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r24086 Friday 5th July, 2013 at 12:42:26 UTC by hap
it's not a bad dump, we just didn't have the Japan version yet back then :p
tetrista: added 0.86u4
masterwj: added 0.129u4
[src/mame/drivers]taito_b.c

trunk/src/mame/drivers/taito_b.c
r24085r24086
30823082   /* empty */
30833083ROM_END
30843084
3085ROM_START( tetrista )
3085ROM_START( tetrista ) // Master of Weapon conversion
30863086   ROM_REGION( 0x80000, "maincpu", 0 )     /* 512k for 68000 code */
30873087   ROM_LOAD16_BYTE( "c35-04.bin", 0x000000, 0x020000, CRC(fa6e42ff) SHA1(1c586243aaf57b46338f22ae0fcdba2897ccb98a) )
30883088   ROM_LOAD16_BYTE( "c35-03.bin", 0x000001, 0x020000, CRC(aebd8539) SHA1(5230c0513581513ba971da55c04da8ba451a16e2) )
r24085r24086
30953095
30963096   ROM_REGION( 0x100000, "gfx1", ROMREGION_ERASE00 )
30973097   ROM_REGION( 0x100000, "gfx2", 0 )
3098   /* these roms (present on the original board) are actually from from master of weapon
3098   /* these roms (present on the original board) are actually from from Master of Weapon (Japan)
30993099    b72-01.rom              mow-m01.rom             IDENTICAL
3100    b72-02.rom              mow-m02.rom             99.999809% (maybe one of them is bad?)
3100    b72-02.rom              mow-m02.rom             IDENTICAL
31013101     the game doesn't use any tiles from here but the roms must be present on the board to avoid
31023102     tile 0 being solid and obscuring the bitmap (however if we load them in the correct region
31033103     unwanted tiles from here are shown after gameover which is wrong)

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