trunk/hash/sol20_cass.xml
| r242531 | r242532 | |
| 11 | 11 | <!-- |
| 12 | 12 | Proteus Cassette Software |
| 13 | 13 | |
| 14 | | Proteus Cassette #1 -- Extended Cassette BASIC |
| 15 | | Proteus Cassette #2 -- Extended Cassette BASIC |
| 16 | | Proteus Cassette #3 -- Extended Cassette BASIC |
| 17 | | Proteus Cassette #7 -- Assembly language source and object |
| 18 | | Proteus Cassette #8 -- More Extended Cassette BASIC programs |
| 14 | Proteus Cassette #1 - Extended Cassette BASIC |
| 15 | Proteus Cassette #2 - Extended Cassette BASIC |
| 16 | Proteus Cassette #3 - Extended Cassette BASIC |
| 17 | Proteus Cassette #7 - Assembly language source and object |
| 18 | Proteus Cassette #8 - More Extended Cassette BASIC programs |
| 19 | 19 | |
| 20 | 20 | Contents of Proteus software collections at http://www.sol20.org/manuals/proteus_cass_library.txt |
| 21 | 21 | C7 User Manual at http://www.sol20.org/manuals/proteus_c7.pdf |
| r242531 | r242532 | |
| 77 | 77 | </software> |
| 78 | 78 | |
| 79 | 79 | <!-- |
| 80 | | TAD Enterprise -- utilities for moving PT BASIC |
| 80 | TAD Enterprise - utilities for moving PT BASIC |
| 81 | 81 | |
| 82 | 82 | MODPG P 4120 0CDF ;program patches Proc Tech Extended Cassette BASIC to run under CP/M |
| 83 | 83 | UTIL B 3C20 1B16 (Ext BASIC) ;utilities allow for easily transferring programs to/from cassette/disk, and some other functions |
| r242531 | r242532 | |
| 176 | 176 | </software> |
| 177 | 177 | |
| 178 | 178 | <!-- |
| 179 | | Processor Technology Basic/5 -- a simple BASIC |
| 179 | Processor Technology Basic/5 - a simple BASIC |
| 180 | 180 | |
| 181 | 181 | BASIC B 0000 19B6 |
| 182 | 182 | MTCHS B 1AD9 034D ;21 matches; you play against the computer; last one to pick up a match loses |
| r242531 | r242532 | |
| 358 | 358 | <!-- |
| 359 | 359 | Processor Technology GAMEPAC 1; collection of four games |
| 360 | 360 | |
| 361 | | TARG G 0000 0E42 ;the famous target game --shoot down ASCII spaceships |
| 361 | TARG G 0000 0E42 ;the famous target game - shoot down ASCII spaceships |
| 362 | 362 | LIFE G 0000 0CCC ;conway's life |
| 363 | 363 | PTRN G 0000 056E ;simple kaleidoscope |
| 364 | | ZING G 0000 046B ;a multi-ball pong-like game --requires external input device |
| 364 | ZING G 0000 046B ;a multi-ball pong-like game - requires external input device |
| 365 | 365 | |
| 366 | 366 | In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". |
| 367 | 367 | |
| r242531 | r242532 | |
| 382 | 382 | <!-- |
| 383 | 383 | Processor Technology GAMEPAC 2; collection of two games |
| 384 | 384 | |
| 385 | | HANG G 0000 0E12 ;hangman --in speedy assembly language |
| 385 | HANG G 0000 0E12 ;hangman -in speedy assembly language |
| 386 | 386 | QUBIC G 0000 0712 :play 3D tic-tac-toe against the computer |
| 387 | 387 | |
| 388 | 388 | In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". |
| r242531 | r242532 | |
| 434 | 434 | |
| 435 | 435 | In SOLOS monitor "XEQ MUSIC" to load/autorun or "GET MUSIC" and then "EXEC 0". |
| 436 | 436 | |
| 437 | | HOW TO USE THE MUSIC SYSTEM -- see manual p.22 |
| 438 | | THE MUSIC SYSTEM CIRCUIT BOARD -- see manual p.3 (schematic p.7) (Note: Seems Solance emu support it but MESS dont!?) |
| 437 | HOW TO USE THE MUSIC SYSTEM - see manual p.22 |
| 438 | THE MUSIC SYSTEM CIRCUIT BOARD - see manual p.3 (schematic p.7) (Note: Seems Solance emu support it but MESS dont!?) |
| 439 | 439 | |
| 440 | 440 | User Manual at http://www.sol20.org/manuals/music.pdf |
| 441 | 441 | --> |
| r242531 | r242532 | |
| 612 | 612 | <!-- |
| 613 | 613 | Various games written by Ray White |
| 614 | 614 | |
| 615 | | #1 DHMZI 0000 1360 ;deathmaze_instr -- instructions for the deathmaze game |
| 616 | | DHMZP 0000 5714 ;deathmaze_play -- dungeons & dragons game |
| 617 | | #2 FEUDL 0000 1AF4 ;feudal -- run a simulated kingdom (hammurabi-like) |
| 618 | | #3 GOBBL 0000 06F4 ;gobble -- race the clock to pick up as many pieces as you can) |
| 619 | | #4 PACMN 0000 0D04 ;pacman -- pacman "clone" |
| 620 | | #5 REVRS 0000 0DD2 ;reversi -- play reversi against the computer |
| 621 | | #6 ROBOI 0000 29B4 ;robot_instr -- instructions for the robot game |
| 622 | | ROBOP 0000 1FE4 ;robot_play -- write robot programs then pit them against each other |
| 623 | | #7 SKULC 0000 41D4 ;skullcave -- adventure game |
| 624 | | #8 STOMP 0000 0822 ;stomp -- try to swat the flies |
| 625 | | #9 TICTT 0000 06A0 ;tic_tac_toe -- play tic-tac-toe against the computer |
| 615 | #1 DHMZI 0000 1360 ;deathmaze_instr - instructions for the deathmaze game |
| 616 | DHMZP 0000 5714 ;deathmaze_play - dungeons & dragons game |
| 617 | #2 FEUDL 0000 1AF4 ;feudal - run a simulated kingdom (hammurabi-like) |
| 618 | #3 GOBBL 0000 06F4 ;gobble - race the clock to pick up as many pieces as you can) |
| 619 | #4 PACMN 0000 0D04 ;pacman - pacman "clone" |
| 620 | #5 REVRS 0000 0DD2 ;reversi - play reversi against the computer |
| 621 | #6 ROBOI 0000 29B4 ;robot_instr - instructions for the robot game |
| 622 | ROBOP 0000 1FE4 ;robot_play - write robot programs then pit them against each other |
| 623 | #7 SKULC 0000 41D4 ;skullcave - adventure game |
| 624 | #8 STOMP 0000 0822 ;stomp - try to swat the flies |
| 625 | #9 TICTT 0000 06A0 ;tic_tac_toe - play tic-tac-toe against the computer |
| 626 | 626 | |
| 627 | 627 | In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". |
| 628 | 628 | |
| r242531 | r242532 | |
| 684 | 684 | Standalone software of various origins |
| 685 | 685 | |
| 686 | 686 | #1 BTSHP G 0000 1121 ;battleship game ;from Proteus Cassette #7 |
| 687 | | #2 CHASE G 0000 05E6 ;the game of chase ;evade robots before they grab you --from Dr. Dobbs --modified for Sol |
| 687 | #2 CHASE G 0000 05E6 ;the game of chase ;evade robots before they grab you -from Dr. Dobbs -modified for Sol |
| 688 | 688 | #3 CHKR2 G 0000 2741 ;TCD checkers |
| 689 | | #4 DFLCT G 0000 0291 ;the game of deflection ;deflect target by typing a "/" or a "\" --by Andrew A. Recupero |
| 690 | | #5 MCHSS G 0000 1000 ;microchess ;a classic early chess program for microcomputers --written by Peter Jennings |
| 691 | | #6 MINE G 0000 1495 ;mine field --by Carl E.Dawson, Programmer for ESV Computer Service |
| 689 | #4 DFLCT G 0000 0291 ;the game of deflection ;deflect target by typing a "/" or a "\" -by Andrew A. Recupero |
| 690 | #5 MCHSS G 0000 1000 ;microchess ;a classic early chess program for microcomputers -written by Peter Jennings |
| 691 | #6 MINE G 0000 1495 ;mine field -by Carl E.Dawson, Programmer for ESV Computer Service |
| 692 | 692 | #7 PIRAN G 0000 0876 ;piranha ;use the keypad to evade swarming piranhas |
| 693 | | #8 RAIDS G 0000 1124 ;space raiders ;space invaders clone --by Steve Maguire |
| 693 | #8 RAIDS G 0000 1124 ;space raiders ;space invaders clone -by Steve Maguire |
| 694 | 694 | #9 TARGT G 0000 00E4 ;target ;a simple shooting game (not the famous target) |
| 695 | 695 | |
| 696 | 696 | In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC 0". |
| r242531 | r242532 | |
| 767 | 767 | |
| 768 | 768 | #1 GALAX 0000 0876 ;galaxy ;logic game from Access Vol 1, #4 |
| 769 | 769 | #2 TRAIN 0000 0287 ;a screen saver, of sorts |
| 770 | | #3 WINZI C900 01D0 ;chase, hic, opps, and life --see the newsletter for more details on the program |
| 770 | #3 WINZI C900 01D0 ;chase, hic, opps, and life -see the newsletter for more details on the program |
| 771 | 771 | |
| 772 | 772 | In SOLOS monitor "XEQ name" to load/autorun or "GET name" and then "EXEC address". |
| 773 | 773 | |
| r242531 | r242532 | |
| 800 | 800 | <!-- |
| 801 | 801 | Collection of selected BASIC/5 programs |
| 802 | 802 | |
| 803 | | #1 BOMB B 1AD9 1381 ;bomb a dam while under enemy fire --has hidden assembly language routines & isn't entirely LIST'able |
| 804 | | #2 BOMRN B 1AD9 1D7E ;BOMBRUN ;bombing run simulation --Jim Prelesnik Rev.A 2-2-78 |
| 805 | | #3 KORPS B 1AD9 4A95 ;AFRIKA KORPS pits you as a 1942 German Commander against British armored units --Ralph Hopkins |
| 806 | | #4 PANZR B 1AD9 4958 ;PANZER pits you as a 1944 German Commander playing against the British & Americans --Ralph Hopkins; late 1970's |
| 807 | | #5 STRWR B 1AD9 2822 ;STARWAR ;Simulation: destroy the infamous 'STARWARS' Death Star --MECC "STRWAR1" === reworked 03-20-78 |
| 808 | | #6 STTR B 1AD9 2EDE ;classic game of StarTrek ;a SOL-20 version of Univac 1100 Basic's STTR2 --Ralph Hopkins; late 1970's |
| 809 | | #7 SWOLF B 1AD9 4925 ;SeaWolf ;WWII pacific submarine game --by Ralph Hopkins; (Era Jun-79) |
| 810 | | #8 TANKS B 1AD9 4A78 ;you are an american commander playing against the germans post normandy --Ralph Hopkins; late 1970's |
| 811 | | #9 TANKZ B 1AD9 49DB ;you command a Russian tank unit playing against the Germans on the Russian Front --Ralph Hopkins; late 1970's |
| 803 | #1 BOMB B 1AD9 1381 ;bomb a dam while under enemy fire -has hidden assembly language routines & isn't entirely LIST'able |
| 804 | #2 BOMRN B 1AD9 1D7E ;BOMBRUN ;bombing run simulation -Jim Prelesnik Rev.A 2-2-78 |
| 805 | #3 KORPS B 1AD9 4A95 ;AFRIKA KORPS pits you as a 1942 German Commander against British armored units -Ralph Hopkins |
| 806 | #4 PANZR B 1AD9 4958 ;PANZER pits you as a 1944 German Commander playing against the British & Americans -Ralph Hopkins; late 1970's |
| 807 | #5 STRWR B 1AD9 2822 ;STARWAR ;Simulation: destroy the infamous 'STARWARS' Death Star -MECC "STRWAR1" === reworked 03-20-78 |
| 808 | #6 STTR B 1AD9 2EDE ;classic game of StarTrek ;a SOL-20 version of Univac 1100 Basic's STTR2 -Ralph Hopkins; late 1970's |
| 809 | #7 SWOLF B 1AD9 4925 ;SeaWolf ;WWII pacific submarine game -by Ralph Hopkins; (Era Jun-79) |
| 810 | #8 TANKS B 1AD9 4A78 ;you are an american commander playing against the germans post normandy -Ralph Hopkins; late 1970's |
| 811 | #9 TANKZ B 1AD9 49DB ;you command a Russian tank unit playing against the Germans on the Russian Front -Ralph Hopkins; late 1970's |
| 812 | 812 | |
| 813 | 813 | How to load BASIC/5 programs: |
| 814 | 814 | 1)mount the tape bs5 .wav file into cass1 and Sol BASIC/5 .wav file into cass2 |
| r242531 | r242532 | |
| 874 | 874 | <!-- |
| 875 | 875 | Collection of selected ECB programs |
| 876 | 876 | |
| 877 | | #1 BOULE C 3C20 2AB5 ;impressive european variation of roulette (The Bowl) --Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78 |
| 878 | | #2 ILAND C 3C20 5020 ;TREASURE ISLAND ;adventure --by Ralph Hopkins |
| 879 | | #3 NUMBR C 3C20 2E24 ;6 number games --RALPH HOPKINS 12-01-78 |
| 880 | | #4 PLUS C 3C20 3A3F ;dots and pluses *WORD* game --by Ralph Hopkins, EAGAN, MINN. 06-06-78 |
| 881 | | #5 ROLET C 3C20 30FA ;play standard european computer roulette --author unknown; 5/1/78 |
| 877 | #1 BOULE C 3C20 2AB5 ;impressive european variation of roulette (The Bowl) -Ralph Hopkins Eagan, MN (SOL-20 Ext BASIC) 9/1/78 |
| 878 | #2 ILAND C 3C20 5020 ;TREASURE ISLAND ;adventure -by Ralph Hopkins |
| 879 | #3 NUMBR C 3C20 2E24 ;6 number games -RALPH HOPKINS 12-01-78 |
| 880 | #4 PLUS C 3C20 3A3F ;dots and pluses *WORD* game -by Ralph Hopkins, EAGAN, MINN. 06-06-78 |
| 881 | #5 ROLET C 3C20 30FA ;play standard european computer roulette -author unknown; 5/1/78 |
| 882 | 882 | |
| 883 | 883 | How to load EC BASIC programs: |
| 884 | 884 | 1)mount the tape ecb .wav file into cass1 and Extended Cassette BASIC .wav file into cass2 |