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r41834 Monday 23rd November, 2015 at 11:08:41 UTC by David Haywood
remove old comment (nw)
[src/mame/video]mcatadv.cpp

trunk/src/mame/video/mcatadv.cpp
r250345r250346
77Tilemap drawing is a killer on the first level of Nost due to the whole tilemap being dirty every frame.
88Sprite drawing is quite fast (See USER1 in the profiler)
99
10Nost final boss, the priority of the arms is under the tilemaps, everything else is above. Should it be blended? i.e. Shadow.
11
1210ToDo: Fix Sprites & Rowscroll/Select for Cocktail
1311*/
1412


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