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r16923 Sunday 22nd July, 2012 at 11:38:44 UTC by Couriersud
Pong now uses netlist.h. This implementation reproduces all gate timing and 555 related effects as described by Dr. H. Holden in his 2012 publication "ATARI PONG E CIRCUIT ANALYSIS & LAWN TENNIS". [Couriersud]


There are now two game entries:
a) pongf
This illustrates how a workaround has to be used in the absence of gate timing. The game uses a code based netlist.
b) pong
This uses gate timing at a resolution of approx. 140 MHz. The netlist itself is read from the rom region.
[src/mame/drivers]pong.c

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