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r52375 Monday 4th July, 2016 at 11:50:10 UTC by giuseppe.gorgoglione
Remove bgfx_avi_name and hlsl_write options

Now the filenames for movies recorded by HLSL and BGFX renderers are automatically generated just like the ones for movies and snapshots recorded by the video core. They are generated according to the "snapname" template (eg. by default <snap_folder>/<device_name>/<numeric_index.avi>, so you can revert to the old behavior (why?) just setting "snapname  bgfx.avi" or "snapname  hlsl.avi".

The main advantage is that now you can record as many movies as you want during a single gaming session without much hassle (previously you had to move or rename the old movie file by hand before recording a new one).
[src/osd/modules/lib]osdobj_common.cpp osdobj_common.h
[src/osd/modules/render]aviwrite.cpp aviwrite.h drawbgfx.cpp
[src/osd/modules/render/d3d]d3dhlsl.cpp
[src/osd/windows]winmain.cpp winmain.h


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