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r40614 Sunday 6th September, 2015 at 17:22:05 UTC by Miodrag Milanović
Fixed sound on orao (nw)
[hash]tutor.xml
[src/mame/drivers]goldstar.c seta.c suna8.c
[src/mame/includes]suna8.h
[src/mame/video]hng64.c pc080sn.c pc090oj.c suna8.c tc0100scn.c tc0110pcr.c tc0150rod.c tc0180vcu.c tc0280grd.c tc0360pri.c tc0480scp.c
[src/mess/drivers]orao.c
[src/mess/includes]orao.h
[src/mess/machine]orao.c

trunk/hash/tutor.xml
r249125r249126
1515005E Frogger ~ フロッガー    [dumped]
1616006E Scramble ~ スクランブル  [dumped]
1717007E NightFlight ~ ナイトフライト  [dumped]
18008E Marine Adventure ~ マリン アドベンチャ    [dumped]
18008E Marine Adventure ~ マリン アドベンチャ    [dumped]
1919009E Mission Attack ~ ミッション アタック    [dumped]
20010E Traffic Jam ~ トラフィック ジャム    [dumped]
21011E Mystery Gold ~ ミステリー ゴールド    [dumped]
20010E Traffic Jam ~ トラフィック ジャム
21011E Mystery Gold ~ ミステリー ゴールド
2222012E DonPan ~ ドンバン [dumped]
2323013E Mickey Athletic Land ~ ミッキー アスレチックランド [dumped]
2424014E Pooyan ~ プーヤン
2525015E Jungler ~ ジャングラー
2626016E Guttang Gottong ~ ガッタンゴットン
27017E Maze Patrol ~ メイズ パトロール    [dumped]
27017E Maze Patrol ~ メイズ パトロール
2828018E Tron ~ トロン
29019E Mr. Do! ~ Mr.DO!    [dumped]
29019E Mr. Do! ~ Mr.DO!
3030020E Bermuda Triangle ~ バミューダ・ トライアングル
3131021E 4-nin Mahjan ~ 四人麻雀
3232022E Triplecommand ~ トリプルコマンド
r249125r249126
218218         </dataarea>
219219      </part>
220220   </software>
221   
222   <software name="mazeptrl">
223      <description>Maze Patrol (Jpn)</description>
224      <year>1983</year>
225      <publisher>Tomy</publisher>
226      <info name="alt_title" value="メイズ パトロール"/>
227      <info name="serial" value="017E"/>
228      <part name="cart" interface="tutor_cart">
229         <dataarea name="rom" size="8192">
230            <rom name="tomy 36.7.u1" size="8192" crc="f3059779" sha1="fd51c445f0356ed3796bdbbd4a7f6086d7bb5331" offset="0" />
231         </dataarea>
232      </part>
233   </software>
234221
235222   <software name="athland">
236223      <description>Mickey Athletic Land (Jpn)</description>
r249125r249126
270257         </dataarea>
271258      </part>
272259   </software>
273   
274   <software name="mysteryg">
275      <description>Mystery Gold (Jpn)</description>
276      <year>1983</year>
277      <publisher>Tomy</publisher>
278      <info name="alt_title" value="ミステリー ゴールド"/>
279      <info name="serial" value="011E"/>
280      <part name="cart" interface="tutor_cart">
281         <dataarea name="rom" size="8192">
282            <rom name="mysteryg.bin" size="8192" crc="2c4f30b8" sha1="8d1fcb8e86f4e2d5557a7c39e7859811311a966a" offset="0" />
283         </dataarea>
284      </part>
285   </software>
286   
287   <software name="mrdo">
288      <description>Mr. Do! (Jpn)</description>
289      <year>1983</year>
290      <publisher>Tomy</publisher>
291      <info name="alt_title" value="Mr.DO!"/>
292      <info name="serial" value="019E"/>
293      <part name="cart" interface="tutor_cart">
294         <dataarea name="rom" size="8192">
295            <rom name="tomy 3l1.ic1.bin" size="8192" crc="1dfa3f4b" sha1="93d1c17c5edd44f27c28cde88a68f609b77feb0c" offset="0" />
296         </dataarea>
297      </part>
298   </software>
299260
300261   <software name="nflight">
301262      <description>Night Flight (Jpn)</description>
r249125r249126
375336
376337   <software name="trafjam">
377338   <!-- Stock No: 8103, (Japanese 010E)-->
378      <description>Traffic Jam (Jpn)</description>
379      <year>1982</year>
339      <description>Traffic Jam</description>
340      <year>1983</year>
380341      <publisher>Tomy</publisher>
381342      <part name="cart" interface="tutor_cart">
382343         <dataarea name="rom" size="8192">
383            <rom name="tomy 33.5.ic1" size="8192" crc="c970f2c3" sha1="086825470d349f3bbd598bbb8b8c9e13aa2458b6" offset="0" />
344            <rom name="trafjam.bin" size="8192" crc="c0c78141" sha1="2ba074955a1507ca9f6cde8987695f495e81aeab" offset="0" />
384345         </dataarea>
385346      </part>
386347   </software>
387348
388349   <software name="trafjama" cloneof="trafjam">
389350   <!-- Stock No: 8103, (Japanese 010E)-->
390      <description>Traffic Jam (USA)</description>
391      <year>1983</year>
351      <description>Traffic Jam (Alt)</description>
352      <year>1982</year>
392353      <publisher>Tomy</publisher>
393354      <part name="cart" interface="tutor_cart">
394355         <dataarea name="rom" size="8192">
395            <rom name="trafjama.bin" size="8192" crc="c0c78141" sha1="2ba074955a1507ca9f6cde8987695f495e81aeab" offset="0" />
356            <rom name="trafjama.bin" size="8192" crc="c970f2c3" sha1="086825470d349f3bbd598bbb8b8c9e13aa2458b6" offset="0" />
396357         </dataarea>
397358      </part>
398359   </software>
trunk/src/mame/drivers/goldstar.c
r249125r249126
17411741   PORT_INCLUDE( cmv4_service )
17421742
17431743   PORT_START("DSW1")
1744   PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )           PORT_DIPLOCATION("DSW1:1")  /* OK */
1744   PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )   PORT_DIPLOCATION("DSW1:1")  /* OK */
17451745   PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
17461746   PORT_DIPSETTING(    0x00, DEF_STR( On ) )
1747   PORT_DIPNAME( 0x02, 0x02, "Hopper Out Switch" )         PORT_DIPLOCATION("DSW1:2")  /* OK */
1747   PORT_DIPNAME( 0x02, 0x02, "Hopper Out Switch" ) PORT_DIPLOCATION("DSW1:2")  /* OK */
17481748   PORT_DIPSETTING(    0x02, "Active Low" )
17491749   PORT_DIPSETTING(    0x00, "Active High" )
1750   PORT_DIPNAME( 0x04, 0x00, "Payout Mode" )               PORT_DIPLOCATION("DSW1:3")  /* OK */
1750   PORT_DIPNAME( 0x04, 0x00, "Payout Mode" )       PORT_DIPLOCATION("DSW1:3")  /* OK */
17511751   PORT_DIPSETTING(    0x04, "Payout Switch" )
17521752   PORT_DIPSETTING(    0x00, "Automatic" )
1753   PORT_DIPNAME( 0x08, 0x00, "'7' In Double Up Game" )     PORT_DIPLOCATION("DSW1:4")  /* OK */
1754   PORT_DIPSETTING(    0x08, "Even" )
1755   PORT_DIPSETTING(    0x00, "Loss" )
1756   PORT_DIPNAME( 0x10, 0x00, "Double Up Game Pay Rate" )   PORT_DIPLOCATION("DSW1:5")  /* OK */
1753   PORT_DIPNAME( 0x08, 0x00, "W-UP '7'" )          PORT_DIPLOCATION("DSW1:4")  /* not checked */
1754   PORT_DIPSETTING(    0x08, "Loss" )
1755   PORT_DIPSETTING(    0x00, "Even" )
1756   PORT_DIPNAME( 0x10, 0x00, "W-UP Pay Rate" )     PORT_DIPLOCATION("DSW1:5")  /* OK */
17571757   PORT_DIPSETTING(    0x00, "80%" )
17581758   PORT_DIPSETTING(    0x10, "90%" )
1759   PORT_DIPNAME( 0x20, 0x00, "Double Up Game" )            PORT_DIPLOCATION("DSW1:6")  /* OK */
1759   PORT_DIPNAME( 0x20, 0x00, "W-UP Game" )         PORT_DIPLOCATION("DSW1:6")  /* OK */
17601760   PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
17611761   PORT_DIPSETTING(    0x00, DEF_STR( On ) )
1762   PORT_DIPNAME( 0xc0, 0xc0, "Bet Max" )                   PORT_DIPLOCATION("DSW1:7,8")    /* OK */
1762   PORT_DIPNAME( 0xc0, 0xc0, "Bet Max" )           PORT_DIPLOCATION("DSW1:7,8")    /* OK */
17631763   PORT_DIPSETTING(    0x00, "8" )
17641764   PORT_DIPSETTING(    0x40, "16" )
17651765   PORT_DIPSETTING(    0x80, "32" )
r249125r249126
17871787
17881788   PORT_INCLUDE( cmv4_dsw5 )
17891789   PORT_MODIFY("DSW5")
1790   PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )              PORT_DIPLOCATION("DSW5:1")  /* normally Display of Doll On Demo, but no whores in this set */
1790   PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )  PORT_DIPLOCATION("DSW5:1")  /* normally Display of Doll On Demo, but no whores in this set */
17911791   PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
17921792   PORT_DIPSETTING(    0x00, DEF_STR( On ) )
17931793   /* Coin In Limit OK */
17941794   /* Condition For 3 Kind Of Bonus not checked */
1795   PORT_DIPNAME( 0x20, 0x20, "Show Odds In Double Up Game" )   PORT_DIPLOCATION("DSW5:6")  /* OK */
1796   PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
1797   PORT_DIPSETTING(    0x20, DEF_STR( On ) )
1798   PORT_DIPNAME( 0x40, 0x40, "Skill Stop" )                    PORT_DIPLOCATION("DSW5:7")  /* OK */
1795   PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )  PORT_DIPLOCATION("DSW5:6")  /* normally Display Of Doll At All Fr. Bonus, but no whores in this set */
1796   PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
1797   PORT_DIPSETTING(    0x00, DEF_STR( On ) )
1798   PORT_DIPNAME( 0x40, 0x40, "Skill Stop" )        PORT_DIPLOCATION("DSW5:7")  /* OK */
17991799   PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
18001800   PORT_DIPSETTING(    0x00, DEF_STR( On ) )
1801   PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )              PORT_DIPLOCATION("DSW5:8")  /* normally Test Mode For Disp. Of Doll, but no whores in this set */
1801   PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )  PORT_DIPLOCATION("DSW5:8")  /* normally Test Mode For Disp. Of Doll, but no whores in this set */
18021802   PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
18031803   PORT_DIPSETTING(    0x00, DEF_STR( On ) )
18041804INPUT_PORTS_END
trunk/src/mame/drivers/seta.c
r249125r249126
80448044
80458045   /* video hardware */
80468046   MCFG_SCREEN_ADD("screen", RASTER)
8047   MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK)
80488047   MCFG_SCREEN_REFRESH_RATE(60)
80498048   MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
80508049   MCFG_SCREEN_SIZE(64*8, 32*8)
r249125r249126
80828081
80838082   /* video hardware */
80848083   MCFG_SCREEN_ADD("screen", RASTER)
8085   MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK)
80868084   MCFG_SCREEN_REFRESH_RATE(60)
80878085   MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
80888086   MCFG_SCREEN_SIZE(64*8, 32*8)
trunk/src/mame/drivers/suna8.c
r249125r249126
2727
2828- hardhea2: in test mode press P1&P2 button 2 to see a picture of each level
2929- Rough Ranger default dipswitch settings are based on the settings listed in
30  the Sharp Image licensed Rough Ranger manual / NOTICE sheet dated 8-5-88
31- rranger  video: http://www.nicovideo.jp/watch/sm15788808 (not perfect: fireball masking, lev. 5; masking/missing legs, lev. 10)
32- hardhead video: https://youtu.be/zamQvXr9_xs
33- starfigh video: http://youtu.be/SIwV7wjvnHM (missing starfield effect!)
30  the Sharp Image licensed Rough Ranger manaul / NOTICE sheet dated 8-5-88
31- starfigh video: http://youtu.be/SIwV7wjvnHM -> missing starfield effect!
3432- brickzn  video: http://youtu.be/yfU1C7A3iZI (recorded from v6.0, Joystick version)
3533
3634***************************************************************************/
r249125r249126
18871885   MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
18881886   MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
18891887
1890   MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_text)
1888   MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_textdim12)
18911889
18921890   /* sound hardware */
18931891   MCFG_SPEAKER_STANDARD_MONO("mono")
r249125r249126
19411939   MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
19421940   MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
19431941
1944   MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_text)
1942   MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_textdim8)
19451943
19461944   /* sound hardware */
19471945   MCFG_SPEAKER_STANDARD_MONO("mono")
r249125r249126
29232921   m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
29242922}
29252923
2926GAME( 1988, sranger,   0,        rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA",                       "Super Ranger (v2.0)",                MACHINE_IMPERFECT_GRAPHICS )
2927GAME( 1988, rranger,   sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA (Sharp Image license)", "Rough Ranger (v2.0)",                MACHINE_IMPERFECT_GRAPHICS )
2928GAME( 1988, rrangerb,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "bootleg",                    "Rough Ranger (v2.0, bootleg)",       MACHINE_IMPERFECT_GRAPHICS )
2929GAME( 1988, srangero,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA",                       "Super Ranger (older)",               MACHINE_IMPERFECT_GRAPHICS )
2930GAME( 1988, srangern,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA (NOVA license)",        "Super Ranger (older, NOVA license)", MACHINE_IMPERFECT_GRAPHICS )
2931GAME( 1988, srangerw,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA (WDK license)",         "Super Ranger (older, WDK license)",  MACHINE_IMPERFECT_GRAPHICS )
2932GAME( 1988, srangerb,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "bootleg (NYWA)",             "Super Ranger (older, bootleg)",      MACHINE_IMPERFECT_GRAPHICS )
2924GAME( 1988, sranger,   0,        rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA",                       "Super Ranger (v2.0)",                0 )
2925GAME( 1988, rranger,   sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA (Sharp Image license)", "Rough Ranger (v2.0)",                0 )
2926GAME( 1988, rrangerb,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "bootleg",                    "Rough Ranger (v2.0, bootleg)",       0 )
2927GAME( 1988, srangero,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA",                       "Super Ranger (older)",               0 )
2928GAME( 1988, srangern,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA (NOVA license)",        "Super Ranger (older, NOVA license)", 0 )
2929GAME( 1988, srangerw,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "SunA (WDK license)",         "Super Ranger (older, WDK license)",  0 )
2930GAME( 1988, srangerb,  sranger,  rranger,  rranger,  suna8_state, suna8,     ROT0,  "bootleg (NYWA)",             "Super Ranger (older, bootleg)",      0 )
29332931
29342932GAME( 1988, hardhead,  0,        hardhead, hardhead, suna8_state, hardhead,  ROT0,  "SunA",                       "Hard Head",                   0 )
29352933GAME( 1988, hardheadb, hardhead, hardhead, hardhead, suna8_state, hardhedb,  ROT0,  "bootleg",                    "Hard Head (bootleg)",         0 )
trunk/src/mame/includes/suna8.h
r249125r249126
6464   }   m_gfxbank_type;
6565   UINT8 m_gfxbank;
6666
67   bool m_has_text; // has text sprites (older games)
67   int m_text_dim; // vertical size of the text layer (0 = no text layer)
6868
6969   // samples
7070   INT16 *m_samplebuf;
r249125r249126
148148   DECLARE_DRIVER_INIT(hardhead);
149149   DECLARE_DRIVER_INIT(suna8);
150150
151   void suna8_vh_start_common(bool has_text, GFXBANK_TYPE_T gfxbank_type);
152   DECLARE_VIDEO_START(suna8_text);
151   void suna8_vh_start_common(int text_dim, GFXBANK_TYPE_T gfxbank_type);
152   DECLARE_VIDEO_START(suna8_textdim8);
153   DECLARE_VIDEO_START(suna8_textdim12);
153154   DECLARE_VIDEO_START(suna8_sparkman);
154155   DECLARE_VIDEO_START(suna8_brickzn);
155156   DECLARE_VIDEO_START(suna8_starfigh);
r249125r249126
167168   void play_sample(int index);
168169   SAMPLES_START_CB_MEMBER(sh_start);
169170
170   void draw_sprites     (screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end, int which);
171   void draw_text_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end, int ypos, bool write_mask);
171   void draw_normal_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect, int which);
172   void draw_text_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect);
172173   UINT8 *brickzn_decrypt();
173174};
trunk/src/mame/video/hng64.c
r249125r249126
11// license:LGPL-2.1+
22// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner
33#include "emu.h"
4#include "drawgfxm.h"
45#include "includes/hng64.h"
56
67#define BLEND_TEST 0
trunk/src/mame/video/pc080sn.c
r249125r249126
4242*/
4343
4444#include "emu.h"
45#include "drawgfxm.h"
4546#include "pc080sn.h"
4647#include "video/taito_helper.h"
4748
trunk/src/mame/video/pc090oj.c
r249125r249126
6060*/
6161
6262#include "emu.h"
63#include "drawgfxm.h"
6364#include "pc090oj.h"
6465
6566#define PC090OJ_RAM_SIZE 0x4000
trunk/src/mame/video/suna8.c
r249125r249126
1717    sent to the screen. Each sprite uses 4 bytes, held within the last
1818    page of tiles.
1919
20    * Note: later games use a more complex format than the following,
21            which is yet to be completely understood.
22
23                            [ Sprites Format ]
24
25    Offset:         Bits:               Value:
26
27        0.b                             Y (Bottom up)
28
29        1.b         7--- ----           Sprite Size (1 = 2x32 tiles; 0 = 2x2)
30
31                    2x2 Sprites:
32                    -65- ----           Tiles Row (height = 8 tiles)
33                    ---4 ----           Page
34
35                    2x32 Sprites:
36                    -6-- ----           Ignore X (Multisprite)
37                    --54 ----           Page
38
39                    ---- 3210           Tiles Column (width = 2 tiles)
40
41        2.b                             X
42
43        3.b         7--- ----
44                    -6-- ----           X (Sign Bit)
45                    --54 3---
46                    ---- -210           Tiles Bank
47
48
49                        [ Sprite's Tiles Format ]
50
51
52    Offset:         Bits:                   Value:
53
54        0.b                             Code (Low Bits)
55
56        1.b         7--- ----           Flip Y
57                    -6-- ----           Flip X
58                    --54 32--           Color
59                    ---- --10           Code (High Bits)
60
61
62
2063    Set TILEMAPS to 1 to debug.
2164    Press Z (you see the "tilemaps" in RAM) or
2265    Press X (you see the "tilemaps" in ROM) then
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2972
3073#include "emu.h"
3174#include "includes/suna8.h"
32#include "drawgfxm.h"
3375
3476/***************************************************************************
3577    For Debug: there's no tilemap, just sprites.
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138180
139181
140182
141void suna8_state::suna8_vh_start_common(bool has_text, GFXBANK_TYPE_T gfxbank_type)
183void suna8_state::suna8_vh_start_common(int text_dim, GFXBANK_TYPE_T gfxbank_type)
142184{
143   m_has_text      =   has_text;
185   m_text_dim      =   text_dim;
144186   m_spritebank    =   0;
145187   m_gfxbank       =   0;
146188   m_gfxbank_type  =   gfxbank_type;
147189   m_palettebank   =   0;
148190
149   if (!m_has_text)
191   if (!m_text_dim)
150192   {
151193      m_banked_paletteram.allocate(0x200 * 2);
152194
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157199#if TILEMAPS
158200   m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(suna8_state::get_tile_info),this), TILEMAP_SCAN_COLS,
159201
160                        8, 8, 0x20*(m_has_text ? 4 : 16), 0x20);
202                        8, 8, 0x20*(m_text_dim ? 4 : 16), 0x20);
161203
162204   m_bg_tilemap->set_transparent_pen(15);
163205#endif
164206}
165207
166VIDEO_START_MEMBER(suna8_state,suna8_text)              { suna8_vh_start_common( true,  GFXBANK_TYPE_SPARKMAN); }
167VIDEO_START_MEMBER(suna8_state,suna8_sparkman)          { suna8_vh_start_common( false, GFXBANK_TYPE_SPARKMAN); }
168VIDEO_START_MEMBER(suna8_state,suna8_brickzn)           { suna8_vh_start_common( false, GFXBANK_TYPE_BRICKZN);  }
169VIDEO_START_MEMBER(suna8_state,suna8_starfigh)          { suna8_vh_start_common( false, GFXBANK_TYPE_STARFIGH); }
208VIDEO_START_MEMBER(suna8_state,suna8_textdim8)          { suna8_vh_start_common(  8, GFXBANK_TYPE_SPARKMAN); }
209VIDEO_START_MEMBER(suna8_state,suna8_textdim12)         { suna8_vh_start_common( 12, GFXBANK_TYPE_SPARKMAN); }
210VIDEO_START_MEMBER(suna8_state,suna8_sparkman)          { suna8_vh_start_common(  0, GFXBANK_TYPE_SPARKMAN); }
211VIDEO_START_MEMBER(suna8_state,suna8_brickzn)           { suna8_vh_start_common(  0, GFXBANK_TYPE_BRICKZN);  }
212VIDEO_START_MEMBER(suna8_state,suna8_starfigh)          { suna8_vh_start_common(  0, GFXBANK_TYPE_STARFIGH); }
170213
171214/***************************************************************************
172215
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176219
177220***************************************************************************/
178221
179#define PIXEL_OP_REBASE_TRANSPEN_PRIORITY_MASK(DEST, PRIORITY, SOURCE)              \
180do                                                                                  \
181{                                                                                   \
182   UINT32 srcdata = (SOURCE);                                                      \
183   if (srcdata != trans_pen)                                                       \
184   {                                                                               \
185      if ((PRIORITY) == 0)                                                        \
186         (DEST) = color + srcdata;                                               \
187   }                                                                               \
188}                                                                                   \
189while (0)
190
191class mygfx_element : public gfx_element
222void suna8_state::draw_normal_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect, int which)
192223{
193public:
194   void prio_mask_transpen(bitmap_ind16 &dest, const rectangle &cliprect,
195         UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty,
196         bitmap_ind8 &priority, UINT32 trans_pen)
197   {
198      color = colorbase() + granularity() * (color % colors());
199      code %= elements();
200      DRAWGFX_CORE(UINT16, PIXEL_OP_REBASE_TRANSPEN_PRIORITY_MASK, UINT8);
201   }
202};
203
204/***************************************************************************
205
206                          [ Sprites Format ]
207
208    * Note: later games use a more complex format than the following
209
210    Offset:         Bits:               Value:
211
212        0.b                             Y (Bottom up)
213
214        1.b         7--- ----           Sprite Size (1 = 2x32 tiles; 0 = 2x2)
215
216                    2x2 Sprites:
217                    -65- ----           Tiles Row (height = 8 tiles)
218                    ---4 ----           Page
219
220                    2x32 Sprites:
221                    -6-- ----           Ignore X (Multisprite)
222                    --54 ----           Page
223
224                    ---- 3210           Tiles Column (width = 2 tiles)
225
226        2.b                             X
227
228        3.b         7--- ----           Text Sprite
229                    -6-- ----           X (Sign Bit) <- Also Set For Text Sprites
230                    --54 3210           Tiles Bank ($400 tiles each)
231
232
233                        [ Sprite's Tiles Format ]
234
235
236    Offset:         Bits:                   Value:
237
238        0.b                             Code (Low Bits)
239
240        1.b         7--- ----           Flip Y
241                    -6-- ----           Flip X
242                    --54 32--           Color
243                    ---- --10           Code (High Bits)
244
245***************************************************************************/
246
247void suna8_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end, int which)
248{
249224   UINT8 *spriteram = m_spriteram + which * 0x2000 * 2;
250225
226   int i;
251227   int mx = 0; // multisprite x counter
252228
253229   int max_x = m_screen->width() - 8;
254230   int max_y = m_screen->height() - 8;
255231
256   if (m_has_text)
257      screen.priority().fill(0, cliprect);
258
259   for (int i = start; i < end; i += 4)
232   for (i = 0x1d00; i < 0x2000; i += 4)
260233   {
261234      int srcpg, srcx,srcy, dimx,dimy, tx, ty;
262235      int gfxbank, colorbank = 0, flipx,flipy, multisprite;
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266239      int x       =   spriteram[i + 2];
267240      int bank    =   spriteram[i + 3];
268241
269      bool read_mask = false;
270
271      if (m_has_text)
242      if (m_text_dim)
272243      {
273244         // Older, simpler hardware: hardhead, rranger
274
275         // rranger (20:18):
276         //   fireball (fe00: 19 00 28 07) not masked by text (fd48: e0 00 00 c0, fd4c: 10 00 00 c0), fire (fdb0: 30 00 00 c0, fdb4: 20 00 00 c0)
277         //   fireball (fe00: 20 00 ba 07) is masked!? But only by fire?
278         // rranger (33:04, 35:17):
279         //   generally no masking by fire, but there are missing legs on some enemies.
280         //   Could be a sprite limit hit, as there are many sprites on that line, and it's affected by the horizontal (dead) player
281         read_mask = true;
282
283         if ((bank & 0xc0) == 0xc0)
284         {
285            // hardhead: fd88/8c/90 -> f994..f9c0
286            // rranger:  fd48/4c    -> f980..f9ac
287            //           fdb0/b4    -> f9c0..f9fc
288            //           note: fireballs in level 5 (fe20/40) should go above flames and score (text sprites)
289            int text_list  = (i - start) & 0x20;
290            int text_start = text_list ? 0x19c0 : 0x1980;
291            bool write_mask = (text_list == 0);   // hack?
292            draw_text_sprites(screen, bitmap, cliprect, text_start, text_start + 0x80, y, write_mask);
293            continue;
294         }
295
296245         flipx = 0;
297246         flipy = 0;
298247         gfxbank = bank & 0x3f;
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314263      }
315264      else
316265      {
317         // Newer, more complex hardware: brickzn, hardhea2, sparkman, starfigh
266         // Newer, more complex hardware: brickzn, hardhea2, sparkman?, starfigh
318267         switch( code & 0xc0 )
319268         {
320269         case 0xc0:
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333282            gfxbank = bank & 0x1f;
334283            srcpg = (code >> 4) & 3;
335284            break;
285// hardhea2: fire code=52/54 bank=a4; player code=02/04/06 bank=08; arrow:code=16 bank=27
336286         case 0x40:
337            // hardhea2: fire code=52/54 bank=a4; player code=02/04/06 bank=08; arrow:code=16 bank=27
338287            dimx = 4;                   dimy = 4;
339288            srcx  = (code & 0xe) * 2;
340289            flipx = code & 0x01;
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398347      x = x - ((bank & 0x40) ? 0x100 : 0);
399348      y = (0x100 - y - dimy*8 ) & 0xff;
400349
401      // Multi Sprite
350      /* Multi Sprite */
402351      if ( multisprite )  {   mx += dimx*8;   x = mx; }
403352      else                    mx = x;
404353
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430379               sy = max_y - sy;    tile_flipy = !tile_flipy;
431380            }
432381
433            int code  = tile + (attr & 0x3)*0x100 + gfxbank;
434            int color = (((attr >> 2) & 0xf) ^ colorbank) + 0x10 * m_palettebank;    // player2 in hardhea2 and sparkman
435
436            if (read_mask)
437               ((mygfx_element*)(m_gfxdecode->gfx(which)))->prio_mask_transpen(bitmap, cliprect,
438                        code, color, tile_flipx, tile_flipy, sx, sy, screen.priority(), 0xf);
439            else
440               m_gfxdecode->gfx(which)->transpen(bitmap, cliprect,
441                        code, color, tile_flipx, tile_flipy, sx, sy, 0xf);
382            m_gfxdecode->gfx(which)->transpen(bitmap,cliprect,
383                     tile + (attr & 0x3)*0x100 + gfxbank,
384                     (((attr >> 2) & 0xf) ^ colorbank) + 0x10 * m_palettebank,    // player2 in hardhea2 and sparkman
385                     tile_flipx, tile_flipy,
386                     sx, sy, 0xf);
442387         }
443388      }
389
444390   }
445391}
446392
447/***************************************************************************
448
449                          [ Text Sprites Format ]
450
451    Offset:         Bits:               Value:
452
453        0.b                             Tiles Y (height = 2 tiles)
454
455        1.b         7--- ----           0 = Skip Sprite
456                    -6-- ----
457                    --54 ----           Page
458                    ---- 3210           Tiles Column (width = 2 tiles)
459
460        2.b                             X
461
462        3.b         7--- ----         0 = Last Sprite
463                    -6-- ----           X (Sign Bit)
464                    --54 3210           Tiles Bank ($400 tiles each)
465
466    Each text sprite is 2x2 tiles
467
468***************************************************************************/
469
470void suna8_state::draw_text_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end, int ypos, bool write_mask)
393void suna8_state::draw_text_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect)
471394{
472395   UINT8 *spriteram = m_spriteram;
396   int i;
473397
474398   int max_x = m_screen->width() - 8;
475399   int max_y = m_screen->height() - 8;
476400
477   bool last = false;
478   for (int i = start; i < end && !last; i += 4)
401   for (i = 0x1900; i < 0x19ff; i += 4)
479402   {
480403      int srcpg, srcx,srcy, dimx,dimy, tx, ty;
481404
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485408      int bank    =   spriteram[i + 3];
486409
487410      if (~code & 0x80)   continue;
488      last = !(bank & 0x80);
489411
490      dimx = 2;                   dimy = 2;
491      srcx  = (code & 0xf) * 2;   srcy = ((y & 0xf8) - (ypos & 0xf8) - 0x10) / 8;
412      dimx = 2;                   dimy = m_text_dim;
413      srcx  = (code & 0xf) * 2;   srcy = (y & 0xf0) / 8;
492414      srcpg = (code >> 4) & 3;
493415
494416      x = x - ((bank & 0x40) ? 0x100 : 0);
417      y = 0;
495418
496419      bank    =   (bank & 0x3f) * 0x400;
497420
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499422      {
500423         for (tx = 0; tx < dimx; tx ++)
501424         {
425            int real_ty =   (ty < (dimy/2)) ? ty : (ty + 0x20 - dimy);
426
502427            int addr    =   (srcpg * 0x20 * 0x20) +
503428                        ((srcx + tx) & 0x1f) * 0x20 +
504                        ((srcy + ty) & 0x1f);
429                        ((srcy + real_ty) & 0x1f);
505430
506431            int tile    =   spriteram[addr*2 + 0];
507432            int attr    =   spriteram[addr*2 + 1];
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510435            int flipy   =   attr & 0x80;
511436
512437            int sx      =    x + tx * 8;
513            int sy      =   (0xf0 - ypos + ty * 8) & 0xff;
438            int sy      =   (y + real_ty * 8) & 0xff;
514439
515440            if (flip_screen())
516441            {
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518443               sy = max_y - sy;    flipy = !flipy;
519444            }
520445
521            m_gfxdecode->gfx(0)->transpen(bitmap, cliprect,
446            m_gfxdecode->gfx(0)->transpen(bitmap,cliprect,
522447                     tile + (attr & 0x3)*0x100 + bank,
523448                     (attr >> 2) & 0xf,
524449                     flipx, flipy,
525                     sx, sy, 0xf );
450                     sx, sy, 0xf);
526451         }
527452      }
528   }
529453
530   if (write_mask)
531   {
532      // Fill the text sprites row with high priority for masking
533      int sy = (0xf0 - ypos) & 0xff;
534      if (flip_screen())
535         sy = max_y - sy - 8;
536      rectangle text_clip(cliprect.min_x, cliprect.max_x, sy, sy + 0x10 - 1);
537      text_clip &= cliprect;
538      screen.priority().fill(1, text_clip);
539454   }
540455}
541456
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549464
550465UINT32 suna8_state::screen_update_suna8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
551466{
552   // see hardhead, hardhea2 test mode (press button 2 for both players)
467   /* see hardhead, hardhea2 test mode (press button 2 for both players) */
553468   bitmap.fill(0xff, cliprect);
554469
555470#ifdef MAME_DEBUG
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566481      if (machine().input().code_pressed_once(KEYCODE_S)) { m_trombank++; machine().tilemap().mark_all_dirty();   }
567482
568483      m_trombank  &=  0xf;
569      m_page      &=  m_has_text ? 3 : (m_gfxdecode->gfx(1) ? 15 : 7);
484      m_page      &=  m_text_dim ? 3 : (m_gfxdecode->gfx(1) ? 15 : 7);
570485      m_tiles     %=  max_tiles;
571486      if (m_tiles < 0) m_tiles += max_tiles;
572487
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578493                  m_rombank, m_palettebank, m_spritebank,
579494                  m_page, m_tiles, m_trombank);
580495#endif
581      return 0;
582496   }
497   else
583498#endif
584499#endif
500   {
501      // Normal sprites
502      draw_normal_sprites(bitmap,cliprect, 0);
585503
586   // Sprites
587   draw_sprites(screen, bitmap, cliprect, 0x1d00, 0x2000, 0);
504      // More normal sprites (second sprite "chip" in sparkman)
505      if (m_gfxdecode->gfx(1))
506         draw_normal_sprites(bitmap,cliprect, 1);
588507
589   // More sprites (second sprite "chip" in sparkman)
590   if (m_gfxdecode->gfx(1))
591      draw_sprites(screen, bitmap, cliprect, 0x1d00, 0x2000, 1);
592
508      // Text sprites (earlier games only)
509      if (m_text_dim)
510         draw_text_sprites(bitmap,cliprect);
511   }
593512   return 0;
594513}
trunk/src/mame/video/tc0100scn.c
r249125r249126
141141*/
142142
143143#include "emu.h"
144#include "drawgfxm.h"
144145#include "tc0100scn.h"
145146
146147#define TC0100SCN_RAM_SIZE        0x14000   /* enough for double-width tilemaps */
trunk/src/mame/video/tc0110pcr.c
r249125r249126
1313*/
1414
1515#include "emu.h"
16#include "drawgfxm.h"
1617#include "tc0110pcr.h"
1718
1819#define TC0110PCR_RAM_SIZE 0x2000
trunk/src/mame/video/tc0150rod.c
r249125r249126
77*/
88
99#include "emu.h"
10#include "drawgfxm.h"
1011#include "tc0150rod.h"
1112#include "video/taito_helper.h"
1213
trunk/src/mame/video/tc0180vcu.c
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33/* Taito TC0180VCU */
44
55#include "emu.h"
6#include "drawgfxm.h"
67#include "tc0180vcu.h"
78
89#define TC0180VCU_RAM_SIZE          0x10000
trunk/src/mame/video/tc0280grd.c
r249125r249126
2121*/
2222
2323#include "emu.h"
24#include "drawgfxm.h"
2425#include "tc0280grd.h"
2526
2627#define TC0280GRD_RAM_SIZE 0x2000
trunk/src/mame/video/tc0360pri.c
r249125r249126
4040*/
4141
4242#include "emu.h"
43#include "drawgfxm.h"
4344#include "tc0360pri.h"
4445
4546
trunk/src/mame/video/tc0480scp.c
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142142*/
143143
144144#include "emu.h"
145#include "drawgfxm.h"
145146#include "tc0480scp.h"
146147#include "video/taito_helper.h"
147148
trunk/src/mess/drivers/orao.c
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1414
1515#include "emu.h"
1616#include "cpu/m6502/m6502.h"
17#include "sound/dac.h"
17#include "sound/speaker.h"
1818#include "sound/wave.h"
1919#include "includes/orao.h"
2020#include "imagedev/cassette.h"
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183183
184184   /* audio hardware */
185185   MCFG_SPEAKER_STANDARD_MONO("mono")
186   MCFG_SOUND_ADD("dac", DAC, 0)
187   MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 8.00)
186   MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
187   MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
188188   MCFG_SOUND_WAVE_ADD(WAVE_TAG, "cassette")
189189   MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
190190
trunk/src/mess/includes/orao.h
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88
99#ifndef ORAO_H_
1010#define ORAO_H_
11#include "sound/dac.h"
11#include "sound/speaker.h"
1212#include "imagedev/cassette.h"
1313
1414class orao_state : public driver_device
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1919      m_memory(*this, "memory"),
2020      m_video_ram(*this, "video_ram"),
2121      m_maincpu(*this, "maincpu"),
22      m_dac(*this, "dac"),
22      m_speaker(*this, "speaker"),
2323      m_cassette(*this, "cassette"),
24      m_line(*this, "LINE")
24      m_line(*this, "LINE"),
25      m_beep(0)
2526   { }
2627
2728   DECLARE_READ8_MEMBER(orao_io_r);
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3637   required_shared_ptr<UINT8> m_memory;
3738   required_shared_ptr<UINT8> m_video_ram;
3839   required_device<cpu_device> m_maincpu;
39   required_device<dac_device> m_dac;
40   required_device<speaker_sound_device> m_speaker;
4041   required_device<cassette_image_device> m_cassette;
4142   required_ioport_array<20> m_line;
43   UINT8 m_beep;
4244};
4345
4446#endif /* ORAO_H_ */
trunk/src/mess/machine/orao.c
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7474{
7575   if (offset == 0x0800)
7676   {
77      m_dac->write_unsigned8(data); //beeper
77      m_speaker->level_w(m_beep);
78      m_beep ^= 1;
7879   }
7980}


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