trunk/src/mame/drivers/raiden2.c
| r242031 | r242032 | |
| 1608 | 1608 | ROM_LOAD( "jj4b01__mmipal16l8bcn.u0341.jed", 0x0000, 0x288, NO_DUMP) |
| 1609 | 1609 | ROM_END |
| 1610 | 1610 | |
| 1611 | |
| 1612 | ROM_START( raiden2sw ) // original board with serial # 0008307 |
| 1613 | ROM_REGION( 0x200000, "mainprg", 0 ) /* v30 main cpu */ |
| 1614 | ROM_LOAD16_BYTE("seibu_1.u0211", 0x000000, 0x80000, CRC(09475ec4) SHA1(05027f2d8f9e11fcbd485659eda68ada286dae32) ) |
| 1615 | ROM_RELOAD(0x100000, 0x80000) |
| 1616 | ROM_LOAD16_BYTE("seibu_2.u0212", 0x000001, 0x80000, CRC(59abc2ec) SHA1(45f2dbd2dd46f5da07dae0dc486772f8e61f4c43) ) |
| 1617 | ROM_RELOAD(0x100001, 0x80000) |
| 1618 | |
| 1619 | ROM_REGION( 0x40000, "user2", 0 ) /* COPX */ |
| 1620 | ROM_LOAD( "copx-d2.u0313", 0x00000, 0x40000, CRC(a6732ff9) SHA1(c4856ec77869d9098da24b1bb3d7d58bb74b4cda) ) /* Soldered MASK ROM */ |
| 1621 | |
| 1622 | ROM_REGION( 0x20000, "audiocpu", ROMREGION_ERASEFF ) /* 64k code for sound Z80 */ |
| 1623 | ROM_LOAD( "seibu_5.u1110", 0x000000, 0x08000, CRC(c2028ba2) SHA1(f6a9322b669ff82dea6ecf52ad3bd5d0901cce1b) ) // 99.993896% match |
| 1624 | ROM_CONTINUE(0x10000,0x8000) |
| 1625 | ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 ) |
| 1626 | |
| 1627 | ROM_REGION( 0x020000, "gfx1", 0 ) /* chars */ |
| 1628 | ROM_LOAD( "seibu_7.u0724", 0x000000, 0x020000, CRC(c9ec9469) SHA1(a29f480a1bee073be7a177096ef58e1887a5af24) ) /* PCB silkscreened FX0 */ |
| 1629 | |
| 1630 | ROM_REGION( 0x400000, "gfx2", 0 ) /* background gfx */ |
| 1631 | ROM_LOAD( "raiden_2_seibu_bg-1.u0714", 0x000000, 0x200000, CRC(e61ad38e) SHA1(63b06cd38db946ad3fc5c1482dc863ef80b58fec) ) /* Soldered MASK ROM */ |
| 1632 | ROM_LOAD( "raiden_2_seibu_bg-2.u075", 0x200000, 0x200000, CRC(a694a4bb) SHA1(39c2614d0effc899fe58f735604283097769df77) ) /* Soldered MASK ROM */ |
| 1633 | |
| 1634 | ROM_REGION( 0x800000, "gfx3", 0 ) /* sprite gfx (encrypted) */ |
| 1635 | ROM_LOAD32_WORD( "raiden_2_seibu_obj-1.u0811", 0x000000, 0x200000, CRC(ff08ef0b) SHA1(a1858430e8171ca8bab785457ef60e151b5e5cf1) ) /* Soldered MASK ROM */ |
| 1636 | ROM_LOAD32_WORD( "raiden_2_seibu_obj-2.u082", 0x000002, 0x200000, CRC(638eb771) SHA1(9774cc070e71668d7d1d20795502dccd21ca557b) ) /* Soldered MASK ROM */ |
| 1637 | ROM_LOAD32_WORD( "raiden_2_seibu_obj-3.u0837", 0x400000, 0x200000, CRC(897a0322) SHA1(abb2737a2446da5b364fc2d96524b43d808f4126) ) /* Soldered MASK ROM */ |
| 1638 | ROM_LOAD32_WORD( "raiden_2_seibu_obj-4.u0836", 0x400002, 0x200000, CRC(b676e188) SHA1(19cc838f1ccf9c4203cd0e5365e5d99ff3a4ff0f) ) /* Soldered MASK ROM */ |
| 1639 | |
| 1640 | ROM_REGION( 0x100000, "oki1", 0 ) /* ADPCM samples */ |
| 1641 | ROM_LOAD( "seibu_6.u1017", 0x00000, 0x40000, CRC(fb0fca23) SHA1(4b2217b121a66c5ab6015537609cf908ffedaf86) ) /* PCB silkscreened VOICE1 */ |
| 1642 | |
| 1643 | ROM_REGION( 0x100000, "oki2", 0 ) /* ADPCM samples */ |
| 1644 | ROM_LOAD( "raiden_2_pcm.u1018", 0x00000, 0x40000, CRC(8cf0d17e) SHA1(0fbe0b1e1ca5360c7c8329331408e3d799b4714c) ) /* Soldered MASK ROM */ |
| 1645 | |
| 1646 | ROM_REGION( 0x10000, "pals", 0 ) /* PALS */ |
| 1647 | ROM_LOAD( "jj4b02__ami18cv8-15.u0342.jed", 0x0000, 0x288, NO_DUMP) |
| 1648 | ROM_LOAD( "jj4b01__mmipal16l8bcn.u0341.jed", 0x0000, 0x288, NO_DUMP) |
| 1649 | ROM_END |
| 1650 | |
| 1611 | 1651 | /* |
| 1612 | 1652 | |
| 1613 | 1653 | --------------------------------------- |
| r242031 | r242032 | |
| 3001 | 3041 | GAME( 1993, raiden2, 0, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US, set 1)", GAME_SUPPORTS_SAVE ) // rev 1 |
| 3002 | 3042 | GAME( 1993, raiden2u, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US, set 2)", GAME_SUPPORTS_SAVE ) // ? |
| 3003 | 3043 | GAME( 1993, raiden2hk, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden II (Hong Kong)", GAME_SUPPORTS_SAVE ) // rev 1 |
| 3044 | GAME( 1993, raiden2sw, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Switzerland)", GAME_SUPPORTS_SAVE ) // rev 1 |
| 3004 | 3045 | GAME( 1993, raiden2j, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Japan)", GAME_SUPPORTS_SAVE ) // rev 1 |
| 3005 | 3046 | GAME( 1993, raiden2i, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Italy)", GAME_SUPPORTS_SAVE ) // rev 2 |
| 3006 | 3047 | GAME( 1993, raiden2nl, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Holland)", GAME_SUPPORTS_SAVE ) |
| 3048 | |
| 3007 | 3049 | GAME( 1993, raiden2e, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, Korea?)", GAME_SUPPORTS_SAVE ) // rev 3 (Region 0x04) - Korea?, if regions are the same as RDX, no license or region message tho |
| 3008 | 3050 | GAME( 1993, raiden2ea, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, Japan?)", GAME_SUPPORTS_SAVE ) // rev 4 (Region 0x00) - Should be Japan, but the easy sets have no 'FOR USE IN JAPAN ONLY' display even when region is 00 |
| 3009 | 3051 | GAME( 1993, raiden2eu, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (easy version, US set 2)", GAME_SUPPORTS_SAVE ) // ^ |
| 3010 | 3052 | GAME( 1993, raiden2eua, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (easy version, US set 1)", GAME_SUPPORTS_SAVE ) // rev 3 and 4 mix? |
| 3011 | 3053 | GAME( 1993, raiden2g, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden II (easy version, Germany)", GAME_SUPPORTS_SAVE ) |
| 3054 | |
| 3012 | 3055 | GAME( 1993, raiden2dx, raiden2, raidendx, raiden2, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden II (harder, Raiden DX hardware)", GAME_SUPPORTS_SAVE ) |
| 3013 | 3056 | |
| 3014 | 3057 | GAME( 1994, raidendx, 0, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (UK)", GAME_SUPPORTS_SAVE ) |