trunk/src/osd/sdl/window.h
| r243487 | r243488 | |
| 36 | 36 | { |
| 37 | 37 | public: |
| 38 | 38 | osd_window() |
| 39 | | : m_primlist(NULL), |
| 40 | | m_start_viewscreen(0) |
| 39 | : |
| 40 | #ifdef OSD_SDL |
| 41 | m_start_viewscreen(0), |
| 42 | #else |
| 43 | m_hwnd(0), m_focus_hwnd(0), m_monitor(NULL), m_resize_state(0), |
| 44 | m_maxwidth(0), m_maxheight(0), |
| 45 | m_refresh(0), |
| 46 | #endif |
| 47 | m_prescale(1), |
| 48 | m_primlist(NULL) |
| 41 | 49 | {} |
| 42 | 50 | virtual ~osd_window() { } |
| 51 | |
| 52 | virtual render_target *target() = 0; |
| 53 | virtual int fullscreen() const = 0; |
| 54 | virtual running_machine &machine() const = 0; |
| 55 | |
| 56 | int prescale() const { return m_prescale; }; |
| 57 | |
| 43 | 58 | #ifdef OSD_SDL |
| 44 | 59 | virtual void blit_surface_size(int &blitwidth, int &blitheight) = 0; |
| 45 | 60 | virtual sdl_monitor_info *monitor() const = 0; |
| 46 | | virtual render_target *target() = 0; |
| 47 | 61 | virtual void get_size(int &w, int &h) = 0; |
| 48 | | virtual int fullscreen() const = 0; |
| 49 | | virtual int index() const = 0; |
| 50 | | virtual int prescale() const = 0; |
| 51 | 62 | #if (SDLMAME_SDL2) |
| 52 | 63 | virtual SDL_Window *sdl_window() = 0; |
| 53 | 64 | #else |
| 54 | 65 | virtual SDL_Surface *sdl_surface() = 0; |
| 55 | 66 | #endif |
| 56 | 67 | |
| 57 | | virtual running_machine &machine() const = 0; |
| 68 | int m_start_viewscreen; |
| 58 | 69 | |
| 59 | | render_primitive_list *m_primlist; |
| 60 | | int m_start_viewscreen; |
| 70 | #else |
| 71 | virtual bool win_has_menu() = 0; |
| 72 | virtual win_monitor_info *winwindow_video_window_monitor(const RECT *proposed) = 0; |
| 61 | 73 | |
| 74 | // window handle and info |
| 75 | HWND m_hwnd; |
| 76 | HWND m_focus_hwnd; |
| 77 | |
| 78 | // monitor info |
| 79 | win_monitor_info * m_monitor; |
| 80 | int m_resize_state; |
| 81 | int m_maxwidth, m_maxheight; |
| 82 | int m_refresh; |
| 62 | 83 | #endif |
| 84 | |
| 85 | int m_prescale; |
| 86 | render_primitive_list *m_primlist; |
| 63 | 87 | }; |
| 64 | 88 | |
| 65 | 89 | class osd_renderer |
| r243487 | r243488 | |
| 69 | 93 | /* Generic flags */ |
| 70 | 94 | static const int FLAG_NONE = 0x0000; |
| 71 | 95 | static const int FLAG_NEEDS_OPENGL = 0x0001; |
| 96 | static const int FLAG_HAS_VECTOR_SCREEN = 0x0002; |
| 72 | 97 | |
| 73 | 98 | #if (!(SDLMAME_SDL2)) |
| 74 | 99 | /* SDL 1.2 flags */ |
| r243487 | r243488 | |
| 82 | 107 | virtual ~osd_renderer() { } |
| 83 | 108 | |
| 84 | 109 | osd_window &window() { return *m_window; } |
| 85 | | int flags() const { return m_flags; } |
| 86 | 110 | bool has_flags(const int flag) { return ((m_flags & flag)) == flag; } |
| 111 | void set_flags(int aflag) { m_flags |= aflag; } |
| 112 | void clear_flags(int aflag) { m_flags &= ~aflag; } |
| 87 | 113 | |
| 114 | |
| 88 | 115 | void notify_changed() { set_flags(FI_CHANGED); } |
| 89 | 116 | |
| 90 | 117 | /* Interface to be implemented by render code */ |
| r243487 | r243488 | |
| 108 | 135 | /* Internal flags */ |
| 109 | 136 | static const int FI_CHANGED = 0x010000; |
| 110 | 137 | |
| 111 | | void set_flags(int aflag) { m_flags |= aflag; } |
| 112 | | void clear_flags(int aflag) { m_flags &= ~aflag; } |
| 113 | | |
| 114 | 138 | private: |
| 115 | 139 | |
| 116 | 140 | osd_window *m_window; |
| r243487 | r243488 | |
| 185 | 209 | sdl_monitor_info *monitor() const { return m_monitor; } |
| 186 | 210 | int fullscreen() const { return m_fullscreen; } |
| 187 | 211 | |
| 188 | | int index() const { return m_index; } |
| 189 | | |
| 190 | 212 | render_target *target() { return m_target; } |
| 191 | 213 | #if (SDLMAME_SDL2) |
| 192 | 214 | SDL_Window *sdl_window() { return m_sdl_window; } |
| r243487 | r243488 | |
| 224 | 246 | osd_event * m_rendered_event; |
| 225 | 247 | render_target * m_target; |
| 226 | 248 | |
| 227 | | int m_prescale; |
| 228 | | |
| 229 | 249 | #if (SDLMAME_SDL2) |
| 230 | 250 | // Needs to be here as well so we can identify window |
| 231 | 251 | SDL_Window *m_sdl_window; |
| r243487 | r243488 | |
| 278 | 298 | |
| 279 | 299 | struct osd_draw_callbacks |
| 280 | 300 | { |
| 281 | | osd_renderer *(*create)(sdl_window_info *window); |
| 301 | osd_renderer *(*create)(osd_window *window); |
| 282 | 302 | void (*exit)(void); |
| 283 | 303 | }; |
| 284 | 304 | |
trunk/src/osd/windows/d3dhlsl.c
| r243487 | r243488 | |
| 224 | 224 | if (!master_enable || !d3dintf->post_fx_available) |
| 225 | 225 | return; |
| 226 | 226 | |
| 227 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 228 | | |
| 229 | 227 | HRESULT result = (*d3dintf->device.create_texture)(d3d->get_device(), snap_width, snap_height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &snap_copy_texture); |
| 230 | 228 | if (result != D3D_OK) |
| 231 | 229 | { |
| r243487 | r243488 | |
| 257 | 255 | if (!master_enable || !d3dintf->post_fx_available) |
| 258 | 256 | return; |
| 259 | 257 | |
| 260 | | windows_options &options = downcast<windows_options &>(window->machine().options()); |
| 258 | windows_options &options = downcast<windows_options &>(machine->options()); |
| 261 | 259 | const char *filename = options.d3d_hlsl_write(); |
| 262 | 260 | |
| 263 | 261 | if (avi_output_file != NULL) |
| r243487 | r243488 | |
| 276 | 274 | if (!master_enable || !d3dintf->post_fx_available) |
| 277 | 275 | return; |
| 278 | 276 | |
| 279 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 280 | | |
| 281 | 277 | D3DLOCKED_RECT rect; |
| 282 | 278 | |
| 283 | 279 | // if we don't have a bitmap, or if it's not the right size, allocate a new one |
| r243487 | r243488 | |
| 326 | 322 | if (!master_enable || !d3dintf->post_fx_available) |
| 327 | 323 | return; |
| 328 | 324 | |
| 329 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 330 | | |
| 331 | 325 | D3DLOCKED_RECT rect; |
| 332 | 326 | |
| 333 | 327 | render_snap = false; |
| r243487 | r243488 | |
| 370 | 364 | |
| 371 | 365 | int idx = cy * 2 + cx; |
| 372 | 366 | |
| 373 | | emu_file file(window->machine().options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); |
| 367 | emu_file file(machine->options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); |
| 374 | 368 | file_error filerr = open_next(d3d, file, NULL, "png", idx); |
| 375 | 369 | if (filerr != FILERR_NONE) |
| 376 | 370 | return; |
| 377 | 371 | |
| 378 | 372 | // add two text entries describing the image |
| 379 | 373 | astring text1(emulator_info::get_appname(), " ", build_version); |
| 380 | | astring text2(window->machine().system().manufacturer, " ", window->machine().system().description); |
| 374 | astring text2(machine->system().manufacturer, " ", machine->system().description); |
| 381 | 375 | png_info pnginfo = { 0 }; |
| 382 | 376 | png_add_text(&pnginfo, "Software", text1); |
| 383 | 377 | png_add_text(&pnginfo, "System", text2); |
| r243487 | r243488 | |
| 438 | 432 | return; |
| 439 | 433 | |
| 440 | 434 | // get the current time |
| 441 | | attotime curtime = window->machine().time(); |
| 435 | attotime curtime = machine->time(); |
| 442 | 436 | |
| 443 | 437 | avi_update_snap(surface); |
| 444 | 438 | |
| r243487 | r243488 | |
| 519 | 513 | if (!master_enable || !d3dintf->post_fx_available) |
| 520 | 514 | return; |
| 521 | 515 | |
| 522 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 523 | | |
| 524 | 516 | // stop any existing recording |
| 525 | 517 | end_avi_recording(); |
| 526 | 518 | |
| 527 | 519 | // reset the state |
| 528 | 520 | avi_frame = 0; |
| 529 | | avi_next_frame_time = window->machine().time(); |
| 521 | avi_next_frame_time = machine->time(); |
| 530 | 522 | |
| 531 | 523 | // build up information about this new movie |
| 532 | 524 | avi_movie_info info; |
| 533 | 525 | info.video_format = 0; |
| 534 | | info.video_timescale = 1000 * ((window->machine().first_screen() != NULL) ? ATTOSECONDS_TO_HZ(window->machine().first_screen()->frame_period().attoseconds) : screen_device::DEFAULT_FRAME_RATE); |
| 526 | info.video_timescale = 1000 * ((machine->first_screen() != NULL) ? ATTOSECONDS_TO_HZ(machine->first_screen()->frame_period().attoseconds) : screen_device::DEFAULT_FRAME_RATE); |
| 535 | 527 | info.video_sampletime = 1000; |
| 536 | 528 | info.video_numsamples = 0; |
| 537 | 529 | info.video_width = snap_width; |
| r243487 | r243488 | |
| 539 | 531 | info.video_depth = 24; |
| 540 | 532 | |
| 541 | 533 | info.audio_format = 0; |
| 542 | | info.audio_timescale = window->machine().sample_rate(); |
| 534 | info.audio_timescale = machine->sample_rate(); |
| 543 | 535 | info.audio_sampletime = 1; |
| 544 | 536 | info.audio_numsamples = 0; |
| 545 | 537 | info.audio_channels = 2; |
| 546 | 538 | info.audio_samplebits = 16; |
| 547 | | info.audio_samplerate = window->machine().sample_rate(); |
| 539 | info.audio_samplerate = machine->sample_rate(); |
| 548 | 540 | |
| 549 | 541 | // create a new temporary movie file |
| 550 | 542 | file_error filerr; |
| 551 | 543 | astring fullpath; |
| 552 | 544 | { |
| 553 | | emu_file tempfile(window->machine().options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); |
| 545 | emu_file tempfile(machine->options().snapshot_directory(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); |
| 554 | 546 | if (name != NULL) |
| 555 | 547 | { |
| 556 | 548 | filerr = tempfile.open(name); |
| r243487 | r243488 | |
| 678 | 670 | if (!master_enable || !d3dintf->post_fx_available) |
| 679 | 671 | return; |
| 680 | 672 | |
| 681 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 682 | | |
| 683 | 673 | if(texture != NULL) |
| 684 | 674 | { |
| 685 | 675 | paused = texture->paused(); |
| r243487 | r243488 | |
| 699 | 689 | // shaders::init |
| 700 | 690 | //============================================================ |
| 701 | 691 | |
| 702 | | void shaders::init(base *d3dintf, win_window_info *window) |
| 692 | void shaders::init(base *d3dintf, running_machine *machine, d3d::renderer *renderer) |
| 703 | 693 | { |
| 704 | 694 | if (!d3dintf->post_fx_available) |
| 705 | 695 | return; |
| r243487 | r243488 | |
| 713 | 703 | } |
| 714 | 704 | |
| 715 | 705 | this->d3dintf = d3dintf; |
| 716 | | this->window = window; |
| 706 | this->machine = machine; |
| 707 | this->d3d = renderer; |
| 717 | 708 | |
| 718 | | master_enable = downcast<windows_options &>(window->machine().options()).d3d_hlsl_enable(); |
| 709 | master_enable = downcast<windows_options &>(machine->options()).d3d_hlsl_enable(); |
| 719 | 710 | prescale_size_x = 1; |
| 720 | 711 | prescale_size_y = 1; |
| 721 | | preset = downcast<windows_options &>(window->machine().options()).d3d_hlsl_preset(); |
| 712 | preset = downcast<windows_options &>(machine->options()).d3d_hlsl_preset(); |
| 722 | 713 | if (preset < -1 || preset > 3) |
| 723 | 714 | { |
| 724 | 715 | preset = -1; |
| 725 | 716 | } |
| 726 | 717 | |
| 727 | | snap_width = downcast<windows_options &>(window->machine().options()).d3d_snap_width(); |
| 728 | | snap_height = downcast<windows_options &>(window->machine().options()).d3d_snap_height(); |
| 718 | snap_width = downcast<windows_options &>(machine->options()).d3d_snap_width(); |
| 719 | snap_height = downcast<windows_options &>(machine->options()).d3d_snap_height(); |
| 729 | 720 | prescale_force_x = 0; |
| 730 | 721 | prescale_force_y = 0; |
| 731 | 722 | |
| 732 | | windows_options &winoptions = downcast<windows_options &>(window->machine().options()); |
| 723 | windows_options &winoptions = downcast<windows_options &>(machine->options()); |
| 733 | 724 | |
| 734 | 725 | options = (hlsl_options*)global_alloc_clear(hlsl_options); |
| 735 | 726 | |
| 736 | 727 | options->params_dirty = true; |
| 737 | | strcpy(options->shadow_mask_texture, downcast<windows_options &>(window->machine().options()).screen_shadow_mask_texture()); // unsafe |
| 728 | strcpy(options->shadow_mask_texture, downcast<windows_options &>(machine->options()).screen_shadow_mask_texture()); // unsafe |
| 738 | 729 | |
| 739 | 730 | prescale_force_x = winoptions.d3d_hlsl_prescale_x(); |
| 740 | 731 | prescale_force_y = winoptions.d3d_hlsl_prescale_y(); |
| r243487 | r243488 | |
| 820 | 811 | if (!master_enable || !d3dintf->post_fx_available) |
| 821 | 812 | return; |
| 822 | 813 | |
| 823 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 824 | | |
| 825 | 814 | // get a pointer to the vertex buffer |
| 826 | 815 | fsfx_vertices = (vertex *)vertbuf; |
| 827 | 816 | if (fsfx_vertices == NULL) |
| r243487 | r243488 | |
| 892 | 881 | if (!master_enable || !d3dintf->post_fx_available) |
| 893 | 882 | return 0; |
| 894 | 883 | |
| 895 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 896 | | |
| 897 | 884 | HRESULT result = (*d3dintf->device.get_render_target)(d3d->get_device(), 0, &backbuffer); |
| 898 | 885 | if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device get_render_target call\n", (int)result); |
| 899 | 886 | |
| r243487 | r243488 | |
| 927 | 914 | } |
| 928 | 915 | (*d3dintf->texture.get_surface_level)(avi_final_texture, 0, &avi_final_target); |
| 929 | 916 | |
| 930 | | emu_file file(window->machine().options().art_path(), OPEN_FLAG_READ); |
| 917 | emu_file file(machine->options().art_path(), OPEN_FLAG_READ); |
| 931 | 918 | render_load_png(shadow_bitmap, file, NULL, options->shadow_mask_texture); |
| 932 | 919 | |
| 933 | 920 | // experimental: if we have a shadow bitmap, create a texture for it |
| r243487 | r243488 | |
| 943 | 930 | texture.set_palette(NULL); |
| 944 | 931 | texture.seqid = 0; |
| 945 | 932 | |
| 933 | // FIXME: should shadow bitmap really use prescale? |
| 946 | 934 | // now create it |
| 947 | | shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32)); |
| 935 | shadow_texture = new texture_info(d3d->get_texture_manager(), &texture, video_config.prescale, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32)); |
| 948 | 936 | } |
| 949 | 937 | |
| 950 | | const char *fx_dir = downcast<windows_options &>(window->machine().options()).screen_post_fx_dir(); |
| 938 | const char *fx_dir = downcast<windows_options &>(machine->options()).screen_post_fx_dir(); |
| 951 | 939 | |
| 952 | 940 | default_effect = new effect(this, d3d->get_device(), "primary.fx", fx_dir); |
| 953 | 941 | post_effect = new effect(this, d3d->get_device(), "post.fx", fx_dir); |
| r243487 | r243488 | |
| 1066 | 1054 | if (!master_enable || !d3dintf->post_fx_available) |
| 1067 | 1055 | return; |
| 1068 | 1056 | |
| 1069 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1070 | | |
| 1071 | 1057 | curr_effect = default_effect; |
| 1072 | 1058 | |
| 1073 | 1059 | default_effect->set_technique("TestTechnique"); |
| r243487 | r243488 | |
| 1101 | 1087 | void shaders::blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYPE prim_type, |
| 1102 | 1088 | UINT32 prim_index, UINT32 prim_count, int dstw, int dsth) |
| 1103 | 1089 | { |
| 1104 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1105 | | |
| 1106 | 1090 | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, dst); |
| 1107 | 1091 | if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1108 | 1092 | |
| r243487 | r243488 | |
| 1146 | 1130 | void shaders::blit(surface *dst, texture *src, surface *new_dst, D3DPRIMITIVETYPE prim_type, |
| 1147 | 1131 | UINT32 prim_index, UINT32 prim_count) |
| 1148 | 1132 | { |
| 1149 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1150 | | |
| 1151 | 1133 | HRESULT result = (*d3dintf->device.set_render_target)(d3d->get_device(), 0, dst); |
| 1152 | 1134 | if (result != D3D_OK) osd_printf_verbose("Direct3D: Error %08X during device set_render_target call\n", (int)result); |
| 1153 | 1135 | result = (*d3dintf->device.clear)(d3d->get_device(), 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(1,0,0,0), 0, 0); |
| r243487 | r243488 | |
| 1231 | 1213 | if (!master_enable || !d3dintf->post_fx_available) |
| 1232 | 1214 | return; |
| 1233 | 1215 | |
| 1234 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1235 | 1216 | texture_info *texture = poly->get_texture(); |
| 1236 | 1217 | |
| 1237 | 1218 | if(PRIMFLAG_GET_SCREENTEX(d3d->get_last_texture_flags()) && texture != NULL) |
| r243487 | r243488 | |
| 1308 | 1289 | |
| 1309 | 1290 | void shaders::ntsc_pass(render_target *rt, vec2f &sourcedims, vec2f &delta) |
| 1310 | 1291 | { |
| 1311 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1312 | 1292 | UINT num_passes = 0; |
| 1313 | 1293 | |
| 1314 | 1294 | if(options->yiq_enable) |
| r243487 | r243488 | |
| 1370 | 1350 | |
| 1371 | 1351 | void shaders::color_convolution_pass(render_target *rt, vec2f &texsize, vec2f &sourcedims) |
| 1372 | 1352 | { |
| 1373 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1374 | 1353 | UINT num_passes = 0; |
| 1375 | 1354 | |
| 1376 | 1355 | curr_effect = color_effect; |
| r243487 | r243488 | |
| 1398 | 1377 | |
| 1399 | 1378 | void shaders::prescale_pass(render_target *rt, vec2f &texsize, vec2f &sourcedims) |
| 1400 | 1379 | { |
| 1401 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1402 | 1380 | UINT num_passes = 0; |
| 1403 | 1381 | |
| 1404 | 1382 | curr_effect = prescale_effect; |
| r243487 | r243488 | |
| 1426 | 1404 | |
| 1427 | 1405 | void shaders::deconverge_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims) |
| 1428 | 1406 | { |
| 1429 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1430 | 1407 | UINT num_passes = 0; |
| 1431 | 1408 | |
| 1432 | 1409 | curr_effect = deconverge_effect; |
| r243487 | r243488 | |
| 1454 | 1431 | |
| 1455 | 1432 | void shaders::defocus_pass(render_target *rt, vec2f &texsize) |
| 1456 | 1433 | { |
| 1457 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1458 | 1434 | UINT num_passes = 0; |
| 1459 | 1435 | |
| 1460 | 1436 | // Defocus pass 1 |
| r243487 | r243488 | |
| 1503 | 1479 | |
| 1504 | 1480 | void shaders::phosphor_pass(render_target *rt, cache_target *ct, vec2f &texsize, bool focus_enable) |
| 1505 | 1481 | { |
| 1506 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1507 | 1482 | UINT num_passes = 0; |
| 1508 | 1483 | |
| 1509 | 1484 | curr_effect = phosphor_effect; |
| r243487 | r243488 | |
| 1561 | 1536 | |
| 1562 | 1537 | void shaders::avi_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims, poly_info *poly, int vertnum) |
| 1563 | 1538 | { |
| 1564 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1565 | 1539 | UINT num_passes = 0; |
| 1566 | 1540 | |
| 1567 | 1541 | curr_effect = post_effect; |
| r243487 | r243488 | |
| 1616 | 1590 | |
| 1617 | 1591 | void shaders::screen_post_pass(render_target *rt, vec2f &texsize, vec2f &delta, vec2f &sourcedims, poly_info *poly, int vertnum) |
| 1618 | 1592 | { |
| 1619 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1620 | 1593 | UINT num_passes = 0; |
| 1621 | 1594 | |
| 1622 | 1595 | curr_effect = post_effect; |
| r243487 | r243488 | |
| 1650 | 1623 | |
| 1651 | 1624 | void shaders::raster_bloom_pass(render_target *rt, vec2f &texsize, vec2f &delta, poly_info *poly, int vertnum) |
| 1652 | 1625 | { |
| 1653 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1654 | 1626 | UINT num_passes = 0; |
| 1655 | 1627 | |
| 1656 | 1628 | curr_effect = downsample_effect; |
| r243487 | r243488 | |
| 1755 | 1727 | return; |
| 1756 | 1728 | |
| 1757 | 1729 | UINT num_passes = 0; |
| 1758 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 1759 | 1730 | curr_texture = poly->get_texture(); |
| 1760 | 1731 | |
| 1761 | 1732 | if(PRIMFLAG_GET_SCREENTEX(d3d->get_last_texture_flags()) && curr_texture != NULL) |
| r243487 | r243488 | |
| 2080 | 2051 | return NULL; |
| 2081 | 2052 | } |
| 2082 | 2053 | |
| 2083 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 2084 | | |
| 2085 | 2054 | return find_render_target(d3d->get_width(), d3d->get_height(), 0, 0); |
| 2086 | 2055 | } |
| 2087 | 2056 | |
| 2088 | 2057 | void shaders::create_vector_target(render_primitive *prim) |
| 2089 | 2058 | { |
| 2090 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 2091 | 2059 | if (!add_render_target(d3d, NULL, d3d->get_width(), d3d->get_height(), 1, 1)) |
| 2092 | 2060 | { |
| 2093 | 2061 | vector_enable = false; |
| r243487 | r243488 | |
| 2179 | 2147 | //============================================================ |
| 2180 | 2148 | void shaders::enumerate_screens() |
| 2181 | 2149 | { |
| 2182 | | screen_device_iterator iter(window->machine().root_device()); |
| 2150 | screen_device_iterator iter(machine->root_device()); |
| 2183 | 2151 | num_screens = iter.count(); |
| 2184 | 2152 | } |
| 2185 | 2153 | |
| r243487 | r243488 | |
| 2202 | 2170 | |
| 2203 | 2171 | enumerate_screens(); |
| 2204 | 2172 | |
| 2205 | | renderer *d3d = dynamic_cast<renderer *>(window->m_renderer); |
| 2206 | | |
| 2207 | 2173 | int hlsl_prescale_x = prescale_force_x; |
| 2208 | 2174 | int hlsl_prescale_y = prescale_force_y; |
| 2209 | 2175 | |
| r243487 | r243488 | |
| 2935 | 2901 | for (int index = 0; s_sliders[index].name != NULL; index++) |
| 2936 | 2902 | { |
| 2937 | 2903 | slider_desc *slider = &s_sliders[index]; |
| 2938 | | *tailptr = slider_alloc(window->machine(), slider->name, slider->minval, slider->defval, slider->maxval, slider->step, slider->adjustor, (void*)options); |
| 2904 | *tailptr = slider_alloc(*machine, slider->name, slider->minval, slider->defval, slider->maxval, slider->step, slider->adjustor, (void*)options); |
| 2939 | 2905 | tailptr = &(*tailptr)->next; |
| 2940 | 2906 | } |
| 2941 | 2907 | |
| r243487 | r243488 | |
| 2994 | 2960 | } |
| 2995 | 2961 | |
| 2996 | 2962 | shaders *shadersys = m_shader->m_shaders; |
| 2997 | | renderer *d3d = dynamic_cast<renderer *>(shadersys->window->m_renderer); |
| 2998 | 2963 | hlsl_options *options = shadersys->options; |
| 2964 | renderer *d3d = shadersys->d3d; |
| 2999 | 2965 | |
| 2966 | |
| 3000 | 2967 | switch(m_id) |
| 3001 | 2968 | { |
| 3002 | 2969 | case CU_SCREEN_DIMS: |
trunk/src/osd/windows/drawd3d.c
| r243487 | r243488 | |
| 257 | 257 | // drawnone_create |
| 258 | 258 | //============================================================ |
| 259 | 259 | |
| 260 | | static osd_renderer *drawd3d_create(win_window_info *window) |
| 260 | static osd_renderer *drawd3d_create(osd_window *window) |
| 261 | 261 | { |
| 262 | 262 | return global_alloc(d3d::renderer(window)); |
| 263 | 263 | } |
| r243487 | r243488 | |
| 504 | 504 | texture.seqid = 0; |
| 505 | 505 | |
| 506 | 506 | // now create it |
| 507 | | m_default_texture = global_alloc(texture_info(this, &texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32))); |
| 507 | m_default_texture = global_alloc(texture_info(this, &texture, m_renderer->window().prescale(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32))); |
| 508 | 508 | } |
| 509 | 509 | |
| 510 | 510 | // experimental: if we have a vector bitmap, create a texture for it |
| r243487 | r243488 | |
| 521 | 521 | texture.seqid = 0; |
| 522 | 522 | |
| 523 | 523 | // now create it |
| 524 | | m_vector_texture = global_alloc(texture_info(this, &texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32))); |
| 524 | m_vector_texture = global_alloc(texture_info(this, &texture, m_renderer->window().prescale(), PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_TEXFORMAT(TEXFORMAT_ARGB32))); |
| 525 | 525 | } |
| 526 | 526 | } |
| 527 | 527 | |
| r243487 | r243488 | |
| 621 | 621 | return NULL; |
| 622 | 622 | } |
| 623 | 623 | |
| 624 | | renderer::renderer(win_window_info *window) |
| 624 | renderer::renderer(osd_window *window) |
| 625 | 625 | : osd_renderer(window, FLAG_NONE) |
| 626 | 626 | { |
| 627 | 627 | m_device = NULL; |
| r243487 | r243488 | |
| 644 | 644 | return false; |
| 645 | 645 | |
| 646 | 646 | // create the device immediately for the full screen case (defer for window mode) |
| 647 | | if (window().fullscreen() && device_create()) |
| 647 | if (window().fullscreen() && device_create(window().m_focus_hwnd)) |
| 648 | 648 | return false; |
| 649 | 649 | |
| 650 | 650 | return true; |
| r243487 | r243488 | |
| 702 | 702 | if (texture == NULL) |
| 703 | 703 | { |
| 704 | 704 | // if there isn't one, create a new texture |
| 705 | | global_alloc(texture_info(this, &prim->texture, prim->flags)); |
| 705 | global_alloc(texture_info(this, &prim->texture, m_renderer->window().prescale(), prim->flags)); |
| 706 | 706 | } |
| 707 | 707 | else |
| 708 | 708 | { |
| r243487 | r243488 | |
| 810 | 810 | // device_create |
| 811 | 811 | //============================================================ |
| 812 | 812 | |
| 813 | | int renderer::device_create() |
| 813 | int renderer::device_create(HWND device_hwnd) |
| 814 | 814 | { |
| 815 | 815 | // if a device exists, free it |
| 816 | 816 | if (m_device != NULL) |
| r243487 | r243488 | |
| 876 | 876 | D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; |
| 877 | 877 | |
| 878 | 878 | // create the D3D device |
| 879 | | result = (*d3dintf->d3d.create_device)(d3dintf, m_adapter, D3DDEVTYPE_HAL, window().m_focus_hwnd, |
| 879 | result = (*d3dintf->d3d.create_device)(d3dintf, m_adapter, D3DDEVTYPE_HAL, device_hwnd, |
| 880 | 880 | D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &m_presentation, &m_device); |
| 881 | 881 | if (result != D3D_OK) |
| 882 | 882 | { |
| r243487 | r243488 | |
| 1065 | 1065 | |
| 1066 | 1066 | m_shaders = global_alloc_clear(shaders); |
| 1067 | 1067 | // FIXME: Dynamic cast |
| 1068 | | m_shaders->init(d3dintf, dynamic_cast<win_window_info *>(&window())); |
| 1068 | m_shaders->init(d3dintf, &window().machine(), this); |
| 1069 | 1069 | |
| 1070 | 1070 | DWORD tempcaps; |
| 1071 | 1071 | HRESULT result = (*d3dintf->d3d.get_caps_dword)(d3dintf, m_adapter, D3DDEVTYPE_HAL, CAPS_MAX_PS30_INSN_SLOTS, &tempcaps); |
| 1072 | 1072 | if (result != D3D_OK) osd_printf_verbose("Direct3D Error %08X during get_caps_dword call\n", (int)result); |
| 1073 | | if(tempcaps < 512) |
| 1073 | if (tempcaps < 512) |
| 1074 | 1074 | { |
| 1075 | 1075 | osd_printf_verbose("Direct3D: Warning - Device does not support Pixel Shader 3.0, falling back to non-PS rendering\n"); |
| 1076 | 1076 | d3dintf->post_fx_available = false; |
| r243487 | r243488 | |
| 1403 | 1403 | // set the new bounds and create the device again |
| 1404 | 1404 | m_width = rect_width(&client); |
| 1405 | 1405 | m_height = rect_height(&client); |
| 1406 | | if (device_create()) |
| 1406 | if (device_create(window().m_focus_hwnd)) |
| 1407 | 1407 | return FALSE; |
| 1408 | 1408 | |
| 1409 | 1409 | // reset the resize state to normal, and indicate we made a change |
| r243487 | r243488 | |
| 1916 | 1916 | // texture_info constructor |
| 1917 | 1917 | //============================================================ |
| 1918 | 1918 | |
| 1919 | | texture_info::texture_info(texture_manager *manager, const render_texinfo* texsource, UINT32 flags) |
| 1919 | texture_info::texture_info(texture_manager *manager, const render_texinfo* texsource, int prescale, UINT32 flags) |
| 1920 | 1920 | { |
| 1921 | 1921 | HRESULT result; |
| 1922 | 1922 | |
| r243487 | r243488 | |
| 1926 | 1926 | m_hash = m_texture_manager->texture_compute_hash(texsource, flags); |
| 1927 | 1927 | m_flags = flags; |
| 1928 | 1928 | m_texinfo = *texsource; |
| 1929 | | m_xprescale = video_config.prescale; |
| 1930 | | m_yprescale = video_config.prescale; |
| 1929 | m_xprescale = prescale; |
| 1930 | m_yprescale = prescale; |
| 1931 | 1931 | |
| 1932 | 1932 | m_d3dtex = NULL; |
| 1933 | 1933 | m_d3dsurface = NULL; |
| r243487 | r243488 | |
| 1986 | 1986 | { |
| 1987 | 1987 | m_yprescale--; |
| 1988 | 1988 | } |
| 1989 | | if (m_xprescale != video_config.prescale || m_yprescale != video_config.prescale) |
| 1989 | |
| 1990 | int prescale = m_renderer->window().prescale(); |
| 1991 | if (m_xprescale != prescale || m_yprescale != prescale) |
| 1990 | 1992 | { |
| 1991 | | osd_printf_verbose("Direct3D: adjusting prescale from %dx%d to %dx%d\n", video_config.prescale, video_config.prescale, m_xprescale, m_yprescale); |
| 1993 | osd_printf_verbose("Direct3D: adjusting prescale from %dx%d to %dx%d\n", prescale, prescale, m_xprescale, m_yprescale); |
| 1992 | 1994 | } |
| 1993 | 1995 | |
| 1994 | 1996 | // loop until we allocate something or error |
| r243487 | r243488 | |
| 2008 | 2010 | { |
| 2009 | 2011 | m_d3dfinaltex = m_d3dtex; |
| 2010 | 2012 | m_type = m_texture_manager->is_dynamic_supported() ? TEXTURE_TYPE_DYNAMIC : TEXTURE_TYPE_PLAIN; |
| 2011 | | |
| 2012 | 2013 | if (m_renderer->get_shaders()->enabled() && !m_renderer->get_shaders()->register_texture(this)) |
| 2013 | 2014 | { |
| 2014 | 2015 | goto error; |