trunk/src/mame/drivers/pse.c
| r0 | r241999 | |
| 1 | /*************************************************************************** |
| 2 | |
| 3 | Project Support Engineering Games |
| 4 | |
| 5 | Game Name DATA |
| 6 | -------------------------------- |
| 7 | Knights in Armor (1976) YES |
| 8 | Desert Patrol (1977) YES |
| 9 | Game Tree (1978) YES |
| 10 | |
| 11 | ***************************************************************************/ |
| 12 | |
| 13 | |
| 14 | #include "emu.h" |
| 15 | |
| 16 | #include "machine/netlist.h" |
| 17 | #include "netlist/devices/net_lib.h" |
| 18 | #include "video/fixfreq.h" |
| 19 | |
| 20 | // copied by Pong, not accurate for this driver! |
| 21 | // start |
| 22 | #define MASTER_CLOCK 7159000 |
| 23 | #define V_TOTAL (0x105+1) // 262 |
| 24 | #define H_TOTAL (0x1C6+1) // 454 |
| 25 | |
| 26 | #define HBSTART (H_TOTAL) |
| 27 | #define HBEND (80) |
| 28 | #define VBSTART (V_TOTAL) |
| 29 | #define VBEND (16) |
| 30 | |
| 31 | #define HRES_MULT (1) |
| 32 | // end |
| 33 | |
| 34 | |
| 35 | class pse_state : public driver_device |
| 36 | { |
| 37 | public: |
| 38 | pse_state(const machine_config &mconfig, device_type type, const char *tag) |
| 39 | : driver_device(mconfig, type, tag), |
| 40 | m_maincpu(*this, "maincpu"), |
| 41 | m_video(*this, "fixfreq") |
| 42 | { |
| 43 | } |
| 44 | |
| 45 | // devices |
| 46 | required_device<netlist_mame_device_t> m_maincpu; |
| 47 | required_device<fixedfreq_device> m_video; |
| 48 | |
| 49 | protected: |
| 50 | |
| 51 | // driver_device overrides |
| 52 | virtual void machine_start(); |
| 53 | virtual void machine_reset(); |
| 54 | |
| 55 | virtual void video_start(); |
| 56 | |
| 57 | private: |
| 58 | |
| 59 | }; |
| 60 | |
| 61 | |
| 62 | static NETLIST_START(pse) |
| 63 | SOLVER(Solver, 48000) |
| 64 | // PARAM(Solver.FREQ, 48000) |
| 65 | PARAM(Solver.ACCURACY, 1e-4) // works and is sufficient |
| 66 | |
| 67 | // schematics |
| 68 | //... |
| 69 | |
| 70 | // NETDEV_ANALOG_CALLBACK(sound_cb, sound, psettl_state, sound_cb, "") |
| 71 | // NETDEV_ANALOG_CALLBACK(video_cb, videomix, fixedfreq_device, update_vid, "fixfreq") |
| 72 | NETLIST_END() |
| 73 | |
| 74 | |
| 75 | |
| 76 | void pse_state::machine_start() |
| 77 | { |
| 78 | } |
| 79 | |
| 80 | void pse_state::machine_reset() |
| 81 | { |
| 82 | } |
| 83 | |
| 84 | |
| 85 | void pse_state::video_start() |
| 86 | { |
| 87 | } |
| 88 | |
| 89 | static MACHINE_CONFIG_START( pse, pse_state ) |
| 90 | |
| 91 | /* basic machine hardware */ |
| 92 | MCFG_DEVICE_ADD("maincpu", NETLIST_CPU, NETLIST_CLOCK) |
| 93 | MCFG_NETLIST_SETUP(pse) |
| 94 | |
| 95 | /* video hardware */ |
| 96 | MCFG_FIXFREQ_ADD("fixfreq", "screen") |
| 97 | MCFG_FIXFREQ_MONITOR_CLOCK(MASTER_CLOCK) |
| 98 | MCFG_FIXFREQ_HORZ_PARAMS(H_TOTAL-67,H_TOTAL-40,H_TOTAL-8,H_TOTAL) |
| 99 | MCFG_FIXFREQ_VERT_PARAMS(V_TOTAL-22,V_TOTAL-19,V_TOTAL-12,V_TOTAL) |
| 100 | MCFG_FIXFREQ_FIELDCOUNT(1) |
| 101 | MCFG_FIXFREQ_SYNC_THRESHOLD(0.30) |
| 102 | MACHINE_CONFIG_END |
| 103 | |
| 104 | |
| 105 | /*************************************************************************** |
| 106 | |
| 107 | Game driver(s) |
| 108 | |
| 109 | ***************************************************************************/ |
| 110 | |
| 111 | |
| 112 | ROM_START( dpatrol ) |
| 113 | ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 ) |
| 114 | |
| 115 | ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 ) |
| 116 | ROM_LOAD( "bd1.d2", 0x0000, 0x0400, CRC(e4c8e4ab) SHA1(0b989ca9369139f212dcea1d1461998f20057db8)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics |
| 117 | // the one below should be at e2 according to schematics? |
| 118 | ROM_LOAD( "bd1.f2", 0x0000, 0x0400, CRC(256b3320) SHA1(712573e3d9625a84c54bbe2e3edafb8879a14b2e)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics |
| 119 | |
| 120 | ROM_LOAD( "bd2.l4", 0x0000, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // prom 1 contains aircraft target images and explosion image. pcb has 82S141; schematics show 6341-1 |
| 121 | ROM_LOAD( "bd2.l1", 0x0000, 0x0800, CRC(f1e8ba9e) SHA1(605db3fdbaff4ba13729371ad0c4fbab3889378e)) // prom 2 contains parachute and man, falling man. pcb has 82S141; schematics show 6341-1 |
| 122 | |
| 123 | ROM_LOAD( "bd2.h7", 0x0000, 0x0020, NO_DUMP) // contains prom address codes and image speeds. Each image has its own speed and address block in the image PROM. chip is 82S123 |
| 124 | |
| 125 | ROM_LOAD( "bd3.d1", 0x0000, 0x0020, NO_DUMP ) // data in prom is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J |
| 126 | ROM_END |
| 127 | |
| 128 | /* |
| 129 | ROM_START( knightar ) |
| 130 | ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 ) |
| 131 | |
| 132 | ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 ) |
| 133 | ROM_LOAD( "1.m1" ) // Man rom stores image characters of knights. 82S115P or 8205R according to KIA schematics |
| 134 | ROM_LOAD( "2.m2" ) // Horse rom stores image characters of horses. 82S115P or 8205R according to KIA schematics |
| 135 | ROM_END |
| 136 | */ |
| 137 | |
| 138 | /* |
| 139 | ROM_START( gametree ) |
| 140 | ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 ) |
| 141 | |
| 142 | ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 ) |
| 143 | ROM_LOAD( "bd1.d2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics |
| 144 | ROM_LOAD( "bd1.e2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics |
| 145 | |
| 146 | ROM_LOAD( "bd2.f12" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout |
| 147 | ROM_LOAD( "bd2.f14" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout |
| 148 | |
| 149 | |
| 150 | ROM_LOAD( "bd2.e12" ) // prom 2 contains other targets (rabbit and turkey) and point values |
| 151 | ROM_LOAD( "bd2.e14" ) // prom 2 82S141 or 6341-1 according to Game Tree layout. |
| 152 | |
| 153 | |
| 154 | ROM_LOAD( "bd2.a2" ) // contains prom address codes and image speeds. Each has its own speed and address block in the image prom. |
| 155 | |
| 156 | ROM_LOAD( "bd2.a3" ) // contains prom address codes and image speeds. 82S123 or 6331-1 according to Game Tree layout. |
| 157 | ROM_END |
| 158 | */ |
| 159 | |
| 160 | |
| 161 | GAME( 1977, dpatrol, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Desert Patrol [TTL]", GAME_IS_SKELETON ) |
| 162 | //GAME( 1976, knightar, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Knights in Armor [TTL]", GAME_IS_SKELETON ) |
| 163 | //GAME( 1978, gametree, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Game Tree [TTL]", GAME_IS_SKELETON ) |
| 164 | |