Previous 199869 Revisions Next

r192628 Saturday 25th February, 2023 at 18:18:20 UTC by David Haywood
snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. (#10914)

* Render sprites to intermediate buffer buffer and blend when mixing (fixes sprite/sprite priorities).
* Implemented mesh/checkerboard fake transparency (previously sprites using this were skipped).
* Improved precision of sprite scaling (fixes gaps and smoothness of scale in many places).
* Improved floor layer rendering for buriki and fatfurwa.
* Added preliminary sprite mosaic effect support.
[src/mame/snk]hng64.cpp hng64.h hng64_sprite.ipp hng64_v.cpp


Previous 199869 Revisions Next


© 1997-2024 The MAME Team