trunk/src/mame/drivers/bfm_sc4.c
| r19170 | r19171 | |
| 283 | 283 | ROM_END |
| 284 | 284 | |
| 285 | 285 | |
| 286 | ROM_START( sc4blokq ) |
| 287 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 288 | ROM_LOAD16_BYTE( "95404422.odd", 0x00001, 0x080000, CRC(cb1973eb) SHA1(9604bb13aa06491293c3735be93697b4a5dd5bd9) ) |
| 289 | ROM_LOAD16_BYTE( "95404423.evn", 0x00000, 0x080000, CRC(8bf528bb) SHA1(794b346fbd78020cd6a6b82748a298eca7c7536d) ) |
| 290 | sc_bbust_others |
| 291 | ROM_END |
| 286 | 292 | |
| 293 | ROM_START( sc4blokqa ) |
| 294 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 295 | ROM_LOAD16_BYTE( "95405422.odd", 0x00001, 0x080000, CRC(e6ff1728) SHA1(3b67d1754da55b5ca57724632991a014d959edd5) ) |
| 296 | ROM_LOAD16_BYTE( "95405423.evn", 0x00000, 0x080000, CRC(8988705b) SHA1(d9fa53889e5b8e68bdd4070dd3db9a2e090ec4d4) ) |
| 297 | sc_bbust_others |
| 298 | ROM_END |
| 299 | |
| 300 | ROM_START( sc4blokqb ) |
| 301 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 302 | ROM_LOAD16_BYTE( "95405424.odd", 0x00001, 0x080000, CRC(dcf048ce) SHA1(f57c9e74fa0c948fc5be17cac7bd601bc09fa4d3) ) |
| 303 | ROM_LOAD16_BYTE( "95405425.evn", 0x00000, 0x080000, CRC(5e1a3264) SHA1(9c9d26d4d7b1686e0e44309b182bf71a171a7176) ) |
| 304 | sc_bbust_others |
| 305 | ROM_END |
| 306 | |
| 307 | ROM_START( sc4blokqc ) |
| 308 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 309 | ROM_LOAD16_BYTE( "95406240.odd", 0x00001, 0x080000, CRC(e579d5d3) SHA1(ccf94d314f604eee53919c6333deff55e908d260) ) |
| 310 | ROM_LOAD16_BYTE( "95406241.evn", 0x00000, 0x080000, CRC(565b4041) SHA1(cc02b2b0d0bf20193821d915cfc49e6701f49d86) ) |
| 311 | sc_bbust_others |
| 312 | ROM_END |
| 313 | |
| 314 | ROM_START( sc4blokqd ) |
| 315 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 316 | ROM_LOAD16_BYTE( "95407100.odd", 0x00001, 0x080000, CRC(37695cfb) SHA1(171a4144af8441a29495ace00cd0371a9b2a3b52) ) |
| 317 | ROM_LOAD16_BYTE( "95407101.evn", 0x00000, 0x080000, CRC(bb08fd97) SHA1(f52d45e092ce6dce2444f96cc98c4b8e2a3a5354) ) |
| 318 | sc_bbust_others |
| 319 | ROM_END |
| 320 | |
| 321 | ROM_START( sc4blokqe ) |
| 322 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 323 | ROM_LOAD16_BYTE( "95407240.odd", 0x00001, 0x080000, CRC(d32b9e02) SHA1(b2401d39c5fa5ffabb05e26987b3f9573c0ed076) ) |
| 324 | ROM_LOAD16_BYTE( "95407241.evn", 0x00000, 0x080000, CRC(c5bff1e6) SHA1(890c5db1a7093ae91ecb0eef033703caadc42859) ) |
| 325 | sc_bbust_others |
| 326 | ROM_END |
| 327 | |
| 328 | |
| 287 | 329 | ROM_START( sc4cvani ) |
| 288 | 330 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 289 | 331 | ROM_LOAD16_BYTE( "95404753.evn", 0x00000, 0x080000, CRC(e8e6d801) SHA1(33e9d1f829e8deba170e81379da0ccf5b2a677d7) ) |
| r19170 | r19171 | |
| 2474 | 2516 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) |
| 2475 | 2517 | ROM_LOAD16_BYTE( "95412918.lo", 0x00001, 0x080000, CRC(b268d275) SHA1(70b31512c0d8c8e0bf644fa1d5ea723c35c2a629) ) |
| 2476 | 2518 | ROM_LOAD16_BYTE( "95412919.hi", 0x00000, 0x080000, CRC(d96df890) SHA1(65f8d2b4840efd5c3fe65b00ecbf2df7ac81cbe6) ) |
| 2477 | | ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) |
| 2519 | sc_cckey_others |
| 2478 | 2520 | ROM_END |
| 2479 | 2521 | |
| 2480 | 2522 | |
| r19170 | r19171 | |
| 2482 | 2524 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) |
| 2483 | 2525 | ROM_LOAD16_BYTE( "95412920.lo", 0x00001, 0x080000, CRC(e047005e) SHA1(b3de1d863cda1945e1207b3df51a8b5172e65bb8) ) |
| 2484 | 2526 | ROM_LOAD16_BYTE( "95412921.hi", 0x00000, 0x080000, CRC(7b903100) SHA1(1df4a5ded5cc195ee020f302870eb8bf4c8a14d3) ) |
| 2485 | | ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) |
| 2527 | sc_cckey_others |
| 2486 | 2528 | ROM_END |
| 2487 | 2529 | |
| 2488 | 2530 | |
| r19170 | r19171 | |
| 2490 | 2532 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) |
| 2491 | 2533 | ROM_LOAD16_BYTE( "95413918.lo", 0x00001, 0x080000, CRC(9062cdaa) SHA1(b8249ca6590aef5041315f1dbbdc019ffb5e8ac2) ) |
| 2492 | 2534 | ROM_LOAD16_BYTE( "95413919.hi", 0x00000, 0x080000, CRC(de714343) SHA1(95f605d91e43c3bcd2a2799ecf385f1e75cc5413) ) |
| 2493 | | ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) |
| 2535 | sc_cckey_others |
| 2494 | 2536 | ROM_END |
| 2495 | 2537 | |
| 2496 | 2538 | ROM_START( sc4cckeyo ) |
| 2497 | 2539 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) |
| 2498 | 2540 | ROM_LOAD16_BYTE( "95413920.lo", 0x00001, 0x080000, CRC(deae622a) SHA1(7f8f7b93c734278d24f69fd4a491b3d4133d8b1d) ) |
| 2499 | 2541 | ROM_LOAD16_BYTE( "95413921.hi", 0x00000, 0x080000, CRC(92671c85) SHA1(4444e3a54393f8fb824eeebfed8f2cbaf07e83ea) ) |
| 2500 | | ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) |
| 2542 | sc_cckey_others |
| 2501 | 2543 | ROM_END |
| 2502 | 2544 | |
| 2503 | 2545 | |
| r19170 | r19171 | |
| 15227 | 15269 | ROM_END |
| 15228 | 15270 | |
| 15229 | 15271 | |
| 15272 | |
| 15230 | 15273 | ROM_START( sc4wspin ) |
| 15231 | 15274 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15232 | | ROM_LOAD16_BYTE( "95414962.odd", 0x00001, 0x080000, CRC(bcf5b2e5) SHA1(07c15798d23c4adba0cef2281f81ca9f715ae2f1) ) |
| 15233 | | ROM_LOAD16_BYTE( "95414963.evn", 0x00000, 0x080000, CRC(5f8539af) SHA1(1889e351a3d808d52917d0a56ef4e8ce5cf81042) ) |
| 15234 | | sc_wspin_others |
| 15235 | | ROM_END |
| 15236 | | |
| 15237 | | ROM_START( sc4wspina ) |
| 15238 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15239 | 15275 | ROM_LOAD16_BYTE( "95416048.odd", 0x00001, 0x080000, CRC(52b89fce) SHA1(6a56f58ee44110cfec2da02389089e075daf52c3) ) |
| 15240 | 15276 | ROM_LOAD16_BYTE( "95416049.evn", 0x00000, 0x080000, CRC(bfe02b55) SHA1(ba63d26b04f8962b39f30304806d39db71540457) ) |
| 15241 | 15277 | sc_wspin_others |
| r19170 | r19171 | |
| 15475 | 15511 | sc_winsp_others |
| 15476 | 15512 | ROM_END |
| 15477 | 15513 | |
| 15514 | ROM_START( sc4winsp0 ) |
| 15515 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15516 | ROM_LOAD16_BYTE( "95414962.odd", 0x00001, 0x080000, CRC(bcf5b2e5) SHA1(07c15798d23c4adba0cef2281f81ca9f715ae2f1) ) |
| 15517 | ROM_LOAD16_BYTE( "95414963.evn", 0x00000, 0x080000, CRC(5f8539af) SHA1(1889e351a3d808d52917d0a56ef4e8ce5cf81042) ) |
| 15518 | sc_winsp_others |
| 15519 | ROM_END |
| 15478 | 15520 | |
| 15521 | |
| 15479 | 15522 | ROM_START( sc4wondw ) |
| 15480 | 15523 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15481 | 15524 | ROM_LOAD16_BYTE( "p1318p11.hi", 0x00000, 0x080000, CRC(3704daa2) SHA1(2e20ea8473d69432b17d6d3ce6d241dc0331345e) ) |
| r19170 | r19171 | |
| 15550 | 15593 | |
| 15551 | 15594 | |
| 15552 | 15595 | |
| 15553 | | ROM_START( sc4blokq ) |
| 15554 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15555 | | ROM_LOAD16_BYTE( "95404422.odd", 0x00001, 0x080000, CRC(cb1973eb) SHA1(9604bb13aa06491293c3735be93697b4a5dd5bd9) ) |
| 15556 | | ROM_LOAD16_BYTE( "95404423.evn", 0x00000, 0x080000, CRC(8bf528bb) SHA1(794b346fbd78020cd6a6b82748a298eca7c7536d) ) |
| 15557 | | sc_blokq_others |
| 15558 | | ROM_END |
| 15559 | 15596 | |
| 15560 | | ROM_START( sc4blokqa ) |
| 15561 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15562 | | ROM_LOAD16_BYTE( "95405422.odd", 0x00001, 0x080000, CRC(e6ff1728) SHA1(3b67d1754da55b5ca57724632991a014d959edd5) ) |
| 15563 | | ROM_LOAD16_BYTE( "95405423.evn", 0x00000, 0x080000, CRC(8988705b) SHA1(d9fa53889e5b8e68bdd4070dd3db9a2e090ec4d4) ) |
| 15564 | | sc_blokq_others |
| 15565 | | ROM_END |
| 15566 | 15597 | |
| 15567 | | ROM_START( sc4blokqb ) |
| 15568 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15569 | | ROM_LOAD16_BYTE( "95405424.odd", 0x00001, 0x080000, CRC(dcf048ce) SHA1(f57c9e74fa0c948fc5be17cac7bd601bc09fa4d3) ) |
| 15570 | | ROM_LOAD16_BYTE( "95405425.evn", 0x00000, 0x080000, CRC(5e1a3264) SHA1(9c9d26d4d7b1686e0e44309b182bf71a171a7176) ) |
| 15571 | | sc_blokq_others |
| 15572 | | ROM_END |
| 15573 | 15598 | |
| 15574 | | ROM_START( sc4blokqc ) |
| 15575 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15576 | | ROM_LOAD16_BYTE( "95406240.odd", 0x00001, 0x080000, CRC(e579d5d3) SHA1(ccf94d314f604eee53919c6333deff55e908d260) ) |
| 15577 | | ROM_LOAD16_BYTE( "95406241.evn", 0x00000, 0x080000, CRC(565b4041) SHA1(cc02b2b0d0bf20193821d915cfc49e6701f49d86) ) |
| 15578 | | sc_blokq_others |
| 15579 | | ROM_END |
| 15580 | | |
| 15581 | | ROM_START( sc4blokqd ) |
| 15582 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15583 | | ROM_LOAD16_BYTE( "95407100.odd", 0x00001, 0x080000, CRC(37695cfb) SHA1(171a4144af8441a29495ace00cd0371a9b2a3b52) ) |
| 15584 | | ROM_LOAD16_BYTE( "95407101.evn", 0x00000, 0x080000, CRC(bb08fd97) SHA1(f52d45e092ce6dce2444f96cc98c4b8e2a3a5354) ) |
| 15585 | | sc_blokq_others |
| 15586 | | ROM_END |
| 15587 | | |
| 15588 | | ROM_START( sc4blokqe ) |
| 15589 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15590 | | ROM_LOAD16_BYTE( "95407240.odd", 0x00001, 0x080000, CRC(d32b9e02) SHA1(b2401d39c5fa5ffabb05e26987b3f9573c0ed076) ) |
| 15591 | | ROM_LOAD16_BYTE( "95407241.evn", 0x00000, 0x080000, CRC(c5bff1e6) SHA1(890c5db1a7093ae91ecb0eef033703caadc42859) ) |
| 15592 | | sc_blokq_others |
| 15593 | | ROM_END |
| 15594 | | |
| 15595 | | |
| 15596 | | |
| 15597 | | |
| 15598 | 15599 | ROM_START( sc4clbtm ) |
| 15599 | 15600 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 15600 | 15601 | ROM_LOAD16_BYTE( "95402149.lo", 0x00001, 0x080000, CRC(f5eee630) SHA1(102ef766562a67cd5c339d755f527252aee924be) ) |
| r19170 | r19171 | |
| 16628 | 16629 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16629 | 16630 | ROM_LOAD16_BYTE( "96000070.odd", 0x00001, 0x080000, CRC(65b37a3c) SHA1(560efe0fdbc28f2d0ed900be8c3172c82304dbf1) ) |
| 16630 | 16631 | ROM_LOAD16_BYTE( "96000071.evn", 0x00000, 0x080000, CRC(3c6f2408) SHA1(cf756e2f22be2e912f87231a94d653f250b5c285) ) |
| 16631 | | sc_cari_others |
| 16632 | sc_cariq_others |
| 16632 | 16633 | ROM_END |
| 16633 | 16634 | |
| 16634 | 16635 | ROM_START( sc4cariqa ) |
| 16635 | 16636 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16636 | 16637 | ROM_LOAD16_BYTE( "96000072.odd", 0x00001, 0x080000, CRC(61c4a366) SHA1(c07cc61c6539dec81a129270ed31f83c5c3cc4db) ) |
| 16637 | 16638 | ROM_LOAD16_BYTE( "96000073.evn", 0x00000, 0x080000, CRC(98eb005d) SHA1(784bb784666a19ee807001556c6cbdbbf3431e34) ) |
| 16638 | | sc_cari_others |
| 16639 | sc_cariq_others |
| 16639 | 16640 | ROM_END |
| 16640 | 16641 | |
| 16641 | 16642 | ROM_START( sc4cariqb ) |
| 16642 | 16643 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16643 | 16644 | ROM_LOAD16_BYTE( "96000074.odd", 0x00001, 0x080000, CRC(e0f23e84) SHA1(47512a50257aeaec46af524ee0ed87dc573a76e2) ) |
| 16644 | 16645 | ROM_LOAD16_BYTE( "96000075.evn", 0x00000, 0x080000, CRC(1eca734d) SHA1(dc2e28d52f8e191a25b77a87c6335271996ce609) ) |
| 16645 | | sc_cari_others |
| 16646 | sc_cariq_others |
| 16646 | 16647 | ROM_END |
| 16647 | 16648 | |
| 16648 | 16649 | ROM_START( sc4cariqc ) |
| 16649 | 16650 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16650 | 16651 | ROM_LOAD16_BYTE( "96000076.odd", 0x00001, 0x080000, CRC(dac49cce) SHA1(45553a34c43677070ec4487f097edaf15dbe89d1) ) |
| 16651 | 16652 | ROM_LOAD16_BYTE( "96000077.evn", 0x00000, 0x080000, CRC(e3adc07e) SHA1(f9f128ca375a84afda9be018cac0eb4e0d1a58b3) ) |
| 16652 | | sc_cari_others |
| 16653 | sc_cariq_others |
| 16653 | 16654 | ROM_END |
| 16654 | 16655 | |
| 16655 | 16656 | ROM_START( sc4cariqd ) |
| 16656 | 16657 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16657 | 16658 | ROM_LOAD16_BYTE( "96000078.lo", 0x00001, 0x080000, CRC(ae6ae590) SHA1(c59d88f7b1c4668dfde5ae95b099c65fdb31c4fb) ) |
| 16658 | 16659 | ROM_LOAD16_BYTE( "96000079.hi", 0x00000, 0x080000, CRC(a3f81488) SHA1(16e9913d3f55be5b18fa785d10d2c7b1b32fc8fe) ) |
| 16659 | | sc_cari_others |
| 16660 | sc_cariq_others |
| 16660 | 16661 | ROM_END |
| 16661 | 16662 | |
| 16662 | 16663 | ROM_START( sc4cariqe ) |
| 16663 | 16664 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16664 | 16665 | ROM_LOAD16_BYTE( "96000080.odd", 0x00001, 0x080000, CRC(7e2d1c8e) SHA1(e204fb308ff0cbd912d9516a248ab0326166b55e) ) |
| 16665 | 16666 | ROM_LOAD16_BYTE( "96000081.evn", 0x00000, 0x080000, CRC(e35aea8e) SHA1(5069f81ec070c6da3b7225e5d6b4c8ced84b0fbf) ) |
| 16666 | | sc_cari_others |
| 16667 | sc_cariq_others |
| 16667 | 16668 | ROM_END |
| 16668 | 16669 | |
| 16669 | 16670 | ROM_START( sc4cariqf ) |
| 16670 | 16671 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16671 | 16672 | ROM_LOAD16_BYTE( "96000082.odd", 0x00001, 0x080000, CRC(0b2a8a9a) SHA1(23b8bb2fd9acd0af3a0c10df25a2cba093b8d1f1) ) |
| 16672 | 16673 | ROM_LOAD16_BYTE( "96000083.evn", 0x00000, 0x080000, CRC(feb378a0) SHA1(c498bafe7f86f8da75b4d03aa97f00f12636fff1) ) |
| 16673 | | sc_cari_others |
| 16674 | sc_cariq_others |
| 16674 | 16675 | ROM_END |
| 16675 | 16676 | |
| 16676 | 16677 | ROM_START( sc4cariqg ) |
| 16677 | 16678 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 16678 | 16679 | ROM_LOAD16_BYTE( "96001082.odd", 0x00001, 0x080000, CRC(8d27a472) SHA1(f3be5fc5836addd2cbdc9a491bd092b75846ce18) ) |
| 16679 | 16680 | ROM_LOAD16_BYTE( "96001083.evn", 0x00000, 0x080000, CRC(2eed14e9) SHA1(36eb7c876331cbdd968c644307183a392777aec1) ) |
| 16680 | | sc_cari_others |
| 16681 | sc_cariq_others |
| 16681 | 16682 | ROM_END |
| 16682 | 16683 | |
| 16683 | 16684 | |
| r19170 | r19171 | |
| 21971 | 21972 | ROM_START( sc4rhxk ) |
| 21972 | 21973 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 21973 | 21974 | ROM_LOAD16_BYTE( "95415448.lo", 0x00001, 0x080000, CRC(9a6a7ed5) SHA1(47ef7ba41607c1a71e4fbd7ef8c449c579bbabd7) ) |
| 21974 | | ROM_LOAD16_BYTE( "95415449.hi", 0x00000, 0x080000, NO_DUMP )// missing? (apparently 95415447.hi was used in the original service release, which simply doesn't work.. it's the correct rom was never published, and this pair can never work) |
| 21975 | ROM_LOAD16_BYTE( "95415449.hi", 0x00000, 0x080000, NO_DUMP )// missing? (apparently 95415447.hi was used in the original service release, which simply doesn't work.. it's possible the correct rom was never published, and this pair can never work) |
| 21975 | 21976 | sc_rhx_others |
| 21976 | 21977 | ROM_END |
| 21977 | 21978 | |
| r19170 | r19171 | |
| 22281 | 22282 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF) |
| 22282 | 22283 | ROM_LOAD16_BYTE( "95423654.lo", 0x00001, 0x080000, CRC(15648452) SHA1(72619130fbcde1fb0b2f90f02769cbd0f6f1e64e) ) |
| 22283 | 22284 | ROM_LOAD16_BYTE( "95423655.hi", 0x00000, 0x080000, CRC(9f6c934b) SHA1(28315b8bdc91355506ca150e1aeb3161e573bc5c) ) |
| 22284 | | ROM_REGION( 0x400000, "ymz", ROMREGION_ERASE00) |
| 22285 | sc_showt_others |
| 22285 | 22286 | ROM_END |
| 22286 | 22287 | |
| 22287 | 22288 | |
| r19170 | r19171 | |
| 22432 | 22433 | sc_swywm_others |
| 22433 | 22434 | ROM_END |
| 22434 | 22435 | |
| 22435 | | ROM_START( sc4sumit ) |
| 22436 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22437 | | ROM_LOAD16_BYTE( "95416734.lo", 0x00001, 0x080000, CRC(063f8d39) SHA1(f24452a43863a4a546b587f5ca5a6bf5439a4646) ) |
| 22438 | | ROM_LOAD16_BYTE( "95416735.hi", 0x00000, 0x080000, CRC(2d37baeb) SHA1(5b4dc145f9a6b773d4adb98d76593218dd571465) ) |
| 22439 | | sc_sus_others |
| 22440 | | ROM_END |
| 22441 | | |
| 22442 | | ROM_START( sc4sumita ) |
| 22443 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22444 | | ROM_LOAD16_BYTE( "95416736.lo", 0x00001, 0x080000, CRC(f7666a31) SHA1(ce3ac0c27253ae6114f45111211ae0c8480ed5e3) ) |
| 22445 | | ROM_LOAD16_BYTE( "95416737.hi", 0x00000, 0x080000, CRC(c57a5865) SHA1(5d4b52ba10ff1fee90e27174a08923ea52d6ccb3) ) |
| 22446 | | sc_sus_others |
| 22447 | | ROM_END |
| 22448 | | |
| 22449 | 22436 | ROM_START( sc4sus ) |
| 22450 | 22437 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22451 | 22438 | ROM_LOAD16_BYTE( "95416942.lo", 0x00001, 0x080000, CRC(2c83e6ae) SHA1(e72e92540e28d16a0ab5d195910617f4982b9254) ) |
| r19170 | r19171 | |
| 22460 | 22447 | sc_sus_others |
| 22461 | 22448 | ROM_END |
| 22462 | 22449 | |
| 22463 | | ROM_START( sc4sumitb ) |
| 22464 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22465 | | ROM_LOAD16_BYTE( "95417734.lo", 0x00001, 0x080000, CRC(c2d76377) SHA1(a85f2dbbb108a77196923586c491549309f92d61) ) |
| 22466 | | ROM_LOAD16_BYTE( "95417735.hi", 0x00000, 0x080000, CRC(fd0466bd) SHA1(1d2098833bed139781cad58d4d5e45649cc0018f) ) |
| 22467 | | sc_sus_others |
| 22468 | | ROM_END |
| 22469 | 22450 | |
| 22470 | | ROM_START( sc4sumitc ) |
| 22471 | | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22472 | | ROM_LOAD16_BYTE( "95417736.lo", 0x00001, 0x080000, CRC(6512d3fa) SHA1(d81fd18c79128e98a2ad60ace8bb0793a790471f) ) |
| 22473 | | ROM_LOAD16_BYTE( "95417737.hi", 0x00000, 0x080000, CRC(797ab456) SHA1(fb36d009dce251db38e54aa1801ee3e82a69cb76) ) |
| 22474 | | sc_sus_others |
| 22475 | | ROM_END |
| 22476 | | |
| 22477 | 22451 | ROM_START( sc4susf ) |
| 22478 | 22452 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22479 | 22453 | ROM_LOAD16_BYTE( "95417942.lo", 0x00001, 0x080000, CRC(e2b601a1) SHA1(93c83935a62f1c9db120c2fde362b0be6f045780) ) |
| r19170 | r19171 | |
| 22517 | 22491 | ROM_END |
| 22518 | 22492 | |
| 22519 | 22493 | |
| 22494 | ROM_START( sc4sumit ) |
| 22495 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22496 | ROM_LOAD16_BYTE( "95416734.lo", 0x00001, 0x080000, CRC(063f8d39) SHA1(f24452a43863a4a546b587f5ca5a6bf5439a4646) ) |
| 22497 | ROM_LOAD16_BYTE( "95416735.hi", 0x00000, 0x080000, CRC(2d37baeb) SHA1(5b4dc145f9a6b773d4adb98d76593218dd571465) ) |
| 22498 | sc_sumit_others |
| 22499 | ROM_END |
| 22500 | |
| 22501 | ROM_START( sc4sumita ) |
| 22502 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22503 | ROM_LOAD16_BYTE( "95416736.lo", 0x00001, 0x080000, CRC(f7666a31) SHA1(ce3ac0c27253ae6114f45111211ae0c8480ed5e3) ) |
| 22504 | ROM_LOAD16_BYTE( "95416737.hi", 0x00000, 0x080000, CRC(c57a5865) SHA1(5d4b52ba10ff1fee90e27174a08923ea52d6ccb3) ) |
| 22505 | sc_sumit_others |
| 22506 | ROM_END |
| 22507 | |
| 22508 | ROM_START( sc4sumitb ) |
| 22509 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22510 | ROM_LOAD16_BYTE( "95417734.lo", 0x00001, 0x080000, CRC(c2d76377) SHA1(a85f2dbbb108a77196923586c491549309f92d61) ) |
| 22511 | ROM_LOAD16_BYTE( "95417735.hi", 0x00000, 0x080000, CRC(fd0466bd) SHA1(1d2098833bed139781cad58d4d5e45649cc0018f) ) |
| 22512 | sc_sumit_others |
| 22513 | ROM_END |
| 22514 | |
| 22515 | ROM_START( sc4sumitc ) |
| 22516 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22517 | ROM_LOAD16_BYTE( "95417736.lo", 0x00001, 0x080000, CRC(6512d3fa) SHA1(d81fd18c79128e98a2ad60ace8bb0793a790471f) ) |
| 22518 | ROM_LOAD16_BYTE( "95417737.hi", 0x00000, 0x080000, CRC(797ab456) SHA1(fb36d009dce251db38e54aa1801ee3e82a69cb76) ) |
| 22519 | sc_sumit_others |
| 22520 | ROM_END |
| 22521 | |
| 22520 | 22522 | ROM_START( sc4sslam ) |
| 22521 | 22523 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22522 | 22524 | ROM_LOAD16_BYTE( "p3081p00.hi", 0x00000, 0x080000, CRC(04ae62f9) SHA1(d3786f27c4647196c64bc521ea09ad7828205ebf) ) |
| r19170 | r19171 | |
| 23526 | 23528 | |
| 23527 | 23529 | /* Scorpion 4 */ |
| 23528 | 23530 | |
| 23529 | | GAME( 200?, sc4tst ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_IS_SKELETON_MECHANICAL ) |
| 23531 | GAME( 200?, sc4tst ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_NOT_WORKING ) |
| 23530 | 23532 | |
| 23533 | const stepper_interface* sc4pstat_reel_configs[6] = |
| 23534 | { |
| 23535 | &starpointrm20_interface_48step, |
| 23536 | &starpointrm20_interface_48step, |
| 23537 | &starpointrm20_interface_48step, |
| 23538 | &starpointrm20_interface_48step, |
| 23539 | 0, |
| 23540 | 0, |
| 23541 | }; |
| 23531 | 23542 | |
| 23543 | DRIVER_INIT_MEMBER(sc4_state,sc4pstat) |
| 23544 | { |
| 23545 | DRIVER_INIT_CALL(sc4); |
| 23546 | m_reel_setup = sc4pstat_reel_configs; |
| 23547 | } |
| 23532 | 23548 | |
| 23549 | DRIVER_INIT_MEMBER(sc4_state,sc4pstat_mbus) |
| 23550 | { |
| 23551 | DRIVER_INIT_CALL(sc4mbus); |
| 23552 | m_reel_setup = sc4pstat_reel_configs; |
| 23553 | } |
| 23554 | |
| 23555 | // can't get passed 'read meters' |
| 23533 | 23556 | // PR2516 PAYSTATIONV2.0 PAYSTATIONSND PAYSTATION |
| 23534 | | GAME( 200?, sc4pstat ,0, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23535 | | GAME( 200?, sc4pstatb ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23557 | GAME( 200?, sc4pstat ,0, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23558 | GAME( 200?, sc4pstatb ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23536 | 23559 | // PR2516 PAYSTATIONV2.1 PAYSTATIONSND PAYSTATION |
| 23537 | | GAME( 200?, sc4pstata ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23538 | | GAME( 200?, sc4pstatc ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23560 | GAME( 200?, sc4pstata ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23561 | GAME( 200?, sc4pstatc ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23539 | 23562 | // PR2516 PAYSTATIONV2.2 PAYSTATIONSND PAYSTATION |
| 23540 | | GAME( 200?, sc4pstatd ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23563 | GAME( 200?, sc4pstatd ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.2) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23541 | 23564 | // PR2516 PAYSTATIONV2.3 PAYSTATIONSND PAYSTATION |
| 23542 | | GAME( 200?, sc4pstate ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23565 | GAME( 200?, sc4pstate ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V2.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23566 | |
| 23567 | // ones below can be 'played' (skip 'read meters' with ctrl) |
| 23543 | 23568 | // PR2516 PAYSTATIONV4.0 PAYSTATIONSND PAYSTATION |
| 23544 | | GAME( 200?, sc4pstath ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23545 | | GAME( 200?, sc4pstatm ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23569 | GAME( 200?, sc4pstath ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23570 | GAME( 200?, sc4pstatm ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V4.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23546 | 23571 | // PR2516 PAYSTATIONV011 PAYSTATIONSND PAYSTATION |
| 23547 | | GAME( 200?, sc4pstatf ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23548 | | GAME( 200?, sc4pstati ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23572 | GAME( 200?, sc4pstatf ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23573 | GAME( 200?, sc4pstati ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23549 | 23574 | // PR2516 PAYSTATION 012 PAYSTATIONSND PAYSTATION |
| 23550 | | GAME( 200?, sc4pstatn ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23551 | | GAME( 200?, sc4pstatp ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23575 | GAME( 200?, sc4pstatn ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23576 | GAME( 200?, sc4pstatp ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23552 | 23577 | // PR2516 PAYSTATIONV041 PAYSTATIONSND PAYSTATION |
| 23553 | | GAME( 200?, sc4pstatg ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23554 | | GAME( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23578 | GAME( 200?, sc4pstatg ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23579 | GAME( 200?, sc4pstatj ,sc4pstat, sc4, sc4, sc4_state, sc4pstat_mbus, ROT0, "QPS","Paystation (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23555 | 23580 | // PR2516 PAYSTATION 042 PAYSTATIONSND PAYSTATION |
| 23556 | | GAME( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23557 | | GAME( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23581 | GAME( 200?, sc4pstato ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23582 | GAME( 200?, sc4pstatq ,sc4pstat, sc4, sc4, sc4_state, sc4pstat, ROT0, "QPS","Paystation (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23558 | 23583 | |
| 23559 | 23584 | const stepper_interface* sc4cvani_reel_configs[6] = |
| 23560 | 23585 | { |
| r19170 | r19171 | |
| 23573 | 23598 | } |
| 23574 | 23599 | |
| 23575 | 23600 | // PR2052 CASHLVANIA VANIASND CASH'!'VANIA |
| 23576 | | GAME( 200?, sc4cvani ,0, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23577 | | GAME( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23578 | | GAME( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23579 | | GAME( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23580 | | GAME( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23581 | | GAME( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23582 | | GAME( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23583 | | GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23584 | | GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 23585 | | GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 23601 | GAME( 200?, sc4cvani ,0, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23602 | GAME( 200?, sc4cvania ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23603 | GAME( 200?, sc4cvanib ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23604 | GAME( 200?, sc4cvanic ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23605 | GAME( 200?, sc4cvanid ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 23606 | GAME( 200?, sc4cvanie ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 23607 | GAME( 200?, sc4cvanif ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 23608 | GAME( 200?, sc4cvanig ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 23609 | GAME( 200?, sc4cvanih ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 23610 | GAME( 200?, sc4cvanii ,sc4cvani, sc4, sc4, sc4_state, sc4cvani, ROT0, "QPS","Cashvania (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 23586 | 23611 | |
| 23587 | 23612 | const stepper_interface* sc4cvclb_reel_configs[6] = |
| 23588 | 23613 | { |
| r19170 | r19171 | |
| 23601 | 23626 | } |
| 23602 | 23627 | |
| 23603 | 23628 | // PRXXXX CLUBCASHLVANIA V1.0 CLUBVANIASND CLUB CASH!VANIA |
| 23604 | | GAME( 200?, sc4cvclb ,0, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23605 | | GAME( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23606 | | GAME( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23607 | | GAME( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23629 | GAME( 200?, sc4cvclb ,0, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23630 | GAME( 200?, sc4cvclba ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23631 | GAME( 200?, sc4cvclbc ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23632 | GAME( 200?, sc4cvclbd ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23608 | 23633 | // PRXXXX CLUBCASHLVANIA V2.0 CLUBVANIASND CLUB CASH!VANIA |
| 23609 | | GAME( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23610 | | GAME( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23634 | GAME( 200?, sc4cvclbb ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23635 | GAME( 200?, sc4cvclbe ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23611 | 23636 | // PRXXXX CLUBCASHLVANIA 411 CLUBVANIASND CLUB CASH!VANIA |
| 23612 | | GAME( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23613 | | GAME( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23637 | GAME( 200?, sc4cvclbf ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23638 | GAME( 200?, sc4cvclbg ,sc4cvclb, sc4, sc4, sc4_state, sc4cvclb, ROT0, "QPS","Cashvania Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23614 | 23639 | |
| 23615 | 23640 | // PR6912 SOUTH PARK PR6912 SOUTH PARK SOUNDS11 SOUTH PARK |
| 23616 | | GAME( 200?, sc4spark ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23617 | | GAME( 200?, sc4sparka ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23618 | | GAME( 200?, sc4sparkb ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23619 | | GAME( 200?, sc4sparkc ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23620 | | GAME( 200?, sc4sparkd ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23621 | | GAME( 200?, sc4sparke ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23641 | GAME( 200?, sc4spark ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23642 | GAME( 200?, sc4sparka ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23643 | GAME( 200?, sc4sparkb ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23644 | GAME( 200?, sc4sparkc ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23645 | GAME( 200?, sc4sparkd ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 23646 | GAME( 200?, sc4sparke ,sc4spark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","South Park (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 23622 | 23647 | |
| 23623 | 23648 | // PR6910 BIG BREAKFAST PR6910 BRKF SOUNDS11 BIG BREAKFAST |
| 23624 | | GAME( 200?, sc4brkfs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23625 | | GAME( 200?, sc4brkfsa ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23626 | | GAME( 200?, sc4brkfsb ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23627 | | GAME( 200?, sc4brkfsc ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23649 | GAME( 200?, sc4brkfs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23650 | GAME( 200?, sc4brkfsa ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23651 | GAME( 200?, sc4brkfsb ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23652 | GAME( 200?, sc4brkfsc ,sc4brkfs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Big Breakfast (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23628 | 23653 | |
| 23629 | 23654 | // PR6934 GRAND SLAM PR6934 SLM2 SOUNDS11 GRAND SLAM |
| 23630 | | GAME( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23631 | | GAME( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23632 | | GAME( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23633 | | GAME( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23634 | | GAME( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23635 | | GAME( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23636 | | GAME( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23655 | GAME( 200?, sc4gslam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23656 | GAME( 200?, sc4gslama ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23657 | GAME( 200?, sc4gslamb ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23658 | GAME( 200?, sc4gslamc ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23659 | GAME( 200?, sc4gslamd ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 23660 | GAME( 200?, sc4gslame ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 23661 | GAME( 200?, sc4gslamf ,sc4gslam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grandslam Club (BFM) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 23637 | 23662 | |
| 23638 | 23663 | |
| 23664 | const stepper_interface* sc4abra_reel_configs[6] = |
| 23665 | { |
| 23666 | &starpointrm20_interface_48step, |
| 23667 | &starpointrm20_interface_48step, |
| 23668 | &starpointrm20_interface_48step, |
| 23669 | 0, |
| 23670 | &starpoint_interface_200step_reel, |
| 23671 | 0, |
| 23672 | }; |
| 23673 | |
| 23674 | DRIVER_INIT_MEMBER(sc4_state,sc4abra) |
| 23675 | { |
| 23676 | DRIVER_INIT_CALL(sc4); |
| 23677 | m_reel_setup = sc4abra_reel_configs; |
| 23678 | } |
| 23679 | |
| 23680 | |
| 23681 | // missing sound roms |
| 23639 | 23682 | // PR2540 ABRACADABRA ABRA SOUNDS ABRACADABRA |
| 23640 | | GAME( 200?, sc4abra ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23641 | | GAME( 200?, sc4abraa ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23642 | | GAME( 200?, sc4abrab ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23643 | | GAME( 200?, sc4abrac ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23644 | | GAME( 200?, sc4abrad ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23645 | | GAME( 200?, sc4abrae ,sc4abra, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23683 | GAME( 200?, sc4abra ,0, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 1, 041)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23684 | GAME( 200?, sc4abraa ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 2, 041)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23685 | GAME( 200?, sc4abrab ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 3, 044)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23686 | GAME( 200?, sc4abrac ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 4, 044)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23687 | GAME( 200?, sc4abrad ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 5, 014)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23688 | GAME( 200?, sc4abrae ,sc4abra, sc4, sc4, sc4_state, sc4abra, ROT0, "Qps","Abracadabra (Qps) (Scorpion 4) (set 6, 014)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23646 | 23689 | |
| 23647 | 23690 | |
| 23648 | | |
| 23691 | // missing sound roms, can't boot past the sound rom error? |
| 23649 | 23692 | // PR7068 ALADDIN'S CAVE CAVE SOUNDS |
| 23650 | | GAME( 200?, sc4alad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23651 | | GAME( 200?, sc4alada ,sc4alad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23693 | GAME( 200?, sc4alad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23694 | GAME( 200?, sc4alada ,sc4alad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aladdin's Cave (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23652 | 23695 | |
| 23653 | 23696 | |
| 23697 | const stepper_interface* sc4botn_reel_configs[6] = |
| 23698 | { |
| 23699 | &starpointrm20_interface_48step, |
| 23700 | &starpointrm20_interface_48step, |
| 23701 | &starpointrm20_interface_48step, |
| 23702 | &starpointrm20_interface_48step, |
| 23703 | 0, |
| 23704 | 0, |
| 23705 | }; |
| 23706 | |
| 23707 | DRIVER_INIT_MEMBER(sc4_state,sc4botn) |
| 23708 | { |
| 23709 | DRIVER_INIT_CALL(sc4mbus); |
| 23710 | m_reel_setup = sc4botn_reel_configs; |
| 23711 | } |
| 23712 | |
| 23713 | |
| 23654 | 23714 | // PR2538 BACK OF THE NET V011 BACKOFTHENETSND BACK OF THE NET |
| 23655 | | GAME( 200?, sc4botn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23656 | | GAME( 200?, sc4botna ,sc4botn, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23715 | GAME( 200?, sc4botn ,0, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1, 011)", GAME_NOT_WORKING ) |
| 23716 | GAME( 200?, sc4botna ,sc4botn, sc4, sc4, sc4_state, sc4botn, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2, 011)", GAME_NOT_WORKING ) |
| 23657 | 23717 | |
| 23658 | 23718 | |
| 23719 | const stepper_interface* sc4broll_reel_configs[6] = |
| 23720 | { |
| 23721 | &starpointrm20_interface_48step, |
| 23722 | &starpointrm20_interface_48step, |
| 23723 | &starpointrm20_interface_48step, |
| 23724 | 0, |
| 23725 | &starpoint_interface_200step_reel, |
| 23726 | 0, |
| 23727 | }; |
| 23728 | |
| 23729 | DRIVER_INIT_MEMBER(sc4_state,sc4broll) |
| 23730 | { |
| 23731 | DRIVER_INIT_CALL(sc4); |
| 23732 | m_reel_setup = sc4broll_reel_configs; |
| 23733 | } |
| 23734 | |
| 23735 | |
| 23736 | // missing sound roms, doesn't play |
| 23659 | 23737 | // PR2034 BANK ROLL ROL SOUNDS BANK ROLL |
| 23660 | | GAME( 200?, sc4broll ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23661 | | GAME( 200?, sc4brolla ,sc4broll, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23662 | | GAME( 200?, sc4brollb ,sc4broll, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23663 | | GAME( 200?, sc4brollc ,sc4broll, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23738 | GAME( 200?, sc4broll ,0, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23739 | GAME( 200?, sc4brolla ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23740 | GAME( 200?, sc4brollb ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23741 | GAME( 200?, sc4brollc ,sc4broll, sc4, sc4, sc4_state, sc4broll, ROT0, "Mazooma","Bank Roll (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23664 | 23742 | |
| 23665 | 23743 | |
| 23744 | const stepper_interface* sc4bigdl_reel_configs[6] = |
| 23745 | { |
| 23746 | &starpointrm20_interface_48step, |
| 23747 | &starpointrm20_interface_48step, |
| 23748 | &starpointrm20_interface_48step, |
| 23749 | &starpointrm20_interface_48step, |
| 23750 | &starpoint_interface_200step_reel, |
| 23751 | 0, |
| 23752 | }; |
| 23753 | |
| 23754 | DRIVER_INIT_MEMBER(sc4_state,sc4bigdl) |
| 23755 | { |
| 23756 | DRIVER_INIT_CALL(sc4); |
| 23757 | m_reel_setup = sc4bigdl_reel_configs; |
| 23758 | } |
| 23759 | |
| 23760 | // missing sound roms, doesn't play |
| 23666 | 23761 | // PR2501 BIG DEAL BIGDEALSND BIG DEAL |
| 23667 | | GAME( 200?, sc4bigdl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23668 | | GAME( 200?, sc4bigdla ,sc4bigdl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23762 | GAME( 200?, sc4bigdl ,0, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23763 | GAME( 200?, sc4bigdla ,sc4bigdl, sc4, sc4, sc4_state, sc4bigdl, ROT0, "Qps","Big Deal (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23669 | 23764 | |
| 23765 | const stepper_interface* sc4bbclb_reel_configs[6] = |
| 23766 | { |
| 23767 | &starpointrm20_interface_48step, |
| 23768 | &starpointrm20_interface_48step, |
| 23769 | &starpointrm20_interface_48step, |
| 23770 | &starpointrm20_interface_48step, |
| 23771 | &starpointrm20_interface_48step, // this one is also tested in a strange way, might not be standard |
| 23772 | &starpoint_interface_200step_reel, |
| 23773 | }; |
| 23670 | 23774 | |
| 23775 | DRIVER_INIT_MEMBER(sc4_state,sc4bbclb) |
| 23776 | { |
| 23777 | DRIVER_INIT_CALL(sc4); |
| 23778 | m_reel_setup = sc4bbclb_reel_configs; |
| 23779 | } |
| 23780 | |
| 23781 | DRIVER_INIT_MEMBER(sc4_state,sc4bbclb_mbus) |
| 23782 | { |
| 23783 | DRIVER_INIT_CALL(sc4mbus); |
| 23784 | m_reel_setup = sc4bbclb_reel_configs; |
| 23785 | } |
| 23786 | |
| 23787 | // doesn't play |
| 23671 | 23788 | // PRXXXX CLUB BANKETY BANK VER1.0 CLUBBANKSND CLUB BANKETYBANK |
| 23672 | | GAME( 200?, sc4bbclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23789 | GAME( 200?, sc4bbclb ,0, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23673 | 23790 | // PRXXXX CLUB BANKETY BANK VER1.1 CLUBBANKSND CLUB BANKETYBANK |
| 23674 | | GAME( 200?, sc4bbclba ,sc4bbclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23791 | GAME( 200?, sc4bbclba ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb, ROT0, "Qps","Bankety Bank Club (V1.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23792 | // can be played |
| 23675 | 23793 | // PRXXXX CLUB BANKETY BANK 411 CLUBBANKSND CLUB BANKETYBANK |
| 23676 | | GAME( 200?, sc4bbclbb ,sc4bbclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23677 | | GAME( 200?, sc4bbclbc ,sc4bbclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23794 | GAME( 200?, sc4bbclbb ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23795 | GAME( 200?, sc4bbclbc ,sc4bbclb, sc4, sc4, sc4_state, sc4bbclb_mbus, ROT0, "Qps","Bankety Bank Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23678 | 23796 | |
| 23797 | |
| 23798 | const stepper_interface* sc4blast_reel_configs[6] = |
| 23799 | { |
| 23800 | &starpointrm20_interface_48step, |
| 23801 | &starpointrm20_interface_48step, |
| 23802 | &starpointrm20_interface_48step, |
| 23803 | 0, |
| 23804 | &starpointrm20_interface_48step, |
| 23805 | 0, |
| 23806 | }; |
| 23807 | |
| 23808 | DRIVER_INIT_MEMBER(sc4_state,sc4blast) |
| 23809 | { |
| 23810 | DRIVER_INIT_CALL(sc4); |
| 23811 | m_reel_setup = sc4blast_reel_configs; |
| 23812 | } |
| 23813 | |
| 23814 | // no sound roms, only starts 2nd time (requires valid ram?) |
| 23679 | 23815 | // PR2539 BLAST OFF011 ROCKETSCIENCESND BLAST OFF |
| 23680 | | GAME( 200?, sc4blast ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23681 | | GAME( 200?, sc4blastb ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23816 | GAME( 200?, sc4blast ,0, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23817 | GAME( 200?, sc4blastb ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23682 | 23818 | // PR2539 BLAST OFF041 ROCKETSCIENCESND BLAST OFF |
| 23683 | | GAME( 200?, sc4blasta ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23684 | | GAME( 200?, sc4blastc ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23819 | GAME( 200?, sc4blasta ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23820 | GAME( 200?, sc4blastc ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23685 | 23821 | // PR2539 BLAST OFF 042 ROCKETSCIENCESND BLAST OFF |
| 23686 | | GAME( 200?, sc4blastd ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23687 | | GAME( 200?, sc4blaste ,sc4blast, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23822 | GAME( 200?, sc4blastd ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23823 | GAME( 200?, sc4blaste ,sc4blast, sc4, sc4, sc4_state, sc4blast, ROT0, "Qps","Blast Off (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23688 | 23824 | |
| 23825 | // no sound roms, doesn't init properly (doesn't even attempt reel test) |
| 23689 | 23826 | // PR7011 BLUE RINSE BRINSE SOUNDS |
| 23690 | | GAME( 200?, sc4blue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23691 | | GAME( 200?, sc4bluea ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23692 | | GAME( 200?, sc4blueb ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23693 | | GAME( 200?, sc4bluec ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23694 | | GAME( 200?, sc4blued ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23695 | | GAME( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23827 | GAME( 200?, sc4blue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23828 | GAME( 200?, sc4bluea ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23829 | GAME( 200?, sc4blueb ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23830 | GAME( 200?, sc4bluec ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23831 | GAME( 200?, sc4blued ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23832 | GAME( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23696 | 23833 | |
| 23697 | 23834 | |
| 23698 | | const stepper_interface* sc4bonbx_reel_configs[6] = |
| 23835 | const stepper_interface* sc4brix_reel_configs[6] = |
| 23699 | 23836 | { |
| 23700 | | &starpoint_interface_200step_reel, |
| 23701 | | &starpoint_interface_200step_reel, |
| 23702 | | &starpoint_interface_200step_reel, |
| 23837 | &starpointrm20_interface_48step, |
| 23838 | &starpointrm20_interface_48step, |
| 23839 | &starpointrm20_interface_48step, |
| 23703 | 23840 | 0, |
| 23841 | &starpointrm20_interface_48step, |
| 23704 | 23842 | 0, |
| 23705 | | 0, |
| 23706 | 23843 | }; |
| 23707 | 23844 | |
| 23708 | | DRIVER_INIT_MEMBER(sc4_state,sc4bonbxm) |
| 23845 | DRIVER_INIT_MEMBER(sc4_state,sc4brix) |
| 23709 | 23846 | { |
| 23710 | | DRIVER_INIT_CALL(sc4mbus); |
| 23711 | | m_reel_setup = sc4bonbx_reel_configs; |
| 23847 | DRIVER_INIT_CALL(sc4); |
| 23848 | m_reel_setup = sc4brix_reel_configs; |
| 23712 | 23849 | } |
| 23713 | 23850 | |
| 23714 | | DRIVER_INIT_MEMBER(sc4_state,sc4bonbx) |
| 23851 | |
| 23852 | // no sound roms |
| 23853 | // PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1 (non-standard header) |
| 23854 | GAME( 200?, sc4brix ,0, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23855 | GAME( 200?, sc4brixa ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23856 | GAME( 200?, sc4brixb ,sc4brix, sc4, sc4, sc4_state, sc4brix, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23857 | |
| 23858 | |
| 23859 | const stepper_interface* sc4bugs_reel_configs[6] = |
| 23715 | 23860 | { |
| 23861 | &starpointrm20_interface_48step, |
| 23862 | &starpointrm20_interface_48step, |
| 23863 | &starpointrm20_interface_48step, |
| 23864 | &starpointrm20_interface_48step, |
| 23865 | 0, |
| 23866 | 0, |
| 23867 | }; |
| 23868 | |
| 23869 | DRIVER_INIT_MEMBER(sc4_state,sc4bugs) |
| 23870 | { |
| 23716 | 23871 | DRIVER_INIT_CALL(sc4); |
| 23717 | | m_reel_setup = sc4bonbx_reel_configs; |
| 23872 | m_reel_setup = sc4bugs_reel_configs; |
| 23718 | 23873 | } |
| 23719 | 23874 | |
| 23720 | | INPUT_PORTS_START( sc4bonbx4 ) |
| 23721 | | PORT_INCLUDE( sc4_base ) |
| 23722 | | PORT_MODIFY("IN-5") |
| 23723 | | PORT_DIPNAME( 0x0f, 0x0a, "Jackpot Key" ) // default to 4GBP key |
| 23724 | | SC4_JACKPOT_KEY_SETTINGS |
| 23725 | | INPUT_PORTS_END |
| 23726 | 23875 | |
| 23876 | // no sound roms |
| 23877 | // PR7109 BUGS MONEY PR7109 BUGS MONEY SOUNDS11 BUGS MONEY |
| 23878 | GAME( 200?, sc4bugs ,0, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23879 | GAME( 200?, sc4bugsa ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23880 | GAME( 200?, sc4bugsb ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23881 | GAME( 200?, sc4bugsc ,sc4bugs, sc4, sc4, sc4_state, sc4bugs, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23727 | 23882 | |
| 23728 | | // PR7036GOLDEN X GOLDEN X ARCADE BARX SOUNDS GOLDEN X |
| 23729 | | GAME( 200?, sc4bonbx ,0, sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23730 | | GAME( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23731 | | GAME( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23732 | | GAME( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23733 | | GAME( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23734 | | // PR7036GOLDEN X BARX SOUNDS GOLDEN X |
| 23735 | | GAME( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23736 | | GAME( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23737 | | GAME( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23738 | | GAME( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 23739 | | GAME( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 23740 | | GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 23741 | | GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 23742 | | GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 23883 | const stepper_interface* sc4canca_reel_configs[6] = |
| 23884 | { |
| 23885 | &starpointrm20_interface_48step, |
| 23886 | &starpointrm20_interface_48step, |
| 23887 | &starpointrm20_interface_48step, |
| 23888 | &starpointrm20_interface_48step, |
| 23889 | 0, |
| 23890 | 0, |
| 23891 | }; |
| 23743 | 23892 | |
| 23893 | DRIVER_INIT_MEMBER(sc4_state,sc4canca) |
| 23894 | { |
| 23895 | DRIVER_INIT_CALL(sc4); |
| 23896 | m_reel_setup = sc4canca_reel_configs; |
| 23897 | } |
| 23744 | 23898 | |
| 23745 | | // PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1 (non-standard header) |
| 23746 | | GAME( 200?, sc4brix ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23747 | | GAME( 200?, sc4brixa ,sc4brix, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23748 | | GAME( 200?, sc4brixb ,sc4brix, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Brix (German) (Nova) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23899 | // PR7017CASINO CAN CAN CASH PR7017,Casino CAN CAN CASH, LINE SOUNDS CAN CAN CASH |
| 23900 | GAME( 200?, sc4canca ,0, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23901 | GAME( 200?, sc4cancaa ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23902 | GAME( 200?, sc4cancab ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23903 | GAME( 200?, sc4cancac ,sc4canca, sc4, sc4, sc4_state, sc4canca, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23749 | 23904 | |
| 23750 | | // PR7109 BUGS MONEY PR7109 BUGS MONEY SOUNDS11 BUGS MONEY |
| 23751 | | GAME( 200?, sc4bugs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23752 | | GAME( 200?, sc4bugsa ,sc4bugs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23753 | | GAME( 200?, sc4bugsb ,sc4bugs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23754 | | GAME( 200?, sc4bugsc ,sc4bugs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bugs Money (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23755 | 23905 | |
| 23906 | const stepper_interface* sc4captn_reel_configs[6] = |
| 23907 | { |
| 23908 | &starpointrm20_interface_48step, |
| 23909 | &starpointrm20_interface_48step, |
| 23910 | &starpointrm20_interface_48step, |
| 23911 | &starpointrm20_interface_48step, |
| 23912 | 0, |
| 23913 | 0, |
| 23914 | }; |
| 23756 | 23915 | |
| 23757 | | // PR7017CASINO CAN CAN CASH PR7017,Casino CAN CAN CASH, LINE SOUNDS CAN CAN CASH |
| 23758 | | GAME( 200?, sc4canca ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23759 | | GAME( 200?, sc4cancaa ,sc4canca, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23760 | | GAME( 200?, sc4cancab ,sc4canca, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23761 | | GAME( 200?, sc4cancac ,sc4canca, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Can Can Cash Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23916 | DRIVER_INIT_MEMBER(sc4_state,sc4captn) |
| 23917 | { |
| 23918 | DRIVER_INIT_CALL(sc4); |
| 23919 | m_reel_setup = sc4captn_reel_configs; |
| 23920 | } |
| 23762 | 23921 | |
| 23922 | |
| 23763 | 23923 | // PR2013 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH |
| 23764 | | GAME( 200?, sc4captn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23765 | | GAME( 200?, sc4captnb ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23766 | | GAME( 200?, sc4captnc ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23924 | GAME( 200?, sc4captn ,0, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23925 | GAME( 200?, sc4captnb ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23926 | GAME( 200?, sc4captnc ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23767 | 23927 | // PR9999 CAPTAIN CASH CCASH SOUNDS CAPTAIN CASH (invalid project number) |
| 23768 | | GAME( 200?, sc4captna ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23769 | | GAME( 200?, sc4captnd ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23770 | | GAME( 200?, sc4captne ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23771 | | GAME( 200?, sc4captnf ,sc4captn, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23928 | GAME( 200?, sc4captna ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23929 | GAME( 200?, sc4captnd ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 23930 | GAME( 200?, sc4captne ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 23931 | GAME( 200?, sc4captnf ,sc4captn, sc4, sc4, sc4_state, sc4captn, ROT0, "Qps","Captain Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 23772 | 23932 | |
| 23933 | const stepper_interface* sc4cmous_reel_configs[6] = |
| 23934 | { |
| 23935 | &starpointrm20_interface_48step, |
| 23936 | &starpointrm20_interface_48step, |
| 23937 | &starpointrm20_interface_48step, |
| 23938 | &starpointrm20_interface_48step, |
| 23939 | &starpointrm20_interface_48step, |
| 23940 | 0, |
| 23941 | }; |
| 23773 | 23942 | |
| 23943 | DRIVER_INIT_MEMBER(sc4_state,sc4cmous) |
| 23944 | { |
| 23945 | DRIVER_INIT_CALL(sc4); |
| 23946 | m_reel_setup = sc4cmous_reel_configs; |
| 23947 | } |
| 23948 | |
| 23949 | |
| 23774 | 23950 | // PR2534 CASH AND MOUSE V041 CASHANDMOUSESND CASH AND MOUSE |
| 23775 | | GAME( 200?, sc4cmous ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23776 | | GAME( 200?, sc4cmousb ,sc4cmous, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23951 | GAME( 200?, sc4cmous ,0, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23952 | GAME( 200?, sc4cmousb ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23777 | 23953 | // PR2534 CASH AND MOUSE V011 CASHANDMOUSESND CASH AND MOUSE |
| 23778 | | GAME( 200?, sc4cmousa ,sc4cmous, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23779 | | GAME( 200?, sc4cmousc ,sc4cmous, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23954 | GAME( 200?, sc4cmousa ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23955 | GAME( 200?, sc4cmousc ,sc4cmous, sc4, sc4, sc4_state, sc4cmous, ROT0, "Qps","Cash & Mouse (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23780 | 23956 | |
| 23957 | const stepper_interface* sc4hotpr_reel_configs[6] = |
| 23958 | { |
| 23959 | &starpointrm20_interface_48step, |
| 23960 | &starpointrm20_interface_48step, |
| 23961 | &starpointrm20_interface_48step, |
| 23962 | &starpointrm20_interface_48step, |
| 23963 | 0, |
| 23964 | 0, |
| 23965 | }; |
| 23781 | 23966 | |
| 23967 | DRIVER_INIT_MEMBER(sc4_state,sc4hotpr) |
| 23968 | { |
| 23969 | DRIVER_INIT_CALL(sc4); |
| 23970 | m_reel_setup = sc4hotpr_reel_configs; |
| 23971 | } |
| 23972 | |
| 23782 | 23973 | // PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 HOT PROPERTY |
| 23783 | | GAME( 200?, sc4hotpr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23784 | | GAME( 200?, sc4hotpra ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23785 | | GAME( 200?, sc4hotprb ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23786 | | GAME( 200?, sc4hotprc ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23787 | | GAME( 200?, sc4hotprd ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23788 | | GAME( 200?, sc4hotpre ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23789 | | |
| 23790 | | // is this some kind of reworked version of Hot Property? |
| 23791 | | |
| 23974 | GAME( 200?, sc4hotpr ,0, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23975 | GAME( 200?, sc4hotprb ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23976 | GAME( 200?, sc4hotprd ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23977 | GAME( 200?, sc4hotpre ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM", "Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23978 | GAME( 200?, sc4hotpra ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 1)", GAME_NOT_WORKING ) |
| 23979 | GAME( 200?, sc4hotprc ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "BFM / Whitbread", "Hot Property (Bellfruit) (Scorpion 4) (Whitbread, set 2)", GAME_NOT_WORKING ) |
| 23980 | // is this some kind of reworked / licensed version of Hot Property? |
| 23792 | 23981 | // PR6911 HOT PROPERTY PR6911 HOT PROPERTY SOUNDS11 $$ CASH 'N' BURN |
| 23793 | | GAME( 200?, sc4cburn ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23982 | GAME( 200?, sc4cburn ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 23794 | 23983 | // PR6911 HOT PROPERTY V4.0 PR6911 HOT PROPERTY SOUNDS11 $ CASH 'N' BURN |
| 23795 | | GAME( 200?, sc4cburna ,sc4hotpr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23984 | GAME( 200?, sc4cburna ,sc4hotpr, sc4, sc4, sc4_state, sc4hotpr, ROT0, "Qps","Cash 'n' Burn (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23796 | 23985 | |
| 23797 | 23986 | |
| 23987 | const stepper_interface* sc4cnfr_reel_configs[6] = |
| 23988 | { |
| 23989 | &starpointrm20_interface_48step, |
| 23990 | &starpointrm20_interface_48step, |
| 23991 | &starpointrm20_interface_48step, |
| 23992 | &starpointrm20_interface_48step, |
| 23993 | 0, |
| 23994 | 0, |
| 23995 | }; |
| 23996 | |
| 23997 | DRIVER_INIT_MEMBER(sc4_state,sc4cnfr) |
| 23998 | { |
| 23999 | DRIVER_INIT_CALL(sc4); |
| 24000 | m_reel_setup = sc4cnfr_reel_configs; |
| 24001 | } |
| 24002 | |
| 24003 | |
| 23798 | 24004 | // PR6815 CASH N FRUIT PR6815 CASH N FRUIT SOUNDS11 |
| 23799 | | GAME( 200?, sc4cnfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23800 | | GAME( 200?, sc4cnfra ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23801 | | GAME( 200?, sc4cnfrb ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23802 | | GAME( 200?, sc4cnfre ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23803 | | GAME( 200?, sc4cnfrf ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23804 | | GAME( 200?, sc4cnfrg ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24005 | GAME( 200?, sc4cnfr ,0, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24006 | GAME( 200?, sc4cnfra ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24007 | GAME( 200?, sc4cnfrb ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24008 | GAME( 200?, sc4cnfre ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24009 | GAME( 200?, sc4cnfrf ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24010 | GAME( 200?, sc4cnfrg ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 23805 | 24011 | // PR4615 CASH N FRUIT S+P98 PR6815 CASH N FRUIT SOUNDS11 |
| 23806 | | GAME( 200?, sc4cnfrc ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23807 | | GAME( 200?, sc4cnfrd ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23808 | | GAME( 200?, sc4cnfrh ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23809 | | GAME( 200?, sc4cnfri ,sc4cnfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24012 | GAME( 200?, sc4cnfrc ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24013 | GAME( 200?, sc4cnfrd ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24014 | GAME( 200?, sc4cnfrh ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24015 | GAME( 200?, sc4cnfri ,sc4cnfr, sc4, sc4, sc4_state, sc4cnfr, ROT0, "BFM","Cash 'n' Fruit S+P98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23810 | 24016 | |
| 24017 | const stepper_interface* sc4cad_reel_configs[6] = |
| 24018 | { |
| 24019 | &starpointrm20_interface_48step, |
| 24020 | &starpointrm20_interface_48step, |
| 24021 | &starpointrm20_interface_48step, |
| 24022 | &starpointrm20_interface_48step, |
| 24023 | &starpointrm20_interface_48step, |
| 24024 | 0, |
| 24025 | }; |
| 23811 | 24026 | |
| 24027 | DRIVER_INIT_MEMBER(sc4_state,sc4cad) |
| 24028 | { |
| 24029 | DRIVER_INIT_CALL(sc4); |
| 24030 | m_reel_setup = sc4cad_reel_configs; |
| 24031 | } |
| 24032 | |
| 24033 | DRIVER_INIT_MEMBER(sc4_state,sc4cad_mbus) |
| 24034 | { |
| 24035 | DRIVER_INIT_CALL(sc4mbus); |
| 24036 | m_reel_setup = sc4cad_reel_configs; |
| 24037 | } |
| 24038 | |
| 23812 | 24039 | // PR2528 CASH ADDER V1.0 CASHADDERSND CASH ADDER |
| 23813 | | GAME( 200?, sc4cad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23814 | | GAME( 200?, sc4cada ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23815 | | GAME( 200?, sc4cadf ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23816 | | GAME( 200?, sc4cadg ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24040 | GAME( 200?, sc4cad ,0, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24041 | GAME( 200?, sc4cada ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24042 | GAME( 200?, sc4cadf ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24043 | GAME( 200?, sc4cadg ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23817 | 24044 | // PR2528 CASH ADDER 011 CASHADDERSND CASH ADDER |
| 23818 | | GAME( 200?, sc4cadb ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23819 | | GAME( 200?, sc4cadh ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24045 | GAME( 200?, sc4cadb ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24046 | GAME( 200?, sc4cadh ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23820 | 24047 | // PR2528 CASH ADDER 041 CASHADDERSND CASH ADDER |
| 23821 | | GAME( 200?, sc4cadc ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23822 | | GAME( 200?, sc4cadi ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24048 | GAME( 200?, sc4cadc ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24049 | GAME( 200?, sc4cadi ,sc4cad, sc4, sc4, sc4_state, sc4cad_mbus, ROT0, "Qps","Cash Adder (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23823 | 24050 | // PR2528 CASH ADDER 012 CASHADDERSND CASH ADDER |
| 23824 | | GAME( 200?, sc4cadd ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23825 | | GAME( 200?, sc4cadj ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24051 | GAME( 200?, sc4cadd ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24052 | GAME( 200?, sc4cadj ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23826 | 24053 | // PR2528 CASH ADDER 042 CASHADDERSND CASH ADDER |
| 23827 | | GAME( 200?, sc4cade ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23828 | | GAME( 200?, sc4cadk ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24054 | GAME( 200?, sc4cade ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24055 | GAME( 200?, sc4cadk ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23829 | 24056 | // PR2528 CASH ADDER 013 CASHADDERSND CASH ADDER |
| 23830 | | GAME( 200?, sc4cadl ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23831 | | GAME( 200?, sc4cadm ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24057 | GAME( 200?, sc4cadl ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24058 | GAME( 200?, sc4cadm ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23832 | 24059 | // PR2528 CASH ADDER 014 CASHADDERSND CASH ADDER |
| 23833 | | GAME( 200?, sc4cadn ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23834 | | GAME( 200?, sc4cadp ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24060 | GAME( 200?, sc4cadn ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24061 | GAME( 200?, sc4cadp ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23835 | 24062 | // PR2528 CASH ADDER 043 CASHADDERSND CASH ADDER |
| 23836 | | GAME( 200?, sc4cado ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23837 | | GAME( 200?, sc4cadq ,sc4cad, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24063 | GAME( 200?, sc4cado ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24064 | GAME( 200?, sc4cadq ,sc4cad, sc4, sc4, sc4_state, sc4cad, ROT0, "Qps","Cash Adder (V043) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23838 | 24065 | |
| 24066 | const stepper_interface* sc4cadcl_reel_configs[6] = |
| 24067 | { |
| 24068 | &starpointrm20_interface_48step, |
| 24069 | &starpointrm20_interface_48step, |
| 24070 | &starpointrm20_interface_48step, |
| 24071 | &starpointrm20_interface_48step, |
| 24072 | &starpointrm20_interface_48step, |
| 24073 | 0, |
| 24074 | }; |
| 23839 | 24075 | |
| 24076 | DRIVER_INIT_MEMBER(sc4_state,sc4cadcl) |
| 24077 | { |
| 24078 | DRIVER_INIT_CALL(sc4); |
| 24079 | m_reel_setup = sc4cadcl_reel_configs; |
| 24080 | } |
| 24081 | |
| 23840 | 24082 | // PRXXXX QPS155 CLUB CASH ADDER Version 411 CLUBCASHADDERSND CLUB CASH ADDER |
| 23841 | | GAME( 200?, sc4cadcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23842 | | GAME( 200?, sc4cadcla ,sc4cadcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24083 | GAME( 200?, sc4cadcl ,0, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24084 | GAME( 200?, sc4cadcla ,sc4cadcl, sc4, sc4, sc4_state, sc4cadcl, ROT0, "Qps","Cash Adder Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23843 | 24085 | |
| 24086 | const stepper_interface* sc4cconx_reel_configs[6] = |
| 24087 | { |
| 24088 | &starpointrm20_interface_48step, |
| 24089 | &starpointrm20_interface_48step, |
| 24090 | &starpointrm20_interface_48step, |
| 24091 | &starpointrm20_interface_48step, |
| 24092 | 0, |
| 24093 | 0, |
| 24094 | }; |
| 23844 | 24095 | |
| 24096 | const stepper_interface* sc4cconxd_reel_configs[6] = |
| 24097 | { |
| 24098 | &starpointrm20_interface_48step, |
| 24099 | &starpointrm20_interface_48step, |
| 24100 | &starpointrm20_interface_48step, |
| 24101 | &starpoint_interface_200step_reel, |
| 24102 | 0, |
| 24103 | 0, |
| 24104 | }; |
| 24105 | |
| 24106 | |
| 24107 | DRIVER_INIT_MEMBER(sc4_state,sc4cconx) |
| 24108 | { |
| 24109 | DRIVER_INIT_CALL(sc4); |
| 24110 | m_reel_setup = sc4cconx_reel_configs; |
| 24111 | } |
| 24112 | |
| 24113 | DRIVER_INIT_MEMBER(sc4_state,sc4cconxd) |
| 24114 | { |
| 24115 | DRIVER_INIT_CALL(sc4); |
| 24116 | m_reel_setup = sc4cconxd_reel_configs; |
| 24117 | } |
| 24118 | |
| 24119 | |
| 24120 | // no sound roms |
| 23845 | 24121 | // PR7038 CASH CONNEXION MTOM SOUNDS |
| 23846 | | GAME( 200?, sc4cconx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23847 | | GAME( 200?, sc4cconxa ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23848 | | GAME( 200?, sc4cconxb ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23849 | | GAME( 200?, sc4cconxc ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23850 | | GAME( 200?, sc4cconxd ,sc4cconx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24122 | GAME( 200?, sc4cconx ,0, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24123 | GAME( 200?, sc4cconxa ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24124 | GAME( 200?, sc4cconxb ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24125 | GAME( 200?, sc4cconxc ,sc4cconx, sc4, sc4, sc4_state, sc4cconx, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24126 | GAME( 200?, sc4cconxd ,sc4cconx, sc4, sc4, sc4_state, sc4cconxd, ROT0, "Mazooma","Cash Connexion (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) // this one won't init without a 200 step reel |
| 23851 | 24127 | |
| 24128 | const stepper_interface* sc4ccrus_reel_configs[6] = |
| 24129 | { |
| 24130 | &starpointrm20_interface_48step, |
| 24131 | &starpointrm20_interface_48step, |
| 24132 | &starpointrm20_interface_48step, |
| 24133 | &starpointrm20_interface_48step, |
| 24134 | 0, |
| 24135 | 0, |
| 24136 | }; |
| 24137 | |
| 24138 | DRIVER_INIT_MEMBER(sc4_state,sc4ccrus) |
| 24139 | { |
| 24140 | DRIVER_INIT_CALL(sc4); |
| 24141 | m_reel_setup = sc4ccrus_reel_configs; |
| 24142 | } |
| 24143 | |
| 24144 | // no sound roms |
| 23852 | 24145 | // PR2006 CASH CRUSADERS CASH SOUNDS CASH CRUSADERS |
| 23853 | | GAME( 200?, sc4ccrus ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23854 | | GAME( 200?, sc4ccrusa ,sc4ccrus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23855 | | GAME( 200?, sc4ccrusb ,sc4ccrus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24146 | GAME( 200?, sc4ccrus ,0, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24147 | GAME( 200?, sc4ccrusa ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24148 | GAME( 200?, sc4ccrusb ,sc4ccrus, sc4, sc4, sc4_state, sc4ccrus, ROT0, "Mazooma","Cash Crusaders (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23856 | 24149 | |
| 23857 | 24150 | |
| 24151 | const stepper_interface* sc4chand_reel_configs[6] = |
| 24152 | { |
| 24153 | &starpointrm20_interface_48step, |
| 24154 | &starpointrm20_interface_48step, |
| 24155 | &starpointrm20_interface_48step, |
| 24156 | &starpointrm20_interface_48step, |
| 24157 | 0, |
| 24158 | 0, |
| 24159 | }; |
| 23858 | 24160 | |
| 24161 | DRIVER_INIT_MEMBER(sc4_state,sc4chand) |
| 24162 | { |
| 24163 | DRIVER_INIT_CALL(sc4); |
| 24164 | m_reel_setup = sc4chand_reel_configs; |
| 24165 | } |
| 24166 | |
| 24167 | // no sound roms |
| 23859 | 24168 | // PR7108 CASH IN HAND PR7108 CASH IN HAND SOUNDS11 CASH IN HAND |
| 23860 | | GAME( 200?, sc4chand ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23861 | | GAME( 200?, sc4chanda ,sc4chand, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23862 | | GAME( 200?, sc4chandb ,sc4chand, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23863 | | GAME( 200?, sc4chandc ,sc4chand, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24169 | GAME( 200?, sc4chand ,0, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24170 | GAME( 200?, sc4chanda ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24171 | GAME( 200?, sc4chandb ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24172 | GAME( 200?, sc4chandc ,sc4chand, sc4, sc4, sc4_state, sc4chand, ROT0, "BFM","Cash In Hand (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23864 | 24173 | |
| 24174 | |
| 24175 | const stepper_interface* sc4cinv_reel_configs[6] = |
| 24176 | { |
| 24177 | &starpointrm20_interface_48step, |
| 24178 | &starpointrm20_interface_48step, |
| 24179 | &starpointrm20_interface_48step, |
| 24180 | &starpointrm20_interface_48step, |
| 24181 | 0, |
| 24182 | 0, |
| 24183 | }; |
| 24184 | |
| 24185 | DRIVER_INIT_MEMBER(sc4_state,sc4cinv) |
| 24186 | { |
| 24187 | DRIVER_INIT_CALL(sc4); |
| 24188 | m_reel_setup = sc4cinv_reel_configs; |
| 24189 | } |
| 24190 | |
| 24191 | |
| 24192 | // no sound roms |
| 23865 | 24193 | // PR6809 CASHINVADERS PR6809 CASHINVADERS SOUNDS |
| 23866 | | GAME( 200?, sc4cinv ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23867 | | GAME( 200?, sc4cinva ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23868 | | GAME( 200?, sc4cinvb ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23869 | | GAME( 200?, sc4cinvc ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23870 | | GAME( 200?, sc4cinvd ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23871 | | GAME( 200?, sc4cinve ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23872 | | GAME( 200?, sc4cinvf ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23873 | | GAME( 200?, sc4cinvg ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23874 | | GAME( 200?, sc4cinvh ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 23875 | | GAME( 200?, sc4cinvi ,sc4cinv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24194 | GAME( 200?, sc4cinv ,0, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24195 | GAME( 200?, sc4cinva ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24196 | GAME( 200?, sc4cinvb ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24197 | GAME( 200?, sc4cinvc ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24198 | GAME( 200?, sc4cinvd ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24199 | GAME( 200?, sc4cinve ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24200 | GAME( 200?, sc4cinvf ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24201 | GAME( 200?, sc4cinvg ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24202 | GAME( 200?, sc4cinvh ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 24203 | GAME( 200?, sc4cinvi ,sc4cinv, sc4, sc4, sc4_state, sc4cinv, ROT0, "BFM","Cash Invaders (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 23876 | 24204 | |
| 23877 | 24205 | |
| 23878 | 24206 | |
| 23879 | 24207 | // PR2061 CASHRAKER RAKERSND CASHRAKER |
| 23880 | | GAME( 200?, sc4cr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23881 | | GAME( 200?, sc4cra ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23882 | | GAME( 200?, sc4crb ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24208 | GAME( 200?, sc4cr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24209 | GAME( 200?, sc4cra ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24210 | GAME( 200?, sc4crb ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23883 | 24211 | // PR2061 CASHRAKER V2.1 RAKERSND CASHRAKER |
| 23884 | | GAME( 200?, sc4crc ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23885 | | GAME( 200?, sc4cre ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24212 | GAME( 200?, sc4crc ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24213 | GAME( 200?, sc4cre ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23886 | 24214 | // PR2061 CASHRAKER V2.2 RAKERSND CASHRAKER |
| 23887 | | GAME( 200?, sc4crd ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23888 | | GAME( 200?, sc4crf ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24215 | GAME( 200?, sc4crd ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24216 | GAME( 200?, sc4crf ,sc4cr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23889 | 24217 | |
| 23890 | 24218 | // PR???? CLUB CASHRAKER V1.0 CLUBRAKERSND CLUB CASHRAKER |
| 23891 | | GAME( 200?, sc4crcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23892 | | GAME( 200?, sc4crclb ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24219 | GAME( 200?, sc4crcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24220 | GAME( 200?, sc4crclb ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23893 | 24221 | // PR???? CLUB CASHRAKER V1.1 CLUBRAKERSND CLUB CASHRAKER |
| 23894 | | GAME( 200?, sc4crcla ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23895 | | GAME( 200?, sc4crclc ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24222 | GAME( 200?, sc4crcla ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24223 | GAME( 200?, sc4crclc ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23896 | 24224 | // PR???? CLUB CASHRAKER V1.3 CLUBRAKERSND CLUB CASHRAKER |
| 23897 | | GAME( 200?, sc4crcld ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24225 | GAME( 200?, sc4crcld ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23898 | 24226 | // PR???? CLUB CASHRAKER 411 CLUBRAKERSND CLUB CASHRAKER |
| 23899 | | GAME( 200?, sc4crcle ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23900 | | GAME( 200?, sc4crclf ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24227 | GAME( 200?, sc4crcle ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24228 | GAME( 200?, sc4crclf ,sc4crcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Cash Raker Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 23901 | 24229 | |
| 23902 | 24230 | // PR2022 GERMAN CASHANOVA (not a standard string) |
| 23903 | | GAME( 200?, sc4cashg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24231 | GAME( 200?, sc4cashg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Nova","Cashanova (German) (Mazooma / Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23904 | 24232 | |
| 23905 | 24233 | // PR2008 CASHANOVA CASH SOUNDS |
| 23906 | | GAME( 200?, sc4cashm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23907 | | GAME( 200?, sc4cashma ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23908 | | GAME( 200?, sc4cashmb ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23909 | | GAME( 200?, sc4cashmc ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23910 | | GAME( 200?, sc4cashmd ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23911 | | GAME( 200?, sc4cashme ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24234 | GAME( 200?, sc4cashm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24235 | GAME( 200?, sc4cashma ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24236 | GAME( 200?, sc4cashmb ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24237 | GAME( 200?, sc4cashmc ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24238 | GAME( 200?, sc4cashmd ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24239 | GAME( 200?, sc4cashme ,sc4cashm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cashanova (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 23912 | 24240 | |
| 23913 | 24241 | |
| 23914 | 24242 | |
| 24243 | const stepper_interface* sc4ckxtb_reel_configs[6] = |
| 24244 | { |
| 24245 | &starpointrm20_interface_48step, |
| 24246 | &starpointrm20_interface_48step, |
| 24247 | &starpointrm20_interface_48step, |
| 24248 | &starpointrm20_interface_48step, |
| 24249 | &starpointrm20_interface_48step, |
| 24250 | &starpointrm20_interface_48step, |
| 24251 | }; |
| 24252 | |
| 24253 | const stepper_interface* sc4ckx3p_reel_configs[6] = |
| 24254 | { |
| 24255 | &starpoint_interface_200step_reel, |
| 24256 | &starpoint_interface_200step_reel, |
| 24257 | &starpoint_interface_200step_reel, |
| 24258 | 0, |
| 24259 | 0, |
| 24260 | 0, |
| 24261 | }; |
| 24262 | |
| 24263 | DRIVER_INIT_MEMBER(sc4_state,sc4ckxtb) |
| 24264 | { |
| 24265 | DRIVER_INIT_CALL(sc4); |
| 24266 | m_reel_setup = sc4ckxtb_reel_configs; |
| 24267 | } |
| 24268 | |
| 24269 | |
| 24270 | DRIVER_INIT_MEMBER(sc4_state,sc4ckx3p) |
| 24271 | { |
| 24272 | DRIVER_INIT_CALL(sc4); |
| 24273 | m_reel_setup = sc4ckx3p_reel_configs; |
| 24274 | } |
| 24275 | |
| 24276 | // this seems to need all the units connected to function |
| 24277 | |
| 23915 | 24278 | // PR2360 CASINO KING X BARKX SOUNDS 8 KING X |
| 23916 | | GAME( 200?, sc4ckx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 23917 | | GAME( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 24279 | GAME( 200?, sc4ckx ,0, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // Top Box |
| 24280 | GAME( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4_state, sc4ckxtb, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) // Top Box |
| 23918 | 24281 | // PR2360 CASINO KING X KING X MAZ BARKX SOUNDS KING X 3P |
| 23919 | | GAME( 200?, sc4ckxa ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23920 | | GAME( 200?, sc4ckxb ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23921 | | GAME( 200?, sc4ckxc ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23922 | | GAME( 200?, sc4ckxe ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23923 | | GAME( 200?, sc4ckxf ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23924 | | GAME( 200?, sc4ckxg ,sc4ckx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24282 | GAME( 200?, sc4ckxa ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 1)", GAME_NOT_WORKING ) |
| 24283 | GAME( 200?, sc4ckxb ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 2)", GAME_NOT_WORKING ) |
| 24284 | GAME( 200?, sc4ckxc ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 3)", GAME_NOT_WORKING ) |
| 24285 | GAME( 200?, sc4ckxe ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 4)", GAME_NOT_WORKING ) |
| 24286 | GAME( 200?, sc4ckxf ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 5)", GAME_NOT_WORKING ) |
| 24287 | GAME( 200?, sc4ckxg ,sc4ckx, sc4, sc4, sc4_state, sc4ckx3p, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (Base, set 6)", GAME_NOT_WORKING ) |
| 23925 | 24288 | |
| 23926 | 24289 | |
| 23927 | 24290 | // PR7060CASINO CHICKEN DALES TTTWO SOUNDS CHICKEN DALES |
| 23928 | | GAME( 200?, sc4chick ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24291 | GAME( 200?, sc4chick ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chickendales (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23929 | 24292 | |
| 23930 | 24293 | // PR7008 CHUBBY DOES VEGAS VEGAS SOUNDS11 |
| 23931 | | GAME( 200?, sc4chub ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23932 | | GAME( 200?, sc4chuba ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23933 | | GAME( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24294 | GAME( 200?, sc4chub ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24295 | GAME( 200?, sc4chuba ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24296 | GAME( 200?, sc4chubb ,sc4chub, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chubby Does Vegas (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 23934 | 24297 | |
| 24298 | |
| 24299 | const stepper_interface* sc4cla7_reel_configs[6] = |
| 24300 | { |
| 24301 | &starpoint_interface_200step_reel, |
| 24302 | &starpoint_interface_200step_reel, |
| 24303 | &starpoint_interface_200step_reel, |
| 24304 | &starpointrm20_interface_48step, |
| 24305 | &starpointrm20_interface_48step, |
| 24306 | &starpointrm20_interface_48step, |
| 24307 | }; |
| 24308 | |
| 24309 | DRIVER_INIT_MEMBER(sc4_state,sc4cla7) |
| 24310 | { |
| 24311 | DRIVER_INIT_CALL(sc4); |
| 24312 | m_reel_setup = sc4cla7_reel_configs; |
| 24313 | } |
| 24314 | |
| 23935 | 24315 | // PR2111 CLASSIC 7'S CLASS SOUNDS CLASSIC 7'S |
| 23936 | | GAME( 200?, sc4cla7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23937 | | GAME( 200?, sc4cla7a ,sc4cla7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23938 | | GAME( 200?, sc4cla7b ,sc4cla7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23939 | | GAME( 200?, sc4cla7c ,sc4cla7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24316 | GAME( 200?, sc4cla7 ,0, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24317 | GAME( 200?, sc4cla7a ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24318 | GAME( 200?, sc4cla7b ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24319 | GAME( 200?, sc4cla7c ,sc4cla7, sc4, sc4, sc4_state, sc4cla7, ROT0, "Mazooma","Classic 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23940 | 24320 | |
| 23941 | 24321 | |
| 23942 | 24322 | // PR2522 CLEVERCOGS V1.0 CLEVERCOGSSND CLEVER COGS |
| 23943 | | GAME( 200?, sc4ccogs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24323 | GAME( 200?, sc4ccogs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Clever Cogs (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 23944 | 24324 | |
| 23945 | 24325 | // PR7148 CLUB CLASS PR7148 CLUB CLASS SOUNDS11 CLUB CLASS |
| 23946 | | GAME( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23947 | | GAME( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23948 | | GAME( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23949 | | GAME( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23950 | | GAME( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23951 | | GAME( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23952 | | GAME( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23953 | | GAME( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23954 | | GAME( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 23955 | | GAME( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 23956 | | GAME( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 23957 | | GAME( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 23958 | | GAME( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 23959 | | GAME( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 23960 | | GAME( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 23961 | | GAME( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 23962 | | GAME( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 23963 | | GAME( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 23964 | | GAME( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 23965 | | GAME( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 24326 | GAME( 200?, sc4cclas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24327 | GAME( 200?, sc4cclasa ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24328 | GAME( 200?, sc4cclasb ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24329 | GAME( 200?, sc4cclasc ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24330 | GAME( 200?, sc4cclasd ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24331 | GAME( 200?, sc4cclasf ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24332 | GAME( 200?, sc4cclasi ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24333 | GAME( 200?, sc4cclasj ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24334 | GAME( 200?, sc4cclask ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24335 | GAME( 200?, sc4cclasl ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24336 | GAME( 200?, sc4cclasm ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24337 | GAME( 200?, sc4cclasn ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24338 | GAME( 200?, sc4cclaso ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 24339 | GAME( 200?, sc4cclasq ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 24340 | GAME( 200?, sc4cclasr ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 24341 | GAME( 200?, sc4cclass ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 24342 | GAME( 200?, sc4cclast ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 24343 | GAME( 200?, sc4cclasu ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 24344 | GAME( 200?, sc4cclasv ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 24345 | GAME( 200?, sc4cclasw ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 23966 | 24346 | // PR7148 CLUB CLASS CLUB CLASS CLUB PR7148 CLUB CLASS SOUNDS11 CLUB CLASS |
| 23967 | | GAME( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 23968 | | GAME( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 23969 | | GAME( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) |
| 23970 | | GAME( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) |
| 23971 | | GAME( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL ) |
| 23972 | | GAME( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL ) |
| 23973 | | GAME( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_IS_SKELETON_MECHANICAL ) |
| 23974 | | GAME( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_IS_SKELETON_MECHANICAL ) |
| 24347 | GAME( 200?, sc4cclasx ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 24348 | GAME( 200?, sc4cclasy ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 24349 | GAME( 200?, sc4cclasz ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) |
| 24350 | GAME( 200?, sc4cclas0 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) |
| 24351 | GAME( 200?, sc4cclas1 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) |
| 24352 | GAME( 200?, sc4cclas2 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) |
| 24353 | GAME( 200?, sc4cclas3 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING ) |
| 24354 | GAME( 200?, sc4cclas4 ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING ) |
| 23975 | 24355 | // PR7148 CLUB CLASS 65% FERRY PR7148 CLUB CLASS SOUNDS11 CLUB CLASS |
| 23976 | | GAME( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23977 | | GAME( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23978 | | GAME( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23979 | | GAME( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24356 | GAME( 200?, sc4cclase ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24357 | GAME( 200?, sc4cclasg ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24358 | GAME( 200?, sc4cclash ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24359 | GAME( 200?, sc4cclasp ,sc4cclas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Club Class (65% Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 23980 | 24360 | |
| 23981 | 24361 | |
| 23982 | 24362 | |
| 23983 | 24363 | |
| 23984 | 24364 | // PR1208 COLOSSUS 95004235 COLOSSUS PR7155 COLOSSUS |
| 23985 | | GAME( 200?, sc4colos ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24365 | GAME( 200?, sc4colos ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 23986 | 24366 | |
| 23987 | 24367 | |
| 23988 | 24368 | const stepper_interface* sc4crcc_reel_configs[6] = |
| r19170 | r19171 | |
| 24004 | 24384 | |
| 24005 | 24385 | |
| 24006 | 24386 | // PR6837 CLASSIC CLUB COPS AND ROBBERS PR6837 COPS SOUNDS11 COPS AND ROBBERS |
| 24007 | | GAME( 200?, sc4crcc ,0, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24008 | | GAME( 200?, sc4crcca ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24387 | GAME( 200?, sc4crcc ,0, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24388 | GAME( 200?, sc4crcca ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24009 | 24389 | // PR6837 CLASSIC CLUB COPS AND ROBBERS 65% PR6837 COPS SOUNDS11 |
| 24010 | 24390 | // the roms are a weird size, and the code is invalid, bad dumps? can they be fixed? |
| 24011 | | GAME( 200?, sc4crccb ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24012 | | GAME( 200?, sc4crccc ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24391 | GAME( 200?, sc4crccb ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24392 | GAME( 200?, sc4crccc ,sc4crcc, sc4dmd, sc4, sc4_state, sc4crcc, ROT0, "BFM","Cops 'n' Robbers Club Classic (65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24013 | 24393 | |
| 24014 | 24394 | |
| 24015 | 24395 | |
| 24016 | 24396 | |
| 24017 | 24397 | // PR6906 CRAZY CASINO SP98 PR6906 CRCS SOUNDS11 |
| 24018 | | GAME( 200?, sc4crzcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24019 | | GAME( 200?, sc4crzcsa ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24020 | | GAME( 200?, sc4crzcsb ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24021 | | GAME( 200?, sc4crzcsc ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24398 | GAME( 200?, sc4crzcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24399 | GAME( 200?, sc4crzcsa ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24400 | GAME( 200?, sc4crzcsb ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24401 | GAME( 200?, sc4crzcsc ,sc4crzcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Casino SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24022 | 24402 | |
| 24023 | 24403 | |
| 24024 | 24404 | // PR1129 CASINO CRAZY CLIMBER PR1129 CRAZY CLIMBER SOUNDS11 |
| 24025 | | GAME( 200?, sc4cclim ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24026 | | GAME( 200?, sc4cclima ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24027 | | GAME( 200?, sc4cclimb ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24028 | | GAME( 200?, sc4cclimc ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24029 | | GAME( 200?, sc4cclimd ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24030 | | GAME( 200?, sc4cclimh ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24031 | | GAME( 200?, sc4cclimi ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24032 | | GAME( 200?, sc4cclimm ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24033 | | GAME( 200?, sc4cclimn ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24034 | | GAME( 200?, sc4cclimo ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24035 | | GAME( 200?, sc4cclimp ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24405 | GAME( 200?, sc4cclim ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24406 | GAME( 200?, sc4cclima ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24407 | GAME( 200?, sc4cclimb ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24408 | GAME( 200?, sc4cclimc ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24409 | GAME( 200?, sc4cclimd ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24410 | GAME( 200?, sc4cclimh ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24411 | GAME( 200?, sc4cclimi ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24412 | GAME( 200?, sc4cclimm ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24413 | GAME( 200?, sc4cclimn ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24414 | GAME( 200?, sc4cclimo ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24415 | GAME( 200?, sc4cclimp ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24036 | 24416 | // PR1129 CASINO CRAZY CLIMBER CRAZY CLIMBER S.SITE PR1129 CRAZY CLIMBER SOUNDS11 |
| 24037 | | GAME( 200?, sc4cclime ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24038 | | GAME( 200?, sc4cclimf ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 24039 | | GAME( 200?, sc4cclimg ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 24040 | | GAME( 200?, sc4cclimj ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 24041 | | GAME( 200?, sc4cclimk ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 24042 | | GAME( 200?, sc4ccliml ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 24043 | | GAME( 200?, sc4cclimq ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 24044 | | GAME( 200?, sc4cclimr ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 24045 | | GAME( 200?, sc4cclims ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 24046 | | GAME( 200?, sc4cclimt ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 24047 | | GAME( 200?, sc4cclimu ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 24417 | GAME( 200?, sc4cclime ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24418 | GAME( 200?, sc4cclimf ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 24419 | GAME( 200?, sc4cclimg ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 24420 | GAME( 200?, sc4cclimj ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 24421 | GAME( 200?, sc4cclimk ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 24422 | GAME( 200?, sc4ccliml ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 24423 | GAME( 200?, sc4cclimq ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 24424 | GAME( 200?, sc4cclimr ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 24425 | GAME( 200?, sc4cclims ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 24426 | GAME( 200?, sc4cclimt ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 24427 | GAME( 200?, sc4cclimu ,sc4cclim, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Climber (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 24048 | 24428 | |
| 24049 | 24429 | // PR6982 CRAZY FRUITS 1.02 95004150 CRAZY FRUITS PR6982 CRAZY FRUITS |
| 24050 | | GAME( 200?, sc4czfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24430 | GAME( 200?, sc4czfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits 1.02 (PR6982) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24051 | 24431 | // P_6_8_ _R_Z_ _R_I_S_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _5_0_1_0_C_A_Y_F_U_T_ _R_9_2_ _ |
| 24052 | | GAME( 200?, sc4czfrd ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing (in 'up for it' set) |
| 24432 | GAME( 200?, sc4czfrd ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6982) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // incomplete pairing (in 'up for it' set) |
| 24053 | 24433 | // PR1212 CRAZY FRUITS PR1152 CRAZY FRUITS SOUNDS11 |
| 24054 | | GAME( 200?, sc4czfra ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24434 | GAME( 200?, sc4czfra ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR1212) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24055 | 24435 | |
| 24056 | 24436 | // PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 |
| 24057 | | GAME( 200?, sc4cfqps ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24058 | | GAME( 200?, sc4cfqpsa ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24059 | | GAME( 200?, sc4cfqpsb ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24060 | | GAME( 200?, sc4cfqpsd ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24061 | | GAME( 200?, sc4cfqpsk ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24437 | GAME( 200?, sc4cfqps ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24438 | GAME( 200?, sc4cfqpsa ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24439 | GAME( 200?, sc4cfqpsb ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24440 | GAME( 200?, sc4cfqpsd ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24441 | GAME( 200?, sc4cfqpsk ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits (PR6813) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24062 | 24442 | // PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 (same code as sc4cfqps etc.) |
| 24063 | | GAME( 200?, sc4czfrb ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24064 | | GAME( 200?, sc4czfrc ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24443 | GAME( 200?, sc4czfrb ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24444 | GAME( 200?, sc4czfrc ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24065 | 24445 | // PR6813 CRAZY FRUITS PR6813 CRAZY FRUITS SOUNDS11 |
| 24066 | | GAME( 200?, sc4czfre ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24067 | | GAME( 200?, sc4czfrf ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24068 | | GAME( 200?, sc4czfrg ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24069 | | GAME( 200?, sc4czfrh ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24070 | | GAME( 200?, sc4czfri ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24071 | | GAME( 200?, sc4czfrj ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24072 | | GAME( 200?, sc4czfrk ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24446 | GAME( 200?, sc4czfre ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24447 | GAME( 200?, sc4czfrf ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24448 | GAME( 200?, sc4czfrg ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24449 | GAME( 200?, sc4czfrh ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24450 | GAME( 200?, sc4czfri ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24451 | GAME( 200?, sc4czfrj ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24452 | GAME( 200?, sc4czfrk ,sc4czfr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits (PR6813) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24073 | 24453 | |
| 24074 | 24454 | // PR2521 CRAZY FRUITS V1.0 PR6813 CRAZY FRUITS SOUNDS11 |
| 24075 | | GAME( 200?, sc4cfqpsc ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24076 | | GAME( 200?, sc4cfqpse ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24077 | | GAME( 200?, sc4cfqpsf ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24078 | | GAME( 200?, sc4cfqpsg ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24079 | | GAME( 200?, sc4cfqpsh ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24080 | | GAME( 200?, sc4cfqpsi ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24455 | GAME( 200?, sc4cfqpsc ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24456 | GAME( 200?, sc4cfqpse ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24457 | GAME( 200?, sc4cfqpsf ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24458 | GAME( 200?, sc4cfqpsg ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24459 | GAME( 200?, sc4cfqpsh ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24460 | GAME( 200?, sc4cfqpsi ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Crazy Fruits V1.0 (PR2521) (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24081 | 24461 | |
| 24082 | 24462 | // PR4613 CRAZY FRUITS SP98 PR6813 CRAZY FRUITS SOUNDS11 |
| 24083 | | GAME( 200?, sc4cfqpsj ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24084 | | GAME( 200?, sc4cfqpsl ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24085 | | GAME( 200?, sc4cfqpsm ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24086 | | GAME( 200?, sc4cfqpsn ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24087 | | GAME( 200?, sc4cfqpso ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24088 | | GAME( 200?, sc4cfqpsp ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24463 | GAME( 200?, sc4cfqpsj ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24464 | GAME( 200?, sc4cfqpsl ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24465 | GAME( 200?, sc4cfqpsm ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24466 | GAME( 200?, sc4cfqpsn ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24467 | GAME( 200?, sc4cfqpso ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24468 | GAME( 200?, sc4cfqpsp ,sc4cfqps, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits SP98 (PR4613) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24089 | 24469 | |
| 24090 | 24470 | |
| 24091 | 24471 | |
| 24092 | 24472 | |
| 24093 | 24473 | // PR6923 CASINO CRAZY FRUITS PR6923 CRAZY FRUITS SOUNDS11 |
| 24094 | | GAME( 200?, sc4cfcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24095 | | GAME( 200?, sc4cfcasa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24096 | | GAME( 200?, sc4cfcasb ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24097 | | GAME( 200?, sc4cfcasc ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24098 | | GAME( 200?, sc4cfcasd ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24099 | | GAME( 200?, sc4cfcase ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24100 | | GAME( 200?, sc4cfcasf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24101 | | GAME( 200?, sc4cfcasg ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24102 | | GAME( 200?, sc4cfcash ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24103 | | GAME( 200?, sc4cfcasi ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24104 | | GAME( 200?, sc4cfcasj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24105 | | GAME( 200?, sc4cfcask ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24106 | | GAME( 200?, sc4cfcasl ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 24107 | | GAME( 200?, sc4cfcasm ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 24108 | | GAME( 200?, sc4cfcasn ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 24109 | | GAME( 200?, sc4cfcaso ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 24110 | | GAME( 200?, sc4cfcasp ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 24111 | | GAME( 200?, sc4cfcasq ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 24112 | | GAME( 200?, sc4cfcasr ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 24113 | | GAME( 200?, sc4cfcass ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 24114 | | GAME( 200?, sc4cfcast ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 24115 | | GAME( 200?, sc4cfcasu ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 24116 | | GAME( 200?, sc4cfcasv ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) |
| 24117 | | GAME( 200?, sc4cfcasw ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) |
| 24118 | | GAME( 200?, sc4cfcasx ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL ) |
| 24119 | | GAME( 200?, sc4cfcasy ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL ) |
| 24120 | | GAME( 200?, sc4cfcasz ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 27)", GAME_IS_SKELETON_MECHANICAL ) |
| 24121 | | GAME( 200?, sc4cfcas0 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 28)", GAME_IS_SKELETON_MECHANICAL ) |
| 24122 | | GAME( 200?, sc4cfcas1 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 29)", GAME_IS_SKELETON_MECHANICAL ) |
| 24123 | | GAME( 200?, sc4cfcas2 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 30)", GAME_IS_SKELETON_MECHANICAL ) |
| 24124 | | GAME( 200?, sc4cfcas3 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 31)", GAME_IS_SKELETON_MECHANICAL ) |
| 24125 | | GAME( 200?, sc4cfcas4 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 32)", GAME_IS_SKELETON_MECHANICAL ) |
| 24126 | | GAME( 200?, sc4cfcas5 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 33)", GAME_IS_SKELETON_MECHANICAL ) |
| 24127 | | GAME( 200?, sc4cfcas6 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 34)", GAME_IS_SKELETON_MECHANICAL ) |
| 24128 | | GAME( 200?, sc4cfcas7 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 35)", GAME_IS_SKELETON_MECHANICAL ) |
| 24129 | | GAME( 200?, sc4cfcas8 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 36)", GAME_IS_SKELETON_MECHANICAL ) |
| 24130 | | GAME( 200?, sc4cfcas9 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 37)", GAME_IS_SKELETON_MECHANICAL ) |
| 24131 | | GAME( 200?, sc4cfcasaa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 38)", GAME_IS_SKELETON_MECHANICAL ) |
| 24132 | | GAME( 200?, sc4cfcasab ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 39)", GAME_IS_SKELETON_MECHANICAL ) |
| 24133 | | GAME( 200?, sc4cfcasac ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 40)", GAME_IS_SKELETON_MECHANICAL ) |
| 24134 | | GAME( 200?, sc4cfcasad ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 41)", GAME_IS_SKELETON_MECHANICAL ) |
| 24135 | | GAME( 200?, sc4cfcasae ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 42)", GAME_IS_SKELETON_MECHANICAL ) |
| 24136 | | GAME( 200?, sc4cfcasaf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 43)", GAME_IS_SKELETON_MECHANICAL ) |
| 24137 | | GAME( 200?, sc4cfcasag ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 44)", GAME_IS_SKELETON_MECHANICAL ) |
| 24138 | | GAME( 200?, sc4cfcasah ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 45)", GAME_IS_SKELETON_MECHANICAL ) |
| 24139 | | GAME( 200?, sc4cfcasai ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 46)", GAME_IS_SKELETON_MECHANICAL ) |
| 24140 | | GAME( 200?, sc4cfcasaj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 47)", GAME_IS_SKELETON_MECHANICAL ) |
| 24141 | | GAME( 200?, sc4cfcasak ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 48)", GAME_IS_SKELETON_MECHANICAL ) |
| 24142 | | GAME( 200?, sc4cfcasal ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 49)", GAME_IS_SKELETON_MECHANICAL ) |
| 24143 | | GAME( 200?, sc4cfcasam ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 50)", GAME_IS_SKELETON_MECHANICAL ) |
| 24474 | GAME( 200?, sc4cfcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24475 | GAME( 200?, sc4cfcasa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24476 | GAME( 200?, sc4cfcasb ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24477 | GAME( 200?, sc4cfcasc ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24478 | GAME( 200?, sc4cfcasd ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24479 | GAME( 200?, sc4cfcase ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24480 | GAME( 200?, sc4cfcasf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24481 | GAME( 200?, sc4cfcasg ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24482 | GAME( 200?, sc4cfcash ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24483 | GAME( 200?, sc4cfcasi ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24484 | GAME( 200?, sc4cfcasj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24485 | GAME( 200?, sc4cfcask ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24486 | GAME( 200?, sc4cfcasl ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 24487 | GAME( 200?, sc4cfcasm ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 24488 | GAME( 200?, sc4cfcasn ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 24489 | GAME( 200?, sc4cfcaso ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 24490 | GAME( 200?, sc4cfcasp ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 24491 | GAME( 200?, sc4cfcasq ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 24492 | GAME( 200?, sc4cfcasr ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 24493 | GAME( 200?, sc4cfcass ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 24494 | GAME( 200?, sc4cfcast ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 24495 | GAME( 200?, sc4cfcasu ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 24496 | GAME( 200?, sc4cfcasv ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) |
| 24497 | GAME( 200?, sc4cfcasw ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) |
| 24498 | GAME( 200?, sc4cfcasx ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) |
| 24499 | GAME( 200?, sc4cfcasy ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) |
| 24500 | GAME( 200?, sc4cfcasz ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 27)", GAME_NOT_WORKING ) |
| 24501 | GAME( 200?, sc4cfcas0 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 28)", GAME_NOT_WORKING ) |
| 24502 | GAME( 200?, sc4cfcas1 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 29)", GAME_NOT_WORKING ) |
| 24503 | GAME( 200?, sc4cfcas2 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 30)", GAME_NOT_WORKING ) |
| 24504 | GAME( 200?, sc4cfcas3 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 31)", GAME_NOT_WORKING ) |
| 24505 | GAME( 200?, sc4cfcas4 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 32)", GAME_NOT_WORKING ) |
| 24506 | GAME( 200?, sc4cfcas5 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 33)", GAME_NOT_WORKING ) |
| 24507 | GAME( 200?, sc4cfcas6 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 34)", GAME_NOT_WORKING ) |
| 24508 | GAME( 200?, sc4cfcas7 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 35)", GAME_NOT_WORKING ) |
| 24509 | GAME( 200?, sc4cfcas8 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 36)", GAME_NOT_WORKING ) |
| 24510 | GAME( 200?, sc4cfcas9 ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 37)", GAME_NOT_WORKING ) |
| 24511 | GAME( 200?, sc4cfcasaa ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 38)", GAME_NOT_WORKING ) |
| 24512 | GAME( 200?, sc4cfcasab ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 39)", GAME_NOT_WORKING ) |
| 24513 | GAME( 200?, sc4cfcasac ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 40)", GAME_NOT_WORKING ) |
| 24514 | GAME( 200?, sc4cfcasad ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 41)", GAME_NOT_WORKING ) |
| 24515 | GAME( 200?, sc4cfcasae ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 42)", GAME_NOT_WORKING ) |
| 24516 | GAME( 200?, sc4cfcasaf ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 43)", GAME_NOT_WORKING ) |
| 24517 | GAME( 200?, sc4cfcasag ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 44)", GAME_NOT_WORKING ) |
| 24518 | GAME( 200?, sc4cfcasah ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 45)", GAME_NOT_WORKING ) |
| 24519 | GAME( 200?, sc4cfcasai ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 46)", GAME_NOT_WORKING ) |
| 24520 | GAME( 200?, sc4cfcasaj ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 47)", GAME_NOT_WORKING ) |
| 24521 | GAME( 200?, sc4cfcasak ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 48)", GAME_NOT_WORKING ) |
| 24522 | GAME( 200?, sc4cfcasal ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 49)", GAME_NOT_WORKING ) |
| 24523 | GAME( 200?, sc4cfcasam ,sc4cfcas, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Casino (Bellfruit) (Scorpion 4) (set 50)", GAME_NOT_WORKING ) |
| 24144 | 24524 | |
| 24145 | 24525 | |
| 24146 | 24526 | |
| 24147 | 24527 | // PR6931 CLUB CRAZY FRUITS PR6931 CRZY SOUNDS11 |
| 24148 | | GAME( 200?, sc4cfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24149 | | GAME( 200?, sc4cfclba ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24150 | | GAME( 200?, sc4cfclbb ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24528 | GAME( 200?, sc4cfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24529 | GAME( 200?, sc4cfclba ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24530 | GAME( 200?, sc4cfclbb ,sc4cfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24151 | 24531 | |
| 24152 | 24532 | |
| 24153 | 24533 | |
| 24154 | 24534 | // PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG |
| 24155 | | GAME( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 24156 | | GAME( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24157 | | GAME( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 24158 | | GAME( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24159 | | GAME( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24160 | | GAME( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24161 | | GAME( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24162 | | GAME( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 24163 | | GAME( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24164 | | GAME( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24165 | | GAME( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 24166 | | GAME( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24167 | | GAME( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 24168 | | GAME( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 24169 | | GAME( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 24170 | | GAME( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 24171 | | GAME( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 24172 | | GAME( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 24173 | | GAME( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 24174 | | GAME( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 24175 | | GAME( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 24176 | | GAME( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 24177 | | GAME( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) |
| 24178 | | GAME( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) |
| 24535 | GAME( 200?, sc4crzgn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING ) // Top Box |
| 24536 | GAME( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24537 | GAME( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_NOT_WORKING ) // Top Box |
| 24538 | GAME( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24539 | GAME( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24540 | GAME( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24541 | GAME( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24542 | GAME( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)", GAME_NOT_WORKING ) // Top Box |
| 24543 | GAME( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24544 | GAME( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24545 | GAME( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)", GAME_NOT_WORKING ) // Top Box |
| 24546 | GAME( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24547 | GAME( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 24548 | GAME( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 24549 | GAME( 200?, sc4crzgnn ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 24550 | GAME( 200?, sc4crzgno ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 24551 | GAME( 200?, sc4crzgnp ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 24552 | GAME( 200?, sc4crzgnq ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 24553 | GAME( 200?, sc4crzgnx ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) // incomplete pairing |
| 24554 | GAME( 200?, sc4crzgny ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 24555 | GAME( 200?, sc4crzgnz ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 24556 | GAME( 200?, sc4crzgn0 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 24557 | GAME( 200?, sc4crzgn1 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) |
| 24558 | GAME( 200?, sc4crzgn2 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) |
| 24179 | 24559 | // NUMBER PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG ARCADE |
| 24180 | | GAME( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24181 | | GAME( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24182 | | GAME( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24183 | | GAME( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24184 | | GAME( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24185 | | GAME( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24186 | | GAME( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24187 | | GAME( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24188 | | GAME( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24189 | | GAME( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24190 | | GAME( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24191 | | GAME( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24560 | GAME( 200?, sc4crzgnr ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24561 | GAME( 200?, sc4crzgns ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24562 | GAME( 200?, sc4crzgnt ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24563 | GAME( 200?, sc4crzgnu ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24564 | GAME( 200?, sc4crzgnv ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24565 | GAME( 200?, sc4crzgnw ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24566 | GAME( 200?, sc4crzgn3 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24567 | GAME( 200?, sc4crzgn4 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24568 | GAME( 200?, sc4crzgn5 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24569 | GAME( 200?, sc4crzgn6 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24570 | GAME( 200?, sc4crzgn7 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24571 | GAME( 200?, sc4crzgn8 ,sc4crzgn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Gang Arcade (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24192 | 24572 | |
| 24193 | 24573 | |
| 24194 | 24574 | // PR1128 CASINO CRAZY KEYS PR1128 CRAZY KEYS SOUNDS11 |
| 24195 | | GAME( 200?, sc4crzky ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24196 | | GAME( 200?, sc4crzkya ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24197 | | GAME( 200?, sc4crzkyb ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24198 | | GAME( 200?, sc4crzkyc ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24199 | | GAME( 200?, sc4crzkyd ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24200 | | GAME( 200?, sc4crzkye ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24201 | | GAME( 200?, sc4crzkyf ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24202 | | GAME( 200?, sc4crzkyg ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 24203 | | GAME( 200?, sc4crzkyh ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24204 | | GAME( 200?, sc4crzkyl ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24205 | | GAME( 200?, sc4crzkym ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24206 | | GAME( 200?, sc4crzkyn ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24207 | | GAME( 200?, sc4crzkyt ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 24208 | | GAME( 200?, sc4crzkyu ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 24575 | GAME( 200?, sc4crzky ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24576 | GAME( 200?, sc4crzkya ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24577 | GAME( 200?, sc4crzkyb ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24578 | GAME( 200?, sc4crzkyc ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24579 | GAME( 200?, sc4crzkyd ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24580 | GAME( 200?, sc4crzkye ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24581 | GAME( 200?, sc4crzkyf ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24582 | GAME( 200?, sc4crzkyg ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing |
| 24583 | GAME( 200?, sc4crzkyh ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24584 | GAME( 200?, sc4crzkyl ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24585 | GAME( 200?, sc4crzkym ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24586 | GAME( 200?, sc4crzkyn ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24587 | GAME( 200?, sc4crzkyt ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 24588 | GAME( 200?, sc4crzkyu ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 24209 | 24589 | // PR1128 CASINO CRAZY KEYS CRAZY KEYS ARCADE PR1128 CRAZY KEYS SOUNDS11 |
| 24210 | | GAME( 200?, sc4crzkyi ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24211 | | GAME( 200?, sc4crzkyj ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24212 | | GAME( 200?, sc4crzkyk ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24213 | | GAME( 200?, sc4crzkyo ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24214 | | GAME( 200?, sc4crzkyp ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24215 | | GAME( 200?, sc4crzkyq ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24216 | | GAME( 200?, sc4crzkyr ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24217 | | GAME( 200?, sc4crzkys ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24218 | | GAME( 200?, sc4crzkyv ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24219 | | GAME( 200?, sc4crzkyw ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24590 | GAME( 200?, sc4crzkyi ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24591 | GAME( 200?, sc4crzkyj ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24592 | GAME( 200?, sc4crzkyk ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24593 | GAME( 200?, sc4crzkyo ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24594 | GAME( 200?, sc4crzkyp ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24595 | GAME( 200?, sc4crzkyq ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24596 | GAME( 200?, sc4crzkyr ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24597 | GAME( 200?, sc4crzkys ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24598 | GAME( 200?, sc4crzkyv ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24599 | GAME( 200?, sc4crzkyw ,sc4crzky, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Keys Casino Arcade (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24220 | 24600 | |
| 24221 | 24601 | |
| 24222 | 24602 | // PR7001 IT'S A CRAZY WORLD CRAZY WORLD SOUNDS |
| 24223 | | GAME( 200?, sc4crzwl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24224 | | GAME( 200?, sc4crzwla ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24225 | | GAME( 200?, sc4crzwlb ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24226 | | GAME( 200?, sc4crzwlc ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24227 | | GAME( 200?, sc4crzwld ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24228 | | GAME( 200?, sc4crzwle ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24229 | | GAME( 200?, sc4crzwlf ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24230 | | GAME( 200?, sc4crzwlg ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24603 | GAME( 200?, sc4crzwl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24604 | GAME( 200?, sc4crzwla ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24605 | GAME( 200?, sc4crzwlb ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24606 | GAME( 200?, sc4crzwlc ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24607 | GAME( 200?, sc4crzwld ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24608 | GAME( 200?, sc4crzwle ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24609 | GAME( 200?, sc4crzwlf ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24610 | GAME( 200?, sc4crzwlg ,sc4crzwl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Crazy World (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24231 | 24611 | |
| 24232 | 24612 | // PR7023 CRISS CROSS CASH CCC SOUNDS |
| 24233 | | GAME( 200?, sc4cccsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24234 | | GAME( 200?, sc4cccsha ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24235 | | GAME( 200?, sc4cccshb ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24236 | | GAME( 200?, sc4cccshc ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24237 | | GAME( 200?, sc4cccshd ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24238 | | GAME( 200?, sc4cccshe ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24613 | GAME( 200?, sc4cccsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24614 | GAME( 200?, sc4cccsha ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24615 | GAME( 200?, sc4cccshb ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24616 | GAME( 200?, sc4cccshc ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24617 | GAME( 200?, sc4cccshd ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24618 | GAME( 200?, sc4cccshe ,sc4cccsh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Criss Cross Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24239 | 24619 | |
| 24240 | 24620 | |
| 24241 | 24621 | |
| r19170 | r19171 | |
| 24243 | 24623 | |
| 24244 | 24624 | |
| 24245 | 24625 | // PR6801 DAYLIGHT ROBBERY PR6801 DAYLIGHT SOUNDS |
| 24246 | | GAME( 200?, sc4daylt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24247 | | GAME( 200?, sc4daylta ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24248 | | GAME( 200?, sc4dayltb ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24249 | | GAME( 200?, sc4dayltc ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24250 | | GAME( 200?, sc4dayltg ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24251 | | GAME( 200?, sc4daylth ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24252 | | GAME( 200?, sc4daylti ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24253 | | GAME( 200?, sc4dayltj ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24626 | GAME( 200?, sc4daylt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24627 | GAME( 200?, sc4daylta ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24628 | GAME( 200?, sc4dayltb ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24629 | GAME( 200?, sc4dayltc ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24630 | GAME( 200?, sc4dayltg ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24631 | GAME( 200?, sc4daylth ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24632 | GAME( 200?, sc4daylti ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24633 | GAME( 200?, sc4dayltj ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24254 | 24634 | // PR4601 DAYLIGHT ROBBERY SP98 PR6801 DAYLIGHT SOUNDS |
| 24255 | | GAME( 200?, sc4dayltd ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24256 | | GAME( 200?, sc4daylte ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24257 | | GAME( 200?, sc4dayltf ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24258 | | GAME( 200?, sc4dayltk ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24259 | | GAME( 200?, sc4dayltl ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24260 | | GAME( 200?, sc4dayltm ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24635 | GAME( 200?, sc4dayltd ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24636 | GAME( 200?, sc4daylte ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24637 | GAME( 200?, sc4dayltf ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24638 | GAME( 200?, sc4dayltk ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24639 | GAME( 200?, sc4dayltl ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24640 | GAME( 200?, sc4dayltm ,sc4daylt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Daylight Robbery SP98 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24261 | 24641 | |
| 24262 | 24642 | |
| 24263 | 24643 | // PR2099 DEEP IMPACT DIMP SOUNDS DEEP IMPACT |
| 24264 | | GAME( 200?, sc4deepi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24265 | | GAME( 200?, sc4deepia ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24266 | | GAME( 200?, sc4deepib ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24267 | | GAME( 200?, sc4deepid ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24644 | GAME( 200?, sc4deepi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24645 | GAME( 200?, sc4deepia ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24646 | GAME( 200?, sc4deepib ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24647 | GAME( 200?, sc4deepid ,sc4deepi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Deep Impact (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24268 | 24648 | |
| 24269 | 24649 | |
| 24270 | 24650 | // gives an 'init comms' countdown |
| 24271 | 24651 | // PR1439 DIAMONDS & RUBIES PR1436 TRIPLE CASINO SOUNDS11 |
| 24272 | | GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24273 | | GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24274 | | GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 24275 | | GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24276 | | GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24652 | GAME( 200?, sc4druby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24653 | GAME( 200?, sc4drubya ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24654 | GAME( 200?, sc4drubyb ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // incomplete pairing |
| 24655 | GAME( 200?, sc4drubyc ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24656 | GAME( 200?, sc4drubyd ,sc4druby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamonds & Rubys (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24277 | 24657 | |
| 24658 | |
| 24659 | const stepper_interface* sc4disco_reel_configs[6] = |
| 24660 | { |
| 24661 | &starpointrm20_interface_48step, |
| 24662 | &starpointrm20_interface_48step, |
| 24663 | &starpointrm20_interface_48step, |
| 24664 | &starpoint_interface_200step_reel, // very unusual test, neither 48 nor 200 step pass it, what's is it? |
| 24665 | 0, |
| 24666 | 0, |
| 24667 | }; |
| 24668 | |
| 24669 | DRIVER_INIT_MEMBER(sc4_state,sc4disco) |
| 24670 | { |
| 24671 | DRIVER_INIT_CALL(sc4); |
| 24672 | m_reel_setup = sc4disco_reel_configs; |
| 24673 | } |
| 24674 | |
| 24278 | 24675 | // PR7048 DISCO INFERNO DISCO SOUNDS DISCO INFERNO |
| 24279 | | GAME( 200?, sc4disco ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24280 | | GAME( 200?, sc4discoa ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24281 | | GAME( 200?, sc4discob ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24282 | | GAME( 200?, sc4discoc ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24283 | | GAME( 200?, sc4discod ,sc4disco, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24676 | GAME( 200?, sc4disco ,0, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24677 | GAME( 200?, sc4discob ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24678 | GAME( 200?, sc4discoa ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24679 | GAME( 200?, sc4discoc ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24680 | GAME( 200?, sc4discod ,sc4disco, sc4, sc4, sc4_state, sc4disco, ROT0, "Mazooma","Disco Inferno (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24284 | 24681 | |
| 24285 | 24682 | |
| 24286 | 24683 | // PR7060 DOUBLE FRENZY DFRZYSND |
| 24287 | | GAME( 200?, sc4dblfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24288 | | GAME( 200?, sc4dblfra ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24289 | | GAME( 200?, sc4dblfrb ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24290 | | GAME( 200?, sc4dblfrc ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24684 | GAME( 200?, sc4dblfr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24685 | GAME( 200?, sc4dblfra ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24686 | GAME( 200?, sc4dblfrb ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24687 | GAME( 200?, sc4dblfrc ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR7060) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24291 | 24688 | // PR2276 DOUBLE FRENZY 212 DFRZYSND |
| 24292 | | GAME( 200?, sc4dblfrd ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24293 | | GAME( 200?, sc4dblfre ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24689 | GAME( 200?, sc4dblfrd ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24690 | GAME( 200?, sc4dblfre ,sc4dblfr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Frenzy (PR2276) (212) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24294 | 24691 | |
| 24295 | 24692 | |
| 24296 | 24693 | // PR2026 DOUGH AND ARROW DOUGHSND DOUGH AND ARROW |
| 24297 | | GAME( 200?, sc4darw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24298 | | GAME( 200?, sc4darwa ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24299 | | GAME( 200?, sc4darwb ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24300 | | GAME( 200?, sc4darwc ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24694 | GAME( 200?, sc4darw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24695 | GAME( 200?, sc4darwa ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24696 | GAME( 200?, sc4darwb ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24697 | GAME( 200?, sc4darwc ,sc4darw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Dough & Arrow (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24301 | 24698 | |
| 24302 | 24699 | // PR2519 THEDUCKSOFHAZZARD V1.0 DUCKSOFHAZZARDSND DUCKS OF HAZZARD |
| 24303 | | GAME( 200?, sc4duckq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24304 | | GAME( 200?, sc4duckqa ,sc4duckq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24700 | GAME( 200?, sc4duckq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24701 | GAME( 200?, sc4duckqa ,sc4duckq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Ducks Of Hazzard (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24305 | 24702 | |
| 24306 | 24703 | |
| 24307 | 24704 | // PR1326 CASINO EASY STREAK PR1326 EASY STREAK SOUNDS11 (actually expects PR1326_CAS_EASY_STREAK_SOUNDS11 ? ) |
| 24308 | | GAME( 200?, sc4eascs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24309 | | GAME( 200?, sc4eascsa ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24310 | | GAME( 200?, sc4eascsb ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24311 | | GAME( 200?, sc4eascsc ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24312 | | GAME( 200?, sc4eascsd ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24313 | | GAME( 200?, sc4eascse ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24314 | | GAME( 200?, sc4eascsf ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24315 | | GAME( 200?, sc4eascsg ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24316 | | GAME( 200?, sc4eascsh ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24317 | | GAME( 200?, sc4eascsi ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24318 | | GAME( 200?, sc4eascsj ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24319 | | GAME( 200?, sc4eascsk ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24705 | GAME( 200?, sc4eascs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24706 | GAME( 200?, sc4eascsa ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24707 | GAME( 200?, sc4eascsb ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24708 | GAME( 200?, sc4eascsc ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24709 | GAME( 200?, sc4eascsd ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24710 | GAME( 200?, sc4eascse ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24711 | GAME( 200?, sc4eascsf ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24712 | GAME( 200?, sc4eascsg ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24713 | GAME( 200?, sc4eascsh ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24714 | GAME( 200?, sc4eascsi ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24715 | GAME( 200?, sc4eascsj ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24716 | GAME( 200?, sc4eascsk ,sc4eascs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24320 | 24717 | |
| 24321 | 24718 | |
| 24322 | 24719 | // PR2071 FAST 'N' FURIOUS FNF SOUNDS FAST 'N' FURIOUS |
| 24323 | | GAME( 200?, sc4fastf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24324 | | GAME( 200?, sc4fastfa ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24325 | | GAME( 200?, sc4fastfb ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24326 | | GAME( 200?, sc4fastfc ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24720 | GAME( 200?, sc4fastf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24721 | GAME( 200?, sc4fastfa ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24722 | GAME( 200?, sc4fastfb ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24723 | GAME( 200?, sc4fastfc ,sc4fastf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Fast 'n' Furious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24327 | 24724 | |
| 24328 | 24725 | // PR7070 FAST FRUIT FFRUIT SOUNDS FAST FRUIT |
| 24329 | | GAME( 200?, sc4ffru ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // has 'MAZ' game code in roms |
| 24330 | | GAME( 200?, sc4ffrub ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // has 'MAZ' game code in roms |
| 24331 | | GAME( 200?, sc4ffrua ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24332 | | GAME( 200?, sc4ffruc ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24333 | | GAME( 200?, sc4ffrud ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24334 | | GAME( 200?, sc4ffrue ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24726 | GAME( 200?, sc4ffru ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms |
| 24727 | GAME( 200?, sc4ffrub ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Mazooma","Fast Fruit (Qps / Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // has 'MAZ' game code in roms |
| 24728 | GAME( 200?, sc4ffrua ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24729 | GAME( 200?, sc4ffruc ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24730 | GAME( 200?, sc4ffrud ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24731 | GAME( 200?, sc4ffrue ,sc4ffru, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fast Fruit (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24335 | 24732 | |
| 24336 | 24733 | // PR1007 FEVER PR1007 FEVER SOUNDS11 |
| 24337 | | GAME( 200?, sc4fever ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24338 | | GAME( 200?, sc4fevera ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24339 | | GAME( 200?, sc4feverb ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24340 | | GAME( 200?, sc4feverc ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24341 | | GAME( 200?, sc4feverd ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24342 | | GAME( 200?, sc4fevere ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24343 | | GAME( 200?, sc4feverf ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24344 | | GAME( 200?, sc4feverg ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24345 | | GAME( 200?, sc4feverh ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24346 | | GAME( 200?, sc4feverk ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24734 | GAME( 200?, sc4fever ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24735 | GAME( 200?, sc4fevera ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24736 | GAME( 200?, sc4feverb ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24737 | GAME( 200?, sc4feverc ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24738 | GAME( 200?, sc4feverd ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24739 | GAME( 200?, sc4fevere ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24740 | GAME( 200?, sc4feverf ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24741 | GAME( 200?, sc4feverg ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24742 | GAME( 200?, sc4feverh ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24743 | GAME( 200?, sc4feverk ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24347 | 24744 | // PR1202 FEVER 95004239 FEVER PR7157 |
| 24348 | | GAME( 200?, sc4feveri ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24349 | | GAME( 200?, sc4feverj ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24350 | | GAME( 200?, sc4feverl ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24745 | GAME( 200?, sc4feveri ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 24746 | GAME( 200?, sc4feverj ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English |
| 24747 | GAME( 200?, sc4feverl ,sc4fever, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English |
| 24351 | 24748 | |
| 24352 | 24749 | // PR7119 FEVER_PITCH PR7119 FEVER PITCH SOUNDS11 |
| 24353 | | GAME( 200?, sc4fpitc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24354 | | GAME( 200?, sc4fpitca ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24355 | | GAME( 200?, sc4fpitcb ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24356 | | GAME( 200?, sc4fpitcc ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24357 | | GAME( 200?, sc4fpitcd ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24358 | | GAME( 200?, sc4fpitce ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24359 | | GAME( 200?, sc4fpitcf ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24360 | | GAME( 200?, sc4fpitcg ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24361 | | GAME( 200?, sc4fpitch ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24362 | | GAME( 200?, sc4fpitci ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24363 | | GAME( 200?, sc4fpitcj ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24364 | | GAME( 200?, sc4fpitck ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24750 | GAME( 200?, sc4fpitc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24751 | GAME( 200?, sc4fpitca ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24752 | GAME( 200?, sc4fpitcb ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24753 | GAME( 200?, sc4fpitcc ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24754 | GAME( 200?, sc4fpitcd ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24755 | GAME( 200?, sc4fpitce ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24756 | GAME( 200?, sc4fpitcf ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24757 | GAME( 200?, sc4fpitcg ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24758 | GAME( 200?, sc4fpitch ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24759 | GAME( 200?, sc4fpitci ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24760 | GAME( 200?, sc4fpitcj ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24761 | GAME( 200?, sc4fpitck ,sc4fpitc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24365 | 24762 | |
| 24366 | 24763 | // PR1216 FEVER ART12 95004318 FEVER T N PR1251 |
| 24367 | | GAME( 200?, sc4fevnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24368 | | GAME( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24764 | GAME( 200?, sc4fevnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 24765 | GAME( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English |
| 24369 | 24766 | |
| 24370 | 24767 | const stepper_interface* sc4fcc_reel_configs[6] = |
| 24371 | 24768 | { |
| r19170 | r19171 | |
| 24385 | 24782 | } |
| 24386 | 24783 | |
| 24387 | 24784 | // PR6835 FIRE CRACKER PR6835 FIRE SOUNDS11 |
| 24388 | | GAME( 200?, sc4fcc ,0, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24389 | | GAME( 200?, sc4fcca ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24390 | | GAME( 200?, sc4fccb ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24391 | | GAME( 200?, sc4fccc ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24785 | GAME( 200?, sc4fcc ,0, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24786 | GAME( 200?, sc4fcca ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24787 | GAME( 200?, sc4fccb ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24788 | GAME( 200?, sc4fccc ,sc4fcc, sc4dmd, sc4, sc4_state, sc4fcc, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24392 | 24789 | |
| 24393 | 24790 | // PR2082 FIRE POWER FPOW SOUNDS FIRE POWER |
| 24394 | | GAME( 200?, sc4fire ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24395 | | GAME( 200?, sc4firea ,sc4fire, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24791 | GAME( 200?, sc4fire ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24792 | GAME( 200?, sc4firea ,sc4fire, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Firepower (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24396 | 24793 | |
| 24397 | 24794 | // PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS |
| 24398 | | GAME( 200?, sc4fwp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24399 | | GAME( 200?, sc4fwpa ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24400 | | GAME( 200?, sc4fwpb ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24401 | | GAME( 200?, sc4fwpc ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24795 | GAME( 200?, sc4fwp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24796 | GAME( 200?, sc4fwpa ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24797 | GAME( 200?, sc4fwpb ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24798 | GAME( 200?, sc4fwpc ,sc4fwp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24402 | 24799 | |
| 24403 | 24800 | // PR2016 WAYSPAYS PR2016,5WAYSPAYS, FWAY SOUNDS 5 WAYS PAYS (same ident string as above?) |
| 24404 | | GAME( 200?, sc4fwpcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24405 | | GAME( 200?, sc4fwpcsa ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24406 | | GAME( 200?, sc4fwpcsb ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24801 | GAME( 200?, sc4fwpcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24802 | GAME( 200?, sc4fwpcsa ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24803 | GAME( 200?, sc4fwpcsb ,sc4fwpcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Five Ways Pays Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24407 | 24804 | |
| 24408 | 24805 | // PR6814 FOOTBALL CRAZY PR6814 FOOTBALL CRAZY SOUNDS |
| 24409 | | GAME( 200?, sc4fbcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24410 | | GAME( 200?, sc4fbcrza ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24411 | | GAME( 200?, sc4fbcrzb ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24412 | | GAME( 200?, sc4fbcrzc ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24413 | | GAME( 200?, sc4fbcrzd ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24414 | | GAME( 200?, sc4fbcrze ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24415 | | GAME( 200?, sc4fbcrzf ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24416 | | GAME( 200?, sc4fbcrzg ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24417 | | GAME( 200?, sc4fbcrzh ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24418 | | GAME( 200?, sc4fbcrzi ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24806 | GAME( 200?, sc4fbcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24807 | GAME( 200?, sc4fbcrza ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24808 | GAME( 200?, sc4fbcrzb ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24809 | GAME( 200?, sc4fbcrzc ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24810 | GAME( 200?, sc4fbcrzd ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24811 | GAME( 200?, sc4fbcrze ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24812 | GAME( 200?, sc4fbcrzf ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24813 | GAME( 200?, sc4fbcrzg ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24814 | GAME( 200?, sc4fbcrzh ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 24815 | GAME( 200?, sc4fbcrzi ,sc4fbcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Football Crazy (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24419 | 24816 | |
| 24420 | 24817 | // PR6804 FRANKIE DETTORI PR6804 FRANKIE SOUNDS |
| 24421 | | GAME( 200?, sc4fd7th ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24422 | | GAME( 200?, sc4fd7tha ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24423 | | GAME( 200?, sc4fd7thb ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24424 | | GAME( 200?, sc4fd7the ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24425 | | GAME( 200?, sc4fd7thf ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24426 | | GAME( 200?, sc4fd7thg ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24818 | GAME( 200?, sc4fd7th ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24819 | GAME( 200?, sc4fd7tha ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24820 | GAME( 200?, sc4fd7thb ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24821 | GAME( 200?, sc4fd7the ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24822 | GAME( 200?, sc4fd7thf ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24823 | GAME( 200?, sc4fd7thg ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24427 | 24824 | // PR6804 FRANKIE DETTORI SP98 PR6804 FRANKIE SOUNDS |
| 24428 | | GAME( 200?, sc4fd7thc ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24429 | | GAME( 200?, sc4fd7thd ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24430 | | GAME( 200?, sc4fd7thh ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24431 | | GAME( 200?, sc4fd7thi ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24825 | GAME( 200?, sc4fd7thc ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24826 | GAME( 200?, sc4fd7thd ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24827 | GAME( 200?, sc4fd7thh ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24828 | GAME( 200?, sc4fd7thi ,sc4fd7th, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frankie Dettori's 7th Heaven SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24432 | 24829 | |
| 24433 | 24830 | // PR6916 FROOTY BOOTY PR6916 FROOTY BOOTY SOUNDS11 FROOTY BOOTY |
| 24434 | | GAME( 200?, sc4frboo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24435 | | GAME( 200?, sc4frbooa ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24436 | | GAME( 200?, sc4frboob ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24437 | | GAME( 200?, sc4frbooc ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24831 | GAME( 200?, sc4frboo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24832 | GAME( 200?, sc4frbooa ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24833 | GAME( 200?, sc4frboob ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24834 | GAME( 200?, sc4frbooc ,sc4frboo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Frooty Booty (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24438 | 24835 | |
| 24439 | 24836 | // PR1101 FRUIT FRENZY PR1101 FRUIT FRENZY SOUNDS11 |
| 24440 | | GAME( 200?, sc4frenz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24441 | | GAME( 200?, sc4frenza ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24442 | | GAME( 200?, sc4frenzb ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24443 | | GAME( 200?, sc4frenzc ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24444 | | GAME( 200?, sc4frenzd ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24445 | | GAME( 200?, sc4frenze ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24837 | GAME( 200?, sc4frenz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24838 | GAME( 200?, sc4frenza ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24839 | GAME( 200?, sc4frenzb ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24840 | GAME( 200?, sc4frenzc ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24841 | GAME( 200?, sc4frenzd ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24842 | GAME( 200?, sc4frenze ,sc4frenz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruit Frenzy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24446 | 24843 | |
| 24447 | 24844 | // PR2027 FRUITOPIA FRUITOPIASND FRUITOPIA |
| 24448 | | GAME( 200?, sc4ftopi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24449 | | GAME( 200?, sc4ftopia ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24450 | | GAME( 200?, sc4ftopib ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24451 | | GAME( 200?, sc4ftopic ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24845 | GAME( 200?, sc4ftopi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24846 | GAME( 200?, sc4ftopia ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24847 | GAME( 200?, sc4ftopib ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24848 | GAME( 200?, sc4ftopic ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24452 | 24849 | // PR2027 FRUITOPIA_17/04/03 V1.1 FRUITOPIASND FRUITOPIA |
| 24453 | | GAME( 200?, sc4ftopif ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24454 | | GAME( 200?, sc4ftopii ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24850 | GAME( 200?, sc4ftopif ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24851 | GAME( 200?, sc4ftopii ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24455 | 24852 | // PR2027 FRUITOPIA V2.1 FRUITOPIASND FRUITOPIA |
| 24456 | | GAME( 200?, sc4ftopid ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24457 | | GAME( 200?, sc4ftopig ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24853 | GAME( 200?, sc4ftopid ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24854 | GAME( 200?, sc4ftopig ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24458 | 24855 | // PR2027 FRUITOPIA V2.2 FRUITOPIASND FRUITOPIA |
| 24459 | | GAME( 200?, sc4ftopie ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24460 | | GAME( 200?, sc4ftopih ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24856 | GAME( 200?, sc4ftopie ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24857 | GAME( 200?, sc4ftopih ,sc4ftopi, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Fruitopia (V2.2) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24461 | 24858 | |
| 24462 | 24859 | |
| 24463 | 24860 | // PR6928 CASINO FRUIT N SUITS PR6928 FRUIT N SUITS SOUNDS11 |
| 24464 | | GAME( 200?, sc4frsu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24465 | | GAME( 200?, sc4frsua ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24466 | | GAME( 200?, sc4frsub ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24467 | | GAME( 200?, sc4frsuc ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24468 | | GAME( 200?, sc4frsud ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24469 | | GAME( 200?, sc4frsue ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24470 | | GAME( 200?, sc4frsuf ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24471 | | GAME( 200?, sc4frsug ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24861 | GAME( 200?, sc4frsu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24862 | GAME( 200?, sc4frsua ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24863 | GAME( 200?, sc4frsub ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24864 | GAME( 200?, sc4frsuc ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24865 | GAME( 200?, sc4frsud ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24866 | GAME( 200?, sc4frsue ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24867 | GAME( 200?, sc4frsuf ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24868 | GAME( 200?, sc4frsug ,sc4frsu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Fruits 'n' Suits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24472 | 24869 | |
| 24473 | 24870 | // PR2537 FULL THROTTLE 011 FULLTHROTTLESND FULL THROTTLE |
| 24474 | | GAME( 200?, sc4fullt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24475 | | GAME( 200?, sc4fulltb ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24871 | GAME( 200?, sc4fullt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24872 | GAME( 200?, sc4fulltb ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24476 | 24873 | // PR2537 FULL THROTTLE 041 FULLTHROTTLESND FULL THROTTLE |
| 24477 | | GAME( 200?, sc4fullta ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24478 | | GAME( 200?, sc4fulltc ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24874 | GAME( 200?, sc4fullta ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24875 | GAME( 200?, sc4fulltc ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24479 | 24876 | // PR2537 FULL THROTTLE 012 FULLTHROTTLESND FULL THROTTLE |
| 24480 | | GAME( 200?, sc4fulltd ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24481 | | GAME( 200?, sc4fulltg ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24877 | GAME( 200?, sc4fulltd ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24878 | GAME( 200?, sc4fulltg ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24482 | 24879 | // PR2537 FULL THROTTLE 042 FULLTHROTTLESND FULL THROTTLE |
| 24483 | | GAME( 200?, sc4fullte ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24484 | | GAME( 200?, sc4fullth ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24880 | GAME( 200?, sc4fullte ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24881 | GAME( 200?, sc4fullth ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24485 | 24882 | // R2537 FULL THROTTLE 013 FULLTHROTTLESND FULL THROTTLE |
| 24486 | | GAME( 200?, sc4fulltf ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24487 | | GAME( 200?, sc4fullti ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24883 | GAME( 200?, sc4fulltf ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24884 | GAME( 200?, sc4fullti ,sc4fullt, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Full Throttle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24488 | 24885 | |
| 24489 | 24886 | |
| 24490 | 24887 | // PR1224 THE GAME CASINO 95004285 THEGAME PR1153 |
| 24491 | | GAME( 200?, sc4gamcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24888 | GAME( 200?, sc4gamcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 24492 | 24889 | // PR1213 THE GAME 95004285 THEGAME PR1153 |
| 24493 | | GAME( 200?, sc4game ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24890 | GAME( 200?, sc4game ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 24494 | 24891 | |
| 24495 | 24892 | |
| 24496 | 24893 | // PR2162 GETTIN' ZIGGY ZIGY SOUNDS GETTIN' ZIGGY |
| 24497 | | GAME( 200?, sc4ziggy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24498 | | GAME( 200?, sc4ziggya ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24499 | | GAME( 200?, sc4ziggyb ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24500 | | GAME( 200?, sc4ziggyc ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24501 | | GAME( 200?, sc4ziggyd ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24502 | | GAME( 200?, sc4ziggye ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24503 | | GAME( 200?, sc4ziggyf ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24504 | | GAME( 200?, sc4ziggyg ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24894 | GAME( 200?, sc4ziggy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24895 | GAME( 200?, sc4ziggya ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24896 | GAME( 200?, sc4ziggyb ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24897 | GAME( 200?, sc4ziggyc ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24898 | GAME( 200?, sc4ziggyd ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24899 | GAME( 200?, sc4ziggye ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24900 | GAME( 200?, sc4ziggyf ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 24901 | GAME( 200?, sc4ziggyg ,sc4ziggy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gettin Ziggy With It (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24505 | 24902 | |
| 24506 | 24903 | |
| 24507 | 24904 | // PR2292 CLUB GLADIATOR CLUB GLADIATOR CLUB CLUB GLAD SOUNDS CLUB GLADIATOR |
| 24508 | | GAME( 200?, sc4gldcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24509 | | GAME( 200?, sc4gldcla ,sc4gldcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24905 | GAME( 200?, sc4gldcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24906 | GAME( 200?, sc4gldcla ,sc4gldcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24510 | 24907 | |
| 24511 | 24908 | |
| 24512 | | GAME( 200?, sc4gfev ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR20XX GOLD FEVER PUSHER GOLDFEVER SOUNDS GOLD FEVER |
| 24513 | | GAME( 200?, sc4gfeva ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER |
| 24514 | | GAME( 200?, sc4gfevb ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 24909 | GAME( 200?, sc4gfev ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR20XX GOLD FEVER PUSHER GOLDFEVER SOUNDS GOLD FEVER |
| 24910 | GAME( 200?, sc4gfeva ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER |
| 24911 | GAME( 200?, sc4gfevb ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ |
| 24515 | 24912 | // PR2142 GOLD FEVER PUSHER USA GOLDFEVER SOUNDS GOLD FEVER (mislabeled?) |
| 24516 | | GAME( 200?, sc4db ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ (was D & B (Mazooma) (Scorpion 4) but D&B just seem to be a company associated with Mazooma? ) |
| 24913 | GAME( 200?, sc4db ,sc4gfev, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ (was D & B (Mazooma) (Scorpion 4) but D&B just seem to be a company associated with Mazooma? ) |
| 24517 | 24914 | |
| 24518 | 24915 | |
| 24916 | |
| 24917 | const stepper_interface* sc4ghost_reel_configs[6] = |
| 24918 | { |
| 24919 | &starpoint_interface_200step_reel, |
| 24920 | &starpoint_interface_200step_reel, |
| 24921 | &starpoint_interface_200step_reel, |
| 24922 | 0, |
| 24923 | 0, |
| 24924 | 0, |
| 24925 | }; |
| 24926 | |
| 24927 | |
| 24928 | const stepper_interface* sc4ghosttb_reel_configs[6] = |
| 24929 | { |
| 24930 | &starpointrm20_interface_48step, |
| 24931 | &starpointrm20_interface_48step, |
| 24932 | &starpointrm20_interface_48step, |
| 24933 | 0, |
| 24934 | 0, |
| 24935 | 0, |
| 24936 | }; |
| 24937 | |
| 24938 | DRIVER_INIT_MEMBER(sc4_state,sc4ghost) |
| 24939 | { |
| 24940 | DRIVER_INIT_CALL(sc4); |
| 24941 | m_reel_setup = sc4ghost_reel_configs; |
| 24942 | } |
| 24943 | |
| 24944 | DRIVER_INIT_MEMBER(sc4_state,sc4ghosttb) |
| 24945 | { |
| 24946 | DRIVER_INIT_CALL(sc4); |
| 24947 | m_reel_setup = sc4ghosttb_reel_configs; |
| 24948 | } |
| 24949 | |
| 24519 | 24950 | // PR7090 GOLDEN GHOST GOLDEN GHOST MAZ GHOST SOUNDS GOLDEN GHOST |
| 24520 | | GAME( 200?, sc4ghost ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24521 | | GAME( 200?, sc4ghostb ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24522 | | GAME( 200?, sc4ghostc ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24523 | | GAME( 200?, sc4ghoste ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24524 | | GAME( 200?, sc4ghostf ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24525 | | GAME( 200?, sc4ghostg ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24951 | GAME( 200?, sc4ghost ,0, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24952 | GAME( 200?, sc4ghostb ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24953 | GAME( 200?, sc4ghostc ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24954 | GAME( 200?, sc4ghoste ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24955 | GAME( 200?, sc4ghostf ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24956 | GAME( 200?, sc4ghostg ,sc4ghost, sc4, sc4, sc4_state, sc4ghost, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24526 | 24957 | // PR7090 GOLD GHOST TRIPLE GHOST SOUNDS 8 GOLDEN GHOST |
| 24527 | | GAME( 200?, sc4ghosta ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24528 | | GAME( 200?, sc4ghostd ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24529 | | GAME( 200?, sc4ghosth ,sc4ghost, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24958 | GAME( 200?, sc4ghosta ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) |
| 24959 | GAME( 200?, sc4ghostd ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) |
| 24960 | GAME( 200?, sc4ghosth ,sc4ghost, sc4, sc4, sc4_state, sc4ghosttb, ROT0, "Mazooma","Golden Ghost (Mazooma) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING ) |
| 24530 | 24961 | |
| 24531 | 24962 | // PR2518 GOLDEN GRID V1.0 GOLDENGRIDSND GOLDEN GRID |
| 24532 | | GAME( 200?, sc4ggrid ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24533 | | GAME( 200?, sc4ggrida ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24534 | | GAME( 200?, sc4ggride ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24535 | | GAME( 200?, sc4ggridf ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24963 | GAME( 200?, sc4ggrid ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24964 | GAME( 200?, sc4ggrida ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24965 | GAME( 200?, sc4ggride ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24966 | GAME( 200?, sc4ggridf ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.0) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24536 | 24967 | // PR2518 GOLDEN GRID V1.1 GOLDENGRIDSND GOLDEN GRID |
| 24537 | | GAME( 200?, sc4ggridb ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24538 | | GAME( 200?, sc4ggridc ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24539 | | GAME( 200?, sc4ggridg ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24540 | | GAME( 200?, sc4ggridh ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24968 | GAME( 200?, sc4ggridb ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24969 | GAME( 200?, sc4ggridc ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24970 | GAME( 200?, sc4ggridg ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24971 | GAME( 200?, sc4ggridh ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24541 | 24972 | // PR2518 GOLDEN GRID V1.3 GOLDENGRIDSND GOLDEN GRID |
| 24542 | | GAME( 200?, sc4ggridd ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24973 | GAME( 200?, sc4ggridd ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V1.3) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24543 | 24974 | // PR2518 GOLDEN GRID V011 GOLDENGRIDSND GOLDEN GRID |
| 24544 | | GAME( 200?, sc4ggridi ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24545 | | GAME( 200?, sc4ggridk ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24975 | GAME( 200?, sc4ggridi ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24976 | GAME( 200?, sc4ggridk ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V011) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24546 | 24977 | // PR2518 GOLDEN GRID V041 GOLDENGRIDSND GOLDEN GRID |
| 24547 | | GAME( 200?, sc4ggridj ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24548 | | GAME( 200?, sc4ggridl ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24978 | GAME( 200?, sc4ggridj ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24979 | GAME( 200?, sc4ggridl ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24549 | 24980 | // PR2518 GOLDEN GRID V012 GOLDENGRIDSND GOLDEN GRID |
| 24550 | | GAME( 200?, sc4ggridm ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24551 | | GAME( 200?, sc4ggridn ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24981 | GAME( 200?, sc4ggridm ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24982 | GAME( 200?, sc4ggridn ,sc4ggrid, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid (V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24552 | 24983 | |
| 24553 | 24984 | |
| 24554 | 24985 | // PR???? CLUB GOLDEN GRID V1.0 CLUBGOLDENGRIDSND CLUB GOLDEN GRID |
| 24555 | | GAME( 200?, sc4ggcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24986 | GAME( 200?, sc4ggcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V1.0) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24556 | 24987 | // PR???? CLUB GOLDEN GRID 411 CLUBGOLDENGRIDSND CLUB GOLDEN GRID |
| 24557 | | GAME( 200?, sc4ggcla ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24558 | | GAME( 200?, sc4ggclb ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24988 | GAME( 200?, sc4ggcla ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24989 | GAME( 200?, sc4ggclb ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24559 | 24990 | // PR???? CLUB GOLDEN GRID 412 CLUBGOLDENGRIDSND CLUB GOLDEN GRID |
| 24560 | | GAME( 200?, sc4ggclc ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24561 | | GAME( 200?, sc4ggcld ,sc4ggcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24991 | GAME( 200?, sc4ggclc ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24992 | GAME( 200?, sc4ggcld ,sc4ggcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Golden Grid Club (V412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24562 | 24993 | |
| 24563 | 24994 | |
| 24564 | 24995 | // PR7024 GOLDEN OLDIE OLDIE SOUNDS |
| 24565 | | GAME( 200?, sc4goldo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24566 | | GAME( 200?, sc4goldoa ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24567 | | GAME( 200?, sc4goldob ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24568 | | GAME( 200?, sc4goldoc ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24996 | GAME( 200?, sc4goldo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 24997 | GAME( 200?, sc4goldoa ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24998 | GAME( 200?, sc4goldob ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24999 | GAME( 200?, sc4goldoc ,sc4goldo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24569 | 25000 | // PR7024 GOLDEN OLDIE OLDIE SOUNDS (same as above?) |
| 24570 | | GAME( 200?, sc4gocas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24571 | | GAME( 200?, sc4gocasa ,sc4gocas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25001 | GAME( 200?, sc4gocas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25002 | GAME( 200?, sc4gocasa ,sc4gocas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Oldie Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24572 | 25003 | |
| 24573 | 25004 | // PR2564 GOLDEN SHOT Standard Version GOLDENSHOTLOTECHSND |
| 24574 | | GAME( 200?, sc4gshot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24575 | | GAME( 200?, sc4gshotb ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25005 | GAME( 200?, sc4gshot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25006 | GAME( 200?, sc4gshotb ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24576 | 25007 | // PR2564 GOLDEN SHOT Arcade Version GOLDENSHOTLOTECHSND |
| 24577 | | GAME( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24578 | | GAME( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25008 | GAME( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25009 | GAME( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24579 | 25010 | |
| 24580 | | // PR1431 GOLDEN WINNER PR1431 GOLDEN WINNER SND11 // these show nothing |
| 24581 | | GAME( 200?, sc4goldw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24582 | | GAME( 200?, sc4goldwa ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24583 | | GAME( 200?, sc4goldwb ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24584 | | GAME( 200?, sc4goldwc ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25011 | // PR1431 GOLDEN WINNER PR1431 GOLDEN WINNER SND11 |
| 25012 | GAME( 200?, sc4goldw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25013 | GAME( 200?, sc4goldwa ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25014 | GAME( 200?, sc4goldwb ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25015 | GAME( 200?, sc4goldwc ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24585 | 25016 | // PR1437 GOLDEN WINNER PR1436 TRIPLE CASINO SOUNDS11 // these show init comms |
| 24586 | | GAME( 200?, sc4goldwd ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24587 | | GAME( 200?, sc4goldwe ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24588 | | GAME( 200?, sc4goldwf ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24589 | | GAME( 200?, sc4goldwg ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25017 | GAME( 200?, sc4goldwd ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25018 | GAME( 200?, sc4goldwe ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25019 | GAME( 200?, sc4goldwf ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25020 | GAME( 200?, sc4goldwg ,sc4goldw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24590 | 25021 | |
| 25022 | |
| 25023 | const stepper_interface* sc4bonbx_reel_configs[6] = |
| 25024 | { |
| 25025 | &starpoint_interface_200step_reel, |
| 25026 | &starpoint_interface_200step_reel, |
| 25027 | &starpoint_interface_200step_reel, |
| 25028 | 0, |
| 25029 | 0, |
| 25030 | 0, |
| 25031 | }; |
| 25032 | |
| 25033 | DRIVER_INIT_MEMBER(sc4_state,sc4bonbxm) |
| 25034 | { |
| 25035 | DRIVER_INIT_CALL(sc4mbus); |
| 25036 | m_reel_setup = sc4bonbx_reel_configs; |
| 25037 | } |
| 25038 | |
| 25039 | DRIVER_INIT_MEMBER(sc4_state,sc4bonbx) |
| 25040 | { |
| 25041 | DRIVER_INIT_CALL(sc4); |
| 25042 | m_reel_setup = sc4bonbx_reel_configs; |
| 25043 | } |
| 25044 | |
| 25045 | INPUT_PORTS_START( sc4bonbx4 ) |
| 25046 | PORT_INCLUDE( sc4_base ) |
| 25047 | PORT_MODIFY("IN-5") |
| 25048 | PORT_DIPNAME( 0x0f, 0x0a, "Jackpot Key" ) // default to 4GBP key |
| 25049 | SC4_JACKPOT_KEY_SETTINGS |
| 25050 | INPUT_PORTS_END |
| 25051 | |
| 25052 | const stepper_interface* sc4gx_reel_configs[6] = |
| 25053 | { |
| 25054 | &starpoint_interface_200step_reel, |
| 25055 | &starpoint_interface_200step_reel, |
| 25056 | &starpoint_interface_200step_reel, |
| 25057 | 0, |
| 25058 | 0, |
| 25059 | 0, |
| 25060 | }; |
| 25061 | |
| 25062 | DRIVER_INIT_MEMBER(sc4_state,sc4gx) |
| 25063 | { |
| 25064 | DRIVER_INIT_CALL(sc4); |
| 25065 | m_reel_setup = sc4gx_reel_configs; |
| 25066 | } |
| 25067 | |
| 25068 | |
| 25069 | // boot as BARX, are these really 'Casino' sets or not, it isn't clear. |
| 24591 | 25070 | // PR7036 GOLDEN X BARX SOUNDS |
| 24592 | | GAME( 200?, sc4gx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24593 | | // PR7036GOLDEN X BARX SOUNDS GOLDEN X |
| 24594 | | GAME( 200?, sc4gxa ,sc4gx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24595 | | GAME( 200?, sc4gxb ,sc4gx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25071 | GAME( 200?, sc4gx ,0, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // wasn't marked as Casino |
| 25072 | GAME( 200?, sc4gxcas ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25073 | GAME( 200?, sc4gxcasa ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25074 | GAME( 200?, sc4gxcasb ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25075 | GAME( 200?, sc4gxcasc ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25076 | GAME( 200?, sc4gxcasd ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25077 | // PR7036GOLDEN X BARX SOUNDS GOLDEN |
| 25078 | GAME( 200?, sc4gxcase ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25079 | GAME( 200?, sc4gxcasf ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25080 | GAME( 200?, sc4gxa ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // wasn't marked as Casino |
| 25081 | GAME( 200?, sc4gxb ,sc4gx, sc4, sc4, sc4_state, sc4gx, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // wasn't marked as Casino |
| 24596 | 25082 | |
| 24597 | | // PR7036 GOLDEN X BARX SOUNDS |
| 24598 | | GAME( 200?, sc4gxcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24599 | | GAME( 200?, sc4gxcasa ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24600 | | GAME( 200?, sc4gxcasb ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24601 | | GAME( 200?, sc4gxcasc ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24602 | | GAME( 200?, sc4gxcasd ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25083 | // PR7036GOLDEN X GOLDEN X ARCADE BARX SOUNDS GOLDEN X |
| 25084 | GAME( 200?, sc4bonbx ,0, sc4, sc4bonbx4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25085 | GAME( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25086 | GAME( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25087 | GAME( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25088 | GAME( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25089 | |
| 24603 | 25090 | // PR7036GOLDEN X BARX SOUNDS GOLDEN X |
| 24604 | | GAME( 200?, sc4gxcase ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24605 | | GAME( 200?, sc4gxcasf ,sc4gxcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25091 | GAME( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25092 | GAME( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25093 | GAME( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25094 | GAME( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25095 | GAME( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25096 | GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25097 | GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25098 | GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4_state, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 24606 | 25099 | |
| 25100 | |
| 25101 | |
| 25102 | |
| 25103 | |
| 25104 | const stepper_interface* sc4gx3_reel_configs[6] = |
| 25105 | { |
| 25106 | &starpoint_interface_200step_reel, |
| 25107 | &starpoint_interface_200step_reel, |
| 25108 | &starpoint_interface_200step_reel, |
| 25109 | 0, |
| 25110 | 0, |
| 25111 | 0, |
| 25112 | }; |
| 25113 | |
| 25114 | DRIVER_INIT_MEMBER(sc4_state,sc4gx3) |
| 25115 | { |
| 25116 | DRIVER_INIT_CALL(sc4); |
| 25117 | m_reel_setup = sc4gx3_reel_configs; |
| 25118 | } |
| 25119 | |
| 25120 | // boot as GLDX, not happy with this sound rom.. |
| 24607 | 25121 | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X |
| 24608 | | GAME( 200?, sc4gx3 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24609 | | GAME( 200?, sc4gx3a ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24610 | | GAME( 200?, sc4gx3b ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24611 | | GAME( 200?, sc4gx3c ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24612 | | GAME( 200?, sc4gx3d ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24613 | | GAME( 200?, sc4gx3e ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24614 | | GAME( 200?, sc4gx3f ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24615 | | GAME( 200?, sc4gx3g ,sc4gx3, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25122 | GAME( 200?, sc4gx3 ,0, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25123 | GAME( 200?, sc4gx3a ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25124 | GAME( 200?, sc4gx3b ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25125 | GAME( 200?, sc4gx3c ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25126 | GAME( 200?, sc4gx3d ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25127 | GAME( 200?, sc4gx3e ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25128 | GAME( 200?, sc4gx3f ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25129 | GAME( 200?, sc4gx3g ,sc4gx3, sc4, sc4, sc4_state, sc4gx3, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24616 | 25130 | |
| 25131 | |
| 25132 | // These all basically seem to have the same strings as header info... probably all builds of the same basic game |
| 25133 | |
| 25134 | // GLDX |
| 25135 | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X |
| 25136 | GAME( 200?, sc4ggcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25137 | GAME( 200?, sc4ggcasa ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25138 | GAME( 200?, sc4ggcasb ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25139 | GAME( 200?, sc4ggcasc ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25140 | |
| 25141 | |
| 25142 | // GLDC |
| 25143 | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X |
| 25144 | GAME( 200?, sc4gnc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25145 | GAME( 200?, sc4gnca ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25146 | GAME( 200?, sc4gncb ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25147 | GAME( 200?, sc4gncc ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25148 | GAME( 200?, sc4gncd ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25149 | GAME( 200?, sc4gnce ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25150 | |
| 25151 | const stepper_interface* sc4gggtb_reel_configs[6] = |
| 25152 | { |
| 25153 | &starpointrm20_interface_48step, |
| 25154 | &starpointrm20_interface_48step, |
| 25155 | &starpointrm20_interface_48step, |
| 25156 | &starpointrm20_interface_48step, |
| 25157 | &starpointrm20_interface_48step, |
| 25158 | &starpointrm20_interface_48step, |
| 25159 | }; |
| 25160 | |
| 25161 | DRIVER_INIT_MEMBER(sc4_state,sc4gggtb) |
| 25162 | { |
| 25163 | DRIVER_INIT_CALL(sc4); |
| 25164 | m_reel_setup = sc4gggtb_reel_configs; |
| 25165 | } |
| 25166 | |
| 25167 | |
| 25168 | // TBOX |
| 25169 | // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 25170 | GAME( 200?, sc4ggtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 25171 | GAME( 200?, sc4ggtba ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ |
| 25172 | GAME( 200?, sc4ggtbb ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ |
| 25173 | // PR2056 GOLD X TRIPLE BARX SOUNDS J GOLD X TRIPLE (is this really a game called Top Box or just the top box roms for one of the Golden X Game sets) |
| 25174 | GAME( 200?, sc4tbox ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold X Triple Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25175 | // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE (these were in a Monopoly set, did it use the same top box code?) |
| 25176 | GAME( 200?, sc4monog ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 25177 | GAME( 200?, sc4monoga ,sc4monog, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 25178 | // PR2056 GOLD X TRIPLE BARX SOUNDS 0 GOLD X TRIPLE (these were in a Grand Golden Game set) |
| 25179 | GAME( 200?, sc4gggtb ,0, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)", GAME_NOT_WORKING ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 25180 | GAME( 200?, sc4gggtba ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)", GAME_NOT_WORKING )// ^^ |
| 25181 | |
| 25182 | const stepper_interface* sc4ggame_reel_configs[6] = |
| 25183 | { |
| 25184 | &starpoint_interface_200step_reel, |
| 25185 | &starpoint_interface_200step_reel, |
| 25186 | &starpoint_interface_200step_reel, |
| 25187 | 0, |
| 25188 | 0, |
| 25189 | 0, |
| 25190 | }; |
| 25191 | |
| 25192 | DRIVER_INIT_MEMBER(sc4_state,sc4ggamem) |
| 25193 | { |
| 25194 | DRIVER_INIT_CALL(sc4mbus); |
| 25195 | m_reel_setup = sc4ggame_reel_configs; |
| 25196 | } |
| 25197 | |
| 25198 | DRIVER_INIT_MEMBER(sc4_state,sc4ggame) |
| 25199 | { |
| 25200 | DRIVER_INIT_CALL(sc4); |
| 25201 | m_reel_setup = sc4ggame_reel_configs; |
| 25202 | } |
| 25203 | |
| 25204 | // GLDX |
| 25205 | // 25GBP sets |
| 25206 | // PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X |
| 25207 | GAME( 200?, sc4ggame ,0, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING ) |
| 25208 | GAME( 200?, sc4ggamei ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING )// ^^ |
| 25209 | GAME( 200?, sc4ggamep ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING )// ^^ |
| 25210 | GAME( 200?, sc4ggameq ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING )// ^^ |
| 25211 | GAME( 200?, sc4ggamer ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^ |
| 25212 | // 35GBP sets |
| 25213 | GAME( 200?, sc4ggame7 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_NOT_WORKING )// ^^ |
| 25214 | GAME( 200?, sc4ggame8 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_NOT_WORKING )// ^^ |
| 25215 | GAME( 200?, sc4ggame9 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_NOT_WORKING )// ^^ |
| 25216 | GAME( 200?, sc4ggameaa ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_NOT_WORKING )// ^^ |
| 25217 | GAME( 200?, sc4ggameab ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_NOT_WORKING )// ^^ |
| 25218 | GAME( 200?, sc4ggameac ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_NOT_WORKING )// ^^ |
| 25219 | GAME( 200?, sc4ggamead ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_NOT_WORKING )// ^^ |
| 25220 | GAME( 200?, sc4ggameae ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_NOT_WORKING )// ^^ |
| 25221 | // pay unit error |
| 25222 | GAME( 200?, sc4ggamel ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^ |
| 25223 | GAME( 200?, sc4ggamem ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ |
| 25224 | GAME( 200?, sc4ggamew ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ |
| 25225 | GAME( 200?, sc4ggamex ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ |
| 25226 | GAME( 200?, sc4ggamey ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ |
| 25227 | GAME( 200?, sc4ggamez ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// ^^ |
| 25228 | GAME( 200?, sc4ggame1 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^ |
| 25229 | GAME( 200?, sc4ggame2 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ |
| 25230 | // 25GBP, no 41 check |
| 25231 | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X |
| 25232 | GAME( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_NOT_WORKING ) |
| 25233 | GAME( 200?, sc4ggameb ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_NOT_WORKING ) // ^^ |
| 25234 | GAME( 200?, sc4ggamec ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_NOT_WORKING ) // ^^ |
| 25235 | GAME( 200?, sc4ggamed ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_NOT_WORKING ) // ^^ |
| 25236 | GAME( 200?, sc4ggames ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_NOT_WORKING )// ^^ |
| 25237 | GAME( 200?, sc4ggamet ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_NOT_WORKING )// ^^ |
| 25238 | GAME( 200?, sc4ggameu ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_NOT_WORKING )// ^^ |
| 25239 | // 30GBP, no 41 check |
| 25240 | GAME( 200?, sc4ggamef ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_NOT_WORKING ) // ^^ |
| 25241 | GAME( 200?, sc4ggameg ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_NOT_WORKING ) // ^^ |
| 25242 | GAME( 200?, sc4ggamej ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_NOT_WORKING )// ^^ |
| 25243 | GAME( 200?, sc4ggamek ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_NOT_WORKING )// ^^ |
| 25244 | GAME( 200?, sc4ggamev ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_NOT_WORKING )// ^^ |
| 25245 | GAME( 200?, sc4ggame3 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_NOT_WORKING )// ^^ |
| 25246 | GAME( 200?, sc4ggame4 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_NOT_WORKING )// ^^ |
| 25247 | GAME( 200?, sc4ggame5 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_NOT_WORKING )// ^^ |
| 25248 | GAME( 200?, sc4ggame6 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_NOT_WORKING )// ^^ |
| 25249 | // pay unit error |
| 25250 | GAME( 200?, sc4ggamen ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// ^^ |
| 25251 | GAME( 200?, sc4ggame0 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ |
| 25252 | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X (are these really Gold Diggers?) |
| 25253 | GAME( 200?, sc4gdmz ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // GLDX |
| 25254 | GAME( 200?, sc4gdmza ,sc4gdmz, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // GLDX |
| 25255 | |
| 25256 | // GGDX |
| 25257 | // these were in the above sets |
| 25258 | // PR2201 GOLDEN X GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX |
| 25259 | GAME( 200?, sc4ggdlx ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25260 | GAME( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ |
| 25261 | // PR2201 GOLDEN X GOLDEN GAME DLX MAZ GXDX SOUNDS GOLDEN X |
| 25262 | GAME( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25263 | GAME( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ |
| 25264 | GAME( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ |
| 25265 | GAME( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// ^^ |
| 25266 | // PR2201 GOLDEN GAME DELUXE GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX |
| 25267 | GAME( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25268 | GAME( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ |
| 25269 | |
| 25270 | |
| 25271 | |
| 25272 | |
| 25273 | const stepper_interface* sc4ggg_reel_configs[6] = |
| 25274 | { |
| 25275 | &starpoint_interface_200step_reel, |
| 25276 | &starpoint_interface_200step_reel, |
| 25277 | &starpoint_interface_200step_reel, |
| 25278 | 0, |
| 25279 | 0, |
| 25280 | 0, |
| 25281 | }; |
| 25282 | |
| 25283 | DRIVER_INIT_MEMBER(sc4_state,sc4ggg) |
| 25284 | { |
| 25285 | DRIVER_INIT_CALL(sc4); |
| 25286 | m_reel_setup = sc4ggg_reel_configs; |
| 25287 | } |
| 25288 | |
| 25289 | // do these sets have the wrong project name / ID strings? they boot at GGGB (Grand Golden Game) but their product ID in the header suggests standard Golden Game |
| 25290 | // PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X |
| 25291 | GAME( 200?, sc4ggg ,0, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING ) |
| 25292 | GAME( 200?, sc4gggb ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING ) // ^^ |
| 25293 | GAME( 200?, sc4gggc ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING ) // ^^ |
| 25294 | GAME( 200?, sc4gggd ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING ) // ^^ |
| 25295 | GAME( 200?, sc4ggge ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING ) // ^^ |
| 25296 | GAME( 200?, sc4gggf ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_NOT_WORKING ) // ^^ |
| 25297 | GAME( 200?, sc4gggk ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_NOT_WORKING )// ^^ |
| 25298 | GAME( 200?, sc4gggl ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_NOT_WORKING )// ^^ |
| 25299 | GAME( 200?, sc4gggm ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_NOT_WORKING )// ^^ |
| 25300 | GAME( 200?, sc4gggn ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_NOT_WORKING )// ^^ |
| 25301 | GAME( 200?, sc4gggo ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_NOT_WORKING )// ^^ |
| 25302 | GAME( 200?, sc4gggp ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_NOT_WORKING )// ^^ |
| 25303 | GAME( 200?, sc4gggg ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_NOT_WORKING ) |
| 25304 | // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAME MAZ BARX SOUNDS GOLDEN GAME |
| 25305 | GAME( 200?, sc4gggh ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_NOT_WORKING ) // ^^ |
| 25306 | GAME( 200?, sc4gggi ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_NOT_WORKING )// ^^ |
| 25307 | GAME( 200?, sc4gggq ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_NOT_WORKING )// ^^ |
| 25308 | GAME( 200?, sc4gggr ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_NOT_WORKING )// ^^ |
| 25309 | GAME( 200?, sc4gggs ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_NOT_WORKING )// ^^ |
| 25310 | |
| 25311 | |
| 25312 | |
| 25313 | |
| 25314 | |
| 25315 | |
| 25316 | |
| 24617 | 25317 | // PR1211 GOUDKOORTS 95004288 GOUDKOORTS PR1151 |
| 24618 | | GAME( 200?, sc4goud ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25318 | GAME( 200?, sc4goud ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 24619 | 25319 | |
| 24620 | 25320 | // PR7019 GRAB A GRANNY GRANNY SOUNDS |
| 24621 | | GAME( 200?, sc4gag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24622 | | GAME( 200?, sc4gaga ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24623 | | GAME( 200?, sc4gagb ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24624 | | GAME( 200?, sc4gagc ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25321 | GAME( 200?, sc4gag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25322 | GAME( 200?, sc4gaga ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25323 | GAME( 200?, sc4gagb ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25324 | GAME( 200?, sc4gagc ,sc4gag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24625 | 25325 | |
| 24626 | 25326 | // PR2125 GRAND BLASTER CASH GRAN SOUNDS GRAND BLASTER |
| 24627 | | GAME( 200?, sc4gcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24628 | | GAME( 200?, sc4gcba ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24629 | | GAME( 200?, sc4gcbb ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24630 | | GAME( 200?, sc4gcbc ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24631 | | GAME( 200?, sc4gcbd ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24632 | | GAME( 200?, sc4gcbe ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24633 | | GAME( 200?, sc4gcbf ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24634 | | GAME( 200?, sc4gcbg ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24635 | | GAME( 200?, sc4gcbh ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24636 | | GAME( 200?, sc4gcbi ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24637 | | GAME( 200?, sc4gcbj ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25327 | GAME( 200?, sc4gcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25328 | GAME( 200?, sc4gcba ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25329 | GAME( 200?, sc4gcbb ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25330 | GAME( 200?, sc4gcbc ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25331 | GAME( 200?, sc4gcbd ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25332 | GAME( 200?, sc4gcbe ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25333 | GAME( 200?, sc4gcbf ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25334 | GAME( 200?, sc4gcbg ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25335 | GAME( 200?, sc4gcbh ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25336 | GAME( 200?, sc4gcbi ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25337 | GAME( 200?, sc4gcbj ,sc4gcb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Grand Blaster Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24638 | 25338 | |
| 24639 | 25339 | |
| 24640 | 25340 | // PR1401 AWP GREEDY GONZALEZ PR1401 GREEDY GONZ SOUNDS11 |
| 24641 | | GAME( 200?, sc4greed ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24642 | | GAME( 200?, sc4greeda ,sc4greed, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25341 | GAME( 200?, sc4greed ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25342 | GAME( 200?, sc4greeda ,sc4greed, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Greedy Gonzalez (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24643 | 25343 | |
| 24644 | 25344 | //PR1011 HAPPY FRUITS PR1011 HAPPY FRUITS SOUNDS11 |
| 24645 | | GAME( 200?, sc4hf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24646 | | GAME( 200?, sc4hfa ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24647 | | GAME( 200?, sc4hfb ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24648 | | GAME( 200?, sc4hfc ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24649 | | GAME( 200?, sc4hfd ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24650 | | GAME( 200?, sc4hfe ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24651 | | GAME( 200?, sc4hff ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24652 | | GAME( 200?, sc4hfg ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25345 | GAME( 200?, sc4hf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25346 | GAME( 200?, sc4hfa ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25347 | GAME( 200?, sc4hfb ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25348 | GAME( 200?, sc4hfc ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25349 | GAME( 200?, sc4hfd ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25350 | GAME( 200?, sc4hfe ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25351 | GAME( 200?, sc4hff ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25352 | GAME( 200?, sc4hfg ,sc4hf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24653 | 25353 | |
| 24654 | 25354 | // PR1021 CLUB HAPPY FRUITS PR1021 HAPPY SOUNDS11 HAPPY FRUITS |
| 24655 | | GAME( 200?, sc4hfcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24656 | | GAME( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25355 | GAME( 200?, sc4hfcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25356 | GAME( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24657 | 25357 | |
| 24658 | 25358 | // PR1216 HEATWAVE ART 12 95004287 HEATWAVE PR1156 |
| 24659 | | GAME( 200?, sc4heatw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25359 | GAME( 200?, sc4heatw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 24660 | 25360 | |
| 24661 | 25361 | // PR1254 HELLRAISER ART12 95004326 HELLRAISER PR1254 |
| 24662 | | GAME( 200?, sc4helrd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) [Dutch] (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25362 | GAME( 200?, sc4helrd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) [Dutch] (Scorpion 4)", GAME_NOT_WORKING ) |
| 24663 | 25363 | // PR1254 HELLRAISER ART12 95004326 HELLRAISER PR1254 |
| 24664 | | GAME( 200?, sc4helrs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25364 | GAME( 200?, sc4helrs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hellraiser (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24665 | 25365 | |
| 24666 | 25366 | // PR7016 HICKORY DICKORY DOSH HICKORY SOUNDS |
| 24667 | | GAME( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24668 | | GAME( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24669 | | GAME( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25367 | GAME( 200?, sc4hdd ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25368 | GAME( 200?, sc4hddc ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25369 | GAME( 200?, sc4hddd ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7016) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24670 | 25370 | // PR7045 HICKORY DICKORY DOSH HICKORY SOUNDS |
| 24671 | | GAME( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24672 | | GAME( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24673 | | GAME( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24674 | | GAME( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25371 | GAME( 200?, sc4hdda ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25372 | GAME( 200?, sc4hddb ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25373 | GAME( 200?, sc4hdde ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25374 | GAME( 200?, sc4hddf ,sc4hdd, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hickory Dickory Dosh (PR7045) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24675 | 25375 | |
| 24676 | 25376 | |
| 24677 | 25377 | // PR2999 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY |
| 24678 | | GAME( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24679 | | GAME( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24680 | | GAME( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24681 | | GAME( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24682 | | GAME( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24683 | | GAME( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25378 | GAME( 200?, sc4himi ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25379 | GAME( 200?, sc4himic ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25380 | GAME( 200?, sc4himif ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25381 | GAME( 200?, sc4himig ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25382 | GAME( 200?, sc4himih ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25383 | GAME( 200?, sc4himii ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2999) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24684 | 25384 | // PR2119 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY |
| 24685 | | GAME( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24686 | | GAME( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25385 | GAME( 200?, sc4himia ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25386 | GAME( 200?, sc4himie ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2119) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24687 | 25387 | // PR2067 HIGH 'N' MIGHTY MITY SOUNDS HIGH 'N' MIGHTY |
| 24688 | | GAME( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24689 | | GAME( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25388 | GAME( 200?, sc4himib ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25389 | GAME( 200?, sc4himid ,sc4himi, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","High 'n' Mighty (PR2067) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24690 | 25390 | |
| 24691 | 25391 | // PR1003 HIGH FIVE PR1003 HIGH FIVE SOUNDS11 |
| 24692 | | GAME( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24693 | | GAME( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24694 | | GAME( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24695 | | GAME( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24696 | | GAME( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24697 | | GAME( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24698 | | GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24699 | | GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25392 | GAME( 200?, sc4hi5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25393 | GAME( 200?, sc4hi5a ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25394 | GAME( 200?, sc4hi5b ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25395 | GAME( 200?, sc4hi5c ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25396 | GAME( 200?, sc4hi5d ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25397 | GAME( 200?, sc4hi5e ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25398 | GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25399 | GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4_state, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24700 | 25400 | |
| 24701 | 25401 | // mux row error |
| 24702 | 25402 | // PR2066 HIGHLY SPRUNG HIGH SOUNDS HIGHLY SPRUNG |
| 24703 | | GAME( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25403 | GAME( 200?, sc4sprng ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24704 | 25404 | |
| 24705 | 25405 | // PR1013 HILOWATHA PR1013 HILOWATHA SOUNDS11 |
| 24706 | | GAME( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24707 | | GAME( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24708 | | GAME( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24709 | | GAME( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24710 | | GAME( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24711 | | GAME( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24712 | | GAME( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24713 | | GAME( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24714 | | GAME( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24715 | | GAME( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24716 | | GAME( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24717 | | GAME( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25406 | GAME( 200?, sc4hilo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25407 | GAME( 200?, sc4hiloa ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25408 | GAME( 200?, sc4hilob ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25409 | GAME( 200?, sc4hiloc ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25410 | GAME( 200?, sc4hilod ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25411 | GAME( 200?, sc4hiloe ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25412 | GAME( 200?, sc4hilof ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25413 | GAME( 200?, sc4hilog ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25414 | GAME( 200?, sc4hiloh ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25415 | GAME( 200?, sc4hiloi ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25416 | GAME( 200?, sc4hiloj ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25417 | GAME( 200?, sc4hilok ,sc4hilo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hilowatha (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 24718 | 25418 | |
| 24719 | 25419 | // PR1112 HIT SHOT PR1112 HIT SHOT SOUNDS11 |
| 24720 | | GAME( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24721 | | GAME( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24722 | | GAME( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24723 | | GAME( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24724 | | GAME( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24725 | | GAME( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25420 | GAME( 200?, sc4hitsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25421 | GAME( 200?, sc4hitsha ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25422 | GAME( 200?, sc4hitshb ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25423 | GAME( 200?, sc4hitshc ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25424 | GAME( 200?, sc4hitshd ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25425 | GAME( 200?, sc4hitshe ,sc4hitsh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hit Shot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24726 | 25426 | |
| 24727 | 25427 | // PR7115 HOLLYWOOD PR7115 HOLLYWOOD SOUNDS11 |
| 24728 | | GAME( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24729 | | GAME( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24730 | | GAME( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24731 | | GAME( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25428 | GAME( 200?, sc4holyw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25429 | GAME( 200?, sc4holywa ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25430 | GAME( 200?, sc4holywb ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25431 | GAME( 200?, sc4holywc ,sc4holyw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hollywood (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24732 | 25432 | |
| 24733 | 25433 | |
| 24734 | 25434 | // PR1759 CLUB HOT SIX HOT SIX CLUB PR1759 HOSX SOUNDS11 |
| 24735 | | GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24736 | | GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24737 | | GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24738 | | GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25435 | GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25436 | GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25437 | GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25438 | GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24739 | 25439 | |
| 24740 | 25440 | // PR2036 HYDE & STREAK HYDE SOUNDS HYDE & STREAK |
| 24741 | | GAME( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24742 | | GAME( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24743 | | GAME( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24744 | | GAME( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25441 | GAME( 200?, sc4hyde ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25442 | GAME( 200?, sc4hydea ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25443 | GAME( 200?, sc4hydeb ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25444 | GAME( 200?, sc4hydec ,sc4hyde, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24745 | 25445 | |
| 24746 | 25446 | // PR2053 HYPERACTIVEL HYPE SOUNDS HYPERACTIVE |
| 24747 | | GAME( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24748 | | GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25447 | GAME( 200?, sc4hyper ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25448 | GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24749 | 25449 | |
| 24750 | 25450 | // PR2403 CLUB ITALIAN JOB CLUB ITALIAN JOB CLUB CLUB ITJB SOUNDS |
| 24751 | | GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25451 | GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24752 | 25452 | |
| 24753 | 25453 | // PR2078 JACK THE KIPPER JKIP SOUNDS JACK THE KIPPER |
| 24754 | | GAME( 200?, sc4jack ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24755 | | GAME( 200?, sc4jacka ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24756 | | GAME( 200?, sc4jackb ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24757 | | GAME( 200?, sc4jackc ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24758 | | GAME( 200?, sc4jackd ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24759 | | GAME( 200?, sc4jacke ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24760 | | GAME( 200?, sc4jackf ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24761 | | GAME( 200?, sc4jackg ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25454 | GAME( 200?, sc4jack ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25455 | GAME( 200?, sc4jacka ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25456 | GAME( 200?, sc4jackb ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25457 | GAME( 200?, sc4jackc ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25458 | GAME( 200?, sc4jackd ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25459 | GAME( 200?, sc4jacke ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25460 | GAME( 200?, sc4jackf ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25461 | GAME( 200?, sc4jackg ,sc4jack, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24762 | 25462 | |
| 24763 | 25463 | // PR1304 JACKPOT JUNCTION PR1304 JACKPOT JUNCTION SOUNDS11 |
| 24764 | | GAME( 2002, sc4jjunc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24765 | | GAME( 2002, sc4jjunca ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24766 | | GAME( 2002, sc4jjuncb ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24767 | | GAME( 2002, sc4jjuncc ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24768 | | GAME( 2002, sc4jjuncd ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24769 | | GAME( 2002, sc4jjunce ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24770 | | GAME( 2002, sc4jjuncf ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24771 | | GAME( 2002, sc4jjuncg ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24772 | | GAME( 2002, sc4jjunch ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24773 | | GAME( 2002, sc4jjunci ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25464 | GAME( 2002, sc4jjunc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25465 | GAME( 2002, sc4jjunca ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25466 | GAME( 2002, sc4jjuncb ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25467 | GAME( 2002, sc4jjuncc ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25468 | GAME( 2002, sc4jjuncd ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25469 | GAME( 2002, sc4jjunce ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25470 | GAME( 2002, sc4jjuncf ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25471 | GAME( 2002, sc4jjuncg ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25472 | GAME( 2002, sc4jjunch ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25473 | GAME( 2002, sc4jjunci ,sc4jjunc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24774 | 25474 | |
| 24775 | 25475 | // PR1422 CLUB JACKPOT JUNCTION PR1422 JACKPOT JUNCTION SOUNDS11 |
| 24776 | | GAME( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24777 | | GAME( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25476 | GAME( 200?, sc4jjucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25477 | GAME( 200?, sc4jjuclb ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24778 | 25478 | // PR1422 CLUB JACKPOT JUNCTION JACKPOT JUNCTION CLUB PR1422 JACKPOT JUNCTION SOUNDS11 |
| 24779 | | GAME( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24780 | | GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25479 | GAME( 200?, sc4jjucld ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25480 | GAME( 200?, sc4jjucle ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24781 | 25481 | |
| 24782 | 25482 | // PR1422 CLUB JACKPOT JUNCTION FERRY PR1422 JACKPOT JUNCTION SOUNDS11 |
| 24783 | | GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24784 | | GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25483 | GAME( 200?, sc4jjucla ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25484 | GAME( 200?, sc4jjuclc ,sc4jjucl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Junction Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24785 | 25485 | |
| 24786 | 25486 | // PR7044 GERMAN JIGGERY POKERY PR7044SND |
| 24787 | | GAME( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25487 | GAME( 200?, sc4jiggn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Jiggery Pockery (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24788 | 25488 | |
| 24789 | 25489 | // PR7021 JIGGERY POKERY PR7021 SOUNDS |
| 24790 | | GAME( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24791 | | GAME( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24792 | | GAME( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24793 | | GAME( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25490 | GAME( 200?, sc4jiggr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25491 | GAME( 200?, sc4jiggra ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25492 | GAME( 200?, sc4jiggrb ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25493 | GAME( 200?, sc4jiggrc ,sc4jiggr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jiggery Pokery (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24794 | 25494 | |
| 24795 | 25495 | // PR2096 JIVE MONEY JIVE SOUNDS JIVE MONEY |
| 24796 | | GAME( 200?, sc4jive ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25496 | GAME( 200?, sc4jive ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2096) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24797 | 25497 | // PR2160 JIVE MONEY JMON SOUNDS JIVE MONEY |
| 24798 | | GAME( 200?, sc4jivea ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24799 | | GAME( 200?, sc4jiveb ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24800 | | GAME( 200?, sc4jivec ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24801 | | GAME( 200?, sc4jived ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25498 | GAME( 200?, sc4jivea ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25499 | GAME( 200?, sc4jiveb ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25500 | GAME( 200?, sc4jivec ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25501 | GAME( 200?, sc4jived ,sc4jive, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jive Money (PR2160) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24802 | 25502 | |
| 24803 | 25503 | // PR2054 JOLLY JOUSTINGV2.0 JJOLLSND JOLLY JOUSTING |
| 24804 | | GAME( 200?, sc4jolly ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24805 | | GAME( 200?, sc4jollya ,sc4jolly, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25504 | GAME( 200?, sc4jolly ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25505 | GAME( 200?, sc4jollya ,sc4jolly, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Jolly Jousting (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24806 | 25506 | |
| 24807 | 25507 | // PR1136 JUICY JACKPOTS 65% FERRY PR1136 JUICY JACKPOTS SOUNDS11 |
| 24808 | | GAME( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24809 | | GAME( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25508 | GAME( 200?, sc4juicy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25509 | GAME( 200?, sc4juicyb ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (65% Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24810 | 25510 | // PR1136 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11 |
| 24811 | | GAME( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24812 | | GAME( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24813 | | GAME( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24814 | | GAME( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25511 | GAME( 200?, sc4juicyd ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25512 | GAME( 200?, sc4juicye ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25513 | GAME( 200?, sc4juicyf ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25514 | GAME( 200?, sc4juicyg ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24815 | 25515 | // PR1136 JUICY JACKPOTS JUICY JACKPOTS CLUB PR1136 JUICY JACKPOTS SOUNDS11 |
| 24816 | | GAME( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24817 | | GAME( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25516 | GAME( 200?, sc4juicyi ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25517 | GAME( 200?, sc4juicyj ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1136) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24818 | 25518 | // PR1123 JUICY JACKPOTS PR1136 JUICY JACKPOTS SOUNDS11 |
| 24819 | | GAME( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24820 | | GAME( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25519 | GAME( 200?, sc4juicya ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25520 | GAME( 200?, sc4juicyc ,sc4juicy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Juicy Jackpots Club (PR1123) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24821 | 25521 | |
| 24822 | 25522 | |
| 24823 | 25523 | // PR2152 JUMPIN JACK CASH JACK SOUNDS JUMPIN JACK CASH |
| 24824 | | GAME( 200?, sc4jjc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24825 | | GAME( 200?, sc4jjca ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24826 | | GAME( 200?, sc4jjcb ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24827 | | GAME( 200?, sc4jjcc ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24828 | | GAME( 200?, sc4jjcd ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24829 | | GAME( 200?, sc4jjce ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24830 | | GAME( 200?, sc4jjcf ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24831 | | GAME( 200?, sc4jjcg ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24832 | | GAME( 200?, sc4jjch ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24833 | | GAME( 200?, sc4jjci ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25524 | GAME( 200?, sc4jjc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25525 | GAME( 200?, sc4jjca ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25526 | GAME( 200?, sc4jjcb ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25527 | GAME( 200?, sc4jjcc ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25528 | GAME( 200?, sc4jjcd ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25529 | GAME( 200?, sc4jjce ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25530 | GAME( 200?, sc4jjcf ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25531 | GAME( 200?, sc4jjcg ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25532 | GAME( 200?, sc4jjch ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25533 | GAME( 200?, sc4jjci ,sc4jjc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Jumping Jack Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24834 | 25534 | |
| 24835 | 25535 | // PR6807 JUMPING JACK FLASH PR6807 JUMP SOUNDS11 |
| 24836 | | GAME( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24837 | | GAME( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24838 | | GAME( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24839 | | GAME( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24840 | | GAME( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24841 | | GAME( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25536 | GAME( 200?, sc4jjf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25537 | GAME( 200?, sc4jjfa ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25538 | GAME( 200?, sc4jjfb ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25539 | GAME( 200?, sc4jjfg ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25540 | GAME( 200?, sc4jjfh ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25541 | GAME( 200?, sc4jjfi ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash (PR6807) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24842 | 25542 | // PR4607 JUMPING JACK FLASH SP98 PR6807 JUMP SOUNDS11 |
| 24843 | | GAME( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24844 | | GAME( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24845 | | GAME( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24846 | | GAME( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24847 | | GAME( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24848 | | GAME( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24849 | | GAME( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24850 | | GAME( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25543 | GAME( 200?, sc4jjfc ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25544 | GAME( 200?, sc4jjfd ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25545 | GAME( 200?, sc4jjfe ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25546 | GAME( 200?, sc4jjff ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25547 | GAME( 200?, sc4jjfj ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25548 | GAME( 200?, sc4jjfk ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25549 | GAME( 200?, sc4jjfl ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25550 | GAME( 200?, sc4jjfm ,sc4jjf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jumping Jack Flash SP98 (PR4607) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24851 | 25551 | |
| 24852 | 25552 | // PR7103 JUNGLE BUCKS PR7103 JUNGLEBUCKS SOUNDS11 JUNGLE BUCKS |
| 24853 | | GAME( 200?, sc4jbuck ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24854 | | GAME( 200?, sc4jbucka ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24855 | | GAME( 200?, sc4jbuckb ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24856 | | GAME( 200?, sc4jbuckc ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24857 | | GAME( 200?, sc4jbuckd ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25553 | GAME( 200?, sc4jbuck ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25554 | GAME( 200?, sc4jbucka ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25555 | GAME( 200?, sc4jbuckb ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25556 | GAME( 200?, sc4jbuckc ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25557 | GAME( 200?, sc4jbuckd ,sc4jbuck, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jungle Bucks (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 24858 | 25558 | |
| 24859 | 25559 | // PR2538 KALEIDOSCOPE 011 KALEIDOSCOPESND KALEIDOSCOPE |
| 24860 | | GAME( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24861 | | GAME( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25560 | GAME( 200?, sc4kalei ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25561 | GAME( 200?, sc4kaleib ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (011) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 24862 | 25562 | // PR2538 KALEIDOSCOPE 041 KALEIDOSCOPESND KALEIDOSCOPE |
| 24863 | | GAME( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24864 | | GAME( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25563 | GAME( 200?, sc4kaleia ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25564 | GAME( 200?, sc4kaleic ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (041) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24865 | 25565 | // PR2538 KALEIDOSCOPE 051 KALEIDOSCOPESND KALEIDOSCOPE |
| 24866 | | GAME( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24867 | | GAME( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25566 | GAME( 200?, sc4kaleid ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25567 | GAME( 200?, sc4kaleie ,sc4kalei, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Kaleidoscope (051) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24868 | 25568 | |
| 24869 | 25569 | // PR2161 KING KONG CASH 000 KKCSH SOUNDS KING KONG CASH |
| 24870 | | GAME( 200?, sc4kkong ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24871 | | GAME( 200?, sc4kkonga ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24872 | | GAME( 200?, sc4kkongb ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24873 | | GAME( 200?, sc4kkongc ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24874 | | GAME( 200?, sc4kkongd ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24875 | | GAME( 200?, sc4kkonge ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24876 | | GAME( 200?, sc4kkongf ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24877 | | GAME( 200?, sc4kkongg ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24878 | | GAME( 200?, sc4kkongh ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24879 | | GAME( 200?, sc4kkongi ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24880 | | GAME( 200?, sc4kkongj ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25570 | GAME( 200?, sc4kkong ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25571 | GAME( 200?, sc4kkonga ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25572 | GAME( 200?, sc4kkongb ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25573 | GAME( 200?, sc4kkongc ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25574 | GAME( 200?, sc4kkongd ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25575 | GAME( 200?, sc4kkonge ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25576 | GAME( 200?, sc4kkongf ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25577 | GAME( 200?, sc4kkongg ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25578 | GAME( 200?, sc4kkongh ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25579 | GAME( 200?, sc4kkongi ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25580 | GAME( 200?, sc4kkongj ,sc4kkong, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","King Kong Cash (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 24881 | 25581 | |
| 24882 | 25582 | |
| 24883 | 25583 | // PR7061 KNOCKOUT KOUT SOUNDS |
| 24884 | | GAME( 200?, sc4knok ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24885 | | GAME( 200?, sc4knoka ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25584 | GAME( 200?, sc4knok ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25585 | GAME( 200?, sc4knoka ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR7061) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24886 | 25586 | // PR2057 KNOCK OUT PKOT SOUNDS KNOCK OUT |
| 24887 | | GAME( 200?, sc4knokb ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24888 | | GAME( 200?, sc4knokc ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25587 | GAME( 200?, sc4knokb ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25588 | GAME( 200?, sc4knokc ,sc4knok, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24889 | 25589 | |
| 24890 | 25590 | // PR1209 LAS VEGAS 95004261 LASVEGAS PR7159 |
| 24891 | | GAME( 200?, sc4lasv ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24892 | | GAME( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25591 | GAME( 200?, sc4lasv ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 25592 | GAME( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English |
| 24893 | 25593 | |
| 24894 | 25594 | // PR1001 LET IT ROLL PR1001 LETITROLL SOUNDS11 |
| 24895 | | GAME( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24896 | | GAME( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24897 | | GAME( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24898 | | GAME( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24899 | | GAME( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24900 | | GAME( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24901 | | GAME( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24902 | | GAME( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24903 | | GAME( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24904 | | GAME( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25595 | GAME( 200?, sc4lir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25596 | GAME( 200?, sc4lira ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25597 | GAME( 200?, sc4lirb ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25598 | GAME( 200?, sc4lirc ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25599 | GAME( 200?, sc4lird ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25600 | GAME( 200?, sc4lire ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25601 | GAME( 200?, sc4lirf ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25602 | GAME( 200?, sc4lirg ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25603 | GAME( 200?, sc4lirh ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25604 | GAME( 200?, sc4liri ,sc4lir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24905 | 25605 | |
| 24906 | 25606 | // PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER |
| 24907 | | GAME( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24908 | | GAME( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24909 | | GAME( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24910 | | GAME( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25607 | GAME( 200?, sc4lined ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25608 | GAME( 200?, sc4lineda ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25609 | GAME( 200?, sc4linedb ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25610 | GAME( 200?, sc4linedc ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24911 | 25611 | // PR7067CASINO LINE DANCER LINE DANCER ARCADE LINE SOUNDS LINE DANCER |
| 24912 | | GAME( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24913 | | GAME( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24914 | | GAME( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24915 | | GAME( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24916 | | GAME( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24917 | | GAME( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25612 | GAME( 200?, sc4linedd ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25613 | GAME( 200?, sc4linede ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25614 | GAME( 200?, sc4linedf ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25615 | GAME( 200?, sc4linedg ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25616 | GAME( 200?, sc4linedh ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25617 | GAME( 200?, sc4linedi ,sc4lined, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24918 | 25618 | |
| 24919 | 25619 | // PR7067CASINO LINE DANCER LINE SOUNDS LINE DANCER (same as above?) |
| 24920 | | GAME( 200?, sc4ldcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24921 | | GAME( 200?, sc4ldcasa ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24922 | | GAME( 200?, sc4ldcasb ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24923 | | GAME( 200?, sc4ldcasc ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24924 | | GAME( 200?, sc4ldcasd ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24925 | | GAME( 200?, sc4ldcase ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25620 | GAME( 200?, sc4ldcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25621 | GAME( 200?, sc4ldcasa ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25622 | GAME( 200?, sc4ldcasb ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25623 | GAME( 200?, sc4ldcasc ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25624 | GAME( 200?, sc4ldcasd ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25625 | GAME( 200?, sc4ldcase ,sc4ldcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24926 | 25626 | |
| 24927 | 25627 | // PR2421 LITTLEDEVIL CLUB LITTLEDEVIL CLUB CLILDEV SOUNDS CLUB LITTLEDEVIL |
| 24928 | | GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25628 | GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 24929 | 25629 | |
| 24930 | 25630 | // PR1108 LOCKBUSTER PR1108 LOCKBUSTER SOUNDS11 |
| 24931 | | GAME( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24932 | | GAME( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24933 | | GAME( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24934 | | GAME( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24935 | | GAME( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24936 | | GAME( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24937 | | GAME( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24938 | | GAME( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25631 | GAME( 200?, sc4lockb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25632 | GAME( 200?, sc4lockba ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25633 | GAME( 200?, sc4lockbb ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25634 | GAME( 200?, sc4lockbc ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25635 | GAME( 200?, sc4lockbd ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25636 | GAME( 200?, sc4lockbe ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25637 | GAME( 200?, sc4lockbf ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25638 | GAME( 200?, sc4lockbg ,sc4lockb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24939 | 25639 | |
| 24940 | 25640 | // PR1321 CLUB LOCKBUSTER PR1321 CLUB LOCKBUSTER SOUNDS11 |
| 24941 | | GAME( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24942 | | GAME( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24943 | | GAME( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24944 | | GAME( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25641 | GAME( 200?, sc4lkbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25642 | GAME( 200?, sc4lkbclb ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25643 | GAME( 200?, sc4lkbcle ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25644 | GAME( 200?, sc4lkbclg ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 24945 | 25645 | // PR1321 CLUB LOCKBUSTER CLUB LOCKBUSTER CLUB PR1321 CLUB LOCKBUSTER SOUNDS11 |
| 24946 | | GAME( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24947 | | GAME( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25646 | GAME( 200?, sc4lkbclh ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25647 | GAME( 200?, sc4lkbcli ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 24948 | 25648 | // PR1321 CLUB LOCKBUSTER EURO PR1321 CLUB LOCKBUSTER SOUNDS11 |
| 24949 | | GAME( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24950 | | GAME( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25649 | GAME( 200?, sc4lkbcla ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25650 | GAME( 200?, sc4lkbclc ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Euro) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24951 | 25651 | // PR1321 CLUB LOCKBUSTER FERRY PR1321 CLUB LOCKBUSTER SOUNDS11 |
| 24952 | | GAME( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24953 | | GAME( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25652 | GAME( 200?, sc4lkbcld ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25653 | GAME( 200?, sc4lkbclf ,sc4lkbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lock Buster Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24954 | 25654 | |
| 24955 | 25655 | |
| 24956 | 25656 | |
| 24957 | 25657 | // PR1115 LORD OF THE RINGS PR1115 L O T RINGS SOUNDS11 |
| 24958 | | GAME( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24959 | | GAME( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25658 | GAME( 200?, sc4lotrf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25659 | GAME( 200?, sc4lotrfa ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24960 | 25660 | // PR1115 LORD OF THE RINGS ISS 2 PR1115 L O T RINGS SOUNDS11 |
| 24961 | | GAME( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24962 | | GAME( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24963 | | GAME( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24964 | | GAME( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24965 | | GAME( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24966 | | GAME( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25661 | GAME( 200?, sc4lotrfb ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25662 | GAME( 200?, sc4lotrfc ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25663 | GAME( 200?, sc4lotrfd ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25664 | GAME( 200?, sc4lotrfe ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25665 | GAME( 200?, sc4lotrff ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25666 | GAME( 200?, sc4lotrfg ,sc4lotrf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Fellowship Of The Ring (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24967 | 25667 | |
| 24968 | 25668 | // PR1115 LORD OF THE RINGS ISS 2 PR1115 L O T RINGS SOUNDS11 (the same as sc4lotrfb+ ?) |
| 24969 | | GAME( 200?, sc4lotrt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24970 | | GAME( 200?, sc4lotrta ,sc4lotrt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25669 | GAME( 200?, sc4lotrt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25670 | GAME( 200?, sc4lotrta ,sc4lotrt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings Triology (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 24971 | 25671 | |
| 24972 | 25672 | // PR1315 TWO TOWERS PR1313 TWO TOWERS SOUNDS11 |
| 24973 | | GAME( 200?, sc4lotr2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24974 | | GAME( 200?, sc4lotr2a ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24975 | | GAME( 200?, sc4lotr2b ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24976 | | GAME( 200?, sc4lotr2c ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24977 | | GAME( 200?, sc4lotr2d ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24978 | | GAME( 200?, sc4lotr2e ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24979 | | GAME( 200?, sc4lotr2j ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24980 | | GAME( 200?, sc4lotr2k ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24981 | | GAME( 200?, sc4lotr2l ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24982 | | GAME( 200?, sc4lotr2m ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25673 | GAME( 200?, sc4lotr2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25674 | GAME( 200?, sc4lotr2a ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25675 | GAME( 200?, sc4lotr2b ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25676 | GAME( 200?, sc4lotr2c ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25677 | GAME( 200?, sc4lotr2d ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25678 | GAME( 200?, sc4lotr2e ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25679 | GAME( 200?, sc4lotr2j ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25680 | GAME( 200?, sc4lotr2k ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25681 | GAME( 200?, sc4lotr2l ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25682 | GAME( 200?, sc4lotr2m ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 24983 | 25683 | // PR1315 TWO TOWERS PR1313 TWO TOWERS SOUNDS11 TWO TOWERS S.SITE |
| 24984 | | GAME( 200?, sc4lotr2f ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24985 | | GAME( 200?, sc4lotr2g ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24986 | | GAME( 200?, sc4lotr2h ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 24987 | | GAME( 200?, sc4lotr2i ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25684 | GAME( 200?, sc4lotr2f ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25685 | GAME( 200?, sc4lotr2g ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25686 | GAME( 200?, sc4lotr2h ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 25687 | GAME( 200?, sc4lotr2i ,sc4lotr2, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 24988 | 25688 | |
| 24989 | 25689 | // PR1420 CLUB LOTR TWO TOWERS PR1420 CLUB TWOTOWERS SOUNDS11 |
| 24990 | | GAME( 200?, sc4ltr2c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24991 | | GAME( 200?, sc4ltr2ca ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24992 | | GAME( 200?, sc4ltr2cb ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24993 | | GAME( 200?, sc4ltr2cc ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24994 | | GAME( 200?, sc4ltr2cd ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24995 | | GAME( 200?, sc4ltr2ce ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24996 | | GAME( 200?, sc4ltr2cf ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24997 | | GAME( 200?, sc4ltr2cg ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25690 | GAME( 200?, sc4ltr2c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25691 | GAME( 200?, sc4ltr2ca ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25692 | GAME( 200?, sc4ltr2cb ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25693 | GAME( 200?, sc4ltr2cc ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25694 | GAME( 200?, sc4ltr2cd ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25695 | GAME( 200?, sc4ltr2ce ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25696 | GAME( 200?, sc4ltr2cf ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25697 | GAME( 200?, sc4ltr2cg ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 24998 | 25698 | // PR1420 CLUB LOTR TWO TOWERS PR1420 CLUB TWOTOWERS SOUNDS11 CLUB TWO TOWERS |
| 24999 | | GAME( 200?, sc4ltr2ch ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25000 | | GAME( 200?, sc4ltr2ci ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25001 | | GAME( 200?, sc4ltr2cj ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25002 | | GAME( 200?, sc4ltr2ck ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25699 | GAME( 200?, sc4ltr2ch ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25700 | GAME( 200?, sc4ltr2ci ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25701 | GAME( 200?, sc4ltr2cj ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25702 | GAME( 200?, sc4ltr2ck ,sc4ltr2c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - The Two Towers Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25003 | 25703 | |
| 25004 | 25704 | |
| 25005 | 25705 | // PR2085 LUCKY SEVENS LUCKY SOUNDS |
| 25006 | | GAME( 200?, sc4luck7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25007 | | GAME( 200?, sc4luck7a ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25008 | | GAME( 200?, sc4luck7b ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25009 | | GAME( 200?, sc4luck7c ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25706 | GAME( 200?, sc4luck7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25707 | GAME( 200?, sc4luck7a ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25708 | GAME( 200?, sc4luck7b ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25709 | GAME( 200?, sc4luck7c ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25010 | 25710 | // PR2085 LUCKY SEVENS LUCKY SEVENS ARCADE LUCKY SOUNDS LUCKY SEVENS |
| 25011 | | GAME( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25711 | GAME( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25012 | 25712 | |
| 25013 | 25713 | const stepper_interface* sc4luckb_reel_configs[6] = |
| 25014 | 25714 | { |
| r19170 | r19171 | |
| 25028 | 25728 | |
| 25029 | 25729 | |
| 25030 | 25730 | // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 |
| 25031 | | GAME( 200?, sc4luckb ,0, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25032 | | GAME( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25033 | | GAME( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25034 | | GAME( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25035 | | GAME( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25036 | | GAME( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25037 | | GAME( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25038 | | GAME( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25039 | | GAME( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25040 | | GAME( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25041 | | GAME( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25042 | | GAME( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25043 | | GAME( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25044 | | GAME( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25045 | | GAME( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 25046 | | GAME( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 25047 | | GAME( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 25048 | | GAME( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 25049 | | GAME( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 25050 | | GAME( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 25051 | | GAME( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 25052 | | GAME( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 25053 | | GAME( 200?, sc4luckb1 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) |
| 25054 | | GAME( 200?, sc4luckb2 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) |
| 25055 | | GAME( 200?, sc4luckb3 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_IS_SKELETON_MECHANICAL ) |
| 25056 | | GAME( 200?, sc4luckb4 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_IS_SKELETON_MECHANICAL ) |
| 25731 | GAME( 200?, sc4luckb ,0, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25732 | GAME( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25733 | GAME( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25734 | GAME( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25735 | GAME( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25736 | GAME( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25737 | GAME( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25738 | GAME( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25739 | GAME( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25740 | GAME( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25741 | GAME( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25742 | GAME( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25743 | GAME( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 25744 | GAME( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 25745 | GAME( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 25746 | GAME( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 25747 | GAME( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 25748 | GAME( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 25749 | GAME( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 25750 | GAME( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 25751 | GAME( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 25752 | GAME( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 25753 | GAME( 200?, sc4luckb1 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) |
| 25754 | GAME( 200?, sc4luckb2 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) |
| 25755 | GAME( 200?, sc4luckb3 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 25)", GAME_NOT_WORKING ) |
| 25756 | GAME( 200?, sc4luckb4 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 26)", GAME_NOT_WORKING ) |
| 25057 | 25757 | |
| 25058 | 25758 | // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 LUCKY BALLS ARCADE |
| 25059 | | GAME( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25060 | | GAME( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25061 | | GAME( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25062 | | GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25063 | | GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 25064 | | GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25759 | GAME( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25760 | GAME( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25761 | GAME( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25762 | GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25763 | GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing |
| 25764 | GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4_state, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25065 | 25765 | |
| 25066 | 25766 | |
| 25067 | 25767 | // PR2535 MAGIC CIRCLE STANDARD 011 MAGICSND |
| 25068 | | GAME( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25069 | | GAME( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25768 | GAME( 200?, sc4magci ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25769 | GAME( 200?, sc4magcik ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25070 | 25770 | // PR2535 MAGIC CIRCLE STANDARD 021 MAGICSND |
| 25071 | | GAME( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25072 | | GAME( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25771 | GAME( 200?, sc4magcia ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25772 | GAME( 200?, sc4magcil ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25073 | 25773 | // PR2535 MAGIC CIRCLE STANDARD 031 MAGICSND |
| 25074 | | GAME( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25075 | | GAME( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25774 | GAME( 200?, sc4magcib ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25775 | GAME( 200?, sc4magcim ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25076 | 25776 | // PR2535 MAGIC CIRCLE STANDARD 012 MAGICSND |
| 25077 | | GAME( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25078 | | GAME( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25079 | | GAME( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25080 | | GAME( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25777 | GAME( 200?, sc4magcic ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25778 | GAME( 200?, sc4magcin ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25779 | GAME( 200?, sc4magcid ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25780 | GAME( 200?, sc4magcio ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25081 | 25781 | //P R2535 MAGIC CIRCLE STANDARD 022 MAGICSND |
| 25082 | | GAME( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25083 | | GAME( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25782 | GAME( 200?, sc4magcie ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25783 | GAME( 200?, sc4magcip ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25084 | 25784 | // PR2535 MAGIC CIRCLE STANDARD 032 MAGICSND |
| 25085 | | GAME( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25086 | | GAME( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25785 | GAME( 200?, sc4magcif ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25786 | GAME( 200?, sc4magciq ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25087 | 25787 | // PR2535 MAGIC CIRCLE STANDARD 013 MAGICSND |
| 25088 | | GAME( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25089 | | GAME( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25788 | GAME( 200?, sc4magcig ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25789 | GAME( 200?, sc4magcir ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (013) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25090 | 25790 | // PR2535 MAGIC CIRCLE STANDARD 014 MAGICSND |
| 25091 | | GAME( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25092 | | GAME( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25791 | GAME( 200?, sc4magcih ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25792 | GAME( 200?, sc4magcis ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (014) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25093 | 25793 | // PR2535 MAGIC CIRCLE STANDARD 024 MAGICSND |
| 25094 | | GAME( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25095 | | GAME( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25794 | GAME( 200?, sc4magcii ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25795 | GAME( 200?, sc4magcit ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (024) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25096 | 25796 | // PR2535 MAGIC CIRCLE STANDARD 034 MAGICSND |
| 25097 | | GAME( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25098 | | GAME( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25797 | GAME( 200?, sc4magcij ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25798 | GAME( 200?, sc4magciu ,sc4magci, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Circle (034) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25099 | 25799 | |
| 25100 | 25800 | // PR2520 MAGIC POUND ABOUT V1.0 MAGICPOUNDABOUTSND MAGIC POUNDABOUT |
| 25101 | | GAME( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25102 | | GAME( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25103 | | GAME( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25104 | | GAME( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25801 | GAME( 200?, sc4magic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25802 | GAME( 200?, sc4magica ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25803 | GAME( 200?, sc4magicb ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25804 | GAME( 200?, sc4magicc ,sc4magic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Magic Poundabout (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25105 | 25805 | |
| 25106 | 25806 | // PR2019 MAXIMUS CASH MAX SOUNDS MAXIMUS CASH |
| 25107 | | GAME( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25108 | | GAME( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25109 | | GAME( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25110 | | GAME( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25111 | | GAME( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25112 | | GAME( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25113 | | GAME( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25114 | | GAME( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25807 | GAME( 200?, sc4maxim ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25808 | GAME( 200?, sc4maxima ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25809 | GAME( 200?, sc4maximb ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25810 | GAME( 200?, sc4maximc ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25811 | GAME( 200?, sc4maximd ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25812 | GAME( 200?, sc4maxime ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25813 | GAME( 200?, sc4maximf ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25814 | GAME( 200?, sc4maximg ,sc4maxim, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25115 | 25815 | |
| 25116 | 25816 | // PR2130 CLUB MAXIMUS CASH MAXIMUS CASH CLUB CMAX SOUNDS MAXIMUS CASH |
| 25117 | | GAME( 200?, sc4maxcc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25118 | | GAME( 200?, sc4maxcca ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25119 | | GAME( 200?, sc4maxccb ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25120 | | GAME( 200?, sc4maxccc ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25817 | GAME( 200?, sc4maxcc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25818 | GAME( 200?, sc4maxcca ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25819 | GAME( 200?, sc4maxccb ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25820 | GAME( 200?, sc4maxccc ,sc4maxcc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25121 | 25821 | |
| 25122 | 25822 | // PR1217 MILJONAIRSART12 95004305 MILJONAIRE PR1157 |
| 25123 | | GAME( 200?, sc4miljo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25823 | GAME( 200?, sc4miljo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 25124 | 25824 | |
| 25125 | 25825 | // PR1223 MILJONAIRS 95004305 MILJONAIRE PR1157 |
| 25126 | | GAME( 200?, sc4milja ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25826 | GAME( 200?, sc4milja ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 25127 | 25827 | |
| 25128 | 25828 | // PR6904 MONEY BAGS PR6904 MONEY BAGS SOUNDS11 |
| 25129 | | GAME( 200?, sc4mbags ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25130 | | GAME( 200?, sc4mbagsa ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25131 | | GAME( 200?, sc4mbagsb ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25132 | | GAME( 200?, sc4mbagsc ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25829 | GAME( 200?, sc4mbags ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25830 | GAME( 200?, sc4mbagsa ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25831 | GAME( 200?, sc4mbagsb ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25832 | GAME( 200?, sc4mbagsc ,sc4mbags, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25133 | 25833 | |
| 25134 | 25834 | |
| 25135 | 25835 | const stepper_interface* sc4mgr_reel_configs[6] = |
| r19170 | r19171 | |
| 25155 | 25855 | } |
| 25156 | 25856 | |
| 25157 | 25857 | // PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11 |
| 25158 | | GAME( 200?, sc4mgr ,0, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25159 | | GAME( 200?, sc4mgra ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25160 | | GAME( 200?, sc4mgrh ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25161 | | GAME( 200?, sc4mgri ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25858 | GAME( 200?, sc4mgr ,0, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25859 | GAME( 200?, sc4mgra ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25860 | GAME( 200?, sc4mgrh ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25861 | GAME( 200?, sc4mgri ,sc4mgr, sc4, sc4, sc4_state, sc4mgr, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25162 | 25862 | // PR1132 CASINO MONEY GO ROUND PR1132 MONEY GO ROUND SOUNDS11 MONEY GO ROUND S.SITE |
| 25163 | | GAME( 200?, sc4mgrb ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25164 | | GAME( 200?, sc4mgrc ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25165 | | GAME( 200?, sc4mgrd ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25166 | | GAME( 200?, sc4mgre ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25167 | | GAME( 200?, sc4mgrf ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25168 | | GAME( 200?, sc4mgrg ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25169 | | GAME( 200?, sc4mgrj ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25170 | | GAME( 200?, sc4mgrk ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25171 | | GAME( 200?, sc4mgrl ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25172 | | GAME( 200?, sc4mgrm ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25863 | GAME( 200?, sc4mgrb ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25864 | GAME( 200?, sc4mgrc ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25865 | GAME( 200?, sc4mgrd ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25866 | GAME( 200?, sc4mgre ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25867 | GAME( 200?, sc4mgrf ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25868 | GAME( 200?, sc4mgrg ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25869 | GAME( 200?, sc4mgrj ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25870 | GAME( 200?, sc4mgrk ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25871 | GAME( 200?, sc4mgrl ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 25872 | GAME( 200?, sc4mgrm ,sc4mgr, sc4, sc4, sc4_state, sc4mgrm, ROT0, "BFM","Money Go Round Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 25173 | 25873 | |
| 25174 | 25874 | |
| 25175 | 25875 | // PR1325 CASINO MONEY SPIDER PR1325 MONEYSPIDER SOUNDS11 |
| 25176 | | GAME( 200?, sc4mspid ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25177 | | GAME( 200?, sc4mspida ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25178 | | GAME( 200?, sc4mspidb ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25179 | | GAME( 200?, sc4mspidc ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25180 | | GAME( 200?, sc4mspidd ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25181 | | GAME( 200?, sc4mspide ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25182 | | GAME( 200?, sc4mspidf ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25183 | | GAME( 200?, sc4mspidg ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25184 | | GAME( 200?, sc4mspidj ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25185 | | GAME( 200?, sc4mspidk ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25186 | | GAME( 200?, sc4mspidl ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25187 | | GAME( 200?, sc4mspidm ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25876 | GAME( 200?, sc4mspid ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25877 | GAME( 200?, sc4mspida ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25878 | GAME( 200?, sc4mspidb ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25879 | GAME( 200?, sc4mspidc ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25880 | GAME( 200?, sc4mspidd ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25881 | GAME( 200?, sc4mspide ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25882 | GAME( 200?, sc4mspidf ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25883 | GAME( 200?, sc4mspidg ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25884 | GAME( 200?, sc4mspidj ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25885 | GAME( 200?, sc4mspidk ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25886 | GAME( 200?, sc4mspidl ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25887 | GAME( 200?, sc4mspidm ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25188 | 25888 | // PR1325 CASINO MONEY SPIDER MONEY SPIDER ARCADE PR1325 MONEYSPIDER SOUNDS11 |
| 25189 | | GAME( 200?, sc4mspidh ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25190 | | GAME( 200?, sc4mspidi ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25889 | GAME( 200?, sc4mspidh ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25890 | GAME( 200?, sc4mspidi ,sc4mspid, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spider Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25191 | 25891 | |
| 25192 | 25892 | |
| 25193 | 25893 | |
| 25194 | 25894 | // PR1040 MONEY SPINNER PR1040 MON S CLUB SOUNDS11 |
| 25195 | | GAME( 200?, sc4msclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25196 | | GAME( 200?, sc4msclba ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25197 | | GAME( 200?, sc4msclbb ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25198 | | GAME( 200?, sc4msclbc ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25199 | | GAME( 200?, sc4msclbd ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25200 | | GAME( 200?, sc4msclbe ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25201 | | GAME( 200?, sc4msclbf ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25202 | | GAME( 200?, sc4msclbg ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25895 | GAME( 200?, sc4msclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25896 | GAME( 200?, sc4msclba ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25897 | GAME( 200?, sc4msclbb ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25898 | GAME( 200?, sc4msclbc ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25899 | GAME( 200?, sc4msclbd ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25900 | GAME( 200?, sc4msclbe ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25901 | GAME( 200?, sc4msclbf ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25902 | GAME( 200?, sc4msclbg ,sc4msclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25203 | 25903 | |
| 25204 | 25904 | // PR6803 MONEY TO BURN PR6803 BURN SOUNDS11 |
| 25205 | | GAME( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25206 | | GAME( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25207 | | GAME( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25208 | | GAME( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25209 | | GAME( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25210 | | GAME( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25211 | | GAME( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25905 | GAME( 200?, sc4mtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25906 | GAME( 200?, sc4mtba ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25907 | GAME( 200?, sc4mtbb ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25908 | GAME( 200?, sc4mtbe ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25909 | GAME( 200?, sc4mtbf ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25910 | GAME( 200?, sc4mtbg ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25911 | GAME( 200?, sc4mtbj ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25212 | 25912 | // PR4603 MONEY TO BURN SP98 PR6803 BURN SOUNDS11 |
| 25213 | | GAME( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25214 | | GAME( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25215 | | GAME( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25216 | | GAME( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25913 | GAME( 200?, sc4mtbc ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25914 | GAME( 200?, sc4mtbd ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25915 | GAME( 200?, sc4mtbh ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25916 | GAME( 200?, sc4mtbi ,sc4mtb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25217 | 25917 | |
| 25218 | 25918 | // PR6932 CLUB MONEY TO BURN PR6932 BURN SOUNDS11 |
| 25219 | | GAME( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25220 | | GAME( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25221 | | GAME( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25222 | | GAME( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25223 | | GAME( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25224 | | GAME( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25225 | | GAME( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25226 | | GAME( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25227 | | GAME( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25228 | | GAME( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25229 | | GAME( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25230 | | GAME( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25231 | | GAME( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25232 | | GAME( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25233 | | GAME( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 25234 | | GAME( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 25919 | GAME( 200?, sc4mtbcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25920 | GAME( 200?, sc4mtbcla ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25921 | GAME( 200?, sc4mtbclb ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25922 | GAME( 200?, sc4mtbclc ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25923 | GAME( 200?, sc4mtbcld ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25924 | GAME( 200?, sc4mtbcle ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25925 | GAME( 200?, sc4mtbclf ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25926 | GAME( 200?, sc4mtbclg ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25927 | GAME( 200?, sc4mtbclh ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25928 | GAME( 200?, sc4mtbcli ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25929 | GAME( 200?, sc4mtbclj ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25930 | GAME( 200?, sc4mtbclk ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25931 | GAME( 200?, sc4mtbcll ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 25932 | GAME( 200?, sc4mtbclm ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 25933 | GAME( 200?, sc4mtbcln ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 25934 | GAME( 200?, sc4mtbclo ,sc4mtbcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money To Burn Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 25235 | 25935 | |
| 25236 | 25936 | |
| 25237 | 25937 | // PR7029 MONEY TO MONEY MTOM SOUNDS |
| 25238 | | GAME( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25239 | | GAME( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25938 | GAME( 200?, sc4m2m ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25939 | GAME( 200?, sc4m2ma ,sc4m2m, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money To Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25240 | 25940 | |
| 25241 | 25941 | // PR2121 MONOPOLY MPLY SOUNDS MONOPOLY |
| 25242 | | GAME( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25243 | | GAME( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25244 | | GAME( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25245 | | GAME( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25246 | | GAME( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25247 | | GAME( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25248 | | GAME( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25249 | | GAME( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25250 | | GAME( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25251 | | GAME( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25252 | | GAME( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25253 | | GAME( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25254 | | GAME( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25255 | | GAME( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25942 | GAME( 200?, sc4monob ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25943 | GAME( 200?, sc4monoba ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25944 | GAME( 200?, sc4monobb ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25945 | GAME( 200?, sc4monobc ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25946 | GAME( 200?, sc4monobd ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25947 | GAME( 200?, sc4monobe ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25948 | GAME( 200?, sc4monobf ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25949 | GAME( 200?, sc4monobg ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25950 | GAME( 200?, sc4monobh ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25951 | GAME( 200?, sc4monobi ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25952 | GAME( 200?, sc4monobj ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25953 | GAME( 200?, sc4monobk ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25954 | GAME( 200?, sc4monobl ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 25955 | GAME( 200?, sc4monobm ,sc4monob, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Monopoly (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 25256 | 25956 | |
| 25257 | 25957 | // PR2055.GERMAN MONOPOLY... (non-standard header) |
| 25258 | | GAME( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25259 | | GAME( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25260 | | GAME( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25958 | GAME( 200?, sc4monod ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25959 | GAME( 200?, sc4monoda ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25960 | GAME( 200?, sc4monodb ,sc4monod, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (Mazooma) [German] (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25261 | 25961 | |
| 25262 | 25962 | // PR2164 CLUB MONOPOLY CLB MONOPOLY WOW CLUB CWOW SOUNDS CLUB MONOPOLOY |
| 25263 | | GAME( 200?, sc4mclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25264 | | GAME( 200?, sc4mclba ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25265 | | GAME( 200?, sc4mclbb ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25266 | | GAME( 200?, sc4mclbc ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25267 | | GAME( 200?, sc4mclbd ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25268 | | GAME( 200?, sc4mclbe ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25963 | GAME( 200?, sc4mclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25964 | GAME( 200?, sc4mclba ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25965 | GAME( 200?, sc4mclbb ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25966 | GAME( 200?, sc4mclbc ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25967 | GAME( 200?, sc4mclbd ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25968 | GAME( 200?, sc4mclbe ,sc4mclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Club (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25269 | 25969 | |
| 25270 | 25970 | // PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE (same as sc4mondx?) |
| 25271 | | GAME( 200?, sc4mdlx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25971 | GAME( 200?, sc4mdlx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25272 | 25972 | |
| 25273 | 25973 | // PR2510 MONTEGO PAY LOWTECHSND MONTEGO PAY |
| 25274 | | GAME( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25275 | | GAME( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25276 | | GAME( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25277 | | GAME( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25278 | | GAME( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25279 | | GAME( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25280 | | GAME( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25281 | | GAME( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25282 | | GAME( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25283 | | GAME( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25974 | GAME( 200?, sc4mont ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25975 | GAME( 200?, sc4monta ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25976 | GAME( 200?, sc4montb ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25977 | GAME( 200?, sc4montc ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25978 | GAME( 200?, sc4montd ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25979 | GAME( 200?, sc4monte ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25980 | GAME( 200?, sc4montf ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25981 | GAME( 200?, sc4montg ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25982 | GAME( 200?, sc4month ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25983 | GAME( 200?, sc4monti ,sc4mont, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Montego Pay (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25284 | 25984 | |
| 25285 | 25985 | // PR6806 MOTORWAY MAYHEM PR6806 MAYH SOUNDS11 |
| 25286 | | GAME( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25287 | | GAME( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25288 | | GAME( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25289 | | GAME( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25290 | | GAME( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25291 | | GAME( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25292 | | GAME( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25293 | | GAME( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25294 | | GAME( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25986 | GAME( 200?, sc4motor ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25987 | GAME( 200?, sc4motora ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25988 | GAME( 200?, sc4motorb ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25989 | GAME( 200?, sc4motorc ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25990 | GAME( 200?, sc4motord ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25991 | GAME( 200?, sc4motore ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25992 | GAME( 200?, sc4motorf ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25993 | GAME( 200?, sc4motorg ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25994 | GAME( 200?, sc4motorh ,sc4motor, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Motorway Mania (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25295 | 25995 | |
| 25296 | 25996 | // PR2523 MOVE ON UP V1.0 MOVEONUPSND MOVE ON UP |
| 25297 | | GAME( 200?, sc4mou ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25298 | | GAME( 200?, sc4moua ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25299 | | GAME( 200?, sc4moub ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25997 | GAME( 200?, sc4mou ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 25998 | GAME( 200?, sc4moua ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25999 | GAME( 200?, sc4moub ,sc4mou, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Move On Up (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25300 | 26000 | |
| 25301 | 26001 | // PR2171 NEVER MIND JPS NMTJ SOUNDS NEVER MIND JPS |
| 25302 | | GAME( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25303 | | GAME( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25304 | | GAME( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25305 | | GAME( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25306 | | GAME( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26002 | GAME( 200?, sc4nmtj ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26003 | GAME( 200?, sc4nmtja ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26004 | GAME( 200?, sc4nmtjb ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26005 | GAME( 200?, sc4nmtjc ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26006 | GAME( 200?, sc4nmtjd ,sc4nmtj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Never Mind The Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25307 | 26007 | |
| 25308 | 26008 | |
| 25309 | 26009 | // PR2043 NUDGE IT WILD SOUNDS NUDGE IT |
| 25310 | | GAME( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25311 | | GAME( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25312 | | GAME( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26010 | GAME( 200?, sc4nudit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26011 | GAME( 200?, sc4nudita ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26012 | GAME( 200?, sc4nuditb ,sc4nudit, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nudge It (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25313 | 26013 | |
| 25314 | 26014 | // PR1310 AWP OFF YOUR FACE PR1310 OFF YOUR FACE SOUNDS11 |
| 25315 | | GAME( 200?, sc4oyf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25316 | | GAME( 200?, sc4oyfa ,sc4oyf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26015 | GAME( 200?, sc4oyf ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26016 | GAME( 200?, sc4oyfa ,sc4oyf, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Off Your Face (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25317 | 26017 | |
| 25318 | 26018 | // PR1106 OPEN SESAME PR1106 OPEN SESAME SOUNDS11 |
| 25319 | | GAME( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25320 | | GAME( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26019 | GAME( 200?, sc4opses ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26020 | GAME( 200?, sc4opsesa ,sc4opses, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Open Sesame (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25321 | 26021 | |
| 25322 | 26022 | // PR6908 OUTLAW PR6908 OUTLAW SOUNDS11 |
| 25323 | | GAME( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25324 | | GAME( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25325 | | GAME( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25326 | | GAME( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26023 | GAME( 200?, sc4outlw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26024 | GAME( 200?, sc4outlwa ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26025 | GAME( 200?, sc4outlwb ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26026 | GAME( 200?, sc4outlwc ,sc4outlw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Outlaw (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25327 | 26027 | |
| 25328 | 26028 | |
| 25329 | 26029 | // PR7072 PAC MAN PACP SOUNDS PAC-MAN |
| 25330 | | GAME( 200?, sc4pacqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25331 | | GAME( 200?, sc4pacqpa ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25332 | | GAME( 200?, sc4pacqpb ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26030 | GAME( 200?, sc4pacqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26031 | GAME( 200?, sc4pacqpa ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26032 | GAME( 200?, sc4pacqpb ,sc4pacqp, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pac Man (PR7072) (QPS) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25333 | 26033 | |
| 25334 | 26034 | // PR7026 PACMAN PACMAN SOUNDS |
| 25335 | | GAME( 200?, sc4pacmn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // this set doesn't start, CPU ends up dead? |
| 25336 | | GAME( 200?, sc4pacmna ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25337 | | GAME( 200?, sc4pacmnb ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26035 | GAME( 200?, sc4pacmn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // this set doesn't start, CPU ends up dead? |
| 26036 | GAME( 200?, sc4pacmna ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26037 | GAME( 200?, sc4pacmnb ,sc4pacmn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man (PR7026) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25338 | 26038 | |
| 25339 | 26039 | |
| 25340 | 26040 | // PR7049CASINO PACMAN PACMAN SOUNDS |
| 25341 | | GAME( 200?, sc4paccs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25342 | | GAME( 200?, sc4paccsa ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25343 | | GAME( 200?, sc4paccsb ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25344 | | GAME( 200?, sc4paccsc ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25345 | | GAME( 200?, sc4paccsd ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25346 | | GAME( 200?, sc4paccse ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25347 | | GAME( 200?, sc4paccsf ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25348 | | GAME( 200?, sc4paccsg ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25349 | | GAME( 200?, sc4paccsh ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25350 | | GAME( 200?, sc4paccsi ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25351 | | GAME( 200?, sc4paccsj ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25352 | | GAME( 200?, sc4paccsk ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25353 | | GAME( 200?, sc4paccsl ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26041 | GAME( 200?, sc4paccs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26042 | GAME( 200?, sc4paccsa ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26043 | GAME( 200?, sc4paccsb ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26044 | GAME( 200?, sc4paccsc ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26045 | GAME( 200?, sc4paccsd ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26046 | GAME( 200?, sc4paccse ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26047 | GAME( 200?, sc4paccsf ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26048 | GAME( 200?, sc4paccsg ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26049 | GAME( 200?, sc4paccsh ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26050 | GAME( 200?, sc4paccsi ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26051 | GAME( 200?, sc4paccsj ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26052 | GAME( 200?, sc4paccsk ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 26053 | GAME( 200?, sc4paccsl ,sc4paccs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Casino (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 25354 | 26054 | |
| 25355 | 26055 | // PR2018 PACMAN CLUB CLUB PACMAN SOUNDS PACMAN C L U B |
| 25356 | | GAME( 200?, sc4paccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25357 | | GAME( 200?, sc4paccla ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25358 | | GAME( 200?, sc4pacclb ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25359 | | GAME( 200?, sc4pacclc ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26056 | GAME( 200?, sc4paccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26057 | GAME( 200?, sc4paccla ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26058 | GAME( 200?, sc4pacclb ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26059 | GAME( 200?, sc4pacclc ,sc4paccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25360 | 26060 | |
| 25361 | 26061 | // PR7058 PACMAN PACP SOUNDS PACMAN PLUS |
| 25362 | | GAME( 200?, sc4pacpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25363 | | GAME( 200?, sc4pacpla ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25364 | | GAME( 200?, sc4pacplb ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25365 | | GAME( 200?, sc4pacplc ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25366 | | GAME( 200?, sc4pacpld ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25367 | | GAME( 200?, sc4pacple ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25368 | | GAME( 200?, sc4pacplf ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25369 | | GAME( 200?, sc4pacplg ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25370 | | GAME( 200?, sc4pacplh ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26062 | GAME( 200?, sc4pacpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26063 | GAME( 200?, sc4pacpla ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26064 | GAME( 200?, sc4pacplb ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26065 | GAME( 200?, sc4pacplc ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26066 | GAME( 200?, sc4pacpld ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26067 | GAME( 200?, sc4pacple ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26068 | GAME( 200?, sc4pacplf ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26069 | GAME( 200?, sc4pacplg ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26070 | GAME( 200?, sc4pacplh ,sc4pacpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Man Plus (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25371 | 26071 | |
| 25372 | 26072 | // PR2031 PACMANIA ANIA SOUNDS PACMANIA |
| 25373 | | GAME( 200?, sc4pmani ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25374 | | GAME( 200?, sc4pmania ,sc4pmani, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26073 | GAME( 200?, sc4pmani ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26074 | GAME( 200?, sc4pmania ,sc4pmani, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pac Mania (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25375 | 26075 | |
| 25376 | 26076 | // PR7151 PARTY TIME 1.02 95008113 G PARTYTIME SOUNDS11 |
| 25377 | | GAME( 200?, sc4party ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Party Time (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26077 | GAME( 200?, sc4party ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Party Time (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25378 | 26078 | |
| 25379 | 26079 | // PR1205 PAY TIME 95004224 PAYTIME PR7156 PAY TIME |
| 25380 | | GAME( 200?, sc4paytm ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26080 | GAME( 200?, sc4paytm ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 25381 | 26081 | |
| 25382 | 26082 | const stepper_interface* sc4pgold_reel_configs[6] = |
| 25383 | 26083 | { |
| r19170 | r19171 | |
| 25396 | 26096 | } |
| 25397 | 26097 | |
| 25398 | 26098 | // PR1012 PHARAOH'S GOLD PR1012 PHARAOHS GOLD SOUNDS11 |
| 25399 | | GAME( 200?, sc4pgold ,0, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25400 | | GAME( 200?, sc4pgolda ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25401 | | GAME( 200?, sc4pgoldb ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25402 | | GAME( 200?, sc4pgoldc ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25403 | | GAME( 200?, sc4pgoldd ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25404 | | GAME( 200?, sc4pgoldf ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26099 | GAME( 200?, sc4pgold ,0, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26100 | GAME( 200?, sc4pgolda ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26101 | GAME( 200?, sc4pgoldb ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26102 | GAME( 200?, sc4pgoldc ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26103 | GAME( 200?, sc4pgoldd ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26104 | GAME( 200?, sc4pgoldf ,sc4pgold, sc4, sc4, sc4_state, sc4pgold, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25405 | 26105 | |
| 25406 | 26106 | |
| 25407 | 26107 | // same name, but a different game? (Less reels..) |
| 25408 | 26108 | // PR1261 PHARAOH'S GOLD 95004316 CAS PHAR GOLD PR1261 |
| 25409 | | GAME( 200?, sc4pglcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25410 | | GAME( 200?, sc4pglcsa ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25411 | | GAME( 200?, sc4pglcsb ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26109 | GAME( 200?, sc4pglcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 26110 | GAME( 200?, sc4pglcsa ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English |
| 26111 | GAME( 200?, sc4pglcsb ,sc4pglcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English |
| 25412 | 26112 | |
| 25413 | 26113 | |
| 25414 | 26114 | |
| 25415 | 26115 | // PR2236 CLUB PINK PANTHER 411 CLUBPINKPANTHERSND CLUB PINKPANTHER |
| 25416 | | GAME( 200?, sc4ppclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // also in a set marked 'Pink Pannther Think Pink' |
| 25417 | | GAME( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26116 | GAME( 200?, sc4ppclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // also in a set marked 'Pink Pannther Think Pink' |
| 26117 | GAME( 200?, sc4ppclbb ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25418 | 26118 | // PR2236 CLUB PINK PANTHER 412 CLUBPINKPANTHERSND CLUB PINKPANTHER |
| 25419 | | GAME( 200?, sc4ppclba ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25420 | | GAME( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26119 | GAME( 200?, sc4ppclba ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26120 | GAME( 200?, sc4ppclbc ,sc4ppclb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pink Panther Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25421 | 26121 | |
| 25422 | 26122 | // PR2110 PIPING HOT PIPE SOUNDS PIPING HOT |
| 25423 | | GAME( 200?, sc4pipe ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25424 | | GAME( 200?, sc4pipea ,sc4pipe, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26123 | GAME( 200?, sc4pipe ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26124 | GAME( 200?, sc4pipea ,sc4pipe, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Piping Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25425 | 26125 | |
| 25426 | 26126 | // QPS142 CLUB PLUMB CRAZY 413 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY |
| 25427 | | GAME( 200?, sc4plumb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25428 | | GAME( 200?, sc4plumba ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26127 | GAME( 200?, sc4plumb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26128 | GAME( 200?, sc4plumba ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (413) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25429 | 26129 | // QPS142 CLUB PLUMB CRAZY 411 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY |
| 25430 | | GAME( 200?, sc4plumbb ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25431 | | GAME( 200?, sc4plumbc ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26130 | GAME( 200?, sc4plumbb ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26131 | GAME( 200?, sc4plumbc ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25432 | 26132 | // QPS142 CLUB PLUMB CRAZY 412 CLUBPLUMBCRAZYSND CLUB PLUMB CRAZY |
| 25433 | | GAME( 200?, sc4plumbd ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25434 | | GAME( 200?, sc4plumbe ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26133 | GAME( 200?, sc4plumbd ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26134 | GAME( 200?, sc4plumbe ,sc4plumb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Plumb Crazy Club (412) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25435 | 26135 | |
| 25436 | 26136 | // PR7009 POLE POSITION POLE POSITION SOUNDS |
| 25437 | | GAME( 200?, sc4polem ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25438 | | GAME( 200?, sc4polema ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25439 | | GAME( 200?, sc4polemb ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25440 | | GAME( 200?, sc4polemc ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25441 | | GAME( 200?, sc4polemd ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26137 | GAME( 200?, sc4polem ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26138 | GAME( 200?, sc4polema ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26139 | GAME( 200?, sc4polemb ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26140 | GAME( 200?, sc4polemc ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26141 | GAME( 200?, sc4polemd ,sc4polem, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pole Position (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25442 | 26142 | |
| 25443 | 26143 | // PR7012 GERMAN POLE POSITION PR7012 SOUNDS |
| 25444 | | GAME( 200?, sc4polen ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Pole Position (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26144 | GAME( 200?, sc4polen ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Pole Position (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25445 | 26145 | |
| 25446 | 26146 | |
| 25447 | 26147 | // PR2514 POLICE SQUID V1.0 POLICESQUIDSND POLICE SQUID |
| 25448 | | GAME( 200?, sc4polic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25449 | | GAME( 200?, sc4policb ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26148 | GAME( 200?, sc4polic ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26149 | GAME( 200?, sc4policb ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25450 | 26150 | // PR2514 POLICE SQUID V2.0 POLICESQUIDSND POLICE SQUID |
| 25451 | | GAME( 200?, sc4polica ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25452 | | GAME( 200?, sc4policc ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26151 | GAME( 200?, sc4polica ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26152 | GAME( 200?, sc4policc ,sc4polic, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Police Squid (V2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25453 | 26153 | |
| 25454 | 26154 | // QPS143 POT SHOT V1.0 POTSHOTSND POT SHOT |
| 25455 | | GAME( 200?, sc4potsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25456 | | GAME( 200?, sc4potsha ,sc4potsh, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26155 | GAME( 200?, sc4potsh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26156 | GAME( 200?, sc4potsha ,sc4potsh, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25457 | 26157 | |
| 25458 | 26158 | // PR3083 CLUB POTS OF GOLD POTS OF GOLD CLUB PR3082 C POTS OF GOLD SOUNDS11 POTS OF GOLD |
| 25459 | | GAME( 200?, sc4pogbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25460 | | GAME( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25461 | | GAME( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25462 | | GAME( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25463 | | GAME( 200?, sc4pogbld ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25464 | | GAME( 200?, sc4pogble ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26159 | GAME( 200?, sc4pogbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26160 | GAME( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26161 | GAME( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26162 | GAME( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26163 | GAME( 200?, sc4pogbld ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26164 | GAME( 200?, sc4pogble ,sc4pogbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25465 | 26165 | |
| 25466 | 26166 | // PR6810 POWER CRAZY PR6810 POWER SOUNDS11 |
| 25467 | | GAME( 200?, sc4pwcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25468 | | GAME( 200?, sc4pwcrza ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25469 | | GAME( 200?, sc4pwcrzb ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25470 | | GAME( 200?, sc4pwcrze ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25471 | | GAME( 200?, sc4pwcrzf ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 25472 | | GAME( 200?, sc4pwcrzg ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26167 | GAME( 200?, sc4pwcrz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26168 | GAME( 200?, sc4pwcrza ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26169 | GAME( 200?, sc4pwcrzb ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26170 | GAME( 200?, sc4pwcrze ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26171 | GAME( 200?, sc4pwcrzf ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing |
| 26172 | GAME( 200?, sc4pwcrzg ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25473 | 26173 | // PR4610 POWER CRAZY SP98 PR6810 POWER SOUNDS11 |
| 25474 | | GAME( 200?, sc4pwcrzc ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25475 | | GAME( 200?, sc4pwcrzd ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25476 | | GAME( 200?, sc4pwcrzh ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25477 | | GAME( 200?, sc4pwcrzi ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26174 | GAME( 200?, sc4pwcrzc ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26175 | GAME( 200?, sc4pwcrzd ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26176 | GAME( 200?, sc4pwcrzh ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26177 | GAME( 200?, sc4pwcrzi ,sc4pwcrz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Power Crazy SP98 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25478 | 26178 | |
| 25479 | 26179 | // PR2053 POWERSURGE SURGESND POWERSURGE |
| 25480 | | GAME( 200?, sc4pwrsg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25481 | | GAME( 200?, sc4pwrsga ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25482 | | GAME( 200?, sc4pwrsgb ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25483 | | GAME( 200?, sc4pwrsgc ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26180 | GAME( 200?, sc4pwrsg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26181 | GAME( 200?, sc4pwrsga ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26182 | GAME( 200?, sc4pwrsgb ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26183 | GAME( 200?, sc4pwrsgc ,sc4pwrsg, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Power Surge (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25484 | 26184 | |
| 25485 | 26185 | // PR7054 POWER BALL POWERBALL SOUNDS |
| 25486 | | GAME( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25487 | | GAME( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26186 | GAME( 200?, sc4pwrbq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26187 | GAME( 200?, sc4pwrbqa ,sc4pwrbq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Powerball (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25488 | 26188 | |
| 25489 | 26189 | // PR1303 THE PRIZE IS RIGHT PR1303 T PRIZE I R SOUNDS11 |
| 25490 | | GAME( 200?, sc4pir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25491 | | GAME( 200?, sc4pira ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25492 | | GAME( 200?, sc4pirb ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25493 | | GAME( 200?, sc4pirc ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25494 | | GAME( 200?, sc4pird ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25495 | | GAME( 200?, sc4pire ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25496 | | GAME( 200?, sc4pirf ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25497 | | GAME( 200?, sc4pirg ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26190 | GAME( 200?, sc4pir ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26191 | GAME( 200?, sc4pira ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26192 | GAME( 200?, sc4pirb ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26193 | GAME( 200?, sc4pirc ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26194 | GAME( 200?, sc4pird ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26195 | GAME( 200?, sc4pire ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26196 | GAME( 200?, sc4pirf ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26197 | GAME( 200?, sc4pirg ,sc4pir, sc4, sc4, sc4_state, sc4, ROT0, "BFM","The Prize Is Right (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25498 | 26198 | |
| 25499 | 26199 | // PR6914 PUBLIC ENEMY PR6914 PUBLIC ENEMY SOUNDS11 PUBLIC ENEMY |
| 25500 | | GAME( 200?, sc4pen1 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25501 | | GAME( 200?, sc4pen1a ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25502 | | GAME( 200?, sc4pen1b ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25503 | | GAME( 200?, sc4pen1c ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25504 | | GAME( 200?, sc4pen1d ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26200 | GAME( 200?, sc4pen1 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26201 | GAME( 200?, sc4pen1a ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26202 | GAME( 200?, sc4pen1b ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26203 | GAME( 200?, sc4pen1c ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26204 | GAME( 200?, sc4pen1d ,sc4pen1, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Public Enemy No1 (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25505 | 26205 | |
| 25506 | 26206 | // PR1191 QUARTERBACK QBCK SOUNDS QUARTERBACK |
| 25507 | | GAME( 200?, sc4quart ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25508 | | GAME( 200?, sc4quarta ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26207 | GAME( 200?, sc4quart ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26208 | GAME( 200?, sc4quarta ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25509 | 26209 | |
| 25510 | 26210 | // QUARTERBACK .PR2072.ITALIAN QUARTERBACK.. (non-standard header) |
| 25511 | | GAME( 200?, sc4quartb ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25512 | | GAME( 200?, sc4quarte ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25513 | | GAME( 200?, sc4quarti ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25514 | | GAME( 200?, sc4quartk ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26211 | GAME( 200?, sc4quartb ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26212 | GAME( 200?, sc4quarte ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26213 | GAME( 200?, sc4quarti ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26214 | GAME( 200?, sc4quartk ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2072) (Italian) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25515 | 26215 | |
| 25516 | 26216 | // QUARTERBACK .PR2064.GERMAN QUARTERBACK.. (non-standard header) |
| 25517 | | GAME( 200?, sc4quartc ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25518 | | GAME( 200?, sc4quartd ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25519 | | GAME( 200?, sc4quartf ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25520 | | GAME( 200?, sc4quartg ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25521 | | GAME( 200?, sc4quarth ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25522 | | GAME( 200?, sc4quartj ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25523 | | GAME( 200?, sc4quartl ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25524 | | GAME( 200?, sc4quartm ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26217 | GAME( 200?, sc4quartc ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26218 | GAME( 200?, sc4quartd ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26219 | GAME( 200?, sc4quartf ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26220 | GAME( 200?, sc4quartg ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26221 | GAME( 200?, sc4quarth ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26222 | GAME( 200?, sc4quartj ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26223 | GAME( 200?, sc4quartl ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26224 | GAME( 200?, sc4quartm ,sc4quart, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Quaterback (PR2064) (German) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25525 | 26225 | |
| 25526 | 26226 | // QUAZZI MO' DOUGH..........QUAZZSND....... (no standard header) |
| 25527 | | GAME( 200?, sc4qmodo , 0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25528 | | GAME( 200?, sc4qmodoa ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25529 | | GAME( 200?, sc4qmodob ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25530 | | GAME( 200?, sc4qmodoc ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25531 | | GAME( 200?, sc4qmodod ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26227 | GAME( 200?, sc4qmodo , 0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26228 | GAME( 200?, sc4qmodoa ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26229 | GAME( 200?, sc4qmodob ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26230 | GAME( 200?, sc4qmodoc ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26231 | GAME( 200?, sc4qmodod ,sc4qmodo, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quazzi Mo' Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25532 | 26232 | |
| 25533 | 26233 | |
| 25534 | | GAME( 200?, sc4quidr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25535 | | GAME( 200?, sc4quidra ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25536 | | GAME( 200?, sc4quidrb ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25537 | | GAME( 200?, sc4quidrc ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26234 | GAME( 200?, sc4quidr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26235 | GAME( 200?, sc4quidra ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26236 | GAME( 200?, sc4quidrb ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26237 | GAME( 200?, sc4quidrc ,sc4quidr, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25538 | 26238 | |
| 25539 | 26239 | // PR1206 RED ALERT 95004266 REDALERT PR1051 |
| 25540 | | GAME( 200?, sc4redad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25541 | | GAME( 200?, sc4redada ,sc4redad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26240 | GAME( 200?, sc4redad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 26241 | GAME( 200?, sc4redada ,sc4redad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English |
| 25542 | 26242 | |
| 25543 | 26243 | // PR2542 RED DRAGON 011 REDDRAGONSND RED DRAGON |
| 25544 | | GAME( 200?, sc4rdrag ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25545 | | GAME( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26244 | GAME( 200?, sc4rdrag ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26245 | GAME( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25546 | 26246 | // PR2542 RED DRAGON 021 REDDRAGONSND RED DRAGON |
| 25547 | | GAME( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25548 | | GAME( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26247 | GAME( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26248 | GAME( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4_state, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25549 | 26249 | |
| 25550 | 26250 | // QPS160 CLUB RED DRAGON 411 CLUBREDDRAGONSND CLUB RED DRAGON |
| 25551 | | GAME( 200?, sc4rdrcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25552 | | GAME( 200?, sc4rdrclb ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26251 | GAME( 200?, sc4rdrcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26252 | GAME( 200?, sc4rdrclb ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25553 | 26253 | // QPS160 CLUB RED DRAGON 412 CLUBREDDRAGONSND CLUB RED DRAGON |
| 25554 | | GAME( 200?, sc4rdrcla ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26254 | GAME( 200?, sc4rdrcla ,sc4rdrcl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Red Dragon Club (412) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25555 | 26255 | |
| 25556 | 26256 | // PR6902 RED HOT IBIZA PR6902 IBIZ SOUNDS11 |
| 25557 | | GAME( 200?, sc4ibiza ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25558 | | GAME( 200?, sc4ibizaa ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25559 | | GAME( 200?, sc4ibizab ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25560 | | GAME( 200?, sc4ibizac ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25561 | | GAME( 200?, sc4ibizad ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25562 | | GAME( 200?, sc4ibizae ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25563 | | GAME( 200?, sc4ibizaf ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25564 | | GAME( 200?, sc4ibizag ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25565 | | GAME( 200?, sc4ibizah ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25566 | | GAME( 200?, sc4ibizai ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26257 | GAME( 200?, sc4ibiza ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26258 | GAME( 200?, sc4ibizaa ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26259 | GAME( 200?, sc4ibizab ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26260 | GAME( 200?, sc4ibizac ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26261 | GAME( 200?, sc4ibizad ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26262 | GAME( 200?, sc4ibizae ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26263 | GAME( 200?, sc4ibizaf ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26264 | GAME( 200?, sc4ibizag ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26265 | GAME( 200?, sc4ibizah ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26266 | GAME( 200?, sc4ibizai ,sc4ibiza, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Red Hot Ibiza (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25567 | 26267 | |
| 25568 | | // PR2056 RED HOT X CLUB REDX SOUNDS RED HOT X CLUB |
| 25569 | | GAME( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25570 | | GAME( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25571 | | GAME( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25572 | | GAME( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25573 | | |
| 25574 | | |
| 25575 | 26268 | // PR2037 REEL TO REEL RTOR SOUNDS REEL 2 REEL |
| 25576 | | GAME( 200?, sc4r2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25577 | | GAME( 200?, sc4r2ra ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25578 | | GAME( 200?, sc4r2rb ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25579 | | GAME( 200?, sc4r2rc ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26269 | GAME( 200?, sc4r2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26270 | GAME( 200?, sc4r2ra ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26271 | GAME( 200?, sc4r2rb ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26272 | GAME( 200?, sc4r2rc ,sc4r2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Reel To Reel (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25580 | 26273 | |
| 25581 | 26274 | // PR1015 REELY CRAZY PR1015 REELY CRAZY SOUNDS11 |
| 25582 | | GAME( 200?, sc4relcz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25583 | | GAME( 200?, sc4relcza ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25584 | | GAME( 200?, sc4relczb ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25585 | | GAME( 200?, sc4relczc ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26275 | GAME( 200?, sc4relcz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26276 | GAME( 200?, sc4relcza ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26277 | GAME( 200?, sc4relczb ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26278 | GAME( 200?, sc4relczc ,sc4relcz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Reely Crazy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25586 | 26279 | |
| 25587 | 26280 | // PR2132 RETURN OF THE COUNT ROTC SOUNDS THE COUNT |
| 25588 | | GAME( 200?, sc4rotc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25589 | | GAME( 200?, sc4rotca ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25590 | | GAME( 200?, sc4rotcb ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25591 | | GAME( 200?, sc4rotcc ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25592 | | GAME( 200?, sc4rotcd ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26281 | GAME( 200?, sc4rotc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26282 | GAME( 200?, sc4rotca ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26283 | GAME( 200?, sc4rotcb ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26284 | GAME( 200?, sc4rotcc ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26285 | GAME( 200?, sc4rotcd ,sc4rotc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25593 | 26286 | |
| 25594 | 26287 | // PR1252 REVOLUTION NEXT 95004320 REVOLUTIONTN PR1252 |
| 25595 | | GAME( 200?, sc4rvlnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26288 | GAME( 200?, sc4rvlnx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 25596 | 26289 | |
| 25597 | 26290 | // PR1203 REVOLUTION 95004259 REVOLUTION PR7158 |
| 25598 | | GAME( 200?, sc4rvl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26291 | GAME( 200?, sc4rvl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 25599 | 26292 | |
| 25600 | 26293 | // PR2020 REVOLVER REV SOUNDS REVOLVER |
| 25601 | | GAME( 200?, sc4revo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25602 | | GAME( 200?, sc4revoa ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25603 | | GAME( 200?, sc4revob ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25604 | | GAME( 200?, sc4revoc ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25605 | | GAME( 200?, sc4revod ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25606 | | GAME( 200?, sc4revoe ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26294 | GAME( 200?, sc4revo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26295 | GAME( 200?, sc4revoa ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26296 | GAME( 200?, sc4revob ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26297 | GAME( 200?, sc4revoc ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26298 | GAME( 200?, sc4revod ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26299 | GAME( 200?, sc4revoe ,sc4revo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25607 | 26300 | |
| 25608 | 26301 | // PR7118 RICH GEEZER PR7118 RICH GEEZER SOUNDS11 |
| 25609 | | GAME( 200?, sc4rich ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25610 | | GAME( 200?, sc4richa ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25611 | | GAME( 200?, sc4richb ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25612 | | GAME( 200?, sc4richc ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25613 | | GAME( 200?, sc4richd ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25614 | | GAME( 200?, sc4riche ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25615 | | GAME( 200?, sc4richf ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25616 | | GAME( 200?, sc4richg ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25617 | | GAME( 200?, sc4richh ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25618 | | GAME( 200?, sc4richi ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25619 | | GAME( 200?, sc4richj ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25620 | | GAME( 200?, sc4richk ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25621 | | GAME( 200?, sc4richl ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26302 | GAME( 200?, sc4rich ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26303 | GAME( 200?, sc4richa ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26304 | GAME( 200?, sc4richb ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26305 | GAME( 200?, sc4richc ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26306 | GAME( 200?, sc4richd ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26307 | GAME( 200?, sc4riche ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26308 | GAME( 200?, sc4richf ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26309 | GAME( 200?, sc4richg ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26310 | GAME( 200?, sc4richh ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26311 | GAME( 200?, sc4richi ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26312 | GAME( 200?, sc4richj ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26313 | GAME( 200?, sc4richk ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 26314 | GAME( 200?, sc4richl ,sc4rich, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 25622 | 26315 | |
| 25623 | 26316 | // PR1222 RIO GRANDE 95004309 RIO GRANDE SOUNDS11 |
| 25624 | | GAME( 200?, sc4rio ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26317 | GAME( 200?, sc4rio ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 25625 | 26318 | |
| 25626 | 26319 | // PR2089 RISE TO THE TOP RISE SOUNDS RISE TO THE TOP |
| 25627 | | GAME( 200?, sc4rttt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25628 | | GAME( 200?, sc4rttta ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25629 | | GAME( 200?, sc4rtttb ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25630 | | GAME( 200?, sc4rtttc ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25631 | | GAME( 200?, sc4rtttd ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25632 | | GAME( 200?, sc4rttte ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26320 | GAME( 200?, sc4rttt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26321 | GAME( 200?, sc4rttta ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26322 | GAME( 200?, sc4rtttb ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26323 | GAME( 200?, sc4rtttc ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26324 | GAME( 200?, sc4rtttd ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26325 | GAME( 200?, sc4rttte ,sc4rttt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25633 | 26326 | |
| 25634 | 26327 | |
| 25635 | 26328 | // PR2527 ROCKET SCIENCE V1.1 ROCKETSCIENCESND ROCKET SCIENCE |
| 25636 | | GAME( 200?, sc4roksc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25637 | | GAME( 200?, sc4rokscb ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26329 | GAME( 200?, sc4roksc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26330 | GAME( 200?, sc4rokscb ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25638 | 26331 | // PR2527 ROCKET SCIENCE 011 ROCKETSCIENCESND ROCKET SCIENCE |
| 25639 | | GAME( 200?, sc4roksca ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25640 | | GAME( 200?, sc4rokscc ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26332 | GAME( 200?, sc4roksca ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26333 | GAME( 200?, sc4rokscc ,sc4roksc, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rocket Science (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25641 | 26334 | |
| 25642 | 26335 | // PR2060 ROGAN DOSH ROGANSND ROGAN DOSH |
| 25643 | | GAME( 200?, sc4rogds ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25644 | | GAME( 200?, sc4rogdsa ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25645 | | GAME( 200?, sc4rogdsb ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25646 | | GAME( 200?, sc4rogdsc ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26336 | GAME( 200?, sc4rogds ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26337 | GAME( 200?, sc4rogdsa ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26338 | GAME( 200?, sc4rogdsb ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26339 | GAME( 200?, sc4rogdsc ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25647 | 26340 | // PR2060 ROGAN DOSH V1.6 ROGANSND ROGAN DOSH |
| 25648 | | GAME( 200?, sc4rogdse ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26341 | GAME( 200?, sc4rogdse ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v1.6) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25649 | 26342 | // PR2060 ROGAN DOSH V2.0 ROGANSND ROGAN DOSH |
| 25650 | | GAME( 200?, sc4rogdsd ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25651 | | GAME( 200?, sc4rogdsf ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26343 | GAME( 200?, sc4rogdsd ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26344 | GAME( 200?, sc4rogdsf ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25652 | 26345 | // PR2060 ROGAN DOSH V2.1 ROGANSND ROGAN DOSH |
| 25653 | | GAME( 200?, sc4rogdsg ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26346 | GAME( 200?, sc4rogdsg ,sc4rogds, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Rogan Dosh (v2.1) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25654 | 26347 | |
| 25655 | 26348 | // PR1031 CASINO ROLL ME OVER PR1031 ROLL ME OVER SOUNDS11 |
| 25656 | | GAME( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25657 | | GAME( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26349 | GAME( 200?, sc4rmo ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26350 | GAME( 200?, sc4rmoa ,sc4rmo, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Roll Me Over Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25658 | 26351 | |
| 25659 | 26352 | |
| 25660 | 26353 | // PR2034 ROLLING THUNDER ROL SOUNDS ROLLING THUNDER |
| 25661 | | GAME( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25662 | | GAME( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25663 | | GAME( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25664 | | GAME( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25665 | | GAME( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26354 | GAME( 200?, sc4rt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26355 | GAME( 200?, sc4rta ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26356 | GAME( 200?, sc4rtb ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26357 | GAME( 200?, sc4rtc ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26358 | GAME( 200?, sc4rtd ,sc4rt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25666 | 26359 | |
| 25667 | 26360 | // PR2051 CLUB ROLLING THUNDER CLRT SOUNDS ROLLING THUNDER |
| 25668 | | GAME( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25669 | | GAME( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26361 | GAME( 200?, sc4rtclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26362 | GAME( 200?, sc4rtclba ,sc4rtclb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rolling Thunder Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25670 | 26363 | |
| 25671 | 26364 | // PR7002 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS |
| 25672 | | GAME( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25673 | | GAME( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25674 | | GAME( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25675 | | GAME( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26365 | GAME( 200?, sc4rollo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26366 | GAME( 200?, sc4rolloa ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26367 | GAME( 200?, sc4rolloc ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26368 | GAME( 200?, sc4rollod ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7002) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25676 | 26369 | // PR7032 ROLLOVER JACKPOT PR7002 ROLLOVER SOUNDS |
| 25677 | | GAME( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25678 | | GAME( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25679 | | GAME( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26370 | GAME( 200?, sc4rollob ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26371 | GAME( 200?, sc4rolloe ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26372 | GAME( 200?, sc4rollof ,sc4rollo, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rollover Jackpot (PR7032) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25680 | 26373 | |
| 25681 | 26374 | |
| 25682 | 26375 | // PR2086 ROUTE66 RT66 SOUNDS ROUTE 66 |
| 25683 | | GAME( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26376 | GAME( 200?, sc4r66 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Route 66 (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25684 | 26377 | |
| 25685 | 26378 | // PR1111 ROYAL BANKER PR1111 ROYLEBANKER SOUNDS11 |
| 25686 | | GAME( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25687 | | GAME( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25688 | | GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25689 | | GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26379 | GAME( 200?, sc4rbank ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26380 | GAME( 200?, sc4rbanka ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26381 | GAME( 200?, sc4rbankb ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26382 | GAME( 200?, sc4rbankc ,sc4rbank, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Royle Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25690 | 26383 | |
| 25691 | 26384 | |
| 25692 | 26385 | const stepper_interface* sc4royle_reel_configs[6] = |
| r19170 | r19171 | |
| 25706 | 26399 | } |
| 25707 | 26400 | |
| 25708 | 26401 | // PR1102 ROYLEFAMILY PR1102 ROYLEFAMILY SOUNDS11 |
| 25709 | | GAME( 200?, sc4royle ,0, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25710 | | GAME( 200?, sc4roylea ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25711 | | GAME( 200?, sc4royleb ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25712 | | GAME( 200?, sc4roylec ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25713 | | GAME( 200?, sc4royled ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25714 | | GAME( 200?, sc4roylee ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25715 | | GAME( 200?, sc4royleh ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25716 | | GAME( 200?, sc4roylei ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26402 | GAME( 200?, sc4royle ,0, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26403 | GAME( 200?, sc4roylea ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26404 | GAME( 200?, sc4royleb ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26405 | GAME( 200?, sc4roylec ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26406 | GAME( 200?, sc4royled ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26407 | GAME( 200?, sc4roylee ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26408 | GAME( 200?, sc4royleh ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26409 | GAME( 200?, sc4roylei ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25717 | 26410 | // PR1102 ROYLEFAMILY REV2 PR1102 ROYLEFAMILY SOUNDS11 |
| 25718 | | GAME( 200?, sc4roylef ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25719 | | GAME( 200?, sc4royleg ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25720 | | GAME( 200?, sc4roylej ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25721 | | GAME( 200?, sc4roylek ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25722 | | GAME( 200?, sc4roylel ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25723 | | GAME( 200?, sc4roylem ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26411 | GAME( 200?, sc4roylef ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26412 | GAME( 200?, sc4royleg ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26413 | GAME( 200?, sc4roylej ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26414 | GAME( 200?, sc4roylek ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26415 | GAME( 200?, sc4roylel ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26416 | GAME( 200?, sc4roylem ,sc4royle, sc4, sc4, sc4_state, sc4royle, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25724 | 26417 | |
| 25725 | 26418 | // PR7141 SHAKE RATTLE ROLL LINE SOUNDS * SHAKE RATT ROLL |
| 25726 | | GAME( 200?, sc4srrmz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL ) |
| 26419 | GAME( 200?, sc4srrmz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)", GAME_NOT_WORKING ) |
| 25727 | 26420 | // PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL |
| 25728 | | GAME( 200?, sc4srrmza ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25729 | | GAME( 200?, sc4srrmzb ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25730 | | GAME( 200?, sc4srrmzc ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25731 | | GAME( 200?, sc4srrmze ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26421 | GAME( 200?, sc4srrmza ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26422 | GAME( 200?, sc4srrmzb ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26423 | GAME( 200?, sc4srrmzc ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26424 | GAME( 200?, sc4srrmze ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25732 | 26425 | // PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL (the same as some of the above.. ) |
| 25733 | | GAME( 200?, sc4srrca ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25734 | | GAME( 200?, sc4srrcaa ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25735 | | GAME( 200?, sc4srrcab ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25736 | | GAME( 200?, sc4srrcac ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25737 | | GAME( 200?, sc4srrcad ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25738 | | GAME( 200?, sc4srrcae ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26426 | GAME( 200?, sc4srrca ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26427 | GAME( 200?, sc4srrcaa ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26428 | GAME( 200?, sc4srrcab ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26429 | GAME( 200?, sc4srrcac ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26430 | GAME( 200?, sc4srrcad ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26431 | GAME( 200?, sc4srrcae ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 25739 | 26432 | // PR7079CASINO SHAKE RATTLE AND ROL SHAK RATTLE ROLL ARCADE PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS |
| 25740 | | GAME( 200?, sc4srrmzd ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25741 | | GAME( 200?, sc4srrmzf ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25742 | | GAME( 200?, sc4srrmzg ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25743 | | GAME( 200?, sc4srrmzh ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25744 | | GAME( 200?, sc4srrmzi ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25745 | | GAME( 200?, sc4srrmzj ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25746 | | GAME( 200?, sc4srrmzk ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25747 | | GAME( 200?, sc4srrmzl ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25748 | | GAME( 200?, sc4srrmzm ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26433 | GAME( 200?, sc4srrmzd ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26434 | GAME( 200?, sc4srrmzf ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26435 | GAME( 200?, sc4srrmzg ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26436 | GAME( 200?, sc4srrmzh ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26437 | GAME( 200?, sc4srrmzi ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26438 | GAME( 200?, sc4srrmzj ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26439 | GAME( 200?, sc4srrmzk ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26440 | GAME( 200?, sc4srrmzl ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26441 | GAME( 200?, sc4srrmzm ,sc4srrmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 25749 | 26442 | |
| 25750 | 26443 | // PR2117 SIDE SPLITTER SSPT SOUNDS SIDE SPLITTER |
| 25751 | | GAME( 200?, sc4sidsp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25752 | | GAME( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25753 | | GAME( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25754 | | GAME( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26444 | GAME( 200?, sc4sidsp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26445 | GAME( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26446 | GAME( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26447 | GAME( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25755 | 26448 | |
| 25756 | 26449 | // PR7076 GERMAN SINBAD2001 PR7076,German SINBAD2001, PR7076 SOUNDS V1 |
| 25757 | | GAME( 200?, sc4s2k ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26450 | GAME( 200?, sc4s2k ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25758 | 26451 | |
| 25759 | 26452 | // PR2004CASINO SIR PRIZE LINE SOUNDS SIR PRIZE 8 + |
| 25760 | | GAME( 200?, sc4sirpz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR2004) (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26453 | GAME( 200?, sc4sirpz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR2004) (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25761 | 26454 | // PR7079CASINO SIR PRIZE PR7079,Casino SIR PRIZE, LINE SOUNDS SIR PRIZE |
| 25762 | | GAME( 200?, sc4sirpza ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25763 | | GAME( 200?, sc4sirpzb ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26455 | GAME( 200?, sc4sirpza ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26456 | GAME( 200?, sc4sirpzb ,sc4sirpz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Sir Prize (PR7079) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25764 | 26457 | |
| 25765 | 26458 | |
| 25766 | 26459 | // PR6905 SKY'S THE LIMIT PR6905 SKY'S THE LIMIT SOUNDS11 |
| 25767 | | GAME( 200?, sc4stl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25768 | | GAME( 200?, sc4stla ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25769 | | GAME( 200?, sc4stlb ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25770 | | GAME( 200?, sc4stlc ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25771 | | GAME( 200?, sc4stld ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25772 | | GAME( 200?, sc4stle ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25773 | | GAME( 200?, sc4stlf ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25774 | | GAME( 200?, sc4stlg ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26460 | GAME( 200?, sc4stl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26461 | GAME( 200?, sc4stla ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26462 | GAME( 200?, sc4stlb ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26463 | GAME( 200?, sc4stlc ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26464 | GAME( 200?, sc4stld ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26465 | GAME( 200?, sc4stle ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26466 | GAME( 200?, sc4stlf ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26467 | GAME( 200?, sc4stlg ,sc4stl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Sky's The Limit, The (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25775 | 26468 | |
| 25776 | 26469 | |
| 25777 | 26470 | // PR6924 SMOKIN SEVENS PR6924 SMOKIN SEVENS SOUNDS11 |
| 25778 | | GAME( 200?, sc4smk7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26471 | GAME( 200?, sc4smk7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Smoking 7's (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25779 | 26472 | |
| 25780 | 26473 | // PR1105 SNAKE RATTLE 'N' ROLL PR1105 SNAKERR SOUNDS11 |
| 25781 | | GAME( 200?, sc4srr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25782 | | GAME( 200?, sc4srra ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25783 | | GAME( 200?, sc4srrb ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25784 | | GAME( 200?, sc4srrc ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26474 | GAME( 200?, sc4srr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26475 | GAME( 200?, sc4srra ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26476 | GAME( 200?, sc4srrb ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26477 | GAME( 200?, sc4srrc ,sc4srr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snake Rattle 'n' Roll (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25785 | 26478 | |
| 25786 | 26479 | |
| 25787 | 26480 | // PR1423 CLUB SNAKES N LADDERS PR1423 CSNK SOUNDS11 SNAKES N LADDERS |
| 25788 | | GAME( 2003, sc4slc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25789 | | GAME( 2003, sc4slcb ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25790 | | GAME( 2003, sc4slcc ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25791 | | GAME( 2003, sc4slce ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25792 | | GAME( 2003, sc4slci ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25793 | | GAME( 2003, sc4slcm ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25794 | | GAME( 2003, sc4slcn ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26481 | GAME( 2003, sc4slc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26482 | GAME( 2003, sc4slcb ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26483 | GAME( 2003, sc4slcc ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26484 | GAME( 2003, sc4slce ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26485 | GAME( 2003, sc4slci ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26486 | GAME( 2003, sc4slcm ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26487 | GAME( 2003, sc4slcn ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25795 | 26488 | // PR1423 CLUB SNAKES N LADDERS SNAKES N LADDERS CLUB PR1423 CSNK SOUNDS11 SNAKES N LADDERS |
| 25796 | | GAME( 2003, sc4slca ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25797 | | GAME( 2003, sc4slcd ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25798 | | GAME( 2003, sc4slcf ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25799 | | GAME( 2003, sc4slcg ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25800 | | GAME( 2003, sc4slch ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25801 | | GAME( 2003, sc4slcj ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25802 | | GAME( 2003, sc4slck ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25803 | | GAME( 2003, sc4slcl ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 26489 | GAME( 2003, sc4slca ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26490 | GAME( 2003, sc4slcd ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26491 | GAME( 2003, sc4slcf ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26492 | GAME( 2003, sc4slcg ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26493 | GAME( 2003, sc4slch ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 26494 | GAME( 2003, sc4slcj ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 26495 | GAME( 2003, sc4slck ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 26496 | GAME( 2003, sc4slcl ,sc4slc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 25804 | 26497 | |
| 25805 | 26498 | // PR1010 SOLID GOLD PR1010 SOLID GOLD SOUNDS11 |
| 25806 | | GAME( 200?, sc4solgl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25807 | | GAME( 200?, sc4solgla ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25808 | | GAME( 200?, sc4solglb ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25809 | | GAME( 200?, sc4solglc ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26499 | GAME( 200?, sc4solgl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26500 | GAME( 200?, sc4solgla ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26501 | GAME( 200?, sc4solglb ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26502 | GAME( 200?, sc4solglc ,sc4solgl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Solid Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25810 | 26503 | |
| 25811 | 26504 | // PR2145 SOME LIKE IT HOT SLIH SOUNDS SOME LIKE IT HOT |
| 25812 | | GAME( 200?, sc4slih ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25813 | | GAME( 200?, sc4sliha ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25814 | | GAME( 200?, sc4slihb ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25815 | | GAME( 200?, sc4slihc ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25816 | | GAME( 200?, sc4slihd ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25817 | | GAME( 200?, sc4slihe ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26505 | GAME( 200?, sc4slih ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26506 | GAME( 200?, sc4sliha ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26507 | GAME( 200?, sc4slihb ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26508 | GAME( 200?, sc4slihc ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26509 | GAME( 200?, sc4slihd ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26510 | GAME( 200?, sc4slihe ,sc4slih, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Some Like It Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25818 | 26511 | |
| 25819 | 26512 | // PR2509 SPACE ACE V2.2 SPACESND SPACE ACE |
| 25820 | | GAME( 200?, sc4sace ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25821 | | GAME( 200?, sc4sacea ,sc4sace, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26513 | GAME( 200?, sc4sace ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26514 | GAME( 200?, sc4sacea ,sc4sace, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Ace (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25822 | 26515 | |
| 25823 | 26516 | // PR2506 SPACEBUSTER BUSTERSND SPACEBUSTER |
| 25824 | | GAME( 200?, sc4sbust ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25825 | | GAME( 200?, sc4sbusta ,sc4sbust, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26517 | GAME( 200?, sc4sbust ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26518 | GAME( 200?, sc4sbusta ,sc4sbust, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Space Buster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25826 | 26519 | |
| 25827 | 26520 | // PR7055 SPLASH N GRAB GRAB SOUNDS |
| 25828 | | GAME( 200?, sc4splgb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25829 | | GAME( 200?, sc4splgba ,sc4splgb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26521 | GAME( 200?, sc4splgb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26522 | GAME( 200?, sc4splgba ,sc4splgb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Splash & Grab (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25830 | 26523 | |
| 25831 | 26524 | // PR2044 CASINO SPREAD YOUR BET SBET SOUNDS SPREAD YOUR BET |
| 25832 | | GAME( 200?, sc4spred ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26525 | GAME( 200?, sc4spred ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spread Your Bet (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25833 | 26526 | |
| 25834 | 26527 | // PR6915 stag night PR6915 STAG NIGHT SOUNDS11 |
| 25835 | | GAME( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25836 | | GAME( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26528 | GAME( 200?, sc4stag ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26529 | GAME( 200?, sc4staga ,sc4stag, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stag Night (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25837 | 26530 | |
| 25838 | 26531 | // PR6805 STARPRIZE PR6805 STARPRIZE SOUNDS |
| 25839 | | GAME( 200?, sc4starp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25840 | | GAME( 200?, sc4starpa ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25841 | | GAME( 200?, sc4starpb ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25842 | | GAME( 200?, sc4starpc ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25843 | | GAME( 200?, sc4starpd ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25844 | | GAME( 200?, sc4starpe ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25845 | | GAME( 200?, sc4starpf ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25846 | | GAME( 200?, sc4starpg ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25847 | | GAME( 200?, sc4starph ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25848 | | GAME( 200?, sc4starpi ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25849 | | GAME( 200?, sc4starpj ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25850 | | GAME( 200?, sc4starpk ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26532 | GAME( 200?, sc4starp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26533 | GAME( 200?, sc4starpa ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26534 | GAME( 200?, sc4starpb ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26535 | GAME( 200?, sc4starpc ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26536 | GAME( 200?, sc4starpd ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26537 | GAME( 200?, sc4starpe ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26538 | GAME( 200?, sc4starpf ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26539 | GAME( 200?, sc4starpg ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26540 | GAME( 200?, sc4starph ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26541 | GAME( 200?, sc4starpi ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26542 | GAME( 200?, sc4starpj ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26543 | GAME( 200?, sc4starpk ,sc4starp, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25851 | 26544 | |
| 25852 | 26545 | // PR1219 STARS 'N BARS 95004290 STARSNBARS PR1159 |
| 25853 | | GAME( 200?, sc4strbr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25854 | | GAME( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26546 | GAME( 200?, sc4strbr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 26547 | GAME( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English |
| 25855 | 26548 | // PR1263 SNBA ART13 STARS 'N' BARS ARCADE - ART13 95004290 STARSNBARS PR1159 |
| 25856 | | GAME( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25857 | | GAME( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 25858 | | GAME( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26549 | GAME( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Not English |
| 26550 | GAME( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Not English |
| 26551 | GAME( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // Not English |
| 25859 | 26552 | |
| 25860 | 26553 | // PR2005 STIR CRAZY STIR SOUNDS STIR CRAZY |
| 25861 | | GAME( 200?, sc4stirc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25862 | | GAME( 200?, sc4stirca ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25863 | | GAME( 200?, sc4stircb ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25864 | | GAME( 200?, sc4stircc ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25865 | | GAME( 200?, sc4stircd ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25866 | | GAME( 200?, sc4stirce ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25867 | | GAME( 200?, sc4stircf ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25868 | | GAME( 200?, sc4stircg ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25869 | | GAME( 200?, sc4stirch ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25870 | | GAME( 200?, sc4stirci ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25871 | | GAME( 200?, sc4stircj ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26554 | GAME( 200?, sc4stirc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26555 | GAME( 200?, sc4stirca ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26556 | GAME( 200?, sc4stircb ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26557 | GAME( 200?, sc4stircc ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26558 | GAME( 200?, sc4stircd ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26559 | GAME( 200?, sc4stirce ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26560 | GAME( 200?, sc4stircf ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26561 | GAME( 200?, sc4stircg ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26562 | GAME( 200?, sc4stirch ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26563 | GAME( 200?, sc4stirci ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26564 | GAME( 200?, sc4stircj ,sc4stirc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25872 | 26565 | |
| 25873 | 26566 | // PR2167CASINO THE STREAK PR7017,CASINO STREAK, STRK SOUNDS THE STREAK |
| 25874 | | GAME( 200?, sc4strk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25875 | | GAME( 200?, sc4strka ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25876 | | GAME( 200?, sc4strkb ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25877 | | GAME( 200?, sc4strkc ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25878 | | GAME( 200?, sc4strkd ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25879 | | GAME( 200?, sc4strke ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25880 | | GAME( 200?, sc4strkf ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25881 | | GAME( 200?, sc4strkg ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25882 | | GAME( 200?, sc4strkh ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25883 | | GAME( 200?, sc4strki ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25884 | | GAME( 200?, sc4strkj ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25885 | | GAME( 200?, sc4strkk ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26567 | GAME( 200?, sc4strk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26568 | GAME( 200?, sc4strka ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26569 | GAME( 200?, sc4strkb ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26570 | GAME( 200?, sc4strkc ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26571 | GAME( 200?, sc4strkd ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26572 | GAME( 200?, sc4strke ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26573 | GAME( 200?, sc4strkf ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26574 | GAME( 200?, sc4strkg ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26575 | GAME( 200?, sc4strkh ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26576 | GAME( 200?, sc4strki ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26577 | GAME( 200?, sc4strkj ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26578 | GAME( 200?, sc4strkk ,sc4strk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","The Streak (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 25886 | 26579 | |
| 25887 | 26580 | // PRxxxx STREAKS AHEAD V1.0 STREAKSSND STREAKS AHEAD |
| 25888 | | GAME( 200?, sc4sahed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25889 | | GAME( 200?, sc4saheda ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25890 | | GAME( 200?, sc4sahedb ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26581 | GAME( 200?, sc4sahed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26582 | GAME( 200?, sc4saheda ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26583 | GAME( 200?, sc4sahedb ,sc4sahed, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Streaks Ahead (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 25891 | 26584 | |
| 25892 | 26585 | // NUMBER PR2024 STREET FIGHTER STRF SOUNDS STREET FIGHTER |
| 25893 | | GAME( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25894 | | GAME( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25895 | | GAME( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25896 | | GAME( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25897 | | GAME( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26586 | GAME( 200?, sc4sf ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26587 | GAME( 200?, sc4sfa ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26588 | GAME( 200?, sc4sfb ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26589 | GAME( 200?, sc4sfc ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26590 | GAME( 200?, sc4sfd ,sc4sf, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Street Fighter (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 25898 | 26591 | |
| 25899 | 26592 | // PR1114 STRIKE X PR1114 STRIKX SOUNDS11 |
| 25900 | | GAME( 200?, sc4strx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25901 | | GAME( 200?, sc4strxa ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25902 | | GAME( 200?, sc4strxb ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25903 | | GAME( 200?, sc4strxc ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26593 | GAME( 200?, sc4strx ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26594 | GAME( 200?, sc4strxa ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26595 | GAME( 200?, sc4strxb ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26596 | GAME( 200?, sc4strxc ,sc4strx, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Strike X (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25904 | 26597 | |
| 25905 | 26598 | |
| 25906 | 26599 | // PR2357 CLUB SUITS U SIR SUITS U SIR CLUB CLUB SUIT SOUNDS |
| 25907 | | GAME( 200?, sc4suscl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25908 | | GAME( 200?, sc4suscla ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25909 | | GAME( 200?, sc4susclb ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25910 | | GAME( 200?, sc4susclc ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26600 | GAME( 200?, sc4suscl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26601 | GAME( 200?, sc4suscla ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26602 | GAME( 200?, sc4susclb ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26603 | GAME( 200?, sc4susclc ,sc4suscl, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir Club (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25911 | 26604 | |
| 25912 | 26605 | |
| 25913 | 26606 | |
| 25914 | 26607 | // PR6834 SUPER 6 FIXED 65% PR6834 SSIX SOUNDS11 |
| 25915 | | GAME( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25916 | | GAME( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26608 | GAME( 200?, sc4s6c ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26609 | GAME( 200?, sc4s6cb ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (65% Fixed) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25917 | 26610 | // PR6834 SUPER 6 PR6834 SSIX SOUNDS11 |
| 25918 | | GAME( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25919 | | GAME( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25920 | | GAME( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25921 | | GAME( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26611 | GAME( 200?, sc4s6ca ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26612 | GAME( 200?, sc4s6cc ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26613 | GAME( 200?, sc4s6cd ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26614 | GAME( 200?, sc4s6ce ,sc4s6c, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super 6 Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25922 | 26615 | |
| 25923 | 26616 | |
| 25924 | 26617 | // PR6921 DIAMONDS AND RUBIES PR6921 DARB SOUNDS11 |
| 25925 | | GAME( 200?, sc4sdr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25926 | | GAME( 200?, sc4sdrb ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26618 | GAME( 200?, sc4sdr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26619 | GAME( 200?, sc4sdrb ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25927 | 26620 | // PR6921 DIAMONDS AND RUBIES SP98 PR6921 DARB SOUNDS11 |
| 25928 | | GAME( 200?, sc4sdra ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25929 | | GAME( 200?, sc4sdrc ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26621 | GAME( 200?, sc4sdra ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26622 | GAME( 200?, sc4sdrc ,sc4sdr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Super Diamonds & Rubies SP98 (PR6921) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25930 | 26623 | |
| 25931 | 26624 | // SUPER STEP..........................................................................................SUPERSTEPSND. (non-standard header) |
| 25932 | | GAME( 200?, sc4sstep ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Dough & Arrow clone? Super Step in header |
| 25933 | | GAME( 200?, sc4sstepa ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Dough & Arrow clone? Super Step in header |
| 25934 | | GAME( 200?, sc4sstepb ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // This one contains 21-Casino and Super Step strings |
| 26625 | GAME( 200?, sc4sstep ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header |
| 26626 | GAME( 200?, sc4sstepa ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Super Step / Dough & Arrow (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // Dough & Arrow clone? Super Step in header |
| 26627 | GAME( 200?, sc4sstepb ,sc4sstep, sc4, sc4, sc4_state, sc4, ROT0, "Qps / 21 Casino","Super Step (Qps / 21 Casino) (Scorpion 4)", GAME_NOT_WORKING ) // This one contains 21-Casino and Super Step strings |
| 25935 | 26628 | |
| 25936 | 26629 | // PR2206 STREAKX STRX SOUNDS SUPER STREAX |
| 25937 | | GAME( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25938 | | GAME( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26630 | GAME( 200?, sc4supst ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26631 | GAME( 200?, sc4supsta ,sc4supst, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Super Streax (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25939 | 26632 | |
| 25940 | 26633 | // PR2515 TAE KWON DOUGH TAEKWONSND TAE KWON DOUGH |
| 25941 | | GAME( 200?, sc4taekw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25942 | | GAME( 200?, sc4taekwa ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25943 | | GAME( 200?, sc4taekwb ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25944 | | GAME( 200?, sc4taekwc ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25945 | | GAME( 200?, sc4taekwd ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25946 | | GAME( 200?, sc4taekwe ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25947 | | GAME( 200?, sc4taekwf ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25948 | | GAME( 200?, sc4taekwg ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25949 | | GAME( 200?, sc4taekwh ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25950 | | GAME( 200?, sc4taekwi ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25951 | | GAME( 200?, sc4taekwj ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26634 | GAME( 200?, sc4taekw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26635 | GAME( 200?, sc4taekwa ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26636 | GAME( 200?, sc4taekwb ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26637 | GAME( 200?, sc4taekwc ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26638 | GAME( 200?, sc4taekwd ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26639 | GAME( 200?, sc4taekwe ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26640 | GAME( 200?, sc4taekwf ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26641 | GAME( 200?, sc4taekwg ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26642 | GAME( 200?, sc4taekwh ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26643 | GAME( 200?, sc4taekwi ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26644 | GAME( 200?, sc4taekwj ,sc4taekw, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Tae Kwon Dough (Qps) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 25952 | 26645 | |
| 25953 | 26646 | // PR1302 AWP TAKE NOTE PR1302 TAKE NOTE SOUNDS11 |
| 25954 | | GAME( 200?, sc4taknt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25955 | | GAME( 200?, sc4taknta ,sc4taknt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26647 | GAME( 200?, sc4taknt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26648 | GAME( 200?, sc4taknta ,sc4taknt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 25956 | 26649 | |
| 25957 | 26650 | // PR1323 CLUB TAKE NOTE PR1323 CNOT SOUNDS11 |
| 25958 | | GAME( 200?, sc4takcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25959 | | GAME( 200?, sc4takcld ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25960 | | GAME( 200?, sc4takcli ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25961 | | GAME( 200?, sc4takclj ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26651 | GAME( 200?, sc4takcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26652 | GAME( 200?, sc4takcld ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26653 | GAME( 200?, sc4takcli ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26654 | GAME( 200?, sc4takclj ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25962 | 26655 | // PR1323 CLUB TAKE NOTE CLUB TAKE NOTE CLUB PR1323 CNOT SOUNDS11 |
| 25963 | | GAME( 200?, sc4takclg ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25964 | | GAME( 200?, sc4takclh ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26656 | GAME( 200?, sc4takclg ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26657 | GAME( 200?, sc4takclh ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 25965 | 26658 | // PR1323 CLUB TAKE NOTE 500 PR1323 CNOT SOUNDS11 |
| 25966 | | GAME( 200?, sc4takcla ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26659 | GAME( 200?, sc4takcla ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club 500 (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 25967 | 26660 | // PR1323 CLUB TAKE NOTE FERRY PR1323 CNOT SOUNDS11 |
| 25968 | | GAME( 200?, sc4takclb ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25969 | | GAME( 200?, sc4takclc ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25970 | | GAME( 200?, sc4takcle ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25971 | | GAME( 200?, sc4takclf ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26661 | GAME( 200?, sc4takclb ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26662 | GAME( 200?, sc4takclc ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26663 | GAME( 200?, sc4takcle ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26664 | GAME( 200?, sc4takclf ,sc4takcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Take Note Club (Ferry) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 25972 | 26665 | |
| 25973 | 26666 | // PR7016 TAKE THE PISTE PISTE SOUNDS |
| 25974 | | GAME( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25975 | | GAME( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25976 | | GAME( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25977 | | GAME( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25978 | | GAME( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25979 | | GAME( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25980 | | GAME( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26667 | GAME( 200?, sc4ttp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26668 | GAME( 200?, sc4ttpa ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26669 | GAME( 200?, sc4ttpb ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26670 | GAME( 200?, sc4ttpc ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26671 | GAME( 200?, sc4ttpd ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26672 | GAME( 200?, sc4ttpe ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26673 | GAME( 200?, sc4ttpf ,sc4ttp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Take The Piste (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 25981 | 26674 | |
| 25982 | 26675 | // PROJECT NUMBER PR7113 TEMPTATION PR7113 TEMPTATION SOUNDS11 |
| 25983 | | GAME( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25984 | | GAME( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25985 | | GAME( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25986 | | GAME( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25987 | | GAME( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25988 | | GAME( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25989 | | GAME( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25990 | | GAME( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26676 | GAME( 200?, sc4tempt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26677 | GAME( 200?, sc4tempta ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26678 | GAME( 200?, sc4temptb ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26679 | GAME( 200?, sc4temptc ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26680 | GAME( 200?, sc4temptd ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26681 | GAME( 200?, sc4tempte ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26682 | GAME( 200?, sc4temptf ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26683 | GAME( 200?, sc4temptg ,sc4tempt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Temptation (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 25991 | 26684 | |
| 25992 | 26685 | |
| 25993 | 26686 | |
| 25994 | 26687 | // PR7077 TETRIS TETR SOUNDS |
| 25995 | | GAME( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25996 | | GAME( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25997 | | GAME( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25998 | | GAME( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25999 | | GAME( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26000 | | GAME( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26001 | | GAME( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26002 | | GAME( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26003 | | GAME( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26004 | | GAME( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26005 | | GAME( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26006 | | GAME( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26688 | GAME( 200?, sc4tetri ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26689 | GAME( 200?, sc4tetria ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26690 | GAME( 200?, sc4tetrib ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26691 | GAME( 200?, sc4tetric ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26692 | GAME( 200?, sc4tetrid ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26693 | GAME( 200?, sc4tetrie ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26694 | GAME( 200?, sc4tetrif ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26695 | GAME( 200?, sc4tetrig ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26696 | GAME( 200?, sc4tetrih ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26697 | GAME( 200?, sc4tetrii ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26698 | GAME( 200?, sc4tetrij ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26699 | GAME( 200?, sc4tetrik ,sc4tetri, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tetris (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 26007 | 26700 | |
| 26008 | 26701 | // PR7017 THREE LIONS LION SOUNDS |
| 26009 | | GAME( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26010 | | GAME( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26011 | | GAME( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26012 | | GAME( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26013 | | GAME( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26014 | | GAME( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26015 | | GAME( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26702 | GAME( 200?, sc4lions ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26703 | GAME( 200?, sc4lionsa ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26704 | GAME( 200?, sc4lionsb ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26705 | GAME( 200?, sc4lionsc ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26706 | GAME( 200?, sc4lionsd ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26707 | GAME( 200?, sc4lionse ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26708 | GAME( 200?, sc4lionsf ,sc4lions, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Three Lions (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26016 | 26709 | |
| 26017 | 26710 | |
| 26018 | 26711 | |
| 26019 | 26712 | // PR7060CASINO TICTACTWO TTTWO SOUNDS TIC TAC TWO |
| 26020 | | GAME( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26021 | | GAME( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26022 | | GAME( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26023 | | GAME( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26024 | | GAME( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26025 | | GAME( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26026 | | GAME( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26027 | | GAME( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26028 | | GAME( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26029 | | GAME( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26713 | GAME( 200?, sc4tic2 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26714 | GAME( 200?, sc4tic2a ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26715 | GAME( 200?, sc4tic2b ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26716 | GAME( 200?, sc4tic2c ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26717 | GAME( 200?, sc4tic2d ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26718 | GAME( 200?, sc4tic2e ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26719 | GAME( 200?, sc4tic2f ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26720 | GAME( 200?, sc4tic2g ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26721 | GAME( 200?, sc4tic2n ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26722 | GAME( 200?, sc4tic2o ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26030 | 26723 | // PR7060CASINO TICTACTWO TIC TAC TWO ARCADE TTTWO SOUNDS TIC TAC TWO |
| 26031 | | GAME( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26032 | | GAME( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26033 | | GAME( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26034 | | GAME( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26035 | | GAME( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26036 | | GAME( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26724 | GAME( 200?, sc4tic2h ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26725 | GAME( 200?, sc4tic2i ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26726 | GAME( 200?, sc4tic2j ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26727 | GAME( 200?, sc4tic2k ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26728 | GAME( 200?, sc4tic2l ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26729 | GAME( 200?, sc4tic2m ,sc4tic2, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Tic Tac Two Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26037 | 26730 | |
| 26038 | 26731 | |
| 26039 | 26732 | |
| 26040 | 26733 | |
| 26041 | 26734 | // PR1110 TOP BANANA PR1110 TOP BANANA SOUNDS11 |
| 26042 | | GAME( 200?, sc4tbana ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26043 | | GAME( 200?, sc4tbanaa ,sc4tbana, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26735 | GAME( 200?, sc4tbana ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26736 | GAME( 200?, sc4tbanaa ,sc4tbana, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Top Banana (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26044 | 26737 | |
| 26045 | 26738 | // PR7062 TOP GEARS GEARS SOUNDS TOP GEARS |
| 26046 | | GAME( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26047 | | GAME( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26048 | | GAME( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26049 | | GAME( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26050 | | GAME( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26051 | | GAME( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26052 | | GAME( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26053 | | GAME( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26739 | GAME( 200?, sc4tgear ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26740 | GAME( 200?, sc4tgeara ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26741 | GAME( 200?, sc4tgearb ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26742 | GAME( 200?, sc4tgearc ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26743 | GAME( 200?, sc4tgeard ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26744 | GAME( 200?, sc4tgeare ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26745 | GAME( 200?, sc4tgearf ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26746 | GAME( 200?, sc4tgearg ,sc4tgear, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Gear (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26054 | 26747 | |
| 26055 | 26748 | // PR2112 TOP LOADER LOAD SOUNDS TOP LOADER |
| 26056 | | GAME( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26749 | GAME( 200?, sc4tload ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Loader (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 26057 | 26750 | |
| 26058 | 26751 | |
| 26059 | 26752 | const stepper_interface* sc4ticlb_reel_configs[6] = |
| r19170 | r19171 | |
| 26074 | 26767 | } |
| 26075 | 26768 | |
| 26076 | 26769 | // PR6832 TREASURE ISLAND FIXED 65% PR6832 TRES SOUNDS11 |
| 26077 | | GAME( 200?, sc4ticlb ,0, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26078 | | GAME( 200?, sc4ticlbb ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26770 | GAME( 200?, sc4ticlb ,0, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26771 | GAME( 200?, sc4ticlbb ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Fixed 65%) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26079 | 26772 | // PR6832 TREASURE ISLAND PR6832 TRES SOUNDS11 |
| 26080 | | GAME( 200?, sc4ticlba ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26081 | | GAME( 200?, sc4ticlbc ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26773 | GAME( 200?, sc4ticlba ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26774 | GAME( 200?, sc4ticlbc ,sc4ticlb, sc4dmd, sc4, sc4_state, sc4ticlb, ROT0, "BFM","Treasure Island Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26082 | 26775 | |
| 26083 | 26776 | // PR1305 TREASURE TOMB PR1305 TRES TOMB SOUNDS11 / HIT SHOT |
| 26084 | | GAME( 200?, sc4ttomb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26085 | | GAME( 200?, sc4ttomba ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26086 | | GAME( 200?, sc4ttombb ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26087 | | GAME( 200?, sc4ttombc ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26777 | GAME( 200?, sc4ttomb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26778 | GAME( 200?, sc4ttomba ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26779 | GAME( 200?, sc4ttombb ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26780 | GAME( 200?, sc4ttombc ,sc4ttomb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Treasure Tomb (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26088 | 26781 | |
| 26089 | 26782 | // PR2103 THE TRIDENT TRID SOUNDS THE TRIDENT |
| 26090 | | GAME( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26091 | | GAME( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26783 | GAME( 200?, sc4tridn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26784 | GAME( 200?, sc4tridna ,sc4tridn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trident, The (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26092 | 26785 | |
| 26786 | const stepper_interface* sc4tri7tb_reel_configs[6] = |
| 26787 | { |
| 26788 | &starpointrm20_interface_48step, |
| 26789 | &starpointrm20_interface_48step, |
| 26790 | &starpointrm20_interface_48step, |
| 26791 | 0, |
| 26792 | 0, |
| 26793 | 0, |
| 26794 | }; |
| 26795 | |
| 26796 | const stepper_interface* sc4tri7_reel_configs[6] = |
| 26797 | { |
| 26798 | &starpoint_interface_200step_reel, |
| 26799 | &starpoint_interface_200step_reel, |
| 26800 | &starpoint_interface_200step_reel, |
| 26801 | 0, |
| 26802 | 0, |
| 26803 | 0, |
| 26804 | }; |
| 26805 | |
| 26806 | DRIVER_INIT_MEMBER(sc4_state,sc4tri7tb) |
| 26807 | { |
| 26808 | DRIVER_INIT_CALL(sc4); |
| 26809 | m_reel_setup = sc4tri7tb_reel_configs; |
| 26810 | } |
| 26811 | |
| 26812 | DRIVER_INIT_MEMBER(sc4_state,sc4tri7) |
| 26813 | { |
| 26814 | DRIVER_INIT_CALL(sc4); |
| 26815 | m_reel_setup = sc4tri7_reel_configs; |
| 26816 | } |
| 26817 | |
| 26818 | DRIVER_INIT_MEMBER(sc4_state,sc4tri7_mbus) |
| 26819 | { |
| 26820 | DRIVER_INIT_CALL(sc4mbus); |
| 26821 | m_reel_setup = sc4tri7_reel_configs; |
| 26822 | } |
| 26823 | |
| 26824 | |
| 26093 | 26825 | // PR1328 TRIPLE 7'S PR1328 TRIPLE 7S SOUNDS11 TRIPLE 7'S ABOVE |
| 26094 | | GAME( 200?, sc4tri7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26095 | | GAME( 200?, sc4tri7a ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26096 | | GAME( 200?, sc4tri7f ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26097 | | GAME( 200?, sc4tri7g ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26098 | | GAME( 200?, sc4tri7h ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26099 | | GAME( 200?, sc4tri7i ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26100 | | GAME( 200?, sc4tri7j ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26101 | | GAME( 200?, sc4tri7k ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26102 | | GAME( 200?, sc4tri7l ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26103 | | GAME( 200?, sc4tri7m ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26104 | | GAME( 200?, sc4tri7n ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26105 | | GAME( 200?, sc4tri7o ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26106 | | GAME( 200?, sc4tri7p ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26107 | | GAME( 200?, sc4tri7q ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 26108 | | GAME( 200?, sc4tri7r ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 26109 | | GAME( 200?, sc4tri7s ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 26110 | | GAME( 200?, sc4tri7t ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 26111 | | GAME( 200?, sc4tri7u ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 26112 | | GAME( 200?, sc4tri7v ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 26113 | | GAME( 200?, sc4tri7w ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 26826 | GAME( 200?, sc4tri7 ,0, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) // ABUV |
| 26827 | GAME( 200?, sc4tri7a ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) |
| 26828 | GAME( 200?, sc4tri7m ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 3)", GAME_NOT_WORKING ) |
| 26829 | GAME( 200?, sc4tri7n ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 4)", GAME_NOT_WORKING ) |
| 26830 | GAME( 200?, sc4tri7v ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 5)", GAME_NOT_WORKING ) |
| 26831 | GAME( 200?, sc4tri7w ,sc4tri7, sc4, sc4, sc4_state, sc4tri7tb, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (Top Box, set 6)", GAME_NOT_WORKING ) |
| 26832 | GAME( 200?, sc4tri7f ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // SEVN |
| 26833 | GAME( 200?, sc4tri7g ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26834 | GAME( 200?, sc4tri7h ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26835 | GAME( 200?, sc4tri7i ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26836 | GAME( 200?, sc4tri7j ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26837 | GAME( 200?, sc4tri7k ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26838 | GAME( 200?, sc4tri7l ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26839 | GAME( 200?, sc4tri7o ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26840 | GAME( 200?, sc4tri7p ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26841 | GAME( 200?, sc4tri7q ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26842 | GAME( 200?, sc4tri7r ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26843 | GAME( 200?, sc4tri7s ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 26844 | GAME( 200?, sc4tri7t ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 26845 | GAME( 200?, sc4tri7u ,sc4tri7, sc4, sc4, sc4_state, sc4tri7, ROT0, "BFM","Triple 7's (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 26114 | 26846 | // PR1328 TRIPLE 7'S PR1328 TRIPLE 7S SOUNDS11 SEVENS ABOVE ARCADE TRIPLE 7'S ABOVE |
| 26115 | | GAME( 200?, sc4tri7b ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26116 | | GAME( 200?, sc4tri7c ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26117 | | GAME( 200?, sc4tri7d ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26118 | | GAME( 200?, sc4tri7e ,sc4tri7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26847 | GAME( 200?, sc4tri7b ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26848 | GAME( 200?, sc4tri7c ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26849 | GAME( 200?, sc4tri7d ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26850 | GAME( 200?, sc4tri7e ,sc4tri7, sc4, sc4, sc4_state, sc4tri7_mbus, ROT0, "BFM","Triple 7's Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26119 | 26851 | |
| 26120 | 26852 | |
| 26121 | 26853 | // PR2188 TRIPLE STREAK STR3 SOUNDS " THE STREAK |
| 26122 | | GAME( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26123 | | GAME( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26854 | GAME( 200?, sc4trist ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 1)", GAME_NOT_WORKING ) |
| 26855 | GAME( 200?, sc4trista ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2188) (Mazooma) (Scorpion 4) (Top Box, set 2)", GAME_NOT_WORKING ) |
| 26124 | 26856 | // PR2167CASINO THE STREAK PR7017,CASINO STREAK, STR3 SOUNDS THE STREAK |
| 26125 | | GAME( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26126 | | GAME( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26127 | | GAME( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26128 | | GAME( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26129 | | GAME( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26130 | | GAME( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26131 | | GAME( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26132 | | GAME( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26133 | | GAME( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26134 | | GAME( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26135 | | GAME( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26136 | | GAME( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26137 | | GAME( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26138 | | GAME( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 26139 | | GAME( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 26140 | | GAME( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 26141 | | GAME( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 26142 | | GAME( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 26143 | | GAME( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 26144 | | GAME( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 26145 | | GAME( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 26146 | | GAME( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 26147 | | GAME( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) |
| 26148 | | GAME( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) |
| 26857 | GAME( 200?, sc4tristb ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26858 | GAME( 200?, sc4tristc ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26859 | GAME( 200?, sc4tristd ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26860 | GAME( 200?, sc4triste ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26861 | GAME( 200?, sc4tristf ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26862 | GAME( 200?, sc4tristg ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26863 | GAME( 200?, sc4tristh ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26864 | GAME( 200?, sc4tristi ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26865 | GAME( 200?, sc4tristj ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26866 | GAME( 200?, sc4tristk ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26867 | GAME( 200?, sc4tristl ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26868 | GAME( 200?, sc4tristm ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 26869 | GAME( 200?, sc4tristn ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 26870 | GAME( 200?, sc4tristo ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 26871 | GAME( 200?, sc4tristp ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 26872 | GAME( 200?, sc4tristq ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 26873 | GAME( 200?, sc4tristr ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 26874 | GAME( 200?, sc4trists ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 26875 | GAME( 200?, sc4tristt ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 26876 | GAME( 200?, sc4tristu ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 26877 | GAME( 200?, sc4tristv ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 26878 | GAME( 200?, sc4tristw ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 26879 | GAME( 200?, sc4tristx ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) |
| 26880 | GAME( 200?, sc4tristy ,sc4trist, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Triple Streak (PR2167) (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) |
| 26149 | 26881 | |
| 26882 | const stepper_interface* sc4tub_reel_configs[6] = |
| 26883 | { |
| 26884 | &starpointrm20_interface_48step, |
| 26885 | &starpointrm20_interface_48step, |
| 26886 | &starpointrm20_interface_48step, |
| 26887 | 0, |
| 26888 | &starpoint_interface_200step_reel, |
| 26889 | 0, |
| 26890 | }; |
| 26891 | |
| 26892 | DRIVER_INIT_MEMBER(sc4_state,sc4tub) |
| 26893 | { |
| 26894 | DRIVER_INIT_CALL(sc4); |
| 26895 | m_reel_setup = sc4tub_reel_configs; |
| 26896 | } |
| 26897 | |
| 26898 | |
| 26150 | 26899 | // PR1103 TUBULAR BELLS PR1103 TUBULAR BELLS SOUNDS11 |
| 26151 | | GAME( 200?, sc4tub ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26152 | | GAME( 200?, sc4tuba ,sc4tub, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26153 | | GAME( 200?, sc4tubb ,sc4tub, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26154 | | GAME( 200?, sc4tubc ,sc4tub, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26900 | GAME( 200?, sc4tub ,0, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26901 | GAME( 200?, sc4tuba ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26902 | GAME( 200?, sc4tubb ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26903 | GAME( 200?, sc4tubc ,sc4tub, sc4, sc4, sc4_state, sc4tub, ROT0, "BFM","Tubular Bells (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26155 | 26904 | |
| 26905 | // sound roms are bad, missing first 0x10000 bytes with header |
| 26156 | 26906 | // PR6938 TUTTI FRUTTI PR6938 FRUT SOUNDS11 TUTTI FRUTTI |
| 26157 | | GAME( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26158 | | GAME( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26907 | GAME( 200?, sc4tfclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26908 | GAME( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26159 | 26909 | |
| 26910 | // Turn on A:2 A:3 |
| 26160 | 26911 | // PR1214 TWILIGHT 95004299 TWILIGHT PR1154 |
| 26161 | | GAME( 200?, sc4twilt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Twilight (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26912 | GAME( 200?, sc4twilt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Twilight (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 26162 | 26913 | |
| 26914 | // doesn't like the sound rom we have even if the ID is right |
| 26163 | 26915 | // PR7022 UP FOR GRABS GRAB SOUNDS |
| 26164 | | GAME( 200?, sc4ufg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26165 | | GAME( 200?, sc4ufga ,sc4ufg, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26916 | GAME( 200?, sc4ufg ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26917 | GAME( 200?, sc4ufga ,sc4ufg, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26166 | 26918 | |
| 26167 | 26919 | // PR6819 UP FOT IT PR6819 UP FOR IT SOUNDS11 |
| 26168 | | GAME( 200?, sc4ufi ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26169 | | GAME( 200?, sc4ufia ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26170 | | GAME( 200?, sc4ufib ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26171 | | GAME( 200?, sc4ufic ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26172 | | GAME( 200?, sc4ufid ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26173 | | GAME( 200?, sc4ufie ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 26920 | GAME( 200?, sc4ufi ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26921 | GAME( 200?, sc4ufia ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26922 | GAME( 200?, sc4ufib ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26923 | GAME( 200?, sc4ufic ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26924 | GAME( 200?, sc4ufid ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26925 | GAME( 200?, sc4ufie ,sc4ufi, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Up For It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing |
| 26174 | 26926 | |
| 26175 | 26927 | // PR7025 GERMAN VALHALLA 7025 VER1 SOUNDS |
| 26176 | | GAME( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Valhalla (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26928 | GAME( 200?, sc4valnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Valhalla (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 26929 | // A:2 A:3 to boot |
| 26177 | 26930 | // PR2040E VALHALLA...PR2040 SOUNDS V1.... (non-standard header) |
| 26178 | | GAME( 200?, sc4valqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26931 | GAME( 200?, sc4valqp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps / Eurocoin","Valhalla (Dutch) (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 26179 | 26932 | |
| 26933 | const stepper_interface* sc4vrgcl_reel_configs[6] = |
| 26934 | { |
| 26935 | &starpointrm20_interface_48step, |
| 26936 | &starpointrm20_interface_48step, |
| 26937 | &starpointrm20_interface_48step, |
| 26938 | &starpointrm20_interface_48step, |
| 26939 | &starpoint_interface_200step_reel, |
| 26940 | 0, |
| 26941 | }; |
| 26942 | |
| 26943 | DRIVER_INIT_MEMBER(sc4_state,sc4vrgcl) |
| 26944 | { |
| 26945 | DRIVER_INIT_CALL(sc4); |
| 26946 | m_reel_setup = sc4vrgcl_reel_configs; |
| 26947 | } |
| 26948 | |
| 26949 | DRIVER_INIT_MEMBER(sc4_state,sc4vrgcl_mbus) |
| 26950 | { |
| 26951 | DRIVER_INIT_CALL(sc4mbus); |
| 26952 | m_reel_setup = sc4vrgcl_reel_configs; |
| 26953 | } |
| 26954 | |
| 26180 | 26955 | // PR1037 CLUB VERY RICH GEEZER PR1037 RICH SOUNDS11 VERY RICH GEEZER |
| 26181 | | GAME( 200?, sc4vrgcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26182 | | GAME( 200?, sc4vrgcla ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26183 | | GAME( 200?, sc4vrgclb ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26184 | | GAME( 200?, sc4vrgclc ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26185 | | GAME( 200?, sc4vrgcld ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26186 | | GAME( 200?, sc4vrgcle ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26187 | | GAME( 200?, sc4vrgclf ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26188 | | GAME( 200?, sc4vrgclg ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26956 | GAME( 200?, sc4vrgcl ,0, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26957 | GAME( 200?, sc4vrgcla ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26958 | GAME( 200?, sc4vrgclb ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26959 | GAME( 200?, sc4vrgclc ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26960 | GAME( 200?, sc4vrgcld ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 26961 | GAME( 200?, sc4vrgcle ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26962 | GAME( 200?, sc4vrgclf ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26963 | GAME( 200?, sc4vrgclg ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26189 | 26964 | // PR1037 CLUB VERY RICH GEEZER VERY RICH GEEZER CLUB PR1037 RICH SOUNDS11 VERY RICH GEEZER |
| 26190 | | GAME( 200?, sc4vrgclh ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26191 | | GAME( 200?, sc4vrgcli ,sc4vrgcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26965 | GAME( 200?, sc4vrgclh ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26966 | GAME( 200?, sc4vrgcli ,sc4vrgcl, sc4, sc4, sc4_state, sc4vrgcl_mbus, ROT0, "BFM","Very Rich Geezer Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 26192 | 26967 | |
| 26193 | 26968 | // PR6984 VIVA MEXICO 1.30 95008095 VIVA MEXICO PR6984 |
| 26194 | | GAME( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26969 | GAME( 200?, sc4vmnv ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26195 | 26970 | // PR6984 VIVA MEXICO 1.00 95008095 VIVA MEXICO PR6984 |
| 26196 | | GAME( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26971 | GAME( 200?, sc4vmnva ,sc4vmnv, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Viva Mexico (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26197 | 26972 | |
| 26198 | 26973 | // / PR7132 CLUB VIVA MEXICO PR7132 VIVA SOUNDS11 VIVA MEXICO |
| 26199 | | GAME( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26200 | | GAME( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26201 | | GAME( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26974 | GAME( 200?, sc4vmclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 26975 | GAME( 200?, sc4vmclba ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26976 | GAME( 200?, sc4vmclbb ,sc4vmclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26202 | 26977 | |
| 26978 | const stepper_interface* sc4wadzl_reel_configs[6] = |
| 26979 | { |
| 26980 | &starpointrm20_interface_48step, |
| 26981 | &starpointrm20_interface_48step, |
| 26982 | &starpointrm20_interface_48step, |
| 26983 | &starpointrm20_interface_48step, |
| 26984 | &starpoint_interface_200step_reel, |
| 26985 | 0, |
| 26986 | }; |
| 26987 | |
| 26988 | DRIVER_INIT_MEMBER(sc4_state,sc4wadzl) |
| 26989 | { |
| 26990 | DRIVER_INIT_CALL(sc4); |
| 26991 | m_reel_setup = sc4wadzl_reel_configs; |
| 26992 | } |
| 26993 | |
| 26203 | 26994 | // PR2052 WADZILLA WADZ SOUNDS WADZILLA |
| 26204 | | GAME( 200?, sc4wadzl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26205 | | GAME( 200?, sc4wadzla ,sc4wadzl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26995 | GAME( 200?, sc4wadzl ,0, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26996 | GAME( 200?, sc4wadzla ,sc4wadzl, sc4, sc4, sc4_state, sc4wadzl, ROT0, "Mazooma","Wadzilla (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26206 | 26997 | |
| 26207 | 26998 | // PR7027 GERMAN WERNER PR7027 SOUNDS V1 |
| 26208 | | GAME( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26209 | | GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner Light (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26999 | GAME( 200?, sc4wernr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 27000 | GAME( 200?, sc4wrnlt ,sc4wernr, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Werner Light (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING ) |
| 26210 | 27001 | |
| 26211 | 27002 | // PR7065 WET 'N' WILD WILD SOUNDS WET 'N' WILD |
| 26212 | | GAME( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26213 | | GAME( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26214 | | GAME( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26215 | | GAME( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26216 | | GAME( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26217 | | GAME( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26218 | | GAME( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27003 | GAME( 200?, sc4waw ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27004 | GAME( 200?, sc4wawa ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27005 | GAME( 200?, sc4wawb ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27006 | GAME( 200?, sc4wawc ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27007 | GAME( 200?, sc4wawd ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27008 | GAME( 200?, sc4wawe ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27009 | GAME( 200?, sc4wawf ,sc4waw, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wet & Wild (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26219 | 27010 | |
| 26220 | 27011 | // PR6812 WHO DARES WINS PR6812 WHO DARES WINS SOUNDS |
| 26221 | | GAME( 200?, sc4wdw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26222 | | GAME( 200?, sc4wdwa ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26223 | | GAME( 200?, sc4wdwb ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26224 | | GAME( 200?, sc4wdwc ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26225 | | GAME( 200?, sc4wdwd ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26226 | | GAME( 200?, sc4wdwe ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26227 | | GAME( 200?, sc4wdwf ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26228 | | GAME( 200?, sc4wdwg ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26229 | | GAME( 200?, sc4wdwh ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26230 | | GAME( 200?, sc4wdwi ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26231 | | GAME( 200?, sc4wdwj ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 27012 | GAME( 200?, sc4wdw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27013 | GAME( 200?, sc4wdwa ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27014 | GAME( 200?, sc4wdwb ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27015 | GAME( 200?, sc4wdwc ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27016 | GAME( 200?, sc4wdwd ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27017 | GAME( 200?, sc4wdwe ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27018 | GAME( 200?, sc4wdwf ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27019 | GAME( 200?, sc4wdwg ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27020 | GAME( 200?, sc4wdwh ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 27021 | GAME( 200?, sc4wdwi ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 27022 | GAME( 200?, sc4wdwj ,sc4wdw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Dares Wins (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 26232 | 27023 | |
| 26233 | 27024 | // PR7120 WHO WANTS TO BE A LEGIONNAIRE PR7120 LEGIONNAIRE SOUNDS11 |
| 26234 | | GAME( 200?, sc4leg ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26235 | | GAME( 200?, sc4lega ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26236 | | GAME( 200?, sc4legb ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26237 | | GAME( 200?, sc4legc ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26238 | | GAME( 200?, sc4legd ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26239 | | GAME( 200?, sc4lege ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26240 | | GAME( 200?, sc4legf ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26241 | | GAME( 200?, sc4legg ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27025 | GAME( 200?, sc4leg ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27026 | GAME( 200?, sc4lega ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27027 | GAME( 200?, sc4legb ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27028 | GAME( 200?, sc4legc ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27029 | GAME( 200?, sc4legd ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27030 | GAME( 200?, sc4lege ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27031 | GAME( 200?, sc4legf ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27032 | GAME( 200?, sc4legg ,sc4leg, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26242 | 27033 | |
| 26243 | 27034 | // PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE PR1038 CLUB WWTBAL SOUNDS11 |
| 26244 | | GAME( 200?, sc4legcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26245 | | GAME( 200?, sc4legcba ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26246 | | GAME( 200?, sc4legcbb ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26247 | | GAME( 200?, sc4legcbc ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27035 | GAME( 200?, sc4legcb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27036 | GAME( 200?, sc4legcba ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27037 | GAME( 200?, sc4legcbb ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27038 | GAME( 200?, sc4legcbc ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26248 | 27039 | // PR1038 CLUB WHO WANTS TO BE A LEGIONNAIRE WWTB LEGIONNAIRE CLUB PR1038 CLUB WWTBAL SOUNDS11 |
| 26249 | | GAME( 200?, sc4legcbd ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26250 | | GAME( 200?, sc4legcbe ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27040 | GAME( 200?, sc4legcbd ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27041 | GAME( 200?, sc4legcbe ,sc4legcb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Who Wants To Be A Legionnaire Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26251 | 27042 | |
| 26252 | 27043 | // PR7144 WILD BUNCH PR7144 CRAZY FRUITS SOUNDS11 |
| 26253 | | GAME( 200?, sc4wldbn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26254 | | GAME( 200?, sc4wldbna ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26255 | | GAME( 200?, sc4wldbnb ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26256 | | GAME( 200?, sc4wldbnc ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26257 | | GAME( 200?, sc4wldbnd ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26258 | | GAME( 200?, sc4wldbne ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26259 | | GAME( 200?, sc4wldbnf ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26260 | | GAME( 200?, sc4wldbni ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26261 | | GAME( 200?, sc4wldbnj ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26262 | | GAME( 200?, sc4wldbnk ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26263 | | GAME( 200?, sc4wldbnn ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26264 | | GAME( 200?, sc4wldbno ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26265 | | GAME( 200?, sc4wldbnp ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26266 | | GAME( 200?, sc4wldbnq ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 27044 | GAME( 200?, sc4wldbn ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27045 | GAME( 200?, sc4wldbna ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27046 | GAME( 200?, sc4wldbnb ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27047 | GAME( 200?, sc4wldbnc ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27048 | GAME( 200?, sc4wldbnd ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27049 | GAME( 200?, sc4wldbne ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27050 | GAME( 200?, sc4wldbnf ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27051 | GAME( 200?, sc4wldbni ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27052 | GAME( 200?, sc4wldbnj ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 27053 | GAME( 200?, sc4wldbnk ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 27054 | GAME( 200?, sc4wldbnn ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 27055 | GAME( 200?, sc4wldbno ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 27056 | GAME( 200?, sc4wldbnp ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 27057 | GAME( 200?, sc4wldbnq ,sc4wldbn, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Bunch (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 26267 | 27058 | |
| 26268 | 27059 | // PR7144 WILD BUNCH PR7144 WILD BUNCH SOUNDS11 CAS WILD BUNCH S.SITE |
| 26269 | | GAME( 200?, sc4wldbng ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26270 | | GAME( 200?, sc4wldbnh ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26271 | | GAME( 200?, sc4wldbnl ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26272 | | GAME( 200?, sc4wldbnm ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27060 | GAME( 200?, sc4wldbng ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27061 | GAME( 200?, sc4wldbnh ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27062 | GAME( 200?, sc4wldbnl ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27063 | GAME( 200?, sc4wldbnm ,sc4wldbn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Wild Bunch Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26273 | 27064 | |
| 26274 | 27065 | // PR7110 WILD THING PR7110 WILD THING SOUNDS11 |
| 26275 | | GAME( 200?, sc4wthng ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26276 | | GAME( 200?, sc4wthnga ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26277 | | GAME( 200?, sc4wthngb ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26278 | | GAME( 200?, sc4wthngc ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27066 | GAME( 200?, sc4wthng ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27067 | GAME( 200?, sc4wthnga ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27068 | GAME( 200?, sc4wthngb ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27069 | GAME( 200?, sc4wthngc ,sc4wthng, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wild Thing (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26279 | 27070 | |
| 26280 | 27071 | // PR7060CASINO WILDTHING WILD THING ARCADE WILD SOUNDS WILD THING |
| 26281 | | GAME( 200?, sc4wthnm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26282 | | GAME( 200?, sc4wthnma ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26283 | | GAME( 200?, sc4wthnmb ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26284 | | GAME( 200?, sc4wthnmc ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26285 | | GAME( 200?, sc4wthnmd ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26286 | | GAME( 200?, sc4wthnme ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26287 | | GAME( 200?, sc4wthnmf ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27072 | GAME( 200?, sc4wthnm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27073 | GAME( 200?, sc4wthnma ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27074 | GAME( 200?, sc4wthnmb ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27075 | GAME( 200?, sc4wthnmc ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27076 | GAME( 200?, sc4wthnmd ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27077 | GAME( 200?, sc4wthnme ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27078 | GAME( 200?, sc4wthnmf ,sc4wthnm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino Arcade (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26288 | 27079 | |
| 26289 | 27080 | // PR7060CASINO WILDTHING WILD SOUNDS WILD THING |
| 26290 | | GAME( 200?, sc4wtc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26291 | | GAME( 200?, sc4wtca ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26292 | | GAME( 200?, sc4wtcb ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26293 | | GAME( 200?, sc4wtcc ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26294 | | GAME( 200?, sc4wtcd ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26295 | | GAME( 200?, sc4wtce ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26296 | | GAME( 200?, sc4wtcf ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27081 | GAME( 200?, sc4wtc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27082 | GAME( 200?, sc4wtca ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27083 | GAME( 200?, sc4wtcb ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27084 | GAME( 200?, sc4wtcc ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27085 | GAME( 200?, sc4wtcd ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27086 | GAME( 200?, sc4wtce ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27087 | GAME( 200?, sc4wtcf ,sc4wtc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Thing Casino (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 26297 | 27088 | |
| 26298 | | // PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN (does this belong to sc4winsp instead, or do both share the same top box) |
| 26299 | | GAME( 200?, sc4wspin ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Win Spinner?) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27089 | const stepper_interface* sc4wspin_reel_configs[6] = |
| 27090 | { |
| 27091 | &starpointrm20_interface_48step, |
| 27092 | &starpointrm20_interface_48step, |
| 27093 | &starpointrm20_interface_48step, |
| 27094 | 0, |
| 27095 | &starpoint_interface_200step_reel, |
| 27096 | 0, |
| 27097 | }; |
| 27098 | |
| 27099 | DRIVER_INIT_MEMBER(sc4_state,sc4wspin) |
| 27100 | { |
| 27101 | DRIVER_INIT_CALL(sc4); |
| 27102 | m_reel_setup = sc4wspin_reel_configs; |
| 27103 | } |
| 27104 | |
| 27105 | |
| 26300 | 27106 | // QPS162 WIN SPINNER Arcade Version 011 WINSPINNERSND WIN SPINNER |
| 26301 | | GAME( 200?, sc4wspina ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26302 | | GAME( 200?, sc4wspinc ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27107 | GAME( 200?, sc4wspin ,0, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27108 | GAME( 200?, sc4wspinc ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26303 | 27109 | // QPS162 WIN SPINNER SP Arcade Version 011 WINSPINNERSND WIN SPINNER |
| 26304 | | GAME( 200?, sc4wspinb ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26305 | | GAME( 200?, sc4wspind ,sc4wspin, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27110 | GAME( 200?, sc4wspinb ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27111 | GAME( 200?, sc4wspind ,sc4wspin, sc4, sc4, sc4_state, sc4wspin, ROT0, "Qps","Win Spinner SP Arcade (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26306 | 27112 | |
| 27113 | const stepper_interface* sc4wwys_reel_configs[6] = |
| 27114 | { |
| 27115 | &starpointrm20_interface_48step, |
| 27116 | &starpointrm20_interface_48step, |
| 27117 | &starpointrm20_interface_48step, |
| 27118 | 0, |
| 27119 | &starpointrm20_interface_48step, |
| 27120 | &starpoint_interface_200step_reel, |
| 27121 | }; |
| 27122 | |
| 27123 | DRIVER_INIT_MEMBER(sc4_state,sc4wwys) |
| 27124 | { |
| 27125 | DRIVER_INIT_CALL(sc4); |
| 27126 | m_reel_setup = sc4wwys_reel_configs; |
| 27127 | } |
| 27128 | |
| 26307 | 27129 | // PR1301 WIN WHEN YOUR SPINNING PR1301 WIN W Y S SOUNDS11 |
| 26308 | | GAME( 200?, sc4wwys ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26309 | | GAME( 200?, sc4wwysa ,sc4wwys, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27130 | GAME( 200?, sc4wwys ,0, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27131 | GAME( 200?, sc4wwysa ,sc4wwys, sc4, sc4, sc4_state, sc4wwys, ROT0, "BFM","Win When Your Spinning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26310 | 27132 | |
| 26311 | 27133 | // PR1207 WIN XPLOSION 95004265 WINXPLOSION PR1053 |
| 26312 | | GAME( 200?, sc4winxp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win X-plosion (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27134 | GAME( 200?, sc4winxp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Win X-plosion (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 26313 | 27135 | |
| 26314 | | GAME( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27136 | |
| 27137 | // PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN |
| 27138 | GAME( 200?, sc4winsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27139 | // PR2526 WINNING SPIN TOP BOX WINNINGSPINSND WINNING SPIN |
| 27140 | GAME( 200?, sc4winsp0 ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin Top Box (PR2526) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // was in a Win Spinner set, but probably belongs here |
| 26315 | 27141 | // PR2546 WINNING SPIN Bingo Version011 WINNINGSPINSND WINNING SPIN |
| 26316 | | GAME( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26317 | | GAME( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27142 | GAME( 200?, sc4winspa ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27143 | GAME( 200?, sc4winsph ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26318 | 27144 | // PR2546 WINNING SPIN Bingo Version 012 WINNINGSPINSND WINNING SPIN |
| 26319 | | GAME( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26320 | | GAME( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26321 | | GAME( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26322 | | GAME( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27145 | GAME( 200?, sc4winspe ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27146 | GAME( 200?, sc4winspl ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27147 | GAME( 200?, sc4winspq ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27148 | GAME( 200?, sc4winspw ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Bingo V012) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26323 | 27149 | // PR2546 WINNING SPIN Arcade Version011 WINNINGSPINSND WINNING SPIN |
| 26324 | | GAME( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26325 | | GAME( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27150 | GAME( 200?, sc4winspd ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27151 | GAME( 200?, sc4winspk ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26326 | 27152 | // PR2546 WINNING SPIN Arcade Version 012 WINNINGSPINSND WINNING SPIN |
| 26327 | | GAME( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26328 | | GAME( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27153 | GAME( 200?, sc4winspt ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27154 | GAME( 200?, sc4winspz ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26329 | 27155 | // PR2546 WINNING SPIN Version 021 WINNINGSPINSND WINNING SPIN |
| 26330 | | GAME( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26331 | | GAME( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27156 | GAME( 200?, sc4winspb ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27157 | GAME( 200?, sc4winspi ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V021) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26332 | 27158 | // PR2546 WINNING SPIN Version 022 WINNINGSPINSND WINNING SPIN |
| 26333 | | GAME( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26334 | | GAME( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26335 | | GAME( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26336 | | GAME( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27159 | GAME( 200?, sc4winspf ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27160 | GAME( 200?, sc4winspm ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27161 | GAME( 200?, sc4winspr ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27162 | GAME( 200?, sc4winspx ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V022) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26337 | 27163 | // PR2546 WINNING SPIN Version 031 WINNINGSPINSND WINNING SPIN |
| 26338 | | GAME( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26339 | | GAME( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27164 | GAME( 200?, sc4winspc ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27165 | GAME( 200?, sc4winspj ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V031) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26340 | 27166 | // PR2546 WINNING SPIN Version 032 WINNINGSPINSND WINNING SPIN |
| 26341 | | GAME( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26342 | | GAME( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26343 | | GAME( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26344 | | GAME( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27167 | GAME( 200?, sc4winspg ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27168 | GAME( 200?, sc4winspn ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27169 | GAME( 200?, sc4winsps ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27170 | GAME( 200?, sc4winspy ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (V032) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26345 | 27171 | // PR2546 WINNING SPIN Arcade Version 061 WINNINGSPINSND WINNING SPIN |
| 26346 | | GAME( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26347 | | GAME( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27172 | GAME( 200?, sc4winspo ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27173 | GAME( 200?, sc4winspu ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V061) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26348 | 27174 | // PR2546 WINNING SPIN Arcade Version 062 WINNINGSPINSND WINNING SPIN |
| 26349 | | GAME( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26350 | | GAME( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27175 | GAME( 200?, sc4winspp ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27176 | GAME( 200?, sc4winspv ,sc4winsp, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Winning Spin (Arcade V062) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26351 | 27177 | |
| 27178 | const stepper_interface* sc4wondw_reel_configs[6] = |
| 27179 | { |
| 27180 | &starpointrm20_interface_48step, |
| 27181 | &starpointrm20_interface_48step, |
| 27182 | &starpointrm20_interface_48step, |
| 27183 | 0, |
| 27184 | &starpointrm20_interface_48step, |
| 27185 | &starpoint_interface_200step_reel, |
| 27186 | }; |
| 26352 | 27187 | |
| 27188 | DRIVER_INIT_MEMBER(sc4_state,sc4wondw) |
| 27189 | { |
| 27190 | DRIVER_INIT_CALL(sc4); |
| 27191 | m_reel_setup = sc4wondw_reel_configs; |
| 27192 | } |
| 26353 | 27193 | |
| 26354 | 27194 | // PR1318 WONDER WHEEL PR1314 WONDER WHEEL SOUNDS11 |
| 26355 | | GAME( 200?, sc4wondw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26356 | | GAME( 200?, sc4wondwa ,sc4wondw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27195 | GAME( 200?, sc4wondw ,0, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27196 | GAME( 200?, sc4wondwa ,sc4wondw, sc4, sc4, sc4_state, sc4wondw, ROT0, "BFM","Wonder Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26357 | 27197 | |
| 27198 | const stepper_interface* sc4xmark_reel_configs[6] = |
| 27199 | { |
| 27200 | &starpointrm20_interface_48step, |
| 27201 | &starpointrm20_interface_48step, |
| 27202 | &starpointrm20_interface_48step, |
| 27203 | 0, |
| 27204 | 0, |
| 27205 | &starpoint_interface_200step_reel, |
| 27206 | }; |
| 27207 | |
| 27208 | DRIVER_INIT_MEMBER(sc4_state,sc4xmark) |
| 27209 | { |
| 27210 | DRIVER_INIT_CALL(sc4); |
| 27211 | m_reel_setup = sc4xmark_reel_configs; |
| 27212 | } |
| 27213 | |
| 26358 | 27214 | // PR1116 X MARKS THE SPOT PR1116 X MARKS THE SPOT SOUNDS11 |
| 26359 | | GAME( 200?, sc4xmark ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26360 | | GAME( 200?, sc4xmarka ,sc4xmark, sc4, sc4, sc4_state, sc4, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27215 | GAME( 200?, sc4xmark ,0, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27216 | GAME( 200?, sc4xmarka ,sc4xmark, sc4, sc4, sc4_state, sc4xmark, ROT0, "BFM","X Marks The Spot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26361 | 27217 | |
| 26362 | 27218 | // PR1264 XTRA CASH ART13 XTRA CASH CASINO (LOTECH) - ART13 95004321 XTRACASH PR1264 |
| 26363 | | GAME( 200?, sc4xcash ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Xtra Cash Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27219 | GAME( 200?, sc4xcash ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Xtra Cash Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 26364 | 27220 | |
| 27221 | // RNG ERR 99 |
| 26365 | 27222 | // PR21xx SECTION 16 SECT SOUNDS SECTION 16 |
| 26366 | | GAME( 200?, sc4s16 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26367 | | GAME( 200?, sc4s16a ,sc4s16, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27223 | GAME( 200?, sc4s16 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27224 | GAME( 200?, sc4s16a ,sc4s16, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Section 16 (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26368 | 27225 | |
| 26369 | 27226 | // both of these are incomplete |
| 26370 | 27227 | // P_O_E_T_N_M_E_ _R_0_1_B_A_K_G_L_ _._0_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _9_0_8_6_ _L_C_ _O_D_G_S_U_D_1_ |
| 26371 | | GAME( 200?, sc4bgold ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 26372 | | GAME( 200?, sc4bgolda ,sc4bgold, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 27228 | GAME( 200?, sc4bgold ,0, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // incomplete pairing |
| 27229 | GAME( 200?, sc4bgolda ,sc4bgold, sc4, sc4, sc4_state, sc4, ROT0, "Nova","Black Gold (Nova) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // incomplete pairing |
| 26373 | 27230 | |
| 27231 | |
| 27232 | const stepper_interface* sc4blokq_reel_configs[6] = |
| 27233 | { |
| 27234 | &starpointrm20_interface_48step, |
| 27235 | &starpointrm20_interface_48step, |
| 27236 | &starpointrm20_interface_48step, |
| 27237 | 0, |
| 27238 | &starpoint_interface_200step_reel, |
| 27239 | 0, |
| 27240 | }; |
| 27241 | |
| 27242 | DRIVER_INIT_MEMBER(sc4_state,sc4blokq) |
| 27243 | { |
| 27244 | DRIVER_INIT_CALL(sc4); |
| 27245 | m_reel_setup = sc4blokq_reel_configs; |
| 27246 | } |
| 27247 | |
| 26374 | 27248 | // PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER |
| 26375 | | GAME( 200?, sc4blokq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26376 | | GAME( 200?, sc4blokqa ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26377 | | GAME( 200?, sc4blokqb ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26378 | | GAME( 200?, sc4blokqc ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26379 | | GAME( 200?, sc4blokqd ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26380 | | GAME( 200?, sc4blokqe ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26381 | | |
| 27249 | GAME( 200?, sc4blokq ,0, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27250 | GAME( 200?, sc4blokqa ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27251 | GAME( 200?, sc4blokqb ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27252 | GAME( 200?, sc4blokqc ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27253 | GAME( 200?, sc4blokqd ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27254 | GAME( 200?, sc4blokqe ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Qps","Blockbuster (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26382 | 27255 | // PR2025 BLOCK BUSTER BUSTERSND BLOCK BUSTER (same as sc4blokq ?) |
| 26383 | | GAME( 200?, sc4bbust ,sc4blokq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27256 | GAME( 200?, sc4bbust ,sc4blokq, sc4, sc4, sc4_state, sc4blokq, ROT0, "Mazooma","Blockbuster (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 26384 | 27257 | |
| 26385 | 27258 | |
| 26386 | 27259 | const stepper_interface* sc4clbtm_reel_configs[6] = |
| r19170 | r19171 | |
| 26402 | 27275 | |
| 26403 | 27276 | |
| 26404 | 27277 | // PR7131 CLUB TEMPTATION PR7131 TEMPTATION SOUNDS11 |
| 26405 | | GAME( 200?, sc4clbtm ,0, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26406 | | GAME( 200?, sc4clbtma ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26407 | | GAME( 200?, sc4clbtmb ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26408 | | GAME( 200?, sc4clbtmc ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26409 | | GAME( 200?, sc4clbtmd ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26410 | | GAME( 200?, sc4clbtme ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27278 | GAME( 200?, sc4clbtm ,0, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27279 | GAME( 200?, sc4clbtma ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27280 | GAME( 200?, sc4clbtmb ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27281 | GAME( 200?, sc4clbtmc ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27282 | GAME( 200?, sc4clbtmd ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27283 | GAME( 200?, sc4clbtme ,sc4clbtm, sc4dmd, sc4, sc4_state, sc4clbtm, ROT0, "BFM","Club Temptation (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26411 | 27284 | |
| 26412 | 27285 | // PR2544 DOUBLE CRAZY REELS 021 DCRZYSND |
| 26413 | | GAME( 200?, sc4dcrls ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26414 | | GAME( 200?, sc4dcrlsf ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27286 | GAME( 200?, sc4dcrls ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27287 | GAME( 200?, sc4dcrlsf ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (021) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26415 | 27288 | // PR2544 DOUBLE CRAZY REELS 031 DCRZYSND |
| 26416 | | GAME( 200?, sc4dcrlsa ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26417 | | GAME( 200?, sc4dcrlsg ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27289 | GAME( 200?, sc4dcrlsa ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27290 | GAME( 200?, sc4dcrlsg ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (031) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26418 | 27291 | // PR2544 DOUBLE CRAZY REELS 022 DCRZYSND |
| 26419 | | GAME( 200?, sc4dcrlsb ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26420 | | GAME( 200?, sc4dcrlsh ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27292 | GAME( 200?, sc4dcrlsb ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27293 | GAME( 200?, sc4dcrlsh ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (022) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26421 | 27294 | // PR2544 DOUBLE CRAZY REELS 032 DCRZYSND |
| 26422 | | GAME( 200?, sc4dcrlsc ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26423 | | GAME( 200?, sc4dcrlsi ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27295 | GAME( 200?, sc4dcrlsc ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27296 | GAME( 200?, sc4dcrlsi ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (032) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26424 | 27297 | // PR2544 DOUBLE CRAZY REELS 023 DCRZYSND |
| 26425 | | GAME( 200?, sc4dcrlsd ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26426 | | GAME( 200?, sc4dcrlsj ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27298 | GAME( 200?, sc4dcrlsd ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27299 | GAME( 200?, sc4dcrlsj ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (023) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26427 | 27300 | // PR2544 DOUBLE CRAZY REELS 033 DCRZYSND |
| 26428 | | GAME( 200?, sc4dcrlse ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26429 | | GAME( 200?, sc4dcrlsk ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27301 | GAME( 200?, sc4dcrlse ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27302 | GAME( 200?, sc4dcrlsk ,sc4dcrls, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Double Crazy Reels (033) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26430 | 27303 | |
| 26431 | 27304 | // PR7194 GRAND CASINO PR6934 SLM2 SOUNDS11 GRAND CASINO |
| 26432 | | GAME( 200?, sc4gcclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26433 | | GAME( 200?, sc4gcclba ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26434 | | GAME( 200?, sc4gcclbb ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26435 | | GAME( 200?, sc4gcclbc ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26436 | | GAME( 200?, sc4gcclbd ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26437 | | GAME( 200?, sc4gcclbe ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26438 | | GAME( 200?, sc4gcclbf ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26439 | | GAME( 200?, sc4gcclbg ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26440 | | GAME( 200?, sc4gcclbh ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26441 | | GAME( 200?, sc4gcclbi ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26442 | | GAME( 200?, sc4gcclbj ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26443 | | GAME( 200?, sc4gcclbk ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 27305 | GAME( 200?, sc4gcclb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27306 | GAME( 200?, sc4gcclba ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27307 | GAME( 200?, sc4gcclbb ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27308 | GAME( 200?, sc4gcclbc ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27309 | GAME( 200?, sc4gcclbd ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27310 | GAME( 200?, sc4gcclbe ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27311 | GAME( 200?, sc4gcclbf ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27312 | GAME( 200?, sc4gcclbg ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27313 | GAME( 200?, sc4gcclbh ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 27314 | GAME( 200?, sc4gcclbi ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 27315 | GAME( 200?, sc4gcclbj ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 27316 | GAME( 200?, sc4gcclbk ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 26444 | 27317 | // PR7194 GRAND CASINO PR6934 SLM2 SOUNDS11 GRAND CASINO GRAND CASINO CLUB |
| 26445 | | GAME( 200?, sc4gcclbl ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26446 | | GAME( 200?, sc4gcclbm ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 26447 | | GAME( 200?, sc4gcclbn ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 26448 | | GAME( 200?, sc4gcclbp ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 27318 | GAME( 200?, sc4gcclbl ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 27319 | GAME( 200?, sc4gcclbm ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 27320 | GAME( 200?, sc4gcclbn ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 27321 | GAME( 200?, sc4gcclbp ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 26449 | 27322 | // PR7149 GRAND CASINO GRAND CASINO CLUB PR6934 SLM2 SOUNDS11 GRAND CASINO |
| 26450 | | GAME( 200?, sc4gcclbo ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 26451 | | GAME( 200?, sc4gcclbq ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 27323 | GAME( 200?, sc4gcclbo ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 27324 | GAME( 200?, sc4gcclbq ,sc4gcclb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Grand Casino Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 26452 | 27325 | |
| 27326 | const stepper_interface* sc4onup_reel_configs[6] = |
| 27327 | { |
| 27328 | &starpointrm20_interface_48step, |
| 27329 | &starpointrm20_interface_48step, |
| 27330 | &starpointrm20_interface_48step, |
| 27331 | &starpointrm20_interface_48step, |
| 27332 | &starpoint_interface_200step_reel, |
| 27333 | 0, |
| 27334 | }; |
| 27335 | |
| 27336 | DRIVER_INIT_MEMBER(sc4_state,sc4onup) |
| 27337 | { |
| 27338 | DRIVER_INIT_CALL(sc4); |
| 27339 | m_reel_setup = sc4onup_reel_configs; |
| 27340 | } |
| 27341 | |
| 26453 | 27342 | // PR2076 ON THE UP HYPE SOUNDS ON THE UP |
| 26454 | | GAME( 200?, sc4onup ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26455 | | GAME( 200?, sc4onupa ,sc4onup, sc4, sc4, sc4_state, sc4, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27343 | GAME( 200?, sc4onup ,0, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27344 | GAME( 200?, sc4onupa ,sc4onup, sc4, sc4, sc4_state, sc4onup, ROT0, "BFM","On The Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26456 | 27345 | |
| 26457 | 27346 | |
| 26458 | 27347 | // PR1623 PHARAOHS GOLD PHARAOHS GOLD CLUB PR1623 CLASS PHAR GOLD SOUNDS11 |
| 26459 | | GAME( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26460 | | GAME( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26461 | | GAME( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26462 | | GAME( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26463 | | GAME( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26464 | | GAME( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26465 | | GAME( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26466 | | GAME( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26467 | | GAME( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 27348 | GAME( 200?, sc4pglcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PAY UNIT ERR 17 |
| 27349 | GAME( 200?, sc4pglcla ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27350 | GAME( 200?, sc4pglclb ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27351 | GAME( 200?, sc4pglclc ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27352 | GAME( 200?, sc4pglcld ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27353 | GAME( 200?, sc4pglcle ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27354 | GAME( 200?, sc4pglclf ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27355 | GAME( 200?, sc4pglclg ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27356 | GAME( 200?, sc4pglclh ,sc4pglcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pharaoh's Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 26468 | 27357 | |
| 26469 | 27358 | |
| 26470 | 27359 | // PR2530 PIECES OF EIGHT V1.0 PIECESOFEIGHTSND PIECES OF EIGHT |
| 26471 | | GAME( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26472 | | GAME( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26473 | | GAME( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27360 | GAME( 200?, sc4po8 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27361 | GAME( 200?, sc4po8e ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27362 | GAME( 200?, sc4po8f ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.0) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 26474 | 27363 | // PR2530 PIECES OF EIGHT V1.1 PIECESOFEIGHTSND PIECES OF EIGHT |
| 26475 | | GAME( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26476 | | GAME( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26477 | | GAME( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26478 | | GAME( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27364 | GAME( 200?, sc4po8a ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27365 | GAME( 200?, sc4po8b ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27366 | GAME( 200?, sc4po8g ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27367 | GAME( 200?, sc4po8h ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (V1.1) (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26479 | 27368 | // PR2530 PIECES OF EIGHT 011 PIECESOFEIGHTSND PIECES OF EIGHT |
| 26480 | | GAME( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26481 | | GAME( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27369 | GAME( 200?, sc4po8c ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27370 | GAME( 200?, sc4po8m ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (011) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26482 | 27371 | // PR2530 PIECES OF EIGHT 012 PIECESOFEIGHTSND PIECES OF EIGHT |
| 26483 | | GAME( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26484 | | GAME( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27372 | GAME( 200?, sc4po8i ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27373 | GAME( 200?, sc4po8k ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (012) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26485 | 27374 | // PR2530 PIECES OF EIGHT 041 PIECESOFEIGHTSND PIECES OF EIGHT |
| 26486 | | GAME( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26487 | | GAME( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27375 | GAME( 200?, sc4po8d ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27376 | GAME( 200?, sc4po8n ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "QPS","Pieces Of Eight (041) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26488 | 27377 | // PR2530 PIECES OF EIGHT 042 PIECESOFEIGHTSND PIECES OF EIGHT |
| 26489 | | GAME( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26490 | | GAME( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27378 | GAME( 200?, sc4po8j ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27379 | GAME( 200?, sc4po8l ,sc4po8, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Pieces Of Eight (042) (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26491 | 27380 | |
| 26492 | 27381 | // no identifiaction string |
| 26493 | | GAME( 200?, sc4wag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","Win-A-Gain (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27382 | GAME( 200?, sc4wag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma/Nova","Win-A-Gain (German) (Nova) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26494 | 27383 | |
| 26495 | 27384 | /* These contained a mix of SC4/SC5/AD5. These have been split by HW type, SC5/AD5 roms are now in bfm_sc5.c |
| 26496 | 27385 | It's possible some of these are just topbox / link units for games otherwise on SC5 hardware, although many are just revisions of games which were released on both */ |
| 26497 | 27386 | |
| 27387 | |
| 27388 | const stepper_interface* sc4adjb_reel_configs[6] = |
| 27389 | { |
| 27390 | &starpointrm20_interface_48step, |
| 27391 | &starpointrm20_interface_48step, |
| 27392 | &starpointrm20_interface_48step, |
| 27393 | 0, |
| 27394 | &starpointrm20_interface_48step, |
| 27395 | &starpointrm20_interface_48step, |
| 27396 | }; |
| 27397 | |
| 27398 | DRIVER_INIT_MEMBER(sc4_state,sc4adjb) |
| 27399 | { |
| 27400 | DRIVER_INIT_CALL(sc4mbus); |
| 27401 | m_reel_setup = sc4adjb_reel_configs; |
| 27402 | } |
| 27403 | |
| 27404 | |
| 26498 | 27405 | // PR3039 AWP ANT N DECS JIGGY BANK S4 PR3009 JIGGY BANK SOUNDS11 JIGGY BANK S.SITE |
| 26499 | | GAME( 200?, sc4adjb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26500 | | GAME( 200?, sc4adjba ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26501 | | GAME( 200?, sc4adjbb ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26502 | | GAME( 200?, sc4adjbc ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26503 | | GAME( 200?, sc4adjbd ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26504 | | GAME( 200?, sc4adjbe ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26505 | | GAME( 200?, sc4adjbf ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26506 | | GAME( 200?, sc4adjbg ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26507 | | GAME( 200?, sc4adjbh ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26508 | | GAME( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 27406 | GAME( 200?, sc4adjb ,0, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27407 | GAME( 200?, sc4adjba ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 2)", GAME_NOT_WORKING ) |
| 27408 | GAME( 200?, sc4adjbb ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 3)", GAME_NOT_WORKING ) |
| 27409 | GAME( 200?, sc4adjbc ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 4)", GAME_NOT_WORKING ) |
| 27410 | GAME( 200?, sc4adjbd ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 5)", GAME_NOT_WORKING ) |
| 27411 | GAME( 200?, sc4adjbe ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 6)", GAME_NOT_WORKING ) |
| 27412 | GAME( 200?, sc4adjbf ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 7)", GAME_NOT_WORKING ) |
| 27413 | GAME( 200?, sc4adjbg ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 8)", GAME_NOT_WORKING ) |
| 27414 | GAME( 200?, sc4adjbh ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 9)", GAME_NOT_WORKING ) |
| 27415 | GAME( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4_state, sc4adjb, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_NOT_WORKING ) |
| 26509 | 27416 | |
| 26510 | 27417 | // PR1940 AWP ANT N DECS WTAD S4 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE |
| 26511 | | GAME( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26512 | | GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27418 | GAME( 200?, sc4adwta ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27419 | GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26513 | 27420 | |
| 26514 | 27421 | |
| 26515 | 27422 | |
| 26516 | 27423 | // PR2200 AROUND THE BOARD AROU SOUNDS AROUND THE BOARD |
| 26517 | | GAME( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26518 | | GAME( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26519 | | GAME( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26520 | | GAME( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27424 | GAME( 200?, sc4a40 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27425 | GAME( 200?, sc4a40a ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27426 | GAME( 200?, sc4a40b ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27427 | GAME( 200?, sc4a40c ,sc4a40, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26521 | 27428 | |
| 27429 | // PR2154 CLUB AROUND BOAR CLB AROUND BOARD CLUB AROU SOUNDS |
| 27430 | GAME( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27431 | GAME( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27432 | GAME( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27433 | GAME( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26522 | 27434 | |
| 27435 | |
| 27436 | const stepper_interface* sc4bantm_reel_configs[6] = |
| 27437 | { |
| 27438 | &starpointrm20_interface_48step, |
| 27439 | &starpointrm20_interface_48step, |
| 27440 | &starpointrm20_interface_48step, |
| 27441 | 0, |
| 27442 | &starpoint_interface_200step_reel, |
| 27443 | 0, |
| 27444 | }; |
| 27445 | |
| 27446 | DRIVER_INIT_MEMBER(sc4_state,sc4bantm) |
| 27447 | { |
| 27448 | DRIVER_INIT_CALL(sc4); |
| 27449 | m_reel_setup = sc4bantm_reel_configs; |
| 27450 | } |
| 27451 | |
| 26523 | 27452 | // PR2301 BANTAM OF THE OPERA BANTAM SOUNDS BANTAMOFTHEOPERA |
| 26524 | | GAME( 200?, sc4bantm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26525 | | GAME( 200?, sc4bantma ,sc4bantm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26526 | | GAME( 200?, sc4bantmb ,sc4bantm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26527 | | GAME( 200?, sc4bantmc ,sc4bantm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27453 | GAME( 200?, sc4bantm ,0, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27454 | GAME( 200?, sc4bantma ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27455 | GAME( 200?, sc4bantmb ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27456 | GAME( 200?, sc4bantmc ,sc4bantm, sc4, sc4, sc4_state, sc4bantm, ROT0, "Mazooma","Bantam Of The Opera (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26528 | 27457 | |
| 26529 | 27458 | |
| 26530 | 27459 | // PR1433 BAR7S PR1433 BAR SEVENS SOUNDS11 |
| 26531 | | GAME( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26532 | | GAME( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27460 | GAME( 200?, sc4bar7 ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27461 | GAME( 200?, sc4bar7a ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1433) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27462 | // INIT COMMS (optional top box for above maybe?) |
| 26533 | 27463 | // PR1438 BAR7S PR1436 TRIPLE CASINO SOUNDS11 |
| 26534 | | GAME( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26535 | | GAME( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26536 | | GAME( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26537 | | GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27464 | GAME( 200?, sc4bar7b ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27465 | GAME( 200?, sc4bar7c ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27466 | GAME( 200?, sc4bar7d ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27467 | GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26538 | 27468 | |
| 26539 | 27469 | // PR1724 AWP BATTLESHIPS AND CRUISERS S4 PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE |
| 26540 | | GAME( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26541 | | GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27470 | GAME( 200?, sc4batl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27471 | GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26542 | 27472 | |
| 26543 | 27473 | // PR2170 BOBBY DAZZLER BOBD SOUNDS BOBBY DAZZLER |
| 26544 | | GAME( 200?, sc4bob ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26545 | | GAME( 200?, sc4boba ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26546 | | GAME( 200?, sc4bobb ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26547 | | GAME( 200?, sc4bobc ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26548 | | GAME( 200?, sc4bobd ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26549 | | GAME( 200?, sc4bobe ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26550 | | GAME( 200?, sc4bobf ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26551 | | GAME( 200?, sc4bobg ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26552 | | GAME( 200?, sc4bobh ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26553 | | GAME( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 27474 | GAME( 200?, sc4bob ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27475 | GAME( 200?, sc4boba ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27476 | GAME( 200?, sc4bobb ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27477 | GAME( 200?, sc4bobc ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27478 | GAME( 200?, sc4bobd ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27479 | GAME( 200?, sc4bobe ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27480 | GAME( 200?, sc4bobf ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27481 | GAME( 200?, sc4bobg ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27482 | GAME( 200?, sc4bobh ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27483 | GAME( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26554 | 27484 | |
| 26555 | 27485 | const stepper_interface* sc4bull_reel_configs[6] = |
| 26556 | 27486 | { |
| r19170 | r19171 | |
| 26569 | 27499 | } |
| 26570 | 27500 | |
| 26571 | 27501 | // PR1722 AWP BULLSEYE SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE S.SITE |
| 26572 | | GAME( 200?, sc4bull ,0, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26573 | | GAME( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26574 | | GAME( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26575 | | GAME( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27502 | GAME( 200?, sc4bull ,0, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27503 | GAME( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27504 | GAME( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27505 | GAME( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4_state, sc4bull, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26576 | 27506 | |
| 27507 | const stepper_interface* sc4bullcs_reel_configs[6] = |
| 27508 | { |
| 27509 | &starpointrm20_interface_48step, |
| 27510 | &starpointrm20_interface_48step, |
| 27511 | &starpointrm20_interface_48step, |
| 27512 | 0, |
| 27513 | &starpoint_interface_200step_reel, |
| 27514 | 0, |
| 27515 | }; |
| 27516 | |
| 27517 | DRIVER_INIT_MEMBER(sc4_state,sc4bullcs) |
| 27518 | { |
| 27519 | DRIVER_INIT_CALL(sc4mbus); |
| 27520 | m_reel_setup = sc4bullcs_reel_configs; |
| 27521 | } |
| 27522 | |
| 26577 | 27523 | // PR1740 AWP BULLSEYE CLASSIC SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE CLASSIC S.SITE |
| 26578 | | GAME( 200?, sc4bulcs ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26579 | | GAME( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26580 | | GAME( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26581 | | GAME( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27524 | GAME( 200?, sc4bulcs ,0, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27525 | GAME( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27526 | GAME( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27527 | GAME( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4_state, sc4bullcs, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 26582 | 27528 | |
| 27529 | const stepper_interface* sc4butch_reel_configs[6] = |
| 27530 | { |
| 27531 | &starpointrm20_interface_48step, |
| 27532 | &starpointrm20_interface_48step, |
| 27533 | &starpointrm20_interface_48step, |
| 27534 | 0, |
| 27535 | &starpointrm20_interface_48step, |
| 27536 | 0, |
| 27537 | }; |
| 27538 | |
| 27539 | DRIVER_INIT_MEMBER(sc4_state,sc4butch) |
| 27540 | { |
| 27541 | DRIVER_INIT_CALL(sc4mbus); |
| 27542 | m_reel_setup = sc4butch_reel_configs; |
| 27543 | } |
| 27544 | |
| 27545 | |
| 26583 | 27546 | // PR1930 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S4 PR1910 B C AND THE S Q SOUNDS11 BUTCH N SUNDANCE S.SITE |
| 26584 | | GAME( 200?, sc4butch ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26585 | | GAME( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26586 | | GAME( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26587 | | GAME( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26588 | | GAME( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26589 | | GAME( 200?, sc4butche ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26590 | | GAME( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26591 | | GAME( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27547 | GAME( 200?, sc4butch ,0, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27548 | GAME( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27549 | GAME( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27550 | GAME( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27551 | GAME( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27552 | GAME( 200?, sc4butche ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27553 | GAME( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27554 | GAME( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4_state, sc4butch, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26592 | 27555 | |
| 26593 | 27556 | |
| 27557 | const stepper_interface* sc4cabin_reel_configs[6] = |
| 27558 | { |
| 27559 | &starpointrm20_interface_48step, |
| 27560 | &starpointrm20_interface_48step, |
| 27561 | &starpointrm20_interface_48step, |
| 27562 | 0, |
| 27563 | &starpoint_interface_200step_reel, // wrong, reel spins forever on some things |
| 27564 | 0, |
| 27565 | }; |
| 26594 | 27566 | |
| 27567 | DRIVER_INIT_MEMBER(sc4_state,sc4cabin) |
| 27568 | { |
| 27569 | DRIVER_INIT_CALL(sc4); |
| 27570 | m_reel_setup = sc4cabin_reel_configs; |
| 27571 | } |
| 27572 | |
| 26595 | 27573 | // PR2209 CABIN FEVER CABF SOUNDS CABIN FEVER |
| 26596 | | GAME( 200?, sc4cabin ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26597 | | GAME( 200?, sc4cabina ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26598 | | GAME( 200?, sc4cabinb ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26599 | | GAME( 200?, sc4cabinc ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26600 | | GAME( 200?, sc4cabind ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26601 | | GAME( 200?, sc4cabine ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26602 | | GAME( 200?, sc4cabinf ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26603 | | GAME( 200?, sc4cabing ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26604 | | GAME( 200?, sc4cabinh ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26605 | | GAME( 200?, sc4cabini ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26606 | | GAME( 200?, sc4cabinj ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26607 | | GAME( 200?, sc4cabink ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26608 | | GAME( 200?, sc4cabinl ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26609 | | GAME( 200?, sc4cabinm ,sc4cabin, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 27574 | GAME( 200?, sc4cabin ,0, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27575 | GAME( 200?, sc4cabina ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27576 | GAME( 200?, sc4cabinb ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27577 | GAME( 200?, sc4cabinc ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27578 | GAME( 200?, sc4cabind ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27579 | GAME( 200?, sc4cabine ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27580 | GAME( 200?, sc4cabinf ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27581 | GAME( 200?, sc4cabing ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27582 | GAME( 200?, sc4cabinh ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 27583 | GAME( 200?, sc4cabini ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 27584 | GAME( 200?, sc4cabinj ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 27585 | GAME( 200?, sc4cabink ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 27586 | GAME( 200?, sc4cabinl ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 27587 | GAME( 200?, sc4cabinm ,sc4cabin, sc4, sc4, sc4_state, sc4cabin, ROT0, "Mazooma","Cabin Fever (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 26610 | 27588 | |
| 27589 | const stepper_interface* sc4cari_reel_configs[6] = |
| 27590 | { |
| 27591 | &starpointrm20_interface_48step, |
| 27592 | &starpointrm20_interface_48step, |
| 27593 | &starpointrm20_interface_48step, |
| 27594 | 0, |
| 27595 | &starpoint_interface_200step_reel, |
| 27596 | 0, |
| 27597 | }; |
| 27598 | |
| 27599 | DRIVER_INIT_MEMBER(sc4_state,sc4cari) |
| 27600 | { |
| 27601 | DRIVER_INIT_CALL(sc4); |
| 27602 | m_reel_setup = sc4cari_reel_configs; |
| 27603 | } |
| 27604 | |
| 26611 | 27605 | // PR2326 CARIBBEAN CASH CABC SOUNDS CARIBBEAN CASH |
| 26612 | | GAME( 200?, sc4cari ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26613 | | GAME( 200?, sc4caria ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26614 | | GAME( 200?, sc4carib ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26615 | | GAME( 200?, sc4caric ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26616 | | GAME( 200?, sc4carid ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26617 | | GAME( 200?, sc4carie ,sc4cari, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27606 | GAME( 200?, sc4cari ,0, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27607 | GAME( 200?, sc4caria ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27608 | GAME( 200?, sc4carib ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27609 | GAME( 200?, sc4caric ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27610 | GAME( 200?, sc4carid ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27611 | GAME( 200?, sc4carie ,sc4cari, sc4, sc4, sc4_state, sc4cari, ROT0, "Mazooma","Caribbean Cash (PR2326) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26618 | 27612 | |
| 26619 | | // these lack identification strings, I think it's a different game to the above one |
| 26620 | | GAME( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26621 | | GAME( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26622 | | GAME( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26623 | | GAME( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26624 | | GAME( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26625 | | GAME( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26626 | | GAME( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26627 | | GAME( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27613 | // these lack identification strings, and it's not the same game as above |
| 27614 | GAME( 200?, sc4cariq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27615 | GAME( 200?, sc4cariqa ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27616 | GAME( 200?, sc4cariqb ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27617 | GAME( 200?, sc4cariqc ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27618 | GAME( 200?, sc4cariqd ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27619 | GAME( 200?, sc4cariqe ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27620 | GAME( 200?, sc4cariqf ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27621 | GAME( 200?, sc4cariqg ,sc4cariq, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Caribbean Cash (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26628 | 27622 | |
| 26629 | 27623 | // PR1683 BLAS14 |
| 26630 | | GAME( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26631 | | GAME( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27624 | GAME( 200?, sc4cblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27625 | GAME( 200?, sc4cblasa ,sc4cblas, sc4, sc4, sc4_state, sc4, ROT0, "Voodoo Games","Cash Blast (Voodoo Games) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26632 | 27626 | |
| 27627 | |
| 27628 | const stepper_interface* sc4casxt_reel_configs[6] = |
| 27629 | { |
| 27630 | &starpoint_interface_200step_reel, |
| 27631 | &starpoint_interface_200step_reel, |
| 27632 | &starpoint_interface_200step_reel, |
| 27633 | &starpointrm20_interface_48step, |
| 27634 | 0, |
| 27635 | 0, |
| 27636 | }; |
| 27637 | |
| 27638 | DRIVER_INIT_MEMBER(sc4_state,sc4casxt) |
| 27639 | { |
| 27640 | DRIVER_INIT_CALL(sc4); |
| 27641 | m_reel_setup = sc4casxt_reel_configs; |
| 27642 | } |
| 27643 | |
| 26633 | 27644 | // PR2338 XTRAVAGANZA XTRV SOUNDS XTRAVAGANZA |
| 26634 | | GAME( 200?, sc4casxt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26635 | | GAME( 200?, sc4casxta ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26636 | | GAME( 200?, sc4casxtb ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26637 | | GAME( 200?, sc4casxtc ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26638 | | GAME( 200?, sc4casxtd ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26639 | | GAME( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27645 | GAME( 200?, sc4casxt ,0, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27646 | GAME( 200?, sc4casxta ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27647 | GAME( 200?, sc4casxtb ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27648 | GAME( 200?, sc4casxtc ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27649 | GAME( 200?, sc4casxtd ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27650 | GAME( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4_state, sc4casxt, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26640 | 27651 | |
| 26641 | 27652 | // PR1731 AWP CHAV IT SCORP4 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE |
| 26642 | | GAME( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26643 | | GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26644 | | GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26645 | | GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26646 | | GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26647 | | GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26648 | | GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26649 | | GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27653 | GAME( 200?, sc4chavi ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27654 | GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27655 | GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27656 | GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27657 | GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27658 | GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27659 | GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27660 | GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26650 | 27661 | |
| 26651 | 27662 | // PR2305 CHAVVY CHASE CHVY SOUNDS |
| 26652 | | GAME( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26653 | | GAME( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26654 | | GAME( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26655 | | GAME( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26656 | | GAME( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26657 | | GAME( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26658 | | GAME( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26659 | | GAME( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27663 | GAME( 200?, sc4chavy ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27664 | GAME( 200?, sc4chavya ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27665 | GAME( 200?, sc4chavyb ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27666 | GAME( 200?, sc4chavyc ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27667 | GAME( 200?, sc4chavyd ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27668 | GAME( 200?, sc4chavye ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27669 | GAME( 200?, sc4chavyf ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27670 | GAME( 200?, sc4chavyg ,sc4chavy, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26660 | 27671 | |
| 26661 | 27672 | // PR2230 CLUEDO CLUE SOUNDS CLUEDO |
| 26662 | | GAME( 200?, sc4clue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26663 | | GAME( 200?, sc4cluea ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26664 | | GAME( 200?, sc4clueb ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26665 | | GAME( 200?, sc4cluec ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26666 | | GAME( 200?, sc4clued ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26667 | | GAME( 200?, sc4cluee ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26668 | | GAME( 200?, sc4cluef ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26669 | | GAME( 200?, sc4clueg ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27673 | GAME( 200?, sc4clue ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27674 | GAME( 200?, sc4cluea ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27675 | GAME( 200?, sc4clueb ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27676 | GAME( 200?, sc4cluec ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27677 | GAME( 200?, sc4clued ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27678 | GAME( 200?, sc4cluee ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27679 | GAME( 200?, sc4cluef ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27680 | GAME( 200?, sc4clueg ,sc4clue, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 26670 | 27681 | |
| 27682 | const stepper_interface* sc4cmani_reel_configs[6] = |
| 27683 | { |
| 27684 | &starpointrm20_interface_48step, |
| 27685 | &starpointrm20_interface_48step, |
| 27686 | &starpointrm20_interface_48step, |
| 27687 | 0, |
| 27688 | 0, |
| 27689 | &starpoint_interface_200step_reel, |
| 27690 | }; |
| 27691 | |
| 27692 | DRIVER_INIT_MEMBER(sc4_state,sc4cmani) |
| 27693 | { |
| 27694 | DRIVER_INIT_CALL(sc4); |
| 27695 | m_reel_setup = sc4cmani_reel_configs; |
| 27696 | } |
| 27697 | |
| 27698 | |
| 26671 | 27699 | // PR1308 COLOUR MANIA PR1308 COLOUR MAN SOUNDS11 |
| 26672 | | GAME( 200?, sc4cmani ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26673 | | GAME( 200?, sc4cmania ,sc4cmani, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27700 | GAME( 200?, sc4cmani ,0, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27701 | GAME( 200?, sc4cmania ,sc4cmani, sc4, sc4, sc4_state, sc4cmani, ROT0, "BFM","Colour Mania (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26674 | 27702 | |
| 27703 | // PAY UNIT ERR 17 |
| 26675 | 27704 | // PR1416 COOL JEWELS PR1416 COOL JEWELS SOUNDS11 COOL JEWELS S.SITE |
| 26676 | | GAME( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26677 | | GAME( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26678 | | GAME( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26679 | | GAME( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26680 | | GAME( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 27705 | GAME( 200?, sc4cj ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27706 | GAME( 200?, sc4cja ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27707 | GAME( 200?, sc4cjb ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27708 | GAME( 200?, sc4cjc ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27709 | GAME( 200?, sc4cjd ,sc4cj, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // incomplete pairing |
| 26681 | 27710 | |
| 27711 | const stepper_interface* sc4ctl_reel_configs[6] = |
| 27712 | { |
| 27713 | &starpointrm20_interface_48step, |
| 27714 | &starpointrm20_interface_48step, |
| 27715 | &starpointrm20_interface_48step, |
| 27716 | &starpointrm20_interface_48step, |
| 27717 | &starpoint_interface_200step_reel, |
| 27718 | 0, |
| 27719 | }; |
| 27720 | |
| 27721 | DRIVER_INIT_MEMBER(sc4_state,sc4ctl) |
| 27722 | { |
| 27723 | DRIVER_INIT_CALL(sc4); |
| 27724 | m_reel_setup = sc4ctl_reel_configs; |
| 27725 | } |
| 27726 | |
| 26682 | 27727 | // PR1109 AWP COP THE LOT PR1109 CTLOT SOUNDS11 |
| 26683 | | GAME( 200?, sc4ctl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26684 | | GAME( 200?, sc4ctla ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26685 | | GAME( 200?, sc4ctlb ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26686 | | GAME( 200?, sc4ctlc ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26687 | | GAME( 200?, sc4ctld ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26688 | | GAME( 200?, sc4ctle ,sc4ctl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27728 | GAME( 200?, sc4ctl ,0, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27729 | GAME( 200?, sc4ctla ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27730 | GAME( 200?, sc4ctlb ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27731 | GAME( 200?, sc4ctlc ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27732 | GAME( 200?, sc4ctld ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27733 | GAME( 200?, sc4ctle ,sc4ctl, sc4, sc4, sc4_state, sc4ctl, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 26689 | 27734 | |
| 26690 | 27735 | // PR3035 AWP COPS AND ROBBERS SAFE CRACKER S4 PR3005 SAFE CRACKER SOUNDS11 SAFE CRACKER S.SITE |
| 26691 | | GAME( 200?, sc4crsc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26692 | | GAME( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26693 | | GAME( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26694 | | GAME( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26695 | | GAME( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26696 | | GAME( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26697 | | GAME( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26698 | | GAME( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27736 | GAME( 200?, sc4crsc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27737 | GAME( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27738 | GAME( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27739 | GAME( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27740 | GAME( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27741 | GAME( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27742 | GAME( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27743 | GAME( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26699 | 27744 | |
| 26700 | 27745 | // PR2252 CORONATION ST CORRY SOUNDS CORONATION ST |
| 26701 | | GAME( 200?, sc4coro ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26702 | | GAME( 200?, sc4coroa ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26703 | | GAME( 200?, sc4corof ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26704 | | GAME( 200?, sc4corog ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26705 | | GAME( 200?, sc4coroj ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26706 | | GAME( 200?, sc4corok ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26707 | | GAME( 200?, sc4corol ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26708 | | GAME( 200?, sc4corom ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27746 | GAME( 200?, sc4coro ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27747 | GAME( 200?, sc4coroa ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27748 | GAME( 200?, sc4corof ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 27749 | GAME( 200?, sc4corog ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27750 | GAME( 200?, sc4coroj ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27751 | GAME( 200?, sc4corok ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27752 | GAME( 200?, sc4corol ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 27753 | GAME( 200?, sc4corom ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 26709 | 27754 | // PR2249 CORONATION ST Arcade Version 012 COROST_TRIPLE SOUNDS CORONATION ST |
| 26710 | | GAME( 200?, sc4coroc ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26711 | | GAME( 200?, sc4coroh ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27755 | GAME( 200?, sc4coroc ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27756 | GAME( 200?, sc4coroh ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Arcade (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26712 | 27757 | // PR2249 CORONATION STREET CORS MAZ COROST_TRIPLE SOUNDS |
| 26713 | | GAME( 200?, sc4corod ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26714 | | GAME( 200?, sc4coroi ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27758 | GAME( 200?, sc4corod ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27759 | GAME( 200?, sc4coroi ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Triple (PR2249) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26715 | 27760 | // PR2526 CORONATION ST TOP BOX COROST_TRIPLE SOUNDS CORONATION ST |
| 26716 | | GAME( 200?, sc4corotb ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26717 | | GAME( 200?, sc4corotba ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27761 | GAME( 200?, sc4corotb ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27762 | GAME( 200?, sc4corotba ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Top Box (PR2526) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26718 | 27763 | // P_2_4_ _O_O_A_I_N_S_ _i_g_ _e_s_o_ _1_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _O_O_T_T_I_L_ _O_N_S_ _ _ _ _ _ _ _C_R_N_T_O_ _S_ _ _ _ |
| 26719 | | GAME( 200?, sc4coron ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street ?i?g? ?e?s?o? ?1 (PR2?4?) (Mazooma) (Scorpion 4) ", GAME_IS_SKELETON_MECHANICAL ) // incomplete pair, was in 'show me the money' set |
| 27764 | GAME( 200?, sc4coron ,sc4coro, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Bingo Version ?1 (PR2?4?) (Mazooma) (Scorpion 4) ", GAME_NOT_WORKING ) // incomplete pair, was in 'show me the money' set 'Bingo Version' is a guess |
| 26720 | 27765 | |
| 27766 | // PR2383 CLUBCORONATIONSTREET CLUBCORONATIONST CLUB CCORO SOUNDS CLUB CORO ST |
| 27767 | GAME( 200?, sc4corcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27768 | GAME( 200?, sc4corcla ,sc4corcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27769 | |
| 27770 | |
| 26721 | 27771 | // PR1929 AWP COUNTDOWN S4 PR1909 COUNTDOWN SOUNDS11 COUNTDOWN S.SITE |
| 26722 | | GAME( 200?, sc4count ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26723 | | GAME( 200?, sc4counta ,sc4count, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27772 | GAME( 200?, sc4count ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27773 | GAME( 200?, sc4counta ,sc4count, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Countdown (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26724 | 27774 | |
| 26725 | 27775 | |
| 26726 | | |
| 27776 | // PAY UNIT ERROR 17 |
| 26727 | 27777 | // PR1638 AWP CROWN JEWELS PR1608 CROWN JEWELS SOUNDS11 CROWN JEWELS S.SITE |
| 26728 | | GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26729 | | GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27778 | GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27779 | GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 26730 | 27780 | |
| 26731 | 27781 | const stepper_interface* sc4dnd_reel_configs[6] = |
| 26732 | 27782 | { |
| r19170 | r19171 | |
| 26759 | 27809 | INPUT_PORTS_END |
| 26760 | 27810 | |
| 26761 | 27811 | // PR1927 AWP DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 |
| 26762 | | GAME( 200?, sc4dnd ,0, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016 |
| 26763 | | GAME( 200?, sc4dndb ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016 |
| 26764 | | GAME( 200?, sc4dnde ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017 |
| 26765 | | GAME( 200?, sc4dndh ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017 |
| 26766 | | GAME( 200?, sc4dndf ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 018 |
| 26767 | | GAME( 200?, sc4dndi ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 018 |
| 26768 | | GAME( 200?, sc4dndd ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402 |
| 26769 | | GAME( 200?, sc4dndg ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402 |
| 26770 | | GAME( 200?, sc4dndj ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 406 |
| 26771 | | GAME( 200?, sc4dndl ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 406 |
| 26772 | | GAME( 200?, sc4dndc ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422 |
| 26773 | | GAME( 200?, sc4dnda ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422, incomplete pairing |
| 26774 | | GAME( 200?, sc4dndn ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 424 |
| 26775 | | GAME( 200?, sc4dndo ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 424 |
| 26776 | | GAME( 200?, sc4dndk ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 |
| 26777 | | GAME( 200?, sc4dndm ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 |
| 27812 | GAME( 200?, sc4dnd ,0, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", GAME_NOT_WORKING ) // DONL 016 |
| 27813 | GAME( 200?, sc4dndb ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", GAME_NOT_WORKING ) // DONL 016 |
| 27814 | GAME( 200?, sc4dnde ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", GAME_NOT_WORKING ) // DONL 017 |
| 27815 | GAME( 200?, sc4dndh ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", GAME_NOT_WORKING ) // DONL 017 |
| 27816 | GAME( 200?, sc4dndf ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", GAME_NOT_WORKING ) // DONL 018 |
| 27817 | GAME( 200?, sc4dndi ,sc4dnd, sc4, sc4dnd25, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", GAME_NOT_WORKING )// DONL 018 |
| 27818 | GAME( 200?, sc4dndd ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", GAME_NOT_WORKING ) // DONL 402 |
| 27819 | GAME( 200?, sc4dndg ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", GAME_NOT_WORKING ) // DONL 402 |
| 27820 | GAME( 200?, sc4dndj ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", GAME_NOT_WORKING )// DONL 406 |
| 27821 | GAME( 200?, sc4dndl ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", GAME_NOT_WORKING )// DONL 406 |
| 27822 | GAME( 200?, sc4dndc ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", GAME_NOT_WORKING ) // DONL 422 |
| 27823 | GAME( 200?, sc4dnda ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", GAME_NOT_WORKING ) // DONL 422, incomplete pairing |
| 27824 | GAME( 200?, sc4dndn ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", GAME_NOT_WORKING )// DONL 424 |
| 27825 | GAME( 200?, sc4dndo ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", GAME_NOT_WORKING )// DONL 424 |
| 27826 | GAME( 200?, sc4dndk ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_NOT_WORKING )// DONL 428 |
| 27827 | GAME( 200?, sc4dndm ,sc4dnd, sc4, sc4dnd35, sc4_state, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_NOT_WORKING )// DONL 428 |
| 26778 | 27828 | |
| 26779 | 27829 | const stepper_interface* sc4dndcs_reel_configs[6] = |
| 26780 | 27830 | { |
| r19170 | r19171 | |
| 26800 | 27850 | INPUT_PORTS_END |
| 26801 | 27851 | |
| 26802 | 27852 | // PR1967 AWP CLASSIC DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 |
| 26803 | | GAME( 200?, sc4dndcs ,0, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211 |
| 26804 | | GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211 |
| 26805 | | GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 |
| 26806 | | GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 |
| 26807 | | GAME( 200?, sc4dndcsd ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 215 |
| 26808 | | GAME( 200?, sc4dndcse ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 215 |
| 27853 | GAME( 200?, sc4dndcs ,0, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_NOT_WORKING ) // CLDD 211 |
| 27854 | GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_NOT_WORKING ) // CLDD 211 |
| 27855 | GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_NOT_WORKING ) // CLDD 212 |
| 27856 | GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_NOT_WORKING ) // CLDD 212 |
| 27857 | GAME( 200?, sc4dndcsd ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", GAME_NOT_WORKING ) // CLDD 215 |
| 27858 | GAME( 200?, sc4dndcse ,sc4dndcs, sc4, sc4dndcs5, sc4_state, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", GAME_NOT_WORKING ) // CLDD 215 |
| 26809 | 27859 | |
| 26810 | 27860 | const stepper_interface* sc4dndbb_reel_configs[6] = |
| 26811 | 27861 | { |
| r19170 | r19171 | |
| 26839 | 27889 | |
| 26840 | 27890 | |
| 26841 | 27891 | // PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4 PR3209 BREAK THE BANK SOUNDS11 |
| 26842 | | GAME( 200?, sc4dndbb ,0, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471 |
| 26843 | | GAME( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471 |
| 26844 | | GAME( 200?, sc4dndbba ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472 |
| 26845 | | GAME( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472 |
| 26846 | | GAME( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473 |
| 26847 | | GAME( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473 |
| 26848 | | GAME( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571 |
| 26849 | | GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571 |
| 26850 | | GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 572 |
| 26851 | | GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_IS_SKELETON_MECHANICAL )// CRBE 572 |
| 27892 | GAME( 200?, sc4dndbb ,0, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_NOT_WORKING ) // CRBE 471 |
| 27893 | GAME( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_NOT_WORKING ) // CRBE 471 |
| 27894 | GAME( 200?, sc4dndbba ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_NOT_WORKING ) // CRBE 472 |
| 27895 | GAME( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_NOT_WORKING ) // CRBE 472 |
| 27896 | GAME( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_NOT_WORKING ) // CRBE 473 |
| 27897 | GAME( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4dndbb35, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_NOT_WORKING ) // CRBE 473 |
| 27898 | GAME( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_NOT_WORKING ) // CRBE 571 |
| 27899 | GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_NOT_WORKING ) // CRBE 571 |
| 27900 | GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_NOT_WORKING ) // CRBE 572 |
| 27901 | GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4_state, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_NOT_WORKING )// CRBE 572 |
| 26852 | 27902 | |
| 26853 | 27903 | const stepper_interface* sc4dndcl_reel_configs[6] = |
| 26854 | 27904 | { |
| r19170 | r19171 | |
| 26881 | 27931 | INPUT_PORTS_END |
| 26882 | 27932 | |
| 26883 | 27933 | // PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11 |
| 26884 | | GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) |
| 26885 | | GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) |
| 26886 | | GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500 |
| 26887 | | GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB ?500 |
| 26888 | | GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250 |
| 26889 | | GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB ?250 |
| 26890 | | GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250 |
| 26891 | | GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB ?250 |
| 27934 | GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?) |
| 27935 | GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_NOT_WORKING ) // DNDL 181 CLUB $500 (no key req?) |
| 27936 | GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500 |
| 27937 | GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_NOT_WORKING ) // DNDL 212 CLUB ?500 |
| 27938 | GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250 |
| 27939 | GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_NOT_WORKING ) // DNDL 313 CLUB ?250 |
| 27940 | GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250 |
| 27941 | GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4_state, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_NOT_WORKING ) // DNDL 391 CLUB ?250 |
| 26892 | 27942 | |
| 26893 | 27943 | const stepper_interface* sc4dnddd_reel_configs[6] = |
| 26894 | 27944 | { |
| r19170 | r19171 | |
| 26922 | 27972 | |
| 26923 | 27973 | |
| 26924 | 27974 | // PR3235 AWP DEAL OR NO DEAL DOUBLE S4 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE |
| 26925 | | GAME( 200?, sc4dnddd ,0, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471 |
| 26926 | | GAME( 200?, sc4dndddd ,sc4dnddd, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471 |
| 26927 | | GAME( 200?, sc4dnddda ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571 |
| 26928 | | GAME( 200?, sc4dnddde ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571 |
| 26929 | | GAME( 200?, sc4dndddb ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572 |
| 26930 | | GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572 |
| 26931 | | GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 |
| 26932 | | GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 |
| 27975 | GAME( 200?, sc4dnddd ,0, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_NOT_WORKING ) // DDNO 471 |
| 27976 | GAME( 200?, sc4dndddd ,sc4dnddd, sc4, sc4dnddd35, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_NOT_WORKING ) // DDNO 471 |
| 27977 | GAME( 200?, sc4dnddda ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_NOT_WORKING ) // DDNO 571 |
| 27978 | GAME( 200?, sc4dnddde ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_NOT_WORKING ) // DDNO 571 |
| 27979 | GAME( 200?, sc4dndddb ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_NOT_WORKING ) // DDNO 572 |
| 27980 | GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_NOT_WORKING ) // DDNO 572 |
| 27981 | GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_NOT_WORKING ) // DDNO 573 |
| 27982 | GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4_state, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_NOT_WORKING ) // DDNO 573 |
| 26933 | 27983 | |
| 26934 | 27984 | const stepper_interface* sc4dndhf_reel_configs[6] = |
| 26935 | 27985 | { |
| r19170 | r19171 | |
| 26962 | 28012 | INPUT_PORTS_END |
| 26963 | 28013 | |
| 26964 | 28014 | // PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE |
| 26965 | | GAME( 200?, sc4dndhff ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471 |
| 26966 | | GAME( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471 |
| 26967 | | GAME( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472 |
| 26968 | | GAME( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472 |
| 26969 | | GAME( 200?, sc4dndhf ,0, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473 |
| 26970 | | GAME( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473 |
| 26971 | | GAME( 200?, sc4dndhfj ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 476 |
| 26972 | | GAME( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477 |
| 26973 | | GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477 |
| 26974 | | GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 |
| 26975 | | GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 |
| 26976 | | GAME( 200?, sc4dndhfk ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_IS_SKELETON_MECHANICAL ) // error 51 (bad rom?) |
| 26977 | | GAME( 200?, sc4dndhfl ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_IS_SKELETON_MECHANICAL ) // error 51 (bad rom?) |
| 28015 | GAME( 200?, sc4dndhff ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_NOT_WORKING ) // DNHA 471 |
| 28016 | GAME( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_NOT_WORKING ) // DNHA 471 |
| 28017 | GAME( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_NOT_WORKING ) // DNHA 472 |
| 28018 | GAME( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_NOT_WORKING ) // DNHA 472 |
| 28019 | GAME( 200?, sc4dndhf ,0, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_NOT_WORKING ) // DNHA 473 |
| 28020 | GAME( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_NOT_WORKING ) // DNHA 473 |
| 28021 | GAME( 200?, sc4dndhfj ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", GAME_NOT_WORKING ) // DNHA 476 |
| 28022 | GAME( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_NOT_WORKING ) // DNHA 477 |
| 28023 | GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_NOT_WORKING ) // DNHA 477 |
| 28024 | GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_NOT_WORKING ) // DNHA 571 |
| 28025 | GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_NOT_WORKING ) // DNHA 571 |
| 28026 | GAME( 200?, sc4dndhfk ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?) |
| 28027 | GAME( 200?, sc4dndhfl ,sc4dndhf, sc4, sc4dndhf70, sc4_state, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", GAME_NOT_WORKING ) // error 51 (bad rom?) |
| 26978 | 28028 | |
| 26979 | 28029 | const stepper_interface* sc4dndys_reel_configs[6] = |
| 26980 | 28030 | { |
| r19170 | r19171 | |
| 27009 | 28059 | |
| 27010 | 28060 | |
| 27011 | 28061 | // PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE |
| 27012 | | GAME( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571 |
| 27013 | | GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571 |
| 27014 | | GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474 |
| 27015 | | GAME( 200?, sc4dndysc ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474 |
| 28062 | GAME( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_NOT_WORKING ) // DOBO 571 |
| 28063 | GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_NOT_WORKING ) // DOBO 571 |
| 28064 | GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", GAME_NOT_WORKING ) // DOBO 474 |
| 28065 | GAME( 200?, sc4dndysc ,sc4dndys, sc4, sc4dndys35, sc4_state, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", GAME_NOT_WORKING ) // DOBO 474 |
| 27016 | 28066 | |
| 27017 | 28067 | const stepper_interface* sc4dndlp_reel_configs[6] = |
| 27018 | 28068 | { |
| r19170 | r19171 | |
| 27040 | 28090 | |
| 27041 | 28091 | |
| 27042 | 28092 | // PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE |
| 27043 | | GAME( 200?, sc4dndlp ,0, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571 |
| 27044 | | GAME( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571 |
| 27045 | | GAME( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572 |
| 27046 | | GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572 |
| 27047 | | GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 |
| 27048 | | GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 |
| 28093 | GAME( 200?, sc4dndlp ,0, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_NOT_WORKING )// LPDN 571 |
| 28094 | GAME( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_NOT_WORKING )// LPDN 571 |
| 28095 | GAME( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_NOT_WORKING )// LPDN 572 |
| 28096 | GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_NOT_WORKING )// LPDN 572 |
| 28097 | GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_NOT_WORKING )// LPDN 573 |
| 28098 | GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4_state, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_NOT_WORKING )// LPDN 573 |
| 27049 | 28099 | |
| 27050 | 28100 | const stepper_interface* sc4dndra_reel_configs[6] = |
| 27051 | 28101 | { |
| r19170 | r19171 | |
| 27078 | 28128 | INPUT_PORTS_END |
| 27079 | 28129 | |
| 27080 | 28130 | // PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE |
| 27081 | | GAME( 200?, sc4dndra ,0, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471 |
| 27082 | | GAME( 200?, sc4dndraa ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471 |
| 27083 | | GAME( 200?, sc4dndrab ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474 |
| 27084 | | GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474 |
| 27085 | | GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 |
| 27086 | | GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 |
| 28131 | GAME( 200?, sc4dndra ,0, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_NOT_WORKING ) // REDT 471 |
| 28132 | GAME( 200?, sc4dndraa ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_NOT_WORKING ) // REDT 471 |
| 28133 | GAME( 200?, sc4dndrab ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_NOT_WORKING ) // REDT 474 |
| 28134 | GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_NOT_WORKING ) // REDT 474 |
| 28135 | GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_NOT_WORKING ) // REDT 572 |
| 28136 | GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4_state, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_NOT_WORKING ) // REDT 572 |
| 27087 | 28137 | |
| 27088 | 28138 | const stepper_interface* sc4dndbd_reel_configs[6] = |
| 27089 | 28139 | { |
| r19170 | r19171 | |
| 27117 | 28167 | |
| 27118 | 28168 | |
| 27119 | 28169 | // PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE |
| 27120 | | GAME( 200?, sc4dndbd ,0, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471 |
| 27121 | | GAME( 200?, sc4dndbda ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471 |
| 27122 | | GAME( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472 |
| 27123 | | GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472 |
| 27124 | | GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 |
| 27125 | | GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 |
| 28170 | GAME( 200?, sc4dndbd ,0, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_NOT_WORKING ) // BGDA 471 |
| 28171 | GAME( 200?, sc4dndbda ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_NOT_WORKING ) // BGDA 471 |
| 28172 | GAME( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_NOT_WORKING ) // BGDA 472 |
| 28173 | GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_NOT_WORKING ) // BGDA 472 |
| 28174 | GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_NOT_WORKING ) // BGDA 571 |
| 28175 | GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4_state, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_NOT_WORKING ) // BGDA 571 |
| 27126 | 28176 | |
| 27127 | 28177 | const stepper_interface* sc4dndbr_reel_configs[6] = |
| 27128 | 28178 | { |
| r19170 | r19171 | |
| 27156 | 28206 | |
| 27157 | 28207 | |
| 27158 | 28208 | // PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE |
| 27159 | | GAME( 200?, sc4dndbr ,0, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471 |
| 27160 | | GAME( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471 |
| 27161 | | GAME( 200?, sc4dndbra ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472 |
| 27162 | | GAME( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472 |
| 27163 | | GAME( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475 |
| 27164 | | GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475 |
| 27165 | | GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 |
| 27166 | | GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 |
| 28209 | GAME( 200?, sc4dndbr ,0, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_NOT_WORKING ) // BIGD 471 |
| 28210 | GAME( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_NOT_WORKING ) // BIGD 471 |
| 28211 | GAME( 200?, sc4dndbra ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_NOT_WORKING ) // BIGD 472 |
| 28212 | GAME( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_NOT_WORKING ) // BIGD 472 |
| 28213 | GAME( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_NOT_WORKING ) // BIGD 475 |
| 28214 | GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_NOT_WORKING ) // BIGD 475 |
| 28215 | GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_NOT_WORKING ) // BIGD 571 |
| 28216 | GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4_state, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_NOT_WORKING ) // BIGD 571 |
| 27167 | 28217 | |
| 27168 | 28218 | const stepper_interface* sc4dndcc_reel_configs[6] = |
| 27169 | 28219 | { |
| r19170 | r19171 | |
| 27197 | 28247 | |
| 27198 | 28248 | |
| 27199 | 28249 | // PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE |
| 27200 | | GAME( 200?, sc4dndcc ,0, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471 |
| 27201 | | GAME( 200?, sc4dndccb ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471, incomplete pairing |
| 27202 | | GAME( 200?, sc4dndcca ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 474 |
| 27203 | | GAME( 200?, sc4dndccc ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475 |
| 27204 | | GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475 |
| 27205 | | GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 |
| 27206 | | GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 |
| 28250 | GAME( 200?, sc4dndcc ,0, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_NOT_WORKING ) // CRZR 471 |
| 28251 | GAME( 200?, sc4dndccb ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_NOT_WORKING ) // CRZR 471, incomplete pairing |
| 28252 | GAME( 200?, sc4dndcca ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", GAME_NOT_WORKING ) // CRZR 474 |
| 28253 | GAME( 200?, sc4dndccc ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_NOT_WORKING ) // CRZR 475 |
| 28254 | GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_NOT_WORKING ) // CRZR 475 |
| 28255 | GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_NOT_WORKING ) // CRZR 571 |
| 28256 | GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4_state, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_NOT_WORKING ) // CRZR 571 |
| 27207 | 28257 | |
| 27208 | 28258 | const stepper_interface* sc4dnddw_reel_configs[6] = |
| 27209 | 28259 | { |
| r19170 | r19171 | |
| 27236 | 28286 | INPUT_PORTS_END |
| 27237 | 28287 | |
| 27238 | 28288 | // PR3043 AWP THE DEAL WHEEL S4 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE |
| 27239 | | GAME( 200?, sc4dnddw ,0, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471 |
| 27240 | | GAME( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471 |
| 27241 | | GAME( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473 |
| 27242 | | GAME( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473 |
| 27243 | | GAME( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475 |
| 27244 | | GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475 |
| 27245 | | GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 |
| 27246 | | GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 |
| 28289 | GAME( 200?, sc4dnddw ,0, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_NOT_WORKING ) // DOFN 471 |
| 28290 | GAME( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_NOT_WORKING ) // DOFN 471 |
| 28291 | GAME( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_NOT_WORKING ) // DOFN 473 |
| 28292 | GAME( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_NOT_WORKING ) // DOFN 473 |
| 28293 | GAME( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_NOT_WORKING ) // DOFN 475 |
| 28294 | GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_NOT_WORKING ) // DOFN 475 |
| 28295 | GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_NOT_WORKING ) // DOFN 572 |
| 28296 | GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4_state, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_NOT_WORKING ) // DOFN 572 |
| 27247 | 28297 | |
| 27248 | 28298 | const stepper_interface* sc4dnddf_reel_configs[6] = |
| 27249 | 28299 | { |
| r19170 | r19171 | |
| 27276 | 28326 | INPUT_PORTS_END |
| 27277 | 28327 | |
| 27278 | 28328 | // PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE |
| 27279 | | GAME( 200?, sc4dnddf ,0, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471 |
| 27280 | | GAME( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471, incomplete pairing |
| 27281 | | GAME( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475 |
| 27282 | | GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475 |
| 27283 | | GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 |
| 27284 | | GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 |
| 28329 | GAME( 200?, sc4dnddf ,0, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_NOT_WORKING ) // TDFC 471 |
| 28330 | GAME( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_NOT_WORKING ) // TDFC 471, incomplete pairing |
| 28331 | GAME( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_NOT_WORKING ) // TDFC 475 |
| 28332 | GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_NOT_WORKING ) // TDFC 475 |
| 28333 | GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_NOT_WORKING ) // TDFC 571 |
| 28334 | GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4_state, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_NOT_WORKING ) // TDFC 571 |
| 27285 | 28335 | |
| 27286 | 28336 | const stepper_interface* sc4dndpg_reel_configs[6] = |
| 27287 | 28337 | { |
| r19170 | r19171 | |
| 27315 | 28365 | |
| 27316 | 28366 | |
| 27317 | 28367 | // PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE |
| 27318 | | GAME( 200?, sc4dndpg ,0, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 471 |
| 27319 | | GAME( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPBG 471 |
| 27320 | | GAME( 200?, sc4dndpga ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571 |
| 27321 | | GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571 |
| 27322 | | GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 |
| 27323 | | GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 |
| 28368 | GAME( 200?, sc4dndpg ,0, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_NOT_WORKING ) // TPGB 471 |
| 28369 | GAME( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4dndpg35, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_NOT_WORKING ) // TPBG 471 |
| 28370 | GAME( 200?, sc4dndpga ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_NOT_WORKING ) // TPGB 571 |
| 28371 | GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_NOT_WORKING ) // TPGB 571 |
| 28372 | GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_NOT_WORKING ) // TPGB 572 |
| 28373 | GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4_state, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_NOT_WORKING ) // TPGB 572 |
| 27324 | 28374 | |
| 27325 | 28375 | const stepper_interface* sc4dndtp_reel_configs[6] = |
| 27326 | 28376 | { |
| r19170 | r19171 | |
| 27346 | 28396 | INPUT_PORTS_END |
| 27347 | 28397 | |
| 27348 | 28398 | // PR3033 AWP DOND THE POWER 5 SCORP4 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE |
| 27349 | | GAME( 200?, sc4dndtp ,0, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411 |
| 27350 | | GAME( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411 |
| 27351 | | GAME( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412 |
| 27352 | | GAME( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412 |
| 27353 | | GAME( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413 |
| 27354 | | GAME( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413 |
| 27355 | | GAME( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?) |
| 27356 | | GAME( 200?, sc4dndtph ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?) |
| 27357 | | GAME( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 415 |
| 27358 | | GAME( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 415 |
| 27359 | | GAME( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416 |
| 27360 | | GAME( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416 |
| 27361 | | GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A |
| 27362 | | GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A |
| 28399 | GAME( 200?, sc4dndtp ,0, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_NOT_WORKING ) // TPRV 411 |
| 28400 | GAME( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_NOT_WORKING ) // TPRV 411 |
| 28401 | GAME( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_NOT_WORKING ) // TPRV 412 |
| 28402 | GAME( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_NOT_WORKING ) // TPRV 412 |
| 28403 | GAME( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_NOT_WORKING ) // TPRV 413 |
| 28404 | GAME( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_NOT_WORKING ) // TPRV 413 |
| 28405 | GAME( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?) |
| 28406 | GAME( 200?, sc4dndtph ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_NOT_WORKING ) // TPRV 414 EEPROM error (bad rom?) (botched release?) |
| 28407 | GAME( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_NOT_WORKING ) // TPRV 415 |
| 28408 | GAME( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_NOT_WORKING )// TPRV 415 |
| 28409 | GAME( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_NOT_WORKING )// TPRV 416 |
| 28410 | GAME( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_NOT_WORKING )// TPRV 416 |
| 28411 | GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_NOT_WORKING )// TPRV 41A |
| 28412 | GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4_state, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_NOT_WORKING )// TPRV 41A |
| 27363 | 28413 | |
| 27364 | 28414 | |
| 27365 | 28415 | const stepper_interface* sc4dndww_reel_configs[6] = |
| r19170 | r19171 | |
| 27387 | 28437 | |
| 27388 | 28438 | |
| 27389 | 28439 | // PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE |
| 27390 | | GAME( 200?, sc4dndww ,0, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411 |
| 27391 | | GAME( 200?, sc4dndwwb ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411 |
| 27392 | | GAME( 200?, sc4dndwwa ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412 |
| 27393 | | GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412 |
| 27394 | | GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 |
| 27395 | | GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 |
| 28440 | GAME( 200?, sc4dndww ,0, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_NOT_WORKING ) // TWOH 411 |
| 28441 | GAME( 200?, sc4dndwwb ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_NOT_WORKING ) // TWOH 411 |
| 28442 | GAME( 200?, sc4dndwwa ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_NOT_WORKING ) // TWOH 412 |
| 28443 | GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_NOT_WORKING ) // TWOH 412 |
| 28444 | GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_NOT_WORKING ) // TWOH 415 |
| 28445 | GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4_state, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_NOT_WORKING ) // TWOH 415 |
| 27396 | 28446 | |
| 27397 | 28447 | const stepper_interface* sc4dndcw_reel_configs[6] = |
| 27398 | 28448 | { |
| r19170 | r19171 | |
| 27419 | 28469 | |
| 27420 | 28470 | |
| 27421 | 28471 | // PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE |
| 27422 | | GAME( 200?, sc4dndcw ,0, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271 |
| 27423 | | GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271 |
| 27424 | | GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 |
| 27425 | | GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 |
| 28472 | GAME( 200?, sc4dndcw ,0, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_NOT_WORKING ) // CWOH 271 |
| 28473 | GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_NOT_WORKING ) // CWOH 271 |
| 28474 | GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_NOT_WORKING ) // CWOH 272 |
| 28475 | GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4_state, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_NOT_WORKING ) // CWOH 272 |
| 27426 | 28476 | |
| 27427 | 28477 | const stepper_interface* sc4dndtr_reel_configs[6] = |
| 27428 | 28478 | { |
| r19170 | r19171 | |
| 27449 | 28499 | |
| 27450 | 28500 | |
| 27451 | 28501 | // PR3329 DOND THINK RED S4 PR3304 THINK RED SOUNDS11 THINK RED S.SITE |
| 27452 | | GAME( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 |
| 27453 | | GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 |
| 28502 | GAME( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_NOT_WORKING ) // THRE 571 |
| 28503 | GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4_state, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_NOT_WORKING ) // THRE 571 |
| 27454 | 28504 | |
| 27455 | 28505 | const stepper_interface* sc4dndwb_reel_configs[6] = |
| 27456 | 28506 | { |
| r19170 | r19171 | |
| 27476 | 28526 | INPUT_PORTS_END |
| 27477 | 28527 | |
| 27478 | 28528 | // PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE |
| 27479 | | GAME( 200?, sc4dndwb ,0, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412 |
| 27480 | | GAME( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412 |
| 27481 | | GAME( 200?, sc4dndwba ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414 |
| 27482 | | GAME( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414 |
| 27483 | | GAME( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415 |
| 27484 | | GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415 |
| 27485 | | GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 |
| 27486 | | GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 |
| 28529 | GAME( 200?, sc4dndwb ,0, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_NOT_WORKING ) // WIYX 412 |
| 28530 | GAME( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_NOT_WORKING ) // WIYX 412 |
| 28531 | GAME( 200?, sc4dndwba ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_NOT_WORKING ) // WIYX 414 |
| 28532 | GAME( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_NOT_WORKING ) // WIYX 414 |
| 28533 | GAME( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_NOT_WORKING ) // WIYX 415 |
| 28534 | GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_NOT_WORKING ) // WIYX 415 |
| 28535 | GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_NOT_WORKING ) // WIYX 419 |
| 28536 | GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4_state, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_NOT_WORKING ) // WIYX 419 |
| 27487 | 28537 | |
| 27488 | 28538 | const stepper_interface* sc4dndbe_reel_configs[6] = |
| 27489 | 28539 | { |
| r19170 | r19171 | |
| 27516 | 28566 | INPUT_PORTS_END |
| 27517 | 28567 | |
| 27518 | 28568 | // PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE |
| 27519 | | GAME( 200?, sc4dndbe ,0, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012 |
| 27520 | | GAME( 200?, sc4dndbec ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012 |
| 27521 | | GAME( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013 |
| 27522 | | GAME( 200?, sc4dndbek ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013 |
| 27523 | | GAME( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014 |
| 27524 | | GAME( 200?, sc4dndbel ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014 |
| 27525 | | GAME( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422 |
| 27526 | | GAME( 200?, sc4dndbed ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422 |
| 27527 | | GAME( 200?, sc4dndbee ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423 |
| 27528 | | GAME( 200?, sc4dndbei ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423 |
| 27529 | | GAME( 200?, sc4dndbef ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425 |
| 27530 | | GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425 |
| 27531 | | GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 |
| 27532 | | GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 |
| 28569 | GAME( 200?, sc4dndbe ,0, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_NOT_WORKING ) // DBTK 012 |
| 28570 | GAME( 200?, sc4dndbec ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_NOT_WORKING ) // DBTK 012 |
| 28571 | GAME( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_NOT_WORKING ) // DBTK 013 |
| 28572 | GAME( 200?, sc4dndbek ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_NOT_WORKING ) // DBTK 013 |
| 28573 | GAME( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_NOT_WORKING ) // DBTK 014 |
| 28574 | GAME( 200?, sc4dndbel ,sc4dndbe, sc4, sc4dndbe25, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_NOT_WORKING ) // DBTK 014 |
| 28575 | GAME( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_NOT_WORKING ) // DBTK 422 |
| 28576 | GAME( 200?, sc4dndbed ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_NOT_WORKING ) // DBTK 422 |
| 28577 | GAME( 200?, sc4dndbee ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_NOT_WORKING ) // DBTK 423 |
| 28578 | GAME( 200?, sc4dndbei ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_NOT_WORKING ) // DBTK 423 |
| 28579 | GAME( 200?, sc4dndbef ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_NOT_WORKING ) // DBTK 425 |
| 28580 | GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_NOT_WORKING ) // DBTK 425 |
| 28581 | GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_NOT_WORKING ) // DBTK 426 |
| 28582 | GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4_state, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_NOT_WORKING ) // DBTK 426 |
| 27533 | 28583 | |
| 27534 | 28584 | const stepper_interface* sc4dndbc_reel_configs[6] = |
| 27535 | 28585 | { |
| r19170 | r19171 | |
| 27556 | 28606 | |
| 27557 | 28607 | |
| 27558 | 28608 | // PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE |
| 27559 | | GAME( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571 |
| 27560 | | GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571 |
| 28609 | GAME( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_NOT_WORKING ) // BOXR 571 |
| 28610 | GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4_state, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_NOT_WORKING ) // BOXR 571 |
| 27561 | 28611 | |
| 27562 | 28612 | |
| 27563 | 28613 | // PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 |
| 27564 | | GAME( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27565 | | GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27566 | | GAME( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27567 | | GAME( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27568 | | GAME( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27569 | | GAME( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28614 | GAME( 200?, sc4dmine ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28615 | GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28616 | GAME( 200?, sc4dmineb ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28617 | GAME( 200?, sc4dminec ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28618 | GAME( 200?, sc4dmined ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28619 | GAME( 200?, sc4dminee ,sc4dmine, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27570 | 28620 | |
| 27571 | 28621 | |
| 28622 | const stepper_interface* sc4ddosh_reel_configs[6] = |
| 28623 | { |
| 28624 | &starpointrm20_interface_48step, |
| 28625 | &starpointrm20_interface_48step, |
| 28626 | &starpointrm20_interface_48step, |
| 28627 | &starpointrm20_interface_48step, |
| 28628 | &starpoint_interface_200step_reel, |
| 28629 | 0, |
| 28630 | }; |
| 28631 | |
| 28632 | DRIVER_INIT_MEMBER(sc4_state,sc4ddosh) |
| 28633 | { |
| 28634 | DRIVER_INIT_CALL(sc4); |
| 28635 | m_reel_setup = sc4ddosh_reel_configs; |
| 28636 | } |
| 28637 | |
| 28638 | DRIVER_INIT_MEMBER(sc4_state,sc4ddosh_mbus) |
| 28639 | { |
| 28640 | DRIVER_INIT_CALL(sc4mbus); |
| 28641 | m_reel_setup = sc4ddosh_reel_configs; |
| 28642 | } |
| 28643 | |
| 28644 | // saw a crash on exit with this game, why? |
| 27572 | 28645 | // PR1309 AWP DOCTOR DOSH PR1309 DOCTOR DOSH SOUNDS11 |
| 27573 | | GAME( 200?, sc4ddosh ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27574 | | GAME( 200?, sc4ddosha ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27575 | | GAME( 200?, sc4ddoshb ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27576 | | GAME( 200?, sc4ddoshc ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27577 | | GAME( 200?, sc4ddoshd ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27578 | | GAME( 200?, sc4ddoshe ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27579 | | GAME( 200?, sc4ddoshl ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27580 | | GAME( 200?, sc4ddoshm ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27581 | | GAME( 200?, sc4ddoshn ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 27582 | | GAME( 200?, sc4ddosho ,sc4ddosh, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 28646 | GAME( 200?, sc4ddosh ,0, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28647 | GAME( 200?, sc4ddosha ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28648 | GAME( 200?, sc4ddoshb ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28649 | GAME( 200?, sc4ddoshc ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28650 | GAME( 200?, sc4ddoshd ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28651 | GAME( 200?, sc4ddoshe ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28652 | GAME( 200?, sc4ddoshl ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28653 | GAME( 200?, sc4ddoshm ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28654 | GAME( 200?, sc4ddoshn ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 28655 | GAME( 200?, sc4ddosho ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 27583 | 28656 | // PR1309 AWP DOCTOR DOSH PR1309 DOCTOR DOSH SOUNDS11 DOCTOR DOSH S.SITE |
| 27584 | | GAME( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 27585 | | GAME( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 27586 | | GAME( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 27587 | | GAME( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 27588 | | GAME( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 27589 | | GAME( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 28657 | GAME( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 28658 | GAME( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 28659 | GAME( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 28660 | GAME( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 28661 | GAME( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 28662 | GAME( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4_state, sc4ddosh_mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 27590 | 28663 | |
| 27591 | 28664 | |
| 27592 | | |
| 28665 | // board positions & steppa feature don't light anything, investigate (might only be a problem in demo mode?) |
| 27593 | 28666 | // PR1736 AWP DOUGH HO HO S4 PR1716 DOUGH HO HO SOUNDS11 DOUGH HO HO S.SITE |
| 27594 | | GAME( 200?, sc4dhh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27595 | | GAME( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27596 | | GAME( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27597 | | GAME( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27598 | | GAME( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27599 | | GAME( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28667 | GAME( 200?, sc4dhh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28668 | GAME( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28669 | GAME( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28670 | GAME( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28671 | GAME( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28672 | GAME( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27600 | 28673 | |
| 27601 | 28674 | // PR1615 AWP DOUGH SELECTA SCORP4 PR1615 DOUGH SELECTA SOUNDS11 DOUGH SELECTA S.SITE |
| 27602 | | GAME( 200?, sc4dough ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27603 | | GAME( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28675 | GAME( 200?, sc4dough ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28676 | GAME( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27604 | 28677 | |
| 27605 | 28678 | // PR2118 DUCKS OF HAZZARD DUCKSOFHAZZARDSND DUCKS OF HAZZARD |
| 27606 | | GAME( 200?, sc4ducks ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27607 | | GAME( 200?, sc4ducksa ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27608 | | GAME( 200?, sc4ducksb ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27609 | | GAME( 200?, sc4ducksc ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28679 | GAME( 200?, sc4ducks ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28680 | GAME( 200?, sc4ducksa ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28681 | GAME( 200?, sc4ducksb ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28682 | GAME( 200?, sc4ducksc ,sc4ducks, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27610 | 28683 | |
| 27611 | 28684 | // PR2313 EMMERDALE EMMR SOUNDS EMMERDALE |
| 27612 | | GAME( 200?, sc4emmer ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27613 | | GAME( 200?, sc4emmera ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27614 | | GAME( 200?, sc4emmerb ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27615 | | GAME( 200?, sc4emmerc ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28685 | GAME( 200?, sc4emmer ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28686 | GAME( 200?, sc4emmera ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28687 | GAME( 200?, sc4emmerb ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28688 | GAME( 200?, sc4emmerc ,sc4emmer, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Emmerdale (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27616 | 28689 | |
| 27617 | 28690 | // PR2135 EVOLUTION EVOL SOUNDS EVOLUTION |
| 27618 | | GAME( 200?, sc4evol ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27619 | | GAME( 200?, sc4evola ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27620 | | GAME( 200?, sc4evolb ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27621 | | GAME( 200?, sc4evolc ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27622 | | GAME( 200?, sc4evold ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27623 | | GAME( 200?, sc4evole ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27624 | | GAME( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27625 | | GAME( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28691 | GAME( 200?, sc4evol ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28692 | GAME( 200?, sc4evola ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28693 | GAME( 200?, sc4evolb ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28694 | GAME( 200?, sc4evolc ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28695 | GAME( 200?, sc4evold ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28696 | GAME( 200?, sc4evole ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28697 | GAME( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28698 | GAME( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27626 | 28699 | |
| 27627 | 28700 | const stepper_interface* sc4fguy_reel_configs[6] = |
| 27628 | 28701 | { |
| r19170 | r19171 | |
| 27655 | 28728 | INPUT_PORTS_END |
| 27656 | 28729 | |
| 27657 | 28730 | // PR3233 AWP FAMILY GUY S4 PR3213 FAMILY GUY SOUNDS11 FAMILY GUY S.SITE |
| 27658 | | GAME( 200?, sc4fguy ,0, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471 |
| 27659 | | GAME( 200?, sc4fguyb ,sc4fguy, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471 |
| 27660 | | GAME( 200?, sc4fguya ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572 |
| 27661 | | GAME( 200?, sc4fguyc ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572 |
| 27662 | | GAME( 200?, sc4fguyd ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27663 | | GAME( 200?, sc4fguye ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28731 | GAME( 200?, sc4fguy ,0, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // FAMY 471 |
| 28732 | GAME( 200?, sc4fguyb ,sc4fguy, sc4, sc4fguy35, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // FAMY 471 |
| 28733 | GAME( 200?, sc4fguya ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // FAMY 572 |
| 28734 | GAME( 200?, sc4fguyc ,sc4fguy, sc4, sc4fguy70, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // FAMY 572 |
| 28735 | GAME( 200?, sc4fguyd ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28736 | GAME( 200?, sc4fguye ,sc4fguy, sc4, sc4, sc4_state, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27664 | 28737 | |
| 28738 | const stepper_interface* sc4fbspn_reel_configs[6] = |
| 28739 | { |
| 28740 | &starpointrm20_interface_48step, |
| 28741 | &starpointrm20_interface_48step, |
| 28742 | &starpointrm20_interface_48step, |
| 28743 | &starpointrm20_interface_48step, |
| 28744 | &starpointrm20_interface_48step, |
| 28745 | 0, |
| 28746 | }; |
| 28747 | |
| 28748 | DRIVER_INIT_MEMBER(sc4_state,sc4fbspn) |
| 28749 | { |
| 28750 | DRIVER_INIT_CALL(sc4mbus); |
| 28751 | m_reel_setup = sc4fbspn_reel_configs; |
| 28752 | } |
| 28753 | |
| 27665 | 28754 | // PR1721 AWP FAT BOY SPIN SCORP4 PR1701 FAT BOY SPIN SOUNDS11 FAT BOY SPIN S.SITE |
| 27666 | | GAME( 200?, sc4fbspn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27667 | | GAME( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27668 | | GAME( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27669 | | GAME( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28755 | GAME( 200?, sc4fbspn ,0, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28756 | GAME( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28757 | GAME( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28758 | GAME( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4_state, sc4fbspn, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27670 | 28759 | |
| 28760 | |
| 28761 | const stepper_interface* sc4fmj_reel_configs[6] = |
| 28762 | { |
| 28763 | &starpointrm20_interface_48step, |
| 28764 | &starpointrm20_interface_48step, |
| 28765 | &starpointrm20_interface_48step, |
| 28766 | 0, |
| 28767 | &starpointrm20_interface_48step, |
| 28768 | 0, |
| 28769 | }; |
| 28770 | |
| 28771 | DRIVER_INIT_MEMBER(sc4_state,sc4fmj) |
| 28772 | { |
| 28773 | DRIVER_INIT_CALL(sc4); |
| 28774 | m_reel_setup = sc4fmj_reel_configs; |
| 28775 | } |
| 28776 | |
| 27671 | 28777 | // PR2328 FULL METAL JACKPOT FULLM SOUNDS F METAL JACKPOT |
| 27672 | | GAME( 200?, sc4fmj ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27673 | | GAME( 200?, sc4fmja ,sc4fmj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27674 | | GAME( 200?, sc4fmjb ,sc4fmj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27675 | | GAME( 200?, sc4fmjc ,sc4fmj, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28778 | GAME( 200?, sc4fmj ,0, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28779 | GAME( 200?, sc4fmja ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28780 | GAME( 200?, sc4fmjb ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28781 | GAME( 200?, sc4fmjc ,sc4fmj, sc4, sc4, sc4_state, sc4fmj, ROT0, "QPS / Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27676 | 28782 | |
| 28783 | const stepper_interface* sc4glad_reel_configs[6] = |
| 28784 | { |
| 28785 | &starpointrm20_interface_48step, |
| 28786 | &starpointrm20_interface_48step, |
| 28787 | &starpointrm20_interface_48step, |
| 28788 | 0, |
| 28789 | &starpoint_interface_200step_reel, |
| 28790 | 0, |
| 28791 | }; |
| 28792 | |
| 28793 | DRIVER_INIT_MEMBER(sc4_state,sc4glad) |
| 28794 | { |
| 28795 | DRIVER_INIT_CALL(sc4); |
| 28796 | m_reel_setup = sc4glad_reel_configs; |
| 28797 | } |
| 28798 | |
| 27677 | 28799 | // PR2255 GLADIATOR GLAD SOUNDS GLADIATOR |
| 27678 | | GAME( 200?, sc4glad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27679 | | GAME( 200?, sc4glada ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27680 | | GAME( 200?, sc4gladb ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27681 | | GAME( 200?, sc4gladc ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27682 | | GAME( 200?, sc4gladd ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27683 | | GAME( 200?, sc4glade ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27684 | | GAME( 200?, sc4gladf ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27685 | | GAME( 200?, sc4gladg ,sc4glad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28800 | GAME( 200?, sc4glad ,0, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28801 | GAME( 200?, sc4glada ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28802 | GAME( 200?, sc4gladb ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28803 | GAME( 200?, sc4gladc ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28804 | GAME( 200?, sc4gladd ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28805 | GAME( 200?, sc4glade ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28806 | GAME( 200?, sc4gladf ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28807 | GAME( 200?, sc4gladg ,sc4glad, sc4, sc4, sc4_state, sc4glad, ROT0, "QPS / Mazooma","Gladiator (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27686 | 28808 | |
| 27687 | 28809 | const stepper_interface* sc4gd_reel_configs[6] = |
| 27688 | 28810 | { |
| r19170 | r19171 | |
| 27701 | 28823 | } |
| 27702 | 28824 | |
| 27703 | 28825 | // PR1016 GOLD DIGGER PR1016 GOLD DIGGER SOUNDS11 |
| 27704 | | GAME( 200?, sc4gd ,0, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27705 | | GAME( 200?, sc4gda ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27706 | | GAME( 200?, sc4gdb ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27707 | | GAME( 200?, sc4gdc ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27708 | | GAME( 200?, sc4gdd ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27709 | | GAME( 200?, sc4gde ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27710 | | GAME( 200?, sc4gdf ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27711 | | GAME( 200?, sc4gdg ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28826 | GAME( 200?, sc4gd ,0, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28827 | GAME( 200?, sc4gda ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28828 | GAME( 200?, sc4gdb ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28829 | GAME( 200?, sc4gdc ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28830 | GAME( 200?, sc4gdd ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28831 | GAME( 200?, sc4gde ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28832 | GAME( 200?, sc4gdf ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28833 | GAME( 200?, sc4gdg ,sc4gd, sc4, sc4, sc4_state, sc4gd, ROT0, "BFM","Gold Digger (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27712 | 28834 | |
| 27713 | | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X (are these really Gold Diggers?) |
| 27714 | | GAME( 200?, sc4gdmz ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27715 | | GAME( 200?, sc4gdmza ,sc4gdmz, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold Diggers? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27716 | | |
| 27717 | 28835 | const stepper_interface* sc4gdclb_reel_configs[6] = |
| 27718 | 28836 | { |
| 27719 | 28837 | &starpointrm20_interface_48step, |
| r19170 | r19171 | |
| 27732 | 28850 | |
| 27733 | 28851 | |
| 27734 | 28852 | // PR1137 CLUB GOLD DIGGER PR1137 GOLDD CL SOUNDS11 |
| 27735 | | GAME( 200?, sc4gdclb ,0, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27736 | | GAME( 200?, sc4gdclba ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27737 | | GAME( 200?, sc4gdclbb ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27738 | | GAME( 200?, sc4gdclbc ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27739 | | GAME( 200?, sc4gdclbd ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27740 | | GAME( 200?, sc4gdclbe ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27741 | | GAME( 200?, sc4gdclbf ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27742 | | GAME( 200?, sc4gdclbg ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27743 | | GAME( 200?, sc4gdclbh ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 27744 | | GAME( 200?, sc4gdclbi ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 27745 | | GAME( 200?, sc4gdclbj ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 27746 | | GAME( 200?, sc4gdclbk ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 28853 | GAME( 200?, sc4gdclb ,0, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28854 | GAME( 200?, sc4gdclba ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28855 | GAME( 200?, sc4gdclbb ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28856 | GAME( 200?, sc4gdclbc ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28857 | GAME( 200?, sc4gdclbd ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28858 | GAME( 200?, sc4gdclbe ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28859 | GAME( 200?, sc4gdclbf ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28860 | GAME( 200?, sc4gdclbg ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28861 | GAME( 200?, sc4gdclbh ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 28862 | GAME( 200?, sc4gdclbi ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28863 | GAME( 200?, sc4gdclbj ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 28864 | GAME( 200?, sc4gdclbk ,sc4gdclb, sc4, sc4, sc4_state, sc4gdclb, ROT0, "BFM","Gold Digger Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 27747 | 28865 | |
| 27748 | 28866 | const stepper_interface* sc4gbcas_reel_configs[6] = |
| 27749 | 28867 | { |
| r19170 | r19171 | |
| 27763 | 28881 | |
| 27764 | 28882 | // this one is a variation of lucky balls |
| 27765 | 28883 | // PR1034 CASINO GOLDEN BALLS PR1034 GOLDEN BALLS SOUNDS11 |
| 27766 | | GAME( 200?, sc4gbcas ,0, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27767 | | GAME( 200?, sc4gbcasa ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27768 | | GAME( 200?, sc4gbcasb ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27769 | | GAME( 200?, sc4gbcasc ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28884 | GAME( 200?, sc4gbcas ,0, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28885 | GAME( 200?, sc4gbcasa ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28886 | GAME( 200?, sc4gbcasb ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28887 | GAME( 200?, sc4gbcasc ,sc4gbcas, sc4, sc4, sc4_state, sc4gbcas, ROT0, "BFM","Golden Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27770 | 28888 | |
| 27771 | 28889 | |
| 27772 | 28890 | const stepper_interface* sc4gball_reel_configs[6] = |
| r19170 | r19171 | |
| 27787 | 28905 | |
| 27788 | 28906 | // this is a football themed game... |
| 27789 | 28907 | // PR1604 AWP GOLDEN BALLS PR1604 GOLDEN BALLS SOUNDS12 GOLDEN BALLS S.SITE |
| 27790 | | GAME( 200?, sc4gball ,0, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27791 | | GAME( 200?, sc4gballa ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27792 | | GAME( 200?, sc4gballb ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27793 | | GAME( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28908 | GAME( 200?, sc4gball ,0, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28909 | GAME( 200?, sc4gballa ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28910 | GAME( 200?, sc4gballb ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28911 | GAME( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4_state, sc4gball, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27794 | 28912 | |
| 27795 | 28913 | const stepper_interface* sc4gunp_reel_configs[6] = |
| 27796 | 28914 | { |
| r19170 | r19171 | |
| 27809 | 28927 | } |
| 27810 | 28928 | |
| 27811 | 28929 | // PR3046 AWP THE GUNPOWDER SLOT S4 PR3016 GUNPOWDER SLOT SOUNDS11 GUNPOWDER SLOT S.SITE |
| 27812 | | GAME( 200?, sc4gunp ,0, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27813 | | GAME( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27814 | | GAME( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27815 | | GAME( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27816 | | GAME( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27817 | | GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27818 | | GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27819 | | GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28930 | GAME( 200?, sc4gunp ,0, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28931 | GAME( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28932 | GAME( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28933 | GAME( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28934 | GAME( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28935 | GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28936 | GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28937 | GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4_state, sc4gunp, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27820 | 28938 | |
| 27821 | 28939 | const stepper_interface* sc4hapnt_reel_configs[6] = |
| 27822 | 28940 | { |
| r19170 | r19171 | |
| 27835 | 28953 | } |
| 27836 | 28954 | |
| 27837 | 28955 | // PR1306 AWP HAPPY NOTES PR1306 HAPPY NOTES SOUNDS11 |
| 27838 | | GAME( 200?, sc4hapnt ,0, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27839 | | GAME( 200?, sc4hapnta ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27840 | | GAME( 200?, sc4hapntb ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27841 | | GAME( 200?, sc4hapntc ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27842 | | GAME( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27843 | | GAME( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28956 | GAME( 200?, sc4hapnt ,0, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28957 | GAME( 200?, sc4hapnta ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28958 | GAME( 200?, sc4hapntb ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28959 | GAME( 200?, sc4hapntc ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28960 | GAME( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28961 | GAME( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4_state, sc4hapnt, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27844 | 28962 | |
| 27845 | 28963 | const stepper_interface* sc4hntcs_reel_configs[6] = |
| 27846 | 28964 | { |
| r19170 | r19171 | |
| 27866 | 28984 | } |
| 27867 | 28985 | |
| 27868 | 28986 | // PR1327 CASINO HAPPY NOTES HAPPY NOTES S.SITE PR1327 CAS_HAPPY_NOTES SOUNDS11 |
| 27869 | | GAME( 200?, sc4hntcs ,0, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27870 | | GAME( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27871 | | GAME( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27872 | | GAME( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28987 | GAME( 200?, sc4hntcs ,0, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28988 | GAME( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28989 | GAME( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 28990 | GAME( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcsm, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 27873 | 28991 | // PR1327 CASINO HAPPY NOTES PR1327 CAS_HAPPY_NOTES SOUNDS11 |
| 27874 | | GAME( 200?, sc4hntcsd ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27875 | | GAME( 200?, sc4hntcse ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27876 | | GAME( 200?, sc4hntcsf ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27877 | | GAME( 200?, sc4hntcsg ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27878 | | GAME( 200?, sc4hntcsh ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 27879 | | GAME( 200?, sc4hntcsi ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 27880 | | GAME( 200?, sc4hntcsj ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 27881 | | GAME( 200?, sc4hntcsk ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 27882 | | GAME( 200?, sc4hntcsl ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 27883 | | GAME( 200?, sc4hntcsm ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 27884 | | GAME( 200?, sc4hntcsn ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 27885 | | GAME( 200?, sc4hntcso ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 27886 | | GAME( 200?, sc4hntcsp ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 27887 | | GAME( 200?, sc4hntcsq ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 27888 | | GAME( 200?, sc4hntcsr ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 27889 | | GAME( 200?, sc4hntcss ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 28992 | GAME( 200?, sc4hntcsd ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28993 | GAME( 200?, sc4hntcse ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28994 | GAME( 200?, sc4hntcsf ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28995 | GAME( 200?, sc4hntcsg ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28996 | GAME( 200?, sc4hntcsh ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 28997 | GAME( 200?, sc4hntcsi ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28998 | GAME( 200?, sc4hntcsj ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 28999 | GAME( 200?, sc4hntcsk ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 29000 | GAME( 200?, sc4hntcsl ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 29001 | GAME( 200?, sc4hntcsm ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 29002 | GAME( 200?, sc4hntcsn ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 29003 | GAME( 200?, sc4hntcso ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 29004 | GAME( 200?, sc4hntcsp ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 29005 | GAME( 200?, sc4hntcsq ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 29006 | GAME( 200?, sc4hntcsr ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 29007 | GAME( 200?, sc4hntcss ,sc4hntcs, sc4, sc4, sc4_state, sc4hntcs, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 27890 | 29008 | |
| 27891 | 29009 | |
| 27892 | 29010 | |
| 27893 | 29011 | |
| 27894 | 29012 | // PR1201 HELLS BELLS 95004211 HELLS BELLS PR6945 HELLS BELLS (non english?) |
| 27895 | | GAME( 200?, sc4hellb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29013 | GAME( 200?, sc4hellb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM / Eurocoin","Hells Bells (PR1201) (Dutch?) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 27896 | 29014 | // PR1419 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 |
| 27897 | | GAME( 200?, sc4hellba ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27898 | | GAME( 200?, sc4hellbb ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27899 | | GAME( 200?, sc4hellbc ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27900 | | GAME( 200?, sc4hellbd ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27901 | | GAME( 200?, sc4hellbe ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27902 | | GAME( 200?, sc4hellbf ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29015 | GAME( 200?, sc4hellba ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29016 | GAME( 200?, sc4hellbb ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29017 | GAME( 200?, sc4hellbc ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29018 | GAME( 200?, sc4hellbd ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29019 | GAME( 200?, sc4hellbe ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29020 | GAME( 200?, sc4hellbf ,sc4hellb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27903 | 29021 | // PR1419 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 HELLS BELLS S.SITE |
| 27904 | | GAME( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27905 | | GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27906 | | GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 27907 | | GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 29022 | GAME( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29023 | GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 29024 | GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 29025 | GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 27908 | 29026 | |
| 27909 | 29027 | const stepper_interface* sc4hill_reel_configs[6] = |
| 27910 | 29028 | { |
| r19170 | r19171 | |
| 27912 | 29030 | &starpointrm20_interface_48step, |
| 27913 | 29031 | &starpointrm20_interface_48step, |
| 27914 | 29032 | 0, |
| 27915 | | &starpoint_interface_200step_reel, |
| 29033 | &starpoint_interface_200step_reel, // wrong ends up spinning forever |
| 27916 | 29034 | 0, |
| 27917 | 29035 | }; |
| 27918 | 29036 | |
| r19170 | r19171 | |
| 27923 | 29041 | } |
| 27924 | 29042 | |
| 27925 | 29043 | // PR1643 AWP HILLBILLIONAIRE SCORP4 PR1613 HILLBILLIONAIRE SOUNDS11 HILLBILLIONAIRE S.SITE |
| 27926 | | GAME( 200?, sc4hill ,0, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27927 | | GAME( 200?, sc4hilla ,sc4hill, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29044 | GAME( 200?, sc4hill ,0, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29045 | GAME( 200?, sc4hilla ,sc4hill, sc4, sc4, sc4_state, sc4hill, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27928 | 29046 | |
| 29047 | |
| 29048 | const stepper_interface* sc4hiss_reel_configs[6] = |
| 29049 | { |
| 29050 | &starpointrm20_interface_48step, |
| 29051 | &starpointrm20_interface_48step, |
| 29052 | &starpointrm20_interface_48step, |
| 29053 | 0, |
| 29054 | &starpoint_interface_200step_reel, |
| 29055 | 0, |
| 29056 | }; |
| 29057 | |
| 29058 | DRIVER_INIT_MEMBER(sc4_state,sc4hiss) |
| 29059 | { |
| 29060 | DRIVER_INIT_CALL(sc4); |
| 29061 | m_reel_setup = sc4hiss_reel_configs; |
| 29062 | } |
| 29063 | |
| 27929 | 29064 | // PR2176 HISSING QUID VIPA SOUNDS HISSING QUID |
| 27930 | | GAME( 200?, sc4hiss ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27931 | | GAME( 200?, sc4hissa ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27932 | | GAME( 200?, sc4hissb ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27933 | | GAME( 200?, sc4hissc ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27934 | | GAME( 200?, sc4hissd ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27935 | | GAME( 200?, sc4hisse ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27936 | | GAME( 200?, sc4hissf ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27937 | | GAME( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29065 | GAME( 200?, sc4hiss ,0, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29066 | GAME( 200?, sc4hissa ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29067 | GAME( 200?, sc4hissb ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29068 | GAME( 200?, sc4hissc ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29069 | GAME( 200?, sc4hissd ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29070 | GAME( 200?, sc4hisse ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29071 | GAME( 200?, sc4hissf ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29072 | GAME( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4_state, sc4hiss, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 27938 | 29073 | |
| 27939 | 29074 | // PR1936 AWP HOT DOG SCORP4 PR1916 HOT DOG SOUNDS11 HOT DOG S.SITE |
| 27940 | | GAME( 200?, sc4hotdg ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27941 | | GAME( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 27942 | | GAME( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27943 | | GAME( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29075 | GAME( 200?, sc4hotdg ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29076 | GAME( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) // incomplete pairing |
| 29077 | GAME( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29078 | GAME( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 27944 | 29079 | |
| 27945 | 29080 | // PR1733 AWP HOT ROD SCORP4 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE |
| 27946 | | GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27947 | | GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29081 | GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29082 | GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27948 | 29083 | |
| 27949 | 29084 | // PR3231 AWP HOT SHOT SCORP4 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE |
| 27950 | | GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27951 | | GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29085 | GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29086 | GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27952 | 29087 | |
| 27953 | 29088 | // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 |
| 27954 | | GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27955 | | GAME( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29089 | GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29090 | GAME( 200?, sc4hotwda ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27956 | 29091 | // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 2 HOT WAD S.SITE |
| 27957 | | GAME( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27958 | | GAME( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27959 | | GAME( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27960 | | GAME( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29092 | GAME( 200?, sc4hotwdb ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29093 | GAME( 200?, sc4hotwdc ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29094 | GAME( 200?, sc4hotwdd ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29095 | GAME( 200?, sc4hotwde ,sc4hotwd, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 27961 | 29096 | |
| 27962 | 29097 | // PR1603 AWP IM A CELEBRITY PR1603 IM A CELEB SOUNDS11 IM A CELEBRITY S.SITE |
| 27963 | | GAME( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27964 | | GAME( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27965 | | GAME( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27966 | | GAME( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27967 | | GAME( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 29098 | GAME( 200?, sc4celeb ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29099 | GAME( 200?, sc4celeba ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29100 | GAME( 200?, sc4celebb ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29101 | GAME( 200?, sc4celebc ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29102 | GAME( 200?, sc4celebd ,sc4celeb, sc4, sc4, sc4_state, sc4, ROT0, "BFM","I'm A Celebrity (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 27968 | 29103 | |
| 27969 | 29104 | |
| 29105 | const stepper_interface* sc4inspn_reel_configs[6] = |
| 29106 | { |
| 29107 | &starpointrm20_interface_48step, |
| 29108 | &starpointrm20_interface_48step, |
| 29109 | &starpointrm20_interface_48step, |
| 29110 | 0, |
| 29111 | &starpointrm20_interface_48step, |
| 29112 | &starpoint_interface_200step_reel, |
| 29113 | }; |
| 29114 | |
| 29115 | DRIVER_INIT_MEMBER(sc4_state,sc4inspn) |
| 29116 | { |
| 29117 | DRIVER_INIT_CALL(sc4); |
| 29118 | m_reel_setup = sc4inspn_reel_configs; |
| 29119 | } |
| 29120 | |
| 27970 | 29121 | // PR2555 INNER SPIN V013 INNERSPINSND INNER SPIN |
| 27971 | | GAME( 200?, sc4inspn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27972 | | GAME( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29122 | GAME( 200?, sc4inspn ,0, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29123 | GAME( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4_state, sc4inspn, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27973 | 29124 | |
| 27974 | 29125 | // PR2366 AWP THE ITALIAN JOB S4 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE |
| 27975 | | GAME( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27976 | | GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27977 | | GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27978 | | GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27979 | | GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27980 | | GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27981 | | GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27982 | | GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27983 | | GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 27984 | | GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 27985 | | GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 27986 | | GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 27987 | | GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 27988 | | GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 29126 | GAME( 200?, sc4ijob ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29127 | GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29128 | GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29129 | GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29130 | GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29131 | GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29132 | GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29133 | GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 29134 | GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 29135 | GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 29136 | GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 29137 | GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 29138 | GAME( 200?, sc4ijobl ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 29139 | GAME( 200?, sc4ijobm ,sc4ijob, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 27989 | 29140 | |
| 27990 | 29141 | |
| 27991 | 29142 | // PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE |
| 27992 | | GAME( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27993 | | GAME( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29143 | GAME( 200?, sc4jjok ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29144 | GAME( 200?, sc4jjoka ,sc4jjok, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Jackpot Jokers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 27994 | 29145 | |
| 27995 | 29146 | |
| 27996 | 29147 | // PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL |
| 27997 | | GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27998 | | GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27999 | | GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28000 | | GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29148 | GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29149 | GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29150 | GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29151 | GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28001 | 29152 | |
| 28002 | 29153 | // PR1427 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE |
| 28003 | | GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28004 | | GAME( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28005 | | GAME( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28006 | | GAME( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28007 | | GAME( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28008 | | GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29154 | GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29155 | GAME( 200?, sc4lotrra ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29156 | GAME( 200?, sc4lotrrb ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29157 | GAME( 200?, sc4lotrrc ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29158 | GAME( 200?, sc4lotrrd ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29159 | GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28009 | 29160 | |
| 28010 | 29161 | // PR3034 AWP MANIC MINER SCORP4 PR3004 MANIC MINER SOUNDS11 MANIC MINER S.SITE |
| 28011 | | GAME( 200?, sc4manic ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28012 | | GAME( 200?, sc4manica ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28013 | | GAME( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28014 | | GAME( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28015 | | GAME( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28016 | | GAME( 200?, sc4manice ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28017 | | GAME( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28018 | | GAME( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 29162 | GAME( 200?, sc4manic ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29163 | GAME( 200?, sc4manica ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29164 | GAME( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29165 | GAME( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29166 | GAME( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29167 | GAME( 200?, sc4manice ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 29168 | GAME( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 29169 | GAME( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28019 | 29170 | |
| 28020 | 29171 | // PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS |
| 28021 | | GAME( 200?, sc4mmm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28022 | | GAME( 200?, sc4mmma ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28023 | | GAME( 200?, sc4mmmb ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28024 | | GAME( 200?, sc4mmmc ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28025 | | GAME( 200?, sc4mmmd ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28026 | | GAME( 200?, sc4mmme ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28027 | | GAME( 200?, sc4mmmf ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28028 | | GAME( 200?, sc4mmmg ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29172 | GAME( 200?, sc4mmm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29173 | GAME( 200?, sc4mmma ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29174 | GAME( 200?, sc4mmmb ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29175 | GAME( 200?, sc4mmmc ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29176 | GAME( 200?, sc4mmmd ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29177 | GAME( 200?, sc4mmme ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29178 | GAME( 200?, sc4mmmf ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29179 | GAME( 200?, sc4mmmg ,sc4mmm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28029 | 29180 | |
| 28030 | 29181 | // PR2533 MONEY MADNESS MONM SOUNDS MONEY MADNESS |
| 28031 | | GAME( 200?, sc4mmad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28032 | | GAME( 200?, sc4mmada ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28033 | | GAME( 200?, sc4mmadb ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28034 | | GAME( 200?, sc4mmadc ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29182 | GAME( 200?, sc4mmad ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29183 | GAME( 200?, sc4mmada ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29184 | GAME( 200?, sc4mmadb ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29185 | GAME( 200?, sc4mmadc ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR2533) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28035 | 29186 | // PR0000 MONEY MADNESS MONM SOUNDS MONEY MADNESS (did Mazooma mess up this release? it has an invalid project code of PR0000, and 3 of the sets are missing their other half) |
| 28036 | | GAME( 200?, sc4mmadd ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28037 | | GAME( 200?, sc4mmade ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 28038 | | GAME( 200?, sc4mmadf ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 28039 | | GAME( 200?, sc4mmadg ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 29187 | GAME( 200?, sc4mmadd ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29188 | GAME( 200?, sc4mmade ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing |
| 29189 | GAME( 200?, sc4mmadf ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // incomplete pairing |
| 29190 | GAME( 200?, sc4mmadg ,sc4mmad, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // incomplete pairing |
| 28040 | 29191 | |
| 28041 | 29192 | // PR1218 MONEY SPINNER ART12 95004291 MONEYSPINNER PR1158 |
| 28042 | | GAME( 200?, sc4monsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 29193 | GAME( 200?, sc4monsp ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // Not English |
| 28043 | 29194 | |
| 28044 | | GAME( 200?, sc4monop ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| 28045 | | GAME( 200?, sc4monopa ,sc4monop, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| 29195 | GAME( 200?, sc4monop ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| 29196 | GAME( 200?, sc4monopa ,sc4monop, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| 28046 | 29197 | |
| 28047 | | GAME( 200?, sc4mono5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY |
| 28048 | | GAME( 200?, sc4mono5a ,sc4mono5, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY |
| 29198 | GAME( 200?, sc4mono5 ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY |
| 29199 | GAME( 200?, sc4mono5a ,sc4mono5, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR7089) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // PR7089 MONO 5 MONO SOUNDS MONOPOLY |
| 28049 | 29200 | |
| 28050 | | GAME( 200?, sc4monoa ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONO SOUNDS MONOPOLY |
| 28051 | | GAME( 200?, sc4monoaa ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28052 | | GAME( 200?, sc4monoab ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28053 | | GAME( 200?, sc4monoac ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28054 | | GAME( 200?, sc4monoad ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28055 | | GAME( 200?, sc4monoae ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28056 | | GAME( 200?, sc4monoaf ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28057 | | GAME( 200?, sc4monoag ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28058 | | GAME( 200?, sc4monoah ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28059 | | GAME( 200?, sc4monoai ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28060 | | GAME( 200?, sc4monoaj ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28061 | | GAME( 200?, sc4monoak ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28062 | | GAME( 200?, sc4monoal ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )// PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONOPOLY TRIPLE |
| 28063 | | GAME( 200?, sc4monoam ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28064 | | GAME( 200?, sc4monoan ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )// PR2122 MONOPOLY MONO SOUNDS MONOPOLY |
| 28065 | | GAME( 200?, sc4monoao ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28066 | | GAME( 200?, sc4monoap ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28067 | | GAME( 200?, sc4monoaq ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29201 | GAME( 200?, sc4monoa ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONO SOUNDS MONOPOLY |
| 29202 | GAME( 200?, sc4monoaa ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ |
| 29203 | GAME( 200?, sc4monoab ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ |
| 29204 | GAME( 200?, sc4monoac ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ |
| 29205 | GAME( 200?, sc4monoad ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^ |
| 29206 | GAME( 200?, sc4monoae ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^ |
| 29207 | GAME( 200?, sc4monoaf ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^ |
| 29208 | GAME( 200?, sc4monoag ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^ |
| 29209 | GAME( 200?, sc4monoah ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^ |
| 29210 | GAME( 200?, sc4monoai ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^ |
| 29211 | GAME( 200?, sc4monoaj ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )// ^^ |
| 29212 | GAME( 200?, sc4monoak ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )// ^^ |
| 29213 | GAME( 200?, sc4monoal ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )// PR2122 MONOPOLY MONOPOLY TRIPLE ARCADE MONOPOLY TRIPLE |
| 29214 | GAME( 200?, sc4monoam ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )// ^^ |
| 29215 | GAME( 200?, sc4monoan ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )// PR2122 MONOPOLY MONO SOUNDS MONOPOLY |
| 29216 | GAME( 200?, sc4monoao ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )// ^^ |
| 29217 | GAME( 200?, sc4monoap ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^ |
| 29218 | GAME( 200?, sc4monoaq ,sc4monoa, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly (PR2122) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^ |
| 28068 | 29219 | |
| 28069 | | GAME( 200?, sc4monot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY |
| 28070 | | GAME( 200?, sc4monota ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28071 | | GAME( 200?, sc4monotb ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29220 | GAME( 200?, sc4monot ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2133MONOPOLY TTT MONOPOLY TTT MAZ MONL SOUNDS MONOPOLY |
| 29221 | GAME( 200?, sc4monota ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ |
| 29222 | GAME( 200?, sc4monotb ,sc4monot, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ |
| 28072 | 29223 | |
| 28073 | | GAME( 200?, sc4mondx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY |
| 28074 | | GAME( 200?, sc4mondxa ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28075 | | GAME( 200?, sc4mondxb ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28076 | | GAME( 200?, sc4mondxc ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28077 | | GAME( 200?, sc4mondxd ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE |
| 28078 | | GAME( 200?, sc4mondxg ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ (found in an sc4a40 set) |
| 28079 | | GAME( 200?, sc4mondxe ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE |
| 28080 | | GAME( 200?, sc4mondxf ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29224 | GAME( 200?, sc4mondx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MPDX SOUNDS MONOPOLY |
| 29225 | GAME( 200?, sc4mondxa ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ |
| 29226 | GAME( 200?, sc4mondxb ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ |
| 29227 | GAME( 200?, sc4mondxc ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ |
| 29228 | GAME( 200?, sc4mondxd ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// PR2202 MONOPOLY DELUXE MONOPOLY DELUXE MAZ MONOPOLY TRIPLE |
| 29229 | GAME( 200?, sc4mondxg ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING )// ^^ (found in an sc4a40 set) |
| 29230 | GAME( 200?, sc4mondxe ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING )// PR2202 MONOPOLY MONOPOLY TRIPLE MAZ MONOPOLY DELUXE |
| 29231 | GAME( 200?, sc4mondxf ,sc4mondx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Deluxe (PR2202) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING )// ^^ |
| 28081 | 29232 | |
| 28082 | 29233 | |
| 28083 | | // I think these belong to one of the 'Golden Game / Golden X' sets |
| 28084 | | GAME( 200?, sc4monog ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 28085 | | GAME( 200?, sc4monoga ,sc4monog, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly? / Golden X Game (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 28086 | 29234 | |
| 28087 | | GAME( 200?, sc4mcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY |
| 28088 | 29235 | |
| 28089 | | GAME( 200?, sc4mcasa ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2133 CASINO MONOPOLY MONOPOLY ARCADE MONL SOUNDS MONOPOLY |
| 28090 | | GAME( 200?, sc4mcasb ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28091 | | GAME( 200?, sc4mcasc ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28092 | | GAME( 200?, sc4mcasd ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28093 | | GAME( 200?, sc4mcase ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28094 | | GAME( 200?, sc4mcasf ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28095 | | GAME( 200?, sc4mcasg ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28096 | | GAME( 200?, sc4mcash ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28097 | | GAME( 200?, sc4mcasi ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28098 | | GAME( 200?, sc4mcasj ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29236 | GAME( 200?, sc4mcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly TTT Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2133MONOPOLY TTT MONOPOLY TTT ARCADE MONL SOUNDS MONOPOLY |
| 28099 | 29237 | |
| 28100 | | GAME( 200?, sc4mcasl ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2354 MONOPOLY CASINO MONOPOLY TRIPLE MAZ MONO SOUNDS MONOPOLY |
| 28101 | | GAME( 200?, sc4mcasm ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28102 | | GAME( 200?, sc4mcasn ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28103 | | GAME( 200?, sc4mcaso ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28104 | | GAME( 200?, sc4mcasp ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28105 | | GAME( 200?, sc4mcasq ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28106 | | GAME( 200?, sc4mcasr ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28107 | | GAME( 200?, sc4mcass ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28108 | | GAME( 200?, sc4mcast ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28109 | | GAME( 200?, sc4mcasv ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28110 | | GAME( 200?, sc4mcasw ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28111 | | GAME( 200?, sc4mcasx ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28112 | | GAME( 200?, sc4mcasy ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28113 | | GAME( 200?, sc4mcasz ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28114 | | GAME( 200?, sc4mcas0 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28115 | | GAME( 200?, sc4mcas1 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28116 | | GAME( 200?, sc4mcas2 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28117 | | GAME( 200?, sc4mcas3 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29238 | GAME( 200?, sc4mcasa ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2133 CASINO MONOPOLY MONOPOLY ARCADE MONL SOUNDS MONOPOLY |
| 29239 | GAME( 200?, sc4mcasb ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ |
| 29240 | GAME( 200?, sc4mcasc ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ |
| 29241 | GAME( 200?, sc4mcasd ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ |
| 29242 | GAME( 200?, sc4mcase ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^ |
| 29243 | GAME( 200?, sc4mcasf ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^ |
| 29244 | GAME( 200?, sc4mcasg ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^ |
| 29245 | GAME( 200?, sc4mcash ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^ |
| 29246 | GAME( 200?, sc4mcasi ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^ |
| 29247 | GAME( 200?, sc4mcasj ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2133) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^ |
| 28118 | 29248 | |
| 28119 | | GAME( 200?, sc4mcask ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| 28120 | | GAME( 200?, sc4mcasu ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28121 | | GAME( 200?, sc4mcas4 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29249 | GAME( 200?, sc4mcasl ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2354 MONOPOLY CASINO MONOPOLY TRIPLE MAZ MONO SOUNDS MONOPOLY |
| 29250 | GAME( 200?, sc4mcasm ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ |
| 29251 | GAME( 200?, sc4mcasn ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ |
| 29252 | GAME( 200?, sc4mcaso ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ |
| 29253 | GAME( 200?, sc4mcasp ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // ^^ |
| 29254 | GAME( 200?, sc4mcasq ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // ^^ |
| 29255 | GAME( 200?, sc4mcasr ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // ^^ |
| 29256 | GAME( 200?, sc4mcass ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // ^^ |
| 29257 | GAME( 200?, sc4mcast ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // ^^ |
| 29258 | GAME( 200?, sc4mcasv ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING )// ^^ |
| 29259 | GAME( 200?, sc4mcasw ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING )// ^^ |
| 29260 | GAME( 200?, sc4mcasx ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING )// ^^ |
| 29261 | GAME( 200?, sc4mcasy ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING )// ^^ |
| 29262 | GAME( 200?, sc4mcasz ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING )// ^^ |
| 29263 | GAME( 200?, sc4mcas0 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING )// ^^ |
| 29264 | GAME( 200?, sc4mcas1 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING )// ^^ |
| 29265 | GAME( 200?, sc4mcas2 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING )// ^^ |
| 29266 | GAME( 200?, sc4mcas3 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2354) (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING )// ^^ |
| 28122 | 29267 | |
| 29268 | GAME( 200?, sc4mcask ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING )// PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| 29269 | GAME( 200?, sc4mcasu ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING )// ^^ |
| 29270 | GAME( 200?, sc4mcas4 ,sc4mcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING )// ^^ |
| 29271 | |
| 28123 | 29272 | // PR3333 AWP MONOPOLY DOUBLE MONEY S4 PR3308 MPOLY D MONEY SOUNDS11 DOUBLE MONEY S.SITE |
| 28124 | | GAME( 200?, sc4mdm ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28125 | | GAME( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29273 | GAME( 200?, sc4mdm ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29274 | GAME( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28126 | 29275 | |
| 29276 | const stepper_interface* sc4mhn_reel_configs[6] = |
| 29277 | { |
| 29278 | &starpointrm20_interface_48step, |
| 29279 | &starpointrm20_interface_48step, |
| 29280 | &starpointrm20_interface_48step, |
| 29281 | 0, |
| 29282 | &starpoint_interface_200step_reel, |
| 29283 | 0, |
| 29284 | }; |
| 29285 | |
| 29286 | DRIVER_INIT_MEMBER(sc4_state,sc4mhn) |
| 29287 | { |
| 29288 | DRIVER_INIT_CALL(sc4mbus); |
| 29289 | m_reel_setup = sc4mhn_reel_configs; |
| 29290 | } |
| 29291 | |
| 28127 | 29292 | // PR2380 MONOPOLY HERE AND NOW MR2R SOUNDS NITH |
| 28128 | | GAME( 200?, sc4mhn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28129 | | GAME( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29293 | GAME( 200?, sc4mhn ,0, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29294 | GAME( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4_state, sc4mhn, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28130 | 29295 | |
| 28131 | 29296 | // PR2345 AWP MONOPOLY HOT PROPERTY S4 PR2345 HOT PROPERTY SOUNDS11 HOT PROPERTY S.SITE |
| 28132 | | GAME( 200?, sc4mhp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // 471 |
| 28133 | | GAME( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // 472 |
| 28134 | | GAME( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // 271 |
| 28135 | | GAME( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // 471 |
| 28136 | | GAME( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // 472 |
| 28137 | | GAME( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // 271 |
| 28138 | | GAME( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) // 475 |
| 28139 | | GAME( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // 571 |
| 28140 | | GAME( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) // 572 |
| 28141 | | GAME( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) // 475 |
| 28142 | | GAME( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) // 571 |
| 28143 | | GAME( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) // 572 |
| 28144 | | GAME( 200?, sc4mhpl ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) // 411 |
| 28145 | | GAME( 200?, sc4mhpm ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) // 272 |
| 28146 | | GAME( 200?, sc4mhpn ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) // 272 |
| 29297 | GAME( 200?, sc4mhp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // 471 |
| 29298 | GAME( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // 472 |
| 29299 | GAME( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // 271 |
| 29300 | GAME( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // 471 |
| 29301 | GAME( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) // 472 |
| 29302 | GAME( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // 271 |
| 29303 | GAME( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) // 475 |
| 29304 | GAME( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) // 571 |
| 29305 | GAME( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) // 572 |
| 29306 | GAME( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) // 475 |
| 29307 | GAME( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) // 571 |
| 29308 | GAME( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) // 572 |
| 29309 | GAME( 200?, sc4mhpl ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) // 411 |
| 29310 | GAME( 200?, sc4mhpm ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) // 272 |
| 29311 | GAME( 200?, sc4mhpn ,sc4mhp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) // 272 |
| 28147 | 29312 | |
| 28148 | 29313 | |
| 28149 | 29314 | // PR1931 AWP MONOLOLY MONEY BAGS SCORP4 PR1911 MPOLY MONEYBAGS SOUNDS11 MONEYBAGS S.SITE |
| 28150 | | GAME( 200?, sc4mmb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28151 | | GAME( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29315 | GAME( 200?, sc4mmb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29316 | GAME( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28152 | 29317 | |
| 29318 | const stepper_interface* sc4mrh_reel_configs[6] = |
| 29319 | { |
| 29320 | &starpoint_interface_200step_reel, |
| 29321 | &starpoint_interface_200step_reel, |
| 29322 | &starpoint_interface_200step_reel, |
| 29323 | &starpointrm20_interface_48step, |
| 29324 | 0, |
| 29325 | 0, |
| 29326 | }; |
| 29327 | |
| 29328 | DRIVER_INIT_MEMBER(sc4_state,sc4mrh) |
| 29329 | { |
| 29330 | DRIVER_INIT_CALL(sc4mbus); |
| 29331 | m_reel_setup = sc4mrh_reel_configs; |
| 29332 | } |
| 29333 | |
| 29334 | |
| 28153 | 29335 | // PR2363 RED HOT MONOP MONOPOLY ARCADE MONO SOUNDS MONOPOLY |
| 28154 | | GAME( 200?, sc4mrh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28155 | | GAME( 200?, sc4mrha ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28156 | | GAME( 200?, sc4mrhb ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28157 | | GAME( 200?, sc4mrhc ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28158 | | GAME( 200?, sc4mrhd ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28159 | | GAME( 200?, sc4mrhe ,sc4mrh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29336 | GAME( 200?, sc4mrh ,0, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29337 | GAME( 200?, sc4mrha ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29338 | GAME( 200?, sc4mrhb ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29339 | GAME( 200?, sc4mrhc ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29340 | GAME( 200?, sc4mrhd ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29341 | GAME( 200?, sc4mrhe ,sc4mrh, sc4, sc4, sc4_state, sc4mrh, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28160 | 29342 | |
| 28161 | 29343 | // PR2329 MONOPOLY ROAD TO RICHES MR2R SOUNDS ROAD TO RICHES |
| 28162 | | GAME( 200?, sc4mr2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28163 | | GAME( 200?, sc4mr2ra ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28164 | | GAME( 200?, sc4mr2rb ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28165 | | GAME( 200?, sc4mr2rc ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28166 | | GAME( 200?, sc4mr2rd ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28167 | | GAME( 200?, sc4mr2re ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29344 | GAME( 200?, sc4mr2r ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29345 | GAME( 200?, sc4mr2ra ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29346 | GAME( 200?, sc4mr2rb ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29347 | GAME( 200?, sc4mr2rc ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29348 | GAME( 200?, sc4mr2rd ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29349 | GAME( 200?, sc4mr2re ,sc4mr2r, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Road To Riches (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28168 | 29350 | |
| 28169 | 29351 | |
| 28170 | 29352 | // PR3032 AWP NIGHTMARE ON ELM STREET S4 PR3002 ELM STREET SOUNDS11 NIGHTMARE ELM ST S.SITE |
| 28171 | | GAME( 200?, sc4nmare ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28172 | | GAME( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28173 | | GAME( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28174 | | GAME( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29353 | GAME( 200?, sc4nmare ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29354 | GAME( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29355 | GAME( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29356 | GAME( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28175 | 29357 | |
| 28176 | 29358 | // PR1612 PICK OF THE PACK PR1612 PICK OF THE PACK SOUNDS11 PICK OF THE PACK S.SITE |
| 28177 | | GAME( 200?, sc4potp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28178 | | GAME( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29359 | GAME( 200?, sc4potp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29360 | GAME( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28179 | 29361 | |
| 29362 | |
| 29363 | const stepper_interface* sc4pp_reel_configs[6] = |
| 29364 | { |
| 29365 | &starpointrm20_interface_48step, |
| 29366 | &starpointrm20_interface_48step, |
| 29367 | &starpointrm20_interface_48step, |
| 29368 | 0, |
| 29369 | &starpoint_interface_200step_reel, |
| 29370 | 0, |
| 29371 | }; |
| 29372 | |
| 29373 | DRIVER_INIT_MEMBER(sc4_state,sc4pp) |
| 29374 | { |
| 29375 | DRIVER_INIT_CALL(sc4mbus); |
| 29376 | m_reel_setup = sc4pp_reel_configs; |
| 29377 | } |
| 29378 | |
| 29379 | |
| 28180 | 29380 | // PR2562 PINK PANTHER PINK SOUNDS PINK PANTHER |
| 28181 | | GAME( 200?, sc4pp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28182 | | GAME( 200?, sc4ppa ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28183 | | GAME( 200?, sc4ppb ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28184 | | GAME( 200?, sc4ppc ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28185 | | GAME( 200?, sc4ppd ,sc4pp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 29381 | GAME( 200?, sc4pp ,0, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29382 | GAME( 200?, sc4ppa ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29383 | GAME( 200?, sc4ppb ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29384 | GAME( 200?, sc4ppc ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29385 | GAME( 200?, sc4ppd ,sc4pp, sc4, sc4, sc4_state, sc4pp, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28186 | 29386 | |
| 28187 | 29387 | |
| 28188 | 29388 | // PR2279 PINK PANTHER CLOUSEAUS REVENGE REVENGE QPS REVENGE SOUNDS |
| 28189 | | GAME( 200?, sc4ppcr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28190 | | GAME( 200?, sc4ppcra ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28191 | | GAME( 200?, sc4ppcrb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28192 | | GAME( 200?, sc4ppcrd ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28193 | | GAME( 200?, sc4ppcre ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28194 | | GAME( 200?, sc4ppcrf ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28195 | | GAME( 200?, sc4ppcrg ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28196 | | GAME( 200?, sc4ppcrh ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28197 | | GAME( 200?, sc4ppcri ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28198 | | GAME( 200?, sc4ppcrj ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 29389 | GAME( 200?, sc4ppcr ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29390 | GAME( 200?, sc4ppcra ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29391 | GAME( 200?, sc4ppcrb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29392 | GAME( 200?, sc4ppcrd ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29393 | GAME( 200?, sc4ppcre ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29394 | GAME( 200?, sc4ppcrf ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29395 | GAME( 200?, sc4ppcrg ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29396 | GAME( 200?, sc4ppcrh ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 29397 | GAME( 200?, sc4ppcri ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 29398 | GAME( 200?, sc4ppcrj ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28199 | 29399 | // PR2279 CLOUSEAU TOP BOX COROST_TRIPLE SOUNDS REVENGE TIME |
| 28200 | | GAME( 200?, sc4ppcrtb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29400 | GAME( 200?, sc4ppcrtb ,sc4ppcr, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Clouseau's Revenge Top Box (Mazooma) (Scorpion 4)", GAME_NOT_WORKING ) |
| 28201 | 29401 | |
| 28202 | 29402 | |
| 28203 | 29403 | // PR2407 AWP PINK PANTHER CRACK THE CODE SCORP4 PR2407 CRACK THE CODE SOUNDS11 CRACK THE CODE S.SITE |
| 28204 | | GAME( 200?, sc4ppctc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28205 | | GAME( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28206 | | GAME( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28207 | | GAME( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28208 | | GAME( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28209 | | GAME( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28210 | | GAME( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28211 | | GAME( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29404 | GAME( 200?, sc4ppctc ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29405 | GAME( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29406 | GAME( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29407 | GAME( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29408 | GAME( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29409 | GAME( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29410 | GAME( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29411 | GAME( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28212 | 29412 | |
| 28213 | 29413 | |
| 28214 | 29414 | // PR2330 PINK PANTHER DYM PINK PANTHER DYM QPS DYMT SOUNDS PINK PANTHER DYM - |
| 28215 | | GAME( 200?, sc4ppdym ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28216 | | GAME( 200?, sc4ppdymb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28217 | | GAME( 200?, sc4ppdymc ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28218 | | GAME( 200?, sc4ppdymd ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28219 | | GAME( 200?, sc4ppdymf ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28220 | | GAME( 200?, sc4ppdymg ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28221 | | GAME( 200?, sc4ppdymh ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28222 | | GAME( 200?, sc4ppdymi ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29415 | GAME( 200?, sc4ppdym ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29416 | GAME( 200?, sc4ppdymb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29417 | GAME( 200?, sc4ppdymc ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29418 | GAME( 200?, sc4ppdymd ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29419 | GAME( 200?, sc4ppdymf ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29420 | GAME( 200?, sc4ppdymg ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29421 | GAME( 200?, sc4ppdymh ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29422 | GAME( 200?, sc4ppdymi ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28223 | 29423 | // PR2333 PINK PANTHER TOP BOX DYMT SOUNDS ALL YOUR BASE |
| 28224 | | GAME( 200?, sc4ppdymtb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28225 | | GAME( 200?, sc4ppdymtba ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29424 | GAME( 200?, sc4ppdymtb ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29425 | GAME( 200?, sc4ppdymtba ,sc4ppdym, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Double Your Money Top Box (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28226 | 29426 | |
| 28227 | 29427 | // PR2303 STRIKES AGAIN PPSA SOUNDS STRIKES AGAIN |
| 28228 | | GAME( 200?, sc4ppsag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28229 | | GAME( 200?, sc4ppsaga ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28230 | | GAME( 200?, sc4ppsagb ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28231 | | GAME( 200?, sc4ppsagc ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28232 | | GAME( 200?, sc4ppsagd ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28233 | | GAME( 200?, sc4ppsage ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28234 | | GAME( 200?, sc4ppsagf ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28235 | | GAME( 200?, sc4ppsagg ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28236 | | GAME( 200?, sc4ppsagh ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28237 | | GAME( 200?, sc4ppsagi ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 29428 | GAME( 200?, sc4ppsag ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29429 | GAME( 200?, sc4ppsaga ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29430 | GAME( 200?, sc4ppsagb ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29431 | GAME( 200?, sc4ppsagc ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29432 | GAME( 200?, sc4ppsagd ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29433 | GAME( 200?, sc4ppsage ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29434 | GAME( 200?, sc4ppsagf ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29435 | GAME( 200?, sc4ppsagg ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29436 | GAME( 200?, sc4ppsagh ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29437 | GAME( 200?, sc4ppsagi ,sc4ppsag, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Pink Panther Strikes Again (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28238 | 29438 | |
| 28239 | 29439 | |
| 28240 | 29440 | // PR1408 PONY EXPRESS PR1408 PONY EXPRESS SOUNDS11 PONY EXPRESS S.SITE |
| 28241 | | GAME( 200?, sc4pony ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28242 | | GAME( 200?, sc4ponya ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28243 | | GAME( 200?, sc4ponyb ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28244 | | GAME( 200?, sc4ponyc ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28245 | | GAME( 200?, sc4ponyd ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28246 | | GAME( 200?, sc4ponye ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 29441 | GAME( 200?, sc4pony ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29442 | GAME( 200?, sc4ponya ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29443 | GAME( 200?, sc4ponyb ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29444 | GAME( 200?, sc4ponyc ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29445 | GAME( 200?, sc4ponyd ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29446 | GAME( 200?, sc4ponye ,sc4pony, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Pony Express (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing |
| 28247 | 29447 | |
| 28248 | 29448 | |
| 28249 | 29449 | // PR2417 AWP POPEYE S4 PR2417 POPEYE SOUNDS11 POPEYE S.SITE |
| 28250 | | GAME( 200?, sc4popey ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28251 | | GAME( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28252 | | GAME( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28253 | | GAME( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28254 | | GAME( 200?, sc4popeyd ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28255 | | GAME( 200?, sc4popeye ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29450 | GAME( 200?, sc4popey ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29451 | GAME( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29452 | GAME( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29453 | GAME( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29454 | GAME( 200?, sc4popeyd ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29455 | GAME( 200?, sc4popeye ,sc4popey, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28256 | 29456 | |
| 28257 | 29457 | |
| 28258 | 29458 | |
| 28259 | 29459 | // PR1938 AWP POTS OF GOLD SCORP4 PR1918 POTS OF GOLD SOUNDS11 POTS OF GOLD S.SITE |
| 28260 | | GAME( 200?, sc4pog ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28261 | | GAME( 200?, sc4poga ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28262 | | GAME( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28263 | | GAME( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28264 | | GAME( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28265 | | GAME( 200?, sc4poge ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28266 | | GAME( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28267 | | GAME( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28268 | | GAME( 200?, sc4pogh ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28269 | | GAME( 200?, sc4pogi ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 29460 | GAME( 200?, sc4pog ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29461 | GAME( 200?, sc4poga ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29462 | GAME( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29463 | GAME( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29464 | GAME( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29465 | GAME( 200?, sc4poge ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29466 | GAME( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29467 | GAME( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND) |
| 29468 | GAME( 200?, sc4pogh ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29469 | GAME( 200?, sc4pogi ,sc4pog, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28270 | 29470 | |
| 28271 | 29471 | // PR2272 POWER PLAY PPLY SOUNDS |
| 28272 | | GAME( 200?, sc4pwrpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28273 | | GAME( 200?, sc4pwrpla ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28274 | | GAME( 200?, sc4pwrplb ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28275 | | GAME( 200?, sc4pwrplc ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29472 | GAME( 200?, sc4pwrpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29473 | GAME( 200?, sc4pwrpla ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29474 | GAME( 200?, sc4pwrplb ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29475 | GAME( 200?, sc4pwrplc ,sc4pwrpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28276 | 29476 | |
| 28277 | 29477 | |
| 28278 | 29478 | // PR1614 AWP POWERBALL POWERBALL S.SITE PR1614 POWERBALL SOUNDS11 |
| 28279 | | GAME( 200?, sc4pwrbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28280 | | GAME( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29479 | GAME( 200?, sc4pwrbl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29480 | GAME( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28281 | 29481 | |
| 28282 | 29482 | |
| 28283 | 29483 | // PR2342 QUID VICIOUS QUIDV SOUNDS QUID VICIOUS |
| 28284 | | GAME( 200?, sc4quidv ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28285 | | GAME( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28286 | | GAME( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28287 | | GAME( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29484 | GAME( 200?, sc4quidv ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29485 | GAME( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29486 | GAME( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29487 | GAME( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28288 | 29488 | |
| 29489 | const stepper_interface* sc4rhx_reel_configs[6] = |
| 29490 | { |
| 29491 | &starpoint_interface_200step_reel, |
| 29492 | &starpoint_interface_200step_reel, |
| 29493 | &starpoint_interface_200step_reel, |
| 29494 | &starpointrm20_interface_48step, |
| 29495 | &starpointrm20_interface_48step, |
| 29496 | &starpointrm20_interface_48step, |
| 29497 | }; |
| 29498 | |
| 29499 | DRIVER_INIT_MEMBER(sc4_state,sc4rhx) |
| 29500 | { |
| 29501 | DRIVER_INIT_CALL(sc4); |
| 29502 | m_reel_setup = sc4rhx_reel_configs; |
| 29503 | } |
| 29504 | |
| 29505 | DRIVER_INIT_MEMBER(sc4_state,sc4rhx_mbus) |
| 29506 | { |
| 29507 | DRIVER_INIT_CALL(sc4mbus); |
| 29508 | m_reel_setup = sc4rhx_reel_configs; |
| 29509 | } |
| 29510 | |
| 28289 | 29511 | // PR2077 RED HOT X REDX SOUNDS RED HOT X |
| 28290 | | GAME( 200?, sc4rhx ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28291 | | GAME( 200?, sc4rhxa ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28292 | | GAME( 200?, sc4rhxd ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28293 | | GAME( 200?, sc4rhxe ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28294 | | GAME( 200?, sc4rhxj ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28295 | | GAME( 200?, sc4rhxk ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28296 | | GAME( 200?, sc4rhxl ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28297 | | GAME( 200?, sc4rhxm ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29512 | GAME( 200?, sc4rhx ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29513 | GAME( 200?, sc4rhxa ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29514 | GAME( 200?, sc4rhxd ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29515 | GAME( 200?, sc4rhxe ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29516 | GAME( 200?, sc4rhxj ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29517 | GAME( 200?, sc4rhxk ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) // incomplete pairing |
| 29518 | GAME( 200?, sc4rhxl ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29519 | GAME( 200?, sc4rhxm ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28298 | 29520 | // PR2077 RED HOT X RED HOT X ARCADE REDX SOUNDS RED HOT X |
| 28299 | | GAME( 200?, sc4rhxb ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28300 | | GAME( 200?, sc4rhxc ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 28301 | | GAME( 200?, sc4rhxf ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 28302 | | GAME( 200?, sc4rhxg ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 28303 | | GAME( 200?, sc4rhxh ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 28304 | | GAME( 200?, sc4rhxi ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 28305 | | GAME( 200?, sc4rhxn ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 28306 | | GAME( 200?, sc4rhxo ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 28307 | | GAME( 200?, sc4rhxp ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 28308 | | GAME( 200?, sc4rhxq ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 28309 | | GAME( 200?, sc4rhxr ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 28310 | | GAME( 200?, sc4rhxs ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 28311 | | GAME( 200?, sc4rhxt ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 28312 | | GAME( 200?, sc4rhxu ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 28313 | | GAME( 200?, sc4rhxv ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) |
| 28314 | | GAME( 200?, sc4rhxw ,sc4rhx, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) |
| 29521 | GAME( 200?, sc4rhxb ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 29522 | GAME( 200?, sc4rhxc ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 29523 | GAME( 200?, sc4rhxh ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 29524 | GAME( 200?, sc4rhxi ,sc4rhx, sc4, sc4, sc4_state, sc4rhx_mbus, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 29525 | GAME( 200?, sc4rhxf ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 29526 | GAME( 200?, sc4rhxg ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 29527 | GAME( 200?, sc4rhxn ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 29528 | GAME( 200?, sc4rhxo ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 29529 | GAME( 200?, sc4rhxp ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 29530 | GAME( 200?, sc4rhxq ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 29531 | GAME( 200?, sc4rhxr ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 29532 | GAME( 200?, sc4rhxs ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 29533 | GAME( 200?, sc4rhxt ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 29534 | GAME( 200?, sc4rhxu ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 29535 | GAME( 200?, sc4rhxv ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) |
| 29536 | GAME( 200?, sc4rhxw ,sc4rhx, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) |
| 28315 | 29537 | |
| 28316 | 29538 | |
| 29539 | const stepper_interface* sc4rhxcs_reel_configs[6] = |
| 29540 | { |
| 29541 | &starpoint_interface_200step_reel, |
| 29542 | &starpoint_interface_200step_reel, |
| 29543 | &starpoint_interface_200step_reel, |
| 29544 | &starpointrm20_interface_48step, |
| 29545 | 0, |
| 29546 | 0, |
| 29547 | }; |
| 29548 | |
| 29549 | DRIVER_INIT_MEMBER(sc4_state,sc4rhxcs) |
| 29550 | { |
| 29551 | DRIVER_INIT_CALL(sc4); |
| 29552 | m_reel_setup = sc4rhxcs_reel_configs; |
| 29553 | } |
| 29554 | |
| 28317 | 29555 | // PR2364 CASINO RED HOT X RED HOT X CRHX SOUNDS RED HOT X |
| 28318 | | GAME( 200?, sc4rhxcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28319 | | GAME( 200?, sc4rhxcsa ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28320 | | GAME( 200?, sc4rhxcsb ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28321 | | GAME( 200?, sc4rhxcsc ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28322 | | GAME( 200?, sc4rhxcsd ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28323 | | GAME( 200?, sc4rhxcse ,sc4rhxcs, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29556 | GAME( 200?, sc4rhxcs ,0, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29557 | GAME( 200?, sc4rhxcsa ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29558 | GAME( 200?, sc4rhxcsb ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29559 | GAME( 200?, sc4rhxcsc ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29560 | GAME( 200?, sc4rhxcsd ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29561 | GAME( 200?, sc4rhxcse ,sc4rhxcs, sc4, sc4, sc4_state, sc4rhxcs, ROT0, "Mazooma","Red Hot X Casino (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28324 | 29562 | |
| 29563 | // PR2056 RED HOT X CLUB REDX SOUNDS RED HOT X CLUB |
| 29564 | GAME( 200?, sc4rhxcl ,0, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29565 | GAME( 200?, sc4rhxcla ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29566 | GAME( 200?, sc4rhxclb ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29567 | GAME( 200?, sc4rhxclc ,sc4rhxcl, sc4, sc4, sc4_state, sc4rhx, ROT0, "Mazooma","Red Hot X Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28325 | 29568 | |
| 29569 | |
| 28326 | 29570 | // PR2557 RED SQUARE REDS SOUNDS RED SQUARE |
| 28327 | | GAME( 200?, sc4redsq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28328 | | GAME( 200?, sc4redsqa ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28329 | | GAME( 200?, sc4redsqb ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28330 | | GAME( 200?, sc4redsqc ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29571 | GAME( 200?, sc4redsq ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29572 | GAME( 200?, sc4redsqa ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29573 | GAME( 200?, sc4redsqb ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29574 | GAME( 200?, sc4redsqc ,sc4redsq, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Red Square (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28331 | 29575 | |
| 28332 | 29576 | |
| 28333 | 29577 | // PR3256 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP4 RONNIE OSULLIVAN CLUB PR3256 RONNIE O SOUNDS11 RONNIE SULLIVAN |
| 28334 | | GAME( 200?, sc4rosts ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28335 | | GAME( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28336 | | GAME( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28337 | | GAME( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28338 | | GAME( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28339 | | GAME( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28340 | | GAME( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28341 | | GAME( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29578 | GAME( 200?, sc4rosts ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29579 | GAME( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29580 | GAME( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29581 | GAME( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29582 | GAME( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29583 | GAME( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29584 | GAME( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29585 | GAME( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28342 | 29586 | |
| 29587 | const stepper_interface* sc4rovrt_reel_configs[6] = |
| 29588 | { |
| 29589 | &starpointrm20_interface_48step, |
| 29590 | &starpointrm20_interface_48step, |
| 29591 | &starpointrm20_interface_48step, |
| 29592 | 0, |
| 29593 | &starpoint_interface_200step_reel, |
| 29594 | 0, |
| 29595 | }; |
| 28343 | 29596 | |
| 29597 | DRIVER_INIT_MEMBER(sc4_state,sc4rovrt) |
| 29598 | { |
| 29599 | DRIVER_INIT_CALL(sc4); |
| 29600 | m_reel_setup = sc4rovrt_reel_configs; |
| 29601 | } |
| 29602 | |
| 29603 | |
| 28344 | 29604 | // PR2311 ROVERS RETURN ROVERS RETURN SOUNDS ROVERS RETURN |
| 28345 | | GAME( 200?, sc4rovrt ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28346 | | GAME( 200?, sc4rovrta ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28347 | | GAME( 200?, sc4rovrtb ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28348 | | GAME( 200?, sc4rovrtc ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28349 | | GAME( 200?, sc4rovrtd ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28350 | | GAME( 200?, sc4rovrte ,sc4rovrt, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29605 | GAME( 200?, sc4rovrt ,0, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29606 | GAME( 200?, sc4rovrta ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29607 | GAME( 200?, sc4rovrtb ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29608 | GAME( 200?, sc4rovrtc ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29609 | GAME( 200?, sc4rovrtd ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29610 | GAME( 200?, sc4rovrte ,sc4rovrt, sc4, sc4, sc4_state, sc4rovrt, ROT0, "Mazooma","Rovers Return (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28351 | 29611 | |
| 29612 | const stepper_interface* sc4showt_reel_configs[6] = |
| 29613 | { |
| 29614 | &starpointrm20_interface_48step, |
| 29615 | &starpointrm20_interface_48step, |
| 29616 | &starpointrm20_interface_48step, |
| 29617 | 0, |
| 29618 | &starpointrm20_interface_48step, |
| 29619 | &starpoint_interface_200step_reel, |
| 29620 | }; |
| 28352 | 29621 | |
| 29622 | DRIVER_INIT_MEMBER(sc4_state,sc4showt) |
| 29623 | { |
| 29624 | DRIVER_INIT_CALL(sc4mbus); |
| 29625 | m_reel_setup = sc4showt_reel_configs; |
| 29626 | } |
| 28353 | 29627 | |
| 29628 | |
| 28354 | 29629 | // PR3043 AWP SHOW TIME S4 PR3013 SHOWTIME SOUNDS11 SHOW TIME S.SITE |
| 28355 | | GAME( 200?, sc4showt ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28356 | | GAME( 200?, sc4showta ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28357 | | GAME( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28358 | | GAME( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28359 | | GAME( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28360 | | GAME( 200?, sc4showte ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28361 | | GAME( 200?, sc4showtf ,sc4showt, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 29630 | GAME( 200?, sc4showt ,0, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29631 | GAME( 200?, sc4showta ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29632 | GAME( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29633 | GAME( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29634 | GAME( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29635 | GAME( 200?, sc4showte ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29636 | GAME( 200?, sc4showtf ,sc4showt, sc4, sc4, sc4_state, sc4showt, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28362 | 29637 | |
| 28363 | 29638 | // PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11 SNAKES & LADDERS S.SITE |
| 28364 | | GAME( 200?, sc4slad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28365 | | GAME( 200?, sc4slada ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28366 | | GAME( 200?, sc4sladb ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28367 | | GAME( 200?, sc4sladc ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28368 | | GAME( 200?, sc4sladd ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28369 | | GAME( 200?, sc4slade ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28370 | | GAME( 200?, sc4sladf ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28371 | | GAME( 200?, sc4sladg ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28372 | | GAME( 200?, sc4sladh ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 29639 | GAME( 200?, sc4slad ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29640 | GAME( 200?, sc4slada ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29641 | GAME( 200?, sc4sladb ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29642 | GAME( 200?, sc4sladc ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29643 | GAME( 200?, sc4sladd ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29644 | GAME( 200?, sc4slade ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29645 | GAME( 200?, sc4sladf ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29646 | GAME( 200?, sc4sladg ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 29647 | GAME( 200?, sc4sladh ,sc4slad, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 28373 | 29648 | |
| 28374 | 29649 | |
| 28375 | 29650 | // PR1921 AWP SPICE IT UP SCORP4 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE |
| 28376 | | GAME( 200?, sc4spice ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28377 | | GAME( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28378 | | GAME( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28379 | | GAME( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29651 | GAME( 200?, sc4spice ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29652 | GAME( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29653 | GAME( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29654 | GAME( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28380 | 29655 | |
| 29656 | |
| 29657 | const stepper_interface* sc4swywm_reel_configs[6] = |
| 29658 | { |
| 29659 | &starpointrm20_interface_48step, |
| 29660 | &starpointrm20_interface_48step, |
| 29661 | &starpointrm20_interface_48step, |
| 29662 | 0, |
| 29663 | &starpointrm20_interface_48step, |
| 29664 | &starpoint_interface_200step_reel, |
| 29665 | }; |
| 29666 | |
| 29667 | DRIVER_INIT_MEMBER(sc4_state,sc4swywm) |
| 29668 | { |
| 29669 | DRIVER_INIT_CALL(sc4mbus); |
| 29670 | m_reel_setup = sc4swywm_reel_configs; |
| 29671 | } |
| 29672 | |
| 29673 | |
| 28381 | 29674 | // PR2232 SPIN WHEN YOU'RE WINNING SPIN SOUNDS |
| 28382 | | GAME( 200?, sc4swywm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28383 | | GAME( 200?, sc4swywma ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28384 | | GAME( 200?, sc4swywmb ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28385 | | GAME( 200?, sc4swywmc ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28386 | | GAME( 200?, sc4swywmd ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28387 | | GAME( 200?, sc4swywme ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28388 | | GAME( 200?, sc4swywmf ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28389 | | GAME( 200?, sc4swywmg ,sc4swywm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29675 | GAME( 200?, sc4swywm ,0, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29676 | GAME( 200?, sc4swywma ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29677 | GAME( 200?, sc4swywmb ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29678 | GAME( 200?, sc4swywmc ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29679 | GAME( 200?, sc4swywmd ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29680 | GAME( 200?, sc4swywme ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29681 | GAME( 200?, sc4swywmf ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29682 | GAME( 200?, sc4swywmg ,sc4swywm, sc4, sc4, sc4_state, sc4swywm, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28390 | 29683 | |
| 29684 | const stepper_interface* sc4sumit_reel_configs[6] = |
| 29685 | { |
| 29686 | &starpointrm20_interface_48step, |
| 29687 | &starpointrm20_interface_48step, |
| 29688 | &starpointrm20_interface_48step, |
| 29689 | 0, |
| 29690 | &starpoint_interface_200step_reel, |
| 29691 | 0, |
| 29692 | }; |
| 28391 | 29693 | |
| 29694 | DRIVER_INIT_MEMBER(sc4_state,sc4sumit) |
| 29695 | { |
| 29696 | DRIVER_INIT_CALL(sc4mbus); |
| 29697 | m_reel_setup = sc4sumit_reel_configs; |
| 29698 | } |
| 29699 | |
| 29700 | |
| 28392 | 29701 | // PR2176 SUMMIT UP SUMMIT SOUNDS SUMMIT UP (was in the Suits U Sir set) |
| 28393 | | GAME( 200?, sc4sumit ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28394 | | GAME( 200?, sc4sumita ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28395 | | GAME( 200?, sc4sumitb ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28396 | | GAME( 200?, sc4sumitc ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29702 | GAME( 200?, sc4sumit ,0, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29703 | GAME( 200?, sc4sumita ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29704 | GAME( 200?, sc4sumitb ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29705 | GAME( 200?, sc4sumitc ,sc4sus, sc4, sc4, sc4_state, sc4sumit, ROT0, "Mazooma","Summit Up (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28397 | 29706 | |
| 28398 | 29707 | // PR2255 SUITUSIR SUIT SOUNDS SUITS U SIR |
| 28399 | | GAME( 200?, sc4sus ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28400 | | GAME( 200?, sc4susc ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28401 | | GAME( 200?, sc4susf ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28402 | | GAME( 200?, sc4susg ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28403 | | GAME( 200?, sc4sush ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28404 | | GAME( 200?, sc4susi ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28405 | | GAME( 200?, sc4susj ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28406 | | GAME( 200?, sc4susk ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29708 | GAME( 200?, sc4sus ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29709 | GAME( 200?, sc4susc ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29710 | GAME( 200?, sc4susf ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29711 | GAME( 200?, sc4susg ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29712 | GAME( 200?, sc4sush ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29713 | GAME( 200?, sc4susi ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29714 | GAME( 200?, sc4susj ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29715 | GAME( 200?, sc4susk ,sc4sus, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28407 | 29716 | |
| 28408 | 29717 | // PR3081 CLUB SUPER SLAM SUPER SLAM CLUB PR3080 SUPER SLAM SOUNDS11 |
| 28409 | | GAME( 200?, sc4sslam ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28410 | | GAME( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29718 | GAME( 200?, sc4sslam ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29719 | GAME( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28411 | 29720 | |
| 29721 | |
| 29722 | const stepper_interface* sc4swbak_reel_configs[6] = |
| 29723 | { |
| 29724 | &starpointrm20_interface_48step, |
| 29725 | &starpointrm20_interface_48step, |
| 29726 | &starpointrm20_interface_48step, |
| 29727 | 0, |
| 29728 | &starpointrm20_interface_48step, |
| 29729 | &starpoint_interface_200step_reel, // NOT correct, this will spin forever on some things |
| 29730 | }; |
| 29731 | |
| 29732 | DRIVER_INIT_MEMBER(sc4_state,sc4swbak) |
| 29733 | { |
| 29734 | DRIVER_INIT_CALL(sc4mbus); |
| 29735 | m_reel_setup = sc4swbak_reel_configs; |
| 29736 | } |
| 29737 | |
| 28412 | 29738 | // PR2235 SWITCHBACK SWBK SOUNDS SWITCHBACK |
| 28413 | | GAME( 200?, sc4swbak ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28414 | | GAME( 200?, sc4swbaka ,sc4swbak, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28415 | | GAME( 200?, sc4swbakb ,sc4swbak, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28416 | | GAME( 200?, sc4swbakc ,sc4swbak, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29739 | GAME( 200?, sc4swbak ,0, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29740 | GAME( 200?, sc4swbaka ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29741 | GAME( 200?, sc4swbakb ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29742 | GAME( 200?, sc4swbakc ,sc4swbak, sc4, sc4, sc4_state, sc4swbak, ROT0, "QPS","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28417 | 29743 | |
| 28418 | 29744 | // PR1714 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE |
| 28419 | | GAME( 200?, sc4ttpie ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28420 | | GAME( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29745 | GAME( 200?, sc4ttpie ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29746 | GAME( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28421 | 29747 | // PR1734 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE |
| 28422 | | GAME( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28423 | | GAME( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28424 | | GAME( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28425 | | GAME( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28426 | | GAME( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28427 | | GAME( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29748 | GAME( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29749 | GAME( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29750 | GAME( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29751 | GAME( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29752 | GAME( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29753 | GAME( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28428 | 29754 | |
| 28429 | 29755 | // PR3031 AWP TAKE YOUR PICK S4 PR3001 TAKE YOUR PICK SOUNDS11 TAKE YOUR PICK S.SITE |
| 28430 | | GAME( 200?, sc4typ ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28431 | | GAME( 200?, sc4typa ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28432 | | GAME( 200?, sc4typb ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28433 | | GAME( 200?, sc4typc ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29756 | GAME( 200?, sc4typ ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29757 | GAME( 200?, sc4typa ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29758 | GAME( 200?, sc4typb ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29759 | GAME( 200?, sc4typc ,sc4typ, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28434 | 29760 | |
| 28435 | | // PR2056 GOLD X TRIPLE BARX SOUNDS J GOLD X TRIPLE (is this really a game called Top Box or just the top box roms for one of the Golden X Game sets) |
| 28436 | | GAME( 200?, sc4tbox ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Gold X Triple Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28437 | 29761 | |
| 28438 | 29762 | // PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS |
| 28439 | | GAME( 200?, sc4tpsht ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28440 | | GAME( 200?, sc4tpshta ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28441 | | GAME( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28442 | | GAME( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28443 | | GAME( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28444 | | GAME( 200?, sc4tpshte ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28445 | | GAME( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28446 | | GAME( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29763 | GAME( 200?, sc4tpsht ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29764 | GAME( 200?, sc4tpshta ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29765 | GAME( 200?, sc4tpshtb ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29766 | GAME( 200?, sc4tpshtc ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29767 | GAME( 200?, sc4tpshtd ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29768 | GAME( 200?, sc4tpshte ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29769 | GAME( 200?, sc4tpshtf ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29770 | GAME( 200?, sc4tpshtg ,sc4tpsht, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28447 | 29771 | |
| 28448 | 29772 | // PR2170 TRAIL BLAZER TRAB SOUNDS TRAIL BLAZER |
| 28449 | | GAME( 200?, sc4trail ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28450 | | GAME( 200?, sc4traila ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28451 | | GAME( 200?, sc4trailb ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28452 | | GAME( 200?, sc4trailc ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29773 | GAME( 200?, sc4trail ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29774 | GAME( 200?, sc4traila ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29775 | GAME( 200?, sc4trailb ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29776 | GAME( 200?, sc4trailc ,sc4trail, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Trailblazer (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28453 | 29777 | |
| 28454 | 29778 | // PR6907 VIVA MEXICO PR6907 VIVA MEXICO SOUNDS11 |
| 28455 | | GAME( 200?, sc4vivam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28456 | | GAME( 200?, sc4vivama ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28457 | | GAME( 200?, sc4vivamb ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28458 | | GAME( 200?, sc4vivamc ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29779 | GAME( 200?, sc4vivam ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29780 | GAME( 200?, sc4vivama ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29781 | GAME( 200?, sc4vivamb ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29782 | GAME( 200?, sc4vivamc ,sc4vivam, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28459 | 29783 | |
| 28460 | 29784 | // PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS11 |
| 28461 | | GAME( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28462 | | GAME( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29785 | GAME( 200?, sc4vivcs ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29786 | GAME( 200?, sc4vivcsa ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28463 | 29787 | // PR6927 CASINO VIVA MEXICO PR6927 VIVAMEXICO SOUNDS21 |
| 28464 | | GAME( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28465 | | GAME( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28466 | | GAME( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28467 | | GAME( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28468 | | GAME( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28469 | | GAME( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29788 | GAME( 200?, sc4vivcsb ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29789 | GAME( 200?, sc4vivcsc ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29790 | GAME( 200?, sc4vivcsd ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29791 | GAME( 200?, sc4vivcse ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29792 | GAME( 200?, sc4vivcsf ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29793 | GAME( 200?, sc4vivcsg ,sc4vivcs, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Viva Mexico Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28470 | 29794 | |
| 28471 | 29795 | |
| 28472 | 29796 | |
| 28473 | 29797 | // PR0000 WILD JACKPOTS WJPT SOUNDS WILD JACKPOTS |
| 28474 | | GAME( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28475 | | GAME( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28476 | | GAME( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28477 | | GAME( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28478 | | GAME( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28479 | | GAME( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28480 | | GAME( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28481 | | GAME( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29798 | GAME( 200?, sc4wldjk ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29799 | GAME( 200?, sc4wldjka ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29800 | GAME( 200?, sc4wldjkb ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29801 | GAME( 200?, sc4wldjkc ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29802 | GAME( 200?, sc4wldjkd ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29803 | GAME( 200?, sc4wldjke ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29804 | GAME( 200?, sc4wldjkf ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29805 | GAME( 200?, sc4wldjkg ,sc4wldjk, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Wild Jackpots (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28482 | 29806 | |
| 28483 | 29807 | // PR1611 AWP ANT AND DECS PR1611 ANT AND DECS SOUNDS11 ANT AND DECS S.SITE |
| 28484 | | GAME( 200?, sc4adsnt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28485 | | GAME( 200?, sc4adsnta ,sc4adsnt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29808 | GAME( 200?, sc4adsnt ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29809 | GAME( 200?, sc4adsnta ,sc4adsnt, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28486 | 29810 | |
| 28487 | 29811 | // PR1728 AWP BULLY'S PRIZE BOARD PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE |
| 28488 | | GAME( 200?, sc4bpb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28489 | | GAME( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29812 | GAME( 200?, sc4bpb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29813 | GAME( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28490 | 29814 | // PR1728 AWP BULLY'S PRIZE BOARD S4 PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE |
| 28491 | | GAME( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28492 | | GAME( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28493 | | GAME( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28494 | | GAME( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29815 | GAME( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29816 | GAME( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29817 | GAME( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29818 | GAME( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28495 | 29819 | |
| 29820 | |
| 29821 | const stepper_interface* sc4bsp_reel_configs[6] = |
| 29822 | { |
| 29823 | &starpointrm20_interface_48step, |
| 29824 | &starpointrm20_interface_48step, |
| 29825 | &starpointrm20_interface_48step, |
| 29826 | 0, |
| 29827 | &starpointrm20_interface_48step, |
| 29828 | &starpoint_interface_200step_reel, |
| 29829 | }; |
| 29830 | |
| 29831 | DRIVER_INIT_MEMBER(sc4_state,sc4bsp) |
| 29832 | { |
| 29833 | DRIVER_INIT_CALL(sc4mbus); |
| 29834 | m_reel_setup = sc4bsp_reel_configs; |
| 29835 | } |
| 29836 | |
| 28496 | 29837 | // PR3040 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE |
| 28497 | | GAME( 200?, sc4bsp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28498 | | GAME( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28499 | | GAME( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28500 | | GAME( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28501 | | GAME( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28502 | | GAME( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29838 | GAME( 200?, sc4bsp ,0, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29839 | GAME( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29840 | GAME( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29841 | GAME( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29842 | GAME( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29843 | GAME( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28503 | 29844 | // PR3042 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE |
| 28504 | | GAME( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28505 | | GAME( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29845 | GAME( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29846 | GAME( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4_state, sc4bsp, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28506 | 29847 | |
| 28507 | 29848 | |
| 28508 | 29849 | // PR1316 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11 |
| 28509 | | GAME( 200?, sc4chain ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28510 | | GAME( 200?, sc4chaina ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28511 | | GAME( 200?, sc4chainb ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28512 | | GAME( 200?, sc4chainc ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29850 | GAME( 200?, sc4chain ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29851 | GAME( 200?, sc4chaina ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29852 | GAME( 200?, sc4chainb ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29853 | GAME( 200?, sc4chainc ,sc4chain, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28513 | 29854 | |
| 29855 | |
| 29856 | const stepper_interface* sc4clown_reel_configs[6] = |
| 29857 | { |
| 29858 | &starpointrm20_interface_48step, |
| 29859 | &starpointrm20_interface_48step, |
| 29860 | &starpointrm20_interface_48step, |
| 29861 | &starpoint_interface_200step_reel, |
| 29862 | &starpoint_interface_200step_reel, |
| 29863 | 0, |
| 29864 | }; |
| 29865 | |
| 29866 | DRIVER_INIT_MEMBER(sc4_state,sc4clown) |
| 29867 | { |
| 29868 | DRIVER_INIT_CALL(sc4mbus); |
| 29869 | m_reel_setup = sc4clown_reel_configs; |
| 29870 | } |
| 29871 | |
| 29872 | |
| 28514 | 29873 | // PR1727 AWP CLOWN AROUND SCORP4 PR1707 CLOWN AROUND SOUNDS11 CLOWN AROUND S.SITE |
| 28515 | | GAME( 200?, sc4clown ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28516 | | GAME( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28517 | | GAME( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28518 | | GAME( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28519 | | GAME( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28520 | | GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28521 | | GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28522 | | GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 29874 | GAME( 200?, sc4clown ,0, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29875 | GAME( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29876 | GAME( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29877 | GAME( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29878 | GAME( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29879 | GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29880 | GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29881 | GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4_state, sc4clown, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28523 | 29882 | |
| 28524 | 29883 | // PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE |
| 28525 | | GAME( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28526 | | GAME( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28527 | | GAME( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28528 | | GAME( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28529 | | GAME( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28530 | | GAME( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28531 | | GAME( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28532 | | GAME( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28533 | | GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28534 | | GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 29884 | GAME( 200?, sc4copsr ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29885 | GAME( 200?, sc4copsra ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29886 | GAME( 200?, sc4copsrb ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29887 | GAME( 200?, sc4copsrc ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29888 | GAME( 200?, sc4copsrd ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29889 | GAME( 200?, sc4copsre ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29890 | GAME( 200?, sc4copsrf ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29891 | GAME( 200?, sc4copsrg ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 29892 | GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 29893 | GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28535 | 29894 | |
| 28536 | 29895 | /* wrong sound roms */ |
| 28537 | | GAME( 200?, sc4mowow ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P |
| 28538 | | GAME( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28539 | | GAME( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28540 | | GAME( 200?, sc4mowowc ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 29896 | GAME( 200?, sc4mowow ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P |
| 29897 | GAME( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ |
| 29898 | GAME( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ |
| 29899 | GAME( 200?, sc4mowowc ,sc4mowow, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2118) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) // ^^ |
| 28541 | 29900 | |
| 28542 | | GAME( 200?, sc4mwwtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL |
| 28543 | | GAME( 200?, sc4mwwtba ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28544 | | GAME( 200?, sc4mwwtbb ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28545 | | GAME( 200?, sc4mwwtbc ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28546 | | GAME( 200?, sc4mwwtbd ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29901 | GAME( 200?, sc4mwwtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) // PR2389 WHEEL OF WEALTH WOWT SOUNDS WHEEL OF WEAL |
| 29902 | GAME( 200?, sc4mwwtba ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) // ^^ |
| 29903 | GAME( 200?, sc4mwwtbb ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) // ^^ |
| 29904 | GAME( 200?, sc4mwwtbc ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 4)", GAME_NOT_WORKING )// ^^ |
| 29905 | GAME( 200?, sc4mwwtbd ,sc4mwwtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (PR2389, Top Box) (Scorpion 4) (set 5)", GAME_NOT_WORKING )// ^^ |
| 28547 | 29906 | |
| 28548 | 29907 | |
| 28549 | 29908 | const stepper_interface* sc4bwow_reel_configs[6] = |
| r19170 | r19171 | |
| 28562 | 29921 | m_reel_setup = sc4bwow_reel_configs; |
| 28563 | 29922 | } |
| 28564 | 29923 | |
| 28565 | | GAME( 200?, sc4bwow ,0, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR1726 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE |
| 28566 | | GAME( 200?, sc4bwowa ,sc4bwow, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 29924 | GAME( 200?, sc4bwow ,0, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 1)", GAME_NOT_WORKING ) // PR1726 AWP WHEEL OF WEALTH PR1706 WHEEL OF WEALTH SOUNDS11 WHEEL OF WEALTH S.SITE |
| 29925 | GAME( 200?, sc4bwowa ,sc4bwow, sc4, sc4, sc4_state, sc4bwow, ROT0, "BFM","Wheel Of Wealth (Bellfruit) (PR1726) (Scorpion 4) (WHEL013, set 2)", GAME_NOT_WORKING ) // ^^ |
| 28567 | 29926 | |
| 28568 | 29927 | |
| 28569 | | // PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES |
| 28570 | | GAME( 200?, sc4nunsm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28571 | | GAME( 200?, sc4nunsmb ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28572 | | GAME( 200?, sc4nunsmc ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28573 | | GAME( 200?, sc4nunsmd ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28574 | | GAME( 200?, sc4nunsme ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28575 | | GAME( 200?, sc4nunsmf ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28576 | | GAME( 200?, sc4nunsmg ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28577 | | GAME( 200?, sc4nunsmh ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28578 | | GAME( 200?, sc4nunsmi ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28579 | | GAME( 200?, sc4nunsmj ,sc4nunsm, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 28580 | | |
| 28581 | | |
| 28582 | | // These all basically seem to have the same strings as header info... probably all builds of the same basic game |
| 28583 | | |
| 28584 | | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X |
| 28585 | | GAME( 200?, sc4ggcas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28586 | | GAME( 200?, sc4ggcasa ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28587 | | GAME( 200?, sc4ggcasb ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28588 | | GAME( 200?, sc4ggcasc ,sc4ggcas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Casino (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28589 | | |
| 28590 | | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X |
| 28591 | | GAME( 200?, sc4gnc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28592 | | GAME( 200?, sc4gnca ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28593 | | GAME( 200?, sc4gncb ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28594 | | GAME( 200?, sc4gncc ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28595 | | GAME( 200?, sc4gncd ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28596 | | GAME( 200?, sc4gnce ,sc4gnc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game Club (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28597 | | |
| 28598 | | GAME( 200?, sc4ggtb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 28599 | | GAME( 200?, sc4ggtba ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28600 | | GAME( 200?, sc4ggtbb ,sc4ggtb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28601 | | |
| 28602 | | const stepper_interface* sc4ggame_reel_configs[6] = |
| 29928 | const stepper_interface* sc4nunsm_reel_configs[6] = |
| 28603 | 29929 | { |
| 29930 | &starpointrm20_interface_48step, |
| 29931 | &starpointrm20_interface_48step, |
| 29932 | &starpointrm20_interface_48step, |
| 29933 | 0, |
| 28604 | 29934 | &starpoint_interface_200step_reel, |
| 28605 | | &starpoint_interface_200step_reel, |
| 28606 | | &starpoint_interface_200step_reel, |
| 28607 | 29935 | 0, |
| 28608 | | 0, |
| 28609 | | 0, |
| 28610 | 29936 | }; |
| 28611 | 29937 | |
| 28612 | | DRIVER_INIT_MEMBER(sc4_state,sc4ggamem) |
| 29938 | DRIVER_INIT_MEMBER(sc4_state,sc4nunsm) |
| 28613 | 29939 | { |
| 28614 | | DRIVER_INIT_CALL(sc4mbus); |
| 28615 | | m_reel_setup = sc4ggame_reel_configs; |
| 28616 | | } |
| 28617 | | |
| 28618 | | DRIVER_INIT_MEMBER(sc4_state,sc4ggame) |
| 28619 | | { |
| 28620 | 29940 | DRIVER_INIT_CALL(sc4); |
| 28621 | | m_reel_setup = sc4ggame_reel_configs; |
| 29941 | m_reel_setup = sc4nunsm_reel_configs; |
| 28622 | 29942 | } |
| 28623 | 29943 | |
| 28624 | | // 25GBP sets |
| 28625 | | // PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X |
| 28626 | | GAME( 200?, sc4ggame ,0, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28627 | | GAME( 200?, sc4ggamei ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28628 | | GAME( 200?, sc4ggamep ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28629 | | GAME( 200?, sc4ggameq ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28630 | | GAME( 200?, sc4ggamer ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28631 | | // 35GBP sets |
| 28632 | | GAME( 200?, sc4ggame7 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28633 | | GAME( 200?, sc4ggame8 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28634 | | GAME( 200?, sc4ggame9 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28635 | | GAME( 200?, sc4ggameaa ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28636 | | GAME( 200?, sc4ggameab ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28637 | | GAME( 200?, sc4ggameac ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28638 | | GAME( 200?, sc4ggamead ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28639 | | GAME( 200?, sc4ggameae ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (GLDX, 35GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28640 | | // pay unit error |
| 28641 | | GAME( 200?, sc4ggamel ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28642 | | GAME( 200?, sc4ggamem ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28643 | | GAME( 200?, sc4ggamew ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28644 | | GAME( 200?, sc4ggamex ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28645 | | GAME( 200?, sc4ggamey ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28646 | | GAME( 200?, sc4ggamez ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28647 | | GAME( 200?, sc4ggame1 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28648 | | GAME( 200?, sc4ggame2 ,sc4ggame, sc4, sc4, sc4_state, sc4ggamem, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056, newer?) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28649 | | // 25GBP, no 41 check |
| 28650 | | // PR2056 GOLDEN X BARX SOUNDS GOLDEN X |
| 28651 | | GAME( 200?, sc4ggamea ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28652 | | GAME( 200?, sc4ggameb ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28653 | | GAME( 200?, sc4ggamec ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28654 | | GAME( 200?, sc4ggamed ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28655 | | GAME( 200?, sc4ggames ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28656 | | GAME( 200?, sc4ggamet ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28657 | | GAME( 200?, sc4ggameu ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 25GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28658 | | // 30GBP, no 41 check |
| 28659 | | GAME( 200?, sc4ggamef ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28660 | | GAME( 200?, sc4ggameg ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28661 | | GAME( 200?, sc4ggamej ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28662 | | GAME( 200?, sc4ggamek ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28663 | | GAME( 200?, sc4ggamev ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28664 | | GAME( 200?, sc4ggame3 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28665 | | GAME( 200?, sc4ggame4 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28666 | | GAME( 200?, sc4ggame5 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28667 | | GAME( 200?, sc4ggame6 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (GLDX, 30GBP, set 9)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28668 | | // pay unit error |
| 28669 | | GAME( 200?, sc4ggamen ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28670 | | GAME( 200?, sc4ggame0 ,sc4ggame, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game (Mazooma) (PR2056) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 29944 | // PR2166 NUN N ROSES NANR SOUNDS NUNS N ROSES |
| 29945 | GAME( 200?, sc4nunsm ,0, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29946 | GAME( 200?, sc4nunsmb ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29947 | GAME( 200?, sc4nunsmc ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29948 | GAME( 200?, sc4nunsmd ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29949 | GAME( 200?, sc4nunsme ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 29950 | GAME( 200?, sc4nunsmf ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29951 | GAME( 200?, sc4nunsmg ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 29952 | GAME( 200?, sc4nunsmh ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 29953 | GAME( 200?, sc4nunsmi ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 29954 | GAME( 200?, sc4nunsmj ,sc4nunsm, sc4, sc4, sc4_state, sc4nunsm, ROT0, "Mazooma","Nuns 'n' Roses (Mazooma) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28671 | 29955 | |
| 29956 | // PR1227 4PLAY ART13 95004313 4PLAY PR1227 |
| 29957 | GAME( 200?, sc4ivply ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","4 Play (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // not english |
| 28672 | 29958 | |
| 28673 | | // these were in the above sets |
| 28674 | | // PR2201 GOLDEN X GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX |
| 28675 | | GAME( 200?, sc4ggdlx ,0, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28676 | | GAME( 200?, sc4ggdlxc ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28677 | | // PR2201 GOLDEN X GOLDEN GAME DLX MAZ GXDX SOUNDS GOLDEN X |
| 28678 | | GAME( 200?, sc4ggdlxa ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28679 | | GAME( 200?, sc4ggdlxb ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28680 | | GAME( 200?, sc4ggdlxd ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28681 | | GAME( 200?, sc4ggdlxe ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28682 | | // PR2201 GOLDEN GAME DELUXE GOLDEN GAME MAZ GXDX SOUNDS GOLDEN GAME DLX |
| 28683 | | GAME( 200?, sc4ggdlxf ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28684 | | GAME( 200?, sc4ggdlxg ,sc4ggdlx, sc4, sc4, sc4_state, sc4ggame, ROT0, "Mazooma","Golden Game Deluxe (Mazooma) (PR2201) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28685 | 29959 | |
| 28686 | | const stepper_interface* sc4gggtb_reel_configs[6] = |
| 29960 | const stepper_interface* sc4acesh_reel_configs[6] = |
| 28687 | 29961 | { |
| 28688 | 29962 | &starpointrm20_interface_48step, |
| 28689 | 29963 | &starpointrm20_interface_48step, |
| 28690 | 29964 | &starpointrm20_interface_48step, |
| 29965 | 0, |
| 28691 | 29966 | &starpointrm20_interface_48step, |
| 28692 | | &starpointrm20_interface_48step, |
| 28693 | | &starpointrm20_interface_48step, |
| 28694 | | }; |
| 28695 | | |
| 28696 | | DRIVER_INIT_MEMBER(sc4_state,sc4gggtb) |
| 28697 | | { |
| 28698 | | DRIVER_INIT_CALL(sc4); |
| 28699 | | m_reel_setup = sc4gggtb_reel_configs; |
| 28700 | | } |
| 28701 | | |
| 28702 | | // most of these look similar |
| 28703 | | GAME( 200?, sc4gggtb ,0, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 GOLD X TRIPLE BARX SOUNDS GOLD X TRIPLE |
| 28704 | | GAME( 200?, sc4gggtba ,sc4ggg, sc4, sc4, sc4_state, sc4gggtb, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056, Top Box) (Scorpion 4) (GGGT, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28705 | | |
| 28706 | | |
| 28707 | | const stepper_interface* sc4ggg_reel_configs[6] = |
| 28708 | | { |
| 28709 | 29967 | &starpoint_interface_200step_reel, |
| 28710 | | &starpoint_interface_200step_reel, |
| 28711 | | &starpoint_interface_200step_reel, |
| 28712 | | 0, |
| 28713 | | 0, |
| 28714 | | 0, |
| 28715 | 29968 | }; |
| 28716 | 29969 | |
| 28717 | | DRIVER_INIT_MEMBER(sc4_state,sc4ggg) |
| 29970 | DRIVER_INIT_MEMBER(sc4_state,sc4acesh) |
| 28718 | 29971 | { |
| 28719 | 29972 | DRIVER_INIT_CALL(sc4); |
| 28720 | | m_reel_setup = sc4ggg_reel_configs; |
| 29973 | m_reel_setup = sc4acesh_reel_configs; |
| 28721 | 29974 | } |
| 28722 | 29975 | |
| 28723 | | // do these sets have the wrong project name / ID strings? they boot at GGGB (Grand Golden Game) but their product ID in the header suggests standard Golden Game |
| 28724 | | // PR2056 GOLDEN X GOLDEN GAME ARCADE BARX SOUNDS GOLDEN X |
| 28725 | | GAME( 200?, sc4ggg ,0, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28726 | | GAME( 200?, sc4gggb ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28727 | | GAME( 200?, sc4gggc ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28728 | | GAME( 200?, sc4gggd ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28729 | | GAME( 200?, sc4ggge ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28730 | | GAME( 200?, sc4gggf ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 6)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28731 | | GAME( 200?, sc4gggk ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 7)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28732 | | GAME( 200?, sc4gggl ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 8)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28733 | | GAME( 200?, sc4gggm ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 9)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28734 | | GAME( 200?, sc4gggn ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 10)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28735 | | GAME( 200?, sc4gggo ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 11)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28736 | | GAME( 200?, sc4gggp ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 12)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28737 | | GAME( 200?, sc4gggg ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2056) (Scorpion 4) (GGGB, 35GBP, set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 28738 | | // PR2353 GRAND GOLDEN GAME GRAND GOLDEN GAME MAZ BARX SOUNDS GOLDEN GAME |
| 28739 | | GAME( 200?, sc4gggh ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 1)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 28740 | | GAME( 200?, sc4gggi ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 2)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28741 | | GAME( 200?, sc4gggq ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28742 | | GAME( 200?, sc4gggr ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 4)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28743 | | GAME( 200?, sc4gggs ,sc4ggg, sc4, sc4, sc4_state, sc4ggg, ROT0, "Mazooma","Grand Golden Game (Mazooma) (PR2353) (Scorpion 4) (GGGB, 35GBP, set 5)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 28744 | | |
| 28745 | | |
| 28746 | | // PR1227 4PLAY ART13 95004313 4PLAY PR1227 |
| 28747 | | GAME( 200?, sc4ivply ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","4 Play (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english |
| 28748 | | |
| 28749 | 29976 | // PR2070 ACES HIGH ACEHI SOUNDS ACES HIGH |
| 28750 | | GAME( 200?, sc4acesh ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28751 | | GAME( 200?, sc4acesha ,sc4acesh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28752 | | GAME( 200?, sc4aceshb ,sc4acesh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28753 | | GAME( 200?, sc4aceshc ,sc4acesh, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29977 | GAME( 200?, sc4acesh ,0, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29978 | GAME( 200?, sc4acesha ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29979 | GAME( 200?, sc4aceshb ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 29980 | GAME( 200?, sc4aceshc ,sc4acesh, sc4, sc4, sc4_state, sc4acesh, ROT0, "Mazooma","Aces High (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28754 | 29981 | |
| 28755 | 29982 | // PR2118 ADRENALIN COTL SOUNDS ADRENALIN |
| 28756 | | GAME( 200?, sc4adren ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28757 | | GAME( 200?, sc4adrena ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28758 | | GAME( 200?, sc4adrenb ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28759 | | GAME( 200?, sc4adrenc ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29983 | GAME( 200?, sc4adren ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29984 | GAME( 200?, sc4adrena ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29985 | GAME( 200?, sc4adrenb ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 29986 | GAME( 200?, sc4adrenc ,sc4adren, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Adrenalin (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28760 | 29987 | |
| 28761 | | // PR2154 CLUB AROUND BOAR CLB AROUND BOARD CLUB AROU SOUNDS |
| 28762 | | GAME( 200?, sc4a40cl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28763 | | GAME( 200?, sc4a40cla ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28764 | | GAME( 200?, sc4a40clb ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28765 | | GAME( 200?, sc4a40clc ,sc4a40cl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Around The Board In 40 Days Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29988 | // PR1225 AZTEC CASINO |
| 29989 | // Turn on A:2 & A:3 to boot |
| 29990 | GAME( 200?, sc4aztec ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFG / Eurocoin","Aztec Casino (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 29991 | // PR1215 AZTEC EURO |
| 29992 | // Turn on A:2 & A:3 to boot |
| 29993 | GAME( 200?, sc4azteca ,sc4aztec, sc4, sc4, sc4_state, sc4, ROT0, "BFG / Eurocoin","Aztec (Dutch) (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) |
| 28766 | 29994 | |
| 28767 | | // PR1225 AZTEC CASINO |
| 28768 | | GAME( 200?, sc4aztec ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Aztec (Casino) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28769 | | // PR1215 AZTEC EURO |
| 28770 | | GAME( 200?, sc4azteca ,sc4aztec, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Aztec (Euro) (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english |
| 28771 | | |
| 28772 | 29995 | // PR???? BANKETYBANK V1.0 BANKETYBANKSND BANKETY BANK |
| 28773 | | GAME( 200?, sc4bankb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28774 | | GAME( 200?, sc4bankba ,sc4bankb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29996 | GAME( 200?, sc4bankb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 29997 | GAME( 200?, sc4bankba ,sc4bankb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Bankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28775 | 29998 | |
| 28776 | 29999 | // PR2094 BEDAZZLED BEDZ SOUNDS BEDAZZLED |
| 28777 | | GAME( 200?, sc4bed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28778 | | GAME( 200?, sc4beda ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28779 | | GAME( 200?, sc4bedb ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28780 | | GAME( 200?, sc4bedc ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28781 | | GAME( 200?, sc4bedd ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28782 | | GAME( 200?, sc4bede ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 30000 | GAME( 200?, sc4bed ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30001 | GAME( 200?, sc4beda ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30002 | GAME( 200?, sc4bedb ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30003 | GAME( 200?, sc4bedc ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30004 | GAME( 200?, sc4bedd ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30005 | GAME( 200?, sc4bede ,sc4bed, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 28783 | 30006 | |
| 28784 | 30007 | // PR2102 CLUB BEDAZZLED CBED SOUNDS CLUB BEDAZZLED |
| 28785 | | GAME( 200?, sc4bedcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 30008 | GAME( 200?, sc4bedcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 28786 | 30009 | // PR2102 CLUB BEDAZZLED CLUB BEDAZZLED CLUB CBED SOUNDS CLUB BEDAZZLED |
| 28787 | | GAME( 200?, sc4bedcla ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28788 | | GAME( 200?, sc4bedclb ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28789 | | GAME( 200?, sc4bedclc ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28790 | | GAME( 200?, sc4bedcld ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 30010 | GAME( 200?, sc4bedcla ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30011 | GAME( 200?, sc4bedclb ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30012 | GAME( 200?, sc4bedclc ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30013 | GAME( 200?, sc4bedcld ,sc4bedcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bedazzled Club (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28791 | 30014 | |
| 28792 | 30015 | // PR2083 BIG BLASTER BBST SOUNDS BIG BLASTER |
| 28793 | | GAME( 200?, sc4bblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28794 | | GAME( 200?, sc4bblasa ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28795 | | GAME( 200?, sc4bblasb ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28796 | | GAME( 200?, sc4bblasc ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28797 | | GAME( 200?, sc4bblasd ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28798 | | GAME( 200?, sc4bblase ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28799 | | GAME( 200?, sc4bblasf ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 30016 | GAME( 200?, sc4bblas ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30017 | GAME( 200?, sc4bblasa ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30018 | GAME( 200?, sc4bblasb ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30019 | GAME( 200?, sc4bblasc ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30020 | GAME( 200?, sc4bblasd ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30021 | GAME( 200?, sc4bblase ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30022 | GAME( 200?, sc4bblasf ,sc4bblas, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Big Blaster (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28800 | 30023 | |
| 28801 | 30024 | |
| 30025 | // RNG ERROR 99 |
| 28802 | 30026 | // PR21xx BINGO BELLE SSPT SOUNDS BINGO BELLE |
| 28803 | | GAME( 200?, sc4bingb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28804 | | GAME( 200?, sc4bingba ,sc4bingb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30027 | GAME( 200?, sc4bingb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30028 | GAME( 200?, sc4bingba ,sc4bingb, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bingo Belle (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28805 | 30029 | |
| 28806 | 30030 | |
| 28807 | 30031 | // PR???? BANKETYBANK 011 BANKETYBANKSND BANKETY BANK |
| 28808 | | GAME( 200?, sc4bb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28809 | | GAME( 200?, sc4bba ,sc4bb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30032 | GAME( 200?, sc4bb ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30033 | GAME( 200?, sc4bba ,sc4bb, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Blankety Bank (Qps) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28810 | 30034 | |
| 28811 | 30035 | // PR2298 CLUB BOBBY DAZZLER CLUB BOB DAZZLER CLUB CLUBBOBD SOUNDS |
| 28812 | | GAME( 200?, sc4bobcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28813 | | GAME( 200?, sc4bobcla ,sc4bobcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30036 | GAME( 200?, sc4bobcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30037 | GAME( 200?, sc4bobcla ,sc4bobcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Bobby Dazzler Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28814 | 30038 | |
| 28815 | 30039 | // PR2033 BREAK THE SPELL SPELL SOUNDS BREAK THE SPELL |
| 28816 | | GAME( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28817 | | GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30040 | GAME( 200?, sc4brksp ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30041 | GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28818 | 30042 | |
| 28819 | 30043 | // PR1753 CLUB BULLSEYE BULLSEYE CLUB PR1751 BULLSEYE SOUNDS11 BULLSYE |
| 28820 | | GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28821 | | GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28822 | | GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28823 | | GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28824 | | GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28825 | | GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28826 | | GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28827 | | GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28828 | | GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28829 | | GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 30044 | GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30045 | GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30046 | GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30047 | GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30048 | GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30049 | GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30050 | GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 30051 | GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 30052 | GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 30053 | GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28830 | 30054 | |
| 28831 | 30055 | |
| 28832 | 30056 | // PR1113 CARRY ON WINNING PR1113 CARRY ON WINNING SOUNDS11 |
| 28833 | | GAME( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28834 | | GAME( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30057 | GAME( 200?, sc4carry ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30058 | GAME( 200?, sc4carrya ,sc4carry, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Carry On Winning (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28835 | 30059 | |
| 28836 | 30060 | |
| 28837 | 30061 | // PR1349 CLUB CASH BAZAAR PR1349 CLUB CASH BAZAAR SOUNDS11 |
| 28838 | | GAME( 200?, sc4cbaz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28839 | | GAME( 200?, sc4cbaza ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28840 | | GAME( 200?, sc4cbazb ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28841 | | GAME( 200?, sc4cbazc ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28842 | | GAME( 200?, sc4cbazd ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28843 | | GAME( 200?, sc4cbaze ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28844 | | GAME( 200?, sc4cbazf ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28845 | | GAME( 200?, sc4cbazg ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28846 | | GAME( 200?, sc4cbazh ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28847 | | GAME( 200?, sc4cbazi ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 30062 | GAME( 200?, sc4cbaz ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30063 | GAME( 200?, sc4cbaza ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30064 | GAME( 200?, sc4cbazb ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30065 | GAME( 200?, sc4cbazc ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30066 | GAME( 200?, sc4cbazd ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30067 | GAME( 200?, sc4cbaze ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30068 | GAME( 200?, sc4cbazf ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 30069 | GAME( 200?, sc4cbazg ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 30070 | GAME( 200?, sc4cbazh ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 30071 | GAME( 200?, sc4cbazi ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 30072 | // These alarm through startup and don't boot, are they missing something like a DMD? |
| 28848 | 30073 | // PR1349 CLUB CASH BAZAAR CLUB CASH BAZAAR CLUB PR1349 CLUB CASH BAZAAR SOUNDS11 |
| 28849 | | GAME( 200?, sc4cbazj ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 28850 | | GAME( 200?, sc4cbazk ,sc4cbaz, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 30074 | GAME( 200?, sc4cbazj ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 30075 | GAME( 200?, sc4cbazk ,sc4cbaz, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cash Bazaar Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 28851 | 30076 | |
| 28852 | 30077 | |
| 28853 | 30078 | // PR2020 CASH ERUPTION ERUP SOUNDS CASH ERUPTION |
| 28854 | | GAME( 200?, sc4cerup ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30079 | GAME( 200?, sc4cerup ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Eruption (Mazooma) (Scorpion 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28855 | 30080 | |
| 28856 | 30081 | |
| 28857 | 30082 | // PR2076 CASH EXPLOSION CEXP SOUNDS CASH EXPLSION |
| 28858 | | GAME( 200?, sc4cexpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28859 | | GAME( 200?, sc4cexpla ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28860 | | GAME( 200?, sc4cexplb ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28861 | | GAME( 200?, sc4cexplc ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28862 | | GAME( 200?, sc4cexplf ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28863 | | GAME( 200?, sc4cexplg ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 30083 | GAME( 200?, sc4cexpl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30084 | GAME( 200?, sc4cexpla ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30085 | GAME( 200?, sc4cexplb ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30086 | GAME( 200?, sc4cexplc ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30087 | GAME( 200?, sc4cexplf ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30088 | GAME( 200?, sc4cexplg ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2076) (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28864 | 30089 | // PR2120 CASH EXPLOSION CEXP SOUNDS CASH EXPLSION |
| 28865 | | GAME( 200?, sc4cexpld ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28866 | | GAME( 200?, sc4cexple ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30090 | GAME( 200?, sc4cexpld ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30091 | GAME( 200?, sc4cexple ,sc4cexpl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash Explosion (PR2120) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28867 | 30092 | |
| 28868 | 30093 | |
| 28869 | 30094 | // PR2118 CASH ON THE LASH COTL SOUNDS CASH ON THE LASH |
| 28870 | | GAME( 200?, sc4clash ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28871 | | GAME( 200?, sc4clasha ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28872 | | GAME( 200?, sc4clashb ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28873 | | GAME( 200?, sc4clashc ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28874 | | GAME( 200?, sc4clashd ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28875 | | GAME( 200?, sc4clashe ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28876 | | GAME( 200?, sc4clashf ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28877 | | GAME( 200?, sc4clashg ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 30095 | GAME( 200?, sc4clash ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30096 | GAME( 200?, sc4clasha ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30097 | GAME( 200?, sc4clashb ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30098 | GAME( 200?, sc4clashc ,sc4clash, sc4, sc4, sc4_state, sc4mbus, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30099 | GAME( 200?, sc4clashd ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30100 | GAME( 200?, sc4clashe ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30101 | GAME( 200?, sc4clashf ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 30102 | GAME( 200?, sc4clashg ,sc4clash, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cash On The Lash (Mazooma) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 28878 | 30103 | |
| 30104 | // IN A:2 allows it to boot |
| 28879 | 30105 | // PR2038E Dutch12 Cashanova (not a standard string) |
| 28880 | | GAME( 200?, sc4cashn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30106 | GAME( 200?, sc4cashn ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma / Eurocoin","Cashanova (Dutch) (Mazooma / Eurocoin) (Scorpion 4)", GAME_NOT_WORKING ) |
| 28881 | 30107 | |
| 28882 | 30108 | |
| 28883 | 30109 | // PR1426 CASINO CRAZY FRUITS GOLD PR1426 CRAZY F GOLD SOUNDS11 CRAZY FRUIT GOLD S.SITE (set was marked as Casino Crazy Keys) |
| 28884 | | GAME( 200?, sc4cckey ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28885 | | GAME( 200?, sc4cckeya ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28886 | | GAME( 200?, sc4cckeyb ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28887 | | GAME( 200?, sc4cckeyc ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28888 | | GAME( 200?, sc4cckeyd ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28889 | | GAME( 200?, sc4cckeye ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28890 | | GAME( 200?, sc4cckeyf ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28891 | | GAME( 200?, sc4cckeyg ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28892 | | GAME( 200?, sc4cckeyh ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28893 | | GAME( 200?, sc4cckeyi ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 28894 | | GAME( 200?, sc4cckeyj ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 28895 | | GAME( 200?, sc4cckeyk ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 28896 | | GAME( 200?, sc4cckeyl ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 28897 | | GAME( 200?, sc4cckeym ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 28898 | | GAME( 200?, sc4cckeyn ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 28899 | | GAME( 200?, sc4cckeyo ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 30110 | GAME( 200?, sc4cckey ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30111 | GAME( 200?, sc4cckeya ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30112 | GAME( 200?, sc4cckeyb ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30113 | GAME( 200?, sc4cckeyc ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30114 | GAME( 200?, sc4cckeyd ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30115 | GAME( 200?, sc4cckeye ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30116 | GAME( 200?, sc4cckeyf ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 30117 | GAME( 200?, sc4cckeyg ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 30118 | GAME( 200?, sc4cckeyh ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 30119 | GAME( 200?, sc4cckeyj ,sc4cckey, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 30120 | GAME( 200?, sc4cckeyi ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 30121 | GAME( 200?, sc4cckeyk ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 30122 | GAME( 200?, sc4cckeyl ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 30123 | GAME( 200?, sc4cckeym ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 30124 | GAME( 200?, sc4cckeyn ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 30125 | GAME( 200?, sc4cckeyo ,sc4cckey, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Casino Crazy Fruits Gold (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 28900 | 30126 | |
| 28901 | 30127 | // PR2062 CASINO ROYALE CROY SOUNDS CASINO ROYALE |
| 28902 | | GAME( 200?, sc4casry ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28903 | | GAME( 200?, sc4casryc ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30128 | GAME( 200?, sc4casry ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30129 | GAME( 200?, sc4casryc ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2062) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28904 | 30130 | // PR2075 CASINO ROYALE DUCRV46 CROY CROY SOUNDS CASINO ROYALE (Jumping Bean copyright?) |
| 28905 | | GAME( 200?, sc4casryd ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28906 | | GAME( 200?, sc4casrye ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30131 | GAME( 200?, sc4casryd ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30132 | GAME( 200?, sc4casrye ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2075) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28907 | 30133 | // PR2073, CZECH CASINO ROYALE.......................CROY SOUNDS... (not standard header) |
| 28908 | | GAME( 200?, sc4casrya ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28909 | | GAME( 200?, sc4casryb ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30134 | GAME( 200?, sc4casrya ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30135 | GAME( 200?, sc4casryb ,sc4casry, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Casino Royale (PR2073) (Czech) (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28910 | 30136 | |
| 28911 | 30137 | // PR2383 CLUBCLOUSEAU CLUBCLOUSEAU CLUB CCLOU SOUNDS CLUB CLOSEAU |
| 28912 | | GAME( 200?, sc4clclo ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Club Clouseau (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30138 | GAME( 200?, sc4clclo ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "QPS","Club Clouseau (QPS) (Scorpion 4)", GAME_NOT_WORKING ) |
| 28913 | 30139 | |
| 28914 | 30140 | |
| 28915 | 30141 | // PR2237 CLUB CLUEDO CLUB CLUEDO CLUB CCLU SOUNDS CLUB CLUEDO |
| 28916 | | GAME( 200?, sc4clucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28917 | | GAME( 200?, sc4clucla ,sc4clucl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30142 | GAME( 200?, sc4clucl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 30143 | GAME( 200?, sc4clucla ,sc4clucl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Cluedo Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING | GAME_NO_SOUND ) |
| 28918 | 30144 | |
| 28919 | 30145 | |
| 28920 | 30146 | // PR1621 CLUB COOL JEWELS PR1621 COOL SOUNDS11 CLUB COOL JEWELS CLUB |
| 28921 | | GAME( 200?, sc4cjcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28922 | | GAME( 200?, sc4cjcla ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28923 | | GAME( 200?, sc4cjclb ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28924 | | GAME( 200?, sc4cjclc ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28925 | | GAME( 200?, sc4cjcld ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28926 | | GAME( 200?, sc4cjcle ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28927 | | GAME( 200?, sc4cjclf ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 30147 | GAME( 200?, sc4cjcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30148 | GAME( 200?, sc4cjcla ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30149 | GAME( 200?, sc4cjclb ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30150 | GAME( 200?, sc4cjclc ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30151 | GAME( 200?, sc4cjcld ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30152 | GAME( 200?, sc4cjcle ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30153 | GAME( 200?, sc4cjclf ,sc4cjcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cool Jewels Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 28928 | 30154 | |
| 28929 | 30155 | // PR1036 CLUB COP THE LOT PR1036 CLOT SOUNDS11 COP THE LOT |
| 28930 | | GAME( 200?, sc4ctlcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28931 | | GAME( 200?, sc4ctlcla ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30156 | GAME( 200?, sc4ctlcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30157 | GAME( 200?, sc4ctlcla ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 28932 | 30158 | // PR1036 CLUB COP THE LOT COP THE LOT CLUB PR1036 CLOT SOUNDS11 COP THE LOT |
| 28933 | 30159 | // shows nothing, but alarms, do these go with the ad4 video roms? |
| 28934 | | GAME( 200?, sc4ctlclb ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28935 | | GAME( 200?, sc4ctlclc ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30160 | GAME( 200?, sc4ctlclb ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30161 | GAME( 200?, sc4ctlclc ,sc4ctlcl, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28936 | 30162 | |
| 28937 | 30163 | |
| 28938 | 30164 | |
| 28939 | 30165 | // PR3241 CLUB COPS AND ROBBERS PLATINUM SCORP4 COPS & ROBRS PLT CLUB PR3241 C N R PLATINUM SOUNDS11 COPS AND ROBBERS |
| 28940 | | GAME( 200?, sc4crcp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28941 | | GAME( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28942 | | GAME( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28943 | | GAME( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28944 | | GAME( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28945 | | GAME( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28946 | | GAME( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28947 | | GAME( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28948 | | GAME( 200?, sc4crcpi ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28949 | | GAME( 200?, sc4crcpj ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 30166 | GAME( 200?, sc4crcp ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30167 | GAME( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30168 | GAME( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30169 | GAME( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30170 | GAME( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30171 | GAME( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30172 | GAME( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 30173 | GAME( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 30174 | GAME( 200?, sc4crcpi ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 30175 | GAME( 200?, sc4crcpj ,sc4crcp, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 28950 | 30176 | |
| 28951 | 30177 | // PR1348 CLUB COPS AND ROBBERS GOLD PR1348 CCRG SOUNDS11 COPS AND ROBBERS |
| 28952 | | GAME( 2003, sc4crgc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28953 | | GAME( 2003, sc4crgca ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28954 | | GAME( 2003, sc4crgcb ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28955 | | GAME( 2003, sc4crgcc ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28956 | | GAME( 2003, sc4crgcd ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 28957 | | GAME( 2003, sc4crgce ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 28958 | | GAME( 2003, sc4crgcf ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 28959 | | GAME( 2003, sc4crgcg ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 28960 | | GAME( 2003, sc4crgch ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 28961 | | GAME( 2003, sc4crgci ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 28962 | | GAME( 2003, sc4crgcj ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 28963 | | GAME( 2003, sc4crgck ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 28964 | | GAME( 2003, sc4crgcl ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 28965 | | GAME( 2003, sc4crgcm ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 28966 | | GAME( 2003, sc4crgco ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 28967 | | GAME( 2003, sc4crgcq ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 28968 | | GAME( 2003, sc4crgct ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 28969 | | GAME( 2003, sc4crgcw ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 30178 | GAME( 2003, sc4crgc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30179 | GAME( 2003, sc4crgca ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30180 | GAME( 2003, sc4crgcb ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30181 | GAME( 2003, sc4crgcc ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30182 | GAME( 2003, sc4crgcd ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30183 | GAME( 2003, sc4crgce ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30184 | GAME( 2003, sc4crgcf ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 7)", GAME_NOT_WORKING ) |
| 30185 | GAME( 2003, sc4crgcg ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 8)", GAME_NOT_WORKING ) |
| 30186 | GAME( 2003, sc4crgch ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 9)", GAME_NOT_WORKING ) |
| 30187 | GAME( 2003, sc4crgci ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 10)", GAME_NOT_WORKING ) |
| 30188 | GAME( 2003, sc4crgcj ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 30189 | GAME( 2003, sc4crgck ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 12)", GAME_NOT_WORKING ) |
| 30190 | GAME( 2003, sc4crgcl ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 13)", GAME_NOT_WORKING ) |
| 30191 | GAME( 2003, sc4crgcm ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 14)", GAME_NOT_WORKING ) |
| 30192 | GAME( 2003, sc4crgco ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 15)", GAME_NOT_WORKING ) |
| 30193 | GAME( 2003, sc4crgcq ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 16)", GAME_NOT_WORKING ) |
| 30194 | GAME( 2003, sc4crgct ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 17)", GAME_NOT_WORKING ) |
| 30195 | GAME( 2003, sc4crgcw ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 18)", GAME_NOT_WORKING ) |
| 28970 | 30196 | // PR1348 CLUB COPS AND ROBBERS GOLD COPS & ROBRS GLD CLUB PR1348 CCRG SOUNDS11 COPS AND ROBBERS |
| 28971 | | GAME( 2003, sc4crgcn ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 28972 | | GAME( 2003, sc4crgcp ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 28973 | | GAME( 2003, sc4crgcr ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 28974 | | GAME( 2003, sc4crgcu ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 30197 | GAME( 2003, sc4crgcn ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 19)", GAME_NOT_WORKING ) |
| 30198 | GAME( 2003, sc4crgcp ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 20)", GAME_NOT_WORKING ) |
| 30199 | GAME( 2003, sc4crgcr ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 21)", GAME_NOT_WORKING ) |
| 30200 | GAME( 2003, sc4crgcu ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 22)", GAME_NOT_WORKING ) |
| 28975 | 30201 | // PR1348 !500 CLUB COPS AND ROBBERS GOLD COPS & ROBRS GLD CLUB PR1348 CCRG SOUNDS11 COPS AND ROBBERS |
| 28976 | | GAME( 2003, sc4crgcs ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_IS_SKELETON_MECHANICAL ) |
| 28977 | | GAME( 2003, sc4crgcv ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_IS_SKELETON_MECHANICAL ) |
| 30202 | GAME( 2003, sc4crgcs ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 23)", GAME_NOT_WORKING ) |
| 30203 | GAME( 2003, sc4crgcv ,sc4crgc, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 24)", GAME_NOT_WORKING ) |
| 28978 | 30204 | |
| 28979 | | // PR2383 CLUBCORONATIONSTREET CLUBCORONATIONST CLUB CCORO SOUNDS CLUB CORO ST |
| 28980 | | GAME( 200?, sc4corcl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28981 | | GAME( 200?, sc4corcla ,sc4corcl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Coronation Street Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28982 | | |
| 28983 | 30205 | // PR2058 COUNT YER CASH PR2058 COUNT YER CASH SOUNDS11 |
| 28984 | | GAME( 200?, sc4cyc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28985 | | GAME( 200?, sc4cyca ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28986 | | GAME( 200?, sc4cycb ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28987 | | GAME( 200?, sc4cycc ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 28988 | | GAME( 200?, sc4cycd ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 30206 | GAME( 200?, sc4cyc ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30207 | GAME( 200?, sc4cyca ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30208 | GAME( 200?, sc4cycb ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30209 | GAME( 200?, sc4cycc ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30210 | GAME( 200?, sc4cycd ,sc4cyc, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash (Mazooma) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 28989 | 30211 | |
| 28990 | 30212 | // PR2092 CLUB COUNT YER CASH COUNT YER CASH CLUB CLCC SOUNDS |
| 28991 | | GAME( 200?, sc4cyccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28992 | | GAME( 200?, sc4cyccla ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28993 | | GAME( 200?, sc4cycclb ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 28994 | | GAME( 200?, sc4cycclc ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30213 | GAME( 200?, sc4cyccl ,0, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30214 | GAME( 200?, sc4cyccla ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30215 | GAME( 200?, sc4cycclb ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30216 | GAME( 200?, sc4cycclc ,sc4cyccl, sc4, sc4, sc4_state, sc4, ROT0, "Mazooma","Count Yer Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 28995 | 30217 | |
| 28996 | 30218 | // PR1396 CLASSIC CRAZY FRUITS PR1396 CLSIC CRAZY FRUITS SND11 |
| 28997 | | GAME( 200?, sc4cfcla ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 28998 | | GAME( 200?, sc4cfclab ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 28999 | | GAME( 200?, sc4cfclac ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 29000 | | GAME( 200?, sc4cfclad ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29001 | | GAME( 200?, sc4cfclae ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 29002 | | GAME( 200?, sc4cfclaf ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 30219 | GAME( 200?, sc4cfcla ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30220 | GAME( 200?, sc4cfclab ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30221 | GAME( 200?, sc4cfclac ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30222 | GAME( 200?, sc4cfclad ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30223 | GAME( 200?, sc4cfclae ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30224 | GAME( 200?, sc4cfclaf ,sc4cfcla, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Classic (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29003 | 30225 | |
| 29004 | 30226 | |
| 29005 | 30227 | // PR1107 CRAZY FRUITS DOWNUNDER PR1107 DOWN UNDER SOUNDS11 |
| 29006 | | GAME( 200?, sc4cfdu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29007 | | GAME( 200?, sc4cfdua ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29008 | | GAME( 200?, sc4cfdub ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 29009 | | GAME( 200?, sc4cfduc ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30228 | GAME( 200?, sc4cfdu ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30229 | GAME( 200?, sc4cfdua ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30230 | GAME( 200?, sc4cfdub ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30231 | GAME( 200?, sc4cfduc ,sc4cfdu, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29010 | 30232 | |
| 29011 | 30233 | // PR1620 CLUB CRAZY FRUITS GOLD PR1620 CRAZY SOUNDS11 CRAZY FRUITS CLUB |
| 29012 | | GAME( 200?, sc4cfgcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29013 | | GAME( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29014 | | GAME( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 29015 | | GAME( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30234 | GAME( 200?, sc4cfgcl ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30235 | GAME( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30236 | GAME( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30237 | GAME( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29016 | 30238 | |
| 29017 | 30239 | // PR1221 CRISSCROSSCRAZY ART13 95004282 CRISSCROSS PR1161 |
| 29018 | | GAME( 200?, sc4ccc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Criss Cross Crazy (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english |
| 30240 | GAME( 200?, sc4ccc ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Criss Cross Crazy (Bellfruit) (Scorpion 4)", GAME_NOT_WORKING ) // not english |
| 29019 | 30241 | |
| 29020 | 30242 | // PR1006 DEMOLITION DERBY PR1006 DEMDERBY SOUNDS11 |
| 29021 | | GAME( 200?, sc4derby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29022 | | GAME( 200?, sc4derbya ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29023 | | GAME( 200?, sc4derbyb ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 29024 | | GAME( 200?, sc4derbyc ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29025 | | GAME( 200?, sc4derbyd ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 29026 | | GAME( 200?, sc4derbye ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 30243 | GAME( 200?, sc4derby ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30244 | GAME( 200?, sc4derbya ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30245 | GAME( 200?, sc4derbyb ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30246 | GAME( 200?, sc4derbyc ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30247 | GAME( 200?, sc4derbyd ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30248 | GAME( 200?, sc4derbye ,sc4derby, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Demolition Derby (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 29027 | 30249 | |
| 29028 | 30250 | // PR2558 DOUBLE DIAMOND 011 DOUBLEDIAMONDSND DOUBLE DIAMOND |
| 29029 | | GAME( 200?, sc4dbldm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30251 | GAME( 200?, sc4dbldm ,0, sc4, sc4, sc4_state, sc4, ROT0, "Qps","Double Diamond (Qps) (Scorpion 4)", GAME_NOT_WORKING ) |
| 29030 | 30252 | |
| 29031 | 30253 | // PR1104 DYNAMITE PR1104 DYNAMITE SOUNDS11 |
| 29032 | | GAME( 200?, sc4dyna ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29033 | | GAME( 200?, sc4dynaa ,sc4dyna, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30254 | GAME( 200?, sc4dyna ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30255 | GAME( 200?, sc4dynaa ,sc4dyna, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Dynamite (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29034 | 30256 | |
| 29035 | 30257 | // PR1017 EASY STREAK PR1017 EASY STREAK SOUNDS11 EASY STREAK |
| 29036 | | GAME( 200?, sc4easy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29037 | | GAME( 200?, sc4easya ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29038 | | GAME( 200?, sc4easyb ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 29039 | | GAME( 200?, sc4easyc ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29040 | | GAME( 200?, sc4easyd ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 29041 | | GAME( 200?, sc4easye ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 29042 | | GAME( 200?, sc4easyf ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 30258 | GAME( 200?, sc4easy ,0, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30259 | GAME( 200?, sc4easya ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30260 | GAME( 200?, sc4easyb ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30261 | GAME( 200?, sc4easyc ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 30262 | GAME( 200?, sc4easyd ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 5)", GAME_NOT_WORKING ) |
| 30263 | GAME( 200?, sc4easye ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 6)", GAME_NOT_WORKING ) |
| 30264 | GAME( 200?, sc4easyf ,sc4easy, sc4, sc4, sc4_state, sc4, ROT0, "BFM","Easy Streak (Bellfruit) (Scorpion 4) (set 11)", GAME_NOT_WORKING ) |
| 29043 | 30265 | |
| 29044 | 30266 | //PROJECT NUMBER PR1955 CLUB MONEYBAGS MONEY BAGS CLUB PR1955 C M MONEYBAGS SOUNDS11 DEAL OR NO DEAL 5-10-20 10-20-30 20-30-50 30-50-100 |
| 29045 | | GAME( 200?, sc4clbmn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29046 | | GAME( 200?, sc4clbmna ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 29047 | | GAME( 200?, sc4clbmnb ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 29048 | | GAME( 200?, sc4clbmnc ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 30267 | GAME( 200?, sc4clbmn ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30268 | GAME( 200?, sc4clbmna ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 30269 | GAME( 200?, sc4clbmnb ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 3)", GAME_NOT_WORKING ) |
| 30270 | GAME( 200?, sc4clbmnc ,sc4clbmn, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Club Moneybags (Bellfruit) (Scorpion 4) (set 4)", GAME_NOT_WORKING ) |
| 29049 | 30271 | |
| 29050 | 30272 | //PROJECT NUMBER PR3332 AWP MONOPOLY BOOM OR BUST S4 PR3307 MPOLY BOOM OR B SOUNDS11 BOOM OR BUST S.SITE |
| 29051 | | GAME( 200?, sc4boomb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29052 | | GAME( 200?, sc4boomba ,sc4boomb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30273 | GAME( 200?, sc4boomb ,0, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 1)", GAME_NOT_WORKING ) |
| 30274 | GAME( 200?, sc4boomba ,sc4boomb, sc4, sc4, sc4_state, sc4mbus, ROT0, "BFM","Monopoly Boom Or Bust (Bellfruit) (Scorpion 4) (set 2)", GAME_NOT_WORKING ) |
| 29053 | 30275 | |
| 29054 | 30276 | |
| 29055 | 30277 | |
| r19170 | r19171 | |
| 29058 | 30280 | |
| 29059 | 30281 | /* Scorpion 4 + Adder 4 */ |
| 29060 | 30282 | |
| 29061 | | GAME( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 29062 | | GAME( 200?, ad4film ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ |
| 29063 | | GAME( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 29064 | | GAME( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 29065 | | GAME( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 30283 | GAME( 200?, ad4skill ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Skill Dice (BFM) (Scorpion 4 + Adder 4)", GAME_NOT_WORKING ) |
| 30284 | GAME( 200?, ad4film ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING ) // the 68k vectors differ from usual, but it contains the expected strings for an Adder 4 title. No main program roms tho? :/ |
| 30285 | GAME( 200?, ad4filma ,ad4film, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Film Premiere (Video?) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING ) // ^^ |
| 30286 | GAME( 200?, ad4ctl ,0, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 1)", GAME_NOT_WORKING ) |
| 30287 | GAME( 200?, ad4ctla ,ad4ctl, sc4_adder4, sc4, sc4_state, sc4, ROT0, "BFM","Cop The Lot Club (Video) (Bellfruit) (Adder 4) (set 2)", GAME_NOT_WORKING ) |
| 29066 | 30288 | |
| 29067 | 30289 | |
| 29068 | 30290 | |