| [3rdparty/bgfx] | .editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile* |
| [3rdparty/bgfx/3rdparty/edtaa3] | LICENSE.md* edtaa3func.cpp* edtaa3func.h* |
| [3rdparty/bgfx/3rdparty/fcpp] | .gitignore* COPYING* FPPBase.h* FPP_protos.h* README* cpp.h* cpp1.c* cpp2.c* cpp3.c* cpp4.c* cpp5.c* cpp6.c* cppadd.h* cppdef.h* fpp.exp* fpp.fd* fpp.h* fpp_pragmas.h* makefile* usecpp.c* |
| [3rdparty/bgfx/3rdparty/forsyth-too] | LICENSE.md* forsythtriangleorderoptimizer.cpp* forsythtriangleorderoptimizer.h* |
| [3rdparty/bgfx/3rdparty/freetype] | FTL.TXT* README.md* freetype.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer] | .gitattributes* .gitignore* .npmignore* CMakeLists.txt* Changelog.md* README.md* autogen.sh* binding.gyp* generateParsers.sh* license.txt* package.json* removeDeletedByUs.sh* target_defaults.gypi* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt] | Main.cpp* Makefile* Readme* SourceFiles* glslopt.bdgcfg* glslopt.sln* glslopt.vcproj* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool] | SourceFiles* glsloptlib.bdgcfg* glsloptlib.vcproj* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/include] | c99_compat.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/include/c99] | inttypes.h* stdbool.h* stdint.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010] | glsl_optimizer.sln* glsl_optimizer_lib.vcxproj* glsl_optimizer_lib.vcxproj.filters* glsl_optimizer_tests.vcxproj* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj] | project.pbxproj* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj] | project.pbxproj* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src] | glsl_optimizer_lib.gyp* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt] | SConscript* getopt.h* getopt_long.c* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl] | .gitignore* .npmignore* Makefile* README* SConscript* TODO* ast.h* ast_array_index.cpp* ast_expr.cpp* ast_function.cpp* ast_to_hir.cpp* ast_type.cpp* builtin_functions.cpp* builtin_type_macros.h* builtin_types.cpp* builtin_variables.cpp* glsl_lexer.cpp* glsl_lexer.ll* glsl_optimizer.cpp* glsl_optimizer.h* glsl_parser.cpp* glsl_parser.h* glsl_parser.yy* glsl_parser_extras.cpp* glsl_parser_extras.h* glsl_symbol_table.cpp* glsl_symbol_table.h* glsl_types.cpp* glsl_types.h* hir_field_selection.cpp* ir.cpp* ir.h* ir_basic_block.cpp* ir_basic_block.h* ir_builder.cpp* ir_builder.h* ir_clone.cpp* ir_constant_expression.cpp* ir_equals.cpp* ir_expression_flattening.cpp* ir_expression_flattening.h* ir_function.cpp* ir_function_can_inline.cpp* ir_function_detect_recursion.cpp* ir_function_inlining.h* ir_hierarchical_visitor.cpp* ir_hierarchical_visitor.h* ir_hv_accept.cpp* ir_import_prototypes.cpp* ir_optimization.h* ir_print_glsl_visitor.cpp* ir_print_glsl_visitor.h* ir_print_metal_visitor.cpp* ir_print_metal_visitor.h* ir_print_visitor.cpp* ir_print_visitor.h* ir_rvalue_visitor.cpp* ir_rvalue_visitor.h* ir_stats.cpp* ir_stats.h* ir_uniform.h* ir_unused_structs.cpp* ir_unused_structs.h* ir_validate.cpp* ir_variable_refcount.cpp* ir_variable_refcount.h* ir_visitor.h* link_atomics.cpp* link_functions.cpp* link_interface_blocks.cpp* link_uniform_block_active_visitor.cpp* link_uniform_block_active_visitor.h* link_uniform_blocks.cpp* link_uniform_initializers.cpp* link_uniforms.cpp* link_varyings.cpp* link_varyings.h* linker.cpp* linker.h* list.h* loop_analysis.cpp* loop_analysis.h* loop_controls.cpp* loop_unroll.cpp* lower_clip_distance.cpp* lower_discard.cpp* lower_discard_flow.cpp* lower_if_to_cond_assign.cpp* lower_instructions.cpp* lower_jumps.cpp* lower_mat_op_to_vec.cpp* lower_named_interface_blocks.cpp* lower_noise.cpp* lower_offset_array.cpp* lower_output_reads.cpp* lower_packed_varyings.cpp* lower_packing_builtins.cpp* lower_ubo_reference.cpp* lower_variable_index_to_cond_assign.cpp* lower_vec_index_to_cond_assign.cpp* lower_vec_index_to_swizzle.cpp* lower_vector.cpp* lower_vector_insert.cpp* lower_vertex_id.cpp* main.cpp* opt_algebraic.cpp* opt_array_splitting.cpp* opt_constant_folding.cpp* opt_constant_propagation.cpp* opt_constant_variable.cpp* opt_copy_propagation.cpp* opt_copy_propagation_elements.cpp* opt_cse.cpp* opt_dead_builtin_variables.cpp* opt_dead_builtin_varyings.cpp* opt_dead_code.cpp* opt_dead_code_local.cpp* opt_dead_functions.cpp* opt_flatten_nested_if_blocks.cpp* opt_flip_matrices.cpp* opt_function_inlining.cpp* opt_if_simplification.cpp* opt_minmax.cpp* opt_noop_swizzle.cpp* opt_rebalance_tree.cpp* opt_redundant_jumps.cpp* opt_structure_splitting.cpp* opt_swizzle_swizzle.cpp* opt_tree_grafting.cpp* opt_vector_splitting.cpp* opt_vectorize.cpp* program.h* s_expression.cpp* s_expression.h* standalone_scaffolding.cpp* standalone_scaffolding.h* strtod.c* strtod.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp] | .gitignore* .npmignore* README* glcpp-lex.c* glcpp-lex.l* glcpp-parse.c* glcpp-parse.h* glcpp-parse.y* glcpp.h* pp.c* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main] | .gitignore* compiler.h* config.h* context.h* core.h* dd.h* errors.h* glheader.h* glminimal.h* imports.c* imports.h* macros.h* mtypes.h* simple_list.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program] | .gitignore* hash_table.h* prog_hash_table.c* prog_instruction.h* prog_parameter.h* prog_statevars.h* symbol_table.c* symbol_table.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/node] | binding.cpp* compiler.cpp* compiler.h* shader.cpp* shader.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/util] | .gitignore* Makefile.sources* SConscript* hash_table.c* hash_table.h* macros.h* ralloc.c* ralloc.h* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/tests] | glsl_optimizer_tests.cpp* tests.gyp* tests.js* |
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zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twirt_Effect_Shader-in.txt* zun-Hidden_Twirt_Effect_Shader-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt* zun-MobileBumpSpec-inES.txt* zun-MobileBumpSpec-inES3.txt* zun-MobileBumpSpec-outES.txt* zun-MobileBumpSpec-outES3.txt* zun-MobileBumpSpec-outES3Metal.txt* zun-Nature_My_Soft_Occlusion_Leaves-in.txt* zun-Nature_My_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark1-in.txt* zun-Nature_Soft_Occlusion_Bark1-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves-in.txt* zun-Nature_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves2-in.txt* zun-Nature_Soft_Occlusion_Leaves2-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Nature_Vegetation_Two_Pass_unlit-in.txt* zun-Nature_Vegetation_Two_Pass_unlit-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Parallax_Specular-in.txt* zun-Parallax_Specular-out.txt* zun-Particles_Additive-in.txt* zun-Particles_Additive-out.txt* zun-Particles_Additive_(Soft)-in.txt* zun-Particles_Additive_(Soft)-out.txt* zun-Particles_Alpha_Blended_Premultiply-in.txt* zun-Particles_Alpha_Blended_Premultiply-out.txt* zun-Particles_Multiply-in.txt* zun-Particles_Multiply-out.txt* zun-Particles_Multiply_(Double)-in.txt* zun-Particles_Multiply_(Double)-out.txt* zun-Particles__Additive-Multiply-in.txt* zun-Particles__Additive-Multiply-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox-in.txt* zun-RenderFX_Skybox-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-SSAO24-in.txt* zun-SSAO24-inES3.txt* zun-SSAO24-out.txt* zun-SSAO24-outES3.txt* zun-SSAO24-outES3Metal.txt* zun-SSAO8-inES.txt* zun-SSAO8-outES.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Diffuse1-in.txt* zun-Self-Illumin_Bumped_Diffuse1-out.txt* zun-Self-Illumin_Bumped_Diffuse2-in.txt* zun-Self-Illumin_Bumped_Diffuse2-out.txt* zun-Self-Illumin_Bumped_Specular-in.txt* zun-Self-Illumin_Bumped_Specular-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse-in.txt* zun-Self-Illumin_Diffuse-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Diffuse1-in.txt* zun-Self-Illumin_Parallax_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse2-in.txt* zun-Self-Illumin_Parallax_Diffuse2-out.txt* zun-Self-Illumin_Parallax_Specular-in.txt* zun-Self-Illumin_Parallax_Specular-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular-in.txt* zun-Self-Illumin_Specular-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-Self-Illumin_Specular2-in.txt* zun-Self-Illumin_Specular2-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAdd-in.txt* zun-Surface_DecalAdd-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_DecalAddBump5-in.txt* zun-Surface_DecalAddBump5-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_FontShaderCull-in.txt* zun-Test_FontShaderCull-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-Tests_Blend_Many_Textures-in.txt* zun-Tests_Blend_Many_Textures-out.txt* zun-Tests_Fwd-Def-Vert-in.txt* zun-Tests_Fwd-Def-Vert-out.txt* zun-Tests_Fwd-Def-Vert1-in.txt* zun-Tests_Fwd-Def-Vert1-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Toon_Lighted-in.txt* zun-Toon_Lighted-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Cutout_Specular1-in.txt* zun-Transparent_Cutout_Specular1-out.txt* zun-Transparent_Cutout_Specular2-in.txt* zun-Transparent_Cutout_Specular2-out.txt* zun-Transparent_Diffuse-in.txt* zun-Transparent_Diffuse-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt* zun-currently_adapted-in.txt* zun-currently_adapted-out.txt* zunity-MotionBlur-TileMax-in.txt* zunity-MotionBlur-TileMax-out.txt* |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex] | MF-GodRays-inES.txt* MF-GodRays-inES3.txt* MF-GodRays-outES.txt* MF-GodRays-outES3.txt* MF-GodRays-outES3Metal.txt* bug-chained-assign-in.txt* bug-chained-assign-out.txt* bug-loops-for-while-in.txt* bug-loops-for-while-out.txt* bug-struct-uniform-in.txt* bug-struct-uniform-out.txt* bug-swizzle-lhs-cast-inES3.txt* bug-swizzle-lhs-cast-outES3.txt* bug-swizzle-lhs-cast-outES3Metal.txt* bug-varying-const-in.txt* bug-varying-const-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* estest1-in.txt* estest1-out.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* glsl140-integers-in.txt* glsl140-integers-out.txt* inputs-inES3.txt* inputs-outES3.txt* inputs-outES3Metal.txt* loops-for-in.txt* loops-for-out.txt* loops-for-withvec4-in.txt* loops-for-withvec4-inES3.txt* loops-for-withvec4-out.txt* loops-for-withvec4-outES3.txt* loops-for-withvec4-outES3Metal.txt* loops-forsimple-in.txt* loops-forsimple-out.txt* loops-forvarious-inES.txt* loops-forvarious-inES3.txt* loops-forvarious-outES.txt* loops-forvarious-outES3.txt* loops-forvarious-outES3Metal.txt* loops-forwithcalls-in.txt* loops-forwithcalls-out.txt* matrix-casts-inES3.txt* matrix-casts-outES3.txt* matrix-casts-outES3Metal.txt* opt-inline-varnames-in.txt* opt-inline-varnames-out.txt* opt-matrix-constr-in.txt* opt-matrix-constr-out.txt* opt-matrix-transpose-mul-inES.txt* opt-matrix-transpose-mul-inES3.txt* opt-matrix-transpose-mul-outES.txt* opt-matrix-transpose-mul-outES3.txt* opt-matrix-transpose-mul-outES3Metal.txt* opt-negsub-in.txt* opt-negsub-out.txt* opt-normalize-in.txt* opt-normalize-out.txt* opt-unroll-in.txt* opt-unroll-out.txt* opt-unusedvars-in.txt* opt-unusedvars-out.txt* swizzle-casts-inES3.txt* swizzle-casts-outES3.txt* swizzle-casts-outES3Metal.txt* swizzlemask-in.txt* swizzlemask-out.txt* types-in.txt* types-inES.txt* types-inES3.txt* types-out.txt* types-outES.txt* types-outES3.txt* types-outES3Metal.txt* uniforms-arrays-inES3.txt* uniforms-arrays-outES3.txt* uniforms-arrays-outES3Metal.txt* z-NichsHybridLight-in.txt* z-NichsHybridLight-out.txt* z-alphabumpspec-in.txt* z-alphabumpspec-out.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-inES3.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleaf-outES3.txt* z-treeleaf-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-out.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Particles_Blend-in.txt* zun-Particles_Blend-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-ShowDestAlpha-in.txt* zun-ShowDestAlpha-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAddBump-in.txt* zun-Surface_DecalAddBump-out.txt* zun-Surface_DecalAddBump1-in.txt* zun-Surface_DecalAddBump1-out.txt* zun-Surface_DecalAddBump2-in.txt* zun-Surface_DecalAddBump2-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt* |
| [3rdparty/bgfx/3rdparty/ib-compress] | README.md* indexbuffercompression.cpp* indexbuffercompression.h* indexbuffercompressionformat.h* indexbufferdecompression.cpp* indexbufferdecompression.h* indexcompressionconstants.h* readbitstream.h* writebitstream.h* |
| [3rdparty/bgfx/3rdparty/khronos/EGL] | egl.h* eglext.h* eglplatform.h* |
| [3rdparty/bgfx/3rdparty/khronos/GLES2] | gl2.h* gl2ext.h* gl2platform.h* |
| [3rdparty/bgfx/3rdparty/khronos/GLES3] | gl3.h* gl31.h* gl3ext.h* gl3platform.h* |
| [3rdparty/bgfx/3rdparty/khronos/KHR] | khrplatform.h* |
| [3rdparty/bgfx/3rdparty/khronos/gl] | GRemedyGLExtensions.h* glcorearb.h* glext.h* |
| [3rdparty/bgfx/3rdparty/khronos/glx] | glxext.h* |
| [3rdparty/bgfx/3rdparty/khronos/wgl] | wglext.h* |
| [3rdparty/bgfx/3rdparty/ocornut-imgui] | imconfig.h* imgui.cpp* imgui.h* stb_rect_pack.h* stb_textedit.h* stb_truetype.h* |
| [3rdparty/bgfx/3rdparty/renderdoc] | renderdoc_app.h* |
| [3rdparty/bgfx/3rdparty/sdf] | LICENSE.txt* sdf.h* |
| [3rdparty/bgfx/3rdparty/stb] | stb_image.c* stb_rect_pack.h* stb_textedit.h* stb_truetype.h* |
| [3rdparty/bgfx/examples] | makefile* |
| [3rdparty/bgfx/examples/00-helloworld] | helloworld.cpp* logo.h* screenshot.png* |
| [3rdparty/bgfx/examples/01-cubes] | cubes.cpp* fs_cubes.sc* makefile* screenshot.png* varying.def.sc* vs_cubes.sc* |
| [3rdparty/bgfx/examples/02-metaballs] | fs_metaballs.bin.h* fs_metaballs.sc* makefile* metaballs.cpp* screenshot.png* varying.def.sc* vs_metaballs.bin.h* vs_metaballs.sc* |
| [3rdparty/bgfx/examples/03-raymarch] | fs_raymarching.sc* iq_sdf.sh* makefile* raymarch.cpp* screenshot.png* varying.def.sc* vs_raymarching.sc* |
| [3rdparty/bgfx/examples/04-mesh] | fs_mesh.sc* makefile* mesh.cpp* screenshot.png* varying.def.sc* vs_mesh.sc* |
| [3rdparty/bgfx/examples/05-instancing] | fs_instancing.sc* instancing.cpp* makefile* screenshot.png* varying.def.sc* vs_instancing.sc* |
| [3rdparty/bgfx/examples/06-bump] | bump.cpp* fieldstone-n.tga* fieldstone-rgba.tga* fs_bump.sc* makefile* screenshot.png* varying.def.sc* vs_bump.sc* vs_bump_instanced.sc* |
| [3rdparty/bgfx/examples/07-callback] | callback.cpp* fs_callback.sc* makefile* varying.def.sc* vs_callback.sc* |
| [3rdparty/bgfx/examples/08-update] | fs_update.sc* fs_update_cmp.sc* makefile* texture_compression.png* update.cpp* varying.def.sc* vs_update.sc* |
| [3rdparty/bgfx/examples/09-hdr] | common.sh* fs_hdr_blur.sc* fs_hdr_bright.sc* fs_hdr_lum.sc* fs_hdr_lumavg.sc* fs_hdr_mesh.sc* fs_hdr_skybox.sc* fs_hdr_tonemap.sc* hdr.cpp* makefile* screenshot.png* varying.def.sc* vs_hdr_blur.sc* vs_hdr_bright.sc* vs_hdr_lum.sc* vs_hdr_lumavg.sc* vs_hdr_mesh.sc* vs_hdr_skybox.sc* vs_hdr_tonemap.sc* |
| [3rdparty/bgfx/examples/10-font] | font.cpp* screenshot.png* |
| [3rdparty/bgfx/examples/11-fontsdf] | fontsdf.cpp* screenshot.png* |
| [3rdparty/bgfx/examples/12-lod] | fs_tree.sc* lod.cpp* makefile* screenshot.png* varying.def.sc* vs_tree.sc* |
| [3rdparty/bgfx/examples/13-stencil] | figure-rgba.tga* flare.tga* fs_stencil_color_black.sc* fs_stencil_color_lightning.sc* fs_stencil_color_texture.sc* fs_stencil_texture.sc* fs_stencil_texture_lightning.sc* makefile* screenshot.png* stencil.cpp* varying.def.sc* vs_stencil_color.sc* vs_stencil_color_lightning.sc* vs_stencil_color_texture.sc* vs_stencil_texture.sc* vs_stencil_texture_lightning.sc* |
| [3rdparty/bgfx/examples/14-shadowvolumes] | figure-rgba.tga* flare.tga* fs_shadowvolume_color_lightning.sc* fs_shadowvolume_color_texture.sc* fs_shadowvolume_svbackblank.sc* fs_shadowvolume_svbackcolor.sc* fs_shadowvolume_svbacktex1.sc* fs_shadowvolume_svbacktex2.sc* fs_shadowvolume_svfrontblank.sc* fs_shadowvolume_svfrontcolor.sc* fs_shadowvolume_svfronttex1.sc* fs_shadowvolume_svfronttex2.sc* fs_shadowvolume_svside.sc* fs_shadowvolume_svsideblank.sc* fs_shadowvolume_svsidecolor.sc* fs_shadowvolume_svsidetex.sc* fs_shadowvolume_texture.sc* fs_shadowvolume_texture_lightning.sc* makefile* screenshot.png* shadowvolumes.cpp* varying.def.sc* vs_shadowvolume_color_lightning.sc* vs_shadowvolume_color_texture.sc* vs_shadowvolume_svback.sc* vs_shadowvolume_svfront.sc* vs_shadowvolume_svside.sc* vs_shadowvolume_texture.sc* vs_shadowvolume_texture_lightning.sc* |
| [3rdparty/bgfx/examples/15-shadowmaps-simple] | fs_sms_mesh.sc* fs_sms_mesh_pd.sc* fs_sms_shadow.sc* fs_sms_shadow.sh* fs_sms_shadow_pd.sc* makefile* screenshot.png* shadowmaps_simple.cpp* varying.def.sc* vs_sms_mesh.sc* vs_sms_shadow.sc* vs_sms_shadow_pd.sc* |
| [3rdparty/bgfx/examples/16-shadowmaps] | common.sh* fs_shadowmaps_color_black.sc* fs_shadowmaps_color_lightning.sh* fs_shadowmaps_color_lightning_esm.sc* fs_shadowmaps_color_lightning_esm_csm.sc* fs_shadowmaps_color_lightning_esm_linear.sc* fs_shadowmaps_color_lightning_esm_linear_csm.sc* fs_shadowmaps_color_lightning_esm_linear_omni.sc* fs_shadowmaps_color_lightning_esm_omni.sc* fs_shadowmaps_color_lightning_hard.sc* fs_shadowmaps_color_lightning_hard_csm.sc* fs_shadowmaps_color_lightning_hard_linear.sc* fs_shadowmaps_color_lightning_hard_linear_csm.sc* fs_shadowmaps_color_lightning_hard_linear_omni.sc* fs_shadowmaps_color_lightning_hard_omni.sc* fs_shadowmaps_color_lightning_main.sh* fs_shadowmaps_color_lightning_pcf.sc* fs_shadowmaps_color_lightning_pcf_csm.sc* fs_shadowmaps_color_lightning_pcf_linear.sc* fs_shadowmaps_color_lightning_pcf_linear_csm.sc* fs_shadowmaps_color_lightning_pcf_linear_omni.sc* fs_shadowmaps_color_lightning_pcf_omni.sc* fs_shadowmaps_color_lightning_vsm.sc* fs_shadowmaps_color_lightning_vsm_csm.sc* fs_shadowmaps_color_lightning_vsm_linear.sc* fs_shadowmaps_color_lightning_vsm_linear_csm.sc* fs_shadowmaps_color_lightning_vsm_linear_omni.sc* fs_shadowmaps_color_lightning_vsm_omni.sc* fs_shadowmaps_color_texture.sc* fs_shadowmaps_hblur.sc* fs_shadowmaps_hblur_vsm.sc* fs_shadowmaps_packdepth.sc* fs_shadowmaps_packdepth_linear.sc* fs_shadowmaps_packdepth_vsm.sc* fs_shadowmaps_packdepth_vsm_linear.sc* fs_shadowmaps_texture.sc* fs_shadowmaps_unpackdepth.sc* fs_shadowmaps_unpackdepth_vsm.sc* fs_shadowmaps_vblur.sc* fs_shadowmaps_vblur_vsm.sc* makefile* screenshot.png* shadowmaps.cpp* varying.def.sc* vs_shadowmaps_color.sc* vs_shadowmaps_color_lightning.sc* vs_shadowmaps_color_lightning_csm.sc* vs_shadowmaps_color_lightning_linear.sc* vs_shadowmaps_color_lightning_linear_csm.sc* vs_shadowmaps_color_lightning_linear_omni.sc* vs_shadowmaps_color_lightning_omni.sc* vs_shadowmaps_color_texture.sc* vs_shadowmaps_depth.sc* vs_shadowmaps_hblur.sc* vs_shadowmaps_packdepth.sc* vs_shadowmaps_packdepth_linear.sc* vs_shadowmaps_texture.sc* vs_shadowmaps_texture_lightning.sc* vs_shadowmaps_unpackdepth.sc* vs_shadowmaps_vblur.sc* |
| [3rdparty/bgfx/examples/17-drawstress] | drawstress.cpp* fs_drawstress.bin.h* fs_drawstress.sc* makefile* varying.def.sc* vs_drawstress.bin.h* vs_drawstress.sc* |
| [3rdparty/bgfx/examples/18-ibl] | fs_ibl_mesh.sc* fs_ibl_skybox.sc* ibl.cpp* makefile* screenshot.png* varying.def.sc* vs_ibl_mesh.sc* vs_ibl_skybox.sc* |
| [3rdparty/bgfx/examples/19-oit] | fs_oit.sc* fs_oit_wb.sc* fs_oit_wb_blit.sc* fs_oit_wb_separate.sc* fs_oit_wb_separate_blit.sc* makefile* oit.cpp* screenshot.png* varying.def.sc* vs_oit.sc* vs_oit_blit.sc* |
| [3rdparty/bgfx/examples/20-nanovg] | blendish.h* nanovg.cpp* screenshot.png* |
| [3rdparty/bgfx/examples/21-deferred] | deferred.cpp* fs_deferred_combine.sc* fs_deferred_debug.sc* fs_deferred_debug_line.sc* fs_deferred_geom.sc* fs_deferred_light.sc* makefile* screenshot.png* varying.def.sc* vs_deferred_combine.sc* vs_deferred_debug.sc* vs_deferred_debug_line.sc* vs_deferred_geom.sc* vs_deferred_light.sc* |
| [3rdparty/bgfx/examples/22-windows] | windows.cpp* |
| [3rdparty/bgfx/examples/23-vectordisplay] | fs_vectordisplay_blit.sc* fs_vectordisplay_blur.sc* fs_vectordisplay_fb.sc* main.cpp* makefile* screenshot.png* varying.def.sc* vectordisplay.cpp* vectordisplay.h* vs_vectordisplay_fb.sc* |
| [3rdparty/bgfx/examples/24-nbody] | cs_init_instances.sc* cs_update_instances.sc* fs_particle.sc* makefile* nbody.cpp* screenshot.png* uniforms.sh* varying.def.sc* vs_particle.sc* |
| [3rdparty/bgfx/examples/assets/meshes] | bunny.obj* bunny_decimated.obj* bunny_patched.obj* column.obj* cube.obj* hollowcube.obj* makefile* platform.obj* tree.obj* tree1b_lod0_1.obj* tree1b_lod0_2.obj* tree1b_lod1_1.obj* tree1b_lod1_2.obj* tree1b_lod2_1.obj* tree1b_lod2_2.obj* |
| [3rdparty/bgfx/examples/common] | aviwriter.h* bgfx_utils.cpp* bgfx_utils.h* bounds.cpp* bounds.h* camera.cpp* camera.h* common.h* common.sh* cube_atlas.cpp* cube_atlas.h* packrect.h* shaderlib.sh* |
| [3rdparty/bgfx/examples/common/entry] | cmd.cpp* cmd.h* dbg.cpp* dbg.h* entry.cpp* entry.h* entry_android.cpp* entry_asmjs.cpp* entry_ios.mm* entry_nacl.cpp* entry_osx.mm* entry_p.h* entry_qnx.cpp* entry_sdl.cpp* entry_windows.cpp* entry_winrt.cpp* entry_x11.cpp* input.cpp* input.h* |
| [3rdparty/bgfx/examples/common/font] | font_manager.cpp* font_manager.h* fs_font_basic.bin.h* fs_font_basic.sc* fs_font_distance_field.bin.h* fs_font_distance_field.sc* fs_font_distance_field_subpixel.bin.h* fs_font_distance_field_subpixel.sc* makefile* text_buffer_manager.cpp* text_buffer_manager.h* text_metrics.cpp* text_metrics.h* utf8.cpp* utf8.h* varying.def.sc* vs_font_basic.bin.h* vs_font_basic.sc* vs_font_distance_field.bin.h* vs_font_distance_field.sc* vs_font_distance_field_subpixel.bin.h* vs_font_distance_field_subpixel.sc* |
| [3rdparty/bgfx/examples/common/imgui] | droidsans.ttf.h* fs_imgui_color.bin.h* fs_imgui_color.sc* fs_imgui_cubemap.bin.h* fs_imgui_cubemap.sc* fs_imgui_image.bin.h* fs_imgui_image.sc* fs_imgui_image_swizz.bin.h* fs_imgui_image_swizz.sc* fs_imgui_texture.bin.h* fs_imgui_texture.sc* fs_ocornut_imgui.bin.h* fs_ocornut_imgui.sc* imgui.cpp* imgui.h* makefile* ocornut_imgui.cpp* ocornut_imgui.h* varying.def.sc* vs_imgui_color.bin.h* vs_imgui_color.sc* vs_imgui_cubemap.bin.h* vs_imgui_cubemap.sc* vs_imgui_image.bin.h* vs_imgui_image.sc* vs_imgui_texture.bin.h* vs_imgui_texture.sc* vs_ocornut_imgui.bin.h* vs_ocornut_imgui.sc* |
| [3rdparty/bgfx/examples/common/nanovg] | fontstash.h* fs_nanovg_fill.bin.h* fs_nanovg_fill.sc* makefile* nanovg.cpp* nanovg.h* nanovg_bgfx.cpp* varying.def.sc* vs_nanovg_fill.bin.h* vs_nanovg_fill.sc* |
| [3rdparty/bgfx/examples/runtime] | .gitignore* gamecontrollerdb.txt* iOS-Info.plist* |
| [3rdparty/bgfx/examples/runtime/font] | bleeding_cowboys.ttf* chp-fire.ttf* droidsans.ttf* entypo.ttf* five_minutes.otf* fontawesome-webfont.ttf* mias_scribblings.ttf* roboto-bold.ttf* roboto-regular.ttf* ruritania.ttf* signika-regular.ttf* special_elite.ttf* visitor1.ttf* |
| [3rdparty/bgfx/examples/runtime/images] | blender_icons16.png* image1.jpg* image10.jpg* image11.jpg* image12.jpg* image2.jpg* image3.jpg* image4.jpg* image5.jpg* image6.jpg* image7.jpg* image8.jpg* image9.jpg* |
| [3rdparty/bgfx/examples/runtime/meshes] | bunny.bin* bunny_decimated.bin* bunny_patched.bin* column.bin* cube.bin* hollowcube.bin* platform.bin* tree.bin* tree1b_lod0_1.bin* tree1b_lod0_2.bin* tree1b_lod1_1.bin* tree1b_lod1_2.bin* tree1b_lod2_1.bin* tree1b_lod2_2.bin* tricube.bin* |
| [3rdparty/bgfx/examples/runtime/shaders/dx11] | cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin* |
| [3rdparty/bgfx/examples/runtime/shaders/dx9] | fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin* |
| [3rdparty/bgfx/examples/runtime/shaders/gles] | cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin* |
| [3rdparty/bgfx/examples/runtime/shaders/glsl] | cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_pfc.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_depth.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin* |
| [3rdparty/bgfx/examples/runtime/temp] | .gitignore* |
| [3rdparty/bgfx/examples/runtime/text] | sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt* |
| [3rdparty/bgfx/examples/runtime/textures] | bark1.dds* ennis_irr.dds* ennis_lod.dds* fieldstone-n.dds* fieldstone-rgba.dds* figure-rgba.dds* flare.dds* grace_irr.dds* grace_lod.dds* leafs1.dds* pisa_irr.dds* pisa_lod.dds* texture_compression_bc1.dds* texture_compression_bc2.dds* texture_compression_bc3.dds* texture_compression_etc1.ktx* texture_compression_etc2.ktx* texture_compression_ptc12.pvr* texture_compression_ptc14.pvr* texture_compression_ptc22.pvr* texture_compression_ptc24.pvr* uffizi.dds* uffizi_irr.dds* uffizi_lod.dds* wells_irr.dds* wells_lod.dds* |
| [3rdparty/bgfx/include] | bgfx.c99.h* bgfx.h* bgfxdefines.h* bgfxplatform.c99.h* bgfxplatform.h* |
| [3rdparty/bgfx/scripts] | bgfx.doxygen* bgfx.lua* example-common.lua* genie.lua* geometryc.lua* makedisttex.lua* shader-embeded.mk* shader.mk* shaderc.lua* texturec.lua* tools.mk* |
| [3rdparty/bgfx/src] | bgfx.cpp* bgfx_compute.sh* bgfx_p.h* bgfx_shader.sh* charset.h* config.h* fs_clear0.bin.h* fs_clear0.sc* fs_clear1.bin.h* fs_clear1.sc* fs_clear2.bin.h* fs_clear2.sc* fs_clear3.bin.h* fs_clear3.sc* fs_clear4.bin.h* fs_clear4.sc* fs_clear5.bin.h* fs_clear5.sc* fs_clear6.bin.h* fs_clear6.sc* fs_clear7.bin.h* fs_clear7.sc* fs_debugfont.bin.h* fs_debugfont.sc* glcontext_eagl.h* glcontext_eagl.mm* glcontext_egl.cpp* glcontext_egl.h* glcontext_glx.cpp* glcontext_glx.h* glcontext_nsgl.h* glcontext_nsgl.mm* glcontext_ppapi.cpp* glcontext_ppapi.h* glcontext_wgl.cpp* glcontext_wgl.h* glimports.h* image.cpp* image.h* makefile* ovr.cpp* ovr.h* renderdoc.cpp* renderdoc.h* renderer.h* renderer_d3d.h* renderer_d3d11.cpp* renderer_d3d11.h* renderer_d3d12.cpp* renderer_d3d9.cpp* renderer_d3d9.h* renderer_gl.cpp* renderer_gl.h* renderer_null.cpp* varying.def.sc* vertexdecl.cpp* vertexdecl.h* vs_clear.bin.h* vs_clear.sc* vs_debugfont.bin.h* vs_debugfont.sc* |
| [3rdparty/bgfx/tools] | makedisttex.cpp* |
| [3rdparty/bgfx/tools/bin/darwin] | .gitignore* |
| [3rdparty/bgfx/tools/bin/linux] | .gitignore* |
| [3rdparty/bgfx/tools/bin/windows] | .gitignore* |
| [3rdparty/bgfx/tools/geometryc] | geometryc.cpp* |
| [3rdparty/bgfx/tools/shaderc] | shaderc.cpp* shaderc.h* shaderc_dx11.cpp* shaderc_dx9.cpp* shaderc_glsl.cpp* |
| [3rdparty/bgfx/tools/texturec] | texturec.cpp* |
| [3rdparty/bx] | .editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile* |
| [3rdparty/bx/3rdparty] | UnitTest++* |
| [3rdparty/bx/3rdparty/CL] | cl.h* cl_d3d10.h* cl_d3d11.h* cl_dx9_media_sharing.h* cl_egl.h* cl_ext.h* cl_gl.h* cl_gl_ext.h* cl_platform.h* opencl.h* |
| [3rdparty/bx/3rdparty/UnitTest++] | COPYING* README* docs* src* |
| [3rdparty/bx/3rdparty/UnitTest++/docs] | UnitTest++.html* |
| [3rdparty/bx/3rdparty/UnitTest++/src] | AssertException.cpp* AssertException.h* CheckMacros.h* Checks.cpp* Checks.h* Config.h* CurrentTest.cpp* CurrentTest.h* DeferredTestReporter.cpp* DeferredTestReporter.h* DeferredTestResult.cpp* DeferredTestResult.h* ExecuteTest.h* MemoryOutStream.cpp* MemoryOutStream.h* Posix* ReportAssert.cpp* ReportAssert.h* Test.cpp* Test.h* TestDetails.cpp* TestDetails.h* TestList.cpp* TestList.h* TestMacros.h* TestReporter.cpp* TestReporter.h* TestReporterStdout.cpp* TestReporterStdout.h* TestResults.cpp* TestResults.h* TestRunner.cpp* TestRunner.h* TestSuite.h* TimeConstraint.cpp* TimeConstraint.h* TimeHelpers.h* UnitTest++.h* Win32* XmlTestReporter.cpp* XmlTestReporter.h* tests* |
| [3rdparty/bx/3rdparty/UnitTest++/src/Posix] | SignalTranslator.cpp* SignalTranslator.h* TimeHelpers.cpp* TimeHelpers.h* |
| [3rdparty/bx/3rdparty/UnitTest++/src/Win32] | TimeHelpers.cpp* TimeHelpers.h* |
| [3rdparty/bx/3rdparty/UnitTest++/src/tests] | Main.cpp* RecordingReporter.h* ScopedCurrentTest.h* TestAssertHandler.cpp* TestCheckMacros.cpp* TestChecks.cpp* TestCurrentTest.cpp* TestDeferredTestReporter.cpp* TestMemoryOutStream.cpp* TestTest.cpp* TestTestList.cpp* TestTestMacros.cpp* TestTestResults.cpp* TestTestRunner.cpp* TestTestSuite.cpp* TestTimeConstraint.cpp* TestTimeConstraintMacro.cpp* TestUnitTest++.cpp* TestXmlTestReporter.cpp* |
| [3rdparty/bx/include/bx] | allocator.h* blockalloc.h* bx.h* cl.h* commandline.h* config.h* cpu.h* debug.h* endian.h* float4_langext.h* float4_neon.h* float4_ni.h* float4_ref.h* float4_sse.h* float4_swizzle.inl* float4_t.h* float4x4_t.h* foreach.h* fpumath.h* handlealloc.h* hash.h* macros.h* maputil.h* mpscqueue.h* mutex.h* os.h* platform.h* radixsort.h* readerwriter.h* ringbuffer.h* rng.h* sem.h* spscqueue.h* string.h* thread.h* timer.h* tokenizecmd.h* uint32_t.h* |
| [3rdparty/bx/include/compat/freebsd] | alloca.h* malloc.h* |
| [3rdparty/bx/include/compat/ios] | malloc.h* |
| [3rdparty/bx/include/compat/mingw] | alloca.h* dxsdk.patch* sal.h* specstrings_strict.h* specstrings_undef.h* |
| [3rdparty/bx/include/compat/msvc] | alloca.h* inttypes.h* stdbool.h* |
| [3rdparty/bx/include/compat/msvc/pre1600] | stdint.h* |
| [3rdparty/bx/include/compat/nacl] | memory.h* |
| [3rdparty/bx/include/compat/osx] | malloc.h* |
| [3rdparty/bx/include/tinystl] | LICENSE* allocator.h* buffer.h* hash.h* hash_base.h* new.h* stddef.h* string.h* traits.h* unordered_map.h* unordered_set.h* vector.h* |
| [3rdparty/bx/scripts] | bin2c.lua* bx.lua* genie.lua* toolchain.lua* uncrustify.cfg* unittest++.lua* |
| [3rdparty/bx/tests] | dbg.cpp* dbg.h* float4_t.cpp* fpumath.cpp* macros.cpp* main.cpp* test.h* thread.cpp* tokenizecmd.cpp* unordered_map_nonpod.cpp* vector_complex.cpp* vector_header.cpp* vector_nodefault.cpp* vector_primitive.cpp* vector_shrinktofit.cpp* |
| [3rdparty/bx/tools/bin/darwin] | genie* |
| [3rdparty/bx/tools/bin/linux] | genie* |
| [3rdparty/bx/tools/bin/windows] | genie.exe* |
| [3rdparty/bx/tools/bin2c] | bin2c.cpp* |
| [src/emu/cpu/amis2000] | amis2000.c amis2000.h amis2000d.c amis2000op.inc |
| [src/mess/drivers] | wildfire.c |