trunk/src/osd/modules/render/d3d/d3dhlsl.cpp
| r250297 | r250298 | |
| 901 | 901 | texture.palette = NULL; |
| 902 | 902 | texture.seqid = 0; |
| 903 | 903 | |
| 904 | | // now create it (no prescale, but wrap) |
| 904 | // now create it (no prescale, but wrap) |
| 905 | 905 | shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, 1, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32) | PRIMFLAG_TEXWRAP_MASK); |
| 906 | 906 | } |
| 907 | 907 | |
| r250297 | r250298 | |
| 977 | 977 | color_effect->add_uniform("Saturation", uniform::UT_FLOAT, uniform::CU_COLOR_SATURATION); |
| 978 | 978 | |
| 979 | 979 | prescale_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS); |
| 980 | | |
| 980 | |
| 981 | 981 | deconverge_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS); |
| 982 | 982 | deconverge_effect->add_uniform("SourceDims", uniform::UT_VEC2, uniform::CU_SOURCE_DIMS); |
| 983 | 983 | deconverge_effect->add_uniform("SourceRect", uniform::UT_VEC2, uniform::CU_SOURCE_RECT); |
| r250297 | r250298 | |
| 1382 | 1382 | : (d3d->window().target()->orientation() & ROT270) == ROT270 |
| 1383 | 1383 | ? 3 |
| 1384 | 1384 | : 0; |
| 1385 | | |
| 1385 | |
| 1386 | 1386 | screen_device_iterator screen_iterator(machine->root_device()); |
| 1387 | 1387 | screen_device *screen = screen_iterator.first(); |
| 1388 | 1388 | for (int i = 0; i < curr_screen; i++) |