Previous 199869 Revisions Next

r41771 Wednesday 18th November, 2015 at 23:52:05 UTC by Guru
marinedt.cpp: added PCB layout & ROM locations (nw)
[src/mame/drivers]marinedt.cpp

trunk/src/mame/drivers/marinedt.cpp
r250282r250283
33/*
44---------------------------
55Marine Date by TAITO (1981)
6---------------------------
7
8Location     Device      File ID     Checksum
9---------------------------------------------
10LB 3D         2716        MG01         BB4B
11LB 4D         2716        MG02         89B3
12LB 5D         2716        MG03         A5CE
13LB 6D         2716        MG04         CE20
14LB 7D         2716        MG05         16B9
15LB 9D         2716        MG06         39A9
16LB 10D        2716        MG07         B7F1
17LB 1F         2716        MG09         9934
18LB 3F         2716        MG10         F185
19LB 4F         2716        MG11         1603
20MB 6C         2532        MG12         66C3
21MB 6H         2532        MG13         23E2
22MB 2A       82S123        MG14.BPR     1CB1
23MB 1A       82S123        MG15.BPR     1471
24MB 4E       82S123        MG16.BPR     0570
25TB 5F       82S123        MG17.BPR     129B
26
27
28Notes:     TB - Top PCB        MG070001  MGN00001
29           MB - Middle PCB     MG070002  MGN00002
30           LB - Lower PCB      AA017779  MGN00002
31
32
33Brief Hardware Overview
34-----------------------
35
36Main processor    -  Z80  2.5MHz
37
38Sound             - Discrete audio, like Space Invaders
39
40-------------------------------------------------------------------------
41
42a static underwater scence with obstacles in it, like seaweed,
6MAME driver by insideoutboy
7---------------------------   
8a static underwater scene with obstacles in it, like seaweed,
439crabs and other stuff.  You have a limited number of "strokes"
4410per screen as well as a timer to work against.  Your goal is
4511to *bounce* yourself around the screen using *Strokes* on the
46trackball to try to reach a *female* octopus before your run out
12trackball to try to reach a *female* octopus before you run out
4713of strokes or time.  You sort of bounce yourself around the screen
4814like a billiard ball would bounce, but once in a while bubbles
4915and other stuff will come up from underneath you and carry you
5016away from where you are trying to get.  When you reach your goal
5117you get another more difficult screen, etc.
5218
53I think it was manufactured by Taito, I'm not sure but I seem to
54recall that it was a full blown Japanese machine.
19-------------------------------------------------------------------------
5520
21Marine Date
22Taito 1981
5623
24PCB Layout
25----------
26
27Top board
28
29MGO70001
30MGN00001
31 |---------------------------------------------|
32 | VOL   VR1  VR2  VR3  VR4  VR5  VR6  VR7     |
33 |  LM3900 LM3900 LM3900 LM3900 LM3900 LM3900 |-|
34 |MB3712                                      |P|
35 |   4006  LM3900 LM3900 LM3900               | |
36 |2  4030                                     |-|
37 |2                                            |
38 |W                                  DSW(8)    |
39 |A                                           |-|
40 |Y   HD14584     NE555       MG17   DSW(8)   |Q|
41 |                                            | |
42 |    HD14584                                 |-|
43 |          HD14584                            |
44 |---------------------------------------------|
45Notes: (PCB contains lots of resistors/caps/transistors etc)
46      MG17    - 82S123 bipolar PROM (no location on PCB)
47      MB3712  - Hitachi MB3712 Audio Power Amplifier
48      LM3900  - Texas Instruments LM3900 Quad Operational Amplifier
49      HD14584 - Hitachi HD14584 Hex schmitt Trigger
50      NE555   - NE555 Timer
51      4006    - RCA CD4006 18-Stage Static Register
52      4030    - RCA CD4030 Quad Exclusive-Or Gate
53      VR*     - Volume pots for each sound
54      VOL     - Master Volume pot
55     
56
57Middle board
58
59MGO70002 
60MGN00002
61 |---------------------------------------------|
62 |                                    MG15.1A  |
63|-|                                   MG14.2A |-|
64|S|                                           |Q|
65| |                                           | |
66|-|               MG16.4E                     |-|
67 |                                             |
68 |                                             |
69|-|    MG13.6H              MG12.6C           |-|
70|R|                                           |P|
71| |                                   PC3259  | |
72|-|                                   PC3259  |-|
73 |                                             |
74 |---------------------------------------------|
75Notes:
76      MG12/13    - Hitachi HN462532 4kx8 EPROM
77      MG14/15/16 - 82S123 bipolar PROM
78      PC3259     - PC3259 8025 H08 unknown DIP24 IC. Package design indicates it was manufactured by Fujitsu
79     
80     
81Lower board
82
83AA017779 
84sticker: MGN00003
85sticker: CLN00002
86 |---------------------------------------------|
87 | 9.987MHz               2114                 |
88|-|                       2114                 |
89|R|             MG07.10D       2114            |
90| |             MG06.9D        2114            |
91|-|                            2114           1|
92 |              MG05.7D                       8|Edge
93 |              MG04.6D                       W|Connector 'T'
94|-|             MG03.5D                       A|
95|S|             MG02.4D                       Y|
96| |             MG01.3D  MG09.4F               |
97|-|                      MG10.3F               |
98 |              Z80      MG11.1F               |
99 |---------------------------------------------|
100Notes:
101      Z80  - Clock 2.49675MHz [9.987/4]
102      2114 - 1kx4 SRAM
103      All EPROMs are 2716
104      Wire jumpers for ROM configuration - J1 open
105                                           J2 1-2, 3-9, 4-8, 5-7
106                                           J4 1-2, 4-5, 7-8, 10-11
107
108Top and Middle PCBs are plugged in with the solder-sides together.
109Lower PCB is plugged in with components facing up.
110-------------------------------------------------------------------------
111
57112todo:
58113in cocktail mopde p1 is flipped
59114after inking the shark on the far right octi was moved to goal?
60115for the colours, goal has to be black otherwise it would register
61    qas a hit, is goal pen 0 or 6?
116    as a hit, is goal pen 0 or 6?
62117rom writes when finishing a game
63118    worth looking at before the collision is correct?
64119playing dot hit when eaten by a shark?
r250282r250283
67122tilemap
68123palette may only be around 4 colours
69124    is 14 the palette?
70how do you know if you've got an ink left?
125how do you know if you've got any ink left?
71126prom 14 is the top bits? 4 bpp? or so?
72127why is level 37 chosen?
73128should it be 30fps?
r250282r250283
89144done:
90145timer?
91146    you get 200 for each shot, don't think it's actually a timer
92have i been using x/y consistently, ie non rotated or rotated origin?
93    yes, seems to be best using xy raw (ie non-rotated)
147have I been using x/y consistently, i.e. non rotated or rotated origin?
148    yes, seems to be best using xy raw (i.e. non-rotated)
94149p2 ink doesn't always light up in test mode
95150    after p1 ink pressed, p2 ink doesn't light up
96151    this is correct behavior if DSW set as Upright mode
r250282r250283
190245}
191246
192247//are these returning only during a collision?
193//id imagine they are returning the pf char where the collission took place?
194//what about where there is lots of colls?
248//I'd imagine they are returning the pf char where the collision took place?
249//what about where there is lots of collisions?
195250//maybe the first on a scanline basis
196251READ8_MEMBER(marinedt_state::marinedt_obj1_x_r)
197252{
r250282r250283
398453   PORT_DIPSETTING(    0x01, "5000" )
399454   PORT_DIPSETTING(    0x00, "10000" )
400455//cheat?
401   PORT_DIPNAME( 0x02, 0x00, "ignore internal bounce?" )   //maybe die/bounce of rocks/coral?
456   PORT_DIPNAME( 0x02, 0x00, "ignore internal bounce?" )   //maybe die / bounce off rocks & coral?
402457   PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
403458   PORT_DIPSETTING(    0x02, DEF_STR( On ) )
404459//freezes the game before the reset
405//doesn't seem to be done as a dip, but what about mixing with diops like this?
460//doesn't seem to be done as a dip, but what about mixing with dips like this?
406461   PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
407462   PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) )
408463   PORT_DIPSETTING(    0x08, DEF_STR( Upright ) )
r250282r250283
706761
707762ROM_START( marinedt )
708763   ROM_REGION( 0x10000, "maincpu", 0 )
709   ROM_LOAD( "mg01",     0x0000, 0x0800, CRC(ad09f04d) SHA1(932fc973b4a2fbbebd7e6437ed30c8444e3d4afb))
710   ROM_LOAD( "mg02",     0x0800, 0x0800, CRC(555a2b0f) SHA1(143a8953ce5070c31dc4c1f623833b2a5a2cf657))
711   ROM_LOAD( "mg03",     0x1000, 0x0800, CRC(2abc79b3) SHA1(1afb331a2c0e320b6d026bc5cb47a53ac3356c2a))
712   ROM_LOAD( "mg04",     0x1800, 0x0800, CRC(be928364) SHA1(8d9ae71e2751c009187e41d84fbad9519ab551e1) )
713   ROM_LOAD( "mg05",     0x2000, 0x0800, CRC(44cd114a) SHA1(833165c5c00c6e505acf29fef4a3ae3f9647b443) )
714   ROM_LOAD( "mg06",     0x2800, 0x0800, CRC(a7e2c69b) SHA1(614fc479d13c1726382fe7b4b0379c1dd4915af0) )
715   ROM_LOAD( "mg07",     0x3000, 0x0800, CRC(b85d1f9a) SHA1(4fd3e76b1816912df84477dba4655d395f5e7072) )
764   ROM_LOAD( "mg01.3d",     0x0000, 0x0800, CRC(ad09f04d) SHA1(932fc973b4a2fbbebd7e6437ed30c8444e3d4afb))
765   ROM_LOAD( "mg02.4d",     0x0800, 0x0800, CRC(555a2b0f) SHA1(143a8953ce5070c31dc4c1f623833b2a5a2cf657))
766   ROM_LOAD( "mg03.5d",     0x1000, 0x0800, CRC(2abc79b3) SHA1(1afb331a2c0e320b6d026bc5cb47a53ac3356c2a))
767   ROM_LOAD( "mg04.6d",     0x1800, 0x0800, CRC(be928364) SHA1(8d9ae71e2751c009187e41d84fbad9519ab551e1) )
768   ROM_LOAD( "mg05.7d",     0x2000, 0x0800, CRC(44cd114a) SHA1(833165c5c00c6e505acf29fef4a3ae3f9647b443) )
769   ROM_LOAD( "mg06.9d",     0x2800, 0x0800, CRC(a7e2c69b) SHA1(614fc479d13c1726382fe7b4b0379c1dd4915af0) )
770   ROM_LOAD( "mg07.10d",    0x3000, 0x0800, CRC(b85d1f9a) SHA1(4fd3e76b1816912df84477dba4655d395f5e7072) )
716771
717772   ROM_REGION( 0x1800, "gfx1", 0 )
718   ROM_LOAD( "mg09",     0x0000, 0x0800, CRC(f4c349ca) SHA1(077f65eeac616a778d6c42bb95677fa2892ab697) )
719   ROM_LOAD( "mg10",     0x0800, 0x0800, CRC(b41251e3) SHA1(e125a971b401c78efeb4b03d0fab43e392d3fc14) )
720   ROM_LOAD( "mg11",     0x1000, 0x0800, CRC(50d66dd7) SHA1(858d1d2a75e091b0e382d964c5e4ddcd8e6f07dd))
773   ROM_LOAD( "mg09.4f",     0x0000, 0x0800, CRC(f4c349ca) SHA1(077f65eeac616a778d6c42bb95677fa2892ab697) )
774   ROM_LOAD( "mg10.3f",     0x0800, 0x0800, CRC(b41251e3) SHA1(e125a971b401c78efeb4b03d0fab43e392d3fc14) )
775   ROM_LOAD( "mg11.1f",     0x1000, 0x0800, CRC(50d66dd7) SHA1(858d1d2a75e091b0e382d964c5e4ddcd8e6f07dd))
721776
722777   ROM_REGION( 0x1000, "gfx2", 0 )
723   ROM_LOAD( "mg12",     0x0000, 0x1000, CRC(7c6486d5) SHA1(a7f17a803937937f05fc90621883a0fd44b297a0) )
778   ROM_LOAD( "mg12.6c",     0x0000, 0x1000, CRC(7c6486d5) SHA1(a7f17a803937937f05fc90621883a0fd44b297a0) )
724779
725780   ROM_REGION( 0x1000, "gfx3", 0 )
726   ROM_LOAD( "mg13",     0x0000, 0x1000, CRC(17817044) SHA1(8c9b96620e3c414952e6d85c6e81b0df85c88e7a) )
781   ROM_LOAD( "mg13.6h",     0x0000, 0x1000, CRC(17817044) SHA1(8c9b96620e3c414952e6d85c6e81b0df85c88e7a) )
727782
728783   ROM_REGION( 0x0080, "proms", 0 )
729   ROM_LOAD( "mg14.bpr", 0x0000, 0x0020, CRC(f75f4e3a) SHA1(36e665987f475c57435fa8c224a2a3ce0c5e672b) )    //char clr
730   ROM_LOAD( "mg15.bpr", 0x0020, 0x0020, CRC(cd3ab489) SHA1(a77478fb94d0cf8f4317f89cc9579def7c294b4f) )    //obj clr
731   ROM_LOAD( "mg16.bpr", 0x0040, 0x0020, CRC(92c868bc) SHA1(483ae6f47845ddacb701528e82bd388d7d66a0fb) )    //?? collisions
784   ROM_LOAD( "mg14.2a",  0x0000, 0x0020, CRC(f75f4e3a) SHA1(36e665987f475c57435fa8c224a2a3ce0c5e672b) )    //char clr
785   ROM_LOAD( "mg15.1a",  0x0020, 0x0020, CRC(cd3ab489) SHA1(a77478fb94d0cf8f4317f89cc9579def7c294b4f) )    //obj clr
786   ROM_LOAD( "mg16.4e",  0x0040, 0x0020, CRC(92c868bc) SHA1(483ae6f47845ddacb701528e82bd388d7d66a0fb) )    //?? collisions
732787   ROM_LOAD( "mg17.bpr", 0x0060, 0x0020, CRC(13261a02) SHA1(050edd18e4f79d19d5206f55f329340432fd4099) )    //?? table of increasing values
733788ROM_END
734789


Previous 199869 Revisions Next


© 1997-2024 The MAME Team