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r34229 Tuesday 6th January, 2015 at 22:17:18 UTC by Scott Stone
New games marked as GAME_IS_SKELETON
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Missile-X [TTL]  [Andrew Welburn]
[src/emu/drivers]xtal.h
[src/mame]mame.lst
[src/mame/drivers]taitottl.c

trunk/src/emu/drivers/xtal.h
r242740r242741
131131   XTAL_13_4952MHz     = 13495200,     /* Used on Shadow Force pcb and maybe other Technos pcbs? */
132132   XTAL_14MHz          = 14000000,
133133   XTAL_14_112MHz      = 14112000,     /* Timex/Sinclair TS2068 */
134   XTAL_14_314MHz      = 14314000,     /* Taito TTL Board  */
134135   XTAL_14_31818MHz    = 14318181,     /* Extremely common, used on 100's of PCBs (4x NTSC subcarrier) */
135136   XTAL_14_705882MHz   = 14705882,     /* Aleck64 */
136137   XTAL_14_7456MHz     = 14745600,     /* Namco System 12 & System Super 22/23 for JVS */
trunk/src/mame/drivers/taitottl.c
r242740r242741
2020 Flying Fortress/Flying Fortress II (1977)               UNKNOWN
2121 Gunman (1977)                                           YES        8 x 32bytes (or 11? )
2222 Interceptor (1976)                                      UNKNOWN
23 Missile-X (1977)                                        YES        10 - (5 x 512bytes, 5x32bytes)
2324 Pro Hockey (1973)                                       UNKNOWN
2425 Road Champion (1978)                                    UNKNOWN
2526 Sky Fighter 2 (1970)                                    UNKNOWN
r242740r242741
198199ROM_END
199200
200201
202/*
203
204 Missile-X
205 14.314 mhz XTAL
206
207 label  loc. Part #     Use?
208 ==========================================================
209 CR11   L4  74s287      numerics (yes, it says CRxx not GNxx)
210 MS09   F6  74s287      ground explosion
211 MS08   C2  74s287      400pt jeep graphics
212 MS07   N8  74s287      player missile
213 MS06   M8  74s287      missile animated graphics
214 MS05   11F IM5610      200pt tank R->L graphic
215 MS05   11E IM5610      200pt tank L->R graphic
216 MS04   N7  IM5610       player missile trajectory pattern
217 MS03   F3  IM5610      anti-missile ack-ack graphics
218 MS02   L12 IM5610      missile left/right position
219 MS01   D8  IM5610      100pt tanks graphics
220 
221*/
222
223ROM_START( missilex )
224   ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
225
226   ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 )
227   ROM_LOAD( "cr11.4l",      0x0000, 0x0200, CRC(3d10a407) SHA1(1a85581c34d7e6766eaebbcc9895ed0ab2f94387) )
228   ROM_LOAD( "ms09.6f",      0x0000, 0x0200, CRC(80787642) SHA1(9de2419f0ba16f9c2b06e417c1ebba441fdae053) )
229   ROM_LOAD( "ms08.2c",      0x0000, 0x0200, CRC(dd785590) SHA1(7ba6b6f6091595852d6feaef5a029b2aca684440) )
230   ROM_LOAD( "ms07.8n",      0x0000, 0x0200, CRC(e278d03a) SHA1(c40975e5807936fed40cda4a6881f6aef0e7f350) )
231   ROM_LOAD( "ms06.8m",      0x0000, 0x0200, CRC(fe6c9192) SHA1(d110e010cf685ee18479ca7f890fa9da2fa71603) )
232   ROM_LOAD( "ms05.11f",     0x0000, 0x0020, CRC(845fe0cc) SHA1(ce8db615c1f7be242fc2ee25c1ef75e8608a771a) )
233   ROM_LOAD( "ms05.11e",     0x0000, 0x0020, CRC(845fe0cc) SHA1(ce8db615c1f7be242fc2ee25c1ef75e8608a771a) )
234   ROM_LOAD( "ms04.7n",      0x0000, 0x0020, CRC(34d0bee4) SHA1(41848def6aeb128ec985c158f3ed01c5b20bdcf6) )
235   ROM_LOAD( "ms03.3f",      0x0000, 0x0020, CRC(d139f5fa) SHA1(29c05143d05553c2cb2831f9624f307f59436850) )
236   ROM_LOAD( "ms02.12l",     0x0000, 0x0020, CRC(157b7e68) SHA1(d1a98267af1562e6126faaf0850906224f8a608d) )
237   ROM_LOAD( "ms01.8d",      0x0000, 0x0020, CRC(e89e76c3) SHA1(1149b5d1f93baa8aecd54a618083cc13b63a894d) )
238ROM_END
239
240
201241ROM_START( ttblock )
202242   ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
203243
r242740r242741
219259GAME( 1977, gunman,    0,       taitottl, 0, driver_device,  0, ROT0, "Taito", "Gunman [TTL]", GAME_IS_SKELETON )
220260GAME( 1977, bazooka,   0,       taitottl, 0, driver_device,  0, ROT0, "Project Support Engineering", "Bazooka [TTL]", GAME_IS_SKELETON ) // clone of Taito Cross Fire - or is Cross Fire a clone of PSE Bazooka?
221261GAME( 1977, bazookabr, bazooka, taitottl, 0, driver_device,  0, ROT0, "Taito do Brasil", "Bazooka (Brazil) [TTL]", GAME_IS_SKELETON )
262GAME( 1977, missilex,  0,       taitottl, 0, driver_device,  0, ROT0, "Taito", "Missile-X [TTL]", GAME_IS_SKELETON )
222263GAME( 1977, ttblock,   0,       taitottl, 0, driver_device,  0, ROT0, "Taito", "T.T. Block [TTL]", GAME_IS_SKELETON )
223264GAME( 1979, zzblock,   0,       taitottl, 0, driver_device,  0, ROT0, "Taito", "Zun Zun Block [TTL]", GAME_IS_SKELETON )
trunk/src/mame/mame.lst
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1285012850gunman        // (c) 1977 Taito
1285112851bazooka       // (c) 1977 PSE
1285212852bazookabr     // (c) 1977 Taito do Brasil
12853missilex      // (c) 1977 Taito
1285312854ttblock       // (c) 1977 Taito
1285412855zzblock       // (c) 1979 Taito
1285512856


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