trunk/src/mess/drivers/mbdtower.c
| r245127 | r245128 | |
| 92 | 92 | |
| 93 | 93 | // give it some time to spin out when it's turned off |
| 94 | 94 | if (m_r & 0x200) |
| 95 | | m_motor_decay += (m_motor_decay < 6); |
| 95 | m_motor_decay += (m_motor_decay < 4); |
| 96 | 96 | else if (m_motor_decay > 0) |
| 97 | 97 | m_motor_decay--; |
| 98 | 98 | else |
| r245127 | r245128 | |
| 112 | 112 | |
| 113 | 113 | /* 3 display cards per hole, like this: |
| 114 | 114 | |
| 115 | | (0) <---- display increments this way <---- (7) |
| 115 | (0) <---- display increments this way <---- (7) |
| 116 | 116 | |
| 117 | | VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void) CURSED |
| 118 | | WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void) LOST |
| 119 | | BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void) PLAGUE |
| 117 | CURSED VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void) |
| 118 | LOST WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void) |
| 119 | PLAGUE BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void) |
| 120 | 120 | */ |
| 121 | 121 | int card_pos = m_motor_pos >> 4 & 7; |
| 122 | 122 | if (card_pos != (m_motor_pos_prev >> 4 & 7)) |
| r245127 | r245128 | |
| 281 | 281 | ROM_END |
| 282 | 282 | |
| 283 | 283 | |
| 284 | | CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", GAME_SUPPORTS_SAVE | GAME_MECHANICAL | GAME_NOT_WORKING ) |
| 284 | CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", GAME_SUPPORTS_SAVE | GAME_MECHANICAL ) |
trunk/src/mess/layout/mbdtower.lay
| r245127 | r245128 | |
| 4 | 4 | <!-- define elements --> |
| 5 | 5 | |
| 6 | 6 | <element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element> |
| 7 | <element name="static_white"><rect><color red="1.0" green="1.0" blue="1.0" /></rect></element> |
| 7 | 8 | |
| 9 | <element name="mask" defstate="0"> |
| 10 | <text string=" "><color red="0.0" green="0.0" blue="0.0" /></text> |
| 11 | <rect state="0"><color red="0.0" green="0.0" blue="0.0" /></rect> |
| 12 | </element> |
| 13 | |
| 14 | <element name="card1" defstate="0"> |
| 15 | <rect><color red="1.0" green="1.0" blue="1.0" /></rect> |
| 16 | <text state="0" string="CURSED"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 17 | <text state="1" string="VICTORY"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 18 | <text state="2" string="WIZARD"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 19 | <text state="3" string="DRAGON"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 20 | <text state="4" string="GOLD KEY"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 21 | <text state="5" string="SCOUT"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 22 | <text state="6" string="WARRIOR"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 23 | <text state="7" string=" "><color red="0.0" green="0.0" blue="0.0" /></text> |
| 24 | </element> |
| 25 | |
| 26 | <element name="card2" defstate="0"> |
| 27 | <rect><color red="1.0" green="1.0" blue="1.0" /></rect> |
| 28 | <text state="0" string="LOST"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 29 | <text state="1" string="WARRIORS"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 30 | <text state="2" string="BAZAAR CLOSED"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 31 | <text state="3" string="SWORD"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 32 | <text state="4" string="SILVER KEY"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 33 | <text state="5" string="HEALER"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 34 | <text state="6" string="FOOD"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 35 | <text state="7" string=" "><color red="0.0" green="0.0" blue="0.0" /></text> |
| 36 | </element> |
| 37 | |
| 38 | <element name="card3" defstate="0"> |
| 39 | <rect><color red="1.0" green="1.0" blue="1.0" /></rect> |
| 40 | <text state="0" string="PLAGUE"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 41 | <text state="1" string="BRIGANDS"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 42 | <text state="2" string="KEY MISSING"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 43 | <text state="3" string="PEGASUS"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 44 | <text state="4" string="BRASS KEY"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 45 | <text state="5" string="GOLD"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 46 | <text state="6" string="BEAST"><color red="0.0" green="0.0" blue="0.0" /></text> |
| 47 | <text state="7" string=" "><color red="0.0" green="0.0" blue="0.0" /></text> |
| 48 | </element> |
| 49 | |
| 50 | <element name="text_m1"><text string="(motor pos: 0." align="1"><color red="0.95" green="0.95" blue="0.95" /></text></element> |
| 51 | <element name="text_m2"><text string=")" align="1"><color red="0.95" green="0.95" blue="0.95" /></text></element> |
| 52 | <element name="counter" defstate="0"> |
| 53 | <simplecounter maxstate="99" digits="2" align="1"> |
| 54 | <color red="0.95" green="0.95" blue="0.95" /> |
| 55 | </simplecounter> |
| 56 | </element> |
| 57 | |
| 8 | 58 | <element name="digit" defstate="0"> |
| 9 | 59 | <led7seg><color red="1.0" green="0.20" blue="0.22" /></led7seg> |
| 10 | 60 | </element> |
| 11 | 61 | |
| 62 | <element name="led" defstate="0"> |
| 63 | <disk state="0"><color red="0.2" green="0.04" blue="0.05" /></disk> |
| 64 | <disk state="1"><color red="1.0" green="0.20" blue="0.22" /></disk> |
| 65 | </element> |
| 12 | 66 | |
| 67 | |
| 68 | |
| 13 | 69 | <!-- build screen --> |
| 14 | 70 | |
| 15 | 71 | <view name="Internal Layout"> |
| 16 | | <bounds left="0" right="64" top="0" bottom="64" /> |
| 72 | <bounds left="0" right="40" top="0" bottom="118" /> |
| 17 | 73 | <bezel element="static_black"> |
| 18 | | <bounds left="0" right="64" top="0" bottom="64" /> |
| 74 | <bounds left="0" right="40" top="0" bottom="118" /> |
| 19 | 75 | </bezel> |
| 20 | 76 | |
| 21 | | <bezel name="digit1" element="digit"><bounds x="0" y="0" width="10" height="15" /></bezel> |
| 22 | | <bezel name="digit2" element="digit"><bounds x="10" y="0" width="10" height="15" /></bezel> |
| 77 | <bezel name="digit1" element="digit"><bounds x="10" y="3" width="10" height="15" /></bezel> |
| 78 | <bezel name="digit2" element="digit"><bounds x="20" y="3" width="10" height="15" /></bezel> |
| 79 | |
| 80 | <!-- card lamps --> |
| 23 | 81 | |
| 82 | <bezel element="static_white"><bounds x="1" y="28" width="38" height="25" /></bezel> |
| 83 | <bezel name="card_pos" element="card1"><bounds x="1" y="38" width="38" height="5" /></bezel> |
| 84 | <bezel name="lamp3" element="mask"> |
| 85 | <bounds x="1" y="28" width="38" height="25" /> |
| 86 | <color alpha="0.8" /> |
| 87 | </bezel> |
| 24 | 88 | |
| 89 | <bezel element="static_white"><bounds x="1" y="56" width="38" height="25" /></bezel> |
| 90 | <bezel name="card_pos" element="card2"><bounds x="1" y="66" width="38" height="5" /></bezel> |
| 91 | <bezel name="lamp2" element="mask"> |
| 92 | <bounds x="1" y="56" width="38" height="25" /> |
| 93 | <color alpha="0.8" /> |
| 94 | </bezel> |
| 95 | |
| 96 | <bezel element="static_white"><bounds x="1" y="84" width="38" height="25" /></bezel> |
| 97 | <bezel name="card_pos" element="card3"><bounds x="1" y="94" width="38" height="5" /></bezel> |
| 98 | <bezel name="lamp1" element="mask"> |
| 99 | <bounds x="1" y="84" width="38" height="25" /> |
| 100 | <color alpha="0.8" /> |
| 101 | </bezel> |
| 102 | |
| 103 | <!-- motor status info --> |
| 104 | |
| 105 | <bezel element="text_m1"><bounds x="7" y="112" width="22" height="4" /></bezel> |
| 106 | <bezel name="motor_pos" element="counter"><bounds x="27.6" y="112" width="10" height="4" /></bezel> |
| 107 | <bezel element="text_m2"><bounds x="31.4" y="112" width="5" height="4" /></bezel> |
| 108 | <bezel name="motor_on" element="mask"> |
| 109 | <bounds x="1" y="111" width="38" height="6" /> |
| 110 | <color alpha="0.75" /> |
| 111 | </bezel> |
| 112 | |
| 113 | |
| 25 | 114 | </view> |
| 26 | 115 | </mamelayout> |