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r33478 Friday 21st November, 2014 at 12:22:55 UTC by Ryan Holtz
Remove timeslice yielding when un-halting RSP, is causing hangs in various N64 games.
[src/mame/machine]n64.c

trunk/src/mame/machine/n64.c
r241989r241990
740740            {
741741               rspcpu->execute().set_input_line(INPUT_LINE_HALT, CLEAR_LINE);
742742               newstatus &= ~RSP_STATUS_HALT;
743               machine().scheduler().abort_timeslice();
744               machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(100));
745743            }
746744            if (data & 0x00000002)      // set halt
747745            {


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