trunk/src/mame/drivers/ninjakd2.c
r241578 | r241579 | |
1133 | 1133 | ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // 9.6c unsigned 8-bit pcm samples |
1134 | 1134 | ROM_END |
1135 | 1135 | |
| 1136 | // Is this official? works with any program rom set, but nowhere in any program roms is the title JT-104 mentioned. |
| 1137 | // |
| 1138 | // In addition to the title screen text change the new graphic ROM has 'UNITED AMUSEMENTS' license text replacing |
| 1139 | // the regular UPL copyright (used on the interludes) but strangely it appears to be derived from the RAD ACTION |
| 1140 | // gfx rom (it still has the interlude text for that in tiles that are unused / empty in Ninja Kid 2) |
| 1141 | // |
| 1142 | // Maybe this is actually meant to be used with a different program rom set altogether and the board had been |
| 1143 | // upgraded / repaired? |
| 1144 | |
| 1145 | ROM_START( jt104 ) // identical to ninjakid2 set with different gfx rom |
| 1146 | ROM_REGION( 0x30000, "maincpu", 0 ) |
| 1147 | ROM_LOAD( "nk2_01.rom", 0x00000, 0x8000, CRC(3cdbb906) SHA1(f48f82528b5fc581ee3b1ccd0ef9cdecc7249bb3) ) |
| 1148 | ROM_LOAD( "nk2_02.rom", 0x10000, 0x8000, CRC(b5ce9a1a) SHA1(295a7e1d41e1a8ee45f1250086a0c9314837eded) ) // banked at 8000-bfff |
| 1149 | ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, CRC(ad275654) SHA1(7d29a17132adb19aeee9b98be5b76bd6e91f308e) ) |
| 1150 | ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, CRC(e7692a77) SHA1(84beb8b02c564bffa9cc00313214e8f109bd40f9) ) |
| 1151 | ROM_LOAD( "nk2_05.rom", 0x28000, 0x8000, CRC(5dac9426) SHA1(0916cddbbe1e93c32b96fe28e145d34b2a892e80) ) |
| 1152 | |
| 1153 | ROM_REGION( 0x10000, "soundcpu", 0 ) |
| 1154 | ROM_LOAD( "nk2_06.rom", 0x00000, 0x10000, CRC(d3a18a79) SHA1(e4df713f89d8a8b43ef831b14864c50ec9b53f0b) ) // encrypted |
| 1155 | |
| 1156 | ROM_REGION( 0x2000, "user1", 0 ) /* MC8123 key */ |
| 1157 | ROM_LOAD( "ninjakd2.key", 0x0000, 0x2000, CRC(ec25318f) SHA1(619da3f69f9919e1457f79ee1d38e7ec80c4ebb0) ) |
| 1158 | |
| 1159 | ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping) |
| 1160 | ROM_LOAD( "jt_104_12.bin", 0x00000, 0x08000, CRC(c038fadb) SHA1(59e9b125ead3e9bdc9d66de75dffd58956eb922e) ) // only this rom differs from the regular sets |
| 1161 | |
| 1162 | ROM_REGION( 0x20000, "gfx2", 0 ) // sprites (need lineswapping) |
| 1163 | ROM_LOAD( "nk2_08.rom", 0x00000, 0x10000, CRC(1b79c50a) SHA1(8954bc51cb9fbbe16b09381f35c84ccc56a803f3) ) |
| 1164 | ROM_LOAD( "nk2_07.rom", 0x10000, 0x10000, CRC(0be5cd13) SHA1(8f94a8fef6668aaf13329715fee81302dbd6c685) ) |
| 1165 | |
| 1166 | ROM_REGION( 0x20000, "gfx3", 0 ) // bg tiles (need lineswapping) |
| 1167 | ROM_LOAD( "nk2_11.rom", 0x00000, 0x10000, CRC(41a714b3) SHA1(b05f48d71a9837914c12c13e0b479c8a6dc8c25e) ) |
| 1168 | ROM_LOAD( "nk2_10.rom", 0x10000, 0x10000, CRC(c913c4ab) SHA1(f822c5621b3e32c1a284f6367bdcace81c1c74b3) ) |
| 1169 | |
| 1170 | ROM_REGION( 0x10000, "pcm", 0 ) |
| 1171 | ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // unsigned 8-bit pcm samples |
| 1172 | ROM_END |
| 1173 | |
| 1174 | |
1136 | 1175 | ROM_START( mnight ) |
1137 | 1176 | ROM_REGION( 0x30000, "maincpu", 0 ) |
1138 | 1177 | ROM_LOAD( "mn6-j19.bin", 0x00000, 0x8000, CRC(56678d14) SHA1(acf3a97ca29db8ab9cad69599c5567464af3ae44) ) |
r241578 | r241579 | |
1490 | 1529 | GAME( 1987, ninjakd2, 0, ninjakd2, ninjakd2, ninjakd2_state, ninjakd2, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 1)", GAME_SUPPORTS_SAVE ) |
1491 | 1530 | GAME( 1987, ninjakd2a, ninjakd2, ninjakd2, ninjakd2, ninjakd2_state, bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?)", GAME_SUPPORTS_SAVE ) |
1492 | 1531 | GAME( 1987, ninjakd2b, ninjakd2, ninjakd2, rdaction, ninjakd2_state, bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?)", GAME_SUPPORTS_SAVE ) |
1493 | | GAME( 1987, rdaction, ninjakd2, ninjakd2, rdaction, ninjakd2_state, ninjakd2, ROT0, "UPL (World Games license)", "Rad Action / NinjaKun Ashura no Shou", GAME_SUPPORTS_SAVE ) |
| 1532 | GAME( 1987, rdaction, ninjakd2, ninjakd2, rdaction, ninjakd2_state, ninjakd2, ROT0, "UPL (World Games license)", "Rad Action / NinjaKun Ashura no Shou", GAME_SUPPORTS_SAVE ) |
| 1533 | GAME( 1987, jt104, ninjakd2, ninjakd2, rdaction, ninjakd2_state, ninjakd2, ROT0, "UPL (United Amusements license)", "JT-104 (title screen modification of Ninja-Kid II)", GAME_SUPPORTS_SAVE ) |
1494 | 1534 | GAME( 1987, mnight, 0, mnight, mnight, ninjakd2_state, mnight, ROT0, "UPL (Kawakus license)", "Mutant Night", GAME_SUPPORTS_SAVE ) |
1495 | 1535 | GAME( 1988, arkarea, 0, arkarea, arkarea, ninjakd2_state, mnight, ROT0, "UPL", "Ark Area", GAME_SUPPORTS_SAVE ) |
1496 | 1536 | GAME( 1988, robokid, 0, robokid, robokid, ninjakd2_state, robokid, ROT0, "UPL", "Atomic Robo-kid", GAME_SUPPORTS_SAVE ) |