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r35033 Saturday 14th February, 2015 at 13:36:10 UTC by David Haywood
the better handling removes the need for this hack actually (nw)
[src/mame/drivers]expro02.c

r35032 Saturday 14th February, 2015 at 13:21:37 UTC by David Haywood
hide gal graphics on title screen until fully drawn (fantasia etc.)  I don't know if this is more or less accurate to the PCBs tho, can somebody confirm? (nw)
[src/mame/drivers]expro02.c

r35031 Saturday 14th February, 2015 at 13:02:48 UTC by David Haywood
consistency (nw)
[src/mame/drivers]expro02.c

r35030 Saturday 14th February, 2015 at 12:56:32 UTC by David Haywood
leave the clear logic in for Gals Hustler, it's not a Comad PCB and not a hack of GP, logic could be different (nw)
[src/mame/drivers]expro02.c

r35029 Saturday 14th February, 2015 at 12:38:37 UTC by David Haywood
Merge pull request #130 from cuavas/master

Cocoa debugger improvements
[3rdparty/bgfx].gitignore README.md
[3rdparty/bgfx/3rdparty/ocornut-imgui]imgui.cpp imgui.h
[3rdparty/bgfx/examples/08-update]update.cpp
[3rdparty/bgfx/examples/18-ibl]ibl.cpp
[3rdparty/bgfx/examples/common]bgfx_utils.cpp common.h
[3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h entry.cpp entry_osx.mm entry_p.h entry_x11.cpp input.cpp input.h
[3rdparty/bgfx/examples/common/imgui]fs_imgui_latlong.bin.h* fs_imgui_latlong.sc* imgui.cpp imgui.h vs_imgui_latlong.bin.h* vs_imgui_latlong.sc*
[3rdparty/bgfx/include]bgfx.c99.h bgfx.h bgfxplatform.h
[3rdparty/bgfx/scripts]bgfx.lua
[3rdparty/bgfx/src]bgfx.cpp bgfx_compute.sh bgfx_p.h glcontext_egl.cpp glcontext_glx.cpp glimports.h image.cpp image.h renderer_d3d11.cpp renderer_d3d12.cpp renderer_gl.cpp
[3rdparty/bx/tools/bin/darwin]genie
[3rdparty/bx/tools/bin/linux]genie
[3rdparty/bx/tools/bin/windows]genie.exe
[3rdparty/genie]README.md
[3rdparty/genie/build/gmake.windows]genie.make
[3rdparty/genie/src/actions/make]make_cpp.lua
[3rdparty/genie/src/host]scripts.c
[src/mame/drivers]cchance.c expro02.c exzisus.c galpanic.c snowbros.c tnzs.c
[src/mame/includes]exzisus.h galpanic.h snowbros.h tnzs.h
[src/mame/machine]tnzs.c
[src/mame/video]exzisus.c galpanic.c kaneko_spr.c kaneko_spr.h

r35028 Saturday 14th February, 2015 at 12:01:09 UTC by Vasantha Crabb
Seems debug views don't mark dirty on click handling
[src/osd/modules/debugger/osx]debugosxdebugview.m

r35027 Saturday 14th February, 2015 at 11:51:10 UTC by Vasantha Crabb
More functionality, including (break|watch)points view
[src/osd/modules/debugger/osx]debugosxbreakpointsview.h* debugosxbreakpointsview.m* debugosxdebugconsole.h debugosxdebugconsole.m debugosxdebugview.m debugosxdebugwindowhandler.h debugosxdebugwindowhandler.m debugosxmemoryview.h debugosxmemoryview.m debugosxmemoryviewer.m debugosxpointsviewer.h* debugosxpointsviewer.m* debugosxwatchpointsview.h* debugosxwatchpointsview.m*
[src/osd/sdl]sdl.mak

r35026 Saturday 14th February, 2015 at 10:12:16 UTC by Vasantha Crabb
Fix a dumb bug, use newer interfaces
[src/osd/modules/debugger]debugosx.m
[src/osd/modules/debugger/osx]debugosxdebugview.m

r35025 Saturday 14th February, 2015 at 07:00:56 UTC by Vasantha Crabb
Check which control sends event
[src/osd/modules/debugger/osx]debugosxdebugwindowhandler.m

r35024 Saturday 14th February, 2015 at 07:00:56 UTC by Vasantha Crabb
More intuitive command/expression history
[src/osd/modules/debugger]debugosx.m
[src/osd/modules/debugger/osx]debugosxdebugcommandhistory.h debugosxdebugcommandhistory.m debugosxdebugconsole.h debugosxdebugconsole.m debugosxdebugview.h debugosxdebugwindowhandler.h debugosxdebugwindowhandler.m

r35023 Saturday 14th February, 2015 at 07:00:56 UTC by Vasantha Crabb
Far better handling of font metrics in Cocoa debugger, and more efficient drawing
[src/osd/modules/debugger/osx]debugosxdebugview.h debugosxdebugview.m debugosxdisassemblyview.m debugosxmemoryview.m

r35022 Saturday 14th February, 2015 at 07:00:56 UTC by Vasantha Crabb
Break up the Cocoa debugger by class - it's ugly crammed into a single file
[3rdparty/bgfx].gitignore README.md
[3rdparty/bgfx/3rdparty/ocornut-imgui]imgui.cpp imgui.h
[3rdparty/bgfx/examples/08-update]update.cpp
[3rdparty/bgfx/examples/18-ibl]ibl.cpp
[3rdparty/bgfx/examples/common]bgfx_utils.cpp common.h
[3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h entry.cpp entry_osx.mm entry_p.h entry_x11.cpp input.cpp input.h
[3rdparty/bgfx/examples/common/imgui]fs_imgui_latlong.bin.h fs_imgui_latlong.sc imgui.cpp imgui.h vs_imgui_latlong.bin.h vs_imgui_latlong.sc
[3rdparty/bgfx/include]bgfx.c99.h bgfx.h bgfxplatform.h
[3rdparty/bgfx/scripts]bgfx.lua
[3rdparty/bgfx/src]bgfx.cpp bgfx_compute.sh bgfx_p.h glcontext_egl.cpp glcontext_glx.cpp glimports.h image.cpp image.h renderer_d3d11.cpp renderer_d3d12.cpp renderer_gl.cpp
[3rdparty/bx/tools/bin/darwin]genie
[3rdparty/bx/tools/bin/linux]genie
[3rdparty/bx/tools/bin/windows]genie.exe
[3rdparty/genie]README.md
[3rdparty/genie/build/gmake.windows]genie.make
[3rdparty/genie/src/actions/make]make_cpp.lua
[3rdparty/genie/src/host]scripts.c
[src/mame/drivers]cchance.c expro02.c exzisus.c galpanic.c snowbros.c tnzs.c
[src/mame/includes]exzisus.h galpanic.h snowbros.h tnzs.h
[src/mame/machine]tnzs.c
[src/mame/video]exzisus.c galpanic.c kaneko_spr.c kaneko_spr.h
[src/osd/modules/debugger]debugosx.h debugosx.m
[src/osd/modules/debugger/osx]debugosx.h* debugosxconsoleview.h* debugosxconsoleview.m* debugosxdebugcommandhistory.h* debugosxdebugcommandhistory.m* debugosxdebugconsole.h* debugosxdebugconsole.m* debugosxdebugview.h* debugosxdebugview.m* debugosxdebugwindowhandler.h* debugosxdebugwindowhandler.m* debugosxdisassemblyview.h* debugosxdisassemblyview.m* debugosxdisassemblyviewer.h* debugosxdisassemblyviewer.m* debugosxerrorlogview.h* debugosxerrorlogview.m* debugosxerrorlogviewer.h* debugosxerrorlogviewer.m* debugosxmemoryview.h* debugosxmemoryview.m* debugosxmemoryviewer.h* debugosxmemoryviewer.m* debugosxregistersview.h* debugosxregistersview.m*
[src/osd/sdl]sdl.mak video.c

r35021 Saturday 14th February, 2015 at 12:25:44 UTC by David Haywood
the Comad 'Fantasia' games are all derived from the expro02 Gals Panic codebase.  The original Fantasia 940307, 940429 PCBs cloned everything from that, including the encrypted VIEW02 layer.  Later releases (940803 PCB and above) removed the VIEW02 tilemap and associated ROMs, but left the code in to access it (that's what we were incorrectly treating as a 'mirror' of the BGram, it presumably goes nowhere instead)

The other release of Gals Panic is a different codebase, using the Pandora sprite chip, this one was not cloned by Comad.

As a result of this research I've shuffled sets around a bit.
[src/mame/drivers]expro02.c galpanic.c
[src/mame/includes]galpanic.h
[src/mame/video]galpanic.c kaneko_spr.c kaneko_spr.h

r35020 Saturday 14th February, 2015 at 12:01:40 UTC by Osso
snowbros.c: added save state support (nw)
[src/mame/drivers]snowbros.c
[src/mame/includes]snowbros.h

r35019 Saturday 14th February, 2015 at 11:53:44 UTC by Miodrag Milanović
Merge branch 'master' of https://github.com/mamedev/mame
[src/mame/drivers]cchance.c exzisus.c tnzs.c
[src/mame/includes]exzisus.h tnzs.h
[src/mame/machine]tnzs.c
[src/mame/video]exzisus.c

r35018 Saturday 14th February, 2015 at 11:53:08 UTC by Miodrag Milanović
Updated BGFX, BX and GENie to latest (nw)
[3rdparty/bgfx].gitignore README.md
[3rdparty/bgfx/3rdparty/ocornut-imgui]imgui.cpp imgui.h
[3rdparty/bgfx/examples/08-update]update.cpp
[3rdparty/bgfx/examples/18-ibl]ibl.cpp
[3rdparty/bgfx/examples/common]bgfx_utils.cpp common.h
[3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h entry.cpp entry_osx.mm entry_p.h entry_x11.cpp input.cpp input.h
[3rdparty/bgfx/examples/common/imgui]fs_imgui_latlong.bin.h* fs_imgui_latlong.sc* imgui.cpp imgui.h vs_imgui_latlong.bin.h* vs_imgui_latlong.sc*
[3rdparty/bgfx/include]bgfx.c99.h bgfx.h bgfxplatform.h
[3rdparty/bgfx/scripts]bgfx.lua
[3rdparty/bgfx/src]bgfx.cpp bgfx_compute.sh bgfx_p.h glcontext_egl.cpp glcontext_glx.cpp glimports.h image.cpp image.h renderer_d3d11.cpp renderer_d3d12.cpp renderer_gl.cpp
[3rdparty/bx/tools/bin/darwin]genie
[3rdparty/bx/tools/bin/linux]genie
[3rdparty/bx/tools/bin/windows]genie.exe
[3rdparty/genie]README.md
[3rdparty/genie/build/gmake.windows]genie.make
[3rdparty/genie/src/actions/make]make_cpp.lua
[3rdparty/genie/src/host]scripts.c
[src/mame/drivers]cchance.c exzisus.c tnzs.c
[src/mame/includes]exzisus.h tnzs.h
[src/mame/machine]tnzs.c
[src/mame/video]exzisus.c

r35017 Saturday 14th February, 2015 at 07:49:03 UTC by Osso
tnzs.c: enabled save state support (nw)
[src/mame/drivers]cchance.c tnzs.c
[src/mame/includes]tnzs.h
[src/mame/machine]tnzs.c

r35016 Saturday 14th February, 2015 at 07:27:47 UTC by Osso
exzisus.c: added save state support, removed trampolines (nw)
[src/mame/drivers]exzisus.c
[src/mame/includes]exzisus.h
[src/mame/video]exzisus.c

r35015 Saturday 14th February, 2015 at 04:02:56 UTC by Robbbert
(MESS) mbee : fixed printer (nw)
[src/mess/drivers]mbee.c
[src/mess/includes]mbee.h
[src/mess/machine]mbee.c

r35014 Saturday 14th February, 2015 at 03:13:49 UTC by Carl
6850acia: fix parity (nw)
[src/emu/machine]6850acia.c

r35013 Saturday 14th February, 2015 at 01:46:32 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[src/mame/drivers]galpanic.c
[src/mess]mess.lst mess.mak
[src/mess/drivers]edracula.c tb303.c*
[src/mess/layout]tb303.lay*

r35012 Saturday 14th February, 2015 at 01:43:27 UTC by Couriersud
Fix compile. [Vas Crabb]
[src/mame/drivers]galpanic.c
[src/mess]mess.lst mess.mak
[src/mess/drivers]edracula.c tb303.c
[src/mess/layout]tb303.lay
[src/osd/sdl]video.c

r35011 Saturday 14th February, 2015 at 00:30:34 UTC by hap
roland tb303 skeleton
[src/mess]mess.lst mess.mak
[src/mess/drivers]tb303.c*
[src/mess/layout]tb303.lay*

r35010 Friday 13th February, 2015 at 23:40:01 UTC by hap
(MESS)New Working Game Added
----------------------
Epoch Dracula [hap, Kevin Horton]
[src/mess/drivers]edracula.c

r35009 Friday 13th February, 2015 at 21:12:28 UTC by David Haywood
prevent smissw from erasing static palette used for bgs (nw)
[src/mame/drivers]galpanic.c

r35008 Friday 13th February, 2015 at 20:38:58 UTC by Couriersud
Merge branch 'master' of https://github.com/mamedev/mame.git
[/trunk]makefile
[src/build]build.mak makelist.c makelist.py* verinfo.c verinfo.py*
[src/emu]audit.c fileio.c fileio.h
[src/emu/cpu/amis2000]amis2000.h amis2000op.inc
[src/emu/cpu/ucom4]ucom4.c ucom4.h ucom4op.inc
[src/mame]mame.lst
[src/mame/drivers]alg.c chaknpop.c champbas.c equites.c igs_m027.c shougi.c
[src/mame/includes]chaknpop.h
[src/mame/machine]chaknpop.c pgmcrypt.c pgmcrypt.h
[src/mame/video]chaknpop.c
[src/mess/drivers]advision.c alnchase.c mbee.c tmtennis.c wildfire.c
[src/mess/includes]mbee.h
[src/mess/layout]alnchase.lay edracula.lay tmtennis.lay wildfire.lay
[src/mess/machine]mbee.c
[src/mess/osd/windows]windows.mak
[src/mess/video]mbee.c
[src/osd/sdl]draw13.c
[src/osd/windows]windows.mak
[src/ume/osd/windows]windows.mak

r35007 Thursday 12th February, 2015 at 21:10:08 UTC by Couriersud
More code alignment for windows and renderer. (nw)
[src/osd/sdl]draw13.c drawbgfx.c drawogl.c drawsdl.c video.c window.h
[src/osd/windows]drawbgfx.c drawd3d.c drawdd.c drawgdi.c drawnone.c video.c video.h window.c window.h winmain.c

r35006 Thursday 12th February, 2015 at 19:02:54 UTC by Couriersud
Use user_settings from render_container. (nw)
[/trunk]makefile
[src/build]build.mak makelist.c* makelist.py verinfo.c* verinfo.py
[src/emu]audit.c fileio.c fileio.h
[src/emu/cpu/amis2000]amis2000.h amis2000op.inc
[src/emu/cpu/ucom4]ucom4.c ucom4.h ucom4op.inc
[src/mame]mame.lst
[src/mame/drivers]alg.c chaknpop.c champbas.c equites.c igs_m027.c shougi.c
[src/mame/includes]chaknpop.h
[src/mame/machine]chaknpop.c pgmcrypt.c pgmcrypt.h
[src/mame/video]chaknpop.c
[src/mess/drivers]advision.c alnchase.c mbee.c tmtennis.c wildfire.c
[src/mess/includes]mbee.h
[src/mess/layout]alnchase.lay edracula.lay tmtennis.lay wildfire.lay
[src/mess/machine]mbee.c
[src/mess/osd/windows]windows.mak
[src/mess/video]mbee.c
[src/osd/sdl]draw13.c drawogl.c
[src/osd/windows]windows.mak
[src/ume/osd/windows]windows.mak

r35005 Friday 13th February, 2015 at 20:02:01 UTC by hap
(MESS)New Working Game Added
----------------------
Tomy Alien Chase [hap, Kevin Horton]
[src/mess/drivers]alnchase.c wildfire.c

r35004 Friday 13th February, 2015 at 19:54:44 UTC by hap
test layout stuff
[src/mess/layout]alnchase.lay edracula.lay tmtennis.lay wildfire.lay

r35003 Friday 13th February, 2015 at 17:14:22 UTC by Jonathan Gevaryahu
(MESS) advision.c: Change Adventure Vision MCU ROM names to better reflect actual chip labels. [Lord Nightmare]
[src/mess/drivers]advision.c

r35002 Friday 13th February, 2015 at 17:09:22 UTC by Jonathan Gevaryahu
whoops, missed this (n/w)
[src/mame/drivers]equites.c

r35001 Friday 13th February, 2015 at 17:02:05 UTC by Jonathan Gevaryahu
champbas.c, equites.c, shougi.c: rename the alpha-8xxx mcu dumps to better reflect the actual chip labels and the fact that they are HD44801 mcus. add the undumped alpha-8304 mcu as NO_DUMP [Lord Nightmare]
[src/mame/drivers]champbas.c shougi.c

r35000 Friday 13th February, 2015 at 15:06:19 UTC by Oliver Stöneberg
verinfo.py: fixed switched version information (nw)
[src/build]verinfo.py

r34999 Friday 13th February, 2015 at 15:03:04 UTC by Oliver Stöneberg
fixed clang compiler warning (nw)
[src/osd/sdl]draw13.c

r34998 Friday 13th February, 2015 at 14:25:13 UTC by Miodrag Milanović
verinfo to python (nw)
[src/build]build.mak verinfo.c verinfo.py*
[src/mess/osd/windows]windows.mak
[src/osd/windows]windows.mak
[src/ume/osd/windows]windows.mak

r34997 Friday 13th February, 2015 at 12:47:32 UTC by Miodrag Milanović
doh (nw)
[src/build]makelist.py*

r34996 Friday 13th February, 2015 at 12:40:49 UTC by Miodrag Milanović
makelist implementation in python (nw)
[/trunk]makefile
[src/build]build.mak makelist.c

r34995 Friday 13th February, 2015 at 06:22:06 UTC by Stiletto
Added Platoon ver. (nw)

Added Platoon version number.

Contained in U1 ROM:

COPYRIGHT.NOVA.PRODUCTIONS,.SOFTWARE.BY.J&L.BUCKLEY...OLDHAM.ATHLETIC.ARE.GREAT
.DISK.ID.C-MK2.......SOFTWARE.REV.3.1.US
[src/mame/drivers]alg.c

r34994 Friday 13th February, 2015 at 03:03:02 UTC by Robbbert
(MESS) mbee: various cleanups and notes (nw)
[src/mess/drivers]mbee.c
[src/mess/includes]mbee.h
[src/mess/machine]mbee.c
[src/mess/video]mbee.c

r34993 Friday 13th February, 2015 at 01:09:37 UTC by hap
(MESS)New Working Game Added
----------------------
Tomy Tennis [hap, Kevin Horton]
[src/mess/drivers]tmtennis.c

r34992 Thursday 12th February, 2015 at 20:33:56 UTC by hap
don't clear stack on pop
[src/emu/cpu/amis2000]amis2000.h amis2000op.inc
[src/emu/cpu/ucom4]ucom4.h ucom4op.inc

r34991 Thursday 12th February, 2015 at 20:20:05 UTC by hap
added timer
[src/emu/cpu/ucom4]ucom4.c ucom4.h ucom4op.inc

r34990 Thursday 12th February, 2015 at 18:37:10 UTC by Osso
chaknpop.c: enabled save state support, removed unneeded prefixes (nw)
[src/mame/drivers]chaknpop.c
[src/mame/includes]chaknpop.h
[src/mame/machine]chaknpop.c
[src/mame/video]chaknpop.c

r34989 Thursday 12th February, 2015 at 17:36:50 UTC by Miodrag Milanović
Merge branch 'master' of https://github.com/mamedev/mame
[src/emu]audit.c fileio.c fileio.h

r34988 Thursday 12th February, 2015 at 17:34:28 UTC by Stiletto
(nw)

(nw)
[src/mame/machine]pgmcrypt.c

r34987 Thursday 12th February, 2015 at 17:34:08 UTC by Stiletto
(nw)

(nw)
[src/mame/machine]pgmcrypt.h

r34986 Thursday 12th February, 2015 at 17:32:59 UTC by Stiletto
(nw)

(nw)
[src/mame]mame.lst

r34985 Thursday 12th February, 2015 at 17:31:58 UTC by Stiletto
According to the MAME Plus Chinese gamelist, bigd2 is Zhong Guo Chu Da D.
[src/emu]audit.c fileio.c fileio.h
[src/mame/drivers]igs_m027.c

r34984 Thursday 12th February, 2015 at 17:36:34 UTC by Miodrag Milanović
Better performance for -verifyroms on samba share [qmc2]
[src/emu]audit.c fileio.c fileio.h

Previous 50 199869 Revisions Next 50


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