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r35055 Sunday 15th February, 2015 at 19:34:51 UTC by hap
(MESS)New Working Game Added
----------------------
Wildfire [hap, Sean Riddle]
[src/mess/drivers]wildfire.c

trunk/src/mess/drivers/wildfire.c
r243566r243567
1414
1515  TODO:
1616  - no sound
17  - flipper buttons aren't working correctly
17  - when the game strobes a led faster, it should appear brighter, for example when
18    the ball hits one of the bumpers
1819  - some 7segs digits are wrong (mcu on-die decoder is customizable?)
1920  - MCU clock is unknown
2021
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8384
8485// lamp translation table: Lzz from patent US4334679 FIG.4 = MESS lampxxy,
8586// where xx is led column and y is led row, eg. lamp103 is output A10 D3
87// (note: 2 mistakes in the patent: the L19 between L12 and L14 should be L13, and L84 should of course be L48)
8688/*
8789    L0  = -         L10 = lamp60    L20 = lamp41    L30 = lamp53    L40 = lamp57    L50 = lamp110 
8890    L1  = lamp107   L11 = lamp50    L21 = lamp42    L31 = lamp43    L41 = lamp66    L51 = lamp111 
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156158READ8_MEMBER(wildfire_state::read_k)
157159{
158160   // ?
159   return 0xf;
161   return 0;
160162}
161163
162164WRITE8_MEMBER(wildfire_state::write_d)
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181183
182184static INPUT_PORTS_START( wildfire )
183185   PORT_START("IN1") // I
184   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shooter Button")
185   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
186   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
187   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
186   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Shooter Button")
187   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
188   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
189   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
188190INPUT_PORTS_END
189191
190192
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251253ROM_END
252254
253255
254CONS( 1979, wildfire, 0, 0, wildfire, wildfire, driver_device, 0, "Parker Brothers", "Wildfire (prototype)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_SUPPORTS_SAVE )
256CONS( 1979, wildfire, 0, 0, wildfire, wildfire, driver_device, 0, "Parker Brothers", "Wildfire (prototype)", GAME_NO_SOUND | GAME_SUPPORTS_SAVE )


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