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r36371 Wednesday 11th March, 2015 at 00:40:40 UTC by hap
(MESS)New working games added
-----------------
Bambino Superstar Football [hap, Kevin Horton]
Bambino Space Laser Fight [hap, Kevin Horton]
[src/mess/drivers]hh_tms1k.c hh_ucom4.c

trunk/src/mess/drivers/hh_tms1k.c
r244882r244883
1818 @MP1030   TMS1100  1980, APF Mathemagician
1919 @MP1204   TMS1100  1980, Entex Baseball 3
2020 *MP1221   TMS1100  1980, Entex Raise The Devil
21 *MP2139   ?        1982, Gakken Galaxy Invader 1000
2122 *MP2788   ?        1980, Bandai Flight Time
2223 @MP3226   TMS1000  1978, Milton Bradley Simon
2324 *MP3320A  TMS1000  1979, Coleco Head to Head Basketball
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10161017
10171018
10181019/* physical button layout and labels is like this:
1019   
1020    main device (batter side):            remote pitcher:                                 
1021                                                                                                 
1020
1021    main device (batter side):            remote pitcher:
1022
10221023                          MAN
1023    PRO                    |              [FAST BALL]  [CHANGE UP]    [CURVE]  [SLIDER]   
1024    PRO                    |              [FAST BALL]  [CHANGE UP]    [CURVE]  [SLIDER]
10241025     |                  OFF|
10251026     o                     o                   [STEAL DEFENSE]           [KNUCKLER]
10261027    AM                    AUTO
1027   
1028
10281029    [BUNT]  [BATTER]  [STEAL]
10291030*/
10301031
trunk/src/mess/drivers/hh_ucom4.c
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234234  * PCB label Emix Corp. ET-03
235235  * NEC uCOM-43 MCU, labeled D553C 031
236236  * green VFD display Emix-102
237 
238  Press the Kick button to start the game, an automatic sequence follows.
239  Then choose a formation(A,B,C) and either pass the ball, and/or start
240  running. For more information, refer to the official manual.
237241
238242  NOTE!: MESS external artwork is recommended
239243
r244882r244883
283287static INPUT_PORTS_START( ssfball )
284288   PORT_START("IN.0") // F3 port B3
285289   PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
286   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON8 )
290   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Formation A")
287291
288292   PORT_START("IN.1") // G3 port B3
289293   PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
290   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON9 )
294   PORT_CONFNAME( 0x08, 0x00, DEF_STR( Difficulty ) )
295   PORT_CONFSETTING(    0x00, "1" )
296   PORT_CONFSETTING(    0x08, "2" )
291297
292298   PORT_START("IN.2") // port B
293   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 )
294   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 )
295   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON7 )
299   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Kick/Display")
300   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Formation C")
301   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Formation B")
296302   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SPECIAL ) // multiplexed, handled in ssfball_input_b_r
297303
298304   PORT_START("IN.3") // port A
299   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
300   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
301   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 )
302   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 )
305   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Left/Right")
306   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Up")
307   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Down")
308   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Pass")
303309INPUT_PORTS_END
304310
305311
r244882r244883
340346  Bambino Space Laser Fight (manufactured in Japan)
341347  * PCB label Emix Corp. ET-12
342348  * NEC uCOM-43 MCU, labeled D553C 055
343  * blue VFD display Emix-104
349  * blue VFD display Emix-104 (some versions had a green display)
344350
345351  NOTE!: MESS external artwork is recommended
346352
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388394}
389395
390396
397/* physical button layout and labels is like this:
398   
399    * left = P1 side *                                         * right = P2 side * (note: in 1P mode, switch sides between turns)
400
401    [  JUMP  ]  [ HIGH ]        (players sw)                   [ HIGH ]  [  JUMP  ]
402                                1<--->2         [START/
403    [STRAIGHT]  [MEDIUM]                         RESET]        [MEDIUM]  [STRAIGHT]
404                                1<---OFF--->2
405    [ STOOP  ]  [ LOW  ]        (skill lvl sw)                 [ LOW  ]  [ STOOP  ]
406*/
407
391408static INPUT_PORTS_START( splasfgt )
392409   PORT_START("IN.0") // G0 port B
393   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
394   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
395   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 )
410   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P1 Position Straight")
411   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("P1 Position Jump")
412   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("P1 Position Stoop")
396413   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
397414
398415   PORT_START("IN.1") // G1 port B
399   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 )
400   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 )
401   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 )
416   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("P1 Beam High")
417   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("P1 Beam Medium")
418   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("P1 Beam Low")
402419   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
403420
404421   PORT_START("IN.2") // G2 port B
405   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON7 )
406   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON8 )
407   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON9 )
422   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("P2 Position Straight")
423   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P2 Position Jump")
424   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("P2 Position Stoop")
408425   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
409426
410427   PORT_START("IN.3") // G3 port B
411   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON10 )
412   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON11 )
413   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON12 )
428   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("P2 Beam High")
429   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P2 Beam Medium")
430   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("P2 Beam Low")
414431   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
415432
416433   PORT_START("IN.4") // port A
417   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON13 )
418   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON14 )
419   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON15 ) // start
434   PORT_CONFNAME( 0x01, 0x00, "Players" )
435   PORT_CONFSETTING(    0x00, "1" )
436   PORT_CONFSETTING(    0x01, "2" )
437   PORT_CONFNAME( 0x02, 0x00, DEF_STR( Difficulty ) )
438   PORT_CONFSETTING(    0x00, "1" )
439   PORT_CONFSETTING(    0x02, "2" )
440   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
420441   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
421442INPUT_PORTS_END
422443
r244882r244883
546567  The initial release of this game was in 1979, known as Pro-Tennis,
547568  it has a D553 instead of D552, with just a little over 50% ROM used.
548569
549  This is an early VFD simple electronic tennis game. Player 1 is on the right
550  side, player 2 or CPU on the left. Each player has six possible positions
551  where to hit the ball. A backdrop behind the VFD shows a tennis court.
570  This is an early VFD simple electronic tennis game. Each player has six possible
571  positions where to hit the ball. A backdrop behind the VFD shows a tennis court.
552572
553573  NOTE!: MESS external artwork is recommended
554574
r244882r244883
590610
591611
592612/* Pro-Tennis physical button layout and labels is like this:
613   
614    * left = P2/CPU side *    * right = P1 side *
593615
594616    [SERVE] [1] [2] [3]       [3] [2] [1] [SERVE]
595617            [4] [5] [6]       [6] [5] [4]
r244882r244883
601623   PORT_START("IN.0") // E0 port A/B
602624   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Serve")
603625   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Serve")
604   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
605   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 )
606   PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
607   PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 )
608   PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 )
609   PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON6 )
626   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("P1 Button 1")
627   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("P1 Button 4")
628   PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P1 Button 2")
629   PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("P1 Button 5")
630   PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("P1 Button 3")
631   PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P1 Button 6")
610632
611633   PORT_START("IN.1") // E1 port A/B
612634   PORT_CONFNAME( 0x101, 0x100, DEF_STR( Difficulty ) ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_ucom4_state, tmtennis_difficulty_switch, NULL)
r244882r244883
616638   PORT_CONFNAME( 0x02, 0x00, "Players" )
617639   PORT_CONFSETTING(    0x00, "1" )
618640   PORT_CONFSETTING(    0x02, "2" )
619   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
620   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2)
621   PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
622   PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2)
623   PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
624   PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2)
641   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("P2 Button 1")
642   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P2 Button 4")
643   PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("P2 Button 2")
644   PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("P2 Button 5")
645   PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("P2 Button 3")
646   PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("P2 Button 6")
625647INPUT_PORTS_END
626648
627649
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933955
934956
935957/*    YEAR  NAME       PARENT COMPAT MACHINE  INPUT     INIT              COMPANY, FULLNAME, FLAGS */
936CONS( 1979, ssfball,   0,        0, ssfball,  ssfball,  driver_device, 0, "Bambino", "Superstar Football", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
937CONS( 1980, splasfgt,  0,        0, splasfgt, splasfgt, driver_device, 0, "Bambino", "Space Laser Fight", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
958CONS( 1979, ssfball,   0,        0, ssfball,  ssfball,  driver_device, 0, "Bambino", "Superstar Football", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
959CONS( 1980, splasfgt,  0,        0, splasfgt, splasfgt, driver_device, 0, "Bambino", "Space Laser Fight", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
938960
939961CONS( 1982, edracula,  0,        0, edracula, edracula, driver_device, 0, "Epoch", "Dracula (Epoch)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK )
940962


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