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| r52374 Monday 4th July, 2016 at 08:48:47 UTC by giuseppe.gorgoglione |
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| Direct3D HLSL: use aviwrite to record avi movies Use common infrastructure in aviwrite.c instead of equivalent local code. In addition: - the target textures used by the HLSL movie recorder are now allocated only when recording is ongoing - removed shaders->begin_frame() and shaders->end_frame() hooks from the main Direct3D rendering loop - set default HLSL movie name to hlsl.avi to match bgfx.avi setting |
| [/trunk] | uismall.bdf |
| [hash] | fmtowns_cd.xml |
| [scripts/src/mame] | frontend.lua |
| [src/devices/cpu/sparc] | mb86901.cpp sparc.h sparcdasm.cpp sparcdasm.h |
| [src/devices/machine] | rtc4543.cpp rtc4543.h z80scc.cpp |
| [src/devices/video] | zeus2.cpp zeus2.h |
| [src/emu] | didisasm.cpp diimage.cpp output.cpp |
| [src/emu/debug] | debugcmd.cpp debugcpu.cpp debugcpu.h dvdisasm.cpp |
| [src/frontend/mame/ui] | dirmenu.cpp |
| [src/lib/util] | zippath.cpp zippath.h |
| [src/mame] | mame.lst |
| [src/mame/drivers] | atlantis.cpp chihiro.cpp dynax.cpp fccpu30.cpp feversoc.cpp fromance.cpp homedata.cpp ibmpcjr.cpp jalmah.cpp konamigx.cpp legionna.cpp midzeus.cpp nbmj8891.cpp nbmj8991.cpp nbmj9195.cpp pc8001.cpp pc88va.cpp sun4.cpp vt100.cpp vt240.cpp xbox.cpp |
| [src/mame/machine] | esqvfd.cpp macpci.cpp xbox.cpp xbox_usb.cpp |
| [src/mame/machine/seibucop] | seibucop.cpp seibucop.h seibucop_cmd.hxx |
| [src/mame/video] | rmnimbus.cpp tmc600.cpp |
| [src/osd/modules/file] | posixfile.cpp |
| [src/osd/modules/render] | drawd3d.cpp |
| [src/osd/modules/render/d3d] | d3dhlsl.cpp d3dhlsl.h |
| [src/osd/windows] | winmain.cpp |
| https://github.com/mamedev/mame/commit/2b0682196df3cfcebadcd67f137f8802aabb27a4 |
| Previous | 199869 Revisions | Next |