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r19171 Tuesday 27th November, 2012 at 19:46:29 UTC by David Haywood
Giving various SC4 games correct reel configs / init functions to allow them to pass the initial startup tests (nw)

(also test SVN)
[src/mame]mame.lst
[src/mame/drivers]bfm_sc4.c
[src/mame/includes]bfm_sc45.h

trunk/src/mame/drivers/bfm_sc4.c
r19170r19171
283283ROM_END
284284
285285
286ROM_START( sc4blokq )
287   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
288   ROM_LOAD16_BYTE( "95404422.odd", 0x00001, 0x080000, CRC(cb1973eb) SHA1(9604bb13aa06491293c3735be93697b4a5dd5bd9) )
289   ROM_LOAD16_BYTE( "95404423.evn", 0x00000, 0x080000, CRC(8bf528bb) SHA1(794b346fbd78020cd6a6b82748a298eca7c7536d) )
290   sc_bbust_others
291ROM_END
286292
293ROM_START( sc4blokqa )
294   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
295   ROM_LOAD16_BYTE( "95405422.odd", 0x00001, 0x080000, CRC(e6ff1728) SHA1(3b67d1754da55b5ca57724632991a014d959edd5) )
296   ROM_LOAD16_BYTE( "95405423.evn", 0x00000, 0x080000, CRC(8988705b) SHA1(d9fa53889e5b8e68bdd4070dd3db9a2e090ec4d4) )
297   sc_bbust_others
298ROM_END
299
300ROM_START( sc4blokqb )
301   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
302   ROM_LOAD16_BYTE( "95405424.odd", 0x00001, 0x080000, CRC(dcf048ce) SHA1(f57c9e74fa0c948fc5be17cac7bd601bc09fa4d3) )
303   ROM_LOAD16_BYTE( "95405425.evn", 0x00000, 0x080000, CRC(5e1a3264) SHA1(9c9d26d4d7b1686e0e44309b182bf71a171a7176) )
304   sc_bbust_others
305ROM_END
306
307ROM_START( sc4blokqc )
308   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
309   ROM_LOAD16_BYTE( "95406240.odd", 0x00001, 0x080000, CRC(e579d5d3) SHA1(ccf94d314f604eee53919c6333deff55e908d260) )
310   ROM_LOAD16_BYTE( "95406241.evn", 0x00000, 0x080000, CRC(565b4041) SHA1(cc02b2b0d0bf20193821d915cfc49e6701f49d86) )
311   sc_bbust_others
312ROM_END
313
314ROM_START( sc4blokqd )
315   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
316   ROM_LOAD16_BYTE( "95407100.odd", 0x00001, 0x080000, CRC(37695cfb) SHA1(171a4144af8441a29495ace00cd0371a9b2a3b52) )
317   ROM_LOAD16_BYTE( "95407101.evn", 0x00000, 0x080000, CRC(bb08fd97) SHA1(f52d45e092ce6dce2444f96cc98c4b8e2a3a5354) )
318   sc_bbust_others
319ROM_END
320
321ROM_START( sc4blokqe )
322   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
323   ROM_LOAD16_BYTE( "95407240.odd", 0x00001, 0x080000, CRC(d32b9e02) SHA1(b2401d39c5fa5ffabb05e26987b3f9573c0ed076) )
324   ROM_LOAD16_BYTE( "95407241.evn", 0x00000, 0x080000, CRC(c5bff1e6) SHA1(890c5db1a7093ae91ecb0eef033703caadc42859) )
325   sc_bbust_others
326ROM_END
327
328
287329ROM_START( sc4cvani )
288330   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
289331   ROM_LOAD16_BYTE( "95404753.evn", 0x00000, 0x080000, CRC(e8e6d801) SHA1(33e9d1f829e8deba170e81379da0ccf5b2a677d7) )
r19170r19171
24742516    ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
24752517    ROM_LOAD16_BYTE( "95412918.lo", 0x00001, 0x080000, CRC(b268d275) SHA1(70b31512c0d8c8e0bf644fa1d5ea723c35c2a629) )
24762518    ROM_LOAD16_BYTE( "95412919.hi", 0x00000, 0x080000, CRC(d96df890) SHA1(65f8d2b4840efd5c3fe65b00ecbf2df7ac81cbe6) )
2477    ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
2519   sc_cckey_others
24782520ROM_END
24792521
24802522
r19170r19171
24822524    ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
24832525    ROM_LOAD16_BYTE( "95412920.lo", 0x00001, 0x080000, CRC(e047005e) SHA1(b3de1d863cda1945e1207b3df51a8b5172e65bb8) )
24842526    ROM_LOAD16_BYTE( "95412921.hi", 0x00000, 0x080000, CRC(7b903100) SHA1(1df4a5ded5cc195ee020f302870eb8bf4c8a14d3) )
2485    ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
2527    sc_cckey_others
24862528ROM_END
24872529
24882530
r19170r19171
24902532    ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
24912533    ROM_LOAD16_BYTE( "95413918.lo", 0x00001, 0x080000, CRC(9062cdaa) SHA1(b8249ca6590aef5041315f1dbbdc019ffb5e8ac2) )
24922534    ROM_LOAD16_BYTE( "95413919.hi", 0x00000, 0x080000, CRC(de714343) SHA1(95f605d91e43c3bcd2a2799ecf385f1e75cc5413) )
2493    ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
2535    sc_cckey_others
24942536ROM_END
24952537
24962538ROM_START( sc4cckeyo )
24972539    ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
24982540    ROM_LOAD16_BYTE( "95413920.lo", 0x00001, 0x080000, CRC(deae622a) SHA1(7f8f7b93c734278d24f69fd4a491b3d4133d8b1d) )
24992541    ROM_LOAD16_BYTE( "95413921.hi", 0x00000, 0x080000, CRC(92671c85) SHA1(4444e3a54393f8fb824eeebfed8f2cbaf07e83ea) )
2500    ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
2542    sc_cckey_others
25012543ROM_END
25022544
25032545
r19170r19171
1522715269ROM_END
1522815270
1522915271
15272
1523015273ROM_START( sc4wspin )
1523115274   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15232   ROM_LOAD16_BYTE( "95414962.odd", 0x00001, 0x080000, CRC(bcf5b2e5) SHA1(07c15798d23c4adba0cef2281f81ca9f715ae2f1) )
15233   ROM_LOAD16_BYTE( "95414963.evn", 0x00000, 0x080000, CRC(5f8539af) SHA1(1889e351a3d808d52917d0a56ef4e8ce5cf81042) )
15234   sc_wspin_others
15235ROM_END
15236
15237ROM_START( sc4wspina )
15238   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1523915275   ROM_LOAD16_BYTE( "95416048.odd", 0x00001, 0x080000, CRC(52b89fce) SHA1(6a56f58ee44110cfec2da02389089e075daf52c3) )
1524015276   ROM_LOAD16_BYTE( "95416049.evn", 0x00000, 0x080000, CRC(bfe02b55) SHA1(ba63d26b04f8962b39f30304806d39db71540457) )
1524115277   sc_wspin_others
r19170r19171
1547515511   sc_winsp_others
1547615512ROM_END
1547715513
15514ROM_START( sc4winsp0 )
15515   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15516   ROM_LOAD16_BYTE( "95414962.odd", 0x00001, 0x080000, CRC(bcf5b2e5) SHA1(07c15798d23c4adba0cef2281f81ca9f715ae2f1) )
15517   ROM_LOAD16_BYTE( "95414963.evn", 0x00000, 0x080000, CRC(5f8539af) SHA1(1889e351a3d808d52917d0a56ef4e8ce5cf81042) )
15518   sc_winsp_others
15519ROM_END
1547815520
15521
1547915522ROM_START( sc4wondw )
1548015523   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1548115524   ROM_LOAD16_BYTE( "p1318p11.hi", 0x00000, 0x080000, CRC(3704daa2) SHA1(2e20ea8473d69432b17d6d3ce6d241dc0331345e) )
r19170r19171
1555015593
1555115594
1555215595
15553ROM_START( sc4blokq )
15554   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15555   ROM_LOAD16_BYTE( "95404422.odd", 0x00001, 0x080000, CRC(cb1973eb) SHA1(9604bb13aa06491293c3735be93697b4a5dd5bd9) )
15556   ROM_LOAD16_BYTE( "95404423.evn", 0x00000, 0x080000, CRC(8bf528bb) SHA1(794b346fbd78020cd6a6b82748a298eca7c7536d) )
15557   sc_blokq_others
15558ROM_END
1555915596
15560ROM_START( sc4blokqa )
15561   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15562   ROM_LOAD16_BYTE( "95405422.odd", 0x00001, 0x080000, CRC(e6ff1728) SHA1(3b67d1754da55b5ca57724632991a014d959edd5) )
15563   ROM_LOAD16_BYTE( "95405423.evn", 0x00000, 0x080000, CRC(8988705b) SHA1(d9fa53889e5b8e68bdd4070dd3db9a2e090ec4d4) )
15564   sc_blokq_others
15565ROM_END
1556615597
15567ROM_START( sc4blokqb )
15568   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15569   ROM_LOAD16_BYTE( "95405424.odd", 0x00001, 0x080000, CRC(dcf048ce) SHA1(f57c9e74fa0c948fc5be17cac7bd601bc09fa4d3) )
15570   ROM_LOAD16_BYTE( "95405425.evn", 0x00000, 0x080000, CRC(5e1a3264) SHA1(9c9d26d4d7b1686e0e44309b182bf71a171a7176) )
15571   sc_blokq_others
15572ROM_END
1557315598
15574ROM_START( sc4blokqc )
15575   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15576   ROM_LOAD16_BYTE( "95406240.odd", 0x00001, 0x080000, CRC(e579d5d3) SHA1(ccf94d314f604eee53919c6333deff55e908d260) )
15577   ROM_LOAD16_BYTE( "95406241.evn", 0x00000, 0x080000, CRC(565b4041) SHA1(cc02b2b0d0bf20193821d915cfc49e6701f49d86) )
15578   sc_blokq_others
15579ROM_END
15580
15581ROM_START( sc4blokqd )
15582   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15583   ROM_LOAD16_BYTE( "95407100.odd", 0x00001, 0x080000, CRC(37695cfb) SHA1(171a4144af8441a29495ace00cd0371a9b2a3b52) )
15584   ROM_LOAD16_BYTE( "95407101.evn", 0x00000, 0x080000, CRC(bb08fd97) SHA1(f52d45e092ce6dce2444f96cc98c4b8e2a3a5354) )
15585   sc_blokq_others
15586ROM_END
15587
15588ROM_START( sc4blokqe )
15589   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
15590   ROM_LOAD16_BYTE( "95407240.odd", 0x00001, 0x080000, CRC(d32b9e02) SHA1(b2401d39c5fa5ffabb05e26987b3f9573c0ed076) )
15591   ROM_LOAD16_BYTE( "95407241.evn", 0x00000, 0x080000, CRC(c5bff1e6) SHA1(890c5db1a7093ae91ecb0eef033703caadc42859) )
15592   sc_blokq_others
15593ROM_END
15594
15595
15596
15597
1559815599ROM_START( sc4clbtm )
1559915600   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1560015601   ROM_LOAD16_BYTE( "95402149.lo", 0x00001, 0x080000, CRC(f5eee630) SHA1(102ef766562a67cd5c339d755f527252aee924be) )
r19170r19171
1662816629   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1662916630   ROM_LOAD16_BYTE( "96000070.odd", 0x00001, 0x080000, CRC(65b37a3c) SHA1(560efe0fdbc28f2d0ed900be8c3172c82304dbf1) )
1663016631   ROM_LOAD16_BYTE( "96000071.evn", 0x00000, 0x080000, CRC(3c6f2408) SHA1(cf756e2f22be2e912f87231a94d653f250b5c285) )
16631   sc_cari_others
16632   sc_cariq_others
1663216633ROM_END
1663316634
1663416635ROM_START( sc4cariqa )
1663516636   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1663616637   ROM_LOAD16_BYTE( "96000072.odd", 0x00001, 0x080000, CRC(61c4a366) SHA1(c07cc61c6539dec81a129270ed31f83c5c3cc4db) )
1663716638   ROM_LOAD16_BYTE( "96000073.evn", 0x00000, 0x080000, CRC(98eb005d) SHA1(784bb784666a19ee807001556c6cbdbbf3431e34) )
16638   sc_cari_others
16639   sc_cariq_others
1663916640ROM_END
1664016641
1664116642ROM_START( sc4cariqb )
1664216643   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1664316644   ROM_LOAD16_BYTE( "96000074.odd", 0x00001, 0x080000, CRC(e0f23e84) SHA1(47512a50257aeaec46af524ee0ed87dc573a76e2) )
1664416645   ROM_LOAD16_BYTE( "96000075.evn", 0x00000, 0x080000, CRC(1eca734d) SHA1(dc2e28d52f8e191a25b77a87c6335271996ce609) )
16645   sc_cari_others
16646   sc_cariq_others
1664616647ROM_END
1664716648
1664816649ROM_START( sc4cariqc )
1664916650   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1665016651   ROM_LOAD16_BYTE( "96000076.odd", 0x00001, 0x080000, CRC(dac49cce) SHA1(45553a34c43677070ec4487f097edaf15dbe89d1) )
1665116652   ROM_LOAD16_BYTE( "96000077.evn", 0x00000, 0x080000, CRC(e3adc07e) SHA1(f9f128ca375a84afda9be018cac0eb4e0d1a58b3) )
16652   sc_cari_others
16653   sc_cariq_others
1665316654ROM_END
1665416655
1665516656ROM_START( sc4cariqd )
1665616657   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1665716658   ROM_LOAD16_BYTE( "96000078.lo", 0x00001, 0x080000, CRC(ae6ae590) SHA1(c59d88f7b1c4668dfde5ae95b099c65fdb31c4fb) )
1665816659   ROM_LOAD16_BYTE( "96000079.hi", 0x00000, 0x080000, CRC(a3f81488) SHA1(16e9913d3f55be5b18fa785d10d2c7b1b32fc8fe) )
16659   sc_cari_others
16660   sc_cariq_others
1666016661ROM_END
1666116662
1666216663ROM_START( sc4cariqe )
1666316664   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1666416665   ROM_LOAD16_BYTE( "96000080.odd", 0x00001, 0x080000, CRC(7e2d1c8e) SHA1(e204fb308ff0cbd912d9516a248ab0326166b55e) )
1666516666   ROM_LOAD16_BYTE( "96000081.evn", 0x00000, 0x080000, CRC(e35aea8e) SHA1(5069f81ec070c6da3b7225e5d6b4c8ced84b0fbf) )
16666   sc_cari_others
16667   sc_cariq_others
1666716668ROM_END
1666816669
1666916670ROM_START( sc4cariqf )
1667016671   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1667116672   ROM_LOAD16_BYTE( "96000082.odd", 0x00001, 0x080000, CRC(0b2a8a9a) SHA1(23b8bb2fd9acd0af3a0c10df25a2cba093b8d1f1) )
1667216673   ROM_LOAD16_BYTE( "96000083.evn", 0x00000, 0x080000, CRC(feb378a0) SHA1(c498bafe7f86f8da75b4d03aa97f00f12636fff1) )
16673   sc_cari_others
16674   sc_cariq_others
1667416675ROM_END
1667516676
1667616677ROM_START( sc4cariqg )
1667716678   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
1667816679   ROM_LOAD16_BYTE( "96001082.odd", 0x00001, 0x080000, CRC(8d27a472) SHA1(f3be5fc5836addd2cbdc9a491bd092b75846ce18) )
1667916680   ROM_LOAD16_BYTE( "96001083.evn", 0x00000, 0x080000, CRC(2eed14e9) SHA1(36eb7c876331cbdd968c644307183a392777aec1) )
16680   sc_cari_others
16681   sc_cariq_others
1668116682ROM_END
1668216683
1668316684
r19170r19171
2197121972ROM_START( sc4rhxk )
2197221973   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
2197321974   ROM_LOAD16_BYTE( "95415448.lo", 0x00001, 0x080000, CRC(9a6a7ed5) SHA1(47ef7ba41607c1a71e4fbd7ef8c449c579bbabd7) )
21974   ROM_LOAD16_BYTE( "95415449.hi", 0x00000, 0x080000, NO_DUMP )// missing? (apparently 95415447.hi was used in the original service release, which simply doesn't work.. it's the correct rom was never published, and this pair can never work)
21975   ROM_LOAD16_BYTE( "95415449.hi", 0x00000, 0x080000, NO_DUMP )// missing? (apparently 95415447.hi was used in the original service release, which simply doesn't work.. it's possible the correct rom was never published, and this pair can never work)
2197521976   sc_rhx_others
2197621977ROM_END
2197721978
r19170r19171
2228122282    ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF)
2228222283    ROM_LOAD16_BYTE( "95423654.lo", 0x00001, 0x080000, CRC(15648452) SHA1(72619130fbcde1fb0b2f90f02769cbd0f6f1e64e) )
2228322284    ROM_LOAD16_BYTE( "95423655.hi", 0x00000, 0x080000, CRC(9f6c934b) SHA1(28315b8bdc91355506ca150e1aeb3161e573bc5c) )
22284    ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00)
22285   sc_showt_others
2228522286ROM_END
2228622287
2228722288
r19170r19171
2243222433   sc_swywm_others
2243322434ROM_END
2243422435
22435ROM_START( sc4sumit )
22436   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22437   ROM_LOAD16_BYTE( "95416734.lo", 0x00001, 0x080000, CRC(063f8d39) SHA1(f24452a43863a4a546b587f5ca5a6bf5439a4646) )
22438   ROM_LOAD16_BYTE( "95416735.hi", 0x00000, 0x080000, CRC(2d37baeb) SHA1(5b4dc145f9a6b773d4adb98d76593218dd571465) )
22439   sc_sus_others
22440ROM_END
22441
22442ROM_START( sc4sumita )
22443   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22444   ROM_LOAD16_BYTE( "95416736.lo", 0x00001, 0x080000, CRC(f7666a31) SHA1(ce3ac0c27253ae6114f45111211ae0c8480ed5e3) )
22445   ROM_LOAD16_BYTE( "95416737.hi", 0x00000, 0x080000, CRC(c57a5865) SHA1(5d4b52ba10ff1fee90e27174a08923ea52d6ccb3) )
22446   sc_sus_others
22447ROM_END
22448
2244922436ROM_START( sc4sus )
2245022437   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
2245122438   ROM_LOAD16_BYTE( "95416942.lo", 0x00001, 0x080000, CRC(2c83e6ae) SHA1(e72e92540e28d16a0ab5d195910617f4982b9254) )
r19170r19171
2246022447   sc_sus_others
2246122448ROM_END
2246222449
22463ROM_START( sc4sumitb )
22464   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22465   ROM_LOAD16_BYTE( "95417734.lo", 0x00001, 0x080000, CRC(c2d76377) SHA1(a85f2dbbb108a77196923586c491549309f92d61) )
22466   ROM_LOAD16_BYTE( "95417735.hi", 0x00000, 0x080000, CRC(fd0466bd) SHA1(1d2098833bed139781cad58d4d5e45649cc0018f) )
22467   sc_sus_others
22468ROM_END
2246922450
22470ROM_START( sc4sumitc )
22471   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22472   ROM_LOAD16_BYTE( "95417736.lo", 0x00001, 0x080000, CRC(6512d3fa) SHA1(d81fd18c79128e98a2ad60ace8bb0793a790471f) )
22473   ROM_LOAD16_BYTE( "95417737.hi", 0x00000, 0x080000, CRC(797ab456) SHA1(fb36d009dce251db38e54aa1801ee3e82a69cb76) )
22474   sc_sus_others
22475ROM_END
22476
2247722451ROM_START( sc4susf )
2247822452   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
2247922453   ROM_LOAD16_BYTE( "95417942.lo", 0x00001, 0x080000, CRC(e2b601a1) SHA1(93c83935a62f1c9db120c2fde362b0be6f045780) )
r19170r19171
2251722491ROM_END
2251822492
2251922493
22494ROM_START( sc4sumit )
22495   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22496   ROM_LOAD16_BYTE( "95416734.lo", 0x00001, 0x080000, CRC(063f8d39) SHA1(f24452a43863a4a546b587f5ca5a6bf5439a4646) )
22497   ROM_LOAD16_BYTE( "95416735.hi", 0x00000, 0x080000, CRC(2d37baeb) SHA1(5b4dc145f9a6b773d4adb98d76593218dd571465) )
22498   sc_sumit_others
22499ROM_END
22500
22501ROM_START( sc4sumita )
22502   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22503   ROM_LOAD16_BYTE( "95416736.lo", 0x00001, 0x080000, CRC(f7666a31) SHA1(ce3ac0c27253ae6114f45111211ae0c8480ed5e3) )
22504   ROM_LOAD16_BYTE( "95416737.hi", 0x00000, 0x080000, CRC(c57a5865) SHA1(5d4b52ba10ff1fee90e27174a08923ea52d6ccb3) )
22505   sc_sumit_others
22506ROM_END
22507
22508ROM_START( sc4sumitb )
22509   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22510   ROM_LOAD16_BYTE( "95417734.lo", 0x00001, 0x080000, CRC(c2d76377) SHA1(a85f2dbbb108a77196923586c491549309f92d61) )
22511   ROM_LOAD16_BYTE( "95417735.hi", 0x00000, 0x080000, CRC(fd0466bd) SHA1(1d2098833bed139781cad58d4d5e45649cc0018f) )
22512   sc_sumit_others
22513ROM_END
22514
22515ROM_START( sc4sumitc )
22516   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
22517   ROM_LOAD16_BYTE( "95417736.lo", 0x00001, 0x080000, CRC(6512d3fa) SHA1(d81fd18c79128e98a2ad60ace8bb0793a790471f) )
22518   ROM_LOAD16_BYTE( "95417737.hi", 0x00000, 0x080000, CRC(797ab456) SHA1(fb36d009dce251db38e54aa1801ee3e82a69cb76) )
22519   sc_sumit_others
22520ROM_END
22521
2252022522ROM_START( sc4sslam )
2252122523   ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF )
2252222524   ROM_LOAD16_BYTE( "p3081p00.hi", 0x00000, 0x080000, CRC(04ae62f9) SHA1(d3786f27c4647196c64bc521ea09ad7828205ebf) )
r19170r19171
2352623528
2352723529/* Scorpion 4 */
2352823530
23529GAME( 200?, sc4tst      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_IS_SKELETON_MECHANICAL )
23531GAME( 200?, sc4tst      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_NOT_WORKING )
2353023532
23533const stepper_interface* sc4pstat_reel_configs[6] =
23534{
23535   &starpointrm20_interface_48step,
23536   &starpointrm20_interface_48step,
23537   &starpointrm20_interface_48step,
23538   &starpointrm20_interface_48step,
23539   0,
23540   0,
23541};
2353123542
23543DRIVER_INIT_MEMBER(sc4_state,sc4pstat)
23544{
23545   DRIVER_INIT_CALL(sc4);
23546   m_reel_setup = sc4pstat_reel_configs;
23547}
2353223548
23549DRIVER_INIT_MEMBER(sc4_state,sc4pstat_mbus)
23550{
23551   DRIVER_INIT_CALL(sc4mbus);
23552   m_reel_setup = sc4pstat_reel_configs;
23553}
23554
23555// can't get passed 'read meters'
2353323556// PR2516 PAYSTATIONV2.0         PAYSTATIONSND            PAYSTATION
23534GAME( 200?, sc4pstat   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23535GAME( 200?, sc4pstatb   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23557GAME( 200?, sc4pstat   ,0,         sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23558GAME( 200?, sc4pstatb   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2353623559// PR2516 PAYSTATIONV2.1         PAYSTATIONSND            PAYSTATION
23537GAME( 200?, sc4pstata   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23538GAME( 200?, sc4pstatc   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23560GAME( 200?, sc4pstata   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23561GAME( 200?, sc4pstatc   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2353923562// PR2516 PAYSTATIONV2.2         PAYSTATIONSND            PAYSTATION
23540GAME( 200?, sc4pstatd   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
23563GAME( 200?, sc4pstatd   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2354123564// PR2516 PAYSTATIONV2.3         PAYSTATIONSND            PAYSTATION
23542GAME( 200?, sc4pstate   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
23565GAME( 200?, sc4pstate   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
23566
23567// ones below can be 'played' (skip 'read meters' with ctrl)
2354323568// PR2516 PAYSTATIONV4.0         PAYSTATIONSND            PAYSTATION
23544GAME( 200?, sc4pstath   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23545GAME( 200?, sc4pstatm   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23569GAME( 200?, sc4pstath   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23570GAME( 200?, sc4pstatm   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2354623571// PR2516 PAYSTATIONV011         PAYSTATIONSND            PAYSTATION
23547GAME( 200?, sc4pstatf   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23548GAME( 200?, sc4pstati   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23572GAME( 200?, sc4pstatf   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23573GAME( 200?, sc4pstati   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2354923574// PR2516 PAYSTATION 012         PAYSTATIONSND            PAYSTATION
23550GAME( 200?, sc4pstatn   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23551GAME( 200?, sc4pstatp   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23575GAME( 200?, sc4pstatn   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23576GAME( 200?, sc4pstatp   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2355223577// PR2516 PAYSTATIONV041         PAYSTATIONSND            PAYSTATION
23553GAME( 200?, sc4pstatg   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23554GAME( 200?, sc4pstatj   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23578GAME( 200?, sc4pstatg   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23579GAME( 200?, sc4pstatj   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2355523580// PR2516 PAYSTATION 042         PAYSTATIONSND            PAYSTATION
23556GAME( 200?, sc4pstato   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23557GAME( 200?, sc4pstatq   ,sc4pstat,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23581GAME( 200?, sc4pstato   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23582GAME( 200?, sc4pstatq   ,sc4pstat,   sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2355823583
2355923584const stepper_interface* sc4cvani_reel_configs[6] =
2356023585{
r19170r19171
2357323598}
2357423599
2357523600// PR2052 CASHLVANIA         VANIASND           CASH'!'VANIA
23576GAME( 200?, sc4cvani   ,0,         sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23577GAME( 200?, sc4cvania   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23578GAME( 200?, sc4cvanib   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23579GAME( 200?, sc4cvanic   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23580GAME( 200?, sc4cvanid   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23581GAME( 200?, sc4cvanie   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23582GAME( 200?, sc4cvanif   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
23583GAME( 200?, sc4cvanig   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
23584GAME( 200?, sc4cvanih   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
23585GAME( 200?, sc4cvanii   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
23601GAME( 200?, sc4cvani   ,0,         sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23602GAME( 200?, sc4cvania   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23603GAME( 200?, sc4cvanib   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
23604GAME( 200?, sc4cvanic   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
23605GAME( 200?, sc4cvanid   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
23606GAME( 200?, sc4cvanie   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
23607GAME( 200?, sc4cvanif   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
23608GAME( 200?, sc4cvanig   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
23609GAME( 200?, sc4cvanih   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
23610GAME( 200?, sc4cvanii   ,sc4cvani,   sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2358623611
2358723612const stepper_interface* sc4cvclb_reel_configs[6] =
2358823613{
r19170r19171
2360123626}
2360223627
2360323628// PRXXXX CLUBCASHLVANIA V1.0         CLUBVANIASND         CLUB  CASH!VANIA
23604GAME( 200?, sc4cvclb   ,0,         sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23605GAME( 200?, sc4cvclba   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23606GAME( 200?, sc4cvclbc   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23607GAME( 200?, sc4cvclbd   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23629GAME( 200?, sc4cvclb   ,0,         sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23630GAME( 200?, sc4cvclba   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23631GAME( 200?, sc4cvclbc   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
23632GAME( 200?, sc4cvclbd   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2360823633// PRXXXX CLUBCASHLVANIA V2.0         CLUBVANIASND         CLUB  CASH!VANIA
23609GAME( 200?, sc4cvclbb   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23610GAME( 200?, sc4cvclbe   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23634GAME( 200?, sc4cvclbb   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23635GAME( 200?, sc4cvclbe   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2361123636// PRXXXX CLUBCASHLVANIA 411         CLUBVANIASND         CLUB  CASH!VANIA
23612GAME( 200?, sc4cvclbf   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23613GAME( 200?, sc4cvclbg   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23637GAME( 200?, sc4cvclbf   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23638GAME( 200?, sc4cvclbg   ,sc4cvclb,   sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2361423639
2361523640// PR6912 SOUTH PARK         PR6912 SOUTH PARK SOUNDS11            SOUTH PARK
23616GAME( 200?, sc4spark   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23617GAME( 200?, sc4sparka   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23618GAME( 200?, sc4sparkb   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23619GAME( 200?, sc4sparkc   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23620GAME( 200?, sc4sparkd   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23621GAME( 200?, sc4sparke   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23641GAME( 200?, sc4spark   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23642GAME( 200?, sc4sparka   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23643GAME( 200?, sc4sparkb   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
23644GAME( 200?, sc4sparkc   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
23645GAME( 200?, sc4sparkd   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
23646GAME( 200?, sc4sparke   ,sc4spark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2362223647
2362323648// PR6910 BIG BREAKFAST         PR6910 BRKF SOUNDS11          BIG BREAKFAST
23624GAME( 200?, sc4brkfs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23625GAME( 200?, sc4brkfsa   ,sc4brkfs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23626GAME( 200?, sc4brkfsb   ,sc4brkfs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23627GAME( 200?, sc4brkfsc   ,sc4brkfs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23649GAME( 200?, sc4brkfs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23650GAME( 200?, sc4brkfsa   ,sc4brkfs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23651GAME( 200?, sc4brkfsb   ,sc4brkfs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
23652GAME( 200?, sc4brkfsc   ,sc4brkfs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2362823653
2362923654// PR6934 GRAND SLAM         PR6934 SLM2 SOUNDS11            GRAND SLAM
23630GAME( 200?, sc4gslam   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23631GAME( 200?, sc4gslama   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23632GAME( 200?, sc4gslamb   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23633GAME( 200?, sc4gslamc   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23634GAME( 200?, sc4gslamd   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23635GAME( 200?, sc4gslame   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23636GAME( 200?, sc4gslamf   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
23655GAME( 200?, sc4gslam   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23656GAME( 200?, sc4gslama   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23657GAME( 200?, sc4gslamb   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
23658GAME( 200?, sc4gslamc   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
23659GAME( 200?, sc4gslamd   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
23660GAME( 200?, sc4gslame   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
23661GAME( 200?, sc4gslamf   ,sc4gslam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2363723662
2363823663
23664const stepper_interface* sc4abra_reel_configs[6] =
23665{
23666   &starpointrm20_interface_48step,
23667   &starpointrm20_interface_48step,
23668   &starpointrm20_interface_48step,
23669   0,
23670   &starpoint_interface_200step_reel,
23671   0,
23672};
23673
23674DRIVER_INIT_MEMBER(sc4_state,sc4abra)
23675{
23676   DRIVER_INIT_CALL(sc4);
23677   m_reel_setup = sc4abra_reel_configs;
23678}
23679
23680
23681// missing sound roms
2363923682// PR2540 ABRACADABRA         ABRA SOUNDS         ABRACADABRA
23640GAME( 200?, sc4abra      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23641GAME( 200?, sc4abraa   ,sc4abra,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23642GAME( 200?, sc4abrab   ,sc4abra,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23643GAME( 200?, sc4abrac   ,sc4abra,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23644GAME( 200?, sc4abrad   ,sc4abra,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23645GAME( 200?, sc4abrae   ,sc4abra,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23683GAME( 200?, sc4abra      ,0,         sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1, 041)", GAME_NOT_WORKING | GAME_NO_SOUND )
23684GAME( 200?, sc4abraa   ,sc4abra,   sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2, 041)", GAME_NOT_WORKING | GAME_NO_SOUND )
23685GAME( 200?, sc4abrab   ,sc4abra,   sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3, 044)", GAME_NOT_WORKING | GAME_NO_SOUND )
23686GAME( 200?, sc4abrac   ,sc4abra,   sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4, 044)", GAME_NOT_WORKING | GAME_NO_SOUND )
23687GAME( 200?, sc4abrad   ,sc4abra,   sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5, 014)", GAME_NOT_WORKING | GAME_NO_SOUND )
23688GAME( 200?, sc4abrae   ,sc4abra,   sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6, 014)", GAME_NOT_WORKING | GAME_NO_SOUND )
2364623689
2364723690
23648
23691// missing sound roms, can't boot past the sound rom error?
2364923692// PR7068 ALADDIN'S CAVE         CAVE SOUNDS
23650GAME( 200?, sc4alad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23651GAME( 200?, sc4alada   ,sc4alad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23693GAME( 200?, sc4alad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23694GAME( 200?, sc4alada   ,sc4alad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2365223695
2365323696
23697const stepper_interface* sc4botn_reel_configs[6] =
23698{
23699   &starpointrm20_interface_48step,
23700   &starpointrm20_interface_48step,
23701   &starpointrm20_interface_48step,
23702   &starpointrm20_interface_48step,
23703   0,
23704   0,
23705};
23706
23707DRIVER_INIT_MEMBER(sc4_state,sc4botn)
23708{
23709   DRIVER_INIT_CALL(sc4mbus);
23710   m_reel_setup = sc4botn_reel_configs;
23711}
23712
23713
2365423714// PR2538 BACK OF THE NET V011         BACKOFTHENETSND         BACK OF THE NET
23655GAME( 200?, sc4botn      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23656GAME( 200?, sc4botna   ,sc4botn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23715GAME( 200?, sc4botn      ,0,         sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1, 011)", GAME_NOT_WORKING )
23716GAME( 200?, sc4botna   ,sc4botn,   sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2, 011)", GAME_NOT_WORKING )
2365723717
2365823718
23719const stepper_interface* sc4broll_reel_configs[6] =
23720{
23721   &starpointrm20_interface_48step,
23722   &starpointrm20_interface_48step,
23723   &starpointrm20_interface_48step,
23724   0,
23725   &starpoint_interface_200step_reel,
23726   0,
23727};
23728
23729DRIVER_INIT_MEMBER(sc4_state,sc4broll)
23730{
23731   DRIVER_INIT_CALL(sc4);
23732   m_reel_setup = sc4broll_reel_configs;
23733}
23734
23735
23736// missing sound roms, doesn't play
2365923737// PR2034 BANK ROLL         ROL SOUNDS          BANK ROLL
23660GAME( 200?, sc4broll   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23661GAME( 200?, sc4brolla   ,sc4broll,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23662GAME( 200?, sc4brollb   ,sc4broll,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23663GAME( 200?, sc4brollc   ,sc4broll,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23738GAME( 200?, sc4broll   ,0,         sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23739GAME( 200?, sc4brolla   ,sc4broll,   sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
23740GAME( 200?, sc4brollb   ,sc4broll,   sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
23741GAME( 200?, sc4brollc   ,sc4broll,   sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2366423742
2366523743
23744const stepper_interface* sc4bigdl_reel_configs[6] =
23745{
23746   &starpointrm20_interface_48step,
23747   &starpointrm20_interface_48step,
23748   &starpointrm20_interface_48step,
23749   &starpointrm20_interface_48step,
23750   &starpoint_interface_200step_reel,
23751   0,
23752};
23753
23754DRIVER_INIT_MEMBER(sc4_state,sc4bigdl)
23755{
23756   DRIVER_INIT_CALL(sc4);
23757   m_reel_setup = sc4bigdl_reel_configs;
23758}
23759
23760// missing sound roms, doesn't play
2366623761// PR2501 BIG DEAL         BIGDEALSND             BIG DEAL
23667GAME( 200?, sc4bigdl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23668GAME( 200?, sc4bigdla   ,sc4bigdl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23762GAME( 200?, sc4bigdl   ,0,         sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23763GAME( 200?, sc4bigdla   ,sc4bigdl,   sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2366923764
23765const stepper_interface* sc4bbclb_reel_configs[6] =
23766{
23767   &starpointrm20_interface_48step,
23768   &starpointrm20_interface_48step,
23769   &starpointrm20_interface_48step,
23770   &starpointrm20_interface_48step,
23771   &starpointrm20_interface_48step, // this one is also tested in a strange way, might not be standard
23772   &starpoint_interface_200step_reel,
23773};
2367023774
23775DRIVER_INIT_MEMBER(sc4_state,sc4bbclb)
23776{
23777   DRIVER_INIT_CALL(sc4);
23778   m_reel_setup = sc4bbclb_reel_configs;
23779}
23780
23781DRIVER_INIT_MEMBER(sc4_state,sc4bbclb_mbus)
23782{
23783   DRIVER_INIT_CALL(sc4mbus);
23784   m_reel_setup = sc4bbclb_reel_configs;
23785}
23786
23787// doesn't play
2367123788// PRXXXX CLUB BANKETY BANK VER1.0         CLUBBANKSND         CLUB BANKETYBANK
23672GAME( 200?, sc4bbclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
23789GAME( 200?, sc4bbclb   ,0,         sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2367323790// PRXXXX CLUB BANKETY BANK VER1.1         CLUBBANKSND         CLUB BANKETYBANK
23674GAME( 200?, sc4bbclba   ,sc4bbclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
23791GAME( 200?, sc4bbclba   ,sc4bbclb,   sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
23792// can be played
2367523793// PRXXXX CLUB BANKETY BANK 411         CLUBBANKSND         CLUB BANKETYBANK
23676GAME( 200?, sc4bbclbb   ,sc4bbclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23677GAME( 200?, sc4bbclbc   ,sc4bbclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23794GAME( 200?, sc4bbclbb   ,sc4bbclb,   sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23795GAME( 200?, sc4bbclbc   ,sc4bbclb,   sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2367823796
23797
23798const stepper_interface* sc4blast_reel_configs[6] =
23799{
23800   &starpointrm20_interface_48step,
23801   &starpointrm20_interface_48step,
23802   &starpointrm20_interface_48step,
23803   0,
23804   &starpointrm20_interface_48step,
23805   0,
23806};
23807
23808DRIVER_INIT_MEMBER(sc4_state,sc4blast)
23809{
23810   DRIVER_INIT_CALL(sc4);
23811   m_reel_setup = sc4blast_reel_configs;
23812}
23813
23814// no sound roms, only starts 2nd time (requires valid ram?)
2367923815// PR2539 BLAST OFF011         ROCKETSCIENCESND            BLAST  OFF
23680GAME( 200?, sc4blast   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23681GAME( 200?, sc4blastb   ,sc4blast,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23816GAME( 200?, sc4blast   ,0,         sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23817GAME( 200?, sc4blastb   ,sc4blast,   sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2368223818// PR2539 BLAST OFF041         ROCKETSCIENCESND            BLAST  OFF
23683GAME( 200?, sc4blasta   ,sc4blast,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23684GAME( 200?, sc4blastc   ,sc4blast,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23819GAME( 200?, sc4blasta   ,sc4blast,   sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23820GAME( 200?, sc4blastc   ,sc4blast,   sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2368523821// PR2539 BLAST OFF 042         ROCKETSCIENCESND            BLAST  OFF
23686GAME( 200?, sc4blastd   ,sc4blast,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23687GAME( 200?, sc4blaste   ,sc4blast,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23822GAME( 200?, sc4blastd   ,sc4blast,   sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23823GAME( 200?, sc4blaste   ,sc4blast,   sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2368823824
23825// no sound roms, doesn't init properly (doesn't even attempt reel test)
2368923826// PR7011 BLUE RINSE         BRINSE SOUNDS
23690GAME( 200?, sc4blue      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23691GAME( 200?, sc4bluea   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23692GAME( 200?, sc4blueb   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23693GAME( 200?, sc4bluec   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23694GAME( 200?, sc4blued   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23695GAME( 200?, sc4bluee   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23827GAME( 200?, sc4blue      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23828GAME( 200?, sc4bluea   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
23829GAME( 200?, sc4blueb   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
23830GAME( 200?, sc4bluec   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
23831GAME( 200?, sc4blued   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
23832GAME( 200?, sc4bluee   ,sc4blue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
2369623833
2369723834
23698const stepper_interface* sc4bonbx_reel_configs[6] =
23835const stepper_interface* sc4brix_reel_configs[6] =
2369923836{
23700   &starpoint_interface_200step_reel,
23701   &starpoint_interface_200step_reel,
23702   &starpoint_interface_200step_reel,
23837   &starpointrm20_interface_48step,
23838   &starpointrm20_interface_48step,
23839   &starpointrm20_interface_48step,
2370323840   0,
23841   &starpointrm20_interface_48step,
2370423842   0,
23705   0,
2370623843};
2370723844
23708DRIVER_INIT_MEMBER(sc4_state,sc4bonbxm)
23845DRIVER_INIT_MEMBER(sc4_state,sc4brix)
2370923846{
23710   DRIVER_INIT_CALL(sc4mbus);
23711   m_reel_setup = sc4bonbx_reel_configs;
23847   DRIVER_INIT_CALL(sc4);
23848   m_reel_setup = sc4brix_reel_configs;
2371223849}
2371323850
23714DRIVER_INIT_MEMBER(sc4_state,sc4bonbx)
23851
23852// no sound roms
23853// PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1  (non-standard header)
23854GAME( 200?, sc4brix      ,0,         sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23855GAME( 200?, sc4brixa   ,sc4brix,   sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
23856GAME( 200?, sc4brixb   ,sc4brix,   sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
23857
23858
23859const stepper_interface* sc4bugs_reel_configs[6] =
2371523860{
23861   &starpointrm20_interface_48step,
23862   &starpointrm20_interface_48step,
23863   &starpointrm20_interface_48step,
23864   &starpointrm20_interface_48step,
23865   0,
23866   0,
23867};
23868
23869DRIVER_INIT_MEMBER(sc4_state,sc4bugs)
23870{
2371623871   DRIVER_INIT_CALL(sc4);
23717   m_reel_setup = sc4bonbx_reel_configs;
23872   m_reel_setup = sc4bugs_reel_configs;
2371823873}
2371923874
23720INPUT_PORTS_START( sc4bonbx4 )
23721   PORT_INCLUDE( sc4_base )
23722   PORT_MODIFY("IN-5")
23723   PORT_DIPNAME( 0x0f, 0x0a, "Jackpot Key" ) // default to 4GBP key
23724   SC4_JACKPOT_KEY_SETTINGS
23725INPUT_PORTS_END
2372623875
23876// no sound roms
23877// PR7109 BUGS MONEY         PR7109 BUGS MONEY SOUNDS11            BUGS MONEY
23878GAME( 200?, sc4bugs      ,0,         sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
23879GAME( 200?, sc4bugsa   ,sc4bugs,   sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
23880GAME( 200?, sc4bugsb   ,sc4bugs,   sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
23881GAME( 200?, sc4bugsc   ,sc4bugs,   sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2372723882
23728// PR7036GOLDEN X         GOLDEN X  ARCADE  BARX SOUNDS         GOLDEN X
23729GAME( 200?, sc4bonbx   ,0,         sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23730GAME( 200?, sc4bonbxc   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23731GAME( 200?, sc4bonbxd   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23732GAME( 200?, sc4bonbxe   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23733GAME( 200?, sc4bonbxf   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23734// PR7036GOLDEN X         BARX SOUNDS         GOLDEN X
23735GAME( 200?, sc4bonbxa   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23736GAME( 200?, sc4bonbxb   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
23737GAME( 200?, sc4bonbxg   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
23738GAME( 200?, sc4bonbxh   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
23739GAME( 200?, sc4bonbxi   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
23740GAME( 200?, sc4bonbxj   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
23741GAME( 200?, sc4bonbxk   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
23742GAME( 200?, sc4bonbxl   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
23883const stepper_interface* sc4canca_reel_configs[6] =
23884{
23885   &starpointrm20_interface_48step,
23886   &starpointrm20_interface_48step,
23887   &starpointrm20_interface_48step,
23888   &starpointrm20_interface_48step,
23889   0,
23890   0,
23891};
2374323892
23893DRIVER_INIT_MEMBER(sc4_state,sc4canca)
23894{
23895   DRIVER_INIT_CALL(sc4);
23896   m_reel_setup = sc4canca_reel_configs;
23897}
2374423898
23745// PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1  (non-standard header)
23746GAME( 200?, sc4brix      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23747GAME( 200?, sc4brixa   ,sc4brix,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23748GAME( 200?, sc4brixb   ,sc4brix,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23899// PR7017CASINO CAN CAN CASH          PR7017,Casino CAN CAN CASH,         LINE SOUNDS         CAN CAN CASH
23900GAME( 200?, sc4canca   ,0,         sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23901GAME( 200?, sc4cancaa   ,sc4canca,   sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23902GAME( 200?, sc4cancab   ,sc4canca,   sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
23903GAME( 200?, sc4cancac   ,sc4canca,   sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2374923904
23750// PR7109 BUGS MONEY         PR7109 BUGS MONEY SOUNDS11            BUGS MONEY
23751GAME( 200?, sc4bugs      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23752GAME( 200?, sc4bugsa   ,sc4bugs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23753GAME( 200?, sc4bugsb   ,sc4bugs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23754GAME( 200?, sc4bugsc   ,sc4bugs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
2375523905
23906const stepper_interface* sc4captn_reel_configs[6] =
23907{
23908   &starpointrm20_interface_48step,
23909   &starpointrm20_interface_48step,
23910   &starpointrm20_interface_48step,
23911   &starpointrm20_interface_48step,
23912   0,
23913   0,
23914};
2375623915
23757// PR7017CASINO CAN CAN CASH          PR7017,Casino CAN CAN CASH,         LINE SOUNDS         CAN CAN CASH
23758GAME( 200?, sc4canca   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23759GAME( 200?, sc4cancaa   ,sc4canca,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23760GAME( 200?, sc4cancab   ,sc4canca,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23761GAME( 200?, sc4cancac   ,sc4canca,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23916DRIVER_INIT_MEMBER(sc4_state,sc4captn)
23917{
23918   DRIVER_INIT_CALL(sc4);
23919   m_reel_setup = sc4captn_reel_configs;
23920}
2376223921
23922
2376323923// PR2013 CAPTAIN CASH         CCASH SOUNDS           CAPTAIN  CASH
23764GAME( 200?, sc4captn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23765GAME( 200?, sc4captnb   ,sc4captn,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23766GAME( 200?, sc4captnc   ,sc4captn,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23924GAME( 200?, sc4captn   ,0,         sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23925GAME( 200?, sc4captnb   ,sc4captn,   sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23926GAME( 200?, sc4captnc   ,sc4captn,   sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2376723927// PR9999 CAPTAIN CASH         CCASH SOUNDS           CAPTAIN CASH  (invalid project number)
23768GAME( 200?, sc4captna   ,sc4captn,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23769GAME( 200?, sc4captnd   ,sc4captn,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23770GAME( 200?, sc4captne   ,sc4captn,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23771GAME( 200?, sc4captnf   ,sc4captn,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
23928GAME( 200?, sc4captna   ,sc4captn,   sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
23929GAME( 200?, sc4captnd   ,sc4captn,   sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
23930GAME( 200?, sc4captne   ,sc4captn,   sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
23931GAME( 200?, sc4captnf   ,sc4captn,   sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2377223932
23933const stepper_interface* sc4cmous_reel_configs[6] =
23934{
23935   &starpointrm20_interface_48step,
23936   &starpointrm20_interface_48step,
23937   &starpointrm20_interface_48step,
23938   &starpointrm20_interface_48step,
23939   &starpointrm20_interface_48step,
23940   0,
23941};
2377323942
23943DRIVER_INIT_MEMBER(sc4_state,sc4cmous)
23944{
23945   DRIVER_INIT_CALL(sc4);
23946   m_reel_setup = sc4cmous_reel_configs;
23947}
23948
23949
2377423950// PR2534 CASH AND MOUSE V041         CASHANDMOUSESND          CASH AND MOUSE
23775GAME( 200?, sc4cmous   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23776GAME( 200?, sc4cmousb   ,sc4cmous,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23951GAME( 200?, sc4cmous   ,0,         sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23952GAME( 200?, sc4cmousb   ,sc4cmous,   sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2377723953// PR2534 CASH AND MOUSE V011         CASHANDMOUSESND          CASH AND MOUSE
23778GAME( 200?, sc4cmousa   ,sc4cmous,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23779GAME( 200?, sc4cmousc   ,sc4cmous,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23954GAME( 200?, sc4cmousa   ,sc4cmous,   sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23955GAME( 200?, sc4cmousc   ,sc4cmous,   sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2378023956
23957const stepper_interface* sc4hotpr_reel_configs[6] =
23958{
23959   &starpointrm20_interface_48step,
23960   &starpointrm20_interface_48step,
23961   &starpointrm20_interface_48step,
23962   &starpointrm20_interface_48step,
23963   0,
23964   0,
23965};
2378123966
23967DRIVER_INIT_MEMBER(sc4_state,sc4hotpr)
23968{
23969   DRIVER_INIT_CALL(sc4);
23970   m_reel_setup = sc4hotpr_reel_configs;
23971}
23972
2378223973// PR6911 HOT PROPERTY         PR6911 HOT PROPERTY SOUNDS11           HOT PROPERTY
23783GAME( 200?, sc4hotpr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23784GAME( 200?, sc4hotpra   ,sc4hotpr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23785GAME( 200?, sc4hotprb   ,sc4hotpr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23786GAME( 200?, sc4hotprc   ,sc4hotpr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23787GAME( 200?, sc4hotprd   ,sc4hotpr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23788GAME( 200?, sc4hotpre   ,sc4hotpr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23789
23790// is this some kind of reworked version of Hot Property?
23791
23974GAME( 200?, sc4hotpr   ,0,         sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM",            "Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
23975GAME( 200?, sc4hotprb   ,sc4hotpr,   sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM",            "Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
23976GAME( 200?, sc4hotprd   ,sc4hotpr,   sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM",            "Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
23977GAME( 200?, sc4hotpre   ,sc4hotpr,   sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM",            "Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
23978GAME( 200?, sc4hotpra   ,sc4hotpr,   sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread",   "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)", GAME_NOT_WORKING )
23979GAME( 200?, sc4hotprc   ,sc4hotpr,   sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread",   "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)", GAME_NOT_WORKING )
23980// is this some kind of reworked / licensed version of Hot Property?
2379223981// PR6911 HOT PROPERTY         PR6911 HOT PROPERTY SOUNDS11        $$  CASH 'N' BURN
23793GAME( 200?, sc4cburn   ,sc4hotpr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23982GAME( 200?, sc4cburn   ,sc4hotpr,   sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
2379423983// PR6911 HOT PROPERTY V4.0         PR6911 HOT PROPERTY SOUNDS11        $   CASH 'N' BURN
23795GAME( 200?, sc4cburna   ,sc4hotpr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23984GAME( 200?, sc4cburna   ,sc4hotpr,   sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2379623985
2379723986
23987const stepper_interface* sc4cnfr_reel_configs[6] =
23988{
23989   &starpointrm20_interface_48step,
23990   &starpointrm20_interface_48step,
23991   &starpointrm20_interface_48step,
23992   &starpointrm20_interface_48step,
23993   0,
23994   0,
23995};
23996
23997DRIVER_INIT_MEMBER(sc4_state,sc4cnfr)
23998{
23999   DRIVER_INIT_CALL(sc4);
24000   m_reel_setup = sc4cnfr_reel_configs;
24001}
24002
24003
2379824004// PR6815 CASH N FRUIT         PR6815 CASH N FRUIT SOUNDS11
23799GAME( 200?, sc4cnfr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23800GAME( 200?, sc4cnfra   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23801GAME( 200?, sc4cnfrb   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23802GAME( 200?, sc4cnfre   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23803GAME( 200?, sc4cnfrf   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23804GAME( 200?, sc4cnfrg   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24005GAME( 200?, sc4cnfr      ,0,         sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24006GAME( 200?, sc4cnfra   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24007GAME( 200?, sc4cnfrb   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24008GAME( 200?, sc4cnfre   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24009GAME( 200?, sc4cnfrf   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24010GAME( 200?, sc4cnfrg   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2380524011// PR4615 CASH N FRUIT S+P98         PR6815 CASH N FRUIT SOUNDS11
23806GAME( 200?, sc4cnfrc   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23807GAME( 200?, sc4cnfrd   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23808GAME( 200?, sc4cnfrh   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23809GAME( 200?, sc4cnfri   ,sc4cnfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24012GAME( 200?, sc4cnfrc   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24013GAME( 200?, sc4cnfrd   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24014GAME( 200?, sc4cnfrh   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24015GAME( 200?, sc4cnfri   ,sc4cnfr,   sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2381024016
24017const stepper_interface* sc4cad_reel_configs[6] =
24018{
24019   &starpointrm20_interface_48step,
24020   &starpointrm20_interface_48step,
24021   &starpointrm20_interface_48step,
24022   &starpointrm20_interface_48step,
24023   &starpointrm20_interface_48step,
24024   0,
24025};
2381124026
24027DRIVER_INIT_MEMBER(sc4_state,sc4cad)
24028{
24029   DRIVER_INIT_CALL(sc4);
24030   m_reel_setup = sc4cad_reel_configs;
24031}
24032
24033DRIVER_INIT_MEMBER(sc4_state,sc4cad_mbus)
24034{
24035   DRIVER_INIT_CALL(sc4mbus);
24036   m_reel_setup = sc4cad_reel_configs;
24037}
24038
2381224039// PR2528 CASH ADDER  V1.0         CASHADDERSND            CASH ADDER
23813GAME( 200?, sc4cad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23814GAME( 200?, sc4cada      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23815GAME( 200?, sc4cadf      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23816GAME( 200?, sc4cadg      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24040GAME( 200?, sc4cad      ,0,         sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24041GAME( 200?, sc4cada      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24042GAME( 200?, sc4cadf      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24043GAME( 200?, sc4cadg      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2381724044// PR2528 CASH ADDER  011         CASHADDERSND            CASH ADDER
23818GAME( 200?, sc4cadb      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23819GAME( 200?, sc4cadh      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24045GAME( 200?, sc4cadb      ,sc4cad,   sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24046GAME( 200?, sc4cadh      ,sc4cad,   sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2382024047// PR2528 CASH ADDER  041         CASHADDERSND            CASH ADDER
23821GAME( 200?, sc4cadc      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23822GAME( 200?, sc4cadi      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24048GAME( 200?, sc4cadc      ,sc4cad,   sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24049GAME( 200?, sc4cadi      ,sc4cad,   sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2382324050// PR2528 CASH ADDER  012         CASHADDERSND            CASH ADDER
23824GAME( 200?, sc4cadd      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23825GAME( 200?, sc4cadj      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24051GAME( 200?, sc4cadd      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24052GAME( 200?, sc4cadj      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2382624053// PR2528 CASH ADDER  042         CASHADDERSND            CASH ADDER
23827GAME( 200?, sc4cade      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23828GAME( 200?, sc4cadk      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24054GAME( 200?, sc4cade      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24055GAME( 200?, sc4cadk      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2382924056// PR2528 CASH ADDER  013         CASHADDERSND            CASH ADDER
23830GAME( 200?, sc4cadl      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23831GAME( 200?, sc4cadm      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24057GAME( 200?, sc4cadl      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24058GAME( 200?, sc4cadm      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2383224059// PR2528 CASH ADDER  014         CASHADDERSND            CASH ADDER
23833GAME( 200?, sc4cadn      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23834GAME( 200?, sc4cadp      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24060GAME( 200?, sc4cadn      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24061GAME( 200?, sc4cadp      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2383524062// PR2528 CASH ADDER  043         CASHADDERSND            CASH ADDER
23836GAME( 200?, sc4cado      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23837GAME( 200?, sc4cadq      ,sc4cad,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24063GAME( 200?, sc4cado      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24064GAME( 200?, sc4cadq      ,sc4cad,   sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2383824065
24066const stepper_interface* sc4cadcl_reel_configs[6] =
24067{
24068   &starpointrm20_interface_48step,
24069   &starpointrm20_interface_48step,
24070   &starpointrm20_interface_48step,
24071   &starpointrm20_interface_48step,
24072   &starpointrm20_interface_48step,
24073   0,
24074};
2383924075
24076DRIVER_INIT_MEMBER(sc4_state,sc4cadcl)
24077{
24078   DRIVER_INIT_CALL(sc4);
24079   m_reel_setup = sc4cadcl_reel_configs;
24080}
24081
2384024082// PRXXXX QPS155 CLUB CASH ADDER Version 411         CLUBCASHADDERSND         CLUB  CASH ADDER
23841GAME( 200?, sc4cadcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23842GAME( 200?, sc4cadcla   ,sc4cadcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24083GAME( 200?, sc4cadcl   ,0,         sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24084GAME( 200?, sc4cadcla   ,sc4cadcl,   sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2384324085
24086const stepper_interface* sc4cconx_reel_configs[6] =
24087{
24088   &starpointrm20_interface_48step,
24089   &starpointrm20_interface_48step,
24090   &starpointrm20_interface_48step,
24091   &starpointrm20_interface_48step,
24092   0,
24093   0,
24094};
2384424095
24096const stepper_interface* sc4cconxd_reel_configs[6] =
24097{
24098   &starpointrm20_interface_48step,
24099   &starpointrm20_interface_48step,
24100   &starpointrm20_interface_48step,
24101   &starpoint_interface_200step_reel,
24102   0,
24103   0,
24104};
24105
24106
24107DRIVER_INIT_MEMBER(sc4_state,sc4cconx)
24108{
24109   DRIVER_INIT_CALL(sc4);
24110   m_reel_setup = sc4cconx_reel_configs;
24111}
24112
24113DRIVER_INIT_MEMBER(sc4_state,sc4cconxd)
24114{
24115   DRIVER_INIT_CALL(sc4);
24116   m_reel_setup = sc4cconxd_reel_configs;
24117}
24118
24119
24120// no sound roms
2384524121// PR7038 CASH CONNEXION         MTOM SOUNDS
23846GAME( 200?, sc4cconx   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23847GAME( 200?, sc4cconxa   ,sc4cconx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23848GAME( 200?, sc4cconxb   ,sc4cconx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23849GAME( 200?, sc4cconxc   ,sc4cconx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23850GAME( 200?, sc4cconxd   ,sc4cconx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24122GAME( 200?, sc4cconx   ,0,         sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
24123GAME( 200?, sc4cconxa   ,sc4cconx,   sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
24124GAME( 200?, sc4cconxb   ,sc4cconx,   sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
24125GAME( 200?, sc4cconxc   ,sc4cconx,   sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
24126GAME( 200?, sc4cconxd   ,sc4cconx,   sc4, sc4, sc4_state, sc4cconxd, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) // this one won't init without a 200 step reel
2385124127
24128const stepper_interface* sc4ccrus_reel_configs[6] =
24129{
24130   &starpointrm20_interface_48step,
24131   &starpointrm20_interface_48step,
24132   &starpointrm20_interface_48step,
24133   &starpointrm20_interface_48step,
24134   0,
24135   0,
24136};
24137
24138DRIVER_INIT_MEMBER(sc4_state,sc4ccrus)
24139{
24140   DRIVER_INIT_CALL(sc4);
24141   m_reel_setup = sc4ccrus_reel_configs;
24142}
24143
24144// no sound roms
2385224145// PR2006 CASH CRUSADERS         CASH SOUNDS            CASH CRUSADERS
23853GAME( 200?, sc4ccrus   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23854GAME( 200?, sc4ccrusa   ,sc4ccrus,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23855GAME( 200?, sc4ccrusb   ,sc4ccrus,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24146GAME( 200?, sc4ccrus   ,0,         sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
24147GAME( 200?, sc4ccrusa   ,sc4ccrus,   sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
24148GAME( 200?, sc4ccrusb   ,sc4ccrus,   sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
2385624149
2385724150
24151const stepper_interface* sc4chand_reel_configs[6] =
24152{
24153   &starpointrm20_interface_48step,
24154   &starpointrm20_interface_48step,
24155   &starpointrm20_interface_48step,
24156   &starpointrm20_interface_48step,
24157   0,
24158   0,
24159};
2385824160
24161DRIVER_INIT_MEMBER(sc4_state,sc4chand)
24162{
24163   DRIVER_INIT_CALL(sc4);
24164   m_reel_setup = sc4chand_reel_configs;
24165}
24166
24167// no sound roms
2385924168// PR7108 CASH IN HAND         PR7108 CASH IN HAND SOUNDS11           CASH IN HAND
23860GAME( 200?, sc4chand   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23861GAME( 200?, sc4chanda   ,sc4chand,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23862GAME( 200?, sc4chandb   ,sc4chand,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23863GAME( 200?, sc4chandc   ,sc4chand,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24169GAME( 200?, sc4chand   ,0,         sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
24170GAME( 200?, sc4chanda   ,sc4chand,   sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
24171GAME( 200?, sc4chandb   ,sc4chand,   sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
24172GAME( 200?, sc4chandc   ,sc4chand,   sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2386424173
24174
24175const stepper_interface* sc4cinv_reel_configs[6] =
24176{
24177   &starpointrm20_interface_48step,
24178   &starpointrm20_interface_48step,
24179   &starpointrm20_interface_48step,
24180   &starpointrm20_interface_48step,
24181   0,
24182   0,
24183};
24184
24185DRIVER_INIT_MEMBER(sc4_state,sc4cinv)
24186{
24187   DRIVER_INIT_CALL(sc4);
24188   m_reel_setup = sc4cinv_reel_configs;
24189}
24190
24191
24192// no sound roms
2386524193//  PR6809 CASHINVADERS         PR6809 CASHINVADERS SOUNDS
23866GAME( 200?, sc4cinv      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23867GAME( 200?, sc4cinva   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23868GAME( 200?, sc4cinvb   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23869GAME( 200?, sc4cinvc   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23870GAME( 200?, sc4cinvd   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23871GAME( 200?, sc4cinve   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23872GAME( 200?, sc4cinvf   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
23873GAME( 200?, sc4cinvg   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
23874GAME( 200?, sc4cinvh   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
23875GAME( 200?, sc4cinvi   ,sc4cinv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24194GAME( 200?, sc4cinv      ,0,         sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
24195GAME( 200?, sc4cinva   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
24196GAME( 200?, sc4cinvb   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
24197GAME( 200?, sc4cinvc   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
24198GAME( 200?, sc4cinvd   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
24199GAME( 200?, sc4cinve   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
24200GAME( 200?, sc4cinvf   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
24201GAME( 200?, sc4cinvg   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
24202GAME( 200?, sc4cinvh   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND )
24203GAME( 200?, sc4cinvi   ,sc4cinv,   sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND )
2387624204
2387724205
2387824206
2387924207// PR2061 CASHRAKER         RAKERSND             CASHRAKER
23880GAME( 200?, sc4cr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23881GAME( 200?, sc4cra      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23882GAME( 200?, sc4crb      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24208GAME( 200?, sc4cr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24209GAME( 200?, sc4cra      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24210GAME( 200?, sc4crb      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2388324211// PR2061 CASHRAKER V2.1         RAKERSND             CASHRAKER
23884GAME( 200?, sc4crc      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23885GAME( 200?, sc4cre      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24212GAME( 200?, sc4crc      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24213GAME( 200?, sc4cre      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2388624214// PR2061 CASHRAKER V2.2         RAKERSND             CASHRAKER
23887GAME( 200?, sc4crd      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23888GAME( 200?, sc4crf      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24215GAME( 200?, sc4crd      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24216GAME( 200?, sc4crf      ,sc4cr,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2388924217
2389024218// PR????  CLUB CASHRAKER V1.0         CLUBRAKERSND          CLUB CASHRAKER
23891GAME( 200?, sc4crcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23892GAME( 200?, sc4crclb   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24219GAME( 200?, sc4crcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24220GAME( 200?, sc4crclb   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2389324221// PR????  CLUB CASHRAKER V1.1         CLUBRAKERSND          CLUB CASHRAKER
23894GAME( 200?, sc4crcla   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23895GAME( 200?, sc4crclc   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24222GAME( 200?, sc4crcla   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24223GAME( 200?, sc4crclc   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2389624224// PR????  CLUB CASHRAKER V1.3         CLUBRAKERSND          CLUB CASHRAKER
23897GAME( 200?, sc4crcld   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24225GAME( 200?, sc4crcld   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2389824226// PR????  CLUB CASHRAKER 411         CLUBRAKERSND          CLUB CASHRAKER
23899GAME( 200?, sc4crcle   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23900GAME( 200?, sc4crclf   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24227GAME( 200?, sc4crcle   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24228GAME( 200?, sc4crclf   ,sc4crcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2390124229
2390224230// PR2022 GERMAN CASHANOVA (not a standard string)
23903GAME( 200?, sc4cashg   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24231GAME( 200?, sc4cashg   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_NOT_WORKING )
2390424232
2390524233// PR2008 CASHANOVA         CASH SOUNDS
23906GAME( 200?, sc4cashm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23907GAME( 200?, sc4cashma   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23908GAME( 200?, sc4cashmb   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23909GAME( 200?, sc4cashmc   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23910GAME( 200?, sc4cashmd   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23911GAME( 200?, sc4cashme   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24234GAME( 200?, sc4cashm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24235GAME( 200?, sc4cashma   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24236GAME( 200?, sc4cashmb   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24237GAME( 200?, sc4cashmc   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24238GAME( 200?, sc4cashmd   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24239GAME( 200?, sc4cashme   ,sc4cashm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2391224240
2391324241
2391424242
24243const stepper_interface* sc4ckxtb_reel_configs[6] =
24244{
24245   &starpointrm20_interface_48step,
24246   &starpointrm20_interface_48step,
24247   &starpointrm20_interface_48step,
24248   &starpointrm20_interface_48step,
24249   &starpointrm20_interface_48step,
24250   &starpointrm20_interface_48step,
24251};
24252
24253const stepper_interface* sc4ckx3p_reel_configs[6] =
24254{
24255   &starpoint_interface_200step_reel,
24256   &starpoint_interface_200step_reel,
24257   &starpoint_interface_200step_reel,
24258   0,
24259   0,
24260   0,
24261};
24262
24263DRIVER_INIT_MEMBER(sc4_state,sc4ckxtb)
24264{
24265   DRIVER_INIT_CALL(sc4);
24266   m_reel_setup = sc4ckxtb_reel_configs;
24267}
24268
24269
24270DRIVER_INIT_MEMBER(sc4_state,sc4ckx3p)
24271{
24272   DRIVER_INIT_CALL(sc4);
24273   m_reel_setup = sc4ckx3p_reel_configs;
24274}
24275
24276// this seems to need all the units connected to function
24277
2391524278// PR2360 CASINO KING X         BARKX SOUNDS         8  KING X
23916GAME( 200?, sc4ckx      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Top Box
23917GAME( 200?, sc4ckxd      ,sc4ckx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Top Box
24279GAME( 200?, sc4ckx      ,0,         sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // Top Box
24280GAME( 200?, sc4ckxd      ,sc4ckx,   sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // Top Box
2391824281// PR2360 CASINO KING X         KING X  MAZ BARKX SOUNDS         KING X 3P
23919GAME( 200?, sc4ckxa      ,sc4ckx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23920GAME( 200?, sc4ckxb      ,sc4ckx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23921GAME( 200?, sc4ckxc      ,sc4ckx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23922GAME( 200?, sc4ckxe      ,sc4ckx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23923GAME( 200?, sc4ckxf      ,sc4ckx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
23924GAME( 200?, sc4ckxg      ,sc4ckx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24282GAME( 200?, sc4ckxa      ,sc4ckx,   sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 1)", GAME_NOT_WORKING )
24283GAME( 200?, sc4ckxb      ,sc4ckx,   sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 2)", GAME_NOT_WORKING )
24284GAME( 200?, sc4ckxc      ,sc4ckx,   sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 3)", GAME_NOT_WORKING )
24285GAME( 200?, sc4ckxe      ,sc4ckx,   sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 4)", GAME_NOT_WORKING )
24286GAME( 200?, sc4ckxf      ,sc4ckx,   sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 5)", GAME_NOT_WORKING )
24287GAME( 200?, sc4ckxg      ,sc4ckx,   sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 6)", GAME_NOT_WORKING )
2392524288
2392624289
2392724290// PR7060CASINO CHICKEN DALES         TTTWO SOUNDS         CHICKEN DALES
23928GAME( 200?, sc4chick   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24291GAME( 200?, sc4chick   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2392924292
2393024293// PR7008 CHUBBY DOES VEGAS         VEGAS SOUNDS11
23931GAME( 200?, sc4chub      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23932GAME( 200?, sc4chuba   ,sc4chub,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23933GAME( 200?, sc4chubb   ,sc4chub,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24294GAME( 200?, sc4chub      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24295GAME( 200?, sc4chuba   ,sc4chub,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24296GAME( 200?, sc4chubb   ,sc4chub,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2393424297
24298
24299const stepper_interface* sc4cla7_reel_configs[6] =
24300{
24301   &starpoint_interface_200step_reel,
24302   &starpoint_interface_200step_reel,
24303   &starpoint_interface_200step_reel,
24304   &starpointrm20_interface_48step,
24305   &starpointrm20_interface_48step,
24306   &starpointrm20_interface_48step,
24307};
24308
24309DRIVER_INIT_MEMBER(sc4_state,sc4cla7)
24310{
24311   DRIVER_INIT_CALL(sc4);
24312   m_reel_setup = sc4cla7_reel_configs;
24313}
24314
2393524315// PR2111  CLASSIC 7'S         CLASS SOUNDS         CLASSIC 7'S
23936GAME( 200?, sc4cla7      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23937GAME( 200?, sc4cla7a   ,sc4cla7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23938GAME( 200?, sc4cla7b   ,sc4cla7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23939GAME( 200?, sc4cla7c   ,sc4cla7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24316GAME( 200?, sc4cla7      ,0,         sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24317GAME( 200?, sc4cla7a   ,sc4cla7,   sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24318GAME( 200?, sc4cla7b   ,sc4cla7,   sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24319GAME( 200?, sc4cla7c   ,sc4cla7,   sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2394024320
2394124321
2394224322// PR2522 CLEVERCOGS V1.0         CLEVERCOGSSND           CLEVER  COGS
23943GAME( 200?, sc4ccogs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24323GAME( 200?, sc4ccogs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2394424324
2394524325// PR7148 CLUB CLASS         PR7148 CLUB CLASS SOUNDS11            CLUB  CLASS
23946GAME( 200?, sc4cclas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23947GAME( 200?, sc4cclasa   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23948GAME( 200?, sc4cclasb   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23949GAME( 200?, sc4cclasc   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
23950GAME( 200?, sc4cclasd   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
23951GAME( 200?, sc4cclasf   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
23952GAME( 200?, sc4cclasi   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
23953GAME( 200?, sc4cclasj   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
23954GAME( 200?, sc4cclask   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
23955GAME( 200?, sc4cclasl   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
23956GAME( 200?, sc4cclasm   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
23957GAME( 200?, sc4cclasn   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
23958GAME( 200?, sc4cclaso   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
23959GAME( 200?, sc4cclasq   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
23960GAME( 200?, sc4cclasr   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
23961GAME( 200?, sc4cclass   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
23962GAME( 200?, sc4cclast   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
23963GAME( 200?, sc4cclasu   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
23964GAME( 200?, sc4cclasv   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
23965GAME( 200?, sc4cclasw   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
24326GAME( 200?, sc4cclas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24327GAME( 200?, sc4cclasa   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24328GAME( 200?, sc4cclasb   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24329GAME( 200?, sc4cclasc   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24330GAME( 200?, sc4cclasd   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24331GAME( 200?, sc4cclasf   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24332GAME( 200?, sc4cclasi   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24333GAME( 200?, sc4cclasj   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24334GAME( 200?, sc4cclask   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24335GAME( 200?, sc4cclasl   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24336GAME( 200?, sc4cclasm   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
24337GAME( 200?, sc4cclasn   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
24338GAME( 200?, sc4cclaso   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
24339GAME( 200?, sc4cclasq   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
24340GAME( 200?, sc4cclasr   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
24341GAME( 200?, sc4cclass   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
24342GAME( 200?, sc4cclast   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
24343GAME( 200?, sc4cclasu   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
24344GAME( 200?, sc4cclasv   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
24345GAME( 200?, sc4cclasw   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
2396624346// PR7148 CLUB CLASS         CLUB CLASS  CLUB  PR7148 CLUB CLASS SOUNDS11            CLUB  CLASS
23967GAME( 200?, sc4cclasx   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
23968GAME( 200?, sc4cclasy   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
23969GAME( 200?, sc4cclasz   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL )
23970GAME( 200?, sc4cclas0   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL )
23971GAME( 200?, sc4cclas1   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL )
23972GAME( 200?, sc4cclas2   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL )
23973GAME( 200?, sc4cclas3   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_IS_SKELETON_MECHANICAL )
23974GAME( 200?, sc4cclas4   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_IS_SKELETON_MECHANICAL )
24347GAME( 200?, sc4cclasx   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
24348GAME( 200?, sc4cclasy   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
24349GAME( 200?, sc4cclasz   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
24350GAME( 200?, sc4cclas0   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
24351GAME( 200?, sc4cclas1   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING )
24352GAME( 200?, sc4cclas2   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING )
24353GAME( 200?, sc4cclas3   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING )
24354GAME( 200?, sc4cclas4   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING )
2397524355// PR7148 CLUB CLASS 65% FERRY         PR7148 CLUB CLASS SOUNDS11            CLUB  CLASS
23976GAME( 200?, sc4cclase   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
23977GAME( 200?, sc4cclasg   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
23978GAME( 200?, sc4cclash   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
23979GAME( 200?, sc4cclasp   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24356GAME( 200?, sc4cclase   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24357GAME( 200?, sc4cclasg   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24358GAME( 200?, sc4cclash   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24359GAME( 200?, sc4cclasp   ,sc4cclas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2398024360
2398124361
2398224362
2398324363
2398424364// PR1208 COLOSSUS         95004235 COLOSSUS PR7155             COLOSSUS
23985GAME( 200?, sc4colos   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24365GAME( 200?, sc4colos   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2398624366
2398724367
2398824368const stepper_interface* sc4crcc_reel_configs[6] =
r19170r19171
2400424384
2400524385
2400624386// PR6837 CLASSIC CLUB COPS AND ROBBERS         PR6837 COPS SOUNDS11         COPS AND ROBBERS
24007GAME( 200?, sc4crcc      ,0,         sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24008GAME( 200?, sc4crcca   ,sc4crcc,   sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24387GAME( 200?, sc4crcc      ,0,         sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24388GAME( 200?, sc4crcca   ,sc4crcc,   sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2400924389// PR6837 CLASSIC CLUB COPS AND ROBBERS 65%         PR6837 COPS SOUNDS11
2401024390// the roms are a weird size, and the code is invalid, bad dumps? can they be fixed?
24011GAME( 200?, sc4crccb   ,sc4crcc,   sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24012GAME( 200?, sc4crccc   ,sc4crcc,   sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24391GAME( 200?, sc4crccb   ,sc4crcc,   sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24392GAME( 200?, sc4crccc   ,sc4crcc,   sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2401324393
2401424394
2401524395
2401624396
2401724397// PR6906 CRAZY CASINO SP98         PR6906 CRCS SOUNDS11
24018GAME( 200?, sc4crzcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24019GAME( 200?, sc4crzcsa   ,sc4crzcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24020GAME( 200?, sc4crzcsb   ,sc4crzcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24021GAME( 200?, sc4crzcsc   ,sc4crzcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24398GAME( 200?, sc4crzcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24399GAME( 200?, sc4crzcsa   ,sc4crzcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24400GAME( 200?, sc4crzcsb   ,sc4crzcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24401GAME( 200?, sc4crzcsc   ,sc4crzcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2402224402
2402324403
2402424404// PR1129 CASINO CRAZY CLIMBER         PR1129 CRAZY CLIMBER SOUNDS11
24025GAME( 200?, sc4cclim   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24026GAME( 200?, sc4cclima   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24027GAME( 200?, sc4cclimb   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24028GAME( 200?, sc4cclimc   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24029GAME( 200?, sc4cclimd   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24030GAME( 200?, sc4cclimh   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24031GAME( 200?, sc4cclimi   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24032GAME( 200?, sc4cclimm   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24033GAME( 200?, sc4cclimn   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24034GAME( 200?, sc4cclimo   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24035GAME( 200?, sc4cclimp   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24405GAME( 200?, sc4cclim   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24406GAME( 200?, sc4cclima   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24407GAME( 200?, sc4cclimb   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24408GAME( 200?, sc4cclimc   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24409GAME( 200?, sc4cclimd   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24410GAME( 200?, sc4cclimh   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24411GAME( 200?, sc4cclimi   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24412GAME( 200?, sc4cclimm   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24413GAME( 200?, sc4cclimn   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24414GAME( 200?, sc4cclimo   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24415GAME( 200?, sc4cclimp   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
2403624416// PR1129 CASINO CRAZY CLIMBER         CRAZY CLIMBER S.SITE  PR1129 CRAZY CLIMBER SOUNDS11
24037GAME( 200?, sc4cclime   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24038GAME( 200?, sc4cclimf   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
24039GAME( 200?, sc4cclimg   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
24040GAME( 200?, sc4cclimj   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
24041GAME( 200?, sc4cclimk   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
24042GAME( 200?, sc4ccliml   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
24043GAME( 200?, sc4cclimq   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
24044GAME( 200?, sc4cclimr   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
24045GAME( 200?, sc4cclims   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
24046GAME( 200?, sc4cclimt   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
24047GAME( 200?, sc4cclimu   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
24417GAME( 200?, sc4cclime   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
24418GAME( 200?, sc4cclimf   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
24419GAME( 200?, sc4cclimg   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
24420GAME( 200?, sc4cclimj   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
24421GAME( 200?, sc4cclimk   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
24422GAME( 200?, sc4ccliml   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
24423GAME( 200?, sc4cclimq   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
24424GAME( 200?, sc4cclimr   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
24425GAME( 200?, sc4cclims   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
24426GAME( 200?, sc4cclimt   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
24427GAME( 200?, sc4cclimu   ,sc4cclim,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
2404824428
2404924429// PR6982 CRAZY FRUITS 1.02         95004150 CRAZY FRUITS PR6982        CRAZY FRUITS
24050GAME( 200?, sc4czfr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24430GAME( 200?, sc4czfr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2405124431// P_6_8_ _R_Z_ _R_I_S_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _5_0_1_0_C_A_Y_F_U_T_ _R_9_2_ _
24052GAME( 200?, sc4czfrd   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing (in 'up for it' set)
24432GAME( 200?, sc4czfrd   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // incomplete pairing (in 'up for it' set)
2405324433// PR1212 CRAZY FRUITS          PR1152 CRAZY FRUITS SOUNDS11
24054GAME( 200?, sc4czfra   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24434GAME( 200?, sc4czfra   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2405524435
2405624436// PR6813 CRAZY FRUITS         PR6813 CRAZY FRUITS SOUNDS11
24057GAME( 200?, sc4cfqps   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24058GAME( 200?, sc4cfqpsa   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24059GAME( 200?, sc4cfqpsb   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24060GAME( 200?, sc4cfqpsd   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24061GAME( 200?, sc4cfqpsk   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24437GAME( 200?, sc4cfqps   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24438GAME( 200?, sc4cfqpsa   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24439GAME( 200?, sc4cfqpsb   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24440GAME( 200?, sc4cfqpsd   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24441GAME( 200?, sc4cfqpsk   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2406224442// PR6813 CRAZY FRUITS         PR6813 CRAZY FRUITS SOUNDS11 (same code as sc4cfqps etc.)
24063GAME( 200?, sc4czfrb   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24064GAME( 200?, sc4czfrc   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24443GAME( 200?, sc4czfrb   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24444GAME( 200?, sc4czfrc   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2406524445// PR6813 CRAZY FRUITS         PR6813 CRAZY FRUITS SOUNDS11
24066GAME( 200?, sc4czfre    ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24067GAME( 200?, sc4czfrf   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24068GAME( 200?, sc4czfrg   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24069GAME( 200?, sc4czfrh   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24070GAME( 200?, sc4czfri   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24071GAME( 200?, sc4czfrj   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24072GAME( 200?, sc4czfrk   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24446GAME( 200?, sc4czfre    ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24447GAME( 200?, sc4czfrf   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24448GAME( 200?, sc4czfrg   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24449GAME( 200?, sc4czfrh   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24450GAME( 200?, sc4czfri   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24451GAME( 200?, sc4czfrj   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24452GAME( 200?, sc4czfrk   ,sc4czfr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
2407324453
2407424454// PR2521 CRAZY FRUITS V1.0         PR6813 CRAZY FRUITS SOUNDS11
24075GAME( 200?, sc4cfqpsc   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24076GAME( 200?, sc4cfqpse   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24077GAME( 200?, sc4cfqpsf   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24078GAME( 200?, sc4cfqpsg   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24079GAME( 200?, sc4cfqpsh   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24080GAME( 200?, sc4cfqpsi   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24455GAME( 200?, sc4cfqpsc   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24456GAME( 200?, sc4cfqpse   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24457GAME( 200?, sc4cfqpsf   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24458GAME( 200?, sc4cfqpsg   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24459GAME( 200?, sc4cfqpsh   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24460GAME( 200?, sc4cfqpsi   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2408124461
2408224462// PR4613 CRAZY FRUITS SP98         PR6813 CRAZY FRUITS SOUNDS11
24083GAME( 200?, sc4cfqpsj   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24084GAME( 200?, sc4cfqpsl   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24085GAME( 200?, sc4cfqpsm   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24086GAME( 200?, sc4cfqpsn   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24087GAME( 200?, sc4cfqpso   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24088GAME( 200?, sc4cfqpsp   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24463GAME( 200?, sc4cfqpsj   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24464GAME( 200?, sc4cfqpsl   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24465GAME( 200?, sc4cfqpsm   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24466GAME( 200?, sc4cfqpsn   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24467GAME( 200?, sc4cfqpso   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24468GAME( 200?, sc4cfqpsp   ,sc4cfqps,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2408924469
2409024470
2409124471
2409224472
2409324473// PR6923 CASINO CRAZY FRUITS         PR6923 CRAZY FRUITS SOUNDS11
24094GAME( 200?, sc4cfcas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24095GAME( 200?, sc4cfcasa   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24096GAME( 200?, sc4cfcasb   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24097GAME( 200?, sc4cfcasc   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24098GAME( 200?, sc4cfcasd   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24099GAME( 200?, sc4cfcase   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24100GAME( 200?, sc4cfcasf   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24101GAME( 200?, sc4cfcasg   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24102GAME( 200?, sc4cfcash   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24103GAME( 200?, sc4cfcasi   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24104GAME( 200?, sc4cfcasj   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24105GAME( 200?, sc4cfcask   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24106GAME( 200?, sc4cfcasl   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
24107GAME( 200?, sc4cfcasm   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
24108GAME( 200?, sc4cfcasn   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
24109GAME( 200?, sc4cfcaso   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
24110GAME( 200?, sc4cfcasp   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
24111GAME( 200?, sc4cfcasq   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
24112GAME( 200?, sc4cfcasr   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
24113GAME( 200?, sc4cfcass   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
24114GAME( 200?, sc4cfcast   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
24115GAME( 200?, sc4cfcasu   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
24116GAME( 200?, sc4cfcasv   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL )
24117GAME( 200?, sc4cfcasw   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL )
24118GAME( 200?, sc4cfcasx   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL )
24119GAME( 200?, sc4cfcasy   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL )
24120GAME( 200?, sc4cfcasz   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 27)", GAME_IS_SKELETON_MECHANICAL )
24121GAME( 200?, sc4cfcas0   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 28)", GAME_IS_SKELETON_MECHANICAL )
24122GAME( 200?, sc4cfcas1   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 29)", GAME_IS_SKELETON_MECHANICAL )
24123GAME( 200?, sc4cfcas2   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 30)", GAME_IS_SKELETON_MECHANICAL )
24124GAME( 200?, sc4cfcas3   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 31)", GAME_IS_SKELETON_MECHANICAL )
24125GAME( 200?, sc4cfcas4   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 32)", GAME_IS_SKELETON_MECHANICAL )
24126GAME( 200?, sc4cfcas5   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 33)", GAME_IS_SKELETON_MECHANICAL )
24127GAME( 200?, sc4cfcas6   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 34)", GAME_IS_SKELETON_MECHANICAL )
24128GAME( 200?, sc4cfcas7   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 35)", GAME_IS_SKELETON_MECHANICAL )
24129GAME( 200?, sc4cfcas8   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 36)", GAME_IS_SKELETON_MECHANICAL )
24130GAME( 200?, sc4cfcas9   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 37)", GAME_IS_SKELETON_MECHANICAL )
24131GAME( 200?, sc4cfcasaa   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 38)", GAME_IS_SKELETON_MECHANICAL )
24132GAME( 200?, sc4cfcasab   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 39)", GAME_IS_SKELETON_MECHANICAL )
24133GAME( 200?, sc4cfcasac   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 40)", GAME_IS_SKELETON_MECHANICAL )
24134GAME( 200?, sc4cfcasad   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 41)", GAME_IS_SKELETON_MECHANICAL )
24135GAME( 200?, sc4cfcasae   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 42)", GAME_IS_SKELETON_MECHANICAL )
24136GAME( 200?, sc4cfcasaf   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 43)", GAME_IS_SKELETON_MECHANICAL )
24137GAME( 200?, sc4cfcasag   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 44)", GAME_IS_SKELETON_MECHANICAL )
24138GAME( 200?, sc4cfcasah   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 45)", GAME_IS_SKELETON_MECHANICAL )
24139GAME( 200?, sc4cfcasai   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 46)", GAME_IS_SKELETON_MECHANICAL )
24140GAME( 200?, sc4cfcasaj   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 47)", GAME_IS_SKELETON_MECHANICAL )
24141GAME( 200?, sc4cfcasak   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 48)", GAME_IS_SKELETON_MECHANICAL )
24142GAME( 200?, sc4cfcasal   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 49)", GAME_IS_SKELETON_MECHANICAL )
24143GAME( 200?, sc4cfcasam   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 50)", GAME_IS_SKELETON_MECHANICAL )
24474GAME( 200?, sc4cfcas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24475GAME( 200?, sc4cfcasa   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24476GAME( 200?, sc4cfcasb   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24477GAME( 200?, sc4cfcasc   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24478GAME( 200?, sc4cfcasd   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24479GAME( 200?, sc4cfcase   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24480GAME( 200?, sc4cfcasf   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24481GAME( 200?, sc4cfcasg   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24482GAME( 200?, sc4cfcash   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24483GAME( 200?, sc4cfcasi   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24484GAME( 200?, sc4cfcasj   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
24485GAME( 200?, sc4cfcask   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
24486GAME( 200?, sc4cfcasl   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
24487GAME( 200?, sc4cfcasm   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
24488GAME( 200?, sc4cfcasn   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
24489GAME( 200?, sc4cfcaso   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
24490GAME( 200?, sc4cfcasp   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
24491GAME( 200?, sc4cfcasq   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
24492GAME( 200?, sc4cfcasr   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
24493GAME( 200?, sc4cfcass   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
24494GAME( 200?, sc4cfcast   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
24495GAME( 200?, sc4cfcasu   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
24496GAME( 200?, sc4cfcasv   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
24497GAME( 200?, sc4cfcasw   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
24498GAME( 200?, sc4cfcasx   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING )
24499GAME( 200?, sc4cfcasy   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING )
24500GAME( 200?, sc4cfcasz   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING )
24501GAME( 200?, sc4cfcas0   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING )
24502GAME( 200?, sc4cfcas1   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 29)", GAME_NOT_WORKING )
24503GAME( 200?, sc4cfcas2   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 30)", GAME_NOT_WORKING )
24504GAME( 200?, sc4cfcas3   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 31)", GAME_NOT_WORKING )
24505GAME( 200?, sc4cfcas4   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 32)", GAME_NOT_WORKING )
24506GAME( 200?, sc4cfcas5   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 33)", GAME_NOT_WORKING )
24507GAME( 200?, sc4cfcas6   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 34)", GAME_NOT_WORKING )
24508GAME( 200?, sc4cfcas7   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 35)", GAME_NOT_WORKING )
24509GAME( 200?, sc4cfcas8   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 36)", GAME_NOT_WORKING )
24510GAME( 200?, sc4cfcas9   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 37)", GAME_NOT_WORKING )
24511GAME( 200?, sc4cfcasaa   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 38)", GAME_NOT_WORKING )
24512GAME( 200?, sc4cfcasab   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 39)", GAME_NOT_WORKING )
24513GAME( 200?, sc4cfcasac   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 40)", GAME_NOT_WORKING )
24514GAME( 200?, sc4cfcasad   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 41)", GAME_NOT_WORKING )
24515GAME( 200?, sc4cfcasae   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 42)", GAME_NOT_WORKING )
24516GAME( 200?, sc4cfcasaf   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 43)", GAME_NOT_WORKING )
24517GAME( 200?, sc4cfcasag   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 44)", GAME_NOT_WORKING )
24518GAME( 200?, sc4cfcasah   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 45)", GAME_NOT_WORKING )
24519GAME( 200?, sc4cfcasai   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 46)", GAME_NOT_WORKING )
24520GAME( 200?, sc4cfcasaj   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 47)", GAME_NOT_WORKING )
24521GAME( 200?, sc4cfcasak   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 48)", GAME_NOT_WORKING )
24522GAME( 200?, sc4cfcasal   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 49)", GAME_NOT_WORKING )
24523GAME( 200?, sc4cfcasam   ,sc4cfcas,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 50)", GAME_NOT_WORKING )
2414424524
2414524525
2414624526
2414724527// PR6931 CLUB CRAZY FRUITS         PR6931 CRZY SOUNDS11
24148GAME( 200?, sc4cfclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24149GAME( 200?, sc4cfclba   ,sc4cfclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24150GAME( 200?, sc4cfclbb   ,sc4cfclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24528GAME( 200?, sc4cfclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24529GAME( 200?, sc4cfclba   ,sc4cfclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24530GAME( 200?, sc4cfclbb   ,sc4cfclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2415124531
2415224532
2415324533
2415424534// PR7141 CRAZY GANG         PR7141 CRAZY GANG SOUNDS11            CRAZY GANG
24155GAME( 200?, sc4crzgn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box
24156GAME( 200?, sc4crzgna   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24157GAME( 200?, sc4crzgnb   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box
24158GAME( 200?, sc4crzgnc   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24159GAME( 200?, sc4crzgnd   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24160GAME( 200?, sc4crzgne   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24161GAME( 200?, sc4crzgnf   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24162GAME( 200?, sc4crzgng   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box
24163GAME( 200?, sc4crzgnh   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24164GAME( 200?, sc4crzgni   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24165GAME( 200?, sc4crzgnj   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box
24166GAME( 200?, sc4crzgnk   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24167GAME( 200?, sc4crzgnl   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
24168GAME( 200?, sc4crzgnm   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
24169GAME( 200?, sc4crzgnn   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
24170GAME( 200?, sc4crzgno   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
24171GAME( 200?, sc4crzgnp   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
24172GAME( 200?, sc4crzgnq   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
24173GAME( 200?, sc4crzgnx   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
24174GAME( 200?, sc4crzgny   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
24175GAME( 200?, sc4crzgnz   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
24176GAME( 200?, sc4crzgn0   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
24177GAME( 200?, sc4crzgn1   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL )
24178GAME( 200?, sc4crzgn2   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL )
24535GAME( 200?, sc4crzgn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING ) // Top Box
24536GAME( 200?, sc4crzgna   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24537GAME( 200?, sc4crzgnb   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_NOT_WORKING ) // Top Box
24538GAME( 200?, sc4crzgnc   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24539GAME( 200?, sc4crzgnd   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24540GAME( 200?, sc4crzgne   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24541GAME( 200?, sc4crzgnf   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24542GAME( 200?, sc4crzgng   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)", GAME_NOT_WORKING ) // Top Box
24543GAME( 200?, sc4crzgnh   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24544GAME( 200?, sc4crzgni   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24545GAME( 200?, sc4crzgnj   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)", GAME_NOT_WORKING ) // Top Box
24546GAME( 200?, sc4crzgnk   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
24547GAME( 200?, sc4crzgnl   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
24548GAME( 200?, sc4crzgnm   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
24549GAME( 200?, sc4crzgnn   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
24550GAME( 200?, sc4crzgno   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
24551GAME( 200?, sc4crzgnp   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
24552GAME( 200?, sc4crzgnq   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
24553GAME( 200?, sc4crzgnx   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) // incomplete pairing
24554GAME( 200?, sc4crzgny   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
24555GAME( 200?, sc4crzgnz   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
24556GAME( 200?, sc4crzgn0   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
24557GAME( 200?, sc4crzgn1   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
24558GAME( 200?, sc4crzgn2   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
2417924559// NUMBER PR7141 CRAZY GANG         PR7141 CRAZY GANG SOUNDS11        CRAZY GANG  ARCADE
24180GAME( 200?, sc4crzgnr   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24181GAME( 200?, sc4crzgns   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24182GAME( 200?, sc4crzgnt   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24183GAME( 200?, sc4crzgnu   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24184GAME( 200?, sc4crzgnv   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24185GAME( 200?, sc4crzgnw   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24186GAME( 200?, sc4crzgn3   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24187GAME( 200?, sc4crzgn4   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24188GAME( 200?, sc4crzgn5   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24189GAME( 200?, sc4crzgn6   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24190GAME( 200?, sc4crzgn7   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24191GAME( 200?, sc4crzgn8   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24560GAME( 200?, sc4crzgnr   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24561GAME( 200?, sc4crzgns   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24562GAME( 200?, sc4crzgnt   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24563GAME( 200?, sc4crzgnu   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24564GAME( 200?, sc4crzgnv   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24565GAME( 200?, sc4crzgnw   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24566GAME( 200?, sc4crzgn3   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24567GAME( 200?, sc4crzgn4   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24568GAME( 200?, sc4crzgn5   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24569GAME( 200?, sc4crzgn6   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24570GAME( 200?, sc4crzgn7   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
24571GAME( 200?, sc4crzgn8   ,sc4crzgn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2419224572
2419324573
2419424574// PR1128 CASINO CRAZY KEYS         PR1128 CRAZY KEYS SOUNDS11
24195GAME( 200?, sc4crzky   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24196GAME( 200?, sc4crzkya   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24197GAME( 200?, sc4crzkyb   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24198GAME( 200?, sc4crzkyc   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24199GAME( 200?, sc4crzkyd   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24200GAME( 200?, sc4crzkye   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24201GAME( 200?, sc4crzkyf   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24202GAME( 200?, sc4crzkyg   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
24203GAME( 200?, sc4crzkyh   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24204GAME( 200?, sc4crzkyl   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24205GAME( 200?, sc4crzkym   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24206GAME( 200?, sc4crzkyn   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24207GAME( 200?, sc4crzkyt   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
24208GAME( 200?, sc4crzkyu   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
24575GAME( 200?, sc4crzky   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24576GAME( 200?, sc4crzkya   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24577GAME( 200?, sc4crzkyb   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24578GAME( 200?, sc4crzkyc   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24579GAME( 200?, sc4crzkyd   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24580GAME( 200?, sc4crzkye   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24581GAME( 200?, sc4crzkyf   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24582GAME( 200?, sc4crzkyg   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing
24583GAME( 200?, sc4crzkyh   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24584GAME( 200?, sc4crzkyl   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24585GAME( 200?, sc4crzkym   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
24586GAME( 200?, sc4crzkyn   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
24587GAME( 200?, sc4crzkyt   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
24588GAME( 200?, sc4crzkyu   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2420924589// PR1128 CASINO CRAZY KEYS         CRAZY KEYS  ARCADE  PR1128 CRAZY KEYS SOUNDS11
24210GAME( 200?, sc4crzkyi   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24211GAME( 200?, sc4crzkyj   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24212GAME( 200?, sc4crzkyk   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24213GAME( 200?, sc4crzkyo   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24214GAME( 200?, sc4crzkyp   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24215GAME( 200?, sc4crzkyq   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24216GAME( 200?, sc4crzkyr   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24217GAME( 200?, sc4crzkys   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24218GAME( 200?, sc4crzkyv   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24219GAME( 200?, sc4crzkyw   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24590GAME( 200?, sc4crzkyi   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24591GAME( 200?, sc4crzkyj   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24592GAME( 200?, sc4crzkyk   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24593GAME( 200?, sc4crzkyo   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24594GAME( 200?, sc4crzkyp   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24595GAME( 200?, sc4crzkyq   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24596GAME( 200?, sc4crzkyr   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24597GAME( 200?, sc4crzkys   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24598GAME( 200?, sc4crzkyv   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24599GAME( 200?, sc4crzkyw   ,sc4crzky,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2422024600
2422124601
2422224602//  PR7001 IT'S A CRAZY WORLD         CRAZY WORLD SOUNDS
24223GAME( 200?, sc4crzwl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24224GAME( 200?, sc4crzwla   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24225GAME( 200?, sc4crzwlb   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24226GAME( 200?, sc4crzwlc   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24227GAME( 200?, sc4crzwld   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24228GAME( 200?, sc4crzwle   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24229GAME( 200?, sc4crzwlf   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24230GAME( 200?, sc4crzwlg   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24603GAME( 200?, sc4crzwl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24604GAME( 200?, sc4crzwla   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24605GAME( 200?, sc4crzwlb   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24606GAME( 200?, sc4crzwlc   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24607GAME( 200?, sc4crzwld   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24608GAME( 200?, sc4crzwle   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24609GAME( 200?, sc4crzwlf   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24610GAME( 200?, sc4crzwlg   ,sc4crzwl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2423124611
2423224612// PR7023 CRISS CROSS CASH         CCC SOUNDS
24233GAME( 200?, sc4cccsh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24234GAME( 200?, sc4cccsha   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24235GAME( 200?, sc4cccshb   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24236GAME( 200?, sc4cccshc   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24237GAME( 200?, sc4cccshd   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24238GAME( 200?, sc4cccshe   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24613GAME( 200?, sc4cccsh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24614GAME( 200?, sc4cccsha   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24615GAME( 200?, sc4cccshb   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24616GAME( 200?, sc4cccshc   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24617GAME( 200?, sc4cccshd   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24618GAME( 200?, sc4cccshe   ,sc4cccsh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2423924619
2424024620
2424124621
r19170r19171
2424324623
2424424624
2424524625// PR6801 DAYLIGHT ROBBERY         PR6801 DAYLIGHT SOUNDS
24246GAME( 200?, sc4daylt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24247GAME( 200?, sc4daylta   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24248GAME( 200?, sc4dayltb   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24249GAME( 200?, sc4dayltc   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24250GAME( 200?, sc4dayltg   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24251GAME( 200?, sc4daylth   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24252GAME( 200?, sc4daylti   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24253GAME( 200?, sc4dayltj   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24626GAME( 200?, sc4daylt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24627GAME( 200?, sc4daylta   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24628GAME( 200?, sc4dayltb   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24629GAME( 200?, sc4dayltc   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24630GAME( 200?, sc4dayltg   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24631GAME( 200?, sc4daylth   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24632GAME( 200?, sc4daylti   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24633GAME( 200?, sc4dayltj   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2425424634// PR4601 DAYLIGHT ROBBERY SP98         PR6801 DAYLIGHT SOUNDS
24255GAME( 200?, sc4dayltd   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24256GAME( 200?, sc4daylte   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24257GAME( 200?, sc4dayltf   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24258GAME( 200?, sc4dayltk   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24259GAME( 200?, sc4dayltl   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24260GAME( 200?, sc4dayltm   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24635GAME( 200?, sc4dayltd   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24636GAME( 200?, sc4daylte   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24637GAME( 200?, sc4dayltf   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24638GAME( 200?, sc4dayltk   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24639GAME( 200?, sc4dayltl   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24640GAME( 200?, sc4dayltm   ,sc4daylt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2426124641
2426224642
2426324643// PR2099 DEEP IMPACT         DIMP SOUNDS         DEEP IMPACT
24264GAME( 200?, sc4deepi   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24265GAME( 200?, sc4deepia   ,sc4deepi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24266GAME( 200?, sc4deepib   ,sc4deepi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24267GAME( 200?, sc4deepid   ,sc4deepi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24644GAME( 200?, sc4deepi   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24645GAME( 200?, sc4deepia   ,sc4deepi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24646GAME( 200?, sc4deepib   ,sc4deepi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24647GAME( 200?, sc4deepid   ,sc4deepi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2426824648
2426924649
2427024650// gives an 'init comms' countdown
2427124651// PR1439 DIAMONDS & RUBIES         PR1436 TRIPLE CASINO SOUNDS11
24272GAME( 200?, sc4druby   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24273GAME( 200?, sc4drubya   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24274GAME( 200?, sc4drubyb   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
24275GAME( 200?, sc4drubyc   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24276GAME( 200?, sc4drubyd   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24652GAME( 200?, sc4druby   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24653GAME( 200?, sc4drubya   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24654GAME( 200?, sc4drubyb   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // incomplete pairing
24655GAME( 200?, sc4drubyc   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24656GAME( 200?, sc4drubyd   ,sc4druby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2427724657
24658
24659const stepper_interface* sc4disco_reel_configs[6] =
24660{
24661   &starpointrm20_interface_48step,
24662   &starpointrm20_interface_48step,
24663   &starpointrm20_interface_48step,
24664   &starpoint_interface_200step_reel, // very unusual test, neither 48 nor 200 step pass it, what's is it?
24665   0,
24666   0,
24667};
24668
24669DRIVER_INIT_MEMBER(sc4_state,sc4disco)
24670{
24671   DRIVER_INIT_CALL(sc4);
24672   m_reel_setup = sc4disco_reel_configs;
24673}
24674
2427824675// PR7048 DISCO INFERNO         DISCO SOUNDS         DISCO INFERNO
24279GAME( 200?, sc4disco   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24280GAME( 200?, sc4discoa   ,sc4disco,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24281GAME( 200?, sc4discob   ,sc4disco,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24282GAME( 200?, sc4discoc   ,sc4disco,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24283GAME( 200?, sc4discod   ,sc4disco,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24676GAME( 200?, sc4disco   ,0,         sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24677GAME( 200?, sc4discob   ,sc4disco,   sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24678GAME( 200?, sc4discoa   ,sc4disco,   sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24679GAME( 200?, sc4discoc   ,sc4disco,   sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24680GAME( 200?, sc4discod   ,sc4disco,   sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2428424681
2428524682
2428624683// PR7060 DOUBLE FRENZY         DFRZYSND
24287GAME( 200?, sc4dblfr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24288GAME( 200?, sc4dblfra   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24289GAME( 200?, sc4dblfrb   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24290GAME( 200?, sc4dblfrc   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24684GAME( 200?, sc4dblfr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24685GAME( 200?, sc4dblfra   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24686GAME( 200?, sc4dblfrb   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24687GAME( 200?, sc4dblfrc   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2429124688// PR2276 DOUBLE FRENZY 212         DFRZYSND
24292GAME( 200?, sc4dblfrd   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24293GAME( 200?, sc4dblfre   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24689GAME( 200?, sc4dblfrd   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24690GAME( 200?, sc4dblfre   ,sc4dblfr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2429424691
2429524692
2429624693//  PR2026 DOUGH AND ARROW         DOUGHSND         DOUGH AND ARROW
24297GAME( 200?, sc4darw      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24298GAME( 200?, sc4darwa   ,sc4darw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24299GAME( 200?, sc4darwb   ,sc4darw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24300GAME( 200?, sc4darwc   ,sc4darw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24694GAME( 200?, sc4darw      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24695GAME( 200?, sc4darwa   ,sc4darw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24696GAME( 200?, sc4darwb   ,sc4darw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24697GAME( 200?, sc4darwc   ,sc4darw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2430124698
2430224699// PR2519 THEDUCKSOFHAZZARD V1.0         DUCKSOFHAZZARDSND         DUCKS OF HAZZARD
24303GAME( 200?, sc4duckq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24304GAME( 200?, sc4duckqa   ,sc4duckq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24700GAME( 200?, sc4duckq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24701GAME( 200?, sc4duckqa   ,sc4duckq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2430524702
2430624703
2430724704// PR1326 CASINO EASY STREAK         PR1326 EASY STREAK SOUNDS11  (actually expects PR1326_CAS_EASY_STREAK_SOUNDS11 ? )
24308GAME( 200?, sc4eascs   ,0,        sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24309GAME( 200?, sc4eascsa   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24310GAME( 200?, sc4eascsb   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24311GAME( 200?, sc4eascsc   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24312GAME( 200?, sc4eascsd   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24313GAME( 200?, sc4eascse   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24314GAME( 200?, sc4eascsf   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24315GAME( 200?, sc4eascsg   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24316GAME( 200?, sc4eascsh   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24317GAME( 200?, sc4eascsi   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24318GAME( 200?, sc4eascsj   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24319GAME( 200?, sc4eascsk   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24705GAME( 200?, sc4eascs   ,0,        sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24706GAME( 200?, sc4eascsa   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24707GAME( 200?, sc4eascsb   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24708GAME( 200?, sc4eascsc   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24709GAME( 200?, sc4eascsd   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24710GAME( 200?, sc4eascse   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24711GAME( 200?, sc4eascsf   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24712GAME( 200?, sc4eascsg   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24713GAME( 200?, sc4eascsh   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24714GAME( 200?, sc4eascsi   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24715GAME( 200?, sc4eascsj   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
24716GAME( 200?, sc4eascsk   ,sc4eascs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2432024717
2432124718
2432224719// PR2071 FAST 'N' FURIOUS         FNF SOUNDS         FAST 'N' FURIOUS
24323GAME( 200?, sc4fastf   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24324GAME( 200?, sc4fastfa   ,sc4fastf,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24325GAME( 200?, sc4fastfb   ,sc4fastf,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24326GAME( 200?, sc4fastfc   ,sc4fastf,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24720GAME( 200?, sc4fastf   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24721GAME( 200?, sc4fastfa   ,sc4fastf,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24722GAME( 200?, sc4fastfb   ,sc4fastf,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24723GAME( 200?, sc4fastfc   ,sc4fastf,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2432724724
2432824725// PR7070 FAST FRUIT         FFRUIT SOUNDS            FAST FRUIT
24329GAME( 200?, sc4ffru      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // has 'MAZ' game code in roms
24330GAME( 200?, sc4ffrub   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // has 'MAZ' game code in roms
24331GAME( 200?, sc4ffrua   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24332GAME( 200?, sc4ffruc   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24333GAME( 200?, sc4ffrud   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24334GAME( 200?, sc4ffrue   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24726GAME( 200?, sc4ffru      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms
24727GAME( 200?, sc4ffrub   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms
24728GAME( 200?, sc4ffrua   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24729GAME( 200?, sc4ffruc   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24730GAME( 200?, sc4ffrud   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24731GAME( 200?, sc4ffrue   ,sc4ffru,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2433524732
2433624733// PR1007 FEVER         PR1007 FEVER SOUNDS11
24337GAME( 200?, sc4fever   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24338GAME( 200?, sc4fevera   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24339GAME( 200?, sc4feverb   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24340GAME( 200?, sc4feverc   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24341GAME( 200?, sc4feverd   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24342GAME( 200?, sc4fevere   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24343GAME( 200?, sc4feverf   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24344GAME( 200?, sc4feverg   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24345GAME( 200?, sc4feverh   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24346GAME( 200?, sc4feverk   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24734GAME( 200?, sc4fever   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24735GAME( 200?, sc4fevera   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24736GAME( 200?, sc4feverb   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24737GAME( 200?, sc4feverc   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24738GAME( 200?, sc4feverd   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24739GAME( 200?, sc4fevere   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24740GAME( 200?, sc4feverf   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24741GAME( 200?, sc4feverg   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24742GAME( 200?, sc4feverh   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24743GAME( 200?, sc4feverk   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2434724744//  PR1202 FEVER         95004239 FEVER PR7157
24348GAME( 200?, sc4feveri   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24349GAME( 200?, sc4feverj   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24350GAME( 200?, sc4feverl   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24745GAME( 200?, sc4feveri   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
24746GAME( 200?, sc4feverj   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English
24747GAME( 200?, sc4feverl   ,sc4fever,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English
2435124748
2435224749// PR7119 FEVER_PITCH         PR7119 FEVER PITCH SOUNDS11
24353GAME( 200?, sc4fpitc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24354GAME( 200?, sc4fpitca   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24355GAME( 200?, sc4fpitcb   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24356GAME( 200?, sc4fpitcc   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24357GAME( 200?, sc4fpitcd   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24358GAME( 200?, sc4fpitce   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24359GAME( 200?, sc4fpitcf   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24360GAME( 200?, sc4fpitcg   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24361GAME( 200?, sc4fpitch   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24362GAME( 200?, sc4fpitci   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24363GAME( 200?, sc4fpitcj   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24364GAME( 200?, sc4fpitck   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24750GAME( 200?, sc4fpitc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24751GAME( 200?, sc4fpitca   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24752GAME( 200?, sc4fpitcb   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24753GAME( 200?, sc4fpitcc   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24754GAME( 200?, sc4fpitcd   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24755GAME( 200?, sc4fpitce   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24756GAME( 200?, sc4fpitcf   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24757GAME( 200?, sc4fpitcg   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24758GAME( 200?, sc4fpitch   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24759GAME( 200?, sc4fpitci   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
24760GAME( 200?, sc4fpitcj   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
24761GAME( 200?, sc4fpitck   ,sc4fpitc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2436524762
2436624763// PR1216 FEVER ART12         95004318 FEVER T N PR1251
24367GAME( 200?, sc4fevnx   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24368GAME( 200?, sc4fevnxa   ,sc4fevnx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24764GAME( 200?, sc4fevnx   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
24765GAME( 200?, sc4fevnxa   ,sc4fevnx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English
2436924766
2437024767const stepper_interface* sc4fcc_reel_configs[6] =
2437124768{
r19170r19171
2438524782}
2438624783
2438724784// PR6835 FIRE CRACKER         PR6835 FIRE SOUNDS11
24388GAME( 200?, sc4fcc      ,0,         sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24389GAME( 200?, sc4fcca      ,sc4fcc,   sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24390GAME( 200?, sc4fccb      ,sc4fcc,   sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24391GAME( 200?, sc4fccc      ,sc4fcc,   sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24785GAME( 200?, sc4fcc      ,0,         sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24786GAME( 200?, sc4fcca      ,sc4fcc,   sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24787GAME( 200?, sc4fccb      ,sc4fcc,   sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24788GAME( 200?, sc4fccc      ,sc4fcc,   sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2439224789
2439324790// PR2082 FIRE POWER         FPOW SOUNDS         FIRE POWER
24394GAME( 200?, sc4fire      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24395GAME( 200?, sc4firea   ,sc4fire,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24791GAME( 200?, sc4fire      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24792GAME( 200?, sc4firea   ,sc4fire,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2439624793
2439724794// PR2016 WAYSPAYS         PR2016,5WAYSPAYS,         FWAY SOUNDS           5 WAYS PAYS
24398GAME( 200?, sc4fwp      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24399GAME( 200?, sc4fwpa      ,sc4fwp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24400GAME( 200?, sc4fwpb      ,sc4fwp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24401GAME( 200?, sc4fwpc      ,sc4fwp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24795GAME( 200?, sc4fwp      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24796GAME( 200?, sc4fwpa      ,sc4fwp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24797GAME( 200?, sc4fwpb      ,sc4fwp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24798GAME( 200?, sc4fwpc      ,sc4fwp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2440224799
2440324800// PR2016 WAYSPAYS         PR2016,5WAYSPAYS,         FWAY SOUNDS           5 WAYS PAYS (same ident string as above?)
24404GAME( 200?, sc4fwpcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24405GAME( 200?, sc4fwpcsa   ,sc4fwpcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24406GAME( 200?, sc4fwpcsb   ,sc4fwpcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24801GAME( 200?, sc4fwpcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24802GAME( 200?, sc4fwpcsa   ,sc4fwpcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24803GAME( 200?, sc4fwpcsb   ,sc4fwpcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2440724804
2440824805// PR6814 FOOTBALL CRAZY         PR6814 FOOTBALL CRAZY SOUNDS
24409GAME( 200?, sc4fbcrz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24410GAME( 200?, sc4fbcrza   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24411GAME( 200?, sc4fbcrzb   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24412GAME( 200?, sc4fbcrzc   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24413GAME( 200?, sc4fbcrzd   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24414GAME( 200?, sc4fbcrze   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24415GAME( 200?, sc4fbcrzf   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24416GAME( 200?, sc4fbcrzg   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24417GAME( 200?, sc4fbcrzh   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24418GAME( 200?, sc4fbcrzi   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24806GAME( 200?, sc4fbcrz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24807GAME( 200?, sc4fbcrza   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24808GAME( 200?, sc4fbcrzb   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24809GAME( 200?, sc4fbcrzc   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24810GAME( 200?, sc4fbcrzd   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24811GAME( 200?, sc4fbcrze   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24812GAME( 200?, sc4fbcrzf   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24813GAME( 200?, sc4fbcrzg   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
24814GAME( 200?, sc4fbcrzh   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
24815GAME( 200?, sc4fbcrzi   ,sc4fbcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2441924816
2442024817// PR6804 FRANKIE DETTORI         PR6804 FRANKIE SOUNDS
24421GAME( 200?, sc4fd7th   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24422GAME( 200?, sc4fd7tha   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24423GAME( 200?, sc4fd7thb   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24424GAME( 200?, sc4fd7the   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24425GAME( 200?, sc4fd7thf   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24426GAME( 200?, sc4fd7thg   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24818GAME( 200?, sc4fd7th   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24819GAME( 200?, sc4fd7tha   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24820GAME( 200?, sc4fd7thb   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24821GAME( 200?, sc4fd7the   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24822GAME( 200?, sc4fd7thf   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24823GAME( 200?, sc4fd7thg   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2442724824// PR6804 FRANKIE DETTORI SP98         PR6804 FRANKIE SOUNDS
24428GAME( 200?, sc4fd7thc   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24429GAME( 200?, sc4fd7thd   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24430GAME( 200?, sc4fd7thh   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24431GAME( 200?, sc4fd7thi   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24825GAME( 200?, sc4fd7thc   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24826GAME( 200?, sc4fd7thd   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24827GAME( 200?, sc4fd7thh   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24828GAME( 200?, sc4fd7thi   ,sc4fd7th,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2443224829
2443324830// PR6916 FROOTY BOOTY         PR6916 FROOTY BOOTY SOUNDS11           FROOTY BOOTY
24434GAME( 200?, sc4frboo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24435GAME( 200?, sc4frbooa   ,sc4frboo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24436GAME( 200?, sc4frboob   ,sc4frboo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24437GAME( 200?, sc4frbooc   ,sc4frboo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24831GAME( 200?, sc4frboo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24832GAME( 200?, sc4frbooa   ,sc4frboo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24833GAME( 200?, sc4frboob   ,sc4frboo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24834GAME( 200?, sc4frbooc   ,sc4frboo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2443824835
2443924836// PR1101 FRUIT FRENZY         PR1101 FRUIT FRENZY SOUNDS11
24440GAME( 200?, sc4frenz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24441GAME( 200?, sc4frenza   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24442GAME( 200?, sc4frenzb   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24443GAME( 200?, sc4frenzc   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24444GAME( 200?, sc4frenzd   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24445GAME( 200?, sc4frenze   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24837GAME( 200?, sc4frenz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24838GAME( 200?, sc4frenza   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24839GAME( 200?, sc4frenzb   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24840GAME( 200?, sc4frenzc   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24841GAME( 200?, sc4frenzd   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24842GAME( 200?, sc4frenze   ,sc4frenz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2444624843
2444724844// PR2027 FRUITOPIA         FRUITOPIASND             FRUITOPIA
24448GAME( 200?, sc4ftopi   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24449GAME( 200?, sc4ftopia   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24450GAME( 200?, sc4ftopib   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24451GAME( 200?, sc4ftopic   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24845GAME( 200?, sc4ftopi   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24846GAME( 200?, sc4ftopia   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24847GAME( 200?, sc4ftopib   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24848GAME( 200?, sc4ftopic   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2445224849// PR2027 FRUITOPIA_17/04/03 V1.1         FRUITOPIASND             FRUITOPIA
24453GAME( 200?, sc4ftopif   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24454GAME( 200?, sc4ftopii   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24850GAME( 200?, sc4ftopif   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24851GAME( 200?, sc4ftopii   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2445524852// PR2027 FRUITOPIA V2.1         FRUITOPIASND             FRUITOPIA
24456GAME( 200?, sc4ftopid   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24457GAME( 200?, sc4ftopig   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24853GAME( 200?, sc4ftopid   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24854GAME( 200?, sc4ftopig   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2445824855// PR2027 FRUITOPIA V2.2         FRUITOPIASND             FRUITOPIA
24459GAME( 200?, sc4ftopie   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24460GAME( 200?, sc4ftopih   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24856GAME( 200?, sc4ftopie   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24857GAME( 200?, sc4ftopih   ,sc4ftopi,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2446124858
2446224859
2446324860// PR6928 CASINO FRUIT N SUITS         PR6928 FRUIT N SUITS SOUNDS11
24464GAME( 200?, sc4frsu      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24465GAME( 200?, sc4frsua   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24466GAME( 200?, sc4frsub   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24467GAME( 200?, sc4frsuc   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24468GAME( 200?, sc4frsud   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24469GAME( 200?, sc4frsue   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24470GAME( 200?, sc4frsuf   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24471GAME( 200?, sc4frsug   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24861GAME( 200?, sc4frsu      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24862GAME( 200?, sc4frsua   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24863GAME( 200?, sc4frsub   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24864GAME( 200?, sc4frsuc   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24865GAME( 200?, sc4frsud   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24866GAME( 200?, sc4frsue   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24867GAME( 200?, sc4frsuf   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24868GAME( 200?, sc4frsug   ,sc4frsu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2447224869
2447324870// PR2537 FULL THROTTLE 011         FULLTHROTTLESND          FULL  THROTTLE
24474GAME( 200?, sc4fullt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24475GAME( 200?, sc4fulltb   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24871GAME( 200?, sc4fullt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24872GAME( 200?, sc4fulltb   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2447624873// PR2537 FULL THROTTLE 041         FULLTHROTTLESND          FULL  THROTTLE
24477GAME( 200?, sc4fullta   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24478GAME( 200?, sc4fulltc   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24874GAME( 200?, sc4fullta   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24875GAME( 200?, sc4fulltc   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2447924876// PR2537 FULL THROTTLE 012         FULLTHROTTLESND          FULL  THROTTLE
24480GAME( 200?, sc4fulltd   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24481GAME( 200?, sc4fulltg   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24877GAME( 200?, sc4fulltd   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24878GAME( 200?, sc4fulltg   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2448224879// PR2537 FULL THROTTLE 042         FULLTHROTTLESND          FULL  THROTTLE
24483GAME( 200?, sc4fullte   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24484GAME( 200?, sc4fullth   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24880GAME( 200?, sc4fullte   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24881GAME( 200?, sc4fullth   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2448524882// R2537 FULL THROTTLE 013         FULLTHROTTLESND          FULL  THROTTLE
24486GAME( 200?, sc4fulltf   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24487GAME( 200?, sc4fullti   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24883GAME( 200?, sc4fulltf   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24884GAME( 200?, sc4fullti   ,sc4fullt,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2448824885
2448924886
2449024887// PR1224 THE GAME CASINO         95004285 THEGAME PR1153
24491GAME( 200?, sc4gamcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24888GAME( 200?, sc4gamcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2449224889// PR1213 THE GAME         95004285 THEGAME PR1153
24493GAME( 200?, sc4game      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24890GAME( 200?, sc4game      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2449424891
2449524892
2449624893// PR2162 GETTIN' ZIGGY         ZIGY SOUNDS         GETTIN' ZIGGY
24497GAME( 200?, sc4ziggy   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24498GAME( 200?, sc4ziggya   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24499GAME( 200?, sc4ziggyb   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24500GAME( 200?, sc4ziggyc   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24501GAME( 200?, sc4ziggyd   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24502GAME( 200?, sc4ziggye   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24503GAME( 200?, sc4ziggyf   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24504GAME( 200?, sc4ziggyg   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24894GAME( 200?, sc4ziggy   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24895GAME( 200?, sc4ziggya   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24896GAME( 200?, sc4ziggyb   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24897GAME( 200?, sc4ziggyc   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24898GAME( 200?, sc4ziggyd   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24899GAME( 200?, sc4ziggye   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
24900GAME( 200?, sc4ziggyf   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
24901GAME( 200?, sc4ziggyg   ,sc4ziggy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2450524902
2450624903
2450724904// PR2292 CLUB GLADIATOR         CLUB GLADIATOR  CLUB  CLUB GLAD SOUNDS         CLUB GLADIATOR
24508GAME( 200?, sc4gldcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24509GAME( 200?, sc4gldcla   ,sc4gldcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24905GAME( 200?, sc4gldcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24906GAME( 200?, sc4gldcla   ,sc4gldcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2451024907
2451124908
24512GAME( 200?, sc4gfev      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR20XX GOLD FEVER PUSHER         GOLDFEVER SOUNDS          GOLD FEVER
24513GAME( 200?, sc4gfeva   ,sc4gfev,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2142 GOLD FEVER PUSHER USA         GOLDFEVER SOUNDS          GOLD FEVER
24514GAME( 200?, sc4gfevb   ,sc4gfev,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
24909GAME( 200?, sc4gfev      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR20XX GOLD FEVER PUSHER         GOLDFEVER SOUNDS          GOLD FEVER
24910GAME( 200?, sc4gfeva   ,sc4gfev,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2142 GOLD FEVER PUSHER USA         GOLDFEVER SOUNDS          GOLD FEVER
24911GAME( 200?, sc4gfevb   ,sc4gfev,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^
2451524912// PR2142 GOLD FEVER PUSHER USA         GOLDFEVER SOUNDS          GOLD FEVER   (mislabeled?)
24516GAME( 200?, sc4db      ,sc4gfev,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^  (was D & B (Mazooma) (Scorpion 4) but D&B just seem to be a company associated with Mazooma? )
24913GAME( 200?, sc4db      ,sc4gfev,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^  (was D & B (Mazooma) (Scorpion 4) but D&B just seem to be a company associated with Mazooma? )
2451724914
2451824915
24916
24917const stepper_interface* sc4ghost_reel_configs[6] =
24918{
24919   &starpoint_interface_200step_reel,
24920   &starpoint_interface_200step_reel,
24921   &starpoint_interface_200step_reel,
24922   0,
24923   0,
24924   0,
24925};
24926
24927
24928const stepper_interface* sc4ghosttb_reel_configs[6] =
24929{
24930   &starpointrm20_interface_48step,
24931   &starpointrm20_interface_48step,
24932   &starpointrm20_interface_48step,
24933   0,
24934   0,
24935   0,
24936};
24937
24938DRIVER_INIT_MEMBER(sc4_state,sc4ghost)
24939{
24940   DRIVER_INIT_CALL(sc4);
24941   m_reel_setup = sc4ghost_reel_configs;
24942}
24943
24944DRIVER_INIT_MEMBER(sc4_state,sc4ghosttb)
24945{
24946   DRIVER_INIT_CALL(sc4);
24947   m_reel_setup = sc4ghosttb_reel_configs;
24948}
24949
2451924950// PR7090 GOLDEN GHOST         GOLDEN GHOST  MAZ GHOST SOUNDS         GOLDEN GHOST
24520GAME( 200?, sc4ghost   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24521GAME( 200?, sc4ghostb   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24522GAME( 200?, sc4ghostc   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24523GAME( 200?, sc4ghoste   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24524GAME( 200?, sc4ghostf   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24525GAME( 200?, sc4ghostg   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24951GAME( 200?, sc4ghost   ,0,         sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24952GAME( 200?, sc4ghostb   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24953GAME( 200?, sc4ghostc   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24954GAME( 200?, sc4ghoste   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
24955GAME( 200?, sc4ghostf   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
24956GAME( 200?, sc4ghostg   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2452624957// PR7090  GOLD GHOST TRIPLE         GHOST SOUNDS         8  GOLDEN GHOST
24527GAME( 200?, sc4ghosta   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24528GAME( 200?, sc4ghostd   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24529GAME( 200?, sc4ghosth   ,sc4ghost,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24958GAME( 200?, sc4ghosta   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING )
24959GAME( 200?, sc4ghostd   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING )
24960GAME( 200?, sc4ghosth   ,sc4ghost,   sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING )
2453024961
2453124962// PR2518 GOLDEN GRID V1.0         GOLDENGRIDSND           GOLDEN  GRID
24532GAME( 200?, sc4ggrid   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24533GAME( 200?, sc4ggrida   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24534GAME( 200?, sc4ggride   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24535GAME( 200?, sc4ggridf   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24963GAME( 200?, sc4ggrid   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24964GAME( 200?, sc4ggrida   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24965GAME( 200?, sc4ggride   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24966GAME( 200?, sc4ggridf   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2453624967// PR2518 GOLDEN GRID V1.1         GOLDENGRIDSND           GOLDEN  GRID
24537GAME( 200?, sc4ggridb   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24538GAME( 200?, sc4ggridc   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24539GAME( 200?, sc4ggridg   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24540GAME( 200?, sc4ggridh   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24968GAME( 200?, sc4ggridb   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24969GAME( 200?, sc4ggridc   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24970GAME( 200?, sc4ggridg   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24971GAME( 200?, sc4ggridh   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2454124972// PR2518 GOLDEN GRID V1.3         GOLDENGRIDSND           GOLDEN  GRID
24542GAME( 200?, sc4ggridd   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24973GAME( 200?, sc4ggridd   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2454324974// PR2518 GOLDEN GRID V011         GOLDENGRIDSND           GOLDEN  GRID
24544GAME( 200?, sc4ggridi   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24545GAME( 200?, sc4ggridk   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24975GAME( 200?, sc4ggridi   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24976GAME( 200?, sc4ggridk   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2454624977// PR2518 GOLDEN GRID V041         GOLDENGRIDSND           GOLDEN  GRID
24547GAME( 200?, sc4ggridj   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24548GAME( 200?, sc4ggridl   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24978GAME( 200?, sc4ggridj   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24979GAME( 200?, sc4ggridl   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2454924980// PR2518 GOLDEN GRID V012         GOLDENGRIDSND           GOLDEN  GRID
24550GAME( 200?, sc4ggridm   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24551GAME( 200?, sc4ggridn   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24981GAME( 200?, sc4ggridm   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24982GAME( 200?, sc4ggridn   ,sc4ggrid,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2455224983
2455324984
2455424985// PR????  CLUB GOLDEN GRID V1.0         CLUBGOLDENGRIDSND         CLUB GOLDEN GRID
24555GAME( 200?, sc4ggcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
24986GAME( 200?, sc4ggcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2455624987// PR????  CLUB GOLDEN GRID 411         CLUBGOLDENGRIDSND         CLUB GOLDEN GRID
24557GAME( 200?, sc4ggcla   ,sc4ggcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24558GAME( 200?, sc4ggclb   ,sc4ggcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24988GAME( 200?, sc4ggcla   ,sc4ggcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24989GAME( 200?, sc4ggclb   ,sc4ggcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2455924990// PR????  CLUB GOLDEN GRID 412         CLUBGOLDENGRIDSND         CLUB GOLDEN GRID
24560GAME( 200?, sc4ggclc   ,sc4ggcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24561GAME( 200?, sc4ggcld   ,sc4ggcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24991GAME( 200?, sc4ggclc   ,sc4ggcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24992GAME( 200?, sc4ggcld   ,sc4ggcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2456224993
2456324994
2456424995// PR7024 GOLDEN OLDIE         OLDIE SOUNDS
24565GAME( 200?, sc4goldo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24566GAME( 200?, sc4goldoa   ,sc4goldo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24567GAME( 200?, sc4goldob   ,sc4goldo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24568GAME( 200?, sc4goldoc   ,sc4goldo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24996GAME( 200?, sc4goldo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
24997GAME( 200?, sc4goldoa   ,sc4goldo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
24998GAME( 200?, sc4goldob   ,sc4goldo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
24999GAME( 200?, sc4goldoc   ,sc4goldo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2456925000// PR7024 GOLDEN OLDIE         OLDIE SOUNDS  (same as above?)
24570GAME( 200?, sc4gocas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24571GAME( 200?, sc4gocasa   ,sc4gocas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25001GAME( 200?, sc4gocas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25002GAME( 200?, sc4gocasa   ,sc4gocas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2457225003
2457325004// PR2564 GOLDEN SHOT Standard Version         GOLDENSHOTLOTECHSND
24574GAME( 200?, sc4gshot   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24575GAME( 200?, sc4gshotb   ,sc4gshot,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25005GAME( 200?, sc4gshot   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25006GAME( 200?, sc4gshotb   ,sc4gshot,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2457625007// PR2564 GOLDEN SHOT Arcade Version         GOLDENSHOTLOTECHSND
24577GAME( 200?, sc4gshota   ,sc4gshot,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24578GAME( 200?, sc4gshotc   ,sc4gshot,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25008GAME( 200?, sc4gshota   ,sc4gshot,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25009GAME( 200?, sc4gshotc   ,sc4gshot,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2457925010
24580// PR1431 GOLDEN WINNER         PR1431 GOLDEN WINNER SND11   // these show nothing
24581GAME( 200?, sc4goldw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24582GAME( 200?, sc4goldwa   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24583GAME( 200?, sc4goldwb   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24584GAME( 200?, sc4goldwc   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25011// PR1431 GOLDEN WINNER         PR1431 GOLDEN WINNER SND11
25012GAME( 200?, sc4goldw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25013GAME( 200?, sc4goldwa   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25014GAME( 200?, sc4goldwb   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25015GAME( 200?, sc4goldwc   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2458525016// PR1437 GOLDEN WINNER         PR1436 TRIPLE CASINO SOUNDS11  // these show init comms
24586GAME( 200?, sc4goldwd   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24587GAME( 200?, sc4goldwe   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24588GAME( 200?, sc4goldwf   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24589GAME( 200?, sc4goldwg   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25017GAME( 200?, sc4goldwd   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25018GAME( 200?, sc4goldwe   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25019GAME( 200?, sc4goldwf   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25020GAME( 200?, sc4goldwg   ,sc4goldw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2459025021
25022
25023const stepper_interface* sc4bonbx_reel_configs[6] =
25024{
25025   &starpoint_interface_200step_reel,
25026   &starpoint_interface_200step_reel,
25027   &starpoint_interface_200step_reel,
25028   0,
25029   0,
25030   0,
25031};
25032
25033DRIVER_INIT_MEMBER(sc4_state,sc4bonbxm)
25034{
25035   DRIVER_INIT_CALL(sc4mbus);
25036   m_reel_setup = sc4bonbx_reel_configs;
25037}
25038
25039DRIVER_INIT_MEMBER(sc4_state,sc4bonbx)
25040{
25041   DRIVER_INIT_CALL(sc4);
25042   m_reel_setup = sc4bonbx_reel_configs;
25043}
25044
25045INPUT_PORTS_START( sc4bonbx4 )
25046   PORT_INCLUDE( sc4_base )
25047   PORT_MODIFY("IN-5")
25048   PORT_DIPNAME( 0x0f, 0x0a, "Jackpot Key" ) // default to 4GBP key
25049   SC4_JACKPOT_KEY_SETTINGS
25050INPUT_PORTS_END
25051
25052const stepper_interface* sc4gx_reel_configs[6] =
25053{
25054   &starpoint_interface_200step_reel,
25055   &starpoint_interface_200step_reel,
25056   &starpoint_interface_200step_reel,
25057   0,
25058   0,
25059   0,
25060};
25061
25062DRIVER_INIT_MEMBER(sc4_state,sc4gx)
25063{
25064   DRIVER_INIT_CALL(sc4);
25065   m_reel_setup = sc4gx_reel_configs;
25066}
25067
25068
25069// boot as BARX, are these really 'Casino' sets or not, it isn't clear.
2459125070// PR7036 GOLDEN X         BARX SOUNDS
24592GAME( 200?, sc4gx      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24593// PR7036GOLDEN X         BARX SOUNDS         GOLDEN X
24594GAME( 200?, sc4gxa      ,sc4gx,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24595GAME( 200?, sc4gxb      ,sc4gx,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25071GAME( 200?, sc4gx      ,0,         sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // wasn't marked as Casino
25072GAME( 200?, sc4gxcas   ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25073GAME( 200?, sc4gxcasa   ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25074GAME( 200?, sc4gxcasb   ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25075GAME( 200?, sc4gxcasc   ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25076GAME( 200?, sc4gxcasd   ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25077// PR7036GOLDEN X         BARX SOUNDS         GOLDEN
25078GAME( 200?, sc4gxcase   ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25079GAME( 200?, sc4gxcasf   ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25080GAME( 200?, sc4gxa      ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // wasn't marked as Casino
25081GAME( 200?, sc4gxb      ,sc4gx,      sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // wasn't marked as Casino
2459625082
24597// PR7036 GOLDEN X         BARX SOUNDS
24598GAME( 200?, sc4gxcas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24599GAME( 200?, sc4gxcasa   ,sc4gxcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24600GAME( 200?, sc4gxcasb   ,sc4gxcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24601GAME( 200?, sc4gxcasc   ,sc4gxcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24602GAME( 200?, sc4gxcasd   ,sc4gxcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25083// PR7036GOLDEN X         GOLDEN X  ARCADE  BARX SOUNDS         GOLDEN X
25084GAME( 200?, sc4bonbx   ,0,         sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25085GAME( 200?, sc4bonbxc   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25086GAME( 200?, sc4bonbxd   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25087GAME( 200?, sc4bonbxe   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25088GAME( 200?, sc4bonbxf   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25089
2460325090// PR7036GOLDEN X         BARX SOUNDS         GOLDEN X
24604GAME( 200?, sc4gxcase   ,sc4gxcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24605GAME( 200?, sc4gxcasf   ,sc4gxcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25091GAME( 200?, sc4bonbxa   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25092GAME( 200?, sc4bonbxb   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25093GAME( 200?, sc4bonbxg   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25094GAME( 200?, sc4bonbxh   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25095GAME( 200?, sc4bonbxi   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25096GAME( 200?, sc4bonbxj   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25097GAME( 200?, sc4bonbxk   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
25098GAME( 200?, sc4bonbxl   ,sc4bonbx,   sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
2460625099
25100
25101
25102
25103
25104const stepper_interface* sc4gx3_reel_configs[6] =
25105{
25106   &starpoint_interface_200step_reel,
25107   &starpoint_interface_200step_reel,
25108   &starpoint_interface_200step_reel,
25109   0,
25110   0,
25111   0,
25112};
25113
25114DRIVER_INIT_MEMBER(sc4_state,sc4gx3)
25115{
25116   DRIVER_INIT_CALL(sc4);
25117   m_reel_setup = sc4gx3_reel_configs;
25118}
25119
25120// boot as GLDX, not happy with this sound rom..
2460725121// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X
24608GAME( 200?, sc4gx3      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24609GAME( 200?, sc4gx3a      ,sc4gx3,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24610GAME( 200?, sc4gx3b      ,sc4gx3,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24611GAME( 200?, sc4gx3c      ,sc4gx3,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24612GAME( 200?, sc4gx3d      ,sc4gx3,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24613GAME( 200?, sc4gx3e      ,sc4gx3,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24614GAME( 200?, sc4gx3f      ,sc4gx3,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24615GAME( 200?, sc4gx3g      ,sc4gx3,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25122GAME( 200?, sc4gx3      ,0,         sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25123GAME( 200?, sc4gx3a      ,sc4gx3,   sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25124GAME( 200?, sc4gx3b      ,sc4gx3,   sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25125GAME( 200?, sc4gx3c      ,sc4gx3,   sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25126GAME( 200?, sc4gx3d      ,sc4gx3,   sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25127GAME( 200?, sc4gx3e      ,sc4gx3,   sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25128GAME( 200?, sc4gx3f      ,sc4gx3,   sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25129GAME( 200?, sc4gx3g      ,sc4gx3,   sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2461625130
25131
25132// These all basically seem to have the same strings as header info... probably all builds of the same basic game
25133
25134// GLDX
25135// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X
25136GAME( 200?, sc4ggcas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25137GAME( 200?, sc4ggcasa   ,sc4ggcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25138GAME( 200?, sc4ggcasb   ,sc4ggcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25139GAME( 200?, sc4ggcasc   ,sc4ggcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25140
25141
25142// GLDC
25143// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X
25144GAME( 200?, sc4gnc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25145GAME( 200?, sc4gnca      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25146GAME( 200?, sc4gncb      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25147GAME( 200?, sc4gncc      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25148GAME( 200?, sc4gncd      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25149GAME( 200?, sc4gnce      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25150
25151const stepper_interface* sc4gggtb_reel_configs[6] =
25152{
25153   &starpointrm20_interface_48step,
25154   &starpointrm20_interface_48step,
25155   &starpointrm20_interface_48step,
25156   &starpointrm20_interface_48step,
25157   &starpointrm20_interface_48step,
25158   &starpointrm20_interface_48step,
25159};
25160
25161DRIVER_INIT_MEMBER(sc4_state,sc4gggtb)
25162{
25163   DRIVER_INIT_CALL(sc4);
25164   m_reel_setup = sc4gggtb_reel_configs;
25165}
25166
25167
25168// TBOX
25169// PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE
25170GAME( 200?, sc4ggtb       ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE
25171GAME( 200?, sc4ggtba   ,sc4ggtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^
25172GAME( 200?, sc4ggtbb   ,sc4ggtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^
25173// PR2056  GOLD X TRIPLE         BARX SOUNDS         J  GOLD X TRIPLE  (is this really a game called Top Box or just the top box roms for one of the Golden X Game sets)
25174GAME( 200?, sc4tbox      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold X Triple Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
25175// PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE   (these were in a Monopoly set, did it use the same top box code?)
25176GAME( 200?, sc4monog   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE
25177GAME( 200?, sc4monoga   ,sc4monog,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE
25178// PR2056  GOLD X TRIPLE         BARX SOUNDS         0  GOLD X TRIPLE (these were in a Grand Golden Game set)
25179GAME( 200?, sc4gggtb      ,0,         sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)", GAME_NOT_WORKING ) // PR2056  GOLD X TRIPLE         BARX SOUNDS           GOLD X TRIPLE
25180GAME( 200?, sc4gggtba      ,sc4ggg,   sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)", GAME_NOT_WORKING )// ^^
25181
25182const stepper_interface* sc4ggame_reel_configs[6] =
25183{
25184   &starpoint_interface_200step_reel,
25185   &starpoint_interface_200step_reel,
25186   &starpoint_interface_200step_reel,
25187   0,
25188   0,
25189   0,
25190};
25191
25192DRIVER_INIT_MEMBER(sc4_state,sc4ggamem)
25193{
25194   DRIVER_INIT_CALL(sc4mbus);
25195   m_reel_setup = sc4ggame_reel_configs;
25196}
25197
25198DRIVER_INIT_MEMBER(sc4_state,sc4ggame)
25199{
25200   DRIVER_INIT_CALL(sc4);
25201   m_reel_setup = sc4ggame_reel_configs;
25202}
25203
25204// GLDX
25205// 25GBP sets
25206// PR2056  GOLDEN X         GOLDEN GAME ARCADE  BARX SOUNDS         GOLDEN X
25207GAME( 200?, sc4ggame   ,0,           sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING )
25208GAME( 200?, sc4ggamei   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING )// ^^
25209GAME( 200?, sc4ggamep   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING )// ^^
25210GAME( 200?, sc4ggameq   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING )// ^^
25211GAME( 200?, sc4ggamer   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^
25212// 35GBP sets
25213GAME( 200?, sc4ggame7   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_NOT_WORKING )// ^^
25214GAME( 200?, sc4ggame8   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_NOT_WORKING )// ^^
25215GAME( 200?, sc4ggame9   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_NOT_WORKING )// ^^
25216GAME( 200?, sc4ggameaa   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_NOT_WORKING )// ^^
25217GAME( 200?, sc4ggameab   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_NOT_WORKING )// ^^
25218GAME( 200?, sc4ggameac   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_NOT_WORKING )// ^^
25219GAME( 200?, sc4ggamead   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_NOT_WORKING )// ^^
25220GAME( 200?, sc4ggameae   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_NOT_WORKING )// ^^
25221// pay unit error
25222GAME( 200?, sc4ggamel   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^
25223GAME( 200?, sc4ggamem   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^
25224GAME( 200?, sc4ggamew   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^
25225GAME( 200?, sc4ggamex   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^
25226GAME( 200?, sc4ggamey   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^
25227GAME( 200?, sc4ggamez   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// ^^
25228GAME( 200?, sc4ggame1   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^
25229GAME( 200?, sc4ggame2   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^
25230// 25GBP, no 41 check
25231// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X
25232GAME( 200?, sc4ggamea   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING )
25233GAME( 200?, sc4ggameb   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING ) // ^^
25234GAME( 200?, sc4ggamec   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING ) // ^^
25235GAME( 200?, sc4ggamed   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING ) // ^^
25236GAME( 200?, sc4ggames   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^
25237GAME( 200?, sc4ggamet   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_NOT_WORKING )// ^^
25238GAME( 200?, sc4ggameu   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_NOT_WORKING )// ^^
25239// 30GBP, no 41 check
25240GAME( 200?, sc4ggamef   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_NOT_WORKING ) // ^^
25241GAME( 200?, sc4ggameg   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_NOT_WORKING ) // ^^
25242GAME( 200?, sc4ggamej   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_NOT_WORKING )// ^^
25243GAME( 200?, sc4ggamek   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_NOT_WORKING )// ^^
25244GAME( 200?, sc4ggamev   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_NOT_WORKING )// ^^
25245GAME( 200?, sc4ggame3   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_NOT_WORKING )// ^^
25246GAME( 200?, sc4ggame4   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_NOT_WORKING )// ^^
25247GAME( 200?, sc4ggame5   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_NOT_WORKING )// ^^
25248GAME( 200?, sc4ggame6   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_NOT_WORKING )// ^^
25249// pay unit error
25250GAME( 200?, sc4ggamen   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^
25251GAME( 200?, sc4ggame0   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^
25252// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X  (are these really Gold Diggers?)
25253GAME( 200?, sc4gdmz      ,0,         sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // GLDX
25254GAME( 200?, sc4gdmza   ,sc4gdmz,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // GLDX
25255
25256// GGDX
25257// these were in the above sets
25258// PR2201  GOLDEN X         GOLDEN GAME MAZ GXDX SOUNDS         GOLDEN GAME DLX
25259GAME( 200?, sc4ggdlx   ,0,         sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25260GAME( 200?, sc4ggdlxc   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^
25261// PR2201  GOLDEN X         GOLDEN GAME DLX MAZ GXDX SOUNDS         GOLDEN X
25262GAME( 200?, sc4ggdlxa   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25263GAME( 200?, sc4ggdlxb   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^
25264GAME( 200?, sc4ggdlxd   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^
25265GAME( 200?, sc4ggdlxe   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// ^^
25266// PR2201  GOLDEN GAME DELUXE         GOLDEN GAME MAZ GXDX SOUNDS         GOLDEN GAME DLX
25267GAME( 200?, sc4ggdlxf   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25268GAME( 200?, sc4ggdlxg   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^
25269
25270
25271
25272
25273const stepper_interface* sc4ggg_reel_configs[6] =
25274{
25275   &starpoint_interface_200step_reel,
25276   &starpoint_interface_200step_reel,
25277   &starpoint_interface_200step_reel,
25278   0,
25279   0,
25280   0,
25281};
25282
25283DRIVER_INIT_MEMBER(sc4_state,sc4ggg)
25284{
25285   DRIVER_INIT_CALL(sc4);
25286   m_reel_setup = sc4ggg_reel_configs;
25287}
25288
25289// do these sets have the wrong project name / ID strings? they boot at GGGB (Grand Golden Game) but their product ID in the header suggests standard Golden Game
25290// PR2056  GOLDEN X         GOLDEN GAME ARCADE  BARX SOUNDS         GOLDEN X
25291GAME( 200?, sc4ggg      ,0,        sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING )
25292GAME( 200?, sc4gggb      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING ) // ^^
25293GAME( 200?, sc4gggc      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING ) // ^^
25294GAME( 200?, sc4gggd      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING ) // ^^
25295GAME( 200?, sc4ggge      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING ) // ^^
25296GAME( 200?, sc4gggf      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_NOT_WORKING ) // ^^
25297GAME( 200?, sc4gggk      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_NOT_WORKING )// ^^
25298GAME( 200?, sc4gggl      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_NOT_WORKING )// ^^
25299GAME( 200?, sc4gggm      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_NOT_WORKING )// ^^
25300GAME( 200?, sc4gggn      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_NOT_WORKING )// ^^
25301GAME( 200?, sc4gggo      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_NOT_WORKING )// ^^
25302GAME( 200?, sc4gggp      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_NOT_WORKING )// ^^
25303GAME( 200?, sc4gggg      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_NOT_WORKING )
25304// PR2353 GRAND GOLDEN GAME         GRAND GOLDEN GAME MAZ BARX SOUNDS         GOLDEN GAME
25305GAME( 200?, sc4gggh      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING ) // ^^
25306GAME( 200?, sc4gggi      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING )// ^^
25307GAME( 200?, sc4gggq      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING )// ^^
25308GAME( 200?, sc4gggr      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING )// ^^
25309GAME( 200?, sc4gggs      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING )// ^^
25310
25311
25312
25313
25314
25315
25316
2461725317// PR1211 GOUDKOORTS         95004288 GOUDKOORTS PR1151
24618GAME( 200?, sc4goud      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25318GAME( 200?, sc4goud      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2461925319
2462025320// PR7019 GRAB A GRANNY         GRANNY SOUNDS
24621GAME( 200?, sc4gag      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24622GAME( 200?, sc4gaga      ,sc4gag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24623GAME( 200?, sc4gagb      ,sc4gag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24624GAME( 200?, sc4gagc      ,sc4gag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25321GAME( 200?, sc4gag      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25322GAME( 200?, sc4gaga      ,sc4gag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25323GAME( 200?, sc4gagb      ,sc4gag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25324GAME( 200?, sc4gagc      ,sc4gag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2462525325
2462625326// PR2125 GRAND BLASTER CASH         GRAN SOUNDS         GRAND BLASTER
24627GAME( 200?, sc4gcb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24628GAME( 200?, sc4gcba      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24629GAME( 200?, sc4gcbb      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24630GAME( 200?, sc4gcbc      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24631GAME( 200?, sc4gcbd      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24632GAME( 200?, sc4gcbe      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24633GAME( 200?, sc4gcbf      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24634GAME( 200?, sc4gcbg      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24635GAME( 200?, sc4gcbh      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24636GAME( 200?, sc4gcbi      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24637GAME( 200?, sc4gcbj      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25327GAME( 200?, sc4gcb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25328GAME( 200?, sc4gcba      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25329GAME( 200?, sc4gcbb      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25330GAME( 200?, sc4gcbc      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25331GAME( 200?, sc4gcbd      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25332GAME( 200?, sc4gcbe      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25333GAME( 200?, sc4gcbf      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25334GAME( 200?, sc4gcbg      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25335GAME( 200?, sc4gcbh      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25336GAME( 200?, sc4gcbi      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25337GAME( 200?, sc4gcbj      ,sc4gcb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
2463825338
2463925339
2464025340// PR1401 AWP GREEDY GONZALEZ         PR1401 GREEDY GONZ SOUNDS11
24641GAME( 200?, sc4greed   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24642GAME( 200?, sc4greeda   ,sc4greed,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25341GAME( 200?, sc4greed   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25342GAME( 200?, sc4greeda   ,sc4greed,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2464325343
2464425344//PR1011 HAPPY FRUITS         PR1011 HAPPY FRUITS SOUNDS11
24645GAME( 200?, sc4hf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24646GAME( 200?, sc4hfa      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24647GAME( 200?, sc4hfb      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24648GAME( 200?, sc4hfc      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24649GAME( 200?, sc4hfd      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24650GAME( 200?, sc4hfe      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24651GAME( 200?, sc4hff      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24652GAME( 200?, sc4hfg      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25345GAME( 200?, sc4hf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25346GAME( 200?, sc4hfa      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25347GAME( 200?, sc4hfb      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25348GAME( 200?, sc4hfc      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25349GAME( 200?, sc4hfd      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25350GAME( 200?, sc4hfe      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25351GAME( 200?, sc4hff      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25352GAME( 200?, sc4hfg      ,sc4hf,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2465325353
2465425354//  PR1021 CLUB HAPPY FRUITS         PR1021 HAPPY SOUNDS11           HAPPY FRUITS
24655GAME( 200?, sc4hfcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24656GAME( 200?, sc4hfcla   ,sc4hfcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25355GAME( 200?, sc4hfcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25356GAME( 200?, sc4hfcla   ,sc4hfcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2465725357
2465825358// PR1216 HEATWAVE ART 12         95004287 HEATWAVE PR1156
24659GAME( 200?, sc4heatw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25359GAME( 200?, sc4heatw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2466025360
2466125361// PR1254 HELLRAISER ART12         95004326 HELLRAISER PR1254
24662GAME( 200?, sc4helrd   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) [Dutch] (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25362GAME( 200?, sc4helrd   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) [Dutch] (Scorpion 4)", GAME_NOT_WORKING )
2466325363// PR1254 HELLRAISER ART12         95004326 HELLRAISER PR1254
24664GAME( 200?, sc4helrs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25364GAME( 200?, sc4helrs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2466525365
2466625366// PR7016 HICKORY DICKORY DOSH         HICKORY SOUNDS
24667GAME( 200?, sc4hdd      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24668GAME( 200?, sc4hddc      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24669GAME( 200?, sc4hddd      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25367GAME( 200?, sc4hdd      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25368GAME( 200?, sc4hddc      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25369GAME( 200?, sc4hddd      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2467025370// PR7045 HICKORY DICKORY DOSH         HICKORY SOUNDS
24671GAME( 200?, sc4hdda      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24672GAME( 200?, sc4hddb      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24673GAME( 200?, sc4hdde      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24674GAME( 200?, sc4hddf      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25371GAME( 200?, sc4hdda      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25372GAME( 200?, sc4hddb      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25373GAME( 200?, sc4hdde      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25374GAME( 200?, sc4hddf      ,sc4hdd,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2467525375
2467625376
2467725377// PR2999 HIGH 'N' MIGHTY         MITY SOUNDS         HIGH 'N' MIGHTY
24678GAME( 200?, sc4himi      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24679GAME( 200?, sc4himic   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24680GAME( 200?, sc4himif   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24681GAME( 200?, sc4himig   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24682GAME( 200?, sc4himih   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24683GAME( 200?, sc4himii   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25378GAME( 200?, sc4himi      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25379GAME( 200?, sc4himic   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25380GAME( 200?, sc4himif   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25381GAME( 200?, sc4himig   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25382GAME( 200?, sc4himih   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25383GAME( 200?, sc4himii   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2468425384// PR2119 HIGH 'N' MIGHTY         MITY SOUNDS         HIGH 'N' MIGHTY
24685GAME( 200?, sc4himia   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24686GAME( 200?, sc4himie   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25385GAME( 200?, sc4himia   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25386GAME( 200?, sc4himie   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2468725387// PR2067 HIGH 'N' MIGHTY         MITY SOUNDS         HIGH 'N' MIGHTY
24688GAME( 200?, sc4himib   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24689GAME( 200?, sc4himid   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25388GAME( 200?, sc4himib   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25389GAME( 200?, sc4himid   ,sc4himi,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2469025390
2469125391// PR1003 HIGH FIVE         PR1003 HIGH FIVE SOUNDS11
24692GAME( 200?, sc4hi5      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24693GAME( 200?, sc4hi5a      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24694GAME( 200?, sc4hi5b      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24695GAME( 200?, sc4hi5c      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24696GAME( 200?, sc4hi5d      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24697GAME( 200?, sc4hi5e      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24698GAME( 200?, sc4hi5f      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24699GAME( 200?, sc4hi5g      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25392GAME( 200?, sc4hi5      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25393GAME( 200?, sc4hi5a      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25394GAME( 200?, sc4hi5b      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25395GAME( 200?, sc4hi5c      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25396GAME( 200?, sc4hi5d      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25397GAME( 200?, sc4hi5e      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25398GAME( 200?, sc4hi5f      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25399GAME( 200?, sc4hi5g      ,sc4hi5,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2470025400
2470125401// mux row error
2470225402//  PR2066 HIGHLY SPRUNG         HIGH SOUNDS          HIGHLY SPRUNG
24703GAME( 200?, sc4sprng   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25403GAME( 200?, sc4sprng   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2470425404
2470525405// PR1013 HILOWATHA         PR1013 HILOWATHA SOUNDS11
24706GAME( 200?, sc4hilo      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24707GAME( 200?, sc4hiloa   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24708GAME( 200?, sc4hilob   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24709GAME( 200?, sc4hiloc   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24710GAME( 200?, sc4hilod   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24711GAME( 200?, sc4hiloe   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24712GAME( 200?, sc4hilof   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24713GAME( 200?, sc4hilog   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24714GAME( 200?, sc4hiloh   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24715GAME( 200?, sc4hiloi   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24716GAME( 200?, sc4hiloj   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24717GAME( 200?, sc4hilok   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25406GAME( 200?, sc4hilo      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25407GAME( 200?, sc4hiloa   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25408GAME( 200?, sc4hilob   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25409GAME( 200?, sc4hiloc   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25410GAME( 200?, sc4hilod   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25411GAME( 200?, sc4hiloe   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25412GAME( 200?, sc4hilof   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25413GAME( 200?, sc4hilog   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25414GAME( 200?, sc4hiloh   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25415GAME( 200?, sc4hiloi   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25416GAME( 200?, sc4hiloj   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25417GAME( 200?, sc4hilok   ,sc4hilo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2471825418
2471925419// PR1112 HIT SHOT         PR1112 HIT SHOT SOUNDS11
24720GAME( 200?, sc4hitsh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24721GAME( 200?, sc4hitsha   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24722GAME( 200?, sc4hitshb   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24723GAME( 200?, sc4hitshc   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24724GAME( 200?, sc4hitshd   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24725GAME( 200?, sc4hitshe   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25420GAME( 200?, sc4hitsh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25421GAME( 200?, sc4hitsha   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25422GAME( 200?, sc4hitshb   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25423GAME( 200?, sc4hitshc   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25424GAME( 200?, sc4hitshd   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25425GAME( 200?, sc4hitshe   ,sc4hitsh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2472625426
2472725427// PR7115 HOLLYWOOD         PR7115 HOLLYWOOD SOUNDS11
24728GAME( 200?, sc4holyw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24729GAME( 200?, sc4holywa   ,sc4holyw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24730GAME( 200?, sc4holywb   ,sc4holyw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24731GAME( 200?, sc4holywc   ,sc4holyw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25428GAME( 200?, sc4holyw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25429GAME( 200?, sc4holywa   ,sc4holyw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25430GAME( 200?, sc4holywb   ,sc4holyw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25431GAME( 200?, sc4holywc   ,sc4holyw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2473225432
2473325433
2473425434//  PR1759 CLUB HOT SIX         HOT SIX CLUB  PR1759 HOSX SOUNDS11
24735GAME( 200?, sc4h6cl      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24736GAME( 200?, sc4h6cla   ,sc4h6cl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24737GAME( 200?, sc4h6clb   ,sc4h6cl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24738GAME( 200?, sc4h6clc   ,sc4h6cl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25435GAME( 200?, sc4h6cl      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25436GAME( 200?, sc4h6cla   ,sc4h6cl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25437GAME( 200?, sc4h6clb   ,sc4h6cl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25438GAME( 200?, sc4h6clc   ,sc4h6cl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2473925439
2474025440// PR2036 HYDE & STREAK         HYDE SOUNDS          HYDE & STREAK
24741GAME( 200?, sc4hyde      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24742GAME( 200?, sc4hydea   ,sc4hyde,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24743GAME( 200?, sc4hydeb   ,sc4hyde,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24744GAME( 200?, sc4hydec   ,sc4hyde,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25441GAME( 200?, sc4hyde      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25442GAME( 200?, sc4hydea   ,sc4hyde,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25443GAME( 200?, sc4hydeb   ,sc4hyde,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25444GAME( 200?, sc4hydec   ,sc4hyde,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2474525445
2474625446//  PR2053 HYPERACTIVEL         HYPE SOUNDS         HYPERACTIVE
24747GAME( 200?, sc4hyper   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24748GAME( 200?, sc4hypera   ,sc4hyper,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25447GAME( 200?, sc4hyper   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25448GAME( 200?, sc4hypera   ,sc4hyper,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2474925449
2475025450// PR2403 CLUB ITALIAN JOB         CLUB ITALIAN JOB  CLUB  CLUB ITJB SOUNDS
24751GAME( 200?, sc4ijclb   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25451GAME( 200?, sc4ijclb   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2475225452
2475325453// PR2078 JACK THE KIPPER         JKIP SOUNDS         JACK THE KIPPER
24754GAME( 200?, sc4jack      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24755GAME( 200?, sc4jacka   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24756GAME( 200?, sc4jackb   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24757GAME( 200?, sc4jackc   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24758GAME( 200?, sc4jackd   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24759GAME( 200?, sc4jacke   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24760GAME( 200?, sc4jackf   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24761GAME( 200?, sc4jackg   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25454GAME( 200?, sc4jack      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25455GAME( 200?, sc4jacka   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25456GAME( 200?, sc4jackb   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25457GAME( 200?, sc4jackc   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25458GAME( 200?, sc4jackd   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25459GAME( 200?, sc4jacke   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25460GAME( 200?, sc4jackf   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25461GAME( 200?, sc4jackg   ,sc4jack,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2476225462
2476325463// PR1304 JACKPOT JUNCTION         PR1304 JACKPOT JUNCTION SOUNDS11
24764GAME( 2002, sc4jjunc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24765GAME( 2002, sc4jjunca   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24766GAME( 2002, sc4jjuncb   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24767GAME( 2002, sc4jjuncc   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24768GAME( 2002, sc4jjuncd   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24769GAME( 2002, sc4jjunce   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24770GAME( 2002, sc4jjuncf   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24771GAME( 2002, sc4jjuncg   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24772GAME( 2002, sc4jjunch   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24773GAME( 2002, sc4jjunci   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25464GAME( 2002, sc4jjunc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25465GAME( 2002, sc4jjunca   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25466GAME( 2002, sc4jjuncb   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25467GAME( 2002, sc4jjuncc   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25468GAME( 2002, sc4jjuncd   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25469GAME( 2002, sc4jjunce   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25470GAME( 2002, sc4jjuncf   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25471GAME( 2002, sc4jjuncg   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25472GAME( 2002, sc4jjunch   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25473GAME( 2002, sc4jjunci   ,sc4jjunc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2477425474
2477525475// PR1422 CLUB JACKPOT JUNCTION          PR1422 JACKPOT JUNCTION SOUNDS11
24776GAME( 200?, sc4jjucl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24777GAME( 200?, sc4jjuclb   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25476GAME( 200?, sc4jjucl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25477GAME( 200?, sc4jjuclb   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2477825478// PR1422 CLUB JACKPOT JUNCTION          JACKPOT JUNCTION  CLUB  PR1422 JACKPOT JUNCTION SOUNDS11
24779GAME( 200?, sc4jjucld   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24780GAME( 200?, sc4jjucle   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25479GAME( 200?, sc4jjucld   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25480GAME( 200?, sc4jjucle   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2478125481
2478225482// PR1422 CLUB JACKPOT JUNCTION FERRY          PR1422 JACKPOT JUNCTION SOUNDS11
24783GAME( 200?, sc4jjucla   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24784GAME( 200?, sc4jjuclc   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25483GAME( 200?, sc4jjucla   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25484GAME( 200?, sc4jjuclc   ,sc4jjucl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2478525485
2478625486// PR7044 GERMAN JIGGERY POKERY         PR7044SND
24787GAME( 200?, sc4jiggn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25487GAME( 200?, sc4jiggn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
2478825488
2478925489// PR7021 JIGGERY POKERY         PR7021 SOUNDS
24790GAME( 200?, sc4jiggr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24791GAME( 200?, sc4jiggra   ,sc4jiggr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24792GAME( 200?, sc4jiggrb   ,sc4jiggr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24793GAME( 200?, sc4jiggrc   ,sc4jiggr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25490GAME( 200?, sc4jiggr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25491GAME( 200?, sc4jiggra   ,sc4jiggr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25492GAME( 200?, sc4jiggrb   ,sc4jiggr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25493GAME( 200?, sc4jiggrc   ,sc4jiggr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2479425494
2479525495// PR2096 JIVE MONEY         JIVE SOUNDS         JIVE MONEY
24796GAME( 200?, sc4jive      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25496GAME( 200?, sc4jive      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2479725497// PR2160 JIVE MONEY         JMON SOUNDS         JIVE MONEY
24798GAME( 200?, sc4jivea   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24799GAME( 200?, sc4jiveb   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24800GAME( 200?, sc4jivec   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24801GAME( 200?, sc4jived   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25498GAME( 200?, sc4jivea   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25499GAME( 200?, sc4jiveb   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25500GAME( 200?, sc4jivec   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25501GAME( 200?, sc4jived   ,sc4jive,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2480225502
2480325503// PR2054 JOLLY JOUSTINGV2.0         JJOLLSND          JOLLY JOUSTING
24804GAME( 200?, sc4jolly   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24805GAME( 200?, sc4jollya   ,sc4jolly,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25504GAME( 200?, sc4jolly   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25505GAME( 200?, sc4jollya   ,sc4jolly,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2480625506
2480725507// PR1136 JUICY JACKPOTS 65% FERRY         PR1136 JUICY JACKPOTS SOUNDS11
24808GAME( 200?, sc4juicy   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24809GAME( 200?, sc4juicyb   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25508GAME( 200?, sc4juicy   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25509GAME( 200?, sc4juicyb   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2481025510// PR1136 JUICY JACKPOTS         PR1136 JUICY JACKPOTS SOUNDS11
24811GAME( 200?, sc4juicyd   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24812GAME( 200?, sc4juicye   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24813GAME( 200?, sc4juicyf   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24814GAME( 200?, sc4juicyg   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25511GAME( 200?, sc4juicyd   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25512GAME( 200?, sc4juicye   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25513GAME( 200?, sc4juicyf   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25514GAME( 200?, sc4juicyg   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2481525515// PR1136 JUICY JACKPOTS         JUICY JACKPOTS  CLUB  PR1136 JUICY JACKPOTS SOUNDS11
24816GAME( 200?, sc4juicyi   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24817GAME( 200?, sc4juicyj   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25516GAME( 200?, sc4juicyi   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25517GAME( 200?, sc4juicyj   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2481825518// PR1123  JUICY JACKPOTS         PR1136 JUICY JACKPOTS SOUNDS11
24819GAME( 200?, sc4juicya   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24820GAME( 200?, sc4juicyc   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25519GAME( 200?, sc4juicya   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25520GAME( 200?, sc4juicyc   ,sc4juicy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2482125521
2482225522
2482325523// PR2152 JUMPIN JACK CASH         JACK SOUNDS         JUMPIN JACK CASH
24824GAME( 200?, sc4jjc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24825GAME( 200?, sc4jjca      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24826GAME( 200?, sc4jjcb      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24827GAME( 200?, sc4jjcc      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24828GAME( 200?, sc4jjcd      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24829GAME( 200?, sc4jjce      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24830GAME( 200?, sc4jjcf      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24831GAME( 200?, sc4jjcg      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24832GAME( 200?, sc4jjch      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24833GAME( 200?, sc4jjci      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25524GAME( 200?, sc4jjc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25525GAME( 200?, sc4jjca      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25526GAME( 200?, sc4jjcb      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25527GAME( 200?, sc4jjcc      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25528GAME( 200?, sc4jjcd      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25529GAME( 200?, sc4jjce      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25530GAME( 200?, sc4jjcf      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25531GAME( 200?, sc4jjcg      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25532GAME( 200?, sc4jjch      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25533GAME( 200?, sc4jjci      ,sc4jjc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2483425534
2483525535// PR6807 JUMPING JACK FLASH         PR6807 JUMP SOUNDS11
24836GAME( 200?, sc4jjf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24837GAME( 200?, sc4jjfa      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24838GAME( 200?, sc4jjfb      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24839GAME( 200?, sc4jjfg      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24840GAME( 200?, sc4jjfh      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24841GAME( 200?, sc4jjfi      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25536GAME( 200?, sc4jjf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25537GAME( 200?, sc4jjfa      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25538GAME( 200?, sc4jjfb      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25539GAME( 200?, sc4jjfg      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25540GAME( 200?, sc4jjfh      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25541GAME( 200?, sc4jjfi      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2484225542// PR4607 JUMPING JACK FLASH SP98         PR6807 JUMP SOUNDS11
24843GAME( 200?, sc4jjfc      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24844GAME( 200?, sc4jjfd      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24845GAME( 200?, sc4jjfe      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24846GAME( 200?, sc4jjff      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24847GAME( 200?, sc4jjfj      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24848GAME( 200?, sc4jjfk      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24849GAME( 200?, sc4jjfl      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24850GAME( 200?, sc4jjfm      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25543GAME( 200?, sc4jjfc      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25544GAME( 200?, sc4jjfd      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25545GAME( 200?, sc4jjfe      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25546GAME( 200?, sc4jjff      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25547GAME( 200?, sc4jjfj      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25548GAME( 200?, sc4jjfk      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25549GAME( 200?, sc4jjfl      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25550GAME( 200?, sc4jjfm      ,sc4jjf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2485125551
2485225552// PR7103 JUNGLE BUCKS         PR7103 JUNGLEBUCKS SOUNDS11           JUNGLE BUCKS
24853GAME( 200?, sc4jbuck   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24854GAME( 200?, sc4jbucka   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24855GAME( 200?, sc4jbuckb   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24856GAME( 200?, sc4jbuckc   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24857GAME( 200?, sc4jbuckd   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25553GAME( 200?, sc4jbuck   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25554GAME( 200?, sc4jbucka   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25555GAME( 200?, sc4jbuckb   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25556GAME( 200?, sc4jbuckc   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25557GAME( 200?, sc4jbuckd   ,sc4jbuck,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2485825558
2485925559// PR2538 KALEIDOSCOPE 011         KALEIDOSCOPESND           KALEIDOSCOPE
24860GAME( 200?, sc4kalei   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24861GAME( 200?, sc4kaleib   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25560GAME( 200?, sc4kalei   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25561GAME( 200?, sc4kaleib   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2486225562// PR2538 KALEIDOSCOPE 041         KALEIDOSCOPESND           KALEIDOSCOPE
24863GAME( 200?, sc4kaleia   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24864GAME( 200?, sc4kaleic   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25563GAME( 200?, sc4kaleia   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25564GAME( 200?, sc4kaleic   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2486525565// PR2538 KALEIDOSCOPE 051         KALEIDOSCOPESND           KALEIDOSCOPE
24866GAME( 200?, sc4kaleid   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24867GAME( 200?, sc4kaleie   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25566GAME( 200?, sc4kaleid   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25567GAME( 200?, sc4kaleie   ,sc4kalei,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2486825568
2486925569// PR2161 KING KONG CASH 000         KKCSH SOUNDS          KING KONG CASH
24870GAME( 200?, sc4kkong   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24871GAME( 200?, sc4kkonga   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24872GAME( 200?, sc4kkongb   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24873GAME( 200?, sc4kkongc   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24874GAME( 200?, sc4kkongd   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24875GAME( 200?, sc4kkonge   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24876GAME( 200?, sc4kkongf   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24877GAME( 200?, sc4kkongg   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24878GAME( 200?, sc4kkongh   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24879GAME( 200?, sc4kkongi   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
24880GAME( 200?, sc4kkongj   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25570GAME( 200?, sc4kkong   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25571GAME( 200?, sc4kkonga   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25572GAME( 200?, sc4kkongb   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25573GAME( 200?, sc4kkongc   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25574GAME( 200?, sc4kkongd   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25575GAME( 200?, sc4kkonge   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25576GAME( 200?, sc4kkongf   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25577GAME( 200?, sc4kkongg   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25578GAME( 200?, sc4kkongh   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25579GAME( 200?, sc4kkongi   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25580GAME( 200?, sc4kkongj   ,sc4kkong,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
2488125581
2488225582
2488325583// PR7061 KNOCKOUT         KOUT SOUNDS
24884GAME( 200?, sc4knok      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24885GAME( 200?, sc4knoka   ,sc4knok,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25584GAME( 200?, sc4knok      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25585GAME( 200?, sc4knoka   ,sc4knok,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2488625586// PR2057 KNOCK OUT         PKOT SOUNDS            KNOCK OUT
24887GAME( 200?, sc4knokb   ,sc4knok,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24888GAME( 200?, sc4knokc   ,sc4knok,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25587GAME( 200?, sc4knokb   ,sc4knok,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25588GAME( 200?, sc4knokc   ,sc4knok,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2488925589
2489025590// PR1209 LAS VEGAS         95004261 LASVEGAS PR7159
24891GAME( 200?, sc4lasv      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
24892GAME( 200?, sc4lasva   ,sc4lasv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25591GAME( 200?, sc4lasv      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
25592GAME( 200?, sc4lasva   ,sc4lasv,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English
2489325593
2489425594// PR1001  LET IT ROLL         PR1001 LETITROLL SOUNDS11
24895GAME( 200?, sc4lir      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24896GAME( 200?, sc4lira      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24897GAME( 200?, sc4lirb      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24898GAME( 200?, sc4lirc      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24899GAME( 200?, sc4lird      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24900GAME( 200?, sc4lire      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24901GAME( 200?, sc4lirf      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24902GAME( 200?, sc4lirg      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24903GAME( 200?, sc4lirh      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24904GAME( 200?, sc4liri      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25595GAME( 200?, sc4lir      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25596GAME( 200?, sc4lira      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25597GAME( 200?, sc4lirb      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25598GAME( 200?, sc4lirc      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25599GAME( 200?, sc4lird      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25600GAME( 200?, sc4lire      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25601GAME( 200?, sc4lirf      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25602GAME( 200?, sc4lirg      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25603GAME( 200?, sc4lirh      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25604GAME( 200?, sc4liri      ,sc4lir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2490525605
2490625606// PR7067CASINO LINE DANCER         LINE SOUNDS         LINE DANCER
24907GAME( 200?, sc4lined   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24908GAME( 200?, sc4lineda   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24909GAME( 200?, sc4linedb   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24910GAME( 200?, sc4linedc   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25607GAME( 200?, sc4lined   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25608GAME( 200?, sc4lineda   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25609GAME( 200?, sc4linedb   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25610GAME( 200?, sc4linedc   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2491125611// PR7067CASINO LINE DANCER           LINE DANCER     ARCADE  LINE SOUNDS         LINE DANCER
24912GAME( 200?, sc4linedd   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24913GAME( 200?, sc4linede   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24914GAME( 200?, sc4linedf   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24915GAME( 200?, sc4linedg   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24916GAME( 200?, sc4linedh   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24917GAME( 200?, sc4linedi   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25612GAME( 200?, sc4linedd   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25613GAME( 200?, sc4linede   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25614GAME( 200?, sc4linedf   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25615GAME( 200?, sc4linedg   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25616GAME( 200?, sc4linedh   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25617GAME( 200?, sc4linedi   ,sc4lined,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2491825618
2491925619// PR7067CASINO LINE DANCER         LINE SOUNDS         LINE DANCER (same as above?)
24920GAME( 200?, sc4ldcas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24921GAME( 200?, sc4ldcasa   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24922GAME( 200?, sc4ldcasb   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24923GAME( 200?, sc4ldcasc   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24924GAME( 200?, sc4ldcasd   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24925GAME( 200?, sc4ldcase   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25620GAME( 200?, sc4ldcas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25621GAME( 200?, sc4ldcasa   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25622GAME( 200?, sc4ldcasb   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25623GAME( 200?, sc4ldcasc   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25624GAME( 200?, sc4ldcasd   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25625GAME( 200?, sc4ldcase   ,sc4ldcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2492625626
2492725627// PR2421 LITTLEDEVIL         CLUB LITTLEDEVIL  CLUB  CLILDEV SOUNDS         CLUB LITTLEDEVIL
24928GAME( 200?, sc4ldvcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25628GAME( 200?, sc4ldvcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2492925629
2493025630// PR1108 LOCKBUSTER         PR1108 LOCKBUSTER SOUNDS11
24931GAME( 200?, sc4lockb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24932GAME( 200?, sc4lockba   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24933GAME( 200?, sc4lockbb   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24934GAME( 200?, sc4lockbc   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24935GAME( 200?, sc4lockbd   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24936GAME( 200?, sc4lockbe   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24937GAME( 200?, sc4lockbf   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24938GAME( 200?, sc4lockbg   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25631GAME( 200?, sc4lockb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25632GAME( 200?, sc4lockba   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25633GAME( 200?, sc4lockbb   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25634GAME( 200?, sc4lockbc   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25635GAME( 200?, sc4lockbd   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25636GAME( 200?, sc4lockbe   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25637GAME( 200?, sc4lockbf   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25638GAME( 200?, sc4lockbg   ,sc4lockb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2493925639
2494025640// PR1321 CLUB LOCKBUSTER         PR1321 CLUB LOCKBUSTER SOUNDS11
24941GAME( 200?, sc4lkbcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24942GAME( 200?, sc4lkbclb   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24943GAME( 200?, sc4lkbcle   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24944GAME( 200?, sc4lkbclg   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25641GAME( 200?, sc4lkbcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25642GAME( 200?, sc4lkbclb   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25643GAME( 200?, sc4lkbcle   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25644GAME( 200?, sc4lkbclg   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2494525645// PR1321 CLUB LOCKBUSTER         CLUB LOCKBUSTER CLUB  PR1321 CLUB LOCKBUSTER SOUNDS11
24946GAME( 200?, sc4lkbclh   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24947GAME( 200?, sc4lkbcli   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25646GAME( 200?, sc4lkbclh   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25647GAME( 200?, sc4lkbcli   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2494825648// PR1321 CLUB LOCKBUSTER EURO         PR1321 CLUB LOCKBUSTER SOUNDS11
24949GAME( 200?, sc4lkbcla   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24950GAME( 200?, sc4lkbclc   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25649GAME( 200?, sc4lkbcla   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25650GAME( 200?, sc4lkbclc   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2495125651// PR1321 CLUB LOCKBUSTER FERRY         PR1321 CLUB LOCKBUSTER SOUNDS11
24952GAME( 200?, sc4lkbcld   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24953GAME( 200?, sc4lkbclf   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25652GAME( 200?, sc4lkbcld   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25653GAME( 200?, sc4lkbclf   ,sc4lkbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2495425654
2495525655
2495625656
2495725657// PR1115 LORD OF THE RINGS         PR1115 L O T RINGS SOUNDS11
24958GAME( 200?, sc4lotrf   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24959GAME( 200?, sc4lotrfa   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25658GAME( 200?, sc4lotrf   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25659GAME( 200?, sc4lotrfa   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2496025660// PR1115 LORD OF THE RINGS ISS 2         PR1115 L O T RINGS SOUNDS11
24961GAME( 200?, sc4lotrfb   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24962GAME( 200?, sc4lotrfc   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24963GAME( 200?, sc4lotrfd   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24964GAME( 200?, sc4lotrfe   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24965GAME( 200?, sc4lotrff   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24966GAME( 200?, sc4lotrfg   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25661GAME( 200?, sc4lotrfb   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25662GAME( 200?, sc4lotrfc   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25663GAME( 200?, sc4lotrfd   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25664GAME( 200?, sc4lotrfe   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25665GAME( 200?, sc4lotrff   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25666GAME( 200?, sc4lotrfg   ,sc4lotrf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2496725667
2496825668// PR1115 LORD OF THE RINGS ISS 2         PR1115 L O T RINGS SOUNDS11 (the same as sc4lotrfb+ ?)
24969GAME( 200?, sc4lotrt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24970GAME( 200?, sc4lotrta   ,sc4lotrt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25669GAME( 200?, sc4lotrt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25670GAME( 200?, sc4lotrta   ,sc4lotrt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2497125671
2497225672// PR1315 TWO TOWERS         PR1313 TWO TOWERS SOUNDS11
24973GAME( 200?, sc4lotr2   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24974GAME( 200?, sc4lotr2a   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24975GAME( 200?, sc4lotr2b   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24976GAME( 200?, sc4lotr2c   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24977GAME( 200?, sc4lotr2d   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24978GAME( 200?, sc4lotr2e   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24979GAME( 200?, sc4lotr2j   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24980GAME( 200?, sc4lotr2k   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
24981GAME( 200?, sc4lotr2l   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
24982GAME( 200?, sc4lotr2m   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25673GAME( 200?, sc4lotr2   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25674GAME( 200?, sc4lotr2a   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25675GAME( 200?, sc4lotr2b   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25676GAME( 200?, sc4lotr2c   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25677GAME( 200?, sc4lotr2d   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25678GAME( 200?, sc4lotr2e   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25679GAME( 200?, sc4lotr2j   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25680GAME( 200?, sc4lotr2k   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25681GAME( 200?, sc4lotr2l   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25682GAME( 200?, sc4lotr2m   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2498325683// PR1315 TWO TOWERS         PR1313 TWO TOWERS SOUNDS11        TWO TOWERS  S.SITE
24984GAME( 200?, sc4lotr2f   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
24985GAME( 200?, sc4lotr2g   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
24986GAME( 200?, sc4lotr2h   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
24987GAME( 200?, sc4lotr2i   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
25684GAME( 200?, sc4lotr2f   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25685GAME( 200?, sc4lotr2g   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
25686GAME( 200?, sc4lotr2h   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
25687GAME( 200?, sc4lotr2i   ,sc4lotr2,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2498825688
2498925689// PR1420 CLUB LOTR TWO TOWERS         PR1420 CLUB TWOTOWERS SOUNDS11
24990GAME( 200?, sc4ltr2c   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
24991GAME( 200?, sc4ltr2ca   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
24992GAME( 200?, sc4ltr2cb   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
24993GAME( 200?, sc4ltr2cc   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
24994GAME( 200?, sc4ltr2cd   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
24995GAME( 200?, sc4ltr2ce   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
24996GAME( 200?, sc4ltr2cf   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
24997GAME( 200?, sc4ltr2cg   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25690GAME( 200?, sc4ltr2c   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25691GAME( 200?, sc4ltr2ca   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25692GAME( 200?, sc4ltr2cb   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25693GAME( 200?, sc4ltr2cc   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25694GAME( 200?, sc4ltr2cd   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25695GAME( 200?, sc4ltr2ce   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25696GAME( 200?, sc4ltr2cf   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25697GAME( 200?, sc4ltr2cg   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2499825698// PR1420 CLUB LOTR TWO TOWERS         PR1420 CLUB TWOTOWERS SOUNDS11    CLUB TWO TOWERS
24999GAME( 200?, sc4ltr2ch   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25000GAME( 200?, sc4ltr2ci   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25001GAME( 200?, sc4ltr2cj   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25002GAME( 200?, sc4ltr2ck   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25699GAME( 200?, sc4ltr2ch   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25700GAME( 200?, sc4ltr2ci   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25701GAME( 200?, sc4ltr2cj   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25702GAME( 200?, sc4ltr2ck   ,sc4ltr2c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2500325703
2500425704
2500525705// PR2085  LUCKY SEVENS         LUCKY SOUNDS
25006GAME( 200?, sc4luck7   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25007GAME( 200?, sc4luck7a   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25008GAME( 200?, sc4luck7b   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25009GAME( 200?, sc4luck7c   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25706GAME( 200?, sc4luck7   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25707GAME( 200?, sc4luck7a   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25708GAME( 200?, sc4luck7b   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25709GAME( 200?, sc4luck7c   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2501025710// PR2085  LUCKY SEVENS         LUCKY SEVENS  ARCADE  LUCKY SOUNDS         LUCKY SEVENS
25011GAME( 200?, sc4luck7d   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25711GAME( 200?, sc4luck7d   ,sc4luck7,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2501225712
2501325713const stepper_interface* sc4luckb_reel_configs[6] =
2501425714{
r19170r19171
2502825728
2502925729
2503025730// PR1033 CASINO LUCKY BALLS         PR1033 LUCKY BALLS SOUNDS11
25031GAME( 200?, sc4luckb   ,0,         sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25032GAME( 200?, sc4luckba   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25033GAME( 200?, sc4luckbb   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25034GAME( 200?, sc4luckbc   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25035GAME( 200?, sc4luckbd   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25036GAME( 200?, sc4luckbe   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25037GAME( 200?, sc4luckbf   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25038GAME( 200?, sc4luckbg   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25039GAME( 200?, sc4luckbh   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25040GAME( 200?, sc4luckbi   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25041GAME( 200?, sc4luckbj   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25042GAME( 200?, sc4luckbk   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25043GAME( 200?, sc4luckbl   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
25044GAME( 200?, sc4luckbm   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
25045GAME( 200?, sc4luckbn   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
25046GAME( 200?, sc4luckbo   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
25047GAME( 200?, sc4luckbp   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
25048GAME( 200?, sc4luckbt   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
25049GAME( 200?, sc4luckbu   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
25050GAME( 200?, sc4luckbv   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
25051GAME( 200?, sc4luckbw   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
25052GAME( 200?, sc4luckbx   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
25053GAME( 200?, sc4luckb1   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL )
25054GAME( 200?, sc4luckb2   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL )
25055GAME( 200?, sc4luckb3   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL )
25056GAME( 200?, sc4luckb4   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL )
25731GAME( 200?, sc4luckb   ,0,         sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25732GAME( 200?, sc4luckba   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25733GAME( 200?, sc4luckbb   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25734GAME( 200?, sc4luckbc   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25735GAME( 200?, sc4luckbd   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25736GAME( 200?, sc4luckbe   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25737GAME( 200?, sc4luckbf   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25738GAME( 200?, sc4luckbg   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25739GAME( 200?, sc4luckbh   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25740GAME( 200?, sc4luckbi   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25741GAME( 200?, sc4luckbj   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25742GAME( 200?, sc4luckbk   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
25743GAME( 200?, sc4luckbl   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
25744GAME( 200?, sc4luckbm   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
25745GAME( 200?, sc4luckbn   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
25746GAME( 200?, sc4luckbo   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
25747GAME( 200?, sc4luckbp   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
25748GAME( 200?, sc4luckbt   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
25749GAME( 200?, sc4luckbu   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
25750GAME( 200?, sc4luckbv   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
25751GAME( 200?, sc4luckbw   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
25752GAME( 200?, sc4luckbx   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
25753GAME( 200?, sc4luckb1   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
25754GAME( 200?, sc4luckb2   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
25755GAME( 200?, sc4luckb3   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING )
25756GAME( 200?, sc4luckb4   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING )
2505725757
2505825758// PR1033 CASINO LUCKY BALLS         PR1033 LUCKY BALLS SOUNDS11       LUCKY BALLS ARCADE
25059GAME( 200?, sc4luckbq   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25060GAME( 200?, sc4luckbr   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25061GAME( 200?, sc4luckbs   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25062GAME( 200?, sc4luckby   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25063GAME( 200?, sc4luckbz   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
25064GAME( 200?, sc4luckb0   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25759GAME( 200?, sc4luckbq   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25760GAME( 200?, sc4luckbr   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25761GAME( 200?, sc4luckbs   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25762GAME( 200?, sc4luckby   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25763GAME( 200?, sc4luckbz   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing
25764GAME( 200?, sc4luckb0   ,sc4luckb,   sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2506525765
2506625766
2506725767// PR2535 MAGIC CIRCLE STANDARD 011         MAGICSND
25068GAME( 200?, sc4magci   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25069GAME( 200?, sc4magcik   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25768GAME( 200?, sc4magci   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25769GAME( 200?, sc4magcik   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2507025770// PR2535 MAGIC CIRCLE STANDARD 021         MAGICSND
25071GAME( 200?, sc4magcia   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25072GAME( 200?, sc4magcil   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25771GAME( 200?, sc4magcia   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25772GAME( 200?, sc4magcil   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2507325773// PR2535 MAGIC CIRCLE STANDARD 031         MAGICSND
25074GAME( 200?, sc4magcib   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25075GAME( 200?, sc4magcim   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25774GAME( 200?, sc4magcib   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25775GAME( 200?, sc4magcim   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2507625776// PR2535 MAGIC CIRCLE STANDARD 012         MAGICSND
25077GAME( 200?, sc4magcic   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25078GAME( 200?, sc4magcin   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25079GAME( 200?, sc4magcid   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25080GAME( 200?, sc4magcio   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25777GAME( 200?, sc4magcic   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25778GAME( 200?, sc4magcin   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25779GAME( 200?, sc4magcid   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25780GAME( 200?, sc4magcio   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2508125781//P R2535 MAGIC CIRCLE STANDARD 022         MAGICSND
25082GAME( 200?, sc4magcie   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25083GAME( 200?, sc4magcip   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25782GAME( 200?, sc4magcie   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25783GAME( 200?, sc4magcip   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2508425784// PR2535 MAGIC CIRCLE STANDARD 032         MAGICSND
25085GAME( 200?, sc4magcif   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25086GAME( 200?, sc4magciq   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25785GAME( 200?, sc4magcif   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25786GAME( 200?, sc4magciq   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2508725787// PR2535 MAGIC CIRCLE STANDARD  013         MAGICSND
25088GAME( 200?, sc4magcig   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25089GAME( 200?, sc4magcir   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25788GAME( 200?, sc4magcig   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25789GAME( 200?, sc4magcir   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2509025790// PR2535 MAGIC CIRCLE STANDARD  014         MAGICSND
25091GAME( 200?, sc4magcih   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25092GAME( 200?, sc4magcis   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25791GAME( 200?, sc4magcih   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25792GAME( 200?, sc4magcis   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2509325793// PR2535 MAGIC CIRCLE STANDARD  024         MAGICSND
25094GAME( 200?, sc4magcii   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25095GAME( 200?, sc4magcit   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25794GAME( 200?, sc4magcii   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25795GAME( 200?, sc4magcit   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2509625796// PR2535 MAGIC CIRCLE STANDARD  034         MAGICSND
25097GAME( 200?, sc4magcij   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25098GAME( 200?, sc4magciu   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25797GAME( 200?, sc4magcij   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25798GAME( 200?, sc4magciu   ,sc4magci,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2509925799
2510025800// PR2520 MAGIC POUND ABOUT V1.0         MAGICPOUNDABOUTSND         MAGIC POUNDABOUT
25101GAME( 200?, sc4magic   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25102GAME( 200?, sc4magica   ,sc4magic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25103GAME( 200?, sc4magicb   ,sc4magic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25104GAME( 200?, sc4magicc   ,sc4magic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25801GAME( 200?, sc4magic   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25802GAME( 200?, sc4magica   ,sc4magic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25803GAME( 200?, sc4magicb   ,sc4magic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25804GAME( 200?, sc4magicc   ,sc4magic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2510525805
2510625806// PR2019 MAXIMUS CASH         MAX SOUNDS           MAXIMUS CASH
25107GAME( 200?, sc4maxim   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25108GAME( 200?, sc4maxima   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25109GAME( 200?, sc4maximb   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25110GAME( 200?, sc4maximc   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25111GAME( 200?, sc4maximd   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25112GAME( 200?, sc4maxime   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25113GAME( 200?, sc4maximf   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25114GAME( 200?, sc4maximg   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25807GAME( 200?, sc4maxim   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25808GAME( 200?, sc4maxima   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25809GAME( 200?, sc4maximb   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25810GAME( 200?, sc4maximc   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25811GAME( 200?, sc4maximd   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25812GAME( 200?, sc4maxime   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25813GAME( 200?, sc4maximf   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25814GAME( 200?, sc4maximg   ,sc4maxim,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2511525815
2511625816// PR2130 CLUB MAXIMUS CASH         MAXIMUS CASH  CLUB  CMAX SOUNDS         MAXIMUS CASH
25117GAME( 200?, sc4maxcc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25118GAME( 200?, sc4maxcca   ,sc4maxcc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25119GAME( 200?, sc4maxccb   ,sc4maxcc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25120GAME( 200?, sc4maxccc   ,sc4maxcc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25817GAME( 200?, sc4maxcc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25818GAME( 200?, sc4maxcca   ,sc4maxcc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25819GAME( 200?, sc4maxccb   ,sc4maxcc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25820GAME( 200?, sc4maxccc   ,sc4maxcc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2512125821
2512225822// PR1217 MILJONAIRSART12         95004305 MILJONAIRE PR1157
25123GAME( 200?, sc4miljo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25823GAME( 200?, sc4miljo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
2512425824
2512525825// PR1223 MILJONAIRS         95004305 MILJONAIRE PR1157
25126GAME( 200?, sc4milja   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25826GAME( 200?, sc4milja   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2512725827
2512825828// PR6904 MONEY BAGS         PR6904 MONEY BAGS SOUNDS11
25129GAME( 200?, sc4mbags   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25130GAME( 200?, sc4mbagsa   ,sc4mbags,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25131GAME( 200?, sc4mbagsb   ,sc4mbags,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25132GAME( 200?, sc4mbagsc   ,sc4mbags,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25829GAME( 200?, sc4mbags   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25830GAME( 200?, sc4mbagsa   ,sc4mbags,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25831GAME( 200?, sc4mbagsb   ,sc4mbags,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25832GAME( 200?, sc4mbagsc   ,sc4mbags,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2513325833
2513425834
2513525835const stepper_interface* sc4mgr_reel_configs[6] =
r19170r19171
2515525855}
2515625856
2515725857// PR1132 CASINO MONEY GO ROUND         PR1132 MONEY GO ROUND SOUNDS11
25158GAME( 200?, sc4mgr      ,0,         sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25159GAME( 200?, sc4mgra      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25160GAME( 200?, sc4mgrh      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25161GAME( 200?, sc4mgri      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25858GAME( 200?, sc4mgr      ,0,         sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25859GAME( 200?, sc4mgra      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25860GAME( 200?, sc4mgrh      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25861GAME( 200?, sc4mgri      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2516225862// PR1132 CASINO MONEY GO ROUND         PR1132 MONEY GO ROUND SOUNDS11    MONEY GO ROUND  S.SITE
25163GAME( 200?, sc4mgrb      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25164GAME( 200?, sc4mgrc      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25165GAME( 200?, sc4mgrd      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25166GAME( 200?, sc4mgre      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25167GAME( 200?, sc4mgrf      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25168GAME( 200?, sc4mgrg      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25169GAME( 200?, sc4mgrj       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25170GAME( 200?, sc4mgrk       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25171GAME( 200?, sc4mgrl       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
25172GAME( 200?, sc4mgrm       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
25863GAME( 200?, sc4mgrb      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25864GAME( 200?, sc4mgrc      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25865GAME( 200?, sc4mgrd      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25866GAME( 200?, sc4mgre      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25867GAME( 200?, sc4mgrf      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25868GAME( 200?, sc4mgrg      ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25869GAME( 200?, sc4mgrj       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25870GAME( 200?, sc4mgrk       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
25871GAME( 200?, sc4mgrl       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
25872GAME( 200?, sc4mgrm       ,sc4mgr,   sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2517325873
2517425874
2517525875// PR1325 CASINO MONEY SPIDER         PR1325 MONEYSPIDER SOUNDS11
25176GAME( 200?, sc4mspid   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25177GAME( 200?, sc4mspida   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25178GAME( 200?, sc4mspidb   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25179GAME( 200?, sc4mspidc   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25180GAME( 200?, sc4mspidd   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25181GAME( 200?, sc4mspide   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25182GAME( 200?, sc4mspidf   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25183GAME( 200?, sc4mspidg   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25184GAME( 200?, sc4mspidj   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25185GAME( 200?, sc4mspidk   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25186GAME( 200?, sc4mspidl   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25187GAME( 200?, sc4mspidm   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25876GAME( 200?, sc4mspid   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25877GAME( 200?, sc4mspida   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25878GAME( 200?, sc4mspidb   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25879GAME( 200?, sc4mspidc   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25880GAME( 200?, sc4mspidd   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25881GAME( 200?, sc4mspide   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25882GAME( 200?, sc4mspidf   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25883GAME( 200?, sc4mspidg   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25884GAME( 200?, sc4mspidj   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25885GAME( 200?, sc4mspidk   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25886GAME( 200?, sc4mspidl   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25887GAME( 200?, sc4mspidm   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2518825888// PR1325 CASINO MONEY SPIDER         MONEY SPIDER  ARCADE  PR1325 MONEYSPIDER SOUNDS11
25189GAME( 200?, sc4mspidh   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25190GAME( 200?, sc4mspidi   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25889GAME( 200?, sc4mspidh   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25890GAME( 200?, sc4mspidi   ,sc4mspid,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2519125891
2519225892
2519325893
2519425894// PR1040 MONEY SPINNER         PR1040 MON S CLUB SOUNDS11
25195GAME( 200?, sc4msclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25196GAME( 200?, sc4msclba   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25197GAME( 200?, sc4msclbb   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25198GAME( 200?, sc4msclbc   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25199GAME( 200?, sc4msclbd   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25200GAME( 200?, sc4msclbe   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25201GAME( 200?, sc4msclbf   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25202GAME( 200?, sc4msclbg   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25895GAME( 200?, sc4msclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25896GAME( 200?, sc4msclba   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25897GAME( 200?, sc4msclbb   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25898GAME( 200?, sc4msclbc   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25899GAME( 200?, sc4msclbd   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25900GAME( 200?, sc4msclbe   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25901GAME( 200?, sc4msclbf   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25902GAME( 200?, sc4msclbg   ,sc4msclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2520325903
2520425904// PR6803 MONEY TO BURN         PR6803 BURN SOUNDS11
25205GAME( 200?, sc4mtb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25206GAME( 200?, sc4mtba      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25207GAME( 200?, sc4mtbb      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25208GAME( 200?, sc4mtbe      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25209GAME( 200?, sc4mtbf      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25210GAME( 200?, sc4mtbg      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25211GAME( 200?, sc4mtbj      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25905GAME( 200?, sc4mtb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25906GAME( 200?, sc4mtba      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25907GAME( 200?, sc4mtbb      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25908GAME( 200?, sc4mtbe      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25909GAME( 200?, sc4mtbf      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25910GAME( 200?, sc4mtbg      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25911GAME( 200?, sc4mtbj      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2521225912// PR4603 MONEY TO BURN SP98         PR6803 BURN SOUNDS11
25213GAME( 200?, sc4mtbc      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25214GAME( 200?, sc4mtbd      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25215GAME( 200?, sc4mtbh      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25216GAME( 200?, sc4mtbi      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25913GAME( 200?, sc4mtbc      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25914GAME( 200?, sc4mtbd      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25915GAME( 200?, sc4mtbh      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25916GAME( 200?, sc4mtbi      ,sc4mtb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2521725917
2521825918// PR6932 CLUB MONEY TO BURN         PR6932 BURN SOUNDS11
25219GAME( 200?, sc4mtbcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25220GAME( 200?, sc4mtbcla   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25221GAME( 200?, sc4mtbclb   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25222GAME( 200?, sc4mtbclc   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25223GAME( 200?, sc4mtbcld   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25224GAME( 200?, sc4mtbcle   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25225GAME( 200?, sc4mtbclf   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25226GAME( 200?, sc4mtbclg   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25227GAME( 200?, sc4mtbclh   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25228GAME( 200?, sc4mtbcli   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25229GAME( 200?, sc4mtbclj   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25230GAME( 200?, sc4mtbclk   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25231GAME( 200?, sc4mtbcll   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
25232GAME( 200?, sc4mtbclm   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
25233GAME( 200?, sc4mtbcln   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
25234GAME( 200?, sc4mtbclo   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
25919GAME( 200?, sc4mtbcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25920GAME( 200?, sc4mtbcla   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25921GAME( 200?, sc4mtbclb   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25922GAME( 200?, sc4mtbclc   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25923GAME( 200?, sc4mtbcld   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25924GAME( 200?, sc4mtbcle   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25925GAME( 200?, sc4mtbclf   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25926GAME( 200?, sc4mtbclg   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25927GAME( 200?, sc4mtbclh   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25928GAME( 200?, sc4mtbcli   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25929GAME( 200?, sc4mtbclj   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25930GAME( 200?, sc4mtbclk   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
25931GAME( 200?, sc4mtbcll   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
25932GAME( 200?, sc4mtbclm   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
25933GAME( 200?, sc4mtbcln   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
25934GAME( 200?, sc4mtbclo   ,sc4mtbcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
2523525935
2523625936
2523725937// PR7029 MONEY TO MONEY         MTOM SOUNDS
25238GAME( 200?, sc4m2m      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25239GAME( 200?, sc4m2ma      ,sc4m2m,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25938GAME( 200?, sc4m2m      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25939GAME( 200?, sc4m2ma      ,sc4m2m,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2524025940
2524125941// PR2121 MONOPOLY         MPLY SOUNDS         MONOPOLY
25242GAME( 200?, sc4monob   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25243GAME( 200?, sc4monoba   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25244GAME( 200?, sc4monobb   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25245GAME( 200?, sc4monobc   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25246GAME( 200?, sc4monobd   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25247GAME( 200?, sc4monobe   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25248GAME( 200?, sc4monobf   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25249GAME( 200?, sc4monobg   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25250GAME( 200?, sc4monobh   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25251GAME( 200?, sc4monobi   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25252GAME( 200?, sc4monobj   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25253GAME( 200?, sc4monobk   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25254GAME( 200?, sc4monobl   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
25255GAME( 200?, sc4monobm   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
25942GAME( 200?, sc4monob   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25943GAME( 200?, sc4monoba   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25944GAME( 200?, sc4monobb   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25945GAME( 200?, sc4monobc   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25946GAME( 200?, sc4monobd   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25947GAME( 200?, sc4monobe   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25948GAME( 200?, sc4monobf   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25949GAME( 200?, sc4monobg   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25950GAME( 200?, sc4monobh   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25951GAME( 200?, sc4monobi   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
25952GAME( 200?, sc4monobj   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
25953GAME( 200?, sc4monobk   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
25954GAME( 200?, sc4monobl   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
25955GAME( 200?, sc4monobm   ,sc4monob,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2525625956
2525725957// PR2055.GERMAN MONOPOLY...  (non-standard header)
25258GAME( 200?, sc4monod   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25259GAME( 200?, sc4monoda   ,sc4monod,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25260GAME( 200?, sc4monodb   ,sc4monod,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25958GAME( 200?, sc4monod   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25959GAME( 200?, sc4monoda   ,sc4monod,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25960GAME( 200?, sc4monodb   ,sc4monod,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2526125961
2526225962// PR2164 CLUB MONOPOLY         CLB MONOPOLY WOW  CLUB  CWOW SOUNDS         CLUB MONOPOLOY
25263GAME( 200?, sc4mclb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25264GAME( 200?, sc4mclba   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25265GAME( 200?, sc4mclbb   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25266GAME( 200?, sc4mclbc   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25267GAME( 200?, sc4mclbd   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25268GAME( 200?, sc4mclbe   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25963GAME( 200?, sc4mclb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25964GAME( 200?, sc4mclba   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25965GAME( 200?, sc4mclbb   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25966GAME( 200?, sc4mclbc   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25967GAME( 200?, sc4mclbd   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25968GAME( 200?, sc4mclbe   ,sc4mclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2526925969
2527025970// PR2202 MONOPOLY         MONOPOLY  TRIPLE  MAZ       MONOPOLY  DELUXE  (same as sc4mondx?)
25271GAME( 200?, sc4mdlx      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
25971GAME( 200?, sc4mdlx      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2527225972
2527325973// PR2510 MONTEGO PAY         LOWTECHSND            MONTEGO PAY
25274GAME( 200?, sc4mont      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25275GAME( 200?, sc4monta   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25276GAME( 200?, sc4montb   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25277GAME( 200?, sc4montc   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25278GAME( 200?, sc4montd   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25279GAME( 200?, sc4monte   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25280GAME( 200?, sc4montf   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25281GAME( 200?, sc4montg   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25282GAME( 200?, sc4month   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25283GAME( 200?, sc4monti   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25974GAME( 200?, sc4mont      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25975GAME( 200?, sc4monta   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25976GAME( 200?, sc4montb   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25977GAME( 200?, sc4montc   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25978GAME( 200?, sc4montd   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25979GAME( 200?, sc4monte   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25980GAME( 200?, sc4montf   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25981GAME( 200?, sc4montg   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25982GAME( 200?, sc4month   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
25983GAME( 200?, sc4monti   ,sc4mont,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2528425984
2528525985// PR6806 MOTORWAY MAYHEM         PR6806 MAYH SOUNDS11
25286GAME( 200?, sc4motor   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25287GAME( 200?, sc4motora   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25288GAME( 200?, sc4motorb   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25289GAME( 200?, sc4motorc   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25290GAME( 200?, sc4motord   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25291GAME( 200?, sc4motore   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25292GAME( 200?, sc4motorf   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25293GAME( 200?, sc4motorg   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25294GAME( 200?, sc4motorh   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25986GAME( 200?, sc4motor   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25987GAME( 200?, sc4motora   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25988GAME( 200?, sc4motorb   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
25989GAME( 200?, sc4motorc   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
25990GAME( 200?, sc4motord   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
25991GAME( 200?, sc4motore   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
25992GAME( 200?, sc4motorf   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
25993GAME( 200?, sc4motorg   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
25994GAME( 200?, sc4motorh   ,sc4motor,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
2529525995
2529625996// PR2523 MOVE ON UP V1.0         MOVEONUPSND            MOVE ON UP
25297GAME( 200?, sc4mou      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25298GAME( 200?, sc4moua      ,sc4mou,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25299GAME( 200?, sc4moub      ,sc4mou,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25997GAME( 200?, sc4mou      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
25998GAME( 200?, sc4moua      ,sc4mou,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
25999GAME( 200?, sc4moub      ,sc4mou,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2530026000
2530126001// PR2171 NEVER MIND JPS         NMTJ SOUNDS         NEVER MIND JPS
25302GAME( 200?, sc4nmtj      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25303GAME( 200?, sc4nmtja   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25304GAME( 200?, sc4nmtjb   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25305GAME( 200?, sc4nmtjc   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25306GAME( 200?, sc4nmtjd   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26002GAME( 200?, sc4nmtj      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26003GAME( 200?, sc4nmtja   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26004GAME( 200?, sc4nmtjb   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26005GAME( 200?, sc4nmtjc   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26006GAME( 200?, sc4nmtjd   ,sc4nmtj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2530726007
2530826008
2530926009// PR2043 NUDGE IT         WILD SOUNDS             NUDGE IT
25310GAME( 200?, sc4nudit   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25311GAME( 200?, sc4nudita   ,sc4nudit,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25312GAME( 200?, sc4nuditb   ,sc4nudit,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26010GAME( 200?, sc4nudit   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26011GAME( 200?, sc4nudita   ,sc4nudit,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26012GAME( 200?, sc4nuditb   ,sc4nudit,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2531326013
2531426014// PR1310 AWP OFF YOUR FACE         PR1310 OFF YOUR FACE SOUNDS11
25315GAME( 200?, sc4oyf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25316GAME( 200?, sc4oyfa      ,sc4oyf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26015GAME( 200?, sc4oyf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26016GAME( 200?, sc4oyfa      ,sc4oyf,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2531726017
2531826018// PR1106 OPEN SESAME         PR1106 OPEN SESAME SOUNDS11
25319GAME( 200?, sc4opses   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25320GAME( 200?, sc4opsesa   ,sc4opses,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26019GAME( 200?, sc4opses   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26020GAME( 200?, sc4opsesa   ,sc4opses,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2532126021
2532226022// PR6908  OUTLAW          PR6908 OUTLAW SOUNDS11
25323GAME( 200?, sc4outlw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25324GAME( 200?, sc4outlwa   ,sc4outlw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25325GAME( 200?, sc4outlwb   ,sc4outlw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25326GAME( 200?, sc4outlwc   ,sc4outlw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26023GAME( 200?, sc4outlw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26024GAME( 200?, sc4outlwa   ,sc4outlw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26025GAME( 200?, sc4outlwb   ,sc4outlw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26026GAME( 200?, sc4outlwc   ,sc4outlw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2532726027
2532826028
2532926029// PR7072 PAC MAN         PACP SOUNDS             PAC-MAN
25330GAME( 200?, sc4pacqp   ,0,           sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25331GAME( 200?, sc4pacqpa   ,sc4pacqp,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25332GAME( 200?, sc4pacqpb   ,sc4pacqp,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26030GAME( 200?, sc4pacqp   ,0,           sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26031GAME( 200?, sc4pacqpa   ,sc4pacqp,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26032GAME( 200?, sc4pacqpb   ,sc4pacqp,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2533326033
2533426034// PR7026 PACMAN         PACMAN SOUNDS
25335GAME( 200?, sc4pacmn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // this set doesn't start, CPU ends up dead?
25336GAME( 200?, sc4pacmna   ,sc4pacmn,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25337GAME( 200?, sc4pacmnb   ,sc4pacmn,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26035GAME( 200?, sc4pacmn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // this set doesn't start, CPU ends up dead?
26036GAME( 200?, sc4pacmna   ,sc4pacmn,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26037GAME( 200?, sc4pacmnb   ,sc4pacmn,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2533826038
2533926039
2534026040// PR7049CASINO PACMAN         PACMAN SOUNDS
25341GAME( 200?, sc4paccs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25342GAME( 200?, sc4paccsa   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25343GAME( 200?, sc4paccsb   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25344GAME( 200?, sc4paccsc   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25345GAME( 200?, sc4paccsd   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25346GAME( 200?, sc4paccse   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25347GAME( 200?, sc4paccsf   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25348GAME( 200?, sc4paccsg   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25349GAME( 200?, sc4paccsh   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25350GAME( 200?, sc4paccsi   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25351GAME( 200?, sc4paccsj   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25352GAME( 200?, sc4paccsk   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25353GAME( 200?, sc4paccsl   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
26041GAME( 200?, sc4paccs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26042GAME( 200?, sc4paccsa   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26043GAME( 200?, sc4paccsb   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26044GAME( 200?, sc4paccsc   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26045GAME( 200?, sc4paccsd   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26046GAME( 200?, sc4paccse   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26047GAME( 200?, sc4paccsf   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26048GAME( 200?, sc4paccsg   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26049GAME( 200?, sc4paccsh   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26050GAME( 200?, sc4paccsi   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26051GAME( 200?, sc4paccsj   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26052GAME( 200?, sc4paccsk   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
26053GAME( 200?, sc4paccsl   ,sc4paccs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
2535426054
2535526055// PR2018 PACMAN CLUB         CLUB PACMAN SOUNDS         PACMAN C L U B
25356GAME( 200?, sc4paccl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25357GAME( 200?, sc4paccla   ,sc4paccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25358GAME( 200?, sc4pacclb   ,sc4paccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25359GAME( 200?, sc4pacclc   ,sc4paccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26056GAME( 200?, sc4paccl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26057GAME( 200?, sc4paccla   ,sc4paccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26058GAME( 200?, sc4pacclb   ,sc4paccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26059GAME( 200?, sc4pacclc   ,sc4paccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2536026060
2536126061// PR7058 PACMAN         PACP SOUNDS         PACMAN PLUS
25362GAME( 200?, sc4pacpl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25363GAME( 200?, sc4pacpla   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25364GAME( 200?, sc4pacplb   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25365GAME( 200?, sc4pacplc   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25366GAME( 200?, sc4pacpld   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25367GAME( 200?, sc4pacple   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25368GAME( 200?, sc4pacplf   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25369GAME( 200?, sc4pacplg   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25370GAME( 200?, sc4pacplh   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26062GAME( 200?, sc4pacpl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26063GAME( 200?, sc4pacpla   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26064GAME( 200?, sc4pacplb   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26065GAME( 200?, sc4pacplc   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26066GAME( 200?, sc4pacpld   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26067GAME( 200?, sc4pacple   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26068GAME( 200?, sc4pacplf   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26069GAME( 200?, sc4pacplg   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26070GAME( 200?, sc4pacplh   ,sc4pacpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
2537126071
2537226072// PR2031 PACMANIA         ANIA SOUNDS             PACMANIA
25373GAME( 200?, sc4pmani   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25374GAME( 200?, sc4pmania   ,sc4pmani,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26073GAME( 200?, sc4pmani   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26074GAME( 200?, sc4pmania   ,sc4pmani,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2537526075
2537626076// PR7151 PARTY TIME 1.02         95008113 G PARTYTIME SOUNDS11
25377GAME( 200?, sc4party   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Party Time (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26077GAME( 200?, sc4party   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Party Time (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
2537826078
2537926079//  PR1205 PAY TIME         95004224 PAYTIME PR7156             PAY TIME
25380GAME( 200?, sc4paytm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26080GAME( 200?, sc4paytm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2538126081
2538226082const stepper_interface* sc4pgold_reel_configs[6] =
2538326083{
r19170r19171
2539626096}
2539726097
2539826098// PR1012 PHARAOH'S GOLD         PR1012 PHARAOHS GOLD SOUNDS11
25399GAME( 200?, sc4pgold   ,0,         sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25400GAME( 200?, sc4pgolda   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25401GAME( 200?, sc4pgoldb   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25402GAME( 200?, sc4pgoldc   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25403GAME( 200?, sc4pgoldd   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25404GAME( 200?, sc4pgoldf   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26099GAME( 200?, sc4pgold   ,0,         sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26100GAME( 200?, sc4pgolda   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26101GAME( 200?, sc4pgoldb   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26102GAME( 200?, sc4pgoldc   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26103GAME( 200?, sc4pgoldd   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26104GAME( 200?, sc4pgoldf   ,sc4pgold,   sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2540526105
2540626106
2540726107// same name, but a different game? (Less reels..)
2540826108//  PR1261 PHARAOH'S GOLD         95004316 CAS PHAR GOLD PR1261
25409GAME( 200?, sc4pglcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25410GAME( 200?, sc4pglcsa   ,sc4pglcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25411GAME( 200?, sc4pglcsb   ,sc4pglcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26109GAME( 200?, sc4pglcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
26110GAME( 200?, sc4pglcsa   ,sc4pglcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English
26111GAME( 200?, sc4pglcsb   ,sc4pglcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English
2541226112
2541326113
2541426114
2541526115// PR2236 CLUB PINK PANTHER 411         CLUBPINKPANTHERSND         CLUB PINKPANTHER
25416GAME( 200?, sc4ppclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // also in a set marked 'Pink Pannther Think Pink'
25417GAME( 200?, sc4ppclbb   ,sc4ppclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26116GAME( 200?, sc4ppclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // also in a set marked 'Pink Pannther Think Pink'
26117GAME( 200?, sc4ppclbb   ,sc4ppclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2541826118// PR2236 CLUB PINK PANTHER 412         CLUBPINKPANTHERSND         CLUB PINKPANTHER
25419GAME( 200?, sc4ppclba   ,sc4ppclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25420GAME( 200?, sc4ppclbc   ,sc4ppclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26119GAME( 200?, sc4ppclba   ,sc4ppclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26120GAME( 200?, sc4ppclbc   ,sc4ppclb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2542126121
2542226122// PR2110 PIPING HOT         PIPE SOUNDS         PIPING HOT
25423GAME( 200?, sc4pipe      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25424GAME( 200?, sc4pipea   ,sc4pipe,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26123GAME( 200?, sc4pipe      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26124GAME( 200?, sc4pipea   ,sc4pipe,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2542526125
2542626126//  QPS142 CLUB PLUMB CRAZY  413         CLUBPLUMBCRAZYSND         CLUB PLUMB CRAZY
25427GAME( 200?, sc4plumb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25428GAME( 200?, sc4plumba   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26127GAME( 200?, sc4plumb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26128GAME( 200?, sc4plumba   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2542926129// QPS142 CLUB PLUMB CRAZY  411         CLUBPLUMBCRAZYSND         CLUB PLUMB CRAZY
25430GAME( 200?, sc4plumbb   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25431GAME( 200?, sc4plumbc   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26130GAME( 200?, sc4plumbb   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26131GAME( 200?, sc4plumbc   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2543226132// QPS142 CLUB PLUMB CRAZY  412         CLUBPLUMBCRAZYSND         CLUB PLUMB CRAZY
25433GAME( 200?, sc4plumbd   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25434GAME( 200?, sc4plumbe   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26133GAME( 200?, sc4plumbd   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26134GAME( 200?, sc4plumbe   ,sc4plumb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2543526135
2543626136// PR7009 POLE POSITION         POLE POSITION SOUNDS
25437GAME( 200?, sc4polem   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25438GAME( 200?, sc4polema   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25439GAME( 200?, sc4polemb   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25440GAME( 200?, sc4polemc   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25441GAME( 200?, sc4polemd   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26137GAME( 200?, sc4polem   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26138GAME( 200?, sc4polema   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26139GAME( 200?, sc4polemb   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26140GAME( 200?, sc4polemc   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26141GAME( 200?, sc4polemd   ,sc4polem,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2544226142
2544326143// PR7012 GERMAN POLE POSITION         PR7012 SOUNDS
25444GAME( 200?, sc4polen   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Pole Position (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26144GAME( 200?, sc4polen   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Pole Position (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
2544526145
2544626146
2544726147// PR2514 POLICE SQUID V1.0          POLICESQUIDSND           POLICE SQUID
25448GAME( 200?, sc4polic   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25449GAME( 200?, sc4policb   ,sc4polic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26148GAME( 200?, sc4polic   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26149GAME( 200?, sc4policb   ,sc4polic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2545026150// PR2514 POLICE SQUID V2.0         POLICESQUIDSND           POLICE SQUID
25451GAME( 200?, sc4polica   ,sc4polic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25452GAME( 200?, sc4policc   ,sc4polic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26151GAME( 200?, sc4polica   ,sc4polic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26152GAME( 200?, sc4policc   ,sc4polic,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2545326153
2545426154// QPS143 POT SHOT V1.0         POTSHOTSND             POT SHOT
25455GAME( 200?, sc4potsh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25456GAME( 200?, sc4potsha   ,sc4potsh,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26155GAME( 200?, sc4potsh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26156GAME( 200?, sc4potsha   ,sc4potsh,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2545726157
2545826158// PR3083 CLUB POTS OF GOLD         POTS OF GOLD  CLUB  PR3082 C POTS OF GOLD SOUNDS11      POTS OF GOLD
25459GAME( 200?, sc4pogbl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25460GAME( 200?, sc4pogbla   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25461GAME( 200?, sc4pogblb   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25462GAME( 200?, sc4pogblc   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25463GAME( 200?, sc4pogbld   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25464GAME( 200?, sc4pogble   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26159GAME( 200?, sc4pogbl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26160GAME( 200?, sc4pogbla   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26161GAME( 200?, sc4pogblb   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26162GAME( 200?, sc4pogblc   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26163GAME( 200?, sc4pogbld   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26164GAME( 200?, sc4pogble   ,sc4pogbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2546526165
2546626166// PR6810 POWER CRAZY         PR6810 POWER SOUNDS11
25467GAME( 200?, sc4pwcrz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25468GAME( 200?, sc4pwcrza   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25469GAME( 200?, sc4pwcrzb   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25470GAME( 200?, sc4pwcrze   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25471GAME( 200?, sc4pwcrzf   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
25472GAME( 200?, sc4pwcrzg   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26167GAME( 200?, sc4pwcrz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26168GAME( 200?, sc4pwcrza   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26169GAME( 200?, sc4pwcrzb   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26170GAME( 200?, sc4pwcrze   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26171GAME( 200?, sc4pwcrzf   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing
26172GAME( 200?, sc4pwcrzg   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2547326173// PR4610 POWER CRAZY SP98         PR6810 POWER SOUNDS11
25474GAME( 200?, sc4pwcrzc   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25475GAME( 200?, sc4pwcrzd   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25476GAME( 200?, sc4pwcrzh   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25477GAME( 200?, sc4pwcrzi   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26174GAME( 200?, sc4pwcrzc   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26175GAME( 200?, sc4pwcrzd   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26176GAME( 200?, sc4pwcrzh   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26177GAME( 200?, sc4pwcrzi   ,sc4pwcrz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2547826178
2547926179// PR2053 POWERSURGE         SURGESND            POWERSURGE
25480GAME( 200?, sc4pwrsg   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25481GAME( 200?, sc4pwrsga   ,sc4pwrsg,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25482GAME( 200?, sc4pwrsgb   ,sc4pwrsg,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25483GAME( 200?, sc4pwrsgc   ,sc4pwrsg,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26180GAME( 200?, sc4pwrsg   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26181GAME( 200?, sc4pwrsga   ,sc4pwrsg,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26182GAME( 200?, sc4pwrsgb   ,sc4pwrsg,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26183GAME( 200?, sc4pwrsgc   ,sc4pwrsg,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2548426184
2548526185// PR7054 POWER BALL         POWERBALL SOUNDS
25486GAME( 200?, sc4pwrbq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25487GAME( 200?, sc4pwrbqa   ,sc4pwrbq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26186GAME( 200?, sc4pwrbq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26187GAME( 200?, sc4pwrbqa   ,sc4pwrbq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2548826188
2548926189// PR1303 THE PRIZE IS RIGHT         PR1303 T PRIZE I R SOUNDS11
25490GAME( 200?, sc4pir      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25491GAME( 200?, sc4pira      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25492GAME( 200?, sc4pirb      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25493GAME( 200?, sc4pirc      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25494GAME( 200?, sc4pird      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25495GAME( 200?, sc4pire      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25496GAME( 200?, sc4pirf      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25497GAME( 200?, sc4pirg      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26190GAME( 200?, sc4pir      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26191GAME( 200?, sc4pira      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26192GAME( 200?, sc4pirb      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26193GAME( 200?, sc4pirc      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26194GAME( 200?, sc4pird      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26195GAME( 200?, sc4pire      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26196GAME( 200?, sc4pirf      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26197GAME( 200?, sc4pirg      ,sc4pir,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2549826198
2549926199// PR6914 PUBLIC ENEMY         PR6914 PUBLIC ENEMY SOUNDS11           PUBLIC ENEMY
25500GAME( 200?, sc4pen1      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25501GAME( 200?, sc4pen1a   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25502GAME( 200?, sc4pen1b   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25503GAME( 200?, sc4pen1c   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25504GAME( 200?, sc4pen1d   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26200GAME( 200?, sc4pen1      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26201GAME( 200?, sc4pen1a   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26202GAME( 200?, sc4pen1b   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26203GAME( 200?, sc4pen1c   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26204GAME( 200?, sc4pen1d   ,sc4pen1,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2550526205
2550626206// PR1191 QUARTERBACK         QBCK SOUNDS            QUARTERBACK
25507GAME( 200?, sc4quart   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25508GAME( 200?, sc4quarta   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26207GAME( 200?, sc4quart   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26208GAME( 200?, sc4quarta   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2550926209
2551026210// QUARTERBACK  .PR2072.ITALIAN QUARTERBACK..  (non-standard header)
25511GAME( 200?, sc4quartb   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25512GAME( 200?, sc4quarte   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25513GAME( 200?, sc4quarti   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25514GAME( 200?, sc4quartk   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26211GAME( 200?, sc4quartb   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26212GAME( 200?, sc4quarte   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26213GAME( 200?, sc4quarti   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26214GAME( 200?, sc4quartk   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2551526215
2551626216// QUARTERBACK  .PR2064.GERMAN QUARTERBACK.. (non-standard header)
25517GAME( 200?, sc4quartc   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25518GAME( 200?, sc4quartd   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25519GAME( 200?, sc4quartf   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25520GAME( 200?, sc4quartg   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25521GAME( 200?, sc4quarth   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25522GAME( 200?, sc4quartj   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25523GAME( 200?, sc4quartl   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25524GAME( 200?, sc4quartm   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26217GAME( 200?, sc4quartc   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26218GAME( 200?, sc4quartd   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26219GAME( 200?, sc4quartf   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26220GAME( 200?, sc4quartg   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26221GAME( 200?, sc4quarth   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26222GAME( 200?, sc4quartj   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26223GAME( 200?, sc4quartl   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26224GAME( 200?, sc4quartm   ,sc4quart,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2552526225
2552626226// QUAZZI MO' DOUGH..........QUAZZSND.......  (no standard header)
25527GAME( 200?, sc4qmodo   ,       0,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25528GAME( 200?, sc4qmodoa   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25529GAME( 200?, sc4qmodob   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25530GAME( 200?, sc4qmodoc   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25531GAME( 200?, sc4qmodod   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26227GAME( 200?, sc4qmodo   ,       0,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26228GAME( 200?, sc4qmodoa   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26229GAME( 200?, sc4qmodob   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26230GAME( 200?, sc4qmodoc   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26231GAME( 200?, sc4qmodod   ,sc4qmodo,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2553226232
2553326233
25534GAME( 200?, sc4quidr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25535GAME( 200?, sc4quidra   ,sc4quidr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25536GAME( 200?, sc4quidrb   ,sc4quidr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25537GAME( 200?, sc4quidrc   ,sc4quidr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26234GAME( 200?, sc4quidr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26235GAME( 200?, sc4quidra   ,sc4quidr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26236GAME( 200?, sc4quidrb   ,sc4quidr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26237GAME( 200?, sc4quidrc   ,sc4quidr,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2553826238
2553926239// PR1206 RED ALERT         95004266 REDALERT PR1051
25540GAME( 200?, sc4redad   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25541GAME( 200?, sc4redada   ,sc4redad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26240GAME( 200?, sc4redad   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
26241GAME( 200?, sc4redada   ,sc4redad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English
2554226242
2554326243// PR2542 RED DRAGON 011         REDDRAGONSND           RED   DRAGON
25544GAME( 200?, sc4rdrag   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25545GAME( 200?, sc4rdraga   ,sc4rdrag,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26244GAME( 200?, sc4rdrag   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26245GAME( 200?, sc4rdraga   ,sc4rdrag,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2554626246// PR2542 RED DRAGON 021         REDDRAGONSND           RED   DRAGON
25547GAME( 200?, sc4rdragc   ,sc4rdrag,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25548GAME( 200?, sc4rdragf   ,sc4rdrag,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26247GAME( 200?, sc4rdragc   ,sc4rdrag,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26248GAME( 200?, sc4rdragf   ,sc4rdrag,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2554926249
2555026250// QPS160 CLUB RED DRAGON 411         CLUBREDDRAGONSND         CLUB RED DRAGON
25551GAME( 200?, sc4rdrcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25552GAME( 200?, sc4rdrclb   ,sc4rdrcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26251GAME( 200?, sc4rdrcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26252GAME( 200?, sc4rdrclb   ,sc4rdrcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2555326253// QPS160 CLUB RED DRAGON 412         CLUBREDDRAGONSND         CLUB RED DRAGON
25554GAME( 200?, sc4rdrcla   ,sc4rdrcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26254GAME( 200?, sc4rdrcla   ,sc4rdrcl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2555526255
2555626256// PR6902 RED HOT IBIZA         PR6902 IBIZ SOUNDS11
25557GAME( 200?, sc4ibiza   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25558GAME( 200?, sc4ibizaa   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25559GAME( 200?, sc4ibizab   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25560GAME( 200?, sc4ibizac   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25561GAME( 200?, sc4ibizad   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25562GAME( 200?, sc4ibizae   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25563GAME( 200?, sc4ibizaf   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25564GAME( 200?, sc4ibizag   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25565GAME( 200?, sc4ibizah   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25566GAME( 200?, sc4ibizai   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26257GAME( 200?, sc4ibiza   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26258GAME( 200?, sc4ibizaa   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26259GAME( 200?, sc4ibizab   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26260GAME( 200?, sc4ibizac   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26261GAME( 200?, sc4ibizad   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26262GAME( 200?, sc4ibizae   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26263GAME( 200?, sc4ibizaf   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26264GAME( 200?, sc4ibizag   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26265GAME( 200?, sc4ibizah   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26266GAME( 200?, sc4ibizai   ,sc4ibiza,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2556726267
25568// PR2056  RED HOT X CLUB         REDX SOUNDS         RED HOT X CLUB
25569GAME( 200?, sc4rhxcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25570GAME( 200?, sc4rhxcla   ,sc4rhxcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25571GAME( 200?, sc4rhxclb   ,sc4rhxcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25572GAME( 200?, sc4rhxclc   ,sc4rhxcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25573
25574
2557526268// PR2037 REEL TO REEL         RTOR SOUNDS           REEL 2 REEL
25576GAME( 200?, sc4r2r      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25577GAME( 200?, sc4r2ra      ,sc4r2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25578GAME( 200?, sc4r2rb      ,sc4r2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25579GAME( 200?, sc4r2rc      ,sc4r2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26269GAME( 200?, sc4r2r      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26270GAME( 200?, sc4r2ra      ,sc4r2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26271GAME( 200?, sc4r2rb      ,sc4r2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26272GAME( 200?, sc4r2rc      ,sc4r2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2558026273
2558126274// PR1015 REELY CRAZY         PR1015 REELY CRAZY SOUNDS11
25582GAME( 200?, sc4relcz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25583GAME( 200?, sc4relcza   ,sc4relcz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25584GAME( 200?, sc4relczb   ,sc4relcz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25585GAME( 200?, sc4relczc   ,sc4relcz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26275GAME( 200?, sc4relcz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26276GAME( 200?, sc4relcza   ,sc4relcz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26277GAME( 200?, sc4relczb   ,sc4relcz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26278GAME( 200?, sc4relczc   ,sc4relcz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2558626279
2558726280// PR2132 RETURN OF THE COUNT         ROTC SOUNDS         THE COUNT
25588GAME( 200?, sc4rotc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25589GAME( 200?, sc4rotca   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25590GAME( 200?, sc4rotcb   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25591GAME( 200?, sc4rotcc   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25592GAME( 200?, sc4rotcd   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26281GAME( 200?, sc4rotc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26282GAME( 200?, sc4rotca   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26283GAME( 200?, sc4rotcb   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26284GAME( 200?, sc4rotcc   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26285GAME( 200?, sc4rotcd   ,sc4rotc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2559326286
2559426287// PR1252 REVOLUTION  NEXT         95004320 REVOLUTIONTN PR1252
25595GAME( 200?, sc4rvlnx   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26288GAME( 200?, sc4rvlnx   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2559626289
2559726290// PR1203 REVOLUTION         95004259 REVOLUTION PR7158
25598GAME( 200?, sc4rvl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26291GAME( 200?, sc4rvl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2559926292
2560026293// PR2020 REVOLVER         REV SOUNDS               REVOLVER
25601GAME( 200?, sc4revo      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25602GAME( 200?, sc4revoa   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25603GAME( 200?, sc4revob   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25604GAME( 200?, sc4revoc   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25605GAME( 200?, sc4revod   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25606GAME( 200?, sc4revoe   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26294GAME( 200?, sc4revo      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26295GAME( 200?, sc4revoa   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26296GAME( 200?, sc4revob   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26297GAME( 200?, sc4revoc   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26298GAME( 200?, sc4revod   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26299GAME( 200?, sc4revoe   ,sc4revo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2560726300
2560826301// PR7118 RICH GEEZER         PR7118 RICH GEEZER SOUNDS11
25609GAME( 200?, sc4rich      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25610GAME( 200?, sc4richa   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25611GAME( 200?, sc4richb   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25612GAME( 200?, sc4richc   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25613GAME( 200?, sc4richd   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25614GAME( 200?, sc4riche   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25615GAME( 200?, sc4richf   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25616GAME( 200?, sc4richg   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25617GAME( 200?, sc4richh   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25618GAME( 200?, sc4richi   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25619GAME( 200?, sc4richj   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25620GAME( 200?, sc4richk   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25621GAME( 200?, sc4richl   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
26302GAME( 200?, sc4rich      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26303GAME( 200?, sc4richa   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26304GAME( 200?, sc4richb   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26305GAME( 200?, sc4richc   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26306GAME( 200?, sc4richd   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26307GAME( 200?, sc4riche   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26308GAME( 200?, sc4richf   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26309GAME( 200?, sc4richg   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26310GAME( 200?, sc4richh   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26311GAME( 200?, sc4richi   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26312GAME( 200?, sc4richj   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26313GAME( 200?, sc4richk   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
26314GAME( 200?, sc4richl   ,sc4rich,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
2562226315
2562326316// PR1222    RIO GRANDE         95004309 RIO GRANDE SOUNDS11
25624GAME( 200?, sc4rio      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26317GAME( 200?, sc4rio      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2562526318
2562626319// PR2089 RISE TO THE TOP         RISE SOUNDS         RISE TO THE TOP
25627GAME( 200?, sc4rttt      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25628GAME( 200?, sc4rttta   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25629GAME( 200?, sc4rtttb   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25630GAME( 200?, sc4rtttc   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25631GAME( 200?, sc4rtttd   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25632GAME( 200?, sc4rttte   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26320GAME( 200?, sc4rttt      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26321GAME( 200?, sc4rttta   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26322GAME( 200?, sc4rtttb   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26323GAME( 200?, sc4rtttc   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26324GAME( 200?, sc4rtttd   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26325GAME( 200?, sc4rttte   ,sc4rttt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2563326326
2563426327
2563526328// PR2527 ROCKET SCIENCE V1.1         ROCKETSCIENCESND          ROCKET SCIENCE
25636GAME( 200?, sc4roksc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25637GAME( 200?, sc4rokscb   ,sc4roksc,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26329GAME( 200?, sc4roksc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26330GAME( 200?, sc4rokscb   ,sc4roksc,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2563826331// PR2527 ROCKET SCIENCE 011         ROCKETSCIENCESND          ROCKET SCIENCE
25639GAME( 200?, sc4roksca   ,sc4roksc,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25640GAME( 200?, sc4rokscc   ,sc4roksc,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26332GAME( 200?, sc4roksca   ,sc4roksc,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26333GAME( 200?, sc4rokscc   ,sc4roksc,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2564126334
2564226335// PR2060 ROGAN DOSH         ROGANSND            ROGAN DOSH
25643GAME( 200?, sc4rogds   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25644GAME( 200?, sc4rogdsa   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25645GAME( 200?, sc4rogdsb   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25646GAME( 200?, sc4rogdsc   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26336GAME( 200?, sc4rogds   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26337GAME( 200?, sc4rogdsa   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26338GAME( 200?, sc4rogdsb   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26339GAME( 200?, sc4rogdsc   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2564726340// PR2060 ROGAN DOSH V1.6         ROGANSND            ROGAN DOSH
25648GAME( 200?, sc4rogdse   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26341GAME( 200?, sc4rogdse   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2564926342// PR2060 ROGAN DOSH V2.0         ROGANSND            ROGAN DOSH
25650GAME( 200?, sc4rogdsd   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25651GAME( 200?, sc4rogdsf   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26343GAME( 200?, sc4rogdsd   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26344GAME( 200?, sc4rogdsf   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2565226345// PR2060 ROGAN DOSH V2.1         ROGANSND            ROGAN DOSH
25653GAME( 200?, sc4rogdsg   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26346GAME( 200?, sc4rogdsg   ,sc4rogds,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2565426347
2565526348// PR1031 CASINO ROLL ME OVER         PR1031 ROLL ME OVER SOUNDS11
25656GAME( 200?, sc4rmo      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25657GAME( 200?, sc4rmoa      ,sc4rmo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26349GAME( 200?, sc4rmo      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26350GAME( 200?, sc4rmoa      ,sc4rmo,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2565826351
2565926352
2566026353// PR2034 ROLLING THUNDER         ROL SOUNDS          ROLLING THUNDER
25661GAME( 200?, sc4rt      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25662GAME( 200?, sc4rta      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25663GAME( 200?, sc4rtb      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25664GAME( 200?, sc4rtc      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25665GAME( 200?, sc4rtd      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26354GAME( 200?, sc4rt      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26355GAME( 200?, sc4rta      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26356GAME( 200?, sc4rtb      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26357GAME( 200?, sc4rtc      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26358GAME( 200?, sc4rtd      ,sc4rt,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2566626359
2566726360// PR2051 CLUB ROLLING THUNDER         CLRT SOUNDS         ROLLING THUNDER
25668GAME( 200?, sc4rtclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25669GAME( 200?, sc4rtclba   ,sc4rtclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26361GAME( 200?, sc4rtclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26362GAME( 200?, sc4rtclba   ,sc4rtclb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2567026363
2567126364// PR7002 ROLLOVER JACKPOT         PR7002 ROLLOVER SOUNDS
25672GAME( 200?, sc4rollo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25673GAME( 200?, sc4rolloa   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25674GAME( 200?, sc4rolloc   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25675GAME( 200?, sc4rollod   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26365GAME( 200?, sc4rollo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26366GAME( 200?, sc4rolloa   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26367GAME( 200?, sc4rolloc   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26368GAME( 200?, sc4rollod   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2567626369// PR7032 ROLLOVER JACKPOT         PR7002 ROLLOVER SOUNDS
25677GAME( 200?, sc4rollob   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25678GAME( 200?, sc4rolloe   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25679GAME( 200?, sc4rollof   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26370GAME( 200?, sc4rollob   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26371GAME( 200?, sc4rolloe   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26372GAME( 200?, sc4rollof   ,sc4rollo,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2568026373
2568126374
2568226375// PR2086 ROUTE66         RT66 SOUNDS              ROUTE 66
25683GAME( 200?, sc4r66      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26376GAME( 200?, sc4r66      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2568426377
2568526378// PR1111 ROYAL BANKER         PR1111 ROYLEBANKER SOUNDS11
25686GAME( 200?, sc4rbank   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25687GAME( 200?, sc4rbanka   ,sc4rbank,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25688GAME( 200?, sc4rbankb   ,sc4rbank,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25689GAME( 200?, sc4rbankc   ,sc4rbank,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26379GAME( 200?, sc4rbank   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26380GAME( 200?, sc4rbanka   ,sc4rbank,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26381GAME( 200?, sc4rbankb   ,sc4rbank,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26382GAME( 200?, sc4rbankc   ,sc4rbank,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2569026383
2569126384
2569226385const stepper_interface* sc4royle_reel_configs[6] =
r19170r19171
2570626399}
2570726400
2570826401// PR1102 ROYLEFAMILY         PR1102 ROYLEFAMILY SOUNDS11
25709GAME( 200?, sc4royle   ,0,         sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25710GAME( 200?, sc4roylea   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25711GAME( 200?, sc4royleb   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25712GAME( 200?, sc4roylec   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25713GAME( 200?, sc4royled   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25714GAME( 200?, sc4roylee   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25715GAME( 200?, sc4royleh   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25716GAME( 200?, sc4roylei   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26402GAME( 200?, sc4royle   ,0,         sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26403GAME( 200?, sc4roylea   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26404GAME( 200?, sc4royleb   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26405GAME( 200?, sc4roylec   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26406GAME( 200?, sc4royled   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26407GAME( 200?, sc4roylee   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26408GAME( 200?, sc4royleh   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26409GAME( 200?, sc4roylei   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2571726410// PR1102 ROYLEFAMILY REV2         PR1102 ROYLEFAMILY SOUNDS11
25718GAME( 200?, sc4roylef   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25719GAME( 200?, sc4royleg   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25720GAME( 200?, sc4roylej   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25721GAME( 200?, sc4roylek   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25722GAME( 200?, sc4roylel   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25723GAME( 200?, sc4roylem   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26411GAME( 200?, sc4roylef   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26412GAME( 200?, sc4royleg   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26413GAME( 200?, sc4roylej   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26414GAME( 200?, sc4roylek   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26415GAME( 200?, sc4roylel   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26416GAME( 200?, sc4roylem   ,sc4royle,   sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2572426417
2572526418// PR7141 SHAKE RATTLE ROLL         LINE SOUNDS         *  SHAKE RATT ROLL
25726GAME( 200?, sc4srrmz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL )
26419GAME( 200?, sc4srrmz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING )
2572726420// PR7079CASINO SHAKE RATTLE AND ROL         PR7079,Casino SHAKE RATTLE AND ROLL,         LINE SOUNDS         ROCK AND ROLL
25728GAME( 200?, sc4srrmza   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25729GAME( 200?, sc4srrmzb   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25730GAME( 200?, sc4srrmzc   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25731GAME( 200?, sc4srrmze   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26421GAME( 200?, sc4srrmza   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26422GAME( 200?, sc4srrmzb   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26423GAME( 200?, sc4srrmzc   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26424GAME( 200?, sc4srrmze   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2573226425// PR7079CASINO SHAKE RATTLE AND ROL         PR7079,Casino SHAKE RATTLE AND ROLL,         LINE SOUNDS         ROCK AND ROLL  (the same as some of the above.. )
25733GAME( 200?, sc4srrca   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25734GAME( 200?, sc4srrcaa   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25735GAME( 200?, sc4srrcab   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25736GAME( 200?, sc4srrcac   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25737GAME( 200?, sc4srrcad   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25738GAME( 200?, sc4srrcae   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26426GAME( 200?, sc4srrca   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26427GAME( 200?, sc4srrcaa   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26428GAME( 200?, sc4srrcab   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26429GAME( 200?, sc4srrcac   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26430GAME( 200?, sc4srrcad   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26431GAME( 200?, sc4srrcae   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2573926432// PR7079CASINO SHAKE RATTLE AND ROL         SHAK RATTLE ROLL  ARCADE  PR7079,Casino SHAKE RATTLE AND ROLL,         LINE SOUNDS
25740GAME( 200?, sc4srrmzd   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25741GAME( 200?, sc4srrmzf   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25742GAME( 200?, sc4srrmzg   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25743GAME( 200?, sc4srrmzh   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25744GAME( 200?, sc4srrmzi   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25745GAME( 200?, sc4srrmzj   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25746GAME( 200?, sc4srrmzk   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25747GAME( 200?, sc4srrmzl   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25748GAME( 200?, sc4srrmzm   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26433GAME( 200?, sc4srrmzd   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26434GAME( 200?, sc4srrmzf   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26435GAME( 200?, sc4srrmzg   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26436GAME( 200?, sc4srrmzh   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26437GAME( 200?, sc4srrmzi   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26438GAME( 200?, sc4srrmzj   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26439GAME( 200?, sc4srrmzk   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26440GAME( 200?, sc4srrmzl   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26441GAME( 200?, sc4srrmzm   ,sc4srrmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
2574926442
2575026443//  PR2117 SIDE SPLITTER         SSPT SOUNDS         SIDE SPLITTER
25751GAME( 200?, sc4sidsp   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25752GAME( 200?, sc4sidspa   ,sc4sidsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25753GAME( 200?, sc4sidspb   ,sc4sidsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25754GAME( 200?, sc4sidspc   ,sc4sidsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26444GAME( 200?, sc4sidsp   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26445GAME( 200?, sc4sidspa   ,sc4sidsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26446GAME( 200?, sc4sidspb   ,sc4sidsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26447GAME( 200?, sc4sidspc   ,sc4sidsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2575526448
2575626449// PR7076 GERMAN SINBAD2001         PR7076,German SINBAD2001,         PR7076 SOUNDS V1
25757GAME( 200?, sc4s2k      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26450GAME( 200?, sc4s2k      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
2575826451
2575926452// PR2004CASINO SIR PRIZE         LINE SOUNDS         SIR PRIZE    8         +
25760GAME( 200?, sc4sirpz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR2004) (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26453GAME( 200?, sc4sirpz   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR2004) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2576126454// PR7079CASINO SIR PRIZE         PR7079,Casino SIR PRIZE,         LINE SOUNDS         SIR PRIZE
25762GAME( 200?, sc4sirpza   ,sc4sirpz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25763GAME( 200?, sc4sirpzb   ,sc4sirpz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26455GAME( 200?, sc4sirpza   ,sc4sirpz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26456GAME( 200?, sc4sirpzb   ,sc4sirpz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2576426457
2576526458
2576626459// PR6905 SKY'S THE LIMIT         PR6905 SKY'S THE LIMIT SOUNDS11
25767GAME( 200?, sc4stl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25768GAME( 200?, sc4stla      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25769GAME( 200?, sc4stlb      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25770GAME( 200?, sc4stlc      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25771GAME( 200?, sc4stld      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25772GAME( 200?, sc4stle      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25773GAME( 200?, sc4stlf      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25774GAME( 200?, sc4stlg      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26460GAME( 200?, sc4stl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26461GAME( 200?, sc4stla      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26462GAME( 200?, sc4stlb      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26463GAME( 200?, sc4stlc      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26464GAME( 200?, sc4stld      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26465GAME( 200?, sc4stle      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26466GAME( 200?, sc4stlf      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26467GAME( 200?, sc4stlg      ,sc4stl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2577526468
2577626469
2577726470// PR6924 SMOKIN SEVENS         PR6924 SMOKIN SEVENS SOUNDS11
25778GAME( 200?, sc4smk7      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26471GAME( 200?, sc4smk7      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2577926472
2578026473// PR1105 SNAKE RATTLE 'N' ROLL         PR1105 SNAKERR SOUNDS11
25781GAME( 200?, sc4srr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25782GAME( 200?, sc4srra      ,sc4srr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25783GAME( 200?, sc4srrb      ,sc4srr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25784GAME( 200?, sc4srrc      ,sc4srr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26474GAME( 200?, sc4srr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26475GAME( 200?, sc4srra      ,sc4srr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26476GAME( 200?, sc4srrb      ,sc4srr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26477GAME( 200?, sc4srrc      ,sc4srr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2578526478
2578626479
2578726480// PR1423 CLUB SNAKES N LADDERS         PR1423 CSNK SOUNDS11         SNAKES N LADDERS
25788GAME( 2003, sc4slc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25789GAME( 2003, sc4slcb      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25790GAME( 2003, sc4slcc      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25791GAME( 2003, sc4slce      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25792GAME( 2003, sc4slci      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25793GAME( 2003, sc4slcm      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25794GAME( 2003, sc4slcn      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26481GAME( 2003, sc4slc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26482GAME( 2003, sc4slcb      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26483GAME( 2003, sc4slcc      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26484GAME( 2003, sc4slce      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26485GAME( 2003, sc4slci      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26486GAME( 2003, sc4slcm      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26487GAME( 2003, sc4slcn      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2579526488// PR1423 CLUB SNAKES N LADDERS         SNAKES N LADDERS  CLUB  PR1423 CSNK SOUNDS11         SNAKES N LADDERS
25796GAME( 2003, sc4slca      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25797GAME( 2003, sc4slcd      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25798GAME( 2003, sc4slcf      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25799GAME( 2003, sc4slcg      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25800GAME( 2003, sc4slch      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
25801GAME( 2003, sc4slcj      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
25802GAME( 2003, sc4slck      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
25803GAME( 2003, sc4slcl      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
26489GAME( 2003, sc4slca      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26490GAME( 2003, sc4slcd      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26491GAME( 2003, sc4slcf      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26492GAME( 2003, sc4slcg      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26493GAME( 2003, sc4slch      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
26494GAME( 2003, sc4slcj      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
26495GAME( 2003, sc4slck      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
26496GAME( 2003, sc4slcl      ,sc4slc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
2580426497
2580526498// PR1010  SOLID GOLD         PR1010 SOLID GOLD SOUNDS11
25806GAME( 200?, sc4solgl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25807GAME( 200?, sc4solgla   ,sc4solgl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25808GAME( 200?, sc4solglb   ,sc4solgl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25809GAME( 200?, sc4solglc   ,sc4solgl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26499GAME( 200?, sc4solgl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26500GAME( 200?, sc4solgla   ,sc4solgl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26501GAME( 200?, sc4solglb   ,sc4solgl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26502GAME( 200?, sc4solglc   ,sc4solgl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2581026503
2581126504// PR2145 SOME LIKE IT HOT         SLIH SOUNDS         SOME LIKE IT HOT
25812GAME( 200?, sc4slih      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25813GAME( 200?, sc4sliha   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25814GAME( 200?, sc4slihb   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25815GAME( 200?, sc4slihc   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25816GAME( 200?, sc4slihd   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25817GAME( 200?, sc4slihe   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26505GAME( 200?, sc4slih      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26506GAME( 200?, sc4sliha   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26507GAME( 200?, sc4slihb   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26508GAME( 200?, sc4slihc   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26509GAME( 200?, sc4slihd   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26510GAME( 200?, sc4slihe   ,sc4slih,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2581826511
2581926512// PR2509 SPACE ACE V2.2         SPACESND            SPACE  ACE
25820GAME( 200?, sc4sace      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25821GAME( 200?, sc4sacea   ,sc4sace,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26513GAME( 200?, sc4sace      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26514GAME( 200?, sc4sacea   ,sc4sace,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2582226515
2582326516//  PR2506 SPACEBUSTER         BUSTERSND            SPACEBUSTER
25824GAME( 200?, sc4sbust   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25825GAME( 200?, sc4sbusta   ,sc4sbust,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26517GAME( 200?, sc4sbust   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26518GAME( 200?, sc4sbusta   ,sc4sbust,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2582626519
2582726520//  PR7055 SPLASH N GRAB         GRAB SOUNDS
25828GAME( 200?, sc4splgb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25829GAME( 200?, sc4splgba   ,sc4splgb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26521GAME( 200?, sc4splgb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26522GAME( 200?, sc4splgba   ,sc4splgb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2583026523
2583126524// PR2044 CASINO SPREAD YOUR BET         SBET SOUNDS         SPREAD YOUR BET
25832GAME( 200?, sc4spred   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26525GAME( 200?, sc4spred   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2583326526
2583426527//  PR6915 stag night         PR6915 STAG NIGHT SOUNDS11
25835GAME( 200?, sc4stag      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25836GAME( 200?, sc4staga   ,sc4stag,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26528GAME( 200?, sc4stag      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26529GAME( 200?, sc4staga   ,sc4stag,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2583726530
2583826531// PR6805 STARPRIZE         PR6805 STARPRIZE SOUNDS
25839GAME( 200?, sc4starp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25840GAME( 200?, sc4starpa   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25841GAME( 200?, sc4starpb   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25842GAME( 200?, sc4starpc   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25843GAME( 200?, sc4starpd   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25844GAME( 200?, sc4starpe   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25845GAME( 200?, sc4starpf   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25846GAME( 200?, sc4starpg   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25847GAME( 200?, sc4starph   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25848GAME( 200?, sc4starpi   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25849GAME( 200?, sc4starpj   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25850GAME( 200?, sc4starpk   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
26532GAME( 200?, sc4starp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26533GAME( 200?, sc4starpa   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26534GAME( 200?, sc4starpb   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26535GAME( 200?, sc4starpc   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26536GAME( 200?, sc4starpd   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26537GAME( 200?, sc4starpe   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26538GAME( 200?, sc4starpf   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26539GAME( 200?, sc4starpg   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26540GAME( 200?, sc4starph   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26541GAME( 200?, sc4starpi   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26542GAME( 200?, sc4starpj   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26543GAME( 200?, sc4starpk   ,sc4starp,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2585126544
2585226545// PR1219 STARS 'N BARS         95004290 STARSNBARS PR1159
25853GAME( 200?, sc4strbr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25854GAME( 200?, sc4strbrb   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26546GAME( 200?, sc4strbr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
26547GAME( 200?, sc4strbrb   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English
2585526548// PR1263 SNBA ART13 STARS 'N' BARS ARCADE - ART13         95004290 STARSNBARS PR1159
25856GAME( 200?, sc4strbra   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25857GAME( 200?, sc4strbrc   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English
25858GAME( 200?, sc4strbrd   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26549GAME( 200?, sc4strbra   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English
26550GAME( 200?, sc4strbrc   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English
26551GAME( 200?, sc4strbrd   ,sc4strbr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English
2585926552
2586026553// PR2005 STIR CRAZY         STIR SOUNDS           STIR  CRAZY
25861GAME( 200?, sc4stirc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25862GAME( 200?, sc4stirca   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25863GAME( 200?, sc4stircb   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25864GAME( 200?, sc4stircc   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25865GAME( 200?, sc4stircd   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25866GAME( 200?, sc4stirce   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25867GAME( 200?, sc4stircf   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25868GAME( 200?, sc4stircg   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25869GAME( 200?, sc4stirch   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25870GAME( 200?, sc4stirci   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25871GAME( 200?, sc4stircj   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26554GAME( 200?, sc4stirc   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26555GAME( 200?, sc4stirca   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26556GAME( 200?, sc4stircb   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26557GAME( 200?, sc4stircc   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26558GAME( 200?, sc4stircd   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26559GAME( 200?, sc4stirce   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26560GAME( 200?, sc4stircf   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26561GAME( 200?, sc4stircg   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26562GAME( 200?, sc4stirch   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26563GAME( 200?, sc4stirci   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26564GAME( 200?, sc4stircj   ,sc4stirc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
2587226565
2587326566//  PR2167CASINO THE STREAK         PR7017,CASINO STREAK,         STRK SOUNDS         THE STREAK
25874GAME( 200?, sc4strk      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25875GAME( 200?, sc4strka   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25876GAME( 200?, sc4strkb   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25877GAME( 200?, sc4strkc   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25878GAME( 200?, sc4strkd   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25879GAME( 200?, sc4strke   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25880GAME( 200?, sc4strkf   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25881GAME( 200?, sc4strkg   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25882GAME( 200?, sc4strkh   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25883GAME( 200?, sc4strki   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25884GAME( 200?, sc4strkj   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
25885GAME( 200?, sc4strkk   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
26567GAME( 200?, sc4strk      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26568GAME( 200?, sc4strka   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26569GAME( 200?, sc4strkb   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26570GAME( 200?, sc4strkc   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26571GAME( 200?, sc4strkd   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26572GAME( 200?, sc4strke   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26573GAME( 200?, sc4strkf   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26574GAME( 200?, sc4strkg   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26575GAME( 200?, sc4strkh   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26576GAME( 200?, sc4strki   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26577GAME( 200?, sc4strkj   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26578GAME( 200?, sc4strkk   ,sc4strk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2588626579
2588726580//  PRxxxx STREAKS AHEAD V1.0         STREAKSSND          STREAKS  AHEAD
25888GAME( 200?, sc4sahed   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25889GAME( 200?, sc4saheda   ,sc4sahed,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25890GAME( 200?, sc4sahedb   ,sc4sahed,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26581GAME( 200?, sc4sahed   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26582GAME( 200?, sc4saheda   ,sc4sahed,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26583GAME( 200?, sc4sahedb   ,sc4sahed,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2589126584
2589226585//  NUMBER PR2024 STREET FIGHTER         STRF SOUNDS          STREET FIGHTER
25893GAME( 200?, sc4sf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25894GAME( 200?, sc4sfa      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25895GAME( 200?, sc4sfb      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25896GAME( 200?, sc4sfc      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25897GAME( 200?, sc4sfd      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26586GAME( 200?, sc4sf      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26587GAME( 200?, sc4sfa      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26588GAME( 200?, sc4sfb      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26589GAME( 200?, sc4sfc      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26590GAME( 200?, sc4sfd      ,sc4sf,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2589826591
2589926592// PR1114 STRIKE X         PR1114 STRIKX SOUNDS11
25900GAME( 200?, sc4strx      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25901GAME( 200?, sc4strxa   ,sc4strx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25902GAME( 200?, sc4strxb   ,sc4strx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25903GAME( 200?, sc4strxc   ,sc4strx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26593GAME( 200?, sc4strx      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26594GAME( 200?, sc4strxa   ,sc4strx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26595GAME( 200?, sc4strxb   ,sc4strx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26596GAME( 200?, sc4strxc   ,sc4strx,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2590426597
2590526598
2590626599// PR2357 CLUB SUITS U SIR         SUITS U SIR CLUB  CLUB SUIT SOUNDS
25907GAME( 200?, sc4suscl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25908GAME( 200?, sc4suscla   ,sc4suscl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25909GAME( 200?, sc4susclb   ,sc4suscl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25910GAME( 200?, sc4susclc   ,sc4suscl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26600GAME( 200?, sc4suscl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26601GAME( 200?, sc4suscla   ,sc4suscl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26602GAME( 200?, sc4susclb   ,sc4suscl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26603GAME( 200?, sc4susclc   ,sc4suscl,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2591126604
2591226605
2591326606
2591426607// PR6834 SUPER 6 FIXED 65%         PR6834 SSIX SOUNDS11
25915GAME( 200?, sc4s6c      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25916GAME( 200?, sc4s6cb      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26608GAME( 200?, sc4s6c      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26609GAME( 200?, sc4s6cb      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2591726610// PR6834 SUPER 6         PR6834 SSIX SOUNDS11
25918GAME( 200?, sc4s6ca      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25919GAME( 200?, sc4s6cc      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25920GAME( 200?, sc4s6cd      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25921GAME( 200?, sc4s6ce      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26611GAME( 200?, sc4s6ca      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26612GAME( 200?, sc4s6cc      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26613GAME( 200?, sc4s6cd      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26614GAME( 200?, sc4s6ce      ,sc4s6c,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2592226615
2592326616
2592426617// PR6921 DIAMONDS AND RUBIES         PR6921 DARB SOUNDS11
25925GAME( 200?, sc4sdr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25926GAME( 200?, sc4sdrb      ,sc4sdr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26618GAME( 200?, sc4sdr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26619GAME( 200?, sc4sdrb      ,sc4sdr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2592726620// PR6921 DIAMONDS AND RUBIES SP98         PR6921 DARB SOUNDS11
25928GAME( 200?, sc4sdra      ,sc4sdr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25929GAME( 200?, sc4sdrc      ,sc4sdr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26621GAME( 200?, sc4sdra      ,sc4sdr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26622GAME( 200?, sc4sdrc      ,sc4sdr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2593026623
2593126624// SUPER STEP..........................................................................................SUPERSTEPSND.  (non-standard header)
25932GAME( 200?, sc4sstep   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Dough & Arrow clone? Super Step in header
25933GAME( 200?, sc4sstepa   ,sc4sstep,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Dough & Arrow clone? Super Step in header
25934GAME( 200?, sc4sstepb   ,sc4sstep,   sc4, sc4, sc4_state, sc4, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // This one contains 21-Casino and Super Step strings
26625GAME( 200?, sc4sstep   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header
26626GAME( 200?, sc4sstepa   ,sc4sstep,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header
26627GAME( 200?, sc4sstepb   ,sc4sstep,   sc4, sc4, sc4_state, sc4, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_NOT_WORKING ) // This one contains 21-Casino and Super Step strings
2593526628
2593626629//  PR2206 STREAKX         STRX SOUNDS         SUPER STREAX
25937GAME( 200?, sc4supst   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25938GAME( 200?, sc4supsta   ,sc4supst,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26630GAME( 200?, sc4supst   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26631GAME( 200?, sc4supsta   ,sc4supst,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2593926632
2594026633// PR2515 TAE KWON DOUGH         TAEKWONSND          TAE KWON DOUGH
25941GAME( 200?, sc4taekw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25942GAME( 200?, sc4taekwa   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25943GAME( 200?, sc4taekwb   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25944GAME( 200?, sc4taekwc   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25945GAME( 200?, sc4taekwd   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25946GAME( 200?, sc4taekwe   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25947GAME( 200?, sc4taekwf   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25948GAME( 200?, sc4taekwg   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
25949GAME( 200?, sc4taekwh   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
25950GAME( 200?, sc4taekwi   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
25951GAME( 200?, sc4taekwj   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26634GAME( 200?, sc4taekw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26635GAME( 200?, sc4taekwa   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26636GAME( 200?, sc4taekwb   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26637GAME( 200?, sc4taekwc   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26638GAME( 200?, sc4taekwd   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26639GAME( 200?, sc4taekwe   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26640GAME( 200?, sc4taekwf   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26641GAME( 200?, sc4taekwg   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26642GAME( 200?, sc4taekwh   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26643GAME( 200?, sc4taekwi   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26644GAME( 200?, sc4taekwj   ,sc4taekw,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
2595226645
2595326646// PR1302 AWP TAKE NOTE         PR1302 TAKE NOTE SOUNDS11
25954GAME( 200?, sc4taknt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25955GAME( 200?, sc4taknta   ,sc4taknt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26647GAME( 200?, sc4taknt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26648GAME( 200?, sc4taknta   ,sc4taknt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2595626649
2595726650// PR1323 CLUB TAKE NOTE         PR1323 CNOT SOUNDS11
25958GAME( 200?, sc4takcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25959GAME( 200?, sc4takcld   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25960GAME( 200?, sc4takcli   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25961GAME( 200?, sc4takclj   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26651GAME( 200?, sc4takcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26652GAME( 200?, sc4takcld   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26653GAME( 200?, sc4takcli   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26654GAME( 200?, sc4takclj   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2596226655//  PR1323 CLUB TAKE NOTE         CLUB TAKE NOTE  CLUB  PR1323 CNOT SOUNDS11
25963GAME( 200?, sc4takclg   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25964GAME( 200?, sc4takclh   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26656GAME( 200?, sc4takclg   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26657GAME( 200?, sc4takclh   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2596526658// PR1323 CLUB TAKE NOTE 500         PR1323 CNOT SOUNDS11
25966GAME( 200?, sc4takcla   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26659GAME( 200?, sc4takcla   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2596726660// PR1323 CLUB TAKE NOTE FERRY         PR1323 CNOT SOUNDS11
25968GAME( 200?, sc4takclb   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25969GAME( 200?, sc4takclc   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25970GAME( 200?, sc4takcle   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25971GAME( 200?, sc4takclf   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26661GAME( 200?, sc4takclb   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26662GAME( 200?, sc4takclc   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26663GAME( 200?, sc4takcle   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26664GAME( 200?, sc4takclf   ,sc4takcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2597226665
2597326666// PR7016 TAKE THE PISTE         PISTE SOUNDS
25974GAME( 200?, sc4ttp      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25975GAME( 200?, sc4ttpa      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25976GAME( 200?, sc4ttpb      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25977GAME( 200?, sc4ttpc      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25978GAME( 200?, sc4ttpd      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25979GAME( 200?, sc4ttpe      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25980GAME( 200?, sc4ttpf      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26667GAME( 200?, sc4ttp      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26668GAME( 200?, sc4ttpa      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26669GAME( 200?, sc4ttpb      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26670GAME( 200?, sc4ttpc      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26671GAME( 200?, sc4ttpd      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26672GAME( 200?, sc4ttpe      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26673GAME( 200?, sc4ttpf      ,sc4ttp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2598126674
2598226675// PROJECT NUMBER PR7113  TEMPTATION         PR7113 TEMPTATION SOUNDS11
25983GAME( 200?, sc4tempt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25984GAME( 200?, sc4tempta   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25985GAME( 200?, sc4temptb   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25986GAME( 200?, sc4temptc   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25987GAME( 200?, sc4temptd   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
25988GAME( 200?, sc4tempte   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
25989GAME( 200?, sc4temptf   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
25990GAME( 200?, sc4temptg   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26676GAME( 200?, sc4tempt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26677GAME( 200?, sc4tempta   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26678GAME( 200?, sc4temptb   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26679GAME( 200?, sc4temptc   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26680GAME( 200?, sc4temptd   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26681GAME( 200?, sc4tempte   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26682GAME( 200?, sc4temptf   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26683GAME( 200?, sc4temptg   ,sc4tempt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2599126684
2599226685
2599326686
2599426687// PR7077 TETRIS         TETR SOUNDS
25995GAME( 200?, sc4tetri   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
25996GAME( 200?, sc4tetria   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
25997GAME( 200?, sc4tetrib   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
25998GAME( 200?, sc4tetric   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
25999GAME( 200?, sc4tetrid   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26000GAME( 200?, sc4tetrie   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26001GAME( 200?, sc4tetrif   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26002GAME( 200?, sc4tetrig   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26003GAME( 200?, sc4tetrih   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26004GAME( 200?, sc4tetrii   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26005GAME( 200?, sc4tetrij   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26006GAME( 200?, sc4tetrik   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
26688GAME( 200?, sc4tetri   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26689GAME( 200?, sc4tetria   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26690GAME( 200?, sc4tetrib   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26691GAME( 200?, sc4tetric   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26692GAME( 200?, sc4tetrid   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26693GAME( 200?, sc4tetrie   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26694GAME( 200?, sc4tetrif   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26695GAME( 200?, sc4tetrig   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26696GAME( 200?, sc4tetrih   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26697GAME( 200?, sc4tetrii   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26698GAME( 200?, sc4tetrij   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26699GAME( 200?, sc4tetrik   ,sc4tetri,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2600726700
2600826701// PR7017 THREE LIONS         LION SOUNDS
26009GAME( 200?, sc4lions   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26010GAME( 200?, sc4lionsa   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26011GAME( 200?, sc4lionsb   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26012GAME( 200?, sc4lionsc   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26013GAME( 200?, sc4lionsd   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26014GAME( 200?, sc4lionse   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26015GAME( 200?, sc4lionsf   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26702GAME( 200?, sc4lions   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26703GAME( 200?, sc4lionsa   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26704GAME( 200?, sc4lionsb   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26705GAME( 200?, sc4lionsc   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26706GAME( 200?, sc4lionsd   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26707GAME( 200?, sc4lionse   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26708GAME( 200?, sc4lionsf   ,sc4lions,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2601626709
2601726710
2601826711
2601926712// PR7060CASINO TICTACTWO         TTTWO SOUNDS         TIC TAC TWO
26020GAME( 200?, sc4tic2      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26021GAME( 200?, sc4tic2a   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26022GAME( 200?, sc4tic2b   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26023GAME( 200?, sc4tic2c   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26024GAME( 200?, sc4tic2d   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26025GAME( 200?, sc4tic2e   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26026GAME( 200?, sc4tic2f   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26027GAME( 200?, sc4tic2g   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26028GAME( 200?, sc4tic2n   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26029GAME( 200?, sc4tic2o   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26713GAME( 200?, sc4tic2      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26714GAME( 200?, sc4tic2a   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26715GAME( 200?, sc4tic2b   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26716GAME( 200?, sc4tic2c   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26717GAME( 200?, sc4tic2d   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26718GAME( 200?, sc4tic2e   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26719GAME( 200?, sc4tic2f   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26720GAME( 200?, sc4tic2g   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26721GAME( 200?, sc4tic2n   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26722GAME( 200?, sc4tic2o   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2603026723// PR7060CASINO TICTACTWO           TIC TAC TWO     ARCADE  TTTWO SOUNDS                 TIC TAC TWO
26031GAME( 200?, sc4tic2h   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26032GAME( 200?, sc4tic2i   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26033GAME( 200?, sc4tic2j   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26034GAME( 200?, sc4tic2k   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26035GAME( 200?, sc4tic2l   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26036GAME( 200?, sc4tic2m   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26724GAME( 200?, sc4tic2h   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26725GAME( 200?, sc4tic2i   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26726GAME( 200?, sc4tic2j   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26727GAME( 200?, sc4tic2k   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26728GAME( 200?, sc4tic2l   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26729GAME( 200?, sc4tic2m   ,sc4tic2,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2603726730
2603826731
2603926732
2604026733
2604126734// PR1110 TOP BANANA         PR1110 TOP BANANA SOUNDS11
26042GAME( 200?, sc4tbana   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26043GAME( 200?, sc4tbanaa   ,sc4tbana,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26735GAME( 200?, sc4tbana   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26736GAME( 200?, sc4tbanaa   ,sc4tbana,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2604426737
2604526738// PR7062 TOP GEARS         GEARS SOUNDS            TOP  GEARS
26046GAME( 200?, sc4tgear   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26047GAME( 200?, sc4tgeara   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26048GAME( 200?, sc4tgearb   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26049GAME( 200?, sc4tgearc   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26050GAME( 200?, sc4tgeard   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26051GAME( 200?, sc4tgeare   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26052GAME( 200?, sc4tgearf   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26053GAME( 200?, sc4tgearg   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26739GAME( 200?, sc4tgear   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26740GAME( 200?, sc4tgeara   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26741GAME( 200?, sc4tgearb   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26742GAME( 200?, sc4tgearc   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26743GAME( 200?, sc4tgeard   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26744GAME( 200?, sc4tgeare   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26745GAME( 200?, sc4tgearf   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26746GAME( 200?, sc4tgearg   ,sc4tgear,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2605426747
2605526748// PR2112 TOP LOADER         LOAD SOUNDS         TOP LOADER
26056GAME( 200?, sc4tload   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26749GAME( 200?, sc4tload   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2605726750
2605826751
2605926752const stepper_interface* sc4ticlb_reel_configs[6] =
r19170r19171
2607426767}
2607526768
2607626769// PR6832 TREASURE ISLAND FIXED 65%         PR6832 TRES SOUNDS11
26077GAME( 200?, sc4ticlb   ,0,         sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26078GAME( 200?, sc4ticlbb   ,sc4ticlb,   sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26770GAME( 200?, sc4ticlb   ,0,         sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26771GAME( 200?, sc4ticlbb   ,sc4ticlb,   sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2607926772// PR6832 TREASURE ISLAND         PR6832 TRES SOUNDS11
26080GAME( 200?, sc4ticlba   ,sc4ticlb,   sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26081GAME( 200?, sc4ticlbc   ,sc4ticlb,   sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26773GAME( 200?, sc4ticlba   ,sc4ticlb,   sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26774GAME( 200?, sc4ticlbc   ,sc4ticlb,   sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2608226775
2608326776// PR1305 TREASURE TOMB         PR1305 TRES TOMB SOUNDS11         /    HIT SHOT
26084GAME( 200?, sc4ttomb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26085GAME( 200?, sc4ttomba   ,sc4ttomb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26086GAME( 200?, sc4ttombb   ,sc4ttomb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26087GAME( 200?, sc4ttombc   ,sc4ttomb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26777GAME( 200?, sc4ttomb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26778GAME( 200?, sc4ttomba   ,sc4ttomb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26779GAME( 200?, sc4ttombb   ,sc4ttomb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26780GAME( 200?, sc4ttombc   ,sc4ttomb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2608826781
2608926782// PR2103 THE TRIDENT         TRID SOUNDS         THE TRIDENT
26090GAME( 200?, sc4tridn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26091GAME( 200?, sc4tridna   ,sc4tridn,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26783GAME( 200?, sc4tridn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26784GAME( 200?, sc4tridna   ,sc4tridn,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2609226785
26786const stepper_interface* sc4tri7tb_reel_configs[6] =
26787{
26788   &starpointrm20_interface_48step,
26789   &starpointrm20_interface_48step,
26790   &starpointrm20_interface_48step,
26791   0,
26792   0,
26793   0,
26794};
26795
26796const stepper_interface* sc4tri7_reel_configs[6] =
26797{
26798   &starpoint_interface_200step_reel,
26799   &starpoint_interface_200step_reel,
26800   &starpoint_interface_200step_reel,
26801   0,
26802   0,
26803   0,
26804};
26805
26806DRIVER_INIT_MEMBER(sc4_state,sc4tri7tb)
26807{
26808   DRIVER_INIT_CALL(sc4);
26809   m_reel_setup = sc4tri7tb_reel_configs;
26810}
26811
26812DRIVER_INIT_MEMBER(sc4_state,sc4tri7)
26813{
26814   DRIVER_INIT_CALL(sc4);
26815   m_reel_setup = sc4tri7_reel_configs;
26816}
26817
26818DRIVER_INIT_MEMBER(sc4_state,sc4tri7_mbus)
26819{
26820   DRIVER_INIT_CALL(sc4mbus);
26821   m_reel_setup = sc4tri7_reel_configs;
26822}
26823
26824
2609326825// PR1328 TRIPLE 7'S         PR1328 TRIPLE 7S SOUNDS11            TRIPLE 7'S ABOVE
26094GAME( 200?, sc4tri7      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26095GAME( 200?, sc4tri7a   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26096GAME( 200?, sc4tri7f   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26097GAME( 200?, sc4tri7g   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26098GAME( 200?, sc4tri7h   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26099GAME( 200?, sc4tri7i   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26100GAME( 200?, sc4tri7j   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26101GAME( 200?, sc4tri7k   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26102GAME( 200?, sc4tri7l   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26103GAME( 200?, sc4tri7m   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26104GAME( 200?, sc4tri7n   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26105GAME( 200?, sc4tri7o   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
26106GAME( 200?, sc4tri7p   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
26107GAME( 200?, sc4tri7q   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
26108GAME( 200?, sc4tri7r   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
26109GAME( 200?, sc4tri7s   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
26110GAME( 200?, sc4tri7t   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
26111GAME( 200?, sc4tri7u   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
26112GAME( 200?, sc4tri7v   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
26113GAME( 200?, sc4tri7w   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
26826GAME( 200?, sc4tri7      ,0,         sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // ABUV
26827GAME( 200?, sc4tri7a   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING )
26828GAME( 200?, sc4tri7m   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING )
26829GAME( 200?, sc4tri7n   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 4)", GAME_NOT_WORKING )
26830GAME( 200?, sc4tri7v   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 5)", GAME_NOT_WORKING )
26831GAME( 200?, sc4tri7w   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 6)", GAME_NOT_WORKING )
26832GAME( 200?, sc4tri7f   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // SEVN
26833GAME( 200?, sc4tri7g   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26834GAME( 200?, sc4tri7h   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26835GAME( 200?, sc4tri7i   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26836GAME( 200?, sc4tri7j   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26837GAME( 200?, sc4tri7k   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26838GAME( 200?, sc4tri7l   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26839GAME( 200?, sc4tri7o   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26840GAME( 200?, sc4tri7p   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26841GAME( 200?, sc4tri7q   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26842GAME( 200?, sc4tri7r   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26843GAME( 200?, sc4tri7s   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
26844GAME( 200?, sc4tri7t   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
26845GAME( 200?, sc4tri7u   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2611426846// PR1328 TRIPLE 7'S         PR1328 TRIPLE 7S SOUNDS11         SEVENS ABOVE  ARCADE     TRIPLE 7'S ABOVE
26115GAME( 200?, sc4tri7b   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26116GAME( 200?, sc4tri7c   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26117GAME( 200?, sc4tri7d   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26118GAME( 200?, sc4tri7e   ,sc4tri7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26847GAME( 200?, sc4tri7b   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26848GAME( 200?, sc4tri7c   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26849GAME( 200?, sc4tri7d   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26850GAME( 200?, sc4tri7e   ,sc4tri7,   sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2611926851
2612026852
2612126853// PR2188 TRIPLE STREAK         STR3 SOUNDS         "  THE STREAK
26122GAME( 200?, sc4trist   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26123GAME( 200?, sc4trista   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26854GAME( 200?, sc4trist   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING )
26855GAME( 200?, sc4trista   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING )
2612426856// PR2167CASINO THE STREAK         PR7017,CASINO STREAK,         STR3 SOUNDS         THE STREAK
26125GAME( 200?, sc4tristb   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26126GAME( 200?, sc4tristc   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26127GAME( 200?, sc4tristd   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26128GAME( 200?, sc4triste   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26129GAME( 200?, sc4tristf   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26130GAME( 200?, sc4tristg   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26131GAME( 200?, sc4tristh   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26132GAME( 200?, sc4tristi   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26133GAME( 200?, sc4tristj   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26134GAME( 200?, sc4tristk   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26135GAME( 200?, sc4tristl   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26136GAME( 200?, sc4tristm   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
26137GAME( 200?, sc4tristn   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
26138GAME( 200?, sc4tristo   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
26139GAME( 200?, sc4tristp   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
26140GAME( 200?, sc4tristq   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
26141GAME( 200?, sc4tristr   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
26142GAME( 200?, sc4trists   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
26143GAME( 200?, sc4tristt   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
26144GAME( 200?, sc4tristu   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
26145GAME( 200?, sc4tristv   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
26146GAME( 200?, sc4tristw   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
26147GAME( 200?, sc4tristx   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL )
26148GAME( 200?, sc4tristy   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL )
26857GAME( 200?, sc4tristb   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26858GAME( 200?, sc4tristc   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26859GAME( 200?, sc4tristd   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26860GAME( 200?, sc4triste   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26861GAME( 200?, sc4tristf   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26862GAME( 200?, sc4tristg   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26863GAME( 200?, sc4tristh   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26864GAME( 200?, sc4tristi   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
26865GAME( 200?, sc4tristj   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26866GAME( 200?, sc4tristk   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
26867GAME( 200?, sc4tristl   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
26868GAME( 200?, sc4tristm   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
26869GAME( 200?, sc4tristn   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
26870GAME( 200?, sc4tristo   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
26871GAME( 200?, sc4tristp   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
26872GAME( 200?, sc4tristq   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
26873GAME( 200?, sc4tristr   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
26874GAME( 200?, sc4trists   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
26875GAME( 200?, sc4tristt   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
26876GAME( 200?, sc4tristu   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
26877GAME( 200?, sc4tristv   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
26878GAME( 200?, sc4tristw   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
26879GAME( 200?, sc4tristx   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
26880GAME( 200?, sc4tristy   ,sc4trist,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
2614926881
26882const stepper_interface* sc4tub_reel_configs[6] =
26883{
26884   &starpointrm20_interface_48step,
26885   &starpointrm20_interface_48step,
26886   &starpointrm20_interface_48step,
26887   0,
26888   &starpoint_interface_200step_reel,
26889   0,
26890};
26891
26892DRIVER_INIT_MEMBER(sc4_state,sc4tub)
26893{
26894   DRIVER_INIT_CALL(sc4);
26895   m_reel_setup = sc4tub_reel_configs;
26896}
26897
26898
2615026899// PR1103 TUBULAR BELLS         PR1103 TUBULAR BELLS SOUNDS11
26151GAME( 200?, sc4tub      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26152GAME( 200?, sc4tuba      ,sc4tub,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26153GAME( 200?, sc4tubb      ,sc4tub,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26154GAME( 200?, sc4tubc      ,sc4tub,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26900GAME( 200?, sc4tub      ,0,         sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26901GAME( 200?, sc4tuba      ,sc4tub,   sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26902GAME( 200?, sc4tubb      ,sc4tub,   sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26903GAME( 200?, sc4tubc      ,sc4tub,   sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2615526904
26905// sound roms are bad, missing first 0x10000 bytes with header
2615626906// PR6938 TUTTI FRUTTI         PR6938 FRUT SOUNDS11           TUTTI FRUTTI
26157GAME( 200?, sc4tfclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26158GAME( 200?, sc4tfclba   ,sc4tfclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26907GAME( 200?, sc4tfclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
26908GAME( 200?, sc4tfclba   ,sc4tfclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2615926909
26910// Turn on A:2 A:3
2616026911// PR1214 TWILIGHT         95004299 TWILIGHT PR1154
26161GAME( 200?, sc4twilt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Twilight (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
26912GAME( 200?, sc4twilt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Twilight (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2616226913
26914// doesn't like the sound rom we have even if the ID is right
2616326915// PR7022 UP FOR GRABS         GRAB SOUNDS
26164GAME( 200?, sc4ufg      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26165GAME( 200?, sc4ufga      ,sc4ufg,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26916GAME( 200?, sc4ufg      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
26917GAME( 200?, sc4ufga      ,sc4ufg,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2616626918
2616726919// PR6819 UP FOT IT         PR6819 UP FOR IT SOUNDS11
26168GAME( 200?, sc4ufi      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26169GAME( 200?, sc4ufia      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26170GAME( 200?, sc4ufib      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26171GAME( 200?, sc4ufic      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26172GAME( 200?, sc4ufid      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26173GAME( 200?, sc4ufie      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
26920GAME( 200?, sc4ufi      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
26921GAME( 200?, sc4ufia      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
26922GAME( 200?, sc4ufib      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
26923GAME( 200?, sc4ufic      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
26924GAME( 200?, sc4ufid      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
26925GAME( 200?, sc4ufie      ,sc4ufi,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing
2617426926
2617526927// PR7025 GERMAN VALHALLA         7025 VER1 SOUNDS
26176GAME( 200?, sc4valnv   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Valhalla (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26928GAME( 200?, sc4valnv   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Valhalla (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
26929// A:2 A:3 to boot
2617726930// PR2040E VALHALLA...PR2040 SOUNDS V1.... (non-standard header)
26178GAME( 200?, sc4valqp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26931GAME( 200?, sc4valqp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2617926932
26933const stepper_interface* sc4vrgcl_reel_configs[6] =
26934{
26935   &starpointrm20_interface_48step,
26936   &starpointrm20_interface_48step,
26937   &starpointrm20_interface_48step,
26938   &starpointrm20_interface_48step,
26939   &starpoint_interface_200step_reel,
26940   0,
26941};
26942
26943DRIVER_INIT_MEMBER(sc4_state,sc4vrgcl)
26944{
26945   DRIVER_INIT_CALL(sc4);
26946   m_reel_setup = sc4vrgcl_reel_configs;
26947}
26948
26949DRIVER_INIT_MEMBER(sc4_state,sc4vrgcl_mbus)
26950{
26951   DRIVER_INIT_CALL(sc4mbus);
26952   m_reel_setup = sc4vrgcl_reel_configs;
26953}
26954
2618026955// PR1037 CLUB VERY RICH GEEZER         PR1037 RICH SOUNDS11         VERY RICH GEEZER
26181GAME( 200?, sc4vrgcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26182GAME( 200?, sc4vrgcla   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26183GAME( 200?, sc4vrgclb   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26184GAME( 200?, sc4vrgclc   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26185GAME( 200?, sc4vrgcld   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26186GAME( 200?, sc4vrgcle   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26187GAME( 200?, sc4vrgclf   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26188GAME( 200?, sc4vrgclg   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26956GAME( 200?, sc4vrgcl   ,0,         sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26957GAME( 200?, sc4vrgcla   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26958GAME( 200?, sc4vrgclb   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
26959GAME( 200?, sc4vrgclc   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
26960GAME( 200?, sc4vrgcld   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
26961GAME( 200?, sc4vrgcle   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
26962GAME( 200?, sc4vrgclf   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
26963GAME( 200?, sc4vrgclg   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2618926964// PR1037 CLUB VERY RICH GEEZER         VERY RICH GEEZER  CLUB  PR1037 RICH SOUNDS11         VERY RICH GEEZER
26190GAME( 200?, sc4vrgclh   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26191GAME( 200?, sc4vrgcli   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26965GAME( 200?, sc4vrgclh   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
26966GAME( 200?, sc4vrgcli   ,sc4vrgcl,   sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2619226967
2619326968// PR6984 VIVA MEXICO 1.30         95008095 VIVA MEXICO PR6984
26194GAME( 200?, sc4vmnv      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26969GAME( 200?, sc4vmnv      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
2619526970// PR6984 VIVA MEXICO 1.00         95008095 VIVA MEXICO PR6984
26196GAME( 200?, sc4vmnva   ,sc4vmnv,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26971GAME( 200?, sc4vmnva   ,sc4vmnv,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2619726972
2619826973// / PR7132 CLUB VIVA MEXICO         PR7132 VIVA SOUNDS11           VIVA MEXICO
26199GAME( 200?, sc4vmclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26200GAME( 200?, sc4vmclba   ,sc4vmclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26201GAME( 200?, sc4vmclbb   ,sc4vmclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26974GAME( 200?, sc4vmclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
26975GAME( 200?, sc4vmclba   ,sc4vmclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
26976GAME( 200?, sc4vmclbb   ,sc4vmclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2620226977
26978const stepper_interface* sc4wadzl_reel_configs[6] =
26979{
26980   &starpointrm20_interface_48step,
26981   &starpointrm20_interface_48step,
26982   &starpointrm20_interface_48step,
26983   &starpointrm20_interface_48step,
26984   &starpoint_interface_200step_reel,
26985   0,
26986};
26987
26988DRIVER_INIT_MEMBER(sc4_state,sc4wadzl)
26989{
26990   DRIVER_INIT_CALL(sc4);
26991   m_reel_setup = sc4wadzl_reel_configs;
26992}
26993
2620326994// PR2052 WADZILLA         WADZ SOUNDS         WADZILLA
26204GAME( 200?, sc4wadzl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26205GAME( 200?, sc4wadzla   ,sc4wadzl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26995GAME( 200?, sc4wadzl   ,0,         sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
26996GAME( 200?, sc4wadzla   ,sc4wadzl,   sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2620626997
2620726998//  PR7027 GERMAN WERNER         PR7027 SOUNDS V1
26208GAME( 200?, sc4wernr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26209GAME( 200?, sc4wrnlt   ,sc4wernr,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner Light (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
26999GAME( 200?, sc4wernr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
27000GAME( 200?, sc4wrnlt   ,sc4wernr,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner Light (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING )
2621027001
2621127002//  PR7065 WET 'N' WILD         WILD SOUNDS         WET 'N' WILD
26212GAME( 200?, sc4waw      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26213GAME( 200?, sc4wawa      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26214GAME( 200?, sc4wawb      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26215GAME( 200?, sc4wawc      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26216GAME( 200?, sc4wawd      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26217GAME( 200?, sc4wawe      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26218GAME( 200?, sc4wawf      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27003GAME( 200?, sc4waw      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27004GAME( 200?, sc4wawa      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27005GAME( 200?, sc4wawb      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27006GAME( 200?, sc4wawc      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27007GAME( 200?, sc4wawd      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27008GAME( 200?, sc4wawe      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27009GAME( 200?, sc4wawf      ,sc4waw,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2621927010
2622027011// PR6812 WHO DARES WINS         PR6812 WHO DARES WINS SOUNDS
26221GAME( 200?, sc4wdw      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26222GAME( 200?, sc4wdwa      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26223GAME( 200?, sc4wdwb      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26224GAME( 200?, sc4wdwc      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26225GAME( 200?, sc4wdwd      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26226GAME( 200?, sc4wdwe      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26227GAME( 200?, sc4wdwf      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26228GAME( 200?, sc4wdwg      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26229GAME( 200?, sc4wdwh      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26230GAME( 200?, sc4wdwi      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26231GAME( 200?, sc4wdwj      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
27012GAME( 200?, sc4wdw      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27013GAME( 200?, sc4wdwa      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27014GAME( 200?, sc4wdwb      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27015GAME( 200?, sc4wdwc      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27016GAME( 200?, sc4wdwd      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27017GAME( 200?, sc4wdwe      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27018GAME( 200?, sc4wdwf      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27019GAME( 200?, sc4wdwg      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
27020GAME( 200?, sc4wdwh      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
27021GAME( 200?, sc4wdwi      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
27022GAME( 200?, sc4wdwj      ,sc4wdw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
2623227023
2623327024// PR7120 WHO WANTS TO BE A LEGIONNAIRE         PR7120 LEGIONNAIRE SOUNDS11
26234GAME( 200?, sc4leg      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26235GAME( 200?, sc4lega      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26236GAME( 200?, sc4legb      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26237GAME( 200?, sc4legc      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26238GAME( 200?, sc4legd      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26239GAME( 200?, sc4lege      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26240GAME( 200?, sc4legf      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26241GAME( 200?, sc4legg      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27025GAME( 200?, sc4leg      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27026GAME( 200?, sc4lega      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27027GAME( 200?, sc4legb      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27028GAME( 200?, sc4legc      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27029GAME( 200?, sc4legd      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27030GAME( 200?, sc4lege      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27031GAME( 200?, sc4legf      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27032GAME( 200?, sc4legg      ,sc4leg,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2624227033
2624327034// PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE         PR1038 CLUB WWTBAL SOUNDS11
26244GAME( 200?, sc4legcb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26245GAME( 200?, sc4legcba   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26246GAME( 200?, sc4legcbb   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26247GAME( 200?, sc4legcbc   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27035GAME( 200?, sc4legcb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27036GAME( 200?, sc4legcba   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27037GAME( 200?, sc4legcbb   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27038GAME( 200?, sc4legcbc   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2624827039//  PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE         WWTB LEGIONNAIRE  CLUB  PR1038 CLUB WWTBAL SOUNDS11
26249GAME( 200?, sc4legcbd   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26250GAME( 200?, sc4legcbe   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27040GAME( 200?, sc4legcbd   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27041GAME( 200?, sc4legcbe   ,sc4legcb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2625127042
2625227043// PR7144 WILD BUNCH         PR7144 CRAZY FRUITS SOUNDS11
26253GAME( 200?, sc4wldbn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26254GAME( 200?, sc4wldbna   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26255GAME( 200?, sc4wldbnb   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26256GAME( 200?, sc4wldbnc   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26257GAME( 200?, sc4wldbnd   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26258GAME( 200?, sc4wldbne   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26259GAME( 200?, sc4wldbnf   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26260GAME( 200?, sc4wldbni   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26261GAME( 200?, sc4wldbnj   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26262GAME( 200?, sc4wldbnk   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26263GAME( 200?, sc4wldbnn   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26264GAME( 200?, sc4wldbno   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
26265GAME( 200?, sc4wldbnp   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
26266GAME( 200?, sc4wldbnq   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
27044GAME( 200?, sc4wldbn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27045GAME( 200?, sc4wldbna   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27046GAME( 200?, sc4wldbnb   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27047GAME( 200?, sc4wldbnc   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27048GAME( 200?, sc4wldbnd   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27049GAME( 200?, sc4wldbne   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27050GAME( 200?, sc4wldbnf   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27051GAME( 200?, sc4wldbni   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
27052GAME( 200?, sc4wldbnj   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
27053GAME( 200?, sc4wldbnk   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
27054GAME( 200?, sc4wldbnn   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
27055GAME( 200?, sc4wldbno   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
27056GAME( 200?, sc4wldbnp   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
27057GAME( 200?, sc4wldbnq   ,sc4wldbn,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2626727058
2626827059// PR7144 WILD BUNCH         PR7144 WILD BUNCH SOUNDS11        CAS WILD BUNCH  S.SITE
26269GAME( 200?, sc4wldbng   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26270GAME( 200?, sc4wldbnh   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26271GAME( 200?, sc4wldbnl   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26272GAME( 200?, sc4wldbnm   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27060GAME( 200?, sc4wldbng   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27061GAME( 200?, sc4wldbnh   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27062GAME( 200?, sc4wldbnl   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27063GAME( 200?, sc4wldbnm   ,sc4wldbn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2627327064
2627427065// PR7110 WILD THING         PR7110 WILD THING SOUNDS11
26275GAME( 200?, sc4wthng   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26276GAME( 200?, sc4wthnga   ,sc4wthng,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26277GAME( 200?, sc4wthngb   ,sc4wthng,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26278GAME( 200?, sc4wthngc   ,sc4wthng,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27066GAME( 200?, sc4wthng   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27067GAME( 200?, sc4wthnga   ,sc4wthng,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27068GAME( 200?, sc4wthngb   ,sc4wthng,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27069GAME( 200?, sc4wthngc   ,sc4wthng,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2627927070
2628027071// PR7060CASINO WILDTHING         WILD THING  ARCADE  WILD SOUNDS         WILD THING
26281GAME( 200?, sc4wthnm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26282GAME( 200?, sc4wthnma   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26283GAME( 200?, sc4wthnmb   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26284GAME( 200?, sc4wthnmc   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26285GAME( 200?, sc4wthnmd   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26286GAME( 200?, sc4wthnme   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26287GAME( 200?, sc4wthnmf   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27072GAME( 200?, sc4wthnm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27073GAME( 200?, sc4wthnma   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27074GAME( 200?, sc4wthnmb   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27075GAME( 200?, sc4wthnmc   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27076GAME( 200?, sc4wthnmd   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27077GAME( 200?, sc4wthnme   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27078GAME( 200?, sc4wthnmf   ,sc4wthnm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2628827079
2628927080// PR7060CASINO WILDTHING         WILD SOUNDS         WILD THING
26290GAME( 200?, sc4wtc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26291GAME( 200?, sc4wtca      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26292GAME( 200?, sc4wtcb      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26293GAME( 200?, sc4wtcc      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26294GAME( 200?, sc4wtcd      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26295GAME( 200?, sc4wtce      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26296GAME( 200?, sc4wtcf      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27081GAME( 200?, sc4wtc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27082GAME( 200?, sc4wtca      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27083GAME( 200?, sc4wtcb      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27084GAME( 200?, sc4wtcc      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27085GAME( 200?, sc4wtcd      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27086GAME( 200?, sc4wtce      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27087GAME( 200?, sc4wtcf      ,sc4wtc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2629727088
26298// PR2526 WINNING SPIN TOP BOX         WINNINGSPINSND           WINNING SPIN  (does this belong to sc4winsp instead, or do both share the same top box)
26299GAME( 200?, sc4wspin   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Win Spinner?) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
27089const stepper_interface* sc4wspin_reel_configs[6] =
27090{
27091   &starpointrm20_interface_48step,
27092   &starpointrm20_interface_48step,
27093   &starpointrm20_interface_48step,
27094   0,
27095   &starpoint_interface_200step_reel,
27096   0,
27097};
27098
27099DRIVER_INIT_MEMBER(sc4_state,sc4wspin)
27100{
27101   DRIVER_INIT_CALL(sc4);
27102   m_reel_setup = sc4wspin_reel_configs;
27103}
27104
27105
2630027106// QPS162 WIN SPINNER Arcade Version  011         WINSPINNERSND           WIN  SPINNER
26301GAME( 200?, sc4wspina   ,sc4wspin,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26302GAME( 200?, sc4wspinc   ,sc4wspin,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27107GAME( 200?, sc4wspin   ,0,         sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27108GAME( 200?, sc4wspinc   ,sc4wspin,   sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2630327109// QPS162 WIN SPINNER SP Arcade Version 011         WINSPINNERSND           WIN  SPINNER
26304GAME( 200?, sc4wspinb   ,sc4wspin,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26305GAME( 200?, sc4wspind   ,sc4wspin,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27110GAME( 200?, sc4wspinb   ,sc4wspin,   sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27111GAME( 200?, sc4wspind   ,sc4wspin,   sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2630627112
27113const stepper_interface* sc4wwys_reel_configs[6] =
27114{
27115   &starpointrm20_interface_48step,
27116   &starpointrm20_interface_48step,
27117   &starpointrm20_interface_48step,
27118   0,
27119   &starpointrm20_interface_48step,
27120   &starpoint_interface_200step_reel,
27121};
27122
27123DRIVER_INIT_MEMBER(sc4_state,sc4wwys)
27124{
27125   DRIVER_INIT_CALL(sc4);
27126   m_reel_setup = sc4wwys_reel_configs;
27127}
27128
2630727129//  PR1301 WIN WHEN YOUR SPINNING         PR1301 WIN W Y S SOUNDS11
26308GAME( 200?, sc4wwys      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26309GAME( 200?, sc4wwysa   ,sc4wwys,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27130GAME( 200?, sc4wwys      ,0,         sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27131GAME( 200?, sc4wwysa   ,sc4wwys,   sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2631027132
2631127133// PR1207 WIN XPLOSION         95004265 WINXPLOSION PR1053
26312GAME( 200?, sc4winxp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win X-plosion (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
27134GAME( 200?, sc4winxp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win X-plosion (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2631327135
26314GAME( 200?, sc4winsp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
27136
27137// PR2526 WINNING SPIN TOP BOX         WINNINGSPINSND           WINNING SPIN
27138GAME( 200?, sc4winsp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27139// PR2526 WINNING SPIN TOP BOX         WINNINGSPINSND           WINNING SPIN
27140GAME( 200?, sc4winsp0   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // was in a Win Spinner set, but probably belongs here
2631527141// PR2546 WINNING SPIN Bingo Version011         WINNINGSPINSND           WINNING SPIN
26316GAME( 200?, sc4winspa   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26317GAME( 200?, sc4winsph   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27142GAME( 200?, sc4winspa   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27143GAME( 200?, sc4winsph   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2631827144// PR2546 WINNING SPIN Bingo Version 012         WINNINGSPINSND           WINNING SPIN
26319GAME( 200?, sc4winspe   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26320GAME( 200?, sc4winspl   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26321GAME( 200?, sc4winspq   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26322GAME( 200?, sc4winspw   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27145GAME( 200?, sc4winspe   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27146GAME( 200?, sc4winspl   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27147GAME( 200?, sc4winspq   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27148GAME( 200?, sc4winspw   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2632327149// PR2546 WINNING SPIN Arcade Version011         WINNINGSPINSND           WINNING SPIN
26324GAME( 200?, sc4winspd   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26325GAME( 200?, sc4winspk   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27150GAME( 200?, sc4winspd   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27151GAME( 200?, sc4winspk   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2632627152// PR2546 WINNING SPIN Arcade Version 012         WINNINGSPINSND           WINNING SPIN
26327GAME( 200?, sc4winspt   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26328GAME( 200?, sc4winspz   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27153GAME( 200?, sc4winspt   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27154GAME( 200?, sc4winspz   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2632927155// PR2546 WINNING SPIN Version 021         WINNINGSPINSND           WINNING SPIN
26330GAME( 200?, sc4winspb   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26331GAME( 200?, sc4winspi   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27156GAME( 200?, sc4winspb   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27157GAME( 200?, sc4winspi   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2633227158// PR2546 WINNING SPIN Version 022         WINNINGSPINSND           WINNING SPIN
26333GAME( 200?, sc4winspf   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26334GAME( 200?, sc4winspm   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26335GAME( 200?, sc4winspr   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26336GAME( 200?, sc4winspx   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27159GAME( 200?, sc4winspf   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27160GAME( 200?, sc4winspm   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27161GAME( 200?, sc4winspr   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27162GAME( 200?, sc4winspx   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2633727163// PR2546 WINNING SPIN Version 031         WINNINGSPINSND           WINNING SPIN
26338GAME( 200?, sc4winspc   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26339GAME( 200?, sc4winspj   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27164GAME( 200?, sc4winspc   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27165GAME( 200?, sc4winspj   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2634027166// PR2546 WINNING SPIN Version 032         WINNINGSPINSND           WINNING SPIN
26341GAME( 200?, sc4winspg   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26342GAME( 200?, sc4winspn   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26343GAME( 200?, sc4winsps   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26344GAME( 200?, sc4winspy   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27167GAME( 200?, sc4winspg   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27168GAME( 200?, sc4winspn   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27169GAME( 200?, sc4winsps   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27170GAME( 200?, sc4winspy   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2634527171// PR2546 WINNING SPIN Arcade Version 061         WINNINGSPINSND           WINNING SPIN
26346GAME( 200?, sc4winspo   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26347GAME( 200?, sc4winspu   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27172GAME( 200?, sc4winspo   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27173GAME( 200?, sc4winspu   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2634827174// PR2546 WINNING SPIN Arcade Version 062         WINNINGSPINSND           WINNING SPIN
26349GAME( 200?, sc4winspp   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26350GAME( 200?, sc4winspv   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27175GAME( 200?, sc4winspp   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27176GAME( 200?, sc4winspv   ,sc4winsp,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2635127177
27178const stepper_interface* sc4wondw_reel_configs[6] =
27179{
27180   &starpointrm20_interface_48step,
27181   &starpointrm20_interface_48step,
27182   &starpointrm20_interface_48step,
27183   0,
27184   &starpointrm20_interface_48step,
27185   &starpoint_interface_200step_reel,
27186};
2635227187
27188DRIVER_INIT_MEMBER(sc4_state,sc4wondw)
27189{
27190   DRIVER_INIT_CALL(sc4);
27191   m_reel_setup = sc4wondw_reel_configs;
27192}
2635327193
2635427194// PR1318 WONDER WHEEL         PR1314 WONDER WHEEL SOUNDS11
26355GAME( 200?, sc4wondw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26356GAME( 200?, sc4wondwa   ,sc4wondw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27195GAME( 200?, sc4wondw   ,0,         sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27196GAME( 200?, sc4wondwa   ,sc4wondw,   sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2635727197
27198const stepper_interface* sc4xmark_reel_configs[6] =
27199{
27200   &starpointrm20_interface_48step,
27201   &starpointrm20_interface_48step,
27202   &starpointrm20_interface_48step,
27203   0,
27204   0,
27205   &starpoint_interface_200step_reel,
27206};
27207
27208DRIVER_INIT_MEMBER(sc4_state,sc4xmark)
27209{
27210   DRIVER_INIT_CALL(sc4);
27211   m_reel_setup = sc4xmark_reel_configs;
27212}
27213
2635827214// PR1116 X MARKS THE SPOT         PR1116 X MARKS THE SPOT SOUNDS11
26359GAME( 200?, sc4xmark   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26360GAME( 200?, sc4xmarka   ,sc4xmark,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27215GAME( 200?, sc4xmark   ,0,         sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27216GAME( 200?, sc4xmarka   ,sc4xmark,   sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2636127217
2636227218// PR1264 XTRA CASH ART13 XTRA CASH CASINO (LOTECH) - ART13         95004321 XTRACASH PR1264
26363GAME( 200?, sc4xcash   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Xtra Cash Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
27219GAME( 200?, sc4xcash   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Xtra Cash Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2636427220
27221// RNG ERR 99
2636527222// PR21xx SECTION 16         SECT SOUNDS         SECTION 16
26366GAME( 200?, sc4s16      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26367GAME( 200?, sc4s16a      ,sc4s16,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27223GAME( 200?, sc4s16      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
27224GAME( 200?, sc4s16a      ,sc4s16,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2636827225
2636927226// both of these are incomplete
2637027227// P_O_E_T_N_M_E_ _R_0_1_B_A_K_G_L_ _._0_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _9_0_8_6_ _L_C_ _O_D_G_S_U_D_1_
26371GAME( 200?, sc4bgold   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
26372GAME( 200?, sc4bgolda   ,sc4bgold,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
27228GAME( 200?, sc4bgold   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // incomplete pairing
27229GAME( 200?, sc4bgolda   ,sc4bgold,   sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // incomplete pairing
2637327230
27231
27232const stepper_interface* sc4blokq_reel_configs[6] =
27233{
27234   &starpointrm20_interface_48step,
27235   &starpointrm20_interface_48step,
27236   &starpointrm20_interface_48step,
27237   0,
27238   &starpoint_interface_200step_reel,
27239   0,
27240};
27241
27242DRIVER_INIT_MEMBER(sc4_state,sc4blokq)
27243{
27244   DRIVER_INIT_CALL(sc4);
27245   m_reel_setup = sc4blokq_reel_configs;
27246}
27247
2637427248// PR2025 BLOCK BUSTER         BUSTERSND           BLOCK BUSTER
26375GAME( 200?, sc4blokq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26376GAME( 200?, sc4blokqa   ,sc4blokq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26377GAME( 200?, sc4blokqb   ,sc4blokq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26378GAME( 200?, sc4blokqc   ,sc4blokq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26379GAME( 200?, sc4blokqd   ,sc4blokq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26380GAME( 200?, sc4blokqe   ,sc4blokq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26381
27249GAME( 200?, sc4blokq   ,0,         sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27250GAME( 200?, sc4blokqa   ,sc4blokq,   sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27251GAME( 200?, sc4blokqb   ,sc4blokq,   sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27252GAME( 200?, sc4blokqc   ,sc4blokq,   sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27253GAME( 200?, sc4blokqd   ,sc4blokq,   sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27254GAME( 200?, sc4blokqe   ,sc4blokq,   sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2638227255// PR2025 BLOCK BUSTER         BUSTERSND           BLOCK BUSTER  (same as sc4blokq ?)
26383GAME( 200?, sc4bbust   ,sc4blokq,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
27256GAME( 200?, sc4bbust   ,sc4blokq,   sc4, sc4, sc4_state, sc4blokq, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2638427257
2638527258
2638627259const stepper_interface* sc4clbtm_reel_configs[6] =
r19170r19171
2640227275
2640327276
2640427277// PR7131 CLUB TEMPTATION         PR7131 TEMPTATION SOUNDS11
26405GAME( 200?, sc4clbtm   ,0,         sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26406GAME( 200?, sc4clbtma   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26407GAME( 200?, sc4clbtmb   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26408GAME( 200?, sc4clbtmc   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26409GAME( 200?, sc4clbtmd   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26410GAME( 200?, sc4clbtme   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27278GAME( 200?, sc4clbtm   ,0,         sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27279GAME( 200?, sc4clbtma   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27280GAME( 200?, sc4clbtmb   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27281GAME( 200?, sc4clbtmc   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27282GAME( 200?, sc4clbtmd   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27283GAME( 200?, sc4clbtme   ,sc4clbtm,   sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2641127284
2641227285// PR2544 DOUBLE CRAZY REELS 021         DCRZYSND
26413GAME( 200?, sc4dcrls   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26414GAME( 200?, sc4dcrlsf   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27286GAME( 200?, sc4dcrls   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27287GAME( 200?, sc4dcrlsf   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2641527288// PR2544 DOUBLE CRAZY REELS 031         DCRZYSND
26416GAME( 200?, sc4dcrlsa   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26417GAME( 200?, sc4dcrlsg   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27289GAME( 200?, sc4dcrlsa   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27290GAME( 200?, sc4dcrlsg   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2641827291// PR2544 DOUBLE CRAZY REELS 022         DCRZYSND
26419GAME( 200?, sc4dcrlsb   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26420GAME( 200?, sc4dcrlsh   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27292GAME( 200?, sc4dcrlsb   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27293GAME( 200?, sc4dcrlsh   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2642127294// PR2544 DOUBLE CRAZY REELS 032         DCRZYSND
26422GAME( 200?, sc4dcrlsc   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26423GAME( 200?, sc4dcrlsi   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27295GAME( 200?, sc4dcrlsc   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27296GAME( 200?, sc4dcrlsi   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2642427297// PR2544 DOUBLE CRAZY REELS 023         DCRZYSND
26425GAME( 200?, sc4dcrlsd   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26426GAME( 200?, sc4dcrlsj   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27298GAME( 200?, sc4dcrlsd   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27299GAME( 200?, sc4dcrlsj   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2642727300// PR2544 DOUBLE CRAZY REELS 033         DCRZYSND
26428GAME( 200?, sc4dcrlse   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26429GAME( 200?, sc4dcrlsk   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27301GAME( 200?, sc4dcrlse   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27302GAME( 200?, sc4dcrlsk   ,sc4dcrls,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2643027303
2643127304// PR7194 GRAND CASINO         PR6934 SLM2 SOUNDS11           GRAND CASINO
26432GAME( 200?, sc4gcclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26433GAME( 200?, sc4gcclba   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26434GAME( 200?, sc4gcclbb   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26435GAME( 200?, sc4gcclbc   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26436GAME( 200?, sc4gcclbd   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26437GAME( 200?, sc4gcclbe   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26438GAME( 200?, sc4gcclbf   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26439GAME( 200?, sc4gcclbg   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26440GAME( 200?, sc4gcclbh   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26441GAME( 200?, sc4gcclbi   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26442GAME( 200?, sc4gcclbj   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26443GAME( 200?, sc4gcclbk   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
27305GAME( 200?, sc4gcclb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27306GAME( 200?, sc4gcclba   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27307GAME( 200?, sc4gcclbb   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27308GAME( 200?, sc4gcclbc   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27309GAME( 200?, sc4gcclbd   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27310GAME( 200?, sc4gcclbe   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27311GAME( 200?, sc4gcclbf   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27312GAME( 200?, sc4gcclbg   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
27313GAME( 200?, sc4gcclbh   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
27314GAME( 200?, sc4gcclbi   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
27315GAME( 200?, sc4gcclbj   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
27316GAME( 200?, sc4gcclbk   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2644427317// PR7194 GRAND CASINO         PR6934 SLM2 SOUNDS11           GRAND CASINO    GRAND CASINO  CLUB
26445GAME( 200?, sc4gcclbl   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
26446GAME( 200?, sc4gcclbm   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
26447GAME( 200?, sc4gcclbn   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
26448GAME( 200?, sc4gcclbp   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
27318GAME( 200?, sc4gcclbl   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
27319GAME( 200?, sc4gcclbm   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
27320GAME( 200?, sc4gcclbn   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
27321GAME( 200?, sc4gcclbp   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
2644927322// PR7149 GRAND CASINO         GRAND CASINO  CLUB  PR6934 SLM2 SOUNDS11           GRAND CASINO
26450GAME( 200?, sc4gcclbo   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
26451GAME( 200?, sc4gcclbq   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
27323GAME( 200?, sc4gcclbo   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
27324GAME( 200?, sc4gcclbq   ,sc4gcclb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
2645227325
27326const stepper_interface* sc4onup_reel_configs[6] =
27327{
27328   &starpointrm20_interface_48step,
27329   &starpointrm20_interface_48step,
27330   &starpointrm20_interface_48step,
27331   &starpointrm20_interface_48step,
27332   &starpoint_interface_200step_reel,
27333   0,
27334};
27335
27336DRIVER_INIT_MEMBER(sc4_state,sc4onup)
27337{
27338   DRIVER_INIT_CALL(sc4);
27339   m_reel_setup = sc4onup_reel_configs;
27340}
27341
2645327342//  PR2076 ON THE UP         HYPE SOUNDS         ON THE UP
26454GAME( 200?, sc4onup      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26455GAME( 200?, sc4onupa   ,sc4onup,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27343GAME( 200?, sc4onup      ,0,         sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27344GAME( 200?, sc4onupa   ,sc4onup,   sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2645627345
2645727346
2645827347// PR1623 PHARAOHS GOLD         PHARAOHS GOLD CLUB  PR1623 CLASS PHAR GOLD SOUNDS11
26459GAME( 200?, sc4pglcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26460GAME( 200?, sc4pglcla   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26461GAME( 200?, sc4pglclb   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26462GAME( 200?, sc4pglclc   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26463GAME( 200?, sc4pglcld   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26464GAME( 200?, sc4pglcle   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26465GAME( 200?, sc4pglclf   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26466GAME( 200?, sc4pglclg   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26467GAME( 200?, sc4pglclh   ,sc4pglcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
27348GAME( 200?, sc4pglcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PAY UNIT ERR 17
27349GAME( 200?, sc4pglcla   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27350GAME( 200?, sc4pglclb   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27351GAME( 200?, sc4pglclc   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27352GAME( 200?, sc4pglcld   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27353GAME( 200?, sc4pglcle   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27354GAME( 200?, sc4pglclf   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27355GAME( 200?, sc4pglclg   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
27356GAME( 200?, sc4pglclh   ,sc4pglcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
2646827357
2646927358
2647027359// PR2530 PIECES OF EIGHT V1.0         PIECESOFEIGHTSND         PIECES OF EIGHT
26471GAME( 200?, sc4po8      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26472GAME( 200?, sc4po8e      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26473GAME( 200?, sc4po8f      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27360GAME( 200?, sc4po8      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27361GAME( 200?, sc4po8e      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27362GAME( 200?, sc4po8f      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
2647427363// PR2530 PIECES OF EIGHT V1.1         PIECESOFEIGHTSND         PIECES OF EIGHT
26475GAME( 200?, sc4po8a      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26476GAME( 200?, sc4po8b      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26477GAME( 200?, sc4po8g      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26478GAME( 200?, sc4po8h      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27364GAME( 200?, sc4po8a      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27365GAME( 200?, sc4po8b      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27366GAME( 200?, sc4po8g      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27367GAME( 200?, sc4po8h      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2647927368// PR2530 PIECES OF EIGHT 011         PIECESOFEIGHTSND         PIECES OF EIGHT
26480GAME( 200?, sc4po8c      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26481GAME( 200?, sc4po8m      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27369GAME( 200?, sc4po8c      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27370GAME( 200?, sc4po8m      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2648227371// PR2530 PIECES OF EIGHT 012         PIECESOFEIGHTSND         PIECES OF EIGHT
26483GAME( 200?, sc4po8i      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26484GAME( 200?, sc4po8k      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27372GAME( 200?, sc4po8i      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27373GAME( 200?, sc4po8k      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2648527374// PR2530 PIECES OF EIGHT 041         PIECESOFEIGHTSND         PIECES OF EIGHT
26486GAME( 200?, sc4po8d      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26487GAME( 200?, sc4po8n      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27375GAME( 200?, sc4po8d      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27376GAME( 200?, sc4po8n      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2648827377// PR2530 PIECES OF EIGHT 042         PIECESOFEIGHTSND         PIECES OF EIGHT
26489GAME( 200?, sc4po8j      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26490GAME( 200?, sc4po8l      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27378GAME( 200?, sc4po8j      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27379GAME( 200?, sc4po8l      ,sc4po8,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2649127380
2649227381// no identifiaction string
26493GAME( 200?, sc4wag      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","Win-A-Gain (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
27382GAME( 200?, sc4wag      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","Win-A-Gain (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2649427383
2649527384/* These contained a mix of SC4/SC5/AD5.  These have been split by HW type, SC5/AD5 roms are now in bfm_sc5.c
2649627385   It's possible some of these are just topbox / link units for games otherwise on SC5 hardware, although many are just revisions of games which were released on both */
2649727386
27387
27388const stepper_interface* sc4adjb_reel_configs[6] =
27389{
27390   &starpointrm20_interface_48step,
27391   &starpointrm20_interface_48step,
27392   &starpointrm20_interface_48step,
27393   0,
27394   &starpointrm20_interface_48step,
27395   &starpointrm20_interface_48step,
27396};
27397
27398DRIVER_INIT_MEMBER(sc4_state,sc4adjb)
27399{
27400   DRIVER_INIT_CALL(sc4mbus);
27401   m_reel_setup = sc4adjb_reel_configs;
27402}
27403
27404
2649827405// PR3039 AWP ANT N DECS JIGGY BANK S4         PR3009 JIGGY BANK SOUNDS11        JIGGY BANK  S.SITE
26499GAME( 200?, sc4adjb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26500GAME( 200?, sc4adjba   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_IS_SKELETON_MECHANICAL )
26501GAME( 200?, sc4adjbb   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_IS_SKELETON_MECHANICAL )
26502GAME( 200?, sc4adjbc   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_IS_SKELETON_MECHANICAL )
26503GAME( 200?, sc4adjbd   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_IS_SKELETON_MECHANICAL )
26504GAME( 200?, sc4adjbe   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_IS_SKELETON_MECHANICAL )
26505GAME( 200?, sc4adjbf   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_IS_SKELETON_MECHANICAL )
26506GAME( 200?, sc4adjbg   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_IS_SKELETON_MECHANICAL )
26507GAME( 200?, sc4adjbh   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_IS_SKELETON_MECHANICAL )
26508GAME( 200?, sc4adjbi   ,sc4adjb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_IS_SKELETON_MECHANICAL )
27406GAME( 200?, sc4adjb      ,0,         sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27407GAME( 200?, sc4adjba   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_NOT_WORKING )
27408GAME( 200?, sc4adjbb   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_NOT_WORKING )
27409GAME( 200?, sc4adjbc   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_NOT_WORKING )
27410GAME( 200?, sc4adjbd   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_NOT_WORKING )
27411GAME( 200?, sc4adjbe   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_NOT_WORKING )
27412GAME( 200?, sc4adjbf   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_NOT_WORKING )
27413GAME( 200?, sc4adjbg   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_NOT_WORKING )
27414GAME( 200?, sc4adjbh   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_NOT_WORKING )
27415GAME( 200?, sc4adjbi   ,sc4adjb,   sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_NOT_WORKING )
2650927416
2651027417// PR1940 AWP ANT N DECS WTAD S4         PR1940 ADSNT SHOWTIME SOUNDS11    ANTNDECSWTAD  S.SITE
26511GAME( 200?, sc4adwta   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26512GAME( 200?, sc4adwtaa   ,sc4adwta,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27418GAME( 200?, sc4adwta   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27419GAME( 200?, sc4adwtaa   ,sc4adwta,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2651327420
2651427421
2651527422
2651627423// PR2200 AROUND THE BOARD         AROU SOUNDS         AROUND THE BOARD
26517GAME( 200?, sc4a40      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26518GAME( 200?, sc4a40a      ,sc4a40,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26519GAME( 200?, sc4a40b      ,sc4a40,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26520GAME( 200?, sc4a40c      ,sc4a40,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27424GAME( 200?, sc4a40      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27425GAME( 200?, sc4a40a      ,sc4a40,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27426GAME( 200?, sc4a40b      ,sc4a40,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27427GAME( 200?, sc4a40c      ,sc4a40,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2652127428
27429// PR2154 CLUB AROUND BOAR         CLB AROUND BOARD  CLUB  AROU SOUNDS
27430GAME( 200?, sc4a40cl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27431GAME( 200?, sc4a40cla   ,sc4a40cl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27432GAME( 200?, sc4a40clb   ,sc4a40cl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27433GAME( 200?, sc4a40clc   ,sc4a40cl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2652227434
27435
27436const stepper_interface* sc4bantm_reel_configs[6] =
27437{
27438   &starpointrm20_interface_48step,
27439   &starpointrm20_interface_48step,
27440   &starpointrm20_interface_48step,
27441   0,
27442   &starpoint_interface_200step_reel,
27443   0,
27444};
27445
27446DRIVER_INIT_MEMBER(sc4_state,sc4bantm)
27447{
27448   DRIVER_INIT_CALL(sc4);
27449   m_reel_setup = sc4bantm_reel_configs;
27450}
27451
2652327452// PR2301 BANTAM OF THE OPERA         BANTAM SOUNDS         BANTAMOFTHEOPERA
26524GAME( 200?, sc4bantm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26525GAME( 200?, sc4bantma   ,sc4bantm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26526GAME( 200?, sc4bantmb   ,sc4bantm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26527GAME( 200?, sc4bantmc   ,sc4bantm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27453GAME( 200?, sc4bantm   ,0,         sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27454GAME( 200?, sc4bantma   ,sc4bantm,   sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27455GAME( 200?, sc4bantmb   ,sc4bantm,   sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27456GAME( 200?, sc4bantmc   ,sc4bantm,   sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2652827457
2652927458
2653027459// PR1433 BAR7S         PR1433 BAR SEVENS SOUNDS11
26531GAME( 200?, sc4bar7      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26532GAME( 200?, sc4bar7a   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27460GAME( 200?, sc4bar7      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27461GAME( 200?, sc4bar7a   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27462// INIT COMMS (optional top box for above maybe?)
2653327463// PR1438 BAR7S         PR1436 TRIPLE CASINO SOUNDS11
26534GAME( 200?, sc4bar7b   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26535GAME( 200?, sc4bar7c   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26536GAME( 200?, sc4bar7d   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26537GAME( 200?, sc4bar7e   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27464GAME( 200?, sc4bar7b   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27465GAME( 200?, sc4bar7c   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27466GAME( 200?, sc4bar7d   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27467GAME( 200?, sc4bar7e   ,sc4bar7,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2653827468
2653927469// PR1724 AWP BATTLESHIPS AND CRUISERS S4         PR1704 B AND C SOUNDS11         BATTLESHIPSCRUIS  S.SITE
26540GAME( 200?, sc4batl      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26541GAME( 200?, sc4batla   ,sc4batl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27470GAME( 200?, sc4batl      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27471GAME( 200?, sc4batla   ,sc4batl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2654227472
2654327473// PR2170 BOBBY DAZZLER         BOBD SOUNDS                 BOBBY  DAZZLER
26544GAME( 200?, sc4bob      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26545GAME( 200?, sc4boba      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26546GAME( 200?, sc4bobb      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26547GAME( 200?, sc4bobc      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26548GAME( 200?, sc4bobd      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26549GAME( 200?, sc4bobe      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26550GAME( 200?, sc4bobf      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26551GAME( 200?, sc4bobg      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26552GAME( 200?, sc4bobh      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26553GAME( 200?, sc4bobi      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
27474GAME( 200?, sc4bob      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
27475GAME( 200?, sc4boba      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
27476GAME( 200?, sc4bobb      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
27477GAME( 200?, sc4bobc      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
27478GAME( 200?, sc4bobd      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
27479GAME( 200?, sc4bobe      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
27480GAME( 200?, sc4bobf      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
27481GAME( 200?, sc4bobg      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
27482GAME( 200?, sc4bobh      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND )
27483GAME( 200?, sc4bobi      ,sc4bob,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND )
2655427484
2655527485const stepper_interface* sc4bull_reel_configs[6] =
2655627486{
r19170r19171
2656927499}
2657027500
2657127501// PR1722 AWP BULLSEYE SCORP4         PR1702 BULLSEYE SOUNDS11         BULLSEYE  S.SITE
26572GAME( 200?, sc4bull      ,0,         sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26573GAME( 200?, sc4bulla   ,sc4bull,   sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26574GAME( 200?, sc4bullb   ,sc4bull,   sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26575GAME( 200?, sc4bullc   ,sc4bull,   sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27502GAME( 200?, sc4bull      ,0,         sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27503GAME( 200?, sc4bulla   ,sc4bull,   sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27504GAME( 200?, sc4bullb   ,sc4bull,   sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27505GAME( 200?, sc4bullc   ,sc4bull,   sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2657627506
27507const stepper_interface* sc4bullcs_reel_configs[6] =
27508{
27509   &starpointrm20_interface_48step,
27510   &starpointrm20_interface_48step,
27511   &starpointrm20_interface_48step,
27512   0,
27513   &starpoint_interface_200step_reel,
27514   0,
27515};
27516
27517DRIVER_INIT_MEMBER(sc4_state,sc4bullcs)
27518{
27519   DRIVER_INIT_CALL(sc4mbus);
27520   m_reel_setup = sc4bullcs_reel_configs;
27521}
27522
2657727523// PR1740 AWP BULLSEYE CLASSIC SCORP4         PR1702 BULLSEYE SOUNDS11         BULLSEYE CLASSIC  S.SITE
26578GAME( 200?, sc4bulcs   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26579GAME( 200?, sc4bulcsa   ,sc4bulcs,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26580GAME( 200?, sc4bulcsb   ,sc4bulcs,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26581GAME( 200?, sc4bulcsc   ,sc4bulcs,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27524GAME( 200?, sc4bulcs   ,0,         sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27525GAME( 200?, sc4bulcsa   ,sc4bulcs,   sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27526GAME( 200?, sc4bulcsb   ,sc4bulcs,   sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27527GAME( 200?, sc4bulcsc   ,sc4bulcs,   sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2658227528
27529const stepper_interface* sc4butch_reel_configs[6] =
27530{
27531   &starpointrm20_interface_48step,
27532   &starpointrm20_interface_48step,
27533   &starpointrm20_interface_48step,
27534   0,
27535   &starpointrm20_interface_48step,
27536   0,
27537};
27538
27539DRIVER_INIT_MEMBER(sc4_state,sc4butch)
27540{
27541   DRIVER_INIT_CALL(sc4mbus);
27542   m_reel_setup = sc4butch_reel_configs;
27543}
27544
27545
2658327546// PR1930 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S4         PR1910 B C AND THE S Q SOUNDS11   BUTCH N SUNDANCE  S.SITE
26584GAME( 200?, sc4butch   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26585GAME( 200?, sc4butcha   ,sc4butch,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26586GAME( 200?, sc4butchb   ,sc4butch,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26587GAME( 200?, sc4butchc   ,sc4butch,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26588GAME( 200?, sc4butchd   ,sc4butch,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26589GAME( 200?, sc4butche   ,sc4butch,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26590GAME( 200?, sc4butchf   ,sc4butch,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26591GAME( 200?, sc4butchg   ,sc4butch,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27547GAME( 200?, sc4butch   ,0,         sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27548GAME( 200?, sc4butcha   ,sc4butch,   sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27549GAME( 200?, sc4butchb   ,sc4butch,   sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27550GAME( 200?, sc4butchc   ,sc4butch,   sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27551GAME( 200?, sc4butchd   ,sc4butch,   sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27552GAME( 200?, sc4butche   ,sc4butch,   sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27553GAME( 200?, sc4butchf   ,sc4butch,   sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27554GAME( 200?, sc4butchg   ,sc4butch,   sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2659227555
2659327556
27557const stepper_interface* sc4cabin_reel_configs[6] =
27558{
27559   &starpointrm20_interface_48step,
27560   &starpointrm20_interface_48step,
27561   &starpointrm20_interface_48step,
27562   0,
27563   &starpoint_interface_200step_reel, // wrong, reel spins forever on some things
27564   0,
27565};
2659427566
27567DRIVER_INIT_MEMBER(sc4_state,sc4cabin)
27568{
27569   DRIVER_INIT_CALL(sc4);
27570   m_reel_setup = sc4cabin_reel_configs;
27571}
27572
2659527573// PR2209 CABIN FEVER         CABF SOUNDS         CABIN FEVER
26596GAME( 200?, sc4cabin   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26597GAME( 200?, sc4cabina   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26598GAME( 200?, sc4cabinb   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26599GAME( 200?, sc4cabinc   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26600GAME( 200?, sc4cabind   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26601GAME( 200?, sc4cabine   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26602GAME( 200?, sc4cabinf   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26603GAME( 200?, sc4cabing   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
26604GAME( 200?, sc4cabinh   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
26605GAME( 200?, sc4cabini   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
26606GAME( 200?, sc4cabinj   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
26607GAME( 200?, sc4cabink   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
26608GAME( 200?, sc4cabinl   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
26609GAME( 200?, sc4cabinm   ,sc4cabin,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
27574GAME( 200?, sc4cabin   ,0,         sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27575GAME( 200?, sc4cabina   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27576GAME( 200?, sc4cabinb   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27577GAME( 200?, sc4cabinc   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27578GAME( 200?, sc4cabind   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27579GAME( 200?, sc4cabine   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27580GAME( 200?, sc4cabinf   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27581GAME( 200?, sc4cabing   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
27582GAME( 200?, sc4cabinh   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
27583GAME( 200?, sc4cabini   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
27584GAME( 200?, sc4cabinj   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
27585GAME( 200?, sc4cabink   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
27586GAME( 200?, sc4cabinl   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
27587GAME( 200?, sc4cabinm   ,sc4cabin,   sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2661027588
27589const stepper_interface* sc4cari_reel_configs[6] =
27590{
27591   &starpointrm20_interface_48step,
27592   &starpointrm20_interface_48step,
27593   &starpointrm20_interface_48step,
27594   0,
27595   &starpoint_interface_200step_reel,
27596   0,
27597};
27598
27599DRIVER_INIT_MEMBER(sc4_state,sc4cari)
27600{
27601   DRIVER_INIT_CALL(sc4);
27602   m_reel_setup = sc4cari_reel_configs;
27603}
27604
2661127605//  PR2326 CARIBBEAN CASH         CABC SOUNDS         CARIBBEAN CASH
26612GAME( 200?, sc4cari      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26613GAME( 200?, sc4caria   ,sc4cari,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26614GAME( 200?, sc4carib   ,sc4cari,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26615GAME( 200?, sc4caric   ,sc4cari,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26616GAME( 200?, sc4carid   ,sc4cari,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26617GAME( 200?, sc4carie   ,sc4cari,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27606GAME( 200?, sc4cari      ,0,         sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27607GAME( 200?, sc4caria   ,sc4cari,   sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27608GAME( 200?, sc4carib   ,sc4cari,   sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27609GAME( 200?, sc4caric   ,sc4cari,   sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27610GAME( 200?, sc4carid   ,sc4cari,   sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27611GAME( 200?, sc4carie   ,sc4cari,   sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2661827612
26619// these lack identification strings, I think it's a different game to the above one
26620GAME( 200?, sc4cariq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26621GAME( 200?, sc4cariqa   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26622GAME( 200?, sc4cariqb   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26623GAME( 200?, sc4cariqc   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26624GAME( 200?, sc4cariqd   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26625GAME( 200?, sc4cariqe   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26626GAME( 200?, sc4cariqf   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26627GAME( 200?, sc4cariqg   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27613// these lack identification strings, and it's not the same game as above
27614GAME( 200?, sc4cariq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27615GAME( 200?, sc4cariqa   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27616GAME( 200?, sc4cariqb   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27617GAME( 200?, sc4cariqc   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27618GAME( 200?, sc4cariqd   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27619GAME( 200?, sc4cariqe   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27620GAME( 200?, sc4cariqf   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27621GAME( 200?, sc4cariqg   ,sc4cariq,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2662827622
2662927623// PR1683 BLAS14
26630GAME( 200?, sc4cblas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26631GAME( 200?, sc4cblasa   ,sc4cblas,   sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27624GAME( 200?, sc4cblas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27625GAME( 200?, sc4cblasa   ,sc4cblas,   sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2663227626
27627
27628const stepper_interface* sc4casxt_reel_configs[6] =
27629{
27630   &starpoint_interface_200step_reel,
27631   &starpoint_interface_200step_reel,
27632   &starpoint_interface_200step_reel,
27633   &starpointrm20_interface_48step,
27634   0,
27635   0,
27636};
27637
27638DRIVER_INIT_MEMBER(sc4_state,sc4casxt)
27639{
27640   DRIVER_INIT_CALL(sc4);
27641   m_reel_setup = sc4casxt_reel_configs;
27642}
27643
2663327644// PR2338 XTRAVAGANZA         XTRV SOUNDS         XTRAVAGANZA
26634GAME( 200?, sc4casxt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26635GAME( 200?, sc4casxta   ,sc4casxt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26636GAME( 200?, sc4casxtb   ,sc4casxt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26637GAME( 200?, sc4casxtc   ,sc4casxt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26638GAME( 200?, sc4casxtd   ,sc4casxt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26639GAME( 200?, sc4casxte   ,sc4casxt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27645GAME( 200?, sc4casxt   ,0,         sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27646GAME( 200?, sc4casxta   ,sc4casxt,   sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27647GAME( 200?, sc4casxtb   ,sc4casxt,   sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27648GAME( 200?, sc4casxtc   ,sc4casxt,   sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27649GAME( 200?, sc4casxtd   ,sc4casxt,   sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27650GAME( 200?, sc4casxte   ,sc4casxt,   sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2664027651
2664127652// PR1731 AWP CHAV IT SCORP4         PR1711 CHAV IT SOUNDS11         CHAV IT S.SITE
26642GAME( 200?, sc4chavi   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26643GAME( 200?, sc4chavia   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26644GAME( 200?, sc4chavib   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26645GAME( 200?, sc4chavic   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26646GAME( 200?, sc4chavid   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26647GAME( 200?, sc4chavie   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26648GAME( 200?, sc4chavif   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26649GAME( 200?, sc4chavig   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27653GAME( 200?, sc4chavi   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27654GAME( 200?, sc4chavia   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27655GAME( 200?, sc4chavib   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27656GAME( 200?, sc4chavic   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27657GAME( 200?, sc4chavid   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27658GAME( 200?, sc4chavie   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27659GAME( 200?, sc4chavif   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27660GAME( 200?, sc4chavig   ,sc4chavi,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2665027661
2665127662// PR2305 CHAVVY CHASE         CHVY SOUNDS
26652GAME( 200?, sc4chavy   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26653GAME( 200?, sc4chavya   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26654GAME( 200?, sc4chavyb   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26655GAME( 200?, sc4chavyc   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26656GAME( 200?, sc4chavyd   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26657GAME( 200?, sc4chavye   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26658GAME( 200?, sc4chavyf   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26659GAME( 200?, sc4chavyg   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27663GAME( 200?, sc4chavy   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27664GAME( 200?, sc4chavya   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27665GAME( 200?, sc4chavyb   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27666GAME( 200?, sc4chavyc   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27667GAME( 200?, sc4chavyd   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27668GAME( 200?, sc4chavye   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27669GAME( 200?, sc4chavyf   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27670GAME( 200?, sc4chavyg   ,sc4chavy,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2666027671
2666127672// PR2230 CLUEDO         CLUE SOUNDS              CLUEDO
26662GAME( 200?, sc4clue      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26663GAME( 200?, sc4cluea   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26664GAME( 200?, sc4clueb   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26665GAME( 200?, sc4cluec   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26666GAME( 200?, sc4clued   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26667GAME( 200?, sc4cluee   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26668GAME( 200?, sc4cluef   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26669GAME( 200?, sc4clueg   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27673GAME( 200?, sc4clue      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
27674GAME( 200?, sc4cluea   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
27675GAME( 200?, sc4clueb   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
27676GAME( 200?, sc4cluec   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
27677GAME( 200?, sc4clued   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
27678GAME( 200?, sc4cluee   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
27679GAME( 200?, sc4cluef   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
27680GAME( 200?, sc4clueg   ,sc4clue,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
2667027681
27682const stepper_interface* sc4cmani_reel_configs[6] =
27683{
27684   &starpointrm20_interface_48step,
27685   &starpointrm20_interface_48step,
27686   &starpointrm20_interface_48step,
27687   0,
27688   0,
27689   &starpoint_interface_200step_reel,
27690};
27691
27692DRIVER_INIT_MEMBER(sc4_state,sc4cmani)
27693{
27694   DRIVER_INIT_CALL(sc4);
27695   m_reel_setup = sc4cmani_reel_configs;
27696}
27697
27698
2667127699// PR1308 COLOUR MANIA         PR1308 COLOUR MAN SOUNDS11
26672GAME( 200?, sc4cmani   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26673GAME( 200?, sc4cmania   ,sc4cmani,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27700GAME( 200?, sc4cmani   ,0,         sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27701GAME( 200?, sc4cmania   ,sc4cmani,   sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2667427702
27703// PAY UNIT ERR 17
2667527704// PR1416 COOL JEWELS         PR1416 COOL JEWELS SOUNDS11       COOL JEWELS S.SITE
26676GAME( 200?, sc4cj      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26677GAME( 200?, sc4cja      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26678GAME( 200?, sc4cjb      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26679GAME( 200?, sc4cjc      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26680GAME( 200?, sc4cjd      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
27705GAME( 200?, sc4cj      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27706GAME( 200?, sc4cja      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27707GAME( 200?, sc4cjb      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27708GAME( 200?, sc4cjc      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27709GAME( 200?, sc4cjd      ,sc4cj,      sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing
2668127710
27711const stepper_interface* sc4ctl_reel_configs[6] =
27712{
27713   &starpointrm20_interface_48step,
27714   &starpointrm20_interface_48step,
27715   &starpointrm20_interface_48step,
27716   &starpointrm20_interface_48step,
27717   &starpoint_interface_200step_reel,
27718   0,
27719};
27720
27721DRIVER_INIT_MEMBER(sc4_state,sc4ctl)
27722{
27723   DRIVER_INIT_CALL(sc4);
27724   m_reel_setup = sc4ctl_reel_configs;
27725}
27726
2668227727// PR1109 AWP COP THE LOT         PR1109 CTLOT SOUNDS11
26683GAME( 200?, sc4ctl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26684GAME( 200?, sc4ctla      ,sc4ctl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26685GAME( 200?, sc4ctlb      ,sc4ctl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26686GAME( 200?, sc4ctlc      ,sc4ctl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26687GAME( 200?, sc4ctld      ,sc4ctl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26688GAME( 200?, sc4ctle      ,sc4ctl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27728GAME( 200?, sc4ctl      ,0,         sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27729GAME( 200?, sc4ctla      ,sc4ctl,   sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27730GAME( 200?, sc4ctlb      ,sc4ctl,   sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27731GAME( 200?, sc4ctlc      ,sc4ctl,   sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27732GAME( 200?, sc4ctld      ,sc4ctl,   sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27733GAME( 200?, sc4ctle      ,sc4ctl,   sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2668927734
2669027735// PR3035 AWP COPS AND ROBBERS SAFE CRACKER S4         PR3005 SAFE CRACKER SOUNDS11      SAFE CRACKER  S.SITE
26691GAME( 200?, sc4crsc      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26692GAME( 200?, sc4crsca   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26693GAME( 200?, sc4crscb   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26694GAME( 200?, sc4crscc   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26695GAME( 200?, sc4crscd   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26696GAME( 200?, sc4crsce   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26697GAME( 200?, sc4crscf   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26698GAME( 200?, sc4crscg   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27736GAME( 200?, sc4crsc      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27737GAME( 200?, sc4crsca   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27738GAME( 200?, sc4crscb   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27739GAME( 200?, sc4crscc   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27740GAME( 200?, sc4crscd   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27741GAME( 200?, sc4crsce   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27742GAME( 200?, sc4crscf   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27743GAME( 200?, sc4crscg   ,sc4crsc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2669927744
2670027745// PR2252 CORONATION  ST         CORRY SOUNDS                 CORONATION  ST
26701GAME( 200?, sc4coro      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26702GAME( 200?, sc4coroa   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
26703GAME( 200?, sc4corof   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
26704GAME( 200?, sc4corog   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
26705GAME( 200?, sc4coroj   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
26706GAME( 200?, sc4corok   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
26707GAME( 200?, sc4corol   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
26708GAME( 200?, sc4corom   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27746GAME( 200?, sc4coro      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27747GAME( 200?, sc4coroa   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27748GAME( 200?, sc4corof   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
27749GAME( 200?, sc4corog   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
27750GAME( 200?, sc4coroj   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
27751GAME( 200?, sc4corok   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
27752GAME( 200?, sc4corol   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
27753GAME( 200?, sc4corom   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2670927754// PR2249 CORONATION ST Arcade Version 012         COROST_TRIPLE SOUNDS          CORONATION  ST
26710GAME( 200?, sc4coroc   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26711GAME( 200?, sc4coroh   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27755GAME( 200?, sc4coroc   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27756GAME( 200?, sc4coroh   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2671227757// PR2249 CORONATION STREET         CORS  MAZ COROST_TRIPLE SOUNDS
26713GAME( 200?, sc4corod   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26714GAME( 200?, sc4coroi   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27758GAME( 200?, sc4corod   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27759GAME( 200?, sc4coroi   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2671527760// PR2526 CORONATION ST TOP BOX         COROST_TRIPLE SOUNDS          CORONATION ST
26716GAME( 200?, sc4corotb   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26717GAME( 200?, sc4corotba   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27761GAME( 200?, sc4corotb   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27762GAME( 200?, sc4corotba   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2671827763// P_2_4_ _O_O_A_I_N_S_ _i_g_ _e_s_o_ _1_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _O_O_T_T_I_L_ _O_N_S_ _ _ _ _ _ _ _C_R_N_T_O_ _S_ _ _ _
26719GAME( 200?, sc4coron   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street ?i?g? ?e?s?o? ?1 (PR2?4?) (Mazooma) (Scorpion 4) ", GAME_IS_SKELETON_MECHANICAL ) // incomplete pair, was in 'show me the money' set
27764GAME( 200?, sc4coron   ,sc4coro,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Bingo Version ?1 (PR2?4?) (Mazooma) (Scorpion 4) ", GAME_NOT_WORKING ) // incomplete pair, was in 'show me the money' set 'Bingo Version' is a guess
2672027765
27766// PR2383 CLUBCORONATIONSTREET         CLUBCORONATIONST  CLUB  CCORO SOUNDS         CLUB CORO ST
27767GAME( 200?, sc4corcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27768GAME( 200?, sc4corcla   ,sc4corcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
27769
27770
2672127771// PR1929 AWP COUNTDOWN S4         PR1909 COUNTDOWN SOUNDS11         COUNTDOWN S.SITE
26722GAME( 200?, sc4count   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26723GAME( 200?, sc4counta   ,sc4count,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27772GAME( 200?, sc4count   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27773GAME( 200?, sc4counta   ,sc4count,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2672427774
2672527775
26726
27776// PAY UNIT ERROR 17
2672727777// PR1638 AWP CROWN JEWELS         PR1608 CROWN JEWELS SOUNDS11      CROWN JEWELS  S.SITE
26728GAME( 200?, sc4crnjw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
26729GAME( 200?, sc4crnjwa   ,sc4crnjw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27778GAME( 200?, sc4crnjw   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
27779GAME( 200?, sc4crnjwa   ,sc4crnjw,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2673027780
2673127781const stepper_interface* sc4dnd_reel_configs[6] =
2673227782{
r19170r19171
2675927809INPUT_PORTS_END
2676027810
2676127811// PR1927 AWP DEAL OR NO DEAL S4         PR1907 DEAL OR NO DEAL SOUNDS11
26762GAME( 200?, sc4dnd      ,0,         sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016
26763GAME( 200?, sc4dndb      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016
26764GAME( 200?, sc4dnde      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017
26765GAME( 200?, sc4dndh      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017
26766GAME( 200?, sc4dndf      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 018
26767GAME( 200?, sc4dndi      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 018
26768GAME( 200?, sc4dndd      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402
26769GAME( 200?, sc4dndg      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402
26770GAME( 200?, sc4dndj      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 406
26771GAME( 200?, sc4dndl      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 406
26772GAME( 200?, sc4dndc      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422
26773GAME( 200?, sc4dnda      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422, incomplete pairing
26774GAME( 200?, sc4dndn      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 424
26775GAME( 200?, sc4dndo      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 424
26776GAME( 200?, sc4dndk      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 428
26777GAME( 200?, sc4dndm      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 428
27812GAME( 200?, sc4dnd      ,0,         sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", GAME_NOT_WORKING ) // DONL 016
27813GAME( 200?, sc4dndb      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", GAME_NOT_WORKING ) // DONL 016
27814GAME( 200?, sc4dnde      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", GAME_NOT_WORKING ) // DONL 017
27815GAME( 200?, sc4dndh      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", GAME_NOT_WORKING ) // DONL 017
27816GAME( 200?, sc4dndf      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", GAME_NOT_WORKING ) // DONL 018
27817GAME( 200?, sc4dndi      ,sc4dnd,   sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", GAME_NOT_WORKING )// DONL 018
27818GAME( 200?, sc4dndd      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", GAME_NOT_WORKING ) // DONL 402
27819GAME( 200?, sc4dndg      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", GAME_NOT_WORKING ) // DONL 402
27820GAME( 200?, sc4dndj      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", GAME_NOT_WORKING )// DONL 406
27821GAME( 200?, sc4dndl      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", GAME_NOT_WORKING )// DONL 406
27822GAME( 200?, sc4dndc      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", GAME_NOT_WORKING ) // DONL 422
27823GAME( 200?, sc4dnda      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", GAME_NOT_WORKING ) // DONL 422, incomplete pairing
27824GAME( 200?, sc4dndn      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", GAME_NOT_WORKING )// DONL 424
27825GAME( 200?, sc4dndo      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", GAME_NOT_WORKING )// DONL 424
27826GAME( 200?, sc4dndk      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_NOT_WORKING )// DONL 428
27827GAME( 200?, sc4dndm      ,sc4dnd,   sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_NOT_WORKING )// DONL 428
2677827828
2677927829const stepper_interface* sc4dndcs_reel_configs[6] =
2678027830{
r19170r19171
2680027850INPUT_PORTS_END
2680127851
2680227852// PR1967 AWP CLASSIC DEAL OR NO DEAL S4         PR1907 DEAL OR NO DEAL SOUNDS11
26803GAME( 200?, sc4dndcs   ,0,         sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211
26804GAME( 200?, sc4dndcsb   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211
26805GAME( 200?, sc4dndcsa   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212
26806GAME( 200?, sc4dndcsc   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212
26807GAME( 200?, sc4dndcsd   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 215
26808GAME( 200?, sc4dndcse   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 215
27853GAME( 200?, sc4dndcs   ,0,         sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_NOT_WORKING ) // CLDD 211
27854GAME( 200?, sc4dndcsb   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_NOT_WORKING ) // CLDD 211
27855GAME( 200?, sc4dndcsa   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_NOT_WORKING ) // CLDD 212
27856GAME( 200?, sc4dndcsc   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_NOT_WORKING ) // CLDD 212
27857GAME( 200?, sc4dndcsd   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_NOT_WORKING ) // CLDD 215
27858GAME( 200?, sc4dndcse   ,sc4dndcs,   sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_NOT_WORKING ) // CLDD 215
2680927859
2681027860const stepper_interface* sc4dndbb_reel_configs[6] =
2681127861{
r19170r19171
2683927889
2684027890
2684127891// PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4         PR3209 BREAK THE BANK SOUNDS11
26842GAME( 200?, sc4dndbb   ,0,         sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471
26843GAME( 200?, sc4dndbbb   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471
26844GAME( 200?, sc4dndbba   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472
26845GAME( 200?, sc4dndbbc   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472
26846GAME( 200?, sc4dndbbd   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473
26847GAME( 200?, sc4dndbbg   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473
26848GAME( 200?, sc4dndbbe   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571
26849GAME( 200?, sc4dndbbh   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571
26850GAME( 200?, sc4dndbbf   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 572
26851GAME( 200?, sc4dndbbi   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_IS_SKELETON_MECHANICAL )// CRBE 572
27892GAME( 200?, sc4dndbb   ,0,         sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_NOT_WORKING ) // CRBE 471
27893GAME( 200?, sc4dndbbb   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_NOT_WORKING ) // CRBE 471
27894GAME( 200?, sc4dndbba   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_NOT_WORKING ) // CRBE 472
27895GAME( 200?, sc4dndbbc   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_NOT_WORKING ) // CRBE 472
27896GAME( 200?, sc4dndbbd   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_NOT_WORKING ) // CRBE 473
27897GAME( 200?, sc4dndbbg   ,sc4dndbb,   sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_NOT_WORKING ) // CRBE 473
27898GAME( 200?, sc4dndbbe   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_NOT_WORKING ) // CRBE 571
27899GAME( 200?, sc4dndbbh   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_NOT_WORKING ) // CRBE 571
27900GAME( 200?, sc4dndbbf   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_NOT_WORKING ) // CRBE 572
27901GAME( 200?, sc4dndbbi   ,sc4dndbb,   sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_NOT_WORKING )// CRBE 572
2685227902
2685327903const stepper_interface* sc4dndcl_reel_configs[6] =
2685427904{
r19170r19171
2688127931INPUT_PORTS_END
2688227932
2688327933// PR1949 CLUB DEAL OR NO DEAL         DEAL OR NO DEAL CLUB  PR1949 DEAL O N D SOUNDS11
26884GAME( 200?, sc4dndclc   ,sc4dndcl,   sc4, sc4, sc4_state,         sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?)
26885GAME( 200?, sc4dndclg   ,sc4dndcl,   sc4, sc4, sc4_state,         sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?)
26886GAME( 200?, sc4dndcla   ,sc4dndcl,   sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500
26887GAME( 200?, sc4dndcle   ,sc4dndcl,   sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500
26888GAME( 200?, sc4dndcl   ,0,         sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250
26889GAME( 200?, sc4dndcld   ,sc4dndcl,   sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250
26890GAME( 200?, sc4dndclb   ,sc4dndcl,   sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250
26891GAME( 200?, sc4dndclf   ,sc4dndcl,   sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250
27934GAME( 200?, sc4dndclc   ,sc4dndcl,   sc4, sc4, sc4_state,         sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?)
27935GAME( 200?, sc4dndclg   ,sc4dndcl,   sc4, sc4, sc4_state,         sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?)
27936GAME( 200?, sc4dndcla   ,sc4dndcl,   sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500
27937GAME( 200?, sc4dndcle   ,sc4dndcl,   sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500
27938GAME( 200?, sc4dndcl   ,0,         sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250
27939GAME( 200?, sc4dndcld   ,sc4dndcl,   sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250
27940GAME( 200?, sc4dndclb   ,sc4dndcl,   sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250
27941GAME( 200?, sc4dndclf   ,sc4dndcl,   sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250
2689227942
2689327943const stepper_interface* sc4dnddd_reel_configs[6] =
2689427944{
r19170r19171
2692227972
2692327973
2692427974// PR3235 AWP DEAL OR NO DEAL DOUBLE S4         PR3215 DOND DOUBLE SOUNDS11       DOUBLE DOND S.SITE
26925GAME( 200?, sc4dnddd   ,0,         sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471
26926GAME( 200?, sc4dndddd   ,sc4dnddd,   sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471
26927GAME( 200?, sc4dnddda   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571
26928GAME( 200?, sc4dnddde   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571
26929GAME( 200?, sc4dndddb   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572
26930GAME( 200?, sc4dndddf   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572
26931GAME( 200?, sc4dndddc   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573
26932GAME( 200?, sc4dndddg   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573
27975GAME( 200?, sc4dnddd   ,0,         sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_NOT_WORKING ) // DDNO 471
27976GAME( 200?, sc4dndddd   ,sc4dnddd,   sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_NOT_WORKING ) // DDNO 471
27977GAME( 200?, sc4dnddda   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_NOT_WORKING ) // DDNO 571
27978GAME( 200?, sc4dnddde   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_NOT_WORKING ) // DDNO 571
27979GAME( 200?, sc4dndddb   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_NOT_WORKING ) // DDNO 572
27980GAME( 200?, sc4dndddf   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_NOT_WORKING ) // DDNO 572
27981GAME( 200?, sc4dndddc   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_NOT_WORKING ) // DDNO 573
27982GAME( 200?, sc4dndddg   ,sc4dnddd,   sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_NOT_WORKING ) // DDNO 573
2693327983
2693427984const stepper_interface* sc4dndhf_reel_configs[6] =
2693527985{
r19170r19171
2696228012INPUT_PORTS_END
2696328013
2696428014// PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4         PR3008 HALL OF FAME SOUNDS11      HALL OF FAME  S.SITE
26965GAME( 200?, sc4dndhff   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471
26966GAME( 200?, sc4dndhfh   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471
26967GAME( 200?, sc4dndhfg   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472
26968GAME( 200?, sc4dndhfi   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472
26969GAME( 200?, sc4dndhf   ,0,         sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473
26970GAME( 200?, sc4dndhfa   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473
26971GAME( 200?, sc4dndhfj   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)",        GAME_IS_SKELETON_MECHANICAL ) // DNHA 476
26972GAME( 200?, sc4dndhfb   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477
26973GAME( 200?, sc4dndhfd   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477
26974GAME( 200?, sc4dndhfc   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571
26975GAME( 200?, sc4dndhfe   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571
26976GAME( 200?, sc4dndhfk   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_IS_SKELETON_MECHANICAL ) // error 51 (bad rom?)
26977GAME( 200?, sc4dndhfl   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_IS_SKELETON_MECHANICAL ) // error 51 (bad rom?)
28015GAME( 200?, sc4dndhff   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_NOT_WORKING ) // DNHA 471
28016GAME( 200?, sc4dndhfh   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_NOT_WORKING ) // DNHA 471
28017GAME( 200?, sc4dndhfg   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_NOT_WORKING ) // DNHA 472
28018GAME( 200?, sc4dndhfi   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_NOT_WORKING ) // DNHA 472
28019GAME( 200?, sc4dndhf   ,0,         sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_NOT_WORKING ) // DNHA 473
28020GAME( 200?, sc4dndhfa   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_NOT_WORKING ) // DNHA 473
28021GAME( 200?, sc4dndhfj   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)",        GAME_NOT_WORKING ) // DNHA 476
28022GAME( 200?, sc4dndhfb   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_NOT_WORKING ) // DNHA 477
28023GAME( 200?, sc4dndhfd   ,sc4dndhf,   sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_NOT_WORKING ) // DNHA 477
28024GAME( 200?, sc4dndhfc   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_NOT_WORKING ) // DNHA 571
28025GAME( 200?, sc4dndhfe   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_NOT_WORKING ) // DNHA 571
28026GAME( 200?, sc4dndhfk   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?)
28027GAME( 200?, sc4dndhfl   ,sc4dndhf,   sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?)
2697828028
2697928029const stepper_interface* sc4dndys_reel_configs[6] =
2698028030{
r19170r19171
2700928059
2701028060
2701128061// PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4         PR3207 ITS YOUR SHOW SOUNDS11     ITS YOUR SHOW S.SITE
27012GAME( 200?, sc4dndys   ,0,         sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571
27013GAME( 200?, sc4dndysb   ,sc4dndys,   sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571
27014GAME( 200?, sc4dndysa   ,sc4dndys,   sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474
27015GAME( 200?, sc4dndysc   ,sc4dndys,   sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474
28062GAME( 200?, sc4dndys   ,0,         sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_NOT_WORKING ) // DOBO 571
28063GAME( 200?, sc4dndysb   ,sc4dndys,   sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_NOT_WORKING ) // DOBO 571
28064GAME( 200?, sc4dndysa   ,sc4dndys,   sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_NOT_WORKING ) // DOBO 474
28065GAME( 200?, sc4dndysc   ,sc4dndys,   sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_NOT_WORKING ) // DOBO 474
2701628066
2701728067const stepper_interface* sc4dndlp_reel_configs[6] =
2701828068{
r19170r19171
2704028090
2704128091
2704228092// PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4         PR3212 LETS PLAY DOND SOUNDS11    LETS PLAY DOND  S.SITE
27043GAME( 200?, sc4dndlp   ,0,         sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571
27044GAME( 200?, sc4dndlpc   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571
27045GAME( 200?, sc4dndlpa   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572
27046GAME( 200?, sc4dndlpd   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572
27047GAME( 200?, sc4dndlpb   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573
27048GAME( 200?, sc4dndlpe   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573
28093GAME( 200?, sc4dndlp   ,0,         sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_NOT_WORKING )// LPDN 571
28094GAME( 200?, sc4dndlpc   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_NOT_WORKING )// LPDN 571
28095GAME( 200?, sc4dndlpa   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_NOT_WORKING )// LPDN 572
28096GAME( 200?, sc4dndlpd   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_NOT_WORKING )// LPDN 572
28097GAME( 200?, sc4dndlpb   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_NOT_WORKING )// LPDN 573
28098GAME( 200?, sc4dndlpe   ,sc4dndlp,   sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_NOT_WORKING )// LPDN 573
2704928099
2705028100const stepper_interface* sc4dndra_reel_configs[6] =
2705128101{
r19170r19171
2707828128INPUT_PORTS_END
2707928129
2708028130// PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4         PR3201 DOND RED ALERT SOUNDS11    RED ALERT S.SITE
27081GAME( 200?, sc4dndra   ,0,         sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471
27082GAME( 200?, sc4dndraa   ,sc4dndra,   sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471
27083GAME( 200?, sc4dndrab   ,sc4dndra,   sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474
27084GAME( 200?, sc4dndrad   ,sc4dndra,   sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474
27085GAME( 200?, sc4dndrac   ,sc4dndra,   sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572
27086GAME( 200?, sc4dndrae   ,sc4dndra,   sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572
28131GAME( 200?, sc4dndra   ,0,         sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_NOT_WORKING ) // REDT 471
28132GAME( 200?, sc4dndraa   ,sc4dndra,   sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_NOT_WORKING ) // REDT 471
28133GAME( 200?, sc4dndrab   ,sc4dndra,   sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_NOT_WORKING ) // REDT 474
28134GAME( 200?, sc4dndrad   ,sc4dndra,   sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_NOT_WORKING ) // REDT 474
28135GAME( 200?, sc4dndrac   ,sc4dndra,   sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_NOT_WORKING ) // REDT 572
28136GAME( 200?, sc4dndrae   ,sc4dndra,   sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_NOT_WORKING ) // REDT 572
2708728137
2708828138const stepper_interface* sc4dndbd_reel_configs[6] =
2708928139{
r19170r19171
2711728167
2711828168
2711928169// PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4         PR3210 THE BIG DEAL SOUNDS11      THE BIG DEAL  S.SITE
27120GAME( 200?, sc4dndbd   ,0,         sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471
27121GAME( 200?, sc4dndbda   ,sc4dndbd,   sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471
27122GAME( 200?, sc4dndbdb   ,sc4dndbd,   sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472
27123GAME( 200?, sc4dndbdd   ,sc4dndbd,   sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472
27124GAME( 200?, sc4dndbdc   ,sc4dndbd,   sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571
27125GAME( 200?, sc4dndbde   ,sc4dndbd,   sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571
28170GAME( 200?, sc4dndbd   ,0,         sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_NOT_WORKING ) // BGDA 471
28171GAME( 200?, sc4dndbda   ,sc4dndbd,   sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_NOT_WORKING ) // BGDA 471
28172GAME( 200?, sc4dndbdb   ,sc4dndbd,   sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_NOT_WORKING ) // BGDA 472
28173GAME( 200?, sc4dndbdd   ,sc4dndbd,   sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_NOT_WORKING ) // BGDA 472
28174GAME( 200?, sc4dndbdc   ,sc4dndbd,   sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_NOT_WORKING ) // BGDA 571
28175GAME( 200?, sc4dndbde   ,sc4dndbd,   sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_NOT_WORKING ) // BGDA 571
2712628176
2712728177const stepper_interface* sc4dndbr_reel_configs[6] =
2712828178{
r19170r19171
2715628206
2715728207
2715828208// PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4         PR3011 THE BIG REDS SOUNDS11      THE BIG REDS  S.SITE
27159GAME( 200?, sc4dndbr   ,0,         sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471
27160GAME( 200?, sc4dndbrb   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471
27161GAME( 200?, sc4dndbra   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472
27162GAME( 200?, sc4dndbrc   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472
27163GAME( 200?, sc4dndbrd   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475
27164GAME( 200?, sc4dndbrf   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475
27165GAME( 200?, sc4dndbre   ,sc4dndbr,   sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571
27166GAME( 200?, sc4dndbrg   ,sc4dndbr,   sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571
28209GAME( 200?, sc4dndbr   ,0,         sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_NOT_WORKING ) // BIGD 471
28210GAME( 200?, sc4dndbrb   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_NOT_WORKING ) // BIGD 471
28211GAME( 200?, sc4dndbra   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_NOT_WORKING ) // BIGD 472
28212GAME( 200?, sc4dndbrc   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_NOT_WORKING ) // BIGD 472
28213GAME( 200?, sc4dndbrd   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_NOT_WORKING ) // BIGD 475
28214GAME( 200?, sc4dndbrf   ,sc4dndbr,   sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_NOT_WORKING ) // BIGD 475
28215GAME( 200?, sc4dndbre   ,sc4dndbr,   sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_NOT_WORKING ) // BIGD 571
28216GAME( 200?, sc4dndbrg   ,sc4dndbr,   sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_NOT_WORKING ) // BIGD 571
2716728217
2716828218const stepper_interface* sc4dndcc_reel_configs[6] =
2716928219{
r19170r19171
2719728247
2719828248
2719928249// PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4         PR3017 CRAZY CHAIR SOUNDS11       CRAZY CHAIR S.SITE
27200GAME( 200?, sc4dndcc   ,0,         sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471
27201GAME( 200?, sc4dndccb   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471, incomplete pairing
27202GAME( 200?, sc4dndcca   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)",        GAME_IS_SKELETON_MECHANICAL ) // CRZR 474
27203GAME( 200?, sc4dndccc   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475
27204GAME( 200?, sc4dndcce   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475
27205GAME( 200?, sc4dndccd   ,sc4dndcc,   sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571
27206GAME( 200?, sc4dndccf   ,sc4dndcc,   sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571
28250GAME( 200?, sc4dndcc   ,0,         sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_NOT_WORKING ) // CRZR 471
28251GAME( 200?, sc4dndccb   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_NOT_WORKING ) // CRZR 471, incomplete pairing
28252GAME( 200?, sc4dndcca   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)",        GAME_NOT_WORKING ) // CRZR 474
28253GAME( 200?, sc4dndccc   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_NOT_WORKING ) // CRZR 475
28254GAME( 200?, sc4dndcce   ,sc4dndcc,   sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_NOT_WORKING ) // CRZR 475
28255GAME( 200?, sc4dndccd   ,sc4dndcc,   sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_NOT_WORKING ) // CRZR 571
28256GAME( 200?, sc4dndccf   ,sc4dndcc,   sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_NOT_WORKING ) // CRZR 571
2720728257
2720828258const stepper_interface* sc4dnddw_reel_configs[6] =
2720928259{
r19170r19171
2723628286INPUT_PORTS_END
2723728287
2723828288// PR3043 AWP THE DEAL WHEEL S4         PR3202 THE DEAL WHEEL SOUNDS11    THE DEAL WHEEL  S.SITE
27239GAME( 200?, sc4dnddw   ,0,         sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471
27240GAME( 200?, sc4dnddwb   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471
27241GAME( 200?, sc4dnddwa   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473
27242GAME( 200?, sc4dnddwc   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473
27243GAME( 200?, sc4dnddwd   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475
27244GAME( 200?, sc4dnddwf   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475
27245GAME( 200?, sc4dnddwe   ,sc4dnddw,   sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572
27246GAME( 200?, sc4dnddwg   ,sc4dnddw,   sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572
28289GAME( 200?, sc4dnddw   ,0,         sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_NOT_WORKING ) // DOFN 471
28290GAME( 200?, sc4dnddwb   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_NOT_WORKING ) // DOFN 471
28291GAME( 200?, sc4dnddwa   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_NOT_WORKING ) // DOFN 473
28292GAME( 200?, sc4dnddwc   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_NOT_WORKING ) // DOFN 473
28293GAME( 200?, sc4dnddwd   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_NOT_WORKING ) // DOFN 475
28294GAME( 200?, sc4dnddwf   ,sc4dnddw,   sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_NOT_WORKING ) // DOFN 475
28295GAME( 200?, sc4dnddwe   ,sc4dnddw,   sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_NOT_WORKING ) // DOFN 572
28296GAME( 200?, sc4dnddwg   ,sc4dnddw,   sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_NOT_WORKING ) // DOFN 572
2724728297
2724828298const stepper_interface* sc4dnddf_reel_configs[6] =
2724928299{
r19170r19171
2727628326INPUT_PORTS_END
2727728327
2727828328// PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4         PR3014 DREAM FACTORY SOUNDS11     DREAM FACTORY S.SITE
27279GAME( 200?, sc4dnddf   ,0,         sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471
27280GAME( 200?, sc4dnddfa   ,sc4dnddf,   sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471, incomplete pairing
27281GAME( 200?, sc4dnddfb   ,sc4dnddf,   sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475
27282GAME( 200?, sc4dnddfd   ,sc4dnddf,   sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475
27283GAME( 200?, sc4dnddfc   ,sc4dnddf,   sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571
27284GAME( 200?, sc4dnddfe   ,sc4dnddf,   sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571
28329GAME( 200?, sc4dnddf   ,0,         sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_NOT_WORKING ) // TDFC 471
28330GAME( 200?, sc4dnddfa   ,sc4dnddf,   sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_NOT_WORKING ) // TDFC 471, incomplete pairing
28331GAME( 200?, sc4dnddfb   ,sc4dnddf,   sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_NOT_WORKING ) // TDFC 475
28332GAME( 200?, sc4dnddfd   ,sc4dnddf,   sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_NOT_WORKING ) // TDFC 475
28333GAME( 200?, sc4dnddfc   ,sc4dnddf,   sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_NOT_WORKING ) // TDFC 571
28334GAME( 200?, sc4dnddfe   ,sc4dnddf,   sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_NOT_WORKING ) // TDFC 571
2728528335
2728628336const stepper_interface* sc4dndpg_reel_configs[6] =
2728728337{
r19170r19171
2731528365
2731628366
2731728367// PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4         PR3220 DOND PERFECT SOUNDS11      THE PERFECT GAME  S.SITE
27318GAME( 200?, sc4dndpg   ,0,         sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 471
27319GAME( 200?, sc4dndpgc   ,sc4dndpg,   sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPBG 471
27320GAME( 200?, sc4dndpga   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571
27321GAME( 200?, sc4dndpgd   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571
27322GAME( 200?, sc4dndpgb   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572
27323GAME( 200?, sc4dndpge   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572
28368GAME( 200?, sc4dndpg   ,0,         sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_NOT_WORKING ) // TPGB 471
28369GAME( 200?, sc4dndpgc   ,sc4dndpg,   sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_NOT_WORKING ) // TPBG 471
28370GAME( 200?, sc4dndpga   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_NOT_WORKING ) // TPGB 571
28371GAME( 200?, sc4dndpgd   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_NOT_WORKING ) // TPGB 571
28372GAME( 200?, sc4dndpgb   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_NOT_WORKING ) // TPGB 572
28373GAME( 200?, sc4dndpge   ,sc4dndpg,   sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_NOT_WORKING ) // TPGB 572
2732428374
2732528375const stepper_interface* sc4dndtp_reel_configs[6] =
2732628376{
r19170r19171
2734628396INPUT_PORTS_END
2734728397
2734828398// PR3033 AWP DOND THE POWER 5 SCORP4         PR3033 POWER FIVE SOUNDS11        DOND THE POWER 5  S.SITE
27349GAME( 200?, sc4dndtp   ,0,         sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411
27350GAME( 200?, sc4dndtpe   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411
27351GAME( 200?, sc4dndtpa   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412
27352GAME( 200?, sc4dndtpf   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412
27353GAME( 200?, sc4dndtpb   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413
27354GAME( 200?, sc4dndtpg   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413
27355GAME( 200?, sc4dndtpc   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?)
27356GAME( 200?, sc4dndtph   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?)
27357GAME( 200?, sc4dndtpd   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 415
27358GAME( 200?, sc4dndtpi   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 415
27359GAME( 200?, sc4dndtpl   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416
27360GAME( 200?, sc4dndtpm   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416
27361GAME( 200?, sc4dndtpj   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A
27362GAME( 200?, sc4dndtpk   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A
28399GAME( 200?, sc4dndtp   ,0,         sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_NOT_WORKING ) // TPRV 411
28400GAME( 200?, sc4dndtpe   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_NOT_WORKING ) // TPRV 411
28401GAME( 200?, sc4dndtpa   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_NOT_WORKING ) // TPRV 412
28402GAME( 200?, sc4dndtpf   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_NOT_WORKING ) // TPRV 412
28403GAME( 200?, sc4dndtpb   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_NOT_WORKING ) // TPRV 413
28404GAME( 200?, sc4dndtpg   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_NOT_WORKING ) // TPRV 413
28405GAME( 200?, sc4dndtpc   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?)
28406GAME( 200?, sc4dndtph   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?)
28407GAME( 200?, sc4dndtpd   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_NOT_WORKING ) // TPRV 415
28408GAME( 200?, sc4dndtpi   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_NOT_WORKING )// TPRV 415
28409GAME( 200?, sc4dndtpl   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_NOT_WORKING )// TPRV 416
28410GAME( 200?, sc4dndtpm   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_NOT_WORKING )// TPRV 416
28411GAME( 200?, sc4dndtpj   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_NOT_WORKING )// TPRV 41A
28412GAME( 200?, sc4dndtpk   ,sc4dndtp,   sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_NOT_WORKING )// TPRV 41A
2736328413
2736428414
2736528415const stepper_interface* sc4dndww_reel_configs[6] =
r19170r19171
2738728437
2738828438
2738928439// PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4         PR3006 WALK OF WEALTH SOUNDS11    WALK OF WEALTH  S.SITE
27390GAME( 200?, sc4dndww   ,0,         sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411
27391GAME( 200?, sc4dndwwb   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411
27392GAME( 200?, sc4dndwwa   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412
27393GAME( 200?, sc4dndwwe   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412
27394GAME( 200?, sc4dndwwc   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415
27395GAME( 200?, sc4dndwwd   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415
28440GAME( 200?, sc4dndww   ,0,         sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_NOT_WORKING ) // TWOH 411
28441GAME( 200?, sc4dndwwb   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_NOT_WORKING ) // TWOH 411
28442GAME( 200?, sc4dndwwa   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_NOT_WORKING ) // TWOH 412
28443GAME( 200?, sc4dndwwe   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_NOT_WORKING ) // TWOH 412
28444GAME( 200?, sc4dndwwc   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_NOT_WORKING ) // TWOH 415
28445GAME( 200?, sc4dndwwd   ,sc4dndww,   sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_NOT_WORKING ) // TWOH 415
2739628446
2739728447const stepper_interface* sc4dndcw_reel_configs[6] =
2739828448{
r19170r19171
2741928469
2742028470
2742128471// PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4         PR3006 WALK OF WEALTH SOUNDS11    WALK OF WEALTH  S.SITE
27422GAME( 200?, sc4dndcw   ,0,         sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271
27423GAME( 200?, sc4dndcwb   ,sc4dndcw,   sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271
27424GAME( 200?, sc4dndcwa   ,sc4dndcw,   sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272
27425GAME( 200?, sc4dndcwc   ,sc4dndcw,   sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272
28472GAME( 200?, sc4dndcw   ,0,         sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_NOT_WORKING ) // CWOH 271
28473GAME( 200?, sc4dndcwb   ,sc4dndcw,   sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_NOT_WORKING ) // CWOH 271
28474GAME( 200?, sc4dndcwa   ,sc4dndcw,   sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_NOT_WORKING ) // CWOH 272
28475GAME( 200?, sc4dndcwc   ,sc4dndcw,   sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_NOT_WORKING ) // CWOH 272
2742628476
2742728477const stepper_interface* sc4dndtr_reel_configs[6] =
2742828478{
r19170r19171
2744928499
2745028500
2745128501// PR3329 DOND THINK RED S4         PR3304 THINK RED SOUNDS11         THINK RED S.SITE
27452GAME( 200?, sc4dndtr   ,0,         sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571
27453GAME( 200?, sc4dndtra   ,sc4dndtr,   sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571
28502GAME( 200?, sc4dndtr   ,0,         sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_NOT_WORKING ) // THRE 571
28503GAME( 200?, sc4dndtra   ,sc4dndtr,   sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_NOT_WORKING ) // THRE 571
2745428504
2745528505const stepper_interface* sc4dndwb_reel_configs[6] =
2745628506{
r19170r19171
2747628526INPUT_PORTS_END
2747728527
2747828528// PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4         PR1962 WHATS IN Y BOX SOUNDS11    WHATS IN YOUR BX  S.SITE
27479GAME( 200?, sc4dndwb   ,0,         sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412
27480GAME( 200?, sc4dndwbb   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412
27481GAME( 200?, sc4dndwba   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414
27482GAME( 200?, sc4dndwbc   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414
27483GAME( 200?, sc4dndwbd   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415
27484GAME( 200?, sc4dndwbe   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415
27485GAME( 200?, sc4dndwbf   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419
27486GAME( 200?, sc4dndwbg   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419
28529GAME( 200?, sc4dndwb   ,0,         sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_NOT_WORKING ) // WIYX 412
28530GAME( 200?, sc4dndwbb   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_NOT_WORKING ) // WIYX 412
28531GAME( 200?, sc4dndwba   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_NOT_WORKING ) // WIYX 414
28532GAME( 200?, sc4dndwbc   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_NOT_WORKING ) // WIYX 414
28533GAME( 200?, sc4dndwbd   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_NOT_WORKING ) // WIYX 415
28534GAME( 200?, sc4dndwbe   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_NOT_WORKING ) // WIYX 415
28535GAME( 200?, sc4dndwbf   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_NOT_WORKING ) // WIYX 419
28536GAME( 200?, sc4dndwbg   ,sc4dndwb,   sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_NOT_WORKING ) // WIYX 419
2748728537
2748828538const stepper_interface* sc4dndbe_reel_configs[6] =
2748928539{
r19170r19171
2751628566INPUT_PORTS_END
2751728567
2751828568// PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4         PR1915 BEAT THE BANKER SOUNDS11   BEAT THE BANKER S.SITE
27519GAME( 200?, sc4dndbe   ,0,         sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012
27520GAME( 200?, sc4dndbec   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012
27521GAME( 200?, sc4dndbeg   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013
27522GAME( 200?, sc4dndbek   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013
27523GAME( 200?, sc4dndbeh   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014
27524GAME( 200?, sc4dndbel   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014
27525GAME( 200?, sc4dndbeb   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422
27526GAME( 200?, sc4dndbed   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422
27527GAME( 200?, sc4dndbee   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423
27528GAME( 200?, sc4dndbei   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423
27529GAME( 200?, sc4dndbef   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425
27530GAME( 200?, sc4dndbej   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425
27531GAME( 200?, sc4dndbem   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426
27532GAME( 200?, sc4dndben   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426
28569GAME( 200?, sc4dndbe   ,0,         sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_NOT_WORKING ) // DBTK 012
28570GAME( 200?, sc4dndbec   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_NOT_WORKING ) // DBTK 012
28571GAME( 200?, sc4dndbeg   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_NOT_WORKING ) // DBTK 013
28572GAME( 200?, sc4dndbek   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_NOT_WORKING ) // DBTK 013
28573GAME( 200?, sc4dndbeh   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_NOT_WORKING ) // DBTK 014
28574GAME( 200?, sc4dndbel   ,sc4dndbe,   sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_NOT_WORKING ) // DBTK 014
28575GAME( 200?, sc4dndbeb   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_NOT_WORKING ) // DBTK 422
28576GAME( 200?, sc4dndbed   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_NOT_WORKING ) // DBTK 422
28577GAME( 200?, sc4dndbee   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_NOT_WORKING ) // DBTK 423
28578GAME( 200?, sc4dndbei   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_NOT_WORKING ) // DBTK 423
28579GAME( 200?, sc4dndbef   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_NOT_WORKING ) // DBTK 425
28580GAME( 200?, sc4dndbej   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_NOT_WORKING ) // DBTK 425
28581GAME( 200?, sc4dndbem   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_NOT_WORKING ) // DBTK 426
28582GAME( 200?, sc4dndben   ,sc4dndbe,   sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_NOT_WORKING ) // DBTK 426
2753328583
2753428584const stepper_interface* sc4dndbc_reel_configs[6] =
2753528585{
r19170r19171
2755628606
2755728607
2755828608// PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4         PR3312 DOND BOXCLEVER SOUNDS11    BOX CLEVER  S.SITE
27559GAME( 200?, sc4dndbc   ,0,         sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571
27560GAME( 200?, sc4dndbca   ,sc4dndbc,   sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571
28609GAME( 200?, sc4dndbc   ,0,         sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_NOT_WORKING ) // BOXR 571
28610GAME( 200?, sc4dndbca   ,sc4dndbc,   sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_NOT_WORKING ) // BOXR 571
2756128611
2756228612
2756328613// PR1307 AWP DIAMOND MINE         PR1307 DIAM MINE SOUNDS11
27564GAME( 200?, sc4dmine   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27565GAME( 200?, sc4dminea   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27566GAME( 200?, sc4dmineb   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27567GAME( 200?, sc4dminec   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27568GAME( 200?, sc4dmined   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27569GAME( 200?, sc4dminee   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28614GAME( 200?, sc4dmine   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28615GAME( 200?, sc4dminea   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28616GAME( 200?, sc4dmineb   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28617GAME( 200?, sc4dminec   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28618GAME( 200?, sc4dmined   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28619GAME( 200?, sc4dminee   ,sc4dmine,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2757028620
2757128621
28622const stepper_interface* sc4ddosh_reel_configs[6] =
28623{
28624   &starpointrm20_interface_48step,
28625   &starpointrm20_interface_48step,
28626   &starpointrm20_interface_48step,
28627   &starpointrm20_interface_48step,
28628   &starpoint_interface_200step_reel,
28629   0,
28630};
28631
28632DRIVER_INIT_MEMBER(sc4_state,sc4ddosh)
28633{
28634   DRIVER_INIT_CALL(sc4);
28635   m_reel_setup = sc4ddosh_reel_configs;
28636}
28637
28638DRIVER_INIT_MEMBER(sc4_state,sc4ddosh_mbus)
28639{
28640   DRIVER_INIT_CALL(sc4mbus);
28641   m_reel_setup = sc4ddosh_reel_configs;
28642}
28643
28644// saw a crash on exit with this game, why?
2757228645// PR1309 AWP DOCTOR DOSH         PR1309 DOCTOR DOSH SOUNDS11
27573GAME( 200?, sc4ddosh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27574GAME( 200?, sc4ddosha   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27575GAME( 200?, sc4ddoshb   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27576GAME( 200?, sc4ddoshc   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27577GAME( 200?, sc4ddoshd   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27578GAME( 200?, sc4ddoshe   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27579GAME( 200?, sc4ddoshl   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27580GAME( 200?, sc4ddoshm   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27581GAME( 200?, sc4ddoshn   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
27582GAME( 200?, sc4ddosho   ,sc4ddosh,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
28646GAME( 200?, sc4ddosh   ,0,         sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28647GAME( 200?, sc4ddosha   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28648GAME( 200?, sc4ddoshb   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28649GAME( 200?, sc4ddoshc   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28650GAME( 200?, sc4ddoshd   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28651GAME( 200?, sc4ddoshe   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
28652GAME( 200?, sc4ddoshl   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
28653GAME( 200?, sc4ddoshm   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
28654GAME( 200?, sc4ddoshn   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
28655GAME( 200?, sc4ddosho   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2758328656// PR1309 AWP DOCTOR DOSH         PR1309 DOCTOR DOSH SOUNDS11       DOCTOR DOSH S.SITE
27584GAME( 200?, sc4ddoshf   ,sc4ddosh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
27585GAME( 200?, sc4ddoshg   ,sc4ddosh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
27586GAME( 200?, sc4ddoshh   ,sc4ddosh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
27587GAME( 200?, sc4ddoshi   ,sc4ddosh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
27588GAME( 200?, sc4ddoshj   ,sc4ddosh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
27589GAME( 200?, sc4ddoshk   ,sc4ddosh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
28657GAME( 200?, sc4ddoshf   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
28658GAME( 200?, sc4ddoshg   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
28659GAME( 200?, sc4ddoshh   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
28660GAME( 200?, sc4ddoshi   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
28661GAME( 200?, sc4ddoshj   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
28662GAME( 200?, sc4ddoshk   ,sc4ddosh,   sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
2759028663
2759128664
27592
28665// board positions & steppa feature don't light anything, investigate (might only be a problem in demo mode?)
2759328666// PR1736 AWP DOUGH HO HO S4         PR1716 DOUGH HO HO SOUNDS11       DOUGH HO HO S.SITE
27594GAME( 200?, sc4dhh      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27595GAME( 200?, sc4dhha      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27596GAME( 200?, sc4dhhb      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27597GAME( 200?, sc4dhhc      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27598GAME( 200?, sc4dhhd      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27599GAME( 200?, sc4dhhe      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28667GAME( 200?, sc4dhh      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28668GAME( 200?, sc4dhha      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28669GAME( 200?, sc4dhhb      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28670GAME( 200?, sc4dhhc      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28671GAME( 200?, sc4dhhd      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28672GAME( 200?, sc4dhhe      ,sc4dhh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2760028673
2760128674// PR1615 AWP DOUGH SELECTA SCORP4         PR1615 DOUGH SELECTA SOUNDS11     DOUGH SELECTA S.SITE
27602GAME( 200?, sc4dough   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27603GAME( 200?, sc4dougha   ,sc4dough,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28675GAME( 200?, sc4dough   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28676GAME( 200?, sc4dougha   ,sc4dough,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2760428677
2760528678// PR2118 DUCKS OF HAZZARD         DUCKSOFHAZZARDSND         DUCKS OF HAZZARD
27606GAME( 200?, sc4ducks   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27607GAME( 200?, sc4ducksa   ,sc4ducks,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27608GAME( 200?, sc4ducksb   ,sc4ducks,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27609GAME( 200?, sc4ducksc   ,sc4ducks,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28679GAME( 200?, sc4ducks   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
28680GAME( 200?, sc4ducksa   ,sc4ducks,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
28681GAME( 200?, sc4ducksb   ,sc4ducks,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
28682GAME( 200?, sc4ducksc   ,sc4ducks,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2761028683
2761128684// PR2313 EMMERDALE         EMMR SOUNDS         EMMERDALE
27612GAME( 200?, sc4emmer   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27613GAME( 200?, sc4emmera   ,sc4emmer,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27614GAME( 200?, sc4emmerb   ,sc4emmer,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27615GAME( 200?, sc4emmerc   ,sc4emmer,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28685GAME( 200?, sc4emmer   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28686GAME( 200?, sc4emmera   ,sc4emmer,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28687GAME( 200?, sc4emmerb   ,sc4emmer,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28688GAME( 200?, sc4emmerc   ,sc4emmer,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2761628689
2761728690// PR2135 EVOLUTION         EVOL SOUNDS         EVOLUTION
27618GAME( 200?, sc4evol      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27619GAME( 200?, sc4evola   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27620GAME( 200?, sc4evolb   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27621GAME( 200?, sc4evolc   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27622GAME( 200?, sc4evold   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27623GAME( 200?, sc4evole   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27624GAME( 200?, sc4evolf   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27625GAME( 200?, sc4evolg   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28691GAME( 200?, sc4evol      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28692GAME( 200?, sc4evola   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28693GAME( 200?, sc4evolb   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28694GAME( 200?, sc4evolc   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28695GAME( 200?, sc4evold   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28696GAME( 200?, sc4evole   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
28697GAME( 200?, sc4evolf   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
28698GAME( 200?, sc4evolg   ,sc4evol,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2762628699
2762728700const stepper_interface* sc4fguy_reel_configs[6] =
2762828701{
r19170r19171
2765528728INPUT_PORTS_END
2765628729
2765728730// PR3233 AWP FAMILY GUY S4         PR3213 FAMILY GUY SOUNDS11        FAMILY GUY  S.SITE
27658GAME( 200?, sc4fguy      ,0,         sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471
27659GAME( 200?, sc4fguyb   ,sc4fguy,   sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471
27660GAME( 200?, sc4fguya   ,sc4fguy,   sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572
27661GAME( 200?, sc4fguyc   ,sc4fguy,   sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572
27662GAME( 200?, sc4fguyd   ,sc4fguy,   sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27663GAME( 200?, sc4fguye   ,sc4fguy,   sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28731GAME( 200?, sc4fguy      ,0,         sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // FAMY 471
28732GAME( 200?, sc4fguyb   ,sc4fguy,   sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // FAMY 471
28733GAME( 200?, sc4fguya   ,sc4fguy,   sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // FAMY 572
28734GAME( 200?, sc4fguyc   ,sc4fguy,   sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // FAMY 572
28735GAME( 200?, sc4fguyd   ,sc4fguy,   sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28736GAME( 200?, sc4fguye   ,sc4fguy,   sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2766428737
28738const stepper_interface* sc4fbspn_reel_configs[6] =
28739{
28740   &starpointrm20_interface_48step,
28741   &starpointrm20_interface_48step,
28742   &starpointrm20_interface_48step,
28743   &starpointrm20_interface_48step,
28744   &starpointrm20_interface_48step,
28745   0,
28746};
28747
28748DRIVER_INIT_MEMBER(sc4_state,sc4fbspn)
28749{
28750   DRIVER_INIT_CALL(sc4mbus);
28751   m_reel_setup = sc4fbspn_reel_configs;
28752}
28753
2766528754// PR1721 AWP FAT BOY SPIN SCORP4         PR1701 FAT BOY SPIN SOUNDS11      FAT BOY SPIN  S.SITE
27666GAME( 200?, sc4fbspn   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27667GAME( 200?, sc4fbspna   ,sc4fbspn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27668GAME( 200?, sc4fbspnb   ,sc4fbspn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27669GAME( 200?, sc4fbspnc   ,sc4fbspn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28755GAME( 200?, sc4fbspn   ,0,         sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28756GAME( 200?, sc4fbspna   ,sc4fbspn,   sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28757GAME( 200?, sc4fbspnb   ,sc4fbspn,   sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28758GAME( 200?, sc4fbspnc   ,sc4fbspn,   sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2767028759
28760
28761const stepper_interface* sc4fmj_reel_configs[6] =
28762{
28763   &starpointrm20_interface_48step,
28764   &starpointrm20_interface_48step,
28765   &starpointrm20_interface_48step,
28766   0,
28767   &starpointrm20_interface_48step,
28768   0,
28769};
28770
28771DRIVER_INIT_MEMBER(sc4_state,sc4fmj)
28772{
28773   DRIVER_INIT_CALL(sc4);
28774   m_reel_setup = sc4fmj_reel_configs;
28775}
28776
2767128777// PR2328 FULL METAL JACKPOT         FULLM SOUNDS         F METAL JACKPOT
27672GAME( 200?, sc4fmj      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27673GAME( 200?, sc4fmja      ,sc4fmj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27674GAME( 200?, sc4fmjb      ,sc4fmj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27675GAME( 200?, sc4fmjc      ,sc4fmj,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28778GAME( 200?, sc4fmj      ,0,         sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28779GAME( 200?, sc4fmja      ,sc4fmj,   sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28780GAME( 200?, sc4fmjb      ,sc4fmj,   sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28781GAME( 200?, sc4fmjc      ,sc4fmj,   sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2767628782
28783const stepper_interface* sc4glad_reel_configs[6] =
28784{
28785   &starpointrm20_interface_48step,
28786   &starpointrm20_interface_48step,
28787   &starpointrm20_interface_48step,
28788   0,
28789   &starpoint_interface_200step_reel,
28790   0,
28791};
28792
28793DRIVER_INIT_MEMBER(sc4_state,sc4glad)
28794{
28795   DRIVER_INIT_CALL(sc4);
28796   m_reel_setup = sc4glad_reel_configs;
28797}
28798
2767728799// PR2255 GLADIATOR         GLAD SOUNDS         GLADIATOR
27678GAME( 200?, sc4glad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27679GAME( 200?, sc4glada   ,sc4glad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27680GAME( 200?, sc4gladb   ,sc4glad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27681GAME( 200?, sc4gladc   ,sc4glad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27682GAME( 200?, sc4gladd   ,sc4glad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27683GAME( 200?, sc4glade   ,sc4glad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27684GAME( 200?, sc4gladf   ,sc4glad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27685GAME( 200?, sc4gladg   ,sc4glad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28800GAME( 200?, sc4glad      ,0,         sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
28801GAME( 200?, sc4glada   ,sc4glad,   sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
28802GAME( 200?, sc4gladb   ,sc4glad,   sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
28803GAME( 200?, sc4gladc   ,sc4glad,   sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
28804GAME( 200?, sc4gladd   ,sc4glad,   sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
28805GAME( 200?, sc4glade   ,sc4glad,   sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
28806GAME( 200?, sc4gladf   ,sc4glad,   sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
28807GAME( 200?, sc4gladg   ,sc4glad,   sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
2768628808
2768728809const stepper_interface* sc4gd_reel_configs[6] =
2768828810{
r19170r19171
2770128823}
2770228824
2770328825// PR1016 GOLD DIGGER         PR1016 GOLD DIGGER SOUNDS11
27704GAME( 200?, sc4gd      ,0,         sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27705GAME( 200?, sc4gda      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27706GAME( 200?, sc4gdb      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27707GAME( 200?, sc4gdc      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27708GAME( 200?, sc4gdd      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27709GAME( 200?, sc4gde      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27710GAME( 200?, sc4gdf      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27711GAME( 200?, sc4gdg      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28826GAME( 200?, sc4gd      ,0,         sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28827GAME( 200?, sc4gda      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28828GAME( 200?, sc4gdb      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28829GAME( 200?, sc4gdc      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28830GAME( 200?, sc4gdd      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28831GAME( 200?, sc4gde      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
28832GAME( 200?, sc4gdf      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
28833GAME( 200?, sc4gdg      ,sc4gd,      sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2771228834
27713// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X  (are these really Gold Diggers?)
27714GAME( 200?, sc4gdmz      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27715GAME( 200?, sc4gdmza   ,sc4gdmz,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27716
2771728835const stepper_interface* sc4gdclb_reel_configs[6] =
2771828836{
2771928837   &starpointrm20_interface_48step,
r19170r19171
2773228850
2773328851
2773428852// PR1137 CLUB GOLD DIGGER         PR1137 GOLDD CL SOUNDS11
27735GAME( 200?, sc4gdclb   ,0,         sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27736GAME( 200?, sc4gdclba   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27737GAME( 200?, sc4gdclbb   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27738GAME( 200?, sc4gdclbc   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27739GAME( 200?, sc4gdclbd   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27740GAME( 200?, sc4gdclbe   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27741GAME( 200?, sc4gdclbf   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27742GAME( 200?, sc4gdclbg   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27743GAME( 200?, sc4gdclbh   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
27744GAME( 200?, sc4gdclbi   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
27745GAME( 200?, sc4gdclbj   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
27746GAME( 200?, sc4gdclbk   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
28853GAME( 200?, sc4gdclb   ,0,         sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28854GAME( 200?, sc4gdclba   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28855GAME( 200?, sc4gdclbb   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28856GAME( 200?, sc4gdclbc   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28857GAME( 200?, sc4gdclbd   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28858GAME( 200?, sc4gdclbe   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
28859GAME( 200?, sc4gdclbf   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
28860GAME( 200?, sc4gdclbg   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
28861GAME( 200?, sc4gdclbh   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
28862GAME( 200?, sc4gdclbi   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
28863GAME( 200?, sc4gdclbj   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
28864GAME( 200?, sc4gdclbk   ,sc4gdclb,   sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2774728865
2774828866const stepper_interface* sc4gbcas_reel_configs[6] =
2774928867{
r19170r19171
2776328881
2776428882// this one is a variation of lucky balls
2776528883// PR1034 CASINO GOLDEN BALLS         PR1034 GOLDEN BALLS SOUNDS11
27766GAME( 200?, sc4gbcas   ,0,         sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27767GAME( 200?, sc4gbcasa   ,sc4gbcas,   sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27768GAME( 200?, sc4gbcasb   ,sc4gbcas,   sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27769GAME( 200?, sc4gbcasc   ,sc4gbcas,   sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28884GAME( 200?, sc4gbcas   ,0,         sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28885GAME( 200?, sc4gbcasa   ,sc4gbcas,   sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28886GAME( 200?, sc4gbcasb   ,sc4gbcas,   sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28887GAME( 200?, sc4gbcasc   ,sc4gbcas,   sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2777028888
2777128889
2777228890const stepper_interface* sc4gball_reel_configs[6] =
r19170r19171
2778728905
2778828906// this is a football themed game...
2778928907// PR1604 AWP GOLDEN BALLS         PR1604 GOLDEN BALLS SOUNDS12      GOLDEN BALLS  S.SITE
27790GAME( 200?, sc4gball   ,0,         sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27791GAME( 200?, sc4gballa   ,sc4gball,   sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27792GAME( 200?, sc4gballb   ,sc4gball,   sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27793GAME( 200?, sc4gballc   ,sc4gball,   sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28908GAME( 200?, sc4gball   ,0,         sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28909GAME( 200?, sc4gballa   ,sc4gball,   sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28910GAME( 200?, sc4gballb   ,sc4gball,   sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28911GAME( 200?, sc4gballc   ,sc4gball,   sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2779428912
2779528913const stepper_interface* sc4gunp_reel_configs[6] =
2779628914{
r19170r19171
2780928927}
2781028928
2781128929// PR3046 AWP THE GUNPOWDER SLOT S4         PR3016 GUNPOWDER SLOT SOUNDS11    GUNPOWDER SLOT  S.SITE
27812GAME( 200?, sc4gunp      ,0,         sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27813GAME( 200?, sc4gunpa   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27814GAME( 200?, sc4gunpb   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27815GAME( 200?, sc4gunpc   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27816GAME( 200?, sc4gunpd   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27817GAME( 200?, sc4gunpe   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27818GAME( 200?, sc4gunpf   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27819GAME( 200?, sc4gunpg   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28930GAME( 200?, sc4gunp      ,0,         sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28931GAME( 200?, sc4gunpa   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28932GAME( 200?, sc4gunpb   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28933GAME( 200?, sc4gunpc   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28934GAME( 200?, sc4gunpd   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28935GAME( 200?, sc4gunpe   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
28936GAME( 200?, sc4gunpf   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
28937GAME( 200?, sc4gunpg   ,sc4gunp,   sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2782028938
2782128939const stepper_interface* sc4hapnt_reel_configs[6] =
2782228940{
r19170r19171
2783528953}
2783628954
2783728955// PR1306 AWP HAPPY NOTES         PR1306 HAPPY NOTES SOUNDS11
27838GAME( 200?, sc4hapnt   ,0,         sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27839GAME( 200?, sc4hapnta   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27840GAME( 200?, sc4hapntb   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27841GAME( 200?, sc4hapntc   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27842GAME( 200?, sc4hapntd   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27843GAME( 200?, sc4hapnte   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28956GAME( 200?, sc4hapnt   ,0,         sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28957GAME( 200?, sc4hapnta   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28958GAME( 200?, sc4hapntb   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28959GAME( 200?, sc4hapntc   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
28960GAME( 200?, sc4hapntd   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28961GAME( 200?, sc4hapnte   ,sc4hapnt,   sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2784428962
2784528963const stepper_interface* sc4hntcs_reel_configs[6] =
2784628964{
r19170r19171
2786628984}
2786728985
2786828986// PR1327 CASINO HAPPY NOTES         HAPPY NOTES S.SITE  PR1327 CAS_HAPPY_NOTES SOUNDS11
27869GAME( 200?, sc4hntcs   ,0,         sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27870GAME( 200?, sc4hntcsa   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27871GAME( 200?, sc4hntcsb   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27872GAME( 200?, sc4hntcsc   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28987GAME( 200?, sc4hntcs   ,0,         sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
28988GAME( 200?, sc4hntcsa   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
28989GAME( 200?, sc4hntcsb   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
28990GAME( 200?, sc4hntcsc   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2787328991// PR1327 CASINO HAPPY NOTES         PR1327 CAS_HAPPY_NOTES SOUNDS11
27874GAME( 200?, sc4hntcsd   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27875GAME( 200?, sc4hntcse   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27876GAME( 200?, sc4hntcsf   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27877GAME( 200?, sc4hntcsg   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27878GAME( 200?, sc4hntcsh   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
27879GAME( 200?, sc4hntcsi   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
27880GAME( 200?, sc4hntcsj   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
27881GAME( 200?, sc4hntcsk   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
27882GAME( 200?, sc4hntcsl   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
27883GAME( 200?, sc4hntcsm   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
27884GAME( 200?, sc4hntcsn   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
27885GAME( 200?, sc4hntcso   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
27886GAME( 200?, sc4hntcsp   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
27887GAME( 200?, sc4hntcsq   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
27888GAME( 200?, sc4hntcsr   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
27889GAME( 200?, sc4hntcss   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
28992GAME( 200?, sc4hntcsd   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
28993GAME( 200?, sc4hntcse   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
28994GAME( 200?, sc4hntcsf   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
28995GAME( 200?, sc4hntcsg   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
28996GAME( 200?, sc4hntcsh   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
28997GAME( 200?, sc4hntcsi   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
28998GAME( 200?, sc4hntcsj   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
28999GAME( 200?, sc4hntcsk   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
29000GAME( 200?, sc4hntcsl   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
29001GAME( 200?, sc4hntcsm   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
29002GAME( 200?, sc4hntcsn   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
29003GAME( 200?, sc4hntcso   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
29004GAME( 200?, sc4hntcsp   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
29005GAME( 200?, sc4hntcsq   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
29006GAME( 200?, sc4hntcsr   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
29007GAME( 200?, sc4hntcss   ,sc4hntcs,   sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
2789029008
2789129009
2789229010
2789329011
2789429012// PR1201 HELLS BELLS         95004211 HELLS BELLS PR6945         HELLS  BELLS  (non english?)
27895GAME( 200?, sc4hellb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29013GAME( 200?, sc4hellb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
2789629014// PR1419 AWP HELLS BELLS         PR1402 HELLS BELLS SOUNDS11
27897GAME( 200?, sc4hellba   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27898GAME( 200?, sc4hellbb   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27899GAME( 200?, sc4hellbc   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27900GAME( 200?, sc4hellbd   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27901GAME( 200?, sc4hellbe   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27902GAME( 200?, sc4hellbf   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29015GAME( 200?, sc4hellba   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29016GAME( 200?, sc4hellbb   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29017GAME( 200?, sc4hellbc   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29018GAME( 200?, sc4hellbd   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29019GAME( 200?, sc4hellbe   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29020GAME( 200?, sc4hellbf   ,sc4hellb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2790329021// PR1419 AWP HELLS BELLS         PR1402 HELLS BELLS SOUNDS11       HELLS BELLS S.SITE
27904GAME( 200?, sc4hellbg   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27905GAME( 200?, sc4hellbh   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27906GAME( 200?, sc4hellbi   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
27907GAME( 200?, sc4hellbj   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
29022GAME( 200?, sc4hellbg   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29023GAME( 200?, sc4hellbh   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
29024GAME( 200?, sc4hellbi   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
29025GAME( 200?, sc4hellbj   ,sc4hellb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2790829026
2790929027const stepper_interface* sc4hill_reel_configs[6] =
2791029028{
r19170r19171
2791229030   &starpointrm20_interface_48step,
2791329031   &starpointrm20_interface_48step,
2791429032   0,
27915   &starpoint_interface_200step_reel,
29033   &starpoint_interface_200step_reel, // wrong ends up spinning forever
2791629034   0,
2791729035};
2791829036
r19170r19171
2792329041}
2792429042
2792529043// PR1643 AWP HILLBILLIONAIRE SCORP4         PR1613 HILLBILLIONAIRE SOUNDS11   HILLBILLIONAIRE S.SITE
27926GAME( 200?, sc4hill      ,0,         sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27927GAME( 200?, sc4hilla   ,sc4hill,   sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29044GAME( 200?, sc4hill      ,0,         sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29045GAME( 200?, sc4hilla   ,sc4hill,   sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2792829046
29047
29048const stepper_interface* sc4hiss_reel_configs[6] =
29049{
29050   &starpointrm20_interface_48step,
29051   &starpointrm20_interface_48step,
29052   &starpointrm20_interface_48step,
29053   0,
29054   &starpoint_interface_200step_reel,
29055   0,
29056};
29057
29058DRIVER_INIT_MEMBER(sc4_state,sc4hiss)
29059{
29060   DRIVER_INIT_CALL(sc4);
29061   m_reel_setup = sc4hiss_reel_configs;
29062}
29063
2792929064// PR2176 HISSING QUID         VIPA SOUNDS         HISSING QUID
27930GAME( 200?, sc4hiss      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27931GAME( 200?, sc4hissa   ,sc4hiss,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27932GAME( 200?, sc4hissb   ,sc4hiss,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27933GAME( 200?, sc4hissc   ,sc4hiss,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27934GAME( 200?, sc4hissd   ,sc4hiss,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27935GAME( 200?, sc4hisse   ,sc4hiss,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27936GAME( 200?, sc4hissf   ,sc4hiss,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27937GAME( 200?, sc4hissg   ,sc4hiss,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29065GAME( 200?, sc4hiss      ,0,         sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29066GAME( 200?, sc4hissa   ,sc4hiss,   sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29067GAME( 200?, sc4hissb   ,sc4hiss,   sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29068GAME( 200?, sc4hissc   ,sc4hiss,   sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29069GAME( 200?, sc4hissd   ,sc4hiss,   sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29070GAME( 200?, sc4hisse   ,sc4hiss,   sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29071GAME( 200?, sc4hissf   ,sc4hiss,   sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29072GAME( 200?, sc4hissg   ,sc4hiss,   sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2793829073
2793929074// PR1936 AWP HOT DOG SCORP4         PR1916 HOT DOG SOUNDS11         HOT DOG S.SITE
27940GAME( 200?, sc4hotdg   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27941GAME( 200?, sc4hotdga   ,sc4hotdg,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
27942GAME( 200?, sc4hotdgb   ,sc4hotdg,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27943GAME( 200?, sc4hotdgc   ,sc4hotdg,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29075GAME( 200?, sc4hotdg   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29076GAME( 200?, sc4hotdga   ,sc4hotdg,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing
29077GAME( 200?, sc4hotdgb   ,sc4hotdg,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29078GAME( 200?, sc4hotdgc   ,sc4hotdg,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2794429079
2794529080// PR1733 AWP HOT ROD SCORP4         PR1713 HOT ROD SOUNDS11         HOT ROD S.SITE
27946GAME( 200?, sc4hotrd   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27947GAME( 200?, sc4hotrda   ,sc4hotrd,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29081GAME( 200?, sc4hotrd   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29082GAME( 200?, sc4hotrda   ,sc4hotrd,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2794829083
2794929084// PR3231 AWP HOT SHOT SCORP4         PR3211 HOT SHOT SOUNDS11         HOT SHOT  S.SITE
27950GAME( 200?, sc4hotsh   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27951GAME( 200?, sc4hotsha   ,sc4hotsh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29085GAME( 200?, sc4hotsh   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29086GAME( 200?, sc4hotsha   ,sc4hotsh,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2795229087
2795329088// PR1311 HOT WAD         PR1311 HOT WAD SOUNDS11
27954GAME( 200?, sc4hotwd   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27955GAME( 200?, sc4hotwda   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29089GAME( 200?, sc4hotwd   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29090GAME( 200?, sc4hotwda   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2795629091// PR1311 HOT WAD         PR1311 HOT WAD SOUNDS11         2 HOT WAD S.SITE
27957GAME( 200?, sc4hotwdb   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27958GAME( 200?, sc4hotwdc   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27959GAME( 200?, sc4hotwdd   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27960GAME( 200?, sc4hotwde   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29092GAME( 200?, sc4hotwdb   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29093GAME( 200?, sc4hotwdc   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29094GAME( 200?, sc4hotwdd   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29095GAME( 200?, sc4hotwde   ,sc4hotwd,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2796129096
2796229097// PR1603 AWP IM A CELEBRITY         PR1603 IM A CELEB SOUNDS11        IM A CELEBRITY  S.SITE
27963GAME( 200?, sc4celeb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27964GAME( 200?, sc4celeba   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27965GAME( 200?, sc4celebb   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27966GAME( 200?, sc4celebc   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27967GAME( 200?, sc4celebd   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
29098GAME( 200?, sc4celeb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29099GAME( 200?, sc4celeba   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29100GAME( 200?, sc4celebb   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29101GAME( 200?, sc4celebc   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29102GAME( 200?, sc4celebd   ,sc4celeb,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2796829103
2796929104
29105const stepper_interface* sc4inspn_reel_configs[6] =
29106{
29107   &starpointrm20_interface_48step,
29108   &starpointrm20_interface_48step,
29109   &starpointrm20_interface_48step,
29110   0,
29111   &starpointrm20_interface_48step,
29112   &starpoint_interface_200step_reel,
29113};
29114
29115DRIVER_INIT_MEMBER(sc4_state,sc4inspn)
29116{
29117   DRIVER_INIT_CALL(sc4);
29118   m_reel_setup = sc4inspn_reel_configs;
29119}
29120
2797029121// PR2555 INNER SPIN V013         INNERSPINSND            INNER SPIN
27971GAME( 200?, sc4inspn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27972GAME( 200?, sc4inspna   ,sc4inspn,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29122GAME( 200?, sc4inspn   ,0,         sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29123GAME( 200?, sc4inspna   ,sc4inspn,   sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2797329124
2797429125// PR2366 AWP THE ITALIAN JOB S4         PR2366 THE ITALIAN JOB SOUNDS11   ITALIAN JOB S.SITE
27975GAME( 200?, sc4ijob      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27976GAME( 200?, sc4ijoba   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27977GAME( 200?, sc4ijobb   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
27978GAME( 200?, sc4ijobc   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
27979GAME( 200?, sc4ijobd   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
27980GAME( 200?, sc4ijobe   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
27981GAME( 200?, sc4ijobf   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
27982GAME( 200?, sc4ijobg   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
27983GAME( 200?, sc4ijobh   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
27984GAME( 200?, sc4ijobi   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
27985GAME( 200?, sc4ijobj   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
27986GAME( 200?, sc4ijobk   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
27987GAME( 200?, sc4ijobl   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
27988GAME( 200?, sc4ijobm   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
29126GAME( 200?, sc4ijob      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29127GAME( 200?, sc4ijoba   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29128GAME( 200?, sc4ijobb   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29129GAME( 200?, sc4ijobc   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29130GAME( 200?, sc4ijobd   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29131GAME( 200?, sc4ijobe   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29132GAME( 200?, sc4ijobf   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29133GAME( 200?, sc4ijobg   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
29134GAME( 200?, sc4ijobh   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
29135GAME( 200?, sc4ijobi   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
29136GAME( 200?, sc4ijobj   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
29137GAME( 200?, sc4ijobk   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
29138GAME( 200?, sc4ijobl   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
29139GAME( 200?, sc4ijobm   ,sc4ijob,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
2798929140
2799029141
2799129142// PR1609 JACKPOT JOKERS         PR1609 JACKPOT JOKERS SOUNDS11    JACKPOT JOKERS  S.SITE
27992GAME( 200?, sc4jjok      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27993GAME( 200?, sc4jjoka   ,sc4jjok,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29143GAME( 200?, sc4jjok      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29144GAME( 200?, sc4jjoka   ,sc4jjok,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2799429145
2799529146
2799629147// PR2376 LITTLE DEVIL         LDEVIL SOUNDS         LITTLE DEVIL
27997GAME( 200?, sc4ldvl      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
27998GAME( 200?, sc4ldvla   ,sc4ldvl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
27999GAME( 200?, sc4ldvlb   ,sc4ldvl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28000GAME( 200?, sc4ldvlc   ,sc4ldvl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29148GAME( 200?, sc4ldvl      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29149GAME( 200?, sc4ldvla   ,sc4ldvl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29150GAME( 200?, sc4ldvlb   ,sc4ldvl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29151GAME( 200?, sc4ldvlc   ,sc4ldvl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2800129152
2800229153// PR1427 AWP RETURN OF THE KING         PR1413 RETURN OF THE  SOUNDS11    RETURN OF KING  S.SITE
28003GAME( 200?, sc4lotrr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28004GAME( 200?, sc4lotrra   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28005GAME( 200?, sc4lotrrb   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28006GAME( 200?, sc4lotrrc   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28007GAME( 200?, sc4lotrrd   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28008GAME( 200?, sc4lotrre   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29154GAME( 200?, sc4lotrr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29155GAME( 200?, sc4lotrra   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29156GAME( 200?, sc4lotrrb   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29157GAME( 200?, sc4lotrrc   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29158GAME( 200?, sc4lotrrd   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29159GAME( 200?, sc4lotrre   ,sc4lotrr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2800929160
2801029161// PR3034 AWP MANIC MINER SCORP4         PR3004 MANIC MINER SOUNDS11       MANIC MINER S.SITE
28011GAME( 200?, sc4manic   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28012GAME( 200?, sc4manica   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28013GAME( 200?, sc4manicb   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28014GAME( 200?, sc4manicc   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28015GAME( 200?, sc4manicd   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28016GAME( 200?, sc4manice   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28017GAME( 200?, sc4manicf   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28018GAME( 200?, sc4manicg   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
29162GAME( 200?, sc4manic   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29163GAME( 200?, sc4manica   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29164GAME( 200?, sc4manicb   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29165GAME( 200?, sc4manicc   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29166GAME( 200?, sc4manicd   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29167GAME( 200?, sc4manice   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
29168GAME( 200?, sc4manicf   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
29169GAME( 200?, sc4manicg   ,sc4manic,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2801929170
2802029171// PR2282 MENTALMONEYMONSTERS         MMMO SOUNDS          MONEY MONSTERS
28021GAME( 200?, sc4mmm      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28022GAME( 200?, sc4mmma      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28023GAME( 200?, sc4mmmb      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28024GAME( 200?, sc4mmmc      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28025GAME( 200?, sc4mmmd      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28026GAME( 200?, sc4mmme      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28027GAME( 200?, sc4mmmf      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28028GAME( 200?, sc4mmmg      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29172GAME( 200?, sc4mmm      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29173GAME( 200?, sc4mmma      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29174GAME( 200?, sc4mmmb      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29175GAME( 200?, sc4mmmc      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29176GAME( 200?, sc4mmmd      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29177GAME( 200?, sc4mmme      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29178GAME( 200?, sc4mmmf      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29179GAME( 200?, sc4mmmg      ,sc4mmm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2802929180
2803029181// PR2533 MONEY MADNESS         MONM SOUNDS         MONEY MADNESS
28031GAME( 200?, sc4mmad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28032GAME( 200?, sc4mmada   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28033GAME( 200?, sc4mmadb   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28034GAME( 200?, sc4mmadc   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29182GAME( 200?, sc4mmad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29183GAME( 200?, sc4mmada   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29184GAME( 200?, sc4mmadb   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29185GAME( 200?, sc4mmadc   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2803529186// PR0000 MONEY MADNESS         MONM SOUNDS         MONEY MADNESS  (did Mazooma mess up this release? it has an invalid project code of PR0000, and 3 of the sets are missing their other half)
28036GAME( 200?, sc4mmadd   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28037GAME( 200?, sc4mmade   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
28038GAME( 200?, sc4mmadf   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
28039GAME( 200?, sc4mmadg   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
29187GAME( 200?, sc4mmadd   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29188GAME( 200?, sc4mmade   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing
29189GAME( 200?, sc4mmadf   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // incomplete pairing
29190GAME( 200?, sc4mmadg   ,sc4mmad,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing
2804029191
2804129192// PR1218 MONEY SPINNER ART12         95004291 MONEYSPINNER PR1158
28042GAME( 200?, sc4monsp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English
29193GAME( 200?, sc4monsp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English
2804329194
28044GAME( 200?, sc4monop   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056  MONOP  TRIPLE         MONO SOUNDS         MONOP TRIPLE
28045GAME( 200?, sc4monopa   ,sc4monop,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2056  MONOP  TRIPLE         MONO SOUNDS         MONOP TRIPLE
29195GAME( 200?, sc4monop   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2056  MONOP  TRIPLE         MONO SOUNDS         MONOP TRIPLE
29196GAME( 200?, sc4monopa   ,sc4monop,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2056  MONOP  TRIPLE         MONO SOUNDS         MONOP TRIPLE
2804629197
28047GAME( 200?, sc4mono5   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR7089  MONO  5         MONO SOUNDS             MONOPOLY
28048GAME( 200?, sc4mono5a   ,sc4mono5,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR7089  MONO  5         MONO SOUNDS             MONOPOLY
29198GAME( 200?, sc4mono5   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR7089  MONO  5         MONO SOUNDS             MONOPOLY
29199GAME( 200?, sc4mono5a   ,sc4mono5,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7089  MONO  5         MONO SOUNDS             MONOPOLY
2804929200
28050GAME( 200?, sc4monoa   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2122 MONOPOLY         MONOPOLY  TRIPLE  ARCADE  MONO SOUNDS             MONOPOLY
28051GAME( 200?, sc4monoaa   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28052GAME( 200?, sc4monoab   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28053GAME( 200?, sc4monoac   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28054GAME( 200?, sc4monoad   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28055GAME( 200?, sc4monoae   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28056GAME( 200?, sc4monoaf   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28057GAME( 200?, sc4monoag   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28058GAME( 200?, sc4monoah   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28059GAME( 200?, sc4monoai   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^
28060GAME( 200?, sc4monoaj   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^
28061GAME( 200?, sc4monoak   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^
28062GAME( 200?, sc4monoal   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )// PR2122 MONOPOLY         MONOPOLY  TRIPLE  ARCADE  MONOPOLY TRIPLE
28063GAME( 200?, sc4monoam   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )// ^^
28064GAME( 200?, sc4monoan   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )// PR2122 MONOPOLY         MONO SOUNDS                   MONOPOLY
28065GAME( 200?, sc4monoao   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )// ^^
28066GAME( 200?, sc4monoap   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )// ^^
28067GAME( 200?, sc4monoaq   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )// ^^
29201GAME( 200?, sc4monoa   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2122 MONOPOLY         MONOPOLY  TRIPLE  ARCADE  MONO SOUNDS             MONOPOLY
29202GAME( 200?, sc4monoaa   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^
29203GAME( 200?, sc4monoab   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^
29204GAME( 200?, sc4monoac   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^
29205GAME( 200?, sc4monoad   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^
29206GAME( 200?, sc4monoae   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^
29207GAME( 200?, sc4monoaf   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^
29208GAME( 200?, sc4monoag   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^
29209GAME( 200?, sc4monoah   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^
29210GAME( 200?, sc4monoai   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^
29211GAME( 200?, sc4monoaj   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )// ^^
29212GAME( 200?, sc4monoak   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )// ^^
29213GAME( 200?, sc4monoal   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )// PR2122 MONOPOLY         MONOPOLY  TRIPLE  ARCADE  MONOPOLY TRIPLE
29214GAME( 200?, sc4monoam   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )// ^^
29215GAME( 200?, sc4monoan   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )// PR2122 MONOPOLY         MONO SOUNDS                   MONOPOLY
29216GAME( 200?, sc4monoao   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )// ^^
29217GAME( 200?, sc4monoap   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^
29218GAME( 200?, sc4monoaq   ,sc4monoa,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^
2806829219
28069GAME( 200?, sc4monot   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2133MONOPOLY TTT         MONOPOLY TTT  MAZ MONL SOUNDS         MONOPOLY
28070GAME( 200?, sc4monota   ,sc4monot,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28071GAME( 200?, sc4monotb   ,sc4monot,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
29220GAME( 200?, sc4monot   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2133MONOPOLY TTT         MONOPOLY TTT  MAZ MONL SOUNDS         MONOPOLY
29221GAME( 200?, sc4monota   ,sc4monot,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^
29222GAME( 200?, sc4monotb   ,sc4monot,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^
2807229223
28073GAME( 200?, sc4mondx   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY DELUXE         MONOPOLY DELUXE MAZ MPDX SOUNDS             MONOPOLY
28074GAME( 200?, sc4mondxa   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28075GAME( 200?, sc4mondxb   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28076GAME( 200?, sc4mondxc   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28077GAME( 200?, sc4mondxd   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY DELUXE         MONOPOLY  DELUXE  MAZ       MONOPOLY  TRIPLE
28078GAME( 200?, sc4mondxg   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ (found in an sc4a40 set)
28079GAME( 200?, sc4mondxe   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY         MONOPOLY  TRIPLE  MAZ       MONOPOLY  DELUXE
28080GAME( 200?, sc4mondxf   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^
29224GAME( 200?, sc4mondx   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE         MONOPOLY DELUXE MAZ MPDX SOUNDS             MONOPOLY
29225GAME( 200?, sc4mondxa   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^
29226GAME( 200?, sc4mondxb   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^
29227GAME( 200?, sc4mondxc   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^
29228GAME( 200?, sc4mondxd   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE         MONOPOLY  DELUXE  MAZ       MONOPOLY  TRIPLE
29229GAME( 200?, sc4mondxg   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ (found in an sc4a40 set)
29230GAME( 200?, sc4mondxe   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// PR2202 MONOPOLY         MONOPOLY  TRIPLE  MAZ       MONOPOLY  DELUXE
29231GAME( 200?, sc4mondxf   ,sc4mondx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^
2808129232
2808229233
28083// I think these belong to one of the 'Golden Game / Golden X' sets
28084GAME( 200?, sc4monog   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE
28085GAME( 200?, sc4monoga   ,sc4monog,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE
2808629234
28087GAME( 200?, sc4mcas      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2133MONOPOLY TTT         MONOPOLY TTT  ARCADE  MONL SOUNDS         MONOPOLY
2808829235
28089GAME( 200?, sc4mcasa   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2133 CASINO MONOPOLY             MONOPOLY      ARCADE  MONL SOUNDS             MONOPOLY
28090GAME( 200?, sc4mcasb   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28091GAME( 200?, sc4mcasc   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28092GAME( 200?, sc4mcasd   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28093GAME( 200?, sc4mcase   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28094GAME( 200?, sc4mcasf   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28095GAME( 200?, sc4mcasg   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28096GAME( 200?, sc4mcash   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28097GAME( 200?, sc4mcasi   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28098GAME( 200?, sc4mcasj   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^
29236GAME( 200?, sc4mcas      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2133MONOPOLY TTT         MONOPOLY TTT  ARCADE  MONL SOUNDS         MONOPOLY
2809929237
28100GAME( 200?, sc4mcasl   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2354 MONOPOLY CASINO         MONOPOLY  TRIPLE  MAZ MONO SOUNDS         MONOPOLY
28101GAME( 200?, sc4mcasm   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28102GAME( 200?, sc4mcasn   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28103GAME( 200?, sc4mcaso   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28104GAME( 200?, sc4mcasp   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28105GAME( 200?, sc4mcasq   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28106GAME( 200?, sc4mcasr   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28107GAME( 200?, sc4mcass   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28108GAME( 200?, sc4mcast   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28109GAME( 200?, sc4mcasv   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^
28110GAME( 200?, sc4mcasw   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^
28111GAME( 200?, sc4mcasx   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^
28112GAME( 200?, sc4mcasy   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )// ^^
28113GAME( 200?, sc4mcasz   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )// ^^
28114GAME( 200?, sc4mcas0   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )// ^^
28115GAME( 200?, sc4mcas1   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )// ^^
28116GAME( 200?, sc4mcas2   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )// ^^
28117GAME( 200?, sc4mcas3   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )// ^^
29238GAME( 200?, sc4mcasa   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2133 CASINO MONOPOLY             MONOPOLY      ARCADE  MONL SOUNDS             MONOPOLY
29239GAME( 200?, sc4mcasb   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^
29240GAME( 200?, sc4mcasc   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^
29241GAME( 200?, sc4mcasd   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^
29242GAME( 200?, sc4mcase   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^
29243GAME( 200?, sc4mcasf   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^
29244GAME( 200?, sc4mcasg   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^
29245GAME( 200?, sc4mcash   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^
29246GAME( 200?, sc4mcasi   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^
29247GAME( 200?, sc4mcasj   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^
2811829248
28119GAME( 200?, sc4mcask   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2056  MONOP  TRIPLE         MONO SOUNDS         MONOP TRIPLE
28120GAME( 200?, sc4mcasu   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28121GAME( 200?, sc4mcas4   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
29249GAME( 200?, sc4mcasl   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2354 MONOPOLY CASINO         MONOPOLY  TRIPLE  MAZ MONO SOUNDS         MONOPOLY
29250GAME( 200?, sc4mcasm   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^
29251GAME( 200?, sc4mcasn   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^
29252GAME( 200?, sc4mcaso   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^
29253GAME( 200?, sc4mcasp   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^
29254GAME( 200?, sc4mcasq   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^
29255GAME( 200?, sc4mcasr   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^
29256GAME( 200?, sc4mcass   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^
29257GAME( 200?, sc4mcast   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^
29258GAME( 200?, sc4mcasv   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^
29259GAME( 200?, sc4mcasw   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )// ^^
29260GAME( 200?, sc4mcasx   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )// ^^
29261GAME( 200?, sc4mcasy   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )// ^^
29262GAME( 200?, sc4mcasz   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )// ^^
29263GAME( 200?, sc4mcas0   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )// ^^
29264GAME( 200?, sc4mcas1   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )// ^^
29265GAME( 200?, sc4mcas2   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^
29266GAME( 200?, sc4mcas3   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^
2812229267
29268GAME( 200?, sc4mcask   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2056  MONOP  TRIPLE         MONO SOUNDS         MONOP TRIPLE
29269GAME( 200?, sc4mcasu   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^
29270GAME( 200?, sc4mcas4   ,sc4mcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^
29271
2812329272// PR3333 AWP MONOPOLY DOUBLE MONEY S4         PR3308 MPOLY D MONEY SOUNDS11     DOUBLE MONEY  S.SITE
28124GAME( 200?, sc4mdm      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28125GAME( 200?, sc4mdma      ,sc4mdm,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29273GAME( 200?, sc4mdm      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29274GAME( 200?, sc4mdma      ,sc4mdm,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2812629275
29276const stepper_interface* sc4mhn_reel_configs[6] =
29277{
29278   &starpointrm20_interface_48step,
29279   &starpointrm20_interface_48step,
29280   &starpointrm20_interface_48step,
29281   0,
29282   &starpoint_interface_200step_reel,
29283   0,
29284};
29285
29286DRIVER_INIT_MEMBER(sc4_state,sc4mhn)
29287{
29288   DRIVER_INIT_CALL(sc4mbus);
29289   m_reel_setup = sc4mhn_reel_configs;
29290}
29291
2812729292// PR2380 MONOPOLY HERE AND NOW         MR2R SOUNDS         NITH
28128GAME( 200?, sc4mhn      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28129GAME( 200?, sc4mhna      ,sc4mhn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29293GAME( 200?, sc4mhn      ,0,         sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29294GAME( 200?, sc4mhna      ,sc4mhn,   sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2813029295
2813129296// PR2345 AWP MONOPOLY HOT PROPERTY S4         PR2345 HOT PROPERTY SOUNDS11      HOT PROPERTY  S.SITE
28132GAME( 200?, sc4mhp      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // 471
28133GAME( 200?, sc4mhpa      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // 472
28134GAME( 200?, sc4mhpb      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // 271
28135GAME( 200?, sc4mhpc      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // 471
28136GAME( 200?, sc4mhpd      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // 472
28137GAME( 200?, sc4mhpe      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // 271
28138GAME( 200?, sc4mhpf      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // 475
28139GAME( 200?, sc4mhpg      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // 571
28140GAME( 200?, sc4mhph      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // 572
28141GAME( 200?, sc4mhpi      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) // 475
28142GAME( 200?, sc4mhpj      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) // 571
28143GAME( 200?, sc4mhpk      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) // 572
28144GAME( 200?, sc4mhpl       ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) // 411
28145GAME( 200?, sc4mhpm       ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) // 272
28146GAME( 200?, sc4mhpn       ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) // 272
29297GAME( 200?, sc4mhp      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // 471
29298GAME( 200?, sc4mhpa      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // 472
29299GAME( 200?, sc4mhpb      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // 271
29300GAME( 200?, sc4mhpc      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // 471
29301GAME( 200?, sc4mhpd      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // 472
29302GAME( 200?, sc4mhpe      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // 271
29303GAME( 200?, sc4mhpf      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // 475
29304GAME( 200?, sc4mhpg      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // 571
29305GAME( 200?, sc4mhph      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // 572
29306GAME( 200?, sc4mhpi      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // 475
29307GAME( 200?, sc4mhpj      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // 571
29308GAME( 200?, sc4mhpk      ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // 572
29309GAME( 200?, sc4mhpl       ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) // 411
29310GAME( 200?, sc4mhpm       ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // 272
29311GAME( 200?, sc4mhpn       ,sc4mhp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) // 272
2814729312
2814829313
2814929314// PR1931 AWP MONOLOLY MONEY BAGS SCORP4         PR1911 MPOLY MONEYBAGS SOUNDS11   MONEYBAGS S.SITE
28150GAME( 200?, sc4mmb      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28151GAME( 200?, sc4mmba      ,sc4mmb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29315GAME( 200?, sc4mmb      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29316GAME( 200?, sc4mmba      ,sc4mmb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2815229317
29318const stepper_interface* sc4mrh_reel_configs[6] =
29319{
29320   &starpoint_interface_200step_reel,
29321   &starpoint_interface_200step_reel,
29322   &starpoint_interface_200step_reel,
29323   &starpointrm20_interface_48step,
29324   0,
29325   0,
29326};
29327
29328DRIVER_INIT_MEMBER(sc4_state,sc4mrh)
29329{
29330   DRIVER_INIT_CALL(sc4mbus);
29331   m_reel_setup = sc4mrh_reel_configs;
29332}
29333
29334
2815329335// PR2363 RED HOT MONOP         MONOPOLY  ARCADE  MONO SOUNDS         MONOPOLY
28154GAME( 200?, sc4mrh      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28155GAME( 200?, sc4mrha      ,sc4mrh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28156GAME( 200?, sc4mrhb      ,sc4mrh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28157GAME( 200?, sc4mrhc      ,sc4mrh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28158GAME( 200?, sc4mrhd      ,sc4mrh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28159GAME( 200?, sc4mrhe      ,sc4mrh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29336GAME( 200?, sc4mrh      ,0,         sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29337GAME( 200?, sc4mrha      ,sc4mrh,   sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29338GAME( 200?, sc4mrhb      ,sc4mrh,   sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29339GAME( 200?, sc4mrhc      ,sc4mrh,   sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29340GAME( 200?, sc4mrhd      ,sc4mrh,   sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29341GAME( 200?, sc4mrhe      ,sc4mrh,   sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2816029342
2816129343// PR2329 MONOPOLY ROAD TO RICHES         MR2R SOUNDS          ROAD TO RICHES
28162GAME( 200?, sc4mr2r      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28163GAME( 200?, sc4mr2ra   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28164GAME( 200?, sc4mr2rb   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28165GAME( 200?, sc4mr2rc   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28166GAME( 200?, sc4mr2rd   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28167GAME( 200?, sc4mr2re   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29344GAME( 200?, sc4mr2r      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29345GAME( 200?, sc4mr2ra   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29346GAME( 200?, sc4mr2rb   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29347GAME( 200?, sc4mr2rc   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29348GAME( 200?, sc4mr2rd   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29349GAME( 200?, sc4mr2re   ,sc4mr2r,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2816829350
2816929351
2817029352// PR3032 AWP NIGHTMARE ON ELM STREET S4         PR3002 ELM STREET SOUNDS11        NIGHTMARE ELM ST  S.SITE
28171GAME( 200?, sc4nmare   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28172GAME( 200?, sc4nmarea   ,sc4nmare,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28173GAME( 200?, sc4nmareb   ,sc4nmare,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28174GAME( 200?, sc4nmarec   ,sc4nmare,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29353GAME( 200?, sc4nmare   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29354GAME( 200?, sc4nmarea   ,sc4nmare,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29355GAME( 200?, sc4nmareb   ,sc4nmare,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29356GAME( 200?, sc4nmarec   ,sc4nmare,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2817529357
2817629358// PR1612 PICK OF THE PACK         PR1612 PICK OF THE PACK SOUNDS11  PICK OF THE PACK  S.SITE
28177GAME( 200?, sc4potp      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28178GAME( 200?, sc4potpa   ,sc4potp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29359GAME( 200?, sc4potp      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29360GAME( 200?, sc4potpa   ,sc4potp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2817929361
29362
29363const stepper_interface* sc4pp_reel_configs[6] =
29364{
29365   &starpointrm20_interface_48step,
29366   &starpointrm20_interface_48step,
29367   &starpointrm20_interface_48step,
29368   0,
29369   &starpoint_interface_200step_reel,
29370   0,
29371};
29372
29373DRIVER_INIT_MEMBER(sc4_state,sc4pp)
29374{
29375   DRIVER_INIT_CALL(sc4mbus);
29376   m_reel_setup = sc4pp_reel_configs;
29377}
29378
29379
2818029380// PR2562 PINK PANTHER         PINK SOUNDS         PINK PANTHER
28181GAME( 200?, sc4pp      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28182GAME( 200?, sc4ppa      ,sc4pp,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28183GAME( 200?, sc4ppb      ,sc4pp,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28184GAME( 200?, sc4ppc      ,sc4pp,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28185GAME( 200?, sc4ppd      ,sc4pp,      sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
29381GAME( 200?, sc4pp      ,0,         sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29382GAME( 200?, sc4ppa      ,sc4pp,      sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29383GAME( 200?, sc4ppb      ,sc4pp,      sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29384GAME( 200?, sc4ppc      ,sc4pp,      sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29385GAME( 200?, sc4ppd      ,sc4pp,      sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2818629386
2818729387
2818829388// PR2279  PINK PANTHER CLOUSEAUS REVENGE         REVENGE QPS REVENGE SOUNDS
28189GAME( 200?, sc4ppcr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28190GAME( 200?, sc4ppcra   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28191GAME( 200?, sc4ppcrb   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28192GAME( 200?, sc4ppcrd   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28193GAME( 200?, sc4ppcre   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28194GAME( 200?, sc4ppcrf   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28195GAME( 200?, sc4ppcrg   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28196GAME( 200?, sc4ppcrh   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28197GAME( 200?, sc4ppcri   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28198GAME( 200?, sc4ppcrj   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
29389GAME( 200?, sc4ppcr      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29390GAME( 200?, sc4ppcra   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29391GAME( 200?, sc4ppcrb   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29392GAME( 200?, sc4ppcrd   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29393GAME( 200?, sc4ppcre   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29394GAME( 200?, sc4ppcrf   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29395GAME( 200?, sc4ppcrg   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29396GAME( 200?, sc4ppcrh   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
29397GAME( 200?, sc4ppcri   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
29398GAME( 200?, sc4ppcrj   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2819929399// PR2279 CLOUSEAU TOP BOX         COROST_TRIPLE SOUNDS           REVENGE TIME
28200GAME( 200?, sc4ppcrtb   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
29400GAME( 200?, sc4ppcrtb   ,sc4ppcr,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING )
2820129401
2820229402
2820329403// PR2407 AWP PINK PANTHER CRACK THE CODE SCORP4         PR2407 CRACK THE CODE SOUNDS11    CRACK THE CODE  S.SITE
28204GAME( 200?, sc4ppctc   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28205GAME( 200?, sc4ppctca   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28206GAME( 200?, sc4ppctcb   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28207GAME( 200?, sc4ppctcc   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28208GAME( 200?, sc4ppctcd   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28209GAME( 200?, sc4ppctce   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28210GAME( 200?, sc4ppctcf   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28211GAME( 200?, sc4ppctcg   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29404GAME( 200?, sc4ppctc   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29405GAME( 200?, sc4ppctca   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29406GAME( 200?, sc4ppctcb   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29407GAME( 200?, sc4ppctcc   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29408GAME( 200?, sc4ppctcd   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29409GAME( 200?, sc4ppctce   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29410GAME( 200?, sc4ppctcf   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29411GAME( 200?, sc4ppctcg   ,sc4ppctc,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2821229412
2821329413
2821429414// PR2330 PINK PANTHER DYM         PINK PANTHER DYM  QPS DYMT SOUNDS         PINK PANTHER DYM    -
28215GAME( 200?, sc4ppdym   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28216GAME( 200?, sc4ppdymb   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28217GAME( 200?, sc4ppdymc   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28218GAME( 200?, sc4ppdymd   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28219GAME( 200?, sc4ppdymf   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28220GAME( 200?, sc4ppdymg   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28221GAME( 200?, sc4ppdymh   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28222GAME( 200?, sc4ppdymi   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29415GAME( 200?, sc4ppdym   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29416GAME( 200?, sc4ppdymb   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29417GAME( 200?, sc4ppdymc   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29418GAME( 200?, sc4ppdymd   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29419GAME( 200?, sc4ppdymf   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29420GAME( 200?, sc4ppdymg   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29421GAME( 200?, sc4ppdymh   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29422GAME( 200?, sc4ppdymi   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2822329423// PR2333 PINK PANTHER TOP BOX         DYMT SOUNDS           ALL YOUR BASE
28224GAME( 200?, sc4ppdymtb   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28225GAME( 200?, sc4ppdymtba   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29424GAME( 200?, sc4ppdymtb   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29425GAME( 200?, sc4ppdymtba   ,sc4ppdym,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2822629426
2822729427// PR2303 STRIKES AGAIN         PPSA SOUNDS         STRIKES AGAIN
28228GAME( 200?, sc4ppsag   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28229GAME( 200?, sc4ppsaga   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28230GAME( 200?, sc4ppsagb   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28231GAME( 200?, sc4ppsagc   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28232GAME( 200?, sc4ppsagd   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28233GAME( 200?, sc4ppsage   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28234GAME( 200?, sc4ppsagf   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28235GAME( 200?, sc4ppsagg   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28236GAME( 200?, sc4ppsagh   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28237GAME( 200?, sc4ppsagi   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
29428GAME( 200?, sc4ppsag   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29429GAME( 200?, sc4ppsaga   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
29430GAME( 200?, sc4ppsagb   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29431GAME( 200?, sc4ppsagc   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
29432GAME( 200?, sc4ppsagd   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
29433GAME( 200?, sc4ppsage   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
29434GAME( 200?, sc4ppsagf   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
29435GAME( 200?, sc4ppsagg   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
29436GAME( 200?, sc4ppsagh   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND )
29437GAME( 200?, sc4ppsagi   ,sc4ppsag,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND )
2823829438
2823929439
2824029440// PR1408 PONY EXPRESS         PR1408 PONY EXPRESS SOUNDS11      PONY EXPRESS  S.SITE
28241GAME( 200?, sc4pony      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28242GAME( 200?, sc4ponya   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28243GAME( 200?, sc4ponyb   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28244GAME( 200?, sc4ponyc   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28245GAME( 200?, sc4ponyd   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28246GAME( 200?, sc4ponye   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing
29441GAME( 200?, sc4pony      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29442GAME( 200?, sc4ponya   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29443GAME( 200?, sc4ponyb   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29444GAME( 200?, sc4ponyc   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29445GAME( 200?, sc4ponyd   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29446GAME( 200?, sc4ponye   ,sc4pony,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing
2824729447
2824829448
2824929449// PR2417 AWP POPEYE S4         PR2417 POPEYE SOUNDS11         POPEYE  S.SITE
28250GAME( 200?, sc4popey   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28251GAME( 200?, sc4popeya   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28252GAME( 200?, sc4popeyb   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28253GAME( 200?, sc4popeyc   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28254GAME( 200?, sc4popeyd   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28255GAME( 200?, sc4popeye   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29450GAME( 200?, sc4popey   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29451GAME( 200?, sc4popeya   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29452GAME( 200?, sc4popeyb   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29453GAME( 200?, sc4popeyc   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29454GAME( 200?, sc4popeyd   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29455GAME( 200?, sc4popeye   ,sc4popey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2825629456
2825729457
2825829458
2825929459// PR1938 AWP POTS OF GOLD SCORP4         PR1918 POTS OF GOLD SOUNDS11      POTS OF GOLD  S.SITE
28260GAME( 200?, sc4pog      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28261GAME( 200?, sc4poga      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28262GAME( 200?, sc4pogb      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28263GAME( 200?, sc4pogc      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28264GAME( 200?, sc4pogd      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28265GAME( 200?, sc4poge      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28266GAME( 200?, sc4pogf      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28267GAME( 200?, sc4pogg      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28268GAME( 200?, sc4pogh       ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28269GAME( 200?, sc4pogi       ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
29460GAME( 200?, sc4pog      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29461GAME( 200?, sc4poga      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
29462GAME( 200?, sc4pogb      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29463GAME( 200?, sc4pogc      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
29464GAME( 200?, sc4pogd      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
29465GAME( 200?, sc4poge      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
29466GAME( 200?, sc4pogf      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
29467GAME( 200?, sc4pogg      ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND)
29468GAME( 200?, sc4pogh       ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND )
29469GAME( 200?, sc4pogi       ,sc4pog,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND )
2827029470
2827129471// PR2272 POWER PLAY         PPLY SOUNDS
28272GAME( 200?, sc4pwrpl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28273GAME( 200?, sc4pwrpla   ,sc4pwrpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28274GAME( 200?, sc4pwrplb   ,sc4pwrpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28275GAME( 200?, sc4pwrplc   ,sc4pwrpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29472GAME( 200?, sc4pwrpl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29473GAME( 200?, sc4pwrpla   ,sc4pwrpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
29474GAME( 200?, sc4pwrplb   ,sc4pwrpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29475GAME( 200?, sc4pwrplc   ,sc4pwrpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2827629476
2827729477
2827829478// PR1614 AWP POWERBALL         POWERBALL S.SITE  PR1614 POWERBALL SOUNDS11
28279GAME( 200?, sc4pwrbl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28280GAME( 200?, sc4pwrbla   ,sc4pwrbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29479GAME( 200?, sc4pwrbl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29480GAME( 200?, sc4pwrbla   ,sc4pwrbl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2828129481
2828229482
2828329483// PR2342 QUID VICIOUS         QUIDV SOUNDS         QUID VICIOUS
28284GAME( 200?, sc4quidv   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28285GAME( 200?, sc4quidva   ,sc4quidv,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28286GAME( 200?, sc4quidvb   ,sc4quidv,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28287GAME( 200?, sc4quidvc   ,sc4quidv,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29484GAME( 200?, sc4quidv   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29485GAME( 200?, sc4quidva   ,sc4quidv,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29486GAME( 200?, sc4quidvb   ,sc4quidv,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29487GAME( 200?, sc4quidvc   ,sc4quidv,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2828829488
29489const stepper_interface* sc4rhx_reel_configs[6] =
29490{
29491   &starpoint_interface_200step_reel,
29492   &starpoint_interface_200step_reel,
29493   &starpoint_interface_200step_reel,
29494   &starpointrm20_interface_48step,
29495   &starpointrm20_interface_48step,
29496   &starpointrm20_interface_48step,
29497};
29498
29499DRIVER_INIT_MEMBER(sc4_state,sc4rhx)
29500{
29501   DRIVER_INIT_CALL(sc4);
29502   m_reel_setup = sc4rhx_reel_configs;
29503}
29504
29505DRIVER_INIT_MEMBER(sc4_state,sc4rhx_mbus)
29506{
29507   DRIVER_INIT_CALL(sc4mbus);
29508   m_reel_setup = sc4rhx_reel_configs;
29509}
29510
2828929511// PR2077  RED HOT X         REDX SOUNDS         RED HOT X
28290GAME( 200?, sc4rhx      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28291GAME( 200?, sc4rhxa      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28292GAME( 200?, sc4rhxd      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28293GAME( 200?, sc4rhxe      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28294GAME( 200?, sc4rhxj      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28295GAME( 200?, sc4rhxk      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28296GAME( 200?, sc4rhxl      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28297GAME( 200?, sc4rhxm      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29512GAME( 200?, sc4rhx      ,0,         sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29513GAME( 200?, sc4rhxa      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29514GAME( 200?, sc4rhxd      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29515GAME( 200?, sc4rhxe      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29516GAME( 200?, sc4rhxj      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29517GAME( 200?, sc4rhxk      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing
29518GAME( 200?, sc4rhxl      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29519GAME( 200?, sc4rhxm      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2829829520// PR2077  RED HOT X         RED HOT X ARCADE  REDX SOUNDS         RED HOT X
28299GAME( 200?, sc4rhxb      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28300GAME( 200?, sc4rhxc      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
28301GAME( 200?, sc4rhxf      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
28302GAME( 200?, sc4rhxg      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
28303GAME( 200?, sc4rhxh      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
28304GAME( 200?, sc4rhxi      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
28305GAME( 200?, sc4rhxn      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
28306GAME( 200?, sc4rhxo      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
28307GAME( 200?, sc4rhxp      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
28308GAME( 200?, sc4rhxq      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
28309GAME( 200?, sc4rhxr      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
28310GAME( 200?, sc4rhxs      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
28311GAME( 200?, sc4rhxt      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
28312GAME( 200?, sc4rhxu      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
28313GAME( 200?, sc4rhxv      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL )
28314GAME( 200?, sc4rhxw      ,sc4rhx,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL )
29521GAME( 200?, sc4rhxb      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
29522GAME( 200?, sc4rhxc      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
29523GAME( 200?, sc4rhxh      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
29524GAME( 200?, sc4rhxi      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
29525GAME( 200?, sc4rhxf      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
29526GAME( 200?, sc4rhxg      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
29527GAME( 200?, sc4rhxn      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
29528GAME( 200?, sc4rhxo      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
29529GAME( 200?, sc4rhxp      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
29530GAME( 200?, sc4rhxq      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
29531GAME( 200?, sc4rhxr      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
29532GAME( 200?, sc4rhxs      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
29533GAME( 200?, sc4rhxt      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
29534GAME( 200?, sc4rhxu      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
29535GAME( 200?, sc4rhxv      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
29536GAME( 200?, sc4rhxw      ,sc4rhx,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
2831529537
2831629538
29539const stepper_interface* sc4rhxcs_reel_configs[6] =
29540{
29541   &starpoint_interface_200step_reel,
29542   &starpoint_interface_200step_reel,
29543   &starpoint_interface_200step_reel,
29544   &starpointrm20_interface_48step,
29545   0,
29546   0,
29547};
29548
29549DRIVER_INIT_MEMBER(sc4_state,sc4rhxcs)
29550{
29551   DRIVER_INIT_CALL(sc4);
29552   m_reel_setup = sc4rhxcs_reel_configs;
29553}
29554
2831729555// PR2364 CASINO RED HOT X         RED HOT X CRHX SOUNDS         RED HOT X
28318GAME( 200?, sc4rhxcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28319GAME( 200?, sc4rhxcsa   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28320GAME( 200?, sc4rhxcsb   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28321GAME( 200?, sc4rhxcsc   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28322GAME( 200?, sc4rhxcsd   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28323GAME( 200?, sc4rhxcse   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29556GAME( 200?, sc4rhxcs   ,0,         sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29557GAME( 200?, sc4rhxcsa   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29558GAME( 200?, sc4rhxcsb   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29559GAME( 200?, sc4rhxcsc   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29560GAME( 200?, sc4rhxcsd   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29561GAME( 200?, sc4rhxcse   ,sc4rhxcs,   sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2832429562
29563// PR2056  RED HOT X CLUB         REDX SOUNDS         RED HOT X CLUB
29564GAME( 200?, sc4rhxcl   ,0,         sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29565GAME( 200?, sc4rhxcla   ,sc4rhxcl,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29566GAME( 200?, sc4rhxclb   ,sc4rhxcl,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29567GAME( 200?, sc4rhxclc   ,sc4rhxcl,   sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2832529568
29569
2832629570// PR2557 RED SQUARE         REDS SOUNDS            RED SQUARE
28327GAME( 200?, sc4redsq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28328GAME( 200?, sc4redsqa   ,sc4redsq,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28329GAME( 200?, sc4redsqb   ,sc4redsq,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28330GAME( 200?, sc4redsqc   ,sc4redsq,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29571GAME( 200?, sc4redsq   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29572GAME( 200?, sc4redsqa   ,sc4redsq,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29573GAME( 200?, sc4redsqb   ,sc4redsq,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29574GAME( 200?, sc4redsqc   ,sc4redsq,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2833129575
2833229576
2833329577// PR3256 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP4         RONNIE OSULLIVAN  CLUB  PR3256 RONNIE O SOUNDS11         RONNIE SULLIVAN
28334GAME( 200?, sc4rosts   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28335GAME( 200?, sc4rostsa   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28336GAME( 200?, sc4rostsb   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28337GAME( 200?, sc4rostsc   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28338GAME( 200?, sc4rostsd   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28339GAME( 200?, sc4rostse   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28340GAME( 200?, sc4rostsf   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28341GAME( 200?, sc4rostsg   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29578GAME( 200?, sc4rosts   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29579GAME( 200?, sc4rostsa   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29580GAME( 200?, sc4rostsb   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29581GAME( 200?, sc4rostsc   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29582GAME( 200?, sc4rostsd   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29583GAME( 200?, sc4rostse   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29584GAME( 200?, sc4rostsf   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29585GAME( 200?, sc4rostsg   ,sc4rosts,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2834229586
29587const stepper_interface* sc4rovrt_reel_configs[6] =
29588{
29589   &starpointrm20_interface_48step,
29590   &starpointrm20_interface_48step,
29591   &starpointrm20_interface_48step,
29592   0,
29593   &starpoint_interface_200step_reel,
29594   0,
29595};
2834329596
29597DRIVER_INIT_MEMBER(sc4_state,sc4rovrt)
29598{
29599   DRIVER_INIT_CALL(sc4);
29600   m_reel_setup = sc4rovrt_reel_configs;
29601}
29602
29603
2834429604// PR2311 ROVERS RETURN         ROVERS RETURN SOUNDS         ROVERS RETURN
28345GAME( 200?, sc4rovrt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28346GAME( 200?, sc4rovrta   ,sc4rovrt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28347GAME( 200?, sc4rovrtb   ,sc4rovrt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28348GAME( 200?, sc4rovrtc   ,sc4rovrt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28349GAME( 200?, sc4rovrtd   ,sc4rovrt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28350GAME( 200?, sc4rovrte   ,sc4rovrt,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29605GAME( 200?, sc4rovrt   ,0,         sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29606GAME( 200?, sc4rovrta   ,sc4rovrt,   sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29607GAME( 200?, sc4rovrtb   ,sc4rovrt,   sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29608GAME( 200?, sc4rovrtc   ,sc4rovrt,   sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29609GAME( 200?, sc4rovrtd   ,sc4rovrt,   sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29610GAME( 200?, sc4rovrte   ,sc4rovrt,   sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2835129611
29612const stepper_interface* sc4showt_reel_configs[6] =
29613{
29614   &starpointrm20_interface_48step,
29615   &starpointrm20_interface_48step,
29616   &starpointrm20_interface_48step,
29617   0,
29618   &starpointrm20_interface_48step,
29619   &starpoint_interface_200step_reel,
29620};
2835229621
29622DRIVER_INIT_MEMBER(sc4_state,sc4showt)
29623{
29624   DRIVER_INIT_CALL(sc4mbus);
29625   m_reel_setup = sc4showt_reel_configs;
29626}
2835329627
29628
2835429629// PR3043 AWP SHOW TIME S4         PR3013 SHOWTIME SOUNDS11         SHOW TIME S.SITE
28355GAME( 200?, sc4showt   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28356GAME( 200?, sc4showta   ,sc4showt,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28357GAME( 200?, sc4showtb   ,sc4showt,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28358GAME( 200?, sc4showtc   ,sc4showt,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28359GAME( 200?, sc4showtd   ,sc4showt,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28360GAME( 200?, sc4showte   ,sc4showt,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28361GAME( 200?, sc4showtf   ,sc4showt,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
29630GAME( 200?, sc4showt   ,0,         sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29631GAME( 200?, sc4showta   ,sc4showt,   sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29632GAME( 200?, sc4showtb   ,sc4showt,   sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29633GAME( 200?, sc4showtc   ,sc4showt,   sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29634GAME( 200?, sc4showtd   ,sc4showt,   sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29635GAME( 200?, sc4showte   ,sc4showt,   sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29636GAME( 200?, sc4showtf   ,sc4showt,   sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2836229637
2836329638// PR1411 AWP SNAKES AND LADDERS         PR1411 SNAKES A L SOUNDS11        SNAKES & LADDERS  S.SITE
28364GAME( 200?, sc4slad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28365GAME( 200?, sc4slada   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28366GAME( 200?, sc4sladb   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28367GAME( 200?, sc4sladc   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28368GAME( 200?, sc4sladd   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28369GAME( 200?, sc4slade   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28370GAME( 200?, sc4sladf   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28371GAME( 200?, sc4sladg   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28372GAME( 200?, sc4sladh   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
29639GAME( 200?, sc4slad      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29640GAME( 200?, sc4slada   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29641GAME( 200?, sc4sladb   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29642GAME( 200?, sc4sladc   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29643GAME( 200?, sc4sladd   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29644GAME( 200?, sc4slade   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29645GAME( 200?, sc4sladf   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29646GAME( 200?, sc4sladg   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
29647GAME( 200?, sc4sladh   ,sc4slad,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
2837329648
2837429649
2837529650// PR1921 AWP SPICE IT UP SCORP4         PR1901 SPICE IT UP SOUNDS11       SPICE IT UP S.SITE
28376GAME( 200?, sc4spice   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28377GAME( 200?, sc4spicea   ,sc4spice,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28378GAME( 200?, sc4spiceb   ,sc4spice,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28379GAME( 200?, sc4spicec   ,sc4spice,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29651GAME( 200?, sc4spice   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29652GAME( 200?, sc4spicea   ,sc4spice,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29653GAME( 200?, sc4spiceb   ,sc4spice,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29654GAME( 200?, sc4spicec   ,sc4spice,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2838029655
29656
29657const stepper_interface* sc4swywm_reel_configs[6] =
29658{
29659   &starpointrm20_interface_48step,
29660   &starpointrm20_interface_48step,
29661   &starpointrm20_interface_48step,
29662   0,
29663   &starpointrm20_interface_48step,
29664   &starpoint_interface_200step_reel,
29665};
29666
29667DRIVER_INIT_MEMBER(sc4_state,sc4swywm)
29668{
29669   DRIVER_INIT_CALL(sc4mbus);
29670   m_reel_setup = sc4swywm_reel_configs;
29671}
29672
29673
2838129674// PR2232 SPIN WHEN YOU'RE WINNING         SPIN SOUNDS
28382GAME( 200?, sc4swywm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28383GAME( 200?, sc4swywma   ,sc4swywm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28384GAME( 200?, sc4swywmb   ,sc4swywm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28385GAME( 200?, sc4swywmc   ,sc4swywm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28386GAME( 200?, sc4swywmd   ,sc4swywm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28387GAME( 200?, sc4swywme   ,sc4swywm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28388GAME( 200?, sc4swywmf   ,sc4swywm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28389GAME( 200?, sc4swywmg   ,sc4swywm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29675GAME( 200?, sc4swywm   ,0,         sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29676GAME( 200?, sc4swywma   ,sc4swywm,   sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
29677GAME( 200?, sc4swywmb   ,sc4swywm,   sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29678GAME( 200?, sc4swywmc   ,sc4swywm,   sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
29679GAME( 200?, sc4swywmd   ,sc4swywm,   sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
29680GAME( 200?, sc4swywme   ,sc4swywm,   sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
29681GAME( 200?, sc4swywmf   ,sc4swywm,   sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
29682GAME( 200?, sc4swywmg   ,sc4swywm,   sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
2839029683
29684const stepper_interface* sc4sumit_reel_configs[6] =
29685{
29686   &starpointrm20_interface_48step,
29687   &starpointrm20_interface_48step,
29688   &starpointrm20_interface_48step,
29689   0,
29690   &starpoint_interface_200step_reel,
29691   0,
29692};
2839129693
29694DRIVER_INIT_MEMBER(sc4_state,sc4sumit)
29695{
29696   DRIVER_INIT_CALL(sc4mbus);
29697   m_reel_setup = sc4sumit_reel_configs;
29698}
29699
29700
2839229701// PR2176 SUMMIT UP         SUMMIT SOUNDS         SUMMIT UP    (was in the Suits U Sir set)
28393GAME( 200?, sc4sumit   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28394GAME( 200?, sc4sumita   ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28395GAME( 200?, sc4sumitb   ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28396GAME( 200?, sc4sumitc   ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29702GAME( 200?, sc4sumit   ,0,         sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29703GAME( 200?, sc4sumita   ,sc4sus,   sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
29704GAME( 200?, sc4sumitb   ,sc4sus,   sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29705GAME( 200?, sc4sumitc   ,sc4sus,   sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2839729706
2839829707// PR2255 SUITUSIR         SUIT SOUNDS         SUITS U SIR
28399GAME( 200?, sc4sus      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28400GAME( 200?, sc4susc      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28401GAME( 200?, sc4susf      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28402GAME( 200?, sc4susg      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28403GAME( 200?, sc4sush      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28404GAME( 200?, sc4susi      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28405GAME( 200?, sc4susj      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28406GAME( 200?, sc4susk      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29708GAME( 200?, sc4sus      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29709GAME( 200?, sc4susc      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29710GAME( 200?, sc4susf      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29711GAME( 200?, sc4susg      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29712GAME( 200?, sc4sush      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29713GAME( 200?, sc4susi      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29714GAME( 200?, sc4susj      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29715GAME( 200?, sc4susk      ,sc4sus,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2840729716
2840829717// PR3081 CLUB SUPER SLAM         SUPER SLAM  CLUB  PR3080 SUPER SLAM SOUNDS11
28409GAME( 200?, sc4sslam   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28410GAME( 200?, sc4sslama   ,sc4sslam,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29718GAME( 200?, sc4sslam   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29719GAME( 200?, sc4sslama   ,sc4sslam,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2841129720
29721
29722const stepper_interface* sc4swbak_reel_configs[6] =
29723{
29724   &starpointrm20_interface_48step,
29725   &starpointrm20_interface_48step,
29726   &starpointrm20_interface_48step,
29727   0,
29728   &starpointrm20_interface_48step,
29729   &starpoint_interface_200step_reel, // NOT correct, this will spin forever on some things
29730};
29731
29732DRIVER_INIT_MEMBER(sc4_state,sc4swbak)
29733{
29734   DRIVER_INIT_CALL(sc4mbus);
29735   m_reel_setup = sc4swbak_reel_configs;
29736}
29737
2841229738// PR2235 SWITCHBACK         SWBK SOUNDS         SWITCHBACK
28413GAME( 200?, sc4swbak   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28414GAME( 200?, sc4swbaka   ,sc4swbak,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28415GAME( 200?, sc4swbakb   ,sc4swbak,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28416GAME( 200?, sc4swbakc   ,sc4swbak,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29739GAME( 200?, sc4swbak   ,0,         sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29740GAME( 200?, sc4swbaka   ,sc4swbak,   sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29741GAME( 200?, sc4swbakb   ,sc4swbak,   sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29742GAME( 200?, sc4swbakc   ,sc4swbak,   sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2841729743
2841829744// PR1714 AWP TAKE THE PIECE S4         PR1714 TAKE THE PIECE SOUNDS11    TAKETHEPIECE  S.SITE
28419GAME( 200?, sc4ttpie   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28420GAME( 200?, sc4ttpiec   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29745GAME( 200?, sc4ttpie   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29746GAME( 200?, sc4ttpiec   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2842129747// PR1734 AWP TAKE THE PIECE S4         PR1714 TAKE THE PIECE SOUNDS11    TAKETHEPIECE  S.SITE
28422GAME( 200?, sc4ttpiea   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28423GAME( 200?, sc4ttpieb   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28424GAME( 200?, sc4ttpied   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28425GAME( 200?, sc4ttpiee   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28426GAME( 200?, sc4ttpief   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28427GAME( 200?, sc4ttpieg   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29748GAME( 200?, sc4ttpiea   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29749GAME( 200?, sc4ttpieb   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29750GAME( 200?, sc4ttpied   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29751GAME( 200?, sc4ttpiee   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29752GAME( 200?, sc4ttpief   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29753GAME( 200?, sc4ttpieg   ,sc4ttpie,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2842829754
2842929755// PR3031 AWP TAKE YOUR PICK S4         PR3001 TAKE YOUR PICK SOUNDS11    TAKE YOUR PICK  S.SITE
28430GAME( 200?, sc4typ      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28431GAME( 200?, sc4typa      ,sc4typ,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28432GAME( 200?, sc4typb      ,sc4typ,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28433GAME( 200?, sc4typc      ,sc4typ,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29756GAME( 200?, sc4typ      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29757GAME( 200?, sc4typa      ,sc4typ,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29758GAME( 200?, sc4typb      ,sc4typ,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29759GAME( 200?, sc4typc      ,sc4typ,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2843429760
28435// PR2056  GOLD X TRIPLE         BARX SOUNDS         J  GOLD X TRIPLE  (is this really a game called Top Box or just the top box roms for one of the Golden X Game sets)
28436GAME( 200?, sc4tbox      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold X Triple Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
2843729761
2843829762// PR2211 TOP OF THE SHOTS         TOTS SOUNDS         TOP OF THE SHOTS
28439GAME( 200?, sc4tpsht   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28440GAME( 200?, sc4tpshta   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28441GAME( 200?, sc4tpshtb   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28442GAME( 200?, sc4tpshtc   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28443GAME( 200?, sc4tpshtd   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28444GAME( 200?, sc4tpshte   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28445GAME( 200?, sc4tpshtf   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28446GAME( 200?, sc4tpshtg   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29763GAME( 200?, sc4tpsht   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29764GAME( 200?, sc4tpshta   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
29765GAME( 200?, sc4tpshtb   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29766GAME( 200?, sc4tpshtc   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
29767GAME( 200?, sc4tpshtd   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
29768GAME( 200?, sc4tpshte   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
29769GAME( 200?, sc4tpshtf   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND )
29770GAME( 200?, sc4tpshtg   ,sc4tpsht,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND )
2844729771
2844829772// PR2170 TRAIL BLAZER         TRAB SOUNDS                  TRAIL BLAZER
28449GAME( 200?, sc4trail   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28450GAME( 200?, sc4traila   ,sc4trail,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28451GAME( 200?, sc4trailb   ,sc4trail,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28452GAME( 200?, sc4trailc   ,sc4trail,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29773GAME( 200?, sc4trail   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29774GAME( 200?, sc4traila   ,sc4trail,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29775GAME( 200?, sc4trailb   ,sc4trail,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29776GAME( 200?, sc4trailc   ,sc4trail,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2845329777
2845429778// PR6907 VIVA MEXICO         PR6907 VIVA MEXICO SOUNDS11
28455GAME( 200?, sc4vivam   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28456GAME( 200?, sc4vivama   ,sc4vivam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28457GAME( 200?, sc4vivamb   ,sc4vivam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28458GAME( 200?, sc4vivamc   ,sc4vivam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29779GAME( 200?, sc4vivam   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29780GAME( 200?, sc4vivama   ,sc4vivam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29781GAME( 200?, sc4vivamb   ,sc4vivam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29782GAME( 200?, sc4vivamc   ,sc4vivam,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2845929783
2846029784//  PR6927 CASINO VIVA MEXICO         PR6927 VIVAMEXICO SOUNDS11
28461GAME( 200?, sc4vivcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28462GAME( 200?, sc4vivcsa   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29785GAME( 200?, sc4vivcs   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29786GAME( 200?, sc4vivcsa   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2846329787// PR6927 CASINO VIVA MEXICO         PR6927 VIVAMEXICO SOUNDS21
28464GAME( 200?, sc4vivcsb   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28465GAME( 200?, sc4vivcsc   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28466GAME( 200?, sc4vivcsd   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28467GAME( 200?, sc4vivcse   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28468GAME( 200?, sc4vivcsf   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28469GAME( 200?, sc4vivcsg   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29788GAME( 200?, sc4vivcsb   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29789GAME( 200?, sc4vivcsc   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29790GAME( 200?, sc4vivcsd   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29791GAME( 200?, sc4vivcse   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29792GAME( 200?, sc4vivcsf   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29793GAME( 200?, sc4vivcsg   ,sc4vivcs,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2847029794
2847129795
2847229796
2847329797// PR0000 WILD JACKPOTS         WJPT SOUNDS         WILD JACKPOTS
28474GAME( 200?, sc4wldjk   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28475GAME( 200?, sc4wldjka   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28476GAME( 200?, sc4wldjkb   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28477GAME( 200?, sc4wldjkc   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28478GAME( 200?, sc4wldjkd   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28479GAME( 200?, sc4wldjke   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28480GAME( 200?, sc4wldjkf   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28481GAME( 200?, sc4wldjkg   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29798GAME( 200?, sc4wldjk   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29799GAME( 200?, sc4wldjka   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29800GAME( 200?, sc4wldjkb   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29801GAME( 200?, sc4wldjkc   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29802GAME( 200?, sc4wldjkd   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29803GAME( 200?, sc4wldjke   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29804GAME( 200?, sc4wldjkf   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29805GAME( 200?, sc4wldjkg   ,sc4wldjk,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2848229806
2848329807//  PR1611 AWP ANT AND DECS         PR1611 ANT AND DECS  SOUNDS11     ANT AND DECS  S.SITE
28484GAME( 200?, sc4adsnt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28485GAME( 200?, sc4adsnta   ,sc4adsnt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29808GAME( 200?, sc4adsnt   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29809GAME( 200?, sc4adsnta   ,sc4adsnt,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2848629810
2848729811// PR1728 AWP BULLY'S PRIZE BOARD         PR1708 B PRIZE BOARD SOUNDS11     BULLYSPRIZEBOARD  S.SITE
28488GAME( 200?, sc4bpb      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28489GAME( 200?, sc4bpbc      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29812GAME( 200?, sc4bpb      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29813GAME( 200?, sc4bpbc      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2849029814// PR1728 AWP BULLY'S PRIZE BOARD S4         PR1708 B PRIZE BOARD SOUNDS11     BULLYSPRIZEBOARD  S.SITE
28491GAME( 200?, sc4bpba      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28492GAME( 200?, sc4bpbb      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28493GAME( 200?, sc4bpbd      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28494GAME( 200?, sc4bpbe      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29815GAME( 200?, sc4bpba      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29816GAME( 200?, sc4bpbb      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29817GAME( 200?, sc4bpbd      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29818GAME( 200?, sc4bpbe      ,sc4bpb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2849529819
29820
29821const stepper_interface* sc4bsp_reel_configs[6] =
29822{
29823   &starpointrm20_interface_48step,
29824   &starpointrm20_interface_48step,
29825   &starpointrm20_interface_48step,
29826   0,
29827   &starpointrm20_interface_48step,
29828   &starpoint_interface_200step_reel,
29829};
29830
29831DRIVER_INIT_MEMBER(sc4_state,sc4bsp)
29832{
29833   DRIVER_INIT_CALL(sc4mbus);
29834   m_reel_setup = sc4bsp_reel_configs;
29835}
29836
2849629837// PR3040 AWP BULLYS STAR PRIZE SCORP4         PR3012 BULLYS STAR P SOUNDS11     BULLYS STARPRIZE  S.SITE
28497GAME( 200?, sc4bsp      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28498GAME( 200?, sc4bspa      ,sc4bsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28499GAME( 200?, sc4bspb      ,sc4bsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28500GAME( 200?, sc4bspc      ,sc4bsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28501GAME( 200?, sc4bspd      ,sc4bsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28502GAME( 200?, sc4bspg      ,sc4bsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29838GAME( 200?, sc4bsp      ,0,         sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29839GAME( 200?, sc4bspa      ,sc4bsp,   sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29840GAME( 200?, sc4bspb      ,sc4bsp,   sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29841GAME( 200?, sc4bspc      ,sc4bsp,   sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29842GAME( 200?, sc4bspd      ,sc4bsp,   sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29843GAME( 200?, sc4bspg      ,sc4bsp,   sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2850329844// PR3042 AWP BULLYS STAR PRIZE SCORP4         PR3012 BULLYS STAR P SOUNDS11     BULLYS STARPRIZE  S.SITE
28504GAME( 200?, sc4bspe      ,sc4bsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28505GAME( 200?, sc4bspf      ,sc4bsp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29845GAME( 200?, sc4bspe      ,sc4bsp,   sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29846GAME( 200?, sc4bspf      ,sc4bsp,   sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2850629847
2850729848
2850829849// PR1316 AWP CHAIN REACTION         PR1312 CHAIN REACT SOUNDS11
28509GAME( 200?, sc4chain   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28510GAME( 200?, sc4chaina   ,sc4chain,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28511GAME( 200?, sc4chainb   ,sc4chain,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28512GAME( 200?, sc4chainc   ,sc4chain,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29850GAME( 200?, sc4chain   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29851GAME( 200?, sc4chaina   ,sc4chain,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29852GAME( 200?, sc4chainb   ,sc4chain,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29853GAME( 200?, sc4chainc   ,sc4chain,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2851329854
29855
29856const stepper_interface* sc4clown_reel_configs[6] =
29857{
29858   &starpointrm20_interface_48step,
29859   &starpointrm20_interface_48step,
29860   &starpointrm20_interface_48step,
29861   &starpoint_interface_200step_reel,
29862   &starpoint_interface_200step_reel,
29863   0,
29864};
29865
29866DRIVER_INIT_MEMBER(sc4_state,sc4clown)
29867{
29868   DRIVER_INIT_CALL(sc4mbus);
29869   m_reel_setup = sc4clown_reel_configs;
29870}
29871
29872
2851429873// PR1727 AWP CLOWN AROUND SCORP4         PR1707 CLOWN AROUND SOUNDS11      CLOWN AROUND  S.SITE
28515GAME( 200?, sc4clown   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28516GAME( 200?, sc4clowna   ,sc4clown,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28517GAME( 200?, sc4clownb   ,sc4clown,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28518GAME( 200?, sc4clownc   ,sc4clown,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28519GAME( 200?, sc4clownd   ,sc4clown,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28520GAME( 200?, sc4clowne   ,sc4clown,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28521GAME( 200?, sc4clownf   ,sc4clown,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28522GAME( 200?, sc4clowng   ,sc4clown,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
29874GAME( 200?, sc4clown   ,0,         sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29875GAME( 200?, sc4clowna   ,sc4clown,   sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29876GAME( 200?, sc4clownb   ,sc4clown,   sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29877GAME( 200?, sc4clownc   ,sc4clown,   sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29878GAME( 200?, sc4clownd   ,sc4clown,   sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29879GAME( 200?, sc4clowne   ,sc4clown,   sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29880GAME( 200?, sc4clownf   ,sc4clown,   sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29881GAME( 200?, sc4clowng   ,sc4clown,   sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2852329882
2852429883// PR1412 AWP COPS AND ROBBERS         PR1412 COPS AND ROBBERS SOUNDS11  COPS AND ROBBERS  S.SITE
28525GAME( 200?, sc4copsr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28526GAME( 200?, sc4copsra   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28527GAME( 200?, sc4copsrb   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28528GAME( 200?, sc4copsrc   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28529GAME( 200?, sc4copsrd   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28530GAME( 200?, sc4copsre   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28531GAME( 200?, sc4copsrf   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28532GAME( 200?, sc4copsrg   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28533GAME( 200?, sc4copsrh   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28534GAME( 200?, sc4copsri   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
29884GAME( 200?, sc4copsr   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29885GAME( 200?, sc4copsra   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29886GAME( 200?, sc4copsrb   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29887GAME( 200?, sc4copsrc   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29888GAME( 200?, sc4copsrd   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29889GAME( 200?, sc4copsre   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29890GAME( 200?, sc4copsrf   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29891GAME( 200?, sc4copsrg   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
29892GAME( 200?, sc4copsrh   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
29893GAME( 200?, sc4copsri   ,sc4copsr,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2853529894
2853629895/* wrong sound roms */
28537GAME( 200?, sc4mowow   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2118 MONOPOLY WOTW         WOTW SOUNDS         MONOPOLY WOTW   8P
28538GAME( 200?, sc4mowowa   ,sc4mowow,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28539GAME( 200?, sc4mowowb   ,sc4mowow,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28540GAME( 200?, sc4mowowc   ,sc4mowow,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
29896GAME( 200?, sc4mowow   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2118 MONOPOLY WOTW         WOTW SOUNDS         MONOPOLY WOTW   8P
29897GAME( 200?, sc4mowowa   ,sc4mowow,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^
29898GAME( 200?, sc4mowowb   ,sc4mowow,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^
29899GAME( 200?, sc4mowowc   ,sc4mowow,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^
2854129900
28542GAME( 200?, sc4mwwtb   ,0,        sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2389  WHEEL OF WEALTH         WOWT SOUNDS         WHEEL OF WEAL
28543GAME( 200?, sc4mwwtba   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28544GAME( 200?, sc4mwwtbb   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28545GAME( 200?, sc4mwwtbc   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28546GAME( 200?, sc4mwwtbd   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
29901GAME( 200?, sc4mwwtb   ,0,        sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2389  WHEEL OF WEALTH         WOWT SOUNDS         WHEEL OF WEAL
29902GAME( 200?, sc4mwwtba   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^
29903GAME( 200?, sc4mwwtbb   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^
29904GAME( 200?, sc4mwwtbc   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^
29905GAME( 200?, sc4mwwtbd   ,sc4mwwtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^
2854729906
2854829907
2854929908const stepper_interface* sc4bwow_reel_configs[6] =
r19170r19171
2856229921   m_reel_setup = sc4bwow_reel_configs;
2856329922}
2856429923
28565GAME( 200?, sc4bwow     ,0,       sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR1726 AWP WHEEL OF WEALTH         PR1706 WHEEL OF WEALTH SOUNDS11   WHEEL OF WEALTH S.SITE
28566GAME( 200?, sc4bwowa  ,sc4bwow,   sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
29924GAME( 200?, sc4bwow     ,0,       sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_NOT_WORKING ) // PR1726 AWP WHEEL OF WEALTH         PR1706 WHEEL OF WEALTH SOUNDS11   WHEEL OF WEALTH S.SITE
29925GAME( 200?, sc4bwowa  ,sc4bwow,   sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_NOT_WORKING ) // ^^
2856729926
2856829927
28569// PR2166 NUN N ROSES          NANR SOUNDS         NUNS N ROSES
28570GAME( 200?, sc4nunsm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28571GAME( 200?, sc4nunsmb   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28572GAME( 200?, sc4nunsmc   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28573GAME( 200?, sc4nunsmd   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28574GAME( 200?, sc4nunsme   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28575GAME( 200?, sc4nunsmf   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28576GAME( 200?, sc4nunsmg   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28577GAME( 200?, sc4nunsmh   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28578GAME( 200?, sc4nunsmi   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28579GAME( 200?, sc4nunsmj   ,sc4nunsm,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
28580
28581
28582// These all basically seem to have the same strings as header info... probably all builds of the same basic game
28583
28584// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X
28585GAME( 200?, sc4ggcas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28586GAME( 200?, sc4ggcasa   ,sc4ggcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28587GAME( 200?, sc4ggcasb   ,sc4ggcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28588GAME( 200?, sc4ggcasc   ,sc4ggcas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28589
28590// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X
28591GAME( 200?, sc4gnc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28592GAME( 200?, sc4gnca      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28593GAME( 200?, sc4gncb      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28594GAME( 200?, sc4gncc      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28595GAME( 200?, sc4gncd      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28596GAME( 200?, sc4gnce      ,sc4gnc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28597
28598GAME( 200?, sc4ggtb       ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056  GOLD X TRIPLE         BARX SOUNDS         GOLD X TRIPLE
28599GAME( 200?, sc4ggtba   ,sc4ggtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28600GAME( 200?, sc4ggtbb   ,sc4ggtb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28601
28602const stepper_interface* sc4ggame_reel_configs[6] =
29928const stepper_interface* sc4nunsm_reel_configs[6] =
2860329929{
29930   &starpointrm20_interface_48step,
29931   &starpointrm20_interface_48step,
29932   &starpointrm20_interface_48step,
29933   0,
2860429934   &starpoint_interface_200step_reel,
28605   &starpoint_interface_200step_reel,
28606   &starpoint_interface_200step_reel,
2860729935   0,
28608   0,
28609   0,
2861029936};
2861129937
28612DRIVER_INIT_MEMBER(sc4_state,sc4ggamem)
29938DRIVER_INIT_MEMBER(sc4_state,sc4nunsm)
2861329939{
28614   DRIVER_INIT_CALL(sc4mbus);
28615   m_reel_setup = sc4ggame_reel_configs;
28616}
28617
28618DRIVER_INIT_MEMBER(sc4_state,sc4ggame)
28619{
2862029940   DRIVER_INIT_CALL(sc4);
28621   m_reel_setup = sc4ggame_reel_configs;
29941   m_reel_setup = sc4nunsm_reel_configs;
2862229942}
2862329943
28624// 25GBP sets
28625// PR2056  GOLDEN X         GOLDEN GAME ARCADE  BARX SOUNDS         GOLDEN X
28626GAME( 200?, sc4ggame   ,0,           sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL )
28627GAME( 200?, sc4ggamei   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28628GAME( 200?, sc4ggamep   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28629GAME( 200?, sc4ggameq   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28630GAME( 200?, sc4ggamer   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
28631// 35GBP sets
28632GAME( 200?, sc4ggame7   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^
28633GAME( 200?, sc4ggame8   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28634GAME( 200?, sc4ggame9   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28635GAME( 200?, sc4ggameaa   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28636GAME( 200?, sc4ggameab   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
28637GAME( 200?, sc4ggameac   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^
28638GAME( 200?, sc4ggamead   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^
28639GAME( 200?, sc4ggameae   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^
28640// pay unit error
28641GAME( 200?, sc4ggamel   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^
28642GAME( 200?, sc4ggamem   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28643GAME( 200?, sc4ggamew   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28644GAME( 200?, sc4ggamex   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28645GAME( 200?, sc4ggamey   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
28646GAME( 200?, sc4ggamez   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^
28647GAME( 200?, sc4ggame1   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^
28648GAME( 200?, sc4ggame2   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^
28649// 25GBP, no 41 check
28650// PR2056  GOLDEN X         BARX SOUNDS         GOLDEN X
28651GAME( 200?, sc4ggamea   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL )
28652GAME( 200?, sc4ggameb   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28653GAME( 200?, sc4ggamec   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28654GAME( 200?, sc4ggamed   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28655GAME( 200?, sc4ggames   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
28656GAME( 200?, sc4ggamet   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^
28657GAME( 200?, sc4ggameu   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^
28658// 30GBP, no 41 check
28659GAME( 200?, sc4ggamef   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28660GAME( 200?, sc4ggameg   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28661GAME( 200?, sc4ggamej   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28662GAME( 200?, sc4ggamek   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28663GAME( 200?, sc4ggamev   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
28664GAME( 200?, sc4ggame3   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^
28665GAME( 200?, sc4ggame4   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^
28666GAME( 200?, sc4ggame5   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^
28667GAME( 200?, sc4ggame6   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_IS_SKELETON_MECHANICAL )// ^^
28668// pay unit error
28669GAME( 200?, sc4ggamen   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^
28670GAME( 200?, sc4ggame0   ,sc4ggame,   sc4, sc4, sc4_state, sc4ggame,  ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
29944// PR2166 NUN N ROSES          NANR SOUNDS         NUNS N ROSES
29945GAME( 200?, sc4nunsm   ,0,         sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29946GAME( 200?, sc4nunsmb   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29947GAME( 200?, sc4nunsmc   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29948GAME( 200?, sc4nunsmd   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
29949GAME( 200?, sc4nunsme   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
29950GAME( 200?, sc4nunsmf   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
29951GAME( 200?, sc4nunsmg   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
29952GAME( 200?, sc4nunsmh   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
29953GAME( 200?, sc4nunsmi   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
29954GAME( 200?, sc4nunsmj   ,sc4nunsm,   sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2867129955
29956// PR1227 4PLAY ART13         95004313 4PLAY PR1227
29957GAME( 200?, sc4ivply   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","4 Play (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // not english
2867229958
28673// these were in the above sets
28674// PR2201  GOLDEN X         GOLDEN GAME MAZ GXDX SOUNDS         GOLDEN GAME DLX
28675GAME( 200?, sc4ggdlx   ,0,         sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28676GAME( 200?, sc4ggdlxc   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28677// PR2201  GOLDEN X         GOLDEN GAME DLX MAZ GXDX SOUNDS         GOLDEN X
28678GAME( 200?, sc4ggdlxa   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28679GAME( 200?, sc4ggdlxb   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28680GAME( 200?, sc4ggdlxd   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
28681GAME( 200?, sc4ggdlxe   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^
28682// PR2201  GOLDEN GAME DELUXE         GOLDEN GAME MAZ GXDX SOUNDS         GOLDEN GAME DLX
28683GAME( 200?, sc4ggdlxf   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28684GAME( 200?, sc4ggdlxg   ,sc4ggdlx,   sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^
2868529959
28686const stepper_interface* sc4gggtb_reel_configs[6] =
29960const stepper_interface* sc4acesh_reel_configs[6] =
2868729961{
2868829962   &starpointrm20_interface_48step,
2868929963   &starpointrm20_interface_48step,
2869029964   &starpointrm20_interface_48step,
29965   0,
2869129966   &starpointrm20_interface_48step,
28692   &starpointrm20_interface_48step,
28693   &starpointrm20_interface_48step,
28694};
28695
28696DRIVER_INIT_MEMBER(sc4_state,sc4gggtb)
28697{
28698   DRIVER_INIT_CALL(sc4);
28699   m_reel_setup = sc4gggtb_reel_configs;
28700}
28701
28702// most of these look similar
28703GAME( 200?, sc4gggtb      ,0,         sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056  GOLD X TRIPLE         BARX SOUNDS           GOLD X TRIPLE
28704GAME( 200?, sc4gggtba      ,sc4ggg,   sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28705
28706
28707const stepper_interface* sc4ggg_reel_configs[6] =
28708{
2870929967   &starpoint_interface_200step_reel,
28710   &starpoint_interface_200step_reel,
28711   &starpoint_interface_200step_reel,
28712   0,
28713   0,
28714   0,
2871529968};
2871629969
28717DRIVER_INIT_MEMBER(sc4_state,sc4ggg)
29970DRIVER_INIT_MEMBER(sc4_state,sc4acesh)
2871829971{
2871929972   DRIVER_INIT_CALL(sc4);
28720   m_reel_setup = sc4ggg_reel_configs;
29973   m_reel_setup = sc4acesh_reel_configs;
2872129974}
2872229975
28723// do these sets have the wrong project name / ID strings? they boot at GGGB (Grand Golden Game) but their product ID in the header suggests standard Golden Game
28724// PR2056  GOLDEN X         GOLDEN GAME ARCADE  BARX SOUNDS         GOLDEN X
28725GAME( 200?, sc4ggg      ,0,        sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL )
28726GAME( 200?, sc4gggb      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28727GAME( 200?, sc4gggc      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28728GAME( 200?, sc4gggd      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28729GAME( 200?, sc4ggge      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28730GAME( 200?, sc4gggf      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28731GAME( 200?, sc4gggk      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^
28732GAME( 200?, sc4gggl      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^
28733GAME( 200?, sc4gggm      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_IS_SKELETON_MECHANICAL )// ^^
28734GAME( 200?, sc4gggn      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^
28735GAME( 200?, sc4gggo      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^
28736GAME( 200?, sc4gggp      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^
28737GAME( 200?, sc4gggg      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_IS_SKELETON_MECHANICAL )
28738// PR2353 GRAND GOLDEN GAME         GRAND GOLDEN GAME MAZ BARX SOUNDS         GOLDEN GAME
28739GAME( 200?, sc4gggh      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) // ^^
28740GAME( 200?, sc4gggi      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^
28741GAME( 200?, sc4gggq      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^
28742GAME( 200?, sc4gggr      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^
28743GAME( 200?, sc4gggs      ,sc4ggg,   sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^
28744
28745
28746// PR1227 4PLAY ART13         95004313 4PLAY PR1227
28747GAME( 200?, sc4ivply   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","4 Play (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english
28748
2874929976// PR2070 ACES HIGH         ACEHI SOUNDS            ACES HIGH
28750GAME( 200?, sc4acesh   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28751GAME( 200?, sc4acesha   ,sc4acesh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28752GAME( 200?, sc4aceshb   ,sc4acesh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28753GAME( 200?, sc4aceshc   ,sc4acesh,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29977GAME( 200?, sc4acesh   ,0,         sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29978GAME( 200?, sc4acesha   ,sc4acesh,   sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
29979GAME( 200?, sc4aceshb   ,sc4acesh,   sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
29980GAME( 200?, sc4aceshc   ,sc4acesh,   sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2875429981
2875529982// PR2118 ADRENALIN         COTL SOUNDS         ADRENALIN
28756GAME( 200?, sc4adren   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28757GAME( 200?, sc4adrena   ,sc4adren,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28758GAME( 200?, sc4adrenb   ,sc4adren,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28759GAME( 200?, sc4adrenc   ,sc4adren,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29983GAME( 200?, sc4adren   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
29984GAME( 200?, sc4adrena   ,sc4adren,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
29985GAME( 200?, sc4adrenb   ,sc4adren,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
29986GAME( 200?, sc4adrenc   ,sc4adren,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2876029987
28761// PR2154 CLUB AROUND BOAR         CLB AROUND BOARD  CLUB  AROU SOUNDS
28762GAME( 200?, sc4a40cl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28763GAME( 200?, sc4a40cla   ,sc4a40cl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28764GAME( 200?, sc4a40clb   ,sc4a40cl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28765GAME( 200?, sc4a40clc   ,sc4a40cl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29988// PR1225 AZTEC CASINO
29989// Turn on A:2 & A:3 to boot
29990GAME( 200?, sc4aztec   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFG / Eurocoin","Aztec Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
29991// PR1215 AZTEC EURO
29992// Turn on A:2 & A:3 to boot
29993GAME( 200?, sc4azteca   ,sc4aztec,   sc4, sc4, sc4_state, sc4, ROT0, "BFG / Eurocoin","Aztec (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING )
2876629994
28767 // PR1225 AZTEC CASINO
28768GAME( 200?, sc4aztec   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Aztec (Casino) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
28769 // PR1215 AZTEC EURO
28770GAME( 200?, sc4azteca   ,sc4aztec,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Aztec (Euro) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english
28771
2877229995// PR???? BANKETYBANK V1.0         BANKETYBANKSND           BANKETY BANK
28773GAME( 200?, sc4bankb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28774GAME( 200?, sc4bankba   ,sc4bankb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29996GAME( 200?, sc4bankb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
29997GAME( 200?, sc4bankba   ,sc4bankb,   sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2877529998
2877629999// PR2094 BEDAZZLED         BEDZ SOUNDS         BEDAZZLED
28777GAME( 200?, sc4bed      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28778GAME( 200?, sc4beda      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28779GAME( 200?, sc4bedb      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28780GAME( 200?, sc4bedc      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28781GAME( 200?, sc4bedd      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28782GAME( 200?, sc4bede      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
30000GAME( 200?, sc4bed      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30001GAME( 200?, sc4beda      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30002GAME( 200?, sc4bedb      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30003GAME( 200?, sc4bedc      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30004GAME( 200?, sc4bedd      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30005GAME( 200?, sc4bede      ,sc4bed,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2878330006
2878430007// PR2102 CLUB BEDAZZLED         CBED SOUNDS         CLUB BEDAZZLED
28785GAME( 200?, sc4bedcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
30008GAME( 200?, sc4bedcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
2878630009// PR2102 CLUB BEDAZZLED         CLUB BEDAZZLED  CLUB  CBED SOUNDS         CLUB BEDAZZLED
28787GAME( 200?, sc4bedcla   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28788GAME( 200?, sc4bedclb   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28789GAME( 200?, sc4bedclc   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28790GAME( 200?, sc4bedcld   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
30010GAME( 200?, sc4bedcla   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30011GAME( 200?, sc4bedclb   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30012GAME( 200?, sc4bedclc   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30013GAME( 200?, sc4bedcld   ,sc4bedcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2879130014
2879230015// PR2083 BIG BLASTER         BBST SOUNDS         BIG BLASTER
28793GAME( 200?, sc4bblas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28794GAME( 200?, sc4bblasa   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28795GAME( 200?, sc4bblasb   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28796GAME( 200?, sc4bblasc   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28797GAME( 200?, sc4bblasd   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28798GAME( 200?, sc4bblase   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28799GAME( 200?, sc4bblasf   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
30016GAME( 200?, sc4bblas   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30017GAME( 200?, sc4bblasa   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30018GAME( 200?, sc4bblasb   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30019GAME( 200?, sc4bblasc   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30020GAME( 200?, sc4bblasd   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30021GAME( 200?, sc4bblase   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30022GAME( 200?, sc4bblasf   ,sc4bblas,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2880030023
2880130024
30025// RNG ERROR 99
2880230026// PR21xx BINGO BELLE         SSPT SOUNDS         BINGO BELLE
28803GAME( 200?, sc4bingb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28804GAME( 200?, sc4bingba   ,sc4bingb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30027GAME( 200?, sc4bingb   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
30028GAME( 200?, sc4bingba   ,sc4bingb,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2880530029
2880630030
2880730031// PR???? BANKETYBANK 011         BANKETYBANKSND           BANKETY BANK
28808GAME( 200?, sc4bb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28809GAME( 200?, sc4bba      ,sc4bb,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30032GAME( 200?, sc4bb      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30033GAME( 200?, sc4bba      ,sc4bb,      sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2881030034
2881130035// PR2298 CLUB BOBBY DAZZLER         CLUB BOB DAZZLER  CLUB  CLUBBOBD SOUNDS
28812GAME( 200?, sc4bobcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28813GAME( 200?, sc4bobcla   ,sc4bobcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30036GAME( 200?, sc4bobcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30037GAME( 200?, sc4bobcla   ,sc4bobcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2881430038
2881530039// PR2033 BREAK THE SPELL         SPELL SOUNDS         BREAK THE SPELL
28816GAME( 200?, sc4brksp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28817GAME( 200?, sc4brkspa   ,sc4brksp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30040GAME( 200?, sc4brksp   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30041GAME( 200?, sc4brkspa   ,sc4brksp,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2881830042
2881930043// PR1753 CLUB BULLSEYE         BULLSEYE  CLUB  PR1751 BULLSEYE SOUNDS11         BULLSYE
28820GAME( 200?, sc4bulcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28821GAME( 200?, sc4bulcla   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28822GAME( 200?, sc4bulclb   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28823GAME( 200?, sc4bulclc   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28824GAME( 200?, sc4bulcld   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28825GAME( 200?, sc4bulcle   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28826GAME( 200?, sc4bulclf   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28827GAME( 200?, sc4bulclg   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28828GAME( 200?, sc4bulclh   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28829GAME( 200?, sc4bulcli   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
30044GAME( 200?, sc4bulcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30045GAME( 200?, sc4bulcla   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30046GAME( 200?, sc4bulclb   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30047GAME( 200?, sc4bulclc   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30048GAME( 200?, sc4bulcld   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30049GAME( 200?, sc4bulcle   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30050GAME( 200?, sc4bulclf   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
30051GAME( 200?, sc4bulclg   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
30052GAME( 200?, sc4bulclh   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
30053GAME( 200?, sc4bulcli   ,sc4bulcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2883030054
2883130055
2883230056// PR1113 CARRY ON WINNING         PR1113 CARRY ON WINNING SOUNDS11
28833GAME( 200?, sc4carry   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28834GAME( 200?, sc4carrya   ,sc4carry,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30057GAME( 200?, sc4carry   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30058GAME( 200?, sc4carrya   ,sc4carry,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2883530059
2883630060
2883730061// PR1349 CLUB CASH BAZAAR         PR1349 CLUB CASH BAZAAR SOUNDS11
28838GAME( 200?, sc4cbaz      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28839GAME( 200?, sc4cbaza   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28840GAME( 200?, sc4cbazb   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28841GAME( 200?, sc4cbazc   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28842GAME( 200?, sc4cbazd   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28843GAME( 200?, sc4cbaze   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28844GAME( 200?, sc4cbazf   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28845GAME( 200?, sc4cbazg   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28846GAME( 200?, sc4cbazh   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28847GAME( 200?, sc4cbazi   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
30062GAME( 200?, sc4cbaz      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30063GAME( 200?, sc4cbaza   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30064GAME( 200?, sc4cbazb   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30065GAME( 200?, sc4cbazc   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30066GAME( 200?, sc4cbazd   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30067GAME( 200?, sc4cbaze   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30068GAME( 200?, sc4cbazf   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
30069GAME( 200?, sc4cbazg   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
30070GAME( 200?, sc4cbazh   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
30071GAME( 200?, sc4cbazi   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
30072// These alarm through startup and don't boot, are they missing something like a DMD?
2884830073// PR1349 CLUB CASH BAZAAR         CLUB CASH BAZAAR  CLUB  PR1349 CLUB CASH BAZAAR SOUNDS11
28849GAME( 200?, sc4cbazj   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
28850GAME( 200?, sc4cbazk   ,sc4cbaz,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
30074GAME( 200?, sc4cbazj   ,sc4cbaz,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
30075GAME( 200?, sc4cbazk   ,sc4cbaz,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
2885130076
2885230077
2885330078// PR2020 CASH ERUPTION         ERUP SOUNDS          CASH  ERUPTION
28854GAME( 200?, sc4cerup   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
30079GAME( 200?, sc4cerup   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
2885530080
2885630081
2885730082// PR2076 CASH EXPLOSION         CEXP SOUNDS         CASH EXPLSION
28858GAME( 200?, sc4cexpl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28859GAME( 200?, sc4cexpla   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28860GAME( 200?, sc4cexplb   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28861GAME( 200?, sc4cexplc   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28862GAME( 200?, sc4cexplf   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28863GAME( 200?, sc4cexplg   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
30083GAME( 200?, sc4cexpl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
30084GAME( 200?, sc4cexpla   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
30085GAME( 200?, sc4cexplb   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND )
30086GAME( 200?, sc4cexplc   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND )
30087GAME( 200?, sc4cexplf   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND )
30088GAME( 200?, sc4cexplg   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND )
2886430089//  PR2120 CASH EXPLOSION         CEXP SOUNDS         CASH EXPLSION
28865GAME( 200?, sc4cexpld   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28866GAME( 200?, sc4cexple   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30090GAME( 200?, sc4cexpld   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
30091GAME( 200?, sc4cexple   ,sc4cexpl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2886730092
2886830093
2886930094// PR2118 CASH ON THE LASH         COTL SOUNDS         CASH ON THE LASH
28870GAME( 200?, sc4clash   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28871GAME( 200?, sc4clasha   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28872GAME( 200?, sc4clashb   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28873GAME( 200?, sc4clashc   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28874GAME( 200?, sc4clashd   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28875GAME( 200?, sc4clashe   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28876GAME( 200?, sc4clashf   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28877GAME( 200?, sc4clashg   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
30095GAME( 200?, sc4clash   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30096GAME( 200?, sc4clasha   ,sc4clash,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30097GAME( 200?, sc4clashb   ,sc4clash,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30098GAME( 200?, sc4clashc   ,sc4clash,   sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30099GAME( 200?, sc4clashd   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30100GAME( 200?, sc4clashe   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30101GAME( 200?, sc4clashf   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
30102GAME( 200?, sc4clashg   ,sc4clash,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
2887830103
30104// IN A:2 allows it to boot
2887930105// PR2038E Dutch12 Cashanova  (not a standard string)
28880GAME( 200?, sc4cashn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
30106GAME( 200?, sc4cashn   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_NOT_WORKING )
2888130107
2888230108
2888330109// PR1426 CASINO CRAZY FRUITS GOLD         PR1426 CRAZY F GOLD SOUNDS11      CRAZY FRUIT GOLD  S.SITE  (set was marked as Casino Crazy Keys)
28884GAME( 200?, sc4cckey   ,0,          sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28885GAME( 200?, sc4cckeya   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28886GAME( 200?, sc4cckeyb   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28887GAME( 200?, sc4cckeyc   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28888GAME( 200?, sc4cckeyd   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28889GAME( 200?, sc4cckeye   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28890GAME( 200?, sc4cckeyf   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28891GAME( 200?, sc4cckeyg   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28892GAME( 200?, sc4cckeyh   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28893GAME( 200?, sc4cckeyi   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
28894GAME( 200?, sc4cckeyj   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
28895GAME( 200?, sc4cckeyk   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
28896GAME( 200?, sc4cckeyl   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
28897GAME( 200?, sc4cckeym   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
28898GAME( 200?, sc4cckeyn   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
28899GAME( 200?, sc4cckeyo   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
30110GAME( 200?, sc4cckey   ,0,          sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30111GAME( 200?, sc4cckeya   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30112GAME( 200?, sc4cckeyb   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30113GAME( 200?, sc4cckeyc   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30114GAME( 200?, sc4cckeyd   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30115GAME( 200?, sc4cckeye   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30116GAME( 200?, sc4cckeyf   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
30117GAME( 200?, sc4cckeyg   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
30118GAME( 200?, sc4cckeyh   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
30119GAME( 200?, sc4cckeyj   ,sc4cckey,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
30120GAME( 200?, sc4cckeyi   ,sc4cckey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
30121GAME( 200?, sc4cckeyk   ,sc4cckey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
30122GAME( 200?, sc4cckeyl   ,sc4cckey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
30123GAME( 200?, sc4cckeym   ,sc4cckey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
30124GAME( 200?, sc4cckeyn   ,sc4cckey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
30125GAME( 200?, sc4cckeyo   ,sc4cckey,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
2890030126
2890130127// PR2062 CASINO ROYALE         CROY SOUNDS           CASINO ROYALE
28902GAME( 200?, sc4casry   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28903GAME( 200?, sc4casryc   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30128GAME( 200?, sc4casry   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
30129GAME( 200?, sc4casryc   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2890430130// PR2075 CASINO ROYALE         DUCRV46     CROY  CROY SOUNDS           CASINO ROYALE  (Jumping Bean copyright?)
28905GAME( 200?, sc4casryd   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28906GAME( 200?, sc4casrye   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30131GAME( 200?, sc4casryd   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
30132GAME( 200?, sc4casrye   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2890730133// PR2073, CZECH CASINO ROYALE.......................CROY SOUNDS... (not standard header)
28908GAME( 200?, sc4casrya   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28909GAME( 200?, sc4casryb   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30134GAME( 200?, sc4casrya   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
30135GAME( 200?, sc4casryb   ,sc4casry,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2891030136
2891130137// PR2383 CLUBCLOUSEAU         CLUBCLOUSEAU  CLUB  CCLOU SOUNDS         CLUB CLOSEAU
28912GAME( 200?, sc4clclo   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Club Clouseau (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
30138GAME( 200?, sc4clclo   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "QPS","Club Clouseau (QPS) (Scorpion 4)", GAME_NOT_WORKING )
2891330139
2891430140
2891530141// PR2237 CLUB CLUEDO         CLUB CLUEDO CLUB  CCLU SOUNDS         CLUB CLUEDO
28916GAME( 200?, sc4clucl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28917GAME( 200?, sc4clucla   ,sc4clucl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30142GAME( 200?, sc4clucl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND )
30143GAME( 200?, sc4clucla   ,sc4clucl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND )
2891830144
2891930145
2892030146// PR1621 CLUB COOL JEWELS         PR1621 COOL SOUNDS11         CLUB COOL JEWELS  CLUB
28921GAME( 200?, sc4cjcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28922GAME( 200?, sc4cjcla   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28923GAME( 200?, sc4cjclb   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28924GAME( 200?, sc4cjclc   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28925GAME( 200?, sc4cjcld   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28926GAME( 200?, sc4cjcle   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28927GAME( 200?, sc4cjclf   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
30147GAME( 200?, sc4cjcl      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30148GAME( 200?, sc4cjcla   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30149GAME( 200?, sc4cjclb   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30150GAME( 200?, sc4cjclc   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30151GAME( 200?, sc4cjcld   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30152GAME( 200?, sc4cjcle   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30153GAME( 200?, sc4cjclf   ,sc4cjcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
2892830154
2892930155// PR1036 CLUB COP THE LOT         PR1036 CLOT SOUNDS11           COP THE LOT
28930GAME( 200?, sc4ctlcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28931GAME( 200?, sc4ctlcla   ,sc4ctlcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30156GAME( 200?, sc4ctlcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30157GAME( 200?, sc4ctlcla   ,sc4ctlcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2893230158// PR1036 CLUB COP THE LOT         COP THE LOT CLUB  PR1036 CLOT SOUNDS11           COP THE LOT
2893330159// shows nothing, but alarms, do these go with the ad4 video roms?
28934GAME( 200?, sc4ctlclb   ,sc4ctlcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28935GAME( 200?, sc4ctlclc   ,sc4ctlcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
30160GAME( 200?, sc4ctlclb   ,sc4ctlcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30161GAME( 200?, sc4ctlclc   ,sc4ctlcl,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2893630162
2893730163
2893830164
2893930165// PR3241 CLUB COPS AND ROBBERS PLATINUM SCORP4         COPS & ROBRS PLT  CLUB  PR3241 C N R PLATINUM SOUNDS11      COPS AND ROBBERS
28940GAME( 200?, sc4crcp      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28941GAME( 200?, sc4crcpa   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28942GAME( 200?, sc4crcpc   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28943GAME( 200?, sc4crcpd   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28944GAME( 200?, sc4crcpe   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28945GAME( 200?, sc4crcpf   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28946GAME( 200?, sc4crcpg   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28947GAME( 200?, sc4crcph   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28948GAME( 200?, sc4crcpi   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28949GAME( 200?, sc4crcpj   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
30166GAME( 200?, sc4crcp      ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30167GAME( 200?, sc4crcpa   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30168GAME( 200?, sc4crcpc   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30169GAME( 200?, sc4crcpd   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30170GAME( 200?, sc4crcpe   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30171GAME( 200?, sc4crcpf   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30172GAME( 200?, sc4crcpg   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
30173GAME( 200?, sc4crcph   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
30174GAME( 200?, sc4crcpi   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
30175GAME( 200?, sc4crcpj   ,sc4crcp,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
2895030176
2895130177// PR1348 CLUB COPS AND ROBBERS GOLD         PR1348 CCRG SOUNDS11         COPS AND ROBBERS
28952GAME( 2003, sc4crgc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28953GAME( 2003, sc4crgca   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28954GAME( 2003, sc4crgcb   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28955GAME( 2003, sc4crgcc   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28956GAME( 2003, sc4crgcd   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
28957GAME( 2003, sc4crgce   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
28958GAME( 2003, sc4crgcf   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )
28959GAME( 2003, sc4crgcg   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )
28960GAME( 2003, sc4crgch   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL )
28961GAME( 2003, sc4crgci   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )
28962GAME( 2003, sc4crgcj   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
28963GAME( 2003, sc4crgck   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )
28964GAME( 2003, sc4crgcl   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )
28965GAME( 2003, sc4crgcm   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )
28966GAME( 2003, sc4crgco   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )
28967GAME( 2003, sc4crgcq   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )
28968GAME( 2003, sc4crgct   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )
28969GAME( 2003, sc4crgcw   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )
30178GAME( 2003, sc4crgc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30179GAME( 2003, sc4crgca   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30180GAME( 2003, sc4crgcb   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30181GAME( 2003, sc4crgcc   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30182GAME( 2003, sc4crgcd   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30183GAME( 2003, sc4crgce   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30184GAME( 2003, sc4crgcf   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING )
30185GAME( 2003, sc4crgcg   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING )
30186GAME( 2003, sc4crgch   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING )
30187GAME( 2003, sc4crgci   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING )
30188GAME( 2003, sc4crgcj   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
30189GAME( 2003, sc4crgck   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING )
30190GAME( 2003, sc4crgcl   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING )
30191GAME( 2003, sc4crgcm   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING )
30192GAME( 2003, sc4crgco   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING )
30193GAME( 2003, sc4crgcq   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING )
30194GAME( 2003, sc4crgct   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING )
30195GAME( 2003, sc4crgcw   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING )
2897030196// PR1348 CLUB COPS AND ROBBERS GOLD         COPS & ROBRS GLD  CLUB  PR1348 CCRG SOUNDS11         COPS AND ROBBERS
28971GAME( 2003, sc4crgcn   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )
28972GAME( 2003, sc4crgcp   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )
28973GAME( 2003, sc4crgcr   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL )
28974GAME( 2003, sc4crgcu   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL )
30197GAME( 2003, sc4crgcn   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING )
30198GAME( 2003, sc4crgcp   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING )
30199GAME( 2003, sc4crgcr   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING )
30200GAME( 2003, sc4crgcu   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING )
2897530201// PR1348 !500 CLUB COPS AND ROBBERS GOLD         COPS & ROBRS GLD  CLUB  PR1348 CCRG SOUNDS11         COPS AND ROBBERS
28976GAME( 2003, sc4crgcs   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL )
28977GAME( 2003, sc4crgcv   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL )
30202GAME( 2003, sc4crgcs   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING )
30203GAME( 2003, sc4crgcv   ,sc4crgc,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING )
2897830204
28979// PR2383 CLUBCORONATIONSTREET         CLUBCORONATIONST  CLUB  CCORO SOUNDS         CLUB CORO ST
28980GAME( 200?, sc4corcl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28981GAME( 200?, sc4corcla   ,sc4corcl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28982
2898330205//  PR2058 COUNT YER CASH         PR2058 COUNT YER CASH SOUNDS11
28984GAME( 200?, sc4cyc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28985GAME( 200?, sc4cyca      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28986GAME( 200?, sc4cycb      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28987GAME( 200?, sc4cycc      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
28988GAME( 200?, sc4cycd      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
30206GAME( 200?, sc4cyc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30207GAME( 200?, sc4cyca      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30208GAME( 200?, sc4cycb      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30209GAME( 200?, sc4cycc      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30210GAME( 200?, sc4cycd      ,sc4cyc,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
2898930211
2899030212// PR2092 CLUB COUNT YER CASH         COUNT YER CASH  CLUB  CLCC SOUNDS
28991GAME( 200?, sc4cyccl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28992GAME( 200?, sc4cyccla   ,sc4cyccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28993GAME( 200?, sc4cycclb   ,sc4cyccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
28994GAME( 200?, sc4cycclc   ,sc4cyccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
30213GAME( 200?, sc4cyccl   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30214GAME( 200?, sc4cyccla   ,sc4cyccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30215GAME( 200?, sc4cycclb   ,sc4cyccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30216GAME( 200?, sc4cycclc   ,sc4cyccl,   sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2899530217
2899630218// PR1396 CLASSIC CRAZY FRUITS         PR1396 CLSIC CRAZY FRUITS SND11
28997GAME( 200?, sc4cfcla   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
28998GAME( 200?, sc4cfclab   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
28999GAME( 200?, sc4cfclac   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
29000GAME( 200?, sc4cfclad   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29001GAME( 200?, sc4cfclae   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
29002GAME( 200?, sc4cfclaf   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
30219GAME( 200?, sc4cfcla   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30220GAME( 200?, sc4cfclab   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30221GAME( 200?, sc4cfclac   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30222GAME( 200?, sc4cfclad   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30223GAME( 200?, sc4cfclae   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30224GAME( 200?, sc4cfclaf   ,sc4cfcla,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2900330225
2900430226
2900530227//  PR1107 CRAZY FRUITS DOWNUNDER         PR1107 DOWN UNDER SOUNDS11
29006GAME( 200?, sc4cfdu      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29007GAME( 200?, sc4cfdua   ,sc4cfdu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29008GAME( 200?, sc4cfdub   ,sc4cfdu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
29009GAME( 200?, sc4cfduc   ,sc4cfdu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
30228GAME( 200?, sc4cfdu      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30229GAME( 200?, sc4cfdua   ,sc4cfdu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30230GAME( 200?, sc4cfdub   ,sc4cfdu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30231GAME( 200?, sc4cfduc   ,sc4cfdu,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2901030232
2901130233// PR1620 CLUB CRAZY FRUITS GOLD         PR1620 CRAZY SOUNDS11         CRAZY FRUITS  CLUB
29012GAME( 200?, sc4cfgcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29013GAME( 200?, sc4cfgcla   ,sc4cfgcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29014GAME( 200?, sc4cfgclb   ,sc4cfgcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
29015GAME( 200?, sc4cfgclc   ,sc4cfgcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
30234GAME( 200?, sc4cfgcl   ,0,         sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30235GAME( 200?, sc4cfgcla   ,sc4cfgcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30236GAME( 200?, sc4cfgclb   ,sc4cfgcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30237GAME( 200?, sc4cfgclc   ,sc4cfgcl,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2901630238
2901730239// PR1221 CRISSCROSSCRAZY  ART13         95004282 CRISSCROSS PR1161
29018GAME( 200?, sc4ccc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Criss Cross Crazy (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english
30240GAME( 200?, sc4ccc      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Criss Cross Crazy (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // not english
2901930241
2902030242// PR1006  DEMOLITION DERBY         PR1006 DEMDERBY SOUNDS11
29021GAME( 200?, sc4derby   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29022GAME( 200?, sc4derbya   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29023GAME( 200?, sc4derbyb   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
29024GAME( 200?, sc4derbyc   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29025GAME( 200?, sc4derbyd   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
29026GAME( 200?, sc4derbye   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
30243GAME( 200?, sc4derby   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30244GAME( 200?, sc4derbya   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30245GAME( 200?, sc4derbyb   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30246GAME( 200?, sc4derbyc   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30247GAME( 200?, sc4derbyd   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30248GAME( 200?, sc4derbye   ,sc4derby,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
2902730249
2902830250// PR2558 DOUBLE DIAMOND 011         DOUBLEDIAMONDSND          DOUBLE DIAMOND
29029GAME( 200?, sc4dbldm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL )
30251GAME( 200?, sc4dbldm   ,0,         sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_NOT_WORKING )
2903030252
2903130253// PR1104 DYNAMITE         PR1104 DYNAMITE SOUNDS11
29032GAME( 200?, sc4dyna      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29033GAME( 200?, sc4dynaa   ,sc4dyna,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30254GAME( 200?, sc4dyna      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30255GAME( 200?, sc4dynaa   ,sc4dyna,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2903430256
2903530257// PR1017 EASY STREAK         PR1017 EASY STREAK SOUNDS11           EASY STREAK
29036GAME( 200?, sc4easy      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29037GAME( 200?, sc4easya   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29038GAME( 200?, sc4easyb   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
29039GAME( 200?, sc4easyc   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
29040GAME( 200?, sc4easyd   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )
29041GAME( 200?, sc4easye   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )
29042GAME( 200?, sc4easyf   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )
30258GAME( 200?, sc4easy      ,0,         sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30259GAME( 200?, sc4easya   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30260GAME( 200?, sc4easyb   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30261GAME( 200?, sc4easyc   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
30262GAME( 200?, sc4easyd   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING )
30263GAME( 200?, sc4easye   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING )
30264GAME( 200?, sc4easyf   ,sc4easy,   sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING )
2904330265
2904430266//PROJECT NUMBER PR1955 CLUB MONEYBAGS         MONEY BAGS  CLUB  PR1955 C M MONEYBAGS SOUNDS11       DEAL OR NO DEAL   5-10-20   10-20-30   20-30-50  30-50-100
29045GAME( 200?, sc4clbmn   ,0,           sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29046GAME( 200?, sc4clbmna   ,sc4clbmn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
29047GAME( 200?, sc4clbmnb   ,sc4clbmn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )
29048GAME( 200?, sc4clbmnc   ,sc4clbmn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )
30267GAME( 200?, sc4clbmn   ,0,           sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30268GAME( 200?, sc4clbmna   ,sc4clbmn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
30269GAME( 200?, sc4clbmnb   ,sc4clbmn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING )
30270GAME( 200?, sc4clbmnc   ,sc4clbmn,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING )
2904930271
2905030272//PROJECT NUMBER PR3332 AWP MONOPOLY BOOM OR BUST S4         PR3307 MPOLY BOOM OR B SOUNDS11   BOOM OR BUST  S.SITE
29051GAME( 200?, sc4boomb   ,0,        sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29052GAME( 200?, sc4boomba   ,sc4boomb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30273GAME( 200?, sc4boomb   ,0,        sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING )
30274GAME( 200?, sc4boomba   ,sc4boomb,   sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING )
2905330275
2905430276
2905530277
r19170r19171
2905830280
2905930281/* Scorpion 4 + Adder 4 */
2906030282
29061GAME( 200?, ad4skill   ,0,         sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_IS_SKELETON_MECHANICAL )
29062GAME( 200?, ad4film      ,0,         sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title.   No main program roms tho? :/
29063GAME( 200?, ad4filma   ,ad4film,   sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^
29064GAME( 200?, ad4ctl      ,0,         sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )
29065GAME( 200?, ad4ctla      ,ad4ctl,   sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )
30283GAME( 200?, ad4skill   ,0,         sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_NOT_WORKING )
30284GAME( 200?, ad4film      ,0,         sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title.   No main program roms tho? :/
30285GAME( 200?, ad4filma   ,ad4film,   sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING ) // ^^
30286GAME( 200?, ad4ctl      ,0,         sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING )
30287GAME( 200?, ad4ctla      ,ad4ctl,   sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING )
2906630288
2906730289
2906830290
trunk/src/mame/mame.lst
r19170r19171
1504115041sc4wtce      //
1504215042sc4wtcf      //
1504315043sc4wspin   // Win Spinner (Qps)
15044sc4wspina   //
1504515044sc4wspinb   //
1504615045sc4wspinc   //
1504715046sc4wspind   //
r19170r19171
1507515074sc4winspx   //
1507615075sc4winspy   //
1507715076sc4winspz   //
15077sc4winsp0   //
1507815078sc4wondw   // Wonder Wheel (Bellfruit)
1507915079sc4wondwa   //
1508015080sc4xmark   // X Marks The Spot (Bellfruit)
trunk/src/mame/includes/bfm_sc45.h
r19170r19171
121121   DECLARE_DRIVER_INIT(sc4ggame);
122122   DECLARE_DRIVER_INIT(sc4gggtb);
123123   DECLARE_DRIVER_INIT(sc4ggg);
124   DECLARE_DRIVER_INIT(sc4pstat);
125   DECLARE_DRIVER_INIT(sc4pstat_mbus);
126   DECLARE_DRIVER_INIT(sc4abra);
127   DECLARE_DRIVER_INIT(sc4botn);
128   DECLARE_DRIVER_INIT(sc4broll);
129   DECLARE_DRIVER_INIT(sc4bigdl);
130   DECLARE_DRIVER_INIT(sc4bbclb);
131   DECLARE_DRIVER_INIT(sc4bbclb_mbus);
132   DECLARE_DRIVER_INIT(sc4blast);
133   DECLARE_DRIVER_INIT(sc4brix);
134   DECLARE_DRIVER_INIT(sc4bugs);
135   DECLARE_DRIVER_INIT(sc4canca);
136   DECLARE_DRIVER_INIT(sc4captn);
137   DECLARE_DRIVER_INIT(sc4cmous);
138   DECLARE_DRIVER_INIT(sc4hotpr);
139   DECLARE_DRIVER_INIT(sc4cnfr);
140   DECLARE_DRIVER_INIT(sc4cad);
141   DECLARE_DRIVER_INIT(sc4cad_mbus);
142   DECLARE_DRIVER_INIT(sc4cadcl);
143   DECLARE_DRIVER_INIT(sc4cconx);
144   DECLARE_DRIVER_INIT(sc4cconxd);
145   DECLARE_DRIVER_INIT(sc4ccrus);
146   DECLARE_DRIVER_INIT(sc4chand);
147   DECLARE_DRIVER_INIT(sc4cinv);
148   DECLARE_DRIVER_INIT(sc4ckxtb);
149   DECLARE_DRIVER_INIT(sc4ckx3p);
150   DECLARE_DRIVER_INIT(sc4cla7);
151   DECLARE_DRIVER_INIT(sc4disco);
152   DECLARE_DRIVER_INIT(sc4ghost);
153   DECLARE_DRIVER_INIT(sc4ghosttb);
154   DECLARE_DRIVER_INIT(sc4gx);
155   DECLARE_DRIVER_INIT(sc4gx3);
156   DECLARE_DRIVER_INIT(sc4rhx);
157   DECLARE_DRIVER_INIT(sc4rhx_mbus);
158   DECLARE_DRIVER_INIT(sc4rhxcs);
159   DECLARE_DRIVER_INIT(sc4rovrt);
160   DECLARE_DRIVER_INIT(sc4showt);
161   DECLARE_DRIVER_INIT(sc4swywm);
162   DECLARE_DRIVER_INIT(sc4sumit);
163   DECLARE_DRIVER_INIT(sc4swbak);
164   DECLARE_DRIVER_INIT(sc4bsp);
165   DECLARE_DRIVER_INIT(sc4clown);
166   DECLARE_DRIVER_INIT(sc4nunsm);
167   DECLARE_DRIVER_INIT(sc4acesh);
168   DECLARE_DRIVER_INIT(sc4pp);
169   DECLARE_DRIVER_INIT(sc4mrh);
170   DECLARE_DRIVER_INIT(sc4mhn);
171   DECLARE_DRIVER_INIT(sc4inspn);
172   DECLARE_DRIVER_INIT(sc4hiss);
173   DECLARE_DRIVER_INIT(sc4glad);
174   DECLARE_DRIVER_INIT(sc4fmj);
175   DECLARE_DRIVER_INIT(sc4fbspn);
176   DECLARE_DRIVER_INIT(sc4ddosh);
177   DECLARE_DRIVER_INIT(sc4ddosh_mbus);
178   DECLARE_DRIVER_INIT(sc4ctl);
179   DECLARE_DRIVER_INIT(sc4cmani);
180   DECLARE_DRIVER_INIT(sc4casxt);
181   DECLARE_DRIVER_INIT(sc4cari);
182   DECLARE_DRIVER_INIT(sc4cabin);
183   DECLARE_DRIVER_INIT(sc4butch);
184   DECLARE_DRIVER_INIT(sc4bullcs);
185   DECLARE_DRIVER_INIT(sc4bantm);
186   DECLARE_DRIVER_INIT(sc4adjb);
187   DECLARE_DRIVER_INIT(sc4onup);
188   DECLARE_DRIVER_INIT(sc4blokq);
189   DECLARE_DRIVER_INIT(sc4xmark);
190   DECLARE_DRIVER_INIT(sc4wondw);
191   DECLARE_DRIVER_INIT(sc4wwys);
192   DECLARE_DRIVER_INIT(sc4wspin);
193   DECLARE_DRIVER_INIT(sc4tri7tb);
194   DECLARE_DRIVER_INIT(sc4tri7);
195   DECLARE_DRIVER_INIT(sc4tri7_mbus);
196   DECLARE_DRIVER_INIT(sc4tub);
197   DECLARE_DRIVER_INIT(sc4vrgcl);
198   DECLARE_DRIVER_INIT(sc4vrgcl_mbus);
199   DECLARE_DRIVER_INIT(sc4wadzl);
200   
201   
202
124203   DECLARE_MACHINE_START(sc4);
125204   DECLARE_MACHINE_RESET(sc4);
126205};
r19170r19171
197276
198277#define sc_adjb_others \
199278   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
200   ROM_LOAD( "95008699.bin", 0x0000, 0x100000, CRC(6d49b54a) SHA1(d64caa1dae40c3bf536f8739d6995b589c7184b7) ) \
201   ROM_LOAD( "95008700.bin", 0x0000, 0x100000, CRC(49c37b2a) SHA1(5a59a540becb8c83288ae3a15cfac069fd792e74) ) \
279   ROM_LOAD( "95008699.bin", 0x000000, 0x100000, CRC(6d49b54a) SHA1(d64caa1dae40c3bf536f8739d6995b589c7184b7) ) \
280   ROM_LOAD( "95008700.bin", 0x100000, 0x100000, CRC(49c37b2a) SHA1(5a59a540becb8c83288ae3a15cfac069fd792e74) ) \
202281
203282#define sc_adga_others \
204283   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
r19170r19171
610689   ROM_LOAD( "95890308.bin", 0x0000, 0x5000, CRC(04de60b0) SHA1(cee280d9528f9e167be1c373e7a99f1f2f1bc1c0) ) \
611690
612691#define sc_cari_others \
692   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 )  /* CABC SOUNDS */ \
693   ROM_LOAD( "95008981.bin", 0x000000, 0x0ff245, CRC(3a888f98) SHA1(b113c17acda287200fdcd734a1b384879a5e7101) ) \
694   ROM_REGION( 0x5000, "pics", 0 ) /* do these belong to this, or the QPS game? */ \
695   ROM_LOAD( "95890474.bin", 0x0000, 0x5000, CRC(bcb54114) SHA1(0236171b34f3e47db9aa253f9605ff6bd21b1460) ) \
696   ROM_LOAD( "95890475.bin", 0x0000, 0x5000, CRC(c9230520) SHA1(5cf9c3d130f114dac633d696e0bf1bda94afb9ee) ) \
697   ROM_LOAD( "95890476.bin", 0x0000, 0x5000, CRC(5799c97c) SHA1(5dab858e61815c04f874f231848c376d8fce1c3d) ) \
698
699#define sc_cariq_others \
613700   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) /* CARIBBEANSND */ \
614701   ROM_LOAD( "97000070.bin", 0x000000, 0x0f8526, CRC(27ba6768) SHA1(708e836f3fc35fabd0a5c8dc9cd8e9327d7bcdc7) ) \
615702   ROM_REGION( 0x400000, "others1", ROMREGION_ERASE00 ) /* CARIBBEANSND (same data?) */ \
616703   ROM_LOAD( "caribbeancashsnd1.bin", 0x000000, 0x080000, CRC(89da9fc4) SHA1(d56364e2e71d03d7d8888966b64ff1fab4bfc3e9) ) \
617704   ROM_LOAD( "caribbeancashsnd2.bin", 0x080000, 0x080000, CRC(99d33f61) SHA1(7caf3b9540372900e90a7141f14383fe06936a2e) ) \
618   ROM_REGION( 0x400000, "others2", ROMREGION_ERASE00 ) /* CABC SOUNDS */ \
619   ROM_LOAD( "95008981.bin", 0x000000, 0x0ff245, CRC(3a888f98) SHA1(b113c17acda287200fdcd734a1b384879a5e7101) ) \
620   ROM_REGION( 0x5000, "pics", 0 ) \
621   ROM_LOAD( "95890474.bin", 0x0000, 0x5000, CRC(bcb54114) SHA1(0236171b34f3e47db9aa253f9605ff6bd21b1460) ) \
622   ROM_LOAD( "95890475.bin", 0x0000, 0x5000, CRC(c9230520) SHA1(5cf9c3d130f114dac633d696e0bf1bda94afb9ee) ) \
623   ROM_LOAD( "95890476.bin", 0x0000, 0x5000, CRC(5799c97c) SHA1(5dab858e61815c04f874f231848c376d8fce1c3d) ) \
624705
625706#define sc_cblas_others \
626707   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
r19170r19171
16671748
16681749#define sc_pp_others \
16691750   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
1751   /* none of these are right for sc4pp */ \
16701752   /* PINK PANTHER SOUNDS */ \
16711753   ROM_LOAD( "95008942.bin", 0x0000, 0x0ebc96, CRC(42765fbc) SHA1(ab5b9240a8e71695897fd55a1385b64f63ce52c8) ) \
16721754   /* SD_PANTHER SNDS */ \
r19170r19171
19432025   ROM_LOAD( "95890414.bin", 0x0000, 0x5000, CRC(294a93f8) SHA1(f81f4cdb1b7e9107835f54702772c4e5f18d9731) ) \
19442026   ROM_LOAD( "95890415.bin", 0x0000, 0x5000, CRC(b7f05fa4) SHA1(4cfbb0c7752edc6a0df8f9b6ab77f3fb9cd8db8e) ) \
19452027
2028#define sc_sumit_others \
2029   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
2030   ROM_LOAD( "sumit sounds", 0x0000, 0x100000, NO_DUMP ) \
2031
2032
19462033#define sc_srr_others \
19472034   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
19482035   ROM_LOAD( "95008213.bin", 0x0000, 0x100000, CRC(e8f82b1d) SHA1(9357f587d638289b2cd5029e5895f69097d69089) ) \
r19170r19171
23322419
23332420#define sc_casry_others \
23342421   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
2422   /* not for either of these games? */ \
23352423   ROM_LOAD( "casroysnd.bin", 0x00000, 0x80000, CRC(cf1d4b59) SHA1(1b2bc74c6fcc43197a6f295bc34554da01f7b517) ) \
23362424
23372425#define sc_cbaz_others \
r19170r19171
30343122
30353123#define sc_tfclb_others \
30363124   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
3037   ROM_LOAD( "95008043.bin", 0x000000, 0x100000, CRC(b168cec4) SHA1(42b891ba918c7063420688c99dc72609801a1987) ) \
3125   ROM_LOAD( "95008043.bin", 0x000000, 0x100000, BAD_DUMP CRC(b168cec4) SHA1(42b891ba918c7063420688c99dc72609801a1987) ) \
30383126   ROM_LOAD( "95008044.bin", 0x100000, 0x100000, CRC(6074fa77) SHA1(1d4fa88a7ba2b020042ef3681e0f8eb732705d55) ) \
30393127
30403128#define sc_ttp_others \
r19170r19171
31673255#define sc_bgold_others \
31683256   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
31693257
3170#define sc_blokq_others \
3171   ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00 ) \
3172
31733258// I don't think there is a good / complete set of sound roms in here, all the sets we have reject any configuration of this
31743259// and the dumps are a mess
31753260#define sc_clbtm_others \

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