trunk/src/emu/ui/optsmenu.cpp
| r253195 | r253196 | |
| 217 | 217 | |
| 218 | 218 | void ui_menu_game_options::populate() |
| 219 | 219 | { |
| 220 | | // set filter arrow |
| 221 | | std::string fbuff; |
| 220 | if (strcmp(machine().options().ui(),"simple")!=0) |
| 221 | { |
| 222 | // set filter arrow |
| 223 | std::string fbuff; |
| 222 | 224 | |
| 223 | | // add filter item |
| 224 | | UINT32 arrow_flags = get_arrow_flags((int)FILTER_FIRST, (int)FILTER_LAST, main_filters::actual); |
| 225 | | item_append("Filter", main_filters::text[main_filters::actual], arrow_flags, (void *)(FPTR)FILTER_MENU); |
| 225 | // add filter item |
| 226 | UINT32 arrow_flags = get_arrow_flags((int)FILTER_FIRST, (int)FILTER_LAST, main_filters::actual); |
| 227 | item_append("Filter", main_filters::text[main_filters::actual], arrow_flags, (void *)(FPTR)FILTER_MENU); |
| 226 | 228 | |
| 227 | | // add category subitem |
| 228 | | if (main_filters::actual == FILTER_CATEGORY && !machine().inifile().ini_index.empty()) |
| 229 | | { |
| 230 | | inifile_manager &inif = machine().inifile(); |
| 231 | | int afile = inif.current_file; |
| 229 | // add category subitem |
| 230 | if (main_filters::actual == FILTER_CATEGORY && !machine().inifile().ini_index.empty()) |
| 231 | { |
| 232 | inifile_manager &inif = machine().inifile(); |
| 233 | int afile = inif.current_file; |
| 232 | 234 | |
| 233 | | arrow_flags = get_arrow_flags(0, inif.ini_index.size() - 1, afile); |
| 234 | | fbuff = " ^!File"; |
| 235 | | convert_command_glyph(fbuff); |
| 236 | | item_append(fbuff.c_str(), inif.actual_file().c_str(), arrow_flags, (void *)(FPTR)FILE_CATEGORY_FILTER); |
| 235 | arrow_flags = get_arrow_flags(0, inif.ini_index.size() - 1, afile); |
| 236 | fbuff = " ^!File"; |
| 237 | convert_command_glyph(fbuff); |
| 238 | item_append(fbuff.c_str(), inif.actual_file().c_str(), arrow_flags, (void *)(FPTR)FILE_CATEGORY_FILTER); |
| 237 | 239 | |
| 238 | | arrow_flags = get_arrow_flags(0, inif.ini_index[afile].category.size() - 1, inif.current_category); |
| 239 | | fbuff = " ^!Category"; |
| 240 | | convert_command_glyph(fbuff); |
| 241 | | item_append(fbuff.c_str(), inif.actual_category().c_str(), arrow_flags, (void *)(FPTR)CATEGORY_FILTER); |
| 242 | | } |
| 243 | | // add manufacturer subitem |
| 244 | | else if (main_filters::actual == FILTER_MANUFACTURER && c_mnfct::ui.size() > 0) |
| 245 | | { |
| 246 | | arrow_flags = get_arrow_flags(0, c_mnfct::ui.size() - 1, c_mnfct::actual); |
| 247 | | fbuff = "^!Manufacturer"; |
| 248 | | convert_command_glyph(fbuff); |
| 249 | | item_append(fbuff.c_str(), c_mnfct::ui[c_mnfct::actual].c_str(), arrow_flags, (void *)(FPTR)MANUFACT_CAT_FILTER); |
| 250 | | } |
| 251 | | // add year subitem |
| 252 | | else if (main_filters::actual == FILTER_YEAR && c_year::ui.size() > 0) |
| 253 | | { |
| 254 | | arrow_flags = get_arrow_flags(0, c_year::ui.size() - 1, c_year::actual); |
| 255 | | fbuff.assign("^!Year"); |
| 256 | | convert_command_glyph(fbuff); |
| 257 | | item_append(fbuff.c_str(), c_year::ui[c_year::actual].c_str(), arrow_flags, (void *)(FPTR)YEAR_CAT_FILTER); |
| 258 | | } |
| 259 | | // add screen subitem |
| 260 | | else if (main_filters::actual == FILTER_SCREEN) |
| 261 | | { |
| 262 | | arrow_flags = get_arrow_flags(0, screen_filters::length - 1, screen_filters::actual); |
| 263 | | fbuff = "^!Screen type"; |
| 264 | | convert_command_glyph(fbuff); |
| 265 | | item_append(fbuff.c_str(), screen_filters::text[screen_filters::actual], arrow_flags, (void *)(FPTR)SCREEN_CAT_FILTER); |
| 266 | | } |
| 267 | | // add custom subitem |
| 268 | | else if (main_filters::actual == FILTER_CUSTOM) |
| 269 | | { |
| 270 | | fbuff = "^!Setup custom filter"; |
| 271 | | convert_command_glyph(fbuff); |
| 272 | | item_append(fbuff.c_str(), nullptr, 0, (void *)(FPTR)CUSTOM_FILTER); |
| 273 | | } |
| 240 | arrow_flags = get_arrow_flags(0, inif.ini_index[afile].category.size() - 1, inif.current_category); |
| 241 | fbuff = " ^!Category"; |
| 242 | convert_command_glyph(fbuff); |
| 243 | item_append(fbuff.c_str(), inif.actual_category().c_str(), arrow_flags, (void *)(FPTR)CATEGORY_FILTER); |
| 244 | } |
| 245 | // add manufacturer subitem |
| 246 | else if (main_filters::actual == FILTER_MANUFACTURER && c_mnfct::ui.size() > 0) |
| 247 | { |
| 248 | arrow_flags = get_arrow_flags(0, c_mnfct::ui.size() - 1, c_mnfct::actual); |
| 249 | fbuff = "^!Manufacturer"; |
| 250 | convert_command_glyph(fbuff); |
| 251 | item_append(fbuff.c_str(), c_mnfct::ui[c_mnfct::actual].c_str(), arrow_flags, (void *)(FPTR)MANUFACT_CAT_FILTER); |
| 252 | } |
| 253 | // add year subitem |
| 254 | else if (main_filters::actual == FILTER_YEAR && c_year::ui.size() > 0) |
| 255 | { |
| 256 | arrow_flags = get_arrow_flags(0, c_year::ui.size() - 1, c_year::actual); |
| 257 | fbuff.assign("^!Year"); |
| 258 | convert_command_glyph(fbuff); |
| 259 | item_append(fbuff.c_str(), c_year::ui[c_year::actual].c_str(), arrow_flags, (void *)(FPTR)YEAR_CAT_FILTER); |
| 260 | } |
| 261 | // add screen subitem |
| 262 | else if (main_filters::actual == FILTER_SCREEN) |
| 263 | { |
| 264 | arrow_flags = get_arrow_flags(0, screen_filters::length - 1, screen_filters::actual); |
| 265 | fbuff = "^!Screen type"; |
| 266 | convert_command_glyph(fbuff); |
| 267 | item_append(fbuff.c_str(), screen_filters::text[screen_filters::actual], arrow_flags, (void *)(FPTR)SCREEN_CAT_FILTER); |
| 268 | } |
| 269 | // add custom subitem |
| 270 | else if (main_filters::actual == FILTER_CUSTOM) |
| 271 | { |
| 272 | fbuff = "^!Setup custom filter"; |
| 273 | convert_command_glyph(fbuff); |
| 274 | item_append(fbuff.c_str(), nullptr, 0, (void *)(FPTR)CUSTOM_FILTER); |
| 275 | } |
| 274 | 276 | |
| 275 | | item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr); |
| 277 | item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr); |
| 276 | 278 | |
| 277 | | // add options items |
| 278 | | item_append("Customize UI", nullptr, 0, (void *)(FPTR)CUSTOM_MENU); |
| 279 | // add options items |
| 280 | item_append("Customize UI", nullptr, 0, (void *)(FPTR)CUSTOM_MENU); |
| 281 | } |
| 279 | 282 | item_append("Display Options", nullptr, 0, (void *)(FPTR)DISPLAY_MENU); |
| 280 | 283 | item_append("Sound Options", nullptr, 0, (void *)(FPTR)SOUND_MENU); |
| 281 | 284 | item_append("Miscellaneous Options", nullptr, 0, (void *)(FPTR)MISC_MENU); |
trunk/src/emu/ui/simpleselgame.cpp
| r0 | r253196 | |
| 1 | // license:BSD-3-Clause |
| 2 | // copyright-holders:Nicola Salmoria, Aaron Giles, Nathan Woods |
| 3 | /*************************************************************************** |
| 4 | |
| 5 | ui/simpleselgame.c |
| 6 | |
| 7 | Game selector |
| 8 | |
| 9 | ***************************************************************************/ |
| 10 | |
| 11 | #include "emu.h" |
| 12 | #include "emuopts.h" |
| 13 | #include "ui/ui.h" |
| 14 | #include "ui/menu.h" |
| 15 | #include "uiinput.h" |
| 16 | #include "ui/simpleselgame.h" |
| 17 | #include "ui/inputmap.h" |
| 18 | #include "ui/miscmenu.h" |
| 19 | #include "ui/optsmenu.h" |
| 20 | #include "audit.h" |
| 21 | #include <ctype.h> |
| 22 | |
| 23 | |
| 24 | //------------------------------------------------- |
| 25 | // ctor |
| 26 | //------------------------------------------------- |
| 27 | |
| 28 | ui_simple_menu_select_game::ui_simple_menu_select_game(running_machine &machine, render_container *container, const char *gamename) : ui_menu(machine, container), m_driverlist(driver_list::total() + 1) |
| 29 | { |
| 30 | build_driver_list(); |
| 31 | if(gamename) |
| 32 | strcpy(m_search, gamename); |
| 33 | m_matchlist[0] = -1; |
| 34 | } |
| 35 | |
| 36 | |
| 37 | //------------------------------------------------- |
| 38 | // dtor |
| 39 | //------------------------------------------------- |
| 40 | |
| 41 | ui_simple_menu_select_game::~ui_simple_menu_select_game() |
| 42 | { |
| 43 | } |
| 44 | |
| 45 | |
| 46 | |
| 47 | //------------------------------------------------- |
| 48 | // build_driver_list - build a list of available |
| 49 | // drivers |
| 50 | //------------------------------------------------- |
| 51 | |
| 52 | void ui_simple_menu_select_game::build_driver_list() |
| 53 | { |
| 54 | // start with an empty list |
| 55 | m_drivlist = std::make_unique<driver_enumerator>(machine().options()); |
| 56 | m_drivlist->exclude_all(); |
| 57 | |
| 58 | // open a path to the ROMs and find them in the array |
| 59 | file_enumerator path(machine().options().media_path()); |
| 60 | const osd_directory_entry *dir; |
| 61 | |
| 62 | // iterate while we get new objects |
| 63 | while ((dir = path.next()) != nullptr) |
| 64 | { |
| 65 | char drivername[50]; |
| 66 | char *dst = drivername; |
| 67 | const char *src; |
| 68 | |
| 69 | // build a name for it |
| 70 | for (src = dir->name; *src != 0 && *src != '.' && dst < &drivername[ARRAY_LENGTH(drivername) - 1]; src++) |
| 71 | *dst++ = tolower((UINT8)*src); |
| 72 | *dst = 0; |
| 73 | |
| 74 | int drivnum = m_drivlist->find(drivername); |
| 75 | if (drivnum != -1) |
| 76 | m_drivlist->include(drivnum); |
| 77 | } |
| 78 | |
| 79 | // now build the final list |
| 80 | m_drivlist->reset(); |
| 81 | int listnum = 0; |
| 82 | while (m_drivlist->next()) |
| 83 | m_driverlist[listnum++] = &m_drivlist->driver(); |
| 84 | |
| 85 | // NULL-terminate |
| 86 | m_driverlist[listnum] = nullptr; |
| 87 | } |
| 88 | |
| 89 | |
| 90 | |
| 91 | //------------------------------------------------- |
| 92 | // handle - handle the game select menu |
| 93 | //------------------------------------------------- |
| 94 | |
| 95 | void ui_simple_menu_select_game::handle() |
| 96 | { |
| 97 | // ignore pause keys by swallowing them before we process the menu |
| 98 | machine().ui_input().pressed(IPT_UI_PAUSE); |
| 99 | |
| 100 | // process the menu |
| 101 | const ui_menu_event *menu_event = process(0); |
| 102 | if (menu_event != nullptr && menu_event->itemref != nullptr) |
| 103 | { |
| 104 | // reset the error on any future menu_event |
| 105 | if (m_error) |
| 106 | m_error = false; |
| 107 | |
| 108 | // handle selections |
| 109 | else |
| 110 | { |
| 111 | switch(menu_event->iptkey) |
| 112 | { |
| 113 | case IPT_UI_SELECT: |
| 114 | inkey_select(menu_event); |
| 115 | break; |
| 116 | case IPT_UI_CANCEL: |
| 117 | inkey_cancel(menu_event); |
| 118 | break; |
| 119 | case IPT_SPECIAL: |
| 120 | inkey_special(menu_event); |
| 121 | break; |
| 122 | } |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | // if we're in an error state, overlay an error message |
| 127 | if (m_error) |
| 128 | machine().ui().draw_text_box(container, |
| 129 | "The selected game is missing one or more required ROM or CHD images. " |
| 130 | "Please select a different game.\n\nPress any key to continue.", |
| 131 | JUSTIFY_CENTER, 0.5f, 0.5f, UI_RED_COLOR); |
| 132 | } |
| 133 | |
| 134 | |
| 135 | //------------------------------------------------- |
| 136 | // inkey_select |
| 137 | //------------------------------------------------- |
| 138 | |
| 139 | void ui_simple_menu_select_game::inkey_select(const ui_menu_event *menu_event) |
| 140 | { |
| 141 | const game_driver *driver = (const game_driver *)menu_event->itemref; |
| 142 | |
| 143 | // special case for configure inputs |
| 144 | if ((FPTR)driver == 1) |
| 145 | ui_menu::stack_push(global_alloc_clear<ui_menu_game_options>(machine(), container)); |
| 146 | |
| 147 | // anything else is a driver |
| 148 | else |
| 149 | { |
| 150 | // audit the game first to see if we're going to work |
| 151 | driver_enumerator enumerator(machine().options(), *driver); |
| 152 | enumerator.next(); |
| 153 | media_auditor auditor(enumerator); |
| 154 | media_auditor::summary summary = auditor.audit_media(AUDIT_VALIDATE_FAST); |
| 155 | |
| 156 | // if everything looks good, schedule the new driver |
| 157 | if (summary == media_auditor::CORRECT || summary == media_auditor::BEST_AVAILABLE || summary == media_auditor::NONE_NEEDED) |
| 158 | { |
| 159 | machine().manager().schedule_new_driver(*driver); |
| 160 | machine().schedule_hard_reset(); |
| 161 | ui_menu::stack_reset(machine()); |
| 162 | } |
| 163 | |
| 164 | // otherwise, display an error |
| 165 | else |
| 166 | { |
| 167 | reset(UI_MENU_RESET_REMEMBER_REF); |
| 168 | m_error = true; |
| 169 | } |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | |
| 174 | //------------------------------------------------- |
| 175 | // inkey_cancel |
| 176 | //------------------------------------------------- |
| 177 | |
| 178 | void ui_simple_menu_select_game::inkey_cancel(const ui_menu_event *menu_event) |
| 179 | { |
| 180 | // escape pressed with non-empty text clears the text |
| 181 | if (m_search[0] != 0) |
| 182 | { |
| 183 | // since we have already been popped, we must recreate ourself from scratch |
| 184 | ui_menu::stack_push(global_alloc_clear<ui_simple_menu_select_game>(machine(), container, nullptr)); |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | |
| 189 | //------------------------------------------------- |
| 190 | // inkey_special - typed characters append to the buffer |
| 191 | //------------------------------------------------- |
| 192 | |
| 193 | void ui_simple_menu_select_game::inkey_special(const ui_menu_event *menu_event) |
| 194 | { |
| 195 | // typed characters append to the buffer |
| 196 | int buflen = strlen(m_search); |
| 197 | |
| 198 | // if it's a backspace and we can handle it, do so |
| 199 | if ((menu_event->unichar == 8 || menu_event->unichar == 0x7f) && buflen > 0) |
| 200 | { |
| 201 | *(char *)utf8_previous_char(&m_search[buflen]) = 0; |
| 202 | m_rerandomize = true; |
| 203 | reset(UI_MENU_RESET_SELECT_FIRST); |
| 204 | } |
| 205 | |
| 206 | // if it's any other key and we're not maxed out, update |
| 207 | else if (menu_event->unichar >= ' ' && menu_event->unichar < 0x7f) |
| 208 | { |
| 209 | buflen += utf8_from_uchar(&m_search[buflen], ARRAY_LENGTH(m_search) - buflen, menu_event->unichar); |
| 210 | m_search[buflen] = 0; |
| 211 | reset(UI_MENU_RESET_SELECT_FIRST); |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | |
| 216 | //------------------------------------------------- |
| 217 | // populate - populate the game select menu |
| 218 | //------------------------------------------------- |
| 219 | |
| 220 | void ui_simple_menu_select_game::populate() |
| 221 | { |
| 222 | int matchcount; |
| 223 | int curitem; |
| 224 | |
| 225 | for (curitem = matchcount = 0; m_driverlist[curitem] != nullptr && matchcount < VISIBLE_GAMES_IN_LIST; curitem++) |
| 226 | if (!(m_driverlist[curitem]->flags & MACHINE_NO_STANDALONE)) |
| 227 | matchcount++; |
| 228 | |
| 229 | // if nothing there, add a single multiline item and return |
| 230 | if (matchcount == 0) |
| 231 | { |
| 232 | std::string txt; |
| 233 | strprintf(txt, "No %s found. Please check the rompath specified in the %s.ini file.\n\n" |
| 234 | "If this is your first time using %s, please see the config.txt file in " |
| 235 | "the docs directory for information on configuring %s.", |
| 236 | emulator_info::get_gamesnoun(), |
| 237 | emulator_info::get_configname(), |
| 238 | emulator_info::get_appname(),emulator_info::get_appname() ); |
| 239 | item_append(txt.c_str(), nullptr, MENU_FLAG_MULTILINE | MENU_FLAG_REDTEXT, nullptr); |
| 240 | return; |
| 241 | } |
| 242 | |
| 243 | // otherwise, rebuild the match list |
| 244 | assert(m_drivlist != nullptr); |
| 245 | if (m_search[0] != 0 || m_matchlist[0] == -1 || m_rerandomize) |
| 246 | m_drivlist->find_approximate_matches(m_search, matchcount, m_matchlist); |
| 247 | m_rerandomize = false; |
| 248 | |
| 249 | // iterate over entries |
| 250 | for (curitem = 0; curitem < matchcount; curitem++) |
| 251 | { |
| 252 | int curmatch = m_matchlist[curitem]; |
| 253 | if (curmatch != -1) |
| 254 | { |
| 255 | int cloneof = m_drivlist->non_bios_clone(curmatch); |
| 256 | item_append(m_drivlist->driver(curmatch).name, m_drivlist->driver(curmatch).description, (cloneof == -1) ? 0 : MENU_FLAG_INVERT, (void *)&m_drivlist->driver(curmatch)); |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | // if we're forced into this, allow general input configuration as well |
| 261 | if (ui_menu::stack_has_special_main_menu()) |
| 262 | { |
| 263 | item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr); |
| 264 | item_append("Configure Options", nullptr, 0, (void *)1); |
| 265 | } |
| 266 | |
| 267 | // configure the custom rendering |
| 268 | customtop = machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER; |
| 269 | custombottom = 4.0f * machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER; |
| 270 | } |
| 271 | |
| 272 | |
| 273 | //------------------------------------------------- |
| 274 | // custom_render - perform our special rendering |
| 275 | //------------------------------------------------- |
| 276 | |
| 277 | void ui_simple_menu_select_game::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2) |
| 278 | { |
| 279 | const game_driver *driver; |
| 280 | float width, maxwidth; |
| 281 | float x1, y1, x2, y2; |
| 282 | std::string tempbuf[5]; |
| 283 | rgb_t color; |
| 284 | int line; |
| 285 | |
| 286 | // display the current typeahead |
| 287 | if (m_search[0] != 0) |
| 288 | strprintf(tempbuf[0], "Type name or select: %s_", m_search); |
| 289 | else |
| 290 | strprintf(tempbuf[0],"Type name or select: (random)"); |
| 291 | |
| 292 | // get the size of the text |
| 293 | machine().ui().draw_text_full(container, tempbuf[0].c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, |
| 294 | DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr); |
| 295 | width += 2 * UI_BOX_LR_BORDER; |
| 296 | maxwidth = MAX(width, origx2 - origx1); |
| 297 | |
| 298 | // compute our bounds |
| 299 | x1 = 0.5f - 0.5f * maxwidth; |
| 300 | x2 = x1 + maxwidth; |
| 301 | y1 = origy1 - top; |
| 302 | y2 = origy1 - UI_BOX_TB_BORDER; |
| 303 | |
| 304 | // draw a box |
| 305 | machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); |
| 306 | |
| 307 | // take off the borders |
| 308 | x1 += UI_BOX_LR_BORDER; |
| 309 | x2 -= UI_BOX_LR_BORDER; |
| 310 | y1 += UI_BOX_TB_BORDER; |
| 311 | |
| 312 | // draw the text within it |
| 313 | machine().ui().draw_text_full(container, tempbuf[0].c_str(), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE, |
| 314 | DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr); |
| 315 | |
| 316 | // determine the text to render below |
| 317 | driver = ((FPTR)selectedref > 1) ? (const game_driver *)selectedref : nullptr; |
| 318 | if ((FPTR)driver > 1) |
| 319 | { |
| 320 | const char *gfxstat, *soundstat; |
| 321 | |
| 322 | // first line is game name |
| 323 | strprintf(tempbuf[0],"%-.100s", driver->description); |
| 324 | |
| 325 | // next line is year, manufacturer |
| 326 | strprintf(tempbuf[1], "%s, %-.100s", driver->year, driver->manufacturer); |
| 327 | |
| 328 | // next line source path |
| 329 | strprintf(tempbuf[2],"Driver: %-.100s", core_filename_extract_base(driver->source_file).c_str()); |
| 330 | |
| 331 | // next line is overall driver status |
| 332 | if (driver->flags & MACHINE_NOT_WORKING) |
| 333 | tempbuf[3].assign("Overall: NOT WORKING"); |
| 334 | else if (driver->flags & MACHINE_UNEMULATED_PROTECTION) |
| 335 | tempbuf[3].assign("Overall: Unemulated Protection"); |
| 336 | else |
| 337 | tempbuf[3].assign("Overall: Working"); |
| 338 | |
| 339 | // next line is graphics, sound status |
| 340 | if (driver->flags & (MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_COLORS)) |
| 341 | gfxstat = "Imperfect"; |
| 342 | else |
| 343 | gfxstat = "OK"; |
| 344 | |
| 345 | if (driver->flags & MACHINE_NO_SOUND) |
| 346 | soundstat = "Unimplemented"; |
| 347 | else if (driver->flags & MACHINE_IMPERFECT_SOUND) |
| 348 | soundstat = "Imperfect"; |
| 349 | else |
| 350 | soundstat = "OK"; |
| 351 | |
| 352 | strprintf(tempbuf[4], "Gfx: %s, Sound: %s", gfxstat, soundstat); |
| 353 | } |
| 354 | else |
| 355 | { |
| 356 | const char *s = emulator_info::get_copyright(); |
| 357 | line = 0; |
| 358 | |
| 359 | // first line is version string |
| 360 | strprintf(tempbuf[line++], "%s %s", emulator_info::get_appname(), build_version); |
| 361 | |
| 362 | // output message |
| 363 | while (line < ARRAY_LENGTH(tempbuf)) |
| 364 | { |
| 365 | if (!(*s == 0 || *s == '\n')) |
| 366 | tempbuf[line].push_back(*s); |
| 367 | |
| 368 | if (*s == '\n') |
| 369 | { |
| 370 | line++; |
| 371 | s++; |
| 372 | } else if (*s != 0) |
| 373 | s++; |
| 374 | else |
| 375 | line++; |
| 376 | } |
| 377 | } |
| 378 | |
| 379 | // get the size of the text |
| 380 | maxwidth = origx2 - origx1; |
| 381 | for (line = 0; line < 4; line++) |
| 382 | { |
| 383 | machine().ui().draw_text_full(container, tempbuf[line].c_str(), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, |
| 384 | DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr); |
| 385 | width += 2 * UI_BOX_LR_BORDER; |
| 386 | maxwidth = MAX(maxwidth, width); |
| 387 | } |
| 388 | |
| 389 | // compute our bounds |
| 390 | x1 = 0.5f - 0.5f * maxwidth; |
| 391 | x2 = x1 + maxwidth; |
| 392 | y1 = origy2 + UI_BOX_TB_BORDER; |
| 393 | y2 = origy2 + bottom; |
| 394 | |
| 395 | // draw a box |
| 396 | color = UI_BACKGROUND_COLOR; |
| 397 | if (driver != nullptr) |
| 398 | color = UI_GREEN_COLOR; |
| 399 | if (driver != nullptr && (driver->flags & (MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_COLORS | MACHINE_NO_SOUND | MACHINE_IMPERFECT_SOUND)) != 0) |
| 400 | color = UI_YELLOW_COLOR; |
| 401 | if (driver != nullptr && (driver->flags & (MACHINE_NOT_WORKING | MACHINE_UNEMULATED_PROTECTION)) != 0) |
| 402 | color = UI_RED_COLOR; |
| 403 | machine().ui().draw_outlined_box(container, x1, y1, x2, y2, color); |
| 404 | |
| 405 | // take off the borders |
| 406 | x1 += UI_BOX_LR_BORDER; |
| 407 | x2 -= UI_BOX_LR_BORDER; |
| 408 | y1 += UI_BOX_TB_BORDER; |
| 409 | |
| 410 | // draw all lines |
| 411 | for (line = 0; line < 4; line++) |
| 412 | { |
| 413 | machine().ui().draw_text_full(container, tempbuf[line].c_str(), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE, |
| 414 | DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr); |
| 415 | y1 += machine().ui().get_line_height(); |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | |
| 420 | //------------------------------------------------- |
| 421 | // force_game_select - force the game |
| 422 | // select menu to be visible and inescapable |
| 423 | //------------------------------------------------- |
| 424 | |
| 425 | void ui_simple_menu_select_game::force_game_select(running_machine &machine, render_container *container) |
| 426 | { |
| 427 | char *gamename = (char *)machine.options().system_name(); |
| 428 | |
| 429 | // reset the menu stack |
| 430 | ui_menu::stack_reset(machine); |
| 431 | |
| 432 | // add the quit entry followed by the game select entry |
| 433 | ui_menu *quit = global_alloc_clear<ui_menu_quit_game>(machine, container); |
| 434 | quit->set_special_main_menu(true); |
| 435 | ui_menu::stack_push(quit); |
| 436 | ui_menu::stack_push(global_alloc_clear<ui_simple_menu_select_game>(machine, container, gamename)); |
| 437 | |
| 438 | // force the menus on |
| 439 | machine.ui().show_menu(); |
| 440 | |
| 441 | // make sure MAME is paused |
| 442 | machine.pause(); |
| 443 | } |