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r34833 Wednesday 4th February, 2015 at 14:03:36 UTC by Olivier Galibert
lindbergh: Add the CF card dump [soyandroid]
[src/mame/drivers]lindbergh.c

r34832 Wednesday 4th February, 2015 at 10:16:51 UTC by Miodrag Milanović
Fix debug=1, symbols=1, will send upstream (nw)
[3rdparty/bgfx/src]renderer_d3d11.cpp

r34831 Wednesday 4th February, 2015 at 08:20:14 UTC by Robbbert
(MESS) improvements to mbee256. Thanks to RedSkullDC for dumping the bankswitching prom, and ubee512-author for advice.
[src/mess/drivers]mbee.c
[src/mess/includes]mbee.h
[src/mess/machine]mbee.c

r34830 Wednesday 4th February, 2015 at 07:03:32 UTC by Peter Ferrie
fix compile on MSVC 2012 (nw)
[src/lib]lib.mak
[src/osd/windows]vconv.c winprefix.h

r34829 Wednesday 4th February, 2015 at 01:15:26 UTC by R. Belmont
dirtypig: fixed ROM load order, game seems to run fine now. [R. Belmont]
[src/mame/drivers]naomi.c

r34828 Wednesday 4th February, 2015 at 01:04:49 UTC by R. Belmont
SDL: fix GCC 4.9 + Clang compiles (nw)
[src/osd/sdl]drawsdl.c

r34827 Tuesday 3rd February, 2015 at 23:36:44 UTC by Brian Troha
silvmil.c: Minor info update on the Game Level for PuzzLove - NW
[src/mame/drivers]silvmil.c

r34826 Tuesday 3rd February, 2015 at 23:26:26 UTC by Brian Troha
silvmil.c: Fill in some dipswitches for Puzzlove and add dipswitch locations. [Brian Troha]
[src/mame/drivers]silvmil.c

r34825 Tuesday 3rd February, 2015 at 21:22:18 UTC by Robbbert
Merge branch 'master' of https://github.com/mamedev/mame
[src/emu]audit.c
[src/mame]mame.lst
[src/mame/drivers]silvmil.c wink.c
[src/mame/video]decospr.c decospr.h
[src/mess/drivers]wildfire.c
[src/mess/layout]wildfire.lay
[src/osd/sdl]drawsdl.c input.c sdl.mak testkeys.c window.c window.h

r34824 Tuesday 3rd February, 2015 at 21:19:53 UTC by Robbbert
Replaced corrupt dump for mtetrisc with fresh and verified good redump [brizzo, Zoinkity]
[src/emu]audit.c
[src/mame]mame.lst
[src/mame/drivers]aleck64.c silvmil.c wink.c
[src/mame/video]decospr.c decospr.h
[src/mess/drivers]wildfire.c
[src/mess/layout]wildfire.lay
[src/osd/sdl]drawsdl.c input.c sdl.mak testkeys.c window.c window.h

r34823 Tuesday 3rd February, 2015 at 20:58:02 UTC by David Haywood
new WORKING game
PuzzLove [Manuel Assoni]
[src/mame]mame.lst
[src/mame/drivers]silvmil.c
[src/mame/video]decospr.c decospr.h

r34822 Tuesday 3rd February, 2015 at 18:31:11 UTC by Couriersud
Reowrked the -video soft driver so it works like accel and opengl. That
will enable the move of some now identical functions back to window.c.
(nw)
[src/osd/sdl]drawsdl.c input.c window.c window.h

r34821 Tuesday 3rd February, 2015 at 17:09:14 UTC by Osso
wink.c: added save state support (nw)
[src/mame/drivers]wink.c

r34820 Tuesday 3rd February, 2015 at 14:41:49 UTC by hap
added led matrix for testing
[src/mess/drivers]wildfire.c
[src/mess/layout]wildfire.lay

r34819 Tuesday 3rd February, 2015 at 13:24:25 UTC by hap
i had to revert this part, it doesn't work (incompatible or not needed anymore after Fabio's UI improvements)
[src/emu/ui]selgame.c

r34818 Tuesday 3rd February, 2015 at 12:40:05 UTC by hap
Merge pull request #117 from trap15/master

Don't error out on an incorrect CRC for the GUI
[/trunk]makefile
[3rdparty/bgfx].editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile*
[3rdparty/bgfx/3rdparty/edtaa3]LICENSE.md* edtaa3func.cpp* edtaa3func.h*
[3rdparty/bgfx/3rdparty/fcpp].gitignore* COPYING* FPPBase.h* FPP_protos.h* README* cpp.h* cpp1.c* cpp2.c* cpp3.c* cpp4.c* cpp5.c* cpp6.c* cppadd.h* cppdef.h* fpp.exp* fpp.fd* fpp.h* fpp_pragmas.h* makefile* usecpp.c*
[3rdparty/bgfx/3rdparty/forsyth-too]LICENSE.md* forsythtriangleorderoptimizer.cpp* forsythtriangleorderoptimizer.h*
[3rdparty/bgfx/3rdparty/freetype]FTL.TXT* README.md* freetype.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes* .gitignore* .npmignore* CMakeLists.txt* Changelog.md* README.md* autogen.sh* binding.gyp* generateParsers.sh* license.txt* package.json* removeDeletedByUs.sh* target_defaults.gypi*
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp* Makefile* Readme* SourceFiles* glslopt.bdgcfg* glslopt.sln* glslopt.vcproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles* glsloptlib.bdgcfg* glsloptlib.vcproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/include]c99_compat.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/include/c99]inttypes.h* stdbool.h* stdint.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln* glsl_optimizer_lib.vcxproj* glsl_optimizer_lib.vcxproj.filters* glsl_optimizer_tests.vcxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src]glsl_optimizer_lib.gyp*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript* getopt.h* getopt_long.c*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore* .npmignore* Makefile* README* SConscript* TODO* ast.h* ast_array_index.cpp* ast_expr.cpp* ast_function.cpp* ast_to_hir.cpp* ast_type.cpp* builtin_functions.cpp* builtin_type_macros.h* builtin_types.cpp* builtin_variables.cpp* glsl_lexer.cpp* glsl_lexer.ll* glsl_optimizer.cpp* glsl_optimizer.h* glsl_parser.cpp* glsl_parser.h* glsl_parser.yy* glsl_parser_extras.cpp* glsl_parser_extras.h* glsl_symbol_table.cpp* glsl_symbol_table.h* glsl_types.cpp* glsl_types.h* hir_field_selection.cpp* ir.cpp* ir.h* ir_basic_block.cpp* ir_basic_block.h* ir_builder.cpp* ir_builder.h* ir_clone.cpp* ir_constant_expression.cpp* ir_equals.cpp* ir_expression_flattening.cpp* ir_expression_flattening.h* ir_function.cpp* ir_function_can_inline.cpp* ir_function_detect_recursion.cpp* ir_function_inlining.h* ir_hierarchical_visitor.cpp* ir_hierarchical_visitor.h* ir_hv_accept.cpp* ir_import_prototypes.cpp* ir_optimization.h* ir_print_glsl_visitor.cpp* ir_print_glsl_visitor.h* ir_print_metal_visitor.cpp* ir_print_metal_visitor.h* ir_print_visitor.cpp* ir_print_visitor.h* ir_rvalue_visitor.cpp* ir_rvalue_visitor.h* ir_stats.cpp* ir_stats.h* ir_uniform.h* ir_unused_structs.cpp* ir_unused_structs.h* ir_validate.cpp* ir_variable_refcount.cpp* ir_variable_refcount.h* ir_visitor.h* link_atomics.cpp* link_functions.cpp* link_interface_blocks.cpp* link_uniform_block_active_visitor.cpp* link_uniform_block_active_visitor.h* link_uniform_blocks.cpp* link_uniform_initializers.cpp* link_uniforms.cpp* link_varyings.cpp* link_varyings.h* linker.cpp* linker.h* list.h* loop_analysis.cpp* loop_analysis.h* loop_controls.cpp* loop_unroll.cpp* lower_clip_distance.cpp* lower_discard.cpp* lower_discard_flow.cpp* lower_if_to_cond_assign.cpp* lower_instructions.cpp* lower_jumps.cpp* lower_mat_op_to_vec.cpp* lower_named_interface_blocks.cpp* lower_noise.cpp* lower_offset_array.cpp* lower_output_reads.cpp* lower_packed_varyings.cpp* lower_packing_builtins.cpp* lower_ubo_reference.cpp* lower_variable_index_to_cond_assign.cpp* lower_vec_index_to_cond_assign.cpp* lower_vec_index_to_swizzle.cpp* lower_vector.cpp* lower_vector_insert.cpp* lower_vertex_id.cpp* main.cpp* opt_algebraic.cpp* opt_array_splitting.cpp* opt_constant_folding.cpp* opt_constant_propagation.cpp* opt_constant_variable.cpp* opt_copy_propagation.cpp* opt_copy_propagation_elements.cpp* opt_cse.cpp* opt_dead_builtin_variables.cpp* opt_dead_builtin_varyings.cpp* opt_dead_code.cpp* opt_dead_code_local.cpp* opt_dead_functions.cpp* opt_flatten_nested_if_blocks.cpp* opt_flip_matrices.cpp* opt_function_inlining.cpp* opt_if_simplification.cpp* opt_minmax.cpp* opt_noop_swizzle.cpp* opt_rebalance_tree.cpp* opt_redundant_jumps.cpp* opt_structure_splitting.cpp* opt_swizzle_swizzle.cpp* opt_tree_grafting.cpp* opt_vector_splitting.cpp* opt_vectorize.cpp* program.h* s_expression.cpp* s_expression.h* standalone_scaffolding.cpp* standalone_scaffolding.h* strtod.c* strtod.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore* .npmignore* README* glcpp-lex.c* glcpp-lex.l* glcpp-parse.c* glcpp-parse.h* glcpp-parse.y* glcpp.h* pp.c*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore* compiler.h* config.h* context.h* core.h* dd.h* errors.h* glheader.h* glminimal.h* imports.c* imports.h* macros.h* mtypes.h* simple_list.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore* hash_table.h* prog_hash_table.c* prog_instruction.h* prog_parameter.h* prog_statevars.h* symbol_table.c* symbol_table.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/node]binding.cpp* compiler.cpp* compiler.h* shader.cpp* shader.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore* Makefile.sources* SConscript* hash_table.c* hash_table.h* macros.h* ralloc.c* ralloc.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests]glsl_optimizer_tests.cpp* tests.gyp* tests.js*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt* array-const-inES.txt* array-const-inES3.txt* array-const-out.txt* array-const-outES.txt* array-const-outES3.txt* array-const-outES3Metal.txt* array-constconst-in.txt* array-constconst-inES.txt* array-constconst-inES3.txt* array-constconst-out.txt* array-constconst-outES.txt* array-constconst-outES3.txt* array-constconst-outES3Metal.txt* ast-in.txt* ast-inES3.txt* ast-out.txt* ast-outES3.txt* ast-outES3Metal.txt* basic-in.txt* basic-inES.txt* basic-out.txt* basic-outES.txt* bug-const-variable-in.txt* bug-const-variable-out.txt* bug-global-init-in.txt* bug-global-init-out.txt* bug-inline-names-in.txt* bug-inline-names-out.txt* bug-loop-null-from-in.txt* bug-loop-null-from-out.txt* bug-loop-share-index-in.txt* bug-loop-share-index-out.txt* bug-op-parens-in.txt* bug-op-parens-out.txt* bug-vectorize-tex-in.txt* bug-vectorize-tex-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* derivatives-in.txt* derivatives-inES.txt* derivatives-out.txt* derivatives-outES.txt* estest1-in.txt* estest1-out.txt* fragdepth-in.txt* fragdepth-inES.txt* fragdepth-inES3.txt* fragdepth-out.txt* fragdepth-outES.txt* fragdepth-outES3.txt* fragdepth-outES3Metal.txt* framebuffer_fetch-inES.txt* framebuffer_fetch-inES3.txt* framebuffer_fetch-outES.txt* framebuffer_fetch-outES3.txt* framebuffer_fetch-outES3Metal.txt* glsl120-basic-in.txt* glsl120-basic-inES3.txt* glsl120-basic-out.txt* glsl120-basic-outES3.txt* glsl120-basic-outES3Metal.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* in-struct-ret-vals-in.txt* in-struct-ret-vals-inES.txt* in-struct-ret-vals-out.txt* in-struct-ret-vals-outES.txt* in-vals-ret-vals-inES.txt* in-vals-ret-vals-outES.txt* intrinsics-in.txt* intrinsics-inES.txt* intrinsics-inES3.txt* intrinsics-out.txt* intrinsics-outES.txt* intrinsics-outES3.txt* intrinsics-outES3Metal.txt* loop-for-inES.txt* loop-for-inES3.txt* loop-for-outES.txt* loop-for-outES3.txt* loop-for-outES3Metal.txt* loop-forafterdiscard-inES.txt* loop-forafterdiscard-inES3.txt* loop-forafterdiscard-outES.txt* loop-forafterdiscard-outES3.txt* loop-forafterdiscard-outES3Metal.txt* loop-forarounddiscard-inES.txt* loop-forarounddiscard-outES.txt* loop-fornounroll-inES.txt* loop-fornounroll-outES.txt* loop-forunbounded-inES.txt* loop-forunbounded-outES.txt* loop-forvariants-in.txt* loop-forvariants-out.txt* mrt-in.txt* mrt-inES.txt* mrt-inES3.txt* mrt-mixed-array-inES3.txt* mrt-mixed-array-outES3.txt* mrt-mixed-array-outES3Metal.txt* mrt-out.txt* mrt-outES.txt* mrt-outES3.txt* mrt-outES3Metal.txt* mrt-unused-inES3.txt* mrt-unused-outES3.txt* mrt-unused-outES3Metal.txt* nested-inlining-in.txt* nested-inlining-out.txt* opt-copyprop-struct-in.txt* opt-copyprop-struct-out.txt* opt-copypropelems-swizzle-in.txt* opt-copypropelems-swizzle-out.txt* opt-dead-texloads-in.txt* opt-dead-texloads-out.txt* opt-dead-texloadstreeshadow-inES3.txt* opt-dead-texloadstreeshadow-outES3.txt* opt-dead-texloadstreeshadow-outES3Metal.txt* opt-deadcode-in.txt* opt-deadcode-out.txt* opt-deadcodestruct-in.txt* opt-deadcodestruct-out.txt* opt-grafting-precision-inES.txt* opt-grafting-precision-inES3.txt* opt-grafting-precision-outES.txt* opt-grafting-precision-outES3.txt* opt-grafting-precision-outES3Metal.txt* opt-ifs-in.txt* opt-ifs-out.txt* opt-inline-inoutstruct-in.txt* opt-inline-inoutstruct-out.txt* opt-movevars-sideeffect-inES.txt* opt-movevars-sideeffect-outES.txt* opt-movevars-sideeffect2-inES.txt* opt-movevars-sideeffect2-outES.txt* opt-movevars-simple-inES.txt* opt-movevars-simple-outES.txt* opt-vec-var-index-in.txt* opt-vec-var-index-out.txt* opt-vectorize-ifs-in.txt* opt-vectorize-ifs-out.txt* opt-vectorize-retval-in.txt* opt-vectorize-retval-out.txt* opt-vectorize-types-in.txt* opt-vectorize-types-out.txt* pp-basic-in.txt* pp-basic-out.txt* prec-default-inES.txt* prec-default-outES.txt* prec-expressions-inES3.txt* prec-expressions-outES3.txt* prec-expressions-outES3Metal.txt* prec-inlineexpr1-inES.txt* prec-inlineexpr1-outES.txt* prec-inlineexpr2-inES.txt* prec-inlineexpr2-outES.txt* prec-temps-inES.txt* prec-temps-outES.txt* prec-tempssimple-inES.txt* prec-tempssimple-outES.txt* prec-treegrafting-inES.txt* prec-treegrafting-outES.txt* qualifiers-layout-inES3.txt* qualifiers-layout-outES3.txt* qualifiers-layout-outES3Metal.txt* sampler-precision-inES.txt* sampler-precision-inES3.txt* sampler-precision-outES.txt* sampler-precision-outES3.txt* sampler-precision-outES3Metal.txt* small-float-in.txt* small-float-out.txt* struct-array-var-index-in.txt* struct-array-var-index-out.txt* struct-initializer-in.txt* struct-initializer-out.txt* struct-unused-in.txt* struct-unused-out.txt* swizzle-writemask-in.txt* swizzle-writemask-out.txt* syntax-inES.txt* syntax-outES.txt* ternary-in.txt* ternary-inES.txt* ternary-inES3.txt* ternary-out.txt* ternary-outES.txt* ternary-outES3.txt* ternary-outES3Metal.txt* ternary-vec4-in.txt* ternary-vec4-inES.txt* ternary-vec4-inES3.txt* ternary-vec4-out.txt* ternary-vec4-outES.txt* ternary-vec4-outES3.txt* ternary-vec4-outES3Metal.txt* tex2dgrad-in.txt* tex2dgrad-inES.txt* tex2dgrad-inES3.txt* tex2dgrad-out.txt* tex2dgrad-outES.txt* tex2dgrad-outES3.txt* tex2dgrad-outES3Metal.txt* tex2dlod-in.txt* tex2dlod-inES.txt* tex2dlod-inES3.txt* tex2dlod-out.txt* tex2dlod-outES.txt* tex2dlod-outES3.txt* tex2dlod-outES3Metal.txt* tex2dshadow-in.txt* tex2dshadow-inES.txt* tex2dshadow-inES3.txt* tex2dshadow-out.txt* tex2dshadow-outES.txt* tex2dshadow-outES3.txt* tex2dshadow-outES3Metal.txt* tex3D-in.txt* tex3D-inES3.txt* tex3D-inES__.txt* tex3D-out.txt* tex3D-outES3.txt* tex3D-outES3Metal.txt* texCubeShadow-inES3.txt* texCubeShadow-outES3.txt* texCubeShadow-outES3Metal.txt* texOffset-inES3.txt* texOffset-outES3.txt* texOffset-outES3Metal.txt* texProj-inES.txt* texProj-inES3.txt* texProj-outES.txt* texProj-outES3.txt* texProj-outES3Metal.txt* types-writemask-in.txt* types-writemask-out.txt* varyings-in.txt* varyings-inES.txt* varyings-out.txt* varyings-outES.txt* vface-in.txt* vface-inES.txt* vface-out.txt* vface-outES.txt* vpos-in.txt* vpos-inES.txt* vpos-out.txt* vpos-outES.txt* z-LightShaftsCoord-inES3.txt* z-LightShaftsCoord-outES3.txt* z-LightShaftsCoord-outES3Metal.txt* z-alphabumpspec-in.txt* z-alphabumpspec-inES3.txt* z-alphabumpspec-out.txt* z-alphabumpspec-outES3.txt* z-alphabumpspec-outES3Metal.txt* z-collectshadows-in.txt* z-collectshadows-inES.txt* z-collectshadows-inES3.txt* z-collectshadows-out.txt* z-collectshadows-outES.txt* z-collectshadows-outES3.txt* z-collectshadows-outES3Metal.txt* z-flare-in.txt* z-flare-inES.txt* z-flare-out.txt* z-flare-outES.txt* z-fxaa-preset1-in.txt* z-fxaa-preset1-out.txt* z-fxaa-preset3-in.txt* z-fxaa-preset3-inES3.txt* z-fxaa-preset3-out.txt* z-fxaa-preset3-outES3.txt* z-fxaa-preset3-outES3Metal.txt* z-fxaa3-11-consolepc-in.txt* z-fxaa3-11-consolepc-inES.txt* z-fxaa3-11-consolepc-out.txt* z-fxaa3-11-consolepc-outES.txt* z-fxaa3-11-pc39-in.txt* z-fxaa3-11-pc39-inES.txt* z-fxaa3-11-pc39-out.txt* z-fxaa3-11-pc39-outES.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-tonemap-usercurve-inES3.txt* z-tonemap-usercurve-outES3.txt* z-tonemap-usercurve-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleafloop-inES.txt* z-treeleafloop-inES3.txt* z-treeleafloop-outES.txt* z-treeleafloop-outES3.txt* z-treeleafloop-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-inES3.txt* z-unishader-dirlm-out.txt* z-unishader-dirlm-outES3.txt* z-unishader-dirlm-outES3Metal.txt* z-unity-spot-inES3.txt* z-unity-spot-outES3.txt* z-unity-spot-outES3Metal.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular1-in.txt* zun-Bumped_Specular1-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Decal1-in.txt* zun-Decal1-out.txt* zun-Decal2-in.txt* zun-Decal2-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse1-in.txt* zun-Diffuse1-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-Diffuse_Detail-in.txt* zun-Diffuse_Detail-out.txt* zun-Diffuse_Detail1-in.txt* zun-Diffuse_Detail1-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Color_Correction_Effect-in.txt* zun-Hidden_Color_Correction_Effect-out.txt* zun-Hidden_Edge_Detect_X-in.txt* zun-Hidden_Edge_Detect_X-out.txt* zun-Hidden_GlowConeTap-in.txt* zun-Hidden_GlowConeTap-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Grayscale_Effect-in.txt* zun-Hidden_Grayscale_Effect-out.txt* zun-Hidden_Internal-CombineDepthNormals-in.txt* zun-Hidden_Internal-CombineDepthNormals-out.txt* zun-Hidden_Internal-GUITextureBlit-in.txt* zun-Hidden_Internal-GUITextureBlit-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-Halo-in.txt* zun-Hidden_Internal-Halo-out.txt* zun-Hidden_Internal-PrePassCollectShadows-in.txt* zun-Hidden_Internal-PrePassCollectShadows-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_Noise_Shader_YUV-in.txt* zun-Hidden_Noise_Shader_YUV-out.txt* zun-Hidden_Sepiatone_Effect-in.txt* zun-Hidden_Sepiatone_Effect-out.txt* zun-Hidden_Shadow-ScreenBlur-in.txt* zun-Hidden_Shadow-ScreenBlur-out.txt* zun-Hidden_ShowDepthNTexture-in.txt* zun-Hidden_ShowDepthNTexture-out.txt* zun-Hidden_ShowDepthTexture-in.txt* zun-Hidden_ShowDepthTexture-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twirt_Effect_Shader-in.txt* zun-Hidden_Twirt_Effect_Shader-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt* zun-MobileBumpSpec-inES.txt* zun-MobileBumpSpec-inES3.txt* zun-MobileBumpSpec-outES.txt* zun-MobileBumpSpec-outES3.txt* zun-MobileBumpSpec-outES3Metal.txt* zun-Nature_My_Soft_Occlusion_Leaves-in.txt* zun-Nature_My_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark1-in.txt* zun-Nature_Soft_Occlusion_Bark1-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves-in.txt* zun-Nature_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves2-in.txt* zun-Nature_Soft_Occlusion_Leaves2-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Nature_Vegetation_Two_Pass_unlit-in.txt* zun-Nature_Vegetation_Two_Pass_unlit-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Parallax_Specular-in.txt* zun-Parallax_Specular-out.txt* zun-Particles_Additive-in.txt* zun-Particles_Additive-out.txt* zun-Particles_Additive_(Soft)-in.txt* zun-Particles_Additive_(Soft)-out.txt* zun-Particles_Alpha_Blended_Premultiply-in.txt* zun-Particles_Alpha_Blended_Premultiply-out.txt* zun-Particles_Multiply-in.txt* zun-Particles_Multiply-out.txt* zun-Particles_Multiply_(Double)-in.txt* zun-Particles_Multiply_(Double)-out.txt* zun-Particles__Additive-Multiply-in.txt* zun-Particles__Additive-Multiply-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox-in.txt* zun-RenderFX_Skybox-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-SSAO24-in.txt* zun-SSAO24-inES3.txt* zun-SSAO24-out.txt* zun-SSAO24-outES3.txt* zun-SSAO24-outES3Metal.txt* zun-SSAO8-inES.txt* zun-SSAO8-outES.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Diffuse1-in.txt* zun-Self-Illumin_Bumped_Diffuse1-out.txt* zun-Self-Illumin_Bumped_Diffuse2-in.txt* zun-Self-Illumin_Bumped_Diffuse2-out.txt* zun-Self-Illumin_Bumped_Specular-in.txt* zun-Self-Illumin_Bumped_Specular-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse-in.txt* zun-Self-Illumin_Diffuse-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Diffuse1-in.txt* zun-Self-Illumin_Parallax_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse2-in.txt* zun-Self-Illumin_Parallax_Diffuse2-out.txt* zun-Self-Illumin_Parallax_Specular-in.txt* zun-Self-Illumin_Parallax_Specular-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular-in.txt* zun-Self-Illumin_Specular-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-Self-Illumin_Specular2-in.txt* zun-Self-Illumin_Specular2-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAdd-in.txt* zun-Surface_DecalAdd-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_DecalAddBump5-in.txt* zun-Surface_DecalAddBump5-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_FontShaderCull-in.txt* zun-Test_FontShaderCull-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-Tests_Blend_Many_Textures-in.txt* zun-Tests_Blend_Many_Textures-out.txt* zun-Tests_Fwd-Def-Vert-in.txt* zun-Tests_Fwd-Def-Vert-out.txt* zun-Tests_Fwd-Def-Vert1-in.txt* zun-Tests_Fwd-Def-Vert1-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Toon_Lighted-in.txt* zun-Toon_Lighted-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Cutout_Specular1-in.txt* zun-Transparent_Cutout_Specular1-out.txt* zun-Transparent_Cutout_Specular2-in.txt* zun-Transparent_Cutout_Specular2-out.txt* zun-Transparent_Diffuse-in.txt* zun-Transparent_Diffuse-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt* zun-currently_adapted-in.txt* zun-currently_adapted-out.txt* zunity-MotionBlur-TileMax-in.txt* zunity-MotionBlur-TileMax-out.txt*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt* MF-GodRays-inES3.txt* MF-GodRays-outES.txt* MF-GodRays-outES3.txt* MF-GodRays-outES3Metal.txt* bug-chained-assign-in.txt* bug-chained-assign-out.txt* bug-loops-for-while-in.txt* bug-loops-for-while-out.txt* bug-struct-uniform-in.txt* bug-struct-uniform-out.txt* bug-swizzle-lhs-cast-inES3.txt* bug-swizzle-lhs-cast-outES3.txt* bug-swizzle-lhs-cast-outES3Metal.txt* bug-varying-const-in.txt* bug-varying-const-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* estest1-in.txt* estest1-out.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* glsl140-integers-in.txt* glsl140-integers-out.txt* inputs-inES3.txt* inputs-outES3.txt* inputs-outES3Metal.txt* loops-for-in.txt* loops-for-out.txt* loops-for-withvec4-in.txt* loops-for-withvec4-inES3.txt* loops-for-withvec4-out.txt* loops-for-withvec4-outES3.txt* loops-for-withvec4-outES3Metal.txt* loops-forsimple-in.txt* loops-forsimple-out.txt* loops-forvarious-inES.txt* loops-forvarious-inES3.txt* loops-forvarious-outES.txt* loops-forvarious-outES3.txt* loops-forvarious-outES3Metal.txt* loops-forwithcalls-in.txt* loops-forwithcalls-out.txt* matrix-casts-inES3.txt* matrix-casts-outES3.txt* matrix-casts-outES3Metal.txt* opt-inline-varnames-in.txt* opt-inline-varnames-out.txt* opt-matrix-constr-in.txt* opt-matrix-constr-out.txt* opt-matrix-transpose-mul-inES.txt* opt-matrix-transpose-mul-inES3.txt* opt-matrix-transpose-mul-outES.txt* opt-matrix-transpose-mul-outES3.txt* opt-matrix-transpose-mul-outES3Metal.txt* opt-negsub-in.txt* opt-negsub-out.txt* opt-normalize-in.txt* opt-normalize-out.txt* opt-unroll-in.txt* opt-unroll-out.txt* opt-unusedvars-in.txt* opt-unusedvars-out.txt* swizzle-casts-inES3.txt* swizzle-casts-outES3.txt* swizzle-casts-outES3Metal.txt* swizzlemask-in.txt* swizzlemask-out.txt* types-in.txt* types-inES.txt* types-inES3.txt* types-out.txt* types-outES.txt* types-outES3.txt* types-outES3Metal.txt* uniforms-arrays-inES3.txt* uniforms-arrays-outES3.txt* uniforms-arrays-outES3Metal.txt* z-NichsHybridLight-in.txt* z-NichsHybridLight-out.txt* z-alphabumpspec-in.txt* z-alphabumpspec-out.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-inES3.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleaf-outES3.txt* z-treeleaf-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-out.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Particles_Blend-in.txt* zun-Particles_Blend-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-ShowDestAlpha-in.txt* zun-ShowDestAlpha-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAddBump-in.txt* zun-Surface_DecalAddBump-out.txt* zun-Surface_DecalAddBump1-in.txt* zun-Surface_DecalAddBump1-out.txt* zun-Surface_DecalAddBump2-in.txt* zun-Surface_DecalAddBump2-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt*
[3rdparty/bgfx/3rdparty/ib-compress]README.md* indexbuffercompression.cpp* indexbuffercompression.h* indexbuffercompressionformat.h* indexbufferdecompression.cpp* indexbufferdecompression.h* indexcompressionconstants.h* readbitstream.h* writebitstream.h*
[3rdparty/bgfx/3rdparty/khronos/EGL]egl.h* eglext.h* eglplatform.h*
[3rdparty/bgfx/3rdparty/khronos/GLES2]gl2.h* gl2ext.h* gl2platform.h*
[3rdparty/bgfx/3rdparty/khronos/GLES3]gl3.h* gl31.h* gl3ext.h* gl3platform.h*
[3rdparty/bgfx/3rdparty/khronos/KHR]khrplatform.h*
[3rdparty/bgfx/3rdparty/khronos/gl]GRemedyGLExtensions.h* glcorearb.h* glext.h*
[3rdparty/bgfx/3rdparty/khronos/glx]glxext.h*
[3rdparty/bgfx/3rdparty/khronos/wgl]wglext.h*
[3rdparty/bgfx/3rdparty/ocornut-imgui]imconfig.h* imgui.cpp* imgui.h* stb_rect_pack.h* stb_textedit.h* stb_truetype.h*
[3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h*
[3rdparty/bgfx/3rdparty/sdf]LICENSE.txt* sdf.h*
[3rdparty/bgfx/3rdparty/stb]stb_image.c* stb_rect_pack.h* stb_textedit.h* stb_truetype.h*
[3rdparty/bgfx/examples]makefile*
[3rdparty/bgfx/examples/00-helloworld]helloworld.cpp* logo.h* screenshot.png*
[3rdparty/bgfx/examples/01-cubes]cubes.cpp* fs_cubes.sc* makefile* screenshot.png* varying.def.sc* vs_cubes.sc*
[3rdparty/bgfx/examples/02-metaballs]fs_metaballs.bin.h* fs_metaballs.sc* makefile* metaballs.cpp* screenshot.png* varying.def.sc* vs_metaballs.bin.h* vs_metaballs.sc*
[3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc* iq_sdf.sh* makefile* raymarch.cpp* screenshot.png* varying.def.sc* vs_raymarching.sc*
[3rdparty/bgfx/examples/04-mesh]fs_mesh.sc* makefile* mesh.cpp* screenshot.png* varying.def.sc* vs_mesh.sc*
[3rdparty/bgfx/examples/05-instancing]fs_instancing.sc* instancing.cpp* makefile* screenshot.png* varying.def.sc* vs_instancing.sc*
[3rdparty/bgfx/examples/06-bump]bump.cpp* fieldstone-n.tga* fieldstone-rgba.tga* fs_bump.sc* makefile* screenshot.png* varying.def.sc* vs_bump.sc* vs_bump_instanced.sc*
[3rdparty/bgfx/examples/07-callback]callback.cpp* fs_callback.sc* makefile* varying.def.sc* vs_callback.sc*
[3rdparty/bgfx/examples/08-update]fs_update.sc* fs_update_cmp.sc* makefile* texture_compression.png* update.cpp* varying.def.sc* vs_update.sc*
[3rdparty/bgfx/examples/09-hdr]common.sh* fs_hdr_blur.sc* fs_hdr_bright.sc* fs_hdr_lum.sc* fs_hdr_lumavg.sc* fs_hdr_mesh.sc* fs_hdr_skybox.sc* fs_hdr_tonemap.sc* hdr.cpp* makefile* screenshot.png* varying.def.sc* vs_hdr_blur.sc* vs_hdr_bright.sc* vs_hdr_lum.sc* vs_hdr_lumavg.sc* vs_hdr_mesh.sc* vs_hdr_skybox.sc* vs_hdr_tonemap.sc*
[3rdparty/bgfx/examples/10-font]font.cpp* screenshot.png*
[3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp* screenshot.png*
[3rdparty/bgfx/examples/12-lod]fs_tree.sc* lod.cpp* makefile* screenshot.png* varying.def.sc* vs_tree.sc*
[3rdparty/bgfx/examples/13-stencil]figure-rgba.tga* flare.tga* fs_stencil_color_black.sc* fs_stencil_color_lightning.sc* fs_stencil_color_texture.sc* fs_stencil_texture.sc* fs_stencil_texture_lightning.sc* makefile* screenshot.png* stencil.cpp* varying.def.sc* vs_stencil_color.sc* vs_stencil_color_lightning.sc* vs_stencil_color_texture.sc* vs_stencil_texture.sc* vs_stencil_texture_lightning.sc*
[3rdparty/bgfx/examples/14-shadowvolumes]figure-rgba.tga* flare.tga* fs_shadowvolume_color_lightning.sc* fs_shadowvolume_color_texture.sc* fs_shadowvolume_svbackblank.sc* fs_shadowvolume_svbackcolor.sc* fs_shadowvolume_svbacktex1.sc* fs_shadowvolume_svbacktex2.sc* fs_shadowvolume_svfrontblank.sc* fs_shadowvolume_svfrontcolor.sc* fs_shadowvolume_svfronttex1.sc* fs_shadowvolume_svfronttex2.sc* fs_shadowvolume_svside.sc* fs_shadowvolume_svsideblank.sc* fs_shadowvolume_svsidecolor.sc* fs_shadowvolume_svsidetex.sc* fs_shadowvolume_texture.sc* fs_shadowvolume_texture_lightning.sc* makefile* screenshot.png* shadowvolumes.cpp* varying.def.sc* vs_shadowvolume_color_lightning.sc* vs_shadowvolume_color_texture.sc* vs_shadowvolume_svback.sc* vs_shadowvolume_svfront.sc* vs_shadowvolume_svside.sc* vs_shadowvolume_texture.sc* vs_shadowvolume_texture_lightning.sc*
[3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc* fs_sms_mesh_pd.sc* fs_sms_shadow.sc* fs_sms_shadow.sh* fs_sms_shadow_pd.sc* makefile* screenshot.png* shadowmaps_simple.cpp* varying.def.sc* vs_sms_mesh.sc* vs_sms_shadow.sc* vs_sms_shadow_pd.sc*
[3rdparty/bgfx/examples/16-shadowmaps]common.sh* fs_shadowmaps_color_black.sc* fs_shadowmaps_color_lightning.sh* fs_shadowmaps_color_lightning_esm.sc* fs_shadowmaps_color_lightning_esm_csm.sc* fs_shadowmaps_color_lightning_esm_linear.sc* fs_shadowmaps_color_lightning_esm_linear_csm.sc* fs_shadowmaps_color_lightning_esm_linear_omni.sc* fs_shadowmaps_color_lightning_esm_omni.sc* fs_shadowmaps_color_lightning_hard.sc* fs_shadowmaps_color_lightning_hard_csm.sc* fs_shadowmaps_color_lightning_hard_linear.sc* fs_shadowmaps_color_lightning_hard_linear_csm.sc* fs_shadowmaps_color_lightning_hard_linear_omni.sc* fs_shadowmaps_color_lightning_hard_omni.sc* fs_shadowmaps_color_lightning_main.sh* fs_shadowmaps_color_lightning_pcf.sc* fs_shadowmaps_color_lightning_pcf_csm.sc* fs_shadowmaps_color_lightning_pcf_linear.sc* fs_shadowmaps_color_lightning_pcf_linear_csm.sc* fs_shadowmaps_color_lightning_pcf_linear_omni.sc* fs_shadowmaps_color_lightning_pcf_omni.sc* fs_shadowmaps_color_lightning_vsm.sc* fs_shadowmaps_color_lightning_vsm_csm.sc* fs_shadowmaps_color_lightning_vsm_linear.sc* fs_shadowmaps_color_lightning_vsm_linear_csm.sc* fs_shadowmaps_color_lightning_vsm_linear_omni.sc* fs_shadowmaps_color_lightning_vsm_omni.sc* fs_shadowmaps_color_texture.sc* fs_shadowmaps_hblur.sc* fs_shadowmaps_hblur_vsm.sc* fs_shadowmaps_packdepth.sc* fs_shadowmaps_packdepth_linear.sc* fs_shadowmaps_packdepth_vsm.sc* fs_shadowmaps_packdepth_vsm_linear.sc* fs_shadowmaps_texture.sc* fs_shadowmaps_unpackdepth.sc* fs_shadowmaps_unpackdepth_vsm.sc* fs_shadowmaps_vblur.sc* fs_shadowmaps_vblur_vsm.sc* makefile* screenshot.png* shadowmaps.cpp* varying.def.sc* vs_shadowmaps_color.sc* vs_shadowmaps_color_lightning.sc* vs_shadowmaps_color_lightning_csm.sc* vs_shadowmaps_color_lightning_linear.sc* vs_shadowmaps_color_lightning_linear_csm.sc* vs_shadowmaps_color_lightning_linear_omni.sc* vs_shadowmaps_color_lightning_omni.sc* vs_shadowmaps_color_texture.sc* vs_shadowmaps_depth.sc* vs_shadowmaps_hblur.sc* vs_shadowmaps_packdepth.sc* vs_shadowmaps_packdepth_linear.sc* vs_shadowmaps_texture.sc* vs_shadowmaps_texture_lightning.sc* vs_shadowmaps_unpackdepth.sc* vs_shadowmaps_vblur.sc*
[3rdparty/bgfx/examples/17-drawstress]drawstress.cpp* fs_drawstress.bin.h* fs_drawstress.sc* makefile* varying.def.sc* vs_drawstress.bin.h* vs_drawstress.sc*
[3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc* fs_ibl_skybox.sc* ibl.cpp* makefile* screenshot.png* varying.def.sc* vs_ibl_mesh.sc* vs_ibl_skybox.sc*
[3rdparty/bgfx/examples/19-oit]fs_oit.sc* fs_oit_wb.sc* fs_oit_wb_blit.sc* fs_oit_wb_separate.sc* fs_oit_wb_separate_blit.sc* makefile* oit.cpp* screenshot.png* varying.def.sc* vs_oit.sc* vs_oit_blit.sc*
[3rdparty/bgfx/examples/20-nanovg]blendish.h* nanovg.cpp* screenshot.png*
[3rdparty/bgfx/examples/21-deferred]deferred.cpp* fs_deferred_combine.sc* fs_deferred_debug.sc* fs_deferred_debug_line.sc* fs_deferred_geom.sc* fs_deferred_light.sc* makefile* screenshot.png* varying.def.sc* vs_deferred_combine.sc* vs_deferred_debug.sc* vs_deferred_debug_line.sc* vs_deferred_geom.sc* vs_deferred_light.sc*
[3rdparty/bgfx/examples/22-windows]windows.cpp*
[3rdparty/bgfx/examples/23-vectordisplay]fs_vectordisplay_blit.sc* fs_vectordisplay_blur.sc* fs_vectordisplay_fb.sc* main.cpp* makefile* screenshot.png* varying.def.sc* vectordisplay.cpp* vectordisplay.h* vs_vectordisplay_fb.sc*
[3rdparty/bgfx/examples/24-nbody]cs_init_instances.sc* cs_update_instances.sc* fs_particle.sc* makefile* nbody.cpp* screenshot.png* uniforms.sh* varying.def.sc* vs_particle.sc*
[3rdparty/bgfx/examples/assets/meshes]bunny.obj* bunny_decimated.obj* bunny_patched.obj* column.obj* cube.obj* hollowcube.obj* makefile* platform.obj* tree.obj* tree1b_lod0_1.obj* tree1b_lod0_2.obj* tree1b_lod1_1.obj* tree1b_lod1_2.obj* tree1b_lod2_1.obj* tree1b_lod2_2.obj*
[3rdparty/bgfx/examples/common]aviwriter.h* bgfx_utils.cpp* bgfx_utils.h* bounds.cpp* bounds.h* camera.cpp* camera.h* common.h* common.sh* cube_atlas.cpp* cube_atlas.h* packrect.h* shaderlib.sh*
[3rdparty/bgfx/examples/common/entry]cmd.cpp* cmd.h* dbg.cpp* dbg.h* entry.cpp* entry.h* entry_android.cpp* entry_asmjs.cpp* entry_ios.mm* entry_nacl.cpp* entry_osx.mm* entry_p.h* entry_qnx.cpp* entry_sdl.cpp* entry_windows.cpp* entry_winrt.cpp* entry_x11.cpp* input.cpp* input.h*
[3rdparty/bgfx/examples/common/font]font_manager.cpp* font_manager.h* fs_font_basic.bin.h* fs_font_basic.sc* fs_font_distance_field.bin.h* fs_font_distance_field.sc* fs_font_distance_field_subpixel.bin.h* fs_font_distance_field_subpixel.sc* makefile* text_buffer_manager.cpp* text_buffer_manager.h* text_metrics.cpp* text_metrics.h* utf8.cpp* utf8.h* varying.def.sc* vs_font_basic.bin.h* vs_font_basic.sc* vs_font_distance_field.bin.h* vs_font_distance_field.sc* vs_font_distance_field_subpixel.bin.h* vs_font_distance_field_subpixel.sc*
[3rdparty/bgfx/examples/common/imgui]droidsans.ttf.h* fs_imgui_color.bin.h* fs_imgui_color.sc* fs_imgui_cubemap.bin.h* fs_imgui_cubemap.sc* fs_imgui_image.bin.h* fs_imgui_image.sc* fs_imgui_image_swizz.bin.h* fs_imgui_image_swizz.sc* fs_imgui_texture.bin.h* fs_imgui_texture.sc* fs_ocornut_imgui.bin.h* fs_ocornut_imgui.sc* imgui.cpp* imgui.h* makefile* ocornut_imgui.cpp* ocornut_imgui.h* varying.def.sc* vs_imgui_color.bin.h* vs_imgui_color.sc* vs_imgui_cubemap.bin.h* vs_imgui_cubemap.sc* vs_imgui_image.bin.h* vs_imgui_image.sc* vs_imgui_texture.bin.h* vs_imgui_texture.sc* vs_ocornut_imgui.bin.h* vs_ocornut_imgui.sc*
[3rdparty/bgfx/examples/common/nanovg]fontstash.h* fs_nanovg_fill.bin.h* fs_nanovg_fill.sc* makefile* nanovg.cpp* nanovg.h* nanovg_bgfx.cpp* varying.def.sc* vs_nanovg_fill.bin.h* vs_nanovg_fill.sc*
[3rdparty/bgfx/examples/runtime].gitignore* gamecontrollerdb.txt* iOS-Info.plist*
[3rdparty/bgfx/examples/runtime/font]bleeding_cowboys.ttf* chp-fire.ttf* droidsans.ttf* entypo.ttf* five_minutes.otf* fontawesome-webfont.ttf* mias_scribblings.ttf* roboto-bold.ttf* roboto-regular.ttf* ruritania.ttf* signika-regular.ttf* special_elite.ttf* visitor1.ttf*
[3rdparty/bgfx/examples/runtime/images]blender_icons16.png* image1.jpg* image10.jpg* image11.jpg* image12.jpg* image2.jpg* image3.jpg* image4.jpg* image5.jpg* image6.jpg* image7.jpg* image8.jpg* image9.jpg*
[3rdparty/bgfx/examples/runtime/meshes]bunny.bin* bunny_decimated.bin* bunny_patched.bin* column.bin* cube.bin* hollowcube.bin* platform.bin* tree.bin* tree1b_lod0_1.bin* tree1b_lod0_2.bin* tree1b_lod1_1.bin* tree1b_lod1_2.bin* tree1b_lod2_1.bin* tree1b_lod2_2.bin* tricube.bin*
[3rdparty/bgfx/examples/runtime/shaders/dx11]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/dx9]fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/gles]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/glsl]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_pfc.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_depth.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/temp].gitignore*
[3rdparty/bgfx/examples/runtime/text]sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt*
[3rdparty/bgfx/examples/runtime/textures]bark1.dds* ennis_irr.dds* ennis_lod.dds* fieldstone-n.dds* fieldstone-rgba.dds* figure-rgba.dds* flare.dds* grace_irr.dds* grace_lod.dds* leafs1.dds* pisa_irr.dds* pisa_lod.dds* texture_compression_bc1.dds* texture_compression_bc2.dds* texture_compression_bc3.dds* texture_compression_etc1.ktx* texture_compression_etc2.ktx* texture_compression_ptc12.pvr* texture_compression_ptc14.pvr* texture_compression_ptc22.pvr* texture_compression_ptc24.pvr* uffizi.dds* uffizi_irr.dds* uffizi_lod.dds* wells_irr.dds* wells_lod.dds*
[3rdparty/bgfx/include]bgfx.c99.h* bgfx.h* bgfxdefines.h* bgfxplatform.c99.h* bgfxplatform.h*
[3rdparty/bgfx/scripts]bgfx.doxygen* bgfx.lua* example-common.lua* genie.lua* geometryc.lua* makedisttex.lua* shader-embeded.mk* shader.mk* shaderc.lua* texturec.lua* tools.mk*
[3rdparty/bgfx/src]bgfx.cpp* bgfx_compute.sh* bgfx_p.h* bgfx_shader.sh* charset.h* config.h* fs_clear0.bin.h* fs_clear0.sc* fs_clear1.bin.h* fs_clear1.sc* fs_clear2.bin.h* fs_clear2.sc* fs_clear3.bin.h* fs_clear3.sc* fs_clear4.bin.h* fs_clear4.sc* fs_clear5.bin.h* fs_clear5.sc* fs_clear6.bin.h* fs_clear6.sc* fs_clear7.bin.h* fs_clear7.sc* fs_debugfont.bin.h* fs_debugfont.sc* glcontext_eagl.h* glcontext_eagl.mm* glcontext_egl.cpp* glcontext_egl.h* glcontext_glx.cpp* glcontext_glx.h* glcontext_nsgl.h* glcontext_nsgl.mm* glcontext_ppapi.cpp* glcontext_ppapi.h* glcontext_wgl.cpp* glcontext_wgl.h* glimports.h* image.cpp* image.h* makefile* ovr.cpp* ovr.h* renderdoc.cpp* renderdoc.h* renderer.h* renderer_d3d.h* renderer_d3d11.cpp* renderer_d3d11.h* renderer_d3d12.cpp* renderer_d3d9.cpp* renderer_d3d9.h* renderer_gl.cpp* renderer_gl.h* renderer_null.cpp* varying.def.sc* vertexdecl.cpp* vertexdecl.h* vs_clear.bin.h* vs_clear.sc* vs_debugfont.bin.h* vs_debugfont.sc*
[3rdparty/bgfx/tools]makedisttex.cpp*
[3rdparty/bgfx/tools/bin/darwin].gitignore*
[3rdparty/bgfx/tools/bin/linux].gitignore*
[3rdparty/bgfx/tools/bin/windows].gitignore*
[3rdparty/bgfx/tools/geometryc]geometryc.cpp*
[3rdparty/bgfx/tools/shaderc]shaderc.cpp* shaderc.h* shaderc_dx11.cpp* shaderc_dx9.cpp* shaderc_glsl.cpp*
[3rdparty/bgfx/tools/texturec]texturec.cpp*
[3rdparty/bx].editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile*
[3rdparty/bx/3rdparty]UnitTest++*
[3rdparty/bx/3rdparty/CL]cl.h* cl_d3d10.h* cl_d3d11.h* cl_dx9_media_sharing.h* cl_egl.h* cl_ext.h* cl_gl.h* cl_gl_ext.h* cl_platform.h* opencl.h*
[3rdparty/bx/3rdparty/UnitTest++]COPYING* README* docs* src*
[3rdparty/bx/3rdparty/UnitTest++/docs]UnitTest++.html*
[3rdparty/bx/3rdparty/UnitTest++/src]AssertException.cpp* AssertException.h* CheckMacros.h* Checks.cpp* Checks.h* Config.h* CurrentTest.cpp* CurrentTest.h* DeferredTestReporter.cpp* DeferredTestReporter.h* DeferredTestResult.cpp* DeferredTestResult.h* ExecuteTest.h* MemoryOutStream.cpp* MemoryOutStream.h* Posix* ReportAssert.cpp* ReportAssert.h* Test.cpp* Test.h* TestDetails.cpp* TestDetails.h* TestList.cpp* TestList.h* TestMacros.h* TestReporter.cpp* TestReporter.h* TestReporterStdout.cpp* TestReporterStdout.h* TestResults.cpp* TestResults.h* TestRunner.cpp* TestRunner.h* TestSuite.h* TimeConstraint.cpp* TimeConstraint.h* TimeHelpers.h* UnitTest++.h* Win32* XmlTestReporter.cpp* XmlTestReporter.h* tests*
[3rdparty/bx/3rdparty/UnitTest++/src/Posix]SignalTranslator.cpp* SignalTranslator.h* TimeHelpers.cpp* TimeHelpers.h*
[3rdparty/bx/3rdparty/UnitTest++/src/Win32]TimeHelpers.cpp* TimeHelpers.h*
[3rdparty/bx/3rdparty/UnitTest++/src/tests]Main.cpp* RecordingReporter.h* ScopedCurrentTest.h* TestAssertHandler.cpp* TestCheckMacros.cpp* TestChecks.cpp* TestCurrentTest.cpp* TestDeferredTestReporter.cpp* TestMemoryOutStream.cpp* TestTest.cpp* TestTestList.cpp* TestTestMacros.cpp* TestTestResults.cpp* TestTestRunner.cpp* TestTestSuite.cpp* TestTimeConstraint.cpp* TestTimeConstraintMacro.cpp* TestUnitTest++.cpp* TestXmlTestReporter.cpp*
[3rdparty/bx/include/bx]allocator.h* blockalloc.h* bx.h* cl.h* commandline.h* config.h* cpu.h* debug.h* endian.h* float4_langext.h* float4_neon.h* float4_ni.h* float4_ref.h* float4_sse.h* float4_swizzle.inl* float4_t.h* float4x4_t.h* foreach.h* fpumath.h* handlealloc.h* hash.h* macros.h* maputil.h* mpscqueue.h* mutex.h* os.h* platform.h* radixsort.h* readerwriter.h* ringbuffer.h* rng.h* sem.h* spscqueue.h* string.h* thread.h* timer.h* tokenizecmd.h* uint32_t.h*
[3rdparty/bx/include/compat/freebsd]alloca.h* malloc.h*
[3rdparty/bx/include/compat/ios]malloc.h*
[3rdparty/bx/include/compat/mingw]alloca.h* dxsdk.patch* sal.h* specstrings_strict.h* specstrings_undef.h*
[3rdparty/bx/include/compat/msvc]alloca.h* inttypes.h* stdbool.h*
[3rdparty/bx/include/compat/msvc/pre1600]stdint.h*
[3rdparty/bx/include/compat/nacl]memory.h*
[3rdparty/bx/include/compat/osx]malloc.h*
[3rdparty/bx/include/tinystl]LICENSE* allocator.h* buffer.h* hash.h* hash_base.h* new.h* stddef.h* string.h* traits.h* unordered_map.h* unordered_set.h* vector.h*
[3rdparty/bx/scripts]bin2c.lua* bx.lua* genie.lua* toolchain.lua* uncrustify.cfg* unittest++.lua*
[3rdparty/bx/tests]dbg.cpp* dbg.h* float4_t.cpp* fpumath.cpp* macros.cpp* main.cpp* test.h* thread.cpp* tokenizecmd.cpp* unordered_map_nonpod.cpp* vector_complex.cpp* vector_header.cpp* vector_nodefault.cpp* vector_primitive.cpp* vector_shrinktofit.cpp*
[3rdparty/bx/tools/bin/darwin]genie*
[3rdparty/bx/tools/bin/linux]genie*
[3rdparty/bx/tools/bin/windows]genie.exe*
[3rdparty/bx/tools/bin2c]bin2c.cpp*
[3rdparty/dxsdk/Documentation/License Agreements]DirectX End User EULA.txt* DirectX SDK EULA.rtf* DirectX SDK EULA.txt* Roland-license.txt* directx redist.txt* libjpg-readme.txt* libpng-license.txt*
[3rdparty/dxsdk/Include]D2D1.h* D2D1Helper.h* D2DBaseTypes.h* D2Derr.h* D3DX10math.inl* D3DX_DXGIFormatConvert.inl* DWrite.h* DXGI.h* DXGIFormat.h* DXGIType.h* Dcommon.h* DxErr.h* PIXPlugin.h* X3DAudio.h* XAPO.h* XAPOBase.h* XAPOFX.h* XAudio2.h* XAudio2fx.h* XDSP.h* XInput.h* audiodefs.h* comdecl.h* d3d10.h* d3d10_1.h* d3d10_1shader.h* d3d10effect.h* d3d10misc.h* d3d10sdklayers.h* d3d10shader.h* d3d11.h* d3d11sdklayers.h* d3d11shader.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dcommon.h* d3dcompiler.h* d3dcsx.h* d3dx10.h* d3dx10async.h* d3dx10core.h* d3dx10math.h* d3dx10mesh.h* d3dx10tex.h* d3dx11.h* d3dx11async.h* d3dx11core.h* d3dx11tex.h* d3dx9.h* d3dx9anim.h* d3dx9core.h* d3dx9effect.h* d3dx9math.h* d3dx9math.inl* d3dx9mesh.h* d3dx9shader.h* d3dx9shape.h* d3dx9tex.h* d3dx9xof.h* dinput.h* dinputd.h* dsconf.h* dsetup.h* dsound.h* dxdiag.h* dxfile.h* dxsdkver.h* gameux.h* rmxfguid.h* rmxftmpl.h* rpcsal.h* xact3.h* xact3d3.h* xact3wb.h* xma2defs.h* xnamath.h* xnamathconvert.inl* xnamathmatrix.inl* xnamathmisc.inl* xnamathvector.inl*
[3rdparty/dxsdk/Lib/x64]D3DCSX.lib* D3DCSXd.lib* DxErr.lib* X3DAudio.lib* XAPOFX.lib* XInput.lib* d2d1.lib* d3d10.lib* d3d10_1.lib* d3d11.lib* d3d9.lib* d3dcompiler.lib* d3dx10.lib* d3dx10d.lib* d3dx11.lib* d3dx11d.lib* d3dx9.lib* d3dx9d.lib* d3dxof.lib* dinput8.lib* dsound.lib* dwrite.lib* dxgi.lib* dxguid.lib* xapobase.lib* xapobased.lib*
[3rdparty/dxsdk/Lib/x86]D3DCSX.lib* D3DCSXd.lib* DxErr.lib* X3DAudio.lib* XAPOFX.lib* XInput.lib* d2d1.lib* d3d10.lib* d3d10_1.lib* d3d11.lib* d3d9.lib* d3dcompiler.lib* d3dx10.lib* d3dx10d.lib* d3dx11.lib* d3dx11d.lib* d3dx9.lib* d3dx9d.lib* d3dxof.lib* dinput8.lib* dsetup.lib* dsound.lib* dwrite.lib* dxgi.lib* dxguid.lib* xapobase.lib* xapobased.lib*
[3rdparty/genie].gitignore* LICENSE* README.md* makefile* scripting-reference.md*
[3rdparty/genie/build/gmake.darwin]Makefile* genie.make*
[3rdparty/genie/build/gmake.linux]Makefile* genie.make*
[3rdparty/genie/build/gmake.windows]Makefile* genie.make*
[3rdparty/genie/scripts]embed.lua* genie.lua* release.lua*
[3rdparty/genie/src]_manifest.lua* _premake_main.lua*
[3rdparty/genie/src/actions/clean]_clean.lua*
[3rdparty/genie/src/actions/codeblocks]_codeblocks.lua* codeblocks_cbp.lua* codeblocks_workspace.lua*
[3rdparty/genie/src/actions/codelite]_codelite.lua* codelite_project.lua* codelite_workspace.lua*
[3rdparty/genie/src/actions/example]_example.lua* example_project.lua* example_solution.lua*
[3rdparty/genie/src/actions/make]_make.lua* make_cpp.lua* make_csharp.lua* make_solution.lua*
[3rdparty/genie/src/actions/vstudio]_vstudio.lua* vs2005_csproj.lua* vs2005_csproj_user.lua* vs2005_solution.lua* vs200x_vcproj.lua* vs200x_vcproj_user.lua* vs2010_vcxproj.lua* vs2010_vcxproj_filters.lua* vs2012.lua* vs2013.lua* vs2015.lua*
[3rdparty/genie/src/actions/xcode]_xcode.lua* xcode4_workspace.lua* xcode_common.lua* xcode_project.lua*
[3rdparty/genie/src/base]action.lua* api.lua* bake.lua* cmdline.lua* config.lua* globals.lua* help.lua* inspect.lua* io.lua* option.lua* os.lua* path.lua* premake.lua* project.lua* solution.lua* string.lua* table.lua* tree.lua* validate.lua*
[3rdparty/genie/src/host]os_chdir.c* os_copyfile.c* os_getcwd.c* os_getversion.c* os_is64bit.c* os_isdir.c* os_isfile.c* os_match.c* os_mkdir.c* os_pathsearch.c* os_rmdir.c* os_stat.c* os_uuid.c* path_isabsolute.c* premake.c* premake.h* premake_main.c* scripts.c* string_endswith.c* string_hash.c* version.h*
[3rdparty/genie/src/host/lua-5.2.3]Makefile* README*
[3rdparty/genie/src/host/lua-5.2.3/doc]contents.html* logo.gif* lua.1* lua.css* luac.1* manual.css* manual.html* osi-certified-72x60.png* readme.html*
[3rdparty/genie/src/host/lua-5.2.3/src]Makefile* lapi.c* lapi.h* lauxlib.c* lauxlib.h* lbaselib.c* lbitlib.c* lcode.c* lcode.h* lcorolib.c* lctype.c* lctype.h* ldblib.c* ldebug.c* ldebug.h* ldo.c* ldo.h* ldump.c* lfunc.c* lfunc.h* lgc.c* lgc.h* linit.c* liolib.c* llex.c* llex.h* llimits.h* lmathlib.c* lmem.c* lmem.h* loadlib.c* lobject.c* lobject.h* lopcodes.c* lopcodes.h* loslib.c* lparser.c* lparser.h* lstate.c* lstate.h* lstring.c* lstring.h* lstrlib.c* ltable.c* ltable.h* ltablib.c* ltm.c* ltm.h* lua.c* lua.h* lua.hpp* luac.c* luaconf.h* lualib.h* lundump.c* lundump.h* lvm.c* lvm.h* lzio.c* lzio.h*
[3rdparty/genie/src/tools]dotnet.lua* gcc.lua* msc.lua* ow.lua* snc.lua*
[3rdparty/genie/tests]pepperfish_profiler.lua* premake4.lua* stress* test* test.bat* test_dofile.lua* test_gmake_cpp.lua* test_gmake_cs.lua* test_keywords.lua* test_platforms.lua* test_premake.lua* test_project.lua* test_stress.lua* test_string.lua* test_targets.lua* testfx.lua*
[3rdparty/genie/tests/actions]test_clean.lua*
[3rdparty/genie/tests/actions/codeblocks]codeblocks_files.lua* environment_variables.lua* test_filters.lua*
[3rdparty/genie/tests/actions/codelite]codelite_files.lua*
[3rdparty/genie/tests/actions/make]test_make_escaping.lua* test_make_linking.lua* test_make_pch.lua* test_makesettings.lua* test_wiidev.lua*
[3rdparty/genie/tests/actions/vstudio]test_vs200x_vcproj.lua* test_vs200x_vcproj_linker.lua* test_vs2010_flags.lua* test_vs2010_project_kinds.lua* test_vs2010_vcxproj.lua*
[3rdparty/genie/tests/actions/vstudio/cs2002]test_files.lua*
[3rdparty/genie/tests/actions/vstudio/cs2005]projectelement.lua* projectsettings.lua* propertygroup.lua* test_files.lua*
[3rdparty/genie/tests/actions/vstudio/sln2005]dependencies.lua* header.lua* layout.lua* platforms.lua* projectplatforms.lua* projects.lua*
[3rdparty/genie/tests/actions/vstudio/vc200x]debugdir.lua* header.lua* test_files.lua* test_filters.lua* test_mfc.lua*
[3rdparty/genie/tests/actions/vstudio/vc2010]test_config_props.lua* test_debugdir.lua* test_files.lua* test_filters.lua* test_header.lua* test_link_settings.lua* test_links.lua* test_mfc.lua* test_output_props.lua* test_pch.lua* test_project_refs.lua*
[3rdparty/genie/tests/actions/xcode]test_file_references.lua* test_xcode4_project.lua* test_xcode4_workspace.lua* test_xcode_common.lua* test_xcode_dependencies.lua* test_xcode_project.lua*
[3rdparty/genie/tests/baking]test_merging.lua*
[3rdparty/genie/tests/base]test_action.lua* test_api.lua* test_baking.lua* test_config.lua* test_config_bug.lua* test_location.lua* test_os.lua* test_path.lua* test_premake_command.lua* test_table.lua* test_tree.lua*
[3rdparty/genie/tests/folder]ok.lua* ok.lua.2*
[3rdparty/genie/tests/project]test_eachfile.lua* test_vpaths.lua*
[3rdparty/genie/tests/tools]test_gcc.lua*
[hash]gamegear.xml lantutor.xml pasogo.xml uzebox.xml
[src]version.c
[src/build]file2str.py flags_clang.mak png.py verinfo.c
[src/emu]clifront.c cliopts.c devfind.c devfind.h device.c device.h dinetwork.h distate.c emu.h emu.mak emucore.c emucore.h emuopts.c emuopts.h luaengine.c machine.c machine.h mame.c parameters.c* parameters.h* render.c render.h rendfont.c romload.c romload.h softlist.c validity.c video.c
[src/emu/bus]bus.mak
[src/emu/bus/a2bus]a2bus.c a2bus.h a2mcms.c a2mcms.h a2softcard.c a2softcard.h a2themill.c a2themill.h
[src/emu/bus/a8sio]a8sio.c cassette.c
[src/emu/bus/gamegear]gear2gear.c gear2gear.h ggext.c* ggext.h* smsctrladp.c smsctrladp.h
[src/emu/bus/nes_ctrl]4score.c* 4score.h* arkpaddle.c* arkpaddle.h* bcbattle.c* bcbattle.h* ctrl.c* ctrl.h* fckeybrd.c* fckeybrd.h* ftrainer.c* ftrainer.h* hori.c* hori.h* joypad.c* joypad.h* konamihs.c* konamihs.h* miracle.c* miracle.h* mjpanel.c* mjpanel.h* pachinko.c* pachinko.h* partytap.c* partytap.h* powerpad.c* powerpad.h* suborkey.c* suborkey.h* zapper.c* zapper.h*
[src/emu/bus/sms_ctrl]graphic.c joypad.c lphaser.c multitap.c paddle.c rfu.c sports.c sportsjp.c
[src/emu/bus/snes_ctrl]bcbattle.c* bcbattle.h* ctrl.c* ctrl.h* joypad.c* joypad.h* miracle.c* miracle.h* mouse.c* mouse.h* multitap.c* multitap.h* pachinko.c* pachinko.h* sscope.c* sscope.h* twintap.c* twintap.h*
[src/emu/bus/vcs]dpc.c
[src/emu/bus/vcs_ctrl]joybooster.c joystick.c keypad.c lightpen.c paddles.c wheel.c
[src/emu/cpu]cpu.mak
[src/emu/cpu/amis2000]amis2000.c* amis2000.h* amis2000d.c* amis2000op.inc*
[src/emu/cpu/arcompact]arcompact.c arcompact.h arcompact_execute.c arcompact_make.py
[src/emu/cpu/h8]h8.c h8make.py
[src/emu/cpu/i386]i386dasm.c pentops.inc
[src/emu/cpu/m6502]m4510.c m6502.c m6502.h om4510.lst om65ce02.lst
[src/emu/cpu/m68000]m68k_in.c m68kcpu.c m68kcpu.h m68kfpu.inc
[src/emu/cpu/m6809]m6809make.py
[src/emu/cpu/mcs96]mcs96make.py
[src/emu/cpu/mips]mips3drc.c
[src/emu/cpu/powerpc]ppcdrc.c
[src/emu/cpu/rsp]rspdrc.c
[src/emu/cpu/sh2]sh2drc.c
[src/emu/cpu/tms0980]tms0980.c tms0980d.c
[src/emu/cpu/tms57002]tmsmake.py
[src/emu/drivers]xtal.h
[src/emu/imagedev]midiin.c midiout.c
[src/emu/machine]bcreader.c bcreader.h intelfsh.c intelfsh.h jvshost.c netlist.c
[src/emu/netlist]nl_base.c nl_base.h nl_config.h nl_factory.c nl_setup.c nl_setup.h plists.h pstate.c
[src/emu/netlist/analog]nld_ms_direct.h nld_ms_gauss_seidel.h nld_opamps.c nld_solver.c nld_solver.h
[src/emu/netlist/devices]net_lib.c nld_4020.c nld_cmos.h nld_system.h
[src/emu/sound]qs1000.c tiasound.c
[src/emu/ui]barcode.c devctrl.h devopt.c devopt.h filemngr.c imgcntrl.c imgcntrl.h info.c inputmap.c miscmenu.c sliders.c slotopt.h tapectrl.c
[src/emu/video]315_5124.c h63484.c h63484.h snes_ppu.c snes_ppu.h
[src/lib]lib.mak
[src/lib/formats]ap2_dsk.c
[src/lib/util]astring.h coretmpl.h palette.h
[src/mame]mame.lst mame.mak
[src/mame/audio]mario.c seibu.c seibu.h
[src/mame/drivers]actfancr.c aerofgt.c aleck64.c aleisttl.c aliens.c alpha68k.c backfire.c bfm_sc4h.c bfm_sc5.c bfm_swp.c bishi.c btime.c cabal.c calomega.c cobra.c comebaby.c cps1.c crospang.c ddenlovr.c dec0.c dec8.c deco156.c deniam.c dgpix.c dkong.c dreambal.c dynax.c eolith.c eolith16.c eolithsp.c exidy.c exidyttl.c fastfred.c funkball.c fuukifg2.c fuukifg3.c galaxian.c galpani2.c galpani3.c galspnbl.c gticlub.c gts80a.c gumbo.c gunpey.c hcastle.c hikaru.c itech8.c kaneko16.c limenko.c lordgun.c maygayep.c metro.c midas.c midtunit.c model2.c model3.c namcos21.c naomi.c nemesis.c nmg5.c nmk16.c oneshot.c onetwo.c overdriv.c peplus.c prehisle.c psikyo.c psikyo4.c psikyosh.c psychic5.c raiden.c ramtek.c rollrace.c segae.c segajw.c seta2.c shanghai.c silkroad.c silvmil.c snk68.c snowbros.c spbactn.c spdodgeb.c spy.c stadhero.c stv.c suna8.c taitottl.c tbowl.c tecmo.c toaplan1.c toaplan2.c tourtabl.c twincobr.c twinkle.c tx1.c vegaeo.c vicdual.c wardner.c yunsun16.c zn.c
[src/mame/includes]actfancr.h aerofgt.h alpha68k.h bfm_sc45.h bfm_sc5.h bishi.h bogeyman.h calomega.h cave.h crospang.h dec0.h dec8.h deniam.h dynax.h eolith.h exidy.h fastfred.h fuukifg2.h fuukifg3.h galpani2.h galspnbl.h hcastle.h hyhoo.h itech8.h kaneko16.h lordgun.h m58.h mario.h metro.h midtunit.h model2.h model3.h namcos21.h naomi.h nb1413m3.h nemesis.h nmk16.h oneshot.h paradise.h pastelg.h powerins.h prehisle.h psikyo.h psikyo4.h psikyosh.h quizpani.h raiden.h rollrace.h senjyo.h silkroad.h snes.h snk68.h snowbros.h spbactn.h spdodgeb.h spy.h stadhero.h stfight.h stlforce.h strnskil.h stv.h suna8.h tbowl.h tecmo.h toaplan1.h toaplan2.h twincobr.h tx1.h vaportra.h xyonix.h yunsun16.h
[src/mame/layout]gts80a_caveman.lay
[src/mame/machine]315-5838_317-0229_comp.c* 315-5838_317-0229_comp.h* 315-5881_crypt.c 315-5881_crypt.h 315-5881_helper.c 315-5881_helper.h dec0.c decathlt.c jvs13551.c midtunit.c mie.c mie.h naomi.c naomibd.h naomicrypt.c naomicrypt.h naomim1.c naomim1.h naomim2.c naomim2.h ng_memcard.h snes.c stfight.c stvprot.c
[src/mame/video]actfancr.c cps1.c eolith.c fastfred.c gp9001.c kaneko16.c kaneko_spr.c pastelg.c raiden.c rollrace.c taitoair.c tia.c tia.h tx1.c
[src/mess]mess.lst mess.mak
[src/mess/drivers]a2600.c amaztron.c applix.c apricotp.c banctec.c* bw12.c c65.c c65_old.c* cat.c cnsector.c comp4.c elecdet.c gamate.c hp16500.c hp9k_3xx.c mathmagi.c merlin.c nes.c ngen.c pasogo.c slicer.c* sms.c snes.c splitsec.c starwbc.c stopthie.c tandy12.c tispeak.c uzebox.c vt100.c wildfire.c*
[src/mess/includes]apricotp.h banctec.h* c65.h mac.h nes.h sms.h
[src/mess/layout]wildfire.lay*
[src/mess/machine]amstrad.c c65.c c65_old.c* macadb.c nes.c sms.c
[src/mess/osd/windows]mess.rc windows.mak
[src/osd]osdcore.c osdcore.h osdepend.h osdnet.c osdnet.h
[src/osd/modules]osdmodule.c osdmodule.h
[src/osd/modules/debugger]debug_module.h* debugint.c debugint.h debugosx.h debugosx.m debugqt.c debugqt.h debugwin.c debugwin.h none.c none.h
[src/osd/modules/font]font_module.h font_none.c font_osx.c font_sdl.c font_windows.c
[src/osd/modules/lib]osdlib.h osdlib_macosx.c osdlib_os2.c osdlib_unix.c osdlib_win32.c osdobj_common.c osdobj_common.h
[src/osd/modules/midi]midi_module.h* none.c portmidi.c
[src/osd/modules/netdev]netdev_module.h* none.c* pcap.c* taptun.c*
[src/osd/modules/sound]direct_sound.c js_sound.c none.c sdl_sound.c sound_module.h
[src/osd/modules/sync]sync_mini.c sync_ntc.c sync_os2.c sync_sdl.c sync_tc.c sync_windows.c work_osd.c
[src/osd/osdmini]minimisc.c
[src/osd/sdl]blit13.h draw13.c drawbgfx.c* drawogl.c drawsdl.c input.c netdev.c netdev_pcap.c netdev_pcap.h netdev_pcap_osx.c netdev_tap.c netdev_tap.h osdsdl.h sdl.mak sdldir.c sdlfile.c sdlmain.c sdlmisc_os2.c sdlmisc_unix.c sdlmisc_win32.c sdlos_macosx.c sdlos_os2.c sdlos_unix.c sdlos_win32.c sdlprefix.h sdlptty_unix.c strconv.c testkeys.c video.c video.h window.c window.h
[src/osd/windows]drawbgfx.c* netdev.c netdev_pcap.c netdev_pcap.h vconv.c video.c video.h window.c windows.mak winmain.c winmain.h winmisc.c winprefix.h
[src/tools]chdman.c nltool.c tools.mak unidasm.c
[src/ume/osd/windows]ume.rc

r34817 Saturday 24th January, 2015 at 23:13:59 UTC by Alex Marshall
Don't error if there is just an incorrect ROM
[src/emu/ui]selgame.c

r34816 Saturday 24th January, 2015 at 23:12:59 UTC by Alex Marshall
Not found should actually return not found
[/trunk]makefile
[3rdparty/bgfx].editorconfig .gitattributes .gitignore LICENSE README.md makefile
[3rdparty/bgfx/3rdparty/edtaa3]LICENSE.md edtaa3func.cpp edtaa3func.h
[3rdparty/bgfx/3rdparty/fcpp].gitignore COPYING FPPBase.h FPP_protos.h README cpp.h cpp1.c cpp2.c cpp3.c cpp4.c cpp5.c cpp6.c cppadd.h cppdef.h fpp.exp fpp.fd fpp.h fpp_pragmas.h makefile usecpp.c
[3rdparty/bgfx/3rdparty/forsyth-too]LICENSE.md forsythtriangleorderoptimizer.cpp forsythtriangleorderoptimizer.h
[3rdparty/bgfx/3rdparty/freetype]FTL.TXT README.md freetype.h
[3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes .gitignore .npmignore CMakeLists.txt Changelog.md README.md autogen.sh binding.gyp generateParsers.sh license.txt package.json removeDeletedByUs.sh target_defaults.gypi
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp Makefile Readme SourceFiles glslopt.bdgcfg glslopt.sln glslopt.vcproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles glsloptlib.bdgcfg glsloptlib.vcproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/include]c99_compat.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/include/c99]inttypes.h stdbool.h stdint.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln glsl_optimizer_lib.vcxproj glsl_optimizer_lib.vcxproj.filters glsl_optimizer_tests.vcxproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/src]glsl_optimizer_lib.gyp
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript getopt.h getopt_long.c
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore .npmignore Makefile README SConscript TODO ast.h ast_array_index.cpp ast_expr.cpp ast_function.cpp ast_to_hir.cpp ast_type.cpp builtin_functions.cpp builtin_type_macros.h builtin_types.cpp builtin_variables.cpp glsl_lexer.cpp glsl_lexer.ll glsl_optimizer.cpp glsl_optimizer.h glsl_parser.cpp glsl_parser.h glsl_parser.yy glsl_parser_extras.cpp glsl_parser_extras.h glsl_symbol_table.cpp glsl_symbol_table.h glsl_types.cpp glsl_types.h hir_field_selection.cpp ir.cpp ir.h ir_basic_block.cpp ir_basic_block.h ir_builder.cpp ir_builder.h ir_clone.cpp ir_constant_expression.cpp ir_equals.cpp ir_expression_flattening.cpp ir_expression_flattening.h ir_function.cpp ir_function_can_inline.cpp ir_function_detect_recursion.cpp ir_function_inlining.h ir_hierarchical_visitor.cpp ir_hierarchical_visitor.h ir_hv_accept.cpp ir_import_prototypes.cpp ir_optimization.h ir_print_glsl_visitor.cpp ir_print_glsl_visitor.h ir_print_metal_visitor.cpp ir_print_metal_visitor.h ir_print_visitor.cpp ir_print_visitor.h ir_rvalue_visitor.cpp ir_rvalue_visitor.h ir_stats.cpp ir_stats.h ir_uniform.h ir_unused_structs.cpp ir_unused_structs.h ir_validate.cpp ir_variable_refcount.cpp ir_variable_refcount.h ir_visitor.h link_atomics.cpp link_functions.cpp link_interface_blocks.cpp link_uniform_block_active_visitor.cpp link_uniform_block_active_visitor.h link_uniform_blocks.cpp link_uniform_initializers.cpp link_uniforms.cpp link_varyings.cpp link_varyings.h linker.cpp linker.h list.h loop_analysis.cpp loop_analysis.h loop_controls.cpp loop_unroll.cpp lower_clip_distance.cpp lower_discard.cpp lower_discard_flow.cpp lower_if_to_cond_assign.cpp lower_instructions.cpp lower_jumps.cpp lower_mat_op_to_vec.cpp lower_named_interface_blocks.cpp lower_noise.cpp lower_offset_array.cpp lower_output_reads.cpp lower_packed_varyings.cpp lower_packing_builtins.cpp lower_ubo_reference.cpp lower_variable_index_to_cond_assign.cpp lower_vec_index_to_cond_assign.cpp lower_vec_index_to_swizzle.cpp lower_vector.cpp lower_vector_insert.cpp lower_vertex_id.cpp main.cpp opt_algebraic.cpp opt_array_splitting.cpp opt_constant_folding.cpp opt_constant_propagation.cpp opt_constant_variable.cpp opt_copy_propagation.cpp opt_copy_propagation_elements.cpp opt_cse.cpp opt_dead_builtin_variables.cpp opt_dead_builtin_varyings.cpp opt_dead_code.cpp opt_dead_code_local.cpp opt_dead_functions.cpp opt_flatten_nested_if_blocks.cpp opt_flip_matrices.cpp opt_function_inlining.cpp opt_if_simplification.cpp opt_minmax.cpp opt_noop_swizzle.cpp opt_rebalance_tree.cpp opt_redundant_jumps.cpp opt_structure_splitting.cpp opt_swizzle_swizzle.cpp opt_tree_grafting.cpp opt_vector_splitting.cpp opt_vectorize.cpp program.h s_expression.cpp s_expression.h standalone_scaffolding.cpp standalone_scaffolding.h strtod.c strtod.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore .npmignore README glcpp-lex.c glcpp-lex.l glcpp-parse.c glcpp-parse.h glcpp-parse.y glcpp.h pp.c
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore compiler.h config.h context.h core.h dd.h errors.h glheader.h glminimal.h imports.c imports.h macros.h mtypes.h simple_list.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore hash_table.h prog_hash_table.c prog_instruction.h prog_parameter.h prog_statevars.h symbol_table.c symbol_table.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/node]binding.cpp compiler.cpp compiler.h shader.cpp shader.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore Makefile.sources SConscript hash_table.c hash_table.h macros.h ralloc.c ralloc.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests]glsl_optimizer_tests.cpp tests.gyp tests.js
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt array-const-inES.txt array-const-inES3.txt array-const-out.txt array-const-outES.txt array-const-outES3.txt array-const-outES3Metal.txt array-constconst-in.txt array-constconst-inES.txt array-constconst-inES3.txt array-constconst-out.txt array-constconst-outES.txt array-constconst-outES3.txt array-constconst-outES3Metal.txt ast-in.txt ast-inES3.txt ast-out.txt ast-outES3.txt ast-outES3Metal.txt basic-in.txt basic-inES.txt basic-out.txt basic-outES.txt bug-const-variable-in.txt bug-const-variable-out.txt bug-global-init-in.txt bug-global-init-out.txt bug-inline-names-in.txt bug-inline-names-out.txt bug-loop-null-from-in.txt bug-loop-null-from-out.txt bug-loop-share-index-in.txt bug-loop-share-index-out.txt bug-op-parens-in.txt bug-op-parens-out.txt bug-vectorize-tex-in.txt bug-vectorize-tex-out.txt builtin-vars-inES3.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt derivatives-in.txt derivatives-inES.txt derivatives-out.txt derivatives-outES.txt estest1-in.txt estest1-out.txt fragdepth-in.txt fragdepth-inES.txt fragdepth-inES3.txt fragdepth-out.txt fragdepth-outES.txt fragdepth-outES3.txt fragdepth-outES3Metal.txt framebuffer_fetch-inES.txt framebuffer_fetch-inES3.txt framebuffer_fetch-outES.txt framebuffer_fetch-outES3.txt framebuffer_fetch-outES3Metal.txt glsl120-basic-in.txt glsl120-basic-inES3.txt glsl120-basic-out.txt glsl120-basic-outES3.txt glsl120-basic-outES3Metal.txt glsl140-basic-in.txt glsl140-basic-out.txt in-struct-ret-vals-in.txt in-struct-ret-vals-inES.txt in-struct-ret-vals-out.txt in-struct-ret-vals-outES.txt in-vals-ret-vals-inES.txt in-vals-ret-vals-outES.txt intrinsics-in.txt intrinsics-inES.txt intrinsics-inES3.txt intrinsics-out.txt intrinsics-outES.txt intrinsics-outES3.txt intrinsics-outES3Metal.txt loop-for-inES.txt loop-for-inES3.txt loop-for-outES.txt loop-for-outES3.txt loop-for-outES3Metal.txt loop-forafterdiscard-inES.txt loop-forafterdiscard-inES3.txt loop-forafterdiscard-outES.txt loop-forafterdiscard-outES3.txt loop-forafterdiscard-outES3Metal.txt loop-forarounddiscard-inES.txt loop-forarounddiscard-outES.txt loop-fornounroll-inES.txt loop-fornounroll-outES.txt loop-forunbounded-inES.txt loop-forunbounded-outES.txt loop-forvariants-in.txt loop-forvariants-out.txt mrt-in.txt mrt-inES.txt mrt-inES3.txt mrt-mixed-array-inES3.txt mrt-mixed-array-outES3.txt mrt-mixed-array-outES3Metal.txt mrt-out.txt mrt-outES.txt mrt-outES3.txt mrt-outES3Metal.txt mrt-unused-inES3.txt mrt-unused-outES3.txt mrt-unused-outES3Metal.txt nested-inlining-in.txt nested-inlining-out.txt opt-copyprop-struct-in.txt opt-copyprop-struct-out.txt opt-copypropelems-swizzle-in.txt opt-copypropelems-swizzle-out.txt opt-dead-texloads-in.txt opt-dead-texloads-out.txt opt-dead-texloadstreeshadow-inES3.txt opt-dead-texloadstreeshadow-outES3.txt opt-dead-texloadstreeshadow-outES3Metal.txt opt-deadcode-in.txt opt-deadcode-out.txt opt-deadcodestruct-in.txt opt-deadcodestruct-out.txt opt-grafting-precision-inES.txt opt-grafting-precision-inES3.txt opt-grafting-precision-outES.txt opt-grafting-precision-outES3.txt opt-grafting-precision-outES3Metal.txt opt-ifs-in.txt opt-ifs-out.txt opt-inline-inoutstruct-in.txt opt-inline-inoutstruct-out.txt opt-movevars-sideeffect-inES.txt opt-movevars-sideeffect-outES.txt opt-movevars-sideeffect2-inES.txt opt-movevars-sideeffect2-outES.txt opt-movevars-simple-inES.txt opt-movevars-simple-outES.txt opt-vec-var-index-in.txt opt-vec-var-index-out.txt opt-vectorize-ifs-in.txt opt-vectorize-ifs-out.txt opt-vectorize-retval-in.txt opt-vectorize-retval-out.txt opt-vectorize-types-in.txt opt-vectorize-types-out.txt pp-basic-in.txt pp-basic-out.txt prec-default-inES.txt prec-default-outES.txt prec-expressions-inES3.txt prec-expressions-outES3.txt prec-expressions-outES3Metal.txt prec-inlineexpr1-inES.txt prec-inlineexpr1-outES.txt prec-inlineexpr2-inES.txt prec-inlineexpr2-outES.txt prec-temps-inES.txt prec-temps-outES.txt prec-tempssimple-inES.txt prec-tempssimple-outES.txt prec-treegrafting-inES.txt prec-treegrafting-outES.txt qualifiers-layout-inES3.txt qualifiers-layout-outES3.txt qualifiers-layout-outES3Metal.txt sampler-precision-inES.txt sampler-precision-inES3.txt sampler-precision-outES.txt sampler-precision-outES3.txt sampler-precision-outES3Metal.txt small-float-in.txt small-float-out.txt struct-array-var-index-in.txt struct-array-var-index-out.txt struct-initializer-in.txt struct-initializer-out.txt struct-unused-in.txt struct-unused-out.txt swizzle-writemask-in.txt swizzle-writemask-out.txt syntax-inES.txt syntax-outES.txt ternary-in.txt ternary-inES.txt ternary-inES3.txt ternary-out.txt ternary-outES.txt ternary-outES3.txt ternary-outES3Metal.txt ternary-vec4-in.txt ternary-vec4-inES.txt ternary-vec4-inES3.txt ternary-vec4-out.txt ternary-vec4-outES.txt ternary-vec4-outES3.txt ternary-vec4-outES3Metal.txt tex2dgrad-in.txt tex2dgrad-inES.txt tex2dgrad-inES3.txt 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zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twirt_Effect_Shader-in.txt zun-Hidden_Twirt_Effect_Shader-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt zun-MobileBumpSpec-inES.txt zun-MobileBumpSpec-inES3.txt zun-MobileBumpSpec-outES.txt zun-MobileBumpSpec-outES3.txt zun-MobileBumpSpec-outES3Metal.txt zun-Nature_My_Soft_Occlusion_Leaves-in.txt zun-Nature_My_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark1-in.txt zun-Nature_Soft_Occlusion_Bark1-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves-in.txt zun-Nature_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves2-in.txt zun-Nature_Soft_Occlusion_Leaves2-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Nature_Vegetation_Two_Pass_unlit-in.txt zun-Nature_Vegetation_Two_Pass_unlit-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Parallax_Specular-in.txt zun-Parallax_Specular-out.txt zun-Particles_Additive-in.txt zun-Particles_Additive-out.txt zun-Particles_Additive_(Soft)-in.txt zun-Particles_Additive_(Soft)-out.txt zun-Particles_Alpha_Blended_Premultiply-in.txt zun-Particles_Alpha_Blended_Premultiply-out.txt zun-Particles_Multiply-in.txt zun-Particles_Multiply-out.txt zun-Particles_Multiply_(Double)-in.txt zun-Particles_Multiply_(Double)-out.txt zun-Particles__Additive-Multiply-in.txt zun-Particles__Additive-Multiply-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt 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zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Cutout_Specular1-in.txt zun-Transparent_Cutout_Specular1-out.txt zun-Transparent_Cutout_Specular2-in.txt zun-Transparent_Cutout_Specular2-out.txt zun-Transparent_Diffuse-in.txt zun-Transparent_Diffuse-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt zun-currently_adapted-in.txt zun-currently_adapted-out.txt zunity-MotionBlur-TileMax-in.txt zunity-MotionBlur-TileMax-out.txt
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt MF-GodRays-inES3.txt MF-GodRays-outES.txt MF-GodRays-outES3.txt MF-GodRays-outES3Metal.txt bug-chained-assign-in.txt bug-chained-assign-out.txt bug-loops-for-while-in.txt bug-loops-for-while-out.txt bug-struct-uniform-in.txt bug-struct-uniform-out.txt bug-swizzle-lhs-cast-inES3.txt bug-swizzle-lhs-cast-outES3.txt bug-swizzle-lhs-cast-outES3Metal.txt bug-varying-const-in.txt bug-varying-const-out.txt builtin-vars-inES3.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt estest1-in.txt estest1-out.txt glsl140-basic-in.txt glsl140-basic-out.txt glsl140-integers-in.txt glsl140-integers-out.txt inputs-inES3.txt inputs-outES3.txt inputs-outES3Metal.txt loops-for-in.txt loops-for-out.txt loops-for-withvec4-in.txt loops-for-withvec4-inES3.txt loops-for-withvec4-out.txt loops-for-withvec4-outES3.txt loops-for-withvec4-outES3Metal.txt loops-forsimple-in.txt loops-forsimple-out.txt loops-forvarious-inES.txt loops-forvarious-inES3.txt loops-forvarious-outES.txt loops-forvarious-outES3.txt loops-forvarious-outES3Metal.txt loops-forwithcalls-in.txt loops-forwithcalls-out.txt matrix-casts-inES3.txt matrix-casts-outES3.txt matrix-casts-outES3Metal.txt opt-inline-varnames-in.txt opt-inline-varnames-out.txt opt-matrix-constr-in.txt opt-matrix-constr-out.txt opt-matrix-transpose-mul-inES.txt opt-matrix-transpose-mul-inES3.txt opt-matrix-transpose-mul-outES.txt opt-matrix-transpose-mul-outES3.txt opt-matrix-transpose-mul-outES3Metal.txt opt-negsub-in.txt opt-negsub-out.txt opt-normalize-in.txt opt-normalize-out.txt opt-unroll-in.txt opt-unroll-out.txt opt-unusedvars-in.txt opt-unusedvars-out.txt swizzle-casts-inES3.txt swizzle-casts-outES3.txt swizzle-casts-outES3Metal.txt swizzlemask-in.txt swizzlemask-out.txt types-in.txt types-inES.txt types-inES3.txt types-out.txt types-outES.txt types-outES3.txt types-outES3Metal.txt uniforms-arrays-inES3.txt uniforms-arrays-outES3.txt 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zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Particles_Blend-in.txt zun-Particles_Blend-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-ShowDestAlpha-in.txt zun-ShowDestAlpha-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAddBump-in.txt zun-Surface_DecalAddBump-out.txt zun-Surface_DecalAddBump1-in.txt zun-Surface_DecalAddBump1-out.txt zun-Surface_DecalAddBump2-in.txt zun-Surface_DecalAddBump2-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt
[3rdparty/bgfx/3rdparty/ib-compress]README.md indexbuffercompression.cpp indexbuffercompression.h indexbuffercompressionformat.h indexbufferdecompression.cpp indexbufferdecompression.h indexcompressionconstants.h readbitstream.h writebitstream.h
[3rdparty/bgfx/3rdparty/khronos/EGL]egl.h eglext.h eglplatform.h
[3rdparty/bgfx/3rdparty/khronos/GLES2]gl2.h gl2ext.h gl2platform.h
[3rdparty/bgfx/3rdparty/khronos/GLES3]gl3.h gl31.h gl3ext.h gl3platform.h
[3rdparty/bgfx/3rdparty/khronos/KHR]khrplatform.h
[3rdparty/bgfx/3rdparty/khronos/gl]GRemedyGLExtensions.h glcorearb.h glext.h
[3rdparty/bgfx/3rdparty/khronos/glx]glxext.h
[3rdparty/bgfx/3rdparty/khronos/wgl]wglext.h
[3rdparty/bgfx/3rdparty/ocornut-imgui]imconfig.h imgui.cpp imgui.h stb_rect_pack.h stb_textedit.h stb_truetype.h
[3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h
[3rdparty/bgfx/3rdparty/sdf]LICENSE.txt sdf.h
[3rdparty/bgfx/3rdparty/stb]stb_image.c stb_rect_pack.h stb_textedit.h stb_truetype.h
[3rdparty/bgfx/examples]makefile
[3rdparty/bgfx/examples/00-helloworld]helloworld.cpp logo.h screenshot.png
[3rdparty/bgfx/examples/01-cubes]cubes.cpp fs_cubes.sc makefile screenshot.png varying.def.sc vs_cubes.sc
[3rdparty/bgfx/examples/02-metaballs]fs_metaballs.bin.h fs_metaballs.sc makefile metaballs.cpp screenshot.png varying.def.sc vs_metaballs.bin.h vs_metaballs.sc
[3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc iq_sdf.sh makefile raymarch.cpp screenshot.png varying.def.sc vs_raymarching.sc
[3rdparty/bgfx/examples/04-mesh]fs_mesh.sc makefile mesh.cpp screenshot.png varying.def.sc vs_mesh.sc
[3rdparty/bgfx/examples/05-instancing]fs_instancing.sc instancing.cpp makefile screenshot.png varying.def.sc vs_instancing.sc
[3rdparty/bgfx/examples/06-bump]bump.cpp fieldstone-n.tga fieldstone-rgba.tga fs_bump.sc makefile screenshot.png varying.def.sc vs_bump.sc vs_bump_instanced.sc
[3rdparty/bgfx/examples/07-callback]callback.cpp fs_callback.sc makefile varying.def.sc vs_callback.sc
[3rdparty/bgfx/examples/08-update]fs_update.sc fs_update_cmp.sc makefile texture_compression.png update.cpp varying.def.sc vs_update.sc
[3rdparty/bgfx/examples/09-hdr]common.sh fs_hdr_blur.sc fs_hdr_bright.sc fs_hdr_lum.sc fs_hdr_lumavg.sc fs_hdr_mesh.sc fs_hdr_skybox.sc fs_hdr_tonemap.sc hdr.cpp makefile screenshot.png varying.def.sc vs_hdr_blur.sc vs_hdr_bright.sc vs_hdr_lum.sc vs_hdr_lumavg.sc vs_hdr_mesh.sc vs_hdr_skybox.sc vs_hdr_tonemap.sc
[3rdparty/bgfx/examples/10-font]font.cpp screenshot.png
[3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp screenshot.png
[3rdparty/bgfx/examples/12-lod]fs_tree.sc lod.cpp makefile screenshot.png varying.def.sc vs_tree.sc
[3rdparty/bgfx/examples/13-stencil]figure-rgba.tga flare.tga fs_stencil_color_black.sc fs_stencil_color_lightning.sc fs_stencil_color_texture.sc fs_stencil_texture.sc fs_stencil_texture_lightning.sc makefile screenshot.png stencil.cpp varying.def.sc vs_stencil_color.sc vs_stencil_color_lightning.sc vs_stencil_color_texture.sc vs_stencil_texture.sc vs_stencil_texture_lightning.sc
[3rdparty/bgfx/examples/14-shadowvolumes]figure-rgba.tga flare.tga fs_shadowvolume_color_lightning.sc fs_shadowvolume_color_texture.sc fs_shadowvolume_svbackblank.sc fs_shadowvolume_svbackcolor.sc fs_shadowvolume_svbacktex1.sc fs_shadowvolume_svbacktex2.sc fs_shadowvolume_svfrontblank.sc fs_shadowvolume_svfrontcolor.sc fs_shadowvolume_svfronttex1.sc fs_shadowvolume_svfronttex2.sc fs_shadowvolume_svside.sc fs_shadowvolume_svsideblank.sc fs_shadowvolume_svsidecolor.sc fs_shadowvolume_svsidetex.sc fs_shadowvolume_texture.sc fs_shadowvolume_texture_lightning.sc makefile screenshot.png shadowvolumes.cpp varying.def.sc vs_shadowvolume_color_lightning.sc vs_shadowvolume_color_texture.sc vs_shadowvolume_svback.sc vs_shadowvolume_svfront.sc vs_shadowvolume_svside.sc vs_shadowvolume_texture.sc vs_shadowvolume_texture_lightning.sc
[3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc fs_sms_mesh_pd.sc fs_sms_shadow.sc fs_sms_shadow.sh fs_sms_shadow_pd.sc makefile screenshot.png shadowmaps_simple.cpp varying.def.sc vs_sms_mesh.sc vs_sms_shadow.sc vs_sms_shadow_pd.sc
[3rdparty/bgfx/examples/16-shadowmaps]common.sh fs_shadowmaps_color_black.sc fs_shadowmaps_color_lightning.sh fs_shadowmaps_color_lightning_esm.sc fs_shadowmaps_color_lightning_esm_csm.sc fs_shadowmaps_color_lightning_esm_linear.sc fs_shadowmaps_color_lightning_esm_linear_csm.sc fs_shadowmaps_color_lightning_esm_linear_omni.sc fs_shadowmaps_color_lightning_esm_omni.sc fs_shadowmaps_color_lightning_hard.sc fs_shadowmaps_color_lightning_hard_csm.sc fs_shadowmaps_color_lightning_hard_linear.sc fs_shadowmaps_color_lightning_hard_linear_csm.sc fs_shadowmaps_color_lightning_hard_linear_omni.sc fs_shadowmaps_color_lightning_hard_omni.sc fs_shadowmaps_color_lightning_main.sh fs_shadowmaps_color_lightning_pcf.sc fs_shadowmaps_color_lightning_pcf_csm.sc fs_shadowmaps_color_lightning_pcf_linear.sc fs_shadowmaps_color_lightning_pcf_linear_csm.sc fs_shadowmaps_color_lightning_pcf_linear_omni.sc fs_shadowmaps_color_lightning_pcf_omni.sc fs_shadowmaps_color_lightning_vsm.sc fs_shadowmaps_color_lightning_vsm_csm.sc fs_shadowmaps_color_lightning_vsm_linear.sc fs_shadowmaps_color_lightning_vsm_linear_csm.sc fs_shadowmaps_color_lightning_vsm_linear_omni.sc fs_shadowmaps_color_lightning_vsm_omni.sc fs_shadowmaps_color_texture.sc fs_shadowmaps_hblur.sc fs_shadowmaps_hblur_vsm.sc fs_shadowmaps_packdepth.sc fs_shadowmaps_packdepth_linear.sc fs_shadowmaps_packdepth_vsm.sc fs_shadowmaps_packdepth_vsm_linear.sc fs_shadowmaps_texture.sc fs_shadowmaps_unpackdepth.sc fs_shadowmaps_unpackdepth_vsm.sc fs_shadowmaps_vblur.sc fs_shadowmaps_vblur_vsm.sc makefile screenshot.png shadowmaps.cpp varying.def.sc vs_shadowmaps_color.sc vs_shadowmaps_color_lightning.sc vs_shadowmaps_color_lightning_csm.sc vs_shadowmaps_color_lightning_linear.sc vs_shadowmaps_color_lightning_linear_csm.sc vs_shadowmaps_color_lightning_linear_omni.sc vs_shadowmaps_color_lightning_omni.sc vs_shadowmaps_color_texture.sc vs_shadowmaps_depth.sc vs_shadowmaps_hblur.sc vs_shadowmaps_packdepth.sc vs_shadowmaps_packdepth_linear.sc vs_shadowmaps_texture.sc vs_shadowmaps_texture_lightning.sc vs_shadowmaps_unpackdepth.sc vs_shadowmaps_vblur.sc
[3rdparty/bgfx/examples/17-drawstress]drawstress.cpp fs_drawstress.bin.h fs_drawstress.sc makefile varying.def.sc vs_drawstress.bin.h vs_drawstress.sc
[3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc fs_ibl_skybox.sc ibl.cpp makefile screenshot.png varying.def.sc vs_ibl_mesh.sc vs_ibl_skybox.sc
[3rdparty/bgfx/examples/19-oit]fs_oit.sc fs_oit_wb.sc fs_oit_wb_blit.sc fs_oit_wb_separate.sc fs_oit_wb_separate_blit.sc makefile oit.cpp screenshot.png varying.def.sc vs_oit.sc vs_oit_blit.sc
[3rdparty/bgfx/examples/20-nanovg]blendish.h nanovg.cpp screenshot.png
[3rdparty/bgfx/examples/21-deferred]deferred.cpp fs_deferred_combine.sc fs_deferred_debug.sc fs_deferred_debug_line.sc fs_deferred_geom.sc fs_deferred_light.sc makefile screenshot.png varying.def.sc vs_deferred_combine.sc vs_deferred_debug.sc vs_deferred_debug_line.sc vs_deferred_geom.sc vs_deferred_light.sc
[3rdparty/bgfx/examples/22-windows]windows.cpp
[3rdparty/bgfx/examples/23-vectordisplay]fs_vectordisplay_blit.sc fs_vectordisplay_blur.sc fs_vectordisplay_fb.sc main.cpp makefile screenshot.png varying.def.sc vectordisplay.cpp vectordisplay.h vs_vectordisplay_fb.sc
[3rdparty/bgfx/examples/24-nbody]cs_init_instances.sc cs_update_instances.sc fs_particle.sc makefile nbody.cpp screenshot.png uniforms.sh varying.def.sc vs_particle.sc
[3rdparty/bgfx/examples/assets/meshes]bunny.obj bunny_decimated.obj bunny_patched.obj column.obj cube.obj hollowcube.obj makefile platform.obj tree.obj tree1b_lod0_1.obj tree1b_lod0_2.obj tree1b_lod1_1.obj tree1b_lod1_2.obj tree1b_lod2_1.obj tree1b_lod2_2.obj
[3rdparty/bgfx/examples/common]aviwriter.h bgfx_utils.cpp bgfx_utils.h bounds.cpp bounds.h camera.cpp camera.h common.h common.sh cube_atlas.cpp cube_atlas.h packrect.h shaderlib.sh
[3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h dbg.cpp dbg.h entry.cpp entry.h entry_android.cpp entry_asmjs.cpp entry_ios.mm entry_nacl.cpp entry_osx.mm entry_p.h entry_qnx.cpp entry_sdl.cpp entry_windows.cpp entry_winrt.cpp entry_x11.cpp input.cpp input.h
[3rdparty/bgfx/examples/common/font]font_manager.cpp font_manager.h fs_font_basic.bin.h fs_font_basic.sc fs_font_distance_field.bin.h fs_font_distance_field.sc fs_font_distance_field_subpixel.bin.h fs_font_distance_field_subpixel.sc makefile text_buffer_manager.cpp text_buffer_manager.h text_metrics.cpp text_metrics.h utf8.cpp utf8.h varying.def.sc vs_font_basic.bin.h vs_font_basic.sc vs_font_distance_field.bin.h vs_font_distance_field.sc vs_font_distance_field_subpixel.bin.h vs_font_distance_field_subpixel.sc
[3rdparty/bgfx/examples/common/imgui]droidsans.ttf.h fs_imgui_color.bin.h fs_imgui_color.sc fs_imgui_cubemap.bin.h fs_imgui_cubemap.sc fs_imgui_image.bin.h fs_imgui_image.sc fs_imgui_image_swizz.bin.h fs_imgui_image_swizz.sc fs_imgui_texture.bin.h fs_imgui_texture.sc fs_ocornut_imgui.bin.h fs_ocornut_imgui.sc imgui.cpp imgui.h makefile ocornut_imgui.cpp ocornut_imgui.h varying.def.sc vs_imgui_color.bin.h vs_imgui_color.sc vs_imgui_cubemap.bin.h vs_imgui_cubemap.sc vs_imgui_image.bin.h vs_imgui_image.sc vs_imgui_texture.bin.h vs_imgui_texture.sc vs_ocornut_imgui.bin.h vs_ocornut_imgui.sc
[3rdparty/bgfx/examples/common/nanovg]fontstash.h fs_nanovg_fill.bin.h fs_nanovg_fill.sc makefile nanovg.cpp nanovg.h nanovg_bgfx.cpp varying.def.sc vs_nanovg_fill.bin.h vs_nanovg_fill.sc
[3rdparty/bgfx/examples/runtime].gitignore gamecontrollerdb.txt iOS-Info.plist
[3rdparty/bgfx/examples/runtime/font]bleeding_cowboys.ttf chp-fire.ttf droidsans.ttf entypo.ttf five_minutes.otf fontawesome-webfont.ttf mias_scribblings.ttf roboto-bold.ttf roboto-regular.ttf ruritania.ttf signika-regular.ttf special_elite.ttf visitor1.ttf
[3rdparty/bgfx/examples/runtime/images]blender_icons16.png image1.jpg image10.jpg image11.jpg image12.jpg image2.jpg image3.jpg image4.jpg image5.jpg image6.jpg image7.jpg image8.jpg image9.jpg
[3rdparty/bgfx/examples/runtime/meshes]bunny.bin bunny_decimated.bin bunny_patched.bin column.bin cube.bin hollowcube.bin platform.bin tree.bin tree1b_lod0_1.bin tree1b_lod0_2.bin tree1b_lod1_1.bin tree1b_lod1_2.bin tree1b_lod2_1.bin tree1b_lod2_2.bin tricube.bin
[3rdparty/bgfx/examples/runtime/shaders/dx11]cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/shaders/dx9]fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/shaders/gles]cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/shaders/glsl]cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_pfc.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_depth.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/temp].gitignore
[3rdparty/bgfx/examples/runtime/text]sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt
[3rdparty/bgfx/examples/runtime/textures]bark1.dds ennis_irr.dds ennis_lod.dds fieldstone-n.dds fieldstone-rgba.dds figure-rgba.dds flare.dds grace_irr.dds grace_lod.dds leafs1.dds pisa_irr.dds pisa_lod.dds texture_compression_bc1.dds texture_compression_bc2.dds texture_compression_bc3.dds texture_compression_etc1.ktx texture_compression_etc2.ktx texture_compression_ptc12.pvr texture_compression_ptc14.pvr texture_compression_ptc22.pvr texture_compression_ptc24.pvr uffizi.dds uffizi_irr.dds uffizi_lod.dds wells_irr.dds wells_lod.dds
[3rdparty/bgfx/include]bgfx.c99.h bgfx.h bgfxdefines.h bgfxplatform.c99.h bgfxplatform.h
[3rdparty/bgfx/scripts]bgfx.doxygen bgfx.lua example-common.lua genie.lua geometryc.lua makedisttex.lua shader-embeded.mk shader.mk shaderc.lua texturec.lua tools.mk
[3rdparty/bgfx/src]bgfx.cpp bgfx_compute.sh bgfx_p.h bgfx_shader.sh charset.h config.h fs_clear0.bin.h fs_clear0.sc fs_clear1.bin.h fs_clear1.sc fs_clear2.bin.h fs_clear2.sc fs_clear3.bin.h fs_clear3.sc fs_clear4.bin.h fs_clear4.sc fs_clear5.bin.h fs_clear5.sc fs_clear6.bin.h fs_clear6.sc fs_clear7.bin.h fs_clear7.sc fs_debugfont.bin.h fs_debugfont.sc glcontext_eagl.h glcontext_eagl.mm glcontext_egl.cpp glcontext_egl.h glcontext_glx.cpp glcontext_glx.h glcontext_nsgl.h glcontext_nsgl.mm glcontext_ppapi.cpp glcontext_ppapi.h glcontext_wgl.cpp glcontext_wgl.h glimports.h image.cpp image.h makefile ovr.cpp ovr.h renderdoc.cpp renderdoc.h renderer.h renderer_d3d.h renderer_d3d11.cpp renderer_d3d11.h renderer_d3d12.cpp renderer_d3d9.cpp renderer_d3d9.h renderer_gl.cpp renderer_gl.h renderer_null.cpp varying.def.sc vertexdecl.cpp vertexdecl.h vs_clear.bin.h vs_clear.sc vs_debugfont.bin.h vs_debugfont.sc
[3rdparty/bgfx/tools]makedisttex.cpp
[3rdparty/bgfx/tools/bin/darwin].gitignore
[3rdparty/bgfx/tools/bin/linux].gitignore
[3rdparty/bgfx/tools/bin/windows].gitignore
[3rdparty/bgfx/tools/geometryc]geometryc.cpp
[3rdparty/bgfx/tools/shaderc]shaderc.cpp shaderc.h shaderc_dx11.cpp shaderc_dx9.cpp shaderc_glsl.cpp
[3rdparty/bgfx/tools/texturec]texturec.cpp
[3rdparty/bx].editorconfig .gitattributes .gitignore LICENSE README.md makefile
[3rdparty/bx/3rdparty]UnitTest++
[3rdparty/bx/3rdparty/CL]cl.h cl_d3d10.h cl_d3d11.h cl_dx9_media_sharing.h cl_egl.h cl_ext.h cl_gl.h cl_gl_ext.h cl_platform.h opencl.h
[3rdparty/bx/3rdparty/UnitTest++]COPYING README docs src
[3rdparty/bx/3rdparty/UnitTest++/docs]UnitTest++.html
[3rdparty/bx/3rdparty/UnitTest++/src]AssertException.cpp AssertException.h CheckMacros.h Checks.cpp Checks.h Config.h CurrentTest.cpp CurrentTest.h DeferredTestReporter.cpp DeferredTestReporter.h DeferredTestResult.cpp DeferredTestResult.h ExecuteTest.h MemoryOutStream.cpp MemoryOutStream.h Posix ReportAssert.cpp ReportAssert.h Test.cpp Test.h TestDetails.cpp TestDetails.h TestList.cpp TestList.h TestMacros.h TestReporter.cpp TestReporter.h TestReporterStdout.cpp TestReporterStdout.h TestResults.cpp TestResults.h TestRunner.cpp TestRunner.h TestSuite.h TimeConstraint.cpp TimeConstraint.h TimeHelpers.h UnitTest++.h Win32 XmlTestReporter.cpp XmlTestReporter.h tests
[3rdparty/bx/3rdparty/UnitTest++/src/Posix]SignalTranslator.cpp SignalTranslator.h TimeHelpers.cpp TimeHelpers.h
[3rdparty/bx/3rdparty/UnitTest++/src/Win32]TimeHelpers.cpp TimeHelpers.h
[3rdparty/bx/3rdparty/UnitTest++/src/tests]Main.cpp RecordingReporter.h ScopedCurrentTest.h TestAssertHandler.cpp TestCheckMacros.cpp TestChecks.cpp TestCurrentTest.cpp TestDeferredTestReporter.cpp TestMemoryOutStream.cpp TestTest.cpp TestTestList.cpp TestTestMacros.cpp TestTestResults.cpp TestTestRunner.cpp TestTestSuite.cpp TestTimeConstraint.cpp TestTimeConstraintMacro.cpp TestUnitTest++.cpp TestXmlTestReporter.cpp
[3rdparty/bx/include/bx]allocator.h blockalloc.h bx.h cl.h commandline.h config.h cpu.h debug.h endian.h float4_langext.h float4_neon.h float4_ni.h float4_ref.h float4_sse.h float4_swizzle.inl float4_t.h float4x4_t.h foreach.h fpumath.h handlealloc.h hash.h macros.h maputil.h mpscqueue.h mutex.h os.h platform.h radixsort.h readerwriter.h ringbuffer.h rng.h sem.h spscqueue.h string.h thread.h timer.h tokenizecmd.h uint32_t.h
[3rdparty/bx/include/compat/freebsd]alloca.h malloc.h
[3rdparty/bx/include/compat/ios]malloc.h
[3rdparty/bx/include/compat/mingw]alloca.h dxsdk.patch sal.h specstrings_strict.h specstrings_undef.h
[3rdparty/bx/include/compat/msvc]alloca.h inttypes.h stdbool.h
[3rdparty/bx/include/compat/msvc/pre1600]stdint.h
[3rdparty/bx/include/compat/nacl]memory.h
[3rdparty/bx/include/compat/osx]malloc.h
[3rdparty/bx/include/tinystl]LICENSE allocator.h buffer.h hash.h hash_base.h new.h stddef.h string.h traits.h unordered_map.h unordered_set.h vector.h
[3rdparty/bx/scripts]bin2c.lua bx.lua genie.lua toolchain.lua uncrustify.cfg unittest++.lua
[3rdparty/bx/tests]dbg.cpp dbg.h float4_t.cpp fpumath.cpp macros.cpp main.cpp test.h thread.cpp tokenizecmd.cpp unordered_map_nonpod.cpp vector_complex.cpp vector_header.cpp vector_nodefault.cpp vector_primitive.cpp vector_shrinktofit.cpp
[3rdparty/bx/tools/bin/darwin]genie
[3rdparty/bx/tools/bin/linux]genie
[3rdparty/bx/tools/bin/windows]genie.exe
[3rdparty/bx/tools/bin2c]bin2c.cpp
[3rdparty/dxsdk/Documentation/License Agreements]DirectX End User EULA.txt DirectX SDK EULA.rtf DirectX SDK EULA.txt Roland-license.txt directx redist.txt libjpg-readme.txt libpng-license.txt
[3rdparty/dxsdk/Include]D2D1.h D2D1Helper.h D2DBaseTypes.h D2Derr.h D3DX10math.inl D3DX_DXGIFormatConvert.inl DWrite.h DXGI.h DXGIFormat.h DXGIType.h Dcommon.h DxErr.h PIXPlugin.h X3DAudio.h XAPO.h XAPOBase.h XAPOFX.h XAudio2.h XAudio2fx.h XDSP.h XInput.h audiodefs.h comdecl.h d3d10.h d3d10_1.h d3d10_1shader.h d3d10effect.h d3d10misc.h d3d10sdklayers.h d3d10shader.h d3d11.h d3d11sdklayers.h d3d11shader.h d3d9.h d3d9caps.h d3d9types.h d3dcommon.h d3dcompiler.h d3dcsx.h d3dx10.h d3dx10async.h d3dx10core.h d3dx10math.h d3dx10mesh.h d3dx10tex.h d3dx11.h d3dx11async.h d3dx11core.h d3dx11tex.h d3dx9.h d3dx9anim.h d3dx9core.h d3dx9effect.h d3dx9math.h d3dx9math.inl d3dx9mesh.h d3dx9shader.h d3dx9shape.h d3dx9tex.h d3dx9xof.h dinput.h dinputd.h dsconf.h dsetup.h dsound.h dxdiag.h dxfile.h dxsdkver.h gameux.h rmxfguid.h rmxftmpl.h rpcsal.h xact3.h xact3d3.h xact3wb.h xma2defs.h xnamath.h xnamathconvert.inl xnamathmatrix.inl xnamathmisc.inl xnamathvector.inl
[3rdparty/dxsdk/Lib/x64]D3DCSX.lib D3DCSXd.lib DxErr.lib X3DAudio.lib XAPOFX.lib XInput.lib d2d1.lib d3d10.lib d3d10_1.lib d3d11.lib d3d9.lib d3dcompiler.lib d3dx10.lib d3dx10d.lib d3dx11.lib d3dx11d.lib d3dx9.lib d3dx9d.lib d3dxof.lib dinput8.lib dsound.lib dwrite.lib dxgi.lib dxguid.lib xapobase.lib xapobased.lib
[3rdparty/dxsdk/Lib/x86]D3DCSX.lib D3DCSXd.lib DxErr.lib X3DAudio.lib XAPOFX.lib XInput.lib d2d1.lib d3d10.lib d3d10_1.lib d3d11.lib d3d9.lib d3dcompiler.lib d3dx10.lib d3dx10d.lib d3dx11.lib d3dx11d.lib d3dx9.lib d3dx9d.lib d3dxof.lib dinput8.lib dsetup.lib dsound.lib dwrite.lib dxgi.lib dxguid.lib xapobase.lib xapobased.lib
[3rdparty/genie].gitignore LICENSE README.md makefile scripting-reference.md
[3rdparty/genie/build/gmake.darwin]Makefile genie.make
[3rdparty/genie/build/gmake.linux]Makefile genie.make
[3rdparty/genie/build/gmake.windows]Makefile genie.make
[3rdparty/genie/scripts]embed.lua genie.lua release.lua
[3rdparty/genie/src]_manifest.lua _premake_main.lua
[3rdparty/genie/src/actions/clean]_clean.lua
[3rdparty/genie/src/actions/codeblocks]_codeblocks.lua codeblocks_cbp.lua codeblocks_workspace.lua
[3rdparty/genie/src/actions/codelite]_codelite.lua codelite_project.lua codelite_workspace.lua
[3rdparty/genie/src/actions/example]_example.lua example_project.lua example_solution.lua
[3rdparty/genie/src/actions/make]_make.lua make_cpp.lua make_csharp.lua make_solution.lua
[3rdparty/genie/src/actions/vstudio]_vstudio.lua vs2005_csproj.lua vs2005_csproj_user.lua vs2005_solution.lua vs200x_vcproj.lua vs200x_vcproj_user.lua vs2010_vcxproj.lua vs2010_vcxproj_filters.lua vs2012.lua vs2013.lua vs2015.lua
[3rdparty/genie/src/actions/xcode]_xcode.lua xcode4_workspace.lua xcode_common.lua xcode_project.lua
[3rdparty/genie/src/base]action.lua api.lua bake.lua cmdline.lua config.lua globals.lua help.lua inspect.lua io.lua option.lua os.lua path.lua premake.lua project.lua solution.lua string.lua table.lua tree.lua validate.lua
[3rdparty/genie/src/host]os_chdir.c os_copyfile.c os_getcwd.c os_getversion.c os_is64bit.c os_isdir.c os_isfile.c os_match.c os_mkdir.c os_pathsearch.c os_rmdir.c os_stat.c os_uuid.c path_isabsolute.c premake.c premake.h premake_main.c scripts.c string_endswith.c string_hash.c version.h
[3rdparty/genie/src/host/lua-5.2.3]Makefile README
[3rdparty/genie/src/host/lua-5.2.3/doc]contents.html logo.gif lua.1 lua.css luac.1 manual.css manual.html osi-certified-72x60.png readme.html
[3rdparty/genie/src/host/lua-5.2.3/src]Makefile lapi.c lapi.h lauxlib.c lauxlib.h lbaselib.c lbitlib.c lcode.c lcode.h lcorolib.c lctype.c lctype.h ldblib.c ldebug.c ldebug.h ldo.c ldo.h ldump.c lfunc.c lfunc.h lgc.c lgc.h linit.c liolib.c llex.c llex.h llimits.h lmathlib.c lmem.c lmem.h loadlib.c lobject.c lobject.h lopcodes.c lopcodes.h loslib.c lparser.c lparser.h lstate.c lstate.h lstring.c lstring.h lstrlib.c ltable.c ltable.h ltablib.c ltm.c ltm.h lua.c lua.h lua.hpp luac.c luaconf.h lualib.h lundump.c lundump.h lvm.c lvm.h lzio.c lzio.h
[3rdparty/genie/src/tools]dotnet.lua gcc.lua msc.lua ow.lua snc.lua
[3rdparty/genie/tests]pepperfish_profiler.lua premake4.lua stress test test.bat test_dofile.lua test_gmake_cpp.lua test_gmake_cs.lua test_keywords.lua test_platforms.lua test_premake.lua test_project.lua test_stress.lua test_string.lua test_targets.lua testfx.lua
[3rdparty/genie/tests/actions]test_clean.lua
[3rdparty/genie/tests/actions/codeblocks]codeblocks_files.lua environment_variables.lua test_filters.lua
[3rdparty/genie/tests/actions/codelite]codelite_files.lua
[3rdparty/genie/tests/actions/make]test_make_escaping.lua test_make_linking.lua test_make_pch.lua test_makesettings.lua test_wiidev.lua
[3rdparty/genie/tests/actions/vstudio]test_vs200x_vcproj.lua test_vs200x_vcproj_linker.lua test_vs2010_flags.lua test_vs2010_project_kinds.lua test_vs2010_vcxproj.lua
[3rdparty/genie/tests/actions/vstudio/cs2002]test_files.lua
[3rdparty/genie/tests/actions/vstudio/cs2005]projectelement.lua projectsettings.lua propertygroup.lua test_files.lua
[3rdparty/genie/tests/actions/vstudio/sln2005]dependencies.lua header.lua layout.lua platforms.lua projectplatforms.lua projects.lua
[3rdparty/genie/tests/actions/vstudio/vc200x]debugdir.lua header.lua test_files.lua test_filters.lua test_mfc.lua
[3rdparty/genie/tests/actions/vstudio/vc2010]test_config_props.lua test_debugdir.lua test_files.lua test_filters.lua test_header.lua test_link_settings.lua test_links.lua test_mfc.lua test_output_props.lua test_pch.lua test_project_refs.lua
[3rdparty/genie/tests/actions/xcode]test_file_references.lua test_xcode4_project.lua test_xcode4_workspace.lua test_xcode_common.lua test_xcode_dependencies.lua test_xcode_project.lua
[3rdparty/genie/tests/baking]test_merging.lua
[3rdparty/genie/tests/base]test_action.lua test_api.lua test_baking.lua test_config.lua test_config_bug.lua test_location.lua test_os.lua test_path.lua test_premake_command.lua test_table.lua test_tree.lua
[3rdparty/genie/tests/folder]ok.lua ok.lua.2
[3rdparty/genie/tests/project]test_eachfile.lua test_vpaths.lua
[3rdparty/genie/tests/tools]test_gcc.lua
[hash]gamegear.xml lantutor.xml pasogo.xml uzebox.xml
[src]version.c
[src/build]file2str.py flags_clang.mak png.py verinfo.c
[src/emu]audit.c clifront.c cliopts.c devfind.c devfind.h device.c device.h dinetwork.h distate.c emu.h emu.mak emucore.c emucore.h emuopts.c emuopts.h luaengine.c machine.c machine.h mame.c parameters.c parameters.h render.c render.h rendfont.c romload.c romload.h softlist.c validity.c video.c
[src/emu/bus]bus.mak
[src/emu/bus/a2bus]a2bus.c a2bus.h a2mcms.c a2mcms.h a2softcard.c a2softcard.h a2themill.c a2themill.h
[src/emu/bus/a8sio]a8sio.c cassette.c
[src/emu/bus/gamegear]gear2gear.c* gear2gear.h* ggext.c ggext.h smsctrladp.c smsctrladp.h
[src/emu/bus/nes_ctrl]4score.c 4score.h arkpaddle.c arkpaddle.h bcbattle.c bcbattle.h ctrl.c ctrl.h fckeybrd.c fckeybrd.h ftrainer.c ftrainer.h hori.c hori.h joypad.c joypad.h konamihs.c konamihs.h miracle.c miracle.h mjpanel.c mjpanel.h pachinko.c pachinko.h partytap.c partytap.h powerpad.c powerpad.h suborkey.c suborkey.h zapper.c zapper.h
[src/emu/bus/sms_ctrl]graphic.c joypad.c lphaser.c multitap.c paddle.c rfu.c sports.c sportsjp.c
[src/emu/bus/snes_ctrl]bcbattle.c bcbattle.h ctrl.c ctrl.h joypad.c joypad.h miracle.c miracle.h mouse.c mouse.h multitap.c multitap.h pachinko.c pachinko.h sscope.c sscope.h twintap.c twintap.h
[src/emu/bus/vcs]dpc.c
[src/emu/bus/vcs_ctrl]joybooster.c joystick.c keypad.c lightpen.c paddles.c wheel.c
[src/emu/cpu]cpu.mak
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000d.c amis2000op.inc
[src/emu/cpu/arcompact]arcompact.c arcompact.h arcompact_execute.c arcompact_make.py
[src/emu/cpu/h8]h8.c h8make.py
[src/emu/cpu/i386]i386dasm.c pentops.inc
[src/emu/cpu/m6502]m4510.c m6502.c m6502.h om4510.lst om65ce02.lst
[src/emu/cpu/m68000]m68k_in.c m68kcpu.c m68kcpu.h m68kfpu.inc
[src/emu/cpu/m6809]m6809make.py
[src/emu/cpu/mcs96]mcs96make.py
[src/emu/cpu/mips]mips3drc.c
[src/emu/cpu/powerpc]ppcdrc.c
[src/emu/cpu/rsp]rspdrc.c
[src/emu/cpu/sh2]sh2drc.c
[src/emu/cpu/tms0980]tms0980.c tms0980d.c
[src/emu/cpu/tms57002]tmsmake.py
[src/emu/drivers]xtal.h
[src/emu/imagedev]midiin.c midiout.c
[src/emu/machine]bcreader.c bcreader.h intelfsh.c intelfsh.h jvshost.c netlist.c
[src/emu/netlist]nl_base.c nl_base.h nl_config.h nl_factory.c nl_setup.c nl_setup.h plists.h pstate.c
[src/emu/netlist/analog]nld_ms_direct.h nld_ms_gauss_seidel.h nld_opamps.c nld_solver.c nld_solver.h
[src/emu/netlist/devices]net_lib.c nld_4020.c nld_cmos.h nld_system.h
[src/emu/sound]qs1000.c tiasound.c
[src/emu/ui]barcode.c devctrl.h devopt.c devopt.h filemngr.c imgcntrl.c imgcntrl.h info.c inputmap.c miscmenu.c sliders.c slotopt.h tapectrl.c
[src/emu/video]315_5124.c h63484.c h63484.h snes_ppu.c snes_ppu.h
[src/lib]lib.mak
[src/lib/formats]ap2_dsk.c
[src/lib/util]astring.h coretmpl.h palette.h
[src/mame]mame.lst mame.mak
[src/mame/audio]mario.c seibu.c seibu.h
[src/mame/drivers]actfancr.c aerofgt.c aleck64.c aleisttl.c aliens.c alpha68k.c backfire.c bfm_sc4h.c bfm_sc5.c bfm_swp.c bishi.c btime.c cabal.c calomega.c cobra.c comebaby.c cps1.c crospang.c ddenlovr.c dec0.c dec8.c deco156.c deniam.c dgpix.c dkong.c dreambal.c dynax.c eolith.c eolith16.c eolithsp.c exidy.c exidyttl.c fastfred.c funkball.c fuukifg2.c fuukifg3.c galaxian.c galpani2.c galpani3.c galspnbl.c gticlub.c gts80a.c gumbo.c gunpey.c hcastle.c hikaru.c itech8.c kaneko16.c limenko.c lordgun.c maygayep.c metro.c midas.c midtunit.c model2.c model3.c namcos21.c naomi.c nemesis.c nmg5.c nmk16.c oneshot.c onetwo.c overdriv.c peplus.c prehisle.c psikyo.c psikyo4.c psikyosh.c psychic5.c raiden.c ramtek.c rollrace.c segae.c segajw.c seta2.c shanghai.c silkroad.c silvmil.c snk68.c snowbros.c spbactn.c spdodgeb.c spy.c stadhero.c stv.c suna8.c taitottl.c tbowl.c tecmo.c toaplan1.c toaplan2.c tourtabl.c twincobr.c twinkle.c tx1.c vegaeo.c vicdual.c wardner.c yunsun16.c zn.c
[src/mame/includes]actfancr.h aerofgt.h alpha68k.h bfm_sc45.h bfm_sc5.h bishi.h bogeyman.h calomega.h cave.h crospang.h dec0.h dec8.h deniam.h dynax.h eolith.h exidy.h fastfred.h fuukifg2.h fuukifg3.h galpani2.h galspnbl.h hcastle.h hyhoo.h itech8.h kaneko16.h lordgun.h m58.h mario.h metro.h midtunit.h model2.h model3.h namcos21.h naomi.h nb1413m3.h nemesis.h nmk16.h oneshot.h paradise.h pastelg.h powerins.h prehisle.h psikyo.h psikyo4.h psikyosh.h quizpani.h raiden.h rollrace.h senjyo.h silkroad.h snes.h snk68.h snowbros.h spbactn.h spdodgeb.h spy.h stadhero.h stfight.h stlforce.h strnskil.h stv.h suna8.h tbowl.h tecmo.h toaplan1.h toaplan2.h twincobr.h tx1.h vaportra.h xyonix.h yunsun16.h
[src/mame/layout]gts80a_caveman.lay
[src/mame/machine]315-5838_317-0229_comp.c 315-5838_317-0229_comp.h 315-5881_crypt.c 315-5881_crypt.h 315-5881_helper.c* 315-5881_helper.h* dec0.c decathlt.c* jvs13551.c midtunit.c mie.c mie.h naomi.c naomibd.h naomicrypt.c* naomicrypt.h* naomim1.c naomim1.h naomim2.c naomim2.h ng_memcard.h snes.c stfight.c stvprot.c
[src/mame/video]actfancr.c cps1.c eolith.c fastfred.c gp9001.c kaneko16.c kaneko_spr.c pastelg.c raiden.c rollrace.c taitoair.c tia.c tia.h tx1.c
[src/mess]mess.lst mess.mak
[src/mess/drivers]a2600.c amaztron.c applix.c apricotp.c banctec.c bw12.c c65.c c65_old.c cat.c cnsector.c comp4.c elecdet.c gamate.c hp16500.c hp9k_3xx.c mathmagi.c merlin.c nes.c ngen.c pasogo.c slicer.c sms.c snes.c splitsec.c starwbc.c stopthie.c tandy12.c tispeak.c uzebox.c vt100.c wildfire.c
[src/mess/includes]apricotp.h banctec.h c65.h mac.h nes.h sms.h
[src/mess/layout]wildfire.lay
[src/mess/machine]amstrad.c c65.c* c65_old.c macadb.c nes.c sms.c
[src/mess/osd/windows]mess.rc windows.mak
[src/osd]osdcore.c osdcore.h osdepend.h osdnet.c osdnet.h
[src/osd/modules]osdmodule.c osdmodule.h
[src/osd/modules/debugger]debug_module.h debugint.c debugint.h* debugosx.h debugosx.m debugqt.c debugqt.h* debugwin.c debugwin.h* none.c none.h*
[src/osd/modules/font]font_module.h font_none.c font_osx.c font_sdl.c font_windows.c
[src/osd/modules/lib]osdlib.h osdlib_macosx.c osdlib_os2.c osdlib_unix.c osdlib_win32.c osdobj_common.c osdobj_common.h
[src/osd/modules/midi]midi_module.h none.c portmidi.c
[src/osd/modules/netdev]netdev_module.h none.c pcap.c taptun.c
[src/osd/modules/sound]direct_sound.c js_sound.c none.c sdl_sound.c sound_module.h
[src/osd/modules/sync]sync_mini.c sync_ntc.c sync_os2.c sync_sdl.c sync_tc.c sync_windows.c work_osd.c
[src/osd/osdmini]minimisc.c
[src/osd/sdl]blit13.h draw13.c drawbgfx.c drawogl.c drawsdl.c input.c netdev.c* netdev_pcap.c* netdev_pcap.h* netdev_pcap_osx.c* netdev_tap.c* netdev_tap.h* osdsdl.h sdl.mak sdldir.c sdlfile.c sdlmain.c sdlmisc_os2.c* sdlmisc_unix.c* sdlmisc_win32.c* sdlos_macosx.c sdlos_os2.c sdlos_unix.c sdlos_win32.c sdlprefix.h sdlptty_unix.c strconv.c testkeys.c video.c video.h window.c window.h
[src/osd/windows]drawbgfx.c netdev.c* netdev_pcap.c* netdev_pcap.h* vconv.c video.c video.h window.c windows.mak winmain.c winmain.h winmisc.c* winprefix.h
[src/tools]chdman.c nltool.c tools.mak unidasm.c
[src/ume/osd/windows]ume.rc

r34815 Tuesday 3rd February, 2015 at 02:55:20 UTC by R. Belmont
Fix SDL build breakage (nw)
[src/osd/sdl]input.c

r34814 Monday 2nd February, 2015 at 23:42:00 UTC by Couriersud
Make sure testkeys ends up in $(BIN). (nw)
[src/osd/sdl]sdl.mak

r34813 Monday 2nd February, 2015 at 23:35:21 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[hash]uzebox.xml
[src/mess/drivers]uzebox.c

r34812 Monday 2nd February, 2015 at 23:35:04 UTC by Couriersud
Fixed natural keyboard input on all platforms for SDL2 builds. (nw)
[hash]uzebox.xml
[src/mess/drivers]uzebox.c
[src/osd/sdl]input.c testkeys.c

r34811 Monday 2nd February, 2015 at 19:59:47 UTC by Sandro Ronco
(MESS) Convert uzebox to use snes_ctrl. (nw)
[hash]uzebox.xml
[src/mess/drivers]uzebox.c

r34810 Monday 2nd February, 2015 at 19:22:52 UTC by Osso
raiden.c: added save state support (nw)
[src/mame/audio]seibu.c
[src/mame/drivers]raiden.c
[src/mame/includes]raiden.h
[src/mame/video]raiden.c

r34809 Monday 2nd February, 2015 at 16:54:55 UTC by Osso
dreambal.c: enabled save state support (nw)
galpani3.c: added save state support (nw)
[src/mame/drivers]dreambal.c galpani3.c

r34808 Monday 2nd February, 2015 at 15:28:14 UTC by David Haywood
validity.c : allow uppercase characters in ROM names so we can more accurately represent the labels.

This is a major bugbear for PCB owners, who are annoyed that we insist they take the time to note every label only for us to then convert everything to lowercase.  This just seems to be another legacy leftover from the old days of MAME before we cared so much about label accuracy, and there's no real reason for us to do it as it damages our documentation.  This change has been requested multiple times by multiple people.
[src/emu]validity.c

r34807 Monday 2nd February, 2015 at 15:13:23 UTC by David Haywood
tidy up some s16 stuff in mame.lst, the 'decrypted' comment was misleading (and as we've figured out/dumped the keys to almost every FD1094 we have a set for, irrelevant)   There are various decrypted bootleg/suicide repair sets being used on PCBs today tho, a couple were dumped recently (nw)
[src/mame]mame.lst

r34806 Monday 2nd February, 2015 at 01:38:25 UTC by R. Belmont
(nw)
[src/emu/bus/snes_ctrl]miracle.c miracle.h

r34805 Monday 2nd February, 2015 at 00:59:04 UTC by Couriersud
Add a netdev provider "none" as a fallback doing nothing.
[src/osd/modules/lib]osdobj_common.c
[src/osd/modules/netdev]none.c*
[src/osd/sdl]sdl.mak
[src/osd/windows]windows.mak

r34804 Sunday 1st February, 2015 at 22:30:13 UTC by hap
wildfire 7segleds and buttons work
[src/emu/cpu/amis2000]amis2000.c
[src/mess/drivers]splitsec.c tispeak.c wildfire.c
[src/mess/layout]wildfire.lay

r34803 Sunday 1st February, 2015 at 21:11:53 UTC by Fabio Priuli
serve an assist to Arbee for SNES Miracle Piano. nw.
[src/emu/bus]bus.mak
[src/emu/bus/snes_ctrl]ctrl.c miracle.c* miracle.h*

r34802 Sunday 1st February, 2015 at 18:26:10 UTC by Couriersud
Changes to the build system:

- BGFX library is set in windows.mak and sdl.mak now. This ensures the
library is only build when needed.
 This is necessary to be able to build MAME on systems without opengl
support.
 
Support was added for an optional BIN location for executables. The
default is still the root folder. Setting BIN=bin e.g. will put
executables in bin.
[/trunk]makefile
[3rdparty/dxsdk/Include]D3D10.h D3D10_1.h D3D10_1shader.h D3D10effect.h D3D10shader.h D3D11.h D3D11SDKLayers.h D3D11Shader.h D3DCSX.h D3DX10.h D3DX10core.h D3DX10math.h D3DX10mesh.h D3DX10tex.h D3DX11.h D3DX11async.h D3DX11core.h D3DX11tex.h D3Dcommon.h D3Dcompiler.h d3d10.h* d3d10_1.h* d3d10_1shader.h* d3d10effect.h* d3d10shader.h* d3d11.h* d3d11sdklayers.h* d3d11shader.h* d3dcommon.h* d3dcompiler.h* d3dcsx.h* d3dx10.h* d3dx10core.h* d3dx10math.h* d3dx10mesh.h* d3dx10tex.h* d3dx11.h* d3dx11async.h* d3dx11core.h* d3dx11tex.h*
[src/osd/sdl]sdl.mak
[src/osd/windows]windows.mak
[src/tools]tools.mak

r34801 Sunday 1st February, 2015 at 15:11:19 UTC by Couriersud
If USE_BGFX is enabled, sdl.mak switches to ldd linking of
GL libraries. (nw)
[3rdparty/dxsdk/Include]D3D10.h* D3D10_1.h* D3D10_1shader.h* D3D10effect.h* D3D10shader.h* D3D11.h* D3D11SDKLayers.h* D3D11Shader.h* D3DCSX.h* D3DX10.h* D3DX10core.h* D3DX10math.h* D3DX10mesh.h* D3DX10tex.h* D3DX11.h* D3DX11async.h* D3DX11core.h* D3DX11tex.h* D3Dcommon.h* D3Dcompiler.h* d3d10.h d3d10_1.h d3d10_1shader.h d3d10effect.h d3d10shader.h d3d11.h d3d11sdklayers.h d3d11shader.h d3dcommon.h d3dcompiler.h d3dcsx.h d3dx10.h d3dx10core.h d3dx10math.h d3dx10mesh.h d3dx10tex.h d3dx11.h d3dx11async.h d3dx11core.h d3dx11tex.h
[src/osd/sdl]sdl.mak

r34800 Sunday 1st February, 2015 at 17:02:56 UTC by Miodrag Milanović
fix bgfx compile on linux, still disable till confirmed (nw)
[src/osd/sdl]sdl.mak

r34799 Sunday 1st February, 2015 at 16:08:10 UTC by Miodrag Milanović
Renamed h files so they can be cross compiled on linux
[3rdparty/dxsdk/Include]D3D10.h D3D10_1.h D3D10_1shader.h D3D10effect.h D3D10shader.h D3D11.h D3D11SDKLayers.h D3D11Shader.h D3DCSX.h D3DX10.h D3DX10core.h D3DX10math.h D3DX10mesh.h D3DX10tex.h D3DX11.h D3DX11async.h D3DX11core.h D3DX11tex.h D3Dcommon.h D3Dcompiler.h d3d10.h* d3d10_1.h* d3d10_1shader.h* d3d10effect.h* d3d10shader.h* d3d11.h* d3d11sdklayers.h* d3d11shader.h* d3dcommon.h* d3dcompiler.h* d3dcsx.h* d3dx10.h* d3dx10core.h* d3dx10math.h* d3dx10mesh.h* d3dx10tex.h* d3dx11.h* d3dx11async.h* d3dx11core.h* d3dx11tex.h*

r34798 Sunday 1st February, 2015 at 15:01:36 UTC by Couriersud
Merged in BGFX changes and adapted BGFX draw to inherit from
osd_renderer.
Made BGFX optional for SLD builds. You have to specify USE_BGFX=1 to
enable BGFX. This is a temporary measure until dynamic linking is
resolved. (nw)
[src/osd/sdl]drawbgfx.c sdl.mak video.c window.c

r34797 Sunday 1st February, 2015 at 14:30:01 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[/trunk]makefile
[3rdparty/bgfx].editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile*
[3rdparty/bgfx/3rdparty/edtaa3]LICENSE.md* edtaa3func.cpp* edtaa3func.h*
[3rdparty/bgfx/3rdparty/fcpp].gitignore* COPYING* FPPBase.h* FPP_protos.h* README* cpp.h* cpp1.c* cpp2.c* cpp3.c* cpp4.c* cpp5.c* cpp6.c* cppadd.h* cppdef.h* fpp.exp* fpp.fd* fpp.h* fpp_pragmas.h* makefile* usecpp.c*
[3rdparty/bgfx/3rdparty/forsyth-too]LICENSE.md* forsythtriangleorderoptimizer.cpp* forsythtriangleorderoptimizer.h*
[3rdparty/bgfx/3rdparty/freetype]FTL.TXT* README.md* freetype.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes* .gitignore* .npmignore* CMakeLists.txt* Changelog.md* README.md* autogen.sh* binding.gyp* generateParsers.sh* license.txt* package.json* removeDeletedByUs.sh* target_defaults.gypi*
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp* Makefile* Readme* SourceFiles* glslopt.bdgcfg* glslopt.sln* glslopt.vcproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles* glsloptlib.bdgcfg* glsloptlib.vcproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/include]c99_compat.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/include/c99]inttypes.h* stdbool.h* stdint.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln* glsl_optimizer_lib.vcxproj* glsl_optimizer_lib.vcxproj.filters* glsl_optimizer_tests.vcxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src]glsl_optimizer_lib.gyp*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript* getopt.h* getopt_long.c*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore* .npmignore* Makefile* README* SConscript* TODO* ast.h* ast_array_index.cpp* ast_expr.cpp* ast_function.cpp* ast_to_hir.cpp* ast_type.cpp* builtin_functions.cpp* builtin_type_macros.h* builtin_types.cpp* builtin_variables.cpp* glsl_lexer.cpp* glsl_lexer.ll* glsl_optimizer.cpp* glsl_optimizer.h* glsl_parser.cpp* glsl_parser.h* glsl_parser.yy* glsl_parser_extras.cpp* glsl_parser_extras.h* glsl_symbol_table.cpp* glsl_symbol_table.h* glsl_types.cpp* glsl_types.h* hir_field_selection.cpp* ir.cpp* ir.h* ir_basic_block.cpp* ir_basic_block.h* ir_builder.cpp* ir_builder.h* ir_clone.cpp* ir_constant_expression.cpp* ir_equals.cpp* ir_expression_flattening.cpp* ir_expression_flattening.h* ir_function.cpp* ir_function_can_inline.cpp* ir_function_detect_recursion.cpp* ir_function_inlining.h* ir_hierarchical_visitor.cpp* ir_hierarchical_visitor.h* ir_hv_accept.cpp* ir_import_prototypes.cpp* ir_optimization.h* ir_print_glsl_visitor.cpp* ir_print_glsl_visitor.h* ir_print_metal_visitor.cpp* ir_print_metal_visitor.h* ir_print_visitor.cpp* ir_print_visitor.h* ir_rvalue_visitor.cpp* ir_rvalue_visitor.h* ir_stats.cpp* ir_stats.h* ir_uniform.h* ir_unused_structs.cpp* ir_unused_structs.h* ir_validate.cpp* ir_variable_refcount.cpp* ir_variable_refcount.h* ir_visitor.h* link_atomics.cpp* link_functions.cpp* link_interface_blocks.cpp* link_uniform_block_active_visitor.cpp* link_uniform_block_active_visitor.h* link_uniform_blocks.cpp* link_uniform_initializers.cpp* link_uniforms.cpp* link_varyings.cpp* link_varyings.h* linker.cpp* linker.h* list.h* loop_analysis.cpp* loop_analysis.h* loop_controls.cpp* loop_unroll.cpp* lower_clip_distance.cpp* lower_discard.cpp* lower_discard_flow.cpp* lower_if_to_cond_assign.cpp* lower_instructions.cpp* lower_jumps.cpp* lower_mat_op_to_vec.cpp* lower_named_interface_blocks.cpp* lower_noise.cpp* lower_offset_array.cpp* lower_output_reads.cpp* lower_packed_varyings.cpp* lower_packing_builtins.cpp* lower_ubo_reference.cpp* lower_variable_index_to_cond_assign.cpp* lower_vec_index_to_cond_assign.cpp* lower_vec_index_to_swizzle.cpp* lower_vector.cpp* lower_vector_insert.cpp* lower_vertex_id.cpp* main.cpp* opt_algebraic.cpp* opt_array_splitting.cpp* opt_constant_folding.cpp* opt_constant_propagation.cpp* opt_constant_variable.cpp* opt_copy_propagation.cpp* opt_copy_propagation_elements.cpp* opt_cse.cpp* opt_dead_builtin_variables.cpp* opt_dead_builtin_varyings.cpp* opt_dead_code.cpp* opt_dead_code_local.cpp* opt_dead_functions.cpp* opt_flatten_nested_if_blocks.cpp* opt_flip_matrices.cpp* opt_function_inlining.cpp* opt_if_simplification.cpp* opt_minmax.cpp* opt_noop_swizzle.cpp* opt_rebalance_tree.cpp* opt_redundant_jumps.cpp* opt_structure_splitting.cpp* opt_swizzle_swizzle.cpp* opt_tree_grafting.cpp* opt_vector_splitting.cpp* opt_vectorize.cpp* program.h* s_expression.cpp* s_expression.h* standalone_scaffolding.cpp* standalone_scaffolding.h* strtod.c* strtod.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore* .npmignore* README* glcpp-lex.c* glcpp-lex.l* glcpp-parse.c* glcpp-parse.h* glcpp-parse.y* glcpp.h* pp.c*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore* compiler.h* config.h* context.h* core.h* dd.h* errors.h* glheader.h* glminimal.h* imports.c* imports.h* macros.h* mtypes.h* simple_list.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore* hash_table.h* prog_hash_table.c* prog_instruction.h* prog_parameter.h* prog_statevars.h* symbol_table.c* symbol_table.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/node]binding.cpp* compiler.cpp* compiler.h* shader.cpp* shader.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore* Makefile.sources* SConscript* hash_table.c* hash_table.h* macros.h* ralloc.c* ralloc.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests]glsl_optimizer_tests.cpp* tests.gyp* tests.js*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt* array-const-inES.txt* array-const-inES3.txt* array-const-out.txt* array-const-outES.txt* array-const-outES3.txt* array-const-outES3Metal.txt* array-constconst-in.txt* array-constconst-inES.txt* array-constconst-inES3.txt* array-constconst-out.txt* array-constconst-outES.txt* array-constconst-outES3.txt* array-constconst-outES3Metal.txt* ast-in.txt* ast-inES3.txt* ast-out.txt* ast-outES3.txt* ast-outES3Metal.txt* basic-in.txt* basic-inES.txt* basic-out.txt* basic-outES.txt* bug-const-variable-in.txt* bug-const-variable-out.txt* bug-global-init-in.txt* bug-global-init-out.txt* bug-inline-names-in.txt* bug-inline-names-out.txt* bug-loop-null-from-in.txt* bug-loop-null-from-out.txt* bug-loop-share-index-in.txt* bug-loop-share-index-out.txt* bug-op-parens-in.txt* bug-op-parens-out.txt* bug-vectorize-tex-in.txt* bug-vectorize-tex-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* 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loop-for-outES3Metal.txt* loop-forafterdiscard-inES.txt* loop-forafterdiscard-inES3.txt* loop-forafterdiscard-outES.txt* loop-forafterdiscard-outES3.txt* loop-forafterdiscard-outES3Metal.txt* loop-forarounddiscard-inES.txt* loop-forarounddiscard-outES.txt* loop-fornounroll-inES.txt* loop-fornounroll-outES.txt* loop-forunbounded-inES.txt* loop-forunbounded-outES.txt* loop-forvariants-in.txt* loop-forvariants-out.txt* mrt-in.txt* mrt-inES.txt* mrt-inES3.txt* mrt-mixed-array-inES3.txt* mrt-mixed-array-outES3.txt* mrt-mixed-array-outES3Metal.txt* mrt-out.txt* mrt-outES.txt* mrt-outES3.txt* mrt-outES3Metal.txt* mrt-unused-inES3.txt* mrt-unused-outES3.txt* mrt-unused-outES3Metal.txt* nested-inlining-in.txt* nested-inlining-out.txt* opt-copyprop-struct-in.txt* opt-copyprop-struct-out.txt* opt-copypropelems-swizzle-in.txt* opt-copypropelems-swizzle-out.txt* opt-dead-texloads-in.txt* opt-dead-texloads-out.txt* opt-dead-texloadstreeshadow-inES3.txt* opt-dead-texloadstreeshadow-outES3.txt* 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ternary-vec4-inES.txt* ternary-vec4-inES3.txt* ternary-vec4-out.txt* ternary-vec4-outES.txt* ternary-vec4-outES3.txt* ternary-vec4-outES3Metal.txt* tex2dgrad-in.txt* tex2dgrad-inES.txt* tex2dgrad-inES3.txt* tex2dgrad-out.txt* tex2dgrad-outES.txt* tex2dgrad-outES3.txt* tex2dgrad-outES3Metal.txt* tex2dlod-in.txt* tex2dlod-inES.txt* tex2dlod-inES3.txt* tex2dlod-out.txt* tex2dlod-outES.txt* tex2dlod-outES3.txt* tex2dlod-outES3Metal.txt* tex2dshadow-in.txt* tex2dshadow-inES.txt* tex2dshadow-inES3.txt* tex2dshadow-out.txt* tex2dshadow-outES.txt* tex2dshadow-outES3.txt* tex2dshadow-outES3Metal.txt* tex3D-in.txt* tex3D-inES3.txt* tex3D-inES__.txt* tex3D-out.txt* tex3D-outES3.txt* tex3D-outES3Metal.txt* texCubeShadow-inES3.txt* texCubeShadow-outES3.txt* texCubeShadow-outES3Metal.txt* texOffset-inES3.txt* texOffset-outES3.txt* texOffset-outES3Metal.txt* texProj-inES.txt* texProj-inES3.txt* texProj-outES.txt* texProj-outES3.txt* texProj-outES3Metal.txt* types-writemask-in.txt* types-writemask-out.txt* varyings-in.txt* varyings-inES.txt* varyings-out.txt* varyings-outES.txt* vface-in.txt* vface-inES.txt* vface-out.txt* vface-outES.txt* vpos-in.txt* vpos-inES.txt* vpos-out.txt* vpos-outES.txt* z-LightShaftsCoord-inES3.txt* z-LightShaftsCoord-outES3.txt* z-LightShaftsCoord-outES3Metal.txt* z-alphabumpspec-in.txt* z-alphabumpspec-inES3.txt* z-alphabumpspec-out.txt* z-alphabumpspec-outES3.txt* z-alphabumpspec-outES3Metal.txt* z-collectshadows-in.txt* z-collectshadows-inES.txt* z-collectshadows-inES3.txt* z-collectshadows-out.txt* z-collectshadows-outES.txt* z-collectshadows-outES3.txt* z-collectshadows-outES3Metal.txt* z-flare-in.txt* z-flare-inES.txt* z-flare-out.txt* z-flare-outES.txt* z-fxaa-preset1-in.txt* z-fxaa-preset1-out.txt* z-fxaa-preset3-in.txt* z-fxaa-preset3-inES3.txt* z-fxaa-preset3-out.txt* z-fxaa-preset3-outES3.txt* z-fxaa-preset3-outES3Metal.txt* z-fxaa3-11-consolepc-in.txt* z-fxaa3-11-consolepc-inES.txt* z-fxaa3-11-consolepc-out.txt* z-fxaa3-11-consolepc-outES.txt* z-fxaa3-11-pc39-in.txt* z-fxaa3-11-pc39-inES.txt* z-fxaa3-11-pc39-out.txt* z-fxaa3-11-pc39-outES.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-tonemap-usercurve-inES3.txt* z-tonemap-usercurve-outES3.txt* z-tonemap-usercurve-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleafloop-inES.txt* z-treeleafloop-inES3.txt* z-treeleafloop-outES.txt* z-treeleafloop-outES3.txt* z-treeleafloop-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-inES3.txt* z-unishader-dirlm-out.txt* z-unishader-dirlm-outES3.txt* z-unishader-dirlm-outES3Metal.txt* z-unity-spot-inES3.txt* z-unity-spot-outES3.txt* z-unity-spot-outES3Metal.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular1-in.txt* zun-Bumped_Specular1-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Decal1-in.txt* zun-Decal1-out.txt* zun-Decal2-in.txt* zun-Decal2-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse1-in.txt* zun-Diffuse1-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-Diffuse_Detail-in.txt* zun-Diffuse_Detail-out.txt* zun-Diffuse_Detail1-in.txt* zun-Diffuse_Detail1-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Color_Correction_Effect-in.txt* zun-Hidden_Color_Correction_Effect-out.txt* zun-Hidden_Edge_Detect_X-in.txt* zun-Hidden_Edge_Detect_X-out.txt* zun-Hidden_GlowConeTap-in.txt* zun-Hidden_GlowConeTap-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Grayscale_Effect-in.txt* zun-Hidden_Grayscale_Effect-out.txt* zun-Hidden_Internal-CombineDepthNormals-in.txt* zun-Hidden_Internal-CombineDepthNormals-out.txt* zun-Hidden_Internal-GUITextureBlit-in.txt* zun-Hidden_Internal-GUITextureBlit-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-Halo-in.txt* zun-Hidden_Internal-Halo-out.txt* zun-Hidden_Internal-PrePassCollectShadows-in.txt* zun-Hidden_Internal-PrePassCollectShadows-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_Noise_Shader_YUV-in.txt* zun-Hidden_Noise_Shader_YUV-out.txt* zun-Hidden_Sepiatone_Effect-in.txt* zun-Hidden_Sepiatone_Effect-out.txt* zun-Hidden_Shadow-ScreenBlur-in.txt* zun-Hidden_Shadow-ScreenBlur-out.txt* zun-Hidden_ShowDepthNTexture-in.txt* zun-Hidden_ShowDepthNTexture-out.txt* zun-Hidden_ShowDepthTexture-in.txt* zun-Hidden_ShowDepthTexture-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twirt_Effect_Shader-in.txt* zun-Hidden_Twirt_Effect_Shader-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt* zun-MobileBumpSpec-inES.txt* zun-MobileBumpSpec-inES3.txt* zun-MobileBumpSpec-outES.txt* zun-MobileBumpSpec-outES3.txt* zun-MobileBumpSpec-outES3Metal.txt* zun-Nature_My_Soft_Occlusion_Leaves-in.txt* zun-Nature_My_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark1-in.txt* zun-Nature_Soft_Occlusion_Bark1-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves-in.txt* zun-Nature_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves2-in.txt* zun-Nature_Soft_Occlusion_Leaves2-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Nature_Vegetation_Two_Pass_unlit-in.txt* zun-Nature_Vegetation_Two_Pass_unlit-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Parallax_Specular-in.txt* zun-Parallax_Specular-out.txt* zun-Particles_Additive-in.txt* zun-Particles_Additive-out.txt* zun-Particles_Additive_(Soft)-in.txt* zun-Particles_Additive_(Soft)-out.txt* zun-Particles_Alpha_Blended_Premultiply-in.txt* zun-Particles_Alpha_Blended_Premultiply-out.txt* zun-Particles_Multiply-in.txt* zun-Particles_Multiply-out.txt* zun-Particles_Multiply_(Double)-in.txt* zun-Particles_Multiply_(Double)-out.txt* zun-Particles__Additive-Multiply-in.txt* zun-Particles__Additive-Multiply-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox-in.txt* zun-RenderFX_Skybox-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-SSAO24-in.txt* zun-SSAO24-inES3.txt* zun-SSAO24-out.txt* zun-SSAO24-outES3.txt* zun-SSAO24-outES3Metal.txt* zun-SSAO8-inES.txt* zun-SSAO8-outES.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Diffuse1-in.txt* zun-Self-Illumin_Bumped_Diffuse1-out.txt* zun-Self-Illumin_Bumped_Diffuse2-in.txt* zun-Self-Illumin_Bumped_Diffuse2-out.txt* zun-Self-Illumin_Bumped_Specular-in.txt* zun-Self-Illumin_Bumped_Specular-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse-in.txt* zun-Self-Illumin_Diffuse-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Diffuse1-in.txt* zun-Self-Illumin_Parallax_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse2-in.txt* zun-Self-Illumin_Parallax_Diffuse2-out.txt* zun-Self-Illumin_Parallax_Specular-in.txt* zun-Self-Illumin_Parallax_Specular-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular-in.txt* zun-Self-Illumin_Specular-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-Self-Illumin_Specular2-in.txt* zun-Self-Illumin_Specular2-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAdd-in.txt* zun-Surface_DecalAdd-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_DecalAddBump5-in.txt* zun-Surface_DecalAddBump5-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_FontShaderCull-in.txt* zun-Test_FontShaderCull-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-Tests_Blend_Many_Textures-in.txt* zun-Tests_Blend_Many_Textures-out.txt* zun-Tests_Fwd-Def-Vert-in.txt* zun-Tests_Fwd-Def-Vert-out.txt* zun-Tests_Fwd-Def-Vert1-in.txt* zun-Tests_Fwd-Def-Vert1-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Toon_Lighted-in.txt* zun-Toon_Lighted-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Cutout_Specular1-in.txt* zun-Transparent_Cutout_Specular1-out.txt* zun-Transparent_Cutout_Specular2-in.txt* zun-Transparent_Cutout_Specular2-out.txt* zun-Transparent_Diffuse-in.txt* zun-Transparent_Diffuse-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt* zun-currently_adapted-in.txt* zun-currently_adapted-out.txt* zunity-MotionBlur-TileMax-in.txt* zunity-MotionBlur-TileMax-out.txt*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt* MF-GodRays-inES3.txt* MF-GodRays-outES.txt* MF-GodRays-outES3.txt* MF-GodRays-outES3Metal.txt* bug-chained-assign-in.txt* bug-chained-assign-out.txt* bug-loops-for-while-in.txt* bug-loops-for-while-out.txt* bug-struct-uniform-in.txt* bug-struct-uniform-out.txt* bug-swizzle-lhs-cast-inES3.txt* bug-swizzle-lhs-cast-outES3.txt* bug-swizzle-lhs-cast-outES3Metal.txt* bug-varying-const-in.txt* bug-varying-const-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* estest1-in.txt* estest1-out.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* glsl140-integers-in.txt* glsl140-integers-out.txt* inputs-inES3.txt* inputs-outES3.txt* inputs-outES3Metal.txt* loops-for-in.txt* loops-for-out.txt* loops-for-withvec4-in.txt* loops-for-withvec4-inES3.txt* loops-for-withvec4-out.txt* loops-for-withvec4-outES3.txt* loops-for-withvec4-outES3Metal.txt* loops-forsimple-in.txt* loops-forsimple-out.txt* loops-forvarious-inES.txt* loops-forvarious-inES3.txt* loops-forvarious-outES.txt* loops-forvarious-outES3.txt* loops-forvarious-outES3Metal.txt* loops-forwithcalls-in.txt* loops-forwithcalls-out.txt* matrix-casts-inES3.txt* matrix-casts-outES3.txt* matrix-casts-outES3Metal.txt* opt-inline-varnames-in.txt* opt-inline-varnames-out.txt* opt-matrix-constr-in.txt* opt-matrix-constr-out.txt* opt-matrix-transpose-mul-inES.txt* opt-matrix-transpose-mul-inES3.txt* opt-matrix-transpose-mul-outES.txt* opt-matrix-transpose-mul-outES3.txt* opt-matrix-transpose-mul-outES3Metal.txt* opt-negsub-in.txt* opt-negsub-out.txt* opt-normalize-in.txt* opt-normalize-out.txt* opt-unroll-in.txt* opt-unroll-out.txt* opt-unusedvars-in.txt* opt-unusedvars-out.txt* swizzle-casts-inES3.txt* swizzle-casts-outES3.txt* swizzle-casts-outES3Metal.txt* swizzlemask-in.txt* swizzlemask-out.txt* types-in.txt* types-inES.txt* types-inES3.txt* types-out.txt* types-outES.txt* types-outES3.txt* types-outES3Metal.txt* uniforms-arrays-inES3.txt* uniforms-arrays-outES3.txt* uniforms-arrays-outES3Metal.txt* z-NichsHybridLight-in.txt* z-NichsHybridLight-out.txt* z-alphabumpspec-in.txt* z-alphabumpspec-out.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-inES3.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleaf-outES3.txt* z-treeleaf-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-out.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Particles_Blend-in.txt* zun-Particles_Blend-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-ShowDestAlpha-in.txt* zun-ShowDestAlpha-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAddBump-in.txt* zun-Surface_DecalAddBump-out.txt* zun-Surface_DecalAddBump1-in.txt* zun-Surface_DecalAddBump1-out.txt* zun-Surface_DecalAddBump2-in.txt* zun-Surface_DecalAddBump2-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt*
[3rdparty/bgfx/3rdparty/ib-compress]README.md* indexbuffercompression.cpp* indexbuffercompression.h* indexbuffercompressionformat.h* indexbufferdecompression.cpp* indexbufferdecompression.h* indexcompressionconstants.h* readbitstream.h* writebitstream.h*
[3rdparty/bgfx/3rdparty/khronos/EGL]egl.h* eglext.h* eglplatform.h*
[3rdparty/bgfx/3rdparty/khronos/GLES2]gl2.h* gl2ext.h* gl2platform.h*
[3rdparty/bgfx/3rdparty/khronos/GLES3]gl3.h* gl31.h* gl3ext.h* gl3platform.h*
[3rdparty/bgfx/3rdparty/khronos/KHR]khrplatform.h*
[3rdparty/bgfx/3rdparty/khronos/gl]GRemedyGLExtensions.h* glcorearb.h* glext.h*
[3rdparty/bgfx/3rdparty/khronos/glx]glxext.h*
[3rdparty/bgfx/3rdparty/khronos/wgl]wglext.h*
[3rdparty/bgfx/3rdparty/ocornut-imgui]imconfig.h* imgui.cpp* imgui.h* stb_rect_pack.h* stb_textedit.h* stb_truetype.h*
[3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h*
[3rdparty/bgfx/3rdparty/sdf]LICENSE.txt* sdf.h*
[3rdparty/bgfx/3rdparty/stb]stb_image.c* stb_rect_pack.h* stb_textedit.h* stb_truetype.h*
[3rdparty/bgfx/examples]makefile*
[3rdparty/bgfx/examples/00-helloworld]helloworld.cpp* logo.h* screenshot.png*
[3rdparty/bgfx/examples/01-cubes]cubes.cpp* fs_cubes.sc* makefile* screenshot.png* varying.def.sc* vs_cubes.sc*
[3rdparty/bgfx/examples/02-metaballs]fs_metaballs.bin.h* fs_metaballs.sc* makefile* metaballs.cpp* screenshot.png* varying.def.sc* vs_metaballs.bin.h* vs_metaballs.sc*
[3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc* iq_sdf.sh* makefile* raymarch.cpp* screenshot.png* varying.def.sc* vs_raymarching.sc*
[3rdparty/bgfx/examples/04-mesh]fs_mesh.sc* makefile* mesh.cpp* screenshot.png* varying.def.sc* vs_mesh.sc*
[3rdparty/bgfx/examples/05-instancing]fs_instancing.sc* instancing.cpp* makefile* screenshot.png* varying.def.sc* vs_instancing.sc*
[3rdparty/bgfx/examples/06-bump]bump.cpp* fieldstone-n.tga* fieldstone-rgba.tga* fs_bump.sc* makefile* screenshot.png* varying.def.sc* vs_bump.sc* vs_bump_instanced.sc*
[3rdparty/bgfx/examples/07-callback]callback.cpp* fs_callback.sc* makefile* varying.def.sc* vs_callback.sc*
[3rdparty/bgfx/examples/08-update]fs_update.sc* fs_update_cmp.sc* makefile* texture_compression.png* update.cpp* varying.def.sc* vs_update.sc*
[3rdparty/bgfx/examples/09-hdr]common.sh* fs_hdr_blur.sc* fs_hdr_bright.sc* fs_hdr_lum.sc* fs_hdr_lumavg.sc* fs_hdr_mesh.sc* fs_hdr_skybox.sc* fs_hdr_tonemap.sc* hdr.cpp* makefile* screenshot.png* varying.def.sc* vs_hdr_blur.sc* vs_hdr_bright.sc* vs_hdr_lum.sc* vs_hdr_lumavg.sc* vs_hdr_mesh.sc* vs_hdr_skybox.sc* vs_hdr_tonemap.sc*
[3rdparty/bgfx/examples/10-font]font.cpp* screenshot.png*
[3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp* screenshot.png*
[3rdparty/bgfx/examples/12-lod]fs_tree.sc* lod.cpp* makefile* screenshot.png* varying.def.sc* vs_tree.sc*
[3rdparty/bgfx/examples/13-stencil]figure-rgba.tga* flare.tga* fs_stencil_color_black.sc* fs_stencil_color_lightning.sc* fs_stencil_color_texture.sc* fs_stencil_texture.sc* fs_stencil_texture_lightning.sc* makefile* screenshot.png* stencil.cpp* varying.def.sc* vs_stencil_color.sc* vs_stencil_color_lightning.sc* vs_stencil_color_texture.sc* vs_stencil_texture.sc* vs_stencil_texture_lightning.sc*
[3rdparty/bgfx/examples/14-shadowvolumes]figure-rgba.tga* flare.tga* fs_shadowvolume_color_lightning.sc* fs_shadowvolume_color_texture.sc* fs_shadowvolume_svbackblank.sc* fs_shadowvolume_svbackcolor.sc* fs_shadowvolume_svbacktex1.sc* fs_shadowvolume_svbacktex2.sc* fs_shadowvolume_svfrontblank.sc* fs_shadowvolume_svfrontcolor.sc* fs_shadowvolume_svfronttex1.sc* fs_shadowvolume_svfronttex2.sc* fs_shadowvolume_svside.sc* fs_shadowvolume_svsideblank.sc* fs_shadowvolume_svsidecolor.sc* fs_shadowvolume_svsidetex.sc* fs_shadowvolume_texture.sc* fs_shadowvolume_texture_lightning.sc* makefile* screenshot.png* shadowvolumes.cpp* varying.def.sc* vs_shadowvolume_color_lightning.sc* vs_shadowvolume_color_texture.sc* vs_shadowvolume_svback.sc* vs_shadowvolume_svfront.sc* vs_shadowvolume_svside.sc* vs_shadowvolume_texture.sc* vs_shadowvolume_texture_lightning.sc*
[3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc* fs_sms_mesh_pd.sc* fs_sms_shadow.sc* fs_sms_shadow.sh* fs_sms_shadow_pd.sc* makefile* screenshot.png* shadowmaps_simple.cpp* varying.def.sc* vs_sms_mesh.sc* vs_sms_shadow.sc* vs_sms_shadow_pd.sc*
[3rdparty/bgfx/examples/16-shadowmaps]common.sh* fs_shadowmaps_color_black.sc* fs_shadowmaps_color_lightning.sh* fs_shadowmaps_color_lightning_esm.sc* fs_shadowmaps_color_lightning_esm_csm.sc* fs_shadowmaps_color_lightning_esm_linear.sc* fs_shadowmaps_color_lightning_esm_linear_csm.sc* fs_shadowmaps_color_lightning_esm_linear_omni.sc* fs_shadowmaps_color_lightning_esm_omni.sc* fs_shadowmaps_color_lightning_hard.sc* fs_shadowmaps_color_lightning_hard_csm.sc* fs_shadowmaps_color_lightning_hard_linear.sc* fs_shadowmaps_color_lightning_hard_linear_csm.sc* fs_shadowmaps_color_lightning_hard_linear_omni.sc* fs_shadowmaps_color_lightning_hard_omni.sc* fs_shadowmaps_color_lightning_main.sh* fs_shadowmaps_color_lightning_pcf.sc* fs_shadowmaps_color_lightning_pcf_csm.sc* fs_shadowmaps_color_lightning_pcf_linear.sc* fs_shadowmaps_color_lightning_pcf_linear_csm.sc* fs_shadowmaps_color_lightning_pcf_linear_omni.sc* fs_shadowmaps_color_lightning_pcf_omni.sc* fs_shadowmaps_color_lightning_vsm.sc* fs_shadowmaps_color_lightning_vsm_csm.sc* fs_shadowmaps_color_lightning_vsm_linear.sc* fs_shadowmaps_color_lightning_vsm_linear_csm.sc* fs_shadowmaps_color_lightning_vsm_linear_omni.sc* fs_shadowmaps_color_lightning_vsm_omni.sc* fs_shadowmaps_color_texture.sc* fs_shadowmaps_hblur.sc* fs_shadowmaps_hblur_vsm.sc* fs_shadowmaps_packdepth.sc* fs_shadowmaps_packdepth_linear.sc* fs_shadowmaps_packdepth_vsm.sc* fs_shadowmaps_packdepth_vsm_linear.sc* fs_shadowmaps_texture.sc* fs_shadowmaps_unpackdepth.sc* fs_shadowmaps_unpackdepth_vsm.sc* fs_shadowmaps_vblur.sc* fs_shadowmaps_vblur_vsm.sc* makefile* screenshot.png* shadowmaps.cpp* varying.def.sc* vs_shadowmaps_color.sc* vs_shadowmaps_color_lightning.sc* vs_shadowmaps_color_lightning_csm.sc* vs_shadowmaps_color_lightning_linear.sc* vs_shadowmaps_color_lightning_linear_csm.sc* vs_shadowmaps_color_lightning_linear_omni.sc* vs_shadowmaps_color_lightning_omni.sc* vs_shadowmaps_color_texture.sc* vs_shadowmaps_depth.sc* vs_shadowmaps_hblur.sc* vs_shadowmaps_packdepth.sc* vs_shadowmaps_packdepth_linear.sc* vs_shadowmaps_texture.sc* vs_shadowmaps_texture_lightning.sc* vs_shadowmaps_unpackdepth.sc* vs_shadowmaps_vblur.sc*
[3rdparty/bgfx/examples/17-drawstress]drawstress.cpp* fs_drawstress.bin.h* fs_drawstress.sc* makefile* varying.def.sc* vs_drawstress.bin.h* vs_drawstress.sc*
[3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc* fs_ibl_skybox.sc* ibl.cpp* makefile* screenshot.png* varying.def.sc* vs_ibl_mesh.sc* vs_ibl_skybox.sc*
[3rdparty/bgfx/examples/19-oit]fs_oit.sc* fs_oit_wb.sc* fs_oit_wb_blit.sc* fs_oit_wb_separate.sc* fs_oit_wb_separate_blit.sc* makefile* oit.cpp* screenshot.png* varying.def.sc* vs_oit.sc* vs_oit_blit.sc*
[3rdparty/bgfx/examples/20-nanovg]blendish.h* nanovg.cpp* screenshot.png*
[3rdparty/bgfx/examples/21-deferred]deferred.cpp* fs_deferred_combine.sc* fs_deferred_debug.sc* fs_deferred_debug_line.sc* fs_deferred_geom.sc* fs_deferred_light.sc* makefile* screenshot.png* varying.def.sc* vs_deferred_combine.sc* vs_deferred_debug.sc* vs_deferred_debug_line.sc* vs_deferred_geom.sc* vs_deferred_light.sc*
[3rdparty/bgfx/examples/22-windows]windows.cpp*
[3rdparty/bgfx/examples/23-vectordisplay]fs_vectordisplay_blit.sc* fs_vectordisplay_blur.sc* fs_vectordisplay_fb.sc* main.cpp* makefile* screenshot.png* varying.def.sc* vectordisplay.cpp* vectordisplay.h* vs_vectordisplay_fb.sc*
[3rdparty/bgfx/examples/24-nbody]cs_init_instances.sc* cs_update_instances.sc* fs_particle.sc* makefile* nbody.cpp* screenshot.png* uniforms.sh* varying.def.sc* vs_particle.sc*
[3rdparty/bgfx/examples/assets/meshes]bunny.obj* bunny_decimated.obj* bunny_patched.obj* column.obj* cube.obj* hollowcube.obj* makefile* platform.obj* tree.obj* tree1b_lod0_1.obj* tree1b_lod0_2.obj* tree1b_lod1_1.obj* tree1b_lod1_2.obj* tree1b_lod2_1.obj* tree1b_lod2_2.obj*
[3rdparty/bgfx/examples/common]aviwriter.h* bgfx_utils.cpp* bgfx_utils.h* bounds.cpp* bounds.h* camera.cpp* camera.h* common.h* common.sh* cube_atlas.cpp* cube_atlas.h* packrect.h* shaderlib.sh*
[3rdparty/bgfx/examples/common/entry]cmd.cpp* cmd.h* dbg.cpp* dbg.h* entry.cpp* entry.h* entry_android.cpp* entry_asmjs.cpp* entry_ios.mm* entry_nacl.cpp* entry_osx.mm* entry_p.h* entry_qnx.cpp* entry_sdl.cpp* entry_windows.cpp* entry_winrt.cpp* entry_x11.cpp* input.cpp* input.h*
[3rdparty/bgfx/examples/common/font]font_manager.cpp* font_manager.h* fs_font_basic.bin.h* fs_font_basic.sc* fs_font_distance_field.bin.h* fs_font_distance_field.sc* fs_font_distance_field_subpixel.bin.h* fs_font_distance_field_subpixel.sc* makefile* text_buffer_manager.cpp* text_buffer_manager.h* text_metrics.cpp* text_metrics.h* utf8.cpp* utf8.h* varying.def.sc* vs_font_basic.bin.h* vs_font_basic.sc* vs_font_distance_field.bin.h* vs_font_distance_field.sc* vs_font_distance_field_subpixel.bin.h* vs_font_distance_field_subpixel.sc*
[3rdparty/bgfx/examples/common/imgui]droidsans.ttf.h* fs_imgui_color.bin.h* fs_imgui_color.sc* fs_imgui_cubemap.bin.h* fs_imgui_cubemap.sc* fs_imgui_image.bin.h* fs_imgui_image.sc* fs_imgui_image_swizz.bin.h* fs_imgui_image_swizz.sc* fs_imgui_texture.bin.h* fs_imgui_texture.sc* fs_ocornut_imgui.bin.h* fs_ocornut_imgui.sc* imgui.cpp* imgui.h* makefile* ocornut_imgui.cpp* ocornut_imgui.h* varying.def.sc* vs_imgui_color.bin.h* vs_imgui_color.sc* vs_imgui_cubemap.bin.h* vs_imgui_cubemap.sc* vs_imgui_image.bin.h* vs_imgui_image.sc* vs_imgui_texture.bin.h* vs_imgui_texture.sc* vs_ocornut_imgui.bin.h* vs_ocornut_imgui.sc*
[3rdparty/bgfx/examples/common/nanovg]fontstash.h* fs_nanovg_fill.bin.h* fs_nanovg_fill.sc* makefile* nanovg.cpp* nanovg.h* nanovg_bgfx.cpp* varying.def.sc* vs_nanovg_fill.bin.h* vs_nanovg_fill.sc*
[3rdparty/bgfx/examples/runtime].gitignore* gamecontrollerdb.txt* iOS-Info.plist*
[3rdparty/bgfx/examples/runtime/font]bleeding_cowboys.ttf* chp-fire.ttf* droidsans.ttf* entypo.ttf* five_minutes.otf* fontawesome-webfont.ttf* mias_scribblings.ttf* roboto-bold.ttf* roboto-regular.ttf* ruritania.ttf* signika-regular.ttf* special_elite.ttf* visitor1.ttf*
[3rdparty/bgfx/examples/runtime/images]blender_icons16.png* image1.jpg* image10.jpg* image11.jpg* image12.jpg* image2.jpg* image3.jpg* image4.jpg* image5.jpg* image6.jpg* image7.jpg* image8.jpg* image9.jpg*
[3rdparty/bgfx/examples/runtime/meshes]bunny.bin* bunny_decimated.bin* bunny_patched.bin* column.bin* cube.bin* hollowcube.bin* platform.bin* tree.bin* tree1b_lod0_1.bin* tree1b_lod0_2.bin* tree1b_lod1_1.bin* tree1b_lod1_2.bin* tree1b_lod2_1.bin* tree1b_lod2_2.bin* tricube.bin*
[3rdparty/bgfx/examples/runtime/shaders/dx11]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/dx9]fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/gles]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/glsl]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_pfc.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_depth.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/temp].gitignore*
[3rdparty/bgfx/examples/runtime/text]sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt*
[3rdparty/bgfx/examples/runtime/textures]bark1.dds* ennis_irr.dds* ennis_lod.dds* fieldstone-n.dds* fieldstone-rgba.dds* figure-rgba.dds* flare.dds* grace_irr.dds* grace_lod.dds* leafs1.dds* pisa_irr.dds* pisa_lod.dds* texture_compression_bc1.dds* texture_compression_bc2.dds* texture_compression_bc3.dds* texture_compression_etc1.ktx* texture_compression_etc2.ktx* texture_compression_ptc12.pvr* texture_compression_ptc14.pvr* texture_compression_ptc22.pvr* texture_compression_ptc24.pvr* uffizi.dds* uffizi_irr.dds* uffizi_lod.dds* wells_irr.dds* wells_lod.dds*
[3rdparty/bgfx/include]bgfx.c99.h* bgfx.h* bgfxdefines.h* bgfxplatform.c99.h* bgfxplatform.h*
[3rdparty/bgfx/scripts]bgfx.doxygen* bgfx.lua* example-common.lua* genie.lua* geometryc.lua* makedisttex.lua* shader-embeded.mk* shader.mk* shaderc.lua* texturec.lua* tools.mk*
[3rdparty/bgfx/src]bgfx.cpp* bgfx_compute.sh* bgfx_p.h* bgfx_shader.sh* charset.h* config.h* fs_clear0.bin.h* fs_clear0.sc* fs_clear1.bin.h* fs_clear1.sc* fs_clear2.bin.h* fs_clear2.sc* fs_clear3.bin.h* fs_clear3.sc* fs_clear4.bin.h* fs_clear4.sc* fs_clear5.bin.h* fs_clear5.sc* fs_clear6.bin.h* fs_clear6.sc* fs_clear7.bin.h* fs_clear7.sc* fs_debugfont.bin.h* fs_debugfont.sc* glcontext_eagl.h* glcontext_eagl.mm* glcontext_egl.cpp* glcontext_egl.h* glcontext_glx.cpp* glcontext_glx.h* glcontext_nsgl.h* glcontext_nsgl.mm* glcontext_ppapi.cpp* glcontext_ppapi.h* glcontext_wgl.cpp* glcontext_wgl.h* glimports.h* image.cpp* image.h* makefile* ovr.cpp* ovr.h* renderdoc.cpp* renderdoc.h* renderer.h* renderer_d3d.h* renderer_d3d11.cpp* renderer_d3d11.h* renderer_d3d12.cpp* renderer_d3d9.cpp* renderer_d3d9.h* renderer_gl.cpp* renderer_gl.h* renderer_null.cpp* varying.def.sc* vertexdecl.cpp* vertexdecl.h* vs_clear.bin.h* vs_clear.sc* vs_debugfont.bin.h* vs_debugfont.sc*
[3rdparty/bgfx/tools]makedisttex.cpp*
[3rdparty/bgfx/tools/bin/darwin].gitignore*
[3rdparty/bgfx/tools/bin/linux].gitignore*
[3rdparty/bgfx/tools/bin/windows].gitignore*
[3rdparty/bgfx/tools/geometryc]geometryc.cpp*
[3rdparty/bgfx/tools/shaderc]shaderc.cpp* shaderc.h* shaderc_dx11.cpp* shaderc_dx9.cpp* shaderc_glsl.cpp*
[3rdparty/bgfx/tools/texturec]texturec.cpp*
[3rdparty/bx].editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile*
[3rdparty/bx/3rdparty]UnitTest++*
[3rdparty/bx/3rdparty/CL]cl.h* cl_d3d10.h* cl_d3d11.h* cl_dx9_media_sharing.h* cl_egl.h* cl_ext.h* cl_gl.h* cl_gl_ext.h* cl_platform.h* opencl.h*
[3rdparty/bx/3rdparty/UnitTest++]COPYING* README* docs* src*
[3rdparty/bx/3rdparty/UnitTest++/docs]UnitTest++.html*
[3rdparty/bx/3rdparty/UnitTest++/src]AssertException.cpp* AssertException.h* CheckMacros.h* Checks.cpp* Checks.h* Config.h* CurrentTest.cpp* CurrentTest.h* DeferredTestReporter.cpp* DeferredTestReporter.h* DeferredTestResult.cpp* DeferredTestResult.h* ExecuteTest.h* MemoryOutStream.cpp* MemoryOutStream.h* Posix* ReportAssert.cpp* ReportAssert.h* Test.cpp* Test.h* TestDetails.cpp* TestDetails.h* TestList.cpp* TestList.h* TestMacros.h* TestReporter.cpp* TestReporter.h* TestReporterStdout.cpp* TestReporterStdout.h* TestResults.cpp* TestResults.h* TestRunner.cpp* TestRunner.h* TestSuite.h* TimeConstraint.cpp* TimeConstraint.h* TimeHelpers.h* UnitTest++.h* Win32* XmlTestReporter.cpp* XmlTestReporter.h* tests*
[3rdparty/bx/3rdparty/UnitTest++/src/Posix]SignalTranslator.cpp* SignalTranslator.h* TimeHelpers.cpp* TimeHelpers.h*
[3rdparty/bx/3rdparty/UnitTest++/src/Win32]TimeHelpers.cpp* TimeHelpers.h*
[3rdparty/bx/3rdparty/UnitTest++/src/tests]Main.cpp* RecordingReporter.h* ScopedCurrentTest.h* TestAssertHandler.cpp* TestCheckMacros.cpp* TestChecks.cpp* TestCurrentTest.cpp* TestDeferredTestReporter.cpp* TestMemoryOutStream.cpp* TestTest.cpp* TestTestList.cpp* TestTestMacros.cpp* TestTestResults.cpp* TestTestRunner.cpp* TestTestSuite.cpp* TestTimeConstraint.cpp* TestTimeConstraintMacro.cpp* TestUnitTest++.cpp* TestXmlTestReporter.cpp*
[3rdparty/bx/include/bx]allocator.h* blockalloc.h* bx.h* cl.h* commandline.h* config.h* cpu.h* debug.h* endian.h* float4_langext.h* float4_neon.h* float4_ni.h* float4_ref.h* float4_sse.h* float4_swizzle.inl* float4_t.h* float4x4_t.h* foreach.h* fpumath.h* handlealloc.h* hash.h* macros.h* maputil.h* mpscqueue.h* mutex.h* os.h* platform.h* radixsort.h* readerwriter.h* ringbuffer.h* rng.h* sem.h* spscqueue.h* string.h* thread.h* timer.h* tokenizecmd.h* uint32_t.h*
[3rdparty/bx/include/compat/freebsd]alloca.h* malloc.h*
[3rdparty/bx/include/compat/ios]malloc.h*
[3rdparty/bx/include/compat/mingw]alloca.h* dxsdk.patch* sal.h* specstrings_strict.h* specstrings_undef.h*
[3rdparty/bx/include/compat/msvc]alloca.h* inttypes.h* stdbool.h*
[3rdparty/bx/include/compat/msvc/pre1600]stdint.h*
[3rdparty/bx/include/compat/nacl]memory.h*
[3rdparty/bx/include/compat/osx]malloc.h*
[3rdparty/bx/include/tinystl]LICENSE* allocator.h* buffer.h* hash.h* hash_base.h* new.h* stddef.h* string.h* traits.h* unordered_map.h* unordered_set.h* vector.h*
[3rdparty/bx/scripts]bin2c.lua* bx.lua* genie.lua* toolchain.lua* uncrustify.cfg* unittest++.lua*
[3rdparty/bx/tests]dbg.cpp* dbg.h* float4_t.cpp* fpumath.cpp* macros.cpp* main.cpp* test.h* thread.cpp* tokenizecmd.cpp* unordered_map_nonpod.cpp* vector_complex.cpp* vector_header.cpp* vector_nodefault.cpp* vector_primitive.cpp* vector_shrinktofit.cpp*
[3rdparty/bx/tools/bin/darwin]genie*
[3rdparty/bx/tools/bin/linux]genie*
[3rdparty/bx/tools/bin/windows]genie.exe*
[3rdparty/bx/tools/bin2c]bin2c.cpp*
[3rdparty/dxsdk/Documentation/License Agreements]DirectX End User EULA.txt* DirectX SDK EULA.rtf* DirectX SDK EULA.txt* Roland-license.txt* directx redist.txt* libjpg-readme.txt* libpng-license.txt*
[3rdparty/dxsdk/Include]D2D1.h* D2D1Helper.h* D2DBaseTypes.h* D2Derr.h* D3D10.h* D3D10_1.h* D3D10_1shader.h* D3D10effect.h* D3D10shader.h* D3D11.h* D3D11SDKLayers.h* D3D11Shader.h* D3DCSX.h* D3DX10.h* D3DX10core.h* D3DX10math.h* D3DX10math.inl* D3DX10mesh.h* D3DX10tex.h* D3DX11.h* D3DX11async.h* D3DX11core.h* D3DX11tex.h* D3DX_DXGIFormatConvert.inl* D3Dcommon.h* D3Dcompiler.h* DWrite.h* DXGI.h* DXGIFormat.h* DXGIType.h* Dcommon.h* DxErr.h* PIXPlugin.h* X3DAudio.h* XAPO.h* XAPOBase.h* XAPOFX.h* XAudio2.h* XAudio2fx.h* XDSP.h* XInput.h* audiodefs.h* comdecl.h* d3d10misc.h* d3d10sdklayers.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dx10async.h* d3dx9.h* d3dx9anim.h* d3dx9core.h* d3dx9effect.h* d3dx9math.h* d3dx9math.inl* d3dx9mesh.h* d3dx9shader.h* d3dx9shape.h* d3dx9tex.h* d3dx9xof.h* dinput.h* dinputd.h* dsconf.h* dsetup.h* dsound.h* dxdiag.h* dxfile.h* dxsdkver.h* gameux.h* rmxfguid.h* rmxftmpl.h* rpcsal.h* xact3.h* xact3d3.h* xact3wb.h* xma2defs.h* xnamath.h* xnamathconvert.inl* xnamathmatrix.inl* xnamathmisc.inl* xnamathvector.inl*
[3rdparty/dxsdk/Lib/x64]D3DCSX.lib* D3DCSXd.lib* DxErr.lib* X3DAudio.lib* XAPOFX.lib* XInput.lib* d2d1.lib* d3d10.lib* d3d10_1.lib* d3d11.lib* d3d9.lib* d3dcompiler.lib* d3dx10.lib* d3dx10d.lib* d3dx11.lib* d3dx11d.lib* d3dx9.lib* d3dx9d.lib* d3dxof.lib* dinput8.lib* dsound.lib* dwrite.lib* dxgi.lib* dxguid.lib* xapobase.lib* xapobased.lib*
[3rdparty/dxsdk/Lib/x86]D3DCSX.lib* D3DCSXd.lib* DxErr.lib* X3DAudio.lib* XAPOFX.lib* XInput.lib* d2d1.lib* d3d10.lib* d3d10_1.lib* d3d11.lib* d3d9.lib* d3dcompiler.lib* d3dx10.lib* d3dx10d.lib* d3dx11.lib* d3dx11d.lib* d3dx9.lib* d3dx9d.lib* d3dxof.lib* dinput8.lib* dsetup.lib* dsound.lib* dwrite.lib* dxgi.lib* dxguid.lib* xapobase.lib* xapobased.lib*
[3rdparty/genie].gitignore* LICENSE* README.md* makefile* scripting-reference.md*
[3rdparty/genie/build/gmake.darwin]Makefile* genie.make*
[3rdparty/genie/build/gmake.linux]Makefile* genie.make*
[3rdparty/genie/build/gmake.windows]Makefile* genie.make*
[3rdparty/genie/scripts]embed.lua* genie.lua* release.lua*
[3rdparty/genie/src]_manifest.lua* _premake_main.lua*
[3rdparty/genie/src/actions/clean]_clean.lua*
[3rdparty/genie/src/actions/codeblocks]_codeblocks.lua* codeblocks_cbp.lua* codeblocks_workspace.lua*
[3rdparty/genie/src/actions/codelite]_codelite.lua* codelite_project.lua* codelite_workspace.lua*
[3rdparty/genie/src/actions/example]_example.lua* example_project.lua* example_solution.lua*
[3rdparty/genie/src/actions/make]_make.lua* make_cpp.lua* make_csharp.lua* make_solution.lua*
[3rdparty/genie/src/actions/vstudio]_vstudio.lua* vs2005_csproj.lua* vs2005_csproj_user.lua* vs2005_solution.lua* vs200x_vcproj.lua* vs200x_vcproj_user.lua* vs2010_vcxproj.lua* vs2010_vcxproj_filters.lua* vs2012.lua* vs2013.lua* vs2015.lua*
[3rdparty/genie/src/actions/xcode]_xcode.lua* xcode4_workspace.lua* xcode_common.lua* xcode_project.lua*
[3rdparty/genie/src/base]action.lua* api.lua* bake.lua* cmdline.lua* config.lua* globals.lua* help.lua* inspect.lua* io.lua* option.lua* os.lua* path.lua* premake.lua* project.lua* solution.lua* string.lua* table.lua* tree.lua* validate.lua*
[3rdparty/genie/src/host]os_chdir.c* os_copyfile.c* os_getcwd.c* os_getversion.c* os_is64bit.c* os_isdir.c* os_isfile.c* os_match.c* os_mkdir.c* os_pathsearch.c* os_rmdir.c* os_stat.c* os_uuid.c* path_isabsolute.c* premake.c* premake.h* premake_main.c* scripts.c* string_endswith.c* string_hash.c* version.h*
[3rdparty/genie/src/host/lua-5.2.3]Makefile* README*
[3rdparty/genie/src/host/lua-5.2.3/doc]contents.html* logo.gif* lua.1* lua.css* luac.1* manual.css* manual.html* osi-certified-72x60.png* readme.html*
[3rdparty/genie/src/host/lua-5.2.3/src]Makefile* lapi.c* lapi.h* lauxlib.c* lauxlib.h* lbaselib.c* lbitlib.c* lcode.c* lcode.h* lcorolib.c* lctype.c* lctype.h* ldblib.c* ldebug.c* ldebug.h* ldo.c* ldo.h* ldump.c* lfunc.c* lfunc.h* lgc.c* lgc.h* linit.c* liolib.c* llex.c* llex.h* llimits.h* lmathlib.c* lmem.c* lmem.h* loadlib.c* lobject.c* lobject.h* lopcodes.c* lopcodes.h* loslib.c* lparser.c* lparser.h* lstate.c* lstate.h* lstring.c* lstring.h* lstrlib.c* ltable.c* ltable.h* ltablib.c* ltm.c* ltm.h* lua.c* lua.h* lua.hpp* luac.c* luaconf.h* lualib.h* lundump.c* lundump.h* lvm.c* lvm.h* lzio.c* lzio.h*
[3rdparty/genie/src/tools]dotnet.lua* gcc.lua* msc.lua* ow.lua* snc.lua*
[3rdparty/genie/tests]pepperfish_profiler.lua* premake4.lua* stress* test* test.bat* test_dofile.lua* test_gmake_cpp.lua* test_gmake_cs.lua* test_keywords.lua* test_platforms.lua* test_premake.lua* test_project.lua* test_stress.lua* test_string.lua* test_targets.lua* testfx.lua*
[3rdparty/genie/tests/actions]test_clean.lua*
[3rdparty/genie/tests/actions/codeblocks]codeblocks_files.lua* environment_variables.lua* test_filters.lua*
[3rdparty/genie/tests/actions/codelite]codelite_files.lua*
[3rdparty/genie/tests/actions/make]test_make_escaping.lua* test_make_linking.lua* test_make_pch.lua* test_makesettings.lua* test_wiidev.lua*
[3rdparty/genie/tests/actions/vstudio]test_vs200x_vcproj.lua* test_vs200x_vcproj_linker.lua* test_vs2010_flags.lua* test_vs2010_project_kinds.lua* test_vs2010_vcxproj.lua*
[3rdparty/genie/tests/actions/vstudio/cs2002]test_files.lua*
[3rdparty/genie/tests/actions/vstudio/cs2005]projectelement.lua* projectsettings.lua* propertygroup.lua* test_files.lua*
[3rdparty/genie/tests/actions/vstudio/sln2005]dependencies.lua* header.lua* layout.lua* platforms.lua* projectplatforms.lua* projects.lua*
[3rdparty/genie/tests/actions/vstudio/vc200x]debugdir.lua* header.lua* test_files.lua* test_filters.lua* test_mfc.lua*
[3rdparty/genie/tests/actions/vstudio/vc2010]test_config_props.lua* test_debugdir.lua* test_files.lua* test_filters.lua* test_header.lua* test_link_settings.lua* test_links.lua* test_mfc.lua* test_output_props.lua* test_pch.lua* test_project_refs.lua*
[3rdparty/genie/tests/actions/xcode]test_file_references.lua* test_xcode4_project.lua* test_xcode4_workspace.lua* test_xcode_common.lua* test_xcode_dependencies.lua* test_xcode_project.lua*
[3rdparty/genie/tests/baking]test_merging.lua*
[3rdparty/genie/tests/base]test_action.lua* test_api.lua* test_baking.lua* test_config.lua* test_config_bug.lua* test_location.lua* test_os.lua* test_path.lua* test_premake_command.lua* test_table.lua* test_tree.lua*
[3rdparty/genie/tests/folder]ok.lua* ok.lua.2*
[3rdparty/genie/tests/project]test_eachfile.lua* test_vpaths.lua*
[3rdparty/genie/tests/tools]test_gcc.lua*
[src/lib]lib.mak
[src/osd/sdl]drawbgfx.c* osdsdl.h sdl.mak sdlmain.c video.c video.h window.c window.h
[src/osd/windows]drawbgfx.c* video.c video.h window.c windows.mak winmain.c

r34796 Sunday 1st February, 2015 at 14:28:19 UTC by Couriersud
Aligned code. Once done the window creation code should be in window.c
to avoid having near identical code in each render driver. (nw)
[src/osd/sdl]draw13.c drawogl.c drawsdl.c

r34795 Sunday 1st February, 2015 at 12:39:41 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[/trunk]makefile
[3rdparty/sqlite3]sqlite3.h
[src/emu]softlist.c
[src/emu/bus/a2bus]a2bus.c a2bus.h a2mcms.c a2mcms.h a2softcard.c a2softcard.h a2themill.c a2themill.h
[src/emu/cpu]drcbex64.h drcbex86.h uml.h
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000d.c amis2000op.inc
[src/emu/ui]inputmap.c mainmenu.c
[src/lib/formats]ap2_dsk.c
[src/lib/util]bitmap.c
[src/mame/drivers]fastfred.c
[src/mame/includes]fastfred.h
[src/mame/video]fastfred.c
[src/mess/drivers]wildfire.c
[src/osd/modules/midi]portmidi.c
[src/osd/windows]vconv.c winprefix.h

r34794 Sunday 1st February, 2015 at 12:34:02 UTC by Couriersud
Fix compile. (nw)
[src/osd/modules/sound]direct_sound.c
[src/osd/sdl]drawogl.c

r34793 Sunday 1st February, 2015 at 02:00:21 UTC by Couriersud
introduced concept of an osd_renderer. Changed draw code to
inherit from this interface. (nw)
[src/osd/sdl]draw13.c drawogl.c drawsdl.c input.c window.c window.h

r34792 Saturday 31st January, 2015 at 22:58:22 UTC by Couriersud
More transition to "m_" members. (nw)
[src/osd/sdl]drawogl.c drawsdl.c input.c video.c window.c window.h

r34791 Saturday 31st January, 2015 at 22:39:57 UTC by Couriersud
All private members for sdl_window_info now start with "m_". (nw)
[/trunk]makefile
[3rdparty/bgfx].editorconfig .gitattributes .gitignore LICENSE README.md makefile
[3rdparty/bgfx/3rdparty/edtaa3]LICENSE.md edtaa3func.cpp edtaa3func.h
[3rdparty/bgfx/3rdparty/fcpp].gitignore COPYING FPPBase.h FPP_protos.h README cpp.h cpp1.c cpp2.c cpp3.c cpp4.c cpp5.c cpp6.c cppadd.h cppdef.h fpp.exp fpp.fd fpp.h fpp_pragmas.h makefile usecpp.c
[3rdparty/bgfx/3rdparty/forsyth-too]LICENSE.md forsythtriangleorderoptimizer.cpp forsythtriangleorderoptimizer.h
[3rdparty/bgfx/3rdparty/freetype]FTL.TXT README.md freetype.h
[3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes .gitignore .npmignore CMakeLists.txt Changelog.md README.md autogen.sh binding.gyp generateParsers.sh license.txt package.json removeDeletedByUs.sh target_defaults.gypi
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp Makefile Readme SourceFiles glslopt.bdgcfg glslopt.sln glslopt.vcproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles glsloptlib.bdgcfg glsloptlib.vcproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/include]c99_compat.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/include/c99]inttypes.h stdbool.h stdint.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln glsl_optimizer_lib.vcxproj glsl_optimizer_lib.vcxproj.filters glsl_optimizer_tests.vcxproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj
[3rdparty/bgfx/3rdparty/glsl-optimizer/src]glsl_optimizer_lib.gyp
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript getopt.h getopt_long.c
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore .npmignore Makefile README SConscript TODO ast.h ast_array_index.cpp ast_expr.cpp ast_function.cpp ast_to_hir.cpp ast_type.cpp builtin_functions.cpp builtin_type_macros.h builtin_types.cpp builtin_variables.cpp glsl_lexer.cpp glsl_lexer.ll glsl_optimizer.cpp glsl_optimizer.h glsl_parser.cpp glsl_parser.h glsl_parser.yy glsl_parser_extras.cpp glsl_parser_extras.h glsl_symbol_table.cpp glsl_symbol_table.h glsl_types.cpp glsl_types.h hir_field_selection.cpp ir.cpp ir.h ir_basic_block.cpp ir_basic_block.h ir_builder.cpp ir_builder.h ir_clone.cpp ir_constant_expression.cpp ir_equals.cpp ir_expression_flattening.cpp ir_expression_flattening.h ir_function.cpp ir_function_can_inline.cpp ir_function_detect_recursion.cpp ir_function_inlining.h ir_hierarchical_visitor.cpp ir_hierarchical_visitor.h ir_hv_accept.cpp ir_import_prototypes.cpp ir_optimization.h ir_print_glsl_visitor.cpp ir_print_glsl_visitor.h ir_print_metal_visitor.cpp ir_print_metal_visitor.h ir_print_visitor.cpp ir_print_visitor.h ir_rvalue_visitor.cpp ir_rvalue_visitor.h ir_stats.cpp ir_stats.h ir_uniform.h ir_unused_structs.cpp ir_unused_structs.h ir_validate.cpp ir_variable_refcount.cpp ir_variable_refcount.h ir_visitor.h link_atomics.cpp link_functions.cpp link_interface_blocks.cpp link_uniform_block_active_visitor.cpp link_uniform_block_active_visitor.h link_uniform_blocks.cpp link_uniform_initializers.cpp link_uniforms.cpp link_varyings.cpp link_varyings.h linker.cpp linker.h list.h loop_analysis.cpp loop_analysis.h loop_controls.cpp loop_unroll.cpp lower_clip_distance.cpp lower_discard.cpp lower_discard_flow.cpp lower_if_to_cond_assign.cpp lower_instructions.cpp lower_jumps.cpp lower_mat_op_to_vec.cpp lower_named_interface_blocks.cpp lower_noise.cpp lower_offset_array.cpp lower_output_reads.cpp lower_packed_varyings.cpp lower_packing_builtins.cpp lower_ubo_reference.cpp lower_variable_index_to_cond_assign.cpp lower_vec_index_to_cond_assign.cpp lower_vec_index_to_swizzle.cpp lower_vector.cpp lower_vector_insert.cpp lower_vertex_id.cpp main.cpp opt_algebraic.cpp opt_array_splitting.cpp opt_constant_folding.cpp opt_constant_propagation.cpp opt_constant_variable.cpp opt_copy_propagation.cpp opt_copy_propagation_elements.cpp opt_cse.cpp opt_dead_builtin_variables.cpp opt_dead_builtin_varyings.cpp opt_dead_code.cpp opt_dead_code_local.cpp opt_dead_functions.cpp opt_flatten_nested_if_blocks.cpp opt_flip_matrices.cpp opt_function_inlining.cpp opt_if_simplification.cpp opt_minmax.cpp opt_noop_swizzle.cpp opt_rebalance_tree.cpp opt_redundant_jumps.cpp opt_structure_splitting.cpp opt_swizzle_swizzle.cpp opt_tree_grafting.cpp opt_vector_splitting.cpp opt_vectorize.cpp program.h s_expression.cpp s_expression.h standalone_scaffolding.cpp standalone_scaffolding.h strtod.c strtod.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore .npmignore README glcpp-lex.c glcpp-lex.l glcpp-parse.c glcpp-parse.h glcpp-parse.y glcpp.h pp.c
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore compiler.h config.h context.h core.h dd.h errors.h glheader.h glminimal.h imports.c imports.h macros.h mtypes.h simple_list.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore hash_table.h prog_hash_table.c prog_instruction.h prog_parameter.h prog_statevars.h symbol_table.c symbol_table.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/node]binding.cpp compiler.cpp compiler.h shader.cpp shader.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore Makefile.sources SConscript hash_table.c hash_table.h macros.h ralloc.c ralloc.h
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests]glsl_optimizer_tests.cpp tests.gyp tests.js
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt array-const-inES.txt array-const-inES3.txt array-const-out.txt array-const-outES.txt array-const-outES3.txt array-const-outES3Metal.txt array-constconst-in.txt array-constconst-inES.txt array-constconst-inES3.txt array-constconst-out.txt array-constconst-outES.txt array-constconst-outES3.txt array-constconst-outES3Metal.txt ast-in.txt ast-inES3.txt ast-out.txt ast-outES3.txt ast-outES3Metal.txt basic-in.txt basic-inES.txt basic-out.txt basic-outES.txt bug-const-variable-in.txt bug-const-variable-out.txt bug-global-init-in.txt bug-global-init-out.txt bug-inline-names-in.txt bug-inline-names-out.txt bug-loop-null-from-in.txt bug-loop-null-from-out.txt bug-loop-share-index-in.txt bug-loop-share-index-out.txt bug-op-parens-in.txt bug-op-parens-out.txt bug-vectorize-tex-in.txt bug-vectorize-tex-out.txt builtin-vars-inES3.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt derivatives-in.txt derivatives-inES.txt derivatives-out.txt derivatives-outES.txt estest1-in.txt estest1-out.txt fragdepth-in.txt fragdepth-inES.txt fragdepth-inES3.txt fragdepth-out.txt fragdepth-outES.txt fragdepth-outES3.txt fragdepth-outES3Metal.txt framebuffer_fetch-inES.txt framebuffer_fetch-inES3.txt framebuffer_fetch-outES.txt framebuffer_fetch-outES3.txt framebuffer_fetch-outES3Metal.txt glsl120-basic-in.txt glsl120-basic-inES3.txt glsl120-basic-out.txt glsl120-basic-outES3.txt glsl120-basic-outES3Metal.txt glsl140-basic-in.txt glsl140-basic-out.txt in-struct-ret-vals-in.txt in-struct-ret-vals-inES.txt in-struct-ret-vals-out.txt in-struct-ret-vals-outES.txt in-vals-ret-vals-inES.txt in-vals-ret-vals-outES.txt intrinsics-in.txt intrinsics-inES.txt intrinsics-inES3.txt intrinsics-out.txt intrinsics-outES.txt intrinsics-outES3.txt intrinsics-outES3Metal.txt loop-for-inES.txt loop-for-inES3.txt loop-for-outES.txt loop-for-outES3.txt loop-for-outES3Metal.txt loop-forafterdiscard-inES.txt loop-forafterdiscard-inES3.txt loop-forafterdiscard-outES.txt loop-forafterdiscard-outES3.txt loop-forafterdiscard-outES3Metal.txt loop-forarounddiscard-inES.txt loop-forarounddiscard-outES.txt loop-fornounroll-inES.txt loop-fornounroll-outES.txt loop-forunbounded-inES.txt loop-forunbounded-outES.txt loop-forvariants-in.txt loop-forvariants-out.txt mrt-in.txt mrt-inES.txt mrt-inES3.txt mrt-mixed-array-inES3.txt mrt-mixed-array-outES3.txt mrt-mixed-array-outES3Metal.txt mrt-out.txt mrt-outES.txt mrt-outES3.txt mrt-outES3Metal.txt mrt-unused-inES3.txt mrt-unused-outES3.txt mrt-unused-outES3Metal.txt nested-inlining-in.txt nested-inlining-out.txt opt-copyprop-struct-in.txt opt-copyprop-struct-out.txt opt-copypropelems-swizzle-in.txt opt-copypropelems-swizzle-out.txt opt-dead-texloads-in.txt opt-dead-texloads-out.txt opt-dead-texloadstreeshadow-inES3.txt opt-dead-texloadstreeshadow-outES3.txt opt-dead-texloadstreeshadow-outES3Metal.txt opt-deadcode-in.txt opt-deadcode-out.txt opt-deadcodestruct-in.txt opt-deadcodestruct-out.txt opt-grafting-precision-inES.txt opt-grafting-precision-inES3.txt opt-grafting-precision-outES.txt opt-grafting-precision-outES3.txt opt-grafting-precision-outES3Metal.txt opt-ifs-in.txt opt-ifs-out.txt opt-inline-inoutstruct-in.txt opt-inline-inoutstruct-out.txt opt-movevars-sideeffect-inES.txt opt-movevars-sideeffect-outES.txt opt-movevars-sideeffect2-inES.txt opt-movevars-sideeffect2-outES.txt opt-movevars-simple-inES.txt opt-movevars-simple-outES.txt opt-vec-var-index-in.txt opt-vec-var-index-out.txt opt-vectorize-ifs-in.txt opt-vectorize-ifs-out.txt opt-vectorize-retval-in.txt opt-vectorize-retval-out.txt opt-vectorize-types-in.txt opt-vectorize-types-out.txt pp-basic-in.txt pp-basic-out.txt prec-default-inES.txt prec-default-outES.txt prec-expressions-inES3.txt prec-expressions-outES3.txt prec-expressions-outES3Metal.txt prec-inlineexpr1-inES.txt prec-inlineexpr1-outES.txt prec-inlineexpr2-inES.txt prec-inlineexpr2-outES.txt prec-temps-inES.txt prec-temps-outES.txt prec-tempssimple-inES.txt prec-tempssimple-outES.txt prec-treegrafting-inES.txt prec-treegrafting-outES.txt qualifiers-layout-inES3.txt qualifiers-layout-outES3.txt qualifiers-layout-outES3Metal.txt sampler-precision-inES.txt sampler-precision-inES3.txt sampler-precision-outES.txt sampler-precision-outES3.txt sampler-precision-outES3Metal.txt small-float-in.txt small-float-out.txt struct-array-var-index-in.txt struct-array-var-index-out.txt struct-initializer-in.txt struct-initializer-out.txt struct-unused-in.txt struct-unused-out.txt swizzle-writemask-in.txt swizzle-writemask-out.txt syntax-inES.txt syntax-outES.txt ternary-in.txt ternary-inES.txt ternary-inES3.txt ternary-out.txt ternary-outES.txt ternary-outES3.txt ternary-outES3Metal.txt ternary-vec4-in.txt ternary-vec4-inES.txt ternary-vec4-inES3.txt ternary-vec4-out.txt ternary-vec4-outES.txt ternary-vec4-outES3.txt ternary-vec4-outES3Metal.txt tex2dgrad-in.txt tex2dgrad-inES.txt tex2dgrad-inES3.txt tex2dgrad-out.txt tex2dgrad-outES.txt tex2dgrad-outES3.txt tex2dgrad-outES3Metal.txt tex2dlod-in.txt tex2dlod-inES.txt tex2dlod-inES3.txt tex2dlod-out.txt tex2dlod-outES.txt tex2dlod-outES3.txt tex2dlod-outES3Metal.txt tex2dshadow-in.txt tex2dshadow-inES.txt tex2dshadow-inES3.txt tex2dshadow-out.txt tex2dshadow-outES.txt tex2dshadow-outES3.txt tex2dshadow-outES3Metal.txt tex3D-in.txt tex3D-inES3.txt tex3D-inES__.txt tex3D-out.txt tex3D-outES3.txt tex3D-outES3Metal.txt texCubeShadow-inES3.txt texCubeShadow-outES3.txt texCubeShadow-outES3Metal.txt texOffset-inES3.txt texOffset-outES3.txt texOffset-outES3Metal.txt texProj-inES.txt texProj-inES3.txt texProj-outES.txt texProj-outES3.txt texProj-outES3Metal.txt types-writemask-in.txt types-writemask-out.txt varyings-in.txt varyings-inES.txt varyings-out.txt varyings-outES.txt vface-in.txt vface-inES.txt vface-out.txt vface-outES.txt vpos-in.txt vpos-inES.txt vpos-out.txt vpos-outES.txt z-LightShaftsCoord-inES3.txt 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z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-tonemap-usercurve-inES3.txt z-tonemap-usercurve-outES3.txt z-tonemap-usercurve-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleafloop-inES.txt z-treeleafloop-inES3.txt z-treeleafloop-outES.txt z-treeleafloop-outES3.txt z-treeleafloop-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-inES3.txt z-unishader-dirlm-out.txt z-unishader-dirlm-outES3.txt z-unishader-dirlm-outES3Metal.txt z-unity-spot-inES3.txt z-unity-spot-outES3.txt z-unity-spot-outES3Metal.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular1-in.txt zun-Bumped_Specular1-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Decal1-in.txt zun-Decal1-out.txt zun-Decal2-in.txt zun-Decal2-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse1-in.txt zun-Diffuse1-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-Diffuse_Detail-in.txt zun-Diffuse_Detail-out.txt zun-Diffuse_Detail1-in.txt zun-Diffuse_Detail1-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Color_Correction_Effect-in.txt zun-Hidden_Color_Correction_Effect-out.txt zun-Hidden_Edge_Detect_X-in.txt zun-Hidden_Edge_Detect_X-out.txt zun-Hidden_GlowConeTap-in.txt zun-Hidden_GlowConeTap-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Grayscale_Effect-in.txt zun-Hidden_Grayscale_Effect-out.txt zun-Hidden_Internal-CombineDepthNormals-in.txt zun-Hidden_Internal-CombineDepthNormals-out.txt zun-Hidden_Internal-GUITextureBlit-in.txt zun-Hidden_Internal-GUITextureBlit-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-Halo-in.txt zun-Hidden_Internal-Halo-out.txt zun-Hidden_Internal-PrePassCollectShadows-in.txt zun-Hidden_Internal-PrePassCollectShadows-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_Noise_Shader_YUV-in.txt zun-Hidden_Noise_Shader_YUV-out.txt zun-Hidden_Sepiatone_Effect-in.txt zun-Hidden_Sepiatone_Effect-out.txt zun-Hidden_Shadow-ScreenBlur-in.txt zun-Hidden_Shadow-ScreenBlur-out.txt zun-Hidden_ShowDepthNTexture-in.txt zun-Hidden_ShowDepthNTexture-out.txt zun-Hidden_ShowDepthTexture-in.txt zun-Hidden_ShowDepthTexture-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twirt_Effect_Shader-in.txt zun-Hidden_Twirt_Effect_Shader-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt zun-MobileBumpSpec-inES.txt zun-MobileBumpSpec-inES3.txt zun-MobileBumpSpec-outES.txt zun-MobileBumpSpec-outES3.txt zun-MobileBumpSpec-outES3Metal.txt zun-Nature_My_Soft_Occlusion_Leaves-in.txt zun-Nature_My_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark1-in.txt zun-Nature_Soft_Occlusion_Bark1-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves-in.txt zun-Nature_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves2-in.txt zun-Nature_Soft_Occlusion_Leaves2-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt 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zun-Self-Illumin_Parallax_Specular-in.txt zun-Self-Illumin_Parallax_Specular-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular-in.txt zun-Self-Illumin_Specular-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-Self-Illumin_Specular2-in.txt zun-Self-Illumin_Specular2-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAdd-in.txt zun-Surface_DecalAdd-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_DecalAddBump5-in.txt zun-Surface_DecalAddBump5-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_FontShaderCull-in.txt zun-Test_FontShaderCull-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-Tests_Blend_Many_Textures-in.txt zun-Tests_Blend_Many_Textures-out.txt zun-Tests_Fwd-Def-Vert-in.txt zun-Tests_Fwd-Def-Vert-out.txt zun-Tests_Fwd-Def-Vert1-in.txt zun-Tests_Fwd-Def-Vert1-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Toon_Lighted-in.txt zun-Toon_Lighted-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Cutout_Specular1-in.txt zun-Transparent_Cutout_Specular1-out.txt zun-Transparent_Cutout_Specular2-in.txt zun-Transparent_Cutout_Specular2-out.txt zun-Transparent_Diffuse-in.txt zun-Transparent_Diffuse-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt zun-currently_adapted-in.txt zun-currently_adapted-out.txt zunity-MotionBlur-TileMax-in.txt zunity-MotionBlur-TileMax-out.txt
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt MF-GodRays-inES3.txt MF-GodRays-outES.txt MF-GodRays-outES3.txt MF-GodRays-outES3Metal.txt bug-chained-assign-in.txt bug-chained-assign-out.txt bug-loops-for-while-in.txt bug-loops-for-while-out.txt bug-struct-uniform-in.txt bug-struct-uniform-out.txt bug-swizzle-lhs-cast-inES3.txt bug-swizzle-lhs-cast-outES3.txt bug-swizzle-lhs-cast-outES3Metal.txt bug-varying-const-in.txt bug-varying-const-out.txt builtin-vars-inES3.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt estest1-in.txt estest1-out.txt glsl140-basic-in.txt glsl140-basic-out.txt glsl140-integers-in.txt glsl140-integers-out.txt inputs-inES3.txt inputs-outES3.txt inputs-outES3Metal.txt loops-for-in.txt loops-for-out.txt loops-for-withvec4-in.txt loops-for-withvec4-inES3.txt loops-for-withvec4-out.txt loops-for-withvec4-outES3.txt loops-for-withvec4-outES3Metal.txt loops-forsimple-in.txt loops-forsimple-out.txt loops-forvarious-inES.txt loops-forvarious-inES3.txt loops-forvarious-outES.txt loops-forvarious-outES3.txt loops-forvarious-outES3Metal.txt loops-forwithcalls-in.txt loops-forwithcalls-out.txt matrix-casts-inES3.txt matrix-casts-outES3.txt matrix-casts-outES3Metal.txt opt-inline-varnames-in.txt opt-inline-varnames-out.txt opt-matrix-constr-in.txt opt-matrix-constr-out.txt opt-matrix-transpose-mul-inES.txt opt-matrix-transpose-mul-inES3.txt opt-matrix-transpose-mul-outES.txt opt-matrix-transpose-mul-outES3.txt opt-matrix-transpose-mul-outES3Metal.txt opt-negsub-in.txt opt-negsub-out.txt opt-normalize-in.txt opt-normalize-out.txt opt-unroll-in.txt opt-unroll-out.txt opt-unusedvars-in.txt opt-unusedvars-out.txt swizzle-casts-inES3.txt swizzle-casts-outES3.txt swizzle-casts-outES3Metal.txt swizzlemask-in.txt swizzlemask-out.txt types-in.txt types-inES.txt types-inES3.txt types-out.txt types-outES.txt types-outES3.txt types-outES3Metal.txt uniforms-arrays-inES3.txt uniforms-arrays-outES3.txt uniforms-arrays-outES3Metal.txt z-NichsHybridLight-in.txt z-NichsHybridLight-out.txt z-alphabumpspec-in.txt z-alphabumpspec-out.txt z-particle-in.txt z-particle-inES.txt z-particle-out.txt z-particle-outES.txt z-prepasslight-in.txt z-prepasslight-inES.txt z-prepasslight-inES3.txt z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-inES3.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleaf-outES3.txt z-treeleaf-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-out.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Particles_Blend-in.txt zun-Particles_Blend-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-ShowDestAlpha-in.txt zun-ShowDestAlpha-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAddBump-in.txt zun-Surface_DecalAddBump-out.txt zun-Surface_DecalAddBump1-in.txt zun-Surface_DecalAddBump1-out.txt zun-Surface_DecalAddBump2-in.txt zun-Surface_DecalAddBump2-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt
[3rdparty/bgfx/3rdparty/ib-compress]README.md indexbuffercompression.cpp indexbuffercompression.h indexbuffercompressionformat.h indexbufferdecompression.cpp indexbufferdecompression.h indexcompressionconstants.h readbitstream.h writebitstream.h
[3rdparty/bgfx/3rdparty/khronos/EGL]egl.h eglext.h eglplatform.h
[3rdparty/bgfx/3rdparty/khronos/GLES2]gl2.h gl2ext.h gl2platform.h
[3rdparty/bgfx/3rdparty/khronos/GLES3]gl3.h gl31.h gl3ext.h gl3platform.h
[3rdparty/bgfx/3rdparty/khronos/KHR]khrplatform.h
[3rdparty/bgfx/3rdparty/khronos/gl]GRemedyGLExtensions.h glcorearb.h glext.h
[3rdparty/bgfx/3rdparty/khronos/glx]glxext.h
[3rdparty/bgfx/3rdparty/khronos/wgl]wglext.h
[3rdparty/bgfx/3rdparty/ocornut-imgui]imconfig.h imgui.cpp imgui.h stb_rect_pack.h stb_textedit.h stb_truetype.h
[3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h
[3rdparty/bgfx/3rdparty/sdf]LICENSE.txt sdf.h
[3rdparty/bgfx/3rdparty/stb]stb_image.c stb_rect_pack.h stb_textedit.h stb_truetype.h
[3rdparty/bgfx/examples]makefile
[3rdparty/bgfx/examples/00-helloworld]helloworld.cpp logo.h screenshot.png
[3rdparty/bgfx/examples/01-cubes]cubes.cpp fs_cubes.sc makefile screenshot.png varying.def.sc vs_cubes.sc
[3rdparty/bgfx/examples/02-metaballs]fs_metaballs.bin.h fs_metaballs.sc makefile metaballs.cpp screenshot.png varying.def.sc vs_metaballs.bin.h vs_metaballs.sc
[3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc iq_sdf.sh makefile raymarch.cpp screenshot.png varying.def.sc vs_raymarching.sc
[3rdparty/bgfx/examples/04-mesh]fs_mesh.sc makefile mesh.cpp screenshot.png varying.def.sc vs_mesh.sc
[3rdparty/bgfx/examples/05-instancing]fs_instancing.sc instancing.cpp makefile screenshot.png varying.def.sc vs_instancing.sc
[3rdparty/bgfx/examples/06-bump]bump.cpp fieldstone-n.tga fieldstone-rgba.tga fs_bump.sc makefile screenshot.png varying.def.sc vs_bump.sc vs_bump_instanced.sc
[3rdparty/bgfx/examples/07-callback]callback.cpp fs_callback.sc makefile varying.def.sc vs_callback.sc
[3rdparty/bgfx/examples/08-update]fs_update.sc fs_update_cmp.sc makefile texture_compression.png update.cpp varying.def.sc vs_update.sc
[3rdparty/bgfx/examples/09-hdr]common.sh fs_hdr_blur.sc fs_hdr_bright.sc fs_hdr_lum.sc fs_hdr_lumavg.sc fs_hdr_mesh.sc fs_hdr_skybox.sc fs_hdr_tonemap.sc hdr.cpp makefile screenshot.png varying.def.sc vs_hdr_blur.sc vs_hdr_bright.sc vs_hdr_lum.sc vs_hdr_lumavg.sc vs_hdr_mesh.sc vs_hdr_skybox.sc vs_hdr_tonemap.sc
[3rdparty/bgfx/examples/10-font]font.cpp screenshot.png
[3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp screenshot.png
[3rdparty/bgfx/examples/12-lod]fs_tree.sc lod.cpp makefile screenshot.png varying.def.sc vs_tree.sc
[3rdparty/bgfx/examples/13-stencil]figure-rgba.tga flare.tga fs_stencil_color_black.sc fs_stencil_color_lightning.sc fs_stencil_color_texture.sc fs_stencil_texture.sc fs_stencil_texture_lightning.sc makefile screenshot.png stencil.cpp varying.def.sc vs_stencil_color.sc vs_stencil_color_lightning.sc vs_stencil_color_texture.sc vs_stencil_texture.sc vs_stencil_texture_lightning.sc
[3rdparty/bgfx/examples/14-shadowvolumes]figure-rgba.tga flare.tga fs_shadowvolume_color_lightning.sc fs_shadowvolume_color_texture.sc fs_shadowvolume_svbackblank.sc fs_shadowvolume_svbackcolor.sc fs_shadowvolume_svbacktex1.sc fs_shadowvolume_svbacktex2.sc fs_shadowvolume_svfrontblank.sc fs_shadowvolume_svfrontcolor.sc fs_shadowvolume_svfronttex1.sc fs_shadowvolume_svfronttex2.sc fs_shadowvolume_svside.sc fs_shadowvolume_svsideblank.sc fs_shadowvolume_svsidecolor.sc fs_shadowvolume_svsidetex.sc fs_shadowvolume_texture.sc fs_shadowvolume_texture_lightning.sc makefile screenshot.png shadowvolumes.cpp varying.def.sc vs_shadowvolume_color_lightning.sc vs_shadowvolume_color_texture.sc vs_shadowvolume_svback.sc vs_shadowvolume_svfront.sc vs_shadowvolume_svside.sc vs_shadowvolume_texture.sc vs_shadowvolume_texture_lightning.sc
[3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc fs_sms_mesh_pd.sc fs_sms_shadow.sc fs_sms_shadow.sh fs_sms_shadow_pd.sc makefile screenshot.png shadowmaps_simple.cpp varying.def.sc vs_sms_mesh.sc vs_sms_shadow.sc vs_sms_shadow_pd.sc
[3rdparty/bgfx/examples/16-shadowmaps]common.sh fs_shadowmaps_color_black.sc fs_shadowmaps_color_lightning.sh fs_shadowmaps_color_lightning_esm.sc fs_shadowmaps_color_lightning_esm_csm.sc fs_shadowmaps_color_lightning_esm_linear.sc fs_shadowmaps_color_lightning_esm_linear_csm.sc fs_shadowmaps_color_lightning_esm_linear_omni.sc fs_shadowmaps_color_lightning_esm_omni.sc fs_shadowmaps_color_lightning_hard.sc fs_shadowmaps_color_lightning_hard_csm.sc fs_shadowmaps_color_lightning_hard_linear.sc fs_shadowmaps_color_lightning_hard_linear_csm.sc fs_shadowmaps_color_lightning_hard_linear_omni.sc fs_shadowmaps_color_lightning_hard_omni.sc fs_shadowmaps_color_lightning_main.sh fs_shadowmaps_color_lightning_pcf.sc fs_shadowmaps_color_lightning_pcf_csm.sc fs_shadowmaps_color_lightning_pcf_linear.sc fs_shadowmaps_color_lightning_pcf_linear_csm.sc fs_shadowmaps_color_lightning_pcf_linear_omni.sc fs_shadowmaps_color_lightning_pcf_omni.sc fs_shadowmaps_color_lightning_vsm.sc fs_shadowmaps_color_lightning_vsm_csm.sc fs_shadowmaps_color_lightning_vsm_linear.sc fs_shadowmaps_color_lightning_vsm_linear_csm.sc fs_shadowmaps_color_lightning_vsm_linear_omni.sc fs_shadowmaps_color_lightning_vsm_omni.sc fs_shadowmaps_color_texture.sc fs_shadowmaps_hblur.sc fs_shadowmaps_hblur_vsm.sc fs_shadowmaps_packdepth.sc fs_shadowmaps_packdepth_linear.sc fs_shadowmaps_packdepth_vsm.sc fs_shadowmaps_packdepth_vsm_linear.sc fs_shadowmaps_texture.sc fs_shadowmaps_unpackdepth.sc fs_shadowmaps_unpackdepth_vsm.sc fs_shadowmaps_vblur.sc fs_shadowmaps_vblur_vsm.sc makefile screenshot.png shadowmaps.cpp varying.def.sc vs_shadowmaps_color.sc vs_shadowmaps_color_lightning.sc vs_shadowmaps_color_lightning_csm.sc vs_shadowmaps_color_lightning_linear.sc vs_shadowmaps_color_lightning_linear_csm.sc vs_shadowmaps_color_lightning_linear_omni.sc vs_shadowmaps_color_lightning_omni.sc vs_shadowmaps_color_texture.sc vs_shadowmaps_depth.sc vs_shadowmaps_hblur.sc vs_shadowmaps_packdepth.sc vs_shadowmaps_packdepth_linear.sc vs_shadowmaps_texture.sc vs_shadowmaps_texture_lightning.sc vs_shadowmaps_unpackdepth.sc vs_shadowmaps_vblur.sc
[3rdparty/bgfx/examples/17-drawstress]drawstress.cpp fs_drawstress.bin.h fs_drawstress.sc makefile varying.def.sc vs_drawstress.bin.h vs_drawstress.sc
[3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc fs_ibl_skybox.sc ibl.cpp makefile screenshot.png varying.def.sc vs_ibl_mesh.sc vs_ibl_skybox.sc
[3rdparty/bgfx/examples/19-oit]fs_oit.sc fs_oit_wb.sc fs_oit_wb_blit.sc fs_oit_wb_separate.sc fs_oit_wb_separate_blit.sc makefile oit.cpp screenshot.png varying.def.sc vs_oit.sc vs_oit_blit.sc
[3rdparty/bgfx/examples/20-nanovg]blendish.h nanovg.cpp screenshot.png
[3rdparty/bgfx/examples/21-deferred]deferred.cpp fs_deferred_combine.sc fs_deferred_debug.sc fs_deferred_debug_line.sc fs_deferred_geom.sc fs_deferred_light.sc makefile screenshot.png varying.def.sc vs_deferred_combine.sc vs_deferred_debug.sc vs_deferred_debug_line.sc vs_deferred_geom.sc vs_deferred_light.sc
[3rdparty/bgfx/examples/22-windows]windows.cpp
[3rdparty/bgfx/examples/23-vectordisplay]fs_vectordisplay_blit.sc fs_vectordisplay_blur.sc fs_vectordisplay_fb.sc main.cpp makefile screenshot.png varying.def.sc vectordisplay.cpp vectordisplay.h vs_vectordisplay_fb.sc
[3rdparty/bgfx/examples/24-nbody]cs_init_instances.sc cs_update_instances.sc fs_particle.sc makefile nbody.cpp screenshot.png uniforms.sh varying.def.sc vs_particle.sc
[3rdparty/bgfx/examples/assets/meshes]bunny.obj bunny_decimated.obj bunny_patched.obj column.obj cube.obj hollowcube.obj makefile platform.obj tree.obj tree1b_lod0_1.obj tree1b_lod0_2.obj tree1b_lod1_1.obj tree1b_lod1_2.obj tree1b_lod2_1.obj tree1b_lod2_2.obj
[3rdparty/bgfx/examples/common]aviwriter.h bgfx_utils.cpp bgfx_utils.h bounds.cpp bounds.h camera.cpp camera.h common.h common.sh cube_atlas.cpp cube_atlas.h packrect.h shaderlib.sh
[3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h dbg.cpp dbg.h entry.cpp entry.h entry_android.cpp entry_asmjs.cpp entry_ios.mm entry_nacl.cpp entry_osx.mm entry_p.h entry_qnx.cpp entry_sdl.cpp entry_windows.cpp entry_winrt.cpp entry_x11.cpp input.cpp input.h
[3rdparty/bgfx/examples/common/font]font_manager.cpp font_manager.h fs_font_basic.bin.h fs_font_basic.sc fs_font_distance_field.bin.h fs_font_distance_field.sc fs_font_distance_field_subpixel.bin.h fs_font_distance_field_subpixel.sc makefile text_buffer_manager.cpp text_buffer_manager.h text_metrics.cpp text_metrics.h utf8.cpp utf8.h varying.def.sc vs_font_basic.bin.h vs_font_basic.sc vs_font_distance_field.bin.h vs_font_distance_field.sc vs_font_distance_field_subpixel.bin.h vs_font_distance_field_subpixel.sc
[3rdparty/bgfx/examples/common/imgui]droidsans.ttf.h fs_imgui_color.bin.h fs_imgui_color.sc fs_imgui_cubemap.bin.h fs_imgui_cubemap.sc fs_imgui_image.bin.h fs_imgui_image.sc fs_imgui_image_swizz.bin.h fs_imgui_image_swizz.sc fs_imgui_texture.bin.h fs_imgui_texture.sc fs_ocornut_imgui.bin.h fs_ocornut_imgui.sc imgui.cpp imgui.h makefile ocornut_imgui.cpp ocornut_imgui.h varying.def.sc vs_imgui_color.bin.h vs_imgui_color.sc vs_imgui_cubemap.bin.h vs_imgui_cubemap.sc vs_imgui_image.bin.h vs_imgui_image.sc vs_imgui_texture.bin.h vs_imgui_texture.sc vs_ocornut_imgui.bin.h vs_ocornut_imgui.sc
[3rdparty/bgfx/examples/common/nanovg]fontstash.h fs_nanovg_fill.bin.h fs_nanovg_fill.sc makefile nanovg.cpp nanovg.h nanovg_bgfx.cpp varying.def.sc vs_nanovg_fill.bin.h vs_nanovg_fill.sc
[3rdparty/bgfx/examples/runtime].gitignore gamecontrollerdb.txt iOS-Info.plist
[3rdparty/bgfx/examples/runtime/font]bleeding_cowboys.ttf chp-fire.ttf droidsans.ttf entypo.ttf five_minutes.otf fontawesome-webfont.ttf mias_scribblings.ttf roboto-bold.ttf roboto-regular.ttf ruritania.ttf signika-regular.ttf special_elite.ttf visitor1.ttf
[3rdparty/bgfx/examples/runtime/images]blender_icons16.png image1.jpg image10.jpg image11.jpg image12.jpg image2.jpg image3.jpg image4.jpg image5.jpg image6.jpg image7.jpg image8.jpg image9.jpg
[3rdparty/bgfx/examples/runtime/meshes]bunny.bin bunny_decimated.bin bunny_patched.bin column.bin cube.bin hollowcube.bin platform.bin tree.bin tree1b_lod0_1.bin tree1b_lod0_2.bin tree1b_lod1_1.bin tree1b_lod1_2.bin tree1b_lod2_1.bin tree1b_lod2_2.bin tricube.bin
[3rdparty/bgfx/examples/runtime/shaders/dx11]cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/shaders/dx9]fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/shaders/gles]cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/shaders/glsl]cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_pfc.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_depth.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin
[3rdparty/bgfx/examples/runtime/temp].gitignore
[3rdparty/bgfx/examples/runtime/text]sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt
[3rdparty/bgfx/examples/runtime/textures]bark1.dds ennis_irr.dds ennis_lod.dds fieldstone-n.dds fieldstone-rgba.dds figure-rgba.dds flare.dds grace_irr.dds grace_lod.dds leafs1.dds pisa_irr.dds pisa_lod.dds texture_compression_bc1.dds texture_compression_bc2.dds texture_compression_bc3.dds texture_compression_etc1.ktx texture_compression_etc2.ktx texture_compression_ptc12.pvr texture_compression_ptc14.pvr texture_compression_ptc22.pvr texture_compression_ptc24.pvr uffizi.dds uffizi_irr.dds uffizi_lod.dds wells_irr.dds wells_lod.dds
[3rdparty/bgfx/include]bgfx.c99.h bgfx.h bgfxdefines.h bgfxplatform.c99.h bgfxplatform.h
[3rdparty/bgfx/scripts]bgfx.doxygen bgfx.lua example-common.lua genie.lua geometryc.lua makedisttex.lua shader-embeded.mk shader.mk shaderc.lua texturec.lua tools.mk
[3rdparty/bgfx/src]bgfx.cpp bgfx_compute.sh bgfx_p.h bgfx_shader.sh charset.h config.h fs_clear0.bin.h fs_clear0.sc fs_clear1.bin.h fs_clear1.sc fs_clear2.bin.h fs_clear2.sc fs_clear3.bin.h fs_clear3.sc fs_clear4.bin.h fs_clear4.sc fs_clear5.bin.h fs_clear5.sc fs_clear6.bin.h fs_clear6.sc fs_clear7.bin.h fs_clear7.sc fs_debugfont.bin.h fs_debugfont.sc glcontext_eagl.h glcontext_eagl.mm glcontext_egl.cpp glcontext_egl.h glcontext_glx.cpp glcontext_glx.h glcontext_nsgl.h glcontext_nsgl.mm glcontext_ppapi.cpp glcontext_ppapi.h glcontext_wgl.cpp glcontext_wgl.h glimports.h image.cpp image.h makefile ovr.cpp ovr.h renderdoc.cpp renderdoc.h renderer.h renderer_d3d.h renderer_d3d11.cpp renderer_d3d11.h renderer_d3d12.cpp renderer_d3d9.cpp renderer_d3d9.h renderer_gl.cpp renderer_gl.h renderer_null.cpp varying.def.sc vertexdecl.cpp vertexdecl.h vs_clear.bin.h vs_clear.sc vs_debugfont.bin.h vs_debugfont.sc
[3rdparty/bgfx/tools]makedisttex.cpp
[3rdparty/bgfx/tools/bin/darwin].gitignore
[3rdparty/bgfx/tools/bin/linux].gitignore
[3rdparty/bgfx/tools/bin/windows].gitignore
[3rdparty/bgfx/tools/geometryc]geometryc.cpp
[3rdparty/bgfx/tools/shaderc]shaderc.cpp shaderc.h shaderc_dx11.cpp shaderc_dx9.cpp shaderc_glsl.cpp
[3rdparty/bgfx/tools/texturec]texturec.cpp
[3rdparty/bx].editorconfig .gitattributes .gitignore LICENSE README.md makefile
[3rdparty/bx/3rdparty]UnitTest++
[3rdparty/bx/3rdparty/CL]cl.h cl_d3d10.h cl_d3d11.h cl_dx9_media_sharing.h cl_egl.h cl_ext.h cl_gl.h cl_gl_ext.h cl_platform.h opencl.h
[3rdparty/bx/3rdparty/UnitTest++]COPYING README docs src
[3rdparty/bx/3rdparty/UnitTest++/docs]UnitTest++.html
[3rdparty/bx/3rdparty/UnitTest++/src]AssertException.cpp AssertException.h CheckMacros.h Checks.cpp Checks.h Config.h CurrentTest.cpp CurrentTest.h DeferredTestReporter.cpp DeferredTestReporter.h DeferredTestResult.cpp DeferredTestResult.h ExecuteTest.h MemoryOutStream.cpp MemoryOutStream.h Posix ReportAssert.cpp ReportAssert.h Test.cpp Test.h TestDetails.cpp TestDetails.h TestList.cpp TestList.h TestMacros.h TestReporter.cpp TestReporter.h TestReporterStdout.cpp TestReporterStdout.h TestResults.cpp TestResults.h TestRunner.cpp TestRunner.h TestSuite.h TimeConstraint.cpp TimeConstraint.h TimeHelpers.h UnitTest++.h Win32 XmlTestReporter.cpp XmlTestReporter.h tests
[3rdparty/bx/3rdparty/UnitTest++/src/Posix]SignalTranslator.cpp SignalTranslator.h TimeHelpers.cpp TimeHelpers.h
[3rdparty/bx/3rdparty/UnitTest++/src/Win32]TimeHelpers.cpp TimeHelpers.h
[3rdparty/bx/3rdparty/UnitTest++/src/tests]Main.cpp RecordingReporter.h ScopedCurrentTest.h TestAssertHandler.cpp TestCheckMacros.cpp TestChecks.cpp TestCurrentTest.cpp TestDeferredTestReporter.cpp TestMemoryOutStream.cpp TestTest.cpp TestTestList.cpp TestTestMacros.cpp TestTestResults.cpp TestTestRunner.cpp TestTestSuite.cpp TestTimeConstraint.cpp TestTimeConstraintMacro.cpp TestUnitTest++.cpp TestXmlTestReporter.cpp
[3rdparty/bx/include/bx]allocator.h blockalloc.h bx.h cl.h commandline.h config.h cpu.h debug.h endian.h float4_langext.h float4_neon.h float4_ni.h float4_ref.h float4_sse.h float4_swizzle.inl float4_t.h float4x4_t.h foreach.h fpumath.h handlealloc.h hash.h macros.h maputil.h mpscqueue.h mutex.h os.h platform.h radixsort.h readerwriter.h ringbuffer.h rng.h sem.h spscqueue.h string.h thread.h timer.h tokenizecmd.h uint32_t.h
[3rdparty/bx/include/compat/freebsd]alloca.h malloc.h
[3rdparty/bx/include/compat/ios]malloc.h
[3rdparty/bx/include/compat/mingw]alloca.h dxsdk.patch sal.h specstrings_strict.h specstrings_undef.h
[3rdparty/bx/include/compat/msvc]alloca.h inttypes.h stdbool.h
[3rdparty/bx/include/compat/msvc/pre1600]stdint.h
[3rdparty/bx/include/compat/nacl]memory.h
[3rdparty/bx/include/compat/osx]malloc.h
[3rdparty/bx/include/tinystl]LICENSE allocator.h buffer.h hash.h hash_base.h new.h stddef.h string.h traits.h unordered_map.h unordered_set.h vector.h
[3rdparty/bx/scripts]bin2c.lua bx.lua genie.lua toolchain.lua uncrustify.cfg unittest++.lua
[3rdparty/bx/tests]dbg.cpp dbg.h float4_t.cpp fpumath.cpp macros.cpp main.cpp test.h thread.cpp tokenizecmd.cpp unordered_map_nonpod.cpp vector_complex.cpp vector_header.cpp vector_nodefault.cpp vector_primitive.cpp vector_shrinktofit.cpp
[3rdparty/bx/tools/bin/darwin]genie
[3rdparty/bx/tools/bin/linux]genie
[3rdparty/bx/tools/bin/windows]genie.exe
[3rdparty/bx/tools/bin2c]bin2c.cpp
[3rdparty/dxsdk/Documentation/License Agreements]DirectX End User EULA.txt DirectX SDK EULA.rtf DirectX SDK EULA.txt Roland-license.txt directx redist.txt libjpg-readme.txt libpng-license.txt
[3rdparty/dxsdk/Include]D2D1.h D2D1Helper.h D2DBaseTypes.h D2Derr.h D3D10.h D3D10_1.h D3D10_1shader.h D3D10effect.h D3D10shader.h D3D11.h D3D11SDKLayers.h D3D11Shader.h D3DCSX.h D3DX10.h D3DX10core.h D3DX10math.h D3DX10math.inl D3DX10mesh.h D3DX10tex.h D3DX11.h D3DX11async.h D3DX11core.h D3DX11tex.h D3DX_DXGIFormatConvert.inl D3Dcommon.h D3Dcompiler.h DWrite.h DXGI.h DXGIFormat.h DXGIType.h Dcommon.h DxErr.h PIXPlugin.h X3DAudio.h XAPO.h XAPOBase.h XAPOFX.h XAudio2.h XAudio2fx.h XDSP.h XInput.h audiodefs.h comdecl.h d3d10misc.h d3d10sdklayers.h d3d9.h d3d9caps.h d3d9types.h d3dx10async.h d3dx9.h d3dx9anim.h d3dx9core.h d3dx9effect.h d3dx9math.h d3dx9math.inl d3dx9mesh.h d3dx9shader.h d3dx9shape.h d3dx9tex.h d3dx9xof.h dinput.h dinputd.h dsconf.h dsetup.h dsound.h dxdiag.h dxfile.h dxsdkver.h gameux.h rmxfguid.h rmxftmpl.h rpcsal.h xact3.h xact3d3.h xact3wb.h xma2defs.h xnamath.h xnamathconvert.inl xnamathmatrix.inl xnamathmisc.inl xnamathvector.inl
[3rdparty/dxsdk/Lib/x64]D3DCSX.lib D3DCSXd.lib DxErr.lib X3DAudio.lib XAPOFX.lib XInput.lib d2d1.lib d3d10.lib d3d10_1.lib d3d11.lib d3d9.lib d3dcompiler.lib d3dx10.lib d3dx10d.lib d3dx11.lib d3dx11d.lib d3dx9.lib d3dx9d.lib d3dxof.lib dinput8.lib dsound.lib dwrite.lib dxgi.lib dxguid.lib xapobase.lib xapobased.lib
[3rdparty/dxsdk/Lib/x86]D3DCSX.lib D3DCSXd.lib DxErr.lib X3DAudio.lib XAPOFX.lib XInput.lib d2d1.lib d3d10.lib d3d10_1.lib d3d11.lib d3d9.lib d3dcompiler.lib d3dx10.lib d3dx10d.lib d3dx11.lib d3dx11d.lib d3dx9.lib d3dx9d.lib d3dxof.lib dinput8.lib dsetup.lib dsound.lib dwrite.lib dxgi.lib dxguid.lib xapobase.lib xapobased.lib
[3rdparty/genie].gitignore LICENSE README.md makefile scripting-reference.md
[3rdparty/genie/build/gmake.darwin]Makefile genie.make
[3rdparty/genie/build/gmake.linux]Makefile genie.make
[3rdparty/genie/build/gmake.windows]Makefile genie.make
[3rdparty/genie/scripts]embed.lua genie.lua release.lua
[3rdparty/genie/src]_manifest.lua _premake_main.lua
[3rdparty/genie/src/actions/clean]_clean.lua
[3rdparty/genie/src/actions/codeblocks]_codeblocks.lua codeblocks_cbp.lua codeblocks_workspace.lua
[3rdparty/genie/src/actions/codelite]_codelite.lua codelite_project.lua codelite_workspace.lua
[3rdparty/genie/src/actions/example]_example.lua example_project.lua example_solution.lua
[3rdparty/genie/src/actions/make]_make.lua make_cpp.lua make_csharp.lua make_solution.lua
[3rdparty/genie/src/actions/vstudio]_vstudio.lua vs2005_csproj.lua vs2005_csproj_user.lua vs2005_solution.lua vs200x_vcproj.lua vs200x_vcproj_user.lua vs2010_vcxproj.lua vs2010_vcxproj_filters.lua vs2012.lua vs2013.lua vs2015.lua
[3rdparty/genie/src/actions/xcode]_xcode.lua xcode4_workspace.lua xcode_common.lua xcode_project.lua
[3rdparty/genie/src/base]action.lua api.lua bake.lua cmdline.lua config.lua globals.lua help.lua inspect.lua io.lua option.lua os.lua path.lua premake.lua project.lua solution.lua string.lua table.lua tree.lua validate.lua
[3rdparty/genie/src/host]os_chdir.c os_copyfile.c os_getcwd.c os_getversion.c os_is64bit.c os_isdir.c os_isfile.c os_match.c os_mkdir.c os_pathsearch.c os_rmdir.c os_stat.c os_uuid.c path_isabsolute.c premake.c premake.h premake_main.c scripts.c string_endswith.c string_hash.c version.h
[3rdparty/genie/src/host/lua-5.2.3]Makefile README
[3rdparty/genie/src/host/lua-5.2.3/doc]contents.html logo.gif lua.1 lua.css luac.1 manual.css manual.html osi-certified-72x60.png readme.html
[3rdparty/genie/src/host/lua-5.2.3/src]Makefile lapi.c lapi.h lauxlib.c lauxlib.h lbaselib.c lbitlib.c lcode.c lcode.h lcorolib.c lctype.c lctype.h ldblib.c ldebug.c ldebug.h ldo.c ldo.h ldump.c lfunc.c lfunc.h lgc.c lgc.h linit.c liolib.c llex.c llex.h llimits.h lmathlib.c lmem.c lmem.h loadlib.c lobject.c lobject.h lopcodes.c lopcodes.h loslib.c lparser.c lparser.h lstate.c lstate.h lstring.c lstring.h lstrlib.c ltable.c ltable.h ltablib.c ltm.c ltm.h lua.c lua.h lua.hpp luac.c luaconf.h lualib.h lundump.c lundump.h lvm.c lvm.h lzio.c lzio.h
[3rdparty/genie/src/tools]dotnet.lua gcc.lua msc.lua ow.lua snc.lua
[3rdparty/genie/tests]pepperfish_profiler.lua premake4.lua stress test test.bat test_dofile.lua test_gmake_cpp.lua test_gmake_cs.lua test_keywords.lua test_platforms.lua test_premake.lua test_project.lua test_stress.lua test_string.lua test_targets.lua testfx.lua
[3rdparty/genie/tests/actions]test_clean.lua
[3rdparty/genie/tests/actions/codeblocks]codeblocks_files.lua environment_variables.lua test_filters.lua
[3rdparty/genie/tests/actions/codelite]codelite_files.lua
[3rdparty/genie/tests/actions/make]test_make_escaping.lua test_make_linking.lua test_make_pch.lua test_makesettings.lua test_wiidev.lua
[3rdparty/genie/tests/actions/vstudio]test_vs200x_vcproj.lua test_vs200x_vcproj_linker.lua test_vs2010_flags.lua test_vs2010_project_kinds.lua test_vs2010_vcxproj.lua
[3rdparty/genie/tests/actions/vstudio/cs2002]test_files.lua
[3rdparty/genie/tests/actions/vstudio/cs2005]projectelement.lua projectsettings.lua propertygroup.lua test_files.lua
[3rdparty/genie/tests/actions/vstudio/sln2005]dependencies.lua header.lua layout.lua platforms.lua projectplatforms.lua projects.lua
[3rdparty/genie/tests/actions/vstudio/vc200x]debugdir.lua header.lua test_files.lua test_filters.lua test_mfc.lua
[3rdparty/genie/tests/actions/vstudio/vc2010]test_config_props.lua test_debugdir.lua test_files.lua test_filters.lua test_header.lua test_link_settings.lua test_links.lua test_mfc.lua test_output_props.lua test_pch.lua test_project_refs.lua
[3rdparty/genie/tests/actions/xcode]test_file_references.lua test_xcode4_project.lua test_xcode4_workspace.lua test_xcode_common.lua test_xcode_dependencies.lua test_xcode_project.lua
[3rdparty/genie/tests/baking]test_merging.lua
[3rdparty/genie/tests/base]test_action.lua test_api.lua test_baking.lua test_config.lua test_config_bug.lua test_location.lua test_os.lua test_path.lua test_premake_command.lua test_table.lua test_tree.lua
[3rdparty/genie/tests/folder]ok.lua ok.lua.2
[3rdparty/genie/tests/project]test_eachfile.lua test_vpaths.lua
[3rdparty/genie/tests/tools]test_gcc.lua
[3rdparty/sqlite3]sqlite3.h
[src/emu]softlist.c
[src/emu/bus/a2bus]a2bus.c a2bus.h a2mcms.c a2mcms.h a2softcard.c a2softcard.h a2themill.c a2themill.h
[src/emu/cpu]drcbex64.h drcbex86.h uml.h
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000d.c amis2000op.inc
[src/emu/ui]inputmap.c mainmenu.c
[src/lib]lib.mak
[src/lib/formats]ap2_dsk.c
[src/lib/util]bitmap.c
[src/mame/drivers]fastfred.c
[src/mame/includes]fastfred.h
[src/mame/video]fastfred.c
[src/mess/drivers]wildfire.c
[src/osd/modules/midi]portmidi.c
[src/osd/sdl]draw13.c drawbgfx.c drawogl.c drawsdl.c input.c osdsdl.h sdl.mak sdlmain.c video.c video.h window.c window.h
[src/osd/windows]drawbgfx.c vconv.c video.c video.h window.c windows.mak winmain.c winprefix.h

r34790 Sunday 1st February, 2015 at 13:03:07 UTC by Miodrag Milanović
Merge branch 'master' of https://github.com/mamedev/mame
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000d.c amis2000op.inc
[src/mess/drivers]wildfire.c

r34789 Sunday 1st February, 2015 at 13:02:38 UTC by Miodrag Milanović
Added BGFX skeleton to SDL build as well (nw)
[src/osd/sdl]drawbgfx.c* osdsdl.h sdl.mak sdlmain.c video.c video.h window.c window.h
[src/osd/windows]drawbgfx.c

r34788 Sunday 1st February, 2015 at 10:20:38 UTC by Miodrag Milanović
Added BGFX as video output. For now rendering info shown only (nw)
[src/osd/windows]drawbgfx.c* video.c video.h window.c windows.mak winmain.c

r34787 Sunday 1st February, 2015 at 10:19:14 UTC by Miodrag Milanović
Reverted change (nw)
[3rdparty/bgfx/src]renderer_d3d11.cpp

r34786 Sunday 1st February, 2015 at 09:26:09 UTC by Miodrag Milanović
Added building of BGFX library (nw)
[/trunk]makefile
[src/lib]lib.mak

r34785 Sunday 1st February, 2015 at 09:16:25 UTC by Miodrag Milanović
Added GENie build system source to 3rdparty (nw)
[3rdparty/genie].gitignore* LICENSE* README.md* makefile* scripting-reference.md*
[3rdparty/genie/build/gmake.darwin]Makefile* genie.make*
[3rdparty/genie/build/gmake.linux]Makefile* genie.make*
[3rdparty/genie/build/gmake.windows]Makefile* genie.make*
[3rdparty/genie/scripts]embed.lua* genie.lua* release.lua*
[3rdparty/genie/src]_manifest.lua* _premake_main.lua*
[3rdparty/genie/src/actions/clean]_clean.lua*
[3rdparty/genie/src/actions/codeblocks]_codeblocks.lua* codeblocks_cbp.lua* codeblocks_workspace.lua*
[3rdparty/genie/src/actions/codelite]_codelite.lua* codelite_project.lua* codelite_workspace.lua*
[3rdparty/genie/src/actions/example]_example.lua* example_project.lua* example_solution.lua*
[3rdparty/genie/src/actions/make]_make.lua* make_cpp.lua* make_csharp.lua* make_solution.lua*
[3rdparty/genie/src/actions/vstudio]_vstudio.lua* vs2005_csproj.lua* vs2005_csproj_user.lua* vs2005_solution.lua* vs200x_vcproj.lua* vs200x_vcproj_user.lua* vs2010_vcxproj.lua* vs2010_vcxproj_filters.lua* vs2012.lua* vs2013.lua* vs2015.lua*
[3rdparty/genie/src/actions/xcode]_xcode.lua* xcode4_workspace.lua* xcode_common.lua* xcode_project.lua*
[3rdparty/genie/src/base]action.lua* api.lua* bake.lua* cmdline.lua* config.lua* globals.lua* help.lua* inspect.lua* io.lua* option.lua* os.lua* path.lua* premake.lua* project.lua* solution.lua* string.lua* table.lua* tree.lua* validate.lua*
[3rdparty/genie/src/host]os_chdir.c* os_copyfile.c* os_getcwd.c* os_getversion.c* os_is64bit.c* os_isdir.c* os_isfile.c* os_match.c* os_mkdir.c* os_pathsearch.c* os_rmdir.c* os_stat.c* os_uuid.c* path_isabsolute.c* premake.c* premake.h* premake_main.c* scripts.c* string_endswith.c* string_hash.c* version.h*
[3rdparty/genie/src/host/lua-5.2.3]Makefile* README*
[3rdparty/genie/src/host/lua-5.2.3/doc]contents.html* logo.gif* lua.1* lua.css* luac.1* manual.css* manual.html* osi-certified-72x60.png* readme.html*
[3rdparty/genie/src/host/lua-5.2.3/src]Makefile* lapi.c* lapi.h* lauxlib.c* lauxlib.h* lbaselib.c* lbitlib.c* lcode.c* lcode.h* lcorolib.c* lctype.c* lctype.h* ldblib.c* ldebug.c* ldebug.h* ldo.c* ldo.h* ldump.c* lfunc.c* lfunc.h* lgc.c* lgc.h* linit.c* liolib.c* llex.c* llex.h* llimits.h* lmathlib.c* lmem.c* lmem.h* loadlib.c* lobject.c* lobject.h* lopcodes.c* lopcodes.h* loslib.c* lparser.c* lparser.h* lstate.c* lstate.h* lstring.c* lstring.h* lstrlib.c* ltable.c* ltable.h* ltablib.c* ltm.c* ltm.h* lua.c* lua.h* lua.hpp* luac.c* luaconf.h* lualib.h* lundump.c* lundump.h* lvm.c* lvm.h* lzio.c* lzio.h*
[3rdparty/genie/src/tools]dotnet.lua* gcc.lua* msc.lua* ow.lua* snc.lua*
[3rdparty/genie/tests]pepperfish_profiler.lua* premake4.lua* stress* test* test.bat* test_dofile.lua* test_gmake_cpp.lua* test_gmake_cs.lua* test_keywords.lua* test_platforms.lua* test_premake.lua* test_project.lua* test_stress.lua* test_string.lua* test_targets.lua* testfx.lua*
[3rdparty/genie/tests/actions]test_clean.lua*
[3rdparty/genie/tests/actions/codeblocks]codeblocks_files.lua* environment_variables.lua* test_filters.lua*
[3rdparty/genie/tests/actions/codelite]codelite_files.lua*
[3rdparty/genie/tests/actions/make]test_make_escaping.lua* test_make_linking.lua* test_make_pch.lua* test_makesettings.lua* test_wiidev.lua*
[3rdparty/genie/tests/actions/vstudio]test_vs200x_vcproj.lua* test_vs200x_vcproj_linker.lua* test_vs2010_flags.lua* test_vs2010_project_kinds.lua* test_vs2010_vcxproj.lua*
[3rdparty/genie/tests/actions/vstudio/cs2002]test_files.lua*
[3rdparty/genie/tests/actions/vstudio/cs2005]projectelement.lua* projectsettings.lua* propertygroup.lua* test_files.lua*
[3rdparty/genie/tests/actions/vstudio/sln2005]dependencies.lua* header.lua* layout.lua* platforms.lua* projectplatforms.lua* projects.lua*
[3rdparty/genie/tests/actions/vstudio/vc200x]debugdir.lua* header.lua* test_files.lua* test_filters.lua* test_mfc.lua*
[3rdparty/genie/tests/actions/vstudio/vc2010]test_config_props.lua* test_debugdir.lua* test_files.lua* test_filters.lua* test_header.lua* test_link_settings.lua* test_links.lua* test_mfc.lua* test_output_props.lua* test_pch.lua* test_project_refs.lua*
[3rdparty/genie/tests/actions/xcode]test_file_references.lua* test_xcode4_project.lua* test_xcode4_workspace.lua* test_xcode_common.lua* test_xcode_dependencies.lua* test_xcode_project.lua*
[3rdparty/genie/tests/baking]test_merging.lua*
[3rdparty/genie/tests/base]test_action.lua* test_api.lua* test_baking.lua* test_config.lua* test_config_bug.lua* test_location.lua* test_os.lua* test_path.lua* test_premake_command.lua* test_table.lua* test_tree.lua*
[3rdparty/genie/tests/folder]ok.lua* ok.lua.2*
[3rdparty/genie/tests/project]test_eachfile.lua* test_vpaths.lua*
[3rdparty/genie/tests/tools]test_gcc.lua*

r34784 Sunday 1st February, 2015 at 09:15:09 UTC by Miodrag Milanović
Added dxsdk since lot of things are missing in mingw headers and libs (nw)
[3rdparty/dxsdk/Documentation/License Agreements]DirectX End User EULA.txt* DirectX SDK EULA.rtf* DirectX SDK EULA.txt* Roland-license.txt* directx redist.txt* libjpg-readme.txt* libpng-license.txt*
[3rdparty/dxsdk/Include]D2D1.h* D2D1Helper.h* D2DBaseTypes.h* D2Derr.h* D3D10.h* D3D10_1.h* D3D10_1shader.h* D3D10effect.h* D3D10shader.h* D3D11.h* D3D11SDKLayers.h* D3D11Shader.h* D3DCSX.h* D3DX10.h* D3DX10core.h* D3DX10math.h* D3DX10math.inl* D3DX10mesh.h* D3DX10tex.h* D3DX11.h* D3DX11async.h* D3DX11core.h* D3DX11tex.h* D3DX_DXGIFormatConvert.inl* D3Dcommon.h* D3Dcompiler.h* DWrite.h* DXGI.h* DXGIFormat.h* DXGIType.h* Dcommon.h* DxErr.h* PIXPlugin.h* X3DAudio.h* XAPO.h* XAPOBase.h* XAPOFX.h* XAudio2.h* XAudio2fx.h* XDSP.h* XInput.h* audiodefs.h* comdecl.h* d3d10misc.h* d3d10sdklayers.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dx10async.h* d3dx9.h* d3dx9anim.h* d3dx9core.h* d3dx9effect.h* d3dx9math.h* d3dx9math.inl* d3dx9mesh.h* d3dx9shader.h* d3dx9shape.h* d3dx9tex.h* d3dx9xof.h* dinput.h* dinputd.h* dsconf.h* dsetup.h* dsound.h* dxdiag.h* dxfile.h* dxsdkver.h* gameux.h* rmxfguid.h* rmxftmpl.h* rpcsal.h* xact3.h* xact3d3.h* xact3wb.h* xma2defs.h* xnamath.h* xnamathconvert.inl* xnamathmatrix.inl* xnamathmisc.inl* xnamathvector.inl*
[3rdparty/dxsdk/Lib/x64]D3DCSX.lib* D3DCSXd.lib* DxErr.lib* X3DAudio.lib* XAPOFX.lib* XInput.lib* d2d1.lib* d3d10.lib* d3d10_1.lib* d3d11.lib* d3d9.lib* d3dcompiler.lib* d3dx10.lib* d3dx10d.lib* d3dx11.lib* d3dx11d.lib* d3dx9.lib* d3dx9d.lib* d3dxof.lib* dinput8.lib* dsound.lib* dwrite.lib* dxgi.lib* dxguid.lib* xapobase.lib* xapobased.lib*
[3rdparty/dxsdk/Lib/x86]D3DCSX.lib* D3DCSXd.lib* DxErr.lib* X3DAudio.lib* XAPOFX.lib* XInput.lib* d2d1.lib* d3d10.lib* d3d10_1.lib* d3d11.lib* d3d9.lib* d3dcompiler.lib* d3dx10.lib* d3dx10d.lib* d3dx11.lib* d3dx11d.lib* d3dx9.lib* d3dx9d.lib* d3dxof.lib* dinput8.lib* dsetup.lib* dsound.lib* dwrite.lib* dxgi.lib* dxguid.lib* xapobase.lib* xapobased.lib*

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