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r41786 Wednesday 18th November, 2015 at 17:09:09 UTC by Jezze
Cleanup (nw)

- removed some tabs at line ends
[hlsl/artwork_support]post.fx
[src/emu]emuopts.cpp
[src/emu/video]vector.h
[src/osd/modules/render/d3d]d3dhlsl.cpp

trunk/hlsl/artwork_support/post.fx
r250297r250298
235235               : float2(-0.25f, 0.25f)
236236      : OrientationSwapXY
237237         ? float2(0.25f, 0.25f)
238         : float2(-0.25f, 0.25f);     
238         : float2(-0.25f, 0.25f);
239239
240240   float2 SpotCoord = coord;
241241   SpotCoord += spotOffset * RatioCorrection;
trunk/src/emu/emuopts.cpp
r250297r250298
360360{
361361   // an initial parse to capture the initial set of values
362362   bool result;
363   
363
364364   core_options::parse_command_line(argc, argv, OPTION_PRIORITY_CMDLINE, error_string);
365365
366366   // keep adding slot options until we stop seeing new stuff
trunk/src/emu/video/vector.h
r250297r250298
6868   point *m_vector_list;
6969   static int m_vector_index;
7070   int m_min_intensity;
71   int m_max_intensity;   
71   int m_max_intensity;
7272
7373   float normalized_sigmoid(float n, float k);
7474};
trunk/src/osd/modules/render/d3d/d3dhlsl.cpp
r250297r250298
901901      texture.palette = NULL;
902902      texture.seqid = 0;
903903
904      // now create it (no prescale, but wrap)     
904      // now create it (no prescale, but wrap)
905905      shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, 1, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32) | PRIMFLAG_TEXWRAP_MASK);
906906   }
907907
r250297r250298
977977   color_effect->add_uniform("Saturation", uniform::UT_FLOAT, uniform::CU_COLOR_SATURATION);
978978
979979   prescale_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS);
980   
980
981981   deconverge_effect->add_uniform("ScreenDims", uniform::UT_VEC2, uniform::CU_SCREEN_DIMS);
982982   deconverge_effect->add_uniform("SourceDims", uniform::UT_VEC2, uniform::CU_SOURCE_DIMS);
983983   deconverge_effect->add_uniform("SourceRect", uniform::UT_VEC2, uniform::CU_SOURCE_RECT);
r250297r250298
13821382            : (d3d->window().target()->orientation() & ROT270) == ROT270
13831383               ? 3
13841384               : 0;
1385   
1385
13861386   screen_device_iterator screen_iterator(machine->root_device());
13871387   screen_device *screen = screen_iterator.first();
13881388   for (int i = 0; i < curr_screen; i++)


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