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r31679 Sunday 17th August, 2014 at 14:06:06 UTC by Robbbert
by35: fixed display. Most games are somewhat playable.
[src/mame/drivers]by35.c
[src/mame/layout]by35.lay

trunk/src/mame/layout/by35.lay
r31678r31679
3030
3131      <!-- Background -->
3232      <backdrop element="background">
33         <bounds left="0" top="20" right="274" bottom="394" />
33         <bounds left="0" top="20" right="318" bottom="394" />
3434      </backdrop>
3535
3636      <!-- LEDs -->
3737
3838      <!-- Player 1 Score -->
3939
40      <bezel name="digit5" element="digit">
40      <bezel name="digit6" element="digit">
4141         <bounds left="10" top="45" right="44" bottom="84" />
4242      </bezel>
43      <bezel name="digit4" element="digit">
43      <bezel name="digit5" element="digit">
4444         <bounds left="54" top="45" right="88" bottom="84" />
4545      </bezel>
46      <bezel name="digit3" element="digit">
46      <bezel name="digit4" element="digit">
4747         <bounds left="98" top="45" right="132" bottom="84" />
4848      </bezel>
49      <bezel name="digit2" element="digit">
49      <bezel name="digit3" element="digit">
5050         <bounds left="142" top="45" right="176" bottom="84" />
5151      </bezel>
52      <bezel name="digit1" element="digit">
52      <bezel name="digit2" element="digit">
5353         <bounds left="186" top="45" right="220" bottom="84" />
5454      </bezel>
55      <bezel name="digit0" element="digit">
55      <bezel name="digit1" element="digit">
5656         <bounds left="230" top="45" right="264" bottom="84" />
5757      </bezel>
58      <bezel name="digit0" element="digit">
59         <bounds left="274" top="45" right="308" bottom="84" />
60      </bezel>
5861
5962      <!-- Player 2 Score -->
60      <bezel name="digit13" element="digit">
63      <bezel name="digit16" element="digit">
6164         <bounds left="10" top="105" right="44" bottom="144" />
6265      </bezel>
63      <bezel name="digit12" element="digit">
66      <bezel name="digit15" element="digit">
6467         <bounds left="54" top="105" right="88" bottom="144" />
6568      </bezel>
66      <bezel name="digit11" element="digit">
69      <bezel name="digit14" element="digit">
6770         <bounds left="98" top="105" right="132" bottom="144" />
6871      </bezel>
69      <bezel name="digit10" element="digit">
72      <bezel name="digit13" element="digit">
7073         <bounds left="142" top="105" right="176" bottom="144" />
7174      </bezel>
72      <bezel name="digit9" element="digit">
75      <bezel name="digit12" element="digit">
7376         <bounds left="186" top="105" right="220" bottom="144" />
7477      </bezel>
75      <bezel name="digit8" element="digit">
78      <bezel name="digit11" element="digit">
7679         <bounds left="230" top="105" right="264" bottom="144" />
7780      </bezel>
81      <bezel name="digit10" element="digit">
82         <bounds left="274" top="105" right="308" bottom="144" />
83      </bezel>
7884
7985      <!-- Player 3 Score -->
80      <bezel name="digit21" element="digit">
86      <bezel name="digit26" element="digit">
8187         <bounds left="10" top="165" right="44" bottom="204" />
8288      </bezel>
83      <bezel name="digit20" element="digit">
89      <bezel name="digit25" element="digit">
8490         <bounds left="54" top="165" right="88" bottom="204" />
8591      </bezel>
86      <bezel name="digit19" element="digit">
92      <bezel name="digit24" element="digit">
8793         <bounds left="98" top="165" right="132" bottom="204" />
8894      </bezel>
89      <bezel name="digit18" element="digit">
95      <bezel name="digit23" element="digit">
9096         <bounds left="142" top="165" right="176" bottom="204" />
9197      </bezel>
92      <bezel name="digit17" element="digit">
98      <bezel name="digit22" element="digit">
9399         <bounds left="186" top="165" right="220" bottom="204" />
94100      </bezel>
95      <bezel name="digit16" element="digit">
101      <bezel name="digit21" element="digit">
96102         <bounds left="230" top="165" right="264" bottom="204" />
97103      </bezel>
104      <bezel name="digit20" element="digit">
105         <bounds left="274" top="165" right="308" bottom="204" />
106      </bezel>
98107
99108      <!-- Player 4 Score -->
100      <bezel name="digit28" element="digit">
109      <bezel name="digit36" element="digit">
101110         <bounds left="10" top="225" right="44" bottom="264" />
102111      </bezel>
103      <bezel name="digit27" element="digit">
112      <bezel name="digit35" element="digit">
104113         <bounds left="54" top="225" right="88" bottom="264" />
105114      </bezel>
106      <bezel name="digit26" element="digit">
115      <bezel name="digit34" element="digit">
107116         <bounds left="98" top="225" right="132" bottom="264" />
108117      </bezel>
109      <bezel name="digit25" element="digit">
118      <bezel name="digit33" element="digit">
110119         <bounds left="142" top="225" right="176" bottom="264" />
111120      </bezel>
112      <bezel name="digit24" element="digit">
121      <bezel name="digit32" element="digit">
113122         <bounds left="186" top="225" right="220" bottom="264" />
114123      </bezel>
115      <bezel name="digit29" element="digit">
124      <bezel name="digit31" element="digit">
116125         <bounds left="230" top="225" right="264" bottom="264" />
117126      </bezel>
127      <bezel name="digit30" element="digit">
128         <bounds left="274" top="225" right="308" bottom="264" />
129      </bezel>
118130
119131      <!-- Credits and Balls -->
120      <bezel name="digit35" element="digit">
132      <bezel name="digit44" element="digit">
121133         <bounds left="10" top="345" right="44" bottom="384" />
122134      </bezel>
123      <bezel name="digit34" element="digit">
135      <bezel name="digit43" element="digit">
124136         <bounds left="54" top="345" right="88" bottom="384" />
125137      </bezel>
126      <bezel name="digit32" element="digit">
138      <bezel name="digit41" element="digit">
127139         <bounds left="186" top="345" right="220" bottom="384" />
128140      </bezel>
129      <bezel name="digit37" element="digit">
141      <bezel name="digit40" element="digit">
130142         <bounds left="230" top="345" right="264" bottom="384" />
131143      </bezel>
132144
trunk/src/mame/drivers/by35.c
r31678r31679
4949
5050
5151ToDo:
52- Many games don't boot
53- Display to fix
52- The Nuova Bell games don't boot
53- The Bell games have major problems
5454- Sound
5555- Dips, Inputs, Solenoids vary per game
5656- Mechanical
r31678r31679
8484      , m_io_x4(*this, "X4")
8585   { }
8686
87   DECLARE_DRIVER_INIT(by35);
87   DECLARE_DRIVER_INIT(by35_6);
88   DECLARE_DRIVER_INIT(by35_7);
8889   DECLARE_READ8_MEMBER(u10_a_r);
8990   DECLARE_WRITE8_MEMBER(u10_a_w);
9091   DECLARE_READ8_MEMBER(u10_b_r);
r31678r31679
9899   DECLARE_WRITE_LINE_MEMBER(u11_cb2_w);
99100   DECLARE_INPUT_CHANGED_MEMBER(activity_test);
100101   DECLARE_INPUT_CHANGED_MEMBER(self_test);
101   TIMER_DEVICE_CALLBACK_MEMBER(u10_timer);
102   TIMER_DEVICE_CALLBACK_MEMBER(timer_x);
102103   TIMER_DEVICE_CALLBACK_MEMBER(u11_timer);
103104private:
104   UINT8 m_u10;
105   UINT8 m_u10_a;
106   UINT8 m_u10_b;
107   UINT8 m_u11_a;
108   UINT8 m_u11_b;
105   UINT8 m_u10a;
106   UINT8 m_u10b;
107   UINT8 m_u11a;
108   UINT8 m_u11b;
109109   bool m_u10_ca2;
110110   bool m_u10_cb2;
111   bool m_u10_timer;
111   bool m_u11_cb2;
112   bool m_timer_x;
112113   bool m_u11_timer;
114   bool m_6d;
113115   UINT8 m_digit;
114   UINT8 m_segment;
116   UINT8 m_counter;
117   UINT8 m_segment[5];
115118   virtual void machine_reset();
116119   required_device<m6800_cpu_device> m_maincpu;
117120   required_device<pia6821_device> m_pia_u10;
r31678r31679
144147   PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, by35_state, activity_test, 0)
145148
146149   PORT_START("DSW0")
147   PORT_DIPNAME( 0x01, 0x00, "S01") // S1-5: 32 combinations of coins/credits of a coin slot. S9-13 other slot.
150   PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1")
151   PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C )) // same as 01
152   PORT_DIPSETTING(    0x02, DEF_STR( 1C_1C ))
153   PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ))
154   PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ))
155   PORT_DIPSETTING(    0x05, DEF_STR( 2C_2C ))
156   PORT_DIPSETTING(    0x06, DEF_STR( 1C_3C ))
157   PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ))
158   PORT_DIPSETTING(    0x08, DEF_STR( 1C_4C ))
159   PORT_DIPSETTING(    0x09, DEF_STR( 2C_4C ))
160   PORT_DIPSETTING(    0x0a, DEF_STR( 1C_5C ))
161   PORT_DIPSETTING(    0x0b, DEF_STR( 2C_5C ))
162   PORT_DIPSETTING(    0x0c, DEF_STR( 1C_6C ))
163   PORT_DIPSETTING(    0x0d, DEF_STR( 2C_6C ))
164   PORT_DIPSETTING(    0x0e, DEF_STR( 1C_7C ))
165   PORT_DIPSETTING(    0x0f, DEF_STR( 2C_7C ))
166   PORT_DIPSETTING(    0x10, DEF_STR( 1C_8C ))
167   PORT_DIPSETTING(    0x11, DEF_STR( 2C_8C ))
168   PORT_DIPSETTING(    0x12, DEF_STR( 1C_9C ))
169   PORT_DIPSETTING(    0x13, "2 coins 9 credits")
170   PORT_DIPSETTING(    0x14, "1 coin 10 credits")
171   PORT_DIPSETTING(    0x15, "2 coins 10 credits")
172   PORT_DIPSETTING(    0x16, "1 coin 11 credits")
173   PORT_DIPSETTING(    0x17, "2 coins 11 credits")
174   PORT_DIPSETTING(    0x18, "1 coin 12 credits")
175   PORT_DIPSETTING(    0x19, "2 coins 12 credits")
176   PORT_DIPSETTING(    0x1a, "1 coin 13 credits")
177   PORT_DIPSETTING(    0x1b, "2 coins 13 credits")
178   PORT_DIPSETTING(    0x1c, "1 coin 14 credits")
179   PORT_DIPSETTING(    0x1d, "2 coins 14 credits")
180   PORT_DIPSETTING(    0x1e, "1 coin 15 credits")
181   PORT_DIPSETTING(    0x1f, "2 coins 15 credits")
182   PORT_DIPNAME( 0x60, 0x40, "Award for beating high score")
183   PORT_DIPSETTING(    0x00, "Nothing")
184   PORT_DIPSETTING(    0x20, "1 free game")
185   PORT_DIPSETTING(    0x40, "2 free games")
186   PORT_DIPSETTING(    0x60, "3 free games")
187   PORT_DIPNAME( 0x80, 0x00, "Melody option 1")
148188   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
149   PORT_DIPSETTING(    0x01, DEF_STR( On ))
150   PORT_DIPNAME( 0x02, 0x00, "S02")
151   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
152   PORT_DIPSETTING(    0x02, DEF_STR( On ))
153   PORT_DIPNAME( 0x04, 0x00, "S03")
154   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
155   PORT_DIPSETTING(    0x04, DEF_STR( On ))
156   PORT_DIPNAME( 0x08, 0x00, "S04")
157   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
158   PORT_DIPSETTING(    0x08, DEF_STR( On ))
159   PORT_DIPNAME( 0x10, 0x00, "S05")
160   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
161   PORT_DIPSETTING(    0x10, DEF_STR( On ))
162   PORT_DIPNAME( 0x20, 0x20, "S06")
163   PORT_DIPSETTING(    0x00, DEF_STR( No ))
164   PORT_DIPSETTING(    0x20, DEF_STR( Yes ))
165   PORT_DIPNAME( 0x40, 0x40, "S07")
166   PORT_DIPSETTING(    0x00, DEF_STR( No ))
167   PORT_DIPSETTING(    0x40, DEF_STR( Yes ))
168   PORT_DIPNAME( 0x80, 0x80, "S08")
169   PORT_DIPSETTING(    0x00, DEF_STR( No ))
170   PORT_DIPSETTING(    0x80, DEF_STR( Yes ))
189   PORT_DIPSETTING(    0x80, DEF_STR( On ))
171190
172191   PORT_START("DSW1")
173   PORT_DIPNAME( 0x01, 0x00, "S09")
174   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
175   PORT_DIPSETTING(    0x01, DEF_STR( On ))
176   PORT_DIPNAME( 0x02, 0x00, "S10")
177   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
178   PORT_DIPSETTING(    0x02, DEF_STR( On ))
179   PORT_DIPNAME( 0x04, 0x00, "S11")
180   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
181   PORT_DIPSETTING(    0x04, DEF_STR( On ))
182   PORT_DIPNAME( 0x08, 0x00, "S12")
183   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
184   PORT_DIPSETTING(    0x08, DEF_STR( On ))
185   PORT_DIPNAME( 0x10, 0x00, "S13")
186   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
187   PORT_DIPSETTING(    0x10, DEF_STR( On ))
188   PORT_DIPNAME( 0x20, 0x00, "S14")
189   PORT_DIPSETTING(    0x00, DEF_STR( Yes ))
190   PORT_DIPSETTING(    0x20, DEF_STR( No ))
191   PORT_DIPNAME( 0x40, 0x40, "S15")
192   PORT_DIPSETTING(    0x00, DEF_STR( No ))
193   PORT_DIPSETTING(    0x40, DEF_STR( Yes ))
194   PORT_DIPNAME( 0x80, 0x00, "S16")
195   PORT_DIPSETTING(    0x00, DEF_STR( No ))
196   PORT_DIPSETTING(    0x80, DEF_STR( Yes ))
192   PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3")
193   PORT_DIPSETTING(    0x00, DEF_STR( 2C_3C )) // same as 01
194   PORT_DIPSETTING(    0x02, DEF_STR( 1C_1C ))
195   PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ))
196   PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ))
197   PORT_DIPSETTING(    0x05, DEF_STR( 2C_2C ))
198   PORT_DIPSETTING(    0x06, DEF_STR( 1C_3C ))
199   PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ))
200   PORT_DIPSETTING(    0x08, DEF_STR( 1C_4C ))
201   PORT_DIPSETTING(    0x09, DEF_STR( 2C_4C ))
202   PORT_DIPSETTING(    0x0a, DEF_STR( 1C_5C ))
203   PORT_DIPSETTING(    0x0b, DEF_STR( 2C_5C ))
204   PORT_DIPSETTING(    0x0c, DEF_STR( 1C_6C ))
205   PORT_DIPSETTING(    0x0d, DEF_STR( 2C_6C ))
206   PORT_DIPSETTING(    0x0e, DEF_STR( 1C_7C ))
207   PORT_DIPSETTING(    0x0f, DEF_STR( 2C_7C ))
208   PORT_DIPSETTING(    0x10, DEF_STR( 1C_8C ))
209   PORT_DIPSETTING(    0x11, DEF_STR( 2C_8C ))
210   PORT_DIPSETTING(    0x12, DEF_STR( 1C_9C ))
211   PORT_DIPSETTING(    0x13, "2 coins 9 credits")
212   PORT_DIPSETTING(    0x14, "1 coin 10 credits")
213   PORT_DIPSETTING(    0x15, "2 coins 10 credits")
214   PORT_DIPSETTING(    0x16, "1 coin 11 credits")
215   PORT_DIPSETTING(    0x17, "2 coins 11 credits")
216   PORT_DIPSETTING(    0x18, "1 coin 12 credits")
217   PORT_DIPSETTING(    0x19, "2 coins 12 credits")
218   PORT_DIPSETTING(    0x1a, "1 coin 13 credits")
219   PORT_DIPSETTING(    0x1b, "2 coins 13 credits")
220   PORT_DIPSETTING(    0x1c, "1 coin 14 credits")
221   PORT_DIPSETTING(    0x1d, "2 coins 14 credits")
222   PORT_DIPSETTING(    0x1e, "1 coin 15 credits")
223   PORT_DIPSETTING(    0x1f, "2 coins 15 credits")
224   PORT_DIPNAME( 0x60, 0x60, "Award")
225   PORT_DIPSETTING(    0x00, "Nothing")
226   PORT_DIPSETTING(    0x40, "Extra Ball")
227   PORT_DIPSETTING(    0x60, "Free Game")
228   PORT_DIPNAME( 0x80, 0x00, "Balls")
229   PORT_DIPSETTING(    0x00, "3")
230   PORT_DIPSETTING(    0x80, "5")
197231
198232   PORT_START("DSW2")
199   PORT_DIPNAME( 0x01, 0x00, "S17")
233   PORT_DIPNAME( 0x07, 0x02, "Maximum Credits")
234   PORT_DIPSETTING(    0x00, "5")
235   PORT_DIPSETTING(    0x01, "10")
236   PORT_DIPSETTING(    0x02, "15")
237   PORT_DIPSETTING(    0x03, "20")
238   PORT_DIPSETTING(    0x04, "25")
239   PORT_DIPSETTING(    0x05, "30")
240   PORT_DIPSETTING(    0x06, "35")
241   PORT_DIPSETTING(    0x07, "40")
242   PORT_DIPNAME( 0x08, 0x08, "Credits displayed")
200243   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
201   PORT_DIPSETTING(    0x01, DEF_STR( On ))
202   PORT_DIPNAME( 0x02, 0x00, "S18")
203   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
204   PORT_DIPSETTING(    0x02, DEF_STR( On ))
205   PORT_DIPNAME( 0x04, 0x00, "S19")
206   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
207   PORT_DIPSETTING(    0x04, DEF_STR( On ))
208   PORT_DIPNAME( 0x08, 0x00, "S20")
209   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
210244   PORT_DIPSETTING(    0x08, DEF_STR( On ))
211   PORT_DIPNAME( 0x10, 0x00, "S21")
245   PORT_DIPNAME( 0x10, 0x10, "Match")
212246   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
213247   PORT_DIPSETTING(    0x10, DEF_STR( On ))
214   PORT_DIPNAME( 0x20, 0x00, "S22")
248   PORT_DIPNAME( 0x20, 0x00, "S22 (game specific)")
215249   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
216250   PORT_DIPSETTING(    0x20, DEF_STR( On ))
217   PORT_DIPNAME( 0x40, 0x00, "S23")
251   PORT_DIPNAME( 0x40, 0x00, "S23 (game specific)")
218252   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
219253   PORT_DIPSETTING(    0x40, DEF_STR( On ))
220   PORT_DIPNAME( 0x80, 0x00, "S24")
254   PORT_DIPNAME( 0x80, 0x00, "S24 (game specific)")
221255   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
222256   PORT_DIPSETTING(    0x80, DEF_STR( On ))
223257
224258   PORT_START("DSW3")
225   PORT_DIPNAME( 0x03, 0x03, "Maximum Credits")
226   PORT_DIPSETTING(    0x00, "10")
227   PORT_DIPSETTING(    0x01, "15")
228   PORT_DIPSETTING(    0x02, "25")
229   PORT_DIPSETTING(    0x03, "40")
230   PORT_DIPNAME( 0x04, 0x04, "Credits displayed")
259   PORT_DIPNAME( 0x0f, 0x00, "Coin Slot 2")
260   PORT_DIPSETTING(    0x00, "Same as slot 1")
261   PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ))
262   PORT_DIPSETTING(    0x02, DEF_STR( 1C_2C ))
263   PORT_DIPSETTING(    0x03, DEF_STR( 1C_3C ))
264   PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ))
265   PORT_DIPSETTING(    0x05, DEF_STR( 1C_5C ))
266   PORT_DIPSETTING(    0x06, DEF_STR( 1C_6C ))
267   PORT_DIPSETTING(    0x07, DEF_STR( 1C_7C ))
268   PORT_DIPSETTING(    0x08, DEF_STR( 1C_8C ))
269   PORT_DIPSETTING(    0x09, DEF_STR( 1C_9C ))
270   PORT_DIPSETTING(    0x0a, "1 coin 10 credits")
271   PORT_DIPSETTING(    0x0b, "1 coin 11 credits")
272   PORT_DIPSETTING(    0x0c, "1 coin 12 credits")
273   PORT_DIPSETTING(    0x0d, "1 coin 13 credits")
274   PORT_DIPSETTING(    0x0e, "1 coin 14 credits")
275   PORT_DIPSETTING(    0x0f, "1 coin 15 credits")
276   PORT_DIPNAME( 0x10, 0x00, "S29")
231277   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
232   PORT_DIPSETTING(    0x04, DEF_STR( On ))
233   PORT_DIPNAME( 0x08, 0x08, "Match")
278   PORT_DIPSETTING(    0x10, DEF_STR( On ))
279   PORT_DIPNAME( 0x20, 0x00, "S30")
234280   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
235   PORT_DIPSETTING(    0x08, DEF_STR( On ))
236   PORT_DIPNAME( 0x10, 0x00, "Keep all replays")
281   PORT_DIPSETTING(    0x20, DEF_STR( On ))
282   PORT_DIPNAME( 0x40, 0x00, "S31 (game specific)")
237283   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
238   PORT_DIPSETTING(    0x10, DEF_STR( On ))
239   PORT_DIPNAME( 0x20, 0x00, "Voice" )
284   PORT_DIPSETTING(    0x40, DEF_STR( On ))
285   PORT_DIPNAME( 0x80, 0x00, "Melody option 2")
240286   PORT_DIPSETTING(    0x00, DEF_STR( Off ))
241   PORT_DIPSETTING(    0x20, DEF_STR( On ))
242   PORT_DIPNAME( 0xC0, 0x40, "Balls")
243   PORT_DIPSETTING(    0xC0, "2")
244   PORT_DIPSETTING(    0x00, "3")
245   PORT_DIPSETTING(    0x80, "4")
246   PORT_DIPSETTING(    0x40, "5")
287   PORT_DIPSETTING(    0x80, DEF_STR( On ))
247288
248289   PORT_START("X0")
249   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER )
250   PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED )
251   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 )
252   PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER )
290   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
291   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
292   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
293   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
294   PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
253295   PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
254296   PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
255297   PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
256298
257299   PORT_START("X1")
258   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
300   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
259301   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
260   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
261   PORT_BIT( 0x38, IP_ACTIVE_HIGH, IPT_UNUSED )
262   PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER )
302   PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
303   PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
304   PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
305   PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
306   PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
263307   PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
264308
265   // from here, vary per game
266309   PORT_START("X2")
267310   PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
268311   PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
r31678r31679
308351WRITE_LINE_MEMBER( by35_state::u10_ca2_w )
309352{
310353   m_u10_ca2 = state;
354   if (!state)
355      m_counter = 0;
311356}
312357
313358WRITE_LINE_MEMBER( by35_state::u10_cb2_w )
r31678r31679
321366
322367WRITE_LINE_MEMBER( by35_state::u11_cb2_w )
323368{
369   m_u11_cb2 = state;
324370}
325371
326372READ8_MEMBER( by35_state::u10_a_r )
327373{
328   return m_u10_a;
374   return m_u10a;
329375}
330376
331377WRITE8_MEMBER( by35_state::u10_a_w )
332378{
333   static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
334   m_segment = data >> 4;
335   m_u10_a = data;
336   m_u10 = (data & 15) | (BIT(m_u11_a, 0) << 4);
379   m_u10a = data;
337380
338381   if (!m_u10_ca2)
339382   {
340      if (!BIT(m_u10, 0))
341         output_set_digit_value(m_digit, patterns[m_segment]);
383      m_counter++;
384
385      if (m_counter==1)
386         m_segment[0] = data>>4;
342387      else
343      if (m_u10==0x1d)
344         output_set_digit_value(8+m_digit, patterns[m_segment]);
388      if (m_counter==3)
389         m_segment[1] = data>>4;
345390      else
346      if (m_u10==0x1b)
347         output_set_digit_value(16+m_digit, patterns[m_segment]);
391      if (m_counter==5)
392         m_segment[2] = data>>4;
348393      else
349      if (m_u10==0x17)
350         output_set_digit_value(24+m_digit, patterns[m_segment]);
394      if (m_counter==7)
395         m_segment[3] = data>>4;
351396      else
352      if (m_u10==0x1f)
353         output_set_digit_value(32+m_digit, patterns[m_segment]);
397      if (m_counter==9)
398         m_segment[4] = data>>4;
354399   }
355400}
356401
r31678r31679
358403{
359404   UINT8 data = 0;
360405
361   if (BIT(m_u10_a, 0))
406   if (BIT(m_u10a, 0))
362407      data |= m_io_x0->read();
363408
364   if (BIT(m_u10_a, 1))
409   if (BIT(m_u10a, 1))
365410      data |= m_io_x1->read();
366411
367   if (BIT(m_u10_a, 2))
412   if (BIT(m_u10a, 2))
368413      data |= m_io_x2->read();
369414
370   if (BIT(m_u10_a, 3))
415   if (BIT(m_u10a, 3))
371416      data |= m_io_x3->read();
372417
373   if (BIT(m_u10_a, 4))
418   if (BIT(m_u10a, 4))
374419      data |= m_io_x4->read();
375420
376   if (BIT(m_u10_a, 5))
421   if (BIT(m_u10a, 5))
377422      data |= m_io_dsw0->read();
378423
379   if (BIT(m_u10_a, 6))
424   if (BIT(m_u10a, 6))
380425      data |= m_io_dsw1->read();
381426
382   if (BIT(m_u10_a, 7))
427   if (BIT(m_u10a, 7))
383428      data |= m_io_dsw2->read();
384429
385430   if (m_u10_cb2)
r31678r31679
390435
391436WRITE8_MEMBER( by35_state::u10_b_w )
392437{
393   m_u10_b = data;
438   m_u10b = data;
394439}
395440
396441READ8_MEMBER( by35_state::u11_a_r )
397442{
398   return m_u11_a;
443   return m_u11a;
399444}
400445
401446WRITE8_MEMBER( by35_state::u11_a_w )
402447{
403   m_u11_a = data;
448   m_u11a = data;
404449
405   m_digit = 0xff;
406   if BIT(data, 2)
407      m_digit = 4;
408   else
409   if BIT(data, 3)
410      m_digit = 3;
411   else
412   if BIT(data, 4)
413      m_digit = 2;
414   else
415   if BIT(data, 5)
416      m_digit = 1;
417   else
418   if BIT(data, 6)
419      m_digit = 0;
420   else
421   if BIT(data, 7)
422      m_digit = 5;
450   if (!m_u10_ca2)
451   {
452      if (!m_6d & BIT(data, 1))
453         m_digit = 6;
454      else
455      if BIT(data, 2)
456         m_digit = 5;
457      else
458      if BIT(data, 3)
459         m_digit = 4;
460      else
461      if BIT(data, 4)
462         m_digit = 3;
463      else
464      if BIT(data, 5)
465         m_digit = 2;
466      else
467      if BIT(data, 6)
468         m_digit = 1;
469      else
470      if BIT(data, 7)
471         m_digit = 0;
472
473      if (BIT(data, 0) && (m_counter > 8))
474      {
475         static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
476         output_set_digit_value(m_digit, patterns[m_segment[0]]);
477         output_set_digit_value(10+m_digit, patterns[m_segment[1]]);
478         output_set_digit_value(20+m_digit, patterns[m_segment[2]]);
479         output_set_digit_value(30+m_digit, patterns[m_segment[3]]);
480         output_set_digit_value(40+m_digit, patterns[m_segment[4]]);
481      }
482   }
423483}
424484
425485WRITE8_MEMBER( by35_state::u11_b_w )
426486{
427   m_u11_b = data;
428   switch (data & 15)
487   m_u11b = data;
488   if (!m_u11_cb2)
429489   {
430      case 0x0: //
431         //m_samples->start(0, 3);
432         break;
433      case 0x1: // chime 10
434         m_samples->start(1, 1);
435         break;
436      case 0x2: // chime 100
437         m_samples->start(2, 2);
438         break;
439      case 0x3: // chime 1000
440         m_samples->start(3, 3);
441         break;
442      case 0x4: // chime 10000
443         m_samples->start(0, 4);
444         break;
445      case 0x5: // knocker
446         m_samples->start(0, 6);
447         break;
448      case 0x6: // outhole
449         m_samples->start(0, 5);
450         break;
451      // from here, vary per game
452      case 0x7:
453      case 0x8:
454      case 0x9:
455         //m_samples->start(0, 5);
456         break;
457      case 0xa:
458         //m_samples->start(0, 5);
459         break;
460      case 0xb:
461         //m_samples->start(0, 0);
462         break;
463      case 0xc:
464         //m_samples->start(0, 5);
465         break;
466      case 0xd:
467         //m_samples->start(0, 0);
468         break;
469      case 0xe:
470         //m_samples->start(0, 5);
471         break;
472      case 0xf: // not used
473         break;
490      switch (data & 15)
491      {
492         // these vary per game
493         case 0x0: //
494            //m_samples->start(0, 3);
495            break;
496         case 0x1: // chime 10
497            //m_samples->start(1, 1);
498            break;
499         case 0x2: // chime 100
500            //m_samples->start(2, 2);
501            break;
502         case 0x3: // chime 1000
503            //m_samples->start(3, 3);
504            break;
505         case 0x4: // chime 10000
506            //m_samples->start(0, 4);
507            break;
508         // these 2 are standard
509         case 0x5: // knocker
510            m_samples->start(0, 6);
511            break;
512         case 0x6: // outhole
513            m_samples->start(0, 5);
514            break;
515         // these vary per game
516         case 0x7:
517         case 0x8:
518         case 0x9:
519            //m_samples->start(0, 5);
520            break;
521         case 0xa:
522            //m_samples->start(0, 5);
523            break;
524         case 0xb:
525            //m_samples->start(0, 0);
526            break;
527         case 0xc:
528            //m_samples->start(0, 5);
529            break;
530         case 0xd:
531            //m_samples->start(0, 0);
532            break;
533         case 0xe:
534            //m_samples->start(0, 5);
535            break;
536         case 0xf: // not used
537            break;
538      }
474539   }
475540}
476541
477542void by35_state::machine_reset()
478543{
479   m_u10_a = 0;
480   m_u10_b = 0;
544   m_u10a = 0;
545   m_u10b = 0;
481546   m_u10_cb2 = 0;
482   m_u11_a = 0;
483   m_u11_b = 0;
547   m_u11a = 0;
548   m_u11b = 0;
484549}
485550
486DRIVER_INIT_MEMBER(by35_state,by35)
551DRIVER_INIT_MEMBER( by35_state, by35_6 )
487552{
553   m_6d = 1;
488554}
489555
556DRIVER_INIT_MEMBER( by35_state, by35_7 )
557{
558   m_6d = 0;
559}
560
490561// zero-cross detection
491TIMER_DEVICE_CALLBACK_MEMBER( by35_state::u10_timer )
562TIMER_DEVICE_CALLBACK_MEMBER( by35_state::timer_x )
492563{
493   m_u10_timer ^= 1;
494   m_pia_u10->cb1_w(m_u10_timer);
564   m_timer_x ^= 1;
565   m_pia_u10->cb1_w(m_timer_x);
495566}
496567
497568// 555 timer for display refresh
r31678r31679
524595   MCFG_PIA_CB2_HANDLER(WRITELINE(by35_state, u10_cb2_w))
525596   MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
526597   MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
527   MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_z", by35_state, u10_timer, attotime::from_hz(120)) // mains freq*2
598   MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_x", by35_state, timer_x, attotime::from_hz(120)) // mains freq*2
528599
529600   MCFG_DEVICE_ADD("pia_u11", PIA6821, 0)
530601   MCFG_PIA_READPA_HANDLER(READ8(by35_state, u11_a_r))
r31678r31679
17721843ROM_END
17731844
17741845// AS-2888 sound
1775GAME( 1979, sst,        0,        by35, by35, by35_state, by35, ROT0, "Bally","Supersonic", GAME_IS_SKELETON_MECHANICAL)
1776GAME( 1978, playboy,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Playboy", GAME_IS_SKELETON_MECHANICAL)
1777GAME( 1978, lostwrlp,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Lost World", GAME_IS_SKELETON_MECHANICAL)
1778GAME( 1978, smman,      0,        by35, by35, by35_state, by35, ROT0, "Bally","Six Million Dollar Man", GAME_IS_SKELETON_MECHANICAL)
1779GAME( 1978, voltan,     0,        by35, by35, by35_state, by35, ROT0, "Bally","Voltan Escapes Cosmic Doom", GAME_IS_SKELETON_MECHANICAL)
1780GAME( 1979, startrep,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Star Trek (Pinball)", GAME_IS_SKELETON_MECHANICAL)
1781GAME( 1979, kiss,       0,        by35, by35, by35_state, by35, ROT0, "Bally","Kiss", GAME_IS_SKELETON_MECHANICAL)
1782GAME( 1979, hglbtrtr,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Harlem Globetrotters On Tour", GAME_IS_SKELETON_MECHANICAL)
1783GAME( 1979, dollyptn,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Dolly Parton", GAME_IS_SKELETON_MECHANICAL)
1784GAME( 1979, paragon,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Paragon", GAME_IS_SKELETON_MECHANICAL)
1846GAME( 1979, sst,        0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Supersonic", GAME_IS_SKELETON_MECHANICAL)
1847GAME( 1978, playboy,    0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Playboy", GAME_IS_SKELETON_MECHANICAL)
1848GAME( 1978, lostwrlp,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Lost World", GAME_IS_SKELETON_MECHANICAL)
1849GAME( 1978, smman,      0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Six Million Dollar Man", GAME_IS_SKELETON_MECHANICAL)
1850GAME( 1978, voltan,     0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Voltan Escapes Cosmic Doom", GAME_IS_SKELETON_MECHANICAL)
1851GAME( 1979, startrep,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Star Trek (Pinball)", GAME_IS_SKELETON_MECHANICAL)
1852GAME( 1979, kiss,       0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Kiss", GAME_IS_SKELETON_MECHANICAL)
1853GAME( 1979, hglbtrtr,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Harlem Globetrotters On Tour", GAME_IS_SKELETON_MECHANICAL)
1854GAME( 1979, dollyptn,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Dolly Parton", GAME_IS_SKELETON_MECHANICAL)
1855GAME( 1979, paragon,    0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Paragon", GAME_IS_SKELETON_MECHANICAL)
17851856
17861857// AS-3022 sound
1787GAME( 1980, ngndshkr,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Nitro Ground Shaker", GAME_IS_SKELETON_MECHANICAL)
1788GAME( 1980, slbmania,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Silverball Mania", GAME_IS_SKELETON_MECHANICAL)
1789GAME( 1979, futurspa,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Future Spa", GAME_IS_SKELETON_MECHANICAL)
1790GAME( 1980, spaceinv,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Space Invaders", GAME_IS_SKELETON_MECHANICAL)
1791GAME( 1980, rollston,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Rolling Stones", GAME_IS_SKELETON_MECHANICAL)
1792GAME( 1980, mystic,     0,        by35, by35, by35_state, by35, ROT0, "Bally","Mystic", GAME_IS_SKELETON_MECHANICAL)
1793GAME( 1980, xenon,      0,        by35, by35, by35_state, by35, ROT0, "Bally","Xenon", GAME_IS_SKELETON_MECHANICAL)
1794GAME( 1980, xenonf,     xenon,    by35, by35, by35_state, by35, ROT0, "Bally","Xenon (French)", GAME_IS_SKELETON_MECHANICAL)
1795GAME( 1980, viking,     0,        by35, by35, by35_state, by35, ROT0, "Bally","Viking", GAME_IS_SKELETON_MECHANICAL)
1796GAME( 1980, hotdoggn,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Hotdoggin'", GAME_IS_SKELETON_MECHANICAL)
1797GAME( 1980, skatebll,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Skateball", GAME_IS_SKELETON_MECHANICAL)
1798GAME( 1980, frontier,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Frontier", GAME_IS_SKELETON_MECHANICAL)
1799GAME( 1982, speakesy,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Speakeasy", GAME_IS_SKELETON_MECHANICAL)
1800GAME( 1982, speakesy4p, speakesy, by35, by35, by35_state, by35, ROT0, "Bally","Speakeasy 4 Player", GAME_IS_SKELETON_MECHANICAL)
1801GAME( 1983, bmx,        0,        by35, by35, by35_state, by35, ROT0, "Bally","BMX", GAME_IS_SKELETON_MECHANICAL)
1802GAME( 1983, granslam,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Grand Slam", GAME_IS_SKELETON_MECHANICAL)
1803GAME( 1983, granslam4,  granslam, by35, by35, by35_state, by35, ROT0, "Bally","Grand Slam (4 Players)", GAME_IS_SKELETON_MECHANICAL)
1804GAME( 1983, goldball,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Gold Ball (set 1)", GAME_IS_SKELETON_MECHANICAL)
1805GAME( 1983, goldballn,  goldball, by35, by35, by35_state, by35, ROT0, "Bally / Oliver","Gold Ball (set 2)", GAME_IS_SKELETON_MECHANICAL)
1858GAME( 1980, ngndshkr,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Nitro Ground Shaker", GAME_IS_SKELETON_MECHANICAL)
1859GAME( 1980, slbmania,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Silverball Mania", GAME_IS_SKELETON_MECHANICAL)
1860GAME( 1979, futurspa,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Future Spa", GAME_IS_SKELETON_MECHANICAL)
1861GAME( 1980, spaceinv,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Space Invaders", GAME_IS_SKELETON_MECHANICAL)
1862GAME( 1980, rollston,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Rolling Stones", GAME_IS_SKELETON_MECHANICAL)
1863GAME( 1980, mystic,     0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Mystic", GAME_IS_SKELETON_MECHANICAL)
1864GAME( 1980, xenon,      0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Xenon", GAME_IS_SKELETON_MECHANICAL)
1865GAME( 1980, xenonf,     xenon,    by35, by35, by35_state, by35_6, ROT0, "Bally", "Xenon (French)", GAME_IS_SKELETON_MECHANICAL)
1866GAME( 1980, viking,     0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Viking", GAME_IS_SKELETON_MECHANICAL)
1867GAME( 1980, hotdoggn,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally", "Hotdoggin'", GAME_IS_SKELETON_MECHANICAL)
1868GAME( 1980, skatebll,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Skateball", GAME_IS_SKELETON_MECHANICAL)
1869GAME( 1980, frontier,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Frontier", GAME_IS_SKELETON_MECHANICAL)
1870GAME( 1982, speakesy,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Speakeasy", GAME_IS_SKELETON_MECHANICAL)
1871GAME( 1982, speakesy4p, speakesy, by35, by35, by35_state, by35_7, ROT0, "Bally", "Speakeasy 4 Player", GAME_IS_SKELETON_MECHANICAL)
1872GAME( 1983, bmx,        0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "BMX", GAME_IS_SKELETON_MECHANICAL)
1873GAME( 1983, granslam,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Grand Slam", GAME_IS_SKELETON_MECHANICAL)
1874GAME( 1983, granslam4,  granslam, by35, by35, by35_state, by35_7, ROT0, "Bally", "Grand Slam (4 Players)", GAME_IS_SKELETON_MECHANICAL)
1875GAME( 1983, goldball,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Gold Ball (set 1)", GAME_IS_SKELETON_MECHANICAL)
1876GAME( 1983, goldballn,  goldball, by35, by35, by35_state, by35_7, ROT0, "Bally / Oliver", "Gold Ball (set 2)", GAME_IS_SKELETON_MECHANICAL)
18061877
18071878// Squawk & Talk sound
1808GAME( 1981, flashgdn,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Flash Gordon", GAME_IS_SKELETON_MECHANICAL)
1809GAME( 1981, flashgdnf,  flashgdn, by35, by35, by35_state, by35, ROT0, "Bally","Flash Gordon (French)", GAME_IS_SKELETON_MECHANICAL)
1810GAME( 1981, flashgdnv,  flashgdn, by35, by35, by35_state, by35, ROT0, "Bally","Flash Gordon (Vocalizer sound)", GAME_IS_SKELETON_MECHANICAL)
1811GAME( 1981, fball_ii,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Fireball II", GAME_IS_SKELETON_MECHANICAL)
1812GAME( 1981, eballdlx,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Eight Ball Deluxe (rev. 15)", GAME_IS_SKELETON_MECHANICAL)
1813GAME( 1981, eballd14,   eballdlx, by35, by35, by35_state, by35, ROT0, "Bally","Eight Ball Deluxe (rev. 14)", GAME_IS_SKELETON_MECHANICAL)
1814GAME( 1981, embryon,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Embryon", GAME_IS_SKELETON_MECHANICAL)
1815GAME( 1981, fathom,     0,        by35, by35, by35_state, by35, ROT0, "Bally","Fathom", GAME_IS_SKELETON_MECHANICAL)
1816GAME( 1981, centaur,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Centaur", GAME_IS_SKELETON_MECHANICAL)
1817GAME( 1981, medusa,     0,        by35, by35, by35_state, by35, ROT0, "Bally","Medusa", GAME_IS_SKELETON_MECHANICAL)
1818GAME( 1982, vector,     0,        by35, by35, by35_state, by35, ROT0, "Bally","Vector", GAME_IS_SKELETON_MECHANICAL)
1819GAME( 1981, elektra,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Elektra", GAME_IS_SKELETON_MECHANICAL)
1820GAME( 1982, spectrm,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Spectrum", GAME_IS_SKELETON_MECHANICAL)
1821GAME( 1982, spectrm4,   spectrm,  by35, by35, by35_state, by35, ROT0, "Bally","Spectrum (ver 4)", GAME_IS_SKELETON_MECHANICAL)
1822GAME( 1982, rapidfip,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Rapid Fire", GAME_IS_SKELETON_MECHANICAL)
1823GAME( 1982, m_mpac,     0,        by35, by35, by35_state, by35, ROT0, "Bally","Mr. and Mrs. PacMan", GAME_IS_SKELETON_MECHANICAL)
1879GAME( 1981, flashgdn,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Flash Gordon", GAME_IS_SKELETON_MECHANICAL)
1880GAME( 1981, flashgdnf,  flashgdn, by35, by35, by35_state, by35_7, ROT0, "Bally", "Flash Gordon (French)", GAME_IS_SKELETON_MECHANICAL)
1881GAME( 1981, flashgdnv,  flashgdn, by35, by35, by35_state, by35_7, ROT0, "Bally", "Flash Gordon (Vocalizer sound)", GAME_IS_SKELETON_MECHANICAL)
1882GAME( 1981, fball_ii,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Fireball II", GAME_IS_SKELETON_MECHANICAL)
1883GAME( 1981, eballdlx,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Eight Ball Deluxe (rev. 15)", GAME_IS_SKELETON_MECHANICAL)
1884GAME( 1981, eballd14,   eballdlx, by35, by35, by35_state, by35_7, ROT0, "Bally", "Eight Ball Deluxe (rev. 14)", GAME_IS_SKELETON_MECHANICAL)
1885GAME( 1981, embryon,    0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Embryon", GAME_IS_SKELETON_MECHANICAL)
1886GAME( 1981, fathom,     0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Fathom", GAME_IS_SKELETON_MECHANICAL)
1887GAME( 1981, centaur,    0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Centaur", GAME_IS_SKELETON_MECHANICAL)
1888GAME( 1981, medusa,     0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Medusa", GAME_IS_SKELETON_MECHANICAL)
1889GAME( 1982, vector,     0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Vector", GAME_IS_SKELETON_MECHANICAL)
1890GAME( 1981, elektra,    0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Elektra", GAME_IS_SKELETON_MECHANICAL)
1891GAME( 1982, spectrm,    0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Spectrum", GAME_IS_SKELETON_MECHANICAL)
1892GAME( 1982, spectrm4,   spectrm,  by35, by35, by35_state, by35_7, ROT0, "Bally", "Spectrum (ver 4)", GAME_IS_SKELETON_MECHANICAL)
1893GAME( 1982, rapidfip,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Rapid Fire", GAME_IS_SKELETON_MECHANICAL)
1894GAME( 1982, m_mpac,     0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Mr. and Mrs. PacMan", GAME_IS_SKELETON_MECHANICAL)
18241895
18251896// Cheap Squeak sound
1826GAME( 1984, kosteel,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Kings of Steel", GAME_IS_SKELETON_MECHANICAL)
1827GAME( 1983, xsandos,    0,        by35, by35, by35_state, by35, ROT0, "Bally","X's & O's", GAME_IS_SKELETON_MECHANICAL)
1828GAME( 1984, spyhuntr,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Spy Hunter (Pinball)", GAME_IS_SKELETON_MECHANICAL)
1829GAME( 1984, fbclass,    0,        by35, by35, by35_state, by35, ROT0, "Bally","Fireball Classic", GAME_IS_SKELETON_MECHANICAL)
1830GAME( 1984, blakpyra,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Black Pyramid", GAME_IS_SKELETON_MECHANICAL)
1831GAME( 1985, cybrnaut,   0,        by35, by35, by35_state, by35, ROT0, "Bally","Cybernaut", GAME_IS_SKELETON_MECHANICAL)
1897GAME( 1984, kosteel,    0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Kings of Steel", GAME_IS_SKELETON_MECHANICAL)
1898GAME( 1983, xsandos,    0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "X's & O's", GAME_IS_SKELETON_MECHANICAL)
1899GAME( 1984, spyhuntr,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Spy Hunter (Pinball)", GAME_IS_SKELETON_MECHANICAL)
1900GAME( 1984, fbclass,    0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Fireball Classic", GAME_IS_SKELETON_MECHANICAL)
1901GAME( 1984, blakpyra,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Black Pyramid", GAME_IS_SKELETON_MECHANICAL)
1902GAME( 1985, cybrnaut,   0,        by35, by35, by35_state, by35_7, ROT0, "Bally", "Cybernaut", GAME_IS_SKELETON_MECHANICAL)
18321903
18331904// Other manufacturers
1834GAME( 1984, suprbowl,   xsandos,  by35, by35, by35_state, by35, ROT0, "Bell Games","Super Bowl", GAME_IS_SKELETON_MECHANICAL)
1835GAME( 1984, tigerrag,   kosteel,  by35, by35, by35_state, by35, ROT0, "Bell Games","Tiger Rag", GAME_IS_SKELETON_MECHANICAL)
1836GAME( 1985, cosflash,   flashgdn, by35, by35, by35_state, by35, ROT0, "Bell Games","Cosmic Flash", GAME_IS_SKELETON_MECHANICAL)
1837GAME( 1985, newwave,    blakpyra, by35, by35, by35_state, by35, ROT0, "Bell Games","New Wave", GAME_IS_SKELETON_MECHANICAL)
1838GAME( 1985, saturn2,    spyhuntr, by35, by35, by35_state, by35, ROT0, "Bell Games","Saturn 2", GAME_IS_SKELETON_MECHANICAL)
1839GAME( 1985, worlddef,   0,        by35, by35, by35_state, by35, ROT0, "Bell Games","World Defender", GAME_IS_SKELETON_MECHANICAL)
1840GAME( 1986, spacehaw,   cybrnaut, by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","Space Hawks", GAME_IS_SKELETON_MECHANICAL)
1841GAME( 1986, darkshad,   0,        by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","Dark Shadow", GAME_IS_SKELETON_MECHANICAL)
1842GAME( 1986, skflight,   0,        by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","Skill Flight", GAME_IS_SKELETON_MECHANICAL)
1843GAME( 1987, cobrap,     0,        by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","Cobra", GAME_IS_SKELETON_MECHANICAL)
1844GAME( 1987, futrquen,   0,        by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","Future Queen", GAME_IS_SKELETON_MECHANICAL)
1845GAME( 1987, f1gpp,      0,        by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","F1 Grand Prix", GAME_IS_SKELETON_MECHANICAL)
1846GAME( 1988, toppin,     0,        by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","Top Pin", GAME_IS_SKELETON_MECHANICAL)
1847GAME( 1988, uboat65,    0,        by35, by35, by35_state, by35, ROT0, "Nuova Bell Games","U-boat 65", GAME_IS_SKELETON_MECHANICAL)
1848GAME( 1986, bullseye,   0,        by35, by35, by35_state, by35, ROT0, "Grand Products","301/Bullseye", GAME_IS_SKELETON_MECHANICAL)
1849GAME( 1988, bbbowlin,   0,        by35, by35, by35_state, by35, ROT0, "United","Big Ball Bowling (Bowler)", GAME_IS_SKELETON_MECHANICAL)
1850GAME( 1988, monrobwl,   0,        by35, by35, by35_state, by35, ROT0, "Monroe Bowling Co.","Stars & Strikes (Bowler)", GAME_IS_SKELETON_MECHANICAL)
1851GAME( 1984, mdntmrdr,   0,        by35, by35, by35_state, by35, ROT0, "Bally Midway","Midnight Marauders (Gun game)", GAME_IS_SKELETON_MECHANICAL)
1852GAME( 1988, blbeauty,   0,        by35, by35, by35_state, by35, ROT0, "Stern","Black Beauty (Shuffle)", GAME_IS_SKELETON_MECHANICAL)
1853GAME( 1984, myststar,   0,        by35, by35, by35_state, by35, ROT0, "Zaccaria","Mystic Star", GAME_IS_SKELETON_MECHANICAL)
1905GAME( 1984, suprbowl,   xsandos,  by35, by35, by35_state, by35_7, ROT0, "Bell Games", "Super Bowl", GAME_IS_SKELETON_MECHANICAL)
1906GAME( 1984, tigerrag,   kosteel,  by35, by35, by35_state, by35_7, ROT0, "Bell Games", "Tiger Rag", GAME_IS_SKELETON_MECHANICAL)
1907GAME( 1985, cosflash,   flashgdn, by35, by35, by35_state, by35_7, ROT0, "Bell Games", "Cosmic Flash", GAME_IS_SKELETON_MECHANICAL)
1908GAME( 1985, newwave,    blakpyra, by35, by35, by35_state, by35_7, ROT0, "Bell Games", "New Wave", GAME_IS_SKELETON_MECHANICAL)
1909GAME( 1985, saturn2,    spyhuntr, by35, by35, by35_state, by35_7, ROT0, "Bell Games", "Saturn 2", GAME_IS_SKELETON_MECHANICAL)
1910GAME( 1985, worlddef,   0,        by35, by35, by35_state, by35_7, ROT0, "Bell Games", "World Defender", GAME_IS_SKELETON_MECHANICAL)
1911GAME( 1986, spacehaw,   cybrnaut, by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "Space Hawks", GAME_IS_SKELETON_MECHANICAL)
1912GAME( 1986, darkshad,   0,        by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "Dark Shadow", GAME_IS_SKELETON_MECHANICAL)
1913GAME( 1986, skflight,   0,        by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "Skill Flight", GAME_IS_SKELETON_MECHANICAL)
1914GAME( 1987, cobrap,     0,        by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "Cobra", GAME_IS_SKELETON_MECHANICAL)
1915GAME( 1987, futrquen,   0,        by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "Future Queen", GAME_IS_SKELETON_MECHANICAL)
1916GAME( 1987, f1gpp,      0,        by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "F1 Grand Prix", GAME_IS_SKELETON_MECHANICAL)
1917GAME( 1988, toppin,     0,        by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "Top Pin", GAME_IS_SKELETON_MECHANICAL)
1918GAME( 1988, uboat65,    0,        by35, by35, by35_state, by35_7, ROT0, "Nuova Bell Games", "U-boat 65", GAME_IS_SKELETON_MECHANICAL)
1919GAME( 1986, bullseye,   0,        by35, by35, by35_state, by35_7, ROT0, "Grand Products", "301/Bullseye", GAME_IS_SKELETON_MECHANICAL)
1920GAME( 1988, bbbowlin,   0,        by35, by35, by35_state, by35_7, ROT0, "United", "Big Ball Bowling (Bowler)", GAME_IS_SKELETON_MECHANICAL)
1921GAME( 1988, monrobwl,   0,        by35, by35, by35_state, by35_7, ROT0, "Monroe Bowling Co.", "Stars & Strikes (Bowler)", GAME_IS_SKELETON_MECHANICAL)
1922GAME( 1984, mdntmrdr,   0,        by35, by35, by35_state, by35_6, ROT0, "Bally Midway", "Midnight Marauders (Gun game)", GAME_IS_SKELETON_MECHANICAL)
1923GAME( 1988, blbeauty,   0,        by35, by35, by35_state, by35_7, ROT0, "Stern", "Black Beauty (Shuffle)", GAME_IS_SKELETON_MECHANICAL)
1924GAME( 1984, myststar,   0,        by35, by35, by35_state, by35_6, ROT0, "Zaccaria", "Mystic Star", GAME_IS_SKELETON_MECHANICAL)

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