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r192628 Saturday 25th February, 2023 at 18:18:20 UTC by David Haywood |
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snk/hng64_sprite.ipp, snk/hng64_v.cpp: Improved Hyper Neo Geo 64 sprite drawing. (#10914) * Render sprites to intermediate buffer buffer and blend when mixing (fixes sprite/sprite priorities). * Implemented mesh/checkerboard fake transparency (previously sprites using this were skipped). * Improved precision of sprite scaling (fixes gaps and smoothness of scale in many places). * Improved floor layer rendering for buriki and fatfurwa. * Added preliminary sprite mosaic effect support. |
[src/mame/snk] | hng64.cpp hng64.h hng64_sprite.ipp hng64_v.cpp |
https://github.com/mamedev/mame/commit/ca235063b49bfb416ac9db90ceefbb41eeac7aff |
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