trunk/src/mess/machine/sns_sa1.c
| r23885 | r23886 | |
| 35 | 35 | kirbysdb, kirbyss, kirbyfun, kirbysd, kirbysda: plays OK |
| 36 | 36 | kirby3j, kirby3: uses SA-1 DMA |
| 37 | 37 | itoibass: boots, some missing gfx |
| 38 | | jl96drem: hangs entering gameplay with SA-1 disabled |
| 38 | jl96drem: sprites corrupt in gameplay, SA-1 DMA/character conversion? |
| 39 | 39 | haruaug3a, pebble, haruaug3: uses SA-1 DMA |
| 40 | | miniyonk: corrupt gfx, can't get past press start |
| 40 | miniyonk: plays OK |
| 41 | 41 | pgaeuro, pgaeurou, pga96, pga96u, pga, pgaj: plays OK |
| 42 | 42 | przeo, przeou: plays OK |
| 43 | | sdgungnx: plays music and hangs, both CPUs are waiting for RAM locations to change |
| 43 | sdgungnx: plays OK |
| 44 | 44 | panicbw: plays OK |
| 45 | | smrpgj, smrpg: boots, hangs with music playing and missing gfx |
| 46 | | daisenx2: goes into game, garbage gfx, presuably uses SA-1 graphics functions |
| 47 | | derbyjo2: plays OK, some garbage gfx, presuably uses SA-1 graphics functions |
| 45 | smrpgj, smrpg: boots, can't start game (SRAM mapping?) |
| 46 | daisenx2: plays OK |
| 47 | derbyjo2: hangs going into game |
| 48 | 48 | dbzhypd, dbzhypdj: plays OK |
| 49 | | jikkpaaro: plays OK |
| 49 | jikkparo: plays OK |
| 50 | 50 | jumpind: boots and runs, uses SA-1 DMA and character conversion |
| 51 | 51 | kakinoki: S-CPU crashes after pressing start |
| 52 | | marvelou: locks up, not sure what's going on |
| 53 | | shinshog: goes into game, seems to hang after you move a piece? |
| 52 | marvelou: plays OK, some gfx corruption |
| 53 | shinshog: plays OK |
| 54 | 54 | shogisai: plays OK |
| 55 | 55 | shogisa2: plays OK |
| 56 | | srobotg: corrupt and missing in-game GFX, character conversion/DMA? |
| 56 | srobotg: some corrupt in-game GFX, may be SNES rendering errors |
| 57 | 57 | |
| 58 | 58 | ***********************************************************************************************************/ |
| 59 | 59 | |