trunk/src/mame/drivers/raiden2.c
| r32148 | r32149 | |
| 3413 | 3413 | /* GAME DRIVERS */ |
| 3414 | 3414 | |
| 3415 | 3415 | // rev numbers at end of the line just indicate which sets are the same code revisions (just a region byte change), they don't reflect the actual order of release |
| 3416 | | GAME( 1993, raiden2, 0, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US, set 1)", 0 ) // rev 1 |
| 3417 | | GAME( 1993, raiden2u, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US, set 2)", 0 ) // ? |
| 3418 | | GAME( 1993, raiden2hk, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden II (Hong Kong)", 0 ) // rev 1 |
| 3419 | | GAME( 1993, raiden2j, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Japan)", 0 ) // rev 1 |
| 3420 | | GAME( 1993, raiden2i, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Italy)", 0 ) // rev 2 |
| 3421 | | GAME( 1993, raiden2nl, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Holland)", 0 ) |
| 3422 | | GAME( 1993, raiden2e, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, Korea?)", 0 ) // rev 3 (Region 0x04) - Korea?, if regions are the same as RDX, no license or region message tho |
| 3423 | | GAME( 1993, raiden2ea, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, Japan?)", 0 ) // rev 4 (Region 0x00) - Should be Japan, but the easy sets have no 'FOR USE IN JAPAN ONLY' display even when region is 00 |
| 3424 | | GAME( 1993, raiden2eu, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (easy version, US set 2)", 0 ) // ^ |
| 3425 | | GAME( 1993, raiden2eua, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (easy version, US set 1)", 0 ) // rev 3 and 4 mix? |
| 3416 | GAME( 1993, raiden2, 0, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US, set 1)", GAME_SUPPORTS_SAVE ) // rev 1 |
| 3417 | GAME( 1993, raiden2u, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US, set 2)", GAME_SUPPORTS_SAVE ) // ? |
| 3418 | GAME( 1993, raiden2hk, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden II (Hong Kong)", GAME_SUPPORTS_SAVE ) // rev 1 |
| 3419 | GAME( 1993, raiden2j, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Japan)", GAME_SUPPORTS_SAVE ) // rev 1 |
| 3420 | GAME( 1993, raiden2i, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Italy)", GAME_SUPPORTS_SAVE ) // rev 2 |
| 3421 | GAME( 1993, raiden2nl, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Holland)", GAME_SUPPORTS_SAVE ) |
| 3422 | GAME( 1993, raiden2e, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, Korea?)", GAME_SUPPORTS_SAVE ) // rev 3 (Region 0x04) - Korea?, if regions are the same as RDX, no license or region message tho |
| 3423 | GAME( 1993, raiden2ea, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, Japan?)", GAME_SUPPORTS_SAVE ) // rev 4 (Region 0x00) - Should be Japan, but the easy sets have no 'FOR USE IN JAPAN ONLY' display even when region is 00 |
| 3424 | GAME( 1993, raiden2eu, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (easy version, US set 2)", GAME_SUPPORTS_SAVE ) // ^ |
| 3425 | GAME( 1993, raiden2eua, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (easy version, US set 1)", GAME_SUPPORTS_SAVE ) // rev 3 and 4 mix? |
| 3426 | 3426 | |
| 3427 | | GAME( 1994, raidendx, 0, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (UK)", 0 ) |
| 3428 | | GAME( 1994, raidendxa1, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 1)", 0 ) |
| 3429 | | GAME( 1994, raidendxa2, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 2)", 0 ) |
| 3430 | | GAME( 1994, raidendxk, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Korea)", 0 ) |
| 3431 | | GAME( 1994, raidendxu, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden DX (US)", 0 ) |
| 3432 | | GAME( 1994, raidendxg, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden DX (Germany)", 0 ) |
| 3433 | | GAME( 1994, raidendxnl, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Holland)", 0 ) |
| 3427 | GAME( 1994, raidendx, 0, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (UK)", GAME_SUPPORTS_SAVE ) |
| 3428 | GAME( 1994, raidendxa1, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 1)", GAME_SUPPORTS_SAVE ) |
| 3429 | GAME( 1994, raidendxa2, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 2)", GAME_SUPPORTS_SAVE ) |
| 3430 | GAME( 1994, raidendxk, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Korea)", GAME_SUPPORTS_SAVE ) |
| 3431 | GAME( 1994, raidendxu, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden DX (US)", GAME_SUPPORTS_SAVE ) |
| 3432 | GAME( 1994, raidendxg, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden DX (Germany)", GAME_SUPPORTS_SAVE ) |
| 3433 | GAME( 1994, raidendxnl, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Holland)", GAME_SUPPORTS_SAVE ) |
| 3434 | 3434 | |
| 3435 | | GAME( 1993, zeroteam, 0, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Fabtek license)", "Zero Team USA (US)", GAME_NOT_WORKING ) |
| 3436 | | GAME( 1993, zeroteama, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (Japan?, earlier?)", GAME_NOT_WORKING ) |
| 3437 | | GAME( 1993, zeroteamb, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (Japan?, later batteryless)", GAME_NOT_WORKING ) // reprograms the sprite decrypt data of the SEI251 on every boot, like raiden2 does. hack? |
| 3438 | | GAME( 1993, zeroteamc, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Liang Hwa license)", "Zero Team (Taiwan)", GAME_NOT_WORKING ) |
| 3439 | | GAME( 1993, zeroteamd, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Dream Soft license)", "Zero Team (Korea)", GAME_NOT_WORKING ) |
| 3440 | | GAME( 1993, zeroteams, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Selection", GAME_NOT_WORKING ) |
| 3441 | | GAME( 1993, zeroteamsr, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Suicide Revival Kit", GAME_NOT_WORKING ) // reprograms the sprite decrypt data of the SEI251 only, no game code |
| 3435 | GAME( 1993, zeroteam, 0, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Fabtek license)", "Zero Team USA (US)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) |
| 3436 | GAME( 1993, zeroteama, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (Japan?, earlier?)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) |
| 3437 | GAME( 1993, zeroteamb, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (Japan?, later batteryless)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) // reprograms the sprite decrypt data of the SEI251 on every boot, like raiden2 does. hack? |
| 3438 | GAME( 1993, zeroteamc, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Liang Hwa license)", "Zero Team (Taiwan)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) |
| 3439 | GAME( 1993, zeroteamd, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Dream Soft license)", "Zero Team (Korea)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) |
| 3440 | GAME( 1993, zeroteams, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Selection", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) |
| 3441 | GAME( 1993, zeroteamsr, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Suicide Revival Kit", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) // reprograms the sprite decrypt data of the SEI251 only, no game code |
| 3442 | 3442 | |
| 3443 | | GAME( 1995, xsedae, 0, xsedae, xsedae, raiden2_state, xsedae, ROT0, "Dream Island", "X Se Dae Quiz (Korea)", GAME_NOT_WORKING ) |
| 3443 | GAME( 1995, xsedae, 0, xsedae, xsedae, raiden2_state, xsedae, ROT0, "Dream Island", "X Se Dae Quiz (Korea)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING ) |