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r32254 Sunday 21st September, 2014 at 14:04:20 UTC by Robbbert
peyper.c : fixed display for all games. 9 of the 10 games marked as working.
[src/mame/drivers]peyper.c
[src/mame/layout]peyper.lay

trunk/src/mame/layout/peyper.lay
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3737         <color red="0.09375" green="0.0" blue="0.0" />
3838      </disk>
3939   </element>
40   <element name="background">
41      <rect>
42         <bounds left="0" top="0" right="1" bottom="1" />
43         <color red="0.0" green="0.0" blue="0.0" />
44      </rect>
45   </element>
4046
4147   <view name="Standard">
48      <!-- Background -->
49      <backdrop element="background">
50         <bounds left="5" top="5" right="513" bottom="87" />
51      </backdrop>
52
53      <!-- Jugador 1 -->
4254      <bezel name="led_1" element="red_led">
4355         <bounds x="10" y="17" width="10" height="10" />
4456      </bezel>
45      <!-- Jugador 1 -->
4657      <bezel name="dpl_30" element="digit">
4758         <bounds x="30"  y="10" width="18" height="24" />
4859      </bezel>
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8293         <bounds x="300"  y="40" width="12" height="16" />
8394      </bezel>
8495
96      <!-- Jugador 2 -->
8597      <bezel name="led_2" element="red_led">
8698         <bounds x="350" y="17" width="10" height="10" />
8799      </bezel>
88      <!-- Jugador 2 -->
89100      <bezel name="dpl_31" element="digit">
90101         <bounds x="370"  y="10" width="18" height="24" />
91102      </bezel>
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139150         <bounds x="260"  y="58" width="18" height="24" />
140151      </bezel>
141152
153      <!-- Jugador 4 -->
142154      <bezel name="led_4" element="red_led">
143155         <bounds x="350" y="65" width="10" height="10" />
144156      </bezel>
145      <!-- Jugador 4 -->
146157      <bezel name="dpl_33" element="digit">
147158         <bounds x="370"  y="58" width="18" height="24" />
148159      </bezel>
trunk/src/mame/drivers/peyper.c
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1// license:MAME
2// copyright-holders:Stephh, Robbbert
13/********************************************************************************************************
24
35  PINBALL
4  Peyper
6  Peyper/Sonic
57
8  Odin (Peyper)
9  Odin Deluxe (Sonic)
10  Solar Wars (Sonic)
11  Gammatron (Sonic)
12  Pole Position (Sonic)
13  Star Wars (Sonic)
14  Wolf Man (Peyper)
15  Nemesis (Peyper)
16  Odisea Paris-Dakar (Peyper)
17
18  Others not emulated:
19  Hang-On (Sonic)
20  Night Fever (Sonic)
21  Storm (Sonic)
22
23  Sir Lancelot (Peyper, 1994)
24  - CPU is a B409 (could be a higher-speed Z80)
25  - Audio CPU is a TMP91P640F-10. Other audio chips are YMF262 and YAC512.
26
27  Most games require a ball in the outhole before starting a game (hold down X and press 1).
28
29
30Status:
31- Solar Wars: works
32- Pole Position: works.
33- Gamatron: can only enter coins.
34- Star Wars: works
35- Odin: works
36- Odin Deluxe: works
37- Wolf Man: works
38- Nemesis: works
39- Odisea: works
40
41
642*********************************************************************************************************/
743
844#include "machine/genpin.h"
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3167   DECLARE_WRITE8_MEMBER(p2b_w) { }; // more lamps
3268   DECLARE_CUSTOM_INPUT_MEMBER(wolfman_replay_hs_r);
3369   DECLARE_DRIVER_INIT(peyper);
70   DECLARE_DRIVER_INIT(odin);
71   DECLARE_DRIVER_INIT(wolfman);
3472private:
3573   UINT8 m_digit;
36   UINT8 irq_state;
74   UINT8 m_disp_layout[36];
3775   virtual void machine_reset();
3876   required_device<cpu_device> m_maincpu;
3977};
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5694   return data;
5795}
5896
59/* seems to only work correctly for 'solarwap', 'poleposn' and 'sonstwar' (look at how high-scores are displayed for example) - or shall layout be changed ? */
6097WRITE8_MEMBER( peyper_state::disp_w )
6198{
6299   static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0 }; // 7448
63   UINT8 a = data & 0x0f;
64   UINT8 b = data >> 4;
65   UINT8 hex_a = patterns[a];
66   UINT8 hex_b = patterns[b];
67100/*
681010 -> XA0 DPL25,DPL27
691021 -> XA1 DPL26,DPL28
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731065 -> DPL20,DPL2
741076 -> DPL19,DPL1
751087 -> DPL30,DPL33
76*/
77   switch(m_digit) {
78      case 0 :
79            output_set_indexed_value("dpl_",25,hex_a);
80            output_set_indexed_value("dpl_",27,hex_b);
81            break;
82      case 1 :
83            output_set_indexed_value("dpl_",26,hex_a);
84            output_set_indexed_value("dpl_",28,hex_b);
85            break;
86      case 2 :
87            output_set_indexed_value("dpl_",23,hex_a);
88            output_set_indexed_value("dpl_",5,hex_b);
89            break;
90      case 3 :
91            output_set_indexed_value("dpl_",22,hex_a);
92            output_set_indexed_value("dpl_",4,hex_b);
93            break;
94      case 4 :
95            output_set_indexed_value("dpl_",21,hex_a);
96            output_set_indexed_value("dpl_",3,hex_b);
97            break;
98      case 5 :
99            output_set_indexed_value("dpl_",20,hex_a);
100            output_set_indexed_value("dpl_",2,hex_b);
101            break;
102      case 6 :
103            output_set_indexed_value("dpl_",19,hex_a);
104            output_set_indexed_value("dpl_",1,hex_b);
105            break;
106      case 7 :
107            output_set_indexed_value("dpl_",33,hex_a);
108            output_set_indexed_value("dpl_",30,hex_b);
109            break;
110/*
1111098 ->  XB0
1121109 ->  XB1
11311110 -> DPL11,DPL17
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11711514 -> DPL07,DPL13
11811615 -> DPL31,DPL32
119117*/
120      case 8 :
121            /*
122            if (BIT(b,3)) logerror("TILT\n");
123            if (BIT(b,2)) logerror("ONC\n");
124            if (BIT(b,1)) logerror("GAME OVER\n");
125            if (BIT(b,0)) logerror("BALL IN PLAY\n");
126            */
118
119   UINT8 i,q,hex_a,a;
120   UINT8 p = m_digit << 1;
121
122   for (i = 0; i < 2; i++)
123   {
124      q = m_disp_layout[p++]; // get control code or digit
125      a = data & 15; // get bcd
126      data >>= 4; // rotate for next iteration
127      hex_a = patterns[a]; // get segments
128
129      // special codes
130      switch (q)
131      {
132         case 34: // player indicator lights (7-digit only)
127133            output_set_indexed_value("led_",1,BIT(a,0)); // PLAYER 1
128134            output_set_indexed_value("led_",2,BIT(a,1)); // PLAYER 2
129135            output_set_indexed_value("led_",3,BIT(a,2)); // PLAYER 3
130136            output_set_indexed_value("led_",4,BIT(a,3)); // PLAYER 4
131137            break;
132      case 9 :
133            if (!BIT(a,0)) output_set_indexed_value("dpl_",6, 0x3f);
134            if (!BIT(a,1)) output_set_indexed_value("dpl_",12, 0x3f);
135            if (!BIT(a,2)) output_set_indexed_value("dpl_",24, 0x3f);
136            if (!BIT(a,3)) output_set_indexed_value("dpl_",18, 0x3f);
137            output_set_indexed_value("dpl_",29,hex_b);
138
139         case 35: // units digits show 0
140            if (!BIT(a,0)) output_set_indexed_value("dpl_",m_disp_layout[32], 0x3f);
141            if (!BIT(a,1)) output_set_indexed_value("dpl_",m_disp_layout[33], 0x3f);
142            if (!BIT(a,2)) output_set_indexed_value("dpl_",m_disp_layout[34], 0x3f);
143            if (!BIT(a,3)) output_set_indexed_value("dpl_",m_disp_layout[35], 0x3f);
138144            break;
139      case 10 :
140            output_set_indexed_value("dpl_",17,hex_a);
141            output_set_indexed_value("dpl_",11,hex_b);
145
146         case 36: // game status indicators
147            /*
148            if (BIT(a,3)) logerror("TILT\n");
149            if (BIT(a,2)) logerror("ONC\n");
150            if (BIT(a,1)) logerror("GAME OVER\n");
151            if (BIT(a,0)) logerror("BALL IN PLAY\n");
152            */
142153            break;
143      case 11 :
144            output_set_indexed_value("dpl_",16,hex_a);
145            output_set_indexed_value("dpl_",10,hex_b);
154
155         case 37: // player 1 indicators (6-digit only)
156         case 38: // player 2 indicators (6-digit only)
157         case 39: // player 3 indicators (6-digit only)
158         case 40: // player 4 indicators (6-digit only)
159            output_set_indexed_value("led_",q-36,BIT(a,1)); // player indicator
160            output_set_indexed_value("dpl_",q-7,BIT(a,2) ? 6:0); // million led (we show blank or 1 in millions digit)
161            // bit 3, looks like it turns on all the decimal points, reason unknown
146162            break;
147      case 12 :
148            output_set_indexed_value("dpl_",15,hex_a);
149            output_set_indexed_value("dpl_",9,hex_b);
150            break;
151      case 13 :
152            output_set_indexed_value("dpl_",14,hex_a);
153            output_set_indexed_value("dpl_",8,hex_b);
154            break;
155      case 14 :
156            output_set_indexed_value("dpl_",13,hex_a);
157            output_set_indexed_value("dpl_",7,hex_b);
158            break;
159      case 15 :
160            output_set_indexed_value("dpl_",32,hex_a);
161            output_set_indexed_value("dpl_",31,hex_b);
162            break;
163
164         default: // display a digit
165            output_set_indexed_value("dpl_",q,hex_a);
166      }
163167   }
164168}
165169
r32253r32254
578582
579583void peyper_state::machine_reset()
580584{
581   irq_state = 0;
582585}
583586
584587static MACHINE_CONFIG_START( peyper, peyper_state )
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586589   MCFG_CPU_ADD("maincpu", Z80, 2500000)
587590   MCFG_CPU_PROGRAM_MAP(peyper_map)
588591   MCFG_CPU_IO_MAP(peyper_io)
589   MCFG_CPU_PERIODIC_INT_DRIVER(peyper_state, irq0_line_hold,  1250 * 2)
592   MCFG_CPU_PERIODIC_INT_DRIVER(peyper_state, irq0_line_hold,  1250)
590593   MCFG_NVRAM_ADD_0FILL("nvram")
591594
592595   /* video hardware */
r32253r32254
613616   MCFG_I8279_IN_CTRL_CB(VCC)
614617MACHINE_CONFIG_END
615618
619// Not allowed to set up an array all at once, so we have this mess
620DRIVER_INIT_MEMBER( peyper_state, peyper )
621{
622   m_disp_layout[0] = 25;
623   m_disp_layout[1] = 27;
624   m_disp_layout[2] = 26;
625   m_disp_layout[3] = 28;
626   m_disp_layout[4] = 23;
627   m_disp_layout[5] = 5;
628   m_disp_layout[6] = 22;
629   m_disp_layout[7] = 4;
630   m_disp_layout[8] = 21;
631   m_disp_layout[9] = 3;
632   m_disp_layout[10] = 20;
633   m_disp_layout[11] = 2;
634   m_disp_layout[12] = 19;
635   m_disp_layout[13] = 1;
636   m_disp_layout[14] = 33;
637   m_disp_layout[15] = 30;
638   m_disp_layout[16] = 34;
639   m_disp_layout[17] = 36;
640   m_disp_layout[18] = 35;
641   m_disp_layout[19] = 29;
642   m_disp_layout[20] = 17;
643   m_disp_layout[21] = 11;
644   m_disp_layout[22] = 16;
645   m_disp_layout[23] = 10;
646   m_disp_layout[24] = 15;
647   m_disp_layout[25] = 9;
648   m_disp_layout[26] = 14;
649   m_disp_layout[27] = 8;
650   m_disp_layout[28] = 13;
651   m_disp_layout[29] = 7;
652   m_disp_layout[30] = 32;
653   m_disp_layout[31] = 31;
654   m_disp_layout[32] = 6;
655   m_disp_layout[33] = 12;
656   m_disp_layout[34] = 18;
657   m_disp_layout[35] = 24;
658}
616659
617DRIVER_INIT_MEMBER(peyper_state,peyper)
660DRIVER_INIT_MEMBER( peyper_state, odin )
618661{
662   m_disp_layout[0] = 25;
663   m_disp_layout[1] = 27;
664   m_disp_layout[2] = 26;
665   m_disp_layout[3] = 28;
666   m_disp_layout[4] = 40;
667   m_disp_layout[5] = 37;
668   m_disp_layout[6] = 23;
669   m_disp_layout[7] = 5;
670   m_disp_layout[8] = 22;
671   m_disp_layout[9] = 4;
672   m_disp_layout[10] = 21;
673   m_disp_layout[11] = 3;
674   m_disp_layout[12] = 20;
675   m_disp_layout[13] = 2;
676   m_disp_layout[14] = 19;
677   m_disp_layout[15] = 1;
678   m_disp_layout[16] = 0; // does nothing?
679   m_disp_layout[17] = 36;
680   m_disp_layout[18] = 35;
681   m_disp_layout[19] = 29;
682   m_disp_layout[20] = 39;
683   m_disp_layout[21] = 38;
684   m_disp_layout[22] = 17;
685   m_disp_layout[23] = 11;
686   m_disp_layout[24] = 16;
687   m_disp_layout[25] = 10;
688   m_disp_layout[26] = 15;
689   m_disp_layout[27] = 9;
690   m_disp_layout[28] = 14;
691   m_disp_layout[29] = 8;
692   m_disp_layout[30] = 13;
693   m_disp_layout[31] = 7;
694   m_disp_layout[32] = 6;
695   m_disp_layout[33] = 12;
696   m_disp_layout[34] = 18;
697   m_disp_layout[35] = 24;
619698}
620699
700DRIVER_INIT_MEMBER( peyper_state, wolfman )
701{
702   m_disp_layout[0] = 25;
703   m_disp_layout[1] = 27;
704   m_disp_layout[2] = 26;
705   m_disp_layout[3] = 28;
706   m_disp_layout[4] = 40;
707   m_disp_layout[5] = 37;
708   m_disp_layout[6] = 19;
709   m_disp_layout[7] = 1;
710   m_disp_layout[8] = 23;
711   m_disp_layout[9] = 5;
712   m_disp_layout[10] = 22;
713   m_disp_layout[11] = 4;
714   m_disp_layout[12] = 21;
715   m_disp_layout[13] = 3;
716   m_disp_layout[14] = 20;
717   m_disp_layout[15] = 2;
718   m_disp_layout[16] = 0; // does nothing?
719   m_disp_layout[17] = 36;
720   m_disp_layout[18] = 35;
721   m_disp_layout[19] = 29;
722   m_disp_layout[20] = 39;
723   m_disp_layout[21] = 38;
724   m_disp_layout[22] = 13;
725   m_disp_layout[23] = 7;
726   m_disp_layout[24] = 17;
727   m_disp_layout[25] = 11;
728   m_disp_layout[26] = 16;
729   m_disp_layout[27] = 10;
730   m_disp_layout[28] = 15;
731   m_disp_layout[29] = 9;
732   m_disp_layout[30] = 14;
733   m_disp_layout[31] = 8;
734   m_disp_layout[32] = 6;
735   m_disp_layout[33] = 12;
736   m_disp_layout[34] = 18;
737   m_disp_layout[35] = 24;
738}
621739
740
622741/*-------------------------------------------------------------------
623742/ Night Fever (1979)
624743/-------------------------------------------------------------------*/
r32253r32254
627746/ Odin (1985)
628747/-------------------------------------------------------------------*/
629748ROM_START(odin)
630   ROM_REGION(0x10000, "maincpu", 0)
749   ROM_REGION(0x6000, "maincpu", 0)
631750   ROM_LOAD("odin_a.bin", 0x0000, 0x2000, CRC(ac3a7770) SHA1(2409629d3adbae0d7e6e5f9fe6f137c1e5a1bb86))
632751   ROM_LOAD("odin_b.bin", 0x2000, 0x2000, CRC(46744695) SHA1(fdbd8a93b3e4a9697e77e7d381759829b86fe28b))
633752ROM_END
r32253r32254
636755/ Odin De Luxe (1985)
637756/-------------------------------------------------------------------*/
638757ROM_START(odin_dlx)
639   ROM_REGION(0x10000, "maincpu", 0)
758   ROM_REGION(0x6000, "maincpu", 0)
640759   ROM_LOAD("1a.bin", 0x0000, 0x2000, CRC(4fca9bfc) SHA1(05dce75919375d01a306aef385bcaac042243695))
641760   ROM_LOAD("2a.bin", 0x2000, 0x2000, CRC(46744695) SHA1(fdbd8a93b3e4a9697e77e7d381759829b86fe28b))
642761ROM_END
r32253r32254
645764/ Solar Wars (1986)
646765/-------------------------------------------------------------------*/
647766ROM_START(solarwap)
648   ROM_REGION(0x10000, "maincpu", 0)
767   ROM_REGION(0x6000, "maincpu", 0)
649768   ROM_LOAD("solarw1c.bin", 0x0000, 0x2000, CRC(aa6bf0cd) SHA1(7332a4b1679841283d846f3e4f1792cb8e9529bf))
650769   ROM_LOAD("solarw2.bin",  0x2000, 0x2000, CRC(95e2cbb1) SHA1(f9ab3222ca0b9e0796030a7a618847a4e8f77957))
651770ROM_END
r32253r32254
654773/ Gamatron (1986)
655774/-------------------------------------------------------------------*/
656775ROM_START(gamatros)
657   ROM_REGION(0x10000, "maincpu", 0)
776   ROM_REGION(0x6000, "maincpu", 0)
658777   ROM_LOAD("gama_a.bin", 0x0000, 0x2000, CRC(1dc2841c) SHA1(27c6a07b1f8bd5e73b425e7dbdcfb1d5233c18b2))
659778   ROM_LOAD("gama_b.bin", 0x2000, 0x2000, CRC(56125890) SHA1(8b30a2282df264d798df1b031ecade999d135f81))
660779ROM_END
r32253r32254
663782/ Pole Position (1987)
664783/-------------------------------------------------------------------*/
665784ROM_START(poleposn)
666   ROM_REGION(0x10000, "maincpu", 0)
785   ROM_REGION(0x6000, "maincpu", 0)
667786   ROM_LOAD("1.bin", 0x0000, 0x2000, CRC(fdd37f6d) SHA1(863fef32ab9b5f3aca51788b6be9373a01fa0698))
668787   ROM_LOAD("2.bin", 0x2000, 0x2000, CRC(967cb72b) SHA1(adef17018e2caf65b64bbfef72fe159b9704c409))
669788   ROM_LOAD("3.bin", 0x4000, 0x2000, CRC(461fe9ca) SHA1(01bf35550e2c55995f167293746f355cfd484af1))
r32253r32254
673792/ Star Wars (1987)
674793/-------------------------------------------------------------------*/
675794ROM_START(sonstwar)
676   ROM_REGION(0x10000, "maincpu", 0)
795   ROM_REGION(0x6000, "maincpu", 0)
677796   ROM_LOAD("sw1.bin", 0x0000, 0x2000, CRC(a2555d92) SHA1(5c82be85bf097e94953d11c0d902763420d64de4))
678797   ROM_LOAD("sw2.bin", 0x2000, 0x2000, CRC(c2ae34a7) SHA1(0f59242e3aec5da7111e670c4d7cf830d0030597))
679798   ROM_LOAD("sw3.bin", 0x4000, 0x2000, CRC(aee516d9) SHA1(b50e54d4d5db59e3fb71fb000f9bc5e34ff7de9c))
680799ROM_END
681800
682801ROM_START(sonstwr2)
683   ROM_REGION(0x10000, "maincpu", 0)
802   ROM_REGION(0x6000, "maincpu", 0)
684803   ROM_LOAD("stw1i.bin", 0x0000, 0x2000, CRC(416e2a0c) SHA1(74ca550ee9eb83d9762ffab0f085dffae569d4a9))
685804   ROM_LOAD("stw2i.bin", 0x2000, 0x2000, CRC(ccbbec46) SHA1(4fd0e48916e8761a7e70300d3ede166f5f04f8ae))
686805   ROM_LOAD("sw3.bin",   0x4000, 0x2000, CRC(aee516d9) SHA1(b50e54d4d5db59e3fb71fb000f9bc5e34ff7de9c))
r32253r32254
694813/ Odisea Paris-Dakar (1987)
695814/-------------------------------------------------------------------*/
696815ROM_START(odisea)
697   ROM_REGION(0x10000, "maincpu", 0)
816   ROM_REGION(0x6000, "maincpu", 0)
698817   ROM_LOAD("odiseaa.bin", 0x0000, 0x2000, CRC(29a40242) SHA1(321e8665df424b75112589fc630a438dc6f2f459))
699818   ROM_LOAD("odiseab.bin", 0x2000, 0x2000, CRC(8bdf7c17) SHA1(7202b4770646fce5b2ba9e3b8ca097a993123b14))
700819   ROM_LOAD("odiseac.bin", 0x4000, 0x2000, CRC(832dee5e) SHA1(9b87ffd768ab2610f2352adcf22c4a7880de47ab))
r32253r32254
704823/ Nemesis (1986)
705824/-------------------------------------------------------------------*/
706825ROM_START(nemesisp)
707   ROM_REGION(0x10000, "maincpu", 0)
826   ROM_REGION(0x6000, "maincpu", 0)
708827   ROM_LOAD("nemesisa.bin", 0x0000, 0x2000, CRC(56f13350) SHA1(30907c362f88b48d634e8aaa1e1161852886645c))
709828   ROM_LOAD("nemesisb.bin", 0x2000, 0x2000, CRC(a8f3e6c7) SHA1(c25b2271c4de6f4b57c3c850d28a0878ea081c26))
710829   ROM_LOAD("memoriac.bin", 0x4000, 0x2000, CRC(468f16f0) SHA1(66ce0464d82331cfc0ac1f6fbd871066e4e57262))
r32253r32254
714833/ Wolf Man (1987)
715834/-------------------------------------------------------------------*/
716835ROM_START(wolfman)
717   ROM_REGION(0x10000, "maincpu", 0)
836   ROM_REGION(0x6000, "maincpu", 0)
718837   ROM_LOAD("memoriaa.bin", 0x0000, 0x2000, CRC(1fec83fe) SHA1(5dc887d0fa00129ae31451c03bfe442f87dd2f54))
719838   ROM_LOAD("memoriab.bin", 0x2000, 0x2000, CRC(62a1e3ec) SHA1(dc472c7c9d223820f8f1031c92e36890c1fcba7d))
720839   ROM_LOAD("memoriac.bin", 0x4000, 0x2000, CRC(468f16f0) SHA1(66ce0464d82331cfc0ac1f6fbd871066e4e57262))
721840ROM_END
722841
723/*-------------------------------------------------------------------
724/ Sir Lancelot (1994)
725/-------------------------------------------------------------------*/
726842
727GAME( 1985, odin,     0,        peyper,   odin_dlx, peyper_state, peyper,   ROT0, "Sonic",  "Odin",                  GAME_IS_SKELETON_MECHANICAL)
728GAME( 1985, odin_dlx, 0,        peyper,   odin_dlx, peyper_state, peyper,   ROT0, "Sonic",  "Odin De Luxe",          GAME_IS_SKELETON_MECHANICAL)
729GAME( 1986, solarwap, 0,        peyper,   solarwap, peyper_state, peyper,   ROT0, "Sonic",  "Solar Wars (Sonic)",    GAME_IS_SKELETON_MECHANICAL)
843GAME( 1985, odin,     0,        peyper,   odin_dlx, peyper_state, odin,     ROT0, "Peyper", "Odin", GAME_MECHANICAL)
844GAME( 1985, odin_dlx, 0,        peyper,   odin_dlx, peyper_state, odin,     ROT0, "Sonic",  "Odin De Luxe", GAME_MECHANICAL)
845GAME( 1986, solarwap, 0,        peyper,   solarwap, peyper_state, peyper,   ROT0, "Sonic",  "Solar Wars (Sonic)", GAME_MECHANICAL)
730846GAME( 1986, gamatros, 0,        peyper,   solarwap, peyper_state, peyper,   ROT0, "Sonic",  "Gamatron (Sonic)",    GAME_IS_SKELETON_MECHANICAL)
731GAME( 1987, poleposn, 0,        peyper,   poleposn, peyper_state, peyper,   ROT0, "Sonic",  "Pole Position (Sonic)", GAME_IS_SKELETON_MECHANICAL)
732GAME( 1987, sonstwar, 0,        peyper,   sonstwar, peyper_state, peyper,   ROT0, "Sonic",  "Star Wars (Sonic, set 1)", GAME_IS_SKELETON_MECHANICAL)
733GAME( 1987, sonstwr2, sonstwar, peyper,   sonstwar, peyper_state, peyper,   ROT0, "Sonic",  "Star Wars (Sonic, set 2)", GAME_IS_SKELETON_MECHANICAL)
734
735GAME( 1987, wolfman,  0,        peyper,   wolfman,  peyper_state, peyper,   ROT0, "Peyper", "Wolf Man",              GAME_IS_SKELETON_MECHANICAL)
736GAME( 1986, nemesisp, 0,        peyper,   wolfman,  peyper_state, peyper,   ROT0, "Peyper", "Nemesis",               GAME_IS_SKELETON_MECHANICAL)
737GAME( 1987, odisea,   0,        peyper,   odisea,   peyper_state, peyper,   ROT0, "Peyper", "Odisea Paris-Dakar",    GAME_IS_SKELETON_MECHANICAL)
847GAME( 1987, poleposn, 0,        peyper,   poleposn, peyper_state, peyper,   ROT0, "Sonic",  "Pole Position (Sonic)", GAME_MECHANICAL)
848GAME( 1987, sonstwar, 0,        peyper,   sonstwar, peyper_state, peyper,   ROT0, "Sonic",  "Star Wars (Sonic, set 1)", GAME_MECHANICAL)
849GAME( 1987, sonstwr2, sonstwar, peyper,   sonstwar, peyper_state, peyper,   ROT0, "Sonic",  "Star Wars (Sonic, set 2)", GAME_MECHANICAL)
850GAME( 1987, wolfman,  0,        peyper,   wolfman,  peyper_state, wolfman,  ROT0, "Peyper", "Wolf Man", GAME_MECHANICAL)
851GAME( 1986, nemesisp, 0,        peyper,   wolfman,  peyper_state, wolfman,  ROT0, "Peyper", "Nemesis", GAME_MECHANICAL)
852GAME( 1987, odisea,   0,        peyper,   odisea,   peyper_state, wolfman,  ROT0, "Peyper", "Odisea Paris-Dakar", GAME_MECHANICAL)

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