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r32042 Wednesday 10th September, 2014 at 02:46:30 UTC by Robbbert
jp.c : Faeton is working [Robbbert]

Another 6 games are playable.
[src/mame/drivers]jp.c
[src/mame/layout]jp.lay

trunk/src/mame/layout/jp.lay
r32041r32042
3636
3737      <!-- Player 1 Score -->
3838
39      <bezel name="digit6" element="digit">
39      <bezel name="digit31" element="digit">
4040         <bounds left="10" top="45" right="44" bottom="84" />
4141      </bezel>
42      <bezel name="digit5" element="digit">
42      <bezel name="digit23" element="digit">
4343         <bounds left="54" top="45" right="88" bottom="84" />
4444      </bezel>
45      <bezel name="digit4" element="digit">
45      <bezel name="digit22" element="digit">
4646         <bounds left="98" top="45" right="132" bottom="84" />
4747      </bezel>
48      <bezel name="digit3" element="digit">
48      <bezel name="digit21" element="digit">
4949         <bounds left="142" top="45" right="176" bottom="84" />
5050      </bezel>
51      <bezel name="digit2" element="digit">
51      <bezel name="digit20" element="digit">
5252         <bounds left="186" top="45" right="220" bottom="84" />
5353      </bezel>
54      <bezel name="digit1" element="digit">
54      <bezel name="digit19" element="digit">
5555         <bounds left="230" top="45" right="264" bottom="84" />
5656      </bezel>
57      <bezel name="digit0" element="digit">
57      <bezel name="digit96" element="digit">
5858         <bounds left="274" top="45" right="308" bottom="84" />
5959      </bezel>
6060
6161      <!-- Player 2 Score -->
62      <bezel name="digit16" element="digit">
62      <bezel name="digit30" element="digit">
6363         <bounds left="10" top="105" right="44" bottom="144" />
6464      </bezel>
65      <bezel name="digit15" element="digit">
65      <bezel name="digit18" element="digit">
6666         <bounds left="54" top="105" right="88" bottom="144" />
6767      </bezel>
68      <bezel name="digit14" element="digit">
68      <bezel name="digit17" element="digit">
6969         <bounds left="98" top="105" right="132" bottom="144" />
7070      </bezel>
71      <bezel name="digit13" element="digit">
71      <bezel name="digit16" element="digit">
7272         <bounds left="142" top="105" right="176" bottom="144" />
7373      </bezel>
74      <bezel name="digit12" element="digit">
74      <bezel name="digit15" element="digit">
7575         <bounds left="186" top="105" right="220" bottom="144" />
7676      </bezel>
77      <bezel name="digit11" element="digit">
77      <bezel name="digit14" element="digit">
7878         <bounds left="230" top="105" right="264" bottom="144" />
7979      </bezel>
80      <bezel name="digit10" element="digit">
80      <bezel name="digit97" element="digit">
8181         <bounds left="274" top="105" right="308" bottom="144" />
8282      </bezel>
8383
8484      <!-- Player 3 Score -->
85      <bezel name="digit26" element="digit">
85      <bezel name="digit29" element="digit">
8686         <bounds left="10" top="165" right="44" bottom="204" />
8787      </bezel>
88      <bezel name="digit25" element="digit">
88      <bezel name="digit13" element="digit">
8989         <bounds left="54" top="165" right="88" bottom="204" />
9090      </bezel>
91      <bezel name="digit24" element="digit">
91      <bezel name="digit12" element="digit">
9292         <bounds left="98" top="165" right="132" bottom="204" />
9393      </bezel>
94      <bezel name="digit23" element="digit">
94      <bezel name="digit11" element="digit">
9595         <bounds left="142" top="165" right="176" bottom="204" />
9696      </bezel>
97      <bezel name="digit22" element="digit">
97      <bezel name="digit10" element="digit">
9898         <bounds left="186" top="165" right="220" bottom="204" />
9999      </bezel>
100      <bezel name="digit21" element="digit">
100      <bezel name="digit9" element="digit">
101101         <bounds left="230" top="165" right="264" bottom="204" />
102102      </bezel>
103      <bezel name="digit20" element="digit">
103      <bezel name="digit98" element="digit">
104104         <bounds left="274" top="165" right="308" bottom="204" />
105105      </bezel>
106106
107107      <!-- Player 4 Score -->
108      <bezel name="digit36" element="digit">
108      <bezel name="digit28" element="digit">
109109         <bounds left="10" top="225" right="44" bottom="264" />
110110      </bezel>
111      <bezel name="digit35" element="digit">
111      <bezel name="digit8" element="digit">
112112         <bounds left="54" top="225" right="88" bottom="264" />
113113      </bezel>
114      <bezel name="digit34" element="digit">
114      <bezel name="digit7" element="digit">
115115         <bounds left="98" top="225" right="132" bottom="264" />
116116      </bezel>
117      <bezel name="digit33" element="digit">
117      <bezel name="digit6" element="digit">
118118         <bounds left="142" top="225" right="176" bottom="264" />
119119      </bezel>
120      <bezel name="digit32" element="digit">
120      <bezel name="digit5" element="digit">
121121         <bounds left="186" top="225" right="220" bottom="264" />
122122      </bezel>
123      <bezel name="digit31" element="digit">
123      <bezel name="digit4" element="digit">
124124         <bounds left="230" top="225" right="264" bottom="264" />
125125      </bezel>
126      <bezel name="digit30" element="digit">
126      <bezel name="digit99" element="digit">
127127         <bounds left="274" top="225" right="308" bottom="264" />
128128      </bezel>
129129
130130      <!-- Credits and Balls -->
131      <bezel name="digit41" element="digit">
131      <bezel name="digit95" element="digit">
132132         <bounds left="30" top="345" right="64" bottom="384" />
133133      </bezel>
134      <bezel name="digit40" element="digit">
134      <bezel name="digit94" element="digit">
135135         <bounds left="69" top="345" right="103" bottom="384" />
136136      </bezel>
137      <bezel name="digit45" element="digit">
137      <bezel name="digit3" element="digit">
138138         <bounds left="171" top="345" right="205" bottom="384" />
139139      </bezel>
140      <bezel name="digit44" element="digit">
140      <bezel name="digit2" element="digit">
141141         <bounds left="210" top="345" right="244" bottom="384" />
142142      </bezel>
143143      <bezel element="P1"><bounds left="200" right="258" top="330" bottom="342" /></bezel>
trunk/src/mame/drivers/jp.c
r32041r32042
66  All manuals are in Spanish.
77  Schematic has a number of errors and omissions, so referring to PinMAME.
88
9ToDo:
10- Mechanical sounds
11- Extra sound board for some games
12- Lortium: a rom is missing
13- Pimbal: outhole not working
14- Petaco: different hardware
15
916*******************************************************************************************************/
1017
1118#include "machine/genpin.h"
r32041r32042
3037   DECLARE_WRITE8_MEMBER(lamp2_w) {};
3138   DECLARE_DRIVER_INIT(jp);
3239private:
40   bool m_clock_bit;
3341   UINT8 m_row;
42   UINT32 m_disp_data;
3443   virtual void machine_reset();
3544   required_device<cpu_device> m_maincpu;
3645};
r32041r32042
4958ADDRESS_MAP_END
5059
5160static INPUT_PORTS_START( jp )
61   PORT_START("SW.0")
62   PORT_DIPNAME( 0x01, 0x01, "SW 1")
63   PORT_DIPSETTING(    0x01, DEF_STR(Off))
64   PORT_DIPSETTING(    0x00, DEF_STR(On))
65   PORT_DIPNAME( 0x02, 0x02, "SW 2")
66   PORT_DIPSETTING(    0x02, DEF_STR(Off))
67   PORT_DIPSETTING(    0x00, DEF_STR(On))
68   PORT_DIPNAME( 0x04, 0x04, "SW 3")
69   PORT_DIPSETTING(    0x04, DEF_STR(Off))
70   PORT_DIPSETTING(    0x00, DEF_STR(On))
71   PORT_DIPNAME( 0x08, 0x08, "SW 5")
72   PORT_DIPSETTING(    0x08, DEF_STR(Off))
73   PORT_DIPSETTING(    0x00, DEF_STR(On))
74   PORT_DIPNAME( 0x10, 0x10, "SW 6")
75   PORT_DIPSETTING(    0x10, DEF_STR(Off))
76   PORT_DIPSETTING(    0x00, DEF_STR(On))
77   PORT_DIPNAME( 0x20, 0x20, "SW 7")
78   PORT_DIPSETTING(    0x20, DEF_STR(Off))
79   PORT_DIPSETTING(    0x00, DEF_STR(On))
80   PORT_DIPNAME( 0x40, 0x40, "SW 8")
81   PORT_DIPSETTING(    0x40, DEF_STR(Off))
82   PORT_DIPSETTING(    0x00, DEF_STR(On))
83   PORT_DIPNAME( 0x80, 0x80, "SW 9")
84   PORT_DIPSETTING(    0x80, DEF_STR(Off))
85   PORT_DIPSETTING(    0x00, DEF_STR(On))
86
87   PORT_START("SW.1")
88   PORT_DIPNAME( 0x01, 0x01, "SW 10")
89   PORT_DIPSETTING(    0x01, DEF_STR(Off))
90   PORT_DIPSETTING(    0x00, DEF_STR(On))
91   PORT_DIPNAME( 0x02, 0x02, "SW 13")
92   PORT_DIPSETTING(    0x02, DEF_STR(Off))
93   PORT_DIPSETTING(    0x00, DEF_STR(On))
94   PORT_DIPNAME( 0x04, 0x04, "Balls") // SW12 confirmed
95   PORT_DIPSETTING(    0x04, "3")
96   PORT_DIPSETTING(    0x00, "5")
97   PORT_DIPNAME( 0x08, 0x08, "SW 14")
98   PORT_DIPSETTING(    0x08, DEF_STR(Off))
99   PORT_DIPSETTING(    0x00, DEF_STR(On))
100   PORT_DIPNAME( 0x10, 0x10, "SW 4") // confirmed
101   PORT_DIPSETTING(    0x10, DEF_STR(Off))
102   PORT_DIPSETTING(    0x00, DEF_STR(On))
103   PORT_DIPNAME( 0x20, 0x20, "SW 15")
104   PORT_DIPSETTING(    0x20, DEF_STR(Off))
105   PORT_DIPSETTING(    0x00, DEF_STR(On))
106   PORT_DIPNAME( 0x40, 0x40, "SW 11") // confirmed
107   PORT_DIPSETTING(    0x40, DEF_STR(Off))
108   PORT_DIPSETTING(    0x00, DEF_STR(On))
109   PORT_DIPNAME( 0x80, 0x80, "SW 16")
110   PORT_DIPSETTING(    0x80, DEF_STR(Off))
111   PORT_DIPSETTING(    0x00, DEF_STR(On))
112
113   PORT_START("SW.2")
114   PORT_DIPNAME( 0x01, 0x01, "SW A")
115   PORT_DIPSETTING(    0x01, DEF_STR(Off))
116   PORT_DIPSETTING(    0x00, DEF_STR(On))
117   PORT_DIPNAME( 0x02, 0x02, "SW B")
118   PORT_DIPSETTING(    0x02, DEF_STR(Off))
119   PORT_DIPSETTING(    0x00, DEF_STR(On))
120   PORT_DIPNAME( 0x04, 0x04, "SW C")
121   PORT_DIPSETTING(    0x04, DEF_STR(Off))
122   PORT_DIPSETTING(    0x00, DEF_STR(On))
123   PORT_DIPNAME( 0x08, 0x08, "SW D")
124   PORT_DIPSETTING(    0x40, DEF_STR(Off))
125   PORT_DIPSETTING(    0x00, DEF_STR(On))
126   PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
127
128   PORT_START("SW.3")
129   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
130   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
131   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
132   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
133   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
134   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
135   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
136   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
137
138   PORT_START("SW.4")
139   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
140   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
141   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
142   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
143   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
144   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
145   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
146   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
147
148   PORT_START("SW.5")
149   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
150   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
151   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
152   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
153   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
154   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
155   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
156   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
157
158   PORT_START("SW.6")
159   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
160   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
161   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
162   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
163   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START )
164   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
165   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
166   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
167
168   PORT_START("SW.7")
169   PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
170   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
171   PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
172   PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
173   PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
174   PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
175   PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
176   PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
52177INPUT_PORTS_END
53178
54179WRITE8_MEMBER( jp_state::disp_w )
55180{
181   UINT8 i;
182   m_row = data >> 3; // d3..d7 = switch strobes
183
184   // d0 = data; d1 = clock; d2 = strobe
185   data ^= 7;
186   if ((data & 6) == 2)
187   {
188      m_clock_bit = BIT(data, 1);
189      m_disp_data = (m_disp_data << 1) | BIT(data, 0);
190   }
191
192   if BIT(data, 2)
193   {
194      UINT8 segment, t = (m_disp_data >> 24) & 15;
195      if (t == 8)
196      { // ball number
197         segment = m_disp_data >> 6;
198         output_set_digit_value(94, BITSWAP8(segment, 0, 1, 2, 3, 4, 5, 6, 7) ^ 0xff);
199      }
200      else
201      if (t < 8)
202      { // main displays
203         if (t == 7)
204            segment = 128;
205         else
206            segment = 1 << (6-t);
207
208         for (i = 0; i < 32; i++)
209            if BIT(m_disp_data, i)
210               output_set_digit_value(i, (output_get_digit_value(i) & ~segment));
211            else
212               output_set_digit_value(i, (output_get_digit_value(i) | segment));
213      }
214   }
56215}
57216
58217WRITE8_MEMBER( jp_state::porta_w )
r32041r32042
61220
62221READ8_MEMBER( jp_state::porta_r )
63222{
223   switch (m_row)
224   {
225      case 0x1e:
226         return ioport("SW.1")->read();
227      case 0x1d:
228         return ioport("SW.7")->read();
229      case 0x0f:
230         return ioport("SW.2")->read();
231   }
64232   return 0xff;
65233}
66234
67235READ8_MEMBER( jp_state::portb_r )
68236{
237   switch (m_row)
238   {
239      case 0x1e:
240         return ioport("SW.0")->read();
241      case 0x1d:
242         return ioport("SW.3")->read();
243      case 0x1b:
244         return ioport("SW.4")->read();
245      case 0x17:
246         return ioport("SW.5")->read();
247      case 0x0f:
248         return ioport("SW.6")->read();
249   }
69250   return 0xff;
70251}
71252
72253void jp_state::machine_reset()
73254{
74255   m_row = 0;
256   m_clock_bit = 0;
75257   //m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
258   output_set_digit_value(96, 0x3f);
259   output_set_digit_value(97, 0x3f);
260   output_set_digit_value(98, 0x3f);
261   output_set_digit_value(99, 0x3f);
76262}
77263
78264DRIVER_INIT_MEMBER( jp_state, jp )
r32041r32042
100286MACHINE_CONFIG_END
101287
102288/*-------------------------------------------------------------------
103/ America 1492
289/ America 1492 #1107
104290/-------------------------------------------------------------------*/
105291ROM_START(america)
106292   ROM_REGION(0x4000, "maincpu", 0)
r32041r32042
120306ROM_END
121307
122308/*-------------------------------------------------------------------
123/ Aqualand
309/ Aqualand #1105
124310/-------------------------------------------------------------------*/
125311ROM_START(aqualand)
126312   ROM_REGION(0x4000, "maincpu", 0)
r32041r32042
147333ROM_END
148334
149335/*-------------------------------------------------------------------
150/ Faeton
336/ Faeton #1103
151337/-------------------------------------------------------------------*/
152338ROM_START(faeton)
153339   ROM_REGION(0x4000, "maincpu", 0)
r32041r32042
155341ROM_END
156342
157343/*-------------------------------------------------------------------
158/ Halley Comet
344/ Halley Comet #1104
159345/-------------------------------------------------------------------*/
160346ROM_START(halley)
161347   ROM_REGION(0x4000, "maincpu", 0)
r32041r32042
210396ROM_END
211397
212398/*-------------------------------------------------------------------
213/ Lortium
399/ Lortium #1110
214400/-------------------------------------------------------------------*/
215401ROM_START(lortium)
216402   ROM_REGION(0x4000, "maincpu", 0)
r32041r32042
228414ROM_END
229415
230416/*-------------------------------------------------------------------
231/ Olympus
417/ Olympus #1108
232418/-------------------------------------------------------------------*/
233419ROM_START(olympus)
234420   ROM_REGION(0x4000, "maincpu", 0)
r32041r32042
248434ROM_END
249435
250436/*-------------------------------------------------------------------
251/ Petaco
437/ Petaco #1101
252438/-------------------------------------------------------------------*/
253439ROM_START(petaco)
254440   ROM_REGION(0x4000, "maincpu", 0)
r32041r32042
276462   ROM_LOAD("jpsonid7.dat", 0x30000, 0x8000, CRC(ff430b1b) SHA1(423592a40eba174108dfc6817e549c643bb3c80f))
277463ROM_END
278464
279GAME(1986,  america,    0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "America 1492", GAME_IS_SKELETON_MECHANICAL)
280GAME(1986,  aqualand,   0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Aqualand",     GAME_IS_SKELETON_MECHANICAL)
281GAME(1985,  faeton,     0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Faeton",       GAME_IS_SKELETON_MECHANICAL)
465// different hardware
466GAME(1984,  petaco,     0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Petaco",       GAME_IS_SKELETON_MECHANICAL)
467
468// mostly ok
469GAME(1985,  petaco2,    0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Petaco 2",     GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
470GAME(1985,  faeton,     0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Faeton",       GAME_MECHANICAL)
471GAME(1986,  halley,     0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Halley Comet", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
472GAME(1986,  halleya,    halley, jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Halley Comet (alternate version)", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
473GAME(1986,  aqualand,   0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Aqualand",     GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
474GAME(1986,  america,    0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "America 1492", GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
475GAME(1986,  olympus,    0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Olympus",      GAME_MECHANICAL | GAME_IMPERFECT_SOUND )
282476GAME(1987,  lortium,    0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Lortium",      GAME_IS_SKELETON_MECHANICAL)
283477GAME(19??,  pimbal,     0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Pimbal (Pinball 3000)", GAME_IS_SKELETON_MECHANICAL)
284GAME(1984,  petaco,     0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Petaco",       GAME_IS_SKELETON_MECHANICAL)
285GAME(1985,  petaco2,    0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Petaco 2",     GAME_IS_SKELETON_MECHANICAL)
286GAME(1986,  halley,     0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Halley Comet", GAME_IS_SKELETON_MECHANICAL)
287GAME(1986,  halleya,    halley, jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Halley Comet (alternate version)", GAME_IS_SKELETON_MECHANICAL)
288GAME(1986,  olympus,    0,      jp, jp, jp_state,   jp, ROT0, "Juegos Populares", "Olympus", GAME_IS_SKELETON_MECHANICAL)

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