Previous 199869 Revisions Next

r37082 Friday 10th April, 2015 at 07:54:37 UTC by Zoƫ Blade
Tidy tidying

Vas correctly points out that I'm a bit overzealous with blank line
deletions when they're there for perfectly good reasons.
[src/emu/machine]vrc4373.h
[src/mame/drivers]alpha68k.c
[src/osd/sdl]README_SDL20.txt

trunk/src/emu/machine/vrc4373.h
r245593r245594
115115   UINT32 m_simm_base;
116116   dynamic_array<UINT32> m_simm;
117117
118
118119   UINT32 m_cpu_regs[0x7c];
119120
120121   UINT32 m_pci1_laddr, m_pci2_laddr, m_pci_io_laddr;
trunk/src/mame/drivers/alpha68k.c
r245593r245594
110110  - There is no Dip Switch to determine if you are allowed to continue a game
111111    or not, so you ALWAYS have the possibility to continue a game.
112112
113
113114Stephh's log (2002.06.19) :
114115
115116  - Create macros for players inputs and "Coinage" Dip Switch
trunk/src/osd/sdl/README_SDL20.txt
r245593r245594
2121Build SDL 2.0 from HG
2222======================
2323
24Pull 2.0 from hg. Than
24Pull 2.0 from hg. Then
2525
2626sh autogen.sh
2727./configure --prefix=/usr/local/sdl13/ --disable-video-svga --enable-video-directfb --enable-fusionsound
r245593r245594
6666SDL13
6767=====
6868
69This is driver using SDL texture and line drawing support. It supports
69This is driver using SDL texture and line drawing support. It supports
7070-prescale, -filter and -waitvsync.  The driver determines which pixel
7171formats perform best and converts textures to these pixel formats and at
7272the same time performs any necessary rotation.
r245593r245594
9393OpenGL:
9494=======
9595
96Plain opengl does work. Anything more advanced like pbo, fbo or glsl will
96Plain opengl does work. Anything more advanced like pbo, fbo or glsl will
9797most probably not work with more than one screen.
9898
9999   ./mamed -mt -video opengl mario -nogl_pbo -nogl_vbo -nogl_glsl -numscreens 2
r245593r245594
125125Rendering in software / scaling with hardware (if supported)
126126
127127Whether these are actually hardware accelerated depends on the SDL driver
128and the hardware. The SDL directfb driver supports all above if the hardware
129supports it. However, only one YUV-texture per display is supported.
128and the hardware.  The SDL directfb driver supports all above if the hardware
129supports it.  However, only one YUV-texture per display is supported.
130130The second window consequently will get "software" YUV blitting.


Previous 199869 Revisions Next


© 1997-2024 The MAME Team