trunk/3rdparty/softfloat/softfloat.c
| r0 | r242847 | |
| 1 | |
| 2 | /*============================================================================ |
| 3 | |
| 4 | This C source file is part of the SoftFloat IEC/IEEE Floating-point Arithmetic |
| 5 | Package, Release 2b. |
| 6 | |
| 7 | Written by John R. Hauser. This work was made possible in part by the |
| 8 | International Computer Science Institute, located at Suite 600, 1947 Center |
| 9 | Street, Berkeley, California 94704. Funding was partially provided by the |
| 10 | National Science Foundation under grant MIP-9311980. The original version |
| 11 | of this code was written as part of a project to build a fixed-point vector |
| 12 | processor in collaboration with the University of California at Berkeley, |
| 13 | overseen by Profs. Nelson Morgan and John Wawrzynek. More information |
| 14 | is available through the Web page `http://www.cs.berkeley.edu/~jhauser/ |
| 15 | arithmetic/SoftFloat.html'. |
| 16 | |
| 17 | THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort has |
| 18 | been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT TIMES |
| 19 | RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO PERSONS |
| 20 | AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ALL LOSSES, |
| 21 | COSTS, OR OTHER PROBLEMS THEY INCUR DUE TO THE SOFTWARE, AND WHO FURTHERMORE |
| 22 | EFFECTIVELY INDEMNIFY JOHN HAUSER AND THE INTERNATIONAL COMPUTER SCIENCE |
| 23 | INSTITUTE (possibly via similar legal warning) AGAINST ALL LOSSES, COSTS, OR |
| 24 | OTHER PROBLEMS INCURRED BY THEIR CUSTOMERS AND CLIENTS DUE TO THE SOFTWARE. |
| 25 | |
| 26 | Derivative works are acceptable, even for commercial purposes, so long as |
| 27 | (1) the source code for the derivative work includes prominent notice that |
| 28 | the work is derivative, and (2) the source code includes prominent notice with |
| 29 | these four paragraphs for those parts of this code that are retained. |
| 30 | |
| 31 | =============================================================================*/ |
| 32 | |
| 33 | #include "milieu.h" |
| 34 | #include "softfloat.h" |
| 35 | |
| 36 | /*---------------------------------------------------------------------------- |
| 37 | | Floating-point rounding mode, extended double-precision rounding precision, |
| 38 | | and exception flags. |
| 39 | *----------------------------------------------------------------------------*/ |
| 40 | int8 float_exception_flags = 0; |
| 41 | #ifdef FLOATX80 |
| 42 | int8 floatx80_rounding_precision = 80; |
| 43 | #endif |
| 44 | |
| 45 | int8 float_rounding_mode = float_round_nearest_even; |
| 46 | |
| 47 | /*---------------------------------------------------------------------------- |
| 48 | | Functions and definitions to determine: (1) whether tininess for underflow |
| 49 | | is detected before or after rounding by default, (2) what (if anything) |
| 50 | | happens when exceptions are raised, (3) how signaling NaNs are distinguished |
| 51 | | from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs |
| 52 | | are propagated from function inputs to output. These details are target- |
| 53 | | specific. |
| 54 | *----------------------------------------------------------------------------*/ |
| 55 | #include "softfloat-specialize" |
| 56 | |
| 57 | /*---------------------------------------------------------------------------- |
| 58 | | Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 |
| 59 | | and 7, and returns the properly rounded 32-bit integer corresponding to the |
| 60 | | input. If `zSign' is 1, the input is negated before being converted to an |
| 61 | | integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point input |
| 62 | | is simply rounded to an integer, with the inexact exception raised if the |
| 63 | | input cannot be represented exactly as an integer. However, if the fixed- |
| 64 | | point input is too large, the invalid exception is raised and the largest |
| 65 | | positive or negative integer is returned. |
| 66 | *----------------------------------------------------------------------------*/ |
| 67 | |
| 68 | static int32 roundAndPackInt32( flag zSign, bits64 absZ ) |
| 69 | { |
| 70 | int8 roundingMode; |
| 71 | flag roundNearestEven; |
| 72 | int8 roundIncrement, roundBits; |
| 73 | int32 z; |
| 74 | |
| 75 | roundingMode = float_rounding_mode; |
| 76 | roundNearestEven = ( roundingMode == float_round_nearest_even ); |
| 77 | roundIncrement = 0x40; |
| 78 | if ( ! roundNearestEven ) { |
| 79 | if ( roundingMode == float_round_to_zero ) { |
| 80 | roundIncrement = 0; |
| 81 | } |
| 82 | else { |
| 83 | roundIncrement = 0x7F; |
| 84 | if ( zSign ) { |
| 85 | if ( roundingMode == float_round_up ) roundIncrement = 0; |
| 86 | } |
| 87 | else { |
| 88 | if ( roundingMode == float_round_down ) roundIncrement = 0; |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | roundBits = absZ & 0x7F; |
| 93 | absZ = ( absZ + roundIncrement )>>7; |
| 94 | absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); |
| 95 | z = absZ; |
| 96 | if ( zSign ) z = - z; |
| 97 | if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) { |
| 98 | float_raise( float_flag_invalid ); |
| 99 | return zSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; |
| 100 | } |
| 101 | if ( roundBits ) float_exception_flags |= float_flag_inexact; |
| 102 | return z; |
| 103 | |
| 104 | } |
| 105 | |
| 106 | /*---------------------------------------------------------------------------- |
| 107 | | Takes the 128-bit fixed-point value formed by concatenating `absZ0' and |
| 108 | | `absZ1', with binary point between bits 63 and 64 (between the input words), |
| 109 | | and returns the properly rounded 64-bit integer corresponding to the input. |
| 110 | | If `zSign' is 1, the input is negated before being converted to an integer. |
| 111 | | Ordinarily, the fixed-point input is simply rounded to an integer, with |
| 112 | | the inexact exception raised if the input cannot be represented exactly as |
| 113 | | an integer. However, if the fixed-point input is too large, the invalid |
| 114 | | exception is raised and the largest positive or negative integer is |
| 115 | | returned. |
| 116 | *----------------------------------------------------------------------------*/ |
| 117 | |
| 118 | static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 ) |
| 119 | { |
| 120 | int8 roundingMode; |
| 121 | flag roundNearestEven, increment; |
| 122 | int64 z; |
| 123 | |
| 124 | roundingMode = float_rounding_mode; |
| 125 | roundNearestEven = ( roundingMode == float_round_nearest_even ); |
| 126 | increment = ( (sbits64) absZ1 < 0 ); |
| 127 | if ( ! roundNearestEven ) { |
| 128 | if ( roundingMode == float_round_to_zero ) { |
| 129 | increment = 0; |
| 130 | } |
| 131 | else { |
| 132 | if ( zSign ) { |
| 133 | increment = ( roundingMode == float_round_down ) && absZ1; |
| 134 | } |
| 135 | else { |
| 136 | increment = ( roundingMode == float_round_up ) && absZ1; |
| 137 | } |
| 138 | } |
| 139 | } |
| 140 | if ( increment ) { |
| 141 | ++absZ0; |
| 142 | if ( absZ0 == 0 ) goto overflow; |
| 143 | absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); |
| 144 | } |
| 145 | z = absZ0; |
| 146 | if ( zSign ) z = - z; |
| 147 | if ( z && ( ( z < 0 ) ^ zSign ) ) { |
| 148 | overflow: |
| 149 | float_raise( float_flag_invalid ); |
| 150 | return |
| 151 | zSign ? (sbits64) LIT64( 0x8000000000000000 ) |
| 152 | : LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 153 | } |
| 154 | if ( absZ1 ) float_exception_flags |= float_flag_inexact; |
| 155 | return z; |
| 156 | |
| 157 | } |
| 158 | |
| 159 | /*---------------------------------------------------------------------------- |
| 160 | | Returns the fraction bits of the single-precision floating-point value `a'. |
| 161 | *----------------------------------------------------------------------------*/ |
| 162 | |
| 163 | INLINE bits32 extractFloat32Frac( float32 a ) |
| 164 | { |
| 165 | return a & 0x007FFFFF; |
| 166 | |
| 167 | } |
| 168 | |
| 169 | /*---------------------------------------------------------------------------- |
| 170 | | Returns the exponent bits of the single-precision floating-point value `a'. |
| 171 | *----------------------------------------------------------------------------*/ |
| 172 | |
| 173 | INLINE int16 extractFloat32Exp( float32 a ) |
| 174 | { |
| 175 | return ( a>>23 ) & 0xFF; |
| 176 | |
| 177 | } |
| 178 | |
| 179 | /*---------------------------------------------------------------------------- |
| 180 | | Returns the sign bit of the single-precision floating-point value `a'. |
| 181 | *----------------------------------------------------------------------------*/ |
| 182 | |
| 183 | INLINE flag extractFloat32Sign( float32 a ) |
| 184 | { |
| 185 | return a>>31; |
| 186 | |
| 187 | } |
| 188 | |
| 189 | /*---------------------------------------------------------------------------- |
| 190 | | Normalizes the subnormal single-precision floating-point value represented |
| 191 | | by the denormalized significand `aSig'. The normalized exponent and |
| 192 | | significand are stored at the locations pointed to by `zExpPtr' and |
| 193 | | `zSigPtr', respectively. |
| 194 | *----------------------------------------------------------------------------*/ |
| 195 | |
| 196 | static void |
| 197 | normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr ) |
| 198 | { |
| 199 | int8 shiftCount; |
| 200 | |
| 201 | shiftCount = countLeadingZeros32( aSig ) - 8; |
| 202 | *zSigPtr = aSig<<shiftCount; |
| 203 | *zExpPtr = 1 - shiftCount; |
| 204 | |
| 205 | } |
| 206 | |
| 207 | /*---------------------------------------------------------------------------- |
| 208 | | Packs the sign `zSign', exponent `zExp', and significand `zSig' into a |
| 209 | | single-precision floating-point value, returning the result. After being |
| 210 | | shifted into the proper positions, the three fields are simply added |
| 211 | | together to form the result. This means that any integer portion of `zSig' |
| 212 | | will be added into the exponent. Since a properly normalized significand |
| 213 | | will have an integer portion equal to 1, the `zExp' input should be 1 less |
| 214 | | than the desired result exponent whenever `zSig' is a complete, normalized |
| 215 | | significand. |
| 216 | *----------------------------------------------------------------------------*/ |
| 217 | |
| 218 | INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig ) |
| 219 | { |
| 220 | return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig; |
| 221 | |
| 222 | } |
| 223 | |
| 224 | /*---------------------------------------------------------------------------- |
| 225 | | Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
| 226 | | and significand `zSig', and returns the proper single-precision floating- |
| 227 | | point value corresponding to the abstract input. Ordinarily, the abstract |
| 228 | | value is simply rounded and packed into the single-precision format, with |
| 229 | | the inexact exception raised if the abstract input cannot be represented |
| 230 | | exactly. However, if the abstract value is too large, the overflow and |
| 231 | | inexact exceptions are raised and an infinity or maximal finite value is |
| 232 | | returned. If the abstract value is too small, the input value is rounded to |
| 233 | | a subnormal number, and the underflow and inexact exceptions are raised if |
| 234 | | the abstract input cannot be represented exactly as a subnormal single- |
| 235 | | precision floating-point number. |
| 236 | | The input significand `zSig' has its binary point between bits 30 |
| 237 | | and 29, which is 7 bits to the left of the usual location. This shifted |
| 238 | | significand must be normalized or smaller. If `zSig' is not normalized, |
| 239 | | `zExp' must be 0; in that case, the result returned is a subnormal number, |
| 240 | | and it must not require rounding. In the usual case that `zSig' is |
| 241 | | normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. |
| 242 | | The handling of underflow and overflow follows the IEC/IEEE Standard for |
| 243 | | Binary Floating-Point Arithmetic. |
| 244 | *----------------------------------------------------------------------------*/ |
| 245 | |
| 246 | static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig ) |
| 247 | { |
| 248 | int8 roundingMode; |
| 249 | flag roundNearestEven; |
| 250 | int8 roundIncrement, roundBits; |
| 251 | flag isTiny; |
| 252 | |
| 253 | roundingMode = float_rounding_mode; |
| 254 | roundNearestEven = ( roundingMode == float_round_nearest_even ); |
| 255 | roundIncrement = 0x40; |
| 256 | if ( ! roundNearestEven ) { |
| 257 | if ( roundingMode == float_round_to_zero ) { |
| 258 | roundIncrement = 0; |
| 259 | } |
| 260 | else { |
| 261 | roundIncrement = 0x7F; |
| 262 | if ( zSign ) { |
| 263 | if ( roundingMode == float_round_up ) roundIncrement = 0; |
| 264 | } |
| 265 | else { |
| 266 | if ( roundingMode == float_round_down ) roundIncrement = 0; |
| 267 | } |
| 268 | } |
| 269 | } |
| 270 | roundBits = zSig & 0x7F; |
| 271 | if ( 0xFD <= (bits16) zExp ) { |
| 272 | if ( ( 0xFD < zExp ) |
| 273 | || ( ( zExp == 0xFD ) |
| 274 | && ( (sbits32) ( zSig + roundIncrement ) < 0 ) ) |
| 275 | ) { |
| 276 | float_raise( float_flag_overflow | float_flag_inexact ); |
| 277 | return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 ); |
| 278 | } |
| 279 | if ( zExp < 0 ) { |
| 280 | isTiny = |
| 281 | ( float_detect_tininess == float_tininess_before_rounding ) |
| 282 | || ( zExp < -1 ) |
| 283 | || ( zSig + roundIncrement < 0x80000000 ); |
| 284 | shift32RightJamming( zSig, - zExp, &zSig ); |
| 285 | zExp = 0; |
| 286 | roundBits = zSig & 0x7F; |
| 287 | if ( isTiny && roundBits ) float_raise( float_flag_underflow ); |
| 288 | } |
| 289 | } |
| 290 | if ( roundBits ) float_exception_flags |= float_flag_inexact; |
| 291 | zSig = ( zSig + roundIncrement )>>7; |
| 292 | zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); |
| 293 | if ( zSig == 0 ) zExp = 0; |
| 294 | return packFloat32( zSign, zExp, zSig ); |
| 295 | |
| 296 | } |
| 297 | |
| 298 | /*---------------------------------------------------------------------------- |
| 299 | | Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
| 300 | | and significand `zSig', and returns the proper single-precision floating- |
| 301 | | point value corresponding to the abstract input. This routine is just like |
| 302 | | `roundAndPackFloat32' except that `zSig' does not have to be normalized. |
| 303 | | Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' |
| 304 | | floating-point exponent. |
| 305 | *----------------------------------------------------------------------------*/ |
| 306 | |
| 307 | static float32 |
| 308 | normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig ) |
| 309 | { |
| 310 | int8 shiftCount; |
| 311 | |
| 312 | shiftCount = countLeadingZeros32( zSig ) - 1; |
| 313 | return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount ); |
| 314 | |
| 315 | } |
| 316 | |
| 317 | /*---------------------------------------------------------------------------- |
| 318 | | Returns the fraction bits of the double-precision floating-point value `a'. |
| 319 | *----------------------------------------------------------------------------*/ |
| 320 | |
| 321 | INLINE bits64 extractFloat64Frac( float64 a ) |
| 322 | { |
| 323 | return a & LIT64( 0x000FFFFFFFFFFFFF ); |
| 324 | |
| 325 | } |
| 326 | |
| 327 | /*---------------------------------------------------------------------------- |
| 328 | | Returns the exponent bits of the double-precision floating-point value `a'. |
| 329 | *----------------------------------------------------------------------------*/ |
| 330 | |
| 331 | INLINE int16 extractFloat64Exp( float64 a ) |
| 332 | { |
| 333 | return ( a>>52 ) & 0x7FF; |
| 334 | |
| 335 | } |
| 336 | |
| 337 | /*---------------------------------------------------------------------------- |
| 338 | | Returns the sign bit of the double-precision floating-point value `a'. |
| 339 | *----------------------------------------------------------------------------*/ |
| 340 | |
| 341 | INLINE flag extractFloat64Sign( float64 a ) |
| 342 | { |
| 343 | return a>>63; |
| 344 | |
| 345 | } |
| 346 | |
| 347 | /*---------------------------------------------------------------------------- |
| 348 | | Normalizes the subnormal double-precision floating-point value represented |
| 349 | | by the denormalized significand `aSig'. The normalized exponent and |
| 350 | | significand are stored at the locations pointed to by `zExpPtr' and |
| 351 | | `zSigPtr', respectively. |
| 352 | *----------------------------------------------------------------------------*/ |
| 353 | |
| 354 | static void |
| 355 | normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr ) |
| 356 | { |
| 357 | int8 shiftCount; |
| 358 | |
| 359 | shiftCount = countLeadingZeros64( aSig ) - 11; |
| 360 | *zSigPtr = aSig<<shiftCount; |
| 361 | *zExpPtr = 1 - shiftCount; |
| 362 | |
| 363 | } |
| 364 | |
| 365 | /*---------------------------------------------------------------------------- |
| 366 | | Packs the sign `zSign', exponent `zExp', and significand `zSig' into a |
| 367 | | double-precision floating-point value, returning the result. After being |
| 368 | | shifted into the proper positions, the three fields are simply added |
| 369 | | together to form the result. This means that any integer portion of `zSig' |
| 370 | | will be added into the exponent. Since a properly normalized significand |
| 371 | | will have an integer portion equal to 1, the `zExp' input should be 1 less |
| 372 | | than the desired result exponent whenever `zSig' is a complete, normalized |
| 373 | | significand. |
| 374 | *----------------------------------------------------------------------------*/ |
| 375 | |
| 376 | INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig ) |
| 377 | { |
| 378 | return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig; |
| 379 | |
| 380 | } |
| 381 | |
| 382 | /*---------------------------------------------------------------------------- |
| 383 | | Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
| 384 | | and significand `zSig', and returns the proper double-precision floating- |
| 385 | | point value corresponding to the abstract input. Ordinarily, the abstract |
| 386 | | value is simply rounded and packed into the double-precision format, with |
| 387 | | the inexact exception raised if the abstract input cannot be represented |
| 388 | | exactly. However, if the abstract value is too large, the overflow and |
| 389 | | inexact exceptions are raised and an infinity or maximal finite value is |
| 390 | | returned. If the abstract value is too small, the input value is rounded |
| 391 | | to a subnormal number, and the underflow and inexact exceptions are raised |
| 392 | | if the abstract input cannot be represented exactly as a subnormal double- |
| 393 | | precision floating-point number. |
| 394 | | The input significand `zSig' has its binary point between bits 62 |
| 395 | | and 61, which is 10 bits to the left of the usual location. This shifted |
| 396 | | significand must be normalized or smaller. If `zSig' is not normalized, |
| 397 | | `zExp' must be 0; in that case, the result returned is a subnormal number, |
| 398 | | and it must not require rounding. In the usual case that `zSig' is |
| 399 | | normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. |
| 400 | | The handling of underflow and overflow follows the IEC/IEEE Standard for |
| 401 | | Binary Floating-Point Arithmetic. |
| 402 | *----------------------------------------------------------------------------*/ |
| 403 | |
| 404 | static float64 roundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig ) |
| 405 | { |
| 406 | int8 roundingMode; |
| 407 | flag roundNearestEven; |
| 408 | int16 roundIncrement, roundBits; |
| 409 | flag isTiny; |
| 410 | |
| 411 | roundingMode = float_rounding_mode; |
| 412 | roundNearestEven = ( roundingMode == float_round_nearest_even ); |
| 413 | roundIncrement = 0x200; |
| 414 | if ( ! roundNearestEven ) { |
| 415 | if ( roundingMode == float_round_to_zero ) { |
| 416 | roundIncrement = 0; |
| 417 | } |
| 418 | else { |
| 419 | roundIncrement = 0x3FF; |
| 420 | if ( zSign ) { |
| 421 | if ( roundingMode == float_round_up ) roundIncrement = 0; |
| 422 | } |
| 423 | else { |
| 424 | if ( roundingMode == float_round_down ) roundIncrement = 0; |
| 425 | } |
| 426 | } |
| 427 | } |
| 428 | roundBits = zSig & 0x3FF; |
| 429 | if ( 0x7FD <= (bits16) zExp ) { |
| 430 | if ( ( 0x7FD < zExp ) |
| 431 | || ( ( zExp == 0x7FD ) |
| 432 | && ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) |
| 433 | ) { |
| 434 | float_raise( float_flag_overflow | float_flag_inexact ); |
| 435 | return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 ); |
| 436 | } |
| 437 | if ( zExp < 0 ) { |
| 438 | isTiny = |
| 439 | ( float_detect_tininess == float_tininess_before_rounding ) |
| 440 | || ( zExp < -1 ) |
| 441 | || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); |
| 442 | shift64RightJamming( zSig, - zExp, &zSig ); |
| 443 | zExp = 0; |
| 444 | roundBits = zSig & 0x3FF; |
| 445 | if ( isTiny && roundBits ) float_raise( float_flag_underflow ); |
| 446 | } |
| 447 | } |
| 448 | if ( roundBits ) float_exception_flags |= float_flag_inexact; |
| 449 | zSig = ( zSig + roundIncrement )>>10; |
| 450 | zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); |
| 451 | if ( zSig == 0 ) zExp = 0; |
| 452 | return packFloat64( zSign, zExp, zSig ); |
| 453 | |
| 454 | } |
| 455 | |
| 456 | /*---------------------------------------------------------------------------- |
| 457 | | Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
| 458 | | and significand `zSig', and returns the proper double-precision floating- |
| 459 | | point value corresponding to the abstract input. This routine is just like |
| 460 | | `roundAndPackFloat64' except that `zSig' does not have to be normalized. |
| 461 | | Bit 63 of `zSig' must be zero, and `zExp' must be 1 less than the ``true'' |
| 462 | | floating-point exponent. |
| 463 | *----------------------------------------------------------------------------*/ |
| 464 | |
| 465 | static float64 |
| 466 | normalizeRoundAndPackFloat64( flag zSign, int16 zExp, bits64 zSig ) |
| 467 | { |
| 468 | int8 shiftCount; |
| 469 | |
| 470 | shiftCount = countLeadingZeros64( zSig ) - 1; |
| 471 | return roundAndPackFloat64( zSign, zExp - shiftCount, zSig<<shiftCount ); |
| 472 | |
| 473 | } |
| 474 | |
| 475 | #ifdef FLOATX80 |
| 476 | |
| 477 | /*---------------------------------------------------------------------------- |
| 478 | | Normalizes the subnormal extended double-precision floating-point value |
| 479 | | represented by the denormalized significand `aSig'. The normalized exponent |
| 480 | | and significand are stored at the locations pointed to by `zExpPtr' and |
| 481 | | `zSigPtr', respectively. |
| 482 | *----------------------------------------------------------------------------*/ |
| 483 | |
| 484 | static void |
| 485 | normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr ) |
| 486 | { |
| 487 | int8 shiftCount; |
| 488 | |
| 489 | shiftCount = countLeadingZeros64( aSig ); |
| 490 | *zSigPtr = aSig<<shiftCount; |
| 491 | *zExpPtr = 1 - shiftCount; |
| 492 | |
| 493 | } |
| 494 | |
| 495 | /*---------------------------------------------------------------------------- |
| 496 | | Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
| 497 | | and extended significand formed by the concatenation of `zSig0' and `zSig1', |
| 498 | | and returns the proper extended double-precision floating-point value |
| 499 | | corresponding to the abstract input. Ordinarily, the abstract value is |
| 500 | | rounded and packed into the extended double-precision format, with the |
| 501 | | inexact exception raised if the abstract input cannot be represented |
| 502 | | exactly. However, if the abstract value is too large, the overflow and |
| 503 | | inexact exceptions are raised and an infinity or maximal finite value is |
| 504 | | returned. If the abstract value is too small, the input value is rounded to |
| 505 | | a subnormal number, and the underflow and inexact exceptions are raised if |
| 506 | | the abstract input cannot be represented exactly as a subnormal extended |
| 507 | | double-precision floating-point number. |
| 508 | | If `roundingPrecision' is 32 or 64, the result is rounded to the same |
| 509 | | number of bits as single or double precision, respectively. Otherwise, the |
| 510 | | result is rounded to the full precision of the extended double-precision |
| 511 | | format. |
| 512 | | The input significand must be normalized or smaller. If the input |
| 513 | | significand is not normalized, `zExp' must be 0; in that case, the result |
| 514 | | returned is a subnormal number, and it must not require rounding. The |
| 515 | | handling of underflow and overflow follows the IEC/IEEE Standard for Binary |
| 516 | | Floating-Point Arithmetic. |
| 517 | *----------------------------------------------------------------------------*/ |
| 518 | |
| 519 | // roundAndPackFloatx80 is now also used in fyl2x.c |
| 520 | |
| 521 | /* static */ floatx80 |
| 522 | roundAndPackFloatx80( |
| 523 | int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 |
| 524 | ) |
| 525 | { |
| 526 | int8 roundingMode; |
| 527 | flag roundNearestEven, increment, isTiny; |
| 528 | int64 roundIncrement, roundMask, roundBits; |
| 529 | |
| 530 | roundingMode = float_rounding_mode; |
| 531 | roundNearestEven = ( roundingMode == float_round_nearest_even ); |
| 532 | if ( roundingPrecision == 80 ) goto precision80; |
| 533 | if ( roundingPrecision == 64 ) { |
| 534 | roundIncrement = LIT64( 0x0000000000000400 ); |
| 535 | roundMask = LIT64( 0x00000000000007FF ); |
| 536 | } |
| 537 | else if ( roundingPrecision == 32 ) { |
| 538 | roundIncrement = LIT64( 0x0000008000000000 ); |
| 539 | roundMask = LIT64( 0x000000FFFFFFFFFF ); |
| 540 | } |
| 541 | else { |
| 542 | goto precision80; |
| 543 | } |
| 544 | zSig0 |= ( zSig1 != 0 ); |
| 545 | if ( ! roundNearestEven ) { |
| 546 | if ( roundingMode == float_round_to_zero ) { |
| 547 | roundIncrement = 0; |
| 548 | } |
| 549 | else { |
| 550 | roundIncrement = roundMask; |
| 551 | if ( zSign ) { |
| 552 | if ( roundingMode == float_round_up ) roundIncrement = 0; |
| 553 | } |
| 554 | else { |
| 555 | if ( roundingMode == float_round_down ) roundIncrement = 0; |
| 556 | } |
| 557 | } |
| 558 | } |
| 559 | roundBits = zSig0 & roundMask; |
| 560 | if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { |
| 561 | if ( ( 0x7FFE < zExp ) |
| 562 | || ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) ) |
| 563 | ) { |
| 564 | goto overflow; |
| 565 | } |
| 566 | if ( zExp <= 0 ) { |
| 567 | isTiny = |
| 568 | ( float_detect_tininess == float_tininess_before_rounding ) |
| 569 | || ( zExp < 0 ) |
| 570 | || ( zSig0 <= zSig0 + roundIncrement ); |
| 571 | shift64RightJamming( zSig0, 1 - zExp, &zSig0 ); |
| 572 | zExp = 0; |
| 573 | roundBits = zSig0 & roundMask; |
| 574 | if ( isTiny && roundBits ) float_raise( float_flag_underflow ); |
| 575 | if ( roundBits ) float_exception_flags |= float_flag_inexact; |
| 576 | zSig0 += roundIncrement; |
| 577 | if ( (sbits64) zSig0 < 0 ) zExp = 1; |
| 578 | roundIncrement = roundMask + 1; |
| 579 | if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { |
| 580 | roundMask |= roundIncrement; |
| 581 | } |
| 582 | zSig0 &= ~ roundMask; |
| 583 | return packFloatx80( zSign, zExp, zSig0 ); |
| 584 | } |
| 585 | } |
| 586 | if ( roundBits ) float_exception_flags |= float_flag_inexact; |
| 587 | zSig0 += roundIncrement; |
| 588 | if ( zSig0 < roundIncrement ) { |
| 589 | ++zExp; |
| 590 | zSig0 = LIT64( 0x8000000000000000 ); |
| 591 | } |
| 592 | roundIncrement = roundMask + 1; |
| 593 | if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { |
| 594 | roundMask |= roundIncrement; |
| 595 | } |
| 596 | zSig0 &= ~ roundMask; |
| 597 | if ( zSig0 == 0 ) zExp = 0; |
| 598 | return packFloatx80( zSign, zExp, zSig0 ); |
| 599 | precision80: |
| 600 | increment = ( (sbits64) zSig1 < 0 ); |
| 601 | if ( ! roundNearestEven ) { |
| 602 | if ( roundingMode == float_round_to_zero ) { |
| 603 | increment = 0; |
| 604 | } |
| 605 | else { |
| 606 | if ( zSign ) { |
| 607 | increment = ( roundingMode == float_round_down ) && zSig1; |
| 608 | } |
| 609 | else { |
| 610 | increment = ( roundingMode == float_round_up ) && zSig1; |
| 611 | } |
| 612 | } |
| 613 | } |
| 614 | if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { |
| 615 | if ( ( 0x7FFE < zExp ) |
| 616 | || ( ( zExp == 0x7FFE ) |
| 617 | && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) ) |
| 618 | && increment |
| 619 | ) |
| 620 | ) { |
| 621 | roundMask = 0; |
| 622 | overflow: |
| 623 | float_raise( float_flag_overflow | float_flag_inexact ); |
| 624 | if ( ( roundingMode == float_round_to_zero ) |
| 625 | || ( zSign && ( roundingMode == float_round_up ) ) |
| 626 | || ( ! zSign && ( roundingMode == float_round_down ) ) |
| 627 | ) { |
| 628 | return packFloatx80( zSign, 0x7FFE, ~ roundMask ); |
| 629 | } |
| 630 | return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 631 | } |
| 632 | if ( zExp <= 0 ) { |
| 633 | isTiny = |
| 634 | ( float_detect_tininess == float_tininess_before_rounding ) |
| 635 | || ( zExp < 0 ) |
| 636 | || ! increment |
| 637 | || ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) ); |
| 638 | shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 ); |
| 639 | zExp = 0; |
| 640 | if ( isTiny && zSig1 ) float_raise( float_flag_underflow ); |
| 641 | if ( zSig1 ) float_exception_flags |= float_flag_inexact; |
| 642 | if ( roundNearestEven ) { |
| 643 | increment = ( (sbits64) zSig1 < 0 ); |
| 644 | } |
| 645 | else { |
| 646 | if ( zSign ) { |
| 647 | increment = ( roundingMode == float_round_down ) && zSig1; |
| 648 | } |
| 649 | else { |
| 650 | increment = ( roundingMode == float_round_up ) && zSig1; |
| 651 | } |
| 652 | } |
| 653 | if ( increment ) { |
| 654 | ++zSig0; |
| 655 | zSig0 &= |
| 656 | ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); |
| 657 | if ( (sbits64) zSig0 < 0 ) zExp = 1; |
| 658 | } |
| 659 | return packFloatx80( zSign, zExp, zSig0 ); |
| 660 | } |
| 661 | } |
| 662 | if ( zSig1 ) float_exception_flags |= float_flag_inexact; |
| 663 | if ( increment ) { |
| 664 | ++zSig0; |
| 665 | if ( zSig0 == 0 ) { |
| 666 | ++zExp; |
| 667 | zSig0 = LIT64( 0x8000000000000000 ); |
| 668 | } |
| 669 | else { |
| 670 | zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); |
| 671 | } |
| 672 | } |
| 673 | else { |
| 674 | if ( zSig0 == 0 ) zExp = 0; |
| 675 | } |
| 676 | return packFloatx80( zSign, zExp, zSig0 ); |
| 677 | |
| 678 | } |
| 679 | |
| 680 | /*---------------------------------------------------------------------------- |
| 681 | | Takes an abstract floating-point value having sign `zSign', exponent |
| 682 | | `zExp', and significand formed by the concatenation of `zSig0' and `zSig1', |
| 683 | | and returns the proper extended double-precision floating-point value |
| 684 | | corresponding to the abstract input. This routine is just like |
| 685 | | `roundAndPackFloatx80' except that the input significand does not have to be |
| 686 | | normalized. |
| 687 | *----------------------------------------------------------------------------*/ |
| 688 | |
| 689 | static floatx80 |
| 690 | normalizeRoundAndPackFloatx80( |
| 691 | int8 roundingPrecision, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 |
| 692 | ) |
| 693 | { |
| 694 | int8 shiftCount; |
| 695 | |
| 696 | if ( zSig0 == 0 ) { |
| 697 | zSig0 = zSig1; |
| 698 | zSig1 = 0; |
| 699 | zExp -= 64; |
| 700 | } |
| 701 | shiftCount = countLeadingZeros64( zSig0 ); |
| 702 | shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); |
| 703 | zExp -= shiftCount; |
| 704 | return |
| 705 | roundAndPackFloatx80( roundingPrecision, zSign, zExp, zSig0, zSig1 ); |
| 706 | |
| 707 | } |
| 708 | |
| 709 | #endif |
| 710 | |
| 711 | #ifdef FLOAT128 |
| 712 | |
| 713 | /*---------------------------------------------------------------------------- |
| 714 | | Returns the least-significant 64 fraction bits of the quadruple-precision |
| 715 | | floating-point value `a'. |
| 716 | *----------------------------------------------------------------------------*/ |
| 717 | |
| 718 | INLINE bits64 extractFloat128Frac1( float128 a ) |
| 719 | { |
| 720 | return a.low; |
| 721 | |
| 722 | } |
| 723 | |
| 724 | /*---------------------------------------------------------------------------- |
| 725 | | Returns the most-significant 48 fraction bits of the quadruple-precision |
| 726 | | floating-point value `a'. |
| 727 | *----------------------------------------------------------------------------*/ |
| 728 | |
| 729 | INLINE bits64 extractFloat128Frac0( float128 a ) |
| 730 | { |
| 731 | return a.high & LIT64( 0x0000FFFFFFFFFFFF ); |
| 732 | |
| 733 | } |
| 734 | |
| 735 | /*---------------------------------------------------------------------------- |
| 736 | | Returns the exponent bits of the quadruple-precision floating-point value |
| 737 | | `a'. |
| 738 | *----------------------------------------------------------------------------*/ |
| 739 | |
| 740 | INLINE int32 extractFloat128Exp( float128 a ) |
| 741 | { |
| 742 | return ( a.high>>48 ) & 0x7FFF; |
| 743 | |
| 744 | } |
| 745 | |
| 746 | /*---------------------------------------------------------------------------- |
| 747 | | Returns the sign bit of the quadruple-precision floating-point value `a'. |
| 748 | *----------------------------------------------------------------------------*/ |
| 749 | |
| 750 | INLINE flag extractFloat128Sign( float128 a ) |
| 751 | { |
| 752 | return a.high>>63; |
| 753 | |
| 754 | } |
| 755 | |
| 756 | /*---------------------------------------------------------------------------- |
| 757 | | Normalizes the subnormal quadruple-precision floating-point value |
| 758 | | represented by the denormalized significand formed by the concatenation of |
| 759 | | `aSig0' and `aSig1'. The normalized exponent is stored at the location |
| 760 | | pointed to by `zExpPtr'. The most significant 49 bits of the normalized |
| 761 | | significand are stored at the location pointed to by `zSig0Ptr', and the |
| 762 | | least significant 64 bits of the normalized significand are stored at the |
| 763 | | location pointed to by `zSig1Ptr'. |
| 764 | *----------------------------------------------------------------------------*/ |
| 765 | |
| 766 | static void |
| 767 | normalizeFloat128Subnormal( |
| 768 | bits64 aSig0, |
| 769 | bits64 aSig1, |
| 770 | int32 *zExpPtr, |
| 771 | bits64 *zSig0Ptr, |
| 772 | bits64 *zSig1Ptr |
| 773 | ) |
| 774 | { |
| 775 | int8 shiftCount; |
| 776 | |
| 777 | if ( aSig0 == 0 ) { |
| 778 | shiftCount = countLeadingZeros64( aSig1 ) - 15; |
| 779 | if ( shiftCount < 0 ) { |
| 780 | *zSig0Ptr = aSig1>>( - shiftCount ); |
| 781 | *zSig1Ptr = aSig1<<( shiftCount & 63 ); |
| 782 | } |
| 783 | else { |
| 784 | *zSig0Ptr = aSig1<<shiftCount; |
| 785 | *zSig1Ptr = 0; |
| 786 | } |
| 787 | *zExpPtr = - shiftCount - 63; |
| 788 | } |
| 789 | else { |
| 790 | shiftCount = countLeadingZeros64( aSig0 ) - 15; |
| 791 | shortShift128Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr ); |
| 792 | *zExpPtr = 1 - shiftCount; |
| 793 | } |
| 794 | |
| 795 | } |
| 796 | |
| 797 | #endif |
| 798 | |
| 799 | /*---------------------------------------------------------------------------- |
| 800 | | Returns the result of converting the 32-bit two's complement integer `a' |
| 801 | | to the single-precision floating-point format. The conversion is performed |
| 802 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 803 | *----------------------------------------------------------------------------*/ |
| 804 | |
| 805 | float32 int32_to_float32( int32 a ) |
| 806 | { |
| 807 | flag zSign; |
| 808 | |
| 809 | if ( a == 0 ) return 0; |
| 810 | if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 ); |
| 811 | zSign = ( a < 0 ); |
| 812 | return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a ); |
| 813 | |
| 814 | } |
| 815 | |
| 816 | /*---------------------------------------------------------------------------- |
| 817 | | Returns the result of converting the 32-bit two's complement integer `a' |
| 818 | | to the double-precision floating-point format. The conversion is performed |
| 819 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 820 | *----------------------------------------------------------------------------*/ |
| 821 | |
| 822 | float64 int32_to_float64( int32 a ) |
| 823 | { |
| 824 | flag zSign; |
| 825 | uint32 absA; |
| 826 | int8 shiftCount; |
| 827 | bits64 zSig; |
| 828 | |
| 829 | if ( a == 0 ) return 0; |
| 830 | zSign = ( a < 0 ); |
| 831 | absA = zSign ? - a : a; |
| 832 | shiftCount = countLeadingZeros32( absA ) + 21; |
| 833 | zSig = absA; |
| 834 | return packFloat64( zSign, 0x432 - shiftCount, zSig<<shiftCount ); |
| 835 | |
| 836 | } |
| 837 | |
| 838 | #ifdef FLOATX80 |
| 839 | |
| 840 | /*---------------------------------------------------------------------------- |
| 841 | | Returns the result of converting the 32-bit two's complement integer `a' |
| 842 | | to the extended double-precision floating-point format. The conversion |
| 843 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 844 | | Arithmetic. |
| 845 | *----------------------------------------------------------------------------*/ |
| 846 | |
| 847 | floatx80 int32_to_floatx80( int32 a ) |
| 848 | { |
| 849 | flag zSign; |
| 850 | uint32 absA; |
| 851 | int8 shiftCount; |
| 852 | bits64 zSig; |
| 853 | |
| 854 | if ( a == 0 ) return packFloatx80( 0, 0, 0 ); |
| 855 | zSign = ( a < 0 ); |
| 856 | absA = zSign ? - a : a; |
| 857 | shiftCount = countLeadingZeros32( absA ) + 32; |
| 858 | zSig = absA; |
| 859 | return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount ); |
| 860 | |
| 861 | } |
| 862 | |
| 863 | #endif |
| 864 | |
| 865 | #ifdef FLOAT128 |
| 866 | |
| 867 | /*---------------------------------------------------------------------------- |
| 868 | | Returns the result of converting the 32-bit two's complement integer `a' to |
| 869 | | the quadruple-precision floating-point format. The conversion is performed |
| 870 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 871 | *----------------------------------------------------------------------------*/ |
| 872 | |
| 873 | float128 int32_to_float128( int32 a ) |
| 874 | { |
| 875 | flag zSign; |
| 876 | uint32 absA; |
| 877 | int8 shiftCount; |
| 878 | bits64 zSig0; |
| 879 | |
| 880 | if ( a == 0 ) return packFloat128( 0, 0, 0, 0 ); |
| 881 | zSign = ( a < 0 ); |
| 882 | absA = zSign ? - a : a; |
| 883 | shiftCount = countLeadingZeros32( absA ) + 17; |
| 884 | zSig0 = absA; |
| 885 | return packFloat128( zSign, 0x402E - shiftCount, zSig0<<shiftCount, 0 ); |
| 886 | |
| 887 | } |
| 888 | |
| 889 | #endif |
| 890 | |
| 891 | /*---------------------------------------------------------------------------- |
| 892 | | Returns the result of converting the 64-bit two's complement integer `a' |
| 893 | | to the single-precision floating-point format. The conversion is performed |
| 894 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 895 | *----------------------------------------------------------------------------*/ |
| 896 | |
| 897 | float32 int64_to_float32( int64 a ) |
| 898 | { |
| 899 | flag zSign; |
| 900 | uint64 absA; |
| 901 | int8 shiftCount; |
| 902 | // bits32 zSig; |
| 903 | |
| 904 | if ( a == 0 ) return 0; |
| 905 | zSign = ( a < 0 ); |
| 906 | absA = zSign ? - a : a; |
| 907 | shiftCount = countLeadingZeros64( absA ) - 40; |
| 908 | if ( 0 <= shiftCount ) { |
| 909 | return packFloat32( zSign, 0x95 - shiftCount, absA<<shiftCount ); |
| 910 | } |
| 911 | else { |
| 912 | shiftCount += 7; |
| 913 | if ( shiftCount < 0 ) { |
| 914 | shift64RightJamming( absA, - shiftCount, &absA ); |
| 915 | } |
| 916 | else { |
| 917 | absA <<= shiftCount; |
| 918 | } |
| 919 | return roundAndPackFloat32( zSign, 0x9C - shiftCount, absA ); |
| 920 | } |
| 921 | |
| 922 | } |
| 923 | |
| 924 | /*---------------------------------------------------------------------------- |
| 925 | | Returns the result of converting the 64-bit two's complement integer `a' |
| 926 | | to the double-precision floating-point format. The conversion is performed |
| 927 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 928 | *----------------------------------------------------------------------------*/ |
| 929 | |
| 930 | float64 int64_to_float64( int64 a ) |
| 931 | { |
| 932 | flag zSign; |
| 933 | |
| 934 | if ( a == 0 ) return 0; |
| 935 | if ( a == (sbits64) LIT64( 0x8000000000000000 ) ) { |
| 936 | return packFloat64( 1, 0x43E, 0 ); |
| 937 | } |
| 938 | zSign = ( a < 0 ); |
| 939 | return normalizeRoundAndPackFloat64( zSign, 0x43C, zSign ? - a : a ); |
| 940 | |
| 941 | } |
| 942 | |
| 943 | #ifdef FLOATX80 |
| 944 | |
| 945 | /*---------------------------------------------------------------------------- |
| 946 | | Returns the result of converting the 64-bit two's complement integer `a' |
| 947 | | to the extended double-precision floating-point format. The conversion |
| 948 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 949 | | Arithmetic. |
| 950 | *----------------------------------------------------------------------------*/ |
| 951 | |
| 952 | floatx80 int64_to_floatx80( int64 a ) |
| 953 | { |
| 954 | flag zSign; |
| 955 | uint64 absA; |
| 956 | int8 shiftCount; |
| 957 | |
| 958 | if ( a == 0 ) return packFloatx80( 0, 0, 0 ); |
| 959 | zSign = ( a < 0 ); |
| 960 | absA = zSign ? - a : a; |
| 961 | shiftCount = countLeadingZeros64( absA ); |
| 962 | return packFloatx80( zSign, 0x403E - shiftCount, absA<<shiftCount ); |
| 963 | |
| 964 | } |
| 965 | |
| 966 | #endif |
| 967 | |
| 968 | #ifdef FLOAT128 |
| 969 | |
| 970 | /*---------------------------------------------------------------------------- |
| 971 | | Returns the result of converting the 64-bit two's complement integer `a' to |
| 972 | | the quadruple-precision floating-point format. The conversion is performed |
| 973 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 974 | *----------------------------------------------------------------------------*/ |
| 975 | |
| 976 | float128 int64_to_float128( int64 a ) |
| 977 | { |
| 978 | flag zSign; |
| 979 | uint64 absA; |
| 980 | int8 shiftCount; |
| 981 | int32 zExp; |
| 982 | bits64 zSig0, zSig1; |
| 983 | |
| 984 | if ( a == 0 ) return packFloat128( 0, 0, 0, 0 ); |
| 985 | zSign = ( a < 0 ); |
| 986 | absA = zSign ? - a : a; |
| 987 | shiftCount = countLeadingZeros64( absA ) + 49; |
| 988 | zExp = 0x406E - shiftCount; |
| 989 | if ( 64 <= shiftCount ) { |
| 990 | zSig1 = 0; |
| 991 | zSig0 = absA; |
| 992 | shiftCount -= 64; |
| 993 | } |
| 994 | else { |
| 995 | zSig1 = absA; |
| 996 | zSig0 = 0; |
| 997 | } |
| 998 | shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); |
| 999 | return packFloat128( zSign, zExp, zSig0, zSig1 ); |
| 1000 | |
| 1001 | } |
| 1002 | |
| 1003 | #endif |
| 1004 | |
| 1005 | /*---------------------------------------------------------------------------- |
| 1006 | | Returns the result of converting the single-precision floating-point value |
| 1007 | | `a' to the 32-bit two's complement integer format. The conversion is |
| 1008 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1009 | | Arithmetic---which means in particular that the conversion is rounded |
| 1010 | | according to the current rounding mode. If `a' is a NaN, the largest |
| 1011 | | positive integer is returned. Otherwise, if the conversion overflows, the |
| 1012 | | largest integer with the same sign as `a' is returned. |
| 1013 | *----------------------------------------------------------------------------*/ |
| 1014 | |
| 1015 | int32 float32_to_int32( float32 a ) |
| 1016 | { |
| 1017 | flag aSign; |
| 1018 | int16 aExp, shiftCount; |
| 1019 | bits32 aSig; |
| 1020 | bits64 aSig64; |
| 1021 | |
| 1022 | aSig = extractFloat32Frac( a ); |
| 1023 | aExp = extractFloat32Exp( a ); |
| 1024 | aSign = extractFloat32Sign( a ); |
| 1025 | if ( ( aExp == 0xFF ) && aSig ) aSign = 0; |
| 1026 | if ( aExp ) aSig |= 0x00800000; |
| 1027 | shiftCount = 0xAF - aExp; |
| 1028 | aSig64 = aSig; |
| 1029 | aSig64 <<= 32; |
| 1030 | if ( 0 < shiftCount ) shift64RightJamming( aSig64, shiftCount, &aSig64 ); |
| 1031 | return roundAndPackInt32( aSign, aSig64 ); |
| 1032 | |
| 1033 | } |
| 1034 | |
| 1035 | /*---------------------------------------------------------------------------- |
| 1036 | | Returns the result of converting the single-precision floating-point value |
| 1037 | | `a' to the 32-bit two's complement integer format. The conversion is |
| 1038 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1039 | | Arithmetic, except that the conversion is always rounded toward zero. |
| 1040 | | If `a' is a NaN, the largest positive integer is returned. Otherwise, if |
| 1041 | | the conversion overflows, the largest integer with the same sign as `a' is |
| 1042 | | returned. |
| 1043 | *----------------------------------------------------------------------------*/ |
| 1044 | |
| 1045 | int32 float32_to_int32_round_to_zero( float32 a ) |
| 1046 | { |
| 1047 | flag aSign; |
| 1048 | int16 aExp, shiftCount; |
| 1049 | bits32 aSig; |
| 1050 | int32 z; |
| 1051 | |
| 1052 | aSig = extractFloat32Frac( a ); |
| 1053 | aExp = extractFloat32Exp( a ); |
| 1054 | aSign = extractFloat32Sign( a ); |
| 1055 | shiftCount = aExp - 0x9E; |
| 1056 | if ( 0 <= shiftCount ) { |
| 1057 | if ( a != 0xCF000000 ) { |
| 1058 | float_raise( float_flag_invalid ); |
| 1059 | if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; |
| 1060 | } |
| 1061 | return (sbits32) 0x80000000; |
| 1062 | } |
| 1063 | else if ( aExp <= 0x7E ) { |
| 1064 | if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; |
| 1065 | return 0; |
| 1066 | } |
| 1067 | aSig = ( aSig | 0x00800000 )<<8; |
| 1068 | z = aSig>>( - shiftCount ); |
| 1069 | if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) { |
| 1070 | float_exception_flags |= float_flag_inexact; |
| 1071 | } |
| 1072 | if ( aSign ) z = - z; |
| 1073 | return z; |
| 1074 | |
| 1075 | } |
| 1076 | |
| 1077 | /*---------------------------------------------------------------------------- |
| 1078 | | Returns the result of converting the single-precision floating-point value |
| 1079 | | `a' to the 64-bit two's complement integer format. The conversion is |
| 1080 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1081 | | Arithmetic---which means in particular that the conversion is rounded |
| 1082 | | according to the current rounding mode. If `a' is a NaN, the largest |
| 1083 | | positive integer is returned. Otherwise, if the conversion overflows, the |
| 1084 | | largest integer with the same sign as `a' is returned. |
| 1085 | *----------------------------------------------------------------------------*/ |
| 1086 | |
| 1087 | int64 float32_to_int64( float32 a ) |
| 1088 | { |
| 1089 | flag aSign; |
| 1090 | int16 aExp, shiftCount; |
| 1091 | bits32 aSig; |
| 1092 | bits64 aSig64, aSigExtra; |
| 1093 | |
| 1094 | aSig = extractFloat32Frac( a ); |
| 1095 | aExp = extractFloat32Exp( a ); |
| 1096 | aSign = extractFloat32Sign( a ); |
| 1097 | shiftCount = 0xBE - aExp; |
| 1098 | if ( shiftCount < 0 ) { |
| 1099 | float_raise( float_flag_invalid ); |
| 1100 | if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { |
| 1101 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 1102 | } |
| 1103 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 1104 | } |
| 1105 | if ( aExp ) aSig |= 0x00800000; |
| 1106 | aSig64 = aSig; |
| 1107 | aSig64 <<= 40; |
| 1108 | shift64ExtraRightJamming( aSig64, 0, shiftCount, &aSig64, &aSigExtra ); |
| 1109 | return roundAndPackInt64( aSign, aSig64, aSigExtra ); |
| 1110 | |
| 1111 | } |
| 1112 | |
| 1113 | /*---------------------------------------------------------------------------- |
| 1114 | | Returns the result of converting the single-precision floating-point value |
| 1115 | | `a' to the 64-bit two's complement integer format. The conversion is |
| 1116 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1117 | | Arithmetic, except that the conversion is always rounded toward zero. If |
| 1118 | | `a' is a NaN, the largest positive integer is returned. Otherwise, if the |
| 1119 | | conversion overflows, the largest integer with the same sign as `a' is |
| 1120 | | returned. |
| 1121 | *----------------------------------------------------------------------------*/ |
| 1122 | |
| 1123 | int64 float32_to_int64_round_to_zero( float32 a ) |
| 1124 | { |
| 1125 | flag aSign; |
| 1126 | int16 aExp, shiftCount; |
| 1127 | bits32 aSig; |
| 1128 | bits64 aSig64; |
| 1129 | int64 z; |
| 1130 | |
| 1131 | aSig = extractFloat32Frac( a ); |
| 1132 | aExp = extractFloat32Exp( a ); |
| 1133 | aSign = extractFloat32Sign( a ); |
| 1134 | shiftCount = aExp - 0xBE; |
| 1135 | if ( 0 <= shiftCount ) { |
| 1136 | if ( a != 0xDF000000 ) { |
| 1137 | float_raise( float_flag_invalid ); |
| 1138 | if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { |
| 1139 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 1140 | } |
| 1141 | } |
| 1142 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 1143 | } |
| 1144 | else if ( aExp <= 0x7E ) { |
| 1145 | if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; |
| 1146 | return 0; |
| 1147 | } |
| 1148 | aSig64 = aSig | 0x00800000; |
| 1149 | aSig64 <<= 40; |
| 1150 | z = aSig64>>( - shiftCount ); |
| 1151 | if ( (bits64) ( aSig64<<( shiftCount & 63 ) ) ) { |
| 1152 | float_exception_flags |= float_flag_inexact; |
| 1153 | } |
| 1154 | if ( aSign ) z = - z; |
| 1155 | return z; |
| 1156 | |
| 1157 | } |
| 1158 | |
| 1159 | /*---------------------------------------------------------------------------- |
| 1160 | | Returns the result of converting the single-precision floating-point value |
| 1161 | | `a' to the double-precision floating-point format. The conversion is |
| 1162 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1163 | | Arithmetic. |
| 1164 | *----------------------------------------------------------------------------*/ |
| 1165 | |
| 1166 | float64 float32_to_float64( float32 a ) |
| 1167 | { |
| 1168 | flag aSign; |
| 1169 | int16 aExp; |
| 1170 | bits32 aSig; |
| 1171 | |
| 1172 | aSig = extractFloat32Frac( a ); |
| 1173 | aExp = extractFloat32Exp( a ); |
| 1174 | aSign = extractFloat32Sign( a ); |
| 1175 | if ( aExp == 0xFF ) { |
| 1176 | if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) ); |
| 1177 | return packFloat64( aSign, 0x7FF, 0 ); |
| 1178 | } |
| 1179 | if ( aExp == 0 ) { |
| 1180 | if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); |
| 1181 | normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
| 1182 | --aExp; |
| 1183 | } |
| 1184 | return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); |
| 1185 | |
| 1186 | } |
| 1187 | |
| 1188 | #ifdef FLOATX80 |
| 1189 | |
| 1190 | /*---------------------------------------------------------------------------- |
| 1191 | | Returns the result of converting the single-precision floating-point value |
| 1192 | | `a' to the extended double-precision floating-point format. The conversion |
| 1193 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1194 | | Arithmetic. |
| 1195 | *----------------------------------------------------------------------------*/ |
| 1196 | |
| 1197 | floatx80 float32_to_floatx80( float32 a ) |
| 1198 | { |
| 1199 | flag aSign; |
| 1200 | int16 aExp; |
| 1201 | bits32 aSig; |
| 1202 | |
| 1203 | aSig = extractFloat32Frac( a ); |
| 1204 | aExp = extractFloat32Exp( a ); |
| 1205 | aSign = extractFloat32Sign( a ); |
| 1206 | if ( aExp == 0xFF ) { |
| 1207 | if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) ); |
| 1208 | return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 1209 | } |
| 1210 | if ( aExp == 0 ) { |
| 1211 | if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); |
| 1212 | normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
| 1213 | } |
| 1214 | aSig |= 0x00800000; |
| 1215 | return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); |
| 1216 | |
| 1217 | } |
| 1218 | |
| 1219 | #endif |
| 1220 | |
| 1221 | #ifdef FLOAT128 |
| 1222 | |
| 1223 | /*---------------------------------------------------------------------------- |
| 1224 | | Returns the result of converting the single-precision floating-point value |
| 1225 | | `a' to the double-precision floating-point format. The conversion is |
| 1226 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1227 | | Arithmetic. |
| 1228 | *----------------------------------------------------------------------------*/ |
| 1229 | |
| 1230 | float128 float32_to_float128( float32 a ) |
| 1231 | { |
| 1232 | flag aSign; |
| 1233 | int16 aExp; |
| 1234 | bits32 aSig; |
| 1235 | |
| 1236 | aSig = extractFloat32Frac( a ); |
| 1237 | aExp = extractFloat32Exp( a ); |
| 1238 | aSign = extractFloat32Sign( a ); |
| 1239 | if ( aExp == 0xFF ) { |
| 1240 | if ( aSig ) return commonNaNToFloat128( float32ToCommonNaN( a ) ); |
| 1241 | return packFloat128( aSign, 0x7FFF, 0, 0 ); |
| 1242 | } |
| 1243 | if ( aExp == 0 ) { |
| 1244 | if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); |
| 1245 | normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
| 1246 | --aExp; |
| 1247 | } |
| 1248 | return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 ); |
| 1249 | |
| 1250 | } |
| 1251 | |
| 1252 | #endif |
| 1253 | |
| 1254 | /*---------------------------------------------------------------------------- |
| 1255 | | Rounds the single-precision floating-point value `a' to an integer, and |
| 1256 | | returns the result as a single-precision floating-point value. The |
| 1257 | | operation is performed according to the IEC/IEEE Standard for Binary |
| 1258 | | Floating-Point Arithmetic. |
| 1259 | *----------------------------------------------------------------------------*/ |
| 1260 | |
| 1261 | float32 float32_round_to_int( float32 a ) |
| 1262 | { |
| 1263 | flag aSign; |
| 1264 | int16 aExp; |
| 1265 | bits32 lastBitMask, roundBitsMask; |
| 1266 | int8 roundingMode; |
| 1267 | float32 z; |
| 1268 | |
| 1269 | aExp = extractFloat32Exp( a ); |
| 1270 | if ( 0x96 <= aExp ) { |
| 1271 | if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) { |
| 1272 | return propagateFloat32NaN( a, a ); |
| 1273 | } |
| 1274 | return a; |
| 1275 | } |
| 1276 | if ( aExp <= 0x7E ) { |
| 1277 | if ( (bits32) ( a<<1 ) == 0 ) return a; |
| 1278 | float_exception_flags |= float_flag_inexact; |
| 1279 | aSign = extractFloat32Sign( a ); |
| 1280 | switch ( float_rounding_mode ) { |
| 1281 | case float_round_nearest_even: |
| 1282 | if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) { |
| 1283 | return packFloat32( aSign, 0x7F, 0 ); |
| 1284 | } |
| 1285 | break; |
| 1286 | case float_round_down: |
| 1287 | return aSign ? 0xBF800000 : 0; |
| 1288 | case float_round_up: |
| 1289 | return aSign ? 0x80000000 : 0x3F800000; |
| 1290 | } |
| 1291 | return packFloat32( aSign, 0, 0 ); |
| 1292 | } |
| 1293 | lastBitMask = 1; |
| 1294 | lastBitMask <<= 0x96 - aExp; |
| 1295 | roundBitsMask = lastBitMask - 1; |
| 1296 | z = a; |
| 1297 | roundingMode = float_rounding_mode; |
| 1298 | if ( roundingMode == float_round_nearest_even ) { |
| 1299 | z += lastBitMask>>1; |
| 1300 | if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; |
| 1301 | } |
| 1302 | else if ( roundingMode != float_round_to_zero ) { |
| 1303 | if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { |
| 1304 | z += roundBitsMask; |
| 1305 | } |
| 1306 | } |
| 1307 | z &= ~ roundBitsMask; |
| 1308 | if ( z != a ) float_exception_flags |= float_flag_inexact; |
| 1309 | return z; |
| 1310 | |
| 1311 | } |
| 1312 | |
| 1313 | /*---------------------------------------------------------------------------- |
| 1314 | | Returns the result of adding the absolute values of the single-precision |
| 1315 | | floating-point values `a' and `b'. If `zSign' is 1, the sum is negated |
| 1316 | | before being returned. `zSign' is ignored if the result is a NaN. |
| 1317 | | The addition is performed according to the IEC/IEEE Standard for Binary |
| 1318 | | Floating-Point Arithmetic. |
| 1319 | *----------------------------------------------------------------------------*/ |
| 1320 | |
| 1321 | static float32 addFloat32Sigs( float32 a, float32 b, flag zSign ) |
| 1322 | { |
| 1323 | int16 aExp, bExp, zExp; |
| 1324 | bits32 aSig, bSig, zSig; |
| 1325 | int16 expDiff; |
| 1326 | |
| 1327 | aSig = extractFloat32Frac( a ); |
| 1328 | aExp = extractFloat32Exp( a ); |
| 1329 | bSig = extractFloat32Frac( b ); |
| 1330 | bExp = extractFloat32Exp( b ); |
| 1331 | expDiff = aExp - bExp; |
| 1332 | aSig <<= 6; |
| 1333 | bSig <<= 6; |
| 1334 | if ( 0 < expDiff ) { |
| 1335 | if ( aExp == 0xFF ) { |
| 1336 | if ( aSig ) return propagateFloat32NaN( a, b ); |
| 1337 | return a; |
| 1338 | } |
| 1339 | if ( bExp == 0 ) { |
| 1340 | --expDiff; |
| 1341 | } |
| 1342 | else { |
| 1343 | bSig |= 0x20000000; |
| 1344 | } |
| 1345 | shift32RightJamming( bSig, expDiff, &bSig ); |
| 1346 | zExp = aExp; |
| 1347 | } |
| 1348 | else if ( expDiff < 0 ) { |
| 1349 | if ( bExp == 0xFF ) { |
| 1350 | if ( bSig ) return propagateFloat32NaN( a, b ); |
| 1351 | return packFloat32( zSign, 0xFF, 0 ); |
| 1352 | } |
| 1353 | if ( aExp == 0 ) { |
| 1354 | ++expDiff; |
| 1355 | } |
| 1356 | else { |
| 1357 | aSig |= 0x20000000; |
| 1358 | } |
| 1359 | shift32RightJamming( aSig, - expDiff, &aSig ); |
| 1360 | zExp = bExp; |
| 1361 | } |
| 1362 | else { |
| 1363 | if ( aExp == 0xFF ) { |
| 1364 | if ( aSig | bSig ) return propagateFloat32NaN( a, b ); |
| 1365 | return a; |
| 1366 | } |
| 1367 | if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); |
| 1368 | zSig = 0x40000000 + aSig + bSig; |
| 1369 | zExp = aExp; |
| 1370 | goto roundAndPack; |
| 1371 | } |
| 1372 | aSig |= 0x20000000; |
| 1373 | zSig = ( aSig + bSig )<<1; |
| 1374 | --zExp; |
| 1375 | if ( (sbits32) zSig < 0 ) { |
| 1376 | zSig = aSig + bSig; |
| 1377 | ++zExp; |
| 1378 | } |
| 1379 | roundAndPack: |
| 1380 | return roundAndPackFloat32( zSign, zExp, zSig ); |
| 1381 | |
| 1382 | } |
| 1383 | |
| 1384 | /*---------------------------------------------------------------------------- |
| 1385 | | Returns the result of subtracting the absolute values of the single- |
| 1386 | | precision floating-point values `a' and `b'. If `zSign' is 1, the |
| 1387 | | difference is negated before being returned. `zSign' is ignored if the |
| 1388 | | result is a NaN. The subtraction is performed according to the IEC/IEEE |
| 1389 | | Standard for Binary Floating-Point Arithmetic. |
| 1390 | *----------------------------------------------------------------------------*/ |
| 1391 | |
| 1392 | static float32 subFloat32Sigs( float32 a, float32 b, flag zSign ) |
| 1393 | { |
| 1394 | int16 aExp, bExp, zExp; |
| 1395 | bits32 aSig, bSig, zSig; |
| 1396 | int16 expDiff; |
| 1397 | |
| 1398 | aSig = extractFloat32Frac( a ); |
| 1399 | aExp = extractFloat32Exp( a ); |
| 1400 | bSig = extractFloat32Frac( b ); |
| 1401 | bExp = extractFloat32Exp( b ); |
| 1402 | expDiff = aExp - bExp; |
| 1403 | aSig <<= 7; |
| 1404 | bSig <<= 7; |
| 1405 | if ( 0 < expDiff ) goto aExpBigger; |
| 1406 | if ( expDiff < 0 ) goto bExpBigger; |
| 1407 | if ( aExp == 0xFF ) { |
| 1408 | if ( aSig | bSig ) return propagateFloat32NaN( a, b ); |
| 1409 | float_raise( float_flag_invalid ); |
| 1410 | return float32_default_nan; |
| 1411 | } |
| 1412 | if ( aExp == 0 ) { |
| 1413 | aExp = 1; |
| 1414 | bExp = 1; |
| 1415 | } |
| 1416 | if ( bSig < aSig ) goto aBigger; |
| 1417 | if ( aSig < bSig ) goto bBigger; |
| 1418 | return packFloat32( float_rounding_mode == float_round_down, 0, 0 ); |
| 1419 | bExpBigger: |
| 1420 | if ( bExp == 0xFF ) { |
| 1421 | if ( bSig ) return propagateFloat32NaN( a, b ); |
| 1422 | return packFloat32( zSign ^ 1, 0xFF, 0 ); |
| 1423 | } |
| 1424 | if ( aExp == 0 ) { |
| 1425 | ++expDiff; |
| 1426 | } |
| 1427 | else { |
| 1428 | aSig |= 0x40000000; |
| 1429 | } |
| 1430 | shift32RightJamming( aSig, - expDiff, &aSig ); |
| 1431 | bSig |= 0x40000000; |
| 1432 | bBigger: |
| 1433 | zSig = bSig - aSig; |
| 1434 | zExp = bExp; |
| 1435 | zSign ^= 1; |
| 1436 | goto normalizeRoundAndPack; |
| 1437 | aExpBigger: |
| 1438 | if ( aExp == 0xFF ) { |
| 1439 | if ( aSig ) return propagateFloat32NaN( a, b ); |
| 1440 | return a; |
| 1441 | } |
| 1442 | if ( bExp == 0 ) { |
| 1443 | --expDiff; |
| 1444 | } |
| 1445 | else { |
| 1446 | bSig |= 0x40000000; |
| 1447 | } |
| 1448 | shift32RightJamming( bSig, expDiff, &bSig ); |
| 1449 | aSig |= 0x40000000; |
| 1450 | aBigger: |
| 1451 | zSig = aSig - bSig; |
| 1452 | zExp = aExp; |
| 1453 | normalizeRoundAndPack: |
| 1454 | --zExp; |
| 1455 | return normalizeRoundAndPackFloat32( zSign, zExp, zSig ); |
| 1456 | |
| 1457 | } |
| 1458 | |
| 1459 | /*---------------------------------------------------------------------------- |
| 1460 | | Returns the result of adding the single-precision floating-point values `a' |
| 1461 | | and `b'. The operation is performed according to the IEC/IEEE Standard for |
| 1462 | | Binary Floating-Point Arithmetic. |
| 1463 | *----------------------------------------------------------------------------*/ |
| 1464 | |
| 1465 | float32 float32_add( float32 a, float32 b ) |
| 1466 | { |
| 1467 | flag aSign, bSign; |
| 1468 | |
| 1469 | aSign = extractFloat32Sign( a ); |
| 1470 | bSign = extractFloat32Sign( b ); |
| 1471 | if ( aSign == bSign ) { |
| 1472 | return addFloat32Sigs( a, b, aSign ); |
| 1473 | } |
| 1474 | else { |
| 1475 | return subFloat32Sigs( a, b, aSign ); |
| 1476 | } |
| 1477 | |
| 1478 | } |
| 1479 | |
| 1480 | /*---------------------------------------------------------------------------- |
| 1481 | | Returns the result of subtracting the single-precision floating-point values |
| 1482 | | `a' and `b'. The operation is performed according to the IEC/IEEE Standard |
| 1483 | | for Binary Floating-Point Arithmetic. |
| 1484 | *----------------------------------------------------------------------------*/ |
| 1485 | |
| 1486 | float32 float32_sub( float32 a, float32 b ) |
| 1487 | { |
| 1488 | flag aSign, bSign; |
| 1489 | |
| 1490 | aSign = extractFloat32Sign( a ); |
| 1491 | bSign = extractFloat32Sign( b ); |
| 1492 | if ( aSign == bSign ) { |
| 1493 | return subFloat32Sigs( a, b, aSign ); |
| 1494 | } |
| 1495 | else { |
| 1496 | return addFloat32Sigs( a, b, aSign ); |
| 1497 | } |
| 1498 | |
| 1499 | } |
| 1500 | |
| 1501 | /*---------------------------------------------------------------------------- |
| 1502 | | Returns the result of multiplying the single-precision floating-point values |
| 1503 | | `a' and `b'. The operation is performed according to the IEC/IEEE Standard |
| 1504 | | for Binary Floating-Point Arithmetic. |
| 1505 | *----------------------------------------------------------------------------*/ |
| 1506 | |
| 1507 | float32 float32_mul( float32 a, float32 b ) |
| 1508 | { |
| 1509 | flag aSign, bSign, zSign; |
| 1510 | int16 aExp, bExp, zExp; |
| 1511 | bits32 aSig, bSig; |
| 1512 | bits64 zSig64; |
| 1513 | bits32 zSig; |
| 1514 | |
| 1515 | aSig = extractFloat32Frac( a ); |
| 1516 | aExp = extractFloat32Exp( a ); |
| 1517 | aSign = extractFloat32Sign( a ); |
| 1518 | bSig = extractFloat32Frac( b ); |
| 1519 | bExp = extractFloat32Exp( b ); |
| 1520 | bSign = extractFloat32Sign( b ); |
| 1521 | zSign = aSign ^ bSign; |
| 1522 | if ( aExp == 0xFF ) { |
| 1523 | if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { |
| 1524 | return propagateFloat32NaN( a, b ); |
| 1525 | } |
| 1526 | if ( ( bExp | bSig ) == 0 ) { |
| 1527 | float_raise( float_flag_invalid ); |
| 1528 | return float32_default_nan; |
| 1529 | } |
| 1530 | return packFloat32( zSign, 0xFF, 0 ); |
| 1531 | } |
| 1532 | if ( bExp == 0xFF ) { |
| 1533 | if ( bSig ) return propagateFloat32NaN( a, b ); |
| 1534 | if ( ( aExp | aSig ) == 0 ) { |
| 1535 | float_raise( float_flag_invalid ); |
| 1536 | return float32_default_nan; |
| 1537 | } |
| 1538 | return packFloat32( zSign, 0xFF, 0 ); |
| 1539 | } |
| 1540 | if ( aExp == 0 ) { |
| 1541 | if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); |
| 1542 | normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
| 1543 | } |
| 1544 | if ( bExp == 0 ) { |
| 1545 | if ( bSig == 0 ) return packFloat32( zSign, 0, 0 ); |
| 1546 | normalizeFloat32Subnormal( bSig, &bExp, &bSig ); |
| 1547 | } |
| 1548 | zExp = aExp + bExp - 0x7F; |
| 1549 | aSig = ( aSig | 0x00800000 )<<7; |
| 1550 | bSig = ( bSig | 0x00800000 )<<8; |
| 1551 | shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 ); |
| 1552 | zSig = zSig64; |
| 1553 | if ( 0 <= (sbits32) ( zSig<<1 ) ) { |
| 1554 | zSig <<= 1; |
| 1555 | --zExp; |
| 1556 | } |
| 1557 | return roundAndPackFloat32( zSign, zExp, zSig ); |
| 1558 | |
| 1559 | } |
| 1560 | |
| 1561 | /*---------------------------------------------------------------------------- |
| 1562 | | Returns the result of dividing the single-precision floating-point value `a' |
| 1563 | | by the corresponding value `b'. The operation is performed according to the |
| 1564 | | IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 1565 | *----------------------------------------------------------------------------*/ |
| 1566 | |
| 1567 | float32 float32_div( float32 a, float32 b ) |
| 1568 | { |
| 1569 | flag aSign, bSign, zSign; |
| 1570 | int16 aExp, bExp, zExp; |
| 1571 | bits32 aSig, bSig, zSig; |
| 1572 | |
| 1573 | aSig = extractFloat32Frac( a ); |
| 1574 | aExp = extractFloat32Exp( a ); |
| 1575 | aSign = extractFloat32Sign( a ); |
| 1576 | bSig = extractFloat32Frac( b ); |
| 1577 | bExp = extractFloat32Exp( b ); |
| 1578 | bSign = extractFloat32Sign( b ); |
| 1579 | zSign = aSign ^ bSign; |
| 1580 | if ( aExp == 0xFF ) { |
| 1581 | if ( aSig ) return propagateFloat32NaN( a, b ); |
| 1582 | if ( bExp == 0xFF ) { |
| 1583 | if ( bSig ) return propagateFloat32NaN( a, b ); |
| 1584 | float_raise( float_flag_invalid ); |
| 1585 | return float32_default_nan; |
| 1586 | } |
| 1587 | return packFloat32( zSign, 0xFF, 0 ); |
| 1588 | } |
| 1589 | if ( bExp == 0xFF ) { |
| 1590 | if ( bSig ) return propagateFloat32NaN( a, b ); |
| 1591 | return packFloat32( zSign, 0, 0 ); |
| 1592 | } |
| 1593 | if ( bExp == 0 ) { |
| 1594 | if ( bSig == 0 ) { |
| 1595 | if ( ( aExp | aSig ) == 0 ) { |
| 1596 | float_raise( float_flag_invalid ); |
| 1597 | return float32_default_nan; |
| 1598 | } |
| 1599 | float_raise( float_flag_divbyzero ); |
| 1600 | return packFloat32( zSign, 0xFF, 0 ); |
| 1601 | } |
| 1602 | normalizeFloat32Subnormal( bSig, &bExp, &bSig ); |
| 1603 | } |
| 1604 | if ( aExp == 0 ) { |
| 1605 | if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); |
| 1606 | normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
| 1607 | } |
| 1608 | zExp = aExp - bExp + 0x7D; |
| 1609 | aSig = ( aSig | 0x00800000 )<<7; |
| 1610 | bSig = ( bSig | 0x00800000 )<<8; |
| 1611 | if ( bSig <= ( aSig + aSig ) ) { |
| 1612 | aSig >>= 1; |
| 1613 | ++zExp; |
| 1614 | } |
| 1615 | zSig = ( ( (bits64) aSig )<<32 ) / bSig; |
| 1616 | if ( ( zSig & 0x3F ) == 0 ) { |
| 1617 | zSig |= ( (bits64) bSig * zSig != ( (bits64) aSig )<<32 ); |
| 1618 | } |
| 1619 | return roundAndPackFloat32( zSign, zExp, zSig ); |
| 1620 | |
| 1621 | } |
| 1622 | |
| 1623 | /*---------------------------------------------------------------------------- |
| 1624 | | Returns the remainder of the single-precision floating-point value `a' |
| 1625 | | with respect to the corresponding value `b'. The operation is performed |
| 1626 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 1627 | *----------------------------------------------------------------------------*/ |
| 1628 | |
| 1629 | float32 float32_rem( float32 a, float32 b ) |
| 1630 | { |
| 1631 | flag aSign, zSign; |
| 1632 | int16 aExp, bExp, expDiff; |
| 1633 | bits32 aSig, bSig; |
| 1634 | bits32 q; |
| 1635 | bits64 aSig64, bSig64, q64; |
| 1636 | bits32 alternateASig; |
| 1637 | sbits32 sigMean; |
| 1638 | |
| 1639 | aSig = extractFloat32Frac( a ); |
| 1640 | aExp = extractFloat32Exp( a ); |
| 1641 | aSign = extractFloat32Sign( a ); |
| 1642 | bSig = extractFloat32Frac( b ); |
| 1643 | bExp = extractFloat32Exp( b ); |
| 1644 | // bSign = extractFloat32Sign( b ); |
| 1645 | if ( aExp == 0xFF ) { |
| 1646 | if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { |
| 1647 | return propagateFloat32NaN( a, b ); |
| 1648 | } |
| 1649 | float_raise( float_flag_invalid ); |
| 1650 | return float32_default_nan; |
| 1651 | } |
| 1652 | if ( bExp == 0xFF ) { |
| 1653 | if ( bSig ) return propagateFloat32NaN( a, b ); |
| 1654 | return a; |
| 1655 | } |
| 1656 | if ( bExp == 0 ) { |
| 1657 | if ( bSig == 0 ) { |
| 1658 | float_raise( float_flag_invalid ); |
| 1659 | return float32_default_nan; |
| 1660 | } |
| 1661 | normalizeFloat32Subnormal( bSig, &bExp, &bSig ); |
| 1662 | } |
| 1663 | if ( aExp == 0 ) { |
| 1664 | if ( aSig == 0 ) return a; |
| 1665 | normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
| 1666 | } |
| 1667 | expDiff = aExp - bExp; |
| 1668 | aSig |= 0x00800000; |
| 1669 | bSig |= 0x00800000; |
| 1670 | if ( expDiff < 32 ) { |
| 1671 | aSig <<= 8; |
| 1672 | bSig <<= 8; |
| 1673 | if ( expDiff < 0 ) { |
| 1674 | if ( expDiff < -1 ) return a; |
| 1675 | aSig >>= 1; |
| 1676 | } |
| 1677 | q = ( bSig <= aSig ); |
| 1678 | if ( q ) aSig -= bSig; |
| 1679 | if ( 0 < expDiff ) { |
| 1680 | q = ( ( (bits64) aSig )<<32 ) / bSig; |
| 1681 | q >>= 32 - expDiff; |
| 1682 | bSig >>= 2; |
| 1683 | aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; |
| 1684 | } |
| 1685 | else { |
| 1686 | aSig >>= 2; |
| 1687 | bSig >>= 2; |
| 1688 | } |
| 1689 | } |
| 1690 | else { |
| 1691 | if ( bSig <= aSig ) aSig -= bSig; |
| 1692 | aSig64 = ( (bits64) aSig )<<40; |
| 1693 | bSig64 = ( (bits64) bSig )<<40; |
| 1694 | expDiff -= 64; |
| 1695 | while ( 0 < expDiff ) { |
| 1696 | q64 = estimateDiv128To64( aSig64, 0, bSig64 ); |
| 1697 | q64 = ( 2 < q64 ) ? q64 - 2 : 0; |
| 1698 | aSig64 = - ( ( bSig * q64 )<<38 ); |
| 1699 | expDiff -= 62; |
| 1700 | } |
| 1701 | expDiff += 64; |
| 1702 | q64 = estimateDiv128To64( aSig64, 0, bSig64 ); |
| 1703 | q64 = ( 2 < q64 ) ? q64 - 2 : 0; |
| 1704 | q = q64>>( 64 - expDiff ); |
| 1705 | bSig <<= 6; |
| 1706 | aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q; |
| 1707 | } |
| 1708 | do { |
| 1709 | alternateASig = aSig; |
| 1710 | ++q; |
| 1711 | aSig -= bSig; |
| 1712 | } while ( 0 <= (sbits32) aSig ); |
| 1713 | sigMean = aSig + alternateASig; |
| 1714 | if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { |
| 1715 | aSig = alternateASig; |
| 1716 | } |
| 1717 | zSign = ( (sbits32) aSig < 0 ); |
| 1718 | if ( zSign ) aSig = - aSig; |
| 1719 | return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig ); |
| 1720 | |
| 1721 | } |
| 1722 | |
| 1723 | /*---------------------------------------------------------------------------- |
| 1724 | | Returns the square root of the single-precision floating-point value `a'. |
| 1725 | | The operation is performed according to the IEC/IEEE Standard for Binary |
| 1726 | | Floating-Point Arithmetic. |
| 1727 | *----------------------------------------------------------------------------*/ |
| 1728 | |
| 1729 | float32 float32_sqrt( float32 a ) |
| 1730 | { |
| 1731 | flag aSign; |
| 1732 | int16 aExp, zExp; |
| 1733 | bits32 aSig, zSig; |
| 1734 | bits64 rem, term; |
| 1735 | |
| 1736 | aSig = extractFloat32Frac( a ); |
| 1737 | aExp = extractFloat32Exp( a ); |
| 1738 | aSign = extractFloat32Sign( a ); |
| 1739 | if ( aExp == 0xFF ) { |
| 1740 | if ( aSig ) return propagateFloat32NaN( a, 0 ); |
| 1741 | if ( ! aSign ) return a; |
| 1742 | float_raise( float_flag_invalid ); |
| 1743 | return float32_default_nan; |
| 1744 | } |
| 1745 | if ( aSign ) { |
| 1746 | if ( ( aExp | aSig ) == 0 ) return a; |
| 1747 | float_raise( float_flag_invalid ); |
| 1748 | return float32_default_nan; |
| 1749 | } |
| 1750 | if ( aExp == 0 ) { |
| 1751 | if ( aSig == 0 ) return 0; |
| 1752 | normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
| 1753 | } |
| 1754 | zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E; |
| 1755 | aSig = ( aSig | 0x00800000 )<<8; |
| 1756 | zSig = estimateSqrt32( aExp, aSig ) + 2; |
| 1757 | if ( ( zSig & 0x7F ) <= 5 ) { |
| 1758 | if ( zSig < 2 ) { |
| 1759 | zSig = 0x7FFFFFFF; |
| 1760 | goto roundAndPack; |
| 1761 | } |
| 1762 | aSig >>= aExp & 1; |
| 1763 | term = ( (bits64) zSig ) * zSig; |
| 1764 | rem = ( ( (bits64) aSig )<<32 ) - term; |
| 1765 | while ( (sbits64) rem < 0 ) { |
| 1766 | --zSig; |
| 1767 | rem += ( ( (bits64) zSig )<<1 ) | 1; |
| 1768 | } |
| 1769 | zSig |= ( rem != 0 ); |
| 1770 | } |
| 1771 | shift32RightJamming( zSig, 1, &zSig ); |
| 1772 | roundAndPack: |
| 1773 | return roundAndPackFloat32( 0, zExp, zSig ); |
| 1774 | |
| 1775 | } |
| 1776 | |
| 1777 | /*---------------------------------------------------------------------------- |
| 1778 | | Returns 1 if the single-precision floating-point value `a' is equal to |
| 1779 | | the corresponding value `b', and 0 otherwise. The comparison is performed |
| 1780 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 1781 | *----------------------------------------------------------------------------*/ |
| 1782 | |
| 1783 | flag float32_eq( float32 a, float32 b ) |
| 1784 | { |
| 1785 | if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
| 1786 | || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
| 1787 | ) { |
| 1788 | if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { |
| 1789 | float_raise( float_flag_invalid ); |
| 1790 | } |
| 1791 | return 0; |
| 1792 | } |
| 1793 | return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
| 1794 | |
| 1795 | } |
| 1796 | |
| 1797 | /*---------------------------------------------------------------------------- |
| 1798 | | Returns 1 if the single-precision floating-point value `a' is less than |
| 1799 | | or equal to the corresponding value `b', and 0 otherwise. The comparison |
| 1800 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1801 | | Arithmetic. |
| 1802 | *----------------------------------------------------------------------------*/ |
| 1803 | |
| 1804 | flag float32_le( float32 a, float32 b ) |
| 1805 | { |
| 1806 | flag aSign, bSign; |
| 1807 | |
| 1808 | if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
| 1809 | || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
| 1810 | ) { |
| 1811 | float_raise( float_flag_invalid ); |
| 1812 | return 0; |
| 1813 | } |
| 1814 | aSign = extractFloat32Sign( a ); |
| 1815 | bSign = extractFloat32Sign( b ); |
| 1816 | if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
| 1817 | return ( a == b ) || ( aSign ^ ( a < b ) ); |
| 1818 | |
| 1819 | } |
| 1820 | |
| 1821 | /*---------------------------------------------------------------------------- |
| 1822 | | Returns 1 if the single-precision floating-point value `a' is less than |
| 1823 | | the corresponding value `b', and 0 otherwise. The comparison is performed |
| 1824 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 1825 | *----------------------------------------------------------------------------*/ |
| 1826 | |
| 1827 | flag float32_lt( float32 a, float32 b ) |
| 1828 | { |
| 1829 | flag aSign, bSign; |
| 1830 | |
| 1831 | if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
| 1832 | || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
| 1833 | ) { |
| 1834 | float_raise( float_flag_invalid ); |
| 1835 | return 0; |
| 1836 | } |
| 1837 | aSign = extractFloat32Sign( a ); |
| 1838 | bSign = extractFloat32Sign( b ); |
| 1839 | if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); |
| 1840 | return ( a != b ) && ( aSign ^ ( a < b ) ); |
| 1841 | |
| 1842 | } |
| 1843 | |
| 1844 | /*---------------------------------------------------------------------------- |
| 1845 | | Returns 1 if the single-precision floating-point value `a' is equal to |
| 1846 | | the corresponding value `b', and 0 otherwise. The invalid exception is |
| 1847 | | raised if either operand is a NaN. Otherwise, the comparison is performed |
| 1848 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 1849 | *----------------------------------------------------------------------------*/ |
| 1850 | |
| 1851 | flag float32_eq_signaling( float32 a, float32 b ) |
| 1852 | { |
| 1853 | if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
| 1854 | || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
| 1855 | ) { |
| 1856 | float_raise( float_flag_invalid ); |
| 1857 | return 0; |
| 1858 | } |
| 1859 | return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
| 1860 | |
| 1861 | } |
| 1862 | |
| 1863 | /*---------------------------------------------------------------------------- |
| 1864 | | Returns 1 if the single-precision floating-point value `a' is less than or |
| 1865 | | equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not |
| 1866 | | cause an exception. Otherwise, the comparison is performed according to the |
| 1867 | | IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 1868 | *----------------------------------------------------------------------------*/ |
| 1869 | |
| 1870 | flag float32_le_quiet( float32 a, float32 b ) |
| 1871 | { |
| 1872 | flag aSign, bSign; |
| 1873 | // int16 aExp, bExp; |
| 1874 | |
| 1875 | if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
| 1876 | || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
| 1877 | ) { |
| 1878 | if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { |
| 1879 | float_raise( float_flag_invalid ); |
| 1880 | } |
| 1881 | return 0; |
| 1882 | } |
| 1883 | aSign = extractFloat32Sign( a ); |
| 1884 | bSign = extractFloat32Sign( b ); |
| 1885 | if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
| 1886 | return ( a == b ) || ( aSign ^ ( a < b ) ); |
| 1887 | |
| 1888 | } |
| 1889 | |
| 1890 | /*---------------------------------------------------------------------------- |
| 1891 | | Returns 1 if the single-precision floating-point value `a' is less than |
| 1892 | | the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an |
| 1893 | | exception. Otherwise, the comparison is performed according to the IEC/IEEE |
| 1894 | | Standard for Binary Floating-Point Arithmetic. |
| 1895 | *----------------------------------------------------------------------------*/ |
| 1896 | |
| 1897 | flag float32_lt_quiet( float32 a, float32 b ) |
| 1898 | { |
| 1899 | flag aSign, bSign; |
| 1900 | |
| 1901 | if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
| 1902 | || ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
| 1903 | ) { |
| 1904 | if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { |
| 1905 | float_raise( float_flag_invalid ); |
| 1906 | } |
| 1907 | return 0; |
| 1908 | } |
| 1909 | aSign = extractFloat32Sign( a ); |
| 1910 | bSign = extractFloat32Sign( b ); |
| 1911 | if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); |
| 1912 | return ( a != b ) && ( aSign ^ ( a < b ) ); |
| 1913 | |
| 1914 | } |
| 1915 | |
| 1916 | /*---------------------------------------------------------------------------- |
| 1917 | | Returns the result of converting the double-precision floating-point value |
| 1918 | | `a' to the 32-bit two's complement integer format. The conversion is |
| 1919 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1920 | | Arithmetic---which means in particular that the conversion is rounded |
| 1921 | | according to the current rounding mode. If `a' is a NaN, the largest |
| 1922 | | positive integer is returned. Otherwise, if the conversion overflows, the |
| 1923 | | largest integer with the same sign as `a' is returned. |
| 1924 | *----------------------------------------------------------------------------*/ |
| 1925 | |
| 1926 | int32 float64_to_int32( float64 a ) |
| 1927 | { |
| 1928 | flag aSign; |
| 1929 | int16 aExp, shiftCount; |
| 1930 | bits64 aSig; |
| 1931 | |
| 1932 | aSig = extractFloat64Frac( a ); |
| 1933 | aExp = extractFloat64Exp( a ); |
| 1934 | aSign = extractFloat64Sign( a ); |
| 1935 | if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; |
| 1936 | if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); |
| 1937 | shiftCount = 0x42C - aExp; |
| 1938 | if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig ); |
| 1939 | return roundAndPackInt32( aSign, aSig ); |
| 1940 | |
| 1941 | } |
| 1942 | |
| 1943 | /*---------------------------------------------------------------------------- |
| 1944 | | Returns the result of converting the double-precision floating-point value |
| 1945 | | `a' to the 32-bit two's complement integer format. The conversion is |
| 1946 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1947 | | Arithmetic, except that the conversion is always rounded toward zero. |
| 1948 | | If `a' is a NaN, the largest positive integer is returned. Otherwise, if |
| 1949 | | the conversion overflows, the largest integer with the same sign as `a' is |
| 1950 | | returned. |
| 1951 | *----------------------------------------------------------------------------*/ |
| 1952 | |
| 1953 | int32 float64_to_int32_round_to_zero( float64 a ) |
| 1954 | { |
| 1955 | flag aSign; |
| 1956 | int16 aExp, shiftCount; |
| 1957 | bits64 aSig, savedASig; |
| 1958 | int32 z; |
| 1959 | |
| 1960 | aSig = extractFloat64Frac( a ); |
| 1961 | aExp = extractFloat64Exp( a ); |
| 1962 | aSign = extractFloat64Sign( a ); |
| 1963 | if ( 0x41E < aExp ) { |
| 1964 | if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; |
| 1965 | goto invalid; |
| 1966 | } |
| 1967 | else if ( aExp < 0x3FF ) { |
| 1968 | if ( aExp || aSig ) float_exception_flags |= float_flag_inexact; |
| 1969 | return 0; |
| 1970 | } |
| 1971 | aSig |= LIT64( 0x0010000000000000 ); |
| 1972 | shiftCount = 0x433 - aExp; |
| 1973 | savedASig = aSig; |
| 1974 | aSig >>= shiftCount; |
| 1975 | z = aSig; |
| 1976 | if ( aSign ) z = - z; |
| 1977 | if ( ( z < 0 ) ^ aSign ) { |
| 1978 | invalid: |
| 1979 | float_raise( float_flag_invalid ); |
| 1980 | return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; |
| 1981 | } |
| 1982 | if ( ( aSig<<shiftCount ) != savedASig ) { |
| 1983 | float_exception_flags |= float_flag_inexact; |
| 1984 | } |
| 1985 | return z; |
| 1986 | |
| 1987 | } |
| 1988 | |
| 1989 | /*---------------------------------------------------------------------------- |
| 1990 | | Returns the result of converting the double-precision floating-point value |
| 1991 | | `a' to the 64-bit two's complement integer format. The conversion is |
| 1992 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 1993 | | Arithmetic---which means in particular that the conversion is rounded |
| 1994 | | according to the current rounding mode. If `a' is a NaN, the largest |
| 1995 | | positive integer is returned. Otherwise, if the conversion overflows, the |
| 1996 | | largest integer with the same sign as `a' is returned. |
| 1997 | *----------------------------------------------------------------------------*/ |
| 1998 | |
| 1999 | int64 float64_to_int64( float64 a ) |
| 2000 | { |
| 2001 | flag aSign; |
| 2002 | int16 aExp, shiftCount; |
| 2003 | bits64 aSig, aSigExtra; |
| 2004 | |
| 2005 | aSig = extractFloat64Frac( a ); |
| 2006 | aExp = extractFloat64Exp( a ); |
| 2007 | aSign = extractFloat64Sign( a ); |
| 2008 | if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); |
| 2009 | shiftCount = 0x433 - aExp; |
| 2010 | if ( shiftCount <= 0 ) { |
| 2011 | if ( 0x43E < aExp ) { |
| 2012 | float_raise( float_flag_invalid ); |
| 2013 | if ( ! aSign |
| 2014 | || ( ( aExp == 0x7FF ) |
| 2015 | && ( aSig != LIT64( 0x0010000000000000 ) ) ) |
| 2016 | ) { |
| 2017 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 2018 | } |
| 2019 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 2020 | } |
| 2021 | aSigExtra = 0; |
| 2022 | aSig <<= - shiftCount; |
| 2023 | } |
| 2024 | else { |
| 2025 | shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra ); |
| 2026 | } |
| 2027 | return roundAndPackInt64( aSign, aSig, aSigExtra ); |
| 2028 | |
| 2029 | } |
| 2030 | |
| 2031 | /*---------------------------------------------------------------------------- |
| 2032 | | Returns the result of converting the double-precision floating-point value |
| 2033 | | `a' to the 64-bit two's complement integer format. The conversion is |
| 2034 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 2035 | | Arithmetic, except that the conversion is always rounded toward zero. |
| 2036 | | If `a' is a NaN, the largest positive integer is returned. Otherwise, if |
| 2037 | | the conversion overflows, the largest integer with the same sign as `a' is |
| 2038 | | returned. |
| 2039 | *----------------------------------------------------------------------------*/ |
| 2040 | |
| 2041 | int64 float64_to_int64_round_to_zero( float64 a ) |
| 2042 | { |
| 2043 | flag aSign; |
| 2044 | int16 aExp, shiftCount; |
| 2045 | bits64 aSig; |
| 2046 | int64 z; |
| 2047 | |
| 2048 | aSig = extractFloat64Frac( a ); |
| 2049 | aExp = extractFloat64Exp( a ); |
| 2050 | aSign = extractFloat64Sign( a ); |
| 2051 | if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); |
| 2052 | shiftCount = aExp - 0x433; |
| 2053 | if ( 0 <= shiftCount ) { |
| 2054 | if ( 0x43E <= aExp ) { |
| 2055 | if ( a != LIT64( 0xC3E0000000000000 ) ) { |
| 2056 | float_raise( float_flag_invalid ); |
| 2057 | if ( ! aSign |
| 2058 | || ( ( aExp == 0x7FF ) |
| 2059 | && ( aSig != LIT64( 0x0010000000000000 ) ) ) |
| 2060 | ) { |
| 2061 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 2062 | } |
| 2063 | } |
| 2064 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 2065 | } |
| 2066 | z = aSig<<shiftCount; |
| 2067 | } |
| 2068 | else { |
| 2069 | if ( aExp < 0x3FE ) { |
| 2070 | if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; |
| 2071 | return 0; |
| 2072 | } |
| 2073 | z = aSig>>( - shiftCount ); |
| 2074 | if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { |
| 2075 | float_exception_flags |= float_flag_inexact; |
| 2076 | } |
| 2077 | } |
| 2078 | if ( aSign ) z = - z; |
| 2079 | return z; |
| 2080 | |
| 2081 | } |
| 2082 | |
| 2083 | /*---------------------------------------------------------------------------- |
| 2084 | | Returns the result of converting the double-precision floating-point value |
| 2085 | | `a' to the single-precision floating-point format. The conversion is |
| 2086 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 2087 | | Arithmetic. |
| 2088 | *----------------------------------------------------------------------------*/ |
| 2089 | |
| 2090 | float32 float64_to_float32( float64 a ) |
| 2091 | { |
| 2092 | flag aSign; |
| 2093 | int16 aExp; |
| 2094 | bits64 aSig; |
| 2095 | bits32 zSig; |
| 2096 | |
| 2097 | aSig = extractFloat64Frac( a ); |
| 2098 | aExp = extractFloat64Exp( a ); |
| 2099 | aSign = extractFloat64Sign( a ); |
| 2100 | if ( aExp == 0x7FF ) { |
| 2101 | if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) ); |
| 2102 | return packFloat32( aSign, 0xFF, 0 ); |
| 2103 | } |
| 2104 | shift64RightJamming( aSig, 22, &aSig ); |
| 2105 | zSig = aSig; |
| 2106 | if ( aExp || zSig ) { |
| 2107 | zSig |= 0x40000000; |
| 2108 | aExp -= 0x381; |
| 2109 | } |
| 2110 | return roundAndPackFloat32( aSign, aExp, zSig ); |
| 2111 | |
| 2112 | } |
| 2113 | |
| 2114 | #ifdef FLOATX80 |
| 2115 | |
| 2116 | /*---------------------------------------------------------------------------- |
| 2117 | | Returns the result of converting the double-precision floating-point value |
| 2118 | | `a' to the extended double-precision floating-point format. The conversion |
| 2119 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 2120 | | Arithmetic. |
| 2121 | *----------------------------------------------------------------------------*/ |
| 2122 | |
| 2123 | floatx80 float64_to_floatx80( float64 a ) |
| 2124 | { |
| 2125 | flag aSign; |
| 2126 | int16 aExp; |
| 2127 | bits64 aSig; |
| 2128 | |
| 2129 | aSig = extractFloat64Frac( a ); |
| 2130 | aExp = extractFloat64Exp( a ); |
| 2131 | aSign = extractFloat64Sign( a ); |
| 2132 | if ( aExp == 0x7FF ) { |
| 2133 | if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) ); |
| 2134 | return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 2135 | } |
| 2136 | if ( aExp == 0 ) { |
| 2137 | if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); |
| 2138 | normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
| 2139 | } |
| 2140 | return |
| 2141 | packFloatx80( |
| 2142 | aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); |
| 2143 | |
| 2144 | } |
| 2145 | |
| 2146 | #endif |
| 2147 | |
| 2148 | #ifdef FLOAT128 |
| 2149 | |
| 2150 | /*---------------------------------------------------------------------------- |
| 2151 | | Returns the result of converting the double-precision floating-point value |
| 2152 | | `a' to the quadruple-precision floating-point format. The conversion is |
| 2153 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 2154 | | Arithmetic. |
| 2155 | *----------------------------------------------------------------------------*/ |
| 2156 | |
| 2157 | float128 float64_to_float128( float64 a ) |
| 2158 | { |
| 2159 | flag aSign; |
| 2160 | int16 aExp; |
| 2161 | bits64 aSig, zSig0, zSig1; |
| 2162 | |
| 2163 | aSig = extractFloat64Frac( a ); |
| 2164 | aExp = extractFloat64Exp( a ); |
| 2165 | aSign = extractFloat64Sign( a ); |
| 2166 | if ( aExp == 0x7FF ) { |
| 2167 | if ( aSig ) return commonNaNToFloat128( float64ToCommonNaN( a ) ); |
| 2168 | return packFloat128( aSign, 0x7FFF, 0, 0 ); |
| 2169 | } |
| 2170 | if ( aExp == 0 ) { |
| 2171 | if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); |
| 2172 | normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
| 2173 | --aExp; |
| 2174 | } |
| 2175 | shift128Right( aSig, 0, 4, &zSig0, &zSig1 ); |
| 2176 | return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 ); |
| 2177 | |
| 2178 | } |
| 2179 | |
| 2180 | #endif |
| 2181 | |
| 2182 | /*---------------------------------------------------------------------------- |
| 2183 | | Rounds the double-precision floating-point value `a' to an integer, and |
| 2184 | | returns the result as a double-precision floating-point value. The |
| 2185 | | operation is performed according to the IEC/IEEE Standard for Binary |
| 2186 | | Floating-Point Arithmetic. |
| 2187 | *----------------------------------------------------------------------------*/ |
| 2188 | |
| 2189 | float64 float64_round_to_int( float64 a ) |
| 2190 | { |
| 2191 | flag aSign; |
| 2192 | int16 aExp; |
| 2193 | bits64 lastBitMask, roundBitsMask; |
| 2194 | int8 roundingMode; |
| 2195 | float64 z; |
| 2196 | |
| 2197 | aExp = extractFloat64Exp( a ); |
| 2198 | if ( 0x433 <= aExp ) { |
| 2199 | if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) { |
| 2200 | return propagateFloat64NaN( a, a ); |
| 2201 | } |
| 2202 | return a; |
| 2203 | } |
| 2204 | if ( aExp < 0x3FF ) { |
| 2205 | if ( (bits64) ( a<<1 ) == 0 ) return a; |
| 2206 | float_exception_flags |= float_flag_inexact; |
| 2207 | aSign = extractFloat64Sign( a ); |
| 2208 | switch ( float_rounding_mode ) { |
| 2209 | case float_round_nearest_even: |
| 2210 | if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) { |
| 2211 | return packFloat64( aSign, 0x3FF, 0 ); |
| 2212 | } |
| 2213 | break; |
| 2214 | case float_round_down: |
| 2215 | return aSign ? LIT64( 0xBFF0000000000000 ) : 0; |
| 2216 | case float_round_up: |
| 2217 | return |
| 2218 | aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); |
| 2219 | } |
| 2220 | return packFloat64( aSign, 0, 0 ); |
| 2221 | } |
| 2222 | lastBitMask = 1; |
| 2223 | lastBitMask <<= 0x433 - aExp; |
| 2224 | roundBitsMask = lastBitMask - 1; |
| 2225 | z = a; |
| 2226 | roundingMode = float_rounding_mode; |
| 2227 | if ( roundingMode == float_round_nearest_even ) { |
| 2228 | z += lastBitMask>>1; |
| 2229 | if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; |
| 2230 | } |
| 2231 | else if ( roundingMode != float_round_to_zero ) { |
| 2232 | if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) { |
| 2233 | z += roundBitsMask; |
| 2234 | } |
| 2235 | } |
| 2236 | z &= ~ roundBitsMask; |
| 2237 | if ( z != a ) float_exception_flags |= float_flag_inexact; |
| 2238 | return z; |
| 2239 | |
| 2240 | } |
| 2241 | |
| 2242 | /*---------------------------------------------------------------------------- |
| 2243 | | Returns the result of adding the absolute values of the double-precision |
| 2244 | | floating-point values `a' and `b'. If `zSign' is 1, the sum is negated |
| 2245 | | before being returned. `zSign' is ignored if the result is a NaN. |
| 2246 | | The addition is performed according to the IEC/IEEE Standard for Binary |
| 2247 | | Floating-Point Arithmetic. |
| 2248 | *----------------------------------------------------------------------------*/ |
| 2249 | |
| 2250 | static float64 addFloat64Sigs( float64 a, float64 b, flag zSign ) |
| 2251 | { |
| 2252 | int16 aExp, bExp, zExp; |
| 2253 | bits64 aSig, bSig, zSig; |
| 2254 | int16 expDiff; |
| 2255 | |
| 2256 | aSig = extractFloat64Frac( a ); |
| 2257 | aExp = extractFloat64Exp( a ); |
| 2258 | bSig = extractFloat64Frac( b ); |
| 2259 | bExp = extractFloat64Exp( b ); |
| 2260 | expDiff = aExp - bExp; |
| 2261 | aSig <<= 9; |
| 2262 | bSig <<= 9; |
| 2263 | if ( 0 < expDiff ) { |
| 2264 | if ( aExp == 0x7FF ) { |
| 2265 | if ( aSig ) return propagateFloat64NaN( a, b ); |
| 2266 | return a; |
| 2267 | } |
| 2268 | if ( bExp == 0 ) { |
| 2269 | --expDiff; |
| 2270 | } |
| 2271 | else { |
| 2272 | bSig |= LIT64( 0x2000000000000000 ); |
| 2273 | } |
| 2274 | shift64RightJamming( bSig, expDiff, &bSig ); |
| 2275 | zExp = aExp; |
| 2276 | } |
| 2277 | else if ( expDiff < 0 ) { |
| 2278 | if ( bExp == 0x7FF ) { |
| 2279 | if ( bSig ) return propagateFloat64NaN( a, b ); |
| 2280 | return packFloat64( zSign, 0x7FF, 0 ); |
| 2281 | } |
| 2282 | if ( aExp == 0 ) { |
| 2283 | ++expDiff; |
| 2284 | } |
| 2285 | else { |
| 2286 | aSig |= LIT64( 0x2000000000000000 ); |
| 2287 | } |
| 2288 | shift64RightJamming( aSig, - expDiff, &aSig ); |
| 2289 | zExp = bExp; |
| 2290 | } |
| 2291 | else { |
| 2292 | if ( aExp == 0x7FF ) { |
| 2293 | if ( aSig | bSig ) return propagateFloat64NaN( a, b ); |
| 2294 | return a; |
| 2295 | } |
| 2296 | if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 ); |
| 2297 | zSig = LIT64( 0x4000000000000000 ) + aSig + bSig; |
| 2298 | zExp = aExp; |
| 2299 | goto roundAndPack; |
| 2300 | } |
| 2301 | aSig |= LIT64( 0x2000000000000000 ); |
| 2302 | zSig = ( aSig + bSig )<<1; |
| 2303 | --zExp; |
| 2304 | if ( (sbits64) zSig < 0 ) { |
| 2305 | zSig = aSig + bSig; |
| 2306 | ++zExp; |
| 2307 | } |
| 2308 | roundAndPack: |
| 2309 | return roundAndPackFloat64( zSign, zExp, zSig ); |
| 2310 | |
| 2311 | } |
| 2312 | |
| 2313 | /*---------------------------------------------------------------------------- |
| 2314 | | Returns the result of subtracting the absolute values of the double- |
| 2315 | | precision floating-point values `a' and `b'. If `zSign' is 1, the |
| 2316 | | difference is negated before being returned. `zSign' is ignored if the |
| 2317 | | result is a NaN. The subtraction is performed according to the IEC/IEEE |
| 2318 | | Standard for Binary Floating-Point Arithmetic. |
| 2319 | *----------------------------------------------------------------------------*/ |
| 2320 | |
| 2321 | static float64 subFloat64Sigs( float64 a, float64 b, flag zSign ) |
| 2322 | { |
| 2323 | int16 aExp, bExp, zExp; |
| 2324 | bits64 aSig, bSig, zSig; |
| 2325 | int16 expDiff; |
| 2326 | |
| 2327 | aSig = extractFloat64Frac( a ); |
| 2328 | aExp = extractFloat64Exp( a ); |
| 2329 | bSig = extractFloat64Frac( b ); |
| 2330 | bExp = extractFloat64Exp( b ); |
| 2331 | expDiff = aExp - bExp; |
| 2332 | aSig <<= 10; |
| 2333 | bSig <<= 10; |
| 2334 | if ( 0 < expDiff ) goto aExpBigger; |
| 2335 | if ( expDiff < 0 ) goto bExpBigger; |
| 2336 | if ( aExp == 0x7FF ) { |
| 2337 | if ( aSig | bSig ) return propagateFloat64NaN( a, b ); |
| 2338 | float_raise( float_flag_invalid ); |
| 2339 | return float64_default_nan; |
| 2340 | } |
| 2341 | if ( aExp == 0 ) { |
| 2342 | aExp = 1; |
| 2343 | bExp = 1; |
| 2344 | } |
| 2345 | if ( bSig < aSig ) goto aBigger; |
| 2346 | if ( aSig < bSig ) goto bBigger; |
| 2347 | return packFloat64( float_rounding_mode == float_round_down, 0, 0 ); |
| 2348 | bExpBigger: |
| 2349 | if ( bExp == 0x7FF ) { |
| 2350 | if ( bSig ) return propagateFloat64NaN( a, b ); |
| 2351 | return packFloat64( zSign ^ 1, 0x7FF, 0 ); |
| 2352 | } |
| 2353 | if ( aExp == 0 ) { |
| 2354 | ++expDiff; |
| 2355 | } |
| 2356 | else { |
| 2357 | aSig |= LIT64( 0x4000000000000000 ); |
| 2358 | } |
| 2359 | shift64RightJamming( aSig, - expDiff, &aSig ); |
| 2360 | bSig |= LIT64( 0x4000000000000000 ); |
| 2361 | bBigger: |
| 2362 | zSig = bSig - aSig; |
| 2363 | zExp = bExp; |
| 2364 | zSign ^= 1; |
| 2365 | goto normalizeRoundAndPack; |
| 2366 | aExpBigger: |
| 2367 | if ( aExp == 0x7FF ) { |
| 2368 | if ( aSig ) return propagateFloat64NaN( a, b ); |
| 2369 | return a; |
| 2370 | } |
| 2371 | if ( bExp == 0 ) { |
| 2372 | --expDiff; |
| 2373 | } |
| 2374 | else { |
| 2375 | bSig |= LIT64( 0x4000000000000000 ); |
| 2376 | } |
| 2377 | shift64RightJamming( bSig, expDiff, &bSig ); |
| 2378 | aSig |= LIT64( 0x4000000000000000 ); |
| 2379 | aBigger: |
| 2380 | zSig = aSig - bSig; |
| 2381 | zExp = aExp; |
| 2382 | normalizeRoundAndPack: |
| 2383 | --zExp; |
| 2384 | return normalizeRoundAndPackFloat64( zSign, zExp, zSig ); |
| 2385 | |
| 2386 | } |
| 2387 | |
| 2388 | /*---------------------------------------------------------------------------- |
| 2389 | | Returns the result of adding the double-precision floating-point values `a' |
| 2390 | | and `b'. The operation is performed according to the IEC/IEEE Standard for |
| 2391 | | Binary Floating-Point Arithmetic. |
| 2392 | *----------------------------------------------------------------------------*/ |
| 2393 | |
| 2394 | float64 float64_add( float64 a, float64 b ) |
| 2395 | { |
| 2396 | flag aSign, bSign; |
| 2397 | |
| 2398 | aSign = extractFloat64Sign( a ); |
| 2399 | bSign = extractFloat64Sign( b ); |
| 2400 | if ( aSign == bSign ) { |
| 2401 | return addFloat64Sigs( a, b, aSign ); |
| 2402 | } |
| 2403 | else { |
| 2404 | return subFloat64Sigs( a, b, aSign ); |
| 2405 | } |
| 2406 | |
| 2407 | } |
| 2408 | |
| 2409 | /*---------------------------------------------------------------------------- |
| 2410 | | Returns the result of subtracting the double-precision floating-point values |
| 2411 | | `a' and `b'. The operation is performed according to the IEC/IEEE Standard |
| 2412 | | for Binary Floating-Point Arithmetic. |
| 2413 | *----------------------------------------------------------------------------*/ |
| 2414 | |
| 2415 | float64 float64_sub( float64 a, float64 b ) |
| 2416 | { |
| 2417 | flag aSign, bSign; |
| 2418 | |
| 2419 | aSign = extractFloat64Sign( a ); |
| 2420 | bSign = extractFloat64Sign( b ); |
| 2421 | if ( aSign == bSign ) { |
| 2422 | return subFloat64Sigs( a, b, aSign ); |
| 2423 | } |
| 2424 | else { |
| 2425 | return addFloat64Sigs( a, b, aSign ); |
| 2426 | } |
| 2427 | |
| 2428 | } |
| 2429 | |
| 2430 | /*---------------------------------------------------------------------------- |
| 2431 | | Returns the result of multiplying the double-precision floating-point values |
| 2432 | | `a' and `b'. The operation is performed according to the IEC/IEEE Standard |
| 2433 | | for Binary Floating-Point Arithmetic. |
| 2434 | *----------------------------------------------------------------------------*/ |
| 2435 | |
| 2436 | float64 float64_mul( float64 a, float64 b ) |
| 2437 | { |
| 2438 | flag aSign, bSign, zSign; |
| 2439 | int16 aExp, bExp, zExp; |
| 2440 | bits64 aSig, bSig, zSig0, zSig1; |
| 2441 | |
| 2442 | aSig = extractFloat64Frac( a ); |
| 2443 | aExp = extractFloat64Exp( a ); |
| 2444 | aSign = extractFloat64Sign( a ); |
| 2445 | bSig = extractFloat64Frac( b ); |
| 2446 | bExp = extractFloat64Exp( b ); |
| 2447 | bSign = extractFloat64Sign( b ); |
| 2448 | zSign = aSign ^ bSign; |
| 2449 | if ( aExp == 0x7FF ) { |
| 2450 | if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { |
| 2451 | return propagateFloat64NaN( a, b ); |
| 2452 | } |
| 2453 | if ( ( bExp | bSig ) == 0 ) { |
| 2454 | float_raise( float_flag_invalid ); |
| 2455 | return float64_default_nan; |
| 2456 | } |
| 2457 | return packFloat64( zSign, 0x7FF, 0 ); |
| 2458 | } |
| 2459 | if ( bExp == 0x7FF ) { |
| 2460 | if ( bSig ) return propagateFloat64NaN( a, b ); |
| 2461 | if ( ( aExp | aSig ) == 0 ) { |
| 2462 | float_raise( float_flag_invalid ); |
| 2463 | return float64_default_nan; |
| 2464 | } |
| 2465 | return packFloat64( zSign, 0x7FF, 0 ); |
| 2466 | } |
| 2467 | if ( aExp == 0 ) { |
| 2468 | if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); |
| 2469 | normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
| 2470 | } |
| 2471 | if ( bExp == 0 ) { |
| 2472 | if ( bSig == 0 ) return packFloat64( zSign, 0, 0 ); |
| 2473 | normalizeFloat64Subnormal( bSig, &bExp, &bSig ); |
| 2474 | } |
| 2475 | zExp = aExp + bExp - 0x3FF; |
| 2476 | aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; |
| 2477 | bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; |
| 2478 | mul64To128( aSig, bSig, &zSig0, &zSig1 ); |
| 2479 | zSig0 |= ( zSig1 != 0 ); |
| 2480 | if ( 0 <= (sbits64) ( zSig0<<1 ) ) { |
| 2481 | zSig0 <<= 1; |
| 2482 | --zExp; |
| 2483 | } |
| 2484 | return roundAndPackFloat64( zSign, zExp, zSig0 ); |
| 2485 | |
| 2486 | } |
| 2487 | |
| 2488 | /*---------------------------------------------------------------------------- |
| 2489 | | Returns the result of dividing the double-precision floating-point value `a' |
| 2490 | | by the corresponding value `b'. The operation is performed according to |
| 2491 | | the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 2492 | *----------------------------------------------------------------------------*/ |
| 2493 | |
| 2494 | float64 float64_div( float64 a, float64 b ) |
| 2495 | { |
| 2496 | flag aSign, bSign, zSign; |
| 2497 | int16 aExp, bExp, zExp; |
| 2498 | bits64 aSig, bSig, zSig; |
| 2499 | bits64 rem0, rem1; |
| 2500 | bits64 term0, term1; |
| 2501 | |
| 2502 | aSig = extractFloat64Frac( a ); |
| 2503 | aExp = extractFloat64Exp( a ); |
| 2504 | aSign = extractFloat64Sign( a ); |
| 2505 | bSig = extractFloat64Frac( b ); |
| 2506 | bExp = extractFloat64Exp( b ); |
| 2507 | bSign = extractFloat64Sign( b ); |
| 2508 | zSign = aSign ^ bSign; |
| 2509 | if ( aExp == 0x7FF ) { |
| 2510 | if ( aSig ) return propagateFloat64NaN( a, b ); |
| 2511 | if ( bExp == 0x7FF ) { |
| 2512 | if ( bSig ) return propagateFloat64NaN( a, b ); |
| 2513 | float_raise( float_flag_invalid ); |
| 2514 | return float64_default_nan; |
| 2515 | } |
| 2516 | return packFloat64( zSign, 0x7FF, 0 ); |
| 2517 | } |
| 2518 | if ( bExp == 0x7FF ) { |
| 2519 | if ( bSig ) return propagateFloat64NaN( a, b ); |
| 2520 | return packFloat64( zSign, 0, 0 ); |
| 2521 | } |
| 2522 | if ( bExp == 0 ) { |
| 2523 | if ( bSig == 0 ) { |
| 2524 | if ( ( aExp | aSig ) == 0 ) { |
| 2525 | float_raise( float_flag_invalid ); |
| 2526 | return float64_default_nan; |
| 2527 | } |
| 2528 | float_raise( float_flag_divbyzero ); |
| 2529 | return packFloat64( zSign, 0x7FF, 0 ); |
| 2530 | } |
| 2531 | normalizeFloat64Subnormal( bSig, &bExp, &bSig ); |
| 2532 | } |
| 2533 | if ( aExp == 0 ) { |
| 2534 | if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); |
| 2535 | normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
| 2536 | } |
| 2537 | zExp = aExp - bExp + 0x3FD; |
| 2538 | aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; |
| 2539 | bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; |
| 2540 | if ( bSig <= ( aSig + aSig ) ) { |
| 2541 | aSig >>= 1; |
| 2542 | ++zExp; |
| 2543 | } |
| 2544 | zSig = estimateDiv128To64( aSig, 0, bSig ); |
| 2545 | if ( ( zSig & 0x1FF ) <= 2 ) { |
| 2546 | mul64To128( bSig, zSig, &term0, &term1 ); |
| 2547 | sub128( aSig, 0, term0, term1, &rem0, &rem1 ); |
| 2548 | while ( (sbits64) rem0 < 0 ) { |
| 2549 | --zSig; |
| 2550 | add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); |
| 2551 | } |
| 2552 | zSig |= ( rem1 != 0 ); |
| 2553 | } |
| 2554 | return roundAndPackFloat64( zSign, zExp, zSig ); |
| 2555 | |
| 2556 | } |
| 2557 | |
| 2558 | /*---------------------------------------------------------------------------- |
| 2559 | | Returns the remainder of the double-precision floating-point value `a' |
| 2560 | | with respect to the corresponding value `b'. The operation is performed |
| 2561 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 2562 | *----------------------------------------------------------------------------*/ |
| 2563 | |
| 2564 | float64 float64_rem( float64 a, float64 b ) |
| 2565 | { |
| 2566 | flag aSign, zSign; |
| 2567 | int16 aExp, bExp, expDiff; |
| 2568 | bits64 aSig, bSig; |
| 2569 | bits64 q, alternateASig; |
| 2570 | sbits64 sigMean; |
| 2571 | |
| 2572 | aSig = extractFloat64Frac( a ); |
| 2573 | aExp = extractFloat64Exp( a ); |
| 2574 | aSign = extractFloat64Sign( a ); |
| 2575 | bSig = extractFloat64Frac( b ); |
| 2576 | bExp = extractFloat64Exp( b ); |
| 2577 | // bSign = extractFloat64Sign( b ); |
| 2578 | if ( aExp == 0x7FF ) { |
| 2579 | if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { |
| 2580 | return propagateFloat64NaN( a, b ); |
| 2581 | } |
| 2582 | float_raise( float_flag_invalid ); |
| 2583 | return float64_default_nan; |
| 2584 | } |
| 2585 | if ( bExp == 0x7FF ) { |
| 2586 | if ( bSig ) return propagateFloat64NaN( a, b ); |
| 2587 | return a; |
| 2588 | } |
| 2589 | if ( bExp == 0 ) { |
| 2590 | if ( bSig == 0 ) { |
| 2591 | float_raise( float_flag_invalid ); |
| 2592 | return float64_default_nan; |
| 2593 | } |
| 2594 | normalizeFloat64Subnormal( bSig, &bExp, &bSig ); |
| 2595 | } |
| 2596 | if ( aExp == 0 ) { |
| 2597 | if ( aSig == 0 ) return a; |
| 2598 | normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
| 2599 | } |
| 2600 | expDiff = aExp - bExp; |
| 2601 | aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11; |
| 2602 | bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; |
| 2603 | if ( expDiff < 0 ) { |
| 2604 | if ( expDiff < -1 ) return a; |
| 2605 | aSig >>= 1; |
| 2606 | } |
| 2607 | q = ( bSig <= aSig ); |
| 2608 | if ( q ) aSig -= bSig; |
| 2609 | expDiff -= 64; |
| 2610 | while ( 0 < expDiff ) { |
| 2611 | q = estimateDiv128To64( aSig, 0, bSig ); |
| 2612 | q = ( 2 < q ) ? q - 2 : 0; |
| 2613 | aSig = - ( ( bSig>>2 ) * q ); |
| 2614 | expDiff -= 62; |
| 2615 | } |
| 2616 | expDiff += 64; |
| 2617 | if ( 0 < expDiff ) { |
| 2618 | q = estimateDiv128To64( aSig, 0, bSig ); |
| 2619 | q = ( 2 < q ) ? q - 2 : 0; |
| 2620 | q >>= 64 - expDiff; |
| 2621 | bSig >>= 2; |
| 2622 | aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; |
| 2623 | } |
| 2624 | else { |
| 2625 | aSig >>= 2; |
| 2626 | bSig >>= 2; |
| 2627 | } |
| 2628 | do { |
| 2629 | alternateASig = aSig; |
| 2630 | ++q; |
| 2631 | aSig -= bSig; |
| 2632 | } while ( 0 <= (sbits64) aSig ); |
| 2633 | sigMean = aSig + alternateASig; |
| 2634 | if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { |
| 2635 | aSig = alternateASig; |
| 2636 | } |
| 2637 | zSign = ( (sbits64) aSig < 0 ); |
| 2638 | if ( zSign ) aSig = - aSig; |
| 2639 | return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig ); |
| 2640 | |
| 2641 | } |
| 2642 | |
| 2643 | /*---------------------------------------------------------------------------- |
| 2644 | | Returns the square root of the double-precision floating-point value `a'. |
| 2645 | | The operation is performed according to the IEC/IEEE Standard for Binary |
| 2646 | | Floating-Point Arithmetic. |
| 2647 | *----------------------------------------------------------------------------*/ |
| 2648 | |
| 2649 | float64 float64_sqrt( float64 a ) |
| 2650 | { |
| 2651 | flag aSign; |
| 2652 | int16 aExp, zExp; |
| 2653 | bits64 aSig, zSig, doubleZSig; |
| 2654 | bits64 rem0, rem1, term0, term1; |
| 2655 | // float64 z; |
| 2656 | |
| 2657 | aSig = extractFloat64Frac( a ); |
| 2658 | aExp = extractFloat64Exp( a ); |
| 2659 | aSign = extractFloat64Sign( a ); |
| 2660 | if ( aExp == 0x7FF ) { |
| 2661 | if ( aSig ) return propagateFloat64NaN( a, a ); |
| 2662 | if ( ! aSign ) return a; |
| 2663 | float_raise( float_flag_invalid ); |
| 2664 | return float64_default_nan; |
| 2665 | } |
| 2666 | if ( aSign ) { |
| 2667 | if ( ( aExp | aSig ) == 0 ) return a; |
| 2668 | float_raise( float_flag_invalid ); |
| 2669 | return float64_default_nan; |
| 2670 | } |
| 2671 | if ( aExp == 0 ) { |
| 2672 | if ( aSig == 0 ) return 0; |
| 2673 | normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
| 2674 | } |
| 2675 | zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE; |
| 2676 | aSig |= LIT64( 0x0010000000000000 ); |
| 2677 | zSig = estimateSqrt32( aExp, aSig>>21 ); |
| 2678 | aSig <<= 9 - ( aExp & 1 ); |
| 2679 | zSig = estimateDiv128To64( aSig, 0, zSig<<32 ) + ( zSig<<30 ); |
| 2680 | if ( ( zSig & 0x1FF ) <= 5 ) { |
| 2681 | doubleZSig = zSig<<1; |
| 2682 | mul64To128( zSig, zSig, &term0, &term1 ); |
| 2683 | sub128( aSig, 0, term0, term1, &rem0, &rem1 ); |
| 2684 | while ( (sbits64) rem0 < 0 ) { |
| 2685 | --zSig; |
| 2686 | doubleZSig -= 2; |
| 2687 | add128( rem0, rem1, zSig>>63, doubleZSig | 1, &rem0, &rem1 ); |
| 2688 | } |
| 2689 | zSig |= ( ( rem0 | rem1 ) != 0 ); |
| 2690 | } |
| 2691 | return roundAndPackFloat64( 0, zExp, zSig ); |
| 2692 | |
| 2693 | } |
| 2694 | |
| 2695 | /*---------------------------------------------------------------------------- |
| 2696 | | Returns 1 if the double-precision floating-point value `a' is equal to the |
| 2697 | | corresponding value `b', and 0 otherwise. The comparison is performed |
| 2698 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 2699 | *----------------------------------------------------------------------------*/ |
| 2700 | |
| 2701 | flag float64_eq( float64 a, float64 b ) |
| 2702 | { |
| 2703 | if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
| 2704 | || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
| 2705 | ) { |
| 2706 | if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { |
| 2707 | float_raise( float_flag_invalid ); |
| 2708 | } |
| 2709 | return 0; |
| 2710 | } |
| 2711 | return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
| 2712 | |
| 2713 | } |
| 2714 | |
| 2715 | /*---------------------------------------------------------------------------- |
| 2716 | | Returns 1 if the double-precision floating-point value `a' is less than or |
| 2717 | | equal to the corresponding value `b', and 0 otherwise. The comparison is |
| 2718 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 2719 | | Arithmetic. |
| 2720 | *----------------------------------------------------------------------------*/ |
| 2721 | |
| 2722 | flag float64_le( float64 a, float64 b ) |
| 2723 | { |
| 2724 | flag aSign, bSign; |
| 2725 | |
| 2726 | if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
| 2727 | || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
| 2728 | ) { |
| 2729 | float_raise( float_flag_invalid ); |
| 2730 | return 0; |
| 2731 | } |
| 2732 | aSign = extractFloat64Sign( a ); |
| 2733 | bSign = extractFloat64Sign( b ); |
| 2734 | if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
| 2735 | return ( a == b ) || ( aSign ^ ( a < b ) ); |
| 2736 | |
| 2737 | } |
| 2738 | |
| 2739 | /*---------------------------------------------------------------------------- |
| 2740 | | Returns 1 if the double-precision floating-point value `a' is less than |
| 2741 | | the corresponding value `b', and 0 otherwise. The comparison is performed |
| 2742 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 2743 | *----------------------------------------------------------------------------*/ |
| 2744 | |
| 2745 | flag float64_lt( float64 a, float64 b ) |
| 2746 | { |
| 2747 | flag aSign, bSign; |
| 2748 | |
| 2749 | if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
| 2750 | || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
| 2751 | ) { |
| 2752 | float_raise( float_flag_invalid ); |
| 2753 | return 0; |
| 2754 | } |
| 2755 | aSign = extractFloat64Sign( a ); |
| 2756 | bSign = extractFloat64Sign( b ); |
| 2757 | if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); |
| 2758 | return ( a != b ) && ( aSign ^ ( a < b ) ); |
| 2759 | |
| 2760 | } |
| 2761 | |
| 2762 | /*---------------------------------------------------------------------------- |
| 2763 | | Returns 1 if the double-precision floating-point value `a' is equal to the |
| 2764 | | corresponding value `b', and 0 otherwise. The invalid exception is raised |
| 2765 | | if either operand is a NaN. Otherwise, the comparison is performed |
| 2766 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 2767 | *----------------------------------------------------------------------------*/ |
| 2768 | |
| 2769 | flag float64_eq_signaling( float64 a, float64 b ) |
| 2770 | { |
| 2771 | if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
| 2772 | || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
| 2773 | ) { |
| 2774 | float_raise( float_flag_invalid ); |
| 2775 | return 0; |
| 2776 | } |
| 2777 | return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
| 2778 | |
| 2779 | } |
| 2780 | |
| 2781 | /*---------------------------------------------------------------------------- |
| 2782 | | Returns 1 if the double-precision floating-point value `a' is less than or |
| 2783 | | equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not |
| 2784 | | cause an exception. Otherwise, the comparison is performed according to the |
| 2785 | | IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 2786 | *----------------------------------------------------------------------------*/ |
| 2787 | |
| 2788 | flag float64_le_quiet( float64 a, float64 b ) |
| 2789 | { |
| 2790 | flag aSign, bSign; |
| 2791 | // int16 aExp, bExp; |
| 2792 | |
| 2793 | if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
| 2794 | || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
| 2795 | ) { |
| 2796 | if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { |
| 2797 | float_raise( float_flag_invalid ); |
| 2798 | } |
| 2799 | return 0; |
| 2800 | } |
| 2801 | aSign = extractFloat64Sign( a ); |
| 2802 | bSign = extractFloat64Sign( b ); |
| 2803 | if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
| 2804 | return ( a == b ) || ( aSign ^ ( a < b ) ); |
| 2805 | |
| 2806 | } |
| 2807 | |
| 2808 | /*---------------------------------------------------------------------------- |
| 2809 | | Returns 1 if the double-precision floating-point value `a' is less than |
| 2810 | | the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an |
| 2811 | | exception. Otherwise, the comparison is performed according to the IEC/IEEE |
| 2812 | | Standard for Binary Floating-Point Arithmetic. |
| 2813 | *----------------------------------------------------------------------------*/ |
| 2814 | |
| 2815 | flag float64_lt_quiet( float64 a, float64 b ) |
| 2816 | { |
| 2817 | flag aSign, bSign; |
| 2818 | |
| 2819 | if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
| 2820 | || ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
| 2821 | ) { |
| 2822 | if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { |
| 2823 | float_raise( float_flag_invalid ); |
| 2824 | } |
| 2825 | return 0; |
| 2826 | } |
| 2827 | aSign = extractFloat64Sign( a ); |
| 2828 | bSign = extractFloat64Sign( b ); |
| 2829 | if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); |
| 2830 | return ( a != b ) && ( aSign ^ ( a < b ) ); |
| 2831 | |
| 2832 | } |
| 2833 | |
| 2834 | #ifdef FLOATX80 |
| 2835 | |
| 2836 | /*---------------------------------------------------------------------------- |
| 2837 | | Returns the result of converting the extended double-precision floating- |
| 2838 | | point value `a' to the 32-bit two's complement integer format. The |
| 2839 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 2840 | | Floating-Point Arithmetic---which means in particular that the conversion |
| 2841 | | is rounded according to the current rounding mode. If `a' is a NaN, the |
| 2842 | | largest positive integer is returned. Otherwise, if the conversion |
| 2843 | | overflows, the largest integer with the same sign as `a' is returned. |
| 2844 | *----------------------------------------------------------------------------*/ |
| 2845 | |
| 2846 | int32 floatx80_to_int32( floatx80 a ) |
| 2847 | { |
| 2848 | flag aSign; |
| 2849 | int32 aExp, shiftCount; |
| 2850 | bits64 aSig; |
| 2851 | |
| 2852 | aSig = extractFloatx80Frac( a ); |
| 2853 | aExp = extractFloatx80Exp( a ); |
| 2854 | aSign = extractFloatx80Sign( a ); |
| 2855 | if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; |
| 2856 | shiftCount = 0x4037 - aExp; |
| 2857 | if ( shiftCount <= 0 ) shiftCount = 1; |
| 2858 | shift64RightJamming( aSig, shiftCount, &aSig ); |
| 2859 | return roundAndPackInt32( aSign, aSig ); |
| 2860 | |
| 2861 | } |
| 2862 | |
| 2863 | /*---------------------------------------------------------------------------- |
| 2864 | | Returns the result of converting the extended double-precision floating- |
| 2865 | | point value `a' to the 32-bit two's complement integer format. The |
| 2866 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 2867 | | Floating-Point Arithmetic, except that the conversion is always rounded |
| 2868 | | toward zero. If `a' is a NaN, the largest positive integer is returned. |
| 2869 | | Otherwise, if the conversion overflows, the largest integer with the same |
| 2870 | | sign as `a' is returned. |
| 2871 | *----------------------------------------------------------------------------*/ |
| 2872 | |
| 2873 | int32 floatx80_to_int32_round_to_zero( floatx80 a ) |
| 2874 | { |
| 2875 | flag aSign; |
| 2876 | int32 aExp, shiftCount; |
| 2877 | bits64 aSig, savedASig; |
| 2878 | int32 z; |
| 2879 | |
| 2880 | aSig = extractFloatx80Frac( a ); |
| 2881 | aExp = extractFloatx80Exp( a ); |
| 2882 | aSign = extractFloatx80Sign( a ); |
| 2883 | if ( 0x401E < aExp ) { |
| 2884 | if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; |
| 2885 | goto invalid; |
| 2886 | } |
| 2887 | else if ( aExp < 0x3FFF ) { |
| 2888 | if ( aExp || aSig ) float_exception_flags |= float_flag_inexact; |
| 2889 | return 0; |
| 2890 | } |
| 2891 | shiftCount = 0x403E - aExp; |
| 2892 | savedASig = aSig; |
| 2893 | aSig >>= shiftCount; |
| 2894 | z = aSig; |
| 2895 | if ( aSign ) z = - z; |
| 2896 | if ( ( z < 0 ) ^ aSign ) { |
| 2897 | invalid: |
| 2898 | float_raise( float_flag_invalid ); |
| 2899 | return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; |
| 2900 | } |
| 2901 | if ( ( aSig<<shiftCount ) != savedASig ) { |
| 2902 | float_exception_flags |= float_flag_inexact; |
| 2903 | } |
| 2904 | return z; |
| 2905 | |
| 2906 | } |
| 2907 | |
| 2908 | /*---------------------------------------------------------------------------- |
| 2909 | | Returns the result of converting the extended double-precision floating- |
| 2910 | | point value `a' to the 64-bit two's complement integer format. The |
| 2911 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 2912 | | Floating-Point Arithmetic---which means in particular that the conversion |
| 2913 | | is rounded according to the current rounding mode. If `a' is a NaN, |
| 2914 | | the largest positive integer is returned. Otherwise, if the conversion |
| 2915 | | overflows, the largest integer with the same sign as `a' is returned. |
| 2916 | *----------------------------------------------------------------------------*/ |
| 2917 | |
| 2918 | int64 floatx80_to_int64( floatx80 a ) |
| 2919 | { |
| 2920 | flag aSign; |
| 2921 | int32 aExp, shiftCount; |
| 2922 | bits64 aSig, aSigExtra; |
| 2923 | |
| 2924 | aSig = extractFloatx80Frac( a ); |
| 2925 | aExp = extractFloatx80Exp( a ); |
| 2926 | aSign = extractFloatx80Sign( a ); |
| 2927 | shiftCount = 0x403E - aExp; |
| 2928 | if ( shiftCount <= 0 ) { |
| 2929 | if ( shiftCount ) { |
| 2930 | float_raise( float_flag_invalid ); |
| 2931 | if ( ! aSign |
| 2932 | || ( ( aExp == 0x7FFF ) |
| 2933 | && ( aSig != LIT64( 0x8000000000000000 ) ) ) |
| 2934 | ) { |
| 2935 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 2936 | } |
| 2937 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 2938 | } |
| 2939 | aSigExtra = 0; |
| 2940 | } |
| 2941 | else { |
| 2942 | shift64ExtraRightJamming( aSig, 0, shiftCount, &aSig, &aSigExtra ); |
| 2943 | } |
| 2944 | return roundAndPackInt64( aSign, aSig, aSigExtra ); |
| 2945 | |
| 2946 | } |
| 2947 | |
| 2948 | /*---------------------------------------------------------------------------- |
| 2949 | | Returns the result of converting the extended double-precision floating- |
| 2950 | | point value `a' to the 64-bit two's complement integer format. The |
| 2951 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 2952 | | Floating-Point Arithmetic, except that the conversion is always rounded |
| 2953 | | toward zero. If `a' is a NaN, the largest positive integer is returned. |
| 2954 | | Otherwise, if the conversion overflows, the largest integer with the same |
| 2955 | | sign as `a' is returned. |
| 2956 | *----------------------------------------------------------------------------*/ |
| 2957 | |
| 2958 | int64 floatx80_to_int64_round_to_zero( floatx80 a ) |
| 2959 | { |
| 2960 | flag aSign; |
| 2961 | int32 aExp, shiftCount; |
| 2962 | bits64 aSig; |
| 2963 | int64 z; |
| 2964 | |
| 2965 | aSig = extractFloatx80Frac( a ); |
| 2966 | aExp = extractFloatx80Exp( a ); |
| 2967 | aSign = extractFloatx80Sign( a ); |
| 2968 | shiftCount = aExp - 0x403E; |
| 2969 | if ( 0 <= shiftCount ) { |
| 2970 | aSig &= LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 2971 | if ( ( a.high != 0xC03E ) || aSig ) { |
| 2972 | float_raise( float_flag_invalid ); |
| 2973 | if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) { |
| 2974 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 2975 | } |
| 2976 | } |
| 2977 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 2978 | } |
| 2979 | else if ( aExp < 0x3FFF ) { |
| 2980 | if ( aExp | aSig ) float_exception_flags |= float_flag_inexact; |
| 2981 | return 0; |
| 2982 | } |
| 2983 | z = aSig>>( - shiftCount ); |
| 2984 | if ( (bits64) ( aSig<<( shiftCount & 63 ) ) ) { |
| 2985 | float_exception_flags |= float_flag_inexact; |
| 2986 | } |
| 2987 | if ( aSign ) z = - z; |
| 2988 | return z; |
| 2989 | |
| 2990 | } |
| 2991 | |
| 2992 | /*---------------------------------------------------------------------------- |
| 2993 | | Returns the result of converting the extended double-precision floating- |
| 2994 | | point value `a' to the single-precision floating-point format. The |
| 2995 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 2996 | | Floating-Point Arithmetic. |
| 2997 | *----------------------------------------------------------------------------*/ |
| 2998 | |
| 2999 | float32 floatx80_to_float32( floatx80 a ) |
| 3000 | { |
| 3001 | flag aSign; |
| 3002 | int32 aExp; |
| 3003 | bits64 aSig; |
| 3004 | |
| 3005 | aSig = extractFloatx80Frac( a ); |
| 3006 | aExp = extractFloatx80Exp( a ); |
| 3007 | aSign = extractFloatx80Sign( a ); |
| 3008 | if ( aExp == 0x7FFF ) { |
| 3009 | if ( (bits64) ( aSig<<1 ) ) { |
| 3010 | return commonNaNToFloat32( floatx80ToCommonNaN( a ) ); |
| 3011 | } |
| 3012 | return packFloat32( aSign, 0xFF, 0 ); |
| 3013 | } |
| 3014 | shift64RightJamming( aSig, 33, &aSig ); |
| 3015 | if ( aExp || aSig ) aExp -= 0x3F81; |
| 3016 | return roundAndPackFloat32( aSign, aExp, aSig ); |
| 3017 | |
| 3018 | } |
| 3019 | |
| 3020 | /*---------------------------------------------------------------------------- |
| 3021 | | Returns the result of converting the extended double-precision floating- |
| 3022 | | point value `a' to the double-precision floating-point format. The |
| 3023 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 3024 | | Floating-Point Arithmetic. |
| 3025 | *----------------------------------------------------------------------------*/ |
| 3026 | |
| 3027 | float64 floatx80_to_float64( floatx80 a ) |
| 3028 | { |
| 3029 | flag aSign; |
| 3030 | int32 aExp; |
| 3031 | bits64 aSig, zSig; |
| 3032 | |
| 3033 | aSig = extractFloatx80Frac( a ); |
| 3034 | aExp = extractFloatx80Exp( a ); |
| 3035 | aSign = extractFloatx80Sign( a ); |
| 3036 | if ( aExp == 0x7FFF ) { |
| 3037 | if ( (bits64) ( aSig<<1 ) ) { |
| 3038 | return commonNaNToFloat64( floatx80ToCommonNaN( a ) ); |
| 3039 | } |
| 3040 | return packFloat64( aSign, 0x7FF, 0 ); |
| 3041 | } |
| 3042 | shift64RightJamming( aSig, 1, &zSig ); |
| 3043 | if ( aExp || aSig ) aExp -= 0x3C01; |
| 3044 | return roundAndPackFloat64( aSign, aExp, zSig ); |
| 3045 | |
| 3046 | } |
| 3047 | |
| 3048 | #ifdef FLOAT128 |
| 3049 | |
| 3050 | /*---------------------------------------------------------------------------- |
| 3051 | | Returns the result of converting the extended double-precision floating- |
| 3052 | | point value `a' to the quadruple-precision floating-point format. The |
| 3053 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 3054 | | Floating-Point Arithmetic. |
| 3055 | *----------------------------------------------------------------------------*/ |
| 3056 | |
| 3057 | float128 floatx80_to_float128( floatx80 a ) |
| 3058 | { |
| 3059 | flag aSign; |
| 3060 | int16 aExp; |
| 3061 | bits64 aSig, zSig0, zSig1; |
| 3062 | |
| 3063 | aSig = extractFloatx80Frac( a ); |
| 3064 | aExp = extractFloatx80Exp( a ); |
| 3065 | aSign = extractFloatx80Sign( a ); |
| 3066 | if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) { |
| 3067 | return commonNaNToFloat128( floatx80ToCommonNaN( a ) ); |
| 3068 | } |
| 3069 | shift128Right( aSig<<1, 0, 16, &zSig0, &zSig1 ); |
| 3070 | return packFloat128( aSign, aExp, zSig0, zSig1 ); |
| 3071 | |
| 3072 | } |
| 3073 | |
| 3074 | #endif |
| 3075 | |
| 3076 | /*---------------------------------------------------------------------------- |
| 3077 | | Rounds the extended double-precision floating-point value `a' to an integer, |
| 3078 | | and returns the result as an extended quadruple-precision floating-point |
| 3079 | | value. The operation is performed according to the IEC/IEEE Standard for |
| 3080 | | Binary Floating-Point Arithmetic. |
| 3081 | *----------------------------------------------------------------------------*/ |
| 3082 | |
| 3083 | floatx80 floatx80_round_to_int( floatx80 a ) |
| 3084 | { |
| 3085 | flag aSign; |
| 3086 | int32 aExp; |
| 3087 | bits64 lastBitMask, roundBitsMask; |
| 3088 | int8 roundingMode; |
| 3089 | floatx80 z; |
| 3090 | |
| 3091 | aExp = extractFloatx80Exp( a ); |
| 3092 | if ( 0x403E <= aExp ) { |
| 3093 | if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) { |
| 3094 | return propagateFloatx80NaN( a, a ); |
| 3095 | } |
| 3096 | return a; |
| 3097 | } |
| 3098 | if ( aExp < 0x3FFF ) { |
| 3099 | if ( ( aExp == 0 ) |
| 3100 | && ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) { |
| 3101 | return a; |
| 3102 | } |
| 3103 | float_exception_flags |= float_flag_inexact; |
| 3104 | aSign = extractFloatx80Sign( a ); |
| 3105 | switch ( float_rounding_mode ) { |
| 3106 | case float_round_nearest_even: |
| 3107 | if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 ) |
| 3108 | ) { |
| 3109 | return |
| 3110 | packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); |
| 3111 | } |
| 3112 | break; |
| 3113 | case float_round_down: |
| 3114 | return |
| 3115 | aSign ? |
| 3116 | packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) ) |
| 3117 | : packFloatx80( 0, 0, 0 ); |
| 3118 | case float_round_up: |
| 3119 | return |
| 3120 | aSign ? packFloatx80( 1, 0, 0 ) |
| 3121 | : packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) ); |
| 3122 | } |
| 3123 | return packFloatx80( aSign, 0, 0 ); |
| 3124 | } |
| 3125 | lastBitMask = 1; |
| 3126 | lastBitMask <<= 0x403E - aExp; |
| 3127 | roundBitsMask = lastBitMask - 1; |
| 3128 | z = a; |
| 3129 | roundingMode = float_rounding_mode; |
| 3130 | if ( roundingMode == float_round_nearest_even ) { |
| 3131 | z.low += lastBitMask>>1; |
| 3132 | if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; |
| 3133 | } |
| 3134 | else if ( roundingMode != float_round_to_zero ) { |
| 3135 | if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) { |
| 3136 | z.low += roundBitsMask; |
| 3137 | } |
| 3138 | } |
| 3139 | z.low &= ~ roundBitsMask; |
| 3140 | if ( z.low == 0 ) { |
| 3141 | ++z.high; |
| 3142 | z.low = LIT64( 0x8000000000000000 ); |
| 3143 | } |
| 3144 | if ( z.low != a.low ) float_exception_flags |= float_flag_inexact; |
| 3145 | return z; |
| 3146 | |
| 3147 | } |
| 3148 | |
| 3149 | /*---------------------------------------------------------------------------- |
| 3150 | | Returns the result of adding the absolute values of the extended double- |
| 3151 | | precision floating-point values `a' and `b'. If `zSign' is 1, the sum is |
| 3152 | | negated before being returned. `zSign' is ignored if the result is a NaN. |
| 3153 | | The addition is performed according to the IEC/IEEE Standard for Binary |
| 3154 | | Floating-Point Arithmetic. |
| 3155 | *----------------------------------------------------------------------------*/ |
| 3156 | |
| 3157 | static floatx80 addFloatx80Sigs( floatx80 a, floatx80 b, flag zSign ) |
| 3158 | { |
| 3159 | int32 aExp, bExp, zExp; |
| 3160 | bits64 aSig, bSig, zSig0, zSig1; |
| 3161 | int32 expDiff; |
| 3162 | |
| 3163 | aSig = extractFloatx80Frac( a ); |
| 3164 | aExp = extractFloatx80Exp( a ); |
| 3165 | bSig = extractFloatx80Frac( b ); |
| 3166 | bExp = extractFloatx80Exp( b ); |
| 3167 | expDiff = aExp - bExp; |
| 3168 | if ( 0 < expDiff ) { |
| 3169 | if ( aExp == 0x7FFF ) { |
| 3170 | if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3171 | return a; |
| 3172 | } |
| 3173 | if ( bExp == 0 ) --expDiff; |
| 3174 | shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); |
| 3175 | zExp = aExp; |
| 3176 | } |
| 3177 | else if ( expDiff < 0 ) { |
| 3178 | if ( bExp == 0x7FFF ) { |
| 3179 | if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3180 | return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 3181 | } |
| 3182 | if ( aExp == 0 ) ++expDiff; |
| 3183 | shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); |
| 3184 | zExp = bExp; |
| 3185 | } |
| 3186 | else { |
| 3187 | if ( aExp == 0x7FFF ) { |
| 3188 | if ( (bits64) ( ( aSig | bSig )<<1 ) ) { |
| 3189 | return propagateFloatx80NaN( a, b ); |
| 3190 | } |
| 3191 | return a; |
| 3192 | } |
| 3193 | zSig1 = 0; |
| 3194 | zSig0 = aSig + bSig; |
| 3195 | if ( aExp == 0 ) { |
| 3196 | normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 ); |
| 3197 | goto roundAndPack; |
| 3198 | } |
| 3199 | zExp = aExp; |
| 3200 | goto shiftRight1; |
| 3201 | } |
| 3202 | zSig0 = aSig + bSig; |
| 3203 | if ( (sbits64) zSig0 < 0 ) goto roundAndPack; |
| 3204 | shiftRight1: |
| 3205 | shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 ); |
| 3206 | zSig0 |= LIT64( 0x8000000000000000 ); |
| 3207 | ++zExp; |
| 3208 | roundAndPack: |
| 3209 | return |
| 3210 | roundAndPackFloatx80( |
| 3211 | floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); |
| 3212 | |
| 3213 | } |
| 3214 | |
| 3215 | /*---------------------------------------------------------------------------- |
| 3216 | | Returns the result of subtracting the absolute values of the extended |
| 3217 | | double-precision floating-point values `a' and `b'. If `zSign' is 1, the |
| 3218 | | difference is negated before being returned. `zSign' is ignored if the |
| 3219 | | result is a NaN. The subtraction is performed according to the IEC/IEEE |
| 3220 | | Standard for Binary Floating-Point Arithmetic. |
| 3221 | *----------------------------------------------------------------------------*/ |
| 3222 | |
| 3223 | static floatx80 subFloatx80Sigs( floatx80 a, floatx80 b, flag zSign ) |
| 3224 | { |
| 3225 | int32 aExp, bExp, zExp; |
| 3226 | bits64 aSig, bSig, zSig0, zSig1; |
| 3227 | int32 expDiff; |
| 3228 | floatx80 z; |
| 3229 | |
| 3230 | aSig = extractFloatx80Frac( a ); |
| 3231 | aExp = extractFloatx80Exp( a ); |
| 3232 | bSig = extractFloatx80Frac( b ); |
| 3233 | bExp = extractFloatx80Exp( b ); |
| 3234 | expDiff = aExp - bExp; |
| 3235 | if ( 0 < expDiff ) goto aExpBigger; |
| 3236 | if ( expDiff < 0 ) goto bExpBigger; |
| 3237 | if ( aExp == 0x7FFF ) { |
| 3238 | if ( (bits64) ( ( aSig | bSig )<<1 ) ) { |
| 3239 | return propagateFloatx80NaN( a, b ); |
| 3240 | } |
| 3241 | float_raise( float_flag_invalid ); |
| 3242 | z.low = floatx80_default_nan_low; |
| 3243 | z.high = floatx80_default_nan_high; |
| 3244 | return z; |
| 3245 | } |
| 3246 | if ( aExp == 0 ) { |
| 3247 | aExp = 1; |
| 3248 | bExp = 1; |
| 3249 | } |
| 3250 | zSig1 = 0; |
| 3251 | if ( bSig < aSig ) goto aBigger; |
| 3252 | if ( aSig < bSig ) goto bBigger; |
| 3253 | return packFloatx80( float_rounding_mode == float_round_down, 0, 0 ); |
| 3254 | bExpBigger: |
| 3255 | if ( bExp == 0x7FFF ) { |
| 3256 | if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3257 | return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 3258 | } |
| 3259 | if ( aExp == 0 ) ++expDiff; |
| 3260 | shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); |
| 3261 | bBigger: |
| 3262 | sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 ); |
| 3263 | zExp = bExp; |
| 3264 | zSign ^= 1; |
| 3265 | goto normalizeRoundAndPack; |
| 3266 | aExpBigger: |
| 3267 | if ( aExp == 0x7FFF ) { |
| 3268 | if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3269 | return a; |
| 3270 | } |
| 3271 | if ( bExp == 0 ) --expDiff; |
| 3272 | shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); |
| 3273 | aBigger: |
| 3274 | sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 ); |
| 3275 | zExp = aExp; |
| 3276 | normalizeRoundAndPack: |
| 3277 | return |
| 3278 | normalizeRoundAndPackFloatx80( |
| 3279 | floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); |
| 3280 | |
| 3281 | } |
| 3282 | |
| 3283 | /*---------------------------------------------------------------------------- |
| 3284 | | Returns the result of adding the extended double-precision floating-point |
| 3285 | | values `a' and `b'. The operation is performed according to the IEC/IEEE |
| 3286 | | Standard for Binary Floating-Point Arithmetic. |
| 3287 | *----------------------------------------------------------------------------*/ |
| 3288 | |
| 3289 | floatx80 floatx80_add( floatx80 a, floatx80 b ) |
| 3290 | { |
| 3291 | flag aSign, bSign; |
| 3292 | |
| 3293 | aSign = extractFloatx80Sign( a ); |
| 3294 | bSign = extractFloatx80Sign( b ); |
| 3295 | if ( aSign == bSign ) { |
| 3296 | return addFloatx80Sigs( a, b, aSign ); |
| 3297 | } |
| 3298 | else { |
| 3299 | return subFloatx80Sigs( a, b, aSign ); |
| 3300 | } |
| 3301 | |
| 3302 | } |
| 3303 | |
| 3304 | /*---------------------------------------------------------------------------- |
| 3305 | | Returns the result of subtracting the extended double-precision floating- |
| 3306 | | point values `a' and `b'. The operation is performed according to the |
| 3307 | | IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 3308 | *----------------------------------------------------------------------------*/ |
| 3309 | |
| 3310 | floatx80 floatx80_sub( floatx80 a, floatx80 b ) |
| 3311 | { |
| 3312 | flag aSign, bSign; |
| 3313 | |
| 3314 | aSign = extractFloatx80Sign( a ); |
| 3315 | bSign = extractFloatx80Sign( b ); |
| 3316 | if ( aSign == bSign ) { |
| 3317 | return subFloatx80Sigs( a, b, aSign ); |
| 3318 | } |
| 3319 | else { |
| 3320 | return addFloatx80Sigs( a, b, aSign ); |
| 3321 | } |
| 3322 | |
| 3323 | } |
| 3324 | |
| 3325 | /*---------------------------------------------------------------------------- |
| 3326 | | Returns the result of multiplying the extended double-precision floating- |
| 3327 | | point values `a' and `b'. The operation is performed according to the |
| 3328 | | IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 3329 | *----------------------------------------------------------------------------*/ |
| 3330 | |
| 3331 | floatx80 floatx80_mul( floatx80 a, floatx80 b ) |
| 3332 | { |
| 3333 | flag aSign, bSign, zSign; |
| 3334 | int32 aExp, bExp, zExp; |
| 3335 | bits64 aSig, bSig, zSig0, zSig1; |
| 3336 | floatx80 z; |
| 3337 | |
| 3338 | aSig = extractFloatx80Frac( a ); |
| 3339 | aExp = extractFloatx80Exp( a ); |
| 3340 | aSign = extractFloatx80Sign( a ); |
| 3341 | bSig = extractFloatx80Frac( b ); |
| 3342 | bExp = extractFloatx80Exp( b ); |
| 3343 | bSign = extractFloatx80Sign( b ); |
| 3344 | zSign = aSign ^ bSign; |
| 3345 | if ( aExp == 0x7FFF ) { |
| 3346 | if ( (bits64) ( aSig<<1 ) |
| 3347 | || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { |
| 3348 | return propagateFloatx80NaN( a, b ); |
| 3349 | } |
| 3350 | if ( ( bExp | bSig ) == 0 ) goto invalid; |
| 3351 | return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 3352 | } |
| 3353 | if ( bExp == 0x7FFF ) { |
| 3354 | if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3355 | if ( ( aExp | aSig ) == 0 ) { |
| 3356 | invalid: |
| 3357 | float_raise( float_flag_invalid ); |
| 3358 | z.low = floatx80_default_nan_low; |
| 3359 | z.high = floatx80_default_nan_high; |
| 3360 | return z; |
| 3361 | } |
| 3362 | return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 3363 | } |
| 3364 | if ( aExp == 0 ) { |
| 3365 | if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); |
| 3366 | normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); |
| 3367 | } |
| 3368 | if ( bExp == 0 ) { |
| 3369 | if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 ); |
| 3370 | normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); |
| 3371 | } |
| 3372 | zExp = aExp + bExp - 0x3FFE; |
| 3373 | mul64To128( aSig, bSig, &zSig0, &zSig1 ); |
| 3374 | if ( 0 < (sbits64) zSig0 ) { |
| 3375 | shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 ); |
| 3376 | --zExp; |
| 3377 | } |
| 3378 | return |
| 3379 | roundAndPackFloatx80( |
| 3380 | floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); |
| 3381 | |
| 3382 | } |
| 3383 | |
| 3384 | /*---------------------------------------------------------------------------- |
| 3385 | | Returns the result of dividing the extended double-precision floating-point |
| 3386 | | value `a' by the corresponding value `b'. The operation is performed |
| 3387 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 3388 | *----------------------------------------------------------------------------*/ |
| 3389 | |
| 3390 | floatx80 floatx80_div( floatx80 a, floatx80 b ) |
| 3391 | { |
| 3392 | flag aSign, bSign, zSign; |
| 3393 | int32 aExp, bExp, zExp; |
| 3394 | bits64 aSig, bSig, zSig0, zSig1; |
| 3395 | bits64 rem0, rem1, rem2, term0, term1, term2; |
| 3396 | floatx80 z; |
| 3397 | |
| 3398 | aSig = extractFloatx80Frac( a ); |
| 3399 | aExp = extractFloatx80Exp( a ); |
| 3400 | aSign = extractFloatx80Sign( a ); |
| 3401 | bSig = extractFloatx80Frac( b ); |
| 3402 | bExp = extractFloatx80Exp( b ); |
| 3403 | bSign = extractFloatx80Sign( b ); |
| 3404 | zSign = aSign ^ bSign; |
| 3405 | if ( aExp == 0x7FFF ) { |
| 3406 | if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3407 | if ( bExp == 0x7FFF ) { |
| 3408 | if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3409 | goto invalid; |
| 3410 | } |
| 3411 | return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 3412 | } |
| 3413 | if ( bExp == 0x7FFF ) { |
| 3414 | if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3415 | return packFloatx80( zSign, 0, 0 ); |
| 3416 | } |
| 3417 | if ( bExp == 0 ) { |
| 3418 | if ( bSig == 0 ) { |
| 3419 | if ( ( aExp | aSig ) == 0 ) { |
| 3420 | invalid: |
| 3421 | float_raise( float_flag_invalid ); |
| 3422 | z.low = floatx80_default_nan_low; |
| 3423 | z.high = floatx80_default_nan_high; |
| 3424 | return z; |
| 3425 | } |
| 3426 | float_raise( float_flag_divbyzero ); |
| 3427 | return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 3428 | } |
| 3429 | normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); |
| 3430 | } |
| 3431 | if ( aExp == 0 ) { |
| 3432 | if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); |
| 3433 | normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); |
| 3434 | } |
| 3435 | zExp = aExp - bExp + 0x3FFE; |
| 3436 | rem1 = 0; |
| 3437 | if ( bSig <= aSig ) { |
| 3438 | shift128Right( aSig, 0, 1, &aSig, &rem1 ); |
| 3439 | ++zExp; |
| 3440 | } |
| 3441 | zSig0 = estimateDiv128To64( aSig, rem1, bSig ); |
| 3442 | mul64To128( bSig, zSig0, &term0, &term1 ); |
| 3443 | sub128( aSig, rem1, term0, term1, &rem0, &rem1 ); |
| 3444 | while ( (sbits64) rem0 < 0 ) { |
| 3445 | --zSig0; |
| 3446 | add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); |
| 3447 | } |
| 3448 | zSig1 = estimateDiv128To64( rem1, 0, bSig ); |
| 3449 | if ( (bits64) ( zSig1<<1 ) <= 8 ) { |
| 3450 | mul64To128( bSig, zSig1, &term1, &term2 ); |
| 3451 | sub128( rem1, 0, term1, term2, &rem1, &rem2 ); |
| 3452 | while ( (sbits64) rem1 < 0 ) { |
| 3453 | --zSig1; |
| 3454 | add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); |
| 3455 | } |
| 3456 | zSig1 |= ( ( rem1 | rem2 ) != 0 ); |
| 3457 | } |
| 3458 | return |
| 3459 | roundAndPackFloatx80( |
| 3460 | floatx80_rounding_precision, zSign, zExp, zSig0, zSig1 ); |
| 3461 | |
| 3462 | } |
| 3463 | |
| 3464 | /*---------------------------------------------------------------------------- |
| 3465 | | Returns the remainder of the extended double-precision floating-point value |
| 3466 | | `a' with respect to the corresponding value `b'. The operation is performed |
| 3467 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 3468 | *----------------------------------------------------------------------------*/ |
| 3469 | |
| 3470 | floatx80 floatx80_rem( floatx80 a, floatx80 b ) |
| 3471 | { |
| 3472 | flag aSign, zSign; |
| 3473 | int32 aExp, bExp, expDiff; |
| 3474 | bits64 aSig0, aSig1, bSig; |
| 3475 | bits64 q, term0, term1, alternateASig0, alternateASig1; |
| 3476 | floatx80 z; |
| 3477 | |
| 3478 | aSig0 = extractFloatx80Frac( a ); |
| 3479 | aExp = extractFloatx80Exp( a ); |
| 3480 | aSign = extractFloatx80Sign( a ); |
| 3481 | bSig = extractFloatx80Frac( b ); |
| 3482 | bExp = extractFloatx80Exp( b ); |
| 3483 | // bSign = extractFloatx80Sign( b ); |
| 3484 | if ( aExp == 0x7FFF ) { |
| 3485 | if ( (bits64) ( aSig0<<1 ) |
| 3486 | || ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { |
| 3487 | return propagateFloatx80NaN( a, b ); |
| 3488 | } |
| 3489 | goto invalid; |
| 3490 | } |
| 3491 | if ( bExp == 0x7FFF ) { |
| 3492 | if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
| 3493 | return a; |
| 3494 | } |
| 3495 | if ( bExp == 0 ) { |
| 3496 | if ( bSig == 0 ) { |
| 3497 | invalid: |
| 3498 | float_raise( float_flag_invalid ); |
| 3499 | z.low = floatx80_default_nan_low; |
| 3500 | z.high = floatx80_default_nan_high; |
| 3501 | return z; |
| 3502 | } |
| 3503 | normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); |
| 3504 | } |
| 3505 | if ( aExp == 0 ) { |
| 3506 | if ( (bits64) ( aSig0<<1 ) == 0 ) return a; |
| 3507 | normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); |
| 3508 | } |
| 3509 | bSig |= LIT64( 0x8000000000000000 ); |
| 3510 | zSign = aSign; |
| 3511 | expDiff = aExp - bExp; |
| 3512 | aSig1 = 0; |
| 3513 | if ( expDiff < 0 ) { |
| 3514 | if ( expDiff < -1 ) return a; |
| 3515 | shift128Right( aSig0, 0, 1, &aSig0, &aSig1 ); |
| 3516 | expDiff = 0; |
| 3517 | } |
| 3518 | q = ( bSig <= aSig0 ); |
| 3519 | if ( q ) aSig0 -= bSig; |
| 3520 | expDiff -= 64; |
| 3521 | while ( 0 < expDiff ) { |
| 3522 | q = estimateDiv128To64( aSig0, aSig1, bSig ); |
| 3523 | q = ( 2 < q ) ? q - 2 : 0; |
| 3524 | mul64To128( bSig, q, &term0, &term1 ); |
| 3525 | sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); |
| 3526 | shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 ); |
| 3527 | expDiff -= 62; |
| 3528 | } |
| 3529 | expDiff += 64; |
| 3530 | if ( 0 < expDiff ) { |
| 3531 | q = estimateDiv128To64( aSig0, aSig1, bSig ); |
| 3532 | q = ( 2 < q ) ? q - 2 : 0; |
| 3533 | q >>= 64 - expDiff; |
| 3534 | mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 ); |
| 3535 | sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); |
| 3536 | shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 ); |
| 3537 | while ( le128( term0, term1, aSig0, aSig1 ) ) { |
| 3538 | ++q; |
| 3539 | sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); |
| 3540 | } |
| 3541 | } |
| 3542 | else { |
| 3543 | term1 = 0; |
| 3544 | term0 = bSig; |
| 3545 | } |
| 3546 | sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 ); |
| 3547 | if ( lt128( alternateASig0, alternateASig1, aSig0, aSig1 ) |
| 3548 | || ( eq128( alternateASig0, alternateASig1, aSig0, aSig1 ) |
| 3549 | && ( q & 1 ) ) |
| 3550 | ) { |
| 3551 | aSig0 = alternateASig0; |
| 3552 | aSig1 = alternateASig1; |
| 3553 | zSign = ! zSign; |
| 3554 | } |
| 3555 | return |
| 3556 | normalizeRoundAndPackFloatx80( |
| 3557 | 80, zSign, bExp + expDiff, aSig0, aSig1 ); |
| 3558 | |
| 3559 | } |
| 3560 | |
| 3561 | /*---------------------------------------------------------------------------- |
| 3562 | | Returns the square root of the extended double-precision floating-point |
| 3563 | | value `a'. The operation is performed according to the IEC/IEEE Standard |
| 3564 | | for Binary Floating-Point Arithmetic. |
| 3565 | *----------------------------------------------------------------------------*/ |
| 3566 | |
| 3567 | floatx80 floatx80_sqrt( floatx80 a ) |
| 3568 | { |
| 3569 | flag aSign; |
| 3570 | int32 aExp, zExp; |
| 3571 | bits64 aSig0, aSig1, zSig0, zSig1, doubleZSig0; |
| 3572 | bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; |
| 3573 | floatx80 z; |
| 3574 | |
| 3575 | aSig0 = extractFloatx80Frac( a ); |
| 3576 | aExp = extractFloatx80Exp( a ); |
| 3577 | aSign = extractFloatx80Sign( a ); |
| 3578 | if ( aExp == 0x7FFF ) { |
| 3579 | if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a ); |
| 3580 | if ( ! aSign ) return a; |
| 3581 | goto invalid; |
| 3582 | } |
| 3583 | if ( aSign ) { |
| 3584 | if ( ( aExp | aSig0 ) == 0 ) return a; |
| 3585 | invalid: |
| 3586 | float_raise( float_flag_invalid ); |
| 3587 | z.low = floatx80_default_nan_low; |
| 3588 | z.high = floatx80_default_nan_high; |
| 3589 | return z; |
| 3590 | } |
| 3591 | if ( aExp == 0 ) { |
| 3592 | if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 ); |
| 3593 | normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); |
| 3594 | } |
| 3595 | zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF; |
| 3596 | zSig0 = estimateSqrt32( aExp, aSig0>>32 ); |
| 3597 | shift128Right( aSig0, 0, 2 + ( aExp & 1 ), &aSig0, &aSig1 ); |
| 3598 | zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); |
| 3599 | doubleZSig0 = zSig0<<1; |
| 3600 | mul64To128( zSig0, zSig0, &term0, &term1 ); |
| 3601 | sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); |
| 3602 | while ( (sbits64) rem0 < 0 ) { |
| 3603 | --zSig0; |
| 3604 | doubleZSig0 -= 2; |
| 3605 | add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); |
| 3606 | } |
| 3607 | zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); |
| 3608 | if ( ( zSig1 & LIT64( 0x3FFFFFFFFFFFFFFF ) ) <= 5 ) { |
| 3609 | if ( zSig1 == 0 ) zSig1 = 1; |
| 3610 | mul64To128( doubleZSig0, zSig1, &term1, &term2 ); |
| 3611 | sub128( rem1, 0, term1, term2, &rem1, &rem2 ); |
| 3612 | mul64To128( zSig1, zSig1, &term2, &term3 ); |
| 3613 | sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); |
| 3614 | while ( (sbits64) rem1 < 0 ) { |
| 3615 | --zSig1; |
| 3616 | shortShift128Left( 0, zSig1, 1, &term2, &term3 ); |
| 3617 | term3 |= 1; |
| 3618 | term2 |= doubleZSig0; |
| 3619 | add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); |
| 3620 | } |
| 3621 | zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); |
| 3622 | } |
| 3623 | shortShift128Left( 0, zSig1, 1, &zSig0, &zSig1 ); |
| 3624 | zSig0 |= doubleZSig0; |
| 3625 | return |
| 3626 | roundAndPackFloatx80( |
| 3627 | floatx80_rounding_precision, 0, zExp, zSig0, zSig1 ); |
| 3628 | |
| 3629 | } |
| 3630 | |
| 3631 | /*---------------------------------------------------------------------------- |
| 3632 | | Returns 1 if the extended double-precision floating-point value `a' is |
| 3633 | | equal to the corresponding value `b', and 0 otherwise. The comparison is |
| 3634 | | performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 3635 | | Arithmetic. |
| 3636 | *----------------------------------------------------------------------------*/ |
| 3637 | |
| 3638 | flag floatx80_eq( floatx80 a, floatx80 b ) |
| 3639 | { |
| 3640 | if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
| 3641 | && (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
| 3642 | || ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
| 3643 | && (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
| 3644 | ) { |
| 3645 | if ( floatx80_is_signaling_nan( a ) |
| 3646 | || floatx80_is_signaling_nan( b ) ) { |
| 3647 | float_raise( float_flag_invalid ); |
| 3648 | } |
| 3649 | return 0; |
| 3650 | } |
| 3651 | return |
| 3652 | ( a.low == b.low ) |
| 3653 | && ( ( a.high == b.high ) |
| 3654 | || ( ( a.low == 0 ) |
| 3655 | && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) |
| 3656 | ); |
| 3657 | |
| 3658 | } |
| 3659 | |
| 3660 | /*---------------------------------------------------------------------------- |
| 3661 | | Returns 1 if the extended double-precision floating-point value `a' is |
| 3662 | | less than or equal to the corresponding value `b', and 0 otherwise. The |
| 3663 | | comparison is performed according to the IEC/IEEE Standard for Binary |
| 3664 | | Floating-Point Arithmetic. |
| 3665 | *----------------------------------------------------------------------------*/ |
| 3666 | |
| 3667 | flag floatx80_le( floatx80 a, floatx80 b ) |
| 3668 | { |
| 3669 | flag aSign, bSign; |
| 3670 | |
| 3671 | if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
| 3672 | && (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
| 3673 | || ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
| 3674 | && (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
| 3675 | ) { |
| 3676 | float_raise( float_flag_invalid ); |
| 3677 | return 0; |
| 3678 | } |
| 3679 | aSign = extractFloatx80Sign( a ); |
| 3680 | bSign = extractFloatx80Sign( b ); |
| 3681 | if ( aSign != bSign ) { |
| 3682 | return |
| 3683 | aSign |
| 3684 | || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 3685 | == 0 ); |
| 3686 | } |
| 3687 | return |
| 3688 | aSign ? le128( b.high, b.low, a.high, a.low ) |
| 3689 | : le128( a.high, a.low, b.high, b.low ); |
| 3690 | |
| 3691 | } |
| 3692 | |
| 3693 | /*---------------------------------------------------------------------------- |
| 3694 | | Returns 1 if the extended double-precision floating-point value `a' is |
| 3695 | | less than the corresponding value `b', and 0 otherwise. The comparison |
| 3696 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 3697 | | Arithmetic. |
| 3698 | *----------------------------------------------------------------------------*/ |
| 3699 | |
| 3700 | flag floatx80_lt( floatx80 a, floatx80 b ) |
| 3701 | { |
| 3702 | flag aSign, bSign; |
| 3703 | |
| 3704 | if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
| 3705 | && (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
| 3706 | || ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
| 3707 | && (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
| 3708 | ) { |
| 3709 | float_raise( float_flag_invalid ); |
| 3710 | return 0; |
| 3711 | } |
| 3712 | aSign = extractFloatx80Sign( a ); |
| 3713 | bSign = extractFloatx80Sign( b ); |
| 3714 | if ( aSign != bSign ) { |
| 3715 | return |
| 3716 | aSign |
| 3717 | && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 3718 | != 0 ); |
| 3719 | } |
| 3720 | return |
| 3721 | aSign ? lt128( b.high, b.low, a.high, a.low ) |
| 3722 | : lt128( a.high, a.low, b.high, b.low ); |
| 3723 | |
| 3724 | } |
| 3725 | |
| 3726 | /*---------------------------------------------------------------------------- |
| 3727 | | Returns 1 if the extended double-precision floating-point value `a' is equal |
| 3728 | | to the corresponding value `b', and 0 otherwise. The invalid exception is |
| 3729 | | raised if either operand is a NaN. Otherwise, the comparison is performed |
| 3730 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 3731 | *----------------------------------------------------------------------------*/ |
| 3732 | |
| 3733 | flag floatx80_eq_signaling( floatx80 a, floatx80 b ) |
| 3734 | { |
| 3735 | if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
| 3736 | && (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
| 3737 | || ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
| 3738 | && (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
| 3739 | ) { |
| 3740 | float_raise( float_flag_invalid ); |
| 3741 | return 0; |
| 3742 | } |
| 3743 | return |
| 3744 | ( a.low == b.low ) |
| 3745 | && ( ( a.high == b.high ) |
| 3746 | || ( ( a.low == 0 ) |
| 3747 | && ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) |
| 3748 | ); |
| 3749 | |
| 3750 | } |
| 3751 | |
| 3752 | /*---------------------------------------------------------------------------- |
| 3753 | | Returns 1 if the extended double-precision floating-point value `a' is less |
| 3754 | | than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs |
| 3755 | | do not cause an exception. Otherwise, the comparison is performed according |
| 3756 | | to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 3757 | *----------------------------------------------------------------------------*/ |
| 3758 | |
| 3759 | flag floatx80_le_quiet( floatx80 a, floatx80 b ) |
| 3760 | { |
| 3761 | flag aSign, bSign; |
| 3762 | |
| 3763 | if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
| 3764 | && (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
| 3765 | || ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
| 3766 | && (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
| 3767 | ) { |
| 3768 | if ( floatx80_is_signaling_nan( a ) |
| 3769 | || floatx80_is_signaling_nan( b ) ) { |
| 3770 | float_raise( float_flag_invalid ); |
| 3771 | } |
| 3772 | return 0; |
| 3773 | } |
| 3774 | aSign = extractFloatx80Sign( a ); |
| 3775 | bSign = extractFloatx80Sign( b ); |
| 3776 | if ( aSign != bSign ) { |
| 3777 | return |
| 3778 | aSign |
| 3779 | || ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 3780 | == 0 ); |
| 3781 | } |
| 3782 | return |
| 3783 | aSign ? le128( b.high, b.low, a.high, a.low ) |
| 3784 | : le128( a.high, a.low, b.high, b.low ); |
| 3785 | |
| 3786 | } |
| 3787 | |
| 3788 | /*---------------------------------------------------------------------------- |
| 3789 | | Returns 1 if the extended double-precision floating-point value `a' is less |
| 3790 | | than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause |
| 3791 | | an exception. Otherwise, the comparison is performed according to the |
| 3792 | | IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 3793 | *----------------------------------------------------------------------------*/ |
| 3794 | |
| 3795 | flag floatx80_lt_quiet( floatx80 a, floatx80 b ) |
| 3796 | { |
| 3797 | flag aSign, bSign; |
| 3798 | |
| 3799 | if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
| 3800 | && (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
| 3801 | || ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
| 3802 | && (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
| 3803 | ) { |
| 3804 | if ( floatx80_is_signaling_nan( a ) |
| 3805 | || floatx80_is_signaling_nan( b ) ) { |
| 3806 | float_raise( float_flag_invalid ); |
| 3807 | } |
| 3808 | return 0; |
| 3809 | } |
| 3810 | aSign = extractFloatx80Sign( a ); |
| 3811 | bSign = extractFloatx80Sign( b ); |
| 3812 | if ( aSign != bSign ) { |
| 3813 | return |
| 3814 | aSign |
| 3815 | && ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 3816 | != 0 ); |
| 3817 | } |
| 3818 | return |
| 3819 | aSign ? lt128( b.high, b.low, a.high, a.low ) |
| 3820 | : lt128( a.high, a.low, b.high, b.low ); |
| 3821 | |
| 3822 | } |
| 3823 | |
| 3824 | #endif |
| 3825 | |
| 3826 | #ifdef FLOAT128 |
| 3827 | |
| 3828 | /*---------------------------------------------------------------------------- |
| 3829 | | Returns the result of converting the quadruple-precision floating-point |
| 3830 | | value `a' to the 32-bit two's complement integer format. The conversion |
| 3831 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 3832 | | Arithmetic---which means in particular that the conversion is rounded |
| 3833 | | according to the current rounding mode. If `a' is a NaN, the largest |
| 3834 | | positive integer is returned. Otherwise, if the conversion overflows, the |
| 3835 | | largest integer with the same sign as `a' is returned. |
| 3836 | *----------------------------------------------------------------------------*/ |
| 3837 | |
| 3838 | int32 float128_to_int32( float128 a ) |
| 3839 | { |
| 3840 | flag aSign; |
| 3841 | int32 aExp, shiftCount; |
| 3842 | bits64 aSig0, aSig1; |
| 3843 | |
| 3844 | aSig1 = extractFloat128Frac1( a ); |
| 3845 | aSig0 = extractFloat128Frac0( a ); |
| 3846 | aExp = extractFloat128Exp( a ); |
| 3847 | aSign = extractFloat128Sign( a ); |
| 3848 | if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0; |
| 3849 | if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); |
| 3850 | aSig0 |= ( aSig1 != 0 ); |
| 3851 | shiftCount = 0x4028 - aExp; |
| 3852 | if ( 0 < shiftCount ) shift64RightJamming( aSig0, shiftCount, &aSig0 ); |
| 3853 | return roundAndPackInt32( aSign, aSig0 ); |
| 3854 | |
| 3855 | } |
| 3856 | |
| 3857 | /*---------------------------------------------------------------------------- |
| 3858 | | Returns the result of converting the quadruple-precision floating-point |
| 3859 | | value `a' to the 32-bit two's complement integer format. The conversion |
| 3860 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 3861 | | Arithmetic, except that the conversion is always rounded toward zero. If |
| 3862 | | `a' is a NaN, the largest positive integer is returned. Otherwise, if the |
| 3863 | | conversion overflows, the largest integer with the same sign as `a' is |
| 3864 | | returned. |
| 3865 | *----------------------------------------------------------------------------*/ |
| 3866 | |
| 3867 | int32 float128_to_int32_round_to_zero( float128 a ) |
| 3868 | { |
| 3869 | flag aSign; |
| 3870 | int32 aExp, shiftCount; |
| 3871 | bits64 aSig0, aSig1, savedASig; |
| 3872 | int32 z; |
| 3873 | |
| 3874 | aSig1 = extractFloat128Frac1( a ); |
| 3875 | aSig0 = extractFloat128Frac0( a ); |
| 3876 | aExp = extractFloat128Exp( a ); |
| 3877 | aSign = extractFloat128Sign( a ); |
| 3878 | aSig0 |= ( aSig1 != 0 ); |
| 3879 | if ( 0x401E < aExp ) { |
| 3880 | if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0; |
| 3881 | goto invalid; |
| 3882 | } |
| 3883 | else if ( aExp < 0x3FFF ) { |
| 3884 | if ( aExp || aSig0 ) float_exception_flags |= float_flag_inexact; |
| 3885 | return 0; |
| 3886 | } |
| 3887 | aSig0 |= LIT64( 0x0001000000000000 ); |
| 3888 | shiftCount = 0x402F - aExp; |
| 3889 | savedASig = aSig0; |
| 3890 | aSig0 >>= shiftCount; |
| 3891 | z = aSig0; |
| 3892 | if ( aSign ) z = - z; |
| 3893 | if ( ( z < 0 ) ^ aSign ) { |
| 3894 | invalid: |
| 3895 | float_raise( float_flag_invalid ); |
| 3896 | return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; |
| 3897 | } |
| 3898 | if ( ( aSig0<<shiftCount ) != savedASig ) { |
| 3899 | float_exception_flags |= float_flag_inexact; |
| 3900 | } |
| 3901 | return z; |
| 3902 | |
| 3903 | } |
| 3904 | |
| 3905 | /*---------------------------------------------------------------------------- |
| 3906 | | Returns the result of converting the quadruple-precision floating-point |
| 3907 | | value `a' to the 64-bit two's complement integer format. The conversion |
| 3908 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 3909 | | Arithmetic---which means in particular that the conversion is rounded |
| 3910 | | according to the current rounding mode. If `a' is a NaN, the largest |
| 3911 | | positive integer is returned. Otherwise, if the conversion overflows, the |
| 3912 | | largest integer with the same sign as `a' is returned. |
| 3913 | *----------------------------------------------------------------------------*/ |
| 3914 | |
| 3915 | int64 float128_to_int64( float128 a ) |
| 3916 | { |
| 3917 | flag aSign; |
| 3918 | int32 aExp, shiftCount; |
| 3919 | bits64 aSig0, aSig1; |
| 3920 | |
| 3921 | aSig1 = extractFloat128Frac1( a ); |
| 3922 | aSig0 = extractFloat128Frac0( a ); |
| 3923 | aExp = extractFloat128Exp( a ); |
| 3924 | aSign = extractFloat128Sign( a ); |
| 3925 | if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); |
| 3926 | shiftCount = 0x402F - aExp; |
| 3927 | if ( shiftCount <= 0 ) { |
| 3928 | if ( 0x403E < aExp ) { |
| 3929 | float_raise( float_flag_invalid ); |
| 3930 | if ( ! aSign |
| 3931 | || ( ( aExp == 0x7FFF ) |
| 3932 | && ( aSig1 || ( aSig0 != LIT64( 0x0001000000000000 ) ) ) |
| 3933 | ) |
| 3934 | ) { |
| 3935 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 3936 | } |
| 3937 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 3938 | } |
| 3939 | shortShift128Left( aSig0, aSig1, - shiftCount, &aSig0, &aSig1 ); |
| 3940 | } |
| 3941 | else { |
| 3942 | shift64ExtraRightJamming( aSig0, aSig1, shiftCount, &aSig0, &aSig1 ); |
| 3943 | } |
| 3944 | return roundAndPackInt64( aSign, aSig0, aSig1 ); |
| 3945 | |
| 3946 | } |
| 3947 | |
| 3948 | /*---------------------------------------------------------------------------- |
| 3949 | | Returns the result of converting the quadruple-precision floating-point |
| 3950 | | value `a' to the 64-bit two's complement integer format. The conversion |
| 3951 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 3952 | | Arithmetic, except that the conversion is always rounded toward zero. |
| 3953 | | If `a' is a NaN, the largest positive integer is returned. Otherwise, if |
| 3954 | | the conversion overflows, the largest integer with the same sign as `a' is |
| 3955 | | returned. |
| 3956 | *----------------------------------------------------------------------------*/ |
| 3957 | |
| 3958 | int64 float128_to_int64_round_to_zero( float128 a ) |
| 3959 | { |
| 3960 | flag aSign; |
| 3961 | int32 aExp, shiftCount; |
| 3962 | bits64 aSig0, aSig1; |
| 3963 | int64 z; |
| 3964 | |
| 3965 | aSig1 = extractFloat128Frac1( a ); |
| 3966 | aSig0 = extractFloat128Frac0( a ); |
| 3967 | aExp = extractFloat128Exp( a ); |
| 3968 | aSign = extractFloat128Sign( a ); |
| 3969 | if ( aExp ) aSig0 |= LIT64( 0x0001000000000000 ); |
| 3970 | shiftCount = aExp - 0x402F; |
| 3971 | if ( 0 < shiftCount ) { |
| 3972 | if ( 0x403E <= aExp ) { |
| 3973 | aSig0 &= LIT64( 0x0000FFFFFFFFFFFF ); |
| 3974 | if ( ( a.high == LIT64( 0xC03E000000000000 ) ) |
| 3975 | && ( aSig1 < LIT64( 0x0002000000000000 ) ) ) { |
| 3976 | if ( aSig1 ) float_exception_flags |= float_flag_inexact; |
| 3977 | } |
| 3978 | else { |
| 3979 | float_raise( float_flag_invalid ); |
| 3980 | if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) { |
| 3981 | return LIT64( 0x7FFFFFFFFFFFFFFF ); |
| 3982 | } |
| 3983 | } |
| 3984 | return (sbits64) LIT64( 0x8000000000000000 ); |
| 3985 | } |
| 3986 | z = ( aSig0<<shiftCount ) | ( aSig1>>( ( - shiftCount ) & 63 ) ); |
| 3987 | if ( (bits64) ( aSig1<<shiftCount ) ) { |
| 3988 | float_exception_flags |= float_flag_inexact; |
| 3989 | } |
| 3990 | } |
| 3991 | else { |
| 3992 | if ( aExp < 0x3FFF ) { |
| 3993 | if ( aExp | aSig0 | aSig1 ) { |
| 3994 | float_exception_flags |= float_flag_inexact; |
| 3995 | } |
| 3996 | return 0; |
| 3997 | } |
| 3998 | z = aSig0>>( - shiftCount ); |
| 3999 | if ( aSig1 |
| 4000 | || ( shiftCount && (bits64) ( aSig0<<( shiftCount & 63 ) ) ) ) { |
| 4001 | float_exception_flags |= float_flag_inexact; |
| 4002 | } |
| 4003 | } |
| 4004 | if ( aSign ) z = - z; |
| 4005 | return z; |
| 4006 | |
| 4007 | } |
| 4008 | |
| 4009 | /*---------------------------------------------------------------------------- |
| 4010 | | Returns the result of converting the quadruple-precision floating-point |
| 4011 | | value `a' to the single-precision floating-point format. The conversion |
| 4012 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 4013 | | Arithmetic. |
| 4014 | *----------------------------------------------------------------------------*/ |
| 4015 | |
| 4016 | float32 float128_to_float32( float128 a ) |
| 4017 | { |
| 4018 | flag aSign; |
| 4019 | int32 aExp; |
| 4020 | bits64 aSig0, aSig1; |
| 4021 | bits32 zSig; |
| 4022 | |
| 4023 | aSig1 = extractFloat128Frac1( a ); |
| 4024 | aSig0 = extractFloat128Frac0( a ); |
| 4025 | aExp = extractFloat128Exp( a ); |
| 4026 | aSign = extractFloat128Sign( a ); |
| 4027 | if ( aExp == 0x7FFF ) { |
| 4028 | if ( aSig0 | aSig1 ) { |
| 4029 | return commonNaNToFloat32( float128ToCommonNaN( a ) ); |
| 4030 | } |
| 4031 | return packFloat32( aSign, 0xFF, 0 ); |
| 4032 | } |
| 4033 | aSig0 |= ( aSig1 != 0 ); |
| 4034 | shift64RightJamming( aSig0, 18, &aSig0 ); |
| 4035 | zSig = aSig0; |
| 4036 | if ( aExp || zSig ) { |
| 4037 | zSig |= 0x40000000; |
| 4038 | aExp -= 0x3F81; |
| 4039 | } |
| 4040 | return roundAndPackFloat32( aSign, aExp, zSig ); |
| 4041 | |
| 4042 | } |
| 4043 | |
| 4044 | /*---------------------------------------------------------------------------- |
| 4045 | | Returns the result of converting the quadruple-precision floating-point |
| 4046 | | value `a' to the double-precision floating-point format. The conversion |
| 4047 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 4048 | | Arithmetic. |
| 4049 | *----------------------------------------------------------------------------*/ |
| 4050 | |
| 4051 | float64 float128_to_float64( float128 a ) |
| 4052 | { |
| 4053 | flag aSign; |
| 4054 | int32 aExp; |
| 4055 | bits64 aSig0, aSig1; |
| 4056 | |
| 4057 | aSig1 = extractFloat128Frac1( a ); |
| 4058 | aSig0 = extractFloat128Frac0( a ); |
| 4059 | aExp = extractFloat128Exp( a ); |
| 4060 | aSign = extractFloat128Sign( a ); |
| 4061 | if ( aExp == 0x7FFF ) { |
| 4062 | if ( aSig0 | aSig1 ) { |
| 4063 | return commonNaNToFloat64( float128ToCommonNaN( a ) ); |
| 4064 | } |
| 4065 | return packFloat64( aSign, 0x7FF, 0 ); |
| 4066 | } |
| 4067 | shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); |
| 4068 | aSig0 |= ( aSig1 != 0 ); |
| 4069 | if ( aExp || aSig0 ) { |
| 4070 | aSig0 |= LIT64( 0x4000000000000000 ); |
| 4071 | aExp -= 0x3C01; |
| 4072 | } |
| 4073 | return roundAndPackFloat64( aSign, aExp, aSig0 ); |
| 4074 | |
| 4075 | } |
| 4076 | |
| 4077 | #ifdef FLOATX80 |
| 4078 | |
| 4079 | /*---------------------------------------------------------------------------- |
| 4080 | | Returns the result of converting the quadruple-precision floating-point |
| 4081 | | value `a' to the extended double-precision floating-point format. The |
| 4082 | | conversion is performed according to the IEC/IEEE Standard for Binary |
| 4083 | | Floating-Point Arithmetic. |
| 4084 | *----------------------------------------------------------------------------*/ |
| 4085 | |
| 4086 | floatx80 float128_to_floatx80( float128 a ) |
| 4087 | { |
| 4088 | flag aSign; |
| 4089 | int32 aExp; |
| 4090 | bits64 aSig0, aSig1; |
| 4091 | |
| 4092 | aSig1 = extractFloat128Frac1( a ); |
| 4093 | aSig0 = extractFloat128Frac0( a ); |
| 4094 | aExp = extractFloat128Exp( a ); |
| 4095 | aSign = extractFloat128Sign( a ); |
| 4096 | if ( aExp == 0x7FFF ) { |
| 4097 | if ( aSig0 | aSig1 ) { |
| 4098 | return commonNaNToFloatx80( float128ToCommonNaN( a ) ); |
| 4099 | } |
| 4100 | return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
| 4101 | } |
| 4102 | if ( aExp == 0 ) { |
| 4103 | if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 ); |
| 4104 | normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); |
| 4105 | } |
| 4106 | else { |
| 4107 | aSig0 |= LIT64( 0x0001000000000000 ); |
| 4108 | } |
| 4109 | shortShift128Left( aSig0, aSig1, 15, &aSig0, &aSig1 ); |
| 4110 | return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 ); |
| 4111 | |
| 4112 | } |
| 4113 | |
| 4114 | #endif |
| 4115 | |
| 4116 | /*---------------------------------------------------------------------------- |
| 4117 | | Rounds the quadruple-precision floating-point value `a' to an integer, and |
| 4118 | | returns the result as a quadruple-precision floating-point value. The |
| 4119 | | operation is performed according to the IEC/IEEE Standard for Binary |
| 4120 | | Floating-Point Arithmetic. |
| 4121 | *----------------------------------------------------------------------------*/ |
| 4122 | |
| 4123 | float128 float128_round_to_int( float128 a ) |
| 4124 | { |
| 4125 | flag aSign; |
| 4126 | int32 aExp; |
| 4127 | bits64 lastBitMask, roundBitsMask; |
| 4128 | int8 roundingMode; |
| 4129 | float128 z; |
| 4130 | |
| 4131 | aExp = extractFloat128Exp( a ); |
| 4132 | if ( 0x402F <= aExp ) { |
| 4133 | if ( 0x406F <= aExp ) { |
| 4134 | if ( ( aExp == 0x7FFF ) |
| 4135 | && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) |
| 4136 | ) { |
| 4137 | return propagateFloat128NaN( a, a ); |
| 4138 | } |
| 4139 | return a; |
| 4140 | } |
| 4141 | lastBitMask = 1; |
| 4142 | lastBitMask = ( lastBitMask<<( 0x406E - aExp ) )<<1; |
| 4143 | roundBitsMask = lastBitMask - 1; |
| 4144 | z = a; |
| 4145 | roundingMode = float_rounding_mode; |
| 4146 | if ( roundingMode == float_round_nearest_even ) { |
| 4147 | if ( lastBitMask ) { |
| 4148 | add128( z.high, z.low, 0, lastBitMask>>1, &z.high, &z.low ); |
| 4149 | if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; |
| 4150 | } |
| 4151 | else { |
| 4152 | if ( (sbits64) z.low < 0 ) { |
| 4153 | ++z.high; |
| 4154 | if ( (bits64) ( z.low<<1 ) == 0 ) z.high &= ~1; |
| 4155 | } |
| 4156 | } |
| 4157 | } |
| 4158 | else if ( roundingMode != float_round_to_zero ) { |
| 4159 | if ( extractFloat128Sign( z ) |
| 4160 | ^ ( roundingMode == float_round_up ) ) { |
| 4161 | add128( z.high, z.low, 0, roundBitsMask, &z.high, &z.low ); |
| 4162 | } |
| 4163 | } |
| 4164 | z.low &= ~ roundBitsMask; |
| 4165 | } |
| 4166 | else { |
| 4167 | if ( aExp < 0x3FFF ) { |
| 4168 | if ( ( ( (bits64) ( a.high<<1 ) ) | a.low ) == 0 ) return a; |
| 4169 | float_exception_flags |= float_flag_inexact; |
| 4170 | aSign = extractFloat128Sign( a ); |
| 4171 | switch ( float_rounding_mode ) { |
| 4172 | case float_round_nearest_even: |
| 4173 | if ( ( aExp == 0x3FFE ) |
| 4174 | && ( extractFloat128Frac0( a ) |
| 4175 | | extractFloat128Frac1( a ) ) |
| 4176 | ) { |
| 4177 | return packFloat128( aSign, 0x3FFF, 0, 0 ); |
| 4178 | } |
| 4179 | break; |
| 4180 | case float_round_down: |
| 4181 | return |
| 4182 | aSign ? packFloat128( 1, 0x3FFF, 0, 0 ) |
| 4183 | : packFloat128( 0, 0, 0, 0 ); |
| 4184 | case float_round_up: |
| 4185 | return |
| 4186 | aSign ? packFloat128( 1, 0, 0, 0 ) |
| 4187 | : packFloat128( 0, 0x3FFF, 0, 0 ); |
| 4188 | } |
| 4189 | return packFloat128( aSign, 0, 0, 0 ); |
| 4190 | } |
| 4191 | lastBitMask = 1; |
| 4192 | lastBitMask <<= 0x402F - aExp; |
| 4193 | roundBitsMask = lastBitMask - 1; |
| 4194 | z.low = 0; |
| 4195 | z.high = a.high; |
| 4196 | roundingMode = float_rounding_mode; |
| 4197 | if ( roundingMode == float_round_nearest_even ) { |
| 4198 | z.high += lastBitMask>>1; |
| 4199 | if ( ( ( z.high & roundBitsMask ) | a.low ) == 0 ) { |
| 4200 | z.high &= ~ lastBitMask; |
| 4201 | } |
| 4202 | } |
| 4203 | else if ( roundingMode != float_round_to_zero ) { |
| 4204 | if ( extractFloat128Sign( z ) |
| 4205 | ^ ( roundingMode == float_round_up ) ) { |
| 4206 | z.high |= ( a.low != 0 ); |
| 4207 | z.high += roundBitsMask; |
| 4208 | } |
| 4209 | } |
| 4210 | z.high &= ~ roundBitsMask; |
| 4211 | } |
| 4212 | if ( ( z.low != a.low ) || ( z.high != a.high ) ) { |
| 4213 | float_exception_flags |= float_flag_inexact; |
| 4214 | } |
| 4215 | return z; |
| 4216 | |
| 4217 | } |
| 4218 | |
| 4219 | /*---------------------------------------------------------------------------- |
| 4220 | | Returns the result of adding the absolute values of the quadruple-precision |
| 4221 | | floating-point values `a' and `b'. If `zSign' is 1, the sum is negated |
| 4222 | | before being returned. `zSign' is ignored if the result is a NaN. |
| 4223 | | The addition is performed according to the IEC/IEEE Standard for Binary |
| 4224 | | Floating-Point Arithmetic. |
| 4225 | *----------------------------------------------------------------------------*/ |
| 4226 | |
| 4227 | static float128 addFloat128Sigs( float128 a, float128 b, flag zSign ) |
| 4228 | { |
| 4229 | int32 aExp, bExp, zExp; |
| 4230 | bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; |
| 4231 | int32 expDiff; |
| 4232 | |
| 4233 | aSig1 = extractFloat128Frac1( a ); |
| 4234 | aSig0 = extractFloat128Frac0( a ); |
| 4235 | aExp = extractFloat128Exp( a ); |
| 4236 | bSig1 = extractFloat128Frac1( b ); |
| 4237 | bSig0 = extractFloat128Frac0( b ); |
| 4238 | bExp = extractFloat128Exp( b ); |
| 4239 | expDiff = aExp - bExp; |
| 4240 | if ( 0 < expDiff ) { |
| 4241 | if ( aExp == 0x7FFF ) { |
| 4242 | if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); |
| 4243 | return a; |
| 4244 | } |
| 4245 | if ( bExp == 0 ) { |
| 4246 | --expDiff; |
| 4247 | } |
| 4248 | else { |
| 4249 | bSig0 |= LIT64( 0x0001000000000000 ); |
| 4250 | } |
| 4251 | shift128ExtraRightJamming( |
| 4252 | bSig0, bSig1, 0, expDiff, &bSig0, &bSig1, &zSig2 ); |
| 4253 | zExp = aExp; |
| 4254 | } |
| 4255 | else if ( expDiff < 0 ) { |
| 4256 | if ( bExp == 0x7FFF ) { |
| 4257 | if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); |
| 4258 | return packFloat128( zSign, 0x7FFF, 0, 0 ); |
| 4259 | } |
| 4260 | if ( aExp == 0 ) { |
| 4261 | ++expDiff; |
| 4262 | } |
| 4263 | else { |
| 4264 | aSig0 |= LIT64( 0x0001000000000000 ); |
| 4265 | } |
| 4266 | shift128ExtraRightJamming( |
| 4267 | aSig0, aSig1, 0, - expDiff, &aSig0, &aSig1, &zSig2 ); |
| 4268 | zExp = bExp; |
| 4269 | } |
| 4270 | else { |
| 4271 | if ( aExp == 0x7FFF ) { |
| 4272 | if ( aSig0 | aSig1 | bSig0 | bSig1 ) { |
| 4273 | return propagateFloat128NaN( a, b ); |
| 4274 | } |
| 4275 | return a; |
| 4276 | } |
| 4277 | add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); |
| 4278 | if ( aExp == 0 ) return packFloat128( zSign, 0, zSig0, zSig1 ); |
| 4279 | zSig2 = 0; |
| 4280 | zSig0 |= LIT64( 0x0002000000000000 ); |
| 4281 | zExp = aExp; |
| 4282 | goto shiftRight1; |
| 4283 | } |
| 4284 | aSig0 |= LIT64( 0x0001000000000000 ); |
| 4285 | add128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); |
| 4286 | --zExp; |
| 4287 | if ( zSig0 < LIT64( 0x0002000000000000 ) ) goto roundAndPack; |
| 4288 | ++zExp; |
| 4289 | shiftRight1: |
| 4290 | shift128ExtraRightJamming( |
| 4291 | zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); |
| 4292 | roundAndPack: |
| 4293 | return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); |
| 4294 | |
| 4295 | } |
| 4296 | |
| 4297 | /*---------------------------------------------------------------------------- |
| 4298 | | Returns the result of subtracting the absolute values of the quadruple- |
| 4299 | | precision floating-point values `a' and `b'. If `zSign' is 1, the |
| 4300 | | difference is negated before being returned. `zSign' is ignored if the |
| 4301 | | result is a NaN. The subtraction is performed according to the IEC/IEEE |
| 4302 | | Standard for Binary Floating-Point Arithmetic. |
| 4303 | *----------------------------------------------------------------------------*/ |
| 4304 | |
| 4305 | static float128 subFloat128Sigs( float128 a, float128 b, flag zSign ) |
| 4306 | { |
| 4307 | int32 aExp, bExp, zExp; |
| 4308 | bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1; |
| 4309 | int32 expDiff; |
| 4310 | float128 z; |
| 4311 | |
| 4312 | aSig1 = extractFloat128Frac1( a ); |
| 4313 | aSig0 = extractFloat128Frac0( a ); |
| 4314 | aExp = extractFloat128Exp( a ); |
| 4315 | bSig1 = extractFloat128Frac1( b ); |
| 4316 | bSig0 = extractFloat128Frac0( b ); |
| 4317 | bExp = extractFloat128Exp( b ); |
| 4318 | expDiff = aExp - bExp; |
| 4319 | shortShift128Left( aSig0, aSig1, 14, &aSig0, &aSig1 ); |
| 4320 | shortShift128Left( bSig0, bSig1, 14, &bSig0, &bSig1 ); |
| 4321 | if ( 0 < expDiff ) goto aExpBigger; |
| 4322 | if ( expDiff < 0 ) goto bExpBigger; |
| 4323 | if ( aExp == 0x7FFF ) { |
| 4324 | if ( aSig0 | aSig1 | bSig0 | bSig1 ) { |
| 4325 | return propagateFloat128NaN( a, b ); |
| 4326 | } |
| 4327 | float_raise( float_flag_invalid ); |
| 4328 | z.low = float128_default_nan_low; |
| 4329 | z.high = float128_default_nan_high; |
| 4330 | return z; |
| 4331 | } |
| 4332 | if ( aExp == 0 ) { |
| 4333 | aExp = 1; |
| 4334 | bExp = 1; |
| 4335 | } |
| 4336 | if ( bSig0 < aSig0 ) goto aBigger; |
| 4337 | if ( aSig0 < bSig0 ) goto bBigger; |
| 4338 | if ( bSig1 < aSig1 ) goto aBigger; |
| 4339 | if ( aSig1 < bSig1 ) goto bBigger; |
| 4340 | return packFloat128( float_rounding_mode == float_round_down, 0, 0, 0 ); |
| 4341 | bExpBigger: |
| 4342 | if ( bExp == 0x7FFF ) { |
| 4343 | if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); |
| 4344 | return packFloat128( zSign ^ 1, 0x7FFF, 0, 0 ); |
| 4345 | } |
| 4346 | if ( aExp == 0 ) { |
| 4347 | ++expDiff; |
| 4348 | } |
| 4349 | else { |
| 4350 | aSig0 |= LIT64( 0x4000000000000000 ); |
| 4351 | } |
| 4352 | shift128RightJamming( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); |
| 4353 | bSig0 |= LIT64( 0x4000000000000000 ); |
| 4354 | bBigger: |
| 4355 | sub128( bSig0, bSig1, aSig0, aSig1, &zSig0, &zSig1 ); |
| 4356 | zExp = bExp; |
| 4357 | zSign ^= 1; |
| 4358 | goto normalizeRoundAndPack; |
| 4359 | aExpBigger: |
| 4360 | if ( aExp == 0x7FFF ) { |
| 4361 | if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); |
| 4362 | return a; |
| 4363 | } |
| 4364 | if ( bExp == 0 ) { |
| 4365 | --expDiff; |
| 4366 | } |
| 4367 | else { |
| 4368 | bSig0 |= LIT64( 0x4000000000000000 ); |
| 4369 | } |
| 4370 | shift128RightJamming( bSig0, bSig1, expDiff, &bSig0, &bSig1 ); |
| 4371 | aSig0 |= LIT64( 0x4000000000000000 ); |
| 4372 | aBigger: |
| 4373 | sub128( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1 ); |
| 4374 | zExp = aExp; |
| 4375 | normalizeRoundAndPack: |
| 4376 | --zExp; |
| 4377 | return normalizeRoundAndPackFloat128( zSign, zExp - 14, zSig0, zSig1 ); |
| 4378 | |
| 4379 | } |
| 4380 | |
| 4381 | /*---------------------------------------------------------------------------- |
| 4382 | | Returns the result of adding the quadruple-precision floating-point values |
| 4383 | | `a' and `b'. The operation is performed according to the IEC/IEEE Standard |
| 4384 | | for Binary Floating-Point Arithmetic. |
| 4385 | *----------------------------------------------------------------------------*/ |
| 4386 | |
| 4387 | float128 float128_add( float128 a, float128 b ) |
| 4388 | { |
| 4389 | flag aSign, bSign; |
| 4390 | |
| 4391 | aSign = extractFloat128Sign( a ); |
| 4392 | bSign = extractFloat128Sign( b ); |
| 4393 | if ( aSign == bSign ) { |
| 4394 | return addFloat128Sigs( a, b, aSign ); |
| 4395 | } |
| 4396 | else { |
| 4397 | return subFloat128Sigs( a, b, aSign ); |
| 4398 | } |
| 4399 | |
| 4400 | } |
| 4401 | |
| 4402 | /*---------------------------------------------------------------------------- |
| 4403 | | Returns the result of subtracting the quadruple-precision floating-point |
| 4404 | | values `a' and `b'. The operation is performed according to the IEC/IEEE |
| 4405 | | Standard for Binary Floating-Point Arithmetic. |
| 4406 | *----------------------------------------------------------------------------*/ |
| 4407 | |
| 4408 | float128 float128_sub( float128 a, float128 b ) |
| 4409 | { |
| 4410 | flag aSign, bSign; |
| 4411 | |
| 4412 | aSign = extractFloat128Sign( a ); |
| 4413 | bSign = extractFloat128Sign( b ); |
| 4414 | if ( aSign == bSign ) { |
| 4415 | return subFloat128Sigs( a, b, aSign ); |
| 4416 | } |
| 4417 | else { |
| 4418 | return addFloat128Sigs( a, b, aSign ); |
| 4419 | } |
| 4420 | |
| 4421 | } |
| 4422 | |
| 4423 | /*---------------------------------------------------------------------------- |
| 4424 | | Returns the result of multiplying the quadruple-precision floating-point |
| 4425 | | values `a' and `b'. The operation is performed according to the IEC/IEEE |
| 4426 | | Standard for Binary Floating-Point Arithmetic. |
| 4427 | *----------------------------------------------------------------------------*/ |
| 4428 | |
| 4429 | float128 float128_mul( float128 a, float128 b ) |
| 4430 | { |
| 4431 | flag aSign, bSign, zSign; |
| 4432 | int32 aExp, bExp, zExp; |
| 4433 | bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2, zSig3; |
| 4434 | float128 z; |
| 4435 | |
| 4436 | aSig1 = extractFloat128Frac1( a ); |
| 4437 | aSig0 = extractFloat128Frac0( a ); |
| 4438 | aExp = extractFloat128Exp( a ); |
| 4439 | aSign = extractFloat128Sign( a ); |
| 4440 | bSig1 = extractFloat128Frac1( b ); |
| 4441 | bSig0 = extractFloat128Frac0( b ); |
| 4442 | bExp = extractFloat128Exp( b ); |
| 4443 | bSign = extractFloat128Sign( b ); |
| 4444 | zSign = aSign ^ bSign; |
| 4445 | if ( aExp == 0x7FFF ) { |
| 4446 | if ( ( aSig0 | aSig1 ) |
| 4447 | || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { |
| 4448 | return propagateFloat128NaN( a, b ); |
| 4449 | } |
| 4450 | if ( ( bExp | bSig0 | bSig1 ) == 0 ) goto invalid; |
| 4451 | return packFloat128( zSign, 0x7FFF, 0, 0 ); |
| 4452 | } |
| 4453 | if ( bExp == 0x7FFF ) { |
| 4454 | if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); |
| 4455 | if ( ( aExp | aSig0 | aSig1 ) == 0 ) { |
| 4456 | invalid: |
| 4457 | float_raise( float_flag_invalid ); |
| 4458 | z.low = float128_default_nan_low; |
| 4459 | z.high = float128_default_nan_high; |
| 4460 | return z; |
| 4461 | } |
| 4462 | return packFloat128( zSign, 0x7FFF, 0, 0 ); |
| 4463 | } |
| 4464 | if ( aExp == 0 ) { |
| 4465 | if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); |
| 4466 | normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); |
| 4467 | } |
| 4468 | if ( bExp == 0 ) { |
| 4469 | if ( ( bSig0 | bSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); |
| 4470 | normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); |
| 4471 | } |
| 4472 | zExp = aExp + bExp - 0x4000; |
| 4473 | aSig0 |= LIT64( 0x0001000000000000 ); |
| 4474 | shortShift128Left( bSig0, bSig1, 16, &bSig0, &bSig1 ); |
| 4475 | mul128To256( aSig0, aSig1, bSig0, bSig1, &zSig0, &zSig1, &zSig2, &zSig3 ); |
| 4476 | add128( zSig0, zSig1, aSig0, aSig1, &zSig0, &zSig1 ); |
| 4477 | zSig2 |= ( zSig3 != 0 ); |
| 4478 | if ( LIT64( 0x0002000000000000 ) <= zSig0 ) { |
| 4479 | shift128ExtraRightJamming( |
| 4480 | zSig0, zSig1, zSig2, 1, &zSig0, &zSig1, &zSig2 ); |
| 4481 | ++zExp; |
| 4482 | } |
| 4483 | return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); |
| 4484 | |
| 4485 | } |
| 4486 | |
| 4487 | /*---------------------------------------------------------------------------- |
| 4488 | | Returns the result of dividing the quadruple-precision floating-point value |
| 4489 | | `a' by the corresponding value `b'. The operation is performed according to |
| 4490 | | the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 4491 | *----------------------------------------------------------------------------*/ |
| 4492 | |
| 4493 | float128 float128_div( float128 a, float128 b ) |
| 4494 | { |
| 4495 | flag aSign, bSign, zSign; |
| 4496 | int32 aExp, bExp, zExp; |
| 4497 | bits64 aSig0, aSig1, bSig0, bSig1, zSig0, zSig1, zSig2; |
| 4498 | bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; |
| 4499 | float128 z; |
| 4500 | |
| 4501 | aSig1 = extractFloat128Frac1( a ); |
| 4502 | aSig0 = extractFloat128Frac0( a ); |
| 4503 | aExp = extractFloat128Exp( a ); |
| 4504 | aSign = extractFloat128Sign( a ); |
| 4505 | bSig1 = extractFloat128Frac1( b ); |
| 4506 | bSig0 = extractFloat128Frac0( b ); |
| 4507 | bExp = extractFloat128Exp( b ); |
| 4508 | bSign = extractFloat128Sign( b ); |
| 4509 | zSign = aSign ^ bSign; |
| 4510 | if ( aExp == 0x7FFF ) { |
| 4511 | if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, b ); |
| 4512 | if ( bExp == 0x7FFF ) { |
| 4513 | if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); |
| 4514 | goto invalid; |
| 4515 | } |
| 4516 | return packFloat128( zSign, 0x7FFF, 0, 0 ); |
| 4517 | } |
| 4518 | if ( bExp == 0x7FFF ) { |
| 4519 | if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); |
| 4520 | return packFloat128( zSign, 0, 0, 0 ); |
| 4521 | } |
| 4522 | if ( bExp == 0 ) { |
| 4523 | if ( ( bSig0 | bSig1 ) == 0 ) { |
| 4524 | if ( ( aExp | aSig0 | aSig1 ) == 0 ) { |
| 4525 | invalid: |
| 4526 | float_raise( float_flag_invalid ); |
| 4527 | z.low = float128_default_nan_low; |
| 4528 | z.high = float128_default_nan_high; |
| 4529 | return z; |
| 4530 | } |
| 4531 | float_raise( float_flag_divbyzero ); |
| 4532 | return packFloat128( zSign, 0x7FFF, 0, 0 ); |
| 4533 | } |
| 4534 | normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); |
| 4535 | } |
| 4536 | if ( aExp == 0 ) { |
| 4537 | if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( zSign, 0, 0, 0 ); |
| 4538 | normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); |
| 4539 | } |
| 4540 | zExp = aExp - bExp + 0x3FFD; |
| 4541 | shortShift128Left( |
| 4542 | aSig0 | LIT64( 0x0001000000000000 ), aSig1, 15, &aSig0, &aSig1 ); |
| 4543 | shortShift128Left( |
| 4544 | bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); |
| 4545 | if ( le128( bSig0, bSig1, aSig0, aSig1 ) ) { |
| 4546 | shift128Right( aSig0, aSig1, 1, &aSig0, &aSig1 ); |
| 4547 | ++zExp; |
| 4548 | } |
| 4549 | zSig0 = estimateDiv128To64( aSig0, aSig1, bSig0 ); |
| 4550 | mul128By64To192( bSig0, bSig1, zSig0, &term0, &term1, &term2 ); |
| 4551 | sub192( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 ); |
| 4552 | while ( (sbits64) rem0 < 0 ) { |
| 4553 | --zSig0; |
| 4554 | add192( rem0, rem1, rem2, 0, bSig0, bSig1, &rem0, &rem1, &rem2 ); |
| 4555 | } |
| 4556 | zSig1 = estimateDiv128To64( rem1, rem2, bSig0 ); |
| 4557 | if ( ( zSig1 & 0x3FFF ) <= 4 ) { |
| 4558 | mul128By64To192( bSig0, bSig1, zSig1, &term1, &term2, &term3 ); |
| 4559 | sub192( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 ); |
| 4560 | while ( (sbits64) rem1 < 0 ) { |
| 4561 | --zSig1; |
| 4562 | add192( rem1, rem2, rem3, 0, bSig0, bSig1, &rem1, &rem2, &rem3 ); |
| 4563 | } |
| 4564 | zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); |
| 4565 | } |
| 4566 | shift128ExtraRightJamming( zSig0, zSig1, 0, 15, &zSig0, &zSig1, &zSig2 ); |
| 4567 | return roundAndPackFloat128( zSign, zExp, zSig0, zSig1, zSig2 ); |
| 4568 | |
| 4569 | } |
| 4570 | |
| 4571 | /*---------------------------------------------------------------------------- |
| 4572 | | Returns the remainder of the quadruple-precision floating-point value `a' |
| 4573 | | with respect to the corresponding value `b'. The operation is performed |
| 4574 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 4575 | *----------------------------------------------------------------------------*/ |
| 4576 | |
| 4577 | float128 float128_rem( float128 a, float128 b ) |
| 4578 | { |
| 4579 | flag aSign, zSign; |
| 4580 | int32 aExp, bExp, expDiff; |
| 4581 | bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2; |
| 4582 | bits64 allZero, alternateASig0, alternateASig1, sigMean1; |
| 4583 | sbits64 sigMean0; |
| 4584 | float128 z; |
| 4585 | |
| 4586 | aSig1 = extractFloat128Frac1( a ); |
| 4587 | aSig0 = extractFloat128Frac0( a ); |
| 4588 | aExp = extractFloat128Exp( a ); |
| 4589 | aSign = extractFloat128Sign( a ); |
| 4590 | bSig1 = extractFloat128Frac1( b ); |
| 4591 | bSig0 = extractFloat128Frac0( b ); |
| 4592 | bExp = extractFloat128Exp( b ); |
| 4593 | // bSign = extractFloat128Sign( b ); |
| 4594 | if ( aExp == 0x7FFF ) { |
| 4595 | if ( ( aSig0 | aSig1 ) |
| 4596 | || ( ( bExp == 0x7FFF ) && ( bSig0 | bSig1 ) ) ) { |
| 4597 | return propagateFloat128NaN( a, b ); |
| 4598 | } |
| 4599 | goto invalid; |
| 4600 | } |
| 4601 | if ( bExp == 0x7FFF ) { |
| 4602 | if ( bSig0 | bSig1 ) return propagateFloat128NaN( a, b ); |
| 4603 | return a; |
| 4604 | } |
| 4605 | if ( bExp == 0 ) { |
| 4606 | if ( ( bSig0 | bSig1 ) == 0 ) { |
| 4607 | invalid: |
| 4608 | float_raise( float_flag_invalid ); |
| 4609 | z.low = float128_default_nan_low; |
| 4610 | z.high = float128_default_nan_high; |
| 4611 | return z; |
| 4612 | } |
| 4613 | normalizeFloat128Subnormal( bSig0, bSig1, &bExp, &bSig0, &bSig1 ); |
| 4614 | } |
| 4615 | if ( aExp == 0 ) { |
| 4616 | if ( ( aSig0 | aSig1 ) == 0 ) return a; |
| 4617 | normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); |
| 4618 | } |
| 4619 | expDiff = aExp - bExp; |
| 4620 | if ( expDiff < -1 ) return a; |
| 4621 | shortShift128Left( |
| 4622 | aSig0 | LIT64( 0x0001000000000000 ), |
| 4623 | aSig1, |
| 4624 | 15 - ( expDiff < 0 ), |
| 4625 | &aSig0, |
| 4626 | &aSig1 |
| 4627 | ); |
| 4628 | shortShift128Left( |
| 4629 | bSig0 | LIT64( 0x0001000000000000 ), bSig1, 15, &bSig0, &bSig1 ); |
| 4630 | q = le128( bSig0, bSig1, aSig0, aSig1 ); |
| 4631 | if ( q ) sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); |
| 4632 | expDiff -= 64; |
| 4633 | while ( 0 < expDiff ) { |
| 4634 | q = estimateDiv128To64( aSig0, aSig1, bSig0 ); |
| 4635 | q = ( 4 < q ) ? q - 4 : 0; |
| 4636 | mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); |
| 4637 | shortShift192Left( term0, term1, term2, 61, &term1, &term2, &allZero ); |
| 4638 | shortShift128Left( aSig0, aSig1, 61, &aSig0, &allZero ); |
| 4639 | sub128( aSig0, 0, term1, term2, &aSig0, &aSig1 ); |
| 4640 | expDiff -= 61; |
| 4641 | } |
| 4642 | if ( -64 < expDiff ) { |
| 4643 | q = estimateDiv128To64( aSig0, aSig1, bSig0 ); |
| 4644 | q = ( 4 < q ) ? q - 4 : 0; |
| 4645 | q >>= - expDiff; |
| 4646 | shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); |
| 4647 | expDiff += 52; |
| 4648 | if ( expDiff < 0 ) { |
| 4649 | shift128Right( aSig0, aSig1, - expDiff, &aSig0, &aSig1 ); |
| 4650 | } |
| 4651 | else { |
| 4652 | shortShift128Left( aSig0, aSig1, expDiff, &aSig0, &aSig1 ); |
| 4653 | } |
| 4654 | mul128By64To192( bSig0, bSig1, q, &term0, &term1, &term2 ); |
| 4655 | sub128( aSig0, aSig1, term1, term2, &aSig0, &aSig1 ); |
| 4656 | } |
| 4657 | else { |
| 4658 | shift128Right( aSig0, aSig1, 12, &aSig0, &aSig1 ); |
| 4659 | shift128Right( bSig0, bSig1, 12, &bSig0, &bSig1 ); |
| 4660 | } |
| 4661 | do { |
| 4662 | alternateASig0 = aSig0; |
| 4663 | alternateASig1 = aSig1; |
| 4664 | ++q; |
| 4665 | sub128( aSig0, aSig1, bSig0, bSig1, &aSig0, &aSig1 ); |
| 4666 | } while ( 0 <= (sbits64) aSig0 ); |
| 4667 | add128( |
| 4668 | aSig0, aSig1, alternateASig0, alternateASig1, (bits64 *)&sigMean0, &sigMean1 ); |
| 4669 | if ( ( sigMean0 < 0 ) |
| 4670 | || ( ( ( sigMean0 | sigMean1 ) == 0 ) && ( q & 1 ) ) ) { |
| 4671 | aSig0 = alternateASig0; |
| 4672 | aSig1 = alternateASig1; |
| 4673 | } |
| 4674 | zSign = ( (sbits64) aSig0 < 0 ); |
| 4675 | if ( zSign ) sub128( 0, 0, aSig0, aSig1, &aSig0, &aSig1 ); |
| 4676 | return |
| 4677 | normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 ); |
| 4678 | |
| 4679 | } |
| 4680 | |
| 4681 | /*---------------------------------------------------------------------------- |
| 4682 | | Returns the square root of the quadruple-precision floating-point value `a'. |
| 4683 | | The operation is performed according to the IEC/IEEE Standard for Binary |
| 4684 | | Floating-Point Arithmetic. |
| 4685 | *----------------------------------------------------------------------------*/ |
| 4686 | |
| 4687 | float128 float128_sqrt( float128 a ) |
| 4688 | { |
| 4689 | flag aSign; |
| 4690 | int32 aExp, zExp; |
| 4691 | bits64 aSig0, aSig1, zSig0, zSig1, zSig2, doubleZSig0; |
| 4692 | bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; |
| 4693 | float128 z; |
| 4694 | |
| 4695 | aSig1 = extractFloat128Frac1( a ); |
| 4696 | aSig0 = extractFloat128Frac0( a ); |
| 4697 | aExp = extractFloat128Exp( a ); |
| 4698 | aSign = extractFloat128Sign( a ); |
| 4699 | if ( aExp == 0x7FFF ) { |
| 4700 | if ( aSig0 | aSig1 ) return propagateFloat128NaN( a, a ); |
| 4701 | if ( ! aSign ) return a; |
| 4702 | goto invalid; |
| 4703 | } |
| 4704 | if ( aSign ) { |
| 4705 | if ( ( aExp | aSig0 | aSig1 ) == 0 ) return a; |
| 4706 | invalid: |
| 4707 | float_raise( float_flag_invalid ); |
| 4708 | z.low = float128_default_nan_low; |
| 4709 | z.high = float128_default_nan_high; |
| 4710 | return z; |
| 4711 | } |
| 4712 | if ( aExp == 0 ) { |
| 4713 | if ( ( aSig0 | aSig1 ) == 0 ) return packFloat128( 0, 0, 0, 0 ); |
| 4714 | normalizeFloat128Subnormal( aSig0, aSig1, &aExp, &aSig0, &aSig1 ); |
| 4715 | } |
| 4716 | zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFE; |
| 4717 | aSig0 |= LIT64( 0x0001000000000000 ); |
| 4718 | zSig0 = estimateSqrt32( aExp, aSig0>>17 ); |
| 4719 | shortShift128Left( aSig0, aSig1, 13 - ( aExp & 1 ), &aSig0, &aSig1 ); |
| 4720 | zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0<<32 ) + ( zSig0<<30 ); |
| 4721 | doubleZSig0 = zSig0<<1; |
| 4722 | mul64To128( zSig0, zSig0, &term0, &term1 ); |
| 4723 | sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); |
| 4724 | while ( (sbits64) rem0 < 0 ) { |
| 4725 | --zSig0; |
| 4726 | doubleZSig0 -= 2; |
| 4727 | add128( rem0, rem1, zSig0>>63, doubleZSig0 | 1, &rem0, &rem1 ); |
| 4728 | } |
| 4729 | zSig1 = estimateDiv128To64( rem1, 0, doubleZSig0 ); |
| 4730 | if ( ( zSig1 & 0x1FFF ) <= 5 ) { |
| 4731 | if ( zSig1 == 0 ) zSig1 = 1; |
| 4732 | mul64To128( doubleZSig0, zSig1, &term1, &term2 ); |
| 4733 | sub128( rem1, 0, term1, term2, &rem1, &rem2 ); |
| 4734 | mul64To128( zSig1, zSig1, &term2, &term3 ); |
| 4735 | sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); |
| 4736 | while ( (sbits64) rem1 < 0 ) { |
| 4737 | --zSig1; |
| 4738 | shortShift128Left( 0, zSig1, 1, &term2, &term3 ); |
| 4739 | term3 |= 1; |
| 4740 | term2 |= doubleZSig0; |
| 4741 | add192( rem1, rem2, rem3, 0, term2, term3, &rem1, &rem2, &rem3 ); |
| 4742 | } |
| 4743 | zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); |
| 4744 | } |
| 4745 | shift128ExtraRightJamming( zSig0, zSig1, 0, 14, &zSig0, &zSig1, &zSig2 ); |
| 4746 | return roundAndPackFloat128( 0, zExp, zSig0, zSig1, zSig2 ); |
| 4747 | |
| 4748 | } |
| 4749 | |
| 4750 | /*---------------------------------------------------------------------------- |
| 4751 | | Returns 1 if the quadruple-precision floating-point value `a' is equal to |
| 4752 | | the corresponding value `b', and 0 otherwise. The comparison is performed |
| 4753 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 4754 | *----------------------------------------------------------------------------*/ |
| 4755 | |
| 4756 | flag float128_eq( float128 a, float128 b ) |
| 4757 | { |
| 4758 | if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) |
| 4759 | && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) |
| 4760 | || ( ( extractFloat128Exp( b ) == 0x7FFF ) |
| 4761 | && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) |
| 4762 | ) { |
| 4763 | if ( float128_is_signaling_nan( a ) |
| 4764 | || float128_is_signaling_nan( b ) ) { |
| 4765 | float_raise( float_flag_invalid ); |
| 4766 | } |
| 4767 | return 0; |
| 4768 | } |
| 4769 | return |
| 4770 | ( a.low == b.low ) |
| 4771 | && ( ( a.high == b.high ) |
| 4772 | || ( ( a.low == 0 ) |
| 4773 | && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) |
| 4774 | ); |
| 4775 | |
| 4776 | } |
| 4777 | |
| 4778 | /*---------------------------------------------------------------------------- |
| 4779 | | Returns 1 if the quadruple-precision floating-point value `a' is less than |
| 4780 | | or equal to the corresponding value `b', and 0 otherwise. The comparison |
| 4781 | | is performed according to the IEC/IEEE Standard for Binary Floating-Point |
| 4782 | | Arithmetic. |
| 4783 | *----------------------------------------------------------------------------*/ |
| 4784 | |
| 4785 | flag float128_le( float128 a, float128 b ) |
| 4786 | { |
| 4787 | flag aSign, bSign; |
| 4788 | |
| 4789 | if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) |
| 4790 | && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) |
| 4791 | || ( ( extractFloat128Exp( b ) == 0x7FFF ) |
| 4792 | && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) |
| 4793 | ) { |
| 4794 | float_raise( float_flag_invalid ); |
| 4795 | return 0; |
| 4796 | } |
| 4797 | aSign = extractFloat128Sign( a ); |
| 4798 | bSign = extractFloat128Sign( b ); |
| 4799 | if ( aSign != bSign ) { |
| 4800 | return |
| 4801 | aSign |
| 4802 | || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 4803 | == 0 ); |
| 4804 | } |
| 4805 | return |
| 4806 | aSign ? le128( b.high, b.low, a.high, a.low ) |
| 4807 | : le128( a.high, a.low, b.high, b.low ); |
| 4808 | |
| 4809 | } |
| 4810 | |
| 4811 | /*---------------------------------------------------------------------------- |
| 4812 | | Returns 1 if the quadruple-precision floating-point value `a' is less than |
| 4813 | | the corresponding value `b', and 0 otherwise. The comparison is performed |
| 4814 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 4815 | *----------------------------------------------------------------------------*/ |
| 4816 | |
| 4817 | flag float128_lt( float128 a, float128 b ) |
| 4818 | { |
| 4819 | flag aSign, bSign; |
| 4820 | |
| 4821 | if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) |
| 4822 | && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) |
| 4823 | || ( ( extractFloat128Exp( b ) == 0x7FFF ) |
| 4824 | && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) |
| 4825 | ) { |
| 4826 | float_raise( float_flag_invalid ); |
| 4827 | return 0; |
| 4828 | } |
| 4829 | aSign = extractFloat128Sign( a ); |
| 4830 | bSign = extractFloat128Sign( b ); |
| 4831 | if ( aSign != bSign ) { |
| 4832 | return |
| 4833 | aSign |
| 4834 | && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 4835 | != 0 ); |
| 4836 | } |
| 4837 | return |
| 4838 | aSign ? lt128( b.high, b.low, a.high, a.low ) |
| 4839 | : lt128( a.high, a.low, b.high, b.low ); |
| 4840 | |
| 4841 | } |
| 4842 | |
| 4843 | /*---------------------------------------------------------------------------- |
| 4844 | | Returns 1 if the quadruple-precision floating-point value `a' is equal to |
| 4845 | | the corresponding value `b', and 0 otherwise. The invalid exception is |
| 4846 | | raised if either operand is a NaN. Otherwise, the comparison is performed |
| 4847 | | according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 4848 | *----------------------------------------------------------------------------*/ |
| 4849 | |
| 4850 | flag float128_eq_signaling( float128 a, float128 b ) |
| 4851 | { |
| 4852 | if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) |
| 4853 | && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) |
| 4854 | || ( ( extractFloat128Exp( b ) == 0x7FFF ) |
| 4855 | && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) |
| 4856 | ) { |
| 4857 | float_raise( float_flag_invalid ); |
| 4858 | return 0; |
| 4859 | } |
| 4860 | return |
| 4861 | ( a.low == b.low ) |
| 4862 | && ( ( a.high == b.high ) |
| 4863 | || ( ( a.low == 0 ) |
| 4864 | && ( (bits64) ( ( a.high | b.high )<<1 ) == 0 ) ) |
| 4865 | ); |
| 4866 | |
| 4867 | } |
| 4868 | |
| 4869 | /*---------------------------------------------------------------------------- |
| 4870 | | Returns 1 if the quadruple-precision floating-point value `a' is less than |
| 4871 | | or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not |
| 4872 | | cause an exception. Otherwise, the comparison is performed according to the |
| 4873 | | IEC/IEEE Standard for Binary Floating-Point Arithmetic. |
| 4874 | *----------------------------------------------------------------------------*/ |
| 4875 | |
| 4876 | flag float128_le_quiet( float128 a, float128 b ) |
| 4877 | { |
| 4878 | flag aSign, bSign; |
| 4879 | |
| 4880 | if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) |
| 4881 | && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) |
| 4882 | || ( ( extractFloat128Exp( b ) == 0x7FFF ) |
| 4883 | && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) |
| 4884 | ) { |
| 4885 | if ( float128_is_signaling_nan( a ) |
| 4886 | || float128_is_signaling_nan( b ) ) { |
| 4887 | float_raise( float_flag_invalid ); |
| 4888 | } |
| 4889 | return 0; |
| 4890 | } |
| 4891 | aSign = extractFloat128Sign( a ); |
| 4892 | bSign = extractFloat128Sign( b ); |
| 4893 | if ( aSign != bSign ) { |
| 4894 | return |
| 4895 | aSign |
| 4896 | || ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 4897 | == 0 ); |
| 4898 | } |
| 4899 | return |
| 4900 | aSign ? le128( b.high, b.low, a.high, a.low ) |
| 4901 | : le128( a.high, a.low, b.high, b.low ); |
| 4902 | |
| 4903 | } |
| 4904 | |
| 4905 | /*---------------------------------------------------------------------------- |
| 4906 | | Returns 1 if the quadruple-precision floating-point value `a' is less than |
| 4907 | | the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an |
| 4908 | | exception. Otherwise, the comparison is performed according to the IEC/IEEE |
| 4909 | | Standard for Binary Floating-Point Arithmetic. |
| 4910 | *----------------------------------------------------------------------------*/ |
| 4911 | |
| 4912 | flag float128_lt_quiet( float128 a, float128 b ) |
| 4913 | { |
| 4914 | flag aSign, bSign; |
| 4915 | |
| 4916 | if ( ( ( extractFloat128Exp( a ) == 0x7FFF ) |
| 4917 | && ( extractFloat128Frac0( a ) | extractFloat128Frac1( a ) ) ) |
| 4918 | || ( ( extractFloat128Exp( b ) == 0x7FFF ) |
| 4919 | && ( extractFloat128Frac0( b ) | extractFloat128Frac1( b ) ) ) |
| 4920 | ) { |
| 4921 | if ( float128_is_signaling_nan( a ) |
| 4922 | || float128_is_signaling_nan( b ) ) { |
| 4923 | float_raise( float_flag_invalid ); |
| 4924 | } |
| 4925 | return 0; |
| 4926 | } |
| 4927 | aSign = extractFloat128Sign( a ); |
| 4928 | bSign = extractFloat128Sign( b ); |
| 4929 | if ( aSign != bSign ) { |
| 4930 | return |
| 4931 | aSign |
| 4932 | && ( ( ( (bits64) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
| 4933 | != 0 ); |
| 4934 | } |
| 4935 | return |
| 4936 | aSign ? lt128( b.high, b.low, a.high, a.low ) |
| 4937 | : lt128( a.high, a.low, b.high, b.low ); |
| 4938 | |
| 4939 | } |
| 4940 | |
| 4941 | #endif |