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r48012 Thursday 5th May, 2016 at 18:59:33 UTC by Jezze
Equalized options of HLSL and BGFX HLSL chain
- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size
- adjusted display names of options
[bgfx/chains]hlsl.json
[ini/presets]gba.ini lcd.ini raster.ini vector.ini
[src/osd/modules/render]drawd3d.cpp
[src/osd/modules/render/d3d]d3dhlsl.cpp


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