Note Feed

Note: GitHub retired the SVN interface on January 8, 2024.

Previous 50 199869 Revisions Next 50

r191847 Sunday 8th January, 2023 at 13:18:27 UTC by hap
pic16c5x: writing to reg 2 takes one more cycle
[/branches/new68k/src/devices/cpu/i8085]i8085.cpp
[/branches/new68k/src/devices/cpu/pic16c5x]pic16c5x.cpp

r191846 Sunday 8th January, 2023 at 13:18:27 UTC by hap
sfxphasor: tweak some parameters
[/branches/new68k/src/mame]nl.flt
[/branches/new68k/src/mame/handheld]hh_pic16.cpp nl_sfxphasor.cpp

r191845 Sunday 8th January, 2023 at 04:32:15 UTC by benrg
a2_video_device: make some accessors const (#10807)
[/branches/new68k/src/mame/apple]apple2video.h

r191844 Sunday 8th January, 2023 at 04:14:54 UTC by R. Belmont
macadb: remove unnecessary debug helper. [R. Belmont]
[/branches/new68k/src/mame/apple]macadb.cpp

r191843 Sunday 8th January, 2023 at 04:09:27 UTC by R. Belmont
macadb: support telling ADB devices to enable/disable SRQ. [R. Belmont]
Eliminates the need for the "iigs_mode" hack since the IIgs firmware knows the MCU program is buggy and disables mouse SRQs.
[/branches/new68k/src/mame/apple]apple2gs.cpp macadb.cpp macadb.h

r191842 Sunday 8th January, 2023 at 00:20:19 UTC by R. Belmont
apple2gs: support the Control Panel disable jumper that ROM 3 machines have. [R. Belmont]
[/branches/new68k/src/mame/apple]apple2gs.cpp

r191841 Saturday 7th January, 2023 at 21:03:54 UTC by benrg
Apple II: fix Video-7 RGB card double hi-res modes (#10797)

Fix an off-by-1 error in the 160-column mode that caused the rightmost 2
pixels to be omitted. In 140-column color and mixed modes, use custom
logic to make 140 wide pixels instead of simulating blurry artifact
color. In mixed mode, each high bit controls 7 narrow pixels according
to the manual.
[/branches/new68k/src/mame/apple]apple2video.cpp

r191840 Saturday 7th January, 2023 at 20:54:53 UTC by hap
pic16c5x: make it easier to write in the comment block
[/branches/new68k/src/devices/cpu/pic16c5x]16c5xdsm.cpp 16c5xdsm.h pic16c5x.cpp pic16c5x.h

r191839 Saturday 7th January, 2023 at 20:18:39 UTC by hap
pic16c5x: statusreg high bits are 1 on old GI PIC
[/branches/new68k/src/devices/cpu/f8]f8.cpp
[/branches/new68k/src/devices/cpu/mcs48]mcs48.cpp
[/branches/new68k/src/devices/cpu/pic16c5x]pic16c5x.cpp pic16c5x.h
[/branches/new68k/src/mame/layout]maniac.lay

r191838 Saturday 7th January, 2023 at 20:02:07 UTC by Nathan Woods
Fixed a bug in the OS-9 file systems file name validation function that caused it to incorrectly tolerate characters with the seventh bit set (#10802)
[/branches/new68k/src/lib/formats]fs_coco_os9.cpp

r191837 Saturday 7th January, 2023 at 19:21:42 UTC by AJR
debugbuf.cpp: Don't use paged formats for addresses in disassembler output unless logical address width exceeds page size
[/branches/new68k/src/emu/debug]debugbuf.cpp

r191836 Saturday 7th January, 2023 at 18:27:10 UTC by AJR
macadb.cpp: Initialize and save variables properly (fixes reported regressions)
[/branches/new68k/src/mame/apple]macadb.cpp

r191835 Saturday 7th January, 2023 at 18:17:18 UTC by Vasantha Crabb
bgfx: Back out some formatting changes to minimise conflicts.
[/branches/new68k/src/osd/modules/render/bgfx]chainmanager.cpp

r191834 Saturday 7th January, 2023 at 18:06:50 UTC by Vasantha Crabb
bgfx: Save values of most sliders per-system.
[/branches/new68k/src/emu]config.cpp
[/branches/new68k/src/osd/modules/render]drawbgfx.cpp drawbgfx.h
[/branches/new68k/src/osd/modules/render/bgfx]chain.h chainmanager.cpp chainmanager.h inputpair.cpp slider.h sliderreader.cpp statereader.cpp statereader.h
[/branches/new68k/src/osd/windows]window.cpp

r191833 Saturday 7th January, 2023 at 16:44:07 UTC by Angelo Salese
New working software list items
-------------------------------
ibm5170_cdrom.xml: Sid Meier's Civilization II, Myst, Princess Maker II (Japan), Sonic & Knuckles Collection [archive.org]

New software list items marked not working
------------------------------------------
ibm5170_cdrom.xml: Archimedean Dynasty, Destruction Derby 2, Jagged Alliance: Deadly Games, Lomax, Triple Play '98, Virtua Fighter PC [archive.org]
[/branches/new68k/hash]ibm5170_cdrom.xml

r191832 Saturday 7th January, 2023 at 13:54:14 UTC by ksherlock
apple2gs - make kmstatus match actual IIgs behavior; (#10798)

* mouse data register is full until both x/y are read
* X/Y bit set after X is read, cleared after Y is read
* X/Y bit was accidentally dependent on the KGS_ANY_KEY_DOWN bit
[/branches/new68k/src/mame/apple]apple2gs.cpp

r191831 Friday 6th January, 2023 at 16:52:51 UTC by Vasantha Crabb
-Added GitHub issue template for bug reports. [Firehawke, Vas Crabb]

-sega: Got rid of some unnecessary and contradictory member
initialisations.  Having members initialised in the constructor and
also at declarations just leads to confusion.
[/branches/new68k/.github/ISSUE_TEMPLATE]bug-report.yml* config.yml*
[/branches/new68k/src/mame/sega]315_5296.h segas18.h

r191830 Friday 6th January, 2023 at 16:29:47 UTC by hap
sfxphasor: added netlist sound
[/branches/new68k/src/mame/handheld]hh_pic16.cpp nl_sfxphasor.cpp* nl_sfxphasor.h*
[/branches/new68k/src/mame/vtech]gamemachine.cpp

r191829 Friday 6th January, 2023 at 15:06:43 UTC by paul.arnold
misc/magic10.cpp: Added Super Petrix (stealth gambling game). (#10785)

New working machines
----------------
Super Petrix (ver. 1P)
[/branches/new68k/src/mame]mame.lst
[/branches/new68k/src/mame/misc]magic10.cpp

r191828 Friday 6th January, 2023 at 06:30:23 UTC by patrick.mackinlay
rtpc: wip, now able to boot from vrm floppy

* rtpc: improve keyboard/locator/speaker adapter emulation
* romp: fully decode memory and i/o access from processor channel
* iocc: use emumem flags for isa bus i/o width detection
* iocc: correct isa bus access endianness
* iocc: internalize tcw and csr
[/branches/new68k/src/devices/bus/rtpc]kbd.cpp
[/branches/new68k/src/devices/cpu/romp]romp.cpp romp.h rsc.h
[/branches/new68k/src/mame/ibm]rosetta.h rtpc.cpp rtpc_iocc.cpp rtpc_iocc.h

r191827 Friday 6th January, 2023 at 05:15:36 UTC by Osso
- misc/smd2144c.cpp: documented that the sets are actually missing the H8S internal ROM

- pinball/by35.cpp: added actual sound CPU ROM for cosflash [PinMAME]
[/branches/new68k/src/mame/misc]smd2144c.cpp
[/branches/new68k/src/mame/pinball]by35.cpp

r191826 Friday 6th January, 2023 at 02:44:12 UTC by Ryan Holtz
-sun/sun4,cpp: Fixed array-bounds oversight. (#10794) [Ryan Holtz]
[/branches/new68k/src/mame/sun]sun4.cpp

r191825 Friday 6th January, 2023 at 01:42:25 UTC by Ryan Holtz
SPARC and sun4 fixes and boilerplate cleanup: (#10793) [Ryan Holtz]

* cpu/sparc: Implemented STBAR opcode as a no-op.  Fixes illegal instruction error in Solaris 2.4 installer.
* sun/sun4.cpp: Converted to logmacro.  Added FDC dor_w hookup, fixing Solaris 2.4
installer hang.
* sun/sun4.cpp: Cleaned up duplicate handlers, split handlers, removed tags, use
abbreviated integer types.
* machine/sun4c_mmu.cpp: Converted to logmacro.
[/branches/new68k/src/devices/cpu/sparc]sparc.cpp
[/branches/new68k/src/devices/machine]sun4c_mmu.cpp
[/branches/new68k/src/mame/sun]sun4.cpp

r191824 Friday 6th January, 2023 at 01:04:37 UTC by benrg
Better Apple II artifact color table (#10792)

Replace the "old" (committed just a few days ago) artifact color lookup
table, which was designed in a somewhat ad-hoc way for hires graphics
only, with a table based on simpler rules that can be used in any Apple
II (not GS) video mode, though at the moment it is still used only for
hires. Move it upward in the file in anticipation of other uses.
[/branches/new68k/src/mame/apple]apple2video.cpp

r191823 Friday 6th January, 2023 at 00:09:05 UTC by R. Belmont
macadb: much better SRQ semantics.  Checked with all supported MCU types. Fixes GitHub #10790. [R. Belmont]
[/branches/new68k/src/mame/apple]macadb.cpp macadb.h

r191822 Thursday 5th January, 2023 at 20:31:35 UTC by Miodrag Milanović
Fix parameters for mingw build

(cherry picked from commit a864b4e5d420893b603d590867720f21d7b21f5a)
[/branches/new68k/scripts/src]3rdparty.lua

r191821 Thursday 5th January, 2023 at 14:47:01 UTC by R. Belmont
apple2gs: return the last keypress in the low 7 bits of $C010.  Fixes Winter Games. [R. Belmont]
[/branches/new68k/src/mame/apple]apple2gs.cpp

r191820 Thursday 5th January, 2023 at 14:32:40 UTC by Miodrag Milanović
Update BGFX, BX and BIMG (#10789)

* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
[/branches/new68k/3rdparty/bgfx].appveyor.yml .editorconfig .gitattributes .gitignore LICENSE README.md makefile
[/branches/new68k/3rdparty/bgfx/.github/ISSUE_TEMPLATE]bug_report.md*
[/branches/new68k/3rdparty/bgfx/.github/workflows]main.yml*
[/branches/new68k/3rdparty/bgfx/3rdparty/cgltf]cgltf.h cgltf_write.h
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui]LICENSE.txt* imconfig.h imgui.cpp imgui.h imgui_demo.cpp imgui_draw.cpp imgui_internal.h imgui_tables.cpp imgui_widgets.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui/widgets]gizmo.h gizmo.inl memory_editor.inl range_slider.inl
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers]LICENSE*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/directx]PIXEventsCommon.h* PIXEventsGenerated.h* d3d10.h* d3d10_1.h* d3d10_1shader.h* d3d10effect.h* d3d10misc.h* d3d10sdklayers.h* d3d10shader.h* d3d11.h* d3d11_1.h* d3d11_2.h* d3d11_3.h* d3d11_4.h* d3d11sdklayers.h* d3d11shader.h* d3d11shadertracing.h* d3d12.h* d3d12compatibility.h* d3d12sdklayers.h* d3d12shader.h* d3d12video.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dcommon.h* d3dcompiler.h* dxcore.h* dxcore_interface.h* dxgi.h* dxgi1_2.h* dxgi1_3.h* dxgi1_4.h* dxgi1_5.h* dxgi1_6.h* dxgicommon.h* dxgidebug.h* dxgiformat.h* dxgitype.h* dxva2api.h* pix3.h* pix3_win.h* winapifamily.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl]winadapter.h* wrladapter.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs]basetsd.h* oaidl.h* objbase.h* ocidl.h* rpc.h* rpcndr.h* unknwn.h* unknwnbase.h* winapifamily.h* windows.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs/wrl]client.h* implements.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk]directx-sdk-eula.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk/include]PIXEventsCommon.h PIXEventsGenerated.h d3d11.h d3d11_1.h d3d11_2.h d3d11_3.h d3d11_4.h d3d11sdklayers.h d3d11shader.h d3d11shadertracing.h d3d12.h d3d12_1.h d3d12sdklayers.h d3d12shader.h d3d12video.h d3d9.h d3d9caps.h d3d9types.h d3dcommon.h d3dcompiler.h d3dx12.h dxgi.h dxgi1_2.h dxgi1_3.h dxgi1_4.h dxgi1_5.h dxgi1_6.h dxgicommon.h dxgidebug.h dxgiformat.h dxgitype.h dxva2api.h pix3.h pix3_win.h winapifamily.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes .gitignore .npmignore CMakeLists.txt Changelog.md README.md autogen.sh binding.gyp package.json removeDeletedByUs.sh target_defaults.gypi
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp Makefile Readme SourceFiles glslopt.bdgcfg glslopt.sln glslopt.vcproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles glsloptlib.bdgcfg glsloptlib.vcproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln glsl_optimizer_lib.vcxproj glsl_optimizer_lib.vcxproj.filters glsl_optimizer_tests.vcxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore .npmignore README SConscript TODO glsl_lexer.cpp glsl_parser.cpp glsl_parser.h ir_print_glsl_visitor.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore .npmignore README glcpp-lex.c glcpp-parse.c glcpp-parse.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore SConscript
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests]global-mutable-inES.txt global-mutable-inES3.txt global-mutable-outES.txt global-mutable-outES3.txt global-mutable-outES3Metal.txt glsl_optimizer_tests.cpp tests.gyp tests.js
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt array-const-inES.txt array-const-inES3.txt array-const-out.txt array-const-outES.txt array-const-outES3.txt array-const-outES3Metal.txt array-constconst-in.txt array-constconst-inES.txt array-constconst-inES3.txt array-constconst-out.txt array-constconst-outES.txt array-constconst-outES3.txt array-constconst-outES3Metal.txt ast-in.txt ast-inES3.txt ast-out.txt ast-outES3.txt ast-outES3Metal.txt basic-in.txt basic-inES.txt basic-out.txt basic-outES.txt bug-bad-framebufferfetch-metal-translation-inES3.txt bug-bad-framebufferfetch-metal-translation-outES3.txt bug-bad-framebufferfetch-metal-translation-outES3Metal.txt bug-const-variable-in.txt bug-const-variable-out.txt bug-global-init-in.txt bug-global-init-out.txt bug-inline-names-in.txt bug-inline-names-out.txt bug-loop-null-from-in.txt bug-loop-null-from-out.txt bug-loop-share-index-in.txt bug-loop-share-index-out.txt bug-loop-undeclaredinductor-inES3.txt bug-loop-undeclaredinductor-outES3.txt bug-loop-undeclaredinductor-outES3Metal.txt bug-op-parens-in.txt bug-op-parens-out.txt bug-sampler-highp-inES3.txt bug-sampler-highp-outES3.txt bug-sampler-highp-outES3Metal.txt bug-sampler-highpfull-inES3.txt bug-sampler-highpfull-outES3.txt bug-sampler-highpfull-outES3Metal.txt bug-vectorize-tex-in.txt bug-vectorize-tex-out.txt builtin-vars-inES3.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt const-precision-inES3.txt const-precision-outES3.txt const-precision-outES3Metal.txt derivatives-in.txt derivatives-inES.txt derivatives-out.txt derivatives-outES.txt estest1-in.txt estest1-out.txt float-literals-in.txt float-literals-out.txt fragdepth-in.txt fragdepth-inES.txt fragdepth-inES3.txt fragdepth-out.txt fragdepth-outES.txt fragdepth-outES3.txt fragdepth-outES3Metal.txt framebuffer_fetch-inES.txt framebuffer_fetch-inES3.txt framebuffer_fetch-outES.txt framebuffer_fetch-outES3.txt framebuffer_fetch-outES3Metal.txt global-struct-constant-init-metal-inES3.txt global-struct-constant-init-metal-outES3.txt global-struct-constant-init-metal-outES3Metal.txt glsl120-basic-in.txt glsl120-basic-inES3.txt glsl120-basic-out.txt glsl120-basic-outES3.txt glsl120-basic-outES3Metal.txt glsl140-basic-in.txt glsl140-basic-out.txt in-struct-ret-vals-in.txt in-struct-ret-vals-inES.txt in-struct-ret-vals-out.txt in-struct-ret-vals-outES.txt in-vals-ret-vals-inES.txt in-vals-ret-vals-outES.txt intrinsics-in.txt intrinsics-inES.txt intrinsics-inES3.txt intrinsics-out.txt intrinsics-outES.txt intrinsics-outES3.txt intrinsics-outES3Metal.txt loop-for-inES.txt loop-for-inES3.txt loop-for-outES.txt loop-for-outES3.txt loop-for-outES3Metal.txt loop-forafterdiscard-inES.txt loop-forafterdiscard-inES3.txt loop-forafterdiscard-outES.txt loop-forafterdiscard-outES3.txt loop-forafterdiscard-outES3Metal.txt loop-foraliasinductor-inES.txt loop-foraliasinductor-outES.txt loop-forarounddiscard-inES.txt loop-forarounddiscard-outES.txt loop-fornounroll-inES.txt loop-fornounroll-outES.txt loop-forunbounded-inES.txt loop-forunbounded-outES.txt loop-forvariants-in.txt loop-forvariants-out.txt loop-forwronginductor-inES.txt loop-forwronginductor-outES.txt matrix-cast-types-inES3.txt matrix-cast-types-outES3.txt matrix-cast-types-outES3Metal.txt matrix-ops-inES3.txt matrix-ops-outES3.txt matrix-ops-outES3Metal.txt mrt-in.txt mrt-inES.txt mrt-inES3.txt mrt-mixed-array-inES3.txt mrt-mixed-array-outES3.txt mrt-mixed-array-outES3Metal.txt mrt-out.txt mrt-outES.txt mrt-outES3.txt mrt-outES3Metal.txt mrt-unused-inES3.txt mrt-unused-outES3.txt mrt-unused-outES3Metal.txt nested-inlining-in.txt nested-inlining-out.txt opt-copyprop-struct-in.txt opt-copyprop-struct-out.txt opt-copypropelems-swizzle-in.txt opt-copypropelems-swizzle-out.txt opt-dead-texloads-in.txt opt-dead-texloads-out.txt opt-dead-texloadstreeshadow-inES3.txt opt-dead-texloadstreeshadow-outES3.txt opt-dead-texloadstreeshadow-outES3Metal.txt opt-deadcode-in.txt opt-deadcode-out.txt opt-deadcodestruct-in.txt opt-deadcodestruct-out.txt opt-grafting-precision-inES.txt opt-grafting-precision-inES3.txt opt-grafting-precision-outES.txt opt-grafting-precision-outES3.txt opt-grafting-precision-outES3Metal.txt opt-ifs-in.txt opt-ifs-out.txt opt-inline-inoutstruct-in.txt opt-inline-inoutstruct-out.txt opt-movevars-sideeffect-inES.txt opt-movevars-sideeffect-outES.txt opt-movevars-sideeffect2-inES.txt opt-movevars-sideeffect2-outES.txt opt-movevars-simple-inES.txt opt-movevars-simple-outES.txt opt-vec-var-index-in.txt opt-vec-var-index-out.txt opt-vectorize-ifs-in.txt opt-vectorize-ifs-out.txt opt-vectorize-retval-in.txt opt-vectorize-retval-out.txt opt-vectorize-types-in.txt opt-vectorize-types-out.txt pp-basic-in.txt pp-basic-out.txt prec-default-inES.txt prec-default-outES.txt prec-expressions-inES3.txt prec-expressions-outES3.txt prec-expressions-outES3Metal.txt prec-inlineexpr1-inES.txt prec-inlineexpr1-outES.txt prec-inlineexpr2-inES.txt prec-inlineexpr2-outES.txt prec-matrix-constr-inES3.txt prec-matrix-constr-outES3.txt prec-matrix-constr-outES3Metal.txt prec-temps-inES.txt prec-temps-outES.txt prec-tempssimple-inES.txt prec-tempssimple-outES.txt prec-treegrafting-inES.txt prec-treegrafting-outES.txt qualifiers-layout-inES3.txt qualifiers-layout-outES3.txt qualifiers-layout-outES3Metal.txt sampler-precision-inES.txt sampler-precision-inES3.txt sampler-precision-outES.txt sampler-precision-outES3.txt sampler-precision-outES3Metal.txt small-float-in.txt small-float-out.txt struct-array-var-index-in.txt struct-array-var-index-out.txt struct-initializer-in.txt struct-initializer-out.txt struct-unused-in.txt struct-unused-out.txt swizzle-writemask-in.txt swizzle-writemask-out.txt syntax-inES.txt syntax-outES.txt ternary-in.txt ternary-inES.txt ternary-inES3.txt ternary-out.txt ternary-outES.txt ternary-outES3.txt ternary-outES3Metal.txt ternary-vec4-in.txt ternary-vec4-inES.txt ternary-vec4-inES3.txt ternary-vec4-out.txt ternary-vec4-outES.txt ternary-vec4-outES3.txt ternary-vec4-outES3Metal.txt tex2DArray-in.txt tex2DArray-inES3.txt tex2DArray-out.txt tex2DArray-outES3.txt tex2DArray-outES3Metal.txt tex2dgrad-in.txt tex2dgrad-inES.txt tex2dgrad-inES3.txt tex2dgrad-out.txt tex2dgrad-outES.txt tex2dgrad-outES3.txt tex2dgrad-outES3Metal.txt tex2dlod-in.txt tex2dlod-inES.txt tex2dlod-inES3.txt tex2dlod-out.txt tex2dlod-outES.txt tex2dlod-outES3.txt tex2dlod-outES3Metal.txt tex2dshadow-in.txt tex2dshadow-inES.txt tex2dshadow-inES3.txt tex2dshadow-out.txt tex2dshadow-outES.txt tex2dshadow-outES3.txt tex2dshadow-outES3Metal.txt tex3D-in.txt tex3D-inES3.txt tex3D-inES__.txt tex3D-out.txt tex3D-outES3.txt tex3D-outES3Metal.txt texCubeShadow-inES3.txt texCubeShadow-outES3.txt texCubeShadow-outES3Metal.txt texOffset-inES3.txt texOffset-outES3.txt texOffset-outES3Metal.txt texProj-inES.txt texProj-inES3.txt texProj-outES.txt texProj-outES3.txt texProj-outES3Metal.txt texSize-inES3.txt texSize-outES3.txt texSize-outES3Metal.txt texelFetchMSAA-in.txt texelFetchMSAA-out.txt types-writemask-in.txt types-writemask-out.txt variables-initialization-inES3.txt variables-initialization-outES3.txt variables-initialization-outES3Metal.txt varyings-in.txt varyings-inES.txt varyings-out.txt varyings-outES.txt vface-in.txt vface-inES.txt vface-out.txt vface-outES.txt vpos-in.txt vpos-inES.txt vpos-out.txt vpos-outES.txt z-DirLMBasis-inES3.txt z-DirLMBasis-outES3.txt z-DirLMBasis-outES3Metal.txt z-LightShaftsCoord-inES3.txt z-LightShaftsCoord-outES3.txt z-LightShaftsCoord-outES3Metal.txt z-alphabumpspec-in.txt z-alphabumpspec-inES3.txt z-alphabumpspec-out.txt z-alphabumpspec-outES3.txt z-alphabumpspec-outES3Metal.txt z-collectshadows-in.txt z-collectshadows-inES.txt z-collectshadows-inES3.txt z-collectshadows-out.txt z-collectshadows-outES.txt z-collectshadows-outES3.txt z-collectshadows-outES3Metal.txt z-flare-in.txt z-flare-inES.txt z-flare-out.txt z-flare-outES.txt z-fxaa-preset1-in.txt z-fxaa-preset1-out.txt z-fxaa-preset3-in.txt z-fxaa-preset3-inES3.txt z-fxaa-preset3-out.txt z-fxaa-preset3-outES3.txt z-fxaa-preset3-outES3Metal.txt z-fxaa3-11-consolepc-in.txt z-fxaa3-11-consolepc-inES.txt z-fxaa3-11-consolepc-out.txt z-fxaa3-11-consolepc-outES.txt z-fxaa3-11-pc39-in.txt z-fxaa3-11-pc39-inES.txt z-fxaa3-11-pc39-out.txt z-fxaa3-11-pc39-outES.txt z-particle-in.txt z-particle-inES.txt z-particle-out.txt z-particle-outES.txt z-prepasslight-in.txt z-prepasslight-inES.txt z-prepasslight-inES3.txt z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-tonemap-usercurve-inES3.txt z-tonemap-usercurve-outES3.txt z-tonemap-usercurve-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleafloop-inES.txt z-treeleafloop-inES3.txt z-treeleafloop-outES.txt z-treeleafloop-outES3.txt z-treeleafloop-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-inES3.txt z-unishader-dirlm-out.txt z-unishader-dirlm-outES3.txt z-unishader-dirlm-outES3Metal.txt z-unity-spot-inES3.txt z-unity-spot-outES3.txt z-unity-spot-outES3Metal.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular1-in.txt zun-Bumped_Specular1-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Decal1-in.txt zun-Decal1-out.txt zun-Decal2-in.txt zun-Decal2-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse1-in.txt zun-Diffuse1-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-Diffuse_Detail-in.txt zun-Diffuse_Detail-out.txt zun-Diffuse_Detail1-in.txt zun-Diffuse_Detail1-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Color_Correction_Effect-in.txt zun-Hidden_Color_Correction_Effect-out.txt zun-Hidden_Edge_Detect_X-in.txt zun-Hidden_Edge_Detect_X-out.txt zun-Hidden_GlowConeTap-in.txt zun-Hidden_GlowConeTap-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Grayscale_Effect-in.txt zun-Hidden_Grayscale_Effect-out.txt zun-Hidden_Internal-CombineDepthNormals-in.txt zun-Hidden_Internal-CombineDepthNormals-out.txt zun-Hidden_Internal-GUITextureBlit-in.txt zun-Hidden_Internal-GUITextureBlit-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-Halo-in.txt zun-Hidden_Internal-Halo-out.txt zun-Hidden_Internal-PrePassCollectShadows-in.txt zun-Hidden_Internal-PrePassCollectShadows-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_Noise_Shader_YUV-in.txt zun-Hidden_Noise_Shader_YUV-out.txt zun-Hidden_Sepiatone_Effect-in.txt zun-Hidden_Sepiatone_Effect-out.txt zun-Hidden_Shadow-ScreenBlur-in.txt zun-Hidden_Shadow-ScreenBlur-out.txt zun-Hidden_ShowDepthNTexture-in.txt zun-Hidden_ShowDepthNTexture-out.txt zun-Hidden_ShowDepthTexture-in.txt zun-Hidden_ShowDepthTexture-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twirt_Effect_Shader-in.txt zun-Hidden_Twirt_Effect_Shader-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt zun-MobileBumpSpec-inES.txt zun-MobileBumpSpec-inES3.txt zun-MobileBumpSpec-outES.txt zun-MobileBumpSpec-outES3.txt zun-MobileBumpSpec-outES3Metal.txt zun-Nature_My_Soft_Occlusion_Leaves-in.txt zun-Nature_My_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark1-in.txt zun-Nature_Soft_Occlusion_Bark1-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves-in.txt zun-Nature_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves2-in.txt zun-Nature_Soft_Occlusion_Leaves2-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Nature_Vegetation_Two_Pass_unlit-in.txt zun-Nature_Vegetation_Two_Pass_unlit-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Parallax_Specular-in.txt zun-Parallax_Specular-out.txt zun-Particles_Additive-in.txt zun-Particles_Additive-out.txt zun-Particles_Additive_(Soft)-in.txt zun-Particles_Additive_(Soft)-out.txt zun-Particles_Alpha_Blended_Premultiply-in.txt zun-Particles_Alpha_Blended_Premultiply-out.txt zun-Particles_Multiply-in.txt zun-Particles_Multiply-out.txt zun-Particles_Multiply_(Double)-in.txt zun-Particles_Multiply_(Double)-out.txt zun-Particles__Additive-Multiply-in.txt zun-Particles__Additive-Multiply-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox-in.txt zun-RenderFX_Skybox-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-SSAO24-in.txt zun-SSAO24-inES3.txt zun-SSAO24-out.txt zun-SSAO24-outES3.txt zun-SSAO24-outES3Metal.txt zun-SSAO8-inES.txt zun-SSAO8-outES.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Diffuse1-in.txt zun-Self-Illumin_Bumped_Diffuse1-out.txt zun-Self-Illumin_Bumped_Diffuse2-in.txt zun-Self-Illumin_Bumped_Diffuse2-out.txt zun-Self-Illumin_Bumped_Specular-in.txt zun-Self-Illumin_Bumped_Specular-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse-in.txt zun-Self-Illumin_Diffuse-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Diffuse1-in.txt zun-Self-Illumin_Parallax_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse2-in.txt zun-Self-Illumin_Parallax_Diffuse2-out.txt zun-Self-Illumin_Parallax_Specular-in.txt zun-Self-Illumin_Parallax_Specular-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular-in.txt zun-Self-Illumin_Specular-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-Self-Illumin_Specular2-in.txt zun-Self-Illumin_Specular2-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAdd-in.txt zun-Surface_DecalAdd-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_DecalAddBump5-in.txt zun-Surface_DecalAddBump5-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_FontShaderCull-in.txt zun-Test_FontShaderCull-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-Tests_Blend_Many_Textures-in.txt zun-Tests_Blend_Many_Textures-out.txt zun-Tests_Fwd-Def-Vert-in.txt zun-Tests_Fwd-Def-Vert-out.txt zun-Tests_Fwd-Def-Vert1-in.txt zun-Tests_Fwd-Def-Vert1-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Toon_Lighted-in.txt zun-Toon_Lighted-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Cutout_Specular1-in.txt zun-Transparent_Cutout_Specular1-out.txt zun-Transparent_Cutout_Specular2-in.txt zun-Transparent_Cutout_Specular2-out.txt zun-Transparent_Diffuse-in.txt zun-Transparent_Diffuse-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt zun-currently_adapted-in.txt zun-currently_adapted-out.txt zunity-MotionBlur-TileMax-in.txt zunity-MotionBlur-TileMax-out.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt MF-GodRays-inES3.txt MF-GodRays-outES.txt MF-GodRays-outES3.txt MF-GodRays-outES3Metal.txt bug-chained-assign-in.txt bug-chained-assign-out.txt bug-loops-for-while-in.txt bug-loops-for-while-out.txt bug-struct-uniform-in.txt bug-struct-uniform-out.txt bug-swizzle-lhs-cast-inES3.txt bug-swizzle-lhs-cast-outES3.txt bug-swizzle-lhs-cast-outES3Metal.txt bug-varying-const-in.txt bug-varying-const-out.txt builtin-vars-in.txt builtin-vars-inES.txt builtin-vars-inES3.txt builtin-vars-out.txt builtin-vars-outES.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt estest1-in.txt estest1-out.txt glsl140-basic-in.txt glsl140-basic-out.txt glsl140-integers-in.txt glsl140-integers-out.txt inputs-inES3.txt inputs-outES3.txt inputs-outES3Metal.txt loops-for-in.txt loops-for-out.txt loops-for-withvec4-in.txt loops-for-withvec4-inES3.txt loops-for-withvec4-out.txt loops-for-withvec4-outES3.txt loops-for-withvec4-outES3Metal.txt loops-for-withvec4inductorW-inES3.txt loops-for-withvec4inductorW-outES3.txt loops-for-withvec4inductorW-outES3Metal.txt loops-forlimitbreak-inES.txt loops-forlimitbreak-inES3.txt loops-forlimitbreak-outES.txt loops-forlimitbreak-outES3.txt loops-forlimitbreak-outES3Metal.txt loops-forsimple-in.txt loops-forsimple-out.txt loops-forvarious-inES.txt loops-forvarious-inES3.txt loops-forvarious-outES.txt loops-forvarious-outES3.txt loops-forvarious-outES3Metal.txt loops-forwithcalls-in.txt loops-forwithcalls-out.txt matrix-casts-inES3.txt matrix-casts-outES3.txt matrix-casts-outES3Metal.txt opt-inline-varnames-in.txt opt-inline-varnames-out.txt opt-matrix-constr-in.txt opt-matrix-constr-out.txt opt-matrix-transpose-mul-inES.txt opt-matrix-transpose-mul-inES3.txt opt-matrix-transpose-mul-outES.txt opt-matrix-transpose-mul-outES3.txt opt-matrix-transpose-mul-outES3Metal.txt opt-negsub-in.txt opt-negsub-out.txt opt-normalize-in.txt opt-normalize-out.txt opt-unroll-in.txt opt-unroll-out.txt opt-unusedvars-in.txt opt-unusedvars-out.txt swizzle-casts-inES3.txt swizzle-casts-outES3.txt swizzle-casts-outES3Metal.txt swizzlemask-in.txt swizzlemask-out.txt types-in.txt types-inES.txt types-inES3.txt types-out.txt types-outES.txt types-outES3.txt types-outES3Metal.txt uniforms-arrays-inES3.txt uniforms-arrays-outES3.txt uniforms-arrays-outES3Metal.txt z-NichsHybridLight-in.txt z-NichsHybridLight-out.txt z-NichsHybridLightVectorInsertBug-in.txt z-NichsHybridLightVectorInsertBug-inES.txt z-NichsHybridLightVectorInsertBug-inES3.txt z-NichsHybridLightVectorInsertBug-out.txt z-NichsHybridLightVectorInsertBug-outES.txt z-NichsHybridLightVectorInsertBug-outES3.txt z-NichsHybridLightVectorInsertBug-outES3Metal.txt z-alphabumpspec-in.txt z-alphabumpspec-out.txt z-particle-in.txt z-particle-inES.txt z-particle-out.txt z-particle-outES.txt z-prepasslight-in.txt z-prepasslight-inES.txt z-prepasslight-inES3.txt z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-inES3.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleaf-outES3.txt z-treeleaf-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-out.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Particles_Blend-in.txt zun-Particles_Blend-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-ShowDestAlpha-in.txt zun-ShowDestAlpha-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAddBump-in.txt zun-Surface_DecalAddBump-out.txt zun-Surface_DecalAddBump1-in.txt zun-Surface_DecalAddBump1-out.txt zun-Surface_DecalAddBump2-in.txt zun-Surface_DecalAddBump2-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang]CHANGES.md LICENSE.txt build_info.h build_info.h.tmpl build_info.py
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV]GLSL.ext.EXT.h GLSL.ext.KHR.h GlslangToSpv.cpp NonSemanticShaderDebugInfo100.h* SPVRemapper.cpp SPVRemapper.h SpvBuilder.cpp SpvBuilder.h SpvPostProcess.cpp SpvTools.cpp SpvTools.h disassemble.cpp doc.cpp spirv.hpp spvIR.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV/CInterface]spirv_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/StandAlone]ResourceLimits.cpp ResourceLimits.h StandAlone.cpp resource_limits_c.cpp resource_limits_c.h spirv-remap.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/CInterface]glslang_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/ExtensionHeaders]GL_EXT_shader_realtime_clock.glsl*
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/HLSL]hlslGrammar.cpp hlslParseHelper.cpp hlslParseHelper.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Include]BaseTypes.h Common.h PoolAlloc.h ResourceLimits.h SpirvIntrinsics.h Types.h glslang_c_interface.h glslang_c_shader_types.h intermediate.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent]Constant.cpp Initialize.cpp Intermediate.cpp ParseContextBase.cpp ParseHelper.cpp ParseHelper.h Scan.cpp ShaderLang.cpp SpirvIntrinsics.cpp SymbolTable.cpp SymbolTable.h Versions.cpp Versions.h glslang.m4 glslang.y glslang_tab.cpp glslang_tab.cpp.h intermOut.cpp iomapper.cpp iomapper.h linkValidate.cpp localintermediate.h parseVersions.h reflection.cpp reflection.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent]osinclude.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Unix]ossource.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Web]glslang.after.js glslang.js.cpp glslang.pre.js
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Windows]main.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Public]ResourceLimits.h* ShaderLang.h resource_limits_c.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/iconfontheaders].gitignore README.md
[/branches/new68k/3rdparty/bgfx/3rdparty/khronos/vulkan-local]vk_icd.h vk_platform.h vk_sdk_platform.h vulkan.h vulkan_android.h vulkan_beta.h vulkan_core.h vulkan_directfb.h vulkan_fuchsia.h vulkan_ggp.h vulkan_ios.h vulkan_macos.h vulkan_metal.h vulkan_screen.h vulkan_vi.h vulkan_wayland.h vulkan_win32.h vulkan_xcb.h vulkan_xlib.h vulkan_xlib_xrandr.h
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer]LICENSE.md
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer/src]allocator.cpp clusterizer.cpp indexgenerator.cpp meshoptimizer.h overdrawanalyzer.cpp overdrawoptimizer.cpp simplifier.cpp spatialorder.cpp vcacheoptimizer.cpp vertexcodec.cpp vertexfilter.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/native_app_glue]LICENSE* android_native_app_glue.c* android_native_app_glue.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-cross]main.cpp spirv.h spirv.hpp spirv_cfg.cpp spirv_cfg.hpp spirv_common.hpp spirv_cpp.cpp spirv_cross.cpp spirv_cross.hpp spirv_cross_c.cpp spirv_cross_c.h spirv_cross_containers.hpp spirv_cross_parsed_ir.cpp spirv_cross_parsed_ir.hpp spirv_glsl.cpp spirv_glsl.hpp spirv_hlsl.cpp spirv_hlsl.hpp spirv_msl.cpp spirv_msl.hpp spirv_parser.cpp spirv_parser.hpp spirv_reflect.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers]SPIRV-Headers.pc.in
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv]spir-v.xml
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.0]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.1]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.2]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/unified1]NonSemanticClspvReflection.h extinst.nonsemantic.clspvreflection.grammar.json spirv.core.grammar.json spirv.cs spirv.h spirv.hpp spirv.hpp11 spirv.json spirv.lua spirv.py spv.d
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/generated]build-version.inc core.insts-unified1.inc enum_string_mapping.inc extension_enum.inc generators.inc nonsemantic.clspvreflection.insts.inc operand.kinds-unified1.inc
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/spirv-tools]libspirv.h libspirv.hpp optimizer.hpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source]assembly_grammar.cpp binary.cpp binary.h cfa.h disassemble.cpp disassemble.h ext_inst.cpp ext_inst.h extensions.cpp libspirv.cpp name_mapper.cpp opcode.cpp opcode.h operand.cpp parsed_operand.cpp print.cpp spirv_constant.h spirv_definition.h spirv_endian.h spirv_target_env.cpp spirv_target_env.h spirv_validator_options.cpp spirv_validator_options.h table.cpp text.cpp text_handler.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/diff]diff.cpp* diff.h* lcs.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/link]linker.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/opt]aggressive_dead_code_elim_pass.cpp aggressive_dead_code_elim_pass.h amd_ext_to_khr.cpp amd_ext_to_khr.h basic_block.h block_merge_pass.cpp block_merge_util.cpp ccp_pass.cpp ccp_pass.h cfg.cpp cfg.h combine_access_chains.cpp compact_ids_pass.cpp const_folding_rules.cpp constants.cpp constants.h convert_to_half_pass.cpp convert_to_half_pass.h copy_prop_arrays.cpp copy_prop_arrays.h dead_branch_elim_pass.cpp dead_branch_elim_pass.h dead_insert_elim_pass.cpp debug_info_manager.cpp debug_info_manager.h decoration_manager.cpp decoration_manager.h def_use_manager.cpp def_use_manager.h desc_sroa.cpp desc_sroa.h desc_sroa_util.cpp* desc_sroa_util.h* dominator_tree.cpp dominator_tree.h eliminate_dead_input_components_pass.cpp* eliminate_dead_input_components_pass.h* eliminate_dead_members_pass.cpp feature_manager.cpp fix_func_call_arguments.cpp* fix_func_call_arguments.h* fold.cpp fold_spec_constant_op_and_composite_pass.cpp fold_spec_constant_op_and_composite_pass.h folding_rules.cpp function.cpp function.h graphics_robust_access_pass.cpp graphics_robust_access_pass.h if_conversion.cpp inline_exhaustive_pass.cpp inline_opaque_pass.cpp inline_pass.cpp inline_pass.h inst_bindless_check_pass.cpp inst_bindless_check_pass.h inst_buff_addr_check_pass.cpp inst_buff_addr_check_pass.h inst_debug_printf_pass.cpp instruction.cpp instruction.h instrument_pass.cpp instrument_pass.h interface_var_sroa.cpp* interface_var_sroa.h* interp_fixup_pass.cpp ir_builder.h ir_context.cpp ir_context.h ir_loader.cpp iterator.h local_access_chain_convert_pass.cpp local_access_chain_convert_pass.h local_single_block_elim_pass.cpp local_single_store_elim_pass.cpp loop_descriptor.cpp loop_descriptor.h loop_fission.cpp loop_fission.h loop_fusion.cpp loop_fusion.h loop_fusion_pass.h loop_peeling.h loop_unroller.cpp loop_unswitch_pass.cpp loop_unswitch_pass.h loop_utils.h mem_pass.cpp merge_return_pass.cpp merge_return_pass.h module.cpp module.h optimizer.cpp pass.h pass_manager.cpp pass_manager.h passes.h private_to_local_pass.cpp private_to_local_pass.h reduce_load_size.cpp redundancy_elimination.cpp redundancy_elimination.h reflect.h register_pressure.cpp relax_float_ops_pass.cpp remove_dontinline_pass.cpp* remove_dontinline_pass.h* remove_duplicates_pass.cpp replace_desc_array_access_using_var_index.cpp* replace_desc_array_access_using_var_index.h* replace_invalid_opc.cpp scalar_analysis.cpp scalar_analysis_nodes.h scalar_analysis_simplification.cpp scalar_replacement_pass.cpp scalar_replacement_pass.h set_spec_constant_default_value_pass.cpp simplification_pass.cpp spread_volatile_semantics.cpp* spread_volatile_semantics.h* ssa_rewrite_pass.cpp ssa_rewrite_pass.h strength_reduction_pass.h strip_debug_info_pass.cpp strip_nonsemantic_info_pass.cpp* strip_nonsemantic_info_pass.h* strip_reflect_info_pass.cpp strip_reflect_info_pass.h type_manager.cpp type_manager.h types.cpp types.h unify_const_pass.cpp upgrade_memory_model.cpp vector_dce.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/reduce]remove_struct_member_reduction_opportunity.cpp remove_unused_struct_member_reduction_opportunity_finder.cpp structured_construct_to_block_reduction_opportunity_finder.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/util]bit_vector.h hash_combine.h* hex_float.h ilist.h parse_number.h small_vector.h string_utils.h timer.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/val]basic_block.cpp basic_block.h construct.cpp decoration.h function.cpp function.h instruction.cpp instruction.h validate.cpp validate.h validate_annotation.cpp validate_arithmetics.cpp validate_atomics.cpp validate_barriers.cpp validate_bitwise.cpp validate_builtins.cpp validate_cfg.cpp validate_composites.cpp validate_constants.cpp validate_conversion.cpp validate_debug.cpp validate_decorations.cpp validate_derivatives.cpp validate_execution_limitations.cpp validate_extensions.cpp validate_function.cpp validate_image.cpp validate_instruction.cpp validate_interfaces.cpp validate_layout.cpp validate_logicals.cpp validate_memory.cpp validate_mesh_shading.cpp* validate_misc.cpp validate_mode_setting.cpp validate_non_uniform.cpp validate_ray_query.cpp* validate_ray_tracing.cpp* validate_scopes.cpp validate_type.cpp validation_state.cpp validation_state.h
[/branches/new68k/3rdparty/bgfx/3rdparty/stb]LICENSE* stb_rect_pack.h
[/branches/new68k/3rdparty/bgfx/bindings/bf]bgfx.bf
[/branches/new68k/3rdparty/bgfx/bindings/cs]bgfx.cs bgfx_dllname.cs
[/branches/new68k/3rdparty/bgfx/bindings/d]funcs.d types.d
[/branches/new68k/3rdparty/bgfx/bindings/zig]bgfx.zig*
[/branches/new68k/3rdparty/bgfx/docs]bgfx.rst* build.rst* examples.rst* index.rst* internals.rst* license.rst* overview.rst* tools.rst*
[/branches/new68k/3rdparty/bgfx/examples]makefile
[/branches/new68k/3rdparty/bgfx/examples/00-helloworld]helloworld.cpp
[/branches/new68k/3rdparty/bgfx/examples/01-cubes]cubes.cpp fs_cubes.sc makefile vs_cubes.sc
[/branches/new68k/3rdparty/bgfx/examples/02-metaballs]fs_metaballs.sc makefile metaballs.cpp vs_metaballs.sc
[/branches/new68k/3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc makefile raymarch.cpp vs_raymarching.sc
[/branches/new68k/3rdparty/bgfx/examples/04-mesh]fs_mesh.sc makefile mesh.cpp vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/examples/05-instancing]fs_instancing.sc instancing.cpp makefile vs_instancing.sc
[/branches/new68k/3rdparty/bgfx/examples/06-bump]bump.cpp fs_bump.sc makefile vs_bump.sc vs_bump_instanced.sc
[/branches/new68k/3rdparty/bgfx/examples/07-callback]callback.cpp fs_callback.sc makefile vs_callback.sc
[/branches/new68k/3rdparty/bgfx/examples/08-update]cs_update.sc fs_update.sc fs_update_3d.sc fs_update_cmp.sc makefile update.cpp vs_update.sc
[/branches/new68k/3rdparty/bgfx/examples/09-hdr]common.sh fs_hdr_blur.sc fs_hdr_bright.sc fs_hdr_lum.sc fs_hdr_lumavg.sc fs_hdr_mesh.sc fs_hdr_skybox.sc fs_hdr_tonemap.sc hdr.cpp makefile vs_hdr_blur.sc vs_hdr_bright.sc vs_hdr_lum.sc vs_hdr_lumavg.sc vs_hdr_mesh.sc vs_hdr_skybox.sc vs_hdr_tonemap.sc
[/branches/new68k/3rdparty/bgfx/examples/10-font]font.cpp
[/branches/new68k/3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp
[/branches/new68k/3rdparty/bgfx/examples/12-lod]fs_tree.sc lod.cpp makefile vs_tree.sc
[/branches/new68k/3rdparty/bgfx/examples/13-stencil]fs_stencil_color_black.sc fs_stencil_color_lighting.sc fs_stencil_color_texture.sc fs_stencil_texture.sc fs_stencil_texture_lighting.sc makefile stencil.cpp vs_stencil_color.sc vs_stencil_color_lighting.sc vs_stencil_color_texture.sc vs_stencil_texture.sc vs_stencil_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/14-shadowvolumes]fs_shadowvolume_color_lighting.sc fs_shadowvolume_color_texture.sc fs_shadowvolume_svbackblank.sc fs_shadowvolume_svbackcolor.sc fs_shadowvolume_svbacktex1.sc fs_shadowvolume_svbacktex2.sc fs_shadowvolume_svfrontblank.sc fs_shadowvolume_svfrontcolor.sc fs_shadowvolume_svfronttex1.sc fs_shadowvolume_svfronttex2.sc fs_shadowvolume_svside.sc fs_shadowvolume_svsideblank.sc fs_shadowvolume_svsidecolor.sc fs_shadowvolume_svsidetex.sc fs_shadowvolume_texture.sc fs_shadowvolume_texture_lighting.sc makefile shadowvolumes.cpp vs_shadowvolume_color_lighting.sc vs_shadowvolume_color_texture.sc vs_shadowvolume_svback.sc vs_shadowvolume_svfront.sc vs_shadowvolume_svside.sc vs_shadowvolume_texture.sc vs_shadowvolume_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc fs_sms_mesh_pd.sc fs_sms_shadow.sc fs_sms_shadow.sh fs_sms_shadow_pd.sc makefile shadowmaps_simple.cpp vs_sms_mesh.sc vs_sms_shadow.sc vs_sms_shadow_pd.sc
[/branches/new68k/3rdparty/bgfx/examples/16-shadowmaps]common.sh fs_shadowmaps_color_black.sc fs_shadowmaps_color_lighting.sh fs_shadowmaps_color_lighting_esm.sc fs_shadowmaps_color_lighting_esm_csm.sc fs_shadowmaps_color_lighting_esm_linear.sc fs_shadowmaps_color_lighting_esm_linear_csm.sc fs_shadowmaps_color_lighting_esm_linear_omni.sc fs_shadowmaps_color_lighting_esm_omni.sc fs_shadowmaps_color_lighting_hard.sc fs_shadowmaps_color_lighting_hard_csm.sc fs_shadowmaps_color_lighting_hard_linear.sc fs_shadowmaps_color_lighting_hard_linear_csm.sc fs_shadowmaps_color_lighting_hard_linear_omni.sc fs_shadowmaps_color_lighting_hard_omni.sc fs_shadowmaps_color_lighting_pcf.sc fs_shadowmaps_color_lighting_pcf_csm.sc fs_shadowmaps_color_lighting_pcf_linear.sc fs_shadowmaps_color_lighting_pcf_linear_csm.sc fs_shadowmaps_color_lighting_pcf_linear_omni.sc fs_shadowmaps_color_lighting_pcf_omni.sc fs_shadowmaps_color_lighting_vsm.sc fs_shadowmaps_color_lighting_vsm_csm.sc fs_shadowmaps_color_lighting_vsm_linear.sc fs_shadowmaps_color_lighting_vsm_linear_csm.sc fs_shadowmaps_color_lighting_vsm_linear_omni.sc fs_shadowmaps_color_lighting_vsm_omni.sc fs_shadowmaps_color_texture.sc fs_shadowmaps_hblur.sc fs_shadowmaps_hblur_vsm.sc fs_shadowmaps_packdepth.sc fs_shadowmaps_packdepth_linear.sc fs_shadowmaps_packdepth_vsm.sc fs_shadowmaps_packdepth_vsm_linear.sc fs_shadowmaps_texture.sc fs_shadowmaps_unpackdepth.sc fs_shadowmaps_unpackdepth_vsm.sc fs_shadowmaps_vblur.sc fs_shadowmaps_vblur_vsm.sc makefile shadowmaps.cpp vs_shadowmaps_color.sc vs_shadowmaps_color_lighting.sc vs_shadowmaps_color_lighting_csm.sc vs_shadowmaps_color_lighting_linear.sc vs_shadowmaps_color_lighting_linear_csm.sc vs_shadowmaps_color_lighting_linear_omni.sc vs_shadowmaps_color_lighting_omni.sc vs_shadowmaps_color_texture.sc vs_shadowmaps_depth.sc vs_shadowmaps_hblur.sc vs_shadowmaps_packdepth.sc vs_shadowmaps_packdepth_linear.sc vs_shadowmaps_texture.sc vs_shadowmaps_texture_lighting.sc vs_shadowmaps_unpackdepth.sc vs_shadowmaps_vblur.sc
[/branches/new68k/3rdparty/bgfx/examples/17-drawstress]drawstress.cpp fs_drawstress.sc makefile vs_drawstress.sc
[/branches/new68k/3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc fs_ibl_skybox.sc ibl.cpp makefile uniforms.sh vs_ibl_mesh.sc vs_ibl_skybox.sc
[/branches/new68k/3rdparty/bgfx/examples/19-oit]fs_oit.sc fs_oit_wb.sc fs_oit_wb_blit.sc fs_oit_wb_separate.sc fs_oit_wb_separate_blit.sc makefile oit.cpp vs_oit.sc vs_oit_blit.sc
[/branches/new68k/3rdparty/bgfx/examples/20-nanovg]blendish.h nanovg.cpp
[/branches/new68k/3rdparty/bgfx/examples/21-deferred]common.sh deferred.cpp fs_deferred_clear_uav.sc fs_deferred_combine.sc fs_deferred_combine_ta.sc* fs_deferred_debug.sc fs_deferred_debug_line.sc fs_deferred_debug_ta.sc* fs_deferred_geom.sc fs_deferred_light.sc fs_deferred_light_ta.sc fs_deferred_light_uav.sc makefile vs_deferred_combine.sc vs_deferred_debug.sc vs_deferred_debug_line.sc vs_deferred_geom.sc vs_deferred_light.sc
[/branches/new68k/3rdparty/bgfx/examples/22-windows]windows.cpp
[/branches/new68k/3rdparty/bgfx/examples/23-vectordisplay]main.cpp makefile vectordisplay.cpp vectordisplay.h
[/branches/new68k/3rdparty/bgfx/examples/24-nbody]cs_indirect.sc cs_init_instances.sc cs_update_instances.sc fs_particle.sc makefile nbody.cpp uniforms.sh vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/25-c99]helloworld.c
[/branches/new68k/3rdparty/bgfx/examples/26-occlusion]occlusion.cpp
[/branches/new68k/3rdparty/bgfx/examples/27-terrain]fs_terrain.sc makefile terrain.cpp vs_terrain.sc vs_terrain_height_texture.sc
[/branches/new68k/3rdparty/bgfx/examples/28-wireframe]fs_wf_mesh.sc fs_wf_wireframe.sc makefile uniforms.sh vs_wf_mesh.sc vs_wf_wireframe.sc wireframe.cpp
[/branches/new68k/3rdparty/bgfx/examples/29-debugdraw]debugdraw.cpp
[/branches/new68k/3rdparty/bgfx/examples/30-picking]fs_picking_id.sc fs_picking_shaded.sc makefile picking.cpp vs_picking_shaded.sc
[/branches/new68k/3rdparty/bgfx/examples/31-rsm]fs_rsm_combine.sc fs_rsm_gbuffer.sc fs_rsm_lbuffer.sc fs_rsm_shadow.sc makefile reflectiveshadowmap.cpp vs_rsm_combine.sc vs_rsm_gbuffer.sc vs_rsm_lbuffer.sc vs_rsm_shadow.sc
[/branches/new68k/3rdparty/bgfx/examples/32-particles]particles.cpp
[/branches/new68k/3rdparty/bgfx/examples/33-pom]makefile pom.cpp
[/branches/new68k/3rdparty/bgfx/examples/34-mvs]mvs.cpp
[/branches/new68k/3rdparty/bgfx/examples/35-dynamic]dynamic.cpp
[/branches/new68k/3rdparty/bgfx/examples/36-sky]fs_sky.sc fs_sky_color_banding_fix.sc fs_sky_landscape.sc makefile sky.cpp vs_sky.sc vs_sky_landscape.sc
[/branches/new68k/3rdparty/bgfx/examples/37-gpudrivenrendering]cs_gdr_copy_z.sc cs_gdr_downscale_hi_z.sc cs_gdr_occlude_props.sc cs_gdr_stream_compaction.sc fs_gdr_instanced_indirect_rendering.sc gpudrivenrendering.cpp makefile vs_gdr_instanced_indirect_rendering.sc vs_gdr_render_occlusion.sc
[/branches/new68k/3rdparty/bgfx/examples/38-bloom]bloom.cpp fs_albedo_output.sc fs_bloom_combine.sc fs_downsample.sc fs_upsample.sc makefile vs_albedo_output.sc vs_deferred_combine.sc vs_fullscreen.sc
[/branches/new68k/3rdparty/bgfx/examples/39-assao]assao.cpp cs_assao_apply.sc cs_assao_generate_importance_map.sc cs_assao_generate_q.sh cs_assao_generate_q0.sc cs_assao_generate_q1.sc cs_assao_generate_q2.sc cs_assao_generate_q3.sc cs_assao_generate_q3base.sc cs_assao_load_counter_clear.sc cs_assao_non_smart_apply.sc cs_assao_non_smart_blur.sc cs_assao_non_smart_half_apply.sc cs_assao_postprocess_importance_map_a.sc cs_assao_postprocess_importance_map_b.sc cs_assao_prepare_depth_mip.sc cs_assao_prepare_depths.sc cs_assao_prepare_depths_and_normals.sc cs_assao_prepare_depths_and_normals_half.sc cs_assao_prepare_depths_half.sc cs_assao_smart_blur.sc cs_assao_smart_blur_wide.sc fs_assao_deferred_combine.sc fs_assao_gbuffer.sc makefile vs_assao.sc vs_assao_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/40-svt]fs_vt_mip.sc fs_vt_unlit.sc makefile svt.cpp virtualtexture.sh vs_vt_generic.sc vt.cpp vt.h
[/branches/new68k/3rdparty/bgfx/examples/41-tess]makefile tess.cpp
[/branches/new68k/3rdparty/bgfx/examples/42-bunnylod]bunnylod.cpp fs_bunnylod.sc makefile progmesh.c vs_bunnylod.sc
[/branches/new68k/3rdparty/bgfx/examples/43-denoise]denoise.cpp fs_denoise_apply_lighting.sc fs_denoise_copy.sc fs_denoise_deferred_combine.sc fs_denoise_spatial_3x3.sc fs_denoise_spatial_5x5.sc fs_denoise_spatial_implementation.sh fs_denoise_temporal.sc fs_denoise_txaa.sc makefile normal_encoding.sh parameters.sh shared_functions.sh vs_denoise_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/44-sss]fs_screen_space_shadows.sc fs_sss_deferred_combine.sc fs_sss_linear_depth.sc makefile normal_encoding.sh parameters.sh screen_space_shadows.cpp vs_sss_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/45-bokeh]bokeh.cpp bokeh_dof.sh fs_bokeh_copy.sc fs_bokeh_copy_linear_to_gamma.sc fs_bokeh_dof_combine.sc fs_bokeh_dof_debug.sc fs_bokeh_dof_downsample.sc fs_bokeh_dof_second_pass.sc fs_bokeh_dof_single_pass.sc fs_bokeh_forward.sc fs_bokeh_forward_grid.sc fs_bokeh_linear_depth.sc makefile parameters.sh vs_bokeh_forward.sc
[/branches/new68k/3rdparty/bgfx/examples/46-fsr]app.cpp* cs_fsr.h* cs_fsr_bilinear_16.sc* cs_fsr_bilinear_32.sc* cs_fsr_easu_16.sc* cs_fsr_easu_32.sc* cs_fsr_rcas_16.sc* cs_fsr_rcas_32.sc* ffx_a.h* ffx_fsr1.h* fs_fsr_copy_linear_to_gamma.sc* fs_fsr_forward.sc* fs_fsr_forward_grid.sc* fsr.cpp* fsr.h* makefile* screenshot.png* varying.def.sc* vs_fsr_forward.sc* vs_fsr_screenquad.sc*
[/branches/new68k/3rdparty/bgfx/examples/47-pixelformats]makefile* pixelformats.cpp* screenshot.png*
[/branches/new68k/3rdparty/bgfx/examples/48-drawindirect]cs_drawindirect.sc* cs_drawindirect_count.sc* drawindirect.cpp* makefile* screenshot.png*
[/branches/new68k/3rdparty/bgfx/examples/49-hextile]fs_hextile.bin* fs_hextile.sc* hextile.cpp* makefile* screenshot.png* varying.def.sc* vs_hextile.sc*
[/branches/new68k/3rdparty/bgfx/examples/assets/textures]aerial_rocks_04_diff_2k.jpg* textures.ninja
[/branches/new68k/3rdparty/bgfx/examples/common]aviwriter.h bgfx_utils.cpp bgfx_utils.h bounds.cpp bounds.h bounds.inl camera.cpp camera.h common.h common.sh cube_atlas.cpp cube_atlas.h example-glue.cpp packrect.h shaderlib.sh
[/branches/new68k/3rdparty/bgfx/examples/common/debugdraw]debugdraw.cpp debugdraw.h fs_debugdraw_fill.sc fs_debugdraw_fill_lit.sc fs_debugdraw_fill_texture.sc fs_debugdraw_lines.sc fs_debugdraw_lines_stipple.sc makefile vs_debugdraw_fill.sc vs_debugdraw_fill_lit.sc vs_debugdraw_fill_lit_mesh.sc vs_debugdraw_fill_mesh.sc vs_debugdraw_fill_texture.sc vs_debugdraw_lines.sc vs_debugdraw_lines_stipple.sc
[/branches/new68k/3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h dbg.h dialog.cpp dialog.h dialog_darwin.mm entry.cpp entry.h entry_android.cpp entry_glfw.cpp entry_html5.cpp entry_ios.mm entry_noop.cpp entry_osx.mm entry_p.h entry_sdl.cpp entry_windows.cpp entry_winrt.cx entry_x11.cpp input.cpp input.h
[/branches/new68k/3rdparty/bgfx/examples/common/font]font_manager.cpp font_manager.h makefile text_buffer_manager.cpp text_buffer_manager.h text_metrics.cpp text_metrics.h
[/branches/new68k/3rdparty/bgfx/examples/common/imgui]fs_imgui_image.sc imgui.cpp imgui.h makefile varying.def.sc vs_imgui_image.sc
[/branches/new68k/3rdparty/bgfx/examples/common/nanovg]makefile nanovg.h nanovg_bgfx.cpp nanovg_bgfx.h
[/branches/new68k/3rdparty/bgfx/examples/common/ps]fs_particle.sc makefile particle_system.cpp particle_system.h vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/dx11]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin* vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin*
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/essl]cs_drawindirect.bin* fs_hextile.bin* vs_hextile.bin*
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/glsl]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin* fs_terrain_render.bin fs_terrain_render_normal.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin* vs_terrain_render.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/metal]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin* fs_ibl_mesh.bin fs_ibl_skybox.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin* vs_ibl_mesh.bin vs_ibl_skybox.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/spirv]cs_assao_apply.bin cs_assao_generate_importance_map.bin cs_assao_generate_q0.bin cs_assao_generate_q1.bin cs_assao_generate_q2.bin cs_assao_generate_q3.bin cs_assao_generate_q3base.bin cs_assao_load_counter_clear.bin cs_assao_non_smart_apply.bin cs_assao_non_smart_blur.bin cs_assao_non_smart_half_apply.bin cs_assao_postprocess_importance_map_a.bin cs_assao_postprocess_importance_map_b.bin cs_assao_prepare_depth_mip.bin cs_assao_prepare_depths.bin cs_assao_prepare_depths_and_normals.bin cs_assao_prepare_depths_and_normals_half.bin cs_assao_prepare_depths_half.bin cs_assao_smart_blur.bin cs_assao_smart_blur_wide.bin cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_assao_deferred_combine.bin fs_assao_gbuffer.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin* fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_assao.bin vs_assao_gbuffer.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin* vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/textures]aerial_rocks_04_diff_2k.ktx* pf_alpha_test.dds* pf_uv_filtering_test.dds* texture_compression_astc_10x10.dds* texture_compression_astc_10x5.dds texture_compression_astc_10x6.dds* texture_compression_astc_10x8.dds* texture_compression_astc_12x10.dds* texture_compression_astc_12x12.dds* texture_compression_astc_4x4.dds texture_compression_astc_5x4.dds* texture_compression_astc_5x5.dds texture_compression_astc_6x5.dds* texture_compression_astc_6x6.dds texture_compression_astc_8x5.dds texture_compression_astc_8x6.dds texture_compression_astc_8x8.dds* texture_compression_rgba8.dds*
[/branches/new68k/3rdparty/bgfx/include/bgfx]bgfx.h defines.h embedded_shader.h platform.h
[/branches/new68k/3rdparty/bgfx/include/bgfx/c99]bgfx.h
[/branches/new68k/3rdparty/bgfx/scripts]bgfx.idl bgfx.lua bindings-bf.lua bindings-cs.lua bindings-d.lua bindings-zig.lua* build.ninja codegen.lua example-common.lua genie.lua geometryc.lua geometryv.lua shader-embeded.mk shader.mk shaderc.lua temp.bgfx.h temp.bgfx.idl.inl temp.defines.h texturec.lua texturev.lua tools.mk
[/branches/new68k/3rdparty/bgfx/src]amalgamated.cpp amalgamated.mm bgfx.cpp bgfx.idl.inl bgfx_compute.sh bgfx_p.h bgfx_shader.sh charset.h config.h debug_renderdoc.cpp debug_renderdoc.h dxgi.cpp dxgi.h emscripten.h fs_clear0.sc fs_clear1.sc fs_clear2.sc fs_clear3.sc fs_clear4.sc fs_clear5.sc fs_clear6.sc fs_clear7.sc fs_debugfont.sc glcontext_eagl.h glcontext_eagl.mm glcontext_egl.cpp glcontext_egl.h glcontext_glx.cpp glcontext_glx.h glcontext_html5.cpp glcontext_html5.h glcontext_nsgl.h glcontext_nsgl.mm glcontext_wgl.cpp glcontext_wgl.h glimports.h makefile nvapi.cpp nvapi.h renderer.h renderer_agc.cpp renderer_d3d.h renderer_d3d11.cpp renderer_d3d11.h renderer_d3d12.cpp renderer_d3d12.h renderer_d3d9.cpp renderer_d3d9.h renderer_gl.cpp renderer_gl.h renderer_gnm.cpp renderer_mtl.h renderer_mtl.mm renderer_noop.cpp renderer_nvn.cpp renderer_vk.cpp renderer_vk.h renderer_webgpu.cpp renderer_webgpu.h shader.cpp shader.h shader_dx9bc.cpp shader_dx9bc.h shader_dxbc.cpp shader_dxbc.h shader_spirv.cpp shader_spirv.h topology.cpp topology.h version.h vertexlayout.cpp vertexlayout.h vs_clear.sc vs_debugfont.sc
[/branches/new68k/3rdparty/bgfx/tools/geometryc]geometryc.cpp
[/branches/new68k/3rdparty/bgfx/tools/geometryv]fs_mesh.sc geometryv.cpp makefile vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/tools/shaderc]shaderc.cpp shaderc.h shaderc_glsl.cpp shaderc_hlsl.cpp shaderc_metal.cpp shaderc_pssl.cpp shaderc_spirv.cpp
[/branches/new68k/3rdparty/bgfx/tools/texturev]common.sh fs_texture.sc fs_texture_3d.sc fs_texture_array.sc fs_texture_cube.sc fs_texture_cube2.sc fs_texture_msdf.sc fs_texture_sdf.sc makefile texturev.cpp vs_texture.sc vs_texture_cube.sc
[/branches/new68k/3rdparty/bimg]LICENSE README.md makefile
[/branches/new68k/3rdparty/bimg/3rdparty/astc]astc_averages_and_directions.cpp astc_block_sizes2.cpp astc_codec_internals.h astc_color_quantize.cpp astc_color_unquantize.cpp astc_compress_symbolic.cpp astc_compute_variance.cpp astc_decompress_symbolic.cpp astc_encoding_choice_error.cpp astc_find_best_partitioning.cpp astc_ideal_endpoints_and_weights.cpp astc_imageblock.cpp astc_integer_sequence.cpp astc_kmeans_partitioning.cpp astc_lib.cpp astc_lib.h astc_partition_tables.cpp astc_percentile_tables.cpp astc_pick_best_endpoint_format.cpp astc_quantization.cpp astc_symbolic_physical.cpp astc_weight_align.cpp astc_weight_quant_xfer_tables.cpp license.txt mathlib.cpp mathlib.h readme.txt softfloat.cpp softfloat.h vectypes.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec].gitignore BUILD.bazel CMakeLists.txt CONTRIBUTING.md GoogleTest-CMakeLists.txt.in LICENSE README.md WORKSPACE cmake-format.json
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/include/astc-codec]astc-codec.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src].clang-format
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base]BUILD.bazel CMakeLists.txt bit_stream.h bottom_n.h math_utils.h optional.h string_utils.h type_traits.h uint128.h utils.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base/test]bit_stream_test.cpp bottom_n_test.cpp math_utils_test.cpp optional_test.cpp string_utils_test.cpp type_traits_test.cpp uint128_test.cpp
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder]BUILD.bazel CMakeLists.txt astc_file.cc astc_file.h codec.cc codec.h endpoint_codec.cc endpoint_codec.h footprint.cc footprint.h integer_sequence_codec.cc integer_sequence_codec.h intermediate_astc_block.cc intermediate_astc_block.h logical_astc_block.cc logical_astc_block.h partition.cc partition.h physical_astc_block.cc physical_astc_block.h quantization.cc quantization.h types.h weight_infill.cc weight_infill.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/test]astc_fuzzer.cc codec_test.cc endpoint_codec_test.cc footprint_test.cc image_utils.h integer_sequence_codec_test.cc intermediate_astc_block_test.cc logical_astc_block_test.cc partition_test.cc physical_astc_block_test.cc quantization_test.cc weight_infill_test.cc
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/testdata]atlas_small_4x4.astc atlas_small_4x4.bmp atlas_small_5x5.astc atlas_small_5x5.bmp atlas_small_6x6.astc atlas_small_6x6.bmp atlas_small_8x8.astc atlas_small_8x8.bmp checkerboard.astc checkered_10.astc checkered_11.astc checkered_12.astc checkered_4.astc checkered_5.astc checkered_6.astc checkered_7.astc checkered_8.astc checkered_9.astc footprint_10x10.astc footprint_10x10.bmp footprint_10x5.astc footprint_10x5.bmp footprint_10x6.astc footprint_10x6.bmp footprint_10x8.astc footprint_10x8.bmp footprint_12x10.astc footprint_12x10.bmp footprint_12x12.astc footprint_12x12.bmp footprint_4x4.astc footprint_4x4.bmp footprint_5x4.astc footprint_5x4.bmp footprint_5x5.astc footprint_5x5.bmp footprint_6x5.astc footprint_6x5.bmp footprint_6x6.astc footprint_6x6.bmp footprint_8x5.astc footprint_8x5.bmp footprint_8x6.astc footprint_8x6.bmp footprint_8x8.astc footprint_8x8.bmp rgb_12x12.astc rgb_12x12.bmp rgb_4x4.astc rgb_4x4.bmp rgb_5x4.astc rgb_5x4.bmp rgb_6x6.astc rgb_6x6.bmp rgb_8x8.astc rgb_8x8.bmp
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/tools]astc_inspector_cli.cc
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/third_party]BUILD honggfuzz.BUILD
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/tools/build-ci/linux]build.sh continuous.cfg presubmit.cfg
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder]LICENSE.txt*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/include]astcenc.h*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/source]astcenc_averages_and_directions.cpp* astcenc_block_sizes.cpp* astcenc_color_quantize.cpp* astcenc_color_unquantize.cpp* astcenc_compress_symbolic.cpp* astcenc_compute_variance.cpp* astcenc_decompress_symbolic.cpp* astcenc_diagnostic_trace.cpp* astcenc_diagnostic_trace.h* astcenc_entry.cpp* astcenc_find_best_partitioning.cpp* astcenc_ideal_endpoints_and_weights.cpp* astcenc_image.cpp* astcenc_integer_sequence.cpp* astcenc_internal.h* astcenc_internal_entry.h* astcenc_mathlib.cpp* astcenc_mathlib.h* astcenc_mathlib_softfloat.cpp* astcenc_partition_tables.cpp* astcenc_percentile_tables.cpp* astcenc_pick_best_endpoint_format.cpp* astcenc_platform_isa_detection.cpp* astcenc_quantization.cpp* astcenc_symbolic_physical.cpp* astcenc_vecmathlib.h* astcenc_vecmathlib_avx2_8.h* astcenc_vecmathlib_common_4.h* astcenc_vecmathlib_neon_4.h* astcenc_vecmathlib_none_4.h* astcenc_vecmathlib_sse_4.h* astcenc_weight_align.cpp* astcenc_weight_quant_xfer_tables.cpp*
[/branches/new68k/3rdparty/bimg/3rdparty/nvtt]nvtt.cpp
[/branches/new68k/3rdparty/bimg/include/bimg]bimg.h decode.h encode.h
[/branches/new68k/3rdparty/bimg/scripts]bimg.lua bimg_decode.lua bimg_encode.lua genie.lua texturec.lua
[/branches/new68k/3rdparty/bimg/src]bimg_p.h config.h image.cpp image_cubemap_filter.cpp image_decode.cpp image_encode.cpp image_gnf.cpp
[/branches/new68k/3rdparty/bimg/tools/texturec]texturec.cpp
[/branches/new68k/3rdparty/bx]LICENSE README.md makefile
[/branches/new68k/3rdparty/bx/3rdparty/catch]catch.hpp catch_amalgamated.cpp* catch_amalgamated.hpp*
[/branches/new68k/3rdparty/bx/include/bx]allocator.h bounds.h* bx.h commandline.h config.h constants.h* cpu.h debug.h easing.h endian.h error.h file.h filepath.h float4x4_t.h handlealloc.h hash.h macros.h maputil.h math.h mpscqueue.h mutex.h os.h pixelformat.h platform.h process.h readerwriter.h ringbuffer.h rng.h semaphore.h settings.h simd_t.h sort.h spscqueue.h string.h thread.h timer.h typetraits.h* uint32_t.h url.h
[/branches/new68k/3rdparty/bx/include/bx/inline]allocator.inl bounds.inl* bx.inl cpu.inl easing.inl endian.inl error.inl float4x4_t.inl handlealloc.inl hash.inl math.inl mpscqueue.inl mutex.inl os.inl pixelformat.inl readerwriter.inl ringbuffer.inl rng.inl simd128_langext.inl simd128_neon.inl simd128_ref.inl simd128_sse.inl simd128_swizzle.inl simd256_avx.inl simd256_ref.inl simd_ni.inl sort.inl spscqueue.inl string.inl typetraits.inl* uint32_t.inl
[/branches/new68k/3rdparty/bx/include/compat/linux]sal.h*
[/branches/new68k/3rdparty/bx/include/compat/mingw]salieri.h
[/branches/new68k/3rdparty/bx/scripts]bin2c.lua bx.lua genie.lua lemon.lua toolchain.lua
[/branches/new68k/3rdparty/bx/src]allocator.cpp amalgamated.cpp bounds.cpp* bx.cpp bx_p.h commandline.cpp crtnone.cpp debug.cpp dtoa.cpp easing.cpp file.cpp filepath.cpp hash.cpp math.cpp mutex.cpp os.cpp process.cpp semaphore.cpp settings.cpp sort.cpp string.cpp thread.cpp timer.cpp url.cpp
[/branches/new68k/3rdparty/bx/tests]allocator_test.cpp* atomic_test.cpp crt_test.cpp dbg.h easing_test.cpp filepath_test.cpp handle_bench.cpp handle_test.cpp hash_test.cpp macros_test.cpp main_test.cpp math_bench.cpp math_test.cpp nlalloc_test.cpp os_test.cpp queue_test.cpp readerwriter_test.cpp ringbuffer_test.cpp rng_test.cpp run_test.cpp settings_test.cpp simd_bench.cpp simd_test.cpp sort_test.cpp string_test.cpp test.h thread_test.cpp tokenizecmd_test.cpp typetraits_test.cpp* uint32_test.cpp url_test.cpp vsnprintf_test.cpp
[/branches/new68k/3rdparty/bx/tools/bin/darwin]genie lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/linux]bin2c genie lemon lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/windows]genie.exe lempar.c
[/branches/new68k/3rdparty/bx/tools/bin2c]bin2c.cpp
[/branches/new68k/3rdparty/bx/tools/lemon]lemon.c lempar.c
[/branches/new68k/bgfx/shaders/essl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/essl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/essl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/essl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/essl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/essl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/essl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/glsl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/glsl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/glsl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/glsl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/glsl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/metal/chains/blurs]fs_smart-blur.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_lowpass.bin
[/branches/new68k/bgfx/shaders/metal/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/metal/chains/hlsl]fs_chroma.bin fs_color.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_post.bin fs_scanline.bin vs_deconverge.bin
[/branches/new68k/bgfx/shaders/metal/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin
[/branches/new68k/bgfx/shaders/metal/chains/lcd-grid]fs_lcd-grid.bin
[/branches/new68k/bgfx/shaders/metal/chains/misc]fs_blit_palette16.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_lut.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/warp]fs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/spirv]fs_gui.bin fs_screen.bin vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/spirv/chains/blurs]fs_smart-blur.bin vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/spirv/chains/default]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hlsl]fs_chroma.bin fs_color.bin fs_deconverge.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_phosphor.bin fs_post.bin fs_prescale.bin fs_scanline.bin vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/spirv/chains/lcd-grid]fs_lcd-grid.bin fs_persistence.bin vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/spirv/chains/misc]fs_blit.bin fs_blit_bcg.bin fs_blit_palette16.bin fs_blit_rgb32.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_deposterize-pass0.bin fs_deposterize-pass1.bin fs_lut.bin fs_saturation.bin vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/unfiltered]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/warp]fs_dilation-horizontal-fast.bin vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/scripts/src]3rdparty.lua
[/branches/new68k/scripts/src/osd]modules.lua sdl.lua
[/branches/new68k/src/osd/modules/debugger]debugimgui.cpp
[/branches/new68k/src/osd/modules/render/bgfx]chainmanager.cpp effectmanager.cpp shadermanager.cpp

r191819 Thursday 5th January, 2023 at 09:01:02 UTC by jotego
technos/ddragon.cpp: Added Double Dragon II layer priority PROM to clones. (#10784)

These systems work correctly using the same PROM as ddragon2, but marked as bad until dumps from these versions can be obtained.
[/branches/new68k/src/mame/technos]ddragon.cpp

r191818 Thursday 5th January, 2023 at 08:59:26 UTC by Ryan Holtz
machine/sun4c_mmu.cpp: Removed non-functional cache emulation. (#10788) [Ryan Holtz]

sun4_60 can install and boot SunOS 4.1.4 again.
[/branches/new68k/src/devices/machine]sun4c_mmu.cpp sun4c_mmu.h

r191817 Thursday 5th January, 2023 at 04:29:18 UTC by R. Belmont
Revert "Update BGFX, BX and BIMG (#10750)" (#10787)

This reverts commit 5581eaa50a42256242f32569f59ce10d70ddd8c2 due to link failure on macOS.
[/branches/new68k/3rdparty/bgfx].appveyor.yml* .editorconfig .gitattributes .gitignore LICENSE README.md makefile
[/branches/new68k/3rdparty/bgfx/.github/ISSUE_TEMPLATE]bug_report.md
[/branches/new68k/3rdparty/bgfx/.github/workflows]main.yml
[/branches/new68k/3rdparty/bgfx/3rdparty/cgltf]cgltf.h cgltf_write.h
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui]LICENSE.txt imconfig.h imgui.cpp imgui.h imgui_demo.cpp imgui_draw.cpp imgui_internal.h imgui_tables.cpp imgui_widgets.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui/widgets]gizmo.h gizmo.inl memory_editor.inl range_slider.inl
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers]LICENSE
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/directx]PIXEventsCommon.h PIXEventsGenerated.h d3d10.h d3d10_1.h d3d10_1shader.h d3d10effect.h d3d10misc.h d3d10sdklayers.h d3d10shader.h d3d11.h d3d11_1.h d3d11_2.h d3d11_3.h d3d11_4.h d3d11sdklayers.h d3d11shader.h d3d11shadertracing.h d3d12.h d3d12compatibility.h d3d12sdklayers.h d3d12shader.h d3d12video.h d3d9.h d3d9caps.h d3d9types.h d3dcommon.h d3dcompiler.h dxcore.h dxcore_interface.h dxgi.h dxgi1_2.h dxgi1_3.h dxgi1_4.h dxgi1_5.h dxgi1_6.h dxgicommon.h dxgidebug.h dxgiformat.h dxgitype.h dxva2api.h pix3.h pix3_win.h winapifamily.h
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl]winadapter.h wrladapter.h
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs]basetsd.h oaidl.h objbase.h ocidl.h rpc.h rpcndr.h unknwn.h unknwnbase.h winapifamily.h windows.h
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs/wrl]client.h implements.h
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk]directx-sdk-eula.txt*
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk/include]PIXEventsCommon.h* PIXEventsGenerated.h* d3d11.h* d3d11_1.h* d3d11_2.h* d3d11_3.h* d3d11_4.h* d3d11sdklayers.h* d3d11shader.h* d3d11shadertracing.h* d3d12.h* d3d12_1.h* d3d12sdklayers.h* d3d12shader.h* d3d12video.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dcommon.h* d3dcompiler.h* d3dx12.h* dxgi.h* dxgi1_2.h* dxgi1_3.h* dxgi1_4.h* dxgi1_5.h* dxgi1_6.h* dxgicommon.h* dxgidebug.h* dxgiformat.h* dxgitype.h* dxva2api.h* pix3.h* pix3_win.h* winapifamily.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes* .gitignore* .npmignore* CMakeLists.txt* Changelog.md* README.md* autogen.sh* binding.gyp* package.json* removeDeletedByUs.sh* target_defaults.gypi*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp* Makefile* Readme* SourceFiles* glslopt.bdgcfg* glslopt.sln* glslopt.vcproj*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles* glsloptlib.bdgcfg* glsloptlib.vcproj*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln* glsl_optimizer_lib.vcxproj* glsl_optimizer_lib.vcxproj.filters* glsl_optimizer_tests.vcxproj*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore* .npmignore* README* SConscript* TODO* glsl_lexer.cpp glsl_parser.cpp glsl_parser.h ir_print_glsl_visitor.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore* .npmignore* README* glcpp-lex.c glcpp-parse.c glcpp-parse.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore* SConscript*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests]global-mutable-inES.txt* global-mutable-inES3.txt* global-mutable-outES.txt* global-mutable-outES3.txt* global-mutable-outES3Metal.txt* glsl_optimizer_tests.cpp* tests.gyp* tests.js*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt* array-const-inES.txt* array-const-inES3.txt* array-const-out.txt* array-const-outES.txt* array-const-outES3.txt* array-const-outES3Metal.txt* array-constconst-in.txt* array-constconst-inES.txt* array-constconst-inES3.txt* array-constconst-out.txt* array-constconst-outES.txt* array-constconst-outES3.txt* array-constconst-outES3Metal.txt* ast-in.txt* ast-inES3.txt* ast-out.txt* ast-outES3.txt* ast-outES3Metal.txt* basic-in.txt* basic-inES.txt* basic-out.txt* basic-outES.txt* bug-bad-framebufferfetch-metal-translation-inES3.txt* bug-bad-framebufferfetch-metal-translation-outES3.txt* bug-bad-framebufferfetch-metal-translation-outES3Metal.txt* bug-const-variable-in.txt* bug-const-variable-out.txt* bug-global-init-in.txt* bug-global-init-out.txt* bug-inline-names-in.txt* bug-inline-names-out.txt* bug-loop-null-from-in.txt* bug-loop-null-from-out.txt* bug-loop-share-index-in.txt* bug-loop-share-index-out.txt* bug-loop-undeclaredinductor-inES3.txt* bug-loop-undeclaredinductor-outES3.txt* bug-loop-undeclaredinductor-outES3Metal.txt* bug-op-parens-in.txt* bug-op-parens-out.txt* bug-sampler-highp-inES3.txt* bug-sampler-highp-outES3.txt* bug-sampler-highp-outES3Metal.txt* bug-sampler-highpfull-inES3.txt* bug-sampler-highpfull-outES3.txt* bug-sampler-highpfull-outES3Metal.txt* bug-vectorize-tex-in.txt* bug-vectorize-tex-out.txt* builtin-vars-inES3.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* const-precision-inES3.txt* const-precision-outES3.txt* const-precision-outES3Metal.txt* derivatives-in.txt* derivatives-inES.txt* derivatives-out.txt* derivatives-outES.txt* estest1-in.txt* estest1-out.txt* float-literals-in.txt* float-literals-out.txt* fragdepth-in.txt* fragdepth-inES.txt* fragdepth-inES3.txt* fragdepth-out.txt* fragdepth-outES.txt* fragdepth-outES3.txt* fragdepth-outES3Metal.txt* framebuffer_fetch-inES.txt* framebuffer_fetch-inES3.txt* framebuffer_fetch-outES.txt* framebuffer_fetch-outES3.txt* framebuffer_fetch-outES3Metal.txt* global-struct-constant-init-metal-inES3.txt* global-struct-constant-init-metal-outES3.txt* global-struct-constant-init-metal-outES3Metal.txt* glsl120-basic-in.txt* glsl120-basic-inES3.txt* glsl120-basic-out.txt* glsl120-basic-outES3.txt* glsl120-basic-outES3Metal.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* in-struct-ret-vals-in.txt* in-struct-ret-vals-inES.txt* in-struct-ret-vals-out.txt* in-struct-ret-vals-outES.txt* in-vals-ret-vals-inES.txt* in-vals-ret-vals-outES.txt* intrinsics-in.txt* intrinsics-inES.txt* intrinsics-inES3.txt* intrinsics-out.txt* intrinsics-outES.txt* intrinsics-outES3.txt* intrinsics-outES3Metal.txt* loop-for-inES.txt* loop-for-inES3.txt* loop-for-outES.txt* loop-for-outES3.txt* loop-for-outES3Metal.txt* loop-forafterdiscard-inES.txt* loop-forafterdiscard-inES3.txt* loop-forafterdiscard-outES.txt* loop-forafterdiscard-outES3.txt* loop-forafterdiscard-outES3Metal.txt* loop-foraliasinductor-inES.txt* loop-foraliasinductor-outES.txt* loop-forarounddiscard-inES.txt* loop-forarounddiscard-outES.txt* loop-fornounroll-inES.txt* loop-fornounroll-outES.txt* loop-forunbounded-inES.txt* loop-forunbounded-outES.txt* loop-forvariants-in.txt* loop-forvariants-out.txt* loop-forwronginductor-inES.txt* loop-forwronginductor-outES.txt* matrix-cast-types-inES3.txt* matrix-cast-types-outES3.txt* matrix-cast-types-outES3Metal.txt* matrix-ops-inES3.txt* matrix-ops-outES3.txt* matrix-ops-outES3Metal.txt* mrt-in.txt* mrt-inES.txt* mrt-inES3.txt* mrt-mixed-array-inES3.txt* mrt-mixed-array-outES3.txt* mrt-mixed-array-outES3Metal.txt* mrt-out.txt* mrt-outES.txt* mrt-outES3.txt* mrt-outES3Metal.txt* mrt-unused-inES3.txt* mrt-unused-outES3.txt* mrt-unused-outES3Metal.txt* nested-inlining-in.txt* nested-inlining-out.txt* opt-copyprop-struct-in.txt* opt-copyprop-struct-out.txt* opt-copypropelems-swizzle-in.txt* opt-copypropelems-swizzle-out.txt* opt-dead-texloads-in.txt* opt-dead-texloads-out.txt* opt-dead-texloadstreeshadow-inES3.txt* opt-dead-texloadstreeshadow-outES3.txt* opt-dead-texloadstreeshadow-outES3Metal.txt* opt-deadcode-in.txt* opt-deadcode-out.txt* opt-deadcodestruct-in.txt* opt-deadcodestruct-out.txt* opt-grafting-precision-inES.txt* opt-grafting-precision-inES3.txt* opt-grafting-precision-outES.txt* opt-grafting-precision-outES3.txt* opt-grafting-precision-outES3Metal.txt* opt-ifs-in.txt* opt-ifs-out.txt* opt-inline-inoutstruct-in.txt* opt-inline-inoutstruct-out.txt* opt-movevars-sideeffect-inES.txt* opt-movevars-sideeffect-outES.txt* opt-movevars-sideeffect2-inES.txt* opt-movevars-sideeffect2-outES.txt* opt-movevars-simple-inES.txt* opt-movevars-simple-outES.txt* opt-vec-var-index-in.txt* opt-vec-var-index-out.txt* opt-vectorize-ifs-in.txt* opt-vectorize-ifs-out.txt* opt-vectorize-retval-in.txt* opt-vectorize-retval-out.txt* opt-vectorize-types-in.txt* opt-vectorize-types-out.txt* pp-basic-in.txt* pp-basic-out.txt* prec-default-inES.txt* prec-default-outES.txt* prec-expressions-inES3.txt* prec-expressions-outES3.txt* prec-expressions-outES3Metal.txt* prec-inlineexpr1-inES.txt* prec-inlineexpr1-outES.txt* prec-inlineexpr2-inES.txt* prec-inlineexpr2-outES.txt* prec-matrix-constr-inES3.txt* prec-matrix-constr-outES3.txt* prec-matrix-constr-outES3Metal.txt* prec-temps-inES.txt* prec-temps-outES.txt* prec-tempssimple-inES.txt* prec-tempssimple-outES.txt* prec-treegrafting-inES.txt* prec-treegrafting-outES.txt* qualifiers-layout-inES3.txt* qualifiers-layout-outES3.txt* qualifiers-layout-outES3Metal.txt* sampler-precision-inES.txt* sampler-precision-inES3.txt* sampler-precision-outES.txt* sampler-precision-outES3.txt* sampler-precision-outES3Metal.txt* small-float-in.txt* small-float-out.txt* struct-array-var-index-in.txt* struct-array-var-index-out.txt* struct-initializer-in.txt* struct-initializer-out.txt* struct-unused-in.txt* struct-unused-out.txt* swizzle-writemask-in.txt* swizzle-writemask-out.txt* syntax-inES.txt* syntax-outES.txt* ternary-in.txt* ternary-inES.txt* ternary-inES3.txt* ternary-out.txt* ternary-outES.txt* ternary-outES3.txt* ternary-outES3Metal.txt* ternary-vec4-in.txt* ternary-vec4-inES.txt* ternary-vec4-inES3.txt* ternary-vec4-out.txt* ternary-vec4-outES.txt* ternary-vec4-outES3.txt* ternary-vec4-outES3Metal.txt* tex2DArray-in.txt* tex2DArray-inES3.txt* tex2DArray-out.txt* tex2DArray-outES3.txt* tex2DArray-outES3Metal.txt* tex2dgrad-in.txt* tex2dgrad-inES.txt* tex2dgrad-inES3.txt* tex2dgrad-out.txt* tex2dgrad-outES.txt* tex2dgrad-outES3.txt* tex2dgrad-outES3Metal.txt* tex2dlod-in.txt* tex2dlod-inES.txt* tex2dlod-inES3.txt* tex2dlod-out.txt* tex2dlod-outES.txt* tex2dlod-outES3.txt* tex2dlod-outES3Metal.txt* tex2dshadow-in.txt* tex2dshadow-inES.txt* tex2dshadow-inES3.txt* tex2dshadow-out.txt* tex2dshadow-outES.txt* tex2dshadow-outES3.txt* tex2dshadow-outES3Metal.txt* tex3D-in.txt* tex3D-inES3.txt* tex3D-inES__.txt* tex3D-out.txt* tex3D-outES3.txt* tex3D-outES3Metal.txt* texCubeShadow-inES3.txt* texCubeShadow-outES3.txt* texCubeShadow-outES3Metal.txt* texOffset-inES3.txt* texOffset-outES3.txt* texOffset-outES3Metal.txt* texProj-inES.txt* texProj-inES3.txt* texProj-outES.txt* texProj-outES3.txt* texProj-outES3Metal.txt* texSize-inES3.txt* texSize-outES3.txt* texSize-outES3Metal.txt* texelFetchMSAA-in.txt* texelFetchMSAA-out.txt* types-writemask-in.txt* types-writemask-out.txt* variables-initialization-inES3.txt* variables-initialization-outES3.txt* variables-initialization-outES3Metal.txt* varyings-in.txt* varyings-inES.txt* varyings-out.txt* varyings-outES.txt* vface-in.txt* vface-inES.txt* vface-out.txt* vface-outES.txt* vpos-in.txt* vpos-inES.txt* vpos-out.txt* vpos-outES.txt* z-DirLMBasis-inES3.txt* z-DirLMBasis-outES3.txt* z-DirLMBasis-outES3Metal.txt* z-LightShaftsCoord-inES3.txt* z-LightShaftsCoord-outES3.txt* z-LightShaftsCoord-outES3Metal.txt* z-alphabumpspec-in.txt* z-alphabumpspec-inES3.txt* z-alphabumpspec-out.txt* z-alphabumpspec-outES3.txt* z-alphabumpspec-outES3Metal.txt* z-collectshadows-in.txt* z-collectshadows-inES.txt* z-collectshadows-inES3.txt* z-collectshadows-out.txt* z-collectshadows-outES.txt* z-collectshadows-outES3.txt* z-collectshadows-outES3Metal.txt* z-flare-in.txt* z-flare-inES.txt* z-flare-out.txt* z-flare-outES.txt* z-fxaa-preset1-in.txt* z-fxaa-preset1-out.txt* z-fxaa-preset3-in.txt* z-fxaa-preset3-inES3.txt* z-fxaa-preset3-out.txt* z-fxaa-preset3-outES3.txt* z-fxaa-preset3-outES3Metal.txt* z-fxaa3-11-consolepc-in.txt* z-fxaa3-11-consolepc-inES.txt* z-fxaa3-11-consolepc-out.txt* z-fxaa3-11-consolepc-outES.txt* z-fxaa3-11-pc39-in.txt* z-fxaa3-11-pc39-inES.txt* z-fxaa3-11-pc39-out.txt* z-fxaa3-11-pc39-outES.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-tonemap-usercurve-inES3.txt* z-tonemap-usercurve-outES3.txt* z-tonemap-usercurve-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleafloop-inES.txt* z-treeleafloop-inES3.txt* z-treeleafloop-outES.txt* z-treeleafloop-outES3.txt* z-treeleafloop-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-inES3.txt* z-unishader-dirlm-out.txt* z-unishader-dirlm-outES3.txt* z-unishader-dirlm-outES3Metal.txt* z-unity-spot-inES3.txt* z-unity-spot-outES3.txt* z-unity-spot-outES3Metal.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular1-in.txt* zun-Bumped_Specular1-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Decal1-in.txt* zun-Decal1-out.txt* zun-Decal2-in.txt* zun-Decal2-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse1-in.txt* zun-Diffuse1-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-Diffuse_Detail-in.txt* zun-Diffuse_Detail-out.txt* zun-Diffuse_Detail1-in.txt* zun-Diffuse_Detail1-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Color_Correction_Effect-in.txt* zun-Hidden_Color_Correction_Effect-out.txt* zun-Hidden_Edge_Detect_X-in.txt* zun-Hidden_Edge_Detect_X-out.txt* zun-Hidden_GlowConeTap-in.txt* zun-Hidden_GlowConeTap-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Grayscale_Effect-in.txt* zun-Hidden_Grayscale_Effect-out.txt* zun-Hidden_Internal-CombineDepthNormals-in.txt* zun-Hidden_Internal-CombineDepthNormals-out.txt* zun-Hidden_Internal-GUITextureBlit-in.txt* zun-Hidden_Internal-GUITextureBlit-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-Halo-in.txt* zun-Hidden_Internal-Halo-out.txt* zun-Hidden_Internal-PrePassCollectShadows-in.txt* zun-Hidden_Internal-PrePassCollectShadows-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_Noise_Shader_YUV-in.txt* zun-Hidden_Noise_Shader_YUV-out.txt* zun-Hidden_Sepiatone_Effect-in.txt* zun-Hidden_Sepiatone_Effect-out.txt* zun-Hidden_Shadow-ScreenBlur-in.txt* zun-Hidden_Shadow-ScreenBlur-out.txt* zun-Hidden_ShowDepthNTexture-in.txt* zun-Hidden_ShowDepthNTexture-out.txt* zun-Hidden_ShowDepthTexture-in.txt* zun-Hidden_ShowDepthTexture-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt* zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twirt_Effect_Shader-in.txt* zun-Hidden_Twirt_Effect_Shader-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt* zun-MobileBumpSpec-inES.txt* zun-MobileBumpSpec-inES3.txt* zun-MobileBumpSpec-outES.txt* zun-MobileBumpSpec-outES3.txt* zun-MobileBumpSpec-outES3Metal.txt* zun-Nature_My_Soft_Occlusion_Leaves-in.txt* zun-Nature_My_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark1-in.txt* zun-Nature_Soft_Occlusion_Bark1-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves-in.txt* zun-Nature_Soft_Occlusion_Leaves-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves2-in.txt* zun-Nature_Soft_Occlusion_Leaves2-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Nature_Vegetation_Two_Pass_unlit-in.txt* zun-Nature_Vegetation_Two_Pass_unlit-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Parallax_Specular-in.txt* zun-Parallax_Specular-out.txt* zun-Particles_Additive-in.txt* zun-Particles_Additive-out.txt* zun-Particles_Additive_(Soft)-in.txt* zun-Particles_Additive_(Soft)-out.txt* zun-Particles_Alpha_Blended_Premultiply-in.txt* zun-Particles_Alpha_Blended_Premultiply-out.txt* zun-Particles_Multiply-in.txt* zun-Particles_Multiply-out.txt* zun-Particles_Multiply_(Double)-in.txt* zun-Particles_Multiply_(Double)-out.txt* zun-Particles__Additive-Multiply-in.txt* zun-Particles__Additive-Multiply-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox-in.txt* zun-RenderFX_Skybox-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-SSAO24-in.txt* zun-SSAO24-inES3.txt* zun-SSAO24-out.txt* zun-SSAO24-outES3.txt* zun-SSAO24-outES3Metal.txt* zun-SSAO8-inES.txt* zun-SSAO8-outES.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Diffuse1-in.txt* zun-Self-Illumin_Bumped_Diffuse1-out.txt* zun-Self-Illumin_Bumped_Diffuse2-in.txt* zun-Self-Illumin_Bumped_Diffuse2-out.txt* zun-Self-Illumin_Bumped_Specular-in.txt* zun-Self-Illumin_Bumped_Specular-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse-in.txt* zun-Self-Illumin_Diffuse-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Diffuse1-in.txt* zun-Self-Illumin_Parallax_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse2-in.txt* zun-Self-Illumin_Parallax_Diffuse2-out.txt* zun-Self-Illumin_Parallax_Specular-in.txt* zun-Self-Illumin_Parallax_Specular-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular-in.txt* zun-Self-Illumin_Specular-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-Self-Illumin_Specular2-in.txt* zun-Self-Illumin_Specular2-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAdd-in.txt* zun-Surface_DecalAdd-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_DecalAddBump5-in.txt* zun-Surface_DecalAddBump5-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_FontShaderCull-in.txt* zun-Test_FontShaderCull-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-Tests_Blend_Many_Textures-in.txt* zun-Tests_Blend_Many_Textures-out.txt* zun-Tests_Fwd-Def-Vert-in.txt* zun-Tests_Fwd-Def-Vert-out.txt* zun-Tests_Fwd-Def-Vert1-in.txt* zun-Tests_Fwd-Def-Vert1-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Toon_Lighted-in.txt* zun-Toon_Lighted-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Cutout_Specular1-in.txt* zun-Transparent_Cutout_Specular1-out.txt* zun-Transparent_Cutout_Specular2-in.txt* zun-Transparent_Cutout_Specular2-out.txt* zun-Transparent_Diffuse-in.txt* zun-Transparent_Diffuse-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt* zun-currently_adapted-in.txt* zun-currently_adapted-out.txt* zunity-MotionBlur-TileMax-in.txt* zunity-MotionBlur-TileMax-out.txt*
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt* MF-GodRays-inES3.txt* MF-GodRays-outES.txt* MF-GodRays-outES3.txt* MF-GodRays-outES3Metal.txt* bug-chained-assign-in.txt* bug-chained-assign-out.txt* bug-loops-for-while-in.txt* bug-loops-for-while-out.txt* bug-struct-uniform-in.txt* bug-struct-uniform-out.txt* bug-swizzle-lhs-cast-inES3.txt* bug-swizzle-lhs-cast-outES3.txt* bug-swizzle-lhs-cast-outES3Metal.txt* bug-varying-const-in.txt* bug-varying-const-out.txt* builtin-vars-in.txt* builtin-vars-inES.txt* builtin-vars-inES3.txt* builtin-vars-out.txt* builtin-vars-outES.txt* builtin-vars-outES3.txt* builtin-vars-outES3Metal.txt* estest1-in.txt* estest1-out.txt* glsl140-basic-in.txt* glsl140-basic-out.txt* glsl140-integers-in.txt* glsl140-integers-out.txt* inputs-inES3.txt* inputs-outES3.txt* inputs-outES3Metal.txt* loops-for-in.txt* loops-for-out.txt* loops-for-withvec4-in.txt* loops-for-withvec4-inES3.txt* loops-for-withvec4-out.txt* loops-for-withvec4-outES3.txt* loops-for-withvec4-outES3Metal.txt* loops-for-withvec4inductorW-inES3.txt* loops-for-withvec4inductorW-outES3.txt* loops-for-withvec4inductorW-outES3Metal.txt* loops-forlimitbreak-inES.txt* loops-forlimitbreak-inES3.txt* loops-forlimitbreak-outES.txt* loops-forlimitbreak-outES3.txt* loops-forlimitbreak-outES3Metal.txt* loops-forsimple-in.txt* loops-forsimple-out.txt* loops-forvarious-inES.txt* loops-forvarious-inES3.txt* loops-forvarious-outES.txt* loops-forvarious-outES3.txt* loops-forvarious-outES3Metal.txt* loops-forwithcalls-in.txt* loops-forwithcalls-out.txt* matrix-casts-inES3.txt* matrix-casts-outES3.txt* matrix-casts-outES3Metal.txt* opt-inline-varnames-in.txt* opt-inline-varnames-out.txt* opt-matrix-constr-in.txt* opt-matrix-constr-out.txt* opt-matrix-transpose-mul-inES.txt* opt-matrix-transpose-mul-inES3.txt* opt-matrix-transpose-mul-outES.txt* opt-matrix-transpose-mul-outES3.txt* opt-matrix-transpose-mul-outES3Metal.txt* opt-negsub-in.txt* opt-negsub-out.txt* opt-normalize-in.txt* opt-normalize-out.txt* opt-unroll-in.txt* opt-unroll-out.txt* opt-unusedvars-in.txt* opt-unusedvars-out.txt* swizzle-casts-inES3.txt* swizzle-casts-outES3.txt* swizzle-casts-outES3Metal.txt* swizzlemask-in.txt* swizzlemask-out.txt* types-in.txt* types-inES.txt* types-inES3.txt* types-out.txt* types-outES.txt* types-outES3.txt* types-outES3Metal.txt* uniforms-arrays-inES3.txt* uniforms-arrays-outES3.txt* uniforms-arrays-outES3Metal.txt* z-NichsHybridLight-in.txt* z-NichsHybridLight-out.txt* z-NichsHybridLightVectorInsertBug-in.txt* z-NichsHybridLightVectorInsertBug-inES.txt* z-NichsHybridLightVectorInsertBug-inES3.txt* z-NichsHybridLightVectorInsertBug-out.txt* z-NichsHybridLightVectorInsertBug-outES.txt* z-NichsHybridLightVectorInsertBug-outES3.txt* z-NichsHybridLightVectorInsertBug-outES3Metal.txt* z-alphabumpspec-in.txt* z-alphabumpspec-out.txt* z-particle-in.txt* z-particle-inES.txt* z-particle-out.txt* z-particle-outES.txt* z-prepasslight-in.txt* z-prepasslight-inES.txt* z-prepasslight-inES3.txt* z-prepasslight-out.txt* z-prepasslight-outES.txt* z-prepasslight-outES3.txt* z-prepasslight-outES3Metal.txt* z-treeleaf-in.txt* z-treeleaf-inES.txt* z-treeleaf-inES3.txt* z-treeleaf-out.txt* z-treeleaf-outES.txt* z-treeleaf-outES3.txt* z-treeleaf-outES3Metal.txt* z-unishader-dirlm-in.txt* z-unishader-dirlm-out.txt* zun-Bumped_Diffuse-in.txt* zun-Bumped_Diffuse-out.txt* zun-Bumped_Diffuse1-in.txt* zun-Bumped_Diffuse1-out.txt* zun-Bumped_Specular-in.txt* zun-Bumped_Specular-out.txt* zun-Bumped_Specular2-in.txt* zun-Bumped_Specular2-out.txt* zun-Decal-in.txt* zun-Decal-out.txt* zun-Diffuse-in.txt* zun-Diffuse-out.txt* zun-Diffuse2-in.txt* zun-Diffuse2-out.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt* zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt* zun-FX_Glass_Stained_BumpDistort-in.txt* zun-FX_Glass_Stained_BumpDistort-out.txt* zun-FX_Water_(simple)-in.txt* zun-FX_Water_(simple)-out.txt* zun-Grab_Invert-in.txt* zun-Grab_Invert-out.txt* zun-Hidden_Camera-DepthNormalTexture-in.txt* zun-Hidden_Camera-DepthNormalTexture-out.txt* zun-Hidden_Camera-DepthNormalTexture1-in.txt* zun-Hidden_Camera-DepthNormalTexture1-out.txt* zun-Hidden_Camera-DepthTexture-in.txt* zun-Hidden_Camera-DepthTexture-out.txt* zun-Hidden_Glow_Downsample-in.txt* zun-Hidden_Glow_Downsample-out.txt* zun-Hidden_Internal-GUITextureClip-in.txt* zun-Hidden_Internal-GUITextureClip-out.txt* zun-Hidden_Internal-PrePassLighting-in.txt* zun-Hidden_Internal-PrePassLighting-out.txt* zun-Hidden_Noise_Shader_RGB-in.txt* zun-Hidden_Noise_Shader_RGB-out.txt* zun-Hidden_TerrainEngine_BillboardTree-in.txt* zun-Hidden_TerrainEngine_BillboardTree-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt* zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt* zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt* zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt* zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt* zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt* zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader-out.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt* zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt* zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt* zun-Hidden_Twist_Effect-in.txt* zun-Hidden_Twist_Effect-out.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt* zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt* zun-Nature_Soft_Occlusion_Bark-in.txt* zun-Nature_Soft_Occlusion_Bark-out.txt* zun-Nature_Soft_Occlusion_Bark2-in.txt* zun-Nature_Soft_Occlusion_Bark2-out.txt* zun-Nature_Soft_Occlusion_Bark3-in.txt* zun-Nature_Soft_Occlusion_Bark3-out.txt* zun-Nature_Soft_Occlusion_Leaves1-in.txt* zun-Nature_Soft_Occlusion_Leaves1-out.txt* zun-Nature_Soft_Occlusion_Leaves3-in.txt* zun-Nature_Soft_Occlusion_Leaves3-out.txt* zun-Parallax_Diffuse-in.txt* zun-Parallax_Diffuse-out.txt* zun-Parallax_Diffuse1-in.txt* zun-Parallax_Diffuse1-out.txt* zun-Parallax_Diffuse2-in.txt* zun-Parallax_Diffuse2-out.txt* zun-Particles_Blend-in.txt* zun-Particles_Blend-out.txt* zun-Reflective_Bumped_Diffuse-in.txt* zun-Reflective_Bumped_Diffuse-out.txt* zun-Reflective_Bumped_Diffuse1-in.txt* zun-Reflective_Bumped_Diffuse1-out.txt* zun-Reflective_Bumped_Specular-in.txt* zun-Reflective_Bumped_Specular-out.txt* zun-Reflective_Bumped_Specular1-in.txt* zun-Reflective_Bumped_Specular1-out.txt* zun-Reflective_Bumped_Specular2-in.txt* zun-Reflective_Bumped_Specular2-out.txt* zun-Reflective_Bumped_Unlit-in.txt* zun-Reflective_Bumped_Unlit-out.txt* zun-Reflective_Diffuse-in.txt* zun-Reflective_Diffuse-out.txt* zun-Reflective_Diffuse1-in.txt* zun-Reflective_Diffuse1-out.txt* zun-Reflective_Parallax_Diffuse-in.txt* zun-Reflective_Parallax_Diffuse-out.txt* zun-Reflective_Parallax_Diffuse1-in.txt* zun-Reflective_Parallax_Diffuse1-out.txt* zun-Reflective_Parallax_Specular-in.txt* zun-Reflective_Parallax_Specular-out.txt* zun-Reflective_Parallax_Specular1-in.txt* zun-Reflective_Parallax_Specular1-out.txt* zun-Reflective_Specular-in.txt* zun-Reflective_Specular-out.txt* zun-Reflective_Specular1-in.txt* zun-Reflective_Specular1-out.txt* zun-Reflective_Specular2-in.txt* zun-Reflective_Specular2-out.txt* zun-RenderFX_Skybox_Cubed-in.txt* zun-RenderFX_Skybox_Cubed-out.txt* zun-Self-Illumin_Bumped_Diffuse-in.txt* zun-Self-Illumin_Bumped_Diffuse-out.txt* zun-Self-Illumin_Bumped_Specular1-in.txt* zun-Self-Illumin_Bumped_Specular1-out.txt* zun-Self-Illumin_Diffuse1-in.txt* zun-Self-Illumin_Diffuse1-out.txt* zun-Self-Illumin_Parallax_Diffuse-in.txt* zun-Self-Illumin_Parallax_Diffuse-out.txt* zun-Self-Illumin_Parallax_Specular1-in.txt* zun-Self-Illumin_Parallax_Specular1-out.txt* zun-Self-Illumin_Specular1-in.txt* zun-Self-Illumin_Specular1-out.txt* zun-ShowDestAlpha-in.txt* zun-ShowDestAlpha-out.txt* zun-Specular-in.txt* zun-Specular-out.txt* zun-Specular1-in.txt* zun-Specular1-out.txt* zun-Specular2-in.txt* zun-Specular2-out.txt* zun-Surface_2UV-in.txt* zun-Surface_2UV-out.txt* zun-Surface_2UV1-in.txt* zun-Surface_2UV1-out.txt* zun-Surface_Colored_Specular-in.txt* zun-Surface_Colored_Specular-out.txt* zun-Surface_Colored_Specular1-in.txt* zun-Surface_Colored_Specular1-out.txt* zun-Surface_Custom_Data-in.txt* zun-Surface_Custom_Data-out.txt* zun-Surface_Custom_Data1-in.txt* zun-Surface_Custom_Data1-out.txt* zun-Surface_Custom_Data2-in.txt* zun-Surface_Custom_Data2-out.txt* zun-Surface_DecalAddBump-in.txt* zun-Surface_DecalAddBump-out.txt* zun-Surface_DecalAddBump1-in.txt* zun-Surface_DecalAddBump1-out.txt* zun-Surface_DecalAddBump2-in.txt* zun-Surface_DecalAddBump2-out.txt* zun-Surface_DecalAddBump3-in.txt* zun-Surface_DecalAddBump3-out.txt* zun-Surface_Diffuse_Wrapped-in.txt* zun-Surface_Diffuse_Wrapped-out.txt* zun-Surface_Rim-in.txt* zun-Surface_Rim-out.txt* zun-Surface_Rim1-in.txt* zun-Surface_Rim1-out.txt* zun-Surface_Rim2-in.txt* zun-Surface_Rim2-out.txt* zun-Surface_Rim_Bump-in.txt* zun-Surface_Rim_Bump-out.txt* zun-Surface_Rim_Bump1-in.txt* zun-Surface_Rim_Bump1-out.txt* zun-Surface_ScreenPos-in.txt* zun-Surface_ScreenPos-out.txt* zun-Surface_ScreenPos1-in.txt* zun-Surface_ScreenPos1-out.txt* zun-Surface_ScreenPos2-in.txt* zun-Surface_ScreenPos2-out.txt* zun-Surface_ScreenPosAlbedo-in.txt* zun-Surface_ScreenPosAlbedo-out.txt* zun-Surface_ScreenPosAlbedo1-in.txt* zun-Surface_ScreenPosAlbedo1-out.txt* zun-Surface_Slices-in.txt* zun-Surface_Slices-out.txt* zun-Surface_Slices1-in.txt* zun-Surface_Slices1-out.txt* zun-Surface_Slices2-in.txt* zun-Surface_Slices2-out.txt* zun-Surface_Slices3-in.txt* zun-Surface_Slices3-out.txt* zun-Surface_WorldRefl-in.txt* zun-Surface_WorldRefl-out.txt* zun-Surface_WorldRefl1-in.txt* zun-Surface_WorldRefl1-out.txt* zun-Test_CgNormals-in.txt* zun-Test_CgNormals-out.txt* zun-Test_VertexShaderDepthTexture-in.txt* zun-Test_VertexShaderDepthTexture-out.txt* zun-Test_VertexShaderTexture-in.txt* zun-Test_VertexShaderTexture-out.txt* zun-TexGen_Cube_Refl-in.txt* zun-TexGen_Cube_Refl-out.txt* zun-Toon_Basic-in.txt* zun-Toon_Basic-out.txt* zun-Transparent_Bumped_Specular-in.txt* zun-Transparent_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Diffuse-in.txt* zun-Transparent_Cutout_Bumped_Diffuse-out.txt* zun-Transparent_Cutout_Bumped_Diffuse1-in.txt* zun-Transparent_Cutout_Bumped_Diffuse1-out.txt* zun-Transparent_Cutout_Bumped_Specular-in.txt* zun-Transparent_Cutout_Bumped_Specular-out.txt* zun-Transparent_Cutout_Bumped_Specular1-in.txt* zun-Transparent_Cutout_Bumped_Specular1-out.txt* zun-Transparent_Cutout_Diffuse-in.txt* zun-Transparent_Cutout_Diffuse-out.txt* zun-Transparent_Cutout_Specular-in.txt* zun-Transparent_Cutout_Specular-out.txt* zun-Transparent_Specular-in.txt* zun-Transparent_Specular-out.txt* zun-TreeCreatorLeavesRT-in.txt* zun-TreeCreatorLeavesRT-out.txt* zun-Tree_Editor_Bark_Shader-in.txt* zun-Tree_Editor_Bark_Shader-out.txt* zun-Tree_Editor_Bark_Shader1-in.txt* zun-Tree_Editor_Bark_Shader1-out.txt* zun-Tree_Editor_Leaf_Shader-in.txt* zun-Tree_Editor_Leaf_Shader-out.txt* zun-Tree_Editor_Leaf_Shader1-in.txt* zun-Tree_Editor_Leaf_Shader1-out.txt* zun-Vertex_Colored-in.txt* zun-Vertex_Colored-out.txt*
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang]CHANGES.md* LICENSE.txt build_info.h build_info.h.tmpl* build_info.py*
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV]GLSL.ext.EXT.h GLSL.ext.KHR.h GlslangToSpv.cpp NonSemanticShaderDebugInfo100.h SPVRemapper.cpp SPVRemapper.h SpvBuilder.cpp SpvBuilder.h SpvPostProcess.cpp SpvTools.cpp SpvTools.h disassemble.cpp doc.cpp spirv.hpp spvIR.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV/CInterface]spirv_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/StandAlone]ResourceLimits.cpp ResourceLimits.h* StandAlone.cpp resource_limits_c.cpp resource_limits_c.h* spirv-remap.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/CInterface]glslang_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/ExtensionHeaders]GL_EXT_shader_realtime_clock.glsl
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/HLSL]hlslGrammar.cpp hlslParseHelper.cpp hlslParseHelper.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Include]BaseTypes.h Common.h PoolAlloc.h ResourceLimits.h SpirvIntrinsics.h Types.h glslang_c_interface.h glslang_c_shader_types.h intermediate.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent]Constant.cpp Initialize.cpp Intermediate.cpp ParseContextBase.cpp ParseHelper.cpp ParseHelper.h Scan.cpp ShaderLang.cpp SpirvIntrinsics.cpp SymbolTable.cpp SymbolTable.h Versions.cpp Versions.h glslang.m4 glslang.y glslang_tab.cpp glslang_tab.cpp.h intermOut.cpp iomapper.cpp iomapper.h linkValidate.cpp localintermediate.h parseVersions.h reflection.cpp reflection.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent]osinclude.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Unix]ossource.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Web]glslang.after.js* glslang.js.cpp* glslang.pre.js*
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Windows]main.cpp*
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Public]ResourceLimits.h ShaderLang.h resource_limits_c.h
[/branches/new68k/3rdparty/bgfx/3rdparty/iconfontheaders].gitignore* README.md*
[/branches/new68k/3rdparty/bgfx/3rdparty/khronos/vulkan-local]vk_icd.h vk_platform.h vk_sdk_platform.h vulkan.h vulkan_android.h vulkan_beta.h vulkan_core.h vulkan_directfb.h vulkan_fuchsia.h vulkan_ggp.h vulkan_ios.h vulkan_macos.h vulkan_metal.h vulkan_screen.h vulkan_vi.h vulkan_wayland.h vulkan_win32.h vulkan_xcb.h vulkan_xlib.h vulkan_xlib_xrandr.h
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer]LICENSE.md
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer/src]allocator.cpp clusterizer.cpp indexgenerator.cpp meshoptimizer.h overdrawanalyzer.cpp overdrawoptimizer.cpp simplifier.cpp spatialorder.cpp vcacheoptimizer.cpp vertexcodec.cpp vertexfilter.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/native_app_glue]LICENSE android_native_app_glue.c android_native_app_glue.h
[/branches/new68k/3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-cross]main.cpp spirv.h spirv.hpp spirv_cfg.cpp spirv_cfg.hpp spirv_common.hpp spirv_cpp.cpp spirv_cross.cpp spirv_cross.hpp spirv_cross_c.cpp spirv_cross_c.h spirv_cross_containers.hpp spirv_cross_parsed_ir.cpp spirv_cross_parsed_ir.hpp spirv_glsl.cpp spirv_glsl.hpp spirv_hlsl.cpp spirv_hlsl.hpp spirv_msl.cpp spirv_msl.hpp spirv_parser.cpp spirv_parser.hpp spirv_reflect.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers]SPIRV-Headers.pc.in*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv]spir-v.xml
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.0]spirv.cs* spirv.hpp* spirv.hpp11* spirv.lua* spirv.py*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.1]spirv.cs* spirv.hpp* spirv.hpp11* spirv.lua* spirv.py*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.2]spirv.cs* spirv.hpp* spirv.hpp11* spirv.lua* spirv.py*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/unified1]NonSemanticClspvReflection.h extinst.nonsemantic.clspvreflection.grammar.json spirv.core.grammar.json spirv.cs* spirv.h spirv.hpp* spirv.hpp11* spirv.json spirv.lua* spirv.py* spv.d*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/generated]build-version.inc core.insts-unified1.inc enum_string_mapping.inc extension_enum.inc generators.inc nonsemantic.clspvreflection.insts.inc operand.kinds-unified1.inc
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/spirv-tools]libspirv.h libspirv.hpp optimizer.hpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source]assembly_grammar.cpp binary.cpp binary.h cfa.h disassemble.cpp disassemble.h ext_inst.cpp ext_inst.h extensions.cpp libspirv.cpp name_mapper.cpp opcode.cpp opcode.h operand.cpp parsed_operand.cpp print.cpp spirv_constant.h spirv_definition.h spirv_endian.h spirv_target_env.cpp spirv_target_env.h spirv_validator_options.cpp spirv_validator_options.h table.cpp text.cpp text_handler.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/diff]diff.cpp diff.h lcs.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/link]linker.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/opt]aggressive_dead_code_elim_pass.cpp aggressive_dead_code_elim_pass.h amd_ext_to_khr.cpp amd_ext_to_khr.h basic_block.h block_merge_pass.cpp block_merge_util.cpp ccp_pass.cpp ccp_pass.h cfg.cpp cfg.h combine_access_chains.cpp compact_ids_pass.cpp const_folding_rules.cpp constants.cpp constants.h convert_to_half_pass.cpp convert_to_half_pass.h copy_prop_arrays.cpp copy_prop_arrays.h dead_branch_elim_pass.cpp dead_branch_elim_pass.h dead_insert_elim_pass.cpp debug_info_manager.cpp debug_info_manager.h decoration_manager.cpp decoration_manager.h def_use_manager.cpp def_use_manager.h desc_sroa.cpp desc_sroa.h desc_sroa_util.cpp desc_sroa_util.h dominator_tree.cpp dominator_tree.h eliminate_dead_input_components_pass.cpp eliminate_dead_input_components_pass.h eliminate_dead_members_pass.cpp feature_manager.cpp fix_func_call_arguments.cpp fix_func_call_arguments.h fold.cpp fold_spec_constant_op_and_composite_pass.cpp fold_spec_constant_op_and_composite_pass.h folding_rules.cpp function.cpp function.h graphics_robust_access_pass.cpp graphics_robust_access_pass.h if_conversion.cpp inline_exhaustive_pass.cpp inline_opaque_pass.cpp inline_pass.cpp inline_pass.h inst_bindless_check_pass.cpp inst_bindless_check_pass.h inst_buff_addr_check_pass.cpp inst_buff_addr_check_pass.h inst_debug_printf_pass.cpp instruction.cpp instruction.h instrument_pass.cpp instrument_pass.h interface_var_sroa.cpp interface_var_sroa.h interp_fixup_pass.cpp ir_builder.h ir_context.cpp ir_context.h ir_loader.cpp iterator.h local_access_chain_convert_pass.cpp local_access_chain_convert_pass.h local_single_block_elim_pass.cpp local_single_store_elim_pass.cpp loop_descriptor.cpp loop_descriptor.h loop_fission.cpp loop_fission.h loop_fusion.cpp loop_fusion.h loop_fusion_pass.h loop_peeling.h loop_unroller.cpp loop_unswitch_pass.cpp loop_unswitch_pass.h loop_utils.h mem_pass.cpp merge_return_pass.cpp merge_return_pass.h module.cpp module.h optimizer.cpp pass.h pass_manager.cpp pass_manager.h passes.h private_to_local_pass.cpp private_to_local_pass.h reduce_load_size.cpp redundancy_elimination.cpp redundancy_elimination.h reflect.h register_pressure.cpp relax_float_ops_pass.cpp remove_dontinline_pass.cpp remove_dontinline_pass.h remove_duplicates_pass.cpp replace_desc_array_access_using_var_index.cpp replace_desc_array_access_using_var_index.h replace_invalid_opc.cpp scalar_analysis.cpp scalar_analysis_nodes.h scalar_analysis_simplification.cpp scalar_replacement_pass.cpp scalar_replacement_pass.h set_spec_constant_default_value_pass.cpp simplification_pass.cpp spread_volatile_semantics.cpp spread_volatile_semantics.h ssa_rewrite_pass.cpp ssa_rewrite_pass.h strength_reduction_pass.h strip_debug_info_pass.cpp strip_nonsemantic_info_pass.cpp strip_nonsemantic_info_pass.h strip_reflect_info_pass.cpp* strip_reflect_info_pass.h* type_manager.cpp type_manager.h types.cpp types.h unify_const_pass.cpp upgrade_memory_model.cpp vector_dce.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/reduce]remove_struct_member_reduction_opportunity.cpp remove_unused_struct_member_reduction_opportunity_finder.cpp structured_construct_to_block_reduction_opportunity_finder.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/util]bit_vector.h hash_combine.h hex_float.h ilist.h parse_number.h small_vector.h string_utils.h timer.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/val]basic_block.cpp basic_block.h construct.cpp decoration.h function.cpp function.h instruction.cpp instruction.h validate.cpp validate.h validate_annotation.cpp validate_arithmetics.cpp validate_atomics.cpp validate_barriers.cpp validate_bitwise.cpp validate_builtins.cpp validate_cfg.cpp validate_composites.cpp validate_constants.cpp validate_conversion.cpp validate_debug.cpp validate_decorations.cpp validate_derivatives.cpp validate_execution_limitations.cpp validate_extensions.cpp validate_function.cpp validate_image.cpp validate_instruction.cpp validate_interfaces.cpp validate_layout.cpp validate_logicals.cpp validate_memory.cpp validate_mesh_shading.cpp validate_misc.cpp validate_mode_setting.cpp validate_non_uniform.cpp validate_ray_query.cpp validate_ray_tracing.cpp validate_scopes.cpp validate_type.cpp validation_state.cpp validation_state.h
[/branches/new68k/3rdparty/bgfx/3rdparty/stb]LICENSE stb_rect_pack.h
[/branches/new68k/3rdparty/bgfx/bindings/bf]bgfx.bf
[/branches/new68k/3rdparty/bgfx/bindings/cs]bgfx.cs bgfx_dllname.cs
[/branches/new68k/3rdparty/bgfx/bindings/d]funcs.d types.d
[/branches/new68k/3rdparty/bgfx/bindings/zig]bgfx.zig
[/branches/new68k/3rdparty/bgfx/docs]bgfx.rst build.rst examples.rst index.rst internals.rst license.rst overview.rst tools.rst
[/branches/new68k/3rdparty/bgfx/examples]makefile
[/branches/new68k/3rdparty/bgfx/examples/00-helloworld]helloworld.cpp
[/branches/new68k/3rdparty/bgfx/examples/01-cubes]cubes.cpp fs_cubes.sc makefile vs_cubes.sc
[/branches/new68k/3rdparty/bgfx/examples/02-metaballs]fs_metaballs.sc makefile metaballs.cpp vs_metaballs.sc
[/branches/new68k/3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc makefile raymarch.cpp vs_raymarching.sc
[/branches/new68k/3rdparty/bgfx/examples/04-mesh]fs_mesh.sc makefile mesh.cpp vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/examples/05-instancing]fs_instancing.sc instancing.cpp makefile vs_instancing.sc
[/branches/new68k/3rdparty/bgfx/examples/06-bump]bump.cpp fs_bump.sc makefile vs_bump.sc vs_bump_instanced.sc
[/branches/new68k/3rdparty/bgfx/examples/07-callback]callback.cpp fs_callback.sc makefile vs_callback.sc
[/branches/new68k/3rdparty/bgfx/examples/08-update]cs_update.sc fs_update.sc fs_update_3d.sc fs_update_cmp.sc makefile update.cpp vs_update.sc
[/branches/new68k/3rdparty/bgfx/examples/09-hdr]common.sh fs_hdr_blur.sc fs_hdr_bright.sc fs_hdr_lum.sc fs_hdr_lumavg.sc fs_hdr_mesh.sc fs_hdr_skybox.sc fs_hdr_tonemap.sc hdr.cpp makefile vs_hdr_blur.sc vs_hdr_bright.sc vs_hdr_lum.sc vs_hdr_lumavg.sc vs_hdr_mesh.sc vs_hdr_skybox.sc vs_hdr_tonemap.sc
[/branches/new68k/3rdparty/bgfx/examples/10-font]font.cpp
[/branches/new68k/3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp
[/branches/new68k/3rdparty/bgfx/examples/12-lod]fs_tree.sc lod.cpp makefile vs_tree.sc
[/branches/new68k/3rdparty/bgfx/examples/13-stencil]fs_stencil_color_black.sc fs_stencil_color_lighting.sc fs_stencil_color_texture.sc fs_stencil_texture.sc fs_stencil_texture_lighting.sc makefile stencil.cpp vs_stencil_color.sc vs_stencil_color_lighting.sc vs_stencil_color_texture.sc vs_stencil_texture.sc vs_stencil_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/14-shadowvolumes]fs_shadowvolume_color_lighting.sc fs_shadowvolume_color_texture.sc fs_shadowvolume_svbackblank.sc fs_shadowvolume_svbackcolor.sc fs_shadowvolume_svbacktex1.sc fs_shadowvolume_svbacktex2.sc fs_shadowvolume_svfrontblank.sc fs_shadowvolume_svfrontcolor.sc fs_shadowvolume_svfronttex1.sc fs_shadowvolume_svfronttex2.sc fs_shadowvolume_svside.sc fs_shadowvolume_svsideblank.sc fs_shadowvolume_svsidecolor.sc fs_shadowvolume_svsidetex.sc fs_shadowvolume_texture.sc fs_shadowvolume_texture_lighting.sc makefile shadowvolumes.cpp vs_shadowvolume_color_lighting.sc vs_shadowvolume_color_texture.sc vs_shadowvolume_svback.sc vs_shadowvolume_svfront.sc vs_shadowvolume_svside.sc vs_shadowvolume_texture.sc vs_shadowvolume_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc fs_sms_mesh_pd.sc fs_sms_shadow.sc fs_sms_shadow.sh fs_sms_shadow_pd.sc makefile shadowmaps_simple.cpp vs_sms_mesh.sc vs_sms_shadow.sc vs_sms_shadow_pd.sc
[/branches/new68k/3rdparty/bgfx/examples/16-shadowmaps]common.sh fs_shadowmaps_color_black.sc fs_shadowmaps_color_lighting.sh fs_shadowmaps_color_lighting_esm.sc fs_shadowmaps_color_lighting_esm_csm.sc fs_shadowmaps_color_lighting_esm_linear.sc fs_shadowmaps_color_lighting_esm_linear_csm.sc fs_shadowmaps_color_lighting_esm_linear_omni.sc fs_shadowmaps_color_lighting_esm_omni.sc fs_shadowmaps_color_lighting_hard.sc fs_shadowmaps_color_lighting_hard_csm.sc fs_shadowmaps_color_lighting_hard_linear.sc fs_shadowmaps_color_lighting_hard_linear_csm.sc fs_shadowmaps_color_lighting_hard_linear_omni.sc fs_shadowmaps_color_lighting_hard_omni.sc fs_shadowmaps_color_lighting_pcf.sc fs_shadowmaps_color_lighting_pcf_csm.sc fs_shadowmaps_color_lighting_pcf_linear.sc fs_shadowmaps_color_lighting_pcf_linear_csm.sc fs_shadowmaps_color_lighting_pcf_linear_omni.sc fs_shadowmaps_color_lighting_pcf_omni.sc fs_shadowmaps_color_lighting_vsm.sc fs_shadowmaps_color_lighting_vsm_csm.sc fs_shadowmaps_color_lighting_vsm_linear.sc fs_shadowmaps_color_lighting_vsm_linear_csm.sc fs_shadowmaps_color_lighting_vsm_linear_omni.sc fs_shadowmaps_color_lighting_vsm_omni.sc fs_shadowmaps_color_texture.sc fs_shadowmaps_hblur.sc fs_shadowmaps_hblur_vsm.sc fs_shadowmaps_packdepth.sc fs_shadowmaps_packdepth_linear.sc fs_shadowmaps_packdepth_vsm.sc fs_shadowmaps_packdepth_vsm_linear.sc fs_shadowmaps_texture.sc fs_shadowmaps_unpackdepth.sc fs_shadowmaps_unpackdepth_vsm.sc fs_shadowmaps_vblur.sc fs_shadowmaps_vblur_vsm.sc makefile shadowmaps.cpp vs_shadowmaps_color.sc vs_shadowmaps_color_lighting.sc vs_shadowmaps_color_lighting_csm.sc vs_shadowmaps_color_lighting_linear.sc vs_shadowmaps_color_lighting_linear_csm.sc vs_shadowmaps_color_lighting_linear_omni.sc vs_shadowmaps_color_lighting_omni.sc vs_shadowmaps_color_texture.sc vs_shadowmaps_depth.sc vs_shadowmaps_hblur.sc vs_shadowmaps_packdepth.sc vs_shadowmaps_packdepth_linear.sc vs_shadowmaps_texture.sc vs_shadowmaps_texture_lighting.sc vs_shadowmaps_unpackdepth.sc vs_shadowmaps_vblur.sc
[/branches/new68k/3rdparty/bgfx/examples/17-drawstress]drawstress.cpp fs_drawstress.sc makefile vs_drawstress.sc
[/branches/new68k/3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc fs_ibl_skybox.sc ibl.cpp makefile uniforms.sh vs_ibl_mesh.sc vs_ibl_skybox.sc
[/branches/new68k/3rdparty/bgfx/examples/19-oit]fs_oit.sc fs_oit_wb.sc fs_oit_wb_blit.sc fs_oit_wb_separate.sc fs_oit_wb_separate_blit.sc makefile oit.cpp vs_oit.sc vs_oit_blit.sc
[/branches/new68k/3rdparty/bgfx/examples/20-nanovg]blendish.h nanovg.cpp
[/branches/new68k/3rdparty/bgfx/examples/21-deferred]common.sh deferred.cpp fs_deferred_clear_uav.sc fs_deferred_combine.sc fs_deferred_combine_ta.sc fs_deferred_debug.sc fs_deferred_debug_line.sc fs_deferred_debug_ta.sc fs_deferred_geom.sc fs_deferred_light.sc fs_deferred_light_ta.sc fs_deferred_light_uav.sc makefile vs_deferred_combine.sc vs_deferred_debug.sc vs_deferred_debug_line.sc vs_deferred_geom.sc vs_deferred_light.sc
[/branches/new68k/3rdparty/bgfx/examples/22-windows]windows.cpp
[/branches/new68k/3rdparty/bgfx/examples/23-vectordisplay]main.cpp makefile vectordisplay.cpp vectordisplay.h
[/branches/new68k/3rdparty/bgfx/examples/24-nbody]cs_indirect.sc cs_init_instances.sc cs_update_instances.sc fs_particle.sc makefile nbody.cpp uniforms.sh vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/25-c99]helloworld.c
[/branches/new68k/3rdparty/bgfx/examples/26-occlusion]occlusion.cpp
[/branches/new68k/3rdparty/bgfx/examples/27-terrain]fs_terrain.sc makefile terrain.cpp vs_terrain.sc vs_terrain_height_texture.sc
[/branches/new68k/3rdparty/bgfx/examples/28-wireframe]fs_wf_mesh.sc fs_wf_wireframe.sc makefile uniforms.sh vs_wf_mesh.sc vs_wf_wireframe.sc wireframe.cpp
[/branches/new68k/3rdparty/bgfx/examples/29-debugdraw]debugdraw.cpp
[/branches/new68k/3rdparty/bgfx/examples/30-picking]fs_picking_id.sc fs_picking_shaded.sc makefile picking.cpp vs_picking_shaded.sc
[/branches/new68k/3rdparty/bgfx/examples/31-rsm]fs_rsm_combine.sc fs_rsm_gbuffer.sc fs_rsm_lbuffer.sc fs_rsm_shadow.sc makefile reflectiveshadowmap.cpp vs_rsm_combine.sc vs_rsm_gbuffer.sc vs_rsm_lbuffer.sc vs_rsm_shadow.sc
[/branches/new68k/3rdparty/bgfx/examples/32-particles]particles.cpp
[/branches/new68k/3rdparty/bgfx/examples/33-pom]makefile pom.cpp
[/branches/new68k/3rdparty/bgfx/examples/34-mvs]mvs.cpp
[/branches/new68k/3rdparty/bgfx/examples/35-dynamic]dynamic.cpp
[/branches/new68k/3rdparty/bgfx/examples/36-sky]fs_sky.sc fs_sky_color_banding_fix.sc fs_sky_landscape.sc makefile sky.cpp vs_sky.sc vs_sky_landscape.sc
[/branches/new68k/3rdparty/bgfx/examples/37-gpudrivenrendering]cs_gdr_copy_z.sc cs_gdr_downscale_hi_z.sc cs_gdr_occlude_props.sc cs_gdr_stream_compaction.sc fs_gdr_instanced_indirect_rendering.sc gpudrivenrendering.cpp makefile vs_gdr_instanced_indirect_rendering.sc vs_gdr_render_occlusion.sc
[/branches/new68k/3rdparty/bgfx/examples/38-bloom]bloom.cpp fs_albedo_output.sc fs_bloom_combine.sc fs_downsample.sc fs_upsample.sc makefile vs_albedo_output.sc vs_deferred_combine.sc vs_fullscreen.sc
[/branches/new68k/3rdparty/bgfx/examples/39-assao]assao.cpp cs_assao_apply.sc cs_assao_generate_importance_map.sc cs_assao_generate_q.sh cs_assao_generate_q0.sc cs_assao_generate_q1.sc cs_assao_generate_q2.sc cs_assao_generate_q3.sc cs_assao_generate_q3base.sc cs_assao_load_counter_clear.sc cs_assao_non_smart_apply.sc cs_assao_non_smart_blur.sc cs_assao_non_smart_half_apply.sc cs_assao_postprocess_importance_map_a.sc cs_assao_postprocess_importance_map_b.sc cs_assao_prepare_depth_mip.sc cs_assao_prepare_depths.sc cs_assao_prepare_depths_and_normals.sc cs_assao_prepare_depths_and_normals_half.sc cs_assao_prepare_depths_half.sc cs_assao_smart_blur.sc cs_assao_smart_blur_wide.sc fs_assao_deferred_combine.sc fs_assao_gbuffer.sc makefile vs_assao.sc vs_assao_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/40-svt]fs_vt_mip.sc fs_vt_unlit.sc makefile svt.cpp virtualtexture.sh vs_vt_generic.sc vt.cpp vt.h
[/branches/new68k/3rdparty/bgfx/examples/41-tess]makefile tess.cpp
[/branches/new68k/3rdparty/bgfx/examples/42-bunnylod]bunnylod.cpp fs_bunnylod.sc makefile progmesh.c vs_bunnylod.sc
[/branches/new68k/3rdparty/bgfx/examples/43-denoise]denoise.cpp fs_denoise_apply_lighting.sc fs_denoise_copy.sc fs_denoise_deferred_combine.sc fs_denoise_spatial_3x3.sc fs_denoise_spatial_5x5.sc fs_denoise_spatial_implementation.sh fs_denoise_temporal.sc fs_denoise_txaa.sc makefile normal_encoding.sh parameters.sh shared_functions.sh vs_denoise_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/44-sss]fs_screen_space_shadows.sc fs_sss_deferred_combine.sc fs_sss_linear_depth.sc makefile normal_encoding.sh parameters.sh screen_space_shadows.cpp vs_sss_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/45-bokeh]bokeh.cpp bokeh_dof.sh fs_bokeh_copy.sc fs_bokeh_copy_linear_to_gamma.sc fs_bokeh_dof_combine.sc fs_bokeh_dof_debug.sc fs_bokeh_dof_downsample.sc fs_bokeh_dof_second_pass.sc fs_bokeh_dof_single_pass.sc fs_bokeh_forward.sc fs_bokeh_forward_grid.sc fs_bokeh_linear_depth.sc makefile parameters.sh vs_bokeh_forward.sc
[/branches/new68k/3rdparty/bgfx/examples/46-fsr]app.cpp cs_fsr.h cs_fsr_bilinear_16.sc cs_fsr_bilinear_32.sc cs_fsr_easu_16.sc cs_fsr_easu_32.sc cs_fsr_rcas_16.sc cs_fsr_rcas_32.sc ffx_a.h ffx_fsr1.h fs_fsr_copy_linear_to_gamma.sc fs_fsr_forward.sc fs_fsr_forward_grid.sc fsr.cpp fsr.h makefile screenshot.png varying.def.sc vs_fsr_forward.sc vs_fsr_screenquad.sc
[/branches/new68k/3rdparty/bgfx/examples/47-pixelformats]makefile pixelformats.cpp screenshot.png
[/branches/new68k/3rdparty/bgfx/examples/48-drawindirect]cs_drawindirect.sc cs_drawindirect_count.sc drawindirect.cpp makefile screenshot.png
[/branches/new68k/3rdparty/bgfx/examples/49-hextile]fs_hextile.bin fs_hextile.sc hextile.cpp makefile screenshot.png varying.def.sc vs_hextile.sc
[/branches/new68k/3rdparty/bgfx/examples/assets/textures]aerial_rocks_04_diff_2k.jpg textures.ninja
[/branches/new68k/3rdparty/bgfx/examples/common]aviwriter.h bgfx_utils.cpp bgfx_utils.h bounds.cpp* bounds.h* bounds.inl* camera.cpp camera.h common.h common.sh cube_atlas.cpp cube_atlas.h example-glue.cpp packrect.h shaderlib.sh
[/branches/new68k/3rdparty/bgfx/examples/common/debugdraw]debugdraw.cpp debugdraw.h fs_debugdraw_fill.sc fs_debugdraw_fill_lit.sc fs_debugdraw_fill_texture.sc fs_debugdraw_lines.sc fs_debugdraw_lines_stipple.sc makefile vs_debugdraw_fill.sc vs_debugdraw_fill_lit.sc vs_debugdraw_fill_lit_mesh.sc vs_debugdraw_fill_mesh.sc vs_debugdraw_fill_texture.sc vs_debugdraw_lines.sc vs_debugdraw_lines_stipple.sc
[/branches/new68k/3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h dbg.h dialog.cpp dialog.h dialog_darwin.mm entry.cpp entry.h entry_android.cpp entry_glfw.cpp entry_html5.cpp entry_ios.mm entry_noop.cpp entry_osx.mm entry_p.h entry_sdl.cpp entry_windows.cpp entry_winrt.cx* entry_x11.cpp input.cpp input.h
[/branches/new68k/3rdparty/bgfx/examples/common/font]font_manager.cpp font_manager.h makefile text_buffer_manager.cpp text_buffer_manager.h text_metrics.cpp text_metrics.h
[/branches/new68k/3rdparty/bgfx/examples/common/imgui]fs_imgui_image.sc imgui.cpp imgui.h makefile varying.def.sc vs_imgui_image.sc
[/branches/new68k/3rdparty/bgfx/examples/common/nanovg]makefile nanovg.h nanovg_bgfx.cpp nanovg_bgfx.h
[/branches/new68k/3rdparty/bgfx/examples/common/ps]fs_particle.sc makefile particle_system.cpp particle_system.h vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/dx11]cs_drawindirect.bin cs_drawindirect_count.bin cs_fsr_bilinear_16.bin cs_fsr_bilinear_32.bin cs_fsr_easu_16.bin cs_fsr_easu_32.bin cs_fsr_rcas_16.bin cs_fsr_rcas_32.bin cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin fs_fsr_forward.bin fs_fsr_forward_grid.bin fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin vs_fsr_screenquad.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/essl]cs_drawindirect.bin fs_hextile.bin vs_hextile.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/glsl]cs_drawindirect.bin cs_drawindirect_count.bin cs_fsr_bilinear_16.bin cs_fsr_bilinear_32.bin cs_fsr_easu_16.bin cs_fsr_easu_32.bin cs_fsr_rcas_16.bin cs_fsr_rcas_32.bin cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin fs_fsr_forward.bin fs_fsr_forward_grid.bin fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin fs_terrain_render.bin fs_terrain_render_normal.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin vs_fsr_screenquad.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin vs_terrain_render.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/metal]cs_drawindirect.bin cs_drawindirect_count.bin cs_fsr_bilinear_16.bin cs_fsr_bilinear_32.bin cs_fsr_easu_16.bin cs_fsr_easu_32.bin cs_fsr_rcas_16.bin cs_fsr_rcas_32.bin cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin fs_fsr_forward.bin fs_fsr_forward_grid.bin fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin vs_fsr_screenquad.bin vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/spirv]cs_assao_apply.bin cs_assao_generate_importance_map.bin cs_assao_generate_q0.bin cs_assao_generate_q1.bin cs_assao_generate_q2.bin cs_assao_generate_q3.bin cs_assao_generate_q3base.bin cs_assao_load_counter_clear.bin cs_assao_non_smart_apply.bin cs_assao_non_smart_blur.bin cs_assao_non_smart_half_apply.bin cs_assao_postprocess_importance_map_a.bin cs_assao_postprocess_importance_map_b.bin cs_assao_prepare_depth_mip.bin cs_assao_prepare_depths.bin cs_assao_prepare_depths_and_normals.bin cs_assao_prepare_depths_and_normals_half.bin cs_assao_prepare_depths_half.bin cs_assao_smart_blur.bin cs_assao_smart_blur_wide.bin cs_drawindirect.bin cs_drawindirect_count.bin cs_fsr_bilinear_16.bin cs_fsr_bilinear_32.bin cs_fsr_easu_16.bin cs_fsr_easu_32.bin cs_fsr_rcas_16.bin cs_fsr_rcas_32.bin cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_assao_deferred_combine.bin fs_assao_gbuffer.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin fs_fsr_forward.bin fs_fsr_forward_grid.bin fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_assao.bin vs_assao_gbuffer.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin vs_fsr_screenquad.bin vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/textures]aerial_rocks_04_diff_2k.ktx pf_alpha_test.dds pf_uv_filtering_test.dds texture_compression_astc_10x10.dds texture_compression_astc_10x5.dds texture_compression_astc_10x6.dds texture_compression_astc_10x8.dds texture_compression_astc_12x10.dds texture_compression_astc_12x12.dds texture_compression_astc_4x4.dds texture_compression_astc_5x4.dds texture_compression_astc_5x5.dds texture_compression_astc_6x5.dds texture_compression_astc_6x6.dds texture_compression_astc_8x5.dds texture_compression_astc_8x6.dds texture_compression_astc_8x8.dds texture_compression_rgba8.dds
[/branches/new68k/3rdparty/bgfx/include/bgfx]bgfx.h defines.h embedded_shader.h platform.h
[/branches/new68k/3rdparty/bgfx/include/bgfx/c99]bgfx.h
[/branches/new68k/3rdparty/bgfx/scripts]bgfx.idl bgfx.lua bindings-bf.lua bindings-cs.lua bindings-d.lua bindings-zig.lua build.ninja codegen.lua example-common.lua genie.lua geometryc.lua geometryv.lua shader-embeded.mk shader.mk shaderc.lua temp.bgfx.h temp.bgfx.idl.inl temp.defines.h texturec.lua texturev.lua tools.mk
[/branches/new68k/3rdparty/bgfx/src]amalgamated.cpp amalgamated.mm bgfx.cpp bgfx.idl.inl bgfx_compute.sh bgfx_p.h bgfx_shader.sh charset.h config.h debug_renderdoc.cpp debug_renderdoc.h dxgi.cpp dxgi.h emscripten.h fs_clear0.sc fs_clear1.sc fs_clear2.sc fs_clear3.sc fs_clear4.sc fs_clear5.sc fs_clear6.sc fs_clear7.sc fs_debugfont.sc glcontext_eagl.h glcontext_eagl.mm glcontext_egl.cpp glcontext_egl.h glcontext_glx.cpp glcontext_glx.h glcontext_html5.cpp glcontext_html5.h glcontext_nsgl.h glcontext_nsgl.mm glcontext_wgl.cpp glcontext_wgl.h glimports.h makefile nvapi.cpp nvapi.h renderer.h renderer_agc.cpp renderer_d3d.h renderer_d3d11.cpp renderer_d3d11.h renderer_d3d12.cpp renderer_d3d12.h renderer_d3d9.cpp renderer_d3d9.h renderer_gl.cpp renderer_gl.h renderer_gnm.cpp renderer_mtl.h renderer_mtl.mm renderer_noop.cpp renderer_nvn.cpp renderer_vk.cpp renderer_vk.h renderer_webgpu.cpp renderer_webgpu.h shader.cpp shader.h shader_dx9bc.cpp shader_dx9bc.h shader_dxbc.cpp shader_dxbc.h shader_spirv.cpp shader_spirv.h topology.cpp topology.h version.h vertexlayout.cpp vertexlayout.h vs_clear.sc vs_debugfont.sc
[/branches/new68k/3rdparty/bgfx/tools/geometryc]geometryc.cpp
[/branches/new68k/3rdparty/bgfx/tools/geometryv]fs_mesh.sc geometryv.cpp makefile vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/tools/shaderc]shaderc.cpp shaderc.h shaderc_glsl.cpp shaderc_hlsl.cpp shaderc_metal.cpp shaderc_pssl.cpp shaderc_spirv.cpp
[/branches/new68k/3rdparty/bgfx/tools/texturev]common.sh fs_texture.sc fs_texture_3d.sc fs_texture_array.sc fs_texture_cube.sc fs_texture_cube2.sc fs_texture_msdf.sc fs_texture_sdf.sc makefile texturev.cpp vs_texture.sc vs_texture_cube.sc
[/branches/new68k/3rdparty/bimg]LICENSE README.md makefile
[/branches/new68k/3rdparty/bimg/3rdparty/astc]astc_averages_and_directions.cpp* astc_block_sizes2.cpp* astc_codec_internals.h* astc_color_quantize.cpp* astc_color_unquantize.cpp* astc_compress_symbolic.cpp* astc_compute_variance.cpp* astc_decompress_symbolic.cpp* astc_encoding_choice_error.cpp* astc_find_best_partitioning.cpp* astc_ideal_endpoints_and_weights.cpp* astc_imageblock.cpp* astc_integer_sequence.cpp* astc_kmeans_partitioning.cpp* astc_lib.cpp* astc_lib.h* astc_partition_tables.cpp* astc_percentile_tables.cpp* astc_pick_best_endpoint_format.cpp* astc_quantization.cpp* astc_symbolic_physical.cpp* astc_weight_align.cpp* astc_weight_quant_xfer_tables.cpp* license.txt* mathlib.cpp* mathlib.h* readme.txt* softfloat.cpp* softfloat.h* vectypes.h*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec].gitignore* BUILD.bazel* CMakeLists.txt* CONTRIBUTING.md* GoogleTest-CMakeLists.txt.in* LICENSE* README.md* WORKSPACE* cmake-format.json*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/include/astc-codec]astc-codec.h*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src].clang-format*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base]BUILD.bazel* CMakeLists.txt* bit_stream.h* bottom_n.h* math_utils.h* optional.h* string_utils.h* type_traits.h* uint128.h* utils.h*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base/test]bit_stream_test.cpp* bottom_n_test.cpp* math_utils_test.cpp* optional_test.cpp* string_utils_test.cpp* type_traits_test.cpp* uint128_test.cpp*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder]BUILD.bazel* CMakeLists.txt* astc_file.cc* astc_file.h* codec.cc* codec.h* endpoint_codec.cc* endpoint_codec.h* footprint.cc* footprint.h* integer_sequence_codec.cc* integer_sequence_codec.h* intermediate_astc_block.cc* intermediate_astc_block.h* logical_astc_block.cc* logical_astc_block.h* partition.cc* partition.h* physical_astc_block.cc* physical_astc_block.h* quantization.cc* quantization.h* types.h* weight_infill.cc* weight_infill.h*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/test]astc_fuzzer.cc* codec_test.cc* endpoint_codec_test.cc* footprint_test.cc* image_utils.h* integer_sequence_codec_test.cc* intermediate_astc_block_test.cc* logical_astc_block_test.cc* partition_test.cc* physical_astc_block_test.cc* quantization_test.cc* weight_infill_test.cc*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/testdata]atlas_small_4x4.astc* atlas_small_4x4.bmp* atlas_small_5x5.astc* atlas_small_5x5.bmp* atlas_small_6x6.astc* atlas_small_6x6.bmp* atlas_small_8x8.astc* atlas_small_8x8.bmp* checkerboard.astc* checkered_10.astc* checkered_11.astc* checkered_12.astc* checkered_4.astc* checkered_5.astc* checkered_6.astc* checkered_7.astc* checkered_8.astc* checkered_9.astc* footprint_10x10.astc* footprint_10x10.bmp* footprint_10x5.astc* footprint_10x5.bmp* footprint_10x6.astc* footprint_10x6.bmp* footprint_10x8.astc* footprint_10x8.bmp* footprint_12x10.astc* footprint_12x10.bmp* footprint_12x12.astc* footprint_12x12.bmp* footprint_4x4.astc* footprint_4x4.bmp* footprint_5x4.astc* footprint_5x4.bmp* footprint_5x5.astc* footprint_5x5.bmp* footprint_6x5.astc* footprint_6x5.bmp* footprint_6x6.astc* footprint_6x6.bmp* footprint_8x5.astc* footprint_8x5.bmp* footprint_8x6.astc* footprint_8x6.bmp* footprint_8x8.astc* footprint_8x8.bmp* rgb_12x12.astc* rgb_12x12.bmp* rgb_4x4.astc* rgb_4x4.bmp* rgb_5x4.astc* rgb_5x4.bmp* rgb_6x6.astc* rgb_6x6.bmp* rgb_8x8.astc* rgb_8x8.bmp*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/tools]astc_inspector_cli.cc*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/third_party]BUILD* honggfuzz.BUILD*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/tools/build-ci/linux]build.sh* continuous.cfg* presubmit.cfg*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder]LICENSE.txt
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/include]astcenc.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/source]astcenc_averages_and_directions.cpp astcenc_block_sizes.cpp astcenc_color_quantize.cpp astcenc_color_unquantize.cpp astcenc_compress_symbolic.cpp astcenc_compute_variance.cpp astcenc_decompress_symbolic.cpp astcenc_diagnostic_trace.cpp astcenc_diagnostic_trace.h astcenc_entry.cpp astcenc_find_best_partitioning.cpp astcenc_ideal_endpoints_and_weights.cpp astcenc_image.cpp astcenc_integer_sequence.cpp astcenc_internal.h astcenc_internal_entry.h astcenc_mathlib.cpp astcenc_mathlib.h astcenc_mathlib_softfloat.cpp astcenc_partition_tables.cpp astcenc_percentile_tables.cpp astcenc_pick_best_endpoint_format.cpp astcenc_platform_isa_detection.cpp astcenc_quantization.cpp astcenc_symbolic_physical.cpp astcenc_vecmathlib.h astcenc_vecmathlib_avx2_8.h astcenc_vecmathlib_common_4.h astcenc_vecmathlib_neon_4.h astcenc_vecmathlib_none_4.h astcenc_vecmathlib_sse_4.h astcenc_weight_align.cpp astcenc_weight_quant_xfer_tables.cpp
[/branches/new68k/3rdparty/bimg/3rdparty/nvtt]nvtt.cpp
[/branches/new68k/3rdparty/bimg/include/bimg]bimg.h decode.h encode.h
[/branches/new68k/3rdparty/bimg/scripts]bimg.lua bimg_decode.lua bimg_encode.lua genie.lua texturec.lua
[/branches/new68k/3rdparty/bimg/src]bimg_p.h config.h image.cpp image_cubemap_filter.cpp image_decode.cpp image_encode.cpp image_gnf.cpp
[/branches/new68k/3rdparty/bimg/tools/texturec]texturec.cpp
[/branches/new68k/3rdparty/bx]LICENSE README.md makefile
[/branches/new68k/3rdparty/bx/3rdparty/catch]catch.hpp* catch_amalgamated.cpp catch_amalgamated.hpp
[/branches/new68k/3rdparty/bx/include/bx]allocator.h bounds.h bx.h commandline.h config.h constants.h cpu.h debug.h easing.h endian.h error.h file.h filepath.h float4x4_t.h handlealloc.h hash.h macros.h maputil.h math.h mpscqueue.h mutex.h os.h pixelformat.h platform.h process.h readerwriter.h ringbuffer.h rng.h semaphore.h settings.h simd_t.h sort.h spscqueue.h string.h thread.h timer.h typetraits.h uint32_t.h url.h
[/branches/new68k/3rdparty/bx/include/bx/inline]allocator.inl bounds.inl bx.inl cpu.inl easing.inl endian.inl error.inl float4x4_t.inl handlealloc.inl hash.inl math.inl mpscqueue.inl mutex.inl os.inl pixelformat.inl readerwriter.inl ringbuffer.inl rng.inl simd128_langext.inl simd128_neon.inl simd128_ref.inl simd128_sse.inl simd128_swizzle.inl simd256_avx.inl simd256_ref.inl simd_ni.inl sort.inl spscqueue.inl string.inl typetraits.inl uint32_t.inl
[/branches/new68k/3rdparty/bx/include/compat/linux]sal.h
[/branches/new68k/3rdparty/bx/include/compat/mingw]salieri.h
[/branches/new68k/3rdparty/bx/scripts]bin2c.lua bx.lua genie.lua lemon.lua toolchain.lua
[/branches/new68k/3rdparty/bx/src]allocator.cpp amalgamated.cpp bounds.cpp bx.cpp bx_p.h* commandline.cpp crtnone.cpp debug.cpp dtoa.cpp easing.cpp file.cpp filepath.cpp hash.cpp math.cpp mutex.cpp os.cpp process.cpp semaphore.cpp settings.cpp sort.cpp string.cpp thread.cpp timer.cpp url.cpp
[/branches/new68k/3rdparty/bx/tests]allocator_test.cpp atomic_test.cpp crt_test.cpp dbg.h easing_test.cpp filepath_test.cpp handle_bench.cpp handle_test.cpp hash_test.cpp macros_test.cpp main_test.cpp math_bench.cpp math_test.cpp nlalloc_test.cpp* os_test.cpp queue_test.cpp readerwriter_test.cpp ringbuffer_test.cpp rng_test.cpp run_test.cpp settings_test.cpp simd_bench.cpp simd_test.cpp sort_test.cpp string_test.cpp test.h thread_test.cpp tokenizecmd_test.cpp typetraits_test.cpp uint32_test.cpp url_test.cpp vsnprintf_test.cpp
[/branches/new68k/3rdparty/bx/tools/bin/darwin]genie lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/linux]bin2c genie lemon lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/windows]genie.exe lempar.c
[/branches/new68k/3rdparty/bx/tools/bin2c]bin2c.cpp
[/branches/new68k/3rdparty/bx/tools/lemon]lemon.c lempar.c
[/branches/new68k/bgfx/shaders/essl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/essl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/essl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/essl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/essl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/essl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/essl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/glsl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/glsl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/glsl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/glsl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/glsl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/metal/chains/blurs]fs_smart-blur.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_lowpass.bin
[/branches/new68k/bgfx/shaders/metal/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/metal/chains/hlsl]fs_chroma.bin fs_color.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_post.bin fs_scanline.bin vs_deconverge.bin
[/branches/new68k/bgfx/shaders/metal/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin
[/branches/new68k/bgfx/shaders/metal/chains/lcd-grid]fs_lcd-grid.bin
[/branches/new68k/bgfx/shaders/metal/chains/misc]fs_blit_palette16.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_lut.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/warp]fs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/spirv]fs_gui.bin fs_screen.bin vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/spirv/chains/blurs]fs_smart-blur.bin vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/spirv/chains/default]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hlsl]fs_chroma.bin fs_color.bin fs_deconverge.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_phosphor.bin fs_post.bin fs_prescale.bin fs_scanline.bin vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/spirv/chains/lcd-grid]fs_lcd-grid.bin fs_persistence.bin vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/spirv/chains/misc]fs_blit.bin fs_blit_bcg.bin fs_blit_palette16.bin fs_blit_rgb32.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_deposterize-pass0.bin fs_deposterize-pass1.bin fs_lut.bin fs_saturation.bin vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/unfiltered]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/warp]fs_dilation-horizontal-fast.bin vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/scripts/src]3rdparty.lua
[/branches/new68k/scripts/src/osd]modules.lua
[/branches/new68k/src/osd/modules/debugger]debugimgui.cpp
[/branches/new68k/src/osd/modules/render/bgfx]chainmanager.cpp effectmanager.cpp shadermanager.cpp

r191816 Thursday 5th January, 2023 at 04:12:10 UTC by Miodrag Milanović
Update BGFX, BX and BIMG (#10750)

* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
[/branches/new68k/3rdparty/bgfx].appveyor.yml .editorconfig .gitattributes .gitignore LICENSE README.md makefile
[/branches/new68k/3rdparty/bgfx/.github/ISSUE_TEMPLATE]bug_report.md*
[/branches/new68k/3rdparty/bgfx/.github/workflows]main.yml*
[/branches/new68k/3rdparty/bgfx/3rdparty/cgltf]cgltf.h cgltf_write.h
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui]LICENSE.txt* imconfig.h imgui.cpp imgui.h imgui_demo.cpp imgui_draw.cpp imgui_internal.h imgui_tables.cpp imgui_widgets.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui/widgets]gizmo.h gizmo.inl memory_editor.inl range_slider.inl
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers]LICENSE*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/directx]PIXEventsCommon.h* PIXEventsGenerated.h* d3d10.h* d3d10_1.h* d3d10_1shader.h* d3d10effect.h* d3d10misc.h* d3d10sdklayers.h* d3d10shader.h* d3d11.h* d3d11_1.h* d3d11_2.h* d3d11_3.h* d3d11_4.h* d3d11sdklayers.h* d3d11shader.h* d3d11shadertracing.h* d3d12.h* d3d12compatibility.h* d3d12sdklayers.h* d3d12shader.h* d3d12video.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dcommon.h* d3dcompiler.h* dxcore.h* dxcore_interface.h* dxgi.h* dxgi1_2.h* dxgi1_3.h* dxgi1_4.h* dxgi1_5.h* dxgi1_6.h* dxgicommon.h* dxgidebug.h* dxgiformat.h* dxgitype.h* dxva2api.h* pix3.h* pix3_win.h* winapifamily.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl]winadapter.h* wrladapter.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs]basetsd.h* oaidl.h* objbase.h* ocidl.h* rpc.h* rpcndr.h* unknwn.h* unknwnbase.h* winapifamily.h* windows.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs/wrl]client.h* implements.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk]directx-sdk-eula.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk/include]PIXEventsCommon.h PIXEventsGenerated.h d3d11.h d3d11_1.h d3d11_2.h d3d11_3.h d3d11_4.h d3d11sdklayers.h d3d11shader.h d3d11shadertracing.h d3d12.h d3d12_1.h d3d12sdklayers.h d3d12shader.h d3d12video.h d3d9.h d3d9caps.h d3d9types.h d3dcommon.h d3dcompiler.h d3dx12.h dxgi.h dxgi1_2.h dxgi1_3.h dxgi1_4.h dxgi1_5.h dxgi1_6.h dxgicommon.h dxgidebug.h dxgiformat.h dxgitype.h dxva2api.h pix3.h pix3_win.h winapifamily.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes .gitignore .npmignore CMakeLists.txt Changelog.md README.md autogen.sh binding.gyp package.json removeDeletedByUs.sh target_defaults.gypi
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp Makefile Readme SourceFiles glslopt.bdgcfg glslopt.sln glslopt.vcproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles glsloptlib.bdgcfg glsloptlib.vcproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln glsl_optimizer_lib.vcxproj glsl_optimizer_lib.vcxproj.filters glsl_optimizer_tests.vcxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore .npmignore README SConscript TODO glsl_lexer.cpp glsl_parser.cpp glsl_parser.h ir_print_glsl_visitor.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore .npmignore README glcpp-lex.c glcpp-parse.c glcpp-parse.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore SConscript
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests]global-mutable-inES.txt global-mutable-inES3.txt global-mutable-outES.txt global-mutable-outES3.txt global-mutable-outES3Metal.txt glsl_optimizer_tests.cpp tests.gyp tests.js
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt array-const-inES.txt array-const-inES3.txt array-const-out.txt array-const-outES.txt array-const-outES3.txt array-const-outES3Metal.txt array-constconst-in.txt array-constconst-inES.txt array-constconst-inES3.txt array-constconst-out.txt array-constconst-outES.txt array-constconst-outES3.txt array-constconst-outES3Metal.txt ast-in.txt ast-inES3.txt ast-out.txt ast-outES3.txt ast-outES3Metal.txt basic-in.txt basic-inES.txt basic-out.txt basic-outES.txt bug-bad-framebufferfetch-metal-translation-inES3.txt bug-bad-framebufferfetch-metal-translation-outES3.txt bug-bad-framebufferfetch-metal-translation-outES3Metal.txt bug-const-variable-in.txt bug-const-variable-out.txt bug-global-init-in.txt bug-global-init-out.txt bug-inline-names-in.txt bug-inline-names-out.txt bug-loop-null-from-in.txt bug-loop-null-from-out.txt bug-loop-share-index-in.txt bug-loop-share-index-out.txt bug-loop-undeclaredinductor-inES3.txt bug-loop-undeclaredinductor-outES3.txt bug-loop-undeclaredinductor-outES3Metal.txt bug-op-parens-in.txt bug-op-parens-out.txt bug-sampler-highp-inES3.txt bug-sampler-highp-outES3.txt bug-sampler-highp-outES3Metal.txt bug-sampler-highpfull-inES3.txt bug-sampler-highpfull-outES3.txt bug-sampler-highpfull-outES3Metal.txt bug-vectorize-tex-in.txt bug-vectorize-tex-out.txt builtin-vars-inES3.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt const-precision-inES3.txt const-precision-outES3.txt const-precision-outES3Metal.txt derivatives-in.txt derivatives-inES.txt derivatives-out.txt derivatives-outES.txt estest1-in.txt estest1-out.txt float-literals-in.txt float-literals-out.txt fragdepth-in.txt fragdepth-inES.txt fragdepth-inES3.txt fragdepth-out.txt fragdepth-outES.txt fragdepth-outES3.txt fragdepth-outES3Metal.txt framebuffer_fetch-inES.txt framebuffer_fetch-inES3.txt framebuffer_fetch-outES.txt framebuffer_fetch-outES3.txt framebuffer_fetch-outES3Metal.txt global-struct-constant-init-metal-inES3.txt global-struct-constant-init-metal-outES3.txt global-struct-constant-init-metal-outES3Metal.txt glsl120-basic-in.txt glsl120-basic-inES3.txt glsl120-basic-out.txt glsl120-basic-outES3.txt glsl120-basic-outES3Metal.txt glsl140-basic-in.txt glsl140-basic-out.txt in-struct-ret-vals-in.txt in-struct-ret-vals-inES.txt in-struct-ret-vals-out.txt in-struct-ret-vals-outES.txt in-vals-ret-vals-inES.txt in-vals-ret-vals-outES.txt intrinsics-in.txt intrinsics-inES.txt intrinsics-inES3.txt intrinsics-out.txt intrinsics-outES.txt intrinsics-outES3.txt intrinsics-outES3Metal.txt loop-for-inES.txt loop-for-inES3.txt loop-for-outES.txt loop-for-outES3.txt loop-for-outES3Metal.txt loop-forafterdiscard-inES.txt loop-forafterdiscard-inES3.txt loop-forafterdiscard-outES.txt loop-forafterdiscard-outES3.txt loop-forafterdiscard-outES3Metal.txt loop-foraliasinductor-inES.txt loop-foraliasinductor-outES.txt loop-forarounddiscard-inES.txt loop-forarounddiscard-outES.txt loop-fornounroll-inES.txt loop-fornounroll-outES.txt loop-forunbounded-inES.txt loop-forunbounded-outES.txt loop-forvariants-in.txt loop-forvariants-out.txt loop-forwronginductor-inES.txt loop-forwronginductor-outES.txt matrix-cast-types-inES3.txt matrix-cast-types-outES3.txt matrix-cast-types-outES3Metal.txt matrix-ops-inES3.txt matrix-ops-outES3.txt matrix-ops-outES3Metal.txt mrt-in.txt mrt-inES.txt mrt-inES3.txt mrt-mixed-array-inES3.txt mrt-mixed-array-outES3.txt mrt-mixed-array-outES3Metal.txt mrt-out.txt mrt-outES.txt mrt-outES3.txt mrt-outES3Metal.txt mrt-unused-inES3.txt mrt-unused-outES3.txt mrt-unused-outES3Metal.txt nested-inlining-in.txt nested-inlining-out.txt opt-copyprop-struct-in.txt opt-copyprop-struct-out.txt opt-copypropelems-swizzle-in.txt opt-copypropelems-swizzle-out.txt opt-dead-texloads-in.txt opt-dead-texloads-out.txt opt-dead-texloadstreeshadow-inES3.txt opt-dead-texloadstreeshadow-outES3.txt opt-dead-texloadstreeshadow-outES3Metal.txt opt-deadcode-in.txt opt-deadcode-out.txt opt-deadcodestruct-in.txt opt-deadcodestruct-out.txt opt-grafting-precision-inES.txt opt-grafting-precision-inES3.txt opt-grafting-precision-outES.txt opt-grafting-precision-outES3.txt opt-grafting-precision-outES3Metal.txt opt-ifs-in.txt opt-ifs-out.txt opt-inline-inoutstruct-in.txt opt-inline-inoutstruct-out.txt opt-movevars-sideeffect-inES.txt opt-movevars-sideeffect-outES.txt opt-movevars-sideeffect2-inES.txt opt-movevars-sideeffect2-outES.txt opt-movevars-simple-inES.txt opt-movevars-simple-outES.txt opt-vec-var-index-in.txt opt-vec-var-index-out.txt opt-vectorize-ifs-in.txt opt-vectorize-ifs-out.txt opt-vectorize-retval-in.txt opt-vectorize-retval-out.txt opt-vectorize-types-in.txt opt-vectorize-types-out.txt pp-basic-in.txt pp-basic-out.txt prec-default-inES.txt prec-default-outES.txt prec-expressions-inES3.txt prec-expressions-outES3.txt prec-expressions-outES3Metal.txt prec-inlineexpr1-inES.txt prec-inlineexpr1-outES.txt prec-inlineexpr2-inES.txt prec-inlineexpr2-outES.txt prec-matrix-constr-inES3.txt prec-matrix-constr-outES3.txt prec-matrix-constr-outES3Metal.txt prec-temps-inES.txt prec-temps-outES.txt prec-tempssimple-inES.txt prec-tempssimple-outES.txt prec-treegrafting-inES.txt prec-treegrafting-outES.txt qualifiers-layout-inES3.txt qualifiers-layout-outES3.txt qualifiers-layout-outES3Metal.txt sampler-precision-inES.txt sampler-precision-inES3.txt sampler-precision-outES.txt sampler-precision-outES3.txt sampler-precision-outES3Metal.txt small-float-in.txt small-float-out.txt struct-array-var-index-in.txt struct-array-var-index-out.txt struct-initializer-in.txt struct-initializer-out.txt struct-unused-in.txt struct-unused-out.txt swizzle-writemask-in.txt swizzle-writemask-out.txt syntax-inES.txt syntax-outES.txt ternary-in.txt ternary-inES.txt ternary-inES3.txt ternary-out.txt ternary-outES.txt ternary-outES3.txt ternary-outES3Metal.txt ternary-vec4-in.txt ternary-vec4-inES.txt ternary-vec4-inES3.txt ternary-vec4-out.txt ternary-vec4-outES.txt ternary-vec4-outES3.txt ternary-vec4-outES3Metal.txt tex2DArray-in.txt tex2DArray-inES3.txt tex2DArray-out.txt tex2DArray-outES3.txt tex2DArray-outES3Metal.txt tex2dgrad-in.txt tex2dgrad-inES.txt tex2dgrad-inES3.txt tex2dgrad-out.txt tex2dgrad-outES.txt tex2dgrad-outES3.txt tex2dgrad-outES3Metal.txt tex2dlod-in.txt tex2dlod-inES.txt tex2dlod-inES3.txt tex2dlod-out.txt tex2dlod-outES.txt tex2dlod-outES3.txt tex2dlod-outES3Metal.txt tex2dshadow-in.txt tex2dshadow-inES.txt tex2dshadow-inES3.txt tex2dshadow-out.txt tex2dshadow-outES.txt tex2dshadow-outES3.txt tex2dshadow-outES3Metal.txt tex3D-in.txt tex3D-inES3.txt tex3D-inES__.txt tex3D-out.txt tex3D-outES3.txt tex3D-outES3Metal.txt texCubeShadow-inES3.txt texCubeShadow-outES3.txt texCubeShadow-outES3Metal.txt texOffset-inES3.txt texOffset-outES3.txt texOffset-outES3Metal.txt texProj-inES.txt texProj-inES3.txt texProj-outES.txt texProj-outES3.txt texProj-outES3Metal.txt texSize-inES3.txt texSize-outES3.txt texSize-outES3Metal.txt texelFetchMSAA-in.txt texelFetchMSAA-out.txt types-writemask-in.txt types-writemask-out.txt variables-initialization-inES3.txt variables-initialization-outES3.txt variables-initialization-outES3Metal.txt varyings-in.txt varyings-inES.txt varyings-out.txt varyings-outES.txt vface-in.txt vface-inES.txt vface-out.txt vface-outES.txt vpos-in.txt vpos-inES.txt vpos-out.txt vpos-outES.txt z-DirLMBasis-inES3.txt z-DirLMBasis-outES3.txt z-DirLMBasis-outES3Metal.txt z-LightShaftsCoord-inES3.txt z-LightShaftsCoord-outES3.txt z-LightShaftsCoord-outES3Metal.txt z-alphabumpspec-in.txt z-alphabumpspec-inES3.txt z-alphabumpspec-out.txt z-alphabumpspec-outES3.txt z-alphabumpspec-outES3Metal.txt z-collectshadows-in.txt z-collectshadows-inES.txt z-collectshadows-inES3.txt z-collectshadows-out.txt z-collectshadows-outES.txt z-collectshadows-outES3.txt z-collectshadows-outES3Metal.txt z-flare-in.txt z-flare-inES.txt z-flare-out.txt z-flare-outES.txt z-fxaa-preset1-in.txt z-fxaa-preset1-out.txt z-fxaa-preset3-in.txt z-fxaa-preset3-inES3.txt z-fxaa-preset3-out.txt z-fxaa-preset3-outES3.txt z-fxaa-preset3-outES3Metal.txt z-fxaa3-11-consolepc-in.txt z-fxaa3-11-consolepc-inES.txt z-fxaa3-11-consolepc-out.txt z-fxaa3-11-consolepc-outES.txt z-fxaa3-11-pc39-in.txt z-fxaa3-11-pc39-inES.txt z-fxaa3-11-pc39-out.txt z-fxaa3-11-pc39-outES.txt z-particle-in.txt z-particle-inES.txt z-particle-out.txt z-particle-outES.txt z-prepasslight-in.txt z-prepasslight-inES.txt z-prepasslight-inES3.txt z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-tonemap-usercurve-inES3.txt z-tonemap-usercurve-outES3.txt z-tonemap-usercurve-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleafloop-inES.txt z-treeleafloop-inES3.txt z-treeleafloop-outES.txt z-treeleafloop-outES3.txt z-treeleafloop-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-inES3.txt z-unishader-dirlm-out.txt z-unishader-dirlm-outES3.txt z-unishader-dirlm-outES3Metal.txt z-unity-spot-inES3.txt z-unity-spot-outES3.txt z-unity-spot-outES3Metal.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular1-in.txt zun-Bumped_Specular1-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Decal1-in.txt zun-Decal1-out.txt zun-Decal2-in.txt zun-Decal2-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse1-in.txt zun-Diffuse1-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-Diffuse_Detail-in.txt zun-Diffuse_Detail-out.txt zun-Diffuse_Detail1-in.txt zun-Diffuse_Detail1-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Color_Correction_Effect-in.txt zun-Hidden_Color_Correction_Effect-out.txt zun-Hidden_Edge_Detect_X-in.txt zun-Hidden_Edge_Detect_X-out.txt zun-Hidden_GlowConeTap-in.txt zun-Hidden_GlowConeTap-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Grayscale_Effect-in.txt zun-Hidden_Grayscale_Effect-out.txt zun-Hidden_Internal-CombineDepthNormals-in.txt zun-Hidden_Internal-CombineDepthNormals-out.txt zun-Hidden_Internal-GUITextureBlit-in.txt zun-Hidden_Internal-GUITextureBlit-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-Halo-in.txt zun-Hidden_Internal-Halo-out.txt zun-Hidden_Internal-PrePassCollectShadows-in.txt zun-Hidden_Internal-PrePassCollectShadows-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_Noise_Shader_YUV-in.txt zun-Hidden_Noise_Shader_YUV-out.txt zun-Hidden_Sepiatone_Effect-in.txt zun-Hidden_Sepiatone_Effect-out.txt zun-Hidden_Shadow-ScreenBlur-in.txt zun-Hidden_Shadow-ScreenBlur-out.txt zun-Hidden_ShowDepthNTexture-in.txt zun-Hidden_ShowDepthNTexture-out.txt zun-Hidden_ShowDepthTexture-in.txt zun-Hidden_ShowDepthTexture-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twirt_Effect_Shader-in.txt zun-Hidden_Twirt_Effect_Shader-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt zun-MobileBumpSpec-inES.txt zun-MobileBumpSpec-inES3.txt zun-MobileBumpSpec-outES.txt zun-MobileBumpSpec-outES3.txt zun-MobileBumpSpec-outES3Metal.txt zun-Nature_My_Soft_Occlusion_Leaves-in.txt zun-Nature_My_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark1-in.txt zun-Nature_Soft_Occlusion_Bark1-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves-in.txt zun-Nature_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves2-in.txt zun-Nature_Soft_Occlusion_Leaves2-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Nature_Vegetation_Two_Pass_unlit-in.txt zun-Nature_Vegetation_Two_Pass_unlit-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Parallax_Specular-in.txt zun-Parallax_Specular-out.txt zun-Particles_Additive-in.txt zun-Particles_Additive-out.txt zun-Particles_Additive_(Soft)-in.txt zun-Particles_Additive_(Soft)-out.txt zun-Particles_Alpha_Blended_Premultiply-in.txt zun-Particles_Alpha_Blended_Premultiply-out.txt zun-Particles_Multiply-in.txt zun-Particles_Multiply-out.txt zun-Particles_Multiply_(Double)-in.txt zun-Particles_Multiply_(Double)-out.txt zun-Particles__Additive-Multiply-in.txt zun-Particles__Additive-Multiply-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox-in.txt zun-RenderFX_Skybox-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-SSAO24-in.txt zun-SSAO24-inES3.txt zun-SSAO24-out.txt zun-SSAO24-outES3.txt zun-SSAO24-outES3Metal.txt zun-SSAO8-inES.txt zun-SSAO8-outES.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Diffuse1-in.txt zun-Self-Illumin_Bumped_Diffuse1-out.txt zun-Self-Illumin_Bumped_Diffuse2-in.txt zun-Self-Illumin_Bumped_Diffuse2-out.txt zun-Self-Illumin_Bumped_Specular-in.txt zun-Self-Illumin_Bumped_Specular-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse-in.txt zun-Self-Illumin_Diffuse-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Diffuse1-in.txt zun-Self-Illumin_Parallax_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse2-in.txt zun-Self-Illumin_Parallax_Diffuse2-out.txt zun-Self-Illumin_Parallax_Specular-in.txt zun-Self-Illumin_Parallax_Specular-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular-in.txt zun-Self-Illumin_Specular-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-Self-Illumin_Specular2-in.txt zun-Self-Illumin_Specular2-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAdd-in.txt zun-Surface_DecalAdd-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_DecalAddBump5-in.txt zun-Surface_DecalAddBump5-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_FontShaderCull-in.txt zun-Test_FontShaderCull-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-Tests_Blend_Many_Textures-in.txt zun-Tests_Blend_Many_Textures-out.txt zun-Tests_Fwd-Def-Vert-in.txt zun-Tests_Fwd-Def-Vert-out.txt zun-Tests_Fwd-Def-Vert1-in.txt zun-Tests_Fwd-Def-Vert1-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Toon_Lighted-in.txt zun-Toon_Lighted-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Cutout_Specular1-in.txt zun-Transparent_Cutout_Specular1-out.txt zun-Transparent_Cutout_Specular2-in.txt zun-Transparent_Cutout_Specular2-out.txt zun-Transparent_Diffuse-in.txt zun-Transparent_Diffuse-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt zun-currently_adapted-in.txt zun-currently_adapted-out.txt zunity-MotionBlur-TileMax-in.txt zunity-MotionBlur-TileMax-out.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt MF-GodRays-inES3.txt MF-GodRays-outES.txt MF-GodRays-outES3.txt MF-GodRays-outES3Metal.txt bug-chained-assign-in.txt bug-chained-assign-out.txt bug-loops-for-while-in.txt bug-loops-for-while-out.txt bug-struct-uniform-in.txt bug-struct-uniform-out.txt bug-swizzle-lhs-cast-inES3.txt bug-swizzle-lhs-cast-outES3.txt bug-swizzle-lhs-cast-outES3Metal.txt bug-varying-const-in.txt bug-varying-const-out.txt builtin-vars-in.txt builtin-vars-inES.txt builtin-vars-inES3.txt builtin-vars-out.txt builtin-vars-outES.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt estest1-in.txt estest1-out.txt glsl140-basic-in.txt glsl140-basic-out.txt glsl140-integers-in.txt glsl140-integers-out.txt inputs-inES3.txt inputs-outES3.txt inputs-outES3Metal.txt loops-for-in.txt loops-for-out.txt loops-for-withvec4-in.txt loops-for-withvec4-inES3.txt loops-for-withvec4-out.txt loops-for-withvec4-outES3.txt loops-for-withvec4-outES3Metal.txt loops-for-withvec4inductorW-inES3.txt loops-for-withvec4inductorW-outES3.txt loops-for-withvec4inductorW-outES3Metal.txt loops-forlimitbreak-inES.txt loops-forlimitbreak-inES3.txt loops-forlimitbreak-outES.txt loops-forlimitbreak-outES3.txt loops-forlimitbreak-outES3Metal.txt loops-forsimple-in.txt loops-forsimple-out.txt loops-forvarious-inES.txt loops-forvarious-inES3.txt loops-forvarious-outES.txt loops-forvarious-outES3.txt loops-forvarious-outES3Metal.txt loops-forwithcalls-in.txt loops-forwithcalls-out.txt matrix-casts-inES3.txt matrix-casts-outES3.txt matrix-casts-outES3Metal.txt opt-inline-varnames-in.txt opt-inline-varnames-out.txt opt-matrix-constr-in.txt opt-matrix-constr-out.txt opt-matrix-transpose-mul-inES.txt opt-matrix-transpose-mul-inES3.txt opt-matrix-transpose-mul-outES.txt opt-matrix-transpose-mul-outES3.txt opt-matrix-transpose-mul-outES3Metal.txt opt-negsub-in.txt opt-negsub-out.txt opt-normalize-in.txt opt-normalize-out.txt opt-unroll-in.txt opt-unroll-out.txt opt-unusedvars-in.txt opt-unusedvars-out.txt swizzle-casts-inES3.txt swizzle-casts-outES3.txt swizzle-casts-outES3Metal.txt swizzlemask-in.txt swizzlemask-out.txt types-in.txt types-inES.txt types-inES3.txt types-out.txt types-outES.txt types-outES3.txt types-outES3Metal.txt uniforms-arrays-inES3.txt uniforms-arrays-outES3.txt uniforms-arrays-outES3Metal.txt z-NichsHybridLight-in.txt z-NichsHybridLight-out.txt z-NichsHybridLightVectorInsertBug-in.txt z-NichsHybridLightVectorInsertBug-inES.txt z-NichsHybridLightVectorInsertBug-inES3.txt z-NichsHybridLightVectorInsertBug-out.txt z-NichsHybridLightVectorInsertBug-outES.txt z-NichsHybridLightVectorInsertBug-outES3.txt z-NichsHybridLightVectorInsertBug-outES3Metal.txt z-alphabumpspec-in.txt z-alphabumpspec-out.txt z-particle-in.txt z-particle-inES.txt z-particle-out.txt z-particle-outES.txt z-prepasslight-in.txt z-prepasslight-inES.txt z-prepasslight-inES3.txt z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-inES3.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleaf-outES3.txt z-treeleaf-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-out.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Particles_Blend-in.txt zun-Particles_Blend-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-ShowDestAlpha-in.txt zun-ShowDestAlpha-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAddBump-in.txt zun-Surface_DecalAddBump-out.txt zun-Surface_DecalAddBump1-in.txt zun-Surface_DecalAddBump1-out.txt zun-Surface_DecalAddBump2-in.txt zun-Surface_DecalAddBump2-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang]CHANGES.md LICENSE.txt build_info.h build_info.h.tmpl build_info.py
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV]GLSL.ext.EXT.h GLSL.ext.KHR.h GlslangToSpv.cpp NonSemanticShaderDebugInfo100.h* SPVRemapper.cpp SPVRemapper.h SpvBuilder.cpp SpvBuilder.h SpvPostProcess.cpp SpvTools.cpp SpvTools.h disassemble.cpp doc.cpp spirv.hpp spvIR.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV/CInterface]spirv_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/StandAlone]ResourceLimits.cpp ResourceLimits.h StandAlone.cpp resource_limits_c.cpp resource_limits_c.h spirv-remap.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/CInterface]glslang_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/ExtensionHeaders]GL_EXT_shader_realtime_clock.glsl*
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/HLSL]hlslGrammar.cpp hlslParseHelper.cpp hlslParseHelper.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Include]BaseTypes.h Common.h PoolAlloc.h ResourceLimits.h SpirvIntrinsics.h Types.h glslang_c_interface.h glslang_c_shader_types.h intermediate.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent]Constant.cpp Initialize.cpp Intermediate.cpp ParseContextBase.cpp ParseHelper.cpp ParseHelper.h Scan.cpp ShaderLang.cpp SpirvIntrinsics.cpp SymbolTable.cpp SymbolTable.h Versions.cpp Versions.h glslang.m4 glslang.y glslang_tab.cpp glslang_tab.cpp.h intermOut.cpp iomapper.cpp iomapper.h linkValidate.cpp localintermediate.h parseVersions.h reflection.cpp reflection.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent]osinclude.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Unix]ossource.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Web]glslang.after.js glslang.js.cpp glslang.pre.js
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Windows]main.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Public]ResourceLimits.h* ShaderLang.h resource_limits_c.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/iconfontheaders].gitignore README.md
[/branches/new68k/3rdparty/bgfx/3rdparty/khronos/vulkan-local]vk_icd.h vk_platform.h vk_sdk_platform.h vulkan.h vulkan_android.h vulkan_beta.h vulkan_core.h vulkan_directfb.h vulkan_fuchsia.h vulkan_ggp.h vulkan_ios.h vulkan_macos.h vulkan_metal.h vulkan_screen.h vulkan_vi.h vulkan_wayland.h vulkan_win32.h vulkan_xcb.h vulkan_xlib.h vulkan_xlib_xrandr.h
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer]LICENSE.md
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer/src]allocator.cpp clusterizer.cpp indexgenerator.cpp meshoptimizer.h overdrawanalyzer.cpp overdrawoptimizer.cpp simplifier.cpp spatialorder.cpp vcacheoptimizer.cpp vertexcodec.cpp vertexfilter.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/native_app_glue]LICENSE* android_native_app_glue.c* android_native_app_glue.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-cross]main.cpp spirv.h spirv.hpp spirv_cfg.cpp spirv_cfg.hpp spirv_common.hpp spirv_cpp.cpp spirv_cross.cpp spirv_cross.hpp spirv_cross_c.cpp spirv_cross_c.h spirv_cross_containers.hpp spirv_cross_parsed_ir.cpp spirv_cross_parsed_ir.hpp spirv_glsl.cpp spirv_glsl.hpp spirv_hlsl.cpp spirv_hlsl.hpp spirv_msl.cpp spirv_msl.hpp spirv_parser.cpp spirv_parser.hpp spirv_reflect.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers]SPIRV-Headers.pc.in
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv]spir-v.xml
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.0]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.1]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.2]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/unified1]NonSemanticClspvReflection.h extinst.nonsemantic.clspvreflection.grammar.json spirv.core.grammar.json spirv.cs spirv.h spirv.hpp spirv.hpp11 spirv.json spirv.lua spirv.py spv.d
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/generated]build-version.inc core.insts-unified1.inc enum_string_mapping.inc extension_enum.inc generators.inc nonsemantic.clspvreflection.insts.inc operand.kinds-unified1.inc
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/spirv-tools]libspirv.h libspirv.hpp optimizer.hpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source]assembly_grammar.cpp binary.cpp binary.h cfa.h disassemble.cpp disassemble.h ext_inst.cpp ext_inst.h extensions.cpp libspirv.cpp name_mapper.cpp opcode.cpp opcode.h operand.cpp parsed_operand.cpp print.cpp spirv_constant.h spirv_definition.h spirv_endian.h spirv_target_env.cpp spirv_target_env.h spirv_validator_options.cpp spirv_validator_options.h table.cpp text.cpp text_handler.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/diff]diff.cpp* diff.h* lcs.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/link]linker.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/opt]aggressive_dead_code_elim_pass.cpp aggressive_dead_code_elim_pass.h amd_ext_to_khr.cpp amd_ext_to_khr.h basic_block.h block_merge_pass.cpp block_merge_util.cpp ccp_pass.cpp ccp_pass.h cfg.cpp cfg.h combine_access_chains.cpp compact_ids_pass.cpp const_folding_rules.cpp constants.cpp constants.h convert_to_half_pass.cpp convert_to_half_pass.h copy_prop_arrays.cpp copy_prop_arrays.h dead_branch_elim_pass.cpp dead_branch_elim_pass.h dead_insert_elim_pass.cpp debug_info_manager.cpp debug_info_manager.h decoration_manager.cpp decoration_manager.h def_use_manager.cpp def_use_manager.h desc_sroa.cpp desc_sroa.h desc_sroa_util.cpp* desc_sroa_util.h* dominator_tree.cpp dominator_tree.h eliminate_dead_input_components_pass.cpp* eliminate_dead_input_components_pass.h* eliminate_dead_members_pass.cpp feature_manager.cpp fix_func_call_arguments.cpp* fix_func_call_arguments.h* fold.cpp fold_spec_constant_op_and_composite_pass.cpp fold_spec_constant_op_and_composite_pass.h folding_rules.cpp function.cpp function.h graphics_robust_access_pass.cpp graphics_robust_access_pass.h if_conversion.cpp inline_exhaustive_pass.cpp inline_opaque_pass.cpp inline_pass.cpp inline_pass.h inst_bindless_check_pass.cpp inst_bindless_check_pass.h inst_buff_addr_check_pass.cpp inst_buff_addr_check_pass.h inst_debug_printf_pass.cpp instruction.cpp instruction.h instrument_pass.cpp instrument_pass.h interface_var_sroa.cpp* interface_var_sroa.h* interp_fixup_pass.cpp ir_builder.h ir_context.cpp ir_context.h ir_loader.cpp iterator.h local_access_chain_convert_pass.cpp local_access_chain_convert_pass.h local_single_block_elim_pass.cpp local_single_store_elim_pass.cpp loop_descriptor.cpp loop_descriptor.h loop_fission.cpp loop_fission.h loop_fusion.cpp loop_fusion.h loop_fusion_pass.h loop_peeling.h loop_unroller.cpp loop_unswitch_pass.cpp loop_unswitch_pass.h loop_utils.h mem_pass.cpp merge_return_pass.cpp merge_return_pass.h module.cpp module.h optimizer.cpp pass.h pass_manager.cpp pass_manager.h passes.h private_to_local_pass.cpp private_to_local_pass.h reduce_load_size.cpp redundancy_elimination.cpp redundancy_elimination.h reflect.h register_pressure.cpp relax_float_ops_pass.cpp remove_dontinline_pass.cpp* remove_dontinline_pass.h* remove_duplicates_pass.cpp replace_desc_array_access_using_var_index.cpp* replace_desc_array_access_using_var_index.h* replace_invalid_opc.cpp scalar_analysis.cpp scalar_analysis_nodes.h scalar_analysis_simplification.cpp scalar_replacement_pass.cpp scalar_replacement_pass.h set_spec_constant_default_value_pass.cpp simplification_pass.cpp spread_volatile_semantics.cpp* spread_volatile_semantics.h* ssa_rewrite_pass.cpp ssa_rewrite_pass.h strength_reduction_pass.h strip_debug_info_pass.cpp strip_nonsemantic_info_pass.cpp* strip_nonsemantic_info_pass.h* strip_reflect_info_pass.cpp strip_reflect_info_pass.h type_manager.cpp type_manager.h types.cpp types.h unify_const_pass.cpp upgrade_memory_model.cpp vector_dce.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/reduce]remove_struct_member_reduction_opportunity.cpp remove_unused_struct_member_reduction_opportunity_finder.cpp structured_construct_to_block_reduction_opportunity_finder.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/util]bit_vector.h hash_combine.h* hex_float.h ilist.h parse_number.h small_vector.h string_utils.h timer.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/val]basic_block.cpp basic_block.h construct.cpp decoration.h function.cpp function.h instruction.cpp instruction.h validate.cpp validate.h validate_annotation.cpp validate_arithmetics.cpp validate_atomics.cpp validate_barriers.cpp validate_bitwise.cpp validate_builtins.cpp validate_cfg.cpp validate_composites.cpp validate_constants.cpp validate_conversion.cpp validate_debug.cpp validate_decorations.cpp validate_derivatives.cpp validate_execution_limitations.cpp validate_extensions.cpp validate_function.cpp validate_image.cpp validate_instruction.cpp validate_interfaces.cpp validate_layout.cpp validate_logicals.cpp validate_memory.cpp validate_mesh_shading.cpp* validate_misc.cpp validate_mode_setting.cpp validate_non_uniform.cpp validate_ray_query.cpp* validate_ray_tracing.cpp* validate_scopes.cpp validate_type.cpp validation_state.cpp validation_state.h
[/branches/new68k/3rdparty/bgfx/3rdparty/stb]LICENSE* stb_rect_pack.h
[/branches/new68k/3rdparty/bgfx/bindings/bf]bgfx.bf
[/branches/new68k/3rdparty/bgfx/bindings/cs]bgfx.cs bgfx_dllname.cs
[/branches/new68k/3rdparty/bgfx/bindings/d]funcs.d types.d
[/branches/new68k/3rdparty/bgfx/bindings/zig]bgfx.zig*
[/branches/new68k/3rdparty/bgfx/docs]bgfx.rst* build.rst* examples.rst* index.rst* internals.rst* license.rst* overview.rst* tools.rst*
[/branches/new68k/3rdparty/bgfx/examples]makefile
[/branches/new68k/3rdparty/bgfx/examples/00-helloworld]helloworld.cpp
[/branches/new68k/3rdparty/bgfx/examples/01-cubes]cubes.cpp fs_cubes.sc makefile vs_cubes.sc
[/branches/new68k/3rdparty/bgfx/examples/02-metaballs]fs_metaballs.sc makefile metaballs.cpp vs_metaballs.sc
[/branches/new68k/3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc makefile raymarch.cpp vs_raymarching.sc
[/branches/new68k/3rdparty/bgfx/examples/04-mesh]fs_mesh.sc makefile mesh.cpp vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/examples/05-instancing]fs_instancing.sc instancing.cpp makefile vs_instancing.sc
[/branches/new68k/3rdparty/bgfx/examples/06-bump]bump.cpp fs_bump.sc makefile vs_bump.sc vs_bump_instanced.sc
[/branches/new68k/3rdparty/bgfx/examples/07-callback]callback.cpp fs_callback.sc makefile vs_callback.sc
[/branches/new68k/3rdparty/bgfx/examples/08-update]cs_update.sc fs_update.sc fs_update_3d.sc fs_update_cmp.sc makefile update.cpp vs_update.sc
[/branches/new68k/3rdparty/bgfx/examples/09-hdr]common.sh fs_hdr_blur.sc fs_hdr_bright.sc fs_hdr_lum.sc fs_hdr_lumavg.sc fs_hdr_mesh.sc fs_hdr_skybox.sc fs_hdr_tonemap.sc hdr.cpp makefile vs_hdr_blur.sc vs_hdr_bright.sc vs_hdr_lum.sc vs_hdr_lumavg.sc vs_hdr_mesh.sc vs_hdr_skybox.sc vs_hdr_tonemap.sc
[/branches/new68k/3rdparty/bgfx/examples/10-font]font.cpp
[/branches/new68k/3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp
[/branches/new68k/3rdparty/bgfx/examples/12-lod]fs_tree.sc lod.cpp makefile vs_tree.sc
[/branches/new68k/3rdparty/bgfx/examples/13-stencil]fs_stencil_color_black.sc fs_stencil_color_lighting.sc fs_stencil_color_texture.sc fs_stencil_texture.sc fs_stencil_texture_lighting.sc makefile stencil.cpp vs_stencil_color.sc vs_stencil_color_lighting.sc vs_stencil_color_texture.sc vs_stencil_texture.sc vs_stencil_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/14-shadowvolumes]fs_shadowvolume_color_lighting.sc fs_shadowvolume_color_texture.sc fs_shadowvolume_svbackblank.sc fs_shadowvolume_svbackcolor.sc fs_shadowvolume_svbacktex1.sc fs_shadowvolume_svbacktex2.sc fs_shadowvolume_svfrontblank.sc fs_shadowvolume_svfrontcolor.sc fs_shadowvolume_svfronttex1.sc fs_shadowvolume_svfronttex2.sc fs_shadowvolume_svside.sc fs_shadowvolume_svsideblank.sc fs_shadowvolume_svsidecolor.sc fs_shadowvolume_svsidetex.sc fs_shadowvolume_texture.sc fs_shadowvolume_texture_lighting.sc makefile shadowvolumes.cpp vs_shadowvolume_color_lighting.sc vs_shadowvolume_color_texture.sc vs_shadowvolume_svback.sc vs_shadowvolume_svfront.sc vs_shadowvolume_svside.sc vs_shadowvolume_texture.sc vs_shadowvolume_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc fs_sms_mesh_pd.sc fs_sms_shadow.sc fs_sms_shadow.sh fs_sms_shadow_pd.sc makefile shadowmaps_simple.cpp vs_sms_mesh.sc vs_sms_shadow.sc vs_sms_shadow_pd.sc
[/branches/new68k/3rdparty/bgfx/examples/16-shadowmaps]common.sh fs_shadowmaps_color_black.sc fs_shadowmaps_color_lighting.sh fs_shadowmaps_color_lighting_esm.sc fs_shadowmaps_color_lighting_esm_csm.sc fs_shadowmaps_color_lighting_esm_linear.sc fs_shadowmaps_color_lighting_esm_linear_csm.sc fs_shadowmaps_color_lighting_esm_linear_omni.sc fs_shadowmaps_color_lighting_esm_omni.sc fs_shadowmaps_color_lighting_hard.sc fs_shadowmaps_color_lighting_hard_csm.sc fs_shadowmaps_color_lighting_hard_linear.sc fs_shadowmaps_color_lighting_hard_linear_csm.sc fs_shadowmaps_color_lighting_hard_linear_omni.sc fs_shadowmaps_color_lighting_hard_omni.sc fs_shadowmaps_color_lighting_pcf.sc fs_shadowmaps_color_lighting_pcf_csm.sc fs_shadowmaps_color_lighting_pcf_linear.sc fs_shadowmaps_color_lighting_pcf_linear_csm.sc fs_shadowmaps_color_lighting_pcf_linear_omni.sc fs_shadowmaps_color_lighting_pcf_omni.sc fs_shadowmaps_color_lighting_vsm.sc fs_shadowmaps_color_lighting_vsm_csm.sc fs_shadowmaps_color_lighting_vsm_linear.sc fs_shadowmaps_color_lighting_vsm_linear_csm.sc fs_shadowmaps_color_lighting_vsm_linear_omni.sc fs_shadowmaps_color_lighting_vsm_omni.sc fs_shadowmaps_color_texture.sc fs_shadowmaps_hblur.sc fs_shadowmaps_hblur_vsm.sc fs_shadowmaps_packdepth.sc fs_shadowmaps_packdepth_linear.sc fs_shadowmaps_packdepth_vsm.sc fs_shadowmaps_packdepth_vsm_linear.sc fs_shadowmaps_texture.sc fs_shadowmaps_unpackdepth.sc fs_shadowmaps_unpackdepth_vsm.sc fs_shadowmaps_vblur.sc fs_shadowmaps_vblur_vsm.sc makefile shadowmaps.cpp vs_shadowmaps_color.sc vs_shadowmaps_color_lighting.sc vs_shadowmaps_color_lighting_csm.sc vs_shadowmaps_color_lighting_linear.sc vs_shadowmaps_color_lighting_linear_csm.sc vs_shadowmaps_color_lighting_linear_omni.sc vs_shadowmaps_color_lighting_omni.sc vs_shadowmaps_color_texture.sc vs_shadowmaps_depth.sc vs_shadowmaps_hblur.sc vs_shadowmaps_packdepth.sc vs_shadowmaps_packdepth_linear.sc vs_shadowmaps_texture.sc vs_shadowmaps_texture_lighting.sc vs_shadowmaps_unpackdepth.sc vs_shadowmaps_vblur.sc
[/branches/new68k/3rdparty/bgfx/examples/17-drawstress]drawstress.cpp fs_drawstress.sc makefile vs_drawstress.sc
[/branches/new68k/3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc fs_ibl_skybox.sc ibl.cpp makefile uniforms.sh vs_ibl_mesh.sc vs_ibl_skybox.sc
[/branches/new68k/3rdparty/bgfx/examples/19-oit]fs_oit.sc fs_oit_wb.sc fs_oit_wb_blit.sc fs_oit_wb_separate.sc fs_oit_wb_separate_blit.sc makefile oit.cpp vs_oit.sc vs_oit_blit.sc
[/branches/new68k/3rdparty/bgfx/examples/20-nanovg]blendish.h nanovg.cpp
[/branches/new68k/3rdparty/bgfx/examples/21-deferred]common.sh deferred.cpp fs_deferred_clear_uav.sc fs_deferred_combine.sc fs_deferred_combine_ta.sc* fs_deferred_debug.sc fs_deferred_debug_line.sc fs_deferred_debug_ta.sc* fs_deferred_geom.sc fs_deferred_light.sc fs_deferred_light_ta.sc fs_deferred_light_uav.sc makefile vs_deferred_combine.sc vs_deferred_debug.sc vs_deferred_debug_line.sc vs_deferred_geom.sc vs_deferred_light.sc
[/branches/new68k/3rdparty/bgfx/examples/22-windows]windows.cpp
[/branches/new68k/3rdparty/bgfx/examples/23-vectordisplay]main.cpp makefile vectordisplay.cpp vectordisplay.h
[/branches/new68k/3rdparty/bgfx/examples/24-nbody]cs_indirect.sc cs_init_instances.sc cs_update_instances.sc fs_particle.sc makefile nbody.cpp uniforms.sh vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/25-c99]helloworld.c
[/branches/new68k/3rdparty/bgfx/examples/26-occlusion]occlusion.cpp
[/branches/new68k/3rdparty/bgfx/examples/27-terrain]fs_terrain.sc makefile terrain.cpp vs_terrain.sc vs_terrain_height_texture.sc
[/branches/new68k/3rdparty/bgfx/examples/28-wireframe]fs_wf_mesh.sc fs_wf_wireframe.sc makefile uniforms.sh vs_wf_mesh.sc vs_wf_wireframe.sc wireframe.cpp
[/branches/new68k/3rdparty/bgfx/examples/29-debugdraw]debugdraw.cpp
[/branches/new68k/3rdparty/bgfx/examples/30-picking]fs_picking_id.sc fs_picking_shaded.sc makefile picking.cpp vs_picking_shaded.sc
[/branches/new68k/3rdparty/bgfx/examples/31-rsm]fs_rsm_combine.sc fs_rsm_gbuffer.sc fs_rsm_lbuffer.sc fs_rsm_shadow.sc makefile reflectiveshadowmap.cpp vs_rsm_combine.sc vs_rsm_gbuffer.sc vs_rsm_lbuffer.sc vs_rsm_shadow.sc
[/branches/new68k/3rdparty/bgfx/examples/32-particles]particles.cpp
[/branches/new68k/3rdparty/bgfx/examples/33-pom]makefile pom.cpp
[/branches/new68k/3rdparty/bgfx/examples/34-mvs]mvs.cpp
[/branches/new68k/3rdparty/bgfx/examples/35-dynamic]dynamic.cpp
[/branches/new68k/3rdparty/bgfx/examples/36-sky]fs_sky.sc fs_sky_color_banding_fix.sc fs_sky_landscape.sc makefile sky.cpp vs_sky.sc vs_sky_landscape.sc
[/branches/new68k/3rdparty/bgfx/examples/37-gpudrivenrendering]cs_gdr_copy_z.sc cs_gdr_downscale_hi_z.sc cs_gdr_occlude_props.sc cs_gdr_stream_compaction.sc fs_gdr_instanced_indirect_rendering.sc gpudrivenrendering.cpp makefile vs_gdr_instanced_indirect_rendering.sc vs_gdr_render_occlusion.sc
[/branches/new68k/3rdparty/bgfx/examples/38-bloom]bloom.cpp fs_albedo_output.sc fs_bloom_combine.sc fs_downsample.sc fs_upsample.sc makefile vs_albedo_output.sc vs_deferred_combine.sc vs_fullscreen.sc
[/branches/new68k/3rdparty/bgfx/examples/39-assao]assao.cpp cs_assao_apply.sc cs_assao_generate_importance_map.sc cs_assao_generate_q.sh cs_assao_generate_q0.sc cs_assao_generate_q1.sc cs_assao_generate_q2.sc cs_assao_generate_q3.sc cs_assao_generate_q3base.sc cs_assao_load_counter_clear.sc cs_assao_non_smart_apply.sc cs_assao_non_smart_blur.sc cs_assao_non_smart_half_apply.sc cs_assao_postprocess_importance_map_a.sc cs_assao_postprocess_importance_map_b.sc cs_assao_prepare_depth_mip.sc cs_assao_prepare_depths.sc cs_assao_prepare_depths_and_normals.sc cs_assao_prepare_depths_and_normals_half.sc cs_assao_prepare_depths_half.sc cs_assao_smart_blur.sc cs_assao_smart_blur_wide.sc fs_assao_deferred_combine.sc fs_assao_gbuffer.sc makefile vs_assao.sc vs_assao_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/40-svt]fs_vt_mip.sc fs_vt_unlit.sc makefile svt.cpp virtualtexture.sh vs_vt_generic.sc vt.cpp vt.h
[/branches/new68k/3rdparty/bgfx/examples/41-tess]makefile tess.cpp
[/branches/new68k/3rdparty/bgfx/examples/42-bunnylod]bunnylod.cpp fs_bunnylod.sc makefile progmesh.c vs_bunnylod.sc
[/branches/new68k/3rdparty/bgfx/examples/43-denoise]denoise.cpp fs_denoise_apply_lighting.sc fs_denoise_copy.sc fs_denoise_deferred_combine.sc fs_denoise_spatial_3x3.sc fs_denoise_spatial_5x5.sc fs_denoise_spatial_implementation.sh fs_denoise_temporal.sc fs_denoise_txaa.sc makefile normal_encoding.sh parameters.sh shared_functions.sh vs_denoise_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/44-sss]fs_screen_space_shadows.sc fs_sss_deferred_combine.sc fs_sss_linear_depth.sc makefile normal_encoding.sh parameters.sh screen_space_shadows.cpp vs_sss_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/45-bokeh]bokeh.cpp bokeh_dof.sh fs_bokeh_copy.sc fs_bokeh_copy_linear_to_gamma.sc fs_bokeh_dof_combine.sc fs_bokeh_dof_debug.sc fs_bokeh_dof_downsample.sc fs_bokeh_dof_second_pass.sc fs_bokeh_dof_single_pass.sc fs_bokeh_forward.sc fs_bokeh_forward_grid.sc fs_bokeh_linear_depth.sc makefile parameters.sh vs_bokeh_forward.sc
[/branches/new68k/3rdparty/bgfx/examples/46-fsr]app.cpp* cs_fsr.h* cs_fsr_bilinear_16.sc* cs_fsr_bilinear_32.sc* cs_fsr_easu_16.sc* cs_fsr_easu_32.sc* cs_fsr_rcas_16.sc* cs_fsr_rcas_32.sc* ffx_a.h* ffx_fsr1.h* fs_fsr_copy_linear_to_gamma.sc* fs_fsr_forward.sc* fs_fsr_forward_grid.sc* fsr.cpp* fsr.h* makefile* screenshot.png* varying.def.sc* vs_fsr_forward.sc* vs_fsr_screenquad.sc*
[/branches/new68k/3rdparty/bgfx/examples/47-pixelformats]makefile* pixelformats.cpp* screenshot.png*
[/branches/new68k/3rdparty/bgfx/examples/48-drawindirect]cs_drawindirect.sc* cs_drawindirect_count.sc* drawindirect.cpp* makefile* screenshot.png*
[/branches/new68k/3rdparty/bgfx/examples/49-hextile]fs_hextile.bin* fs_hextile.sc* hextile.cpp* makefile* screenshot.png* varying.def.sc* vs_hextile.sc*
[/branches/new68k/3rdparty/bgfx/examples/assets/textures]aerial_rocks_04_diff_2k.jpg* textures.ninja
[/branches/new68k/3rdparty/bgfx/examples/common]aviwriter.h bgfx_utils.cpp bgfx_utils.h bounds.cpp bounds.h bounds.inl camera.cpp camera.h common.h common.sh cube_atlas.cpp cube_atlas.h example-glue.cpp packrect.h shaderlib.sh
[/branches/new68k/3rdparty/bgfx/examples/common/debugdraw]debugdraw.cpp debugdraw.h fs_debugdraw_fill.sc fs_debugdraw_fill_lit.sc fs_debugdraw_fill_texture.sc fs_debugdraw_lines.sc fs_debugdraw_lines_stipple.sc makefile vs_debugdraw_fill.sc vs_debugdraw_fill_lit.sc vs_debugdraw_fill_lit_mesh.sc vs_debugdraw_fill_mesh.sc vs_debugdraw_fill_texture.sc vs_debugdraw_lines.sc vs_debugdraw_lines_stipple.sc
[/branches/new68k/3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h dbg.h dialog.cpp dialog.h dialog_darwin.mm entry.cpp entry.h entry_android.cpp entry_glfw.cpp entry_html5.cpp entry_ios.mm entry_noop.cpp entry_osx.mm entry_p.h entry_sdl.cpp entry_windows.cpp entry_winrt.cx entry_x11.cpp input.cpp input.h
[/branches/new68k/3rdparty/bgfx/examples/common/font]font_manager.cpp font_manager.h makefile text_buffer_manager.cpp text_buffer_manager.h text_metrics.cpp text_metrics.h
[/branches/new68k/3rdparty/bgfx/examples/common/imgui]fs_imgui_image.sc imgui.cpp imgui.h makefile varying.def.sc vs_imgui_image.sc
[/branches/new68k/3rdparty/bgfx/examples/common/nanovg]makefile nanovg.h nanovg_bgfx.cpp nanovg_bgfx.h
[/branches/new68k/3rdparty/bgfx/examples/common/ps]fs_particle.sc makefile particle_system.cpp particle_system.h vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/dx11]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin* vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin*
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/essl]cs_drawindirect.bin* fs_hextile.bin* vs_hextile.bin*
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/glsl]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin* fs_terrain_render.bin fs_terrain_render_normal.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin* vs_terrain_render.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/metal]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin* fs_ibl_mesh.bin fs_ibl_skybox.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin* vs_ibl_mesh.bin vs_ibl_skybox.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/spirv]cs_assao_apply.bin cs_assao_generate_importance_map.bin cs_assao_generate_q0.bin cs_assao_generate_q1.bin cs_assao_generate_q2.bin cs_assao_generate_q3.bin cs_assao_generate_q3base.bin cs_assao_load_counter_clear.bin cs_assao_non_smart_apply.bin cs_assao_non_smart_blur.bin cs_assao_non_smart_half_apply.bin cs_assao_postprocess_importance_map_a.bin cs_assao_postprocess_importance_map_b.bin cs_assao_prepare_depth_mip.bin cs_assao_prepare_depths.bin cs_assao_prepare_depths_and_normals.bin cs_assao_prepare_depths_and_normals_half.bin cs_assao_prepare_depths_half.bin cs_assao_smart_blur.bin cs_assao_smart_blur_wide.bin cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_assao_deferred_combine.bin fs_assao_gbuffer.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin* fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_assao.bin vs_assao_gbuffer.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin* vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/textures]aerial_rocks_04_diff_2k.ktx* pf_alpha_test.dds* pf_uv_filtering_test.dds* texture_compression_astc_10x10.dds* texture_compression_astc_10x5.dds texture_compression_astc_10x6.dds* texture_compression_astc_10x8.dds* texture_compression_astc_12x10.dds* texture_compression_astc_12x12.dds* texture_compression_astc_4x4.dds texture_compression_astc_5x4.dds* texture_compression_astc_5x5.dds texture_compression_astc_6x5.dds* texture_compression_astc_6x6.dds texture_compression_astc_8x5.dds texture_compression_astc_8x6.dds texture_compression_astc_8x8.dds* texture_compression_rgba8.dds*
[/branches/new68k/3rdparty/bgfx/include/bgfx]bgfx.h defines.h embedded_shader.h platform.h
[/branches/new68k/3rdparty/bgfx/include/bgfx/c99]bgfx.h
[/branches/new68k/3rdparty/bgfx/scripts]bgfx.idl bgfx.lua bindings-bf.lua bindings-cs.lua bindings-d.lua bindings-zig.lua* build.ninja codegen.lua example-common.lua genie.lua geometryc.lua geometryv.lua shader-embeded.mk shader.mk shaderc.lua temp.bgfx.h temp.bgfx.idl.inl temp.defines.h texturec.lua texturev.lua tools.mk
[/branches/new68k/3rdparty/bgfx/src]amalgamated.cpp amalgamated.mm bgfx.cpp bgfx.idl.inl bgfx_compute.sh bgfx_p.h bgfx_shader.sh charset.h config.h debug_renderdoc.cpp debug_renderdoc.h dxgi.cpp dxgi.h emscripten.h fs_clear0.sc fs_clear1.sc fs_clear2.sc fs_clear3.sc fs_clear4.sc fs_clear5.sc fs_clear6.sc fs_clear7.sc fs_debugfont.sc glcontext_eagl.h glcontext_eagl.mm glcontext_egl.cpp glcontext_egl.h glcontext_glx.cpp glcontext_glx.h glcontext_html5.cpp glcontext_html5.h glcontext_nsgl.h glcontext_nsgl.mm glcontext_wgl.cpp glcontext_wgl.h glimports.h makefile nvapi.cpp nvapi.h renderer.h renderer_agc.cpp renderer_d3d.h renderer_d3d11.cpp renderer_d3d11.h renderer_d3d12.cpp renderer_d3d12.h renderer_d3d9.cpp renderer_d3d9.h renderer_gl.cpp renderer_gl.h renderer_gnm.cpp renderer_mtl.h renderer_mtl.mm renderer_noop.cpp renderer_nvn.cpp renderer_vk.cpp renderer_vk.h renderer_webgpu.cpp renderer_webgpu.h shader.cpp shader.h shader_dx9bc.cpp shader_dx9bc.h shader_dxbc.cpp shader_dxbc.h shader_spirv.cpp shader_spirv.h topology.cpp topology.h version.h vertexlayout.cpp vertexlayout.h vs_clear.sc vs_debugfont.sc
[/branches/new68k/3rdparty/bgfx/tools/geometryc]geometryc.cpp
[/branches/new68k/3rdparty/bgfx/tools/geometryv]fs_mesh.sc geometryv.cpp makefile vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/tools/shaderc]shaderc.cpp shaderc.h shaderc_glsl.cpp shaderc_hlsl.cpp shaderc_metal.cpp shaderc_pssl.cpp shaderc_spirv.cpp
[/branches/new68k/3rdparty/bgfx/tools/texturev]common.sh fs_texture.sc fs_texture_3d.sc fs_texture_array.sc fs_texture_cube.sc fs_texture_cube2.sc fs_texture_msdf.sc fs_texture_sdf.sc makefile texturev.cpp vs_texture.sc vs_texture_cube.sc
[/branches/new68k/3rdparty/bimg]LICENSE README.md makefile
[/branches/new68k/3rdparty/bimg/3rdparty/astc]astc_averages_and_directions.cpp astc_block_sizes2.cpp astc_codec_internals.h astc_color_quantize.cpp astc_color_unquantize.cpp astc_compress_symbolic.cpp astc_compute_variance.cpp astc_decompress_symbolic.cpp astc_encoding_choice_error.cpp astc_find_best_partitioning.cpp astc_ideal_endpoints_and_weights.cpp astc_imageblock.cpp astc_integer_sequence.cpp astc_kmeans_partitioning.cpp astc_lib.cpp astc_lib.h astc_partition_tables.cpp astc_percentile_tables.cpp astc_pick_best_endpoint_format.cpp astc_quantization.cpp astc_symbolic_physical.cpp astc_weight_align.cpp astc_weight_quant_xfer_tables.cpp license.txt mathlib.cpp mathlib.h readme.txt softfloat.cpp softfloat.h vectypes.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec].gitignore BUILD.bazel CMakeLists.txt CONTRIBUTING.md GoogleTest-CMakeLists.txt.in LICENSE README.md WORKSPACE cmake-format.json
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/include/astc-codec]astc-codec.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src].clang-format
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base]BUILD.bazel CMakeLists.txt bit_stream.h bottom_n.h math_utils.h optional.h string_utils.h type_traits.h uint128.h utils.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base/test]bit_stream_test.cpp bottom_n_test.cpp math_utils_test.cpp optional_test.cpp string_utils_test.cpp type_traits_test.cpp uint128_test.cpp
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder]BUILD.bazel CMakeLists.txt astc_file.cc astc_file.h codec.cc codec.h endpoint_codec.cc endpoint_codec.h footprint.cc footprint.h integer_sequence_codec.cc integer_sequence_codec.h intermediate_astc_block.cc intermediate_astc_block.h logical_astc_block.cc logical_astc_block.h partition.cc partition.h physical_astc_block.cc physical_astc_block.h quantization.cc quantization.h types.h weight_infill.cc weight_infill.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/test]astc_fuzzer.cc codec_test.cc endpoint_codec_test.cc footprint_test.cc image_utils.h integer_sequence_codec_test.cc intermediate_astc_block_test.cc logical_astc_block_test.cc partition_test.cc physical_astc_block_test.cc quantization_test.cc weight_infill_test.cc
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/testdata]atlas_small_4x4.astc atlas_small_4x4.bmp atlas_small_5x5.astc atlas_small_5x5.bmp atlas_small_6x6.astc atlas_small_6x6.bmp atlas_small_8x8.astc atlas_small_8x8.bmp checkerboard.astc checkered_10.astc checkered_11.astc checkered_12.astc checkered_4.astc checkered_5.astc checkered_6.astc checkered_7.astc checkered_8.astc checkered_9.astc footprint_10x10.astc footprint_10x10.bmp footprint_10x5.astc footprint_10x5.bmp footprint_10x6.astc footprint_10x6.bmp footprint_10x8.astc footprint_10x8.bmp footprint_12x10.astc footprint_12x10.bmp footprint_12x12.astc footprint_12x12.bmp footprint_4x4.astc footprint_4x4.bmp footprint_5x4.astc footprint_5x4.bmp footprint_5x5.astc footprint_5x5.bmp footprint_6x5.astc footprint_6x5.bmp footprint_6x6.astc footprint_6x6.bmp footprint_8x5.astc footprint_8x5.bmp footprint_8x6.astc footprint_8x6.bmp footprint_8x8.astc footprint_8x8.bmp rgb_12x12.astc rgb_12x12.bmp rgb_4x4.astc rgb_4x4.bmp rgb_5x4.astc rgb_5x4.bmp rgb_6x6.astc rgb_6x6.bmp rgb_8x8.astc rgb_8x8.bmp
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/tools]astc_inspector_cli.cc
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/third_party]BUILD honggfuzz.BUILD
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/tools/build-ci/linux]build.sh continuous.cfg presubmit.cfg
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder]LICENSE.txt*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/include]astcenc.h*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/source]astcenc_averages_and_directions.cpp* astcenc_block_sizes.cpp* astcenc_color_quantize.cpp* astcenc_color_unquantize.cpp* astcenc_compress_symbolic.cpp* astcenc_compute_variance.cpp* astcenc_decompress_symbolic.cpp* astcenc_diagnostic_trace.cpp* astcenc_diagnostic_trace.h* astcenc_entry.cpp* astcenc_find_best_partitioning.cpp* astcenc_ideal_endpoints_and_weights.cpp* astcenc_image.cpp* astcenc_integer_sequence.cpp* astcenc_internal.h* astcenc_internal_entry.h* astcenc_mathlib.cpp* astcenc_mathlib.h* astcenc_mathlib_softfloat.cpp* astcenc_partition_tables.cpp* astcenc_percentile_tables.cpp* astcenc_pick_best_endpoint_format.cpp* astcenc_platform_isa_detection.cpp* astcenc_quantization.cpp* astcenc_symbolic_physical.cpp* astcenc_vecmathlib.h* astcenc_vecmathlib_avx2_8.h* astcenc_vecmathlib_common_4.h* astcenc_vecmathlib_neon_4.h* astcenc_vecmathlib_none_4.h* astcenc_vecmathlib_sse_4.h* astcenc_weight_align.cpp* astcenc_weight_quant_xfer_tables.cpp*
[/branches/new68k/3rdparty/bimg/3rdparty/nvtt]nvtt.cpp
[/branches/new68k/3rdparty/bimg/include/bimg]bimg.h decode.h encode.h
[/branches/new68k/3rdparty/bimg/scripts]bimg.lua bimg_decode.lua bimg_encode.lua genie.lua texturec.lua
[/branches/new68k/3rdparty/bimg/src]bimg_p.h config.h image.cpp image_cubemap_filter.cpp image_decode.cpp image_encode.cpp image_gnf.cpp
[/branches/new68k/3rdparty/bimg/tools/texturec]texturec.cpp
[/branches/new68k/3rdparty/bx]LICENSE README.md makefile
[/branches/new68k/3rdparty/bx/3rdparty/catch]catch.hpp catch_amalgamated.cpp* catch_amalgamated.hpp*
[/branches/new68k/3rdparty/bx/include/bx]allocator.h bounds.h* bx.h commandline.h config.h constants.h* cpu.h debug.h easing.h endian.h error.h file.h filepath.h float4x4_t.h handlealloc.h hash.h macros.h maputil.h math.h mpscqueue.h mutex.h os.h pixelformat.h platform.h process.h readerwriter.h ringbuffer.h rng.h semaphore.h settings.h simd_t.h sort.h spscqueue.h string.h thread.h timer.h typetraits.h* uint32_t.h url.h
[/branches/new68k/3rdparty/bx/include/bx/inline]allocator.inl bounds.inl* bx.inl cpu.inl easing.inl endian.inl error.inl float4x4_t.inl handlealloc.inl hash.inl math.inl mpscqueue.inl mutex.inl os.inl pixelformat.inl readerwriter.inl ringbuffer.inl rng.inl simd128_langext.inl simd128_neon.inl simd128_ref.inl simd128_sse.inl simd128_swizzle.inl simd256_avx.inl simd256_ref.inl simd_ni.inl sort.inl spscqueue.inl string.inl typetraits.inl* uint32_t.inl
[/branches/new68k/3rdparty/bx/include/compat/linux]sal.h*
[/branches/new68k/3rdparty/bx/include/compat/mingw]salieri.h
[/branches/new68k/3rdparty/bx/scripts]bin2c.lua bx.lua genie.lua lemon.lua toolchain.lua
[/branches/new68k/3rdparty/bx/src]allocator.cpp amalgamated.cpp bounds.cpp* bx.cpp bx_p.h commandline.cpp crtnone.cpp debug.cpp dtoa.cpp easing.cpp file.cpp filepath.cpp hash.cpp math.cpp mutex.cpp os.cpp process.cpp semaphore.cpp settings.cpp sort.cpp string.cpp thread.cpp timer.cpp url.cpp
[/branches/new68k/3rdparty/bx/tests]allocator_test.cpp* atomic_test.cpp crt_test.cpp dbg.h easing_test.cpp filepath_test.cpp handle_bench.cpp handle_test.cpp hash_test.cpp macros_test.cpp main_test.cpp math_bench.cpp math_test.cpp nlalloc_test.cpp os_test.cpp queue_test.cpp readerwriter_test.cpp ringbuffer_test.cpp rng_test.cpp run_test.cpp settings_test.cpp simd_bench.cpp simd_test.cpp sort_test.cpp string_test.cpp test.h thread_test.cpp tokenizecmd_test.cpp typetraits_test.cpp* uint32_test.cpp url_test.cpp vsnprintf_test.cpp
[/branches/new68k/3rdparty/bx/tools/bin/darwin]genie lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/linux]bin2c genie lemon lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/windows]genie.exe lempar.c
[/branches/new68k/3rdparty/bx/tools/bin2c]bin2c.cpp
[/branches/new68k/3rdparty/bx/tools/lemon]lemon.c lempar.c
[/branches/new68k/bgfx/shaders/essl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/essl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/essl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/essl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/essl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/essl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/essl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/glsl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/glsl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/glsl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/glsl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/glsl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/metal/chains/blurs]fs_smart-blur.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_lowpass.bin
[/branches/new68k/bgfx/shaders/metal/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/metal/chains/hlsl]fs_chroma.bin fs_color.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_post.bin fs_scanline.bin vs_deconverge.bin
[/branches/new68k/bgfx/shaders/metal/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin
[/branches/new68k/bgfx/shaders/metal/chains/lcd-grid]fs_lcd-grid.bin
[/branches/new68k/bgfx/shaders/metal/chains/misc]fs_blit_palette16.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_lut.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/warp]fs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/spirv]fs_gui.bin fs_screen.bin vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/spirv/chains/blurs]fs_smart-blur.bin vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/spirv/chains/default]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hlsl]fs_chroma.bin fs_color.bin fs_deconverge.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_phosphor.bin fs_post.bin fs_prescale.bin fs_scanline.bin vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/spirv/chains/lcd-grid]fs_lcd-grid.bin fs_persistence.bin vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/spirv/chains/misc]fs_blit.bin fs_blit_bcg.bin fs_blit_palette16.bin fs_blit_rgb32.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_deposterize-pass0.bin fs_deposterize-pass1.bin fs_lut.bin fs_saturation.bin vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/unfiltered]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/warp]fs_dilation-horizontal-fast.bin vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/scripts/src]3rdparty.lua
[/branches/new68k/scripts/src/osd]modules.lua
[/branches/new68k/src/osd/modules/debugger]debugimgui.cpp
[/branches/new68k/src/osd/modules/render/bgfx]chainmanager.cpp effectmanager.cpp shadermanager.cpp

r191815 Thursday 5th January, 2023 at 04:03:00 UTC by 0kmg
nintendo/nds.cpp: Added two prototype fireware dumps. [HudU, MasChief, Forest of Illusion] (#10592)
[/branches/new68k/src/mame/nintendo]nds.cpp

r191814 Thursday 5th January, 2023 at 00:20:06 UTC by R. Belmont
apple2gs: remove mouse button hack, the Event Manager was being tripped up by a now-fixed macadb issue. [R. Belmont, Kelvin Sherlock]
[/branches/new68k/src/mame/apple]apple2gs.cpp

r191813 Thursday 5th January, 2023 at 00:17:42 UTC by ksherlock
macabd: fix mouse x/y naming and don't show button 1 as always down (#10786)
[/branches/new68k/src/mame/apple]macadb.cpp

r191812 Thursday 5th January, 2023 at 00:11:12 UTC by R. Belmont
apple2video: Created an actual API for video state information so the classes have better separation. [R. Belmont]
[/branches/new68k/src/mame/apple]apple2.cpp apple2e.cpp apple2gs.cpp apple2video.cpp apple2video.h superga2.cpp tk2000.cpp

r191811 Wednesday 4th January, 2023 at 22:45:46 UTC by hap
apple2_flop_orig.xml microz35: remove illegal character from filename
[/branches/new68k/hash]apple2_flop_orig.xml

r191810 Wednesday 4th January, 2023 at 22:06:31 UTC by hap
i8085: fix problem with daa opcode
[/branches/new68k/src/devices/cpu/i8085]i8085.cpp i8085.h

r191809 Wednesday 4th January, 2023 at 17:48:27 UTC by hap
pic16c5x: don't do a double read with swapf
[/branches/new68k/src/devices/cpu/pic16c5x]pic16c5x.cpp

r191808 Wednesday 4th January, 2023 at 17:48:27 UTC by hap
pic16c5x: remove bitpos arrays
[/branches/new68k/src/devices/cpu/pic16c5x]pic16c5x.cpp

r191807 Wednesday 4th January, 2023 at 17:03:58 UTC by Vasantha Crabb
Win32 debugger: don't skip a history item when initially pressing down.
[/branches/new68k/src/osd/modules/debugger/win]editwininfo.cpp

r191806 Wednesday 4th January, 2023 at 16:45:00 UTC by Vasantha Crabb
More UI cleanup:

* Got rid of more UI globals.
* Cache more metrics in system/software selection menus.
* Don't lose a BDF font specified on the command line when changing font
 size via the UI.
* For win32 debugger, behave as though most recent history item was just
 entered when restoring session state.
[/branches/new68k/src/frontend/mame/ui]custui.cpp custui.h selgame.cpp selmenu.cpp selmenu.h selsoft.cpp utils.cpp utils.h
[/branches/new68k/src/osd/modules/debugger/win]editwininfo.cpp

r191805 Wednesday 4th January, 2023 at 15:25:49 UTC by Curt Coder
abc1600: Connect BUS0X PRAC callback, and break into debugger on bus error. [Curt Coder]
[/branches/new68k/src/mame/luxor]abc1600.cpp abc1600mac.cpp

r191804 Wednesday 4th January, 2023 at 14:03:38 UTC by hap
tubep: remove some tag lookups
[/branches/new68k/src/devices/sound]es8712.cpp
[/branches/new68k/src/mame/excellent]witch.cpp
[/branches/new68k/src/mame/handheld]chessking.cpp
[/branches/new68k/src/mame/ice]schexx4gen.cpp
[/branches/new68k/src/mame/irem]m10.cpp shisen.cpp
[/branches/new68k/src/mame/nichibutsu]tubep.cpp tubep.h tubep_v.cpp
[/branches/new68k/src/mame/technos]ddragon3_v.cpp

r191803 Wednesday 4th January, 2023 at 05:21:15 UTC by Vasantha Crabb
ui: Give menus an opportunity to recompute metrics on window resize.

Also reworked calculation of menu geometry in general, and limited width
of left panel on system/software selection menus.

Fixes images in the right panel and icons on the system/software
selection menus not being scaled correctly when the window is resized
(MT08539 is an example of this).

Fixes bad font size selection at low resolutions when using bitmap fonts
like uismall.bdf (GitHub #7105).

Fixes collapse/expand arrows on left/right panels of system/softwre
selection menus getting bigger if the window is made narrower.
[/branches/new68k/src/frontend/mame]luaengine.cpp
[/branches/new68k/src/frontend/mame/ui]about.cpp analogipt.cpp auditmenu.cpp confswitch.cpp custui.cpp datmenu.cpp devopt.cpp dirmenu.cpp filecreate.cpp filemngr.cpp filesel.cpp info.cpp inputdevices.cpp inputmap.cpp menu.cpp menu.h miscmenu.cpp optsmenu.cpp selector.cpp selgame.cpp selgame.h selmenu.cpp selmenu.h selsoft.cpp simpleselgame.cpp sliders.cpp slotopt.cpp state.cpp submenu.cpp textbox.cpp ui.cpp ui.h

r191802 Wednesday 4th January, 2023 at 00:40:11 UTC by benrg
Apple II double lo-res: work around issue #10760 (#10761)

This implements the same workaround for double lo-res that was already
used for double hi-res: shift the whole image right by one pixel (losing
the rightmost pixel) in monochrome mode so that the NTSC shader is
happy. This doesn't affect color mode.
[/branches/new68k/src/mame/apple]apple2video.cpp

r191801 Wednesday 4th January, 2023 at 00:38:54 UTC by benrg
Merge copies of Apple II screen_update function (#10777)

Following the merge of text_update and plot_text_character (93500d7),
this merges apple2_state::screen_update{,_jp,_ultr},
apple2e_state::screen_update, and a2_video_device::screen_update_GS_8bit
into a single function in a2_video_device.
[/branches/new68k/src/mame/apple]apple2.cpp apple2e.cpp apple2video.cpp apple2video.h

r191800 Tuesday 3rd January, 2023 at 18:21:31 UTC by Osso
pinball/by35.cpp: redumped sound ROM for suprbowl [inkochnito, PinMAME]
[/branches/new68k/src/mame/pinball]by35.cpp

r191799 Tuesday 3rd January, 2023 at 18:06:58 UTC by michael.sanborn
konami/nwk-tr.cpp: racingj2 and clones numeral update (#10701)

Despite the Arabic numeral shown at boot, the Roman numerals are shown in most other cases.
[/branches/new68k/src/mame/konami]nwk-tr.cpp

r191798 Tuesday 3rd January, 2023 at 18:03:58 UTC by hap
wwfsstar: fix spriteram oob access
[/branches/new68k/src/mame/technos]wwfsstar.cpp

Previous 50 199869 Revisions Next 50


© 1997-2024 The MAME Team