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r23886 Sunday 23rd June, 2013 at 17:05:23 UTC by R. Belmont
update compat list (nw)
[src/mess/machine]sns_sa1.c

trunk/src/mess/machine/sns_sa1.c
r23885r23886
3535    kirbysdb, kirbyss, kirbyfun, kirbysd, kirbysda: plays OK
3636   kirby3j, kirby3: uses SA-1 DMA
3737    itoibass: boots, some missing gfx
38    jl96drem: hangs entering gameplay with SA-1 disabled
38    jl96drem: sprites corrupt in gameplay, SA-1 DMA/character conversion?
3939   haruaug3a, pebble, haruaug3: uses SA-1 DMA
40    miniyonk: corrupt gfx, can't get past press start
40    miniyonk: plays OK
4141    pgaeuro, pgaeurou, pga96, pga96u, pga, pgaj: plays OK
4242   przeo, przeou: plays OK
43    sdgungnx: plays music and hangs, both CPUs are waiting for RAM locations to change
43    sdgungnx: plays OK
4444    panicbw: plays OK
45    smrpgj, smrpg: boots, hangs with music playing and missing gfx
46    daisenx2: goes into game, garbage gfx, presuably uses SA-1 graphics functions
47    derbyjo2: plays OK, some garbage gfx, presuably uses SA-1 graphics functions
45    smrpgj, smrpg: boots, can't start game (SRAM mapping?)
46    daisenx2: plays OK
47    derbyjo2: hangs going into game
4848    dbzhypd, dbzhypdj: plays OK
49    jikkpaaro: plays OK
49    jikkparo: plays OK
5050    jumpind: boots and runs, uses SA-1 DMA and character conversion
5151    kakinoki: S-CPU crashes after pressing start
52    marvelou: locks up, not sure what's going on
53   shinshog: goes into game, seems to hang after you move a piece?
52    marvelou: plays OK, some gfx corruption
53   shinshog: plays OK
5454    shogisai: plays OK
5555    shogisa2: plays OK
56    srobotg: corrupt and missing in-game GFX, character conversion/DMA?
56    srobotg: some corrupt in-game GFX, may be SNES rendering errors
5757 
5858 ***********************************************************************************************************/
5959

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