Previous 199869 Revisions Next

r191816 Thursday 5th January, 2023 at 04:12:10 UTC by Miodrag Milanović
Update BGFX, BX and BIMG (#10750)

* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
[/branches/new68k/3rdparty/bgfx].appveyor.yml .editorconfig .gitattributes .gitignore LICENSE README.md makefile
[/branches/new68k/3rdparty/bgfx/.github/ISSUE_TEMPLATE]bug_report.md*
[/branches/new68k/3rdparty/bgfx/.github/workflows]main.yml*
[/branches/new68k/3rdparty/bgfx/3rdparty/cgltf]cgltf.h cgltf_write.h
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui]LICENSE.txt* imconfig.h imgui.cpp imgui.h imgui_demo.cpp imgui_draw.cpp imgui_internal.h imgui_tables.cpp imgui_widgets.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/dear-imgui/widgets]gizmo.h gizmo.inl memory_editor.inl range_slider.inl
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers]LICENSE*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/directx]PIXEventsCommon.h* PIXEventsGenerated.h* d3d10.h* d3d10_1.h* d3d10_1shader.h* d3d10effect.h* d3d10misc.h* d3d10sdklayers.h* d3d10shader.h* d3d11.h* d3d11_1.h* d3d11_2.h* d3d11_3.h* d3d11_4.h* d3d11sdklayers.h* d3d11shader.h* d3d11shadertracing.h* d3d12.h* d3d12compatibility.h* d3d12sdklayers.h* d3d12shader.h* d3d12video.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dcommon.h* d3dcompiler.h* dxcore.h* dxcore_interface.h* dxgi.h* dxgi1_2.h* dxgi1_3.h* dxgi1_4.h* dxgi1_5.h* dxgi1_6.h* dxgicommon.h* dxgidebug.h* dxgiformat.h* dxgitype.h* dxva2api.h* pix3.h* pix3_win.h* winapifamily.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl]winadapter.h* wrladapter.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs]basetsd.h* oaidl.h* objbase.h* ocidl.h* rpc.h* rpcndr.h* unknwn.h* unknwnbase.h* winapifamily.h* windows.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/directx-headers/include/wsl/stubs/wrl]client.h* implements.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk]directx-sdk-eula.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/dxsdk/include]PIXEventsCommon.h PIXEventsGenerated.h d3d11.h d3d11_1.h d3d11_2.h d3d11_3.h d3d11_4.h d3d11sdklayers.h d3d11shader.h d3d11shadertracing.h d3d12.h d3d12_1.h d3d12sdklayers.h d3d12shader.h d3d12video.h d3d9.h d3d9caps.h d3d9types.h d3dcommon.h d3dcompiler.h d3dx12.h dxgi.h dxgi1_2.h dxgi1_3.h dxgi1_4.h dxgi1_5.h dxgi1_6.h dxgicommon.h dxgidebug.h dxgiformat.h dxgitype.h dxva2api.h pix3.h pix3_win.h winapifamily.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer].gitattributes .gitignore .npmignore CMakeLists.txt Changelog.md README.md autogen.sh binding.gyp package.json removeDeletedByUs.sh target_defaults.gypi
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/glslopt]Main.cpp Makefile Readme SourceFiles glslopt.bdgcfg glslopt.sln glslopt.vcproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/contrib/staticlib/Build/Tool]SourceFiles glsloptlib.bdgcfg glsloptlib.vcproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/vs2010]glsl_optimizer.sln glsl_optimizer_lib.vcxproj glsl_optimizer_lib.vcxproj.filters glsl_optimizer_tests.vcxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_lib.xcodeproj]project.pbxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/projects/xcode5/glsl_optimizer_tests.xcodeproj]project.pbxproj
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/getopt]SConscript
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl].gitignore .npmignore README SConscript TODO glsl_lexer.cpp glsl_parser.cpp glsl_parser.h ir_print_glsl_visitor.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp].gitignore .npmignore README glcpp-lex.c glcpp-parse.c glcpp-parse.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main].gitignore
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program].gitignore
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/src/util].gitignore SConscript
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests]global-mutable-inES.txt global-mutable-inES3.txt global-mutable-outES.txt global-mutable-outES3.txt global-mutable-outES3Metal.txt glsl_optimizer_tests.cpp tests.gyp tests.js
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment]array-const-in.txt array-const-inES.txt array-const-inES3.txt array-const-out.txt array-const-outES.txt array-const-outES3.txt array-const-outES3Metal.txt array-constconst-in.txt array-constconst-inES.txt array-constconst-inES3.txt array-constconst-out.txt array-constconst-outES.txt array-constconst-outES3.txt array-constconst-outES3Metal.txt ast-in.txt ast-inES3.txt ast-out.txt ast-outES3.txt ast-outES3Metal.txt basic-in.txt basic-inES.txt basic-out.txt basic-outES.txt bug-bad-framebufferfetch-metal-translation-inES3.txt bug-bad-framebufferfetch-metal-translation-outES3.txt bug-bad-framebufferfetch-metal-translation-outES3Metal.txt bug-const-variable-in.txt bug-const-variable-out.txt bug-global-init-in.txt bug-global-init-out.txt bug-inline-names-in.txt bug-inline-names-out.txt bug-loop-null-from-in.txt bug-loop-null-from-out.txt bug-loop-share-index-in.txt bug-loop-share-index-out.txt bug-loop-undeclaredinductor-inES3.txt bug-loop-undeclaredinductor-outES3.txt bug-loop-undeclaredinductor-outES3Metal.txt bug-op-parens-in.txt bug-op-parens-out.txt bug-sampler-highp-inES3.txt bug-sampler-highp-outES3.txt bug-sampler-highp-outES3Metal.txt bug-sampler-highpfull-inES3.txt bug-sampler-highpfull-outES3.txt bug-sampler-highpfull-outES3Metal.txt bug-vectorize-tex-in.txt bug-vectorize-tex-out.txt builtin-vars-inES3.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt const-precision-inES3.txt const-precision-outES3.txt const-precision-outES3Metal.txt derivatives-in.txt derivatives-inES.txt derivatives-out.txt derivatives-outES.txt estest1-in.txt estest1-out.txt float-literals-in.txt float-literals-out.txt fragdepth-in.txt fragdepth-inES.txt fragdepth-inES3.txt fragdepth-out.txt fragdepth-outES.txt fragdepth-outES3.txt fragdepth-outES3Metal.txt framebuffer_fetch-inES.txt framebuffer_fetch-inES3.txt framebuffer_fetch-outES.txt framebuffer_fetch-outES3.txt framebuffer_fetch-outES3Metal.txt global-struct-constant-init-metal-inES3.txt global-struct-constant-init-metal-outES3.txt global-struct-constant-init-metal-outES3Metal.txt glsl120-basic-in.txt glsl120-basic-inES3.txt glsl120-basic-out.txt glsl120-basic-outES3.txt glsl120-basic-outES3Metal.txt glsl140-basic-in.txt glsl140-basic-out.txt in-struct-ret-vals-in.txt in-struct-ret-vals-inES.txt in-struct-ret-vals-out.txt in-struct-ret-vals-outES.txt in-vals-ret-vals-inES.txt in-vals-ret-vals-outES.txt intrinsics-in.txt intrinsics-inES.txt intrinsics-inES3.txt intrinsics-out.txt intrinsics-outES.txt intrinsics-outES3.txt intrinsics-outES3Metal.txt loop-for-inES.txt loop-for-inES3.txt loop-for-outES.txt loop-for-outES3.txt loop-for-outES3Metal.txt loop-forafterdiscard-inES.txt loop-forafterdiscard-inES3.txt loop-forafterdiscard-outES.txt loop-forafterdiscard-outES3.txt loop-forafterdiscard-outES3Metal.txt loop-foraliasinductor-inES.txt loop-foraliasinductor-outES.txt loop-forarounddiscard-inES.txt loop-forarounddiscard-outES.txt loop-fornounroll-inES.txt loop-fornounroll-outES.txt loop-forunbounded-inES.txt loop-forunbounded-outES.txt loop-forvariants-in.txt loop-forvariants-out.txt loop-forwronginductor-inES.txt loop-forwronginductor-outES.txt matrix-cast-types-inES3.txt matrix-cast-types-outES3.txt matrix-cast-types-outES3Metal.txt matrix-ops-inES3.txt matrix-ops-outES3.txt matrix-ops-outES3Metal.txt mrt-in.txt mrt-inES.txt mrt-inES3.txt mrt-mixed-array-inES3.txt mrt-mixed-array-outES3.txt mrt-mixed-array-outES3Metal.txt mrt-out.txt mrt-outES.txt mrt-outES3.txt mrt-outES3Metal.txt mrt-unused-inES3.txt mrt-unused-outES3.txt mrt-unused-outES3Metal.txt nested-inlining-in.txt nested-inlining-out.txt opt-copyprop-struct-in.txt opt-copyprop-struct-out.txt opt-copypropelems-swizzle-in.txt opt-copypropelems-swizzle-out.txt opt-dead-texloads-in.txt opt-dead-texloads-out.txt opt-dead-texloadstreeshadow-inES3.txt opt-dead-texloadstreeshadow-outES3.txt opt-dead-texloadstreeshadow-outES3Metal.txt opt-deadcode-in.txt opt-deadcode-out.txt opt-deadcodestruct-in.txt opt-deadcodestruct-out.txt opt-grafting-precision-inES.txt opt-grafting-precision-inES3.txt opt-grafting-precision-outES.txt opt-grafting-precision-outES3.txt opt-grafting-precision-outES3Metal.txt opt-ifs-in.txt opt-ifs-out.txt opt-inline-inoutstruct-in.txt opt-inline-inoutstruct-out.txt opt-movevars-sideeffect-inES.txt opt-movevars-sideeffect-outES.txt opt-movevars-sideeffect2-inES.txt opt-movevars-sideeffect2-outES.txt opt-movevars-simple-inES.txt opt-movevars-simple-outES.txt opt-vec-var-index-in.txt opt-vec-var-index-out.txt opt-vectorize-ifs-in.txt opt-vectorize-ifs-out.txt opt-vectorize-retval-in.txt opt-vectorize-retval-out.txt opt-vectorize-types-in.txt opt-vectorize-types-out.txt pp-basic-in.txt pp-basic-out.txt prec-default-inES.txt prec-default-outES.txt prec-expressions-inES3.txt prec-expressions-outES3.txt prec-expressions-outES3Metal.txt prec-inlineexpr1-inES.txt prec-inlineexpr1-outES.txt prec-inlineexpr2-inES.txt prec-inlineexpr2-outES.txt prec-matrix-constr-inES3.txt prec-matrix-constr-outES3.txt prec-matrix-constr-outES3Metal.txt prec-temps-inES.txt prec-temps-outES.txt prec-tempssimple-inES.txt prec-tempssimple-outES.txt prec-treegrafting-inES.txt prec-treegrafting-outES.txt qualifiers-layout-inES3.txt qualifiers-layout-outES3.txt qualifiers-layout-outES3Metal.txt sampler-precision-inES.txt sampler-precision-inES3.txt sampler-precision-outES.txt sampler-precision-outES3.txt sampler-precision-outES3Metal.txt small-float-in.txt small-float-out.txt struct-array-var-index-in.txt struct-array-var-index-out.txt struct-initializer-in.txt struct-initializer-out.txt struct-unused-in.txt struct-unused-out.txt swizzle-writemask-in.txt swizzle-writemask-out.txt syntax-inES.txt syntax-outES.txt ternary-in.txt ternary-inES.txt ternary-inES3.txt ternary-out.txt ternary-outES.txt ternary-outES3.txt ternary-outES3Metal.txt ternary-vec4-in.txt ternary-vec4-inES.txt ternary-vec4-inES3.txt ternary-vec4-out.txt ternary-vec4-outES.txt ternary-vec4-outES3.txt ternary-vec4-outES3Metal.txt tex2DArray-in.txt tex2DArray-inES3.txt tex2DArray-out.txt tex2DArray-outES3.txt tex2DArray-outES3Metal.txt tex2dgrad-in.txt tex2dgrad-inES.txt tex2dgrad-inES3.txt tex2dgrad-out.txt tex2dgrad-outES.txt tex2dgrad-outES3.txt tex2dgrad-outES3Metal.txt tex2dlod-in.txt tex2dlod-inES.txt tex2dlod-inES3.txt tex2dlod-out.txt tex2dlod-outES.txt tex2dlod-outES3.txt tex2dlod-outES3Metal.txt tex2dshadow-in.txt tex2dshadow-inES.txt tex2dshadow-inES3.txt tex2dshadow-out.txt tex2dshadow-outES.txt tex2dshadow-outES3.txt tex2dshadow-outES3Metal.txt tex3D-in.txt tex3D-inES3.txt tex3D-inES__.txt tex3D-out.txt tex3D-outES3.txt tex3D-outES3Metal.txt texCubeShadow-inES3.txt texCubeShadow-outES3.txt texCubeShadow-outES3Metal.txt texOffset-inES3.txt texOffset-outES3.txt texOffset-outES3Metal.txt texProj-inES.txt texProj-inES3.txt texProj-outES.txt texProj-outES3.txt texProj-outES3Metal.txt texSize-inES3.txt texSize-outES3.txt texSize-outES3Metal.txt texelFetchMSAA-in.txt texelFetchMSAA-out.txt types-writemask-in.txt types-writemask-out.txt variables-initialization-inES3.txt variables-initialization-outES3.txt variables-initialization-outES3Metal.txt varyings-in.txt varyings-inES.txt varyings-out.txt varyings-outES.txt vface-in.txt vface-inES.txt vface-out.txt vface-outES.txt vpos-in.txt vpos-inES.txt vpos-out.txt vpos-outES.txt z-DirLMBasis-inES3.txt z-DirLMBasis-outES3.txt z-DirLMBasis-outES3Metal.txt z-LightShaftsCoord-inES3.txt z-LightShaftsCoord-outES3.txt z-LightShaftsCoord-outES3Metal.txt z-alphabumpspec-in.txt z-alphabumpspec-inES3.txt z-alphabumpspec-out.txt z-alphabumpspec-outES3.txt z-alphabumpspec-outES3Metal.txt z-collectshadows-in.txt z-collectshadows-inES.txt z-collectshadows-inES3.txt z-collectshadows-out.txt z-collectshadows-outES.txt z-collectshadows-outES3.txt z-collectshadows-outES3Metal.txt z-flare-in.txt z-flare-inES.txt z-flare-out.txt z-flare-outES.txt z-fxaa-preset1-in.txt z-fxaa-preset1-out.txt z-fxaa-preset3-in.txt z-fxaa-preset3-inES3.txt z-fxaa-preset3-out.txt z-fxaa-preset3-outES3.txt z-fxaa-preset3-outES3Metal.txt z-fxaa3-11-consolepc-in.txt z-fxaa3-11-consolepc-inES.txt z-fxaa3-11-consolepc-out.txt z-fxaa3-11-consolepc-outES.txt z-fxaa3-11-pc39-in.txt z-fxaa3-11-pc39-inES.txt z-fxaa3-11-pc39-out.txt z-fxaa3-11-pc39-outES.txt z-particle-in.txt z-particle-inES.txt z-particle-out.txt z-particle-outES.txt z-prepasslight-in.txt z-prepasslight-inES.txt z-prepasslight-inES3.txt z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-tonemap-usercurve-inES3.txt z-tonemap-usercurve-outES3.txt z-tonemap-usercurve-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleafloop-inES.txt z-treeleafloop-inES3.txt z-treeleafloop-outES.txt z-treeleafloop-outES3.txt z-treeleafloop-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-inES3.txt z-unishader-dirlm-out.txt z-unishader-dirlm-outES3.txt z-unishader-dirlm-outES3Metal.txt z-unity-spot-inES3.txt z-unity-spot-outES3.txt z-unity-spot-outES3Metal.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular1-in.txt zun-Bumped_Specular1-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Decal1-in.txt zun-Decal1-out.txt zun-Decal2-in.txt zun-Decal2-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse1-in.txt zun-Diffuse1-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-Diffuse_Detail-in.txt zun-Diffuse_Detail-out.txt zun-Diffuse_Detail1-in.txt zun-Diffuse_Detail1-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Color_Correction_Effect-in.txt zun-Hidden_Color_Correction_Effect-out.txt zun-Hidden_Edge_Detect_X-in.txt zun-Hidden_Edge_Detect_X-out.txt zun-Hidden_GlowConeTap-in.txt zun-Hidden_GlowConeTap-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Grayscale_Effect-in.txt zun-Hidden_Grayscale_Effect-out.txt zun-Hidden_Internal-CombineDepthNormals-in.txt zun-Hidden_Internal-CombineDepthNormals-out.txt zun-Hidden_Internal-GUITextureBlit-in.txt zun-Hidden_Internal-GUITextureBlit-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-Halo-in.txt zun-Hidden_Internal-Halo-out.txt zun-Hidden_Internal-PrePassCollectShadows-in.txt zun-Hidden_Internal-PrePassCollectShadows-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_Noise_Shader_YUV-in.txt zun-Hidden_Noise_Shader_YUV-out.txt zun-Hidden_Sepiatone_Effect-in.txt zun-Hidden_Sepiatone_Effect-out.txt zun-Hidden_Shadow-ScreenBlur-in.txt zun-Hidden_Shadow-ScreenBlur-out.txt zun-Hidden_ShowDepthNTexture-in.txt zun-Hidden_ShowDepthNTexture-out.txt zun-Hidden_ShowDepthTexture-in.txt zun-Hidden_ShowDepthTexture-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit-out.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-in.txt zun-Hidden_TerrainEngine_Details_Vertexlit1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass2-out.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_My_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass1-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twirt_Effect_Shader-in.txt zun-Hidden_Twirt_Effect_Shader-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse2-out.txt zun-Legacy_Shaders_Lightmapped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Diffuse-out.txt zun-MobileBumpSpec-inES.txt zun-MobileBumpSpec-inES3.txt zun-MobileBumpSpec-outES.txt zun-MobileBumpSpec-outES3.txt zun-MobileBumpSpec-outES3Metal.txt zun-Nature_My_Soft_Occlusion_Leaves-in.txt zun-Nature_My_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark1-in.txt zun-Nature_Soft_Occlusion_Bark1-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves-in.txt zun-Nature_Soft_Occlusion_Leaves-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves2-in.txt zun-Nature_Soft_Occlusion_Leaves2-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Nature_Vegetation_Two_Pass_unlit-in.txt zun-Nature_Vegetation_Two_Pass_unlit-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Parallax_Specular-in.txt zun-Parallax_Specular-out.txt zun-Particles_Additive-in.txt zun-Particles_Additive-out.txt zun-Particles_Additive_(Soft)-in.txt zun-Particles_Additive_(Soft)-out.txt zun-Particles_Alpha_Blended_Premultiply-in.txt zun-Particles_Alpha_Blended_Premultiply-out.txt zun-Particles_Multiply-in.txt zun-Particles_Multiply-out.txt zun-Particles_Multiply_(Double)-in.txt zun-Particles_Multiply_(Double)-out.txt zun-Particles__Additive-Multiply-in.txt zun-Particles__Additive-Multiply-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox-in.txt zun-RenderFX_Skybox-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-SSAO24-in.txt zun-SSAO24-inES3.txt zun-SSAO24-out.txt zun-SSAO24-outES3.txt zun-SSAO24-outES3Metal.txt zun-SSAO8-inES.txt zun-SSAO8-outES.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Diffuse1-in.txt zun-Self-Illumin_Bumped_Diffuse1-out.txt zun-Self-Illumin_Bumped_Diffuse2-in.txt zun-Self-Illumin_Bumped_Diffuse2-out.txt zun-Self-Illumin_Bumped_Specular-in.txt zun-Self-Illumin_Bumped_Specular-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse-in.txt zun-Self-Illumin_Diffuse-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Diffuse1-in.txt zun-Self-Illumin_Parallax_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse2-in.txt zun-Self-Illumin_Parallax_Diffuse2-out.txt zun-Self-Illumin_Parallax_Specular-in.txt zun-Self-Illumin_Parallax_Specular-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular-in.txt zun-Self-Illumin_Specular-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-Self-Illumin_Specular2-in.txt zun-Self-Illumin_Specular2-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAdd-in.txt zun-Surface_DecalAdd-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_DecalAddBump5-in.txt zun-Surface_DecalAddBump5-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_FontShaderCull-in.txt zun-Test_FontShaderCull-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-Tests_Blend_Many_Textures-in.txt zun-Tests_Blend_Many_Textures-out.txt zun-Tests_Fwd-Def-Vert-in.txt zun-Tests_Fwd-Def-Vert-out.txt zun-Tests_Fwd-Def-Vert1-in.txt zun-Tests_Fwd-Def-Vert1-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Toon_Lighted-in.txt zun-Toon_Lighted-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Cutout_Specular1-in.txt zun-Transparent_Cutout_Specular1-out.txt zun-Transparent_Cutout_Specular2-in.txt zun-Transparent_Cutout_Specular2-out.txt zun-Transparent_Diffuse-in.txt zun-Transparent_Diffuse-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt zun-currently_adapted-in.txt zun-currently_adapted-out.txt zunity-MotionBlur-TileMax-in.txt zunity-MotionBlur-TileMax-out.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex]MF-GodRays-inES.txt MF-GodRays-inES3.txt MF-GodRays-outES.txt MF-GodRays-outES3.txt MF-GodRays-outES3Metal.txt bug-chained-assign-in.txt bug-chained-assign-out.txt bug-loops-for-while-in.txt bug-loops-for-while-out.txt bug-struct-uniform-in.txt bug-struct-uniform-out.txt bug-swizzle-lhs-cast-inES3.txt bug-swizzle-lhs-cast-outES3.txt bug-swizzle-lhs-cast-outES3Metal.txt bug-varying-const-in.txt bug-varying-const-out.txt builtin-vars-in.txt builtin-vars-inES.txt builtin-vars-inES3.txt builtin-vars-out.txt builtin-vars-outES.txt builtin-vars-outES3.txt builtin-vars-outES3Metal.txt estest1-in.txt estest1-out.txt glsl140-basic-in.txt glsl140-basic-out.txt glsl140-integers-in.txt glsl140-integers-out.txt inputs-inES3.txt inputs-outES3.txt inputs-outES3Metal.txt loops-for-in.txt loops-for-out.txt loops-for-withvec4-in.txt loops-for-withvec4-inES3.txt loops-for-withvec4-out.txt loops-for-withvec4-outES3.txt loops-for-withvec4-outES3Metal.txt loops-for-withvec4inductorW-inES3.txt loops-for-withvec4inductorW-outES3.txt loops-for-withvec4inductorW-outES3Metal.txt loops-forlimitbreak-inES.txt loops-forlimitbreak-inES3.txt loops-forlimitbreak-outES.txt loops-forlimitbreak-outES3.txt loops-forlimitbreak-outES3Metal.txt loops-forsimple-in.txt loops-forsimple-out.txt loops-forvarious-inES.txt loops-forvarious-inES3.txt loops-forvarious-outES.txt loops-forvarious-outES3.txt loops-forvarious-outES3Metal.txt loops-forwithcalls-in.txt loops-forwithcalls-out.txt matrix-casts-inES3.txt matrix-casts-outES3.txt matrix-casts-outES3Metal.txt opt-inline-varnames-in.txt opt-inline-varnames-out.txt opt-matrix-constr-in.txt opt-matrix-constr-out.txt opt-matrix-transpose-mul-inES.txt opt-matrix-transpose-mul-inES3.txt opt-matrix-transpose-mul-outES.txt opt-matrix-transpose-mul-outES3.txt opt-matrix-transpose-mul-outES3Metal.txt opt-negsub-in.txt opt-negsub-out.txt opt-normalize-in.txt opt-normalize-out.txt opt-unroll-in.txt opt-unroll-out.txt opt-unusedvars-in.txt opt-unusedvars-out.txt swizzle-casts-inES3.txt swizzle-casts-outES3.txt swizzle-casts-outES3Metal.txt swizzlemask-in.txt swizzlemask-out.txt types-in.txt types-inES.txt types-inES3.txt types-out.txt types-outES.txt types-outES3.txt types-outES3Metal.txt uniforms-arrays-inES3.txt uniforms-arrays-outES3.txt uniforms-arrays-outES3Metal.txt z-NichsHybridLight-in.txt z-NichsHybridLight-out.txt z-NichsHybridLightVectorInsertBug-in.txt z-NichsHybridLightVectorInsertBug-inES.txt z-NichsHybridLightVectorInsertBug-inES3.txt z-NichsHybridLightVectorInsertBug-out.txt z-NichsHybridLightVectorInsertBug-outES.txt z-NichsHybridLightVectorInsertBug-outES3.txt z-NichsHybridLightVectorInsertBug-outES3Metal.txt z-alphabumpspec-in.txt z-alphabumpspec-out.txt z-particle-in.txt z-particle-inES.txt z-particle-out.txt z-particle-outES.txt z-prepasslight-in.txt z-prepasslight-inES.txt z-prepasslight-inES3.txt z-prepasslight-out.txt z-prepasslight-outES.txt z-prepasslight-outES3.txt z-prepasslight-outES3Metal.txt z-treeleaf-in.txt z-treeleaf-inES.txt z-treeleaf-inES3.txt z-treeleaf-out.txt z-treeleaf-outES.txt z-treeleaf-outES3.txt z-treeleaf-outES3Metal.txt z-unishader-dirlm-in.txt z-unishader-dirlm-out.txt zun-Bumped_Diffuse-in.txt zun-Bumped_Diffuse-out.txt zun-Bumped_Diffuse1-in.txt zun-Bumped_Diffuse1-out.txt zun-Bumped_Specular-in.txt zun-Bumped_Specular-out.txt zun-Bumped_Specular2-in.txt zun-Bumped_Specular2-out.txt zun-Decal-in.txt zun-Decal-out.txt zun-Diffuse-in.txt zun-Diffuse-out.txt zun-Diffuse2-in.txt zun-Diffuse2-out.txt zun-Diffuse_Alpha_Shadowed_ZWrite-in.txt zun-Diffuse_Alpha_Shadowed_ZWrite-out.txt zun-FX_Glass_Stained_BumpDistort-in.txt zun-FX_Glass_Stained_BumpDistort-out.txt zun-FX_Water_(simple)-in.txt zun-FX_Water_(simple)-out.txt zun-Grab_Invert-in.txt zun-Grab_Invert-out.txt zun-Hidden_Camera-DepthNormalTexture-in.txt zun-Hidden_Camera-DepthNormalTexture-out.txt zun-Hidden_Camera-DepthNormalTexture1-in.txt zun-Hidden_Camera-DepthNormalTexture1-out.txt zun-Hidden_Camera-DepthTexture-in.txt zun-Hidden_Camera-DepthTexture-out.txt zun-Hidden_Glow_Downsample-in.txt zun-Hidden_Glow_Downsample-out.txt zun-Hidden_Internal-GUITextureClip-in.txt zun-Hidden_Internal-GUITextureClip-out.txt zun-Hidden_Internal-PrePassLighting-in.txt zun-Hidden_Internal-PrePassLighting-out.txt zun-Hidden_Noise_Shader_RGB-in.txt zun-Hidden_Noise_Shader_RGB-out.txt zun-Hidden_TerrainEngine_BillboardTree-in.txt zun-Hidden_TerrainEngine_BillboardTree-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-in.txt zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-in.txt zun-Hidden_TerrainEngine_Details_WavingDoublePass1-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Bark_rendertex-out.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-in.txt zun-Hidden_TerrainEngine_Soft_Occlusion_Leaves_rendertex-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-AddPass-out.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-in.txt zun-Hidden_TerrainEngine_Splatmap_Lightmap-FirstPass1-out.txt zun-Hidden_Tree_Bark_Shader_Rendertex-in.txt zun-Hidden_Tree_Bark_Shader_Rendertex-out.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-in.txt zun-Hidden_Tree_Leaf_Shader_Rendertex-out.txt zun-Hidden_Tree_Optimized_Bark_Shader-in.txt zun-Hidden_Tree_Optimized_Bark_Shader-out.txt zun-Hidden_Tree_Optimized_Bark_Shader1-in.txt zun-Hidden_Tree_Optimized_Bark_Shader1-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader-out.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-in.txt zun-Hidden_Tree_Optimized_Leaf_Shader1-out.txt zun-Hidden_Twist_Effect-in.txt zun-Hidden_Twist_Effect-out.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-in.txt zun-Legacy_Shaders_Lightmapped_Bumped_Diffuse-out.txt zun-Nature_Soft_Occlusion_Bark-in.txt zun-Nature_Soft_Occlusion_Bark-out.txt zun-Nature_Soft_Occlusion_Bark2-in.txt zun-Nature_Soft_Occlusion_Bark2-out.txt zun-Nature_Soft_Occlusion_Bark3-in.txt zun-Nature_Soft_Occlusion_Bark3-out.txt zun-Nature_Soft_Occlusion_Leaves1-in.txt zun-Nature_Soft_Occlusion_Leaves1-out.txt zun-Nature_Soft_Occlusion_Leaves3-in.txt zun-Nature_Soft_Occlusion_Leaves3-out.txt zun-Parallax_Diffuse-in.txt zun-Parallax_Diffuse-out.txt zun-Parallax_Diffuse1-in.txt zun-Parallax_Diffuse1-out.txt zun-Parallax_Diffuse2-in.txt zun-Parallax_Diffuse2-out.txt zun-Particles_Blend-in.txt zun-Particles_Blend-out.txt zun-Reflective_Bumped_Diffuse-in.txt zun-Reflective_Bumped_Diffuse-out.txt zun-Reflective_Bumped_Diffuse1-in.txt zun-Reflective_Bumped_Diffuse1-out.txt zun-Reflective_Bumped_Specular-in.txt zun-Reflective_Bumped_Specular-out.txt zun-Reflective_Bumped_Specular1-in.txt zun-Reflective_Bumped_Specular1-out.txt zun-Reflective_Bumped_Specular2-in.txt zun-Reflective_Bumped_Specular2-out.txt zun-Reflective_Bumped_Unlit-in.txt zun-Reflective_Bumped_Unlit-out.txt zun-Reflective_Diffuse-in.txt zun-Reflective_Diffuse-out.txt zun-Reflective_Diffuse1-in.txt zun-Reflective_Diffuse1-out.txt zun-Reflective_Parallax_Diffuse-in.txt zun-Reflective_Parallax_Diffuse-out.txt zun-Reflective_Parallax_Diffuse1-in.txt zun-Reflective_Parallax_Diffuse1-out.txt zun-Reflective_Parallax_Specular-in.txt zun-Reflective_Parallax_Specular-out.txt zun-Reflective_Parallax_Specular1-in.txt zun-Reflective_Parallax_Specular1-out.txt zun-Reflective_Specular-in.txt zun-Reflective_Specular-out.txt zun-Reflective_Specular1-in.txt zun-Reflective_Specular1-out.txt zun-Reflective_Specular2-in.txt zun-Reflective_Specular2-out.txt zun-RenderFX_Skybox_Cubed-in.txt zun-RenderFX_Skybox_Cubed-out.txt zun-Self-Illumin_Bumped_Diffuse-in.txt zun-Self-Illumin_Bumped_Diffuse-out.txt zun-Self-Illumin_Bumped_Specular1-in.txt zun-Self-Illumin_Bumped_Specular1-out.txt zun-Self-Illumin_Diffuse1-in.txt zun-Self-Illumin_Diffuse1-out.txt zun-Self-Illumin_Parallax_Diffuse-in.txt zun-Self-Illumin_Parallax_Diffuse-out.txt zun-Self-Illumin_Parallax_Specular1-in.txt zun-Self-Illumin_Parallax_Specular1-out.txt zun-Self-Illumin_Specular1-in.txt zun-Self-Illumin_Specular1-out.txt zun-ShowDestAlpha-in.txt zun-ShowDestAlpha-out.txt zun-Specular-in.txt zun-Specular-out.txt zun-Specular1-in.txt zun-Specular1-out.txt zun-Specular2-in.txt zun-Specular2-out.txt zun-Surface_2UV-in.txt zun-Surface_2UV-out.txt zun-Surface_2UV1-in.txt zun-Surface_2UV1-out.txt zun-Surface_Colored_Specular-in.txt zun-Surface_Colored_Specular-out.txt zun-Surface_Colored_Specular1-in.txt zun-Surface_Colored_Specular1-out.txt zun-Surface_Custom_Data-in.txt zun-Surface_Custom_Data-out.txt zun-Surface_Custom_Data1-in.txt zun-Surface_Custom_Data1-out.txt zun-Surface_Custom_Data2-in.txt zun-Surface_Custom_Data2-out.txt zun-Surface_DecalAddBump-in.txt zun-Surface_DecalAddBump-out.txt zun-Surface_DecalAddBump1-in.txt zun-Surface_DecalAddBump1-out.txt zun-Surface_DecalAddBump2-in.txt zun-Surface_DecalAddBump2-out.txt zun-Surface_DecalAddBump3-in.txt zun-Surface_DecalAddBump3-out.txt zun-Surface_Diffuse_Wrapped-in.txt zun-Surface_Diffuse_Wrapped-out.txt zun-Surface_Rim-in.txt zun-Surface_Rim-out.txt zun-Surface_Rim1-in.txt zun-Surface_Rim1-out.txt zun-Surface_Rim2-in.txt zun-Surface_Rim2-out.txt zun-Surface_Rim_Bump-in.txt zun-Surface_Rim_Bump-out.txt zun-Surface_Rim_Bump1-in.txt zun-Surface_Rim_Bump1-out.txt zun-Surface_ScreenPos-in.txt zun-Surface_ScreenPos-out.txt zun-Surface_ScreenPos1-in.txt zun-Surface_ScreenPos1-out.txt zun-Surface_ScreenPos2-in.txt zun-Surface_ScreenPos2-out.txt zun-Surface_ScreenPosAlbedo-in.txt zun-Surface_ScreenPosAlbedo-out.txt zun-Surface_ScreenPosAlbedo1-in.txt zun-Surface_ScreenPosAlbedo1-out.txt zun-Surface_Slices-in.txt zun-Surface_Slices-out.txt zun-Surface_Slices1-in.txt zun-Surface_Slices1-out.txt zun-Surface_Slices2-in.txt zun-Surface_Slices2-out.txt zun-Surface_Slices3-in.txt zun-Surface_Slices3-out.txt zun-Surface_WorldRefl-in.txt zun-Surface_WorldRefl-out.txt zun-Surface_WorldRefl1-in.txt zun-Surface_WorldRefl1-out.txt zun-Test_CgNormals-in.txt zun-Test_CgNormals-out.txt zun-Test_VertexShaderDepthTexture-in.txt zun-Test_VertexShaderDepthTexture-out.txt zun-Test_VertexShaderTexture-in.txt zun-Test_VertexShaderTexture-out.txt zun-TexGen_Cube_Refl-in.txt zun-TexGen_Cube_Refl-out.txt zun-Toon_Basic-in.txt zun-Toon_Basic-out.txt zun-Transparent_Bumped_Specular-in.txt zun-Transparent_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Diffuse-in.txt zun-Transparent_Cutout_Bumped_Diffuse-out.txt zun-Transparent_Cutout_Bumped_Diffuse1-in.txt zun-Transparent_Cutout_Bumped_Diffuse1-out.txt zun-Transparent_Cutout_Bumped_Specular-in.txt zun-Transparent_Cutout_Bumped_Specular-out.txt zun-Transparent_Cutout_Bumped_Specular1-in.txt zun-Transparent_Cutout_Bumped_Specular1-out.txt zun-Transparent_Cutout_Diffuse-in.txt zun-Transparent_Cutout_Diffuse-out.txt zun-Transparent_Cutout_Specular-in.txt zun-Transparent_Cutout_Specular-out.txt zun-Transparent_Specular-in.txt zun-Transparent_Specular-out.txt zun-TreeCreatorLeavesRT-in.txt zun-TreeCreatorLeavesRT-out.txt zun-Tree_Editor_Bark_Shader-in.txt zun-Tree_Editor_Bark_Shader-out.txt zun-Tree_Editor_Bark_Shader1-in.txt zun-Tree_Editor_Bark_Shader1-out.txt zun-Tree_Editor_Leaf_Shader-in.txt zun-Tree_Editor_Leaf_Shader-out.txt zun-Tree_Editor_Leaf_Shader1-in.txt zun-Tree_Editor_Leaf_Shader1-out.txt zun-Vertex_Colored-in.txt zun-Vertex_Colored-out.txt
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang]CHANGES.md LICENSE.txt build_info.h build_info.h.tmpl build_info.py
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV]GLSL.ext.EXT.h GLSL.ext.KHR.h GlslangToSpv.cpp NonSemanticShaderDebugInfo100.h* SPVRemapper.cpp SPVRemapper.h SpvBuilder.cpp SpvBuilder.h SpvPostProcess.cpp SpvTools.cpp SpvTools.h disassemble.cpp doc.cpp spirv.hpp spvIR.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/SPIRV/CInterface]spirv_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/StandAlone]ResourceLimits.cpp ResourceLimits.h StandAlone.cpp resource_limits_c.cpp resource_limits_c.h spirv-remap.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/CInterface]glslang_c_interface.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/ExtensionHeaders]GL_EXT_shader_realtime_clock.glsl*
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/HLSL]hlslGrammar.cpp hlslParseHelper.cpp hlslParseHelper.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Include]BaseTypes.h Common.h PoolAlloc.h ResourceLimits.h SpirvIntrinsics.h Types.h glslang_c_interface.h glslang_c_shader_types.h intermediate.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent]Constant.cpp Initialize.cpp Intermediate.cpp ParseContextBase.cpp ParseHelper.cpp ParseHelper.h Scan.cpp ShaderLang.cpp SpirvIntrinsics.cpp SymbolTable.cpp SymbolTable.h Versions.cpp Versions.h glslang.m4 glslang.y glslang_tab.cpp glslang_tab.cpp.h intermOut.cpp iomapper.cpp iomapper.h linkValidate.cpp localintermediate.h parseVersions.h reflection.cpp reflection.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent]osinclude.h
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Unix]ossource.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Web]glslang.after.js glslang.js.cpp glslang.pre.js
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/OSDependent/Windows]main.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/glslang/glslang/Public]ResourceLimits.h* ShaderLang.h resource_limits_c.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/iconfontheaders].gitignore README.md
[/branches/new68k/3rdparty/bgfx/3rdparty/khronos/vulkan-local]vk_icd.h vk_platform.h vk_sdk_platform.h vulkan.h vulkan_android.h vulkan_beta.h vulkan_core.h vulkan_directfb.h vulkan_fuchsia.h vulkan_ggp.h vulkan_ios.h vulkan_macos.h vulkan_metal.h vulkan_screen.h vulkan_vi.h vulkan_wayland.h vulkan_win32.h vulkan_xcb.h vulkan_xlib.h vulkan_xlib_xrandr.h
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer]LICENSE.md
[/branches/new68k/3rdparty/bgfx/3rdparty/meshoptimizer/src]allocator.cpp clusterizer.cpp indexgenerator.cpp meshoptimizer.h overdrawanalyzer.cpp overdrawoptimizer.cpp simplifier.cpp spatialorder.cpp vcacheoptimizer.cpp vertexcodec.cpp vertexfilter.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/native_app_glue]LICENSE* android_native_app_glue.c* android_native_app_glue.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/renderdoc]renderdoc_app.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-cross]main.cpp spirv.h spirv.hpp spirv_cfg.cpp spirv_cfg.hpp spirv_common.hpp spirv_cpp.cpp spirv_cross.cpp spirv_cross.hpp spirv_cross_c.cpp spirv_cross_c.h spirv_cross_containers.hpp spirv_cross_parsed_ir.cpp spirv_cross_parsed_ir.hpp spirv_glsl.cpp spirv_glsl.hpp spirv_hlsl.cpp spirv_hlsl.hpp spirv_msl.cpp spirv_msl.hpp spirv_parser.cpp spirv_parser.hpp spirv_reflect.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers]SPIRV-Headers.pc.in
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv]spir-v.xml
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.0]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.1]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/1.2]spirv.cs spirv.hpp spirv.hpp11 spirv.lua spirv.py
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-headers/include/spirv/unified1]NonSemanticClspvReflection.h extinst.nonsemantic.clspvreflection.grammar.json spirv.core.grammar.json spirv.cs spirv.h spirv.hpp spirv.hpp11 spirv.json spirv.lua spirv.py spv.d
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/generated]build-version.inc core.insts-unified1.inc enum_string_mapping.inc extension_enum.inc generators.inc nonsemantic.clspvreflection.insts.inc operand.kinds-unified1.inc
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/include/spirv-tools]libspirv.h libspirv.hpp optimizer.hpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source]assembly_grammar.cpp binary.cpp binary.h cfa.h disassemble.cpp disassemble.h ext_inst.cpp ext_inst.h extensions.cpp libspirv.cpp name_mapper.cpp opcode.cpp opcode.h operand.cpp parsed_operand.cpp print.cpp spirv_constant.h spirv_definition.h spirv_endian.h spirv_target_env.cpp spirv_target_env.h spirv_validator_options.cpp spirv_validator_options.h table.cpp text.cpp text_handler.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/diff]diff.cpp* diff.h* lcs.h*
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/link]linker.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/opt]aggressive_dead_code_elim_pass.cpp aggressive_dead_code_elim_pass.h amd_ext_to_khr.cpp amd_ext_to_khr.h basic_block.h block_merge_pass.cpp block_merge_util.cpp ccp_pass.cpp ccp_pass.h cfg.cpp cfg.h combine_access_chains.cpp compact_ids_pass.cpp const_folding_rules.cpp constants.cpp constants.h convert_to_half_pass.cpp convert_to_half_pass.h copy_prop_arrays.cpp copy_prop_arrays.h dead_branch_elim_pass.cpp dead_branch_elim_pass.h dead_insert_elim_pass.cpp debug_info_manager.cpp debug_info_manager.h decoration_manager.cpp decoration_manager.h def_use_manager.cpp def_use_manager.h desc_sroa.cpp desc_sroa.h desc_sroa_util.cpp* desc_sroa_util.h* dominator_tree.cpp dominator_tree.h eliminate_dead_input_components_pass.cpp* eliminate_dead_input_components_pass.h* eliminate_dead_members_pass.cpp feature_manager.cpp fix_func_call_arguments.cpp* fix_func_call_arguments.h* fold.cpp fold_spec_constant_op_and_composite_pass.cpp fold_spec_constant_op_and_composite_pass.h folding_rules.cpp function.cpp function.h graphics_robust_access_pass.cpp graphics_robust_access_pass.h if_conversion.cpp inline_exhaustive_pass.cpp inline_opaque_pass.cpp inline_pass.cpp inline_pass.h inst_bindless_check_pass.cpp inst_bindless_check_pass.h inst_buff_addr_check_pass.cpp inst_buff_addr_check_pass.h inst_debug_printf_pass.cpp instruction.cpp instruction.h instrument_pass.cpp instrument_pass.h interface_var_sroa.cpp* interface_var_sroa.h* interp_fixup_pass.cpp ir_builder.h ir_context.cpp ir_context.h ir_loader.cpp iterator.h local_access_chain_convert_pass.cpp local_access_chain_convert_pass.h local_single_block_elim_pass.cpp local_single_store_elim_pass.cpp loop_descriptor.cpp loop_descriptor.h loop_fission.cpp loop_fission.h loop_fusion.cpp loop_fusion.h loop_fusion_pass.h loop_peeling.h loop_unroller.cpp loop_unswitch_pass.cpp loop_unswitch_pass.h loop_utils.h mem_pass.cpp merge_return_pass.cpp merge_return_pass.h module.cpp module.h optimizer.cpp pass.h pass_manager.cpp pass_manager.h passes.h private_to_local_pass.cpp private_to_local_pass.h reduce_load_size.cpp redundancy_elimination.cpp redundancy_elimination.h reflect.h register_pressure.cpp relax_float_ops_pass.cpp remove_dontinline_pass.cpp* remove_dontinline_pass.h* remove_duplicates_pass.cpp replace_desc_array_access_using_var_index.cpp* replace_desc_array_access_using_var_index.h* replace_invalid_opc.cpp scalar_analysis.cpp scalar_analysis_nodes.h scalar_analysis_simplification.cpp scalar_replacement_pass.cpp scalar_replacement_pass.h set_spec_constant_default_value_pass.cpp simplification_pass.cpp spread_volatile_semantics.cpp* spread_volatile_semantics.h* ssa_rewrite_pass.cpp ssa_rewrite_pass.h strength_reduction_pass.h strip_debug_info_pass.cpp strip_nonsemantic_info_pass.cpp* strip_nonsemantic_info_pass.h* strip_reflect_info_pass.cpp strip_reflect_info_pass.h type_manager.cpp type_manager.h types.cpp types.h unify_const_pass.cpp upgrade_memory_model.cpp vector_dce.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/reduce]remove_struct_member_reduction_opportunity.cpp remove_unused_struct_member_reduction_opportunity_finder.cpp structured_construct_to_block_reduction_opportunity_finder.cpp
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/util]bit_vector.h hash_combine.h* hex_float.h ilist.h parse_number.h small_vector.h string_utils.h timer.h
[/branches/new68k/3rdparty/bgfx/3rdparty/spirv-tools/source/val]basic_block.cpp basic_block.h construct.cpp decoration.h function.cpp function.h instruction.cpp instruction.h validate.cpp validate.h validate_annotation.cpp validate_arithmetics.cpp validate_atomics.cpp validate_barriers.cpp validate_bitwise.cpp validate_builtins.cpp validate_cfg.cpp validate_composites.cpp validate_constants.cpp validate_conversion.cpp validate_debug.cpp validate_decorations.cpp validate_derivatives.cpp validate_execution_limitations.cpp validate_extensions.cpp validate_function.cpp validate_image.cpp validate_instruction.cpp validate_interfaces.cpp validate_layout.cpp validate_logicals.cpp validate_memory.cpp validate_mesh_shading.cpp* validate_misc.cpp validate_mode_setting.cpp validate_non_uniform.cpp validate_ray_query.cpp* validate_ray_tracing.cpp* validate_scopes.cpp validate_type.cpp validation_state.cpp validation_state.h
[/branches/new68k/3rdparty/bgfx/3rdparty/stb]LICENSE* stb_rect_pack.h
[/branches/new68k/3rdparty/bgfx/bindings/bf]bgfx.bf
[/branches/new68k/3rdparty/bgfx/bindings/cs]bgfx.cs bgfx_dllname.cs
[/branches/new68k/3rdparty/bgfx/bindings/d]funcs.d types.d
[/branches/new68k/3rdparty/bgfx/bindings/zig]bgfx.zig*
[/branches/new68k/3rdparty/bgfx/docs]bgfx.rst* build.rst* examples.rst* index.rst* internals.rst* license.rst* overview.rst* tools.rst*
[/branches/new68k/3rdparty/bgfx/examples]makefile
[/branches/new68k/3rdparty/bgfx/examples/00-helloworld]helloworld.cpp
[/branches/new68k/3rdparty/bgfx/examples/01-cubes]cubes.cpp fs_cubes.sc makefile vs_cubes.sc
[/branches/new68k/3rdparty/bgfx/examples/02-metaballs]fs_metaballs.sc makefile metaballs.cpp vs_metaballs.sc
[/branches/new68k/3rdparty/bgfx/examples/03-raymarch]fs_raymarching.sc makefile raymarch.cpp vs_raymarching.sc
[/branches/new68k/3rdparty/bgfx/examples/04-mesh]fs_mesh.sc makefile mesh.cpp vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/examples/05-instancing]fs_instancing.sc instancing.cpp makefile vs_instancing.sc
[/branches/new68k/3rdparty/bgfx/examples/06-bump]bump.cpp fs_bump.sc makefile vs_bump.sc vs_bump_instanced.sc
[/branches/new68k/3rdparty/bgfx/examples/07-callback]callback.cpp fs_callback.sc makefile vs_callback.sc
[/branches/new68k/3rdparty/bgfx/examples/08-update]cs_update.sc fs_update.sc fs_update_3d.sc fs_update_cmp.sc makefile update.cpp vs_update.sc
[/branches/new68k/3rdparty/bgfx/examples/09-hdr]common.sh fs_hdr_blur.sc fs_hdr_bright.sc fs_hdr_lum.sc fs_hdr_lumavg.sc fs_hdr_mesh.sc fs_hdr_skybox.sc fs_hdr_tonemap.sc hdr.cpp makefile vs_hdr_blur.sc vs_hdr_bright.sc vs_hdr_lum.sc vs_hdr_lumavg.sc vs_hdr_mesh.sc vs_hdr_skybox.sc vs_hdr_tonemap.sc
[/branches/new68k/3rdparty/bgfx/examples/10-font]font.cpp
[/branches/new68k/3rdparty/bgfx/examples/11-fontsdf]fontsdf.cpp
[/branches/new68k/3rdparty/bgfx/examples/12-lod]fs_tree.sc lod.cpp makefile vs_tree.sc
[/branches/new68k/3rdparty/bgfx/examples/13-stencil]fs_stencil_color_black.sc fs_stencil_color_lighting.sc fs_stencil_color_texture.sc fs_stencil_texture.sc fs_stencil_texture_lighting.sc makefile stencil.cpp vs_stencil_color.sc vs_stencil_color_lighting.sc vs_stencil_color_texture.sc vs_stencil_texture.sc vs_stencil_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/14-shadowvolumes]fs_shadowvolume_color_lighting.sc fs_shadowvolume_color_texture.sc fs_shadowvolume_svbackblank.sc fs_shadowvolume_svbackcolor.sc fs_shadowvolume_svbacktex1.sc fs_shadowvolume_svbacktex2.sc fs_shadowvolume_svfrontblank.sc fs_shadowvolume_svfrontcolor.sc fs_shadowvolume_svfronttex1.sc fs_shadowvolume_svfronttex2.sc fs_shadowvolume_svside.sc fs_shadowvolume_svsideblank.sc fs_shadowvolume_svsidecolor.sc fs_shadowvolume_svsidetex.sc fs_shadowvolume_texture.sc fs_shadowvolume_texture_lighting.sc makefile shadowvolumes.cpp vs_shadowvolume_color_lighting.sc vs_shadowvolume_color_texture.sc vs_shadowvolume_svback.sc vs_shadowvolume_svfront.sc vs_shadowvolume_svside.sc vs_shadowvolume_texture.sc vs_shadowvolume_texture_lighting.sc
[/branches/new68k/3rdparty/bgfx/examples/15-shadowmaps-simple]fs_sms_mesh.sc fs_sms_mesh_pd.sc fs_sms_shadow.sc fs_sms_shadow.sh fs_sms_shadow_pd.sc makefile shadowmaps_simple.cpp vs_sms_mesh.sc vs_sms_shadow.sc vs_sms_shadow_pd.sc
[/branches/new68k/3rdparty/bgfx/examples/16-shadowmaps]common.sh fs_shadowmaps_color_black.sc fs_shadowmaps_color_lighting.sh fs_shadowmaps_color_lighting_esm.sc fs_shadowmaps_color_lighting_esm_csm.sc fs_shadowmaps_color_lighting_esm_linear.sc fs_shadowmaps_color_lighting_esm_linear_csm.sc fs_shadowmaps_color_lighting_esm_linear_omni.sc fs_shadowmaps_color_lighting_esm_omni.sc fs_shadowmaps_color_lighting_hard.sc fs_shadowmaps_color_lighting_hard_csm.sc fs_shadowmaps_color_lighting_hard_linear.sc fs_shadowmaps_color_lighting_hard_linear_csm.sc fs_shadowmaps_color_lighting_hard_linear_omni.sc fs_shadowmaps_color_lighting_hard_omni.sc fs_shadowmaps_color_lighting_pcf.sc fs_shadowmaps_color_lighting_pcf_csm.sc fs_shadowmaps_color_lighting_pcf_linear.sc fs_shadowmaps_color_lighting_pcf_linear_csm.sc fs_shadowmaps_color_lighting_pcf_linear_omni.sc fs_shadowmaps_color_lighting_pcf_omni.sc fs_shadowmaps_color_lighting_vsm.sc fs_shadowmaps_color_lighting_vsm_csm.sc fs_shadowmaps_color_lighting_vsm_linear.sc fs_shadowmaps_color_lighting_vsm_linear_csm.sc fs_shadowmaps_color_lighting_vsm_linear_omni.sc fs_shadowmaps_color_lighting_vsm_omni.sc fs_shadowmaps_color_texture.sc fs_shadowmaps_hblur.sc fs_shadowmaps_hblur_vsm.sc fs_shadowmaps_packdepth.sc fs_shadowmaps_packdepth_linear.sc fs_shadowmaps_packdepth_vsm.sc fs_shadowmaps_packdepth_vsm_linear.sc fs_shadowmaps_texture.sc fs_shadowmaps_unpackdepth.sc fs_shadowmaps_unpackdepth_vsm.sc fs_shadowmaps_vblur.sc fs_shadowmaps_vblur_vsm.sc makefile shadowmaps.cpp vs_shadowmaps_color.sc vs_shadowmaps_color_lighting.sc vs_shadowmaps_color_lighting_csm.sc vs_shadowmaps_color_lighting_linear.sc vs_shadowmaps_color_lighting_linear_csm.sc vs_shadowmaps_color_lighting_linear_omni.sc vs_shadowmaps_color_lighting_omni.sc vs_shadowmaps_color_texture.sc vs_shadowmaps_depth.sc vs_shadowmaps_hblur.sc vs_shadowmaps_packdepth.sc vs_shadowmaps_packdepth_linear.sc vs_shadowmaps_texture.sc vs_shadowmaps_texture_lighting.sc vs_shadowmaps_unpackdepth.sc vs_shadowmaps_vblur.sc
[/branches/new68k/3rdparty/bgfx/examples/17-drawstress]drawstress.cpp fs_drawstress.sc makefile vs_drawstress.sc
[/branches/new68k/3rdparty/bgfx/examples/18-ibl]fs_ibl_mesh.sc fs_ibl_skybox.sc ibl.cpp makefile uniforms.sh vs_ibl_mesh.sc vs_ibl_skybox.sc
[/branches/new68k/3rdparty/bgfx/examples/19-oit]fs_oit.sc fs_oit_wb.sc fs_oit_wb_blit.sc fs_oit_wb_separate.sc fs_oit_wb_separate_blit.sc makefile oit.cpp vs_oit.sc vs_oit_blit.sc
[/branches/new68k/3rdparty/bgfx/examples/20-nanovg]blendish.h nanovg.cpp
[/branches/new68k/3rdparty/bgfx/examples/21-deferred]common.sh deferred.cpp fs_deferred_clear_uav.sc fs_deferred_combine.sc fs_deferred_combine_ta.sc* fs_deferred_debug.sc fs_deferred_debug_line.sc fs_deferred_debug_ta.sc* fs_deferred_geom.sc fs_deferred_light.sc fs_deferred_light_ta.sc fs_deferred_light_uav.sc makefile vs_deferred_combine.sc vs_deferred_debug.sc vs_deferred_debug_line.sc vs_deferred_geom.sc vs_deferred_light.sc
[/branches/new68k/3rdparty/bgfx/examples/22-windows]windows.cpp
[/branches/new68k/3rdparty/bgfx/examples/23-vectordisplay]main.cpp makefile vectordisplay.cpp vectordisplay.h
[/branches/new68k/3rdparty/bgfx/examples/24-nbody]cs_indirect.sc cs_init_instances.sc cs_update_instances.sc fs_particle.sc makefile nbody.cpp uniforms.sh vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/25-c99]helloworld.c
[/branches/new68k/3rdparty/bgfx/examples/26-occlusion]occlusion.cpp
[/branches/new68k/3rdparty/bgfx/examples/27-terrain]fs_terrain.sc makefile terrain.cpp vs_terrain.sc vs_terrain_height_texture.sc
[/branches/new68k/3rdparty/bgfx/examples/28-wireframe]fs_wf_mesh.sc fs_wf_wireframe.sc makefile uniforms.sh vs_wf_mesh.sc vs_wf_wireframe.sc wireframe.cpp
[/branches/new68k/3rdparty/bgfx/examples/29-debugdraw]debugdraw.cpp
[/branches/new68k/3rdparty/bgfx/examples/30-picking]fs_picking_id.sc fs_picking_shaded.sc makefile picking.cpp vs_picking_shaded.sc
[/branches/new68k/3rdparty/bgfx/examples/31-rsm]fs_rsm_combine.sc fs_rsm_gbuffer.sc fs_rsm_lbuffer.sc fs_rsm_shadow.sc makefile reflectiveshadowmap.cpp vs_rsm_combine.sc vs_rsm_gbuffer.sc vs_rsm_lbuffer.sc vs_rsm_shadow.sc
[/branches/new68k/3rdparty/bgfx/examples/32-particles]particles.cpp
[/branches/new68k/3rdparty/bgfx/examples/33-pom]makefile pom.cpp
[/branches/new68k/3rdparty/bgfx/examples/34-mvs]mvs.cpp
[/branches/new68k/3rdparty/bgfx/examples/35-dynamic]dynamic.cpp
[/branches/new68k/3rdparty/bgfx/examples/36-sky]fs_sky.sc fs_sky_color_banding_fix.sc fs_sky_landscape.sc makefile sky.cpp vs_sky.sc vs_sky_landscape.sc
[/branches/new68k/3rdparty/bgfx/examples/37-gpudrivenrendering]cs_gdr_copy_z.sc cs_gdr_downscale_hi_z.sc cs_gdr_occlude_props.sc cs_gdr_stream_compaction.sc fs_gdr_instanced_indirect_rendering.sc gpudrivenrendering.cpp makefile vs_gdr_instanced_indirect_rendering.sc vs_gdr_render_occlusion.sc
[/branches/new68k/3rdparty/bgfx/examples/38-bloom]bloom.cpp fs_albedo_output.sc fs_bloom_combine.sc fs_downsample.sc fs_upsample.sc makefile vs_albedo_output.sc vs_deferred_combine.sc vs_fullscreen.sc
[/branches/new68k/3rdparty/bgfx/examples/39-assao]assao.cpp cs_assao_apply.sc cs_assao_generate_importance_map.sc cs_assao_generate_q.sh cs_assao_generate_q0.sc cs_assao_generate_q1.sc cs_assao_generate_q2.sc cs_assao_generate_q3.sc cs_assao_generate_q3base.sc cs_assao_load_counter_clear.sc cs_assao_non_smart_apply.sc cs_assao_non_smart_blur.sc cs_assao_non_smart_half_apply.sc cs_assao_postprocess_importance_map_a.sc cs_assao_postprocess_importance_map_b.sc cs_assao_prepare_depth_mip.sc cs_assao_prepare_depths.sc cs_assao_prepare_depths_and_normals.sc cs_assao_prepare_depths_and_normals_half.sc cs_assao_prepare_depths_half.sc cs_assao_smart_blur.sc cs_assao_smart_blur_wide.sc fs_assao_deferred_combine.sc fs_assao_gbuffer.sc makefile vs_assao.sc vs_assao_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/40-svt]fs_vt_mip.sc fs_vt_unlit.sc makefile svt.cpp virtualtexture.sh vs_vt_generic.sc vt.cpp vt.h
[/branches/new68k/3rdparty/bgfx/examples/41-tess]makefile tess.cpp
[/branches/new68k/3rdparty/bgfx/examples/42-bunnylod]bunnylod.cpp fs_bunnylod.sc makefile progmesh.c vs_bunnylod.sc
[/branches/new68k/3rdparty/bgfx/examples/43-denoise]denoise.cpp fs_denoise_apply_lighting.sc fs_denoise_copy.sc fs_denoise_deferred_combine.sc fs_denoise_spatial_3x3.sc fs_denoise_spatial_5x5.sc fs_denoise_spatial_implementation.sh fs_denoise_temporal.sc fs_denoise_txaa.sc makefile normal_encoding.sh parameters.sh shared_functions.sh vs_denoise_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/44-sss]fs_screen_space_shadows.sc fs_sss_deferred_combine.sc fs_sss_linear_depth.sc makefile normal_encoding.sh parameters.sh screen_space_shadows.cpp vs_sss_gbuffer.sc
[/branches/new68k/3rdparty/bgfx/examples/45-bokeh]bokeh.cpp bokeh_dof.sh fs_bokeh_copy.sc fs_bokeh_copy_linear_to_gamma.sc fs_bokeh_dof_combine.sc fs_bokeh_dof_debug.sc fs_bokeh_dof_downsample.sc fs_bokeh_dof_second_pass.sc fs_bokeh_dof_single_pass.sc fs_bokeh_forward.sc fs_bokeh_forward_grid.sc fs_bokeh_linear_depth.sc makefile parameters.sh vs_bokeh_forward.sc
[/branches/new68k/3rdparty/bgfx/examples/46-fsr]app.cpp* cs_fsr.h* cs_fsr_bilinear_16.sc* cs_fsr_bilinear_32.sc* cs_fsr_easu_16.sc* cs_fsr_easu_32.sc* cs_fsr_rcas_16.sc* cs_fsr_rcas_32.sc* ffx_a.h* ffx_fsr1.h* fs_fsr_copy_linear_to_gamma.sc* fs_fsr_forward.sc* fs_fsr_forward_grid.sc* fsr.cpp* fsr.h* makefile* screenshot.png* varying.def.sc* vs_fsr_forward.sc* vs_fsr_screenquad.sc*
[/branches/new68k/3rdparty/bgfx/examples/47-pixelformats]makefile* pixelformats.cpp* screenshot.png*
[/branches/new68k/3rdparty/bgfx/examples/48-drawindirect]cs_drawindirect.sc* cs_drawindirect_count.sc* drawindirect.cpp* makefile* screenshot.png*
[/branches/new68k/3rdparty/bgfx/examples/49-hextile]fs_hextile.bin* fs_hextile.sc* hextile.cpp* makefile* screenshot.png* varying.def.sc* vs_hextile.sc*
[/branches/new68k/3rdparty/bgfx/examples/assets/textures]aerial_rocks_04_diff_2k.jpg* textures.ninja
[/branches/new68k/3rdparty/bgfx/examples/common]aviwriter.h bgfx_utils.cpp bgfx_utils.h bounds.cpp bounds.h bounds.inl camera.cpp camera.h common.h common.sh cube_atlas.cpp cube_atlas.h example-glue.cpp packrect.h shaderlib.sh
[/branches/new68k/3rdparty/bgfx/examples/common/debugdraw]debugdraw.cpp debugdraw.h fs_debugdraw_fill.sc fs_debugdraw_fill_lit.sc fs_debugdraw_fill_texture.sc fs_debugdraw_lines.sc fs_debugdraw_lines_stipple.sc makefile vs_debugdraw_fill.sc vs_debugdraw_fill_lit.sc vs_debugdraw_fill_lit_mesh.sc vs_debugdraw_fill_mesh.sc vs_debugdraw_fill_texture.sc vs_debugdraw_lines.sc vs_debugdraw_lines_stipple.sc
[/branches/new68k/3rdparty/bgfx/examples/common/entry]cmd.cpp cmd.h dbg.h dialog.cpp dialog.h dialog_darwin.mm entry.cpp entry.h entry_android.cpp entry_glfw.cpp entry_html5.cpp entry_ios.mm entry_noop.cpp entry_osx.mm entry_p.h entry_sdl.cpp entry_windows.cpp entry_winrt.cx entry_x11.cpp input.cpp input.h
[/branches/new68k/3rdparty/bgfx/examples/common/font]font_manager.cpp font_manager.h makefile text_buffer_manager.cpp text_buffer_manager.h text_metrics.cpp text_metrics.h
[/branches/new68k/3rdparty/bgfx/examples/common/imgui]fs_imgui_image.sc imgui.cpp imgui.h makefile varying.def.sc vs_imgui_image.sc
[/branches/new68k/3rdparty/bgfx/examples/common/nanovg]makefile nanovg.h nanovg_bgfx.cpp nanovg_bgfx.h
[/branches/new68k/3rdparty/bgfx/examples/common/ps]fs_particle.sc makefile particle_system.cpp particle_system.h vs_particle.sc
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/dx11]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin* vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin*
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/essl]cs_drawindirect.bin* fs_hextile.bin* vs_hextile.bin*
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/glsl]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hextile.bin* fs_terrain_render.bin fs_terrain_render_normal.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hextile.bin* vs_terrain_render.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/metal]cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin* fs_ibl_mesh.bin fs_ibl_skybox.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin* vs_ibl_mesh.bin vs_ibl_skybox.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/shaders/spirv]cs_assao_apply.bin cs_assao_generate_importance_map.bin cs_assao_generate_q0.bin cs_assao_generate_q1.bin cs_assao_generate_q2.bin cs_assao_generate_q3.bin cs_assao_generate_q3base.bin cs_assao_load_counter_clear.bin cs_assao_non_smart_apply.bin cs_assao_non_smart_blur.bin cs_assao_non_smart_half_apply.bin cs_assao_postprocess_importance_map_a.bin cs_assao_postprocess_importance_map_b.bin cs_assao_prepare_depth_mip.bin cs_assao_prepare_depths.bin cs_assao_prepare_depths_and_normals.bin cs_assao_prepare_depths_and_normals_half.bin cs_assao_prepare_depths_half.bin cs_assao_smart_blur.bin cs_assao_smart_blur_wide.bin cs_drawindirect.bin* cs_drawindirect_count.bin* cs_fsr_bilinear_16.bin* cs_fsr_bilinear_32.bin* cs_fsr_easu_16.bin* cs_fsr_easu_32.bin* cs_fsr_rcas_16.bin* cs_fsr_rcas_32.bin* cs_gdr_copy_z.bin cs_gdr_downscale_hi_z.bin cs_gdr_occlude_props.bin cs_gdr_stream_compaction.bin cs_indirect.bin cs_init_instances.bin cs_terrain_init.bin cs_terrain_lod.bin cs_terrain_update_draw.bin cs_terrain_update_indirect.bin cs_update.bin cs_update_instances.bin fs_albedo_output.bin fs_assao_deferred_combine.bin fs_assao_gbuffer.bin fs_bloom_combine.bin fs_bokeh_copy.bin fs_bokeh_copy_linear_to_gamma.bin fs_bokeh_dof_combine.bin fs_bokeh_dof_debug.bin fs_bokeh_dof_downsample.bin fs_bokeh_dof_second_pass.bin fs_bokeh_dof_single_pass.bin fs_bokeh_forward.bin fs_bokeh_forward_grid.bin fs_bokeh_linear_depth.bin fs_bump.bin fs_bunnylod.bin fs_callback.bin fs_cubes.bin fs_deferred_clear_uav.bin fs_deferred_combine.bin fs_deferred_combine_ta.bin* fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_debug_ta.bin* fs_deferred_geom.bin fs_deferred_light.bin fs_deferred_light_ta.bin fs_deferred_light_uav.bin fs_denoise_apply_lighting.bin fs_denoise_copy.bin fs_denoise_deferred_combine.bin fs_denoise_gbuffer.bin fs_denoise_spatial_3x3.bin fs_denoise_spatial_5x5.bin fs_denoise_temporal.bin fs_denoise_txaa.bin fs_downsample.bin fs_fsr_copy_linear_to_gamma.bin* fs_fsr_forward.bin* fs_fsr_forward_grid.bin* fs_gdr_instanced_indirect_rendering.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_hextile.bin* fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_picking_id.bin fs_picking_shaded.bin fs_pom.bin fs_raymarching.bin fs_rsm_combine.bin fs_rsm_gbuffer.bin fs_rsm_lbuffer.bin fs_rsm_shadow.bin fs_screen_space_shadows.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lighting_esm.bin fs_shadowmaps_color_lighting_esm_csm.bin fs_shadowmaps_color_lighting_esm_linear.bin fs_shadowmaps_color_lighting_esm_linear_csm.bin fs_shadowmaps_color_lighting_esm_linear_omni.bin fs_shadowmaps_color_lighting_esm_omni.bin fs_shadowmaps_color_lighting_hard.bin fs_shadowmaps_color_lighting_hard_csm.bin fs_shadowmaps_color_lighting_hard_linear.bin fs_shadowmaps_color_lighting_hard_linear_csm.bin fs_shadowmaps_color_lighting_hard_linear_omni.bin fs_shadowmaps_color_lighting_hard_omni.bin fs_shadowmaps_color_lighting_pcf.bin fs_shadowmaps_color_lighting_pcf_csm.bin fs_shadowmaps_color_lighting_pcf_linear.bin fs_shadowmaps_color_lighting_pcf_linear_csm.bin fs_shadowmaps_color_lighting_pcf_linear_omni.bin fs_shadowmaps_color_lighting_pcf_omni.bin fs_shadowmaps_color_lighting_vsm.bin fs_shadowmaps_color_lighting_vsm_csm.bin fs_shadowmaps_color_lighting_vsm_linear.bin fs_shadowmaps_color_lighting_vsm_linear_csm.bin fs_shadowmaps_color_lighting_vsm_linear_omni.bin fs_shadowmaps_color_lighting_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lighting.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lighting.bin fs_sky.bin fs_sky_color_banding_fix.bin fs_sky_landscape.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_sss_deferred_combine.bin fs_sss_gbuffer.bin fs_sss_linear_depth.bin fs_sss_unlit.bin fs_stencil_color_black.bin fs_stencil_color_lighting.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lighting.bin fs_terrain.bin fs_terrain_render.bin fs_terrain_render_normal.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_upsample.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin fs_vt_mip.bin fs_vt_unlit.bin fs_wf_mesh.bin fs_wf_wireframe.bin vs_albedo_output.bin vs_assao.bin vs_assao_gbuffer.bin vs_bokeh_forward.bin vs_bokeh_screenquad.bin vs_bump.bin vs_bump_instanced.bin vs_bunnylod.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_denoise_gbuffer.bin vs_denoise_screenquad.bin vs_fsr_forward.bin* vs_fsr_screenquad.bin* vs_fullscreen.bin vs_gdr_instanced_indirect_rendering.bin vs_gdr_render_occlusion.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_hextile.bin* vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_picking_shaded.bin vs_pom.bin vs_raymarching.bin vs_rsm_combine.bin vs_rsm_gbuffer.bin vs_rsm_lbuffer.bin vs_rsm_shadow.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lighting.bin vs_shadowmaps_color_lighting_csm.bin vs_shadowmaps_color_lighting_linear.bin vs_shadowmaps_color_lighting_linear_csm.bin vs_shadowmaps_color_lighting_linear_omni.bin vs_shadowmaps_color_lighting_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lighting.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lighting.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lighting.bin vs_sky.bin vs_sky_landscape.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_sss_gbuffer.bin vs_sss_screenquad.bin vs_stencil_color.bin vs_stencil_color_lighting.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lighting.bin vs_terrain.bin vs_terrain_height_texture.bin vs_terrain_render.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin vs_vt_generic.bin vs_wf_mesh.bin vs_wf_wireframe.bin
[/branches/new68k/3rdparty/bgfx/examples/runtime/textures]aerial_rocks_04_diff_2k.ktx* pf_alpha_test.dds* pf_uv_filtering_test.dds* texture_compression_astc_10x10.dds* texture_compression_astc_10x5.dds texture_compression_astc_10x6.dds* texture_compression_astc_10x8.dds* texture_compression_astc_12x10.dds* texture_compression_astc_12x12.dds* texture_compression_astc_4x4.dds texture_compression_astc_5x4.dds* texture_compression_astc_5x5.dds texture_compression_astc_6x5.dds* texture_compression_astc_6x6.dds texture_compression_astc_8x5.dds texture_compression_astc_8x6.dds texture_compression_astc_8x8.dds* texture_compression_rgba8.dds*
[/branches/new68k/3rdparty/bgfx/include/bgfx]bgfx.h defines.h embedded_shader.h platform.h
[/branches/new68k/3rdparty/bgfx/include/bgfx/c99]bgfx.h
[/branches/new68k/3rdparty/bgfx/scripts]bgfx.idl bgfx.lua bindings-bf.lua bindings-cs.lua bindings-d.lua bindings-zig.lua* build.ninja codegen.lua example-common.lua genie.lua geometryc.lua geometryv.lua shader-embeded.mk shader.mk shaderc.lua temp.bgfx.h temp.bgfx.idl.inl temp.defines.h texturec.lua texturev.lua tools.mk
[/branches/new68k/3rdparty/bgfx/src]amalgamated.cpp amalgamated.mm bgfx.cpp bgfx.idl.inl bgfx_compute.sh bgfx_p.h bgfx_shader.sh charset.h config.h debug_renderdoc.cpp debug_renderdoc.h dxgi.cpp dxgi.h emscripten.h fs_clear0.sc fs_clear1.sc fs_clear2.sc fs_clear3.sc fs_clear4.sc fs_clear5.sc fs_clear6.sc fs_clear7.sc fs_debugfont.sc glcontext_eagl.h glcontext_eagl.mm glcontext_egl.cpp glcontext_egl.h glcontext_glx.cpp glcontext_glx.h glcontext_html5.cpp glcontext_html5.h glcontext_nsgl.h glcontext_nsgl.mm glcontext_wgl.cpp glcontext_wgl.h glimports.h makefile nvapi.cpp nvapi.h renderer.h renderer_agc.cpp renderer_d3d.h renderer_d3d11.cpp renderer_d3d11.h renderer_d3d12.cpp renderer_d3d12.h renderer_d3d9.cpp renderer_d3d9.h renderer_gl.cpp renderer_gl.h renderer_gnm.cpp renderer_mtl.h renderer_mtl.mm renderer_noop.cpp renderer_nvn.cpp renderer_vk.cpp renderer_vk.h renderer_webgpu.cpp renderer_webgpu.h shader.cpp shader.h shader_dx9bc.cpp shader_dx9bc.h shader_dxbc.cpp shader_dxbc.h shader_spirv.cpp shader_spirv.h topology.cpp topology.h version.h vertexlayout.cpp vertexlayout.h vs_clear.sc vs_debugfont.sc
[/branches/new68k/3rdparty/bgfx/tools/geometryc]geometryc.cpp
[/branches/new68k/3rdparty/bgfx/tools/geometryv]fs_mesh.sc geometryv.cpp makefile vs_mesh.sc
[/branches/new68k/3rdparty/bgfx/tools/shaderc]shaderc.cpp shaderc.h shaderc_glsl.cpp shaderc_hlsl.cpp shaderc_metal.cpp shaderc_pssl.cpp shaderc_spirv.cpp
[/branches/new68k/3rdparty/bgfx/tools/texturev]common.sh fs_texture.sc fs_texture_3d.sc fs_texture_array.sc fs_texture_cube.sc fs_texture_cube2.sc fs_texture_msdf.sc fs_texture_sdf.sc makefile texturev.cpp vs_texture.sc vs_texture_cube.sc
[/branches/new68k/3rdparty/bimg]LICENSE README.md makefile
[/branches/new68k/3rdparty/bimg/3rdparty/astc]astc_averages_and_directions.cpp astc_block_sizes2.cpp astc_codec_internals.h astc_color_quantize.cpp astc_color_unquantize.cpp astc_compress_symbolic.cpp astc_compute_variance.cpp astc_decompress_symbolic.cpp astc_encoding_choice_error.cpp astc_find_best_partitioning.cpp astc_ideal_endpoints_and_weights.cpp astc_imageblock.cpp astc_integer_sequence.cpp astc_kmeans_partitioning.cpp astc_lib.cpp astc_lib.h astc_partition_tables.cpp astc_percentile_tables.cpp astc_pick_best_endpoint_format.cpp astc_quantization.cpp astc_symbolic_physical.cpp astc_weight_align.cpp astc_weight_quant_xfer_tables.cpp license.txt mathlib.cpp mathlib.h readme.txt softfloat.cpp softfloat.h vectypes.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec].gitignore BUILD.bazel CMakeLists.txt CONTRIBUTING.md GoogleTest-CMakeLists.txt.in LICENSE README.md WORKSPACE cmake-format.json
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/include/astc-codec]astc-codec.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src].clang-format
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base]BUILD.bazel CMakeLists.txt bit_stream.h bottom_n.h math_utils.h optional.h string_utils.h type_traits.h uint128.h utils.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/base/test]bit_stream_test.cpp bottom_n_test.cpp math_utils_test.cpp optional_test.cpp string_utils_test.cpp type_traits_test.cpp uint128_test.cpp
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder]BUILD.bazel CMakeLists.txt astc_file.cc astc_file.h codec.cc codec.h endpoint_codec.cc endpoint_codec.h footprint.cc footprint.h integer_sequence_codec.cc integer_sequence_codec.h intermediate_astc_block.cc intermediate_astc_block.h logical_astc_block.cc logical_astc_block.h partition.cc partition.h physical_astc_block.cc physical_astc_block.h quantization.cc quantization.h types.h weight_infill.cc weight_infill.h
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/test]astc_fuzzer.cc codec_test.cc endpoint_codec_test.cc footprint_test.cc image_utils.h integer_sequence_codec_test.cc intermediate_astc_block_test.cc logical_astc_block_test.cc partition_test.cc physical_astc_block_test.cc quantization_test.cc weight_infill_test.cc
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/testdata]atlas_small_4x4.astc atlas_small_4x4.bmp atlas_small_5x5.astc atlas_small_5x5.bmp atlas_small_6x6.astc atlas_small_6x6.bmp atlas_small_8x8.astc atlas_small_8x8.bmp checkerboard.astc checkered_10.astc checkered_11.astc checkered_12.astc checkered_4.astc checkered_5.astc checkered_6.astc checkered_7.astc checkered_8.astc checkered_9.astc footprint_10x10.astc footprint_10x10.bmp footprint_10x5.astc footprint_10x5.bmp footprint_10x6.astc footprint_10x6.bmp footprint_10x8.astc footprint_10x8.bmp footprint_12x10.astc footprint_12x10.bmp footprint_12x12.astc footprint_12x12.bmp footprint_4x4.astc footprint_4x4.bmp footprint_5x4.astc footprint_5x4.bmp footprint_5x5.astc footprint_5x5.bmp footprint_6x5.astc footprint_6x5.bmp footprint_6x6.astc footprint_6x6.bmp footprint_8x5.astc footprint_8x5.bmp footprint_8x6.astc footprint_8x6.bmp footprint_8x8.astc footprint_8x8.bmp rgb_12x12.astc rgb_12x12.bmp rgb_4x4.astc rgb_4x4.bmp rgb_5x4.astc rgb_5x4.bmp rgb_6x6.astc rgb_6x6.bmp rgb_8x8.astc rgb_8x8.bmp
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/src/decoder/tools]astc_inspector_cli.cc
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/third_party]BUILD honggfuzz.BUILD
[/branches/new68k/3rdparty/bimg/3rdparty/astc-codec/tools/build-ci/linux]build.sh continuous.cfg presubmit.cfg
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder]LICENSE.txt*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/include]astcenc.h*
[/branches/new68k/3rdparty/bimg/3rdparty/astc-encoder/source]astcenc_averages_and_directions.cpp* astcenc_block_sizes.cpp* astcenc_color_quantize.cpp* astcenc_color_unquantize.cpp* astcenc_compress_symbolic.cpp* astcenc_compute_variance.cpp* astcenc_decompress_symbolic.cpp* astcenc_diagnostic_trace.cpp* astcenc_diagnostic_trace.h* astcenc_entry.cpp* astcenc_find_best_partitioning.cpp* astcenc_ideal_endpoints_and_weights.cpp* astcenc_image.cpp* astcenc_integer_sequence.cpp* astcenc_internal.h* astcenc_internal_entry.h* astcenc_mathlib.cpp* astcenc_mathlib.h* astcenc_mathlib_softfloat.cpp* astcenc_partition_tables.cpp* astcenc_percentile_tables.cpp* astcenc_pick_best_endpoint_format.cpp* astcenc_platform_isa_detection.cpp* astcenc_quantization.cpp* astcenc_symbolic_physical.cpp* astcenc_vecmathlib.h* astcenc_vecmathlib_avx2_8.h* astcenc_vecmathlib_common_4.h* astcenc_vecmathlib_neon_4.h* astcenc_vecmathlib_none_4.h* astcenc_vecmathlib_sse_4.h* astcenc_weight_align.cpp* astcenc_weight_quant_xfer_tables.cpp*
[/branches/new68k/3rdparty/bimg/3rdparty/nvtt]nvtt.cpp
[/branches/new68k/3rdparty/bimg/include/bimg]bimg.h decode.h encode.h
[/branches/new68k/3rdparty/bimg/scripts]bimg.lua bimg_decode.lua bimg_encode.lua genie.lua texturec.lua
[/branches/new68k/3rdparty/bimg/src]bimg_p.h config.h image.cpp image_cubemap_filter.cpp image_decode.cpp image_encode.cpp image_gnf.cpp
[/branches/new68k/3rdparty/bimg/tools/texturec]texturec.cpp
[/branches/new68k/3rdparty/bx]LICENSE README.md makefile
[/branches/new68k/3rdparty/bx/3rdparty/catch]catch.hpp catch_amalgamated.cpp* catch_amalgamated.hpp*
[/branches/new68k/3rdparty/bx/include/bx]allocator.h bounds.h* bx.h commandline.h config.h constants.h* cpu.h debug.h easing.h endian.h error.h file.h filepath.h float4x4_t.h handlealloc.h hash.h macros.h maputil.h math.h mpscqueue.h mutex.h os.h pixelformat.h platform.h process.h readerwriter.h ringbuffer.h rng.h semaphore.h settings.h simd_t.h sort.h spscqueue.h string.h thread.h timer.h typetraits.h* uint32_t.h url.h
[/branches/new68k/3rdparty/bx/include/bx/inline]allocator.inl bounds.inl* bx.inl cpu.inl easing.inl endian.inl error.inl float4x4_t.inl handlealloc.inl hash.inl math.inl mpscqueue.inl mutex.inl os.inl pixelformat.inl readerwriter.inl ringbuffer.inl rng.inl simd128_langext.inl simd128_neon.inl simd128_ref.inl simd128_sse.inl simd128_swizzle.inl simd256_avx.inl simd256_ref.inl simd_ni.inl sort.inl spscqueue.inl string.inl typetraits.inl* uint32_t.inl
[/branches/new68k/3rdparty/bx/include/compat/linux]sal.h*
[/branches/new68k/3rdparty/bx/include/compat/mingw]salieri.h
[/branches/new68k/3rdparty/bx/scripts]bin2c.lua bx.lua genie.lua lemon.lua toolchain.lua
[/branches/new68k/3rdparty/bx/src]allocator.cpp amalgamated.cpp bounds.cpp* bx.cpp bx_p.h commandline.cpp crtnone.cpp debug.cpp dtoa.cpp easing.cpp file.cpp filepath.cpp hash.cpp math.cpp mutex.cpp os.cpp process.cpp semaphore.cpp settings.cpp sort.cpp string.cpp thread.cpp timer.cpp url.cpp
[/branches/new68k/3rdparty/bx/tests]allocator_test.cpp* atomic_test.cpp crt_test.cpp dbg.h easing_test.cpp filepath_test.cpp handle_bench.cpp handle_test.cpp hash_test.cpp macros_test.cpp main_test.cpp math_bench.cpp math_test.cpp nlalloc_test.cpp os_test.cpp queue_test.cpp readerwriter_test.cpp ringbuffer_test.cpp rng_test.cpp run_test.cpp settings_test.cpp simd_bench.cpp simd_test.cpp sort_test.cpp string_test.cpp test.h thread_test.cpp tokenizecmd_test.cpp typetraits_test.cpp* uint32_test.cpp url_test.cpp vsnprintf_test.cpp
[/branches/new68k/3rdparty/bx/tools/bin/darwin]genie lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/linux]bin2c genie lemon lempar.c
[/branches/new68k/3rdparty/bx/tools/bin/windows]genie.exe lempar.c
[/branches/new68k/3rdparty/bx/tools/bin2c]bin2c.cpp
[/branches/new68k/3rdparty/bx/tools/lemon]lemon.c lempar.c
[/branches/new68k/bgfx/shaders/essl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/essl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/essl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/essl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/essl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/essl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/essl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/essl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/essl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/essl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/essl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/glsl]vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/glsl/chains/blurs]vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt]vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/glsl/chains/crt-geom]vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/glsl/chains/default]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/eagle]vs_eagle.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hlsl]vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/glsl/chains/hqx]vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/glsl/chains/lcd-grid]vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/glsl/chains/misc]vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_left_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_horizontal]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/pillarbox_right_vertical]vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/glsl/chains/unfiltered]vs_blit.bin
[/branches/new68k/bgfx/shaders/glsl/chains/warp]vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr]vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/super-xbr]vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-hybrid]vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv2-multipass]vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-lv3-multipass]vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/glsl/chains/xbr/xbr-mlv4-multipass]vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/metal/chains/blurs]fs_smart-blur.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/metal/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_lowpass.bin
[/branches/new68k/bgfx/shaders/metal/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/metal/chains/hlsl]fs_chroma.bin fs_color.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_post.bin fs_scanline.bin vs_deconverge.bin
[/branches/new68k/bgfx/shaders/metal/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin
[/branches/new68k/bgfx/shaders/metal/chains/lcd-grid]fs_lcd-grid.bin
[/branches/new68k/bgfx/shaders/metal/chains/misc]fs_blit_palette16.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_lut.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_left_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_horizontal]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/pillarbox_right_vertical]fs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/metal/chains/warp]fs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/metal/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin
[/branches/new68k/bgfx/shaders/spirv]fs_gui.bin fs_screen.bin vs_gui.bin vs_screen.bin
[/branches/new68k/bgfx/shaders/spirv/chains/blurs]fs_smart-blur.bin vs_smart-blur.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt]fs_crt-caligari.bin vs_crt-caligari.bin
[/branches/new68k/bgfx/shaders/spirv/chains/crt-geom]fs_crt-geom-deluxe.bin fs_crt-geom.bin fs_gaussx.bin fs_gaussy.bin fs_lowpass.bin fs_mipmap8.bin fs_phosphor_apply.bin fs_phosphor_update.bin vs_crt-geom.bin vs_gaussx.bin vs_gaussy.bin vs_lowpass.bin vs_mipmap8.bin vs_phosphor_apply.bin vs_phosphor_update.bin
[/branches/new68k/bgfx/shaders/spirv/chains/default]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/eagle]fs_eagle.bin vs_eagle.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hlsl]fs_chroma.bin fs_color.bin fs_deconverge.bin fs_defocus.bin fs_distortion.bin fs_ntsc_decode.bin fs_ntsc_encode.bin fs_phosphor.bin fs_post.bin fs_prescale.bin fs_scanline.bin vs_chroma.bin vs_color.bin vs_deconverge.bin vs_defocus.bin vs_distortion.bin vs_ntsc_decode.bin vs_ntsc_encode.bin vs_phosphor.bin vs_post.bin vs_prescale.bin vs_scanline.bin
[/branches/new68k/bgfx/shaders/spirv/chains/hqx]fs_hq2x.bin fs_hq3x.bin fs_hq4x.bin vs_hq2x.bin vs_hq3x.bin vs_hq4x.bin
[/branches/new68k/bgfx/shaders/spirv/chains/lcd-grid]fs_lcd-grid.bin fs_persistence.bin vs_lcd-grid.bin vs_persistence.bin
[/branches/new68k/bgfx/shaders/spirv/chains/misc]fs_blit.bin fs_blit_bcg.bin fs_blit_palette16.bin fs_blit_rgb32.bin fs_blit_yuy16.bin fs_bob-and-ghost-deinterlace.bin fs_deposterize-pass0.bin fs_deposterize-pass1.bin fs_lut.bin fs_saturation.bin vs_blit.bin vs_bob-and-ghost-deinterlace.bin vs_deposterize-pass0.bin vs_deposterize-pass1.bin vs_lut.bin vs_saturation.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_left_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_horizontal]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/pillarbox_right_vertical]fs_gaussian.bin fs_offset_sat.bin vs_gaussian.bin vs_offset_sat.bin
[/branches/new68k/bgfx/shaders/spirv/chains/unfiltered]fs_blit.bin vs_blit.bin
[/branches/new68k/bgfx/shaders/spirv/chains/warp]fs_dilation-horizontal-fast.bin vs_dilation-horizontal-fast.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr]fs_xbr-lv1-noblend.bin fs_xbr-lv2-3d.bin fs_xbr-lv2-fast.bin fs_xbr-lv2-noblend.bin fs_xbr-lv2.bin fs_xbr-lv3-noblend.bin fs_xbr-lv3.bin vs_xbr-lv1-noblend.bin vs_xbr-lv2-3d.bin vs_xbr-lv2-fast.bin vs_xbr-lv2-noblend.bin vs_xbr-lv2.bin vs_xbr-lv3-noblend.bin vs_xbr-lv3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/super-xbr]fs_custom-jinc2-sharper.bin fs_super-2xbr-3d-pass0.bin fs_super-2xbr-3d-pass1.bin fs_super-2xbr-3d-pass2.bin fs_super-4xbr-3d-pass0.bin fs_super-4xbr-3d-pass1.bin fs_super-4xbr-3d-pass1f.bin fs_super-4xbr-3d-pass2.bin fs_super-4xbr-3d-pass3.bin fs_super-4xbr-3d-pass3f.bin fs_super-xbr-fast-pass0.bin fs_super-xbr-fast-pass1.bin fs_super-xbr-fast-pass2.bin fs_super-xbr-pass0.bin fs_super-xbr-pass1.bin fs_super-xbr-pass2.bin vs_custom-jinc2-sharper.bin vs_super-2xbr-3d-pass0.bin vs_super-2xbr-3d-pass1.bin vs_super-2xbr-3d-pass2.bin vs_super-4xbr-3d-pass0.bin vs_super-4xbr-3d-pass1.bin vs_super-4xbr-3d-pass1f.bin vs_super-4xbr-3d-pass2.bin vs_super-4xbr-3d-pass3.bin vs_super-4xbr-3d-pass3f.bin vs_super-xbr-fast-pass0.bin vs_super-xbr-fast-pass1.bin vs_super-xbr-fast-pass2.bin vs_super-xbr-pass0.bin vs_super-xbr-pass1.bin vs_super-xbr-pass2.bin vs_super-xbr-pass3.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-hybrid]fs_2xbr-hybrid-sharp.bin fs_2xbr-hybrid-v2-gamma.bin fs_2xbr-hybrid-v2.bin fs_2xbr-hybrid-v4-gamma.bin fs_2xbr-hybrid-v4.bin fs_2xbr-hybrid-v4b.bin fs_2xbr-hybrid-v5-gamma.bin fs_2xbr-hybrid.bin vs_2xbr-hybrid-sharp.bin vs_2xbr-hybrid-v2-gamma.bin vs_2xbr-hybrid-v2.bin vs_2xbr-hybrid-v4-gamma.bin vs_2xbr-hybrid-v4.bin vs_2xbr-hybrid-v4b.bin vs_2xbr-hybrid-v5-gamma.bin vs_2xbr-hybrid.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv2-multipass]fs_xbr-lv2-a-pass0.bin fs_xbr-lv2-accuracy-pass0.bin fs_xbr-lv2-accuracy-pass1.bin fs_xbr-lv2-b-pass0.bin fs_xbr-lv2-c-pass0.bin fs_xbr-lv2-d-pass0.bin fs_xbr-lv2-noblend-pass1.bin fs_xbr-lv2-pass1.bin vs_xbr-lv2-a-pass0.bin vs_xbr-lv2-accuracy-pass0.bin vs_xbr-lv2-accuracy-pass1.bin vs_xbr-lv2-b-pass0.bin vs_xbr-lv2-c-pass0.bin vs_xbr-lv2-d-pass0.bin vs_xbr-lv2-noblend-pass1.bin vs_xbr-lv2-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-lv3-multipass]fs_xbr-lv3-pass0.bin fs_xbr-lv3-pass1.bin vs_xbr-lv3-pass0.bin vs_xbr-lv3-pass1.bin
[/branches/new68k/bgfx/shaders/spirv/chains/xbr/xbr-mlv4-multipass]fs_xbr-mlv4-pass1.bin fs_xbr-mlv4-pass2.bin fs_xbr-mlv4-pass3.bin fs_xbr-mlv4-pass4.bin vs_xbr-mlv4-pass1.bin vs_xbr-mlv4-pass2.bin vs_xbr-mlv4-pass3.bin vs_xbr-mlv4-pass4.bin
[/branches/new68k/scripts/src]3rdparty.lua
[/branches/new68k/scripts/src/osd]modules.lua
[/branches/new68k/src/osd/modules/debugger]debugimgui.cpp
[/branches/new68k/src/osd/modules/render/bgfx]chainmanager.cpp effectmanager.cpp shadermanager.cpp


Previous 199869 Revisions Next


© 1997-2024 The MAME Team