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r34783 Sunday 1st February, 2015 at 09:14:17 UTC by Miodrag Milanović
Added BGFX latest code to 3rdparty (nw)
[3rdparty/bgfx].editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile*
[3rdparty/bgfx/3rdparty/edtaa3]LICENSE.md* edtaa3func.cpp* edtaa3func.h*
[3rdparty/bgfx/3rdparty/fcpp].gitignore* COPYING* FPPBase.h* FPP_protos.h* README* cpp.h* cpp1.c* cpp2.c* cpp3.c* cpp4.c* cpp5.c* cpp6.c* cppadd.h* cppdef.h* fpp.exp* fpp.fd* fpp.h* fpp_pragmas.h* makefile* usecpp.c*
[3rdparty/bgfx/3rdparty/forsyth-too]LICENSE.md* forsythtriangleorderoptimizer.cpp* forsythtriangleorderoptimizer.h*
[3rdparty/bgfx/3rdparty/freetype]FTL.TXT* README.md* freetype.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes* .gitignore* .npmignore* CMakeLists.txt* Changelog.md* README.md* autogen.sh* binding.gyp* generateParsers.sh* license.txt* package.json* removeDeletedByUs.sh* target_defaults.gypi*
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp* Makefile* Readme* SourceFiles* glslopt.bdgcfg* glslopt.sln* glslopt.vcproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles* glsloptlib.bdgcfg* glsloptlib.vcproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/include]c99_compat.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/include/c99]inttypes.h* stdbool.h* stdint.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln* glsl_optimizer_lib.vcxproj* glsl_optimizer_lib.vcxproj.filters* glsl_optimizer_tests.vcxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src]glsl_optimizer_lib.gyp*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript* getopt.h* getopt_long.c*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore* .npmignore* Makefile* README* SConscript* TODO* ast.h* ast_array_index.cpp* ast_expr.cpp* ast_function.cpp* ast_to_hir.cpp* ast_type.cpp* builtin_functions.cpp* builtin_type_macros.h* builtin_types.cpp* builtin_variables.cpp* glsl_lexer.cpp* glsl_lexer.ll* glsl_optimizer.cpp* glsl_optimizer.h* glsl_parser.cpp* glsl_parser.h* glsl_parser.yy* glsl_parser_extras.cpp* glsl_parser_extras.h* glsl_symbol_table.cpp* glsl_symbol_table.h* glsl_types.cpp* glsl_types.h* hir_field_selection.cpp* ir.cpp* ir.h* ir_basic_block.cpp* ir_basic_block.h* ir_builder.cpp* ir_builder.h* ir_clone.cpp* ir_constant_expression.cpp* ir_equals.cpp* ir_expression_flattening.cpp* ir_expression_flattening.h* ir_function.cpp* ir_function_can_inline.cpp* ir_function_detect_recursion.cpp* ir_function_inlining.h* ir_hierarchical_visitor.cpp* ir_hierarchical_visitor.h* ir_hv_accept.cpp* ir_import_prototypes.cpp* ir_optimization.h* ir_print_glsl_visitor.cpp* ir_print_glsl_visitor.h* ir_print_metal_visitor.cpp* ir_print_metal_visitor.h* ir_print_visitor.cpp* ir_print_visitor.h* ir_rvalue_visitor.cpp* ir_rvalue_visitor.h* ir_stats.cpp* ir_stats.h* ir_uniform.h* ir_unused_structs.cpp* ir_unused_structs.h* ir_validate.cpp* ir_variable_refcount.cpp* ir_variable_refcount.h* ir_visitor.h* link_atomics.cpp* link_functions.cpp* link_interface_blocks.cpp* link_uniform_block_active_visitor.cpp* link_uniform_block_active_visitor.h* link_uniform_blocks.cpp* link_uniform_initializers.cpp* link_uniforms.cpp* link_varyings.cpp* link_varyings.h* linker.cpp* linker.h* list.h* loop_analysis.cpp* loop_analysis.h* loop_controls.cpp* loop_unroll.cpp* lower_clip_distance.cpp* lower_discard.cpp* lower_discard_flow.cpp* lower_if_to_cond_assign.cpp* lower_instructions.cpp* lower_jumps.cpp* lower_mat_op_to_vec.cpp* lower_named_interface_blocks.cpp* lower_noise.cpp* lower_offset_array.cpp* lower_output_reads.cpp* lower_packed_varyings.cpp* lower_packing_builtins.cpp* lower_ubo_reference.cpp* lower_variable_index_to_cond_assign.cpp* lower_vec_index_to_cond_assign.cpp* lower_vec_index_to_swizzle.cpp* lower_vector.cpp* lower_vector_insert.cpp* lower_vertex_id.cpp* main.cpp* opt_algebraic.cpp* opt_array_splitting.cpp* opt_constant_folding.cpp* opt_constant_propagation.cpp* opt_constant_variable.cpp* opt_copy_propagation.cpp* opt_copy_propagation_elements.cpp* opt_cse.cpp* opt_dead_builtin_variables.cpp* opt_dead_builtin_varyings.cpp* opt_dead_code.cpp* opt_dead_code_local.cpp* opt_dead_functions.cpp* opt_flatten_nested_if_blocks.cpp* opt_flip_matrices.cpp* opt_function_inlining.cpp* opt_if_simplification.cpp* opt_minmax.cpp* opt_noop_swizzle.cpp* opt_rebalance_tree.cpp* opt_redundant_jumps.cpp* opt_structure_splitting.cpp* opt_swizzle_swizzle.cpp* opt_tree_grafting.cpp* opt_vector_splitting.cpp* opt_vectorize.cpp* program.h* s_expression.cpp* s_expression.h* standalone_scaffolding.cpp* standalone_scaffolding.h* strtod.c* strtod.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore* .npmignore* README* glcpp-lex.c* glcpp-lex.l* glcpp-parse.c* glcpp-parse.h* glcpp-parse.y* glcpp.h* pp.c*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore* compiler.h* config.h* context.h* core.h* dd.h* errors.h* glheader.h* glminimal.h* imports.c* imports.h* macros.h* mtypes.h* simple_list.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore* hash_table.h* prog_hash_table.c* prog_instruction.h* prog_parameter.h* prog_statevars.h* symbol_table.c* symbol_table.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/node]binding.cpp* compiler.cpp* compiler.h* shader.cpp* shader.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore* Makefile.sources* SConscript* hash_table.c* hash_table.h* macros.h* ralloc.c* ralloc.h*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests]glsl_optimizer_tests.cpp* tests.gyp* tests.js*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt* array-const-inES.txt* array-const-inES3.txt* array-const-out.txt* array-const-outES.txt* array-const-outES3.txt* array-const-outES3Metal.txt* array-constconst-in.txt* array-constconst-inES.txt* array-constconst-inES3.txt* array-constconst-out.txt* array-constconst-outES.txt* array-constconst-outES3.txt* array-constconst-outES3Metal.txt* ast-in.txt* ast-inES3.txt* ast-out.txt* ast-outES3.txt* ast-outES3Metal.txt* basic-in.txt* basic-inES.txt* basic-out.txt* basic-outES.txt* bug-const-variable-in.txt* bug-const-variable-out.txt* bug-global-init-in.txt* bug-global-init-out.txt* bug-inline-names-in.txt* bug-inline-names-out.txt* bug-loop-null-from-in.txt* bug-loop-null-from-out.txt* bug-loop-share-index-in.txt* bug-loop-share-index-out.txt* bug-op-parens-in.txt* bug-op-parens-out.txt* bug-vectorize-tex-in.txt* bug-vectorize-tex-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* derivatives-in.txt* derivatives-inES.txt* derivatives-out.txt* derivatives-outES.txt* estest1-in.txt* estest1-out.txt* fragdepth-in.txt* fragdepth-inES.txt* fragdepth-inES3.txt* fragdepth-out.txt* fragdepth-outES.txt* fragdepth-outES3.txt* fragdepth-outES3Metal.txt* framebuffer_fetch-inES.txt* framebuffer_fetch-inES3.txt* framebuffer_fetch-outES.txt* framebuffer_fetch-outES3.txt* framebuffer_fetch-outES3Metal.txt* glsl120-basic-in.txt* glsl120-basic-inES3.txt* glsl120-basic-out.txt* glsl120-basic-outES3.txt* glsl120-basic-outES3Metal.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* in-struct-ret-vals-in.txt* in-struct-ret-vals-inES.txt* in-struct-ret-vals-out.txt* in-struct-ret-vals-outES.txt* in-vals-ret-vals-inES.txt* in-vals-ret-vals-outES.txt* intrinsics-in.txt* intrinsics-inES.txt* intrinsics-inES3.txt* intrinsics-out.txt* intrinsics-outES.txt* intrinsics-outES3.txt* intrinsics-outES3Metal.txt* loop-for-inES.txt* loop-for-inES3.txt* loop-for-outES.txt* loop-for-outES3.txt* loop-for-outES3Metal.txt* loop-forafterdiscard-inES.txt* loop-forafterdiscard-inES3.txt* loop-forafterdiscard-outES.txt* loop-forafterdiscard-outES3.txt* loop-forafterdiscard-outES3Metal.txt* loop-forarounddiscard-inES.txt* loop-forarounddiscard-outES.txt* loop-fornounroll-inES.txt* loop-fornounroll-outES.txt* loop-forunbounded-inES.txt* loop-forunbounded-outES.txt* loop-forvariants-in.txt* loop-forvariants-out.txt* mrt-in.txt* mrt-inES.txt* mrt-inES3.txt* mrt-mixed-array-inES3.txt* mrt-mixed-array-outES3.txt* mrt-mixed-array-outES3Metal.txt* mrt-out.txt* mrt-outES.txt* mrt-outES3.txt* mrt-outES3Metal.txt* mrt-unused-inES3.txt* mrt-unused-outES3.txt* mrt-unused-outES3Metal.txt* nested-inlining-in.txt* nested-inlining-out.txt* opt-copyprop-struct-in.txt* opt-copyprop-struct-out.txt* opt-copypropelems-swizzle-in.txt* opt-copypropelems-swizzle-out.txt* opt-dead-texloads-in.txt* opt-dead-texloads-out.txt* opt-dead-texloadstreeshadow-inES3.txt* opt-dead-texloadstreeshadow-outES3.txt* opt-dead-texloadstreeshadow-outES3Metal.txt* opt-deadcode-in.txt* opt-deadcode-out.txt* opt-deadcodestruct-in.txt* opt-deadcodestruct-out.txt* opt-grafting-precision-inES.txt* opt-grafting-precision-inES3.txt* opt-grafting-precision-outES.txt* opt-grafting-precision-outES3.txt* opt-grafting-precision-outES3Metal.txt* opt-ifs-in.txt* opt-ifs-out.txt* opt-inline-inoutstruct-in.txt* opt-inline-inoutstruct-out.txt* opt-movevars-sideeffect-inES.txt* opt-movevars-sideeffect-outES.txt* opt-movevars-sideeffect2-inES.txt* opt-movevars-sideeffect2-outES.txt* opt-movevars-simple-inES.txt* opt-movevars-simple-outES.txt* opt-vec-var-index-in.txt* opt-vec-var-index-out.txt* opt-vectorize-ifs-in.txt* opt-vectorize-ifs-out.txt* opt-vectorize-retval-in.txt* opt-vectorize-retval-out.txt* opt-vectorize-types-in.txt* opt-vectorize-types-out.txt* pp-basic-in.txt* pp-basic-out.txt* prec-default-inES.txt* prec-default-outES.txt* prec-expressions-inES3.txt* prec-expressions-outES3.txt* prec-expressions-outES3Metal.txt* prec-inlineexpr1-inES.txt* prec-inlineexpr1-outES.txt* prec-inlineexpr2-inES.txt* prec-inlineexpr2-outES.txt* prec-temps-inES.txt* prec-temps-outES.txt* prec-tempssimple-inES.txt* prec-tempssimple-outES.txt* prec-treegrafting-inES.txt* prec-treegrafting-outES.txt* qualifiers-layout-inES3.txt* qualifiers-layout-outES3.txt* qualifiers-layout-outES3Metal.txt* sampler-precision-inES.txt* sampler-precision-inES3.txt* sampler-precision-outES.txt* sampler-precision-outES3.txt* sampler-precision-outES3Metal.txt* small-float-in.txt* small-float-out.txt* struct-array-var-index-in.txt* struct-array-var-index-out.txt* struct-initializer-in.txt* struct-initializer-out.txt* struct-unused-in.txt* struct-unused-out.txt* swizzle-writemask-in.txt* swizzle-writemask-out.txt* syntax-inES.txt* syntax-outES.txt* ternary-in.txt* ternary-inES.txt* ternary-inES3.txt* ternary-out.txt* ternary-outES.txt* ternary-outES3.txt* ternary-outES3Metal.txt* ternary-vec4-in.txt* ternary-vec4-inES.txt* ternary-vec4-inES3.txt* ternary-vec4-out.txt* ternary-vec4-outES.txt* ternary-vec4-outES3.txt* ternary-vec4-outES3Metal.txt* tex2dgrad-in.txt* tex2dgrad-inES.txt* tex2dgrad-inES3.txt* tex2dgrad-out.txt* tex2dgrad-outES.txt* tex2dgrad-outES3.txt* tex2dgrad-outES3Metal.txt* tex2dlod-in.txt* tex2dlod-inES.txt* tex2dlod-inES3.txt* tex2dlod-out.txt* tex2dlod-outES.txt* tex2dlod-outES3.txt* tex2dlod-outES3Metal.txt* tex2dshadow-in.txt* tex2dshadow-inES.txt* tex2dshadow-inES3.txt* tex2dshadow-out.txt* tex2dshadow-outES.txt* tex2dshadow-outES3.txt* tex2dshadow-outES3Metal.txt* tex3D-in.txt* tex3D-inES3.txt* tex3D-inES__.txt* tex3D-out.txt* tex3D-outES3.txt* tex3D-outES3Metal.txt* texCubeShadow-inES3.txt* texCubeShadow-outES3.txt* texCubeShadow-outES3Metal.txt* texOffset-inES3.txt* texOffset-outES3.txt* texOffset-outES3Metal.txt* texProj-inES.txt* texProj-inES3.txt* texProj-outES.txt* texProj-outES3.txt* texProj-outES3Metal.txt* types-writemask-in.txt* types-writemask-out.txt* varyings-in.txt* varyings-inES.txt* varyings-out.txt* varyings-outES.txt* vface-in.txt* vface-inES.txt* vface-out.txt* vface-outES.txt* vpos-in.txt* vpos-inES.txt* vpos-out.txt* vpos-outES.txt* z-LightShaftsCoord-inES3.txt* z-LightShaftsCoord-outES3.txt* z-LightShaftsCoord-outES3Metal.txt* z-alphabumpspec-in.txt* z-alphabumpspec-inES3.txt* z-alphabumpspec-out.txt* z-alphabumpspec-outES3.txt* z-alphabumpspec-outES3Metal.txt* z-collectshadows-in.txt* z-collectshadows-inES.txt* z-collectshadows-inES3.txt* z-collectshadows-out.txt* z-collectshadows-outES.txt* z-collectshadows-outES3.txt* z-collectshadows-outES3Metal.txt* z-flare-in.txt* z-flare-inES.txt* z-flare-out.txt* z-flare-outES.txt* z-fxaa-preset1-in.txt* z-fxaa-preset1-out.txt* z-fxaa-preset3-in.txt* z-fxaa-preset3-inES3.txt* z-fxaa-preset3-out.txt* z-fxaa-preset3-outES3.txt* z-fxaa-preset3-outES3Metal.txt* z-fxaa3-11-consolepc-in.txt* z-fxaa3-11-consolepc-inES.txt* z-fxaa3-11-consolepc-out.txt* z-fxaa3-11-consolepc-outES.txt* z-fxaa3-11-pc39-in.txt* z-fxaa3-11-pc39-inES.txt* z-fxaa3-11-pc39-out.txt* z-fxaa3-11-pc39-outES.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-tonemap-usercurve-inES3.txt* z-tonemap-usercurve-outES3.txt* z-tonemap-usercurve-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleafloop-inES.txt* z-treeleafloop-inES3.txt* z-treeleafloop-outES.txt* z-treeleafloop-outES3.txt* z-treeleafloop-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-inES3.txt* z-unishader-dirlm-out.txt* z-unishader-dirlm-outES3.txt* z-unishader-dirlm-outES3Metal.txt* z-unity-spot-inES3.txt* z-unity-spot-outES3.txt* z-unity-spot-outES3Metal.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular1-in.txt* zun-Bumped_Specular1-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Decal1-in.txt* zun-Decal1-out.txt* zun-Decal2-in.txt* zun-Decal2-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse1-in.txt* zun-Diffuse1-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-Diffuse_Detail-in.txt* zun-Diffuse_Detail-out.txt* zun-Diffuse_Detail1-in.txt* zun-Diffuse_Detail1-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Color_Correction_Effect-in.txt* zun-Hidden_Color_Correction_Effect-out.txt* zun-Hidden_Edge_Detect_X-in.txt* zun-Hidden_Edge_Detect_X-out.txt* zun-Hidden_GlowConeTap-in.txt* zun-Hidden_GlowConeTap-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Grayscale_Effect-in.txt* zun-Hidden_Grayscale_Effect-out.txt* zun-Hidden_Internal-CombineDepthNormals-in.txt* zun-Hidden_Internal-CombineDepthNormals-out.txt* zun-Hidden_Internal-GUITextureBlit-in.txt* zun-Hidden_Internal-GUITextureBlit-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-Halo-in.txt* zun-Hidden_Internal-Halo-out.txt* zun-Hidden_Internal-PrePassCollectShadows-in.txt* zun-Hidden_Internal-PrePassCollectShadows-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_Noise_Shader_YUV-in.txt* zun-Hidden_Noise_Shader_YUV-out.txt* zun-Hidden_Sepiatone_Effect-in.txt* zun-Hidden_Sepiatone_Effect-out.txt* zun-Hidden_Shadow-ScreenBlur-in.txt* zun-Hidden_Shadow-ScreenBlur-out.txt* zun-Hidden_ShowDepthNTexture-in.txt* zun-Hidden_ShowDepthNTexture-out.txt* zun-Hidden_ShowDepthTexture-in.txt* zun-Hidden_ShowDepthTexture-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twirt_Effect_Shader-in.txt* zun-Hidden_Twirt_Effect_Shader-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt* zun-MobileBumpSpec-inES.txt* zun-MobileBumpSpec-inES3.txt* zun-MobileBumpSpec-outES.txt* zun-MobileBumpSpec-outES3.txt* zun-MobileBumpSpec-outES3Metal.txt* zun-Nature_My_Soft_Occlusion_Leaves-in.txt* zun-Nature_My_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark1-in.txt* zun-Nature_Soft_Occlusion_Bark1-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves-in.txt* zun-Nature_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves2-in.txt* zun-Nature_Soft_Occlusion_Leaves2-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Nature_Vegetation_Two_Pass_unlit-in.txt* zun-Nature_Vegetation_Two_Pass_unlit-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Parallax_Specular-in.txt* zun-Parallax_Specular-out.txt* zun-Particles_Additive-in.txt* zun-Particles_Additive-out.txt* zun-Particles_Additive_(Soft)-in.txt* zun-Particles_Additive_(Soft)-out.txt* zun-Particles_Alpha_Blended_Premultiply-in.txt* zun-Particles_Alpha_Blended_Premultiply-out.txt* zun-Particles_Multiply-in.txt* zun-Particles_Multiply-out.txt* zun-Particles_Multiply_(Double)-in.txt* zun-Particles_Multiply_(Double)-out.txt* zun-Particles__Additive-Multiply-in.txt* zun-Particles__Additive-Multiply-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox-in.txt* zun-RenderFX_Skybox-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-SSAO24-in.txt* zun-SSAO24-inES3.txt* zun-SSAO24-out.txt* zun-SSAO24-outES3.txt* zun-SSAO24-outES3Metal.txt* zun-SSAO8-inES.txt* zun-SSAO8-outES.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Diffuse1-in.txt* zun-Self-Illumin_Bumped_Diffuse1-out.txt* zun-Self-Illumin_Bumped_Diffuse2-in.txt* zun-Self-Illumin_Bumped_Diffuse2-out.txt* zun-Self-Illumin_Bumped_Specular-in.txt* zun-Self-Illumin_Bumped_Specular-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse-in.txt* zun-Self-Illumin_Diffuse-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Diffuse1-in.txt* zun-Self-Illumin_Parallax_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse2-in.txt* zun-Self-Illumin_Parallax_Diffuse2-out.txt* zun-Self-Illumin_Parallax_Specular-in.txt* zun-Self-Illumin_Parallax_Specular-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular-in.txt* zun-Self-Illumin_Specular-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-Self-Illumin_Specular2-in.txt* zun-Self-Illumin_Specular2-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAdd-in.txt* zun-Surface_DecalAdd-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_DecalAddBump5-in.txt* zun-Surface_DecalAddBump5-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_FontShaderCull-in.txt* zun-Test_FontShaderCull-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-Tests_Blend_Many_Textures-in.txt* zun-Tests_Blend_Many_Textures-out.txt* zun-Tests_Fwd-Def-Vert-in.txt* zun-Tests_Fwd-Def-Vert-out.txt* zun-Tests_Fwd-Def-Vert1-in.txt* zun-Tests_Fwd-Def-Vert1-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Toon_Lighted-in.txt* zun-Toon_Lighted-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Cutout_Specular1-in.txt* zun-Transparent_Cutout_Specular1-out.txt* zun-Transparent_Cutout_Specular2-in.txt* zun-Transparent_Cutout_Specular2-out.txt* zun-Transparent_Diffuse-in.txt* zun-Transparent_Diffuse-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt* zun-currently_adapted-in.txt* zun-currently_adapted-out.txt* zunity-MotionBlur-TileMax-in.txt* zunity-MotionBlur-TileMax-out.txt*
[3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt* MF-GodRays-inES3.txt* MF-GodRays-outES.txt* MF-GodRays-outES3.txt* MF-GodRays-outES3Metal.txt* bug-chained-assign-in.txt* bug-chained-assign-out.txt* bug-loops-for-while-in.txt* bug-loops-for-while-out.txt* bug-struct-uniform-in.txt* bug-struct-uniform-out.txt* bug-swizzle-lhs-cast-inES3.txt* bug-swizzle-lhs-cast-outES3.txt* bug-swizzle-lhs-cast-outES3Metal.txt* bug-varying-const-in.txt* bug-varying-const-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* estest1-in.txt* estest1-out.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* glsl140-integers-in.txt* glsl140-integers-out.txt* inputs-inES3.txt* inputs-outES3.txt* inputs-outES3Metal.txt* loops-for-in.txt* loops-for-out.txt* loops-for-withvec4-in.txt* loops-for-withvec4-inES3.txt* loops-for-withvec4-out.txt* loops-for-withvec4-outES3.txt* loops-for-withvec4-outES3Metal.txt* loops-forsimple-in.txt* loops-forsimple-out.txt* loops-forvarious-inES.txt* loops-forvarious-inES3.txt* loops-forvarious-outES.txt* loops-forvarious-outES3.txt* loops-forvarious-outES3Metal.txt* loops-forwithcalls-in.txt* loops-forwithcalls-out.txt* matrix-casts-inES3.txt* matrix-casts-outES3.txt* matrix-casts-outES3Metal.txt* opt-inline-varnames-in.txt* opt-inline-varnames-out.txt* opt-matrix-constr-in.txt* opt-matrix-constr-out.txt* opt-matrix-transpose-mul-inES.txt* opt-matrix-transpose-mul-inES3.txt* opt-matrix-transpose-mul-outES.txt* opt-matrix-transpose-mul-outES3.txt* opt-matrix-transpose-mul-outES3Metal.txt* opt-negsub-in.txt* opt-negsub-out.txt* opt-normalize-in.txt* opt-normalize-out.txt* opt-unroll-in.txt* opt-unroll-out.txt* opt-unusedvars-in.txt* opt-unusedvars-out.txt* swizzle-casts-inES3.txt* swizzle-casts-outES3.txt* swizzle-casts-outES3Metal.txt* swizzlemask-in.txt* swizzlemask-out.txt* types-in.txt* types-inES.txt* types-inES3.txt* types-out.txt* types-outES.txt* types-outES3.txt* types-outES3Metal.txt* uniforms-arrays-inES3.txt* uniforms-arrays-outES3.txt* uniforms-arrays-outES3Metal.txt* z-NichsHybridLight-in.txt* z-NichsHybridLight-out.txt* z-alphabumpspec-in.txt* z-alphabumpspec-out.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-inES3.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleaf-outES3.txt* z-treeleaf-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-out.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Particles_Blend-in.txt* zun-Particles_Blend-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-ShowDestAlpha-in.txt* zun-ShowDestAlpha-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAddBump-in.txt* zun-Surface_DecalAddBump-out.txt* zun-Surface_DecalAddBump1-in.txt* zun-Surface_DecalAddBump1-out.txt* zun-Surface_DecalAddBump2-in.txt* zun-Surface_DecalAddBump2-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt*
[3rdparty/bgfx/3rdparty/ib-compress]README.md* indexbuffercompression.cpp* indexbuffercompression.h* indexbuffercompressionformat.h* indexbufferdecompression.cpp* indexbufferdecompression.h* indexcompressionconstants.h* readbitstream.h* writebitstream.h*
[3rdparty/bgfx/3rdparty/khronos/EGL]egl.h* eglext.h* eglplatform.h*
[3rdparty/bgfx/3rdparty/khronos/GLES2]gl2.h* gl2ext.h* gl2platform.h*
[3rdparty/bgfx/3rdparty/khronos/GLES3]gl3.h* gl31.h* gl3ext.h* gl3platform.h*
[3rdparty/bgfx/3rdparty/khronos/KHR]khrplatform.h*
[3rdparty/bgfx/3rdparty/khronos/gl]GRemedyGLExtensions.h* glcorearb.h* glext.h*
[3rdparty/bgfx/3rdparty/khronos/glx]glxext.h*
[3rdparty/bgfx/3rdparty/khronos/wgl]wglext.h*
[3rdparty/bgfx/3rdparty/ocornut-imgui]imconfig.h* imgui.cpp* imgui.h* stb_rect_pack.h* stb_textedit.h* stb_truetype.h*
[3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h*
[3rdparty/bgfx/3rdparty/sdf]LICENSE.txt* sdf.h*
[3rdparty/bgfx/3rdparty/stb]stb_image.c* stb_rect_pack.h* stb_textedit.h* stb_truetype.h*
[3rdparty/bgfx/examples]makefile*
[3rdparty/bgfx/examples/00-helloworld]helloworld.cpp* logo.h* screenshot.png*
[3rdparty/bgfx/examples/01-cubes]cubes.cpp* fs_cubes.sc* makefile* screenshot.png* varying.def.sc* vs_cubes.sc*
[3rdparty/bgfx/examples/02-metaballs]fs_metaballs.bin.h* fs_metaballs.sc* makefile* metaballs.cpp* screenshot.png* varying.def.sc* vs_metaballs.bin.h* vs_metaballs.sc*
[3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc* iq_sdf.sh* makefile* raymarch.cpp* screenshot.png* varying.def.sc* vs_raymarching.sc*
[3rdparty/bgfx/examples/04-mesh]fs_mesh.sc* makefile* mesh.cpp* screenshot.png* varying.def.sc* vs_mesh.sc*
[3rdparty/bgfx/examples/05-instancing]fs_instancing.sc* instancing.cpp* makefile* screenshot.png* varying.def.sc* vs_instancing.sc*
[3rdparty/bgfx/examples/06-bump]bump.cpp* fieldstone-n.tga* fieldstone-rgba.tga* fs_bump.sc* makefile* screenshot.png* varying.def.sc* vs_bump.sc* vs_bump_instanced.sc*
[3rdparty/bgfx/examples/07-callback]callback.cpp* fs_callback.sc* makefile* varying.def.sc* vs_callback.sc*
[3rdparty/bgfx/examples/08-update]fs_update.sc* fs_update_cmp.sc* makefile* texture_compression.png* update.cpp* varying.def.sc* vs_update.sc*
[3rdparty/bgfx/examples/09-hdr]common.sh* fs_hdr_blur.sc* fs_hdr_bright.sc* fs_hdr_lum.sc* fs_hdr_lumavg.sc* fs_hdr_mesh.sc* fs_hdr_skybox.sc* fs_hdr_tonemap.sc* hdr.cpp* makefile* screenshot.png* varying.def.sc* vs_hdr_blur.sc* vs_hdr_bright.sc* vs_hdr_lum.sc* vs_hdr_lumavg.sc* vs_hdr_mesh.sc* vs_hdr_skybox.sc* vs_hdr_tonemap.sc*
[3rdparty/bgfx/examples/10-font]font.cpp* screenshot.png*
[3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp* screenshot.png*
[3rdparty/bgfx/examples/12-lod]fs_tree.sc* lod.cpp* makefile* screenshot.png* varying.def.sc* vs_tree.sc*
[3rdparty/bgfx/examples/13-stencil]figure-rgba.tga* flare.tga* fs_stencil_color_black.sc* fs_stencil_color_lightning.sc* fs_stencil_color_texture.sc* fs_stencil_texture.sc* fs_stencil_texture_lightning.sc* makefile* screenshot.png* stencil.cpp* varying.def.sc* vs_stencil_color.sc* vs_stencil_color_lightning.sc* vs_stencil_color_texture.sc* vs_stencil_texture.sc* vs_stencil_texture_lightning.sc*
[3rdparty/bgfx/examples/14-shadowvolumes]figure-rgba.tga* flare.tga* fs_shadowvolume_color_lightning.sc* fs_shadowvolume_color_texture.sc* fs_shadowvolume_svbackblank.sc* fs_shadowvolume_svbackcolor.sc* fs_shadowvolume_svbacktex1.sc* fs_shadowvolume_svbacktex2.sc* fs_shadowvolume_svfrontblank.sc* fs_shadowvolume_svfrontcolor.sc* fs_shadowvolume_svfronttex1.sc* fs_shadowvolume_svfronttex2.sc* fs_shadowvolume_svside.sc* fs_shadowvolume_svsideblank.sc* fs_shadowvolume_svsidecolor.sc* fs_shadowvolume_svsidetex.sc* fs_shadowvolume_texture.sc* fs_shadowvolume_texture_lightning.sc* makefile* screenshot.png* shadowvolumes.cpp* varying.def.sc* vs_shadowvolume_color_lightning.sc* vs_shadowvolume_color_texture.sc* vs_shadowvolume_svback.sc* vs_shadowvolume_svfront.sc* vs_shadowvolume_svside.sc* vs_shadowvolume_texture.sc* vs_shadowvolume_texture_lightning.sc*
[3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc* fs_sms_mesh_pd.sc* fs_sms_shadow.sc* fs_sms_shadow.sh* fs_sms_shadow_pd.sc* makefile* screenshot.png* shadowmaps_simple.cpp* varying.def.sc* vs_sms_mesh.sc* vs_sms_shadow.sc* vs_sms_shadow_pd.sc*
[3rdparty/bgfx/examples/16-shadowmaps]common.sh* fs_shadowmaps_color_black.sc* fs_shadowmaps_color_lightning.sh* fs_shadowmaps_color_lightning_esm.sc* fs_shadowmaps_color_lightning_esm_csm.sc* fs_shadowmaps_color_lightning_esm_linear.sc* fs_shadowmaps_color_lightning_esm_linear_csm.sc* fs_shadowmaps_color_lightning_esm_linear_omni.sc* fs_shadowmaps_color_lightning_esm_omni.sc* fs_shadowmaps_color_lightning_hard.sc* fs_shadowmaps_color_lightning_hard_csm.sc* fs_shadowmaps_color_lightning_hard_linear.sc* fs_shadowmaps_color_lightning_hard_linear_csm.sc* fs_shadowmaps_color_lightning_hard_linear_omni.sc* fs_shadowmaps_color_lightning_hard_omni.sc* fs_shadowmaps_color_lightning_main.sh* fs_shadowmaps_color_lightning_pcf.sc* fs_shadowmaps_color_lightning_pcf_csm.sc* fs_shadowmaps_color_lightning_pcf_linear.sc* fs_shadowmaps_color_lightning_pcf_linear_csm.sc* fs_shadowmaps_color_lightning_pcf_linear_omni.sc* fs_shadowmaps_color_lightning_pcf_omni.sc* fs_shadowmaps_color_lightning_vsm.sc* fs_shadowmaps_color_lightning_vsm_csm.sc* fs_shadowmaps_color_lightning_vsm_linear.sc* fs_shadowmaps_color_lightning_vsm_linear_csm.sc* fs_shadowmaps_color_lightning_vsm_linear_omni.sc* fs_shadowmaps_color_lightning_vsm_omni.sc* fs_shadowmaps_color_texture.sc* fs_shadowmaps_hblur.sc* fs_shadowmaps_hblur_vsm.sc* fs_shadowmaps_packdepth.sc* fs_shadowmaps_packdepth_linear.sc* fs_shadowmaps_packdepth_vsm.sc* fs_shadowmaps_packdepth_vsm_linear.sc* fs_shadowmaps_texture.sc* fs_shadowmaps_unpackdepth.sc* fs_shadowmaps_unpackdepth_vsm.sc* fs_shadowmaps_vblur.sc* fs_shadowmaps_vblur_vsm.sc* makefile* screenshot.png* shadowmaps.cpp* varying.def.sc* vs_shadowmaps_color.sc* vs_shadowmaps_color_lightning.sc* vs_shadowmaps_color_lightning_csm.sc* vs_shadowmaps_color_lightning_linear.sc* vs_shadowmaps_color_lightning_linear_csm.sc* vs_shadowmaps_color_lightning_linear_omni.sc* vs_shadowmaps_color_lightning_omni.sc* vs_shadowmaps_color_texture.sc* vs_shadowmaps_depth.sc* vs_shadowmaps_hblur.sc* vs_shadowmaps_packdepth.sc* vs_shadowmaps_packdepth_linear.sc* vs_shadowmaps_texture.sc* vs_shadowmaps_texture_lightning.sc* vs_shadowmaps_unpackdepth.sc* vs_shadowmaps_vblur.sc*
[3rdparty/bgfx/examples/17-drawstress]drawstress.cpp* fs_drawstress.bin.h* fs_drawstress.sc* makefile* varying.def.sc* vs_drawstress.bin.h* vs_drawstress.sc*
[3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc* fs_ibl_skybox.sc* ibl.cpp* makefile* screenshot.png* varying.def.sc* vs_ibl_mesh.sc* vs_ibl_skybox.sc*
[3rdparty/bgfx/examples/19-oit]fs_oit.sc* fs_oit_wb.sc* fs_oit_wb_blit.sc* fs_oit_wb_separate.sc* fs_oit_wb_separate_blit.sc* makefile* oit.cpp* screenshot.png* varying.def.sc* vs_oit.sc* vs_oit_blit.sc*
[3rdparty/bgfx/examples/20-nanovg]blendish.h* nanovg.cpp* screenshot.png*
[3rdparty/bgfx/examples/21-deferred]deferred.cpp* fs_deferred_combine.sc* fs_deferred_debug.sc* fs_deferred_debug_line.sc* fs_deferred_geom.sc* fs_deferred_light.sc* makefile* screenshot.png* varying.def.sc* vs_deferred_combine.sc* vs_deferred_debug.sc* vs_deferred_debug_line.sc* vs_deferred_geom.sc* vs_deferred_light.sc*
[3rdparty/bgfx/examples/22-windows]windows.cpp*
[3rdparty/bgfx/examples/23-vectordisplay]fs_vectordisplay_blit.sc* fs_vectordisplay_blur.sc* fs_vectordisplay_fb.sc* main.cpp* makefile* screenshot.png* varying.def.sc* vectordisplay.cpp* vectordisplay.h* vs_vectordisplay_fb.sc*
[3rdparty/bgfx/examples/24-nbody]cs_init_instances.sc* cs_update_instances.sc* fs_particle.sc* makefile* nbody.cpp* screenshot.png* uniforms.sh* varying.def.sc* vs_particle.sc*
[3rdparty/bgfx/examples/assets/meshes]bunny.obj* bunny_decimated.obj* bunny_patched.obj* column.obj* cube.obj* hollowcube.obj* makefile* platform.obj* tree.obj* tree1b_lod0_1.obj* tree1b_lod0_2.obj* tree1b_lod1_1.obj* tree1b_lod1_2.obj* tree1b_lod2_1.obj* tree1b_lod2_2.obj*
[3rdparty/bgfx/examples/common]aviwriter.h* bgfx_utils.cpp* bgfx_utils.h* bounds.cpp* bounds.h* camera.cpp* camera.h* common.h* common.sh* cube_atlas.cpp* cube_atlas.h* packrect.h* shaderlib.sh*
[3rdparty/bgfx/examples/common/entry]cmd.cpp* cmd.h* dbg.cpp* dbg.h* entry.cpp* entry.h* entry_android.cpp* entry_asmjs.cpp* entry_ios.mm* entry_nacl.cpp* entry_osx.mm* entry_p.h* entry_qnx.cpp* entry_sdl.cpp* entry_windows.cpp* entry_winrt.cpp* entry_x11.cpp* input.cpp* input.h*
[3rdparty/bgfx/examples/common/font]font_manager.cpp* font_manager.h* fs_font_basic.bin.h* fs_font_basic.sc* fs_font_distance_field.bin.h* fs_font_distance_field.sc* fs_font_distance_field_subpixel.bin.h* fs_font_distance_field_subpixel.sc* makefile* text_buffer_manager.cpp* text_buffer_manager.h* text_metrics.cpp* text_metrics.h* utf8.cpp* utf8.h* varying.def.sc* vs_font_basic.bin.h* vs_font_basic.sc* vs_font_distance_field.bin.h* vs_font_distance_field.sc* vs_font_distance_field_subpixel.bin.h* vs_font_distance_field_subpixel.sc*
[3rdparty/bgfx/examples/common/imgui]droidsans.ttf.h* fs_imgui_color.bin.h* fs_imgui_color.sc* fs_imgui_cubemap.bin.h* fs_imgui_cubemap.sc* fs_imgui_image.bin.h* fs_imgui_image.sc* fs_imgui_image_swizz.bin.h* fs_imgui_image_swizz.sc* fs_imgui_texture.bin.h* fs_imgui_texture.sc* fs_ocornut_imgui.bin.h* fs_ocornut_imgui.sc* imgui.cpp* imgui.h* makefile* ocornut_imgui.cpp* ocornut_imgui.h* varying.def.sc* vs_imgui_color.bin.h* vs_imgui_color.sc* vs_imgui_cubemap.bin.h* vs_imgui_cubemap.sc* vs_imgui_image.bin.h* vs_imgui_image.sc* vs_imgui_texture.bin.h* vs_imgui_texture.sc* vs_ocornut_imgui.bin.h* vs_ocornut_imgui.sc*
[3rdparty/bgfx/examples/common/nanovg]fontstash.h* fs_nanovg_fill.bin.h* fs_nanovg_fill.sc* makefile* nanovg.cpp* nanovg.h* nanovg_bgfx.cpp* varying.def.sc* vs_nanovg_fill.bin.h* vs_nanovg_fill.sc*
[3rdparty/bgfx/examples/runtime].gitignore* gamecontrollerdb.txt* iOS-Info.plist*
[3rdparty/bgfx/examples/runtime/font]bleeding_cowboys.ttf* chp-fire.ttf* droidsans.ttf* entypo.ttf* five_minutes.otf* fontawesome-webfont.ttf* mias_scribblings.ttf* roboto-bold.ttf* roboto-regular.ttf* ruritania.ttf* signika-regular.ttf* special_elite.ttf* visitor1.ttf*
[3rdparty/bgfx/examples/runtime/images]blender_icons16.png* image1.jpg* image10.jpg* image11.jpg* image12.jpg* image2.jpg* image3.jpg* image4.jpg* image5.jpg* image6.jpg* image7.jpg* image8.jpg* image9.jpg*
[3rdparty/bgfx/examples/runtime/meshes]bunny.bin* bunny_decimated.bin* bunny_patched.bin* column.bin* cube.bin* hollowcube.bin* platform.bin* tree.bin* tree1b_lod0_1.bin* tree1b_lod0_2.bin* tree1b_lod1_1.bin* tree1b_lod1_2.bin* tree1b_lod2_1.bin* tree1b_lod2_2.bin* tricube.bin*
[3rdparty/bgfx/examples/runtime/shaders/dx11]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/dx9]fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/gles]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/shaders/glsl]cs_init_instances.bin* cs_update_instances.bin* fs_bump.bin* fs_callback.bin* fs_cubes.bin* fs_deferred_combine.bin* fs_deferred_debug.bin* fs_deferred_debug_line.bin* fs_deferred_geom.bin* fs_deferred_light.bin* fs_hdr_blur.bin* fs_hdr_bright.bin* fs_hdr_lum.bin* fs_hdr_lumavg.bin* fs_hdr_mesh.bin* fs_hdr_skybox.bin* fs_hdr_tonemap.bin* fs_ibl_mesh.bin* fs_ibl_skybox.bin* fs_instancing.bin* fs_mesh.bin* fs_oit.bin* fs_oit_wb.bin* fs_oit_wb_blit.bin* fs_oit_wb_separate.bin* fs_oit_wb_separate_blit.bin* fs_particle.bin* fs_raymarching.bin* fs_shadowmaps_color_black.bin* fs_shadowmaps_color_lightning.bin* fs_shadowmaps_color_lightning_esm.bin* fs_shadowmaps_color_lightning_esm_csm.bin* fs_shadowmaps_color_lightning_esm_linear.bin* fs_shadowmaps_color_lightning_esm_linear_csm.bin* fs_shadowmaps_color_lightning_esm_linear_omni.bin* fs_shadowmaps_color_lightning_esm_omni.bin* fs_shadowmaps_color_lightning_hard.bin* fs_shadowmaps_color_lightning_hard_csm.bin* fs_shadowmaps_color_lightning_hard_linear.bin* fs_shadowmaps_color_lightning_hard_linear_csm.bin* fs_shadowmaps_color_lightning_hard_linear_omni.bin* fs_shadowmaps_color_lightning_hard_omni.bin* fs_shadowmaps_color_lightning_omni.bin* fs_shadowmaps_color_lightning_pcf.bin* fs_shadowmaps_color_lightning_pcf_csm.bin* fs_shadowmaps_color_lightning_pcf_linear.bin* fs_shadowmaps_color_lightning_pcf_linear_csm.bin* fs_shadowmaps_color_lightning_pcf_linear_omni.bin* fs_shadowmaps_color_lightning_pcf_omni.bin* fs_shadowmaps_color_lightning_pfc.bin* fs_shadowmaps_color_lightning_vsm.bin* fs_shadowmaps_color_lightning_vsm_csm.bin* fs_shadowmaps_color_lightning_vsm_linear.bin* fs_shadowmaps_color_lightning_vsm_linear_csm.bin* fs_shadowmaps_color_lightning_vsm_linear_omni.bin* fs_shadowmaps_color_lightning_vsm_omni.bin* fs_shadowmaps_color_texture.bin* fs_shadowmaps_depth.bin* fs_shadowmaps_hblur.bin* fs_shadowmaps_hblur_vsm.bin* fs_shadowmaps_packdepth.bin* fs_shadowmaps_packdepth_linear.bin* fs_shadowmaps_packdepth_vsm.bin* fs_shadowmaps_packdepth_vsm_linear.bin* fs_shadowmaps_texture.bin* fs_shadowmaps_unpackdepth.bin* fs_shadowmaps_unpackdepth_vsm.bin* fs_shadowmaps_vblur.bin* fs_shadowmaps_vblur_vsm.bin* fs_shadowvolume_color_lightning.bin* fs_shadowvolume_color_texture.bin* fs_shadowvolume_svbackblank.bin* fs_shadowvolume_svbackcolor.bin* fs_shadowvolume_svbacktex1.bin* fs_shadowvolume_svbacktex2.bin* fs_shadowvolume_svfrontblank.bin* fs_shadowvolume_svfrontcolor.bin* fs_shadowvolume_svfronttex1.bin* fs_shadowvolume_svfronttex2.bin* fs_shadowvolume_svside.bin* fs_shadowvolume_svsideblank.bin* fs_shadowvolume_svsidecolor.bin* fs_shadowvolume_svsidetex.bin* fs_shadowvolume_texture.bin* fs_shadowvolume_texture_lightning.bin* fs_sms_mesh.bin* fs_sms_mesh_pd.bin* fs_sms_shadow.bin* fs_sms_shadow_pd.bin* fs_stencil_color_black.bin* fs_stencil_color_lightning.bin* fs_stencil_color_texture.bin* fs_stencil_texture.bin* fs_stencil_texture_lightning.bin* fs_tree.bin* fs_update.bin* fs_update_cmp.bin* fs_vectordisplay_blit.bin* fs_vectordisplay_blur.bin* fs_vectordisplay_fb.bin* vs_bump.bin* vs_bump_instanced.bin* vs_callback.bin* vs_cubes.bin* vs_deferred_combine.bin* vs_deferred_debug.bin* vs_deferred_debug_line.bin* vs_deferred_geom.bin* vs_deferred_light.bin* vs_hdr_blur.bin* vs_hdr_bright.bin* vs_hdr_lum.bin* vs_hdr_lumavg.bin* vs_hdr_mesh.bin* vs_hdr_skybox.bin* vs_hdr_tonemap.bin* vs_ibl_mesh.bin* vs_ibl_skybox.bin* vs_instancing.bin* vs_mesh.bin* vs_oit.bin* vs_oit_blit.bin* vs_particle.bin* vs_raymarching.bin* vs_shadowmaps_color.bin* vs_shadowmaps_color_lightning.bin* vs_shadowmaps_color_lightning_csm.bin* vs_shadowmaps_color_lightning_linear.bin* vs_shadowmaps_color_lightning_linear_csm.bin* vs_shadowmaps_color_lightning_linear_omni.bin* vs_shadowmaps_color_lightning_omni.bin* vs_shadowmaps_color_texture.bin* vs_shadowmaps_depth.bin* vs_shadowmaps_hblur.bin* vs_shadowmaps_packdepth.bin* vs_shadowmaps_packdepth_linear.bin* vs_shadowmaps_texture.bin* vs_shadowmaps_texture_lightning.bin* vs_shadowmaps_unpackdepth.bin* vs_shadowmaps_vblur.bin* vs_shadowvolume_color_lightning.bin* vs_shadowvolume_color_texture.bin* vs_shadowvolume_svback.bin* vs_shadowvolume_svfront.bin* vs_shadowvolume_svside.bin* vs_shadowvolume_texture.bin* vs_shadowvolume_texture_lightning.bin* vs_sms_mesh.bin* vs_sms_shadow.bin* vs_sms_shadow_pd.bin* vs_stencil_color.bin* vs_stencil_color_lightning.bin* vs_stencil_color_texture.bin* vs_stencil_texture.bin* vs_stencil_texture_lightning.bin* vs_tree.bin* vs_update.bin* vs_vectordisplay_fb.bin*
[3rdparty/bgfx/examples/runtime/temp].gitignore*
[3rdparty/bgfx/examples/runtime/text]sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt*
[3rdparty/bgfx/examples/runtime/textures]bark1.dds* ennis_irr.dds* ennis_lod.dds* fieldstone-n.dds* fieldstone-rgba.dds* figure-rgba.dds* flare.dds* grace_irr.dds* grace_lod.dds* leafs1.dds* pisa_irr.dds* pisa_lod.dds* texture_compression_bc1.dds* texture_compression_bc2.dds* texture_compression_bc3.dds* texture_compression_etc1.ktx* texture_compression_etc2.ktx* texture_compression_ptc12.pvr* texture_compression_ptc14.pvr* texture_compression_ptc22.pvr* texture_compression_ptc24.pvr* uffizi.dds* uffizi_irr.dds* uffizi_lod.dds* wells_irr.dds* wells_lod.dds*
[3rdparty/bgfx/include]bgfx.c99.h* bgfx.h* bgfxdefines.h* bgfxplatform.c99.h* bgfxplatform.h*
[3rdparty/bgfx/scripts]bgfx.doxygen* bgfx.lua* example-common.lua* genie.lua* geometryc.lua* makedisttex.lua* shader-embeded.mk* shader.mk* shaderc.lua* texturec.lua* tools.mk*
[3rdparty/bgfx/src]bgfx.cpp* bgfx_compute.sh* bgfx_p.h* bgfx_shader.sh* charset.h* config.h* fs_clear0.bin.h* fs_clear0.sc* fs_clear1.bin.h* fs_clear1.sc* fs_clear2.bin.h* fs_clear2.sc* fs_clear3.bin.h* fs_clear3.sc* fs_clear4.bin.h* fs_clear4.sc* fs_clear5.bin.h* fs_clear5.sc* fs_clear6.bin.h* fs_clear6.sc* fs_clear7.bin.h* fs_clear7.sc* fs_debugfont.bin.h* fs_debugfont.sc* glcontext_eagl.h* glcontext_eagl.mm* glcontext_egl.cpp* glcontext_egl.h* glcontext_glx.cpp* glcontext_glx.h* glcontext_nsgl.h* glcontext_nsgl.mm* glcontext_ppapi.cpp* glcontext_ppapi.h* glcontext_wgl.cpp* glcontext_wgl.h* glimports.h* image.cpp* image.h* makefile* ovr.cpp* ovr.h* renderdoc.cpp* renderdoc.h* renderer.h* renderer_d3d.h* renderer_d3d11.cpp* renderer_d3d11.h* renderer_d3d12.cpp* renderer_d3d9.cpp* renderer_d3d9.h* renderer_gl.cpp* renderer_gl.h* renderer_null.cpp* varying.def.sc* vertexdecl.cpp* vertexdecl.h* vs_clear.bin.h* vs_clear.sc* vs_debugfont.bin.h* vs_debugfont.sc*
[3rdparty/bgfx/tools]makedisttex.cpp*
[3rdparty/bgfx/tools/bin/darwin].gitignore*
[3rdparty/bgfx/tools/bin/linux].gitignore*
[3rdparty/bgfx/tools/bin/windows].gitignore*
[3rdparty/bgfx/tools/geometryc]geometryc.cpp*
[3rdparty/bgfx/tools/shaderc]shaderc.cpp* shaderc.h* shaderc_dx11.cpp* shaderc_dx9.cpp* shaderc_glsl.cpp*
[3rdparty/bgfx/tools/texturec]texturec.cpp*
[3rdparty/bx].editorconfig* .gitattributes* .gitignore* LICENSE* README.md* makefile*
[3rdparty/bx/3rdparty]UnitTest++*
[3rdparty/bx/3rdparty/CL]cl.h* cl_d3d10.h* cl_d3d11.h* cl_dx9_media_sharing.h* cl_egl.h* cl_ext.h* cl_gl.h* cl_gl_ext.h* cl_platform.h* opencl.h*
[3rdparty/bx/3rdparty/UnitTest++]COPYING* README* docs* src*
[3rdparty/bx/3rdparty/UnitTest++/docs]UnitTest++.html*
[3rdparty/bx/3rdparty/UnitTest++/src]AssertException.cpp* AssertException.h* CheckMacros.h* Checks.cpp* Checks.h* Config.h* CurrentTest.cpp* CurrentTest.h* DeferredTestReporter.cpp* DeferredTestReporter.h* DeferredTestResult.cpp* DeferredTestResult.h* ExecuteTest.h* MemoryOutStream.cpp* MemoryOutStream.h* Posix* ReportAssert.cpp* ReportAssert.h* Test.cpp* Test.h* TestDetails.cpp* TestDetails.h* TestList.cpp* TestList.h* TestMacros.h* TestReporter.cpp* TestReporter.h* TestReporterStdout.cpp* TestReporterStdout.h* TestResults.cpp* TestResults.h* TestRunner.cpp* TestRunner.h* TestSuite.h* TimeConstraint.cpp* TimeConstraint.h* TimeHelpers.h* UnitTest++.h* Win32* XmlTestReporter.cpp* XmlTestReporter.h* tests*
[3rdparty/bx/3rdparty/UnitTest++/src/Posix]SignalTranslator.cpp* SignalTranslator.h* TimeHelpers.cpp* TimeHelpers.h*
[3rdparty/bx/3rdparty/UnitTest++/src/Win32]TimeHelpers.cpp* TimeHelpers.h*
[3rdparty/bx/3rdparty/UnitTest++/src/tests]Main.cpp* RecordingReporter.h* ScopedCurrentTest.h* TestAssertHandler.cpp* TestCheckMacros.cpp* TestChecks.cpp* TestCurrentTest.cpp* TestDeferredTestReporter.cpp* TestMemoryOutStream.cpp* TestTest.cpp* TestTestList.cpp* TestTestMacros.cpp* TestTestResults.cpp* TestTestRunner.cpp* TestTestSuite.cpp* TestTimeConstraint.cpp* TestTimeConstraintMacro.cpp* TestUnitTest++.cpp* TestXmlTestReporter.cpp*
[3rdparty/bx/include/bx]allocator.h* blockalloc.h* bx.h* cl.h* commandline.h* config.h* cpu.h* debug.h* endian.h* float4_langext.h* float4_neon.h* float4_ni.h* float4_ref.h* float4_sse.h* float4_swizzle.inl* float4_t.h* float4x4_t.h* foreach.h* fpumath.h* handlealloc.h* hash.h* macros.h* maputil.h* mpscqueue.h* mutex.h* os.h* platform.h* radixsort.h* readerwriter.h* ringbuffer.h* rng.h* sem.h* spscqueue.h* string.h* thread.h* timer.h* tokenizecmd.h* uint32_t.h*
[3rdparty/bx/include/compat/freebsd]alloca.h* malloc.h*
[3rdparty/bx/include/compat/ios]malloc.h*
[3rdparty/bx/include/compat/mingw]alloca.h* dxsdk.patch* sal.h* specstrings_strict.h* specstrings_undef.h*
[3rdparty/bx/include/compat/msvc]alloca.h* inttypes.h* stdbool.h*
[3rdparty/bx/include/compat/msvc/pre1600]stdint.h*
[3rdparty/bx/include/compat/nacl]memory.h*
[3rdparty/bx/include/compat/osx]malloc.h*
[3rdparty/bx/include/tinystl]LICENSE* allocator.h* buffer.h* hash.h* hash_base.h* new.h* stddef.h* string.h* traits.h* unordered_map.h* unordered_set.h* vector.h*
[3rdparty/bx/scripts]bin2c.lua* bx.lua* genie.lua* toolchain.lua* uncrustify.cfg* unittest++.lua*
[3rdparty/bx/tests]dbg.cpp* dbg.h* float4_t.cpp* fpumath.cpp* macros.cpp* main.cpp* test.h* thread.cpp* tokenizecmd.cpp* unordered_map_nonpod.cpp* vector_complex.cpp* vector_header.cpp* vector_nodefault.cpp* vector_primitive.cpp* vector_shrinktofit.cpp*
[3rdparty/bx/tools/bin/darwin]genie*
[3rdparty/bx/tools/bin/linux]genie*
[3rdparty/bx/tools/bin/windows]genie.exe*
[3rdparty/bx/tools/bin2c]bin2c.cpp*
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000d.c amis2000op.inc
[src/mess/drivers]wildfire.c

r34782 Sunday 1st February, 2015 at 12:33:54 UTC by hap
nw
[src/emu/cpu/amis2000]amis2000d.c

r34781 Sunday 1st February, 2015 at 12:27:28 UTC by hap
s2000 improved d-latch
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000d.c amis2000op.inc
[src/mess/drivers]wildfire.c

r34780 Sunday 1st February, 2015 at 08:07:26 UTC by Osso
fastfred.c: added save state support to all games except imago and imagoa (nw)
These 2 games use the galaxold starfield functions and therefore suffer from the same underlying save problem. Up to now I've not been able to identify the cause.
[src/mame/drivers]fastfred.c
[src/mame/includes]fastfred.h
[src/mame/video]fastfred.c

r34779 Sunday 1st February, 2015 at 07:13:50 UTC by Justin Kerk
Work around Emscripten linking issues by avoiding ar altogether (nw)

See https://github.com/kripken/emscripten/issues/2619
[/trunk]makefile

r34778 Sunday 1st February, 2015 at 03:28:22 UTC by R. Belmont
(MESS) apple2 updates: [R. Belmont]
- Provide centralized DMA mechanism for slot cards
- Fixed 0.156 regressions for Z80 SoftCard, The Mill 6809, and Mountain Computer Music System
- Provide debugger protection for slot-based foreign CPUs executing from Apple II DMA
[src/emu/bus/a2bus]a2bus.c a2bus.h a2mcms.c a2mcms.h a2softcard.c a2softcard.h a2themill.c a2themill.h

r34777 Sunday 1st February, 2015 at 03:26:30 UTC by R. Belmont
apple2: properly handle ProDOS-order Microsoft CP/M boot disk [R. Belmont]
[src/lib/formats]ap2_dsk.c

r34776 Saturday 31st January, 2015 at 23:40:32 UTC by hap
bugfix
[src/emu/cpu/amis2000]amis2000op.inc

r34775 Saturday 31st January, 2015 at 22:54:38 UTC by Oliver Stöneberg
some winprefix.h cleanups (nw)
[src/osd/windows]winprefix.h

r34774 Saturday 31st January, 2015 at 22:42:53 UTC by Oliver Stöneberg
restored winprefix.h change by Peter Ferrie (nw)

also moved some code around and only defined strtoll when it is actually
necessary
[src/osd/windows]winprefix.h

r34773 Saturday 31st January, 2015 at 22:36:03 UTC by Oliver Stöneberg
Revert "fix compile on MSVC 2012 (nw)"

This reverts commit 9afc7cdb5b57f6b15125d4d207baa7c61ee50287.
[3rdparty/sqlite3]sqlite3.h
[src/emu/cpu]drcbex64.h drcbex86.h uml.h
[src/emu/ui]inputmap.c mainmenu.c
[src/lib/util]bitmap.c
[src/osd/windows]winprefix.h

r34772 Saturday 31st January, 2015 at 22:34:21 UTC by Oliver Stöneberg
vconv: disabled C4826 again (nw)
[src/osd/windows]vconv.c

r34771 Saturday 31st January, 2015 at 21:42:01 UTC by hap
s2000 fix a couple of bugs
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc
[src/mess/drivers]wildfire.c

r34770 Saturday 31st January, 2015 at 20:46:19 UTC by Justin Kerk
Fix compile with NO_USE_MIDI (nw)
[src/osd/modules/midi]portmidi.c

r34769 Saturday 31st January, 2015 at 20:40:43 UTC by Justin Kerk
Remove duplicate and unused code (compare src/lib/util/cstrpool.c) (nw)
[src/emu]softlist.c

r34768 Saturday 31st January, 2015 at 20:16:52 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[src/mame/drivers]ramtek.c

r34767 Saturday 31st January, 2015 at 19:29:18 UTC by Couriersud
Fix uninitialized var. (nw)
[src/mame/drivers]cobra.c ramtek.c

r34766 Saturday 31st January, 2015 at 18:38:57 UTC by Stiletto
Added what we know of Volly Industries game info to ramtek.c comments

Added what we know of Volly Industries game info to ramtek.c comments
[src/mame/drivers]ramtek.c

r34765 Saturday 31st January, 2015 at 18:10:15 UTC by Couriersud
Fix clang compile. (nw)
[src/emu/bus/snes_ctrl]bcbattle.h

r34764 Saturday 31st January, 2015 at 15:39:08 UTC by Couriersud
Removed sstream include. (nw)
[src/emu]emucore.h

r34763 Saturday 31st January, 2015 at 13:17:41 UTC by Couriersud
Fix clang build. (nw)
[src/osd/modules/midi]none.c

r34762 Saturday 31st January, 2015 at 10:35:27 UTC by Osso
rollrace.c: added save state support, removed unneeded prefixes (nw)
[src/mame/drivers]rollrace.c
[src/mame/includes]rollrace.h
[src/mame/video]rollrace.c

r34761 Saturday 31st January, 2015 at 09:59:42 UTC by Fabio Priuli
(MESS) snes: converted input code to use slot devices. This means that you
now change the emulated controllers (Joypad, Mouse, Multitap, Super Scope)
via the Slot Device menu of the UI interface and not anymore from the System
Configurations menu. Also, changing controller now requires to reset the
system, so please take some timeto choose the desired controller *before*
starting the game, if you want to play a game that uses special controllers.
[Fabio Priuli]

(MESS) snes: fixed Mouse emulation so that it does not jump back erratically
if you keep moving beyond the window border. [Fabio Priuli]

(MESS) snes: fixed Multitap Adapter emulation so games properly recognize
the device and inputs from all 5 controllers are accepted by the games.
[Fabio Priuli]

(MESS) snes: added emulation of the Pachinko controller used by a few
pachinko games for Super Famicom. [Fabio Priuli]

(MESS) snes: added emulation of the Yonezawa Twin Tap controllers,
which allow to play with up to 8 players a quiz games for Super Famicom.
[Fabio Priuli]

(MESS) snes: added emulation of the Epoch Barcode Battler unit (even if
only as Super Famicom controller, and not as a standalone unit) which is
necessary to play Conveni Wars Barcode Battler Senki for Super Famicom.
[Fabio Priuli]
[src/emu/bus]bus.mak
[src/emu/bus/nes_ctrl]bcbattle.c bcbattle.h
[src/emu/bus/snes_ctrl]bcbattle.c* bcbattle.h* ctrl.c* ctrl.h* joypad.c* joypad.h* mouse.c* mouse.h* multitap.c* multitap.h* pachinko.c* pachinko.h* sscope.c* sscope.h* twintap.c* twintap.h*
[src/emu/video]snes_ppu.c snes_ppu.h
[src/mame/includes]snes.h
[src/mame/machine]snes.c
[src/mess]mess.mak
[src/mess/drivers]snes.c

r34760 Saturday 31st January, 2015 at 09:48:20 UTC by Fabio Priuli
improved documentation of a some discrete drivers [gregf, Stiletto]
[src/mame]mame.lst
[src/mame/drivers]aleisttl.c exidyttl.c ramtek.c taitottl.c

r34759 Saturday 31st January, 2015 at 08:06:25 UTC by Osso
galpani2.c, kaneko16.c: added save state support (nw)
[src/mame/drivers]galpani2.c kaneko16.c
[src/mame/includes]galpani2.h kaneko16.h
[src/mame/video]kaneko16.c kaneko_spr.c

r34758 Saturday 31st January, 2015 at 07:40:11 UTC by Guru
Update comebaby.c

Added info on the sound chip
[src/mame/drivers]comebaby.c

r34757 Saturday 31st January, 2015 at 01:39:40 UTC by Couriersud
Converted midi into a module. (nw)
[src/emu/imagedev]midiin.c midiout.c
[src/osd]osdcore.h osdepend.h
[src/osd/modules/lib]osdobj_common.c osdobj_common.h
[src/osd/modules/midi]midi_module.h* none.c portmidi.c
[src/osd/modules/sound]sdl_sound.c
[src/osd/sdl]sdl.mak
[src/osd/windows]windows.mak

r34756 Friday 30th January, 2015 at 23:57:49 UTC by Angelo Salese
Merge branch 'master' of https://github.com/mamedev/mame
[src/mame/drivers]comebaby.c
[src/osd/sdl]video.c video.h

r34755 Friday 30th January, 2015 at 23:57:05 UTC by Angelo Salese
Make refresh rate more sane, still not 100% correct tho.
[src/mame/drivers]comebaby.c
[src/mess/drivers]c65.c
[src/osd/sdl]video.c video.h

r34754 Friday 30th January, 2015 at 22:52:46 UTC by Stiletto
Update with Guru's notes and add BIOS dump.

Update comebaby.c with Guru's notes and add BIOS dump.

(nw)  Here's hoping the changes I made to the memory region and ROM definitions work, I'm new to this...

If it helps, requirements for the actual PC Windows port:
 - Operating System: Windows 98 / Me / 2000 / XP
 - CPU: Pentium III 350 or higher required, Pentium / Celeron 500MHz recommended
 - RAM: 64M
 - CD-ROM: 24-32x speed
 - Hard Drive: 400M
 - Sound Card: Sound Blaster / DirectX compatible sound card
 - Video Card: DirectX 8.0a compatible graphics card required, Direct3D support card (6M or more texture memory) required
 which also implies a 3dfx Voodoo 3 or better, matching the previous notes on the HDD contents.
[src/mame/drivers]comebaby.c

r34753 Friday 30th January, 2015 at 22:33:02 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc
[src/mame/drivers]comebaby.c

r34752 Friday 30th January, 2015 at 22:32:22 UTC by Couriersud
Fixed SDL1.2 (osx, linux, windows). (nw)
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc
[src/mame/drivers]comebaby.c
[src/osd/sdl]video.c video.h

r34751 Friday 30th January, 2015 at 21:11:55 UTC by hap
added some i/o opcodes
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc

r34750 Friday 30th January, 2015 at 20:58:49 UTC by Stiletto
minor comment changes (nw)

minor comment changes (nw)
[src/mame/drivers]comebaby.c

r34749 Friday 30th January, 2015 at 20:26:27 UTC by Couriersud
Missed one file. (nw)
[src/osd/modules/netdev]netdev_module.h*

r34748 Friday 30th January, 2015 at 20:10:42 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[3rdparty/sqlite3]sqlite3.h
[src/emu/cpu]drcbex64.h drcbex86.h uml.h
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc
[src/emu/ui]inputmap.c mainmenu.c
[src/lib/util]bitmap.c
[src/osd/windows]winprefix.h

r34747 Friday 30th January, 2015 at 20:10:32 UTC by Couriersud
Converted pcap and taptun network code into modules. (nw)
[3rdparty/sqlite3]sqlite3.h
[src/emu]dinetwork.h video.c
[src/emu/cpu]drcbex64.h drcbex86.h uml.h
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc
[src/emu/ui]inputmap.c mainmenu.c miscmenu.c
[src/lib/util]bitmap.c
[src/osd]osdnet.c osdnet.h
[src/osd/modules]osdmodule.h
[src/osd/modules/lib]osdobj_common.c osdobj_common.h
[src/osd/modules/netdev]pcap.c* taptun.c*
[src/osd/sdl]netdev.c netdev_pcap.c netdev_pcap.h netdev_pcap_osx.c netdev_tap.c netdev_tap.h osdsdl.h sdl.mak
[src/osd/windows]netdev.c netdev_pcap.c netdev_pcap.h windows.mak winmain.h winprefix.h

r34746 Friday 30th January, 2015 at 19:40:00 UTC by hap
added jump opcodes
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc

r34745 Friday 30th January, 2015 at 19:36:06 UTC by Peter Ferrie
fix compile on MSVC 2012 (nw)
[3rdparty/sqlite3]sqlite3.h
[src/emu/cpu]drcbex64.h drcbex86.h uml.h
[src/emu/ui]inputmap.c mainmenu.c
[src/lib/util]bitmap.c
[src/osd/windows]winprefix.h

r34744 Friday 30th January, 2015 at 19:29:17 UTC by Couriersud
Update sdl.mak
[src/osd/sdl]sdl.mak

r34743 Friday 30th January, 2015 at 18:28:31 UTC by hap
added most straightforward opcodes
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc

r34742 Friday 30th January, 2015 at 16:40:02 UTC by Oliver Stöneberg
sync CPUS in mame.mak with mess.mak (nw)

also fixes unidasm linking
[src/mame]mame.mak

r34741 Friday 30th January, 2015 at 16:05:57 UTC by hap
s2000 skeleton opcode handlers
[src/emu/cpu/amis2000]amis2000.c amis2000.h amis2000op.inc
[src/mess/drivers]wildfire.c

r34740 Friday 30th January, 2015 at 14:56:16 UTC by MetalliC
naomi.c: M1 keys endian fix & docs, mark unpopulated 5881 keys as -1 because 0 is valid (capsnk) key (nw)
[src/mame]mame.lst
[src/mame/drivers]hikaru.c naomi.c

r34739 Friday 30th January, 2015 at 10:11:22 UTC by hap
uploaded the romset
[src/emu/cpu/amis2000]amis2000.c
[src/mess/drivers]wildfire.c

r34738 Friday 30th January, 2015 at 08:12:00 UTC by Stiletto
Old Time Basketball is screenless electromechanical (nw)

Old Time Basketball is screenless electromechanical (nw)
[src/mame/drivers]exidyttl.c

r34737 Friday 30th January, 2015 at 04:37:15 UTC by Brian Troha
model3.c: Various changes - NW

Add country / region were possible (as shown by game).
Changed Dirt Devils from set 1 & 2 to Export & Australia.
Made the Export of Emergency Call Ambulance the parent set.
Fixed the dirtdvlsa key which wasn't updated.
removed the harleya init which isn't need any more.
[src/mame]mame.lst
[src/mame/drivers]model3.c
[src/mame/includes]model3.h

r34736 Friday 30th January, 2015 at 00:53:17 UTC by Oliver Stöneberg
(MESS) fixed missing file details [Oliver Stöneberg]

also aligned all .rc files
[src/mess/osd/windows]mess.rc
[src/ume/osd/windows]ume.rc

r34735 Friday 30th January, 2015 at 00:46:36 UTC by Oliver Stöneberg
[MT05835] show correct version number in file datils [Oliver Stöneberg]

adjusted verinfo code for new version.c format / also added more
errorhandling and removed some unnecessary code
[src/build]verinfo.c

r34734 Friday 30th January, 2015 at 00:30:01 UTC by Oliver Stöneberg
added missing generation of MESS resources (nw)

still doesn't fix the missing details
[src/mess/osd/windows]windows.mak

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