Previous 199869 Revisions Next

r31788 Tuesday 26th August, 2014 at 17:13:07 UTC by hap
gamelist align as usual
[src/mame/drivers]m62.c system1.c

trunk/src/mame/drivers/m62.c
r31787r31788
21812181   membank("bank1")->configure_entries(0, 2, memregion("maincpu")->base() + 0x10000, 0x4000);
21822182}
21832183
2184GAME( 1984, kungfum,  0,        kungfum,  kungfum, driver_device,  0,        ROT0,   "Irem", "Kung-Fu Master (World)", GAME_SUPPORTS_SAVE )
2185GAME( 1984, kungfumd, kungfum,  kungfum,  kungfum, driver_device,  0,        ROT0,   "Irem (Data East USA license)", "Kung-Fu Master (US)", GAME_SUPPORTS_SAVE )
2186GAME( 1984, spartanx, kungfum,  kungfum,  kungfum, driver_device,  0,        ROT0,   "Irem", "Spartan X (Japan)", GAME_SUPPORTS_SAVE )
2187GAME( 1984, kungfub,  kungfum,  kungfum,  kungfum, driver_device,  0,        ROT0,   "bootleg", "Kung-Fu Master (bootleg set 1)", GAME_SUPPORTS_SAVE )
2188GAME( 1984, kungfub2, kungfum,  kungfum,  kungfum, driver_device,  0,        ROT0,   "bootleg", "Kung-Fu Master (bootleg set 2)", GAME_SUPPORTS_SAVE )
2189GAME( 1984, battroad, 0,        battroad, battroad, m62_state, battroad, ROT90,  "Irem", "The Battle-Road", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE )
2190GAME( 1984, ldrun,    0,        ldrun,    ldrun, driver_device,    0,        ROT0,   "Irem (licensed from Broderbund)", "Lode Runner (set 1)", GAME_SUPPORTS_SAVE )
2191GAME( 1984, ldruna,   ldrun,    ldrun,    ldrun, driver_device,    0,        ROT0,   "Irem (licensed from Broderbund, Digital Controls license)", "Lode Runner (set 2)", GAME_SUPPORTS_SAVE )
2192GAME( 1984, ldrun2,   0,        ldrun2,   ldrun2, m62_state,   ldrun2,   ROT0,   "Irem (licensed from Broderbund)", "Lode Runner II - The Bungeling Strikes Back", GAME_SUPPORTS_SAVE ) /* Japanese version is called Bangeringu Teikoku No Gyakushuu */
2193GAME( 1985, ldrun3,   0,        ldrun3,   ldrun3, driver_device,   0,        ROT0,   "Irem (licensed from Broderbund)", "Lode Runner III - The Golden Labyrinth", GAME_SUPPORTS_SAVE )
2194GAME( 1985, ldrun3j,  ldrun3,   ldrun3,   ldrun3, driver_device,   0,        ROT0,   "Irem (licensed from Broderbund)", "Lode Runner III - Majin No Fukkatsu (Japan)", GAME_SUPPORTS_SAVE )
2195GAME( 1986, ldrun4,   0,        ldrun4,   ldrun4, m62_state,   ldrun4,   ROT0,   "Irem (licensed from Broderbund)", "Lode Runner IV - Teikoku Karano Dasshutsu (Japan)", GAME_SUPPORTS_SAVE )
2196GAME( 1985, lotlot,   0,        lotlot,   lotlot, driver_device,   0,        ROT0,   "Irem (licensed from Tokuma Shoten)", "Lot Lot", GAME_SUPPORTS_SAVE )
2197GAME( 1986, kidniki,  0,        kidniki,  kidniki, m62_state,  kidniki,  ROT0,   "Irem", "Kid Niki - Radical Ninja (World)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2198GAME( 1986, kidnikiu, kidniki,  kidniki,  kidniki, m62_state,  kidniki,  ROT0,   "Irem (Data East USA license)", "Kid Niki - Radical Ninja (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2199GAME( 1986, yanchamr, kidniki,  kidniki,  kidniki, m62_state,  kidniki,  ROT0,   "Irem", "Kaiketsu Yanchamaru (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2200GAME( 1987, lithero,  kidniki,  kidniki,  kidniki, m62_state,  kidniki,  ROT0,   "bootleg", "Little Hero", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2201GAME( 1985, spelunkr, 0,        spelunkr, spelunkr, m62_state, spelunkr, ROT0,   "Irem (licensed from Broderbund)", "Spelunker", GAME_SUPPORTS_SAVE )
2202GAME( 1985, spelunkrj,spelunkr, spelunkr, spelunkr, m62_state, spelunkr, ROT0,   "Irem (licensed from Broderbund)", "Spelunker (Japan)", GAME_SUPPORTS_SAVE )
2203GAME( 1986, spelunk2, 0,        spelunk2, spelunk2, m62_state, spelunk2, ROT0,   "Irem (licensed from Broderbund)", "Spelunker II", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2204GAME( 1986, youjyudn, 0,        youjyudn, youjyudn, m62_state, youjyudn, ROT270, "Irem", "Youjyuden (Japan)", GAME_SUPPORTS_SAVE )
2205GAME( 1985, horizon,  0,        horizon,  horizon, driver_device,  0,        ROT0,   "Irem", "Horizon (Irem)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2184GAME( 1984, kungfum,  0,        kungfum,  kungfum,  driver_device, 0,        ROT0,   "Irem", "Kung-Fu Master (World)", GAME_SUPPORTS_SAVE )
2185GAME( 1984, kungfumd, kungfum,  kungfum,  kungfum,  driver_device, 0,        ROT0,   "Irem (Data East USA license)", "Kung-Fu Master (US)", GAME_SUPPORTS_SAVE )
2186GAME( 1984, spartanx, kungfum,  kungfum,  kungfum,  driver_device, 0,        ROT0,   "Irem", "Spartan X (Japan)", GAME_SUPPORTS_SAVE )
2187GAME( 1984, kungfub,  kungfum,  kungfum,  kungfum,  driver_device, 0,        ROT0,   "bootleg", "Kung-Fu Master (bootleg set 1)", GAME_SUPPORTS_SAVE )
2188GAME( 1984, kungfub2, kungfum,  kungfum,  kungfum,  driver_device, 0,        ROT0,   "bootleg", "Kung-Fu Master (bootleg set 2)", GAME_SUPPORTS_SAVE )
2189GAME( 1984, battroad, 0,        battroad, battroad, m62_state,     battroad, ROT90,  "Irem", "The Battle-Road", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE )
2190GAME( 1984, ldrun,    0,        ldrun,    ldrun,    driver_device, 0,        ROT0,   "Irem (licensed from Broderbund)", "Lode Runner (set 1)", GAME_SUPPORTS_SAVE )
2191GAME( 1984, ldruna,   ldrun,    ldrun,    ldrun,    driver_device, 0,        ROT0,   "Irem (licensed from Broderbund, Digital Controls Inc. license)", "Lode Runner (set 2)", GAME_SUPPORTS_SAVE )
2192GAME( 1984, ldrun2,   0,        ldrun2,   ldrun2,   m62_state,     ldrun2,   ROT0,   "Irem (licensed from Broderbund)", "Lode Runner II - The Bungeling Strikes Back", GAME_SUPPORTS_SAVE ) /* Japanese version is called Bangeringu Teikoku No Gyakushuu */
2193GAME( 1985, ldrun3,   0,        ldrun3,   ldrun3,   driver_device, 0,        ROT0,   "Irem (licensed from Broderbund)", "Lode Runner III - The Golden Labyrinth", GAME_SUPPORTS_SAVE )
2194GAME( 1985, ldrun3j,  ldrun3,   ldrun3,   ldrun3,   driver_device, 0,        ROT0,   "Irem (licensed from Broderbund)", "Lode Runner III - Majin No Fukkatsu (Japan)", GAME_SUPPORTS_SAVE )
2195GAME( 1986, ldrun4,   0,        ldrun4,   ldrun4,   m62_state,     ldrun4,   ROT0,   "Irem (licensed from Broderbund)", "Lode Runner IV - Teikoku Karano Dasshutsu (Japan)", GAME_SUPPORTS_SAVE )
2196GAME( 1985, lotlot,   0,        lotlot,   lotlot,   driver_device, 0,        ROT0,   "Irem (licensed from Tokuma Shoten)", "Lot Lot", GAME_SUPPORTS_SAVE )
2197GAME( 1986, kidniki,  0,        kidniki,  kidniki,  m62_state,     kidniki,  ROT0,   "Irem", "Kid Niki - Radical Ninja (World)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2198GAME( 1986, kidnikiu, kidniki,  kidniki,  kidniki,  m62_state,     kidniki,  ROT0,   "Irem (Data East USA license)", "Kid Niki - Radical Ninja (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2199GAME( 1986, yanchamr, kidniki,  kidniki,  kidniki,  m62_state,     kidniki,  ROT0,   "Irem", "Kaiketsu Yanchamaru (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2200GAME( 1987, lithero,  kidniki,  kidniki,  kidniki,  m62_state,     kidniki,  ROT0,   "bootleg", "Little Hero", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2201GAME( 1985, spelunkr, 0,        spelunkr, spelunkr, m62_state,     spelunkr, ROT0,   "Irem (licensed from Broderbund)", "Spelunker", GAME_SUPPORTS_SAVE )
2202GAME( 1985, spelunkrj,spelunkr, spelunkr, spelunkr, m62_state,     spelunkr, ROT0,   "Irem (licensed from Broderbund)", "Spelunker (Japan)", GAME_SUPPORTS_SAVE )
2203GAME( 1986, spelunk2, 0,        spelunk2, spelunk2, m62_state,     spelunk2, ROT0,   "Irem (licensed from Broderbund)", "Spelunker II", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
2204GAME( 1986, youjyudn, 0,        youjyudn, youjyudn, m62_state,     youjyudn, ROT270, "Irem", "Youjyuden (Japan)", GAME_SUPPORTS_SAVE )
2205GAME( 1985, horizon,  0,        horizon,  horizon,  driver_device, 0,        ROT0,   "Irem", "Horizon (Irem)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
trunk/src/mame/drivers/system1.c
r31787r31788
48474847 *************************************/
48484848
48494849/* PPI-based System 1 */
4850GAME( 1983, starjack,   0,        sys1ppis, starjack, system1_state, bank00,   ROT270, "Sega",            "Star Jacker (Sega)", GAME_SUPPORTS_SAVE )
4850GAME( 1983, starjack,   0,        sys1ppis, starjack, system1_state, bank00,   ROT270, "Sega", "Star Jacker (Sega)", GAME_SUPPORTS_SAVE )
48514851GAME( 1983, starjacks,  starjack, sys1ppis, starjacks, system1_state, bank00,   ROT270, "Sega (Stern Electronics license)", "Star Jacker (Stern Electronics)", GAME_SUPPORTS_SAVE )
4852GAME( 1983, upndown,    0,        sys1ppi,  upndown, system1_state,   nprinces, ROT270, "Sega",            "Up'n Down (315-5030)", GAME_SUPPORTS_SAVE )
4853GAME( 1983, upndownu,   upndown,  sys1ppi,  upndown, system1_state,   bank00,   ROT270, "Sega",            "Up'n Down (not encrypted)", GAME_SUPPORTS_SAVE )
4854GAME( 1983, regulus,    0,        sys1ppi,  regulus, system1_state,   regulus,  ROT270, "Sega",            "Regulus (315-5033, Rev A.)", GAME_SUPPORTS_SAVE )
4855GAME( 1983, reguluso,   regulus,  sys1ppi,  reguluso, system1_state,  regulus,  ROT270, "Sega",            "Regulus (315-5033)", GAME_SUPPORTS_SAVE )
4856GAME( 1983, regulusu,   regulus,  sys1ppi,  regulus, system1_state,   bank00,   ROT270, "Sega",            "Regulus (not encrypted)", GAME_SUPPORTS_SAVE )
4857GAME( 1984, mrviking,   0,        sys1ppis, mrviking, system1_state,  mrviking, ROT270, "Sega",            "Mister Viking (315-5041)", GAME_SUPPORTS_SAVE )
4858GAME( 1984, mrvikingj,  mrviking, sys1ppis, mrvikingj, system1_state, mrviking, ROT270, "Sega",            "Mister Viking (315-5041, Japan)", GAME_SUPPORTS_SAVE )
4859GAME( 1984, swat,       0,        sys1ppi,  swat, system1_state,      swat,     ROT270, "Coreland / Sega", "SWAT (315-5048)", GAME_SUPPORTS_SAVE )
4860GAME( 1984, flickyo,    flicky,   sys1ppi,  flicky, system1_state,    flicky,   ROT0,   "Sega",            "Flicky (64k Version, System 1, 315-5051, set 1)", GAME_SUPPORTS_SAVE )
4861GAME( 1984, flickys1,   flicky,   sys1ppi,  flickys1, system1_state,  flicky,   ROT0,   "Sega",            "Flicky (64k Version, System 1, 315-5051, set 2)", GAME_SUPPORTS_SAVE )
4862GAME( 1984, wmatch,     0,        sys1ppis, wmatch, system1_state,    wmatch,   ROT270, "Sega",            "Water Match (315-5064)", GAME_SUPPORTS_SAVE )
4863GAME( 1984, bullfgt,    0,        sys1ppi,  bullfgt, system1_state,   bullfgtj, ROT0,   "Coreland / Sega", "Bullfight (315-5065)", GAME_SUPPORTS_SAVE )
4864GAME( 1985, nprinces,   seganinj, sys1ppi,  seganinj, system1_state,  flicky,   ROT0,   "bootleg?",        "Ninja Princess (315-5051, 64k Ver. bootleg?)", GAME_SUPPORTS_SAVE )
4865GAME( 1985, nprincesu,  seganinj, sys1ppi,  seganinj, system1_state,  bank00,   ROT0,   "Sega",            "Ninja Princess (64k Ver. not encrypted)", GAME_SUPPORTS_SAVE )
4866GAME( 1986, wboy2,      wboy,     sys1ppi,  wboy, system1_state,      wboy2,    ROT0,   "Escape (Sega license)", "Wonder Boy (set 2, 315-5178)", GAME_SUPPORTS_SAVE )
4867GAME( 1986, wboy2u,     wboy,     sys1ppi,  wboy, system1_state,      bank00,   ROT0,   "Escape (Sega license)", "Wonder Boy (set 2, not encrypted)", GAME_SUPPORTS_SAVE )
4868GAME( 1986, wbdeluxe,   wboy,     sys1ppi,  wbdeluxe, system1_state,  bank00,   ROT0,   "Escape (Sega license)", "Wonder Boy Deluxe", GAME_SUPPORTS_SAVE )
4869GAME( 1986, nob,        0,        nobm,     nob, system1_state,       nob,      ROT270, "Coreland / Data East Corporation", "Noboranka (Japan)", GAME_SUPPORTS_SAVE )
4870GAME( 1986, nobb,       nob,      nob,      nob, system1_state,       nobb,     ROT270, "bootleg (Game Electronics)", "Noboranka (Japan, bootleg)", GAME_SUPPORTS_SAVE )
4852GAME( 1983, upndown,    0,        sys1ppi,  upndown,   system1_state, nprinces, ROT270, "Sega", "Up'n Down (315-5030)", GAME_SUPPORTS_SAVE )
4853GAME( 1983, upndownu,   upndown,  sys1ppi,  upndown,   system1_state, bank00,   ROT270, "Sega", "Up'n Down (not encrypted)", GAME_SUPPORTS_SAVE )
4854GAME( 1983, regulus,    0,        sys1ppi,  regulus,   system1_state, regulus,  ROT270, "Sega", "Regulus (315-5033, Rev A.)", GAME_SUPPORTS_SAVE )
4855GAME( 1983, reguluso,   regulus,  sys1ppi,  reguluso,  system1_state, regulus,  ROT270, "Sega", "Regulus (315-5033)", GAME_SUPPORTS_SAVE )
4856GAME( 1983, regulusu,   regulus,  sys1ppi,  regulus,   system1_state, bank00,   ROT270, "Sega", "Regulus (not encrypted)", GAME_SUPPORTS_SAVE )
4857GAME( 1984, mrviking,   0,        sys1ppis, mrviking,  system1_state, mrviking, ROT270, "Sega", "Mister Viking (315-5041)", GAME_SUPPORTS_SAVE )
4858GAME( 1984, mrvikingj,  mrviking, sys1ppis, mrvikingj, system1_state, mrviking, ROT270, "Sega", "Mister Viking (315-5041, Japan)", GAME_SUPPORTS_SAVE )
4859GAME( 1984, swat,       0,        sys1ppi,  swat,      system1_state, swat,     ROT270, "Coreland / Sega", "SWAT (315-5048)", GAME_SUPPORTS_SAVE )
4860GAME( 1984, flickyo,    flicky,   sys1ppi,  flicky,    system1_state, flicky,   ROT0,   "Sega", "Flicky (64k Version, System 1, 315-5051, set 1)", GAME_SUPPORTS_SAVE )
4861GAME( 1984, flickys1,   flicky,   sys1ppi,  flickys1,  system1_state, flicky,   ROT0,   "Sega", "Flicky (64k Version, System 1, 315-5051, set 2)", GAME_SUPPORTS_SAVE )
4862GAME( 1984, wmatch,     0,        sys1ppis, wmatch,    system1_state, wmatch,   ROT270, "Sega", "Water Match (315-5064)", GAME_SUPPORTS_SAVE )
4863GAME( 1984, bullfgt,    0,        sys1ppi,  bullfgt,   system1_state, bullfgtj, ROT0,   "Coreland / Sega", "Bullfight (315-5065)", GAME_SUPPORTS_SAVE )
4864GAME( 1985, nprinces,   seganinj, sys1ppi,  seganinj,  system1_state, flicky,   ROT0,   "bootleg?", "Ninja Princess (315-5051, 64k Ver. bootleg?)", GAME_SUPPORTS_SAVE )
4865GAME( 1985, nprincesu,  seganinj, sys1ppi,  seganinj,  system1_state, bank00,   ROT0,   "Sega", "Ninja Princess (64k Ver. not encrypted)", GAME_SUPPORTS_SAVE )
4866GAME( 1986, wboy2,      wboy,     sys1ppi,  wboy,      system1_state, wboy2,    ROT0,   "Escape (Sega license)", "Wonder Boy (set 2, 315-5178)", GAME_SUPPORTS_SAVE )
4867GAME( 1986, wboy2u,     wboy,     sys1ppi,  wboy,      system1_state, bank00,   ROT0,   "Escape (Sega license)", "Wonder Boy (set 2, not encrypted)", GAME_SUPPORTS_SAVE )
4868GAME( 1986, wbdeluxe,   wboy,     sys1ppi,  wbdeluxe,  system1_state, bank00,   ROT0,   "Escape (Sega license)", "Wonder Boy Deluxe", GAME_SUPPORTS_SAVE )
4869GAME( 1986, nob,        0,        nobm,     nob,       system1_state, nob,      ROT270, "Coreland / Data East Corporation", "Noboranka (Japan)", GAME_SUPPORTS_SAVE )
4870GAME( 1986, nobb,       nob,      nob,      nob,       system1_state, nobb,     ROT270, "bootleg (Game Electronics)", "Noboranka (Japan, bootleg)", GAME_SUPPORTS_SAVE )
48714871
48724872/* PIO-based System 1 */
4873GAME( 1984, flicky,     0,        sys1pio,  flicky, system1_state,    flicky,   ROT0,   "Sega",            "Flicky (128k Version, System 2, 315-5051)", GAME_SUPPORTS_SAVE )
4874GAME( 1984, flickys2,   flicky,   sys1pio,  flickys2, system1_state,  bank00,   ROT0,   "Sega",            "Flicky (128k Version, System 2, not encrypted)", GAME_SUPPORTS_SAVE )
4875GAME( 1984, thetogyu,   bullfgt,  sys1pio,  bullfgt, system1_state,   bullfgtj, ROT0,   "Coreland / Sega", "The Togyu (315-5065, Japan)", GAME_SUPPORTS_SAVE )
4876GAME( 1984, spatter,    0,        sys1pios, spatter, system1_state,   spatter,  ROT0,   "Sega",            "Spatter", GAME_SUPPORTS_SAVE )
4877GAME( 1984, ssanchan,   spatter,  sys1pios, spatter, system1_state,   spatter,  ROT0,   "Sega",            "Sanrin San Chan (Japan)", GAME_SUPPORTS_SAVE )
4878GAME( 1985, pitfall2,   0,        sys1pio,  pitfall2, system1_state,  pitfall2, ROT0,   "Sega",            "Pitfall II (315-5093)", GAME_SUPPORTS_SAVE )
4879GAME( 1985, pitfall2a,  pitfall2, sys1pio,  pitfall2, system1_state,  pitfall2, ROT0,   "Sega",            "Pitfall II (315-5093, Flicky Conversion)", GAME_SUPPORTS_SAVE )
4880GAME( 1985, pitfall2u,  pitfall2, sys1pio,  pitfall2u, system1_state, bank00,   ROT0,   "Sega",            "Pitfall II (not encrypted)", GAME_SUPPORTS_SAVE )
4881GAME( 1985, seganinj,   0,        sys1pio,  seganinj, system1_state,  seganinj, ROT0,   "Sega",            "Sega Ninja (315-5102)", GAME_SUPPORTS_SAVE )
4882GAME( 1985, seganinju,  seganinj, sys1pio,  seganinj, system1_state,  bank00,   ROT0,   "Sega",            "Sega Ninja (not encrypted)", GAME_SUPPORTS_SAVE )
4883GAME( 1985, ninja,      seganinj, sys1pio,  seganinj, system1_state,  seganinj, ROT0,   "Sega",            "Ninja (315-5102)", GAME_SUPPORTS_SAVE )
4884GAME( 1985, nprinceso,  seganinj, sys1pio,  seganinj, system1_state,  nprinces, ROT0,   "Sega",            "Ninja Princess (315-5098, 128k Ver.)", GAME_SUPPORTS_SAVE )
4885GAME( 1985, nprincesb,  seganinj, sys1pio,  seganinj, system1_state,  flicky,   ROT0,   "bootleg?",        "Ninja Princess (315-5051?, 128k Ver. bootleg?)", GAME_SUPPORTS_SAVE )
4886GAME( 1985, imsorry,    0,        sys1pio,  imsorry, system1_state,   imsorry,  ROT0,   "Coreland / Sega", "I'm Sorry (315-5110, US)", GAME_SUPPORTS_SAVE )
4887GAME( 1985, imsorryj,   imsorry,  sys1pio,  imsorry, system1_state,   imsorry,  ROT0,   "Coreland / Sega", "Gonbee no I'm Sorry (315-5110, Japan)", GAME_SUPPORTS_SAVE )
4888GAME( 1985, teddybb,    0,        sys1pio,  teddybb, system1_state,   teddybb,  ROT0,   "Sega",            "TeddyBoy Blues (315-5115, New Ver.)", GAME_SUPPORTS_SAVE )
4889GAME( 1985, teddybbo,   teddybb,  sys1pio,  teddybb, system1_state,   teddybb,  ROT0,   "Sega",            "TeddyBoy Blues (315-5115, Old Ver.)", GAME_SUPPORTS_SAVE )
4890GAME( 1985, teddybbobl, teddybb,  sys1pio,  teddybb, system1_state,   teddybb,  ROT0,   "bootleg",         "TeddyBoy Blues (Old Ver. bootleg)", GAME_SUPPORTS_SAVE )
4891GAME( 1985, myhero,     0,        sys1pio,  myhero, system1_state,    bank00,   ROT0,   "Coreland / Sega", "My Hero (US, not encrypted)", GAME_SUPPORTS_SAVE )
4892GAME( 1985, sscandal,   myhero,   sys1pio,  myhero, system1_state,    myheroj,  ROT0,   "Coreland / Sega", "Seishun Scandal (315-5132, Japan)", GAME_SUPPORTS_SAVE )
4893GAME( 1985, myherok,    myhero,   sys1pio,  myhero, system1_state,    myherok,  ROT0,   "Coreland / Sega", "My Hero (Korea)", GAME_SUPPORTS_SAVE )
4894GAME( 1985, 4dwarrio,   0,        sys1pio,  4dwarrio, system1_state,  4dwarrio, ROT0,   "Coreland / Sega", "4-D Warriors (315-5162)", GAME_SUPPORTS_SAVE )
4895GAME( 1986, raflesia,   0,        sys1pio,  raflesia, system1_state,  4dwarrio, ROT270, "Coreland / Sega", "Rafflesia (315-5162)", GAME_SUPPORTS_SAVE )
4896GAME( 1986, wboy,       0,        sys1pio,  wboy, system1_state,      wboy,     ROT0,   "Escape (Sega license)", "Wonder Boy (set 1, 315-5177)", GAME_SUPPORTS_SAVE )
4897GAME( 1986, wboyo,      wboy,     sys1pio,  wboy, system1_state,      wboyo,    ROT0,   "Escape (Sega license)", "Wonder Boy (set 1, 315-5135)", GAME_SUPPORTS_SAVE )
4898GAME( 1986, wboy3,      wboy,     sys1pio,  wboy3, system1_state,     wboyo,    ROT0,   "Escape (Sega license)", "Wonder Boy (set 3, 315-5135)", GAME_SUPPORTS_SAVE )
4899GAME( 1986, wboy4,      wboy,     sys1pio,  wboy, system1_state,      4dwarrio, ROT0,   "Escape (Sega license)", "Wonder Boy (315-5162, 4-D Warriors Conversion)", GAME_SUPPORTS_SAVE )
4900GAME( 1986, wboyu,      wboy,     sys1pio,  wboyu, system1_state,     bank00,   ROT0,   "Escape (Sega license)", "Wonder Boy (prototype?)", GAME_SUPPORTS_SAVE ) // appears to be a very early / unfinished version.
4901GAME( 1986, wboy5,      wboy,     sys1pio,  wboy3, system1_state,     wboyo,    ROT0,   "bootleg",         "Wonder Boy (set 5, bootleg)", GAME_SUPPORTS_SAVE )
4902GAME( 1986, wboyub,     wboy,     sys1pio,  wboy, system1_state,      wboyo,    ROT0,   "bootleg",         "Wonder Boy (US bootleg)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
4903GAME( 1987, blockgal,   0,        sys1pio,  blockgal, system1_state,  blockgal, ROT90,  "Sega / Vic Tokai","Block Gal (MC-8123B, 317-0029)", GAME_SUPPORTS_SAVE)
4873GAME( 1984, flicky,     0,        sys1pio,  flicky,    system1_state, flicky,   ROT0,   "Sega", "Flicky (128k Version, System 2, 315-5051)", GAME_SUPPORTS_SAVE )
4874GAME( 1984, flickys2,   flicky,   sys1pio,  flickys2,  system1_state, bank00,   ROT0,   "Sega", "Flicky (128k Version, System 2, not encrypted)", GAME_SUPPORTS_SAVE )
4875GAME( 1984, thetogyu,   bullfgt,  sys1pio,  bullfgt,   system1_state, bullfgtj, ROT0,   "Coreland / Sega", "The Togyu (315-5065, Japan)", GAME_SUPPORTS_SAVE )
4876GAME( 1984, spatter,    0,        sys1pios, spatter,   system1_state, spatter,  ROT0,   "Sega", "Spatter", GAME_SUPPORTS_SAVE )
4877GAME( 1984, ssanchan,   spatter,  sys1pios, spatter,   system1_state, spatter,  ROT0,   "Sega", "Sanrin San Chan (Japan)", GAME_SUPPORTS_SAVE )
4878GAME( 1985, pitfall2,   0,        sys1pio,  pitfall2,  system1_state, pitfall2, ROT0,   "Sega", "Pitfall II (315-5093)", GAME_SUPPORTS_SAVE )
4879GAME( 1985, pitfall2a,  pitfall2, sys1pio,  pitfall2,  system1_state, pitfall2, ROT0,   "Sega", "Pitfall II (315-5093, Flicky Conversion)", GAME_SUPPORTS_SAVE )
4880GAME( 1985, pitfall2u,  pitfall2, sys1pio,  pitfall2u, system1_state, bank00,   ROT0,   "Sega", "Pitfall II (not encrypted)", GAME_SUPPORTS_SAVE )
4881GAME( 1985, seganinj,   0,        sys1pio,  seganinj,  system1_state, seganinj, ROT0,   "Sega", "Sega Ninja (315-5102)", GAME_SUPPORTS_SAVE )
4882GAME( 1985, seganinju,  seganinj, sys1pio,  seganinj,  system1_state, bank00,   ROT0,   "Sega", "Sega Ninja (not encrypted)", GAME_SUPPORTS_SAVE )
4883GAME( 1985, ninja,      seganinj, sys1pio,  seganinj,  system1_state, seganinj, ROT0,   "Sega", "Ninja (315-5102)", GAME_SUPPORTS_SAVE )
4884GAME( 1985, nprinceso,  seganinj, sys1pio,  seganinj,  system1_state, nprinces, ROT0,   "Sega", "Ninja Princess (315-5098, 128k Ver.)", GAME_SUPPORTS_SAVE )
4885GAME( 1985, nprincesb,  seganinj, sys1pio,  seganinj,  system1_state, flicky,   ROT0,   "bootleg?", "Ninja Princess (315-5051?, 128k Ver. bootleg?)", GAME_SUPPORTS_SAVE )
4886GAME( 1985, imsorry,    0,        sys1pio,  imsorry,   system1_state, imsorry,  ROT0,   "Coreland / Sega", "I'm Sorry (315-5110, US)", GAME_SUPPORTS_SAVE )
4887GAME( 1985, imsorryj,   imsorry,  sys1pio,  imsorry,   system1_state, imsorry,  ROT0,   "Coreland / Sega", "Gonbee no I'm Sorry (315-5110, Japan)", GAME_SUPPORTS_SAVE )
4888GAME( 1985, teddybb,    0,        sys1pio,  teddybb,   system1_state, teddybb,  ROT0,   "Sega", "TeddyBoy Blues (315-5115, New Ver.)", GAME_SUPPORTS_SAVE )
4889GAME( 1985, teddybbo,   teddybb,  sys1pio,  teddybb,   system1_state, teddybb,  ROT0,   "Sega", "TeddyBoy Blues (315-5115, Old Ver.)", GAME_SUPPORTS_SAVE )
4890GAME( 1985, teddybbobl, teddybb,  sys1pio,  teddybb,   system1_state, teddybb,  ROT0,   "bootleg", "TeddyBoy Blues (Old Ver. bootleg)", GAME_SUPPORTS_SAVE )
4891GAME( 1985, myhero,     0,        sys1pio,  myhero,    system1_state, bank00,   ROT0,   "Coreland / Sega", "My Hero (US, not encrypted)", GAME_SUPPORTS_SAVE )
4892GAME( 1985, sscandal,   myhero,   sys1pio,  myhero,    system1_state, myheroj,  ROT0,   "Coreland / Sega", "Seishun Scandal (315-5132, Japan)", GAME_SUPPORTS_SAVE )
4893GAME( 1985, myherok,    myhero,   sys1pio,  myhero,    system1_state, myherok,  ROT0,   "Coreland / Sega", "My Hero (Korea)", GAME_SUPPORTS_SAVE )
4894GAME( 1985, 4dwarrio,   0,        sys1pio,  4dwarrio,  system1_state, 4dwarrio, ROT0,   "Coreland / Sega", "4-D Warriors (315-5162)", GAME_SUPPORTS_SAVE )
4895GAME( 1986, raflesia,   0,        sys1pio,  raflesia,  system1_state, 4dwarrio, ROT270, "Coreland / Sega", "Rafflesia (315-5162)", GAME_SUPPORTS_SAVE )
4896GAME( 1986, wboy,       0,        sys1pio,  wboy,      system1_state, wboy,     ROT0,   "Escape (Sega license)", "Wonder Boy (set 1, 315-5177)", GAME_SUPPORTS_SAVE )
4897GAME( 1986, wboyo,      wboy,     sys1pio,  wboy,      system1_state, wboyo,    ROT0,   "Escape (Sega license)", "Wonder Boy (set 1, 315-5135)", GAME_SUPPORTS_SAVE )
4898GAME( 1986, wboy3,      wboy,     sys1pio,  wboy3,     system1_state, wboyo,    ROT0,   "Escape (Sega license)", "Wonder Boy (set 3, 315-5135)", GAME_SUPPORTS_SAVE )
4899GAME( 1986, wboy4,      wboy,     sys1pio,  wboy,      system1_state, 4dwarrio, ROT0,   "Escape (Sega license)", "Wonder Boy (315-5162, 4-D Warriors Conversion)", GAME_SUPPORTS_SAVE )
4900GAME( 1986, wboyu,      wboy,     sys1pio,  wboyu,     system1_state, bank00,   ROT0,   "Escape (Sega license)", "Wonder Boy (prototype?)", GAME_SUPPORTS_SAVE ) // appears to be a very early / unfinished version.
4901GAME( 1986, wboy5,      wboy,     sys1pio,  wboy3,     system1_state, wboyo,    ROT0,   "bootleg", "Wonder Boy (set 5, bootleg)", GAME_SUPPORTS_SAVE )
4902GAME( 1986, wboyub,     wboy,     sys1pio,  wboy,      system1_state, wboyo,    ROT0,   "bootleg", "Wonder Boy (US bootleg)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
4903GAME( 1987, blockgal,   0,        sys1pio,  blockgal,  system1_state, blockgal, ROT90,  "Sega / Vic Tokai","Block Gal (MC-8123B, 317-0029)", GAME_SUPPORTS_SAVE)
49044904
49054905/* PIO-based System 1 with ROM banking */
4906GAME( 1985, hvymetal,   0,        sys1pio,  hvymetal, system1_state,  hvymetal, ROT0,   "Sega",            "Heavy Metal (315-5135)", GAME_SUPPORTS_SAVE )
4907GAME( 1986, gardia,     0,        sys1pio,  gardia, system1_state,    gardia,   ROT270, "Coreland / Sega", "Gardia (317-0006)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE)
4908GAME( 1986, brain,      0,        sys1pio,  brain, system1_state,     bank44,   ROT0,   "Coreland / Sega", "Brain", GAME_SUPPORTS_SAVE )
4906GAME( 1985, hvymetal,   0,        sys1pio,  hvymetal,  system1_state, hvymetal, ROT0,   "Sega", "Heavy Metal (315-5135)", GAME_SUPPORTS_SAVE )
4907GAME( 1986, gardia,     0,        sys1pio,  gardia,    system1_state, gardia,   ROT270, "Coreland / Sega", "Gardia (317-0006)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE)
4908GAME( 1986, brain,      0,        sys1pio,  brain,     system1_state, bank44,   ROT0,   "Coreland / Sega", "Brain", GAME_SUPPORTS_SAVE )
49094909
49104910/* System 2 */
4911GAME( 1985, choplift,   0,        sys2rowm, choplift, system1_state,  choplift, ROT0,   "Sega (licensed from Dan Gorlin)", "Choplifter (8751 315-5151)", GAME_SUPPORTS_SAVE )
4912GAME( 1985, chopliftu,  choplift, sys2row,  choplift, system1_state,  bank0c,   ROT0,   "Sega (licensed from Dan Gorlin)", "Choplifter (unprotected)", GAME_SUPPORTS_SAVE )
4913GAME( 1985, chopliftbl, choplift, sys2row,  choplift, system1_state,  bank0c,   ROT0,   "bootleg",         "Choplifter (bootleg)", GAME_SUPPORTS_SAVE )
4914GAME( 1985, shtngmst,   0,        sys2m,    shtngmst, system1_state,  shtngmst, ROT0,   "Sega",            "Shooting Master (8751 315-5159)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
4915GAME( 1985, shtngmste,  shtngmst, sys2m,    shtngmst, system1_state,  shtngmst, ROT0,   "Sega / EVG",      "Shooting Master (EVG, 8751 315-5159a)", GAME_SUPPORTS_SAVE )
4916GAME( 1986, gardiab,    gardia,   sys2,     gardia, system1_state,    gardiab,  ROT270, "bootleg",         "Gardia (317-0007?, bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
4917GAME( 1986, wboysys2,   wboy,     sys2,     wboysys2, system1_state,  wboysys2, ROT0,   "Escape (Sega license)", "Wonder Boy (system 2)", GAME_SUPPORTS_SAVE )
4918GAME( 1987, tokisens,   0,        sys2,     tokisens, system1_state,  bank0c,   ROT90,  "Sega",            "Toki no Senshi - Chrono Soldier", GAME_SUPPORTS_SAVE )
4919GAME( 1987, wbml,       0,        sys2,     wbml, system1_state,      wbml,     ROT0,   "Sega / Westone",  "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE )
4920GAME( 1987, wbmljo,     wbml,     sys2,     wbml, system1_state,      wbml,     ROT0,   "Sega / Westone",  "Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE )
4921GAME( 1987, wbmljb,     wbml,     sys2,     wbml, system1_state,      bootsys2, ROT0,   "bootleg",         "Wonder Boy in Monster Land (Japan bootleg)", GAME_SUPPORTS_SAVE )
4922GAME( 1987, wbmlb,      wbml,     sys2,     wbml, system1_state,      bootsys2, ROT0,   "bootleg",         "Wonder Boy in Monster Land (English bootleg set 1)", GAME_SUPPORTS_SAVE)
4923GAME( 1987, wbmlbg,     wbml,     sys2,     wbml, system1_state,      bootsys2, ROT0,   "bootleg (Galaxy Electronics)", "Wonder Boy in Monster Land (English bootleg set 2)", GAME_SUPPORTS_SAVE)
4924GAME( 1987, wbmlbge,    wbml,     sys2,     wbml, system1_state,      bootsys2, ROT0,   "bootleg (Gecas)", "Wonder Boy in Monster Land (English bootleg set 3)", GAME_SUPPORTS_SAVE)
4925GAME( 2009, wbmlvc,     wbml,     sys2,     wbml, system1_state,      bootsys2, ROT0,   "Sega",            "Wonder Boy in Monster Land (English, Virtual Console)", GAME_SUPPORTS_SAVE)
4926GAME( 1987, dakkochn,   0,        sys2,     dakkochn, system1_state,  dakkochn, ROT0,   "White Board",     "DakkoChan House (MC-8123B, 317-5014)", GAME_SUPPORTS_SAVE )
4927GAME( 1987, blockgalb,  blockgal, sys2,     blockgal, system1_state,  bootleg,  ROT90,  "bootleg",         "Block Gal (bootleg)", GAME_SUPPORTS_SAVE )
4928GAME( 1988, ufosensi,   0,        sys2row,  ufosensi, system1_state,  ufosensi, ROT0,   "Sega",            "Ufo Senshi Yohko Chan (MC-8123, 317-0064)", GAME_SUPPORTS_SAVE )
4929GAME( 1988, ufosensib,  ufosensi, sys2row,  ufosensi, system1_state,  bootsys2, ROT0,   "bootleg",         "Ufo Senshi Yohko Chan (bootleg, not encrypted)", GAME_SUPPORTS_SAVE )
4911GAME( 1985, choplift,   0,        sys2rowm, choplift,  system1_state, choplift, ROT0,   "Sega (licensed from Dan Gorlin)", "Choplifter (8751 315-5151)", GAME_SUPPORTS_SAVE )
4912GAME( 1985, chopliftu,  choplift, sys2row,  choplift,  system1_state, bank0c,   ROT0,   "Sega (licensed from Dan Gorlin)", "Choplifter (unprotected)", GAME_SUPPORTS_SAVE )
4913GAME( 1985, chopliftbl, choplift, sys2row,  choplift,  system1_state, bank0c,   ROT0,   "bootleg", "Choplifter (bootleg)", GAME_SUPPORTS_SAVE )
4914GAME( 1985, shtngmst,   0,        sys2m,    shtngmst,  system1_state, shtngmst, ROT0,   "Sega", "Shooting Master (8751 315-5159)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
4915GAME( 1985, shtngmste,  shtngmst, sys2m,    shtngmst,  system1_state, shtngmst, ROT0,   "Sega / EVG", "Shooting Master (EVG, 8751 315-5159a)", GAME_SUPPORTS_SAVE )
4916GAME( 1986, gardiab,    gardia,   sys2,     gardia,    system1_state, gardiab,  ROT270, "bootleg", "Gardia (317-0007?, bootleg)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
4917GAME( 1986, wboysys2,   wboy,     sys2,     wboysys2,  system1_state, wboysys2, ROT0,   "Escape (Sega license)", "Wonder Boy (system 2)", GAME_SUPPORTS_SAVE )
4918GAME( 1987, tokisens,   0,        sys2,     tokisens,  system1_state, bank0c,   ROT90,  "Sega", "Toki no Senshi - Chrono Soldier", GAME_SUPPORTS_SAVE )
4919GAME( 1987, wbml,       0,        sys2,     wbml,      system1_state, wbml,     ROT0,   "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE )
4920GAME( 1987, wbmljo,     wbml,     sys2,     wbml,      system1_state, wbml,     ROT0,   "Sega / Westone", "Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043)", GAME_SUPPORTS_SAVE )
4921GAME( 1987, wbmljb,     wbml,     sys2,     wbml,      system1_state, bootsys2, ROT0,   "bootleg", "Wonder Boy in Monster Land (Japan bootleg)", GAME_SUPPORTS_SAVE )
4922GAME( 1987, wbmlb,      wbml,     sys2,     wbml,      system1_state, bootsys2, ROT0,   "bootleg", "Wonder Boy in Monster Land (English bootleg set 1)", GAME_SUPPORTS_SAVE)
4923GAME( 1987, wbmlbg,     wbml,     sys2,     wbml,      system1_state, bootsys2, ROT0,   "bootleg (Galaxy Electronics)", "Wonder Boy in Monster Land (English bootleg set 2)", GAME_SUPPORTS_SAVE )
4924GAME( 1987, wbmlbge,    wbml,     sys2,     wbml,      system1_state, bootsys2, ROT0,   "bootleg (Gecas)", "Wonder Boy in Monster Land (English bootleg set 3)", GAME_SUPPORTS_SAVE )
4925GAME( 2009, wbmlvc,     wbml,     sys2,     wbml,      system1_state, bootsys2, ROT0,   "Sega", "Wonder Boy in Monster Land (English, Virtual Console)", GAME_SUPPORTS_SAVE )
4926GAME( 1987, dakkochn,   0,        sys2,     dakkochn,  system1_state, dakkochn, ROT0,   "White Board", "DakkoChan House (MC-8123B, 317-5014)", GAME_SUPPORTS_SAVE )
4927GAME( 1987, blockgalb,  blockgal, sys2,     blockgal,  system1_state, bootleg,  ROT90,  "bootleg", "Block Gal (bootleg)", GAME_SUPPORTS_SAVE )
4928GAME( 1988, ufosensi,   0,        sys2row,  ufosensi,  system1_state, ufosensi, ROT0,   "Sega", "Ufo Senshi Yohko Chan (MC-8123, 317-0064)", GAME_SUPPORTS_SAVE )
4929GAME( 1988, ufosensib,  ufosensi, sys2row,  ufosensi,  system1_state, bootsys2, ROT0,   "bootleg", "Ufo Senshi Yohko Chan (bootleg, not encrypted)", GAME_SUPPORTS_SAVE )

Previous 199869 Revisions Next


© 1997-2024 The MAME Team