trunk/src/osd/modules/lib/osdobj_common.c
r244654 | r244655 | |
82 | 82 | { OSDOPTION_SOUND, OSDOPTVAL_AUTO, OPTION_STRING, "sound output method: " }, |
83 | 83 | { OSDOPTION_AUDIO_LATENCY "(1-5)", "2", OPTION_INTEGER, "set audio latency (increase to reduce glitches, decrease for responsiveness)" }, |
84 | 84 | |
| 85 | { NULL, NULL, OPTION_HEADER, "OSD VIDEO OPTIONS" }, |
| 86 | { OSDOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" }, |
| 87 | { OSDOPTION_PRESCALE, "1", OPTION_INTEGER, "scale screen rendering by this amount in software" }, |
| 88 | |
| 89 | #if USE_OPENGL |
| 90 | // OpenGL specific options |
| 91 | { NULL, NULL, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" }, |
| 92 | { OSDOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" }, |
| 93 | { OSDOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" }, |
| 94 | { OSDOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" }, |
| 95 | { OSDOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" }, |
| 96 | { OSDOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" }, |
| 97 | { OSDOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default)" }, |
| 98 | { OSDOPTION_SHADER_MAME "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 0" }, |
| 99 | { OSDOPTION_SHADER_MAME "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 1" }, |
| 100 | { OSDOPTION_SHADER_MAME "2", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 2" }, |
| 101 | { OSDOPTION_SHADER_MAME "3", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 3" }, |
| 102 | { OSDOPTION_SHADER_MAME "4", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 4" }, |
| 103 | { OSDOPTION_SHADER_MAME "5", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 5" }, |
| 104 | { OSDOPTION_SHADER_MAME "6", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 6" }, |
| 105 | { OSDOPTION_SHADER_MAME "7", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 7" }, |
| 106 | { OSDOPTION_SHADER_MAME "8", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 8" }, |
| 107 | { OSDOPTION_SHADER_MAME "9", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 9" }, |
| 108 | { OSDOPTION_SHADER_SCREEN "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 0" }, |
| 109 | { OSDOPTION_SHADER_SCREEN "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 1" }, |
| 110 | { OSDOPTION_SHADER_SCREEN "2", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 2" }, |
| 111 | { OSDOPTION_SHADER_SCREEN "3", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 3" }, |
| 112 | { OSDOPTION_SHADER_SCREEN "4", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 4" }, |
| 113 | { OSDOPTION_SHADER_SCREEN "5", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 5" }, |
| 114 | { OSDOPTION_SHADER_SCREEN "6", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 6" }, |
| 115 | { OSDOPTION_SHADER_SCREEN "7", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 7" }, |
| 116 | { OSDOPTION_SHADER_SCREEN "8", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 8" }, |
| 117 | { OSDOPTION_SHADER_SCREEN "9", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 9" }, |
| 118 | #endif |
| 119 | |
85 | 120 | // End of list |
86 | 121 | { NULL } |
87 | 122 | }; |
trunk/src/osd/modules/lib/osdobj_common.h
r244654 | r244655 | |
55 | 55 | #define OSDOPTION_SOUND "sound" |
56 | 56 | #define OSDOPTION_AUDIO_LATENCY "audio_latency" |
57 | 57 | |
| 58 | #define OSDOPTION_FILTER "filter" |
| 59 | #define OSDOPTION_PRESCALE "prescale" |
| 60 | |
| 61 | #define OSDOPTION_SHADER_MAME "glsl_shader_mame" |
| 62 | #define OSDOPTION_SHADER_SCREEN "glsl_shader_screen" |
| 63 | #define OSDOPTION_GLSL_FILTER "gl_glsl_filter" |
| 64 | #define OSDOPTION_GL_GLSL "gl_glsl" |
| 65 | #define OSDOPTION_GL_PBO "gl_pbo" |
| 66 | #define OSDOPTION_GL_VBO "gl_vbo" |
| 67 | #define OSDOPTION_GL_NOTEXTURERECT "gl_notexturerect" |
| 68 | #define OSDOPTION_GL_FORCEPOW2TEXTURE "gl_forcepow2texture" |
| 69 | |
| 70 | |
58 | 71 | #define OSDOPTVAL_AUTO "auto" |
59 | 72 | #define OSDOPTVAL_NONE "none" |
60 | 73 | |
r244654 | r244655 | |
106 | 119 | const char *sound() const { return value(OSDOPTION_SOUND); } |
107 | 120 | int audio_latency() const { return int_value(OSDOPTION_AUDIO_LATENCY); } |
108 | 121 | |
| 122 | // video options |
| 123 | bool filter() const { return bool_value(OSDOPTION_FILTER); } |
| 124 | int prescale() const { return int_value(OSDOPTION_PRESCALE); } |
| 125 | |
| 126 | // OpenGL specific options |
| 127 | bool gl_force_pow2_texture() const { return bool_value(OSDOPTION_GL_FORCEPOW2TEXTURE); } |
| 128 | bool gl_no_texture_rect() const { return bool_value(OSDOPTION_GL_NOTEXTURERECT); } |
| 129 | bool gl_vbo() const { return bool_value(OSDOPTION_GL_VBO); } |
| 130 | bool gl_pbo() const { return bool_value(OSDOPTION_GL_PBO); } |
| 131 | bool gl_glsl() const { return bool_value(OSDOPTION_GL_GLSL); } |
| 132 | bool glsl_filter() const { return bool_value(OSDOPTION_GLSL_FILTER); } |
| 133 | const char *shader_mame(int index) const { astring temp; return value(temp.format("%s%d", OSDOPTION_SHADER_MAME, index)); } |
| 134 | const char *shader_screen(int index) const { astring temp; return value(temp.format("%s%d", OSDOPTION_SHADER_SCREEN, index)); } |
| 135 | |
109 | 136 | private: |
110 | 137 | static const options_entry s_option_entries[]; |
111 | 138 | }; |
trunk/src/osd/sdl/osdsdl.h
r244654 | r244655 | |
43 | 43 | #define SDLOPTION_INIPATH "inipath" |
44 | 44 | #define SDLOPTION_SDLVIDEOFPS "sdlvideofps" |
45 | 45 | #define SDLOPTION_USEALLHEADS "useallheads" |
46 | | #define SDLOPTION_FILTER "filter" |
47 | 46 | #define SDLOPTION_CENTERH "centerh" |
48 | 47 | #define SDLOPTION_CENTERV "centerv" |
49 | | #define SDLOPTION_PRESCALE "prescale" |
50 | 48 | |
51 | 49 | #define SDLOPTION_SCALEMODE "scalemode" |
52 | 50 | |
r244654 | r244655 | |
64 | 62 | #define SDLOPTION_LIGHTGUNINDEX "lightgun_index" |
65 | 63 | #endif |
66 | 64 | |
67 | | #define SDLOPTION_SHADER_MAME "glsl_shader_mame" |
68 | | #define SDLOPTION_SHADER_SCREEN "glsl_shader_screen" |
69 | | #define SDLOPTION_GLSL_FILTER "gl_glsl_filter" |
70 | | #define SDLOPTION_GL_GLSL "gl_glsl" |
71 | | #define SDLOPTION_GL_PBO "gl_pbo" |
72 | | #define SDLOPTION_GL_VBO "gl_vbo" |
73 | | #define SDLOPTION_GL_NOTEXTURERECT "gl_notexturerect" |
74 | | #define SDLOPTION_GL_FORCEPOW2TEXTURE "gl_forcepow2texture" |
75 | | |
76 | 65 | #define SDLOPTION_AUDIODRIVER "audiodriver" |
77 | 66 | #define SDLOPTION_VIDEODRIVER "videodriver" |
78 | 67 | #define SDLOPTION_RENDERDRIVER "renderdriver" |
r244654 | r244655 | |
125 | 114 | bool centerv() const { return bool_value(SDLOPTION_CENTERV); } |
126 | 115 | const char *scale_mode() const { return value(SDLOPTION_SCALEMODE); } |
127 | 116 | |
128 | | // OpenGL specific options |
129 | | bool filter() const { return bool_value(SDLOPTION_FILTER); } |
130 | | int prescale() const { return int_value(SDLOPTION_PRESCALE); } |
131 | | bool gl_force_pow2_texture() const { return bool_value(SDLOPTION_GL_FORCEPOW2TEXTURE); } |
132 | | bool gl_no_texture_rect() const { return bool_value(SDLOPTION_GL_NOTEXTURERECT); } |
133 | | bool gl_vbo() const { return bool_value(SDLOPTION_GL_VBO); } |
134 | | bool gl_pbo() const { return bool_value(SDLOPTION_GL_PBO); } |
135 | | bool gl_glsl() const { return bool_value(SDLOPTION_GL_GLSL); } |
136 | | bool glsl_filter() const { return bool_value(SDLOPTION_GLSL_FILTER); } |
137 | | const char *shader_mame(int index) const { astring temp; return value(temp.format("%s%d", SDLOPTION_SHADER_MAME, index)); } |
138 | | const char *shader_screen(int index) const { astring temp; return value(temp.format("%s%d", SDLOPTION_SHADER_SCREEN, index)); } |
139 | | |
140 | 117 | // full screen options |
141 | 118 | #ifdef SDLMAME_X11 |
142 | 119 | bool use_all_heads() const { return bool_value(SDLOPTION_USEALLHEADS); } |
trunk/src/osd/sdl/sdlmain.c
r244654 | r244655 | |
107 | 107 | #else |
108 | 108 | { SDLOPTION_SCALEMODE ";sm", OSDOPTVAL_NONE, OPTION_STRING, "Scale mode: none, async, yv12, yuy2, yv12x2, yuy2x2 (-video soft only)" }, |
109 | 109 | #endif |
110 | | #if USE_OPENGL |
111 | | // OpenGL specific options |
112 | | { NULL, NULL, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" }, |
113 | | { SDLOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" }, |
114 | | { SDLOPTION_PRESCALE, "1", OPTION_INTEGER, "scale screen rendering by this amount in software" }, |
115 | | { SDLOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" }, |
116 | | { SDLOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" }, |
117 | | { SDLOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" }, |
118 | | { SDLOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" }, |
119 | | { SDLOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" }, |
120 | | { SDLOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default)" }, |
121 | | { SDLOPTION_SHADER_MAME "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 0" }, |
122 | | { SDLOPTION_SHADER_MAME "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 1" }, |
123 | | { SDLOPTION_SHADER_MAME "2", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 2" }, |
124 | | { SDLOPTION_SHADER_MAME "3", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 3" }, |
125 | | { SDLOPTION_SHADER_MAME "4", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 4" }, |
126 | | { SDLOPTION_SHADER_MAME "5", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 5" }, |
127 | | { SDLOPTION_SHADER_MAME "6", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 6" }, |
128 | | { SDLOPTION_SHADER_MAME "7", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 7" }, |
129 | | { SDLOPTION_SHADER_MAME "8", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 8" }, |
130 | | { SDLOPTION_SHADER_MAME "9", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 9" }, |
131 | | { SDLOPTION_SHADER_SCREEN "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 0" }, |
132 | | { SDLOPTION_SHADER_SCREEN "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 1" }, |
133 | | { SDLOPTION_SHADER_SCREEN "2", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 2" }, |
134 | | { SDLOPTION_SHADER_SCREEN "3", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 3" }, |
135 | | { SDLOPTION_SHADER_SCREEN "4", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 4" }, |
136 | | { SDLOPTION_SHADER_SCREEN "5", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 5" }, |
137 | | { SDLOPTION_SHADER_SCREEN "6", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 6" }, |
138 | | { SDLOPTION_SHADER_SCREEN "7", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 7" }, |
139 | | { SDLOPTION_SHADER_SCREEN "8", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 8" }, |
140 | | { SDLOPTION_SHADER_SCREEN "9", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 9" }, |
141 | | #endif |
142 | 110 | |
143 | 111 | // full screen options |
144 | 112 | #ifdef SDLMAME_X11 |
trunk/src/osd/windows/video.c
r244654 | r244655 | |
297 | 297 | aspect = get_aspect(options.aspect(), options.aspect(index), TRUE); |
298 | 298 | |
299 | 299 | // look for a match in the name first |
300 | | if (scrname[0] != 0) |
| 300 | if (scrname != NULL && (scrname[0] != 0)) |
| 301 | { |
301 | 302 | for (monitor = win_monitor_list; monitor != NULL; monitor = monitor->m_next) |
302 | 303 | { |
303 | | int rc = 1; |
304 | | |
305 | 304 | moncount++; |
306 | | |
307 | | rc = strcmp(scrname, monitor->devicename()); |
308 | | |
309 | | if (rc == 0) |
| 305 | if (strcmp(scrname, monitor->devicename()) == 0) |
310 | 306 | goto finishit; |
311 | 307 | } |
| 308 | } |
312 | 309 | |
313 | 310 | // didn't find it; alternate monitors until we hit the jackpot |
314 | 311 | index %= moncount; |
r244654 | r244655 | |
418 | 415 | video_config.filter = options().filter(); |
419 | 416 | if (video_config.prescale == 0) |
420 | 417 | video_config.prescale = 1; |
| 418 | |
| 419 | #if (USE_OPENGL) |
| 420 | // default to working video please |
| 421 | video_config.forcepow2texture = options().gl_force_pow2_texture(); |
| 422 | video_config.allowtexturerect = !(options().gl_no_texture_rect()); |
| 423 | video_config.vbo = options().gl_vbo(); |
| 424 | video_config.pbo = options().gl_pbo(); |
| 425 | video_config.glsl = options().gl_glsl(); |
| 426 | if ( video_config.glsl ) |
| 427 | { |
| 428 | int i; |
| 429 | |
| 430 | video_config.glsl_filter = options().glsl_filter(); |
| 431 | |
| 432 | video_config.glsl_shader_mamebm_num=0; |
| 433 | |
| 434 | for(i=0; i<GLSL_SHADER_MAX; i++) |
| 435 | { |
| 436 | stemp = options().shader_mame(i); |
| 437 | if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0) |
| 438 | { |
| 439 | video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1); |
| 440 | strcpy(video_config.glsl_shader_mamebm[i], stemp); |
| 441 | video_config.glsl_shader_mamebm_num++; |
| 442 | } else { |
| 443 | video_config.glsl_shader_mamebm[i] = NULL; |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | video_config.glsl_shader_scrn_num=0; |
| 448 | |
| 449 | for(i=0; i<GLSL_SHADER_MAX; i++) |
| 450 | { |
| 451 | stemp = options().shader_screen(i); |
| 452 | if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0) |
| 453 | { |
| 454 | video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1); |
| 455 | strcpy(video_config.glsl_shader_scrn[i], stemp); |
| 456 | video_config.glsl_shader_scrn_num++; |
| 457 | } else { |
| 458 | video_config.glsl_shader_scrn[i] = NULL; |
| 459 | } |
| 460 | } |
| 461 | } else { |
| 462 | int i; |
| 463 | video_config.glsl_filter = 0; |
| 464 | video_config.glsl_shader_mamebm_num=0; |
| 465 | for(i=0; i<GLSL_SHADER_MAX; i++) |
| 466 | { |
| 467 | video_config.glsl_shader_mamebm[i] = NULL; |
| 468 | } |
| 469 | video_config.glsl_shader_scrn_num=0; |
| 470 | for(i=0; i<GLSL_SHADER_MAX; i++) |
| 471 | { |
| 472 | video_config.glsl_shader_scrn[i] = NULL; |
| 473 | } |
| 474 | } |
| 475 | |
| 476 | #endif /* USE_OPENGL */ |
| 477 | |
421 | 478 | } |
422 | 479 | |
423 | 480 | |
trunk/src/osd/windows/winmain.c
r244654 | r244655 | |
260 | 260 | |
261 | 261 | // video options |
262 | 262 | { NULL, NULL, OPTION_HEADER, "WINDOWS VIDEO OPTIONS" }, |
263 | | { WINOPTION_PRESCALE, "1", OPTION_INTEGER, "scale screen rendering by this amount in software" }, |
264 | 263 | { WINOPTION_MENU, "0", OPTION_BOOLEAN, "enable menu bar if available by UI implementation" }, |
265 | 264 | |
266 | 265 | // DirectDraw-specific options |
267 | 266 | { NULL, NULL, OPTION_HEADER, "DIRECTDRAW-SPECIFIC OPTIONS" }, |
268 | 267 | { WINOPTION_HWSTRETCH ";hws", "1", OPTION_BOOLEAN, "enable hardware stretching" }, |
269 | 268 | |
270 | | // Direct3D-specific options |
271 | | { NULL, NULL, OPTION_HEADER, "DIRECT3D-SPECIFIC OPTIONS" }, |
272 | | { WINOPTION_FILTER ";d3dfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" }, |
273 | | |
274 | 269 | // post-processing options |
275 | 270 | { NULL, NULL, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" }, |
276 | 271 | { WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enable HLSL post-processing (PS3.0 required)" }, |
trunk/src/osd/windows/winmain.h
r244654 | r244655 | |
27 | 27 | #define WINOPTION_PROFILE "profile" |
28 | 28 | |
29 | 29 | // video options |
30 | | #define WINOPTION_PRESCALE "prescale" |
31 | 30 | #define WINOPTION_MENU "menu" |
32 | 31 | |
33 | 32 | // DirectDraw-specific options |
34 | 33 | #define WINOPTION_HWSTRETCH "hwstretch" |
35 | 34 | |
36 | | // Direct3D-specific options |
37 | | #define WINOPTION_FILTER "filter" |
38 | | |
39 | 35 | // core post-processing options |
40 | 36 | #define WINOPTION_HLSL_ENABLE "hlsl_enable" |
41 | 37 | #define WINOPTION_HLSLPATH "hlslpath" |
r244654 | r244655 | |
132 | 128 | int profile() const { return int_value(WINOPTION_PROFILE); } |
133 | 129 | |
134 | 130 | // video options |
135 | | int prescale() const { return int_value(WINOPTION_PRESCALE); } |
136 | 131 | bool menu() const { return bool_value(WINOPTION_MENU); } |
137 | 132 | |
138 | 133 | // DirectDraw-specific options |
139 | 134 | bool hwstretch() const { return bool_value(WINOPTION_HWSTRETCH); } |
140 | 135 | |
141 | | // Direct3D-specific options |
142 | | bool filter() const { return bool_value(WINOPTION_FILTER); } |
143 | | |
144 | 136 | // core post-processing options |
145 | 137 | const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); } |
146 | 138 | bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); } |