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r192657 Monday 27th February, 2023 at 03:29:54 UTC by AJR
maciifx.cpp: Correct XTAL value and add a little trivia
[src/mame/apple]maciifx.cpp

r192656 Sunday 26th February, 2023 at 22:19:51 UTC by Angelo Salese
l7a1045_l6028_dsp_a.cpp: misc notes
[src/devices/sound]l7a1045_l6028_dsp_a.cpp

r192655 Sunday 26th February, 2023 at 21:50:17 UTC by R. Belmont
maciifx: fix GCC compile. [R. Belmont]
[src/mame/apple]maciifx.cpp

r192654 Sunday 26th February, 2023 at 21:47:41 UTC by R. Belmont
maciifx: move out of mac.cpp to separate driver. [R. Belmont]
[src/mame]mame.lst
[src/mame/apple]mac.cpp mac.h mac_m.cpp maciifx.cpp*

r192653 Sunday 26th February, 2023 at 21:17:57 UTC by AJR
imagedev/floppy.cpp: Fix build
[src/devices/imagedev]floppy.cpp

r192652 Sunday 26th February, 2023 at 20:25:36 UTC by AJR
imagedev/floppy: Eliminate superfluous return value for load callback
[src/devices/imagedev]floppy.h
[src/mame/act]victor9k_fdc.cpp victor9k_fdc.h
[src/mame/olympiaint]peoplepc.cpp
[src/mame/sharp]x68k.cpp x68k.h
[src/mame/wang]wangpc.cpp

r192651 Sunday 26th February, 2023 at 19:11:37 UTC by Vasantha Crabb
Various cleanups:

* cpu/dsp56156: Removed vestigial (and excessively slow) "new" execution code.
* apple/bandit.cpp: Got rid of unnecessary friend declaration.
* nintendo/n64_v.cpp: More const.
* Fixed a few "const qualifier has no effect" warnings.
[scripts]toolchain.lua
[src/devices/cpu/dsp56156]dsp56156.cpp inst.h opcode.cpp opcode.h pmove.h
[src/devices/imagedev]cassette.h floppy.cpp floppy.h
[src/emu]diimage.h dislot.cpp dislot.h
[src/frontend/mame/ui]selmenu.h
[src/lib/util]opresolv.h
[src/mame/apple]bandit.h
[src/mame/misc]babysuprem.cpp
[src/mame/nintendo]n64_v.cpp
[src/mame/sony]news_r3k.cpp news_r4k.cpp
[src/osd/modules/lib]osdobj_common.h

r192650 Sunday 26th February, 2023 at 19:04:11 UTC by erik
nintendo/n64_v.cpp: Simplified N64 RDP disassembler. (#10919)

Removes all snprintf and reduces duplication.
[src/mame/nintendo]n64_v.cpp n64_v.h

r192649 Sunday 26th February, 2023 at 18:42:46 UTC by AJR
cpu/psx: Fix mistakes in last commit
[src/devices/cpu/psx]mdec.cpp rcnt.cpp sio.cpp

r192648 Sunday 26th February, 2023 at 18:40:37 UTC by Miodrag Milanović
Removed local copy of SDL source and update Android build support. (#10899)

* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
[/trunk]makefile
[3rdparty]README.md
[3rdparty/SDL2]Android.mk BUGS.txt CMakeLists.txt COPYING.txt CREDITS.txt INSTALL.txt Makefile.in Makefile.minimal Makefile.pandora Makefile.psp Makefile.wiz README-SDL.txt README.txt SDL2.spec SDL2.spec.in TODO.txt VisualC.html WhatsNew.txt autogen.sh cmake_uninstall.cmake.in configure configure.in sdl2-config.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in
[3rdparty/SDL2-override/mingw]SDL_config.h SDL_config_windows.h
[3rdparty/SDL2/VisualC]SDL.sln SDL_VS2008.sln clean.sh
[3rdparty/SDL2/VisualC-WinRT]SDL2-WinRT.nuspec SDL2-WinRT.targets SDL2main-WinRT-NonXAML.nuspec SDL2main-WinRT-NonXAML.targets
[3rdparty/SDL2/VisualC-WinRT/UWP_VS2015]SDL-UWP.vcxproj SDL-UWP.vcxproj.filters
[3rdparty/SDL2/VisualC-WinRT/WinPhone80_VS2012]SDL-WinPhone80.vcxproj SDL-WinPhone80.vcxproj.filters
[3rdparty/SDL2/VisualC-WinRT/WinPhone81_VS2013]SDL-WinPhone81.vcxproj SDL-WinPhone81.vcxproj.filters
[3rdparty/SDL2/VisualC-WinRT/WinRT80_VS2012]SDL-WinRT80.sln SDL-WinRT80.vcxproj SDL-WinRT80.vcxproj.filters
[3rdparty/SDL2/VisualC-WinRT/WinRT81_VS2013]SDL-WinRT81.vcxproj SDL-WinRT81.vcxproj.filters
[3rdparty/SDL2/VisualC-WinRT/tests/loopwave]Package.appxmanifest loopwave_VS2012.vcxproj loopwave_VS2012_TemporaryKey.pfx
[3rdparty/SDL2/VisualC-WinRT/tests/loopwave/Assets]Logo.png SmallLogo.png SplashScreen.png StoreLogo.png
[3rdparty/SDL2/VisualC-WinRT/tests/testthread]Package.appxmanifest testthread_VS2012.vcxproj testthread_VS2012_TemporaryKey.pfx
[3rdparty/SDL2/VisualC-WinRT/tests/testthread/Assets]Logo.png SmallLogo.png SplashScreen.png StoreLogo.png
[3rdparty/SDL2/VisualC/SDL]SDL.vcxproj SDL.vcxproj.filters SDL_VS2008.vcproj
[3rdparty/SDL2/VisualC/SDLmain]SDLmain.vcxproj SDLmain_VS2008.vcproj
[3rdparty/SDL2/VisualC/SDLtest]SDLtest.vcxproj SDLtest_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/checkkeys]checkkeys.vcxproj checkkeys_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/controllermap]controllermap.vcxproj controllermap_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/loopwave]loopwave.vcxproj loopwave_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testatomic]testatomic.vcxproj testatomic_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testautomation]testautomation.vcxproj testautomation_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testdraw2]testdraw2.vcxproj testdraw2_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testfile]testfile.vcxproj testfile_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testgamecontroller]testgamecontroller.vcxproj testgamecontroller_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testgesture]testgesture.vcxproj testgesture_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testgl2]testgl2.vcxproj testgl2_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testgles2]testgles2.vcxproj testgles2_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testjoystick]testjoystick.vcxproj testjoystick_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testoverlay2]testoverlay2.vcxproj testoverlay2_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testplatform]testplatform.vcxproj testplatform_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testpower]testpower.vcxproj testpower_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testrendertarget]testrendertarget.vcxproj testrendertarget_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testrumble]testrumble.vcxproj testrumble_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testscale]testscale.vcxproj testscale_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testshape]testshape.vcxproj testshape_VS2008.vcproj
[3rdparty/SDL2/VisualC/tests/testsprite2]testsprite2.vcxproj testsprite2_VS2008.vcproj
[3rdparty/SDL2/VisualC/visualtest]visualtest_VS2012.vcxproj
[3rdparty/SDL2/VisualC/visualtest/unittest/testquit]testquit_VS2012.vcxproj
[3rdparty/SDL2/Xcode-iOS/Demos]Default.png Icon.png Info.plist README iOS Launch Screen.storyboard
[3rdparty/SDL2/Xcode-iOS/Demos/Demos.xcodeproj]project.pbxproj
[3rdparty/SDL2/Xcode-iOS/Demos/data]icon.bmp ship.bmp space.bmp stroke.bmp
[3rdparty/SDL2/Xcode-iOS/Demos/data/bitmapfont]kromasky_16x16.bmp license.txt
[3rdparty/SDL2/Xcode-iOS/Demos/data/drums]ds_brush_snare.wav ds_china.wav ds_kick_big_amb.wav ds_loose_skin_mute.wav
[3rdparty/SDL2/Xcode-iOS/Demos/src]accelerometer.c common.c common.h fireworks.c happy.c keyboard.c mixer.c rectangles.c touch.c
[3rdparty/SDL2/Xcode-iOS/SDL/SDL.xcodeproj]project.pbxproj
[3rdparty/SDL2/Xcode-iOS/SDLtest/SDL2test.xcodeproj]project.pbxproj
[3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application]Default-568h@2x.png Default.png Icon.png Info.plist main.c
[3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj]TemplateIcon.icns TemplateInfo.plist project.pbxproj
[3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace]contents.xcworkspacedata
[3rdparty/SDL2/Xcode-iOS/Test]Info.plist README
[3rdparty/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj]project.pbxproj
[3rdparty/SDL2/Xcode/SDL]Info-Framework.plist
[3rdparty/SDL2/Xcode/SDL/SDL.xcodeproj]project.pbxproj
[3rdparty/SDL2/Xcode/SDL/pkg-support]SDL.info sdl_logo.pdf
[3rdparty/SDL2/Xcode/SDL/pkg-support/resources]License.txt ReadMe.txt SDL_DS_Store
[3rdparty/SDL2/Xcode/SDLTest]TestDropFile-Info.plist
[3rdparty/SDL2/Xcode/SDLTest/SDLTest.xcodeproj]project.pbxproj
[3rdparty/SDL2/Xcode/XcodeDocSet]Doxyfile
[3rdparty/SDL2/acinclude]ac_check_define.m4 alsa.m4 ax_check_compiler_flags.m4 ax_gcc_archflag.m4 ax_gcc_x86_cpuid.m4.htm esd.m4 libtool.m4 ltoptions.m4 ltsugar.m4 ltversion.m4 lt~obsolete.m4
[3rdparty/SDL2/android-project]AndroidManifest.xml ant.properties build.properties build.xml default.properties proguard-project.txt project.properties
[3rdparty/SDL2/android-project/jni]Android.mk Application.mk
[3rdparty/SDL2/android-project/jni/src]Android.mk Android_static.mk
[3rdparty/SDL2/android-project/res/drawable-hdpi]ic_launcher.png
[3rdparty/SDL2/android-project/res/drawable-mdpi]ic_launcher.png
[3rdparty/SDL2/android-project/res/drawable-xhdpi]ic_launcher.png
[3rdparty/SDL2/android-project/res/drawable-xxhdpi]ic_launcher.png
[3rdparty/SDL2/android-project/res/layout]main.xml
[3rdparty/SDL2/android-project/res/values]strings.xml
[3rdparty/SDL2/android-project/src/org/libsdl/app]SDLActivity.java
[3rdparty/SDL2/build-scripts]androidbuild.sh checker-buildbot.sh config.guess config.sub emscripten-buildbot.sh g++-fat.sh gcc-fat.sh install-sh iosbuild.sh ltmain.sh mkinstalldirs nacl-buildbot.sh naclbuild.sh raspberrypi-buildbot.sh showrev.sh strip_fPIC.sh update-copyright.sh updaterev.sh windows-buildbot-zipper.bat winrtbuild.bat winrtbuild.ps1
[3rdparty/SDL2/cmake]macros.cmake sdlchecks.cmake
[3rdparty/SDL2/debian]changelog compat control copyright docs libsdl2-dev.install libsdl2-dev.manpages libsdl2.install rules sdl2-config.1 watch
[3rdparty/SDL2/debian/source]format
[3rdparty/SDL2/docs]README-android.md README-cmake.md README-directfb.md README-dynapi.md README-emscripten.md README-gesture.md README-hg.md README-ios.md README-linux.md README-macosx.md README-nacl.md README-pandora.md README-platforms.md README-porting.md README-psp.md README-raspberrypi.md README-touch.md README-wince.md README-windows.md README-winrt.md README.md doxyfile
[3rdparty/SDL2/include]SDL.h SDL_assert.h SDL_atomic.h SDL_audio.h SDL_bits.h SDL_blendmode.h SDL_clipboard.h SDL_config.h SDL_config.h.cmake SDL_config.h.in SDL_config_android.h SDL_config_iphoneos.h SDL_config_macosx.h SDL_config_minimal.h SDL_config_pandora.h SDL_config_psp.h SDL_config_windows.h SDL_config_winrt.h SDL_config_wiz.h SDL_copying.h SDL_cpuinfo.h SDL_egl.h SDL_endian.h SDL_error.h SDL_events.h SDL_filesystem.h SDL_gamecontroller.h SDL_gesture.h SDL_haptic.h SDL_hints.h SDL_joystick.h SDL_keyboard.h SDL_keycode.h SDL_loadso.h SDL_log.h SDL_main.h SDL_messagebox.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengl_glext.h SDL_opengles.h SDL_opengles2.h SDL_opengles2_gl2.h SDL_opengles2_gl2ext.h SDL_opengles2_gl2platform.h SDL_opengles2_khrplatform.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_render.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_shape.h SDL_stdinc.h SDL_surface.h SDL_system.h SDL_syswm.h SDL_test.h SDL_test_assert.h SDL_test_common.h SDL_test_compare.h SDL_test_crc32.h SDL_test_font.h SDL_test_fuzzer.h SDL_test_harness.h SDL_test_images.h SDL_test_log.h SDL_test_md5.h SDL_test_random.h SDL_thread.h SDL_timer.h SDL_touch.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h
[3rdparty/SDL2/src]SDL.c SDL_assert.c SDL_assert_c.h SDL_error.c SDL_error_c.h SDL_hints.c SDL_internal.h SDL_log.c
[3rdparty/SDL2/src/atomic]SDL_atomic.c SDL_spinlock.c
[3rdparty/SDL2/src/audio]SDL_audio.c SDL_audio_c.h SDL_audiocvt.c SDL_audiodev.c SDL_audiodev_c.h SDL_audiotypecvt.c SDL_mixer.c SDL_sysaudio.h SDL_wave.c SDL_wave.h sdlgenaudiocvt.pl
[3rdparty/SDL2/src/audio/alsa]SDL_alsa_audio.c SDL_alsa_audio.h
[3rdparty/SDL2/src/audio/android]SDL_androidaudio.c SDL_androidaudio.h opensl_io.c opensl_io.h
[3rdparty/SDL2/src/audio/arts]SDL_artsaudio.c SDL_artsaudio.h
[3rdparty/SDL2/src/audio/bsd]SDL_bsdaudio.c SDL_bsdaudio.h
[3rdparty/SDL2/src/audio/coreaudio]SDL_coreaudio.h SDL_coreaudio.m
[3rdparty/SDL2/src/audio/directsound]SDL_directsound.c SDL_directsound.h
[3rdparty/SDL2/src/audio/disk]SDL_diskaudio.c SDL_diskaudio.h
[3rdparty/SDL2/src/audio/dsp]SDL_dspaudio.c SDL_dspaudio.h
[3rdparty/SDL2/src/audio/dummy]SDL_dummyaudio.c SDL_dummyaudio.h
[3rdparty/SDL2/src/audio/emscripten]SDL_emscriptenaudio.c SDL_emscriptenaudio.h
[3rdparty/SDL2/src/audio/esd]SDL_esdaudio.c SDL_esdaudio.h
[3rdparty/SDL2/src/audio/fusionsound]SDL_fsaudio.c SDL_fsaudio.h
[3rdparty/SDL2/src/audio/haiku]SDL_haikuaudio.cc SDL_haikuaudio.h
[3rdparty/SDL2/src/audio/nacl]SDL_naclaudio.c SDL_naclaudio.h
[3rdparty/SDL2/src/audio/nas]SDL_nasaudio.c SDL_nasaudio.h
[3rdparty/SDL2/src/audio/paudio]SDL_paudio.c SDL_paudio.h
[3rdparty/SDL2/src/audio/psp]SDL_pspaudio.c SDL_pspaudio.h
[3rdparty/SDL2/src/audio/pulseaudio]SDL_pulseaudio.c SDL_pulseaudio.h
[3rdparty/SDL2/src/audio/qsa]SDL_qsa_audio.c SDL_qsa_audio.h
[3rdparty/SDL2/src/audio/sndio]SDL_sndioaudio.c SDL_sndioaudio.h
[3rdparty/SDL2/src/audio/sun]SDL_sunaudio.c SDL_sunaudio.h
[3rdparty/SDL2/src/audio/winmm]SDL_winmm.c SDL_winmm.h
[3rdparty/SDL2/src/audio/xaudio2]SDL_xaudio2.c SDL_xaudio2.h SDL_xaudio2_winrthelpers.cpp SDL_xaudio2_winrthelpers.h
[3rdparty/SDL2/src/core/android]SDL_android.c SDL_android.h
[3rdparty/SDL2/src/core/linux]SDL_dbus.c SDL_dbus.h SDL_evdev.c SDL_evdev.h SDL_fcitx.c SDL_fcitx.h SDL_ibus.c SDL_ibus.h SDL_ime.c SDL_ime.h SDL_udev.c SDL_udev.h
[3rdparty/SDL2/src/core/windows]SDL_directx.h SDL_windows.c SDL_windows.h SDL_xinput.c SDL_xinput.h
[3rdparty/SDL2/src/core/winrt]SDL_winrtapp_common.cpp SDL_winrtapp_common.h SDL_winrtapp_direct3d.cpp SDL_winrtapp_direct3d.h SDL_winrtapp_xaml.cpp SDL_winrtapp_xaml.h
[3rdparty/SDL2/src/cpuinfo]SDL_cpuinfo.c
[3rdparty/SDL2/src/dynapi]SDL_dynapi.c SDL_dynapi.h SDL_dynapi_overrides.h SDL_dynapi_procs.h gendynapi.pl
[3rdparty/SDL2/src/events]SDL_clipboardevents.c SDL_clipboardevents_c.h SDL_dropevents.c SDL_dropevents_c.h SDL_events.c SDL_events_c.h SDL_gesture.c SDL_gesture_c.h SDL_keyboard.c SDL_keyboard_c.h SDL_mouse.c SDL_mouse_c.h SDL_quit.c SDL_sysevents.h SDL_touch.c SDL_touch_c.h SDL_windowevents.c SDL_windowevents_c.h blank_cursor.h default_cursor.h scancodes_darwin.h scancodes_linux.h scancodes_windows.h scancodes_xfree86.h
[3rdparty/SDL2/src/file]SDL_rwops.c
[3rdparty/SDL2/src/file/cocoa]SDL_rwopsbundlesupport.h SDL_rwopsbundlesupport.m
[3rdparty/SDL2/src/filesystem/android]SDL_sysfilesystem.c
[3rdparty/SDL2/src/filesystem/cocoa]SDL_sysfilesystem.m
[3rdparty/SDL2/src/filesystem/dummy]SDL_sysfilesystem.c
[3rdparty/SDL2/src/filesystem/emscripten]SDL_sysfilesystem.c
[3rdparty/SDL2/src/filesystem/haiku]SDL_sysfilesystem.cc
[3rdparty/SDL2/src/filesystem/nacl]SDL_sysfilesystem.c
[3rdparty/SDL2/src/filesystem/unix]SDL_sysfilesystem.c
[3rdparty/SDL2/src/filesystem/windows]SDL_sysfilesystem.c
[3rdparty/SDL2/src/filesystem/winrt]SDL_sysfilesystem.cpp
[3rdparty/SDL2/src/haptic]SDL_haptic.c SDL_haptic_c.h SDL_syshaptic.h
[3rdparty/SDL2/src/haptic/darwin]SDL_syshaptic.c SDL_syshaptic_c.h
[3rdparty/SDL2/src/haptic/dummy]SDL_syshaptic.c
[3rdparty/SDL2/src/haptic/linux]SDL_syshaptic.c
[3rdparty/SDL2/src/haptic/windows]SDL_dinputhaptic.c SDL_dinputhaptic_c.h SDL_windowshaptic.c SDL_windowshaptic_c.h SDL_xinputhaptic.c SDL_xinputhaptic_c.h
[3rdparty/SDL2/src/joystick]SDL_gamecontroller.c SDL_gamecontrollerdb.h SDL_joystick.c SDL_joystick_c.h SDL_sysjoystick.h sort_controllers.py
[3rdparty/SDL2/src/joystick/android]SDL_sysjoystick.c SDL_sysjoystick_c.h
[3rdparty/SDL2/src/joystick/bsd]SDL_sysjoystick.c
[3rdparty/SDL2/src/joystick/darwin]SDL_sysjoystick.c SDL_sysjoystick_c.h
[3rdparty/SDL2/src/joystick/dummy]SDL_sysjoystick.c
[3rdparty/SDL2/src/joystick/emscripten]SDL_sysjoystick.c SDL_sysjoystick_c.h
[3rdparty/SDL2/src/joystick/haiku]SDL_haikujoystick.cc
[3rdparty/SDL2/src/joystick/iphoneos]SDL_sysjoystick.m SDL_sysjoystick_c.h
[3rdparty/SDL2/src/joystick/linux]SDL_sysjoystick.c SDL_sysjoystick_c.h
[3rdparty/SDL2/src/joystick/psp]SDL_sysjoystick.c
[3rdparty/SDL2/src/joystick/windows]SDL_dinputjoystick.c SDL_dinputjoystick_c.h SDL_mmjoystick.c SDL_windowsjoystick.c SDL_windowsjoystick_c.h SDL_xinputjoystick.c SDL_xinputjoystick_c.h
[3rdparty/SDL2/src/libm]e_atan2.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c k_cos.c k_rem_pio2.c k_sin.c k_tan.c math_libm.h math_private.h s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
[3rdparty/SDL2/src/loadso/dlopen]SDL_sysloadso.c
[3rdparty/SDL2/src/loadso/dummy]SDL_sysloadso.c
[3rdparty/SDL2/src/loadso/haiku]SDL_sysloadso.c
[3rdparty/SDL2/src/loadso/windows]SDL_sysloadso.c
[3rdparty/SDL2/src/main/android]SDL_android_main.c
[3rdparty/SDL2/src/main/dummy]SDL_dummy_main.c
[3rdparty/SDL2/src/main/haiku]SDL_BApp.h SDL_BeApp.cc SDL_BeApp.h
[3rdparty/SDL2/src/main/nacl]SDL_nacl_main.c
[3rdparty/SDL2/src/main/psp]SDL_psp_main.c
[3rdparty/SDL2/src/main/windows]SDL_windows_main.c version.rc
[3rdparty/SDL2/src/main/winrt]SDL2-WinRTResource_BlankCursor.cur SDL2-WinRTResources.rc SDL_winrt_main_NonXAML.cpp
[3rdparty/SDL2/src/power]SDL_power.c
[3rdparty/SDL2/src/power/android]SDL_syspower.c
[3rdparty/SDL2/src/power/emscripten]SDL_syspower.c
[3rdparty/SDL2/src/power/haiku]SDL_syspower.c
[3rdparty/SDL2/src/power/linux]SDL_syspower.c
[3rdparty/SDL2/src/power/macosx]SDL_syspower.c
[3rdparty/SDL2/src/power/psp]SDL_syspower.c
[3rdparty/SDL2/src/power/uikit]SDL_syspower.h SDL_syspower.m
[3rdparty/SDL2/src/power/windows]SDL_syspower.c
[3rdparty/SDL2/src/power/winrt]SDL_syspower.cpp
[3rdparty/SDL2/src/render]SDL_d3dmath.c SDL_d3dmath.h SDL_render.c SDL_sysrender.h SDL_yuv_mmx.c SDL_yuv_sw.c SDL_yuv_sw_c.h mmx.h
[3rdparty/SDL2/src/render/direct3d]SDL_render_d3d.c
[3rdparty/SDL2/src/render/direct3d11]SDL_render_d3d11.c SDL_render_winrt.cpp SDL_render_winrt.h
[3rdparty/SDL2/src/render/opengl]SDL_glfuncs.h SDL_render_gl.c SDL_shaders_gl.c SDL_shaders_gl.h
[3rdparty/SDL2/src/render/opengles]SDL_glesfuncs.h SDL_render_gles.c
[3rdparty/SDL2/src/render/opengles2]SDL_gles2funcs.h SDL_render_gles2.c SDL_shaders_gles2.c SDL_shaders_gles2.h
[3rdparty/SDL2/src/render/psp]SDL_render_psp.c
[3rdparty/SDL2/src/render/software]SDL_blendfillrect.c SDL_blendfillrect.h SDL_blendline.c SDL_blendline.h SDL_blendpoint.c SDL_blendpoint.h SDL_draw.h SDL_drawline.c SDL_drawline.h SDL_drawpoint.c SDL_drawpoint.h SDL_render_sw.c SDL_render_sw_c.h SDL_rotate.c SDL_rotate.h
[3rdparty/SDL2/src/stdlib]SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c
[3rdparty/SDL2/src/test]SDL_test_assert.c SDL_test_common.c SDL_test_compare.c SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c SDL_test_log.c SDL_test_md5.c SDL_test_random.c
[3rdparty/SDL2/src/thread]SDL_systhread.h SDL_thread.c SDL_thread_c.h
[3rdparty/SDL2/src/thread/generic]SDL_syscond.c SDL_sysmutex.c SDL_sysmutex_c.h SDL_syssem.c SDL_systhread.c SDL_systhread_c.h SDL_systls.c
[3rdparty/SDL2/src/thread/psp]SDL_syscond.c SDL_sysmutex.c SDL_sysmutex_c.h SDL_syssem.c SDL_systhread.c SDL_systhread_c.h
[3rdparty/SDL2/src/thread/pthread]SDL_syscond.c SDL_sysmutex.c SDL_sysmutex_c.h SDL_syssem.c SDL_systhread.c SDL_systhread_c.h SDL_systls.c
[3rdparty/SDL2/src/thread/stdcpp]SDL_syscond.cpp SDL_sysmutex.cpp SDL_sysmutex_c.h SDL_systhread.cpp SDL_systhread_c.h
[3rdparty/SDL2/src/thread/windows]SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systhread_c.h SDL_systls.c
[3rdparty/SDL2/src/timer]SDL_timer.c SDL_timer_c.h
[3rdparty/SDL2/src/timer/dummy]SDL_systimer.c
[3rdparty/SDL2/src/timer/haiku]SDL_systimer.c
[3rdparty/SDL2/src/timer/psp]SDL_systimer.c
[3rdparty/SDL2/src/timer/unix]SDL_systimer.c
[3rdparty/SDL2/src/timer/windows]SDL_systimer.c
[3rdparty/SDL2/src/video]SDL_RLEaccel.c SDL_RLEaccel_c.h SDL_blit.c SDL_blit.h SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_N.c SDL_blit_auto.c SDL_blit_auto.h SDL_blit_copy.c SDL_blit_copy.h SDL_blit_slow.c SDL_blit_slow.h SDL_bmp.c SDL_clipboard.c SDL_egl.c SDL_egl_c.h SDL_fillrect.c SDL_pixels.c SDL_pixels_c.h SDL_rect.c SDL_rect_c.h SDL_shape.c SDL_shape_internals.h SDL_stretch.c SDL_surface.c SDL_sysvideo.h SDL_video.c sdlgenblit.pl
[3rdparty/SDL2/src/video/android]SDL_androidclipboard.c SDL_androidclipboard.h SDL_androidevents.c SDL_androidevents.h SDL_androidgl.c SDL_androidkeyboard.c SDL_androidkeyboard.h SDL_androidmessagebox.c SDL_androidmessagebox.h SDL_androidmouse.c SDL_androidmouse.h SDL_androidtouch.c SDL_androidtouch.h SDL_androidvideo.c SDL_androidvideo.h SDL_androidwindow.c SDL_androidwindow.h
[3rdparty/SDL2/src/video/cocoa]SDL_cocoaclipboard.h SDL_cocoaclipboard.m SDL_cocoaevents.h SDL_cocoaevents.m SDL_cocoakeyboard.h SDL_cocoakeyboard.m SDL_cocoamessagebox.h SDL_cocoamessagebox.m SDL_cocoamodes.h SDL_cocoamodes.m SDL_cocoamouse.h SDL_cocoamouse.m SDL_cocoamousetap.h SDL_cocoamousetap.m SDL_cocoaopengl.h SDL_cocoaopengl.m SDL_cocoashape.h SDL_cocoashape.m SDL_cocoavideo.h SDL_cocoavideo.m SDL_cocoawindow.h SDL_cocoawindow.m
[3rdparty/SDL2/src/video/directfb]SDL_DirectFB_WM.c SDL_DirectFB_WM.h SDL_DirectFB_dyn.c SDL_DirectFB_dyn.h SDL_DirectFB_events.c SDL_DirectFB_events.h SDL_DirectFB_modes.c SDL_DirectFB_modes.h SDL_DirectFB_mouse.c SDL_DirectFB_mouse.h SDL_DirectFB_opengl.c SDL_DirectFB_opengl.h SDL_DirectFB_render.c SDL_DirectFB_render.h SDL_DirectFB_shape.c SDL_DirectFB_shape.h SDL_DirectFB_video.c SDL_DirectFB_video.h SDL_DirectFB_window.c SDL_DirectFB_window.h
[3rdparty/SDL2/src/video/dummy]SDL_nullevents.c SDL_nullevents_c.h SDL_nullframebuffer.c SDL_nullframebuffer_c.h SDL_nullvideo.c SDL_nullvideo.h
[3rdparty/SDL2/src/video/emscripten]SDL_emscriptenevents.c SDL_emscriptenevents.h SDL_emscriptenframebuffer.c SDL_emscriptenframebuffer.h SDL_emscriptenmouse.c SDL_emscriptenmouse.h SDL_emscriptenopengles.c SDL_emscriptenopengles.h SDL_emscriptenvideo.c SDL_emscriptenvideo.h
[3rdparty/SDL2/src/video/haiku]SDL_BWin.h SDL_bclipboard.cc SDL_bclipboard.h SDL_bevents.cc SDL_bevents.h SDL_bframebuffer.cc SDL_bframebuffer.h SDL_bkeyboard.cc SDL_bkeyboard.h SDL_bmodes.cc SDL_bmodes.h SDL_bopengl.cc SDL_bopengl.h SDL_bvideo.cc SDL_bvideo.h SDL_bwindow.cc SDL_bwindow.h
[3rdparty/SDL2/src/video/mir]SDL_mirdyn.c SDL_mirdyn.h SDL_mirevents.c SDL_mirevents.h SDL_mirframebuffer.c SDL_mirframebuffer.h SDL_mirmouse.c SDL_mirmouse.h SDL_miropengl.c SDL_miropengl.h SDL_mirsym.h SDL_mirvideo.c SDL_mirvideo.h SDL_mirwindow.c SDL_mirwindow.h
[3rdparty/SDL2/src/video/nacl]SDL_naclevents.c SDL_naclevents_c.h SDL_naclglue.c SDL_naclopengles.c SDL_naclopengles.h SDL_naclvideo.c SDL_naclvideo.h SDL_naclwindow.c SDL_naclwindow.h
[3rdparty/SDL2/src/video/pandora]SDL_pandora.c SDL_pandora.h SDL_pandora_events.c SDL_pandora_events.h
[3rdparty/SDL2/src/video/psp]SDL_pspevents.c SDL_pspevents_c.h SDL_pspgl.c SDL_pspgl_c.h SDL_pspmouse.c SDL_pspmouse_c.h SDL_pspvideo.c SDL_pspvideo.h
[3rdparty/SDL2/src/video/raspberry]SDL_rpievents.c SDL_rpievents_c.h SDL_rpimouse.c SDL_rpimouse.h SDL_rpiopengles.c SDL_rpiopengles.h SDL_rpivideo.c SDL_rpivideo.h
[3rdparty/SDL2/src/video/uikit]SDL_uikitappdelegate.h SDL_uikitappdelegate.m SDL_uikitclipboard.h SDL_uikitclipboard.m SDL_uikitevents.h SDL_uikitevents.m SDL_uikitmessagebox.h SDL_uikitmessagebox.m SDL_uikitmodes.h SDL_uikitmodes.m SDL_uikitopengles.h SDL_uikitopengles.m SDL_uikitopenglview.h SDL_uikitopenglview.m SDL_uikitvideo.h SDL_uikitvideo.m SDL_uikitview.h SDL_uikitview.m SDL_uikitviewcontroller.h SDL_uikitviewcontroller.m SDL_uikitwindow.h SDL_uikitwindow.m keyinfotable.h
[3rdparty/SDL2/src/video/vivante]SDL_vivanteopengles.c SDL_vivanteopengles.h SDL_vivanteplatform.c SDL_vivanteplatform.h SDL_vivantevideo.c SDL_vivantevideo.h
[3rdparty/SDL2/src/video/wayland]SDL_waylanddyn.c SDL_waylanddyn.h SDL_waylandevents.c SDL_waylandevents_c.h SDL_waylandmouse.c SDL_waylandmouse.h SDL_waylandopengles.c SDL_waylandopengles.h SDL_waylandsym.h SDL_waylandtouch.c SDL_waylandtouch.h SDL_waylandvideo.c SDL_waylandvideo.h SDL_waylandwindow.c SDL_waylandwindow.h
[3rdparty/SDL2/src/video/windows]SDL_msctf.h SDL_vkeys.h SDL_windowsclipboard.c SDL_windowsclipboard.h SDL_windowsevents.c SDL_windowsevents.h SDL_windowsframebuffer.c SDL_windowsframebuffer.h SDL_windowskeyboard.c SDL_windowskeyboard.h SDL_windowsmessagebox.c SDL_windowsmessagebox.h SDL_windowsmodes.c SDL_windowsmodes.h SDL_windowsmouse.c SDL_windowsmouse.h SDL_windowsopengl.c SDL_windowsopengl.h SDL_windowsopengles.c SDL_windowsopengles.h SDL_windowsshape.c SDL_windowsshape.h SDL_windowsvideo.c SDL_windowsvideo.h SDL_windowswindow.c SDL_windowswindow.h wmmsg.h
[3rdparty/SDL2/src/video/winrt]SDL_winrtevents.cpp SDL_winrtevents_c.h SDL_winrtgamebar.cpp SDL_winrtgamebar_cpp.h SDL_winrtkeyboard.cpp SDL_winrtmessagebox.cpp SDL_winrtmessagebox.h SDL_winrtmouse.cpp SDL_winrtmouse_c.h SDL_winrtopengles.cpp SDL_winrtopengles.h SDL_winrtpointerinput.cpp SDL_winrtvideo.cpp SDL_winrtvideo_cpp.h
[3rdparty/SDL2/src/video/x11]SDL_x11clipboard.c SDL_x11clipboard.h SDL_x11dyn.c SDL_x11dyn.h SDL_x11events.c SDL_x11events.h SDL_x11framebuffer.c SDL_x11framebuffer.h SDL_x11keyboard.c SDL_x11keyboard.h SDL_x11messagebox.c SDL_x11messagebox.h SDL_x11modes.c SDL_x11modes.h SDL_x11mouse.c SDL_x11mouse.h SDL_x11opengl.c SDL_x11opengl.h SDL_x11opengles.c SDL_x11opengles.h SDL_x11shape.c SDL_x11shape.h SDL_x11sym.h SDL_x11touch.c SDL_x11touch.h SDL_x11video.c SDL_x11video.h SDL_x11window.c SDL_x11window.h SDL_x11xinput2.c SDL_x11xinput2.h edid-parse.c edid.h imKStoUCS.c imKStoUCS.h
[3rdparty/SDL2/test]COPYING Makefile.in README acinclude.m4 aclocal.m4 autogen.sh axis.bmp button.bmp checkkeys.c configure configure.in controllermap.bmp controllermap.c gcc-fat.sh icon.bmp loopwave.c loopwavequeue.c moose.dat picture.xbm relative_mode.markdown sample.bmp sample.wav testatomic.c testaudiocapture.c testaudiohotplug.c testaudioinfo.c testautomation.c testautomation_audio.c testautomation_clipboard.c testautomation_events.c testautomation_hints.c testautomation_keyboard.c testautomation_main.c testautomation_mouse.c testautomation_pixels.c testautomation_platform.c testautomation_rect.c testautomation_render.c testautomation_rwops.c testautomation_sdltest.c testautomation_stdlib.c testautomation_suites.h testautomation_surface.c testautomation_syswm.c testautomation_timer.c testautomation_video.c testbounds.c testcustomcursor.c testdisplayinfo.c testdraw2.c testdrawchessboard.c testdropfile.c testerror.c testfile.c testfilesystem.c testgamecontroller.c testgesture.c testgl2.c testgles.c testgles2.c testhaptic.c testhittesting.c testhotplug.c testiconv.c testime.c testintersections.c testjoystick.c testkeys.c testloadso.c testlock.c testmessage.c testmultiaudio.c testnative.c testnative.h testnativecocoa.m testnativew32.c testnativex11.c testoverlay2.c testplatform.c testpower.c testqsort.c testrelative.c testrendercopyex.c testrendertarget.c testresample.c testrumble.c testscale.c testsem.c testshader.c testshape.c testsprite2.c testspriteminimal.c teststreaming.c testthread.c testtimer.c testver.c testviewport.c testwm2.c torturethread.c utf8.txt
[3rdparty/SDL2/test/emscripten]joystick-pre.js
[3rdparty/SDL2/test/nacl]Makefile background.js common.js index.html manifest.json
[3rdparty/SDL2/test/shapes]p01_shape24.bmp p01_shape32alpha.bmp p01_shape8.bmp p02_shape24.bmp p02_shape32alpha.bmp p02_shape8.bmp p03_shape24.bmp p03_shape8.bmp p04_shape1.bmp p04_shape24.bmp p04_shape32alpha.bmp p04_shape8.bmp p05_shape8.bmp p06_shape1alpha.bmp p06_shape24.bmp p06_shape32alpha.bmp p06_shape8.bmp p07_shape24.bmp p07_shape32alpha.bmp p07_shape8.bmp p08_shape24.bmp p08_shape32alpha.bmp p08_shape8.bmp p09_shape24.bmp p09_shape32alpha.bmp p09_shape8.bmp p10_shape1.bmp p10_shape24.bmp p10_shape32alpha.bmp p10_shape8.bmp p11_shape24.bmp p11_shape32alpha.bmp p11_shape8.bmp p12_shape24.bmp p12_shape8.bmp p13_shape24.bmp p13_shape32alpha.bmp p13_shape8.bmp p14_shape24.bmp p14_shape8.bmp p15_shape24.bmp p15_shape32alpha.bmp p15_shape8.bmp p16_shape1.bmp p16_shape24.bmp p16_shape8.bmp trollface_24.bmp trollface_32alpha.bmp
[android-project].gitignore build.gradle gradle.properties* gradlew gradlew.bat
[android-project/app]build.gradle
[android-project/app/src/main]AndroidManifest.xml
[android-project/app/src/main/assets].gitignore* mame.ini ui.ini
[android-project/app/src/main/java/org/libsdl/app]HIDDevice.java* HIDDeviceBLESteamController.java* HIDDeviceManager.java* HIDDeviceUSB.java* SDL.java* SDLActivity.java SDLAudioManager.java* SDLControllerManager.java* SDLSurface.java*
[android-project/app/src/main/java/org/mamedev/mame]MAME.java
[android-project/app/src/main/res/values]colors.xml* styles.xml*
[android-project/gradle/wrapper]gradle-wrapper.jar gradle-wrapper.properties
[scripts]genie.lua toolchain.lua
[scripts/src]3rdparty.lua main.lua tools.lua
[scripts/src/osd]modules.lua sdl.lua sdl_cfg.lua
[src/osd]osdcore.cpp
[src/osd/sdl]android_main.cpp* osdsdl.cpp

r192647 Sunday 26th February, 2023 at 18:38:10 UTC by AJR
cpu/psx: Modernize logging in subdevices
[src/devices/cpu/psx]dma.cpp irq.cpp mdec.cpp rcnt.cpp sio.cpp

r192646 Sunday 26th February, 2023 at 17:46:37 UTC by erik
cpu/dsp56156: Updated string formatting code. (#10933)
[src/devices/cpu/dsp56156]inst.h opcode.cpp pmove.h

r192645 Sunday 26th February, 2023 at 17:38:42 UTC by brice.onken
sony/news_r4k.cpp: Fixed graphics flag (unemulated rather than imperfect). (#10939)
[src/mame/sony]news_r4k.cpp

r192644 Sunday 26th February, 2023 at 17:33:32 UTC by brice.onken
sony/news_r3k.cpp: Flagged NWS-3410 as having unemulated graphics. (#10938)
[src/mame/sony]news_r3k.cpp

r192643 Sunday 26th February, 2023 at 17:29:41 UTC by Angelo Salese
sound/l7a1045_l6028_dsp_a.cpp: use 44'100 Hz for sound stream, disable all sounds on device_reset, QA notes
[src/devices/sound]l7a1045_l6028_dsp_a.cpp l7a1045_l6028_dsp_a.h

r192642 Sunday 26th February, 2023 at 17:14:47 UTC by brice.onken
sony/news_r3k.cpp: Added support for the NWS-3410/ (#10476)

New working systems
-------------------
Sony NWS-3410 [Brice Onken, Stefano Sanna]
[src/mame]mame.lst
[src/mame/sony]news_r3k.cpp

r192641 Sunday 26th February, 2023 at 15:34:43 UTC by AJR
sun3.cpp: Add preliminary (very incomplete) Am9516 UDC configuration
[src/mame/sun]sun3.cpp

r192640 Sunday 26th February, 2023 at 15:05:41 UTC by Osso
midway/midyunit.cpp: fixed MT08570
[src/mame/midway]midyunit.cpp

r192639 Sunday 26th February, 2023 at 13:41:48 UTC by Angelo Salese
mame.lst: fix unclosed quote
[src/mame]mame.lst

r192638 Sunday 26th February, 2023 at 12:52:34 UTC by Dirk Best
pccard_sram: Fix write protect switch, remove unneeded function
[src/devices/machine]pccard_sram.cpp pccard_sram.h

r192637 Sunday 26th February, 2023 at 09:32:40 UTC by paul.arnold
misc/babysuprem.cpp: Now working machine (#10901)

Systems promoted to working
---------------------------
Baby Suprem [Paul Arnold]
[src/mame/layout]babysuprem.lay*
[src/mame/misc]babysuprem.cpp

r192636 Sunday 26th February, 2023 at 03:53:20 UTC by R. Belmont
apple2gs: correct scanline interrupt position relative to the screen. [R. Belmont, Peter Ferrie]
[src/mame/apple]apple2gs.cpp

r192635 Sunday 26th February, 2023 at 02:55:26 UTC by Justin Kerk
New working software list additions
-----------------------------------
x68k_flop: Last Tempest (older)

ibm5150.xml: Replaced disk 1 of sq2 with a fresh mfm conversion, the previous one was twice as large as necessary (40 track disk dumped as 80 track). [Justin Kerk]
[hash]ibm5150.xml x68k_flop.xml

r192634 Sunday 26th February, 2023 at 01:02:17 UTC by AJR
Retire legacy NCR 539X emulation
[scripts/src]machine.lua
[src/devices/machine]ncr539x.cpp ncr539x.h
[src/mame/sun]sun3x.cpp

r192633 Saturday 25th February, 2023 at 19:04:30 UTC by Vasantha Crabb
Updated Czech and Slovak UI translations. [Milan Galcik]
[language/Czech]strings.po
[language/Slovak]strings.po

r192632 Saturday 25th February, 2023 at 18:53:22 UTC by clawgrip
vsmile_cart.xml: Added a new UK game cartridge dump and changed ROM sizes to hexadecimal. (#10929)

New working software list additions
---------------------------------------
Disney's Winnie the Pooh - The Honey Hunt (UK) [apex2504]
[hash]vsmile_cart.xml

r192631 Saturday 25th February, 2023 at 18:41:30 UTC by clawgrip
mame.lst: Add 'sauroc' and add year to 'spirulo' (#10934)
[src/mame]mame.lst

r192630 Saturday 25th February, 2023 at 18:33:56 UTC by Dirk Best
machine/pccard.cpp, machine/pccard_sram.cpp: Added support for PCMCIA linear SRAM cards. (#10886)

* Added callbacks for card detect, battery voltage and write protect to the PCCard interface.
* Added helpers to read/write data swapped (similar to the existing support in the ATA device).
* Add support for 2 MB and 4 MB SRAM PCMCIA models from Centennial with built-in EEPROM storage for CIS information.
* machine/linflash.cpp: Updated the linear Flash PCMCIA card emulation to use the new card detection support.
* machine/gayle.cpp: Rewrote the Amiga Gayle emulation, adding support for PCMCIA.
* Fixed an issue with Amiga interrupts arriving at the wrong time.
[scripts/src]machine.lua
[src/devices/machine]gayle.cpp gayle.h linflash.cpp linflash.h pccard.cpp pccard.h pccard_sram.cpp* pccard_sram.h*
[src/mame/amiga]amiga.cpp amiga_m.cpp
[src/mame/konami]ksys573.cpp

r192629 Saturday 25th February, 2023 at 18:19:43 UTC by Julian Sikorski
osd/sdl: Do not raise fatal error on -video auto -videodriver wayland. (#10924)
[src/osd/sdl]osdsdl.cpp

r192628 Saturday 25th February, 2023 at 18:18:20 UTC by David Haywood
snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. (#10914)

* Render sprites to intermediate buffer buffer and blend when mixing (fixes sprite/sprite priorities).
* Implemented mesh/checkerboard fake transparency (previously sprites using this were skipped).
* Improved precision of sprite scaling (fixes gaps and smoothness of scale in many places).
* Improved floor layer rendering for buriki and fatfurwa.
* Added preliminary sprite mosaic effect support.
[src/mame/snk]hng64.cpp hng64.h hng64_sprite.ipp hng64_v.cpp

r192627 Saturday 25th February, 2023 at 18:08:47 UTC by clawgrip
misc/rawthrillspc.cpp: Added some notes about Doodle Jump hardware. (#10925)
[src/mame/misc]rawthrillspc.cpp

r192626 Saturday 25th February, 2023 at 17:42:07 UTC by wilbertpol
msx.cpp: Added layouts for displaying internal drive activity. (#10932)
[src/devices/bus/msx/slot]disk.cpp disk.h
[src/mame/layout]msx_1drive.lay* msx_2drives.lay*
[src/mame/msx]msx.cpp msx.h msx1_v9938.cpp msx2.cpp

r192625 Saturday 25th February, 2023 at 17:21:18 UTC by clawgrip
tecfri/sauro.cpp: Added an "easy" version and tabulated ROM definitions. (#10931)

New WORKING clone
------------------------
Sauro (set 4, easier) [Jordi Beltrán, Victor Fernandez (City Game)]
[src/mame/tecfri]sauro.cpp

r192624 Saturday 25th February, 2023 at 16:18:36 UTC by Vasantha Crabb
osd: Moved some windows-specific stuff into osd/windows/window.{h,cpp}.
[src/osd/modules]osdwindow.cpp osdwindow.h
[src/osd/modules/render]drawbgfx.cpp drawd3d.cpp drawgdi.cpp
[src/osd/windows]window.cpp window.h

r192623 Saturday 25th February, 2023 at 15:41:37 UTC by AJR
Add dump and skeleton device for Schneider NLQ 401 Printer [unknown]

* tms1024.cpp: Add optional logging messages
[scripts/src]bus.lua
[src/devices/bus/centronics]ctronics.cpp nlq401.cpp* nlq401.h*
[src/devices/machine]tms1024.cpp

r192622 Saturday 25th February, 2023 at 08:55:26 UTC by Vasantha Crabb
opengl/gl_shader_mgr.cpp: Hopefully work with more GL implementations.
[src/osd/modules/opengl]gl_shader_mgr.cpp

r192621 Saturday 25th February, 2023 at 08:53:41 UTC by Osso
misc/gameace.cpp: changed WIP descrambling code to avoid going out of bounds
[src/mame/misc]gameace.cpp

r192620 Friday 24th February, 2023 at 23:51:04 UTC by Vasantha Crabb
render/sdlglcontext.h: Added missing override qualifier.
[src/osd/modules/render]sdlglcontext.h

r192619 Friday 24th February, 2023 at 21:43:33 UTC by Vasantha Crabb
osd: Fixed various OpenGL issues - fixes -nowaitvsync not working on Windows with -video opengl.

Turned shader tool/shader manager into a class so multiple
screens/windows don't nuke each other.

Don't try to get supported extensions without a valid GL context with
Windows OSD.

Use per-context GL function pointers for shader manager and for all
functions when using GL dispatch.  Windows doesn't guarantee extension
functions from one context are valid for another.
[src/osd/modules/opengl]gl_shader_mgr.cpp gl_shader_mgr.h gl_shader_tool.cpp gl_shader_tool.h osd_opengl.h
[src/osd/modules/render]drawogl.cpp sdlglcontext.h winglcontext.h

r192618 Friday 24th February, 2023 at 17:22:43 UTC by Osso
New systems marked not working
------------------------------
Honoo no Invader [hammy]
Hot Body (set 1) [f205v, Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]

New clones marked not working
-----------------------------
Hot Body (set 2) [Guru]
[src/mame]arcade.flt mame.lst
[src/mame/misc]gameace.cpp*
[src/mame/taito]sbmjb.cpp

r192617 Friday 24th February, 2023 at 14:26:54 UTC by Vasantha Crabb
osd: Fixed a corner case in XInput DJ Hero turntable handling.
[src/osd/modules/input]input_xinput.cpp

r192616 Friday 24th February, 2023 at 08:31:12 UTC by Vasantha Crabb
Update accumulating relative inputs exactly once per frame.

This fixes "amplification" effects that would happen if the frame rate
rose above 100 Hz (whether by unthrottling or otherwise).

Synchronise with wall clock any time inputs are read.  Not doing this
has weird effects on relative inputs with frame skipping and contributes
to unresponsiveness of menus.

Reduce visual latency for mouse movement on menus when paused or
skipping frames.  The rest of the code changes to menus won't provide
benefits until draw can happen after event handling.
[language/Vietnamese]strings.po
[src/emu]main.h video.cpp
[src/frontend/mame]mame.cpp
[src/frontend/mame/ui]about.cpp about.h analogipt.cpp analogipt.h auditmenu.cpp auditmenu.h barcode.cpp barcode.h cheatopt.cpp cheatopt.h confswitch.cpp confswitch.h custui.cpp custui.h datmenu.cpp datmenu.h devctrl.h devopt.cpp devopt.h dirmenu.cpp dirmenu.h filecreate.cpp filecreate.h filemngr.cpp filemngr.h filesel.cpp filesel.h imgcntrl.cpp imgcntrl.h info.cpp info.h info_pty.cpp info_pty.h inputdevices.cpp inputdevices.h inputmap.cpp inputmap.h inputopts.cpp inputopts.h inputtoggle.cpp inputtoggle.h keyboard.cpp keyboard.h mainmenu.cpp mainmenu.h menu.cpp menu.h miscmenu.cpp miscmenu.h optsmenu.cpp optsmenu.h pluginopt.cpp pluginopt.h quitmenu.cpp quitmenu.h selector.cpp selector.h selgame.cpp selgame.h selmenu.cpp selmenu.h selsoft.cpp selsoft.h simpleselgame.cpp simpleselgame.h sliders.cpp sliders.h slotopt.cpp slotopt.h sndmenu.cpp sndmenu.h state.cpp state.h submenu.cpp submenu.h swlist.cpp swlist.h tapectrl.cpp tapectrl.h textbox.cpp textbox.h ui.cpp ui.h utils.cpp videoopt.cpp videoopt.h viewgfx.cpp
[src/osd]osdepend.h
[src/osd/mac]osdmac.h video.cpp
[src/osd/modules/debugger]debugwin.cpp
[src/osd/modules/input]input_common.cpp input_common.h input_dinput.cpp input_dinput.h input_module.h input_none.cpp input_rawinput.cpp input_sdl.cpp input_win32.cpp input_xinput.cpp
[src/osd/modules/lib]osdobj_common.cpp osdobj_common.h
[src/osd/sdl]osdsdl.cpp osdsdl.h
[src/osd/windows]video.cpp winmain.h

r192615 Friday 24th February, 2023 at 08:04:00 UTC by Olivier Galibert
m68000: move to sr/ccr must also update the internal flags (was preventing the Union Demo from booting)
[src/devices/cpu/m68000]m68000-sdf.cpp m68000-sdfm.cpp m68000-sdp.cpp m68000-sdpm.cpp m68000-sif.cpp m68000-sifm.cpp m68000-sip.cpp m68000-sipm.cpp m68000gen.py

r192614 Friday 24th February, 2023 at 06:33:05 UTC by Vasantha Crabb
hlsl: Fixed regression in distortion shader. [Ryan Holtz]
[hlsl]distortion.fx

r192613 Friday 24th February, 2023 at 04:02:35 UTC by AJR
ncr53c90: Numerous fixes
- Prevent recursive stepping when scsi_ctrl_changed is called in the middle of a state (most likely by HLE SCSI devices programmed to respond instantly)
- Add some calls to the state machine stepping handler for non-timeout conditions that may advance it, particularly non-DMA writes to the FIFO
- Always wait for FIFO to have at least one byte before sending anything
- Properly interpret configuration flag for Save Residual Byte 16-bit DMA mode
- Use little-endian byte order for 16-bit DMA handlers, but add alternate byte-swapping handlers for convenient use with big-endian systems
- Allow 16-bit DMA handlers to access just one byte in the FIFO rather than exit MAME with an exception
- Always honor timeout for selection arbitration (previously any event could short-circuit it)
- Allow side effects of read handlers to be disabled for debugging

* macquadra700.cpp: Correct SCSI chip type and bus configuration mode
[src/devices/machine]ncr53c90.cpp ncr53c90.h
[src/mame/apple]macpdm.cpp macquadra700.cpp
[src/mame/mips]mips.cpp

r192612 Friday 24th February, 2023 at 03:37:01 UTC by AJR
m68040: Reduce error logging spam for some unemulated instructions
[src/devices/cpu/m68000]m68k_in.lst m68kops.cpp

r192611 Friday 24th February, 2023 at 02:13:07 UTC by R. Belmont
bandit.cpp: filled out with more info, added "Aspen" child device for Pippin. [R. Belmont]

macpci.cpp: use Aspen device, update documentation. [R. Belmont]
[src/mame/apple]bandit.cpp bandit.h macpci.cpp

r192610 Thursday 23rd February, 2023 at 20:10:56 UTC by AJR
abc806: Remove reset code that is no longer necessary
[src/mame/luxor]abc80x.cpp

r192609 Thursday 23rd February, 2023 at 20:07:32 UTC by AJR
abc806, abc1600: Use addressable latch devices
[src/mame/luxor]abc1600.cpp abc1600.h abc80x.cpp abc80x.h

r192608 Thursday 23rd February, 2023 at 18:59:52 UTC by Olivier Galibert
m68000: Ensure tas rmw cycle is actually uninterruptible enough
[src/devices/cpu/m68000]m68000-sdf.cpp m68000-sdfm.cpp m68000-sdp.cpp m68000-sdpm.cpp m68000-sif.cpp m68000-sifm.cpp m68000-sip.cpp m68000-sipm.cpp m68000gen.py

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