| [3rdparty/bgfx] | README.md makefile |
| [3rdparty/bgfx/3rdparty] | .editorconfig |
| [3rdparty/bgfx/3rdparty/dxsdk] | directx-sdk-eula.txt* |
| [3rdparty/bgfx/3rdparty/dxsdk/include] | d3d10.h* d3d10_1.h* d3d10_1shader.h* d3d10effect.h* d3d10misc.h* d3d10sdklayers.h* d3d10shader.h* d3d11.h* d3d11_1.h* d3d11_2.h* d3d11_3.h* d3d11sdklayers.h* d3d11shader.h* d3d11shadertracing.h* d3d12.h* d3d12sdklayers.h* d3d12shader.h* d3d9.h* d3d9caps.h* d3d9types.h* d3dcommon.h* d3dcompiler.h* d3dx12.h* dxgi.h* dxgi1_2.h* dxgi1_3.h* dxgi1_4.h* dxgidebug.h* dxgiformat.h* dxgitype.h* |
| [3rdparty/bgfx/3rdparty/fcpp] | cpp1.c cpp4.c |
| [3rdparty/bgfx/3rdparty/glsl-optimizer] | Changelog.md |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl] | ast_function.cpp ast_to_hir.cpp builtin_variables.cpp glsl_optimizer.cpp glsl_parser_extras.cpp glsl_parser_extras.h ir_print_glsl_visitor.cpp ir_print_metal_visitor.cpp link_uniforms.cpp loop_analysis.cpp loop_analysis.h lower_packing_builtins.cpp opt_dead_builtin_varyings.cpp opt_function_inlining.cpp standalone_scaffolding.cpp |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/glcpp] | glcpp-parse.c glcpp-parse.y |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main] | mtypes.h |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/program] | hash_table.h |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/tests] | glsl_optimizer_tests.cpp |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/tests/fragment] | ast-out.txt ast-outES3.txt ast-outES3Metal.txt bug-loop-share-index-out.txt bug-sampler-highp-inES3.txt* bug-sampler-highp-outES3.txt* bug-sampler-highp-outES3Metal.txt* bug-sampler-highpfull-inES3.txt* bug-sampler-highpfull-outES3.txt* bug-sampler-highpfull-outES3Metal.txt* loop-foraliasinductor-inES.txt* loop-foraliasinductor-outES.txt* loop-forwronginductor-inES.txt* loop-forwronginductor-outES.txt* matrix-cast-types-inES3.txt* matrix-cast-types-outES3.txt* matrix-cast-types-outES3Metal.txt* matrix-ops-inES3.txt* matrix-ops-outES3.txt* matrix-ops-outES3Metal.txt* mrt-outES.txt opt-movevars-sideeffect2-outES.txt prec-inlineexpr1-outES.txt sampler-precision-outES.txt sampler-precision-outES3.txt sampler-precision-outES3Metal.txt z-fxaa3-11-pc39-outES.txt zun-SSAO24-outES3.txt zun-SSAO24-outES3Metal.txt |
| [3rdparty/bgfx/3rdparty/glsl-optimizer/tests/vertex] | builtin-vars-in.txt* builtin-vars-inES.txt* builtin-vars-out.txt* builtin-vars-outES.txt* loops-for-withvec4inductorW-outES3.txt loops-for-withvec4inductorW-outES3Metal.txt loops-forlimitbreak-inES.txt* loops-forlimitbreak-inES3.txt* loops-forlimitbreak-outES.txt* loops-forlimitbreak-outES3.txt* loops-forlimitbreak-outES3Metal.txt* z-NichsHybridLightVectorInsertBug-outES.txt z-NichsHybridLightVectorInsertBug-outES3.txt z-NichsHybridLightVectorInsertBug-outES3Metal.txt |
| [3rdparty/bgfx/3rdparty/ocornut-imgui] | imgui.cpp imgui.h imgui_demo.cpp* imgui_draw.cpp* imgui_internal.h* imgui_node_graph_test.cpp* memory_editor.h* |
| [3rdparty/bgfx/3rdparty/renderdoc] | renderdoc_app.h |
| [3rdparty/bgfx/3rdparty/scintilla] | License.txt* README* cppcheck.suppress* delbin.bat* delcvs.bat* tgzsrc* version.txt* zipsrc.bat* |
| [3rdparty/bgfx/3rdparty/scintilla/bin] | __init__.py* empty.txt* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa] | InfoBar.h* InfoBar.mm* InfoBarCommunicator.h* PlatCocoa.h* PlatCocoa.mm* QuartzTextLayout.h* QuartzTextStyle.h* QuartzTextStyleAttribute.h* ScintillaCocoa.h* ScintillaCocoa.mm* ScintillaView.h* ScintillaView.mm* checkbuildosx.sh* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa/ScintillaFramework] | Info.plist* Scintilla_Prefix.pch* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa/ScintillaFramework/English.lproj] | InfoPlist.strings* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa/ScintillaFramework/ScintillaFramework.xcodeproj] | project.pbxproj* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa/ScintillaTest] | AppController.h* AppController.mm* Info.plist* Scintilla-Info.plist* ScintillaTest_Prefix.pch* TestData.sql* main.m* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa/ScintillaTest/English.lproj] | InfoPlist.strings* MainMenu.xib* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa/ScintillaTest/ScintillaTest.xcodeproj] | project.pbxproj* |
| [3rdparty/bgfx/3rdparty/scintilla/cocoa/res] | info_bar_bg.png* mac_cursor_busy.png* mac_cursor_flipped.png* |
| [3rdparty/bgfx/3rdparty/scintilla/doc] | Design.html* Icons.html* Indicators.png* Lexer.txt* Markers.png* SciBreak.jpg* SciCoding.html* SciRest.jpg* SciTEIco.png* SciWord.jpg* ScintillaDoc.html* ScintillaDownload.html* ScintillaHistory.html* ScintillaRelated.html* ScintillaToDo.html* ScintillaUsage.html* Steps.html* annotations.png* index.html* styledmargin.png* |
| [3rdparty/bgfx/3rdparty/scintilla/gtk] | Converter.h* PlatGTK.cxx* ScintillaGTK.cxx* deps.mak* makefile* makefile.orig* scintilla-marshal.c* scintilla-marshal.h* scintilla-marshal.list* |
| [3rdparty/bgfx/3rdparty/scintilla/include] | ILexer.h* Platform.h* SciLexer.h* Scintilla.h* Scintilla.iface* ScintillaWidget.h* |
| [3rdparty/bgfx/3rdparty/scintilla/lexers] | LexA68k.cxx* LexAPDL.cxx* LexASY.cxx* LexAU3.cxx* LexAVE.cxx* LexAVS.cxx* LexAbaqus.cxx* LexAda.cxx* LexAsm.cxx* LexAsn1.cxx* LexBaan.cxx* LexBash.cxx* LexBasic.cxx* LexBibTeX.cxx* LexBullant.cxx* LexCLW.cxx* LexCOBOL.cxx* LexCPP.cxx* LexCSS.cxx* LexCaml.cxx* LexCmake.cxx* LexCoffeeScript.cxx* LexConf.cxx* LexCrontab.cxx* LexCsound.cxx* LexD.cxx* LexDMAP.cxx* LexDMIS.cxx* LexECL.cxx* LexEScript.cxx* LexEiffel.cxx* LexErlang.cxx* LexFlagship.cxx* LexForth.cxx* LexFortran.cxx* LexGAP.cxx* LexGui4Cli.cxx* LexHTML.cxx* LexHaskell.cxx* LexHex.cxx* LexInno.cxx* LexKVIrc.cxx* LexKix.cxx* LexLaTeX.cxx* LexLisp.cxx* LexLout.cxx* LexLua.cxx* LexMMIXAL.cxx* LexMPT.cxx* LexMSSQL.cxx* LexMagik.cxx* LexMarkdown.cxx* LexMatlab.cxx* LexMetapost.cxx* LexModula.cxx* LexMySQL.cxx* LexNimrod.cxx* LexNsis.cxx* LexOScript.cxx* LexOpal.cxx* LexOthers.cxx* LexPB.cxx* LexPLM.cxx* LexPO.cxx* LexPOV.cxx* LexPS.cxx* LexPascal.cxx* LexPerl.cxx* LexPowerPro.cxx* LexPowerShell.cxx* LexProgress.cxx* LexPython.cxx* LexR.cxx* LexRebol.cxx* LexRegistry.cxx* LexRuby.cxx* LexRust.cxx* LexSML.cxx* LexSQL.cxx* LexSTTXT.cxx* LexScriptol.cxx* LexSmalltalk.cxx* LexSorcus.cxx* LexSpecman.cxx* LexSpice.cxx* LexTACL.cxx* LexTADS3.cxx* LexTAL.cxx* LexTCL.cxx* LexTCMD.cxx* LexTeX.cxx* LexTxt2tags.cxx* LexVB.cxx* LexVHDL.cxx* LexVerilog.cxx* LexVisualProlog.cxx* LexYAML.cxx* |
| [3rdparty/bgfx/3rdparty/scintilla/lexlib] | Accessor.cxx* Accessor.h* CharacterCategory.cxx* CharacterCategory.h* CharacterSet.cxx* CharacterSet.h* LexAccessor.h* LexerBase.cxx* LexerBase.h* LexerModule.cxx* LexerModule.h* LexerNoExceptions.cxx* LexerNoExceptions.h* LexerSimple.cxx* LexerSimple.h* OptionSet.h* PropSetSimple.cxx* PropSetSimple.h* SparseState.h* StringCopy.h* StyleContext.cxx* StyleContext.h* SubStyles.h* WordList.cxx* WordList.h* |
| [3rdparty/bgfx/3rdparty/scintilla/qt] | README* |
| [3rdparty/bgfx/3rdparty/scintilla/qt/ScintillaEdit] | ScintillaDocument.cpp* ScintillaDocument.h* ScintillaEdit.cpp.template* ScintillaEdit.h.template* ScintillaEdit.pro* WidgetGen.py* |
| [3rdparty/bgfx/3rdparty/scintilla/qt/ScintillaEditBase] | Notes.txt* PlatQt.cpp* PlatQt.h* ScintillaEditBase.cpp* ScintillaEditBase.h* ScintillaEditBase.pro* ScintillaQt.cpp* ScintillaQt.h* |
| [3rdparty/bgfx/3rdparty/scintilla/qt/ScintillaEditPy] | README* ScintillaConstants.py.template* ScintillaEditPy.pro* global.h* sepbuild.py* testsepq.py* typesystem_ScintillaEdit.xml.template* |
| [3rdparty/bgfx/3rdparty/scintilla/scripts] | Face.py* FileGenerator.py* GenerateCaseConvert.py* GenerateCharacterCategory.py* HFacer.py* HeaderOrder.txt* LexGen.py* ScintillaData.py* |
| [3rdparty/bgfx/3rdparty/scintilla/src] | AutoComplete.cxx* AutoComplete.h* CallTip.cxx* CallTip.h* CaseConvert.cxx* CaseConvert.h* CaseFolder.cxx* CaseFolder.h* Catalogue.cxx* Catalogue.h* CellBuffer.cxx* CellBuffer.h* CharClassify.cxx* CharClassify.h* ContractionState.cxx* ContractionState.h* Decoration.cxx* Decoration.h* Document.cxx* Document.h* EditModel.cxx* EditModel.h* EditView.cxx* EditView.h* Editor.cxx* Editor.cxx.orig* Editor.h* ExternalLexer.cxx* ExternalLexer.h* FontQuality.h* Indicator.cxx* Indicator.h* KeyMap.cxx* KeyMap.h* LineMarker.cxx* LineMarker.h* MarginView.cxx* MarginView.h* Partitioning.h* PerLine.cxx* PerLine.h* PositionCache.cxx* PositionCache.h* RESearch.cxx* RESearch.h* RunStyles.cxx* RunStyles.h* SciTE.properties* ScintillaBase.cxx* ScintillaBase.h* Selection.cxx* Selection.h* SplitVector.h* Style.cxx* Style.h* UniConversion.cxx* UniConversion.h* UnicodeFromUTF8.h* ViewStyle.cxx* ViewStyle.h* XPM.cxx* XPM.h* |
| [3rdparty/bgfx/3rdparty/scintilla/test] | MessageNumbers.py* README* ScintillaCallable.py* XiteMenu.py* XiteQt.py* XiteWin.py* lexTests.py* performanceTests.py* simpleTests.py* xite.py* |
| [3rdparty/bgfx/3rdparty/scintilla/test/examples] | x.asp* x.asp.styled* x.cxx* x.cxx.styled* x.d* x.d.styled* x.html* x.html.styled* x.lua* x.lua.styled* x.php* x.php.styled* x.pl* x.pl.styled* x.py* x.py.styled* x.rb* x.rb.styled* x.vb* x.vb.styled* |
| [3rdparty/bgfx/3rdparty/scintilla/test/unit] | LICENSE_1_0.txt* README* SciTE.properties* catch.hpp* makefile* test.mak* testCellBuffer.cxx* testCharClassify.cxx* testContractionState.cxx* testDecoration.cxx* testPartitioning.cxx* testRunStyles.cxx* testSparseState.cxx* testSplitVector.cxx* testUnicodeFromUTF8.cxx* unitTest.cxx* |
| [3rdparty/bgfx/3rdparty/scintilla/win32] | CheckD2D.cxx* HanjaDic.cxx* HanjaDic.h* PlatWin.cxx* PlatWin.h* SciLexer.vcxproj* SciTE.properties* ScintRes.rc* Scintilla.def* ScintillaWin.cxx* deps.mak* makefile* scintilla.mak* |
| [3rdparty/bgfx/3rdparty/stb] | stb_image.c stb_truetype.h |
| [3rdparty/bgfx/examples/00-helloworld] | helloworld.cpp |
| [3rdparty/bgfx/examples/01-cubes] | cubes.cpp |
| [3rdparty/bgfx/examples/02-metaballs] | fs_metaballs.bin.h metaballs.cpp vs_metaballs.bin.h |
| [3rdparty/bgfx/examples/03-raymarch] | fs_raymarching.sc raymarch.cpp |
| [3rdparty/bgfx/examples/04-mesh] | fs_mesh.sc mesh.cpp vs_mesh.sc |
| [3rdparty/bgfx/examples/05-instancing] | instancing.cpp |
| [3rdparty/bgfx/examples/06-bump] | bump.cpp fs_bump.sc |
| [3rdparty/bgfx/examples/07-callback] | callback.cpp |
| [3rdparty/bgfx/examples/08-update] | fs_update.sc fs_update_3d.sc fs_update_cmp.sc update.cpp |
| [3rdparty/bgfx/examples/09-hdr] | common.sh fs_hdr_blur.sc fs_hdr_bright.sc fs_hdr_lum.sc fs_hdr_lumavg.sc fs_hdr_mesh.sc fs_hdr_skybox.sc fs_hdr_tonemap.sc hdr.cpp vs_hdr_mesh.sc |
| [3rdparty/bgfx/examples/10-font] | font.cpp |
| [3rdparty/bgfx/examples/11-fontsdf] | fontsdf.cpp |
| [3rdparty/bgfx/examples/12-lod] | fs_tree.sc lod.cpp vs_tree.sc |
| [3rdparty/bgfx/examples/13-stencil] | fs_stencil_color_lightning.sc fs_stencil_color_texture.sc fs_stencil_texture.sc fs_stencil_texture_lightning.sc stencil.cpp |
| [3rdparty/bgfx/examples/14-shadowvolumes] | fs_shadowvolume_color_lightning.sc fs_shadowvolume_color_texture.sc fs_shadowvolume_svbacktex1.sc fs_shadowvolume_svbacktex2.sc fs_shadowvolume_svfronttex1.sc fs_shadowvolume_svside.sc fs_shadowvolume_texture.sc fs_shadowvolume_texture_lightning.sc shadowvolumes.cpp |
| [3rdparty/bgfx/examples/15-shadowmaps-simple] | fs_sms_shadow.sh shadowmaps_simple.cpp |
| [3rdparty/bgfx/examples/16-shadowmaps] | fs_shadowmaps_color_lightning.sh fs_shadowmaps_color_lightning_main.sh shadowmaps.cpp |
| [3rdparty/bgfx/examples/17-drawstress] | drawstress.cpp fs_drawstress.bin.h vs_drawstress.bin.h |
| [3rdparty/bgfx/examples/18-ibl] | fs_ibl_mesh.sc fs_ibl_skybox.sc ibl.cpp vs_ibl_mesh.sc |
| [3rdparty/bgfx/examples/19-oit] | oit.cpp |
| [3rdparty/bgfx/examples/20-nanovg] | nanovg.cpp |
| [3rdparty/bgfx/examples/21-deferred] | deferred.cpp |
| [3rdparty/bgfx/examples/22-windows] | windows.cpp |
| [3rdparty/bgfx/examples/23-vectordisplay] | fs_vectordisplay_blit.sc fs_vectordisplay_blur.sc fs_vectordisplay_fb.sc main.cpp vectordisplay.cpp vectordisplay.h |
| [3rdparty/bgfx/examples/24-nbody] | nbody.cpp |
| [3rdparty/bgfx/examples/25-c99] | helloworld.c |
| [3rdparty/bgfx/examples/common] | bgfx_utils.cpp bgfx_utils.h camera.cpp camera.h cube_atlas.cpp cube_atlas.h |
| [3rdparty/bgfx/examples/common/entry] | entry.cpp entry.h entry_android.cpp entry_asmjs.cpp entry_ios.mm entry_osx.mm entry_p.h entry_sdl.cpp entry_windows.cpp entry_winrt.cpp entry_x11.cpp input.cpp input.h |
| [3rdparty/bgfx/examples/common/font] | fs_font_basic.bin.h fs_font_basic.sc fs_font_distance_field.bin.h fs_font_distance_field.sc fs_font_distance_field_subpixel.bin.h fs_font_distance_field_subpixel.sc text_buffer_manager.cpp text_buffer_manager.h text_metrics.cpp vs_font_basic.bin.h vs_font_distance_field.bin.h vs_font_distance_field_subpixel.bin.h |
| [3rdparty/bgfx/examples/common/imgui] | fs_imgui_color.bin.h fs_imgui_cubemap.bin.h fs_imgui_image.bin.h fs_imgui_image_swizz.bin.h fs_imgui_latlong.bin.h fs_imgui_texture.bin.h fs_ocornut_imgui.bin.h imgui.cpp imgui.h ocornut_imgui.cpp ocornut_imgui.h scintilla.cpp* scintilla.h* vs_imgui_color.bin.h vs_imgui_cubemap.bin.h vs_imgui_image.bin.h vs_imgui_latlong.bin.h vs_imgui_texture.bin.h vs_ocornut_imgui.bin.h |
| [3rdparty/bgfx/examples/common/nanovg] | fs_nanovg_fill.bin.h nanovg_bgfx.cpp vs_nanovg_fill.bin.h vs_nanovg_fill.sc |
| [3rdparty/bgfx/examples/runtime] | osx-info.plist* |
| [3rdparty/bgfx/examples/runtime/shaders/dx11] | cs_indirect.bin cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin |
| [3rdparty/bgfx/examples/runtime/shaders/dx9] | fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin |
| [3rdparty/bgfx/examples/runtime/shaders/gles] | cs_indirect.bin* cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin |
| [3rdparty/bgfx/examples/runtime/shaders/glsl] | cs_indirect.bin cs_init_instances.bin cs_update_instances.bin fs_bump.bin fs_callback.bin fs_cubes.bin fs_deferred_combine.bin fs_deferred_debug.bin fs_deferred_debug_line.bin fs_deferred_geom.bin fs_deferred_light.bin fs_hdr_blur.bin fs_hdr_bright.bin fs_hdr_lum.bin fs_hdr_lumavg.bin fs_hdr_mesh.bin fs_hdr_skybox.bin fs_hdr_tonemap.bin fs_ibl_mesh.bin fs_ibl_skybox.bin fs_instancing.bin fs_mesh.bin fs_oit.bin fs_oit_wb.bin fs_oit_wb_blit.bin fs_oit_wb_separate.bin fs_oit_wb_separate_blit.bin fs_particle.bin fs_raymarching.bin fs_shadowmaps_color_black.bin fs_shadowmaps_color_lightning_esm.bin fs_shadowmaps_color_lightning_esm_csm.bin fs_shadowmaps_color_lightning_esm_linear.bin fs_shadowmaps_color_lightning_esm_linear_csm.bin fs_shadowmaps_color_lightning_esm_linear_omni.bin fs_shadowmaps_color_lightning_esm_omni.bin fs_shadowmaps_color_lightning_hard.bin fs_shadowmaps_color_lightning_hard_csm.bin fs_shadowmaps_color_lightning_hard_linear.bin fs_shadowmaps_color_lightning_hard_linear_csm.bin fs_shadowmaps_color_lightning_hard_linear_omni.bin fs_shadowmaps_color_lightning_hard_omni.bin fs_shadowmaps_color_lightning_pcf.bin fs_shadowmaps_color_lightning_pcf_csm.bin fs_shadowmaps_color_lightning_pcf_linear.bin fs_shadowmaps_color_lightning_pcf_linear_csm.bin fs_shadowmaps_color_lightning_pcf_linear_omni.bin fs_shadowmaps_color_lightning_pcf_omni.bin fs_shadowmaps_color_lightning_vsm.bin fs_shadowmaps_color_lightning_vsm_csm.bin fs_shadowmaps_color_lightning_vsm_linear.bin fs_shadowmaps_color_lightning_vsm_linear_csm.bin fs_shadowmaps_color_lightning_vsm_linear_omni.bin fs_shadowmaps_color_lightning_vsm_omni.bin fs_shadowmaps_color_texture.bin fs_shadowmaps_hblur.bin fs_shadowmaps_hblur_vsm.bin fs_shadowmaps_packdepth.bin fs_shadowmaps_packdepth_linear.bin fs_shadowmaps_packdepth_vsm.bin fs_shadowmaps_packdepth_vsm_linear.bin fs_shadowmaps_texture.bin fs_shadowmaps_unpackdepth.bin fs_shadowmaps_unpackdepth_vsm.bin fs_shadowmaps_vblur.bin fs_shadowmaps_vblur_vsm.bin fs_shadowvolume_color_lightning.bin fs_shadowvolume_color_texture.bin fs_shadowvolume_svbackblank.bin fs_shadowvolume_svbackcolor.bin fs_shadowvolume_svbacktex1.bin fs_shadowvolume_svbacktex2.bin fs_shadowvolume_svfrontblank.bin fs_shadowvolume_svfrontcolor.bin fs_shadowvolume_svfronttex1.bin fs_shadowvolume_svfronttex2.bin fs_shadowvolume_svside.bin fs_shadowvolume_svsideblank.bin fs_shadowvolume_svsidecolor.bin fs_shadowvolume_svsidetex.bin fs_shadowvolume_texture.bin fs_shadowvolume_texture_lightning.bin fs_sms_mesh.bin fs_sms_mesh_pd.bin fs_sms_shadow.bin fs_sms_shadow_pd.bin fs_stencil_color_black.bin fs_stencil_color_lightning.bin fs_stencil_color_texture.bin fs_stencil_texture.bin fs_stencil_texture_lightning.bin fs_tree.bin fs_update.bin fs_update_3d.bin fs_update_cmp.bin fs_vectordisplay_blit.bin fs_vectordisplay_blur.bin fs_vectordisplay_fb.bin vs_bump.bin vs_bump_instanced.bin vs_callback.bin vs_cubes.bin vs_deferred_combine.bin vs_deferred_debug.bin vs_deferred_debug_line.bin vs_deferred_geom.bin vs_deferred_light.bin vs_hdr_blur.bin vs_hdr_bright.bin vs_hdr_lum.bin vs_hdr_lumavg.bin vs_hdr_mesh.bin vs_hdr_skybox.bin vs_hdr_tonemap.bin vs_ibl_mesh.bin vs_ibl_skybox.bin vs_instancing.bin vs_mesh.bin vs_oit.bin vs_oit_blit.bin vs_particle.bin vs_raymarching.bin vs_shadowmaps_color.bin vs_shadowmaps_color_lightning.bin vs_shadowmaps_color_lightning_csm.bin vs_shadowmaps_color_lightning_linear.bin vs_shadowmaps_color_lightning_linear_csm.bin vs_shadowmaps_color_lightning_linear_omni.bin vs_shadowmaps_color_lightning_omni.bin vs_shadowmaps_color_texture.bin vs_shadowmaps_depth.bin vs_shadowmaps_hblur.bin vs_shadowmaps_packdepth.bin vs_shadowmaps_packdepth_linear.bin vs_shadowmaps_texture.bin vs_shadowmaps_texture_lightning.bin vs_shadowmaps_unpackdepth.bin vs_shadowmaps_vblur.bin vs_shadowvolume_color_lightning.bin vs_shadowvolume_color_texture.bin vs_shadowvolume_svback.bin vs_shadowvolume_svfront.bin vs_shadowvolume_svside.bin vs_shadowvolume_texture.bin vs_shadowvolume_texture_lightning.bin vs_sms_mesh.bin vs_sms_shadow.bin vs_sms_shadow_pd.bin vs_stencil_color.bin vs_stencil_color_lightning.bin vs_stencil_color_texture.bin vs_stencil_texture.bin vs_stencil_texture_lightning.bin vs_tree.bin vs_update.bin vs_vectordisplay_fb.bin |
| [3rdparty/bgfx/include] | bgfx.c99.h bgfx.h bgfxdefines.h bgfxplatform.h |
| [3rdparty/bgfx/scripts] | bgfx.lua example-common.lua genie.lua shader-embeded.mk shader.mk shaderc.lua |
| [3rdparty/bgfx/src] | amalgamated.cpp amalgamated.mm* bgfx.cpp bgfx_compute.sh bgfx_p.h bgfx_shader.sh config.h fs_clear0.bin.h fs_clear1.bin.h fs_clear2.bin.h fs_clear3.bin.h fs_clear4.bin.h fs_clear5.bin.h fs_clear6.bin.h fs_clear7.bin.h fs_debugfont.bin.h glcontext_eagl.h glcontext_eagl.mm glcontext_egl.cpp glcontext_egl.h glcontext_glx.cpp glcontext_glx.h glcontext_nsgl.h glcontext_nsgl.mm glcontext_ppapi.cpp glcontext_ppapi.h glcontext_wgl.cpp glcontext_wgl.h glimports.h image.cpp image.h ovr.cpp ovr.h renderdoc.cpp renderer.h renderer_d3d.h renderer_d3d11.cpp renderer_d3d11.h renderer_d3d12.cpp renderer_d3d12.h* renderer_d3d9.cpp renderer_d3d9.h renderer_gl.cpp renderer_gl.h renderer_mtl.h* renderer_mtl.mm* renderer_vk.cpp shader_dx9bc.cpp* shader_dx9bc.h* shader_dxbc.cpp* shader_dxbc.h* shader_spirv.cpp* shader_spirv.h* vertexdecl.cpp vs_clear.bin.h vs_debugfont.bin.h |
| [3rdparty/bgfx/tools/geometryc] | geometryc.cpp |
| [3rdparty/bgfx/tools/shaderc] | shaderc.cpp shaderc.h shaderc_glsl.cpp shaderc_hlsl.cpp |