trunk/src/mame/drivers/taito_b.c
| r24085 | r24086 | |
| 3082 | 3082 | /* empty */ |
| 3083 | 3083 | ROM_END |
| 3084 | 3084 | |
| 3085 | | ROM_START( tetrista ) |
| 3085 | ROM_START( tetrista ) // Master of Weapon conversion |
| 3086 | 3086 | ROM_REGION( 0x80000, "maincpu", 0 ) /* 512k for 68000 code */ |
| 3087 | 3087 | ROM_LOAD16_BYTE( "c35-04.bin", 0x000000, 0x020000, CRC(fa6e42ff) SHA1(1c586243aaf57b46338f22ae0fcdba2897ccb98a) ) |
| 3088 | 3088 | ROM_LOAD16_BYTE( "c35-03.bin", 0x000001, 0x020000, CRC(aebd8539) SHA1(5230c0513581513ba971da55c04da8ba451a16e2) ) |
| r24085 | r24086 | |
| 3095 | 3095 | |
| 3096 | 3096 | ROM_REGION( 0x100000, "gfx1", ROMREGION_ERASE00 ) |
| 3097 | 3097 | ROM_REGION( 0x100000, "gfx2", 0 ) |
| 3098 | | /* these roms (present on the original board) are actually from from master of weapon |
| 3098 | /* these roms (present on the original board) are actually from from Master of Weapon (Japan) |
| 3099 | 3099 | b72-01.rom mow-m01.rom IDENTICAL |
| 3100 | | b72-02.rom mow-m02.rom 99.999809% (maybe one of them is bad?) |
| 3100 | b72-02.rom mow-m02.rom IDENTICAL |
| 3101 | 3101 | the game doesn't use any tiles from here but the roms must be present on the board to avoid |
| 3102 | 3102 | tile 0 being solid and obscuring the bitmap (however if we load them in the correct region |
| 3103 | 3103 | unwanted tiles from here are shown after gameover which is wrong) |