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r34663 Tuesday 27th January, 2015 at 19:25:28 UTC by Couriersud
Fix SDLMAME build on windows without QT debugger.
[src/osd/sdl]sdl.mak

trunk/src/osd/sdl/sdl.mak
r243174r243175
743743DEFS += -DUSE_QTDEBUG=0
744744endif
745745
746DEBUGOBJS += \
747   $(OSDOBJ)/modules/debugger/none.o \
748   $(OSDOBJ)/modules/debugger/debugint.o \
749   $(OSDOBJ)/modules/debugger/debugwin.o \
750   $(OSDOBJ)/modules/debugger/debugqt.o \
751
752746ifeq ($(NO_DEBUGGER),1)
753747DEFS += -DNO_DEBUGGER
754748else
755749OSDOBJS += $(DEBUGOBJS)
756750endif # NO_DEBUGGER
757751
752# Always add these
753OSDOBJS += \
754   $(OSDOBJ)/modules/debugger/none.o \
755   $(OSDOBJ)/modules/debugger/debugint.o \
756   $(OSDOBJ)/modules/debugger/debugwin.o \
757   $(OSDOBJ)/modules/debugger/debugqt.o \
758
759
758760#-------------------------------------------------
759761# OPENGL
760762#-------------------------------------------------


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