trunk/src/osd/modules/sync/work_osd.c
| r242715 | r242716 | |
| 1 | | // license:BSD-3-Clause |
| 2 | | // copyright-holders:Aaron Giles |
| 3 | | //============================================================ |
| 4 | | // |
| 5 | | // sdlwork.c - SDL OSD core work item functions |
| 6 | | // |
| 7 | | // Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team. |
| 8 | | // Visit http://mamedev.org for licensing and usage restrictions. |
| 9 | | // |
| 10 | | //============================================================ |
| 11 | | |
| 12 | | #if defined(OSD_WINDOWS) |
| 13 | | // standard windows headers |
| 14 | | #define WIN32_LEAN_AND_MEAN |
| 15 | | #include <windows.h> |
| 16 | | #include <process.h> |
| 17 | | #include <tchar.h> |
| 18 | | #include <stdlib.h> |
| 19 | | |
| 20 | | #ifdef __GNUC__ |
| 21 | | #include <stdint.h> |
| 22 | | #endif |
| 23 | | #endif |
| 24 | | |
| 25 | | // MAME headers |
| 26 | | #include "osdcore.h" |
| 27 | | |
| 28 | | #include "modules/sync/osdsync.h" |
| 29 | | |
| 30 | | #if defined(OSD_WINDOWS) |
| 31 | | #include "winos.h" |
| 32 | | #elif defined(OSD_SDL) |
| 33 | | #include "sdlos.h" |
| 34 | | typedef void *PVOID; |
| 35 | | #endif |
| 36 | | |
| 37 | | #include "eminline.h" |
| 38 | | |
| 39 | | #if defined(SDLMAME_MACOSX) |
| 40 | | #include "osxutils.h" |
| 41 | | #endif |
| 42 | | |
| 43 | | |
| 44 | | //============================================================ |
| 45 | | // DEBUGGING |
| 46 | | //============================================================ |
| 47 | | |
| 48 | | #define KEEP_STATISTICS (0) |
| 49 | | |
| 50 | | //============================================================ |
| 51 | | // PARAMETERS |
| 52 | | //============================================================ |
| 53 | | |
| 54 | | #define ENV_PROCESSORS "OSDPROCESSORS" |
| 55 | | |
| 56 | | #if defined(OSD_WINDOWS) |
| 57 | | #define SPIN_LOOP_TIME (osd_ticks_per_second() / 1000) |
| 58 | | #else |
| 59 | | #define INFINITE (osd_ticks_per_second() * (osd_ticks_t) 10000) |
| 60 | | #define SPIN_LOOP_TIME (osd_ticks_per_second() / 10000) |
| 61 | | #endif |
| 62 | | |
| 63 | | //============================================================ |
| 64 | | // MACROS |
| 65 | | //============================================================ |
| 66 | | |
| 67 | | #if KEEP_STATISTICS |
| 68 | | #define add_to_stat(v,x) do { atomic_add32((v), (x)); } while (0) |
| 69 | | #define begin_timing(v) do { (v) -= get_profile_ticks(); } while (0) |
| 70 | | #define end_timing(v) do { (v) += get_profile_ticks(); } while (0) |
| 71 | | #else |
| 72 | | #define add_to_stat(v,x) do { } while (0) |
| 73 | | #define begin_timing(v) do { } while (0) |
| 74 | | #define end_timing(v) do { } while (0) |
| 75 | | #endif |
| 76 | | |
| 77 | | #if __GNUC__ && defined(__i386__) && !defined(__x86_64) |
| 78 | | #undef YieldProcessor |
| 79 | | #endif |
| 80 | | |
| 81 | | #ifndef YieldProcessor |
| 82 | | #ifdef __GNUC__ |
| 83 | | INLINE void osd_yield_processor(void) |
| 84 | | { |
| 85 | | __asm__ __volatile__ ( "rep; nop" ); |
| 86 | | } |
| 87 | | #else |
| 88 | | INLINE void osd_yield_processor(void) |
| 89 | | { |
| 90 | | __asm { rep nop } |
| 91 | | } |
| 92 | | #endif |
| 93 | | #else |
| 94 | | #define osd_yield_processor YieldProcessor |
| 95 | | #endif |
| 96 | | |
| 97 | | |
| 98 | | |
| 99 | | //============================================================ |
| 100 | | // TYPE DEFINITIONS |
| 101 | | //============================================================ |
| 102 | | |
| 103 | | struct work_thread_info |
| 104 | | { |
| 105 | | osd_work_queue * queue; // pointer back to the queue |
| 106 | | osd_thread * handle; // handle to the thread |
| 107 | | osd_event * wakeevent; // wake event for the thread |
| 108 | | volatile INT32 active; // are we actively processing work? |
| 109 | | |
| 110 | | #if KEEP_STATISTICS |
| 111 | | INT32 itemsdone; |
| 112 | | osd_ticks_t actruntime; |
| 113 | | osd_ticks_t runtime; |
| 114 | | osd_ticks_t spintime; |
| 115 | | osd_ticks_t waittime; |
| 116 | | #endif |
| 117 | | }; |
| 118 | | |
| 119 | | |
| 120 | | struct osd_work_queue |
| 121 | | { |
| 122 | | osd_scalable_lock * lock; // lock for protecting the queue |
| 123 | | osd_work_item * volatile list; // list of items in the queue |
| 124 | | osd_work_item ** volatile tailptr; // pointer to the tail pointer of work items in the queue |
| 125 | | osd_work_item * volatile free; // free list of work items |
| 126 | | volatile INT32 items; // items in the queue |
| 127 | | volatile INT32 livethreads; // number of live threads |
| 128 | | volatile INT32 waiting; // is someone waiting on the queue to complete? |
| 129 | | volatile INT32 exiting; // should the threads exit on their next opportunity? |
| 130 | | UINT32 threads; // number of threads in this queue |
| 131 | | UINT32 flags; // creation flags |
| 132 | | work_thread_info * thread; // array of thread information |
| 133 | | osd_event * doneevent; // event signalled when work is complete |
| 134 | | |
| 135 | | #if KEEP_STATISTICS |
| 136 | | volatile INT32 itemsqueued; // total items queued |
| 137 | | volatile INT32 setevents; // number of times we called SetEvent |
| 138 | | volatile INT32 extraitems; // how many extra items we got after the first in the queue loop |
| 139 | | volatile INT32 spinloops; // how many times spinning bought us more items |
| 140 | | #endif |
| 141 | | }; |
| 142 | | |
| 143 | | |
| 144 | | struct osd_work_item |
| 145 | | { |
| 146 | | osd_work_item * next; // pointer to next item |
| 147 | | osd_work_queue * queue; // pointer back to the owning queue |
| 148 | | osd_work_callback callback; // callback function |
| 149 | | void * param; // callback parameter |
| 150 | | void * result; // callback result |
| 151 | | osd_event * event; // event signalled when complete |
| 152 | | UINT32 flags; // creation flags |
| 153 | | volatile INT32 done; // is the item done? |
| 154 | | }; |
| 155 | | |
| 156 | | //============================================================ |
| 157 | | // GLOBAL VARIABLES |
| 158 | | //============================================================ |
| 159 | | |
| 160 | | int osd_num_processors = 0; |
| 161 | | |
| 162 | | //============================================================ |
| 163 | | // FUNCTION PROTOTYPES |
| 164 | | //============================================================ |
| 165 | | |
| 166 | | static int effective_num_processors(void); |
| 167 | | static void * worker_thread_entry(void *param); |
| 168 | | static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread); |
| 169 | | static bool queue_has_list_items(osd_work_queue *queue); |
| 170 | | |
| 171 | | |
| 172 | | //============================================================ |
| 173 | | // osd_work_queue_alloc |
| 174 | | //============================================================ |
| 175 | | |
| 176 | | osd_work_queue *osd_work_queue_alloc(int flags) |
| 177 | | { |
| 178 | | int numprocs = effective_num_processors(); |
| 179 | | osd_work_queue *queue; |
| 180 | | int threadnum; |
| 181 | | char *osdworkqueuemaxthreads = osd_getenv("OSDWORKQUEUEMAXTHREADS"); |
| 182 | | |
| 183 | | // allocate a new queue |
| 184 | | queue = (osd_work_queue *)osd_malloc(sizeof(*queue)); |
| 185 | | if (queue == NULL) |
| 186 | | goto error; |
| 187 | | memset(queue, 0, sizeof(*queue)); |
| 188 | | |
| 189 | | // initialize basic queue members |
| 190 | | queue->tailptr = (osd_work_item **)&queue->list; |
| 191 | | queue->flags = flags; |
| 192 | | |
| 193 | | // allocate events for the queue |
| 194 | | queue->doneevent = osd_event_alloc(TRUE, TRUE); // manual reset, signalled |
| 195 | | if (queue->doneevent == NULL) |
| 196 | | goto error; |
| 197 | | |
| 198 | | // initialize the critical section |
| 199 | | queue->lock = osd_scalable_lock_alloc(); |
| 200 | | if (queue->lock == NULL) |
| 201 | | goto error; |
| 202 | | |
| 203 | | // determine how many threads to create... |
| 204 | | // on a single-CPU system, create 1 thread for I/O queues, and 0 threads for everything else |
| 205 | | if (numprocs == 1) |
| 206 | | queue->threads = (flags & WORK_QUEUE_FLAG_IO) ? 1 : 0; |
| 207 | | #if defined(OSD_WINDOWS) |
| 208 | | // on an n-CPU system, create n threads for multi queues, and 1 thread for everything else |
| 209 | | else |
| 210 | | queue->threads = (flags & WORK_QUEUE_FLAG_MULTI) ? numprocs : 1; |
| 211 | | #else |
| 212 | | // on an n-CPU system, create (n-1) threads for multi queues, and 1 thread for everything else |
| 213 | | else |
| 214 | | queue->threads = (flags & WORK_QUEUE_FLAG_MULTI) ? (numprocs - 1) : 1; |
| 215 | | #endif |
| 216 | | |
| 217 | | if (osdworkqueuemaxthreads != NULL && sscanf(osdworkqueuemaxthreads, "%d", &threadnum) == 1 && queue->threads > threadnum) |
| 218 | | queue->threads = threadnum; |
| 219 | | |
| 220 | | #if defined(OSD_WINDOWS) |
| 221 | | // multi-queues with high frequency items should top out at 4 for now |
| 222 | | // since we have scaling problems above that |
| 223 | | if ((flags & WORK_QUEUE_FLAG_HIGH_FREQ) && queue->threads > 1) |
| 224 | | queue->threads = MIN(queue->threads - 1, 4); |
| 225 | | #endif |
| 226 | | |
| 227 | | // clamp to the maximum |
| 228 | | queue->threads = MIN(queue->threads, WORK_MAX_THREADS); |
| 229 | | |
| 230 | | // allocate memory for thread array (+1 to count the calling thread) |
| 231 | | queue->thread = (work_thread_info *)osd_malloc_array((queue->threads + 1) * sizeof(queue->thread[0])); |
| 232 | | if (queue->thread == NULL) |
| 233 | | goto error; |
| 234 | | memset(queue->thread, 0, (queue->threads + 1) * sizeof(queue->thread[0])); |
| 235 | | |
| 236 | | // iterate over threads |
| 237 | | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 238 | | { |
| 239 | | work_thread_info *thread = &queue->thread[threadnum]; |
| 240 | | |
| 241 | | // set a pointer back to the queue |
| 242 | | thread->queue = queue; |
| 243 | | |
| 244 | | // create the per-thread wake event |
| 245 | | thread->wakeevent = osd_event_alloc(FALSE, FALSE); // auto-reset, not signalled |
| 246 | | if (thread->wakeevent == NULL) |
| 247 | | goto error; |
| 248 | | |
| 249 | | // create the thread |
| 250 | | thread->handle = osd_thread_create(worker_thread_entry, thread); |
| 251 | | if (thread->handle == NULL) |
| 252 | | goto error; |
| 253 | | |
| 254 | | // set its priority: I/O threads get high priority because they are assumed to be |
| 255 | | // blocked most of the time; other threads just match the creator's priority |
| 256 | | if (flags & WORK_QUEUE_FLAG_IO) |
| 257 | | osd_thread_adjust_priority(thread->handle, 1); |
| 258 | | else |
| 259 | | osd_thread_adjust_priority(thread->handle, 0); |
| 260 | | } |
| 261 | | |
| 262 | | // start a timer going for "waittime" on the main thread |
| 263 | | begin_timing(queue->thread[queue->threads].waittime); |
| 264 | | return queue; |
| 265 | | |
| 266 | | error: |
| 267 | | osd_work_queue_free(queue); |
| 268 | | return NULL; |
| 269 | | } |
| 270 | | |
| 271 | | |
| 272 | | //============================================================ |
| 273 | | // osd_work_queue_items |
| 274 | | //============================================================ |
| 275 | | |
| 276 | | int osd_work_queue_items(osd_work_queue *queue) |
| 277 | | { |
| 278 | | // return the number of items currently in the queue |
| 279 | | return queue->items; |
| 280 | | } |
| 281 | | |
| 282 | | |
| 283 | | //============================================================ |
| 284 | | // osd_work_queue_wait |
| 285 | | //============================================================ |
| 286 | | |
| 287 | | int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout) |
| 288 | | { |
| 289 | | // if no threads, no waiting |
| 290 | | if (queue->threads == 0) |
| 291 | | return TRUE; |
| 292 | | |
| 293 | | // if no items, we're done |
| 294 | | if (queue->items == 0) |
| 295 | | return TRUE; |
| 296 | | |
| 297 | | // if this is a multi queue, help out rather than doing nothing |
| 298 | | if (queue->flags & WORK_QUEUE_FLAG_MULTI) |
| 299 | | { |
| 300 | | work_thread_info *thread = &queue->thread[queue->threads]; |
| 301 | | |
| 302 | | end_timing(thread->waittime); |
| 303 | | |
| 304 | | // process what we can as a worker thread |
| 305 | | worker_thread_process(queue, thread); |
| 306 | | |
| 307 | | // if we're a high frequency queue, spin until done |
| 308 | | if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0) |
| 309 | | { |
| 310 | | osd_ticks_t stopspin = osd_ticks() + timeout; |
| 311 | | |
| 312 | | // spin until we're done |
| 313 | | begin_timing(thread->spintime); |
| 314 | | |
| 315 | | #if defined(OSD_WINDOWS) |
| 316 | | while (queue->items != 0 && osd_ticks() < stopspin) |
| 317 | | osd_yield_processor(); |
| 318 | | #else |
| 319 | | do { |
| 320 | | int spin = 10000; |
| 321 | | while (--spin && queue->items != 0) |
| 322 | | osd_yield_processor(); |
| 323 | | } while (queue->items != 0 && osd_ticks() < stopspin); |
| 324 | | #endif |
| 325 | | |
| 326 | | end_timing(thread->spintime); |
| 327 | | |
| 328 | | begin_timing(thread->waittime); |
| 329 | | return (queue->items == 0); |
| 330 | | } |
| 331 | | begin_timing(thread->waittime); |
| 332 | | } |
| 333 | | |
| 334 | | // reset our done event and double-check the items before waiting |
| 335 | | osd_event_reset(queue->doneevent); |
| 336 | | atomic_exchange32(&queue->waiting, TRUE); |
| 337 | | if (queue->items != 0) |
| 338 | | osd_event_wait(queue->doneevent, timeout); |
| 339 | | atomic_exchange32(&queue->waiting, FALSE); |
| 340 | | |
| 341 | | // return TRUE if we actually hit 0 |
| 342 | | return (queue->items == 0); |
| 343 | | } |
| 344 | | |
| 345 | | |
| 346 | | //============================================================ |
| 347 | | // osd_work_queue_free |
| 348 | | //============================================================ |
| 349 | | |
| 350 | | void osd_work_queue_free(osd_work_queue *queue) |
| 351 | | { |
| 352 | | // if we have threads, clean them up |
| 353 | | if (queue->thread != NULL) |
| 354 | | { |
| 355 | | int threadnum; |
| 356 | | |
| 357 | | // stop the timer for "waittime" on the main thread |
| 358 | | end_timing(queue->thread[queue->threads].waittime); |
| 359 | | |
| 360 | | // signal all the threads to exit |
| 361 | | atomic_exchange32(&queue->exiting, TRUE); |
| 362 | | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 363 | | { |
| 364 | | work_thread_info *thread = &queue->thread[threadnum]; |
| 365 | | if (thread->wakeevent != NULL) |
| 366 | | osd_event_set(thread->wakeevent); |
| 367 | | } |
| 368 | | |
| 369 | | // wait for all the threads to go away |
| 370 | | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 371 | | { |
| 372 | | work_thread_info *thread = &queue->thread[threadnum]; |
| 373 | | |
| 374 | | // block on the thread going away, then close the handle |
| 375 | | if (thread->handle != NULL) |
| 376 | | { |
| 377 | | osd_thread_wait_free(thread->handle); |
| 378 | | } |
| 379 | | |
| 380 | | // clean up the wake event |
| 381 | | if (thread->wakeevent != NULL) |
| 382 | | osd_event_free(thread->wakeevent); |
| 383 | | } |
| 384 | | |
| 385 | | #if KEEP_STATISTICS |
| 386 | | // output per-thread statistics |
| 387 | | for (threadnum = 0; threadnum <= queue->threads; threadnum++) |
| 388 | | { |
| 389 | | work_thread_info *thread = &queue->thread[threadnum]; |
| 390 | | osd_ticks_t total = thread->runtime + thread->waittime + thread->spintime; |
| 391 | | printf("Thread %d: items=%9d run=%5.2f%% (%5.2f%%) spin=%5.2f%% wait/other=%5.2f%% total=%9d\n", |
| 392 | | threadnum, thread->itemsdone, |
| 393 | | (double)thread->runtime * 100.0 / (double)total, |
| 394 | | (double)thread->actruntime * 100.0 / (double)total, |
| 395 | | (double)thread->spintime * 100.0 / (double)total, |
| 396 | | (double)thread->waittime * 100.0 / (double)total, |
| 397 | | (UINT32) total); |
| 398 | | } |
| 399 | | #endif |
| 400 | | } |
| 401 | | |
| 402 | | // free the list |
| 403 | | if (queue->thread != NULL) |
| 404 | | osd_free(queue->thread); |
| 405 | | |
| 406 | | // free all the events |
| 407 | | if (queue->doneevent != NULL) |
| 408 | | osd_event_free(queue->doneevent); |
| 409 | | |
| 410 | | // free all items in the free list |
| 411 | | while (queue->free != NULL) |
| 412 | | { |
| 413 | | osd_work_item *item = (osd_work_item *)queue->free; |
| 414 | | queue->free = item->next; |
| 415 | | if (item->event != NULL) |
| 416 | | osd_event_free(item->event); |
| 417 | | osd_free(item); |
| 418 | | } |
| 419 | | |
| 420 | | // free all items in the active list |
| 421 | | while (queue->list != NULL) |
| 422 | | { |
| 423 | | osd_work_item *item = (osd_work_item *)queue->list; |
| 424 | | queue->list = item->next; |
| 425 | | if (item->event != NULL) |
| 426 | | osd_event_free(item->event); |
| 427 | | osd_free(item); |
| 428 | | } |
| 429 | | |
| 430 | | #if KEEP_STATISTICS |
| 431 | | printf("Items queued = %9d\n", queue->itemsqueued); |
| 432 | | printf("SetEvent calls = %9d\n", queue->setevents); |
| 433 | | printf("Extra items = %9d\n", queue->extraitems); |
| 434 | | printf("Spin loops = %9d\n", queue->spinloops); |
| 435 | | #endif |
| 436 | | |
| 437 | | osd_scalable_lock_free(queue->lock); |
| 438 | | // free the queue itself |
| 439 | | osd_free(queue); |
| 440 | | } |
| 441 | | |
| 442 | | |
| 443 | | //============================================================ |
| 444 | | // osd_work_item_queue_multiple |
| 445 | | //============================================================ |
| 446 | | |
| 447 | | osd_work_item *osd_work_item_queue_multiple(osd_work_queue *queue, osd_work_callback callback, INT32 numitems, void *parambase, INT32 paramstep, UINT32 flags) |
| 448 | | { |
| 449 | | osd_work_item *itemlist = NULL, *lastitem = NULL; |
| 450 | | osd_work_item **item_tailptr = &itemlist; |
| 451 | | INT32 lockslot; |
| 452 | | int itemnum; |
| 453 | | |
| 454 | | // loop over items, building up a local list of work |
| 455 | | for (itemnum = 0; itemnum < numitems; itemnum++) |
| 456 | | { |
| 457 | | osd_work_item *item; |
| 458 | | |
| 459 | | // first allocate a new work item; try the free list first |
| 460 | | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 461 | | do |
| 462 | | { |
| 463 | | item = (osd_work_item *)queue->free; |
| 464 | | } while (item != NULL && compare_exchange_ptr((PVOID volatile *)&queue->free, item, item->next) != item); |
| 465 | | osd_scalable_lock_release(queue->lock, lockslot); |
| 466 | | |
| 467 | | // if nothing, allocate something new |
| 468 | | if (item == NULL) |
| 469 | | { |
| 470 | | // allocate the item |
| 471 | | item = (osd_work_item *)osd_malloc(sizeof(*item)); |
| 472 | | if (item == NULL) |
| 473 | | return NULL; |
| 474 | | item->event = NULL; |
| 475 | | item->queue = queue; |
| 476 | | item->done = FALSE; |
| 477 | | } |
| 478 | | else |
| 479 | | { |
| 480 | | atomic_exchange32(&item->done, FALSE); // needs to be set this way to prevent data race/usage of uninitialized memory on Linux |
| 481 | | } |
| 482 | | |
| 483 | | // fill in the basics |
| 484 | | item->next = NULL; |
| 485 | | item->callback = callback; |
| 486 | | item->param = parambase; |
| 487 | | item->result = NULL; |
| 488 | | item->flags = flags; |
| 489 | | |
| 490 | | // advance to the next |
| 491 | | lastitem = item; |
| 492 | | *item_tailptr = item; |
| 493 | | item_tailptr = &item->next; |
| 494 | | parambase = (UINT8 *)parambase + paramstep; |
| 495 | | } |
| 496 | | |
| 497 | | // enqueue the whole thing within the critical section |
| 498 | | lockslot = osd_scalable_lock_acquire(queue->lock); |
| 499 | | *queue->tailptr = itemlist; |
| 500 | | queue->tailptr = item_tailptr; |
| 501 | | osd_scalable_lock_release(queue->lock, lockslot); |
| 502 | | |
| 503 | | // increment the number of items in the queue |
| 504 | | atomic_add32(&queue->items, numitems); |
| 505 | | add_to_stat(&queue->itemsqueued, numitems); |
| 506 | | |
| 507 | | // look for free threads to do the work |
| 508 | | if (queue->livethreads < queue->threads) |
| 509 | | { |
| 510 | | int threadnum; |
| 511 | | |
| 512 | | // iterate over all the threads |
| 513 | | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 514 | | { |
| 515 | | work_thread_info *thread = &queue->thread[threadnum]; |
| 516 | | |
| 517 | | // if this thread is not active, wake him up |
| 518 | | if (!thread->active) |
| 519 | | { |
| 520 | | osd_event_set(thread->wakeevent); |
| 521 | | add_to_stat(&queue->setevents, 1); |
| 522 | | |
| 523 | | // for non-shared, the first one we find is good enough |
| 524 | | if (--numitems == 0) |
| 525 | | break; |
| 526 | | } |
| 527 | | } |
| 528 | | } |
| 529 | | |
| 530 | | // if no threads, run the queue now on this thread |
| 531 | | if (queue->threads == 0) |
| 532 | | { |
| 533 | | end_timing(queue->thread[0].waittime); |
| 534 | | worker_thread_process(queue, &queue->thread[0]); |
| 535 | | begin_timing(queue->thread[0].waittime); |
| 536 | | } |
| 537 | | // only return the item if it won't get released automatically |
| 538 | | return (flags & WORK_ITEM_FLAG_AUTO_RELEASE) ? NULL : lastitem; |
| 539 | | } |
| 540 | | |
| 541 | | |
| 542 | | //============================================================ |
| 543 | | // osd_work_item_wait |
| 544 | | //============================================================ |
| 545 | | |
| 546 | | int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout) |
| 547 | | { |
| 548 | | // if we're done already, just return |
| 549 | | if (item->done) |
| 550 | | return TRUE; |
| 551 | | |
| 552 | | // if we don't have an event, create one |
| 553 | | if (item->event == NULL) |
| 554 | | { |
| 555 | | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 556 | | item->event = osd_event_alloc(TRUE, FALSE); // manual reset, not signalled |
| 557 | | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 558 | | } |
| 559 | | else |
| 560 | | osd_event_reset(item->event); |
| 561 | | |
| 562 | | // if we don't have an event, we need to spin (shouldn't ever really happen) |
| 563 | | if (item->event == NULL) |
| 564 | | { |
| 565 | | osd_ticks_t stopspin = osd_ticks() + timeout; |
| 566 | | #if defined(OSD_WINDOWS) |
| 567 | | while (!item->done && osd_ticks() < stopspin) |
| 568 | | osd_yield_processor(); |
| 569 | | #else |
| 570 | | do { |
| 571 | | int spin = 10000; |
| 572 | | while (--spin && !item->done) |
| 573 | | osd_yield_processor(); |
| 574 | | } while (!item->done && osd_ticks() < stopspin); |
| 575 | | #endif |
| 576 | | } |
| 577 | | |
| 578 | | // otherwise, block on the event until done |
| 579 | | else if (!item->done) |
| 580 | | osd_event_wait(item->event, timeout); |
| 581 | | |
| 582 | | // return TRUE if the refcount actually hit 0 |
| 583 | | return item->done; |
| 584 | | } |
| 585 | | |
| 586 | | |
| 587 | | //============================================================ |
| 588 | | // osd_work_item_result |
| 589 | | //============================================================ |
| 590 | | |
| 591 | | void *osd_work_item_result(osd_work_item *item) |
| 592 | | { |
| 593 | | return item->result; |
| 594 | | } |
| 595 | | |
| 596 | | |
| 597 | | //============================================================ |
| 598 | | // osd_work_item_release |
| 599 | | //============================================================ |
| 600 | | |
| 601 | | void osd_work_item_release(osd_work_item *item) |
| 602 | | { |
| 603 | | osd_work_item *next; |
| 604 | | |
| 605 | | // make sure we're done first |
| 606 | | osd_work_item_wait(item, 100 * osd_ticks_per_second()); |
| 607 | | |
| 608 | | // add us to the free list on our queue |
| 609 | | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 610 | | do |
| 611 | | { |
| 612 | | next = (osd_work_item *)item->queue->free; |
| 613 | | item->next = next; |
| 614 | | } while (compare_exchange_ptr((PVOID volatile *)&item->queue->free, next, item) != next); |
| 615 | | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 616 | | } |
| 617 | | |
| 618 | | |
| 619 | | //============================================================ |
| 620 | | // effective_num_processors |
| 621 | | //============================================================ |
| 622 | | |
| 623 | | static int effective_num_processors(void) |
| 624 | | { |
| 625 | | int physprocs = osd_get_num_processors(); |
| 626 | | |
| 627 | | // osd_num_processors == 0 for 'auto' |
| 628 | | if (osd_num_processors > 0) |
| 629 | | { |
| 630 | | return MIN(4 * physprocs, osd_num_processors); |
| 631 | | } |
| 632 | | else |
| 633 | | { |
| 634 | | char *procsoverride; |
| 635 | | int numprocs = 0; |
| 636 | | |
| 637 | | // if the OSDPROCESSORS environment variable is set, use that value if valid |
| 638 | | // note that we permit more than the real number of processors for testing |
| 639 | | procsoverride = osd_getenv(ENV_PROCESSORS); |
| 640 | | if (procsoverride != NULL && sscanf(procsoverride, "%d", &numprocs) == 1 && numprocs > 0) |
| 641 | | return MIN(4 * physprocs, numprocs); |
| 642 | | |
| 643 | | // otherwise, return the info from the system |
| 644 | | return physprocs; |
| 645 | | } |
| 646 | | } |
| 647 | | |
| 648 | | |
| 649 | | //============================================================ |
| 650 | | // worker_thread_entry |
| 651 | | //============================================================ |
| 652 | | |
| 653 | | static void *worker_thread_entry(void *param) |
| 654 | | { |
| 655 | | work_thread_info *thread = (work_thread_info *)param; |
| 656 | | osd_work_queue *queue = thread->queue; |
| 657 | | |
| 658 | | #if defined(SDLMAME_MACOSX) |
| 659 | | void *arp = NewAutoreleasePool(); |
| 660 | | #endif |
| 661 | | |
| 662 | | // loop until we exit |
| 663 | | for ( ;; ) |
| 664 | | { |
| 665 | | // block waiting for work or exit |
| 666 | | // bail on exit, and only wait if there are no pending items in queue |
| 667 | | if (queue->exiting) |
| 668 | | break; |
| 669 | | |
| 670 | | if (!queue_has_list_items(queue)) |
| 671 | | { |
| 672 | | begin_timing(thread->waittime); |
| 673 | | osd_event_wait(thread->wakeevent, INFINITE); |
| 674 | | end_timing(thread->waittime); |
| 675 | | } |
| 676 | | |
| 677 | | if (queue->exiting) |
| 678 | | break; |
| 679 | | |
| 680 | | // indicate that we are live |
| 681 | | atomic_exchange32(&thread->active, TRUE); |
| 682 | | atomic_increment32(&queue->livethreads); |
| 683 | | |
| 684 | | // process work items |
| 685 | | for ( ;; ) |
| 686 | | { |
| 687 | | osd_ticks_t stopspin; |
| 688 | | |
| 689 | | // process as much as we can |
| 690 | | worker_thread_process(queue, thread); |
| 691 | | |
| 692 | | // if we're a high frequency queue, spin for a while before giving up |
| 693 | | if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL) |
| 694 | | { |
| 695 | | // spin for a while looking for more work |
| 696 | | begin_timing(thread->spintime); |
| 697 | | stopspin = osd_ticks() + SPIN_LOOP_TIME; |
| 698 | | |
| 699 | | #if defined(OSD_WINDOWS) |
| 700 | | while (queue->list == NULL && osd_ticks() < stopspin) |
| 701 | | osd_yield_processor(); |
| 702 | | #else |
| 703 | | do { |
| 704 | | int spin = 10000; |
| 705 | | while (--spin && queue->list == NULL) |
| 706 | | osd_yield_processor(); |
| 707 | | } while (queue->list == NULL && osd_ticks() < stopspin); |
| 708 | | #endif |
| 709 | | |
| 710 | | end_timing(thread->spintime); |
| 711 | | } |
| 712 | | |
| 713 | | // if nothing more, release the processor |
| 714 | | if (!queue_has_list_items(queue)) |
| 715 | | break; |
| 716 | | add_to_stat(&queue->spinloops, 1); |
| 717 | | } |
| 718 | | |
| 719 | | // decrement the live thread count |
| 720 | | atomic_exchange32(&thread->active, FALSE); |
| 721 | | atomic_decrement32(&queue->livethreads); |
| 722 | | } |
| 723 | | |
| 724 | | #if defined(SDLMAME_MACOSX) |
| 725 | | ReleaseAutoreleasePool(arp); |
| 726 | | #endif |
| 727 | | |
| 728 | | return NULL; |
| 729 | | } |
| 730 | | |
| 731 | | |
| 732 | | //============================================================ |
| 733 | | // worker_thread_process |
| 734 | | //============================================================ |
| 735 | | |
| 736 | | static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread) |
| 737 | | { |
| 738 | | int threadid = thread - queue->thread; |
| 739 | | |
| 740 | | begin_timing(thread->runtime); |
| 741 | | |
| 742 | | // loop until everything is processed |
| 743 | | while (true) |
| 744 | | { |
| 745 | | osd_work_item *item = NULL; |
| 746 | | |
| 747 | | bool end_loop = false; |
| 748 | | |
| 749 | | // use a critical section to synchronize the removal of items |
| 750 | | { |
| 751 | | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 752 | | if (queue->list == NULL) |
| 753 | | { |
| 754 | | end_loop = true; |
| 755 | | } |
| 756 | | else |
| 757 | | { |
| 758 | | // pull the item from the queue |
| 759 | | item = (osd_work_item *)queue->list; |
| 760 | | if (item != NULL) |
| 761 | | { |
| 762 | | queue->list = item->next; |
| 763 | | if (queue->list == NULL) |
| 764 | | queue->tailptr = (osd_work_item **)&queue->list; |
| 765 | | } |
| 766 | | } |
| 767 | | osd_scalable_lock_release(queue->lock, lockslot); |
| 768 | | } |
| 769 | | |
| 770 | | if (end_loop) |
| 771 | | break; |
| 772 | | |
| 773 | | // process non-NULL items |
| 774 | | if (item != NULL) |
| 775 | | { |
| 776 | | // call the callback and stash the result |
| 777 | | begin_timing(thread->actruntime); |
| 778 | | item->result = (*item->callback)(item->param, threadid); |
| 779 | | end_timing(thread->actruntime); |
| 780 | | |
| 781 | | // decrement the item count after we are done |
| 782 | | atomic_decrement32(&queue->items); |
| 783 | | atomic_exchange32(&item->done, TRUE); |
| 784 | | add_to_stat(&thread->itemsdone, 1); |
| 785 | | |
| 786 | | // if it's an auto-release item, release it |
| 787 | | if (item->flags & WORK_ITEM_FLAG_AUTO_RELEASE) |
| 788 | | osd_work_item_release(item); |
| 789 | | |
| 790 | | // set the result and signal the event |
| 791 | | else |
| 792 | | { |
| 793 | | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 794 | | if (item->event != NULL) |
| 795 | | { |
| 796 | | osd_event_set(item->event); |
| 797 | | add_to_stat(&item->queue->setevents, 1); |
| 798 | | } |
| 799 | | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 800 | | } |
| 801 | | |
| 802 | | // if we removed an item and there's still work to do, bump the stats |
| 803 | | if (queue_has_list_items(queue)) |
| 804 | | add_to_stat(&queue->extraitems, 1); |
| 805 | | } |
| 806 | | } |
| 807 | | |
| 808 | | // we don't need to set the doneevent for multi queues because they spin |
| 809 | | if (queue->waiting) |
| 810 | | { |
| 811 | | osd_event_set(queue->doneevent); |
| 812 | | add_to_stat(&queue->setevents, 1); |
| 813 | | } |
| 814 | | |
| 815 | | end_timing(thread->runtime); |
| 816 | | } |
| 817 | | |
| 818 | | bool queue_has_list_items(osd_work_queue *queue) |
| 819 | | { |
| 820 | | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 821 | | bool has_list_items = (queue->list != NULL); |
| 822 | | osd_scalable_lock_release(queue->lock, lockslot); |
| 823 | | return has_list_items; |
| 824 | | } |
trunk/src/osd/sdl/sdlwork.c
| r0 | r242716 | |
| 1 | //============================================================ |
| 2 | // |
| 3 | // sdlwork.c - SDL OSD core work item functions |
| 4 | // |
| 5 | // Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team. |
| 6 | // Visit http://mamedev.org for licensing and usage restrictions. |
| 7 | // |
| 8 | // SDLMAME by Olivier Galibert and R. Belmont |
| 9 | // |
| 10 | //============================================================ |
| 11 | |
| 12 | #if defined(SDLMAME_NOASM) |
| 13 | |
| 14 | #include "../osdmini/miniwork.c" |
| 15 | |
| 16 | #else |
| 17 | |
| 18 | #include "osdcore.h" |
| 19 | #include "osinline.h" |
| 20 | |
| 21 | #include "modules/sync/osdsync.h" |
| 22 | #include "sdlos.h" |
| 23 | |
| 24 | #include "eminline.h" |
| 25 | |
| 26 | #if defined(SDLMAME_MACOSX) |
| 27 | #include "osxutils.h" |
| 28 | #endif |
| 29 | |
| 30 | //============================================================ |
| 31 | // DEBUGGING |
| 32 | //============================================================ |
| 33 | |
| 34 | #define KEEP_STATISTICS (0) |
| 35 | |
| 36 | //============================================================ |
| 37 | // PARAMETERS |
| 38 | //============================================================ |
| 39 | |
| 40 | #define ENV_PROCESSORS "OSDPROCESSORS" |
| 41 | #define ENV_WORKQUEUEMAXTHREADS "OSDWORKQUEUEMAXTHREADS" |
| 42 | |
| 43 | #define INFINITE (osd_ticks_per_second() * (osd_ticks_t) 10000) |
| 44 | #define SPIN_LOOP_TIME (osd_ticks_per_second() / 10000) |
| 45 | |
| 46 | |
| 47 | //============================================================ |
| 48 | // MACROS |
| 49 | //============================================================ |
| 50 | |
| 51 | #if KEEP_STATISTICS |
| 52 | #define add_to_stat(v,x) do { atomic_add32((v), (x)); } while (0) |
| 53 | #define begin_timing(v) do { (v) -= get_profile_ticks(); } while (0) |
| 54 | #define end_timing(v) do { (v) += get_profile_ticks(); } while (0) |
| 55 | #else |
| 56 | #define add_to_stat(v,x) do { } while (0) |
| 57 | #define begin_timing(v) do { } while (0) |
| 58 | #define end_timing(v) do { } while (0) |
| 59 | #endif |
| 60 | |
| 61 | //============================================================ |
| 62 | // TYPE DEFINITIONS |
| 63 | //============================================================ |
| 64 | |
| 65 | struct work_thread_info |
| 66 | { |
| 67 | osd_work_queue * queue; // pointer back to the queue |
| 68 | osd_thread * handle; // handle to the thread |
| 69 | osd_event * wakeevent; // wake event for the thread |
| 70 | volatile INT32 active; // are we actively processing work? |
| 71 | |
| 72 | #if KEEP_STATISTICS |
| 73 | INT32 itemsdone; |
| 74 | osd_ticks_t actruntime; |
| 75 | osd_ticks_t runtime; |
| 76 | osd_ticks_t spintime; |
| 77 | osd_ticks_t waittime; |
| 78 | #endif |
| 79 | }; |
| 80 | |
| 81 | |
| 82 | struct osd_work_queue |
| 83 | { |
| 84 | osd_scalable_lock * lock; // lock for protecting the queue |
| 85 | osd_work_item * volatile list; // list of items in the queue |
| 86 | osd_work_item ** volatile tailptr; // pointer to the tail pointer of work items in the queue |
| 87 | osd_work_item * volatile free; // free list of work items |
| 88 | volatile INT32 items; // items in the queue |
| 89 | volatile INT32 livethreads; // number of live threads |
| 90 | volatile INT32 waiting; // is someone waiting on the queue to complete? |
| 91 | volatile INT32 exiting; // should the threads exit on their next opportunity? |
| 92 | UINT32 threads; // number of threads in this queue |
| 93 | UINT32 flags; // creation flags |
| 94 | work_thread_info * thread; // array of thread information |
| 95 | osd_event * doneevent; // event signalled when work is complete |
| 96 | |
| 97 | #if KEEP_STATISTICS |
| 98 | volatile INT32 itemsqueued; // total items queued |
| 99 | volatile INT32 setevents; // number of times we called SetEvent |
| 100 | volatile INT32 extraitems; // how many extra items we got after the first in the queue loop |
| 101 | volatile INT32 spinloops; // how many times spinning bought us more items |
| 102 | #endif |
| 103 | }; |
| 104 | |
| 105 | |
| 106 | struct osd_work_item |
| 107 | { |
| 108 | osd_work_item * next; // pointer to next item |
| 109 | osd_work_queue * queue; // pointer back to the owning queue |
| 110 | osd_work_callback callback; // callback function |
| 111 | void * param; // callback parameter |
| 112 | void * result; // callback result |
| 113 | osd_event * event; // event signalled when complete |
| 114 | UINT32 flags; // creation flags |
| 115 | volatile INT32 done; // is the item done? |
| 116 | }; |
| 117 | |
| 118 | typedef void *PVOID; |
| 119 | |
| 120 | //============================================================ |
| 121 | // GLOBAL VARIABLES |
| 122 | //============================================================ |
| 123 | |
| 124 | int osd_num_processors = 0; |
| 125 | |
| 126 | //============================================================ |
| 127 | // FUNCTION PROTOTYPES |
| 128 | //============================================================ |
| 129 | |
| 130 | static int effective_num_processors(void); |
| 131 | static void * worker_thread_entry(void *param); |
| 132 | static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread); |
| 133 | static bool queue_has_list_items(osd_work_queue *queue); |
| 134 | |
| 135 | |
| 136 | //============================================================ |
| 137 | // osd_work_queue_alloc |
| 138 | //============================================================ |
| 139 | |
| 140 | osd_work_queue *osd_work_queue_alloc(int flags) |
| 141 | { |
| 142 | int numprocs = effective_num_processors(); |
| 143 | osd_work_queue *queue; |
| 144 | int threadnum; |
| 145 | char *osdworkqueuemaxthreads = osd_getenv("OSDWORKQUEUEMAXTHREADS"); |
| 146 | |
| 147 | // allocate a new queue |
| 148 | queue = (osd_work_queue *)osd_malloc(sizeof(*queue)); |
| 149 | if (queue == NULL) |
| 150 | goto error; |
| 151 | memset(queue, 0, sizeof(*queue)); |
| 152 | |
| 153 | // initialize basic queue members |
| 154 | queue->tailptr = (osd_work_item **)&queue->list; |
| 155 | queue->flags = flags; |
| 156 | |
| 157 | // allocate events for the queue |
| 158 | queue->doneevent = osd_event_alloc(TRUE, TRUE); // manual reset, signalled |
| 159 | if (queue->doneevent == NULL) |
| 160 | goto error; |
| 161 | |
| 162 | // initialize the critical section |
| 163 | queue->lock = osd_scalable_lock_alloc(); |
| 164 | if (queue->lock == NULL) |
| 165 | goto error; |
| 166 | |
| 167 | // determine how many threads to create... |
| 168 | // on a single-CPU system, create 1 thread for I/O queues, and 0 threads for everything else |
| 169 | if (numprocs == 1) |
| 170 | queue->threads = (flags & WORK_QUEUE_FLAG_IO) ? 1 : 0; |
| 171 | |
| 172 | // on an n-CPU system, create (n-1) threads for multi queues, and 1 thread for everything else |
| 173 | else |
| 174 | queue->threads = (flags & WORK_QUEUE_FLAG_MULTI) ? (numprocs - 1) : 1; |
| 175 | |
| 176 | if (osdworkqueuemaxthreads != NULL && sscanf(osdworkqueuemaxthreads, "%d", &threadnum) == 1 && queue->threads > threadnum) |
| 177 | queue->threads = threadnum; |
| 178 | |
| 179 | |
| 180 | // clamp to the maximum |
| 181 | queue->threads = MIN(queue->threads, WORK_MAX_THREADS); |
| 182 | |
| 183 | // allocate memory for thread array (+1 to count the calling thread) |
| 184 | queue->thread = (work_thread_info *)osd_malloc_array((queue->threads + 1) * sizeof(queue->thread[0])); |
| 185 | if (queue->thread == NULL) |
| 186 | goto error; |
| 187 | memset(queue->thread, 0, (queue->threads + 1) * sizeof(queue->thread[0])); |
| 188 | |
| 189 | // iterate over threads |
| 190 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 191 | { |
| 192 | work_thread_info *thread = &queue->thread[threadnum]; |
| 193 | |
| 194 | // set a pointer back to the queue |
| 195 | thread->queue = queue; |
| 196 | |
| 197 | // create the per-thread wake event |
| 198 | thread->wakeevent = osd_event_alloc(FALSE, FALSE); // auto-reset, not signalled |
| 199 | if (thread->wakeevent == NULL) |
| 200 | goto error; |
| 201 | |
| 202 | // create the thread |
| 203 | thread->handle = osd_thread_create(worker_thread_entry, thread); |
| 204 | if (thread->handle == NULL) |
| 205 | goto error; |
| 206 | |
| 207 | // set its priority: I/O threads get high priority because they are assumed to be |
| 208 | // blocked most of the time; other threads just match the creator's priority |
| 209 | if (flags & WORK_QUEUE_FLAG_IO) |
| 210 | osd_thread_adjust_priority(thread->handle, 1); |
| 211 | else |
| 212 | osd_thread_adjust_priority(thread->handle, 0); |
| 213 | } |
| 214 | |
| 215 | // start a timer going for "waittime" on the main thread |
| 216 | begin_timing(queue->thread[queue->threads].waittime); |
| 217 | return queue; |
| 218 | |
| 219 | error: |
| 220 | osd_work_queue_free(queue); |
| 221 | return NULL; |
| 222 | } |
| 223 | |
| 224 | |
| 225 | //============================================================ |
| 226 | // osd_work_queue_items |
| 227 | //============================================================ |
| 228 | |
| 229 | int osd_work_queue_items(osd_work_queue *queue) |
| 230 | { |
| 231 | // return the number of items currently in the queue |
| 232 | return queue->items; |
| 233 | } |
| 234 | |
| 235 | |
| 236 | //============================================================ |
| 237 | // osd_work_queue_wait |
| 238 | //============================================================ |
| 239 | |
| 240 | int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout) |
| 241 | { |
| 242 | // if no threads, no waiting |
| 243 | if (queue->threads == 0) |
| 244 | return TRUE; |
| 245 | |
| 246 | // if no items, we're done |
| 247 | if (queue->items == 0) |
| 248 | return TRUE; |
| 249 | |
| 250 | // if this is a multi queue, help out rather than doing nothing |
| 251 | if (queue->flags & WORK_QUEUE_FLAG_MULTI) |
| 252 | { |
| 253 | work_thread_info *thread = &queue->thread[queue->threads]; |
| 254 | |
| 255 | end_timing(thread->waittime); |
| 256 | |
| 257 | // process what we can as a worker thread |
| 258 | worker_thread_process(queue, thread); |
| 259 | |
| 260 | // if we're a high frequency queue, spin until done |
| 261 | if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0) |
| 262 | { |
| 263 | osd_ticks_t stopspin = osd_ticks() + timeout; |
| 264 | |
| 265 | // spin until we're done |
| 266 | begin_timing(thread->spintime); |
| 267 | |
| 268 | do { |
| 269 | int spin = 10000; |
| 270 | while (--spin && queue->items != 0) |
| 271 | osd_yield_processor(); |
| 272 | } while (queue->items != 0 && osd_ticks() < stopspin); |
| 273 | end_timing(thread->spintime); |
| 274 | |
| 275 | begin_timing(thread->waittime); |
| 276 | return (queue->items == 0); |
| 277 | } |
| 278 | begin_timing(thread->waittime); |
| 279 | } |
| 280 | |
| 281 | // reset our done event and double-check the items before waiting |
| 282 | osd_event_reset(queue->doneevent); |
| 283 | atomic_exchange32(&queue->waiting, TRUE); |
| 284 | if (queue->items != 0) |
| 285 | osd_event_wait(queue->doneevent, timeout); |
| 286 | atomic_exchange32(&queue->waiting, FALSE); |
| 287 | |
| 288 | // return TRUE if we actually hit 0 |
| 289 | return (queue->items == 0); |
| 290 | } |
| 291 | |
| 292 | |
| 293 | //============================================================ |
| 294 | // osd_work_queue_free |
| 295 | //============================================================ |
| 296 | |
| 297 | void osd_work_queue_free(osd_work_queue *queue) |
| 298 | { |
| 299 | // if we have threads, clean them up |
| 300 | if (queue->thread != NULL) |
| 301 | { |
| 302 | int threadnum; |
| 303 | |
| 304 | // stop the timer for "waittime" on the main thread |
| 305 | end_timing(queue->thread[queue->threads].waittime); |
| 306 | |
| 307 | // signal all the threads to exit |
| 308 | atomic_exchange32(&queue->exiting, TRUE); |
| 309 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 310 | { |
| 311 | work_thread_info *thread = &queue->thread[threadnum]; |
| 312 | if (thread->wakeevent != NULL) |
| 313 | osd_event_set(thread->wakeevent); |
| 314 | } |
| 315 | |
| 316 | // wait for all the threads to go away |
| 317 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 318 | { |
| 319 | work_thread_info *thread = &queue->thread[threadnum]; |
| 320 | |
| 321 | // block on the thread going away, then close the handle |
| 322 | if (thread->handle != NULL) |
| 323 | { |
| 324 | osd_thread_wait_free(thread->handle); |
| 325 | } |
| 326 | |
| 327 | // clean up the wake event |
| 328 | if (thread->wakeevent != NULL) |
| 329 | osd_event_free(thread->wakeevent); |
| 330 | } |
| 331 | |
| 332 | #if KEEP_STATISTICS |
| 333 | // output per-thread statistics |
| 334 | for (threadnum = 0; threadnum <= queue->threads; threadnum++) |
| 335 | { |
| 336 | work_thread_info *thread = &queue->thread[threadnum]; |
| 337 | osd_ticks_t total = thread->runtime + thread->waittime + thread->spintime; |
| 338 | printf("Thread %d: items=%9d run=%5.2f%% (%5.2f%%) spin=%5.2f%% wait/other=%5.2f%% total=%9d\n", |
| 339 | threadnum, thread->itemsdone, |
| 340 | (double)thread->runtime * 100.0 / (double)total, |
| 341 | (double)thread->actruntime * 100.0 / (double)total, |
| 342 | (double)thread->spintime * 100.0 / (double)total, |
| 343 | (double)thread->waittime * 100.0 / (double)total, |
| 344 | (UINT32) total); |
| 345 | } |
| 346 | #endif |
| 347 | } |
| 348 | |
| 349 | // free the list |
| 350 | if (queue->thread != NULL) |
| 351 | osd_free(queue->thread); |
| 352 | |
| 353 | // free all the events |
| 354 | if (queue->doneevent != NULL) |
| 355 | osd_event_free(queue->doneevent); |
| 356 | |
| 357 | // free all items in the free list |
| 358 | while (queue->free != NULL) |
| 359 | { |
| 360 | osd_work_item *item = (osd_work_item *)queue->free; |
| 361 | queue->free = item->next; |
| 362 | if (item->event != NULL) |
| 363 | osd_event_free(item->event); |
| 364 | osd_free(item); |
| 365 | } |
| 366 | |
| 367 | // free all items in the active list |
| 368 | while (queue->list != NULL) |
| 369 | { |
| 370 | osd_work_item *item = (osd_work_item *)queue->list; |
| 371 | queue->list = item->next; |
| 372 | if (item->event != NULL) |
| 373 | osd_event_free(item->event); |
| 374 | osd_free(item); |
| 375 | } |
| 376 | |
| 377 | #if KEEP_STATISTICS |
| 378 | printf("Items queued = %9d\n", queue->itemsqueued); |
| 379 | printf("SetEvent calls = %9d\n", queue->setevents); |
| 380 | printf("Extra items = %9d\n", queue->extraitems); |
| 381 | printf("Spin loops = %9d\n", queue->spinloops); |
| 382 | #endif |
| 383 | |
| 384 | osd_scalable_lock_free(queue->lock); |
| 385 | // free the queue itself |
| 386 | osd_free(queue); |
| 387 | } |
| 388 | |
| 389 | |
| 390 | //============================================================ |
| 391 | // osd_work_item_queue_multiple |
| 392 | //============================================================ |
| 393 | |
| 394 | osd_work_item *osd_work_item_queue_multiple(osd_work_queue *queue, osd_work_callback callback, INT32 numitems, void *parambase, INT32 paramstep, UINT32 flags) |
| 395 | { |
| 396 | osd_work_item *itemlist = NULL, *lastitem = NULL; |
| 397 | osd_work_item **item_tailptr = &itemlist; |
| 398 | INT32 lockslot; |
| 399 | int itemnum; |
| 400 | |
| 401 | // loop over items, building up a local list of work |
| 402 | for (itemnum = 0; itemnum < numitems; itemnum++) |
| 403 | { |
| 404 | osd_work_item *item; |
| 405 | |
| 406 | // first allocate a new work item; try the free list first |
| 407 | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 408 | do |
| 409 | { |
| 410 | item = (osd_work_item *)queue->free; |
| 411 | } while (item != NULL && compare_exchange_ptr((PVOID volatile *)&queue->free, item, item->next) != item); |
| 412 | osd_scalable_lock_release(queue->lock, lockslot); |
| 413 | |
| 414 | // if nothing, allocate something new |
| 415 | if (item == NULL) |
| 416 | { |
| 417 | // allocate the item |
| 418 | item = (osd_work_item *)osd_malloc(sizeof(*item)); |
| 419 | if (item == NULL) |
| 420 | return NULL; |
| 421 | item->event = NULL; |
| 422 | item->queue = queue; |
| 423 | item->done = FALSE; |
| 424 | } |
| 425 | else |
| 426 | { |
| 427 | atomic_exchange32(&item->done, FALSE); // needs to be set this way to prevent data race/usage of uninitialized memory on Linux |
| 428 | } |
| 429 | |
| 430 | // fill in the basics |
| 431 | item->next = NULL; |
| 432 | item->callback = callback; |
| 433 | item->param = parambase; |
| 434 | item->result = NULL; |
| 435 | item->flags = flags; |
| 436 | |
| 437 | // advance to the next |
| 438 | lastitem = item; |
| 439 | *item_tailptr = item; |
| 440 | item_tailptr = &item->next; |
| 441 | parambase = (UINT8 *)parambase + paramstep; |
| 442 | } |
| 443 | |
| 444 | // enqueue the whole thing within the critical section |
| 445 | lockslot = osd_scalable_lock_acquire(queue->lock); |
| 446 | *queue->tailptr = itemlist; |
| 447 | queue->tailptr = item_tailptr; |
| 448 | osd_scalable_lock_release(queue->lock, lockslot); |
| 449 | |
| 450 | // increment the number of items in the queue |
| 451 | atomic_add32(&queue->items, numitems); |
| 452 | add_to_stat(&queue->itemsqueued, numitems); |
| 453 | |
| 454 | // look for free threads to do the work |
| 455 | if (queue->livethreads < queue->threads) |
| 456 | { |
| 457 | int threadnum; |
| 458 | |
| 459 | // iterate over all the threads |
| 460 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 461 | { |
| 462 | work_thread_info *thread = &queue->thread[threadnum]; |
| 463 | |
| 464 | // if this thread is not active, wake him up |
| 465 | if (!thread->active) |
| 466 | { |
| 467 | osd_event_set(thread->wakeevent); |
| 468 | add_to_stat(&queue->setevents, 1); |
| 469 | |
| 470 | // for non-shared, the first one we find is good enough |
| 471 | if (--numitems == 0) |
| 472 | break; |
| 473 | } |
| 474 | } |
| 475 | } |
| 476 | |
| 477 | // if no threads, run the queue now on this thread |
| 478 | if (queue->threads == 0) |
| 479 | { |
| 480 | end_timing(queue->thread[0].waittime); |
| 481 | worker_thread_process(queue, &queue->thread[0]); |
| 482 | begin_timing(queue->thread[0].waittime); |
| 483 | } |
| 484 | // only return the item if it won't get released automatically |
| 485 | return (flags & WORK_ITEM_FLAG_AUTO_RELEASE) ? NULL : lastitem; |
| 486 | } |
| 487 | |
| 488 | |
| 489 | //============================================================ |
| 490 | // osd_work_item_wait |
| 491 | //============================================================ |
| 492 | |
| 493 | int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout) |
| 494 | { |
| 495 | // if we're done already, just return |
| 496 | if (item->done) |
| 497 | return TRUE; |
| 498 | |
| 499 | // if we don't have an event, create one |
| 500 | if (item->event == NULL) |
| 501 | { |
| 502 | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 503 | item->event = osd_event_alloc(TRUE, FALSE); // manual reset, not signalled |
| 504 | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 505 | } |
| 506 | else |
| 507 | osd_event_reset(item->event); |
| 508 | |
| 509 | // if we don't have an event, we need to spin (shouldn't ever really happen) |
| 510 | if (item->event == NULL) |
| 511 | { |
| 512 | osd_ticks_t stopspin = osd_ticks() + timeout; |
| 513 | do { |
| 514 | int spin = 10000; |
| 515 | while (--spin && !item->done) |
| 516 | osd_yield_processor(); |
| 517 | } while (!item->done && osd_ticks() < stopspin); |
| 518 | } |
| 519 | |
| 520 | // otherwise, block on the event until done |
| 521 | else if (!item->done) |
| 522 | osd_event_wait(item->event, timeout); |
| 523 | |
| 524 | // return TRUE if the refcount actually hit 0 |
| 525 | return item->done; |
| 526 | } |
| 527 | |
| 528 | |
| 529 | //============================================================ |
| 530 | // osd_work_item_result |
| 531 | //============================================================ |
| 532 | |
| 533 | void *osd_work_item_result(osd_work_item *item) |
| 534 | { |
| 535 | return item->result; |
| 536 | } |
| 537 | |
| 538 | |
| 539 | //============================================================ |
| 540 | // osd_work_item_release |
| 541 | //============================================================ |
| 542 | |
| 543 | void osd_work_item_release(osd_work_item *item) |
| 544 | { |
| 545 | osd_work_item *next; |
| 546 | |
| 547 | // make sure we're done first |
| 548 | osd_work_item_wait(item, 100 * osd_ticks_per_second()); |
| 549 | |
| 550 | // add us to the free list on our queue |
| 551 | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 552 | do |
| 553 | { |
| 554 | next = (osd_work_item *)item->queue->free; |
| 555 | item->next = next; |
| 556 | } while (compare_exchange_ptr((PVOID volatile *)&item->queue->free, next, item) != next); |
| 557 | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 558 | } |
| 559 | |
| 560 | |
| 561 | //============================================================ |
| 562 | // effective_num_processors |
| 563 | //============================================================ |
| 564 | |
| 565 | static int effective_num_processors(void) |
| 566 | { |
| 567 | int physprocs = osd_get_num_processors(); |
| 568 | |
| 569 | // osd_num_processors == 0 for 'auto' |
| 570 | if (osd_num_processors > 0) |
| 571 | { |
| 572 | return MIN(4 * physprocs, osd_num_processors); |
| 573 | } |
| 574 | else |
| 575 | { |
| 576 | char *procsoverride; |
| 577 | int numprocs = 0; |
| 578 | |
| 579 | // if the OSDPROCESSORS environment variable is set, use that value if valid |
| 580 | // note that we permit more than the real number of processors for testing |
| 581 | procsoverride = osd_getenv(ENV_PROCESSORS); |
| 582 | if (procsoverride != NULL && sscanf(procsoverride, "%d", &numprocs) == 1 && numprocs > 0) |
| 583 | return MIN(4 * physprocs, numprocs); |
| 584 | |
| 585 | // otherwise, return the info from the system |
| 586 | return physprocs; |
| 587 | } |
| 588 | } |
| 589 | |
| 590 | |
| 591 | //============================================================ |
| 592 | // worker_thread_entry |
| 593 | //============================================================ |
| 594 | |
| 595 | static void *worker_thread_entry(void *param) |
| 596 | { |
| 597 | work_thread_info *thread = (work_thread_info *)param; |
| 598 | osd_work_queue *queue = thread->queue; |
| 599 | |
| 600 | #if defined(SDLMAME_MACOSX) |
| 601 | void *arp = NewAutoreleasePool(); |
| 602 | #endif |
| 603 | |
| 604 | // loop until we exit |
| 605 | for ( ;; ) |
| 606 | { |
| 607 | // block waiting for work or exit |
| 608 | // bail on exit, and only wait if there are no pending items in queue |
| 609 | if (queue->exiting) |
| 610 | break; |
| 611 | |
| 612 | if (!queue_has_list_items(queue)) |
| 613 | { |
| 614 | begin_timing(thread->waittime); |
| 615 | osd_event_wait(thread->wakeevent, INFINITE); |
| 616 | end_timing(thread->waittime); |
| 617 | } |
| 618 | |
| 619 | if (queue->exiting) |
| 620 | break; |
| 621 | |
| 622 | // indicate that we are live |
| 623 | atomic_exchange32(&thread->active, TRUE); |
| 624 | atomic_increment32(&queue->livethreads); |
| 625 | |
| 626 | // process work items |
| 627 | for ( ;; ) |
| 628 | { |
| 629 | osd_ticks_t stopspin; |
| 630 | |
| 631 | // process as much as we can |
| 632 | worker_thread_process(queue, thread); |
| 633 | |
| 634 | // if we're a high frequency queue, spin for a while before giving up |
| 635 | if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL) |
| 636 | { |
| 637 | // spin for a while looking for more work |
| 638 | begin_timing(thread->spintime); |
| 639 | stopspin = osd_ticks() + SPIN_LOOP_TIME; |
| 640 | |
| 641 | do { |
| 642 | int spin = 10000; |
| 643 | while (--spin && queue->list == NULL) |
| 644 | osd_yield_processor(); |
| 645 | } while (queue->list == NULL && osd_ticks() < stopspin); |
| 646 | end_timing(thread->spintime); |
| 647 | } |
| 648 | |
| 649 | // if nothing more, release the processor |
| 650 | if (!queue_has_list_items(queue)) |
| 651 | break; |
| 652 | add_to_stat(&queue->spinloops, 1); |
| 653 | } |
| 654 | |
| 655 | // decrement the live thread count |
| 656 | atomic_exchange32(&thread->active, FALSE); |
| 657 | atomic_decrement32(&queue->livethreads); |
| 658 | } |
| 659 | |
| 660 | #if defined(SDLMAME_MACOSX) |
| 661 | ReleaseAutoreleasePool(arp); |
| 662 | #endif |
| 663 | |
| 664 | return NULL; |
| 665 | } |
| 666 | |
| 667 | |
| 668 | //============================================================ |
| 669 | // worker_thread_process |
| 670 | //============================================================ |
| 671 | |
| 672 | static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread) |
| 673 | { |
| 674 | int threadid = thread - queue->thread; |
| 675 | |
| 676 | begin_timing(thread->runtime); |
| 677 | |
| 678 | // loop until everything is processed |
| 679 | while (true) |
| 680 | { |
| 681 | osd_work_item *item = NULL; |
| 682 | |
| 683 | bool end_loop = false; |
| 684 | |
| 685 | // use a critical section to synchronize the removal of items |
| 686 | { |
| 687 | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 688 | if (queue->list == NULL) |
| 689 | { |
| 690 | end_loop = true; |
| 691 | } |
| 692 | else |
| 693 | { |
| 694 | // pull the item from the queue |
| 695 | item = (osd_work_item *)queue->list; |
| 696 | if (item != NULL) |
| 697 | { |
| 698 | queue->list = item->next; |
| 699 | if (queue->list == NULL) |
| 700 | queue->tailptr = (osd_work_item **)&queue->list; |
| 701 | } |
| 702 | } |
| 703 | osd_scalable_lock_release(queue->lock, lockslot); |
| 704 | } |
| 705 | |
| 706 | if (end_loop) |
| 707 | break; |
| 708 | |
| 709 | // process non-NULL items |
| 710 | if (item != NULL) |
| 711 | { |
| 712 | // call the callback and stash the result |
| 713 | begin_timing(thread->actruntime); |
| 714 | item->result = (*item->callback)(item->param, threadid); |
| 715 | end_timing(thread->actruntime); |
| 716 | |
| 717 | // decrement the item count after we are done |
| 718 | atomic_decrement32(&queue->items); |
| 719 | atomic_exchange32(&item->done, TRUE); |
| 720 | add_to_stat(&thread->itemsdone, 1); |
| 721 | |
| 722 | // if it's an auto-release item, release it |
| 723 | if (item->flags & WORK_ITEM_FLAG_AUTO_RELEASE) |
| 724 | osd_work_item_release(item); |
| 725 | |
| 726 | // set the result and signal the event |
| 727 | else |
| 728 | { |
| 729 | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 730 | if (item->event != NULL) |
| 731 | { |
| 732 | osd_event_set(item->event); |
| 733 | add_to_stat(&item->queue->setevents, 1); |
| 734 | } |
| 735 | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 736 | } |
| 737 | |
| 738 | // if we removed an item and there's still work to do, bump the stats |
| 739 | if (queue_has_list_items(queue)) |
| 740 | add_to_stat(&queue->extraitems, 1); |
| 741 | } |
| 742 | } |
| 743 | |
| 744 | // we don't need to set the doneevent for multi queues because they spin |
| 745 | if (queue->waiting) |
| 746 | { |
| 747 | osd_event_set(queue->doneevent); |
| 748 | add_to_stat(&queue->setevents, 1); |
| 749 | } |
| 750 | |
| 751 | end_timing(thread->runtime); |
| 752 | } |
| 753 | |
| 754 | bool queue_has_list_items(osd_work_queue *queue) |
| 755 | { |
| 756 | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 757 | bool has_list_items = (queue->list != NULL); |
| 758 | osd_scalable_lock_release(queue->lock, lockslot); |
| 759 | return has_list_items; |
| 760 | } |
| 761 | #endif // SDLMAME_NOASM |
trunk/src/osd/windows/winwork.c
| r0 | r242716 | |
| 1 | // license:BSD-3-Clause |
| 2 | // copyright-holders:Aaron Giles |
| 3 | //============================================================ |
| 4 | // |
| 5 | // winwork.c - Win32 OSD core work item functions |
| 6 | // |
| 7 | //============================================================ |
| 8 | |
| 9 | // standard windows headers |
| 10 | #define WIN32_LEAN_AND_MEAN |
| 11 | #include <windows.h> |
| 12 | #include <process.h> |
| 13 | #include <tchar.h> |
| 14 | #include <stdlib.h> |
| 15 | |
| 16 | #ifdef __GNUC__ |
| 17 | #include <stdint.h> |
| 18 | #endif |
| 19 | |
| 20 | // MAME headers |
| 21 | #include "osdcore.h" |
| 22 | |
| 23 | #include "modules/sync/osdsync.h" |
| 24 | #include "winos.h" |
| 25 | |
| 26 | #include "eminline.h" |
| 27 | |
| 28 | |
| 29 | //============================================================ |
| 30 | // DEBUGGING |
| 31 | //============================================================ |
| 32 | |
| 33 | #define KEEP_STATISTICS (0) |
| 34 | |
| 35 | //============================================================ |
| 36 | // PARAMETERS |
| 37 | //============================================================ |
| 38 | |
| 39 | #define ENV_PROCESSORS "OSDPROCESSORS" |
| 40 | #define ENV_WORKQUEUEMAXTHREADS "OSDWORKQUEUEMAXTHREADS" |
| 41 | |
| 42 | #define SPIN_LOOP_TIME (osd_ticks_per_second() / 1000) |
| 43 | |
| 44 | |
| 45 | |
| 46 | //============================================================ |
| 47 | // MACROS |
| 48 | //============================================================ |
| 49 | |
| 50 | #if KEEP_STATISTICS |
| 51 | #define add_to_stat(v,x) do { atomic_add32((v), (x)); } while (0) |
| 52 | #define begin_timing(v) do { (v) -= get_profile_ticks(); } while (0) |
| 53 | #define end_timing(v) do { (v) += get_profile_ticks(); } while (0) |
| 54 | #else |
| 55 | #define add_to_stat(v,x) do { } while (0) |
| 56 | #define begin_timing(v) do { } while (0) |
| 57 | #define end_timing(v) do { } while (0) |
| 58 | #endif |
| 59 | |
| 60 | #if __GNUC__ && defined(__i386__) && !defined(__x86_64) |
| 61 | #undef YieldProcessor |
| 62 | #endif |
| 63 | |
| 64 | #ifndef YieldProcessor |
| 65 | #ifdef __GNUC__ |
| 66 | INLINE void osd_yield_processor(void) |
| 67 | { |
| 68 | __asm__ __volatile__ ( "rep; nop" ); |
| 69 | } |
| 70 | #else |
| 71 | INLINE void osd_yield_processor(void) |
| 72 | { |
| 73 | __asm { rep nop } |
| 74 | } |
| 75 | #endif |
| 76 | #else |
| 77 | #define osd_yield_processor YieldProcessor |
| 78 | #endif |
| 79 | |
| 80 | |
| 81 | |
| 82 | //============================================================ |
| 83 | // TYPE DEFINITIONS |
| 84 | //============================================================ |
| 85 | |
| 86 | struct work_thread_info |
| 87 | { |
| 88 | osd_work_queue * queue; // pointer back to the queue |
| 89 | osd_thread * handle; // handle to the thread |
| 90 | osd_event * wakeevent; // wake event for the thread |
| 91 | volatile INT32 active; // are we actively processing work? |
| 92 | |
| 93 | #if KEEP_STATISTICS |
| 94 | INT32 itemsdone; |
| 95 | osd_ticks_t actruntime; |
| 96 | osd_ticks_t runtime; |
| 97 | osd_ticks_t spintime; |
| 98 | osd_ticks_t waittime; |
| 99 | #endif |
| 100 | }; |
| 101 | |
| 102 | |
| 103 | struct osd_work_queue |
| 104 | { |
| 105 | osd_scalable_lock * lock; // lock for protecting the queue |
| 106 | osd_work_item * volatile list; // list of items in the queue |
| 107 | osd_work_item ** volatile tailptr; // pointer to the tail pointer of work items in the queue |
| 108 | osd_work_item * volatile free; // free list of work items |
| 109 | volatile INT32 items; // items in the queue |
| 110 | volatile INT32 livethreads; // number of live threads |
| 111 | volatile INT32 waiting; // is someone waiting on the queue to complete? |
| 112 | volatile INT32 exiting; // should the threads exit on their next opportunity? |
| 113 | UINT32 threads; // number of threads in this queue |
| 114 | UINT32 flags; // creation flags |
| 115 | work_thread_info * thread; // array of thread information |
| 116 | osd_event * doneevent; // event signalled when work is complete |
| 117 | |
| 118 | #if KEEP_STATISTICS |
| 119 | volatile INT32 itemsqueued; // total items queued |
| 120 | volatile INT32 setevents; // number of times we called SetEvent |
| 121 | volatile INT32 extraitems; // how many extra items we got after the first in the queue loop |
| 122 | volatile INT32 spinloops; // how many times spinning bought us more items |
| 123 | #endif |
| 124 | }; |
| 125 | |
| 126 | |
| 127 | struct osd_work_item |
| 128 | { |
| 129 | osd_work_item * next; // pointer to next item |
| 130 | osd_work_queue * queue; // pointer back to the owning queue |
| 131 | osd_work_callback callback; // callback function |
| 132 | void * param; // callback parameter |
| 133 | void * result; // callback result |
| 134 | osd_event * event; // event signalled when complete |
| 135 | UINT32 flags; // creation flags |
| 136 | volatile INT32 done; // is the item done? |
| 137 | }; |
| 138 | |
| 139 | //============================================================ |
| 140 | // GLOBAL VARIABLES |
| 141 | //============================================================ |
| 142 | |
| 143 | int osd_num_processors = 0; |
| 144 | |
| 145 | //============================================================ |
| 146 | // FUNCTION PROTOTYPES |
| 147 | //============================================================ |
| 148 | |
| 149 | static int effective_num_processors(void); |
| 150 | static void * worker_thread_entry(void *param); |
| 151 | static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread); |
| 152 | static bool queue_has_list_items(osd_work_queue *queue); |
| 153 | |
| 154 | |
| 155 | //============================================================ |
| 156 | // osd_work_queue_alloc |
| 157 | //============================================================ |
| 158 | |
| 159 | osd_work_queue *osd_work_queue_alloc(int flags) |
| 160 | { |
| 161 | int numprocs = effective_num_processors(); |
| 162 | osd_work_queue *queue; |
| 163 | int threadnum; |
| 164 | char *osdworkqueuemaxthreads = osd_getenv("OSDWORKQUEUEMAXTHREADS"); |
| 165 | |
| 166 | // allocate a new queue |
| 167 | queue = (osd_work_queue *)osd_malloc(sizeof(*queue)); |
| 168 | if (queue == NULL) |
| 169 | goto error; |
| 170 | memset(queue, 0, sizeof(*queue)); |
| 171 | |
| 172 | // initialize basic queue members |
| 173 | queue->tailptr = (osd_work_item **)&queue->list; |
| 174 | queue->flags = flags; |
| 175 | |
| 176 | // allocate events for the queue |
| 177 | queue->doneevent = osd_event_alloc(TRUE, TRUE); // manual reset, signalled |
| 178 | if (queue->doneevent == NULL) |
| 179 | goto error; |
| 180 | |
| 181 | // initialize the critical section |
| 182 | queue->lock = osd_scalable_lock_alloc(); |
| 183 | if (queue->lock == NULL) |
| 184 | goto error; |
| 185 | |
| 186 | // determine how many threads to create... |
| 187 | // on a single-CPU system, create 1 thread for I/O queues, and 0 threads for everything else |
| 188 | if (numprocs == 1) |
| 189 | queue->threads = (flags & WORK_QUEUE_FLAG_IO) ? 1 : 0; |
| 190 | |
| 191 | // on an n-CPU system, create n threads for multi queues, and 1 thread for everything else |
| 192 | else |
| 193 | queue->threads = (flags & WORK_QUEUE_FLAG_MULTI) ? numprocs : 1; |
| 194 | |
| 195 | if (osdworkqueuemaxthreads != NULL && sscanf(osdworkqueuemaxthreads, "%d", &threadnum) == 1 && queue->threads > threadnum) |
| 196 | queue->threads = threadnum; |
| 197 | |
| 198 | // multi-queues with high frequency items should top out at 4 for now |
| 199 | // since we have scaling problems above that |
| 200 | if ((flags & WORK_QUEUE_FLAG_HIGH_FREQ) && queue->threads > 1) |
| 201 | queue->threads = MIN(queue->threads - 1, 4); |
| 202 | |
| 203 | // clamp to the maximum |
| 204 | queue->threads = MIN(queue->threads, WORK_MAX_THREADS); |
| 205 | |
| 206 | // allocate memory for thread array (+1 to count the calling thread) |
| 207 | queue->thread = (work_thread_info *)osd_malloc_array((queue->threads + 1) * sizeof(queue->thread[0])); |
| 208 | if (queue->thread == NULL) |
| 209 | goto error; |
| 210 | memset(queue->thread, 0, (queue->threads + 1) * sizeof(queue->thread[0])); |
| 211 | |
| 212 | // iterate over threads |
| 213 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 214 | { |
| 215 | work_thread_info *thread = &queue->thread[threadnum]; |
| 216 | |
| 217 | // set a pointer back to the queue |
| 218 | thread->queue = queue; |
| 219 | |
| 220 | // create the per-thread wake event |
| 221 | thread->wakeevent = osd_event_alloc(FALSE, FALSE); // auto-reset, not signalled |
| 222 | if (thread->wakeevent == NULL) |
| 223 | goto error; |
| 224 | |
| 225 | // create the thread |
| 226 | thread->handle = osd_thread_create(worker_thread_entry, thread); |
| 227 | if (thread->handle == NULL) |
| 228 | goto error; |
| 229 | |
| 230 | // set its priority: I/O threads get high priority because they are assumed to be |
| 231 | // blocked most of the time; other threads just match the creator's priority |
| 232 | if (flags & WORK_QUEUE_FLAG_IO) |
| 233 | osd_thread_adjust_priority(thread->handle, 1); |
| 234 | else |
| 235 | osd_thread_adjust_priority(thread->handle, 0); |
| 236 | } |
| 237 | |
| 238 | // start a timer going for "waittime" on the main thread |
| 239 | begin_timing(queue->thread[queue->threads].waittime); |
| 240 | return queue; |
| 241 | |
| 242 | error: |
| 243 | osd_work_queue_free(queue); |
| 244 | return NULL; |
| 245 | } |
| 246 | |
| 247 | |
| 248 | //============================================================ |
| 249 | // osd_work_queue_items |
| 250 | //============================================================ |
| 251 | |
| 252 | int osd_work_queue_items(osd_work_queue *queue) |
| 253 | { |
| 254 | // return the number of items currently in the queue |
| 255 | return queue->items; |
| 256 | } |
| 257 | |
| 258 | |
| 259 | //============================================================ |
| 260 | // osd_work_queue_wait |
| 261 | //============================================================ |
| 262 | |
| 263 | int osd_work_queue_wait(osd_work_queue *queue, osd_ticks_t timeout) |
| 264 | { |
| 265 | // if no threads, no waiting |
| 266 | if (queue->threads == 0) |
| 267 | return TRUE; |
| 268 | |
| 269 | // if no items, we're done |
| 270 | if (queue->items == 0) |
| 271 | return TRUE; |
| 272 | |
| 273 | // if this is a multi queue, help out rather than doing nothing |
| 274 | if (queue->flags & WORK_QUEUE_FLAG_MULTI) |
| 275 | { |
| 276 | work_thread_info *thread = &queue->thread[queue->threads]; |
| 277 | |
| 278 | end_timing(thread->waittime); |
| 279 | |
| 280 | // process what we can as a worker thread |
| 281 | worker_thread_process(queue, thread); |
| 282 | |
| 283 | // if we're a high frequency queue, spin until done |
| 284 | if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->items != 0) |
| 285 | { |
| 286 | osd_ticks_t stopspin = osd_ticks() + timeout; |
| 287 | |
| 288 | // spin until we're done |
| 289 | begin_timing(thread->spintime); |
| 290 | while (queue->items != 0 && osd_ticks() < stopspin) |
| 291 | osd_yield_processor(); |
| 292 | end_timing(thread->spintime); |
| 293 | |
| 294 | begin_timing(thread->waittime); |
| 295 | return (queue->items == 0); |
| 296 | } |
| 297 | begin_timing(thread->waittime); |
| 298 | } |
| 299 | |
| 300 | // reset our done event and double-check the items before waiting |
| 301 | osd_event_reset(queue->doneevent); |
| 302 | atomic_exchange32(&queue->waiting, TRUE); |
| 303 | if (queue->items != 0) |
| 304 | osd_event_wait(queue->doneevent, timeout); |
| 305 | atomic_exchange32(&queue->waiting, FALSE); |
| 306 | |
| 307 | // return TRUE if we actually hit 0 |
| 308 | return (queue->items == 0); |
| 309 | } |
| 310 | |
| 311 | |
| 312 | //============================================================ |
| 313 | // osd_work_queue_free |
| 314 | //============================================================ |
| 315 | |
| 316 | void osd_work_queue_free(osd_work_queue *queue) |
| 317 | { |
| 318 | // if we have threads, clean them up |
| 319 | if (queue->thread != NULL) |
| 320 | { |
| 321 | int threadnum; |
| 322 | |
| 323 | // stop the timer for "waittime" on the main thread |
| 324 | end_timing(queue->thread[queue->threads].waittime); |
| 325 | |
| 326 | // signal all the threads to exit |
| 327 | atomic_exchange32(&queue->exiting, TRUE); |
| 328 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 329 | { |
| 330 | work_thread_info *thread = &queue->thread[threadnum]; |
| 331 | if (thread->wakeevent != NULL) |
| 332 | osd_event_set(thread->wakeevent); |
| 333 | } |
| 334 | |
| 335 | // wait for all the threads to go away |
| 336 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 337 | { |
| 338 | work_thread_info *thread = &queue->thread[threadnum]; |
| 339 | |
| 340 | // block on the thread going away, then close the handle |
| 341 | if (thread->handle != NULL) |
| 342 | { |
| 343 | osd_thread_wait_free(thread->handle); |
| 344 | } |
| 345 | |
| 346 | // clean up the wake event |
| 347 | if (thread->wakeevent != NULL) |
| 348 | osd_event_free(thread->wakeevent); |
| 349 | } |
| 350 | |
| 351 | #if KEEP_STATISTICS |
| 352 | // output per-thread statistics |
| 353 | for (threadnum = 0; threadnum <= queue->threads; threadnum++) |
| 354 | { |
| 355 | work_thread_info *thread = &queue->thread[threadnum]; |
| 356 | osd_ticks_t total = thread->runtime + thread->waittime + thread->spintime; |
| 357 | printf("Thread %d: items=%9d run=%5.2f%% (%5.2f%%) spin=%5.2f%% wait/other=%5.2f%% total=%9d\n", |
| 358 | threadnum, thread->itemsdone, |
| 359 | (double)thread->runtime * 100.0 / (double)total, |
| 360 | (double)thread->actruntime * 100.0 / (double)total, |
| 361 | (double)thread->spintime * 100.0 / (double)total, |
| 362 | (double)thread->waittime * 100.0 / (double)total, |
| 363 | (UINT32) total); |
| 364 | } |
| 365 | #endif |
| 366 | } |
| 367 | |
| 368 | // free the list |
| 369 | if (queue->thread != NULL) |
| 370 | osd_free(queue->thread); |
| 371 | |
| 372 | // free all the events |
| 373 | if (queue->doneevent != NULL) |
| 374 | osd_event_free(queue->doneevent); |
| 375 | |
| 376 | // free all items in the free list |
| 377 | while (queue->free != NULL) |
| 378 | { |
| 379 | osd_work_item *item = (osd_work_item *)queue->free; |
| 380 | queue->free = item->next; |
| 381 | if (item->event != NULL) |
| 382 | osd_event_free(item->event); |
| 383 | osd_free(item); |
| 384 | } |
| 385 | |
| 386 | // free all items in the active list |
| 387 | while (queue->list != NULL) |
| 388 | { |
| 389 | osd_work_item *item = (osd_work_item *)queue->list; |
| 390 | queue->list = item->next; |
| 391 | if (item->event != NULL) |
| 392 | osd_event_free(item->event); |
| 393 | osd_free(item); |
| 394 | } |
| 395 | |
| 396 | #if KEEP_STATISTICS |
| 397 | printf("Items queued = %9d\n", queue->itemsqueued); |
| 398 | printf("SetEvent calls = %9d\n", queue->setevents); |
| 399 | printf("Extra items = %9d\n", queue->extraitems); |
| 400 | printf("Spin loops = %9d\n", queue->spinloops); |
| 401 | #endif |
| 402 | |
| 403 | osd_scalable_lock_free(queue->lock); |
| 404 | // free the queue itself |
| 405 | osd_free(queue); |
| 406 | } |
| 407 | |
| 408 | |
| 409 | //============================================================ |
| 410 | // osd_work_item_queue_multiple |
| 411 | //============================================================ |
| 412 | |
| 413 | osd_work_item *osd_work_item_queue_multiple(osd_work_queue *queue, osd_work_callback callback, INT32 numitems, void *parambase, INT32 paramstep, UINT32 flags) |
| 414 | { |
| 415 | osd_work_item *itemlist = NULL, *lastitem = NULL; |
| 416 | osd_work_item **item_tailptr = &itemlist; |
| 417 | INT32 lockslot; |
| 418 | int itemnum; |
| 419 | |
| 420 | // loop over items, building up a local list of work |
| 421 | for (itemnum = 0; itemnum < numitems; itemnum++) |
| 422 | { |
| 423 | osd_work_item *item; |
| 424 | |
| 425 | // first allocate a new work item; try the free list first |
| 426 | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 427 | do |
| 428 | { |
| 429 | item = (osd_work_item *)queue->free; |
| 430 | } while (item != NULL && compare_exchange_ptr((PVOID volatile *)&queue->free, item, item->next) != item); |
| 431 | osd_scalable_lock_release(queue->lock, lockslot); |
| 432 | |
| 433 | // if nothing, allocate something new |
| 434 | if (item == NULL) |
| 435 | { |
| 436 | // allocate the item |
| 437 | item = (osd_work_item *)osd_malloc(sizeof(*item)); |
| 438 | if (item == NULL) |
| 439 | return NULL; |
| 440 | item->event = NULL; |
| 441 | item->queue = queue; |
| 442 | item->done = FALSE; |
| 443 | } |
| 444 | else |
| 445 | { |
| 446 | atomic_exchange32(&item->done, FALSE); // needs to be set this way to prevent data race/usage of uninitialized memory on Linux |
| 447 | } |
| 448 | |
| 449 | // fill in the basics |
| 450 | item->next = NULL; |
| 451 | item->callback = callback; |
| 452 | item->param = parambase; |
| 453 | item->result = NULL; |
| 454 | item->flags = flags; |
| 455 | |
| 456 | // advance to the next |
| 457 | lastitem = item; |
| 458 | *item_tailptr = item; |
| 459 | item_tailptr = &item->next; |
| 460 | parambase = (UINT8 *)parambase + paramstep; |
| 461 | } |
| 462 | |
| 463 | // enqueue the whole thing within the critical section |
| 464 | lockslot = osd_scalable_lock_acquire(queue->lock); |
| 465 | *queue->tailptr = itemlist; |
| 466 | queue->tailptr = item_tailptr; |
| 467 | osd_scalable_lock_release(queue->lock, lockslot); |
| 468 | |
| 469 | // increment the number of items in the queue |
| 470 | atomic_add32(&queue->items, numitems); |
| 471 | add_to_stat(&queue->itemsqueued, numitems); |
| 472 | |
| 473 | // look for free threads to do the work |
| 474 | if (queue->livethreads < queue->threads) |
| 475 | { |
| 476 | int threadnum; |
| 477 | |
| 478 | // iterate over all the threads |
| 479 | for (threadnum = 0; threadnum < queue->threads; threadnum++) |
| 480 | { |
| 481 | work_thread_info *thread = &queue->thread[threadnum]; |
| 482 | |
| 483 | // if this thread is not active, wake him up |
| 484 | if (!thread->active) |
| 485 | { |
| 486 | osd_event_set(thread->wakeevent); |
| 487 | add_to_stat(&queue->setevents, 1); |
| 488 | |
| 489 | // for non-shared, the first one we find is good enough |
| 490 | if (--numitems == 0) |
| 491 | break; |
| 492 | } |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | // if no threads, run the queue now on this thread |
| 497 | if (queue->threads == 0) |
| 498 | worker_thread_process(queue, &queue->thread[0]); |
| 499 | |
| 500 | // only return the item if it won't get released automatically |
| 501 | return (flags & WORK_ITEM_FLAG_AUTO_RELEASE) ? NULL : lastitem; |
| 502 | } |
| 503 | |
| 504 | |
| 505 | //============================================================ |
| 506 | // osd_work_item_wait |
| 507 | //============================================================ |
| 508 | |
| 509 | int osd_work_item_wait(osd_work_item *item, osd_ticks_t timeout) |
| 510 | { |
| 511 | // if we're done already, just return |
| 512 | if (item->done) |
| 513 | return TRUE; |
| 514 | |
| 515 | // if we don't have an event, create one |
| 516 | if (item->event == NULL) |
| 517 | { |
| 518 | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 519 | item->event = osd_event_alloc(TRUE, FALSE); // manual reset, not signalled |
| 520 | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 521 | } |
| 522 | else |
| 523 | osd_event_reset(item->event); |
| 524 | |
| 525 | // if we don't have an event, we need to spin (shouldn't ever really happen) |
| 526 | if (item->event == NULL) |
| 527 | { |
| 528 | osd_ticks_t stopspin = osd_ticks() + timeout; |
| 529 | while (!item->done && osd_ticks() < stopspin) |
| 530 | osd_yield_processor(); |
| 531 | } |
| 532 | |
| 533 | // otherwise, block on the event until done |
| 534 | else if (!item->done) |
| 535 | osd_event_wait(item->event, timeout); |
| 536 | |
| 537 | // return TRUE if the refcount actually hit 0 |
| 538 | return item->done; |
| 539 | } |
| 540 | |
| 541 | |
| 542 | //============================================================ |
| 543 | // osd_work_item_result |
| 544 | //============================================================ |
| 545 | |
| 546 | void *osd_work_item_result(osd_work_item *item) |
| 547 | { |
| 548 | return item->result; |
| 549 | } |
| 550 | |
| 551 | |
| 552 | //============================================================ |
| 553 | // osd_work_item_release |
| 554 | //============================================================ |
| 555 | |
| 556 | void osd_work_item_release(osd_work_item *item) |
| 557 | { |
| 558 | osd_work_item *next; |
| 559 | |
| 560 | // make sure we're done first |
| 561 | osd_work_item_wait(item, 100 * osd_ticks_per_second()); |
| 562 | |
| 563 | // add us to the free list on our queue |
| 564 | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 565 | do |
| 566 | { |
| 567 | next = (osd_work_item *)item->queue->free; |
| 568 | item->next = next; |
| 569 | } while (compare_exchange_ptr((PVOID volatile *)&item->queue->free, next, item) != next); |
| 570 | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 571 | } |
| 572 | |
| 573 | |
| 574 | //============================================================ |
| 575 | // effective_num_processors |
| 576 | //============================================================ |
| 577 | |
| 578 | static int effective_num_processors(void) |
| 579 | { |
| 580 | int physprocs = osd_get_num_processors(); |
| 581 | |
| 582 | // osd_num_processors == 0 for 'auto' |
| 583 | if (osd_num_processors > 0) |
| 584 | { |
| 585 | return MIN(4 * physprocs, osd_num_processors); |
| 586 | } |
| 587 | else |
| 588 | { |
| 589 | char *procsoverride; |
| 590 | int numprocs = 0; |
| 591 | |
| 592 | // if the OSDPROCESSORS environment variable is set, use that value if valid |
| 593 | // note that we permit more than the real number of processors for testing |
| 594 | procsoverride = osd_getenv(ENV_PROCESSORS); |
| 595 | if (procsoverride != NULL && sscanf(procsoverride, "%d", &numprocs) == 1 && numprocs > 0) |
| 596 | return MIN(4 * physprocs, numprocs); |
| 597 | |
| 598 | // otherwise, return the info from the system |
| 599 | return physprocs; |
| 600 | } |
| 601 | } |
| 602 | |
| 603 | |
| 604 | //============================================================ |
| 605 | // worker_thread_entry |
| 606 | //============================================================ |
| 607 | |
| 608 | static void *worker_thread_entry(void *param) |
| 609 | { |
| 610 | work_thread_info *thread = (work_thread_info *)param; |
| 611 | osd_work_queue *queue = thread->queue; |
| 612 | |
| 613 | // loop until we exit |
| 614 | for ( ;; ) |
| 615 | { |
| 616 | // block waiting for work or exit |
| 617 | // bail on exit, and only wait if there are no pending items in queue |
| 618 | if (queue->exiting) |
| 619 | break; |
| 620 | |
| 621 | if (!queue_has_list_items(queue)) |
| 622 | { |
| 623 | begin_timing(thread->waittime); |
| 624 | osd_event_wait(thread->wakeevent, INFINITE); |
| 625 | end_timing(thread->waittime); |
| 626 | } |
| 627 | |
| 628 | if (queue->exiting) |
| 629 | break; |
| 630 | |
| 631 | // indicate that we are live |
| 632 | atomic_exchange32(&thread->active, TRUE); |
| 633 | atomic_increment32(&queue->livethreads); |
| 634 | |
| 635 | // process work items |
| 636 | for ( ;; ) |
| 637 | { |
| 638 | osd_ticks_t stopspin; |
| 639 | |
| 640 | // process as much as we can |
| 641 | worker_thread_process(queue, thread); |
| 642 | |
| 643 | // if we're a high frequency queue, spin for a while before giving up |
| 644 | if (queue->flags & WORK_QUEUE_FLAG_HIGH_FREQ && queue->list == NULL) |
| 645 | { |
| 646 | // spin for a while looking for more work |
| 647 | begin_timing(thread->spintime); |
| 648 | stopspin = osd_ticks() + SPIN_LOOP_TIME; |
| 649 | while (queue->list == NULL && osd_ticks() < stopspin) |
| 650 | osd_yield_processor(); |
| 651 | end_timing(thread->spintime); |
| 652 | } |
| 653 | |
| 654 | // if nothing more, release the processor |
| 655 | if (!queue_has_list_items(queue)) |
| 656 | break; |
| 657 | add_to_stat(&queue->spinloops, 1); |
| 658 | } |
| 659 | |
| 660 | // decrement the live thread count |
| 661 | atomic_exchange32(&thread->active, FALSE); |
| 662 | atomic_decrement32(&queue->livethreads); |
| 663 | } |
| 664 | return NULL; |
| 665 | } |
| 666 | |
| 667 | |
| 668 | //============================================================ |
| 669 | // worker_thread_process |
| 670 | //============================================================ |
| 671 | |
| 672 | static void worker_thread_process(osd_work_queue *queue, work_thread_info *thread) |
| 673 | { |
| 674 | int threadid = thread - queue->thread; |
| 675 | |
| 676 | begin_timing(thread->runtime); |
| 677 | |
| 678 | // loop until everything is processed |
| 679 | while (true) |
| 680 | { |
| 681 | osd_work_item *item = NULL; |
| 682 | |
| 683 | bool end_loop = false; |
| 684 | |
| 685 | // use a critical section to synchronize the removal of items |
| 686 | { |
| 687 | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 688 | if (queue->list == NULL) |
| 689 | { |
| 690 | end_loop = true; |
| 691 | } |
| 692 | else |
| 693 | { |
| 694 | // pull the item from the queue |
| 695 | item = (osd_work_item *)queue->list; |
| 696 | if (item != NULL) |
| 697 | { |
| 698 | queue->list = item->next; |
| 699 | if (queue->list == NULL) |
| 700 | queue->tailptr = (osd_work_item **)&queue->list; |
| 701 | } |
| 702 | } |
| 703 | osd_scalable_lock_release(queue->lock, lockslot); |
| 704 | } |
| 705 | |
| 706 | if (end_loop) |
| 707 | break; |
| 708 | |
| 709 | // process non-NULL items |
| 710 | if (item != NULL) |
| 711 | { |
| 712 | // call the callback and stash the result |
| 713 | begin_timing(thread->actruntime); |
| 714 | item->result = (*item->callback)(item->param, threadid); |
| 715 | end_timing(thread->actruntime); |
| 716 | |
| 717 | // decrement the item count after we are done |
| 718 | atomic_decrement32(&queue->items); |
| 719 | atomic_exchange32(&item->done, TRUE); |
| 720 | add_to_stat(&thread->itemsdone, 1); |
| 721 | |
| 722 | // if it's an auto-release item, release it |
| 723 | if (item->flags & WORK_ITEM_FLAG_AUTO_RELEASE) |
| 724 | osd_work_item_release(item); |
| 725 | |
| 726 | // set the result and signal the event |
| 727 | else |
| 728 | { |
| 729 | INT32 lockslot = osd_scalable_lock_acquire(item->queue->lock); |
| 730 | if (item->event != NULL) |
| 731 | { |
| 732 | osd_event_set(item->event); |
| 733 | add_to_stat(&item->queue->setevents, 1); |
| 734 | } |
| 735 | osd_scalable_lock_release(item->queue->lock, lockslot); |
| 736 | } |
| 737 | |
| 738 | // if we removed an item and there's still work to do, bump the stats |
| 739 | if (queue_has_list_items(queue)) |
| 740 | add_to_stat(&queue->extraitems, 1); |
| 741 | } |
| 742 | } |
| 743 | |
| 744 | // we don't need to set the doneevent for multi queues because they spin |
| 745 | if (queue->waiting) |
| 746 | { |
| 747 | osd_event_set(queue->doneevent); |
| 748 | add_to_stat(&queue->setevents, 1); |
| 749 | } |
| 750 | |
| 751 | end_timing(thread->runtime); |
| 752 | } |
| 753 | |
| 754 | bool queue_has_list_items(osd_work_queue *queue) |
| 755 | { |
| 756 | INT32 lockslot = osd_scalable_lock_acquire(queue->lock); |
| 757 | bool has_list_items = (queue->list != NULL); |
| 758 | osd_scalable_lock_release(queue->lock, lockslot); |
| 759 | return has_list_items; |
| 760 | } |