trunk/src/mame/drivers/st_mp100.c
| r31671 | r31672 | |
| 6 | 6 | |
| 7 | 7 | |
| 8 | 8 | ToDo: |
| 9 | | - Display to fix |
| 10 | 9 | - Dips, Inputs, Solenoids vary per game |
| 11 | 10 | - Mechanical |
| 12 | 11 | - Sound board - an enormous mass of discrete circuitry |
| r31671 | r31672 | |
| 40 | 39 | , m_io_x4(*this, "X4") |
| 41 | 40 | { } |
| 42 | 41 | |
| 43 | | DECLARE_DRIVER_INIT(st_mp100); |
| 44 | 42 | DECLARE_READ8_MEMBER(u10_a_r); |
| 45 | 43 | DECLARE_WRITE8_MEMBER(u10_a_w); |
| 46 | 44 | DECLARE_READ8_MEMBER(u10_b_r); |
| r31671 | r31672 | |
| 54 | 52 | DECLARE_WRITE_LINE_MEMBER(u11_cb2_w); |
| 55 | 53 | DECLARE_INPUT_CHANGED_MEMBER(activity_test); |
| 56 | 54 | DECLARE_INPUT_CHANGED_MEMBER(self_test); |
| 57 | | TIMER_DEVICE_CALLBACK_MEMBER(u10_timer); |
| 55 | TIMER_DEVICE_CALLBACK_MEMBER(timer_x); |
| 58 | 56 | TIMER_DEVICE_CALLBACK_MEMBER(u11_timer); |
| 59 | 57 | private: |
| 60 | | UINT8 m_u10; |
| 61 | | UINT8 m_u10_a; |
| 62 | | UINT8 m_u10_b; |
| 63 | | UINT8 m_u11_a; |
| 64 | | UINT8 m_u11_b; |
| 58 | UINT8 m_u10a; |
| 59 | UINT8 m_u10b; |
| 60 | UINT8 m_u11a; |
| 61 | UINT8 m_u11b; |
| 65 | 62 | bool m_u10_ca2; |
| 66 | 63 | bool m_u10_cb2; |
| 67 | | bool m_u10_timer; |
| 64 | bool m_u11_cb2; |
| 65 | bool m_timer_x; |
| 68 | 66 | bool m_u11_timer; |
| 69 | 67 | UINT8 m_digit; |
| 70 | | UINT8 m_segment; |
| 68 | UINT8 m_counter; |
| 71 | 69 | virtual void machine_reset(); |
| 72 | 70 | required_device<m6800_cpu_device> m_maincpu; |
| 73 | 71 | required_device<pia6821_device> m_pia_u10; |
| r31671 | r31672 | |
| 90 | 88 | AM_RANGE(0x0000, 0x007f) AM_RAM // internal to the cpu |
| 91 | 89 | AM_RANGE(0x0088, 0x008b) AM_DEVREADWRITE("pia_u10", pia6821_device, read, write) |
| 92 | 90 | AM_RANGE(0x0090, 0x0093) AM_DEVREADWRITE("pia_u11", pia6821_device, read, write) |
| 93 | | AM_RANGE(0x00a0, 0x00bf) AM_WRITENOP // to sound board |
| 94 | | AM_RANGE(0x00c0, 0x00df) // to sound board |
| 91 | AM_RANGE(0x00a0, 0x00a7) AM_WRITENOP // to sound board |
| 92 | AM_RANGE(0x00c0, 0x00c7) // to sound board |
| 95 | 93 | AM_RANGE(0x0200, 0x02ff) AM_RAM AM_SHARE("nvram") |
| 96 | 94 | AM_RANGE(0x1000, 0x1fff) AM_ROM AM_REGION("roms", 0 ) |
| 97 | 95 | ADDRESS_MAP_END |
| r31671 | r31672 | |
| 496 | 494 | WRITE_LINE_MEMBER( st_mp100_state::u10_ca2_w ) |
| 497 | 495 | { |
| 498 | 496 | m_u10_ca2 = state; |
| 497 | if (!state) |
| 498 | m_counter = 0; |
| 499 | 499 | } |
| 500 | 500 | |
| 501 | 501 | WRITE_LINE_MEMBER( st_mp100_state::u10_cb2_w ) |
| r31671 | r31672 | |
| 509 | 509 | |
| 510 | 510 | WRITE_LINE_MEMBER( st_mp100_state::u11_cb2_w ) |
| 511 | 511 | { |
| 512 | m_u11_cb2 = state; |
| 512 | 513 | } |
| 513 | 514 | |
| 514 | 515 | READ8_MEMBER( st_mp100_state::u10_a_r ) |
| 515 | 516 | { |
| 516 | | return m_u10_a; |
| 517 | return m_u10a; |
| 517 | 518 | } |
| 518 | 519 | |
| 519 | 520 | WRITE8_MEMBER( st_mp100_state::u10_a_w ) |
| 520 | 521 | { |
| 521 | 522 | static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543 |
| 522 | | m_segment = data >> 4; |
| 523 | | m_u10_a = data; |
| 524 | | m_u10 = (data & 15) | (BIT(m_u11_a, 0) << 4); |
| 523 | m_u10a = data; |
| 525 | 524 | |
| 526 | 525 | if (!m_u10_ca2) |
| 527 | 526 | { |
| 528 | | switch (m_u10) |
| 529 | | { |
| 530 | | case 0x10: |
| 531 | | output_set_digit_value(m_digit, patterns[m_segment]); |
| 532 | | break; |
| 533 | | case 0x1d: |
| 534 | | output_set_digit_value(8+m_digit, patterns[m_segment]); |
| 535 | | break; |
| 536 | | case 0x1b: |
| 537 | | output_set_digit_value(16+m_digit, patterns[m_segment]); |
| 538 | | break; |
| 539 | | case 0x07: |
| 540 | | output_set_digit_value(24+m_digit, patterns[m_segment]); |
| 541 | | break; |
| 542 | | case 0x0f: |
| 543 | | output_set_digit_value(32+m_digit, patterns[m_segment]); |
| 544 | | break; |
| 545 | | default: |
| 546 | | break; |
| 547 | | } |
| 527 | m_counter++; |
| 528 | UINT8 segment = data >> 4; |
| 529 | |
| 530 | if (m_counter==1) |
| 531 | output_set_digit_value(m_digit, patterns[segment]); |
| 532 | |
| 533 | if (m_counter==3) |
| 534 | output_set_digit_value(10+m_digit, patterns[segment]); |
| 535 | else |
| 536 | if (m_counter==5) |
| 537 | output_set_digit_value(20+m_digit, patterns[segment]); |
| 538 | else |
| 539 | if (m_counter==8) |
| 540 | output_set_digit_value(30+m_digit, patterns[segment]); |
| 541 | else |
| 542 | if (m_counter==10) |
| 543 | output_set_digit_value(40+m_digit, patterns[segment]); |
| 548 | 544 | } |
| 549 | 545 | } |
| 550 | 546 | |
| r31671 | r31672 | |
| 552 | 548 | { |
| 553 | 549 | UINT8 data = 0; |
| 554 | 550 | |
| 555 | | if (BIT(m_u10_a, 0)) |
| 551 | if (BIT(m_u10a, 0)) |
| 556 | 552 | data |= m_io_x0->read(); |
| 557 | 553 | |
| 558 | | if (BIT(m_u10_a, 1)) |
| 554 | if (BIT(m_u10a, 1)) |
| 559 | 555 | data |= m_io_x1->read(); |
| 560 | 556 | |
| 561 | | if (BIT(m_u10_a, 2)) |
| 557 | if (BIT(m_u10a, 2)) |
| 562 | 558 | data |= m_io_x2->read(); |
| 563 | 559 | |
| 564 | | if (BIT(m_u10_a, 3)) |
| 560 | if (BIT(m_u10a, 3)) |
| 565 | 561 | data |= m_io_x3->read(); |
| 566 | 562 | |
| 567 | | if (BIT(m_u10_a, 4)) |
| 563 | if (BIT(m_u10a, 4)) |
| 568 | 564 | data |= m_io_x4->read(); |
| 569 | 565 | |
| 570 | | if (BIT(m_u10_a, 5)) |
| 566 | if (BIT(m_u10a, 5)) |
| 571 | 567 | data |= m_io_dsw0->read(); |
| 572 | 568 | |
| 573 | | if (BIT(m_u10_a, 6)) |
| 569 | if (BIT(m_u10a, 6)) |
| 574 | 570 | data |= m_io_dsw1->read(); |
| 575 | 571 | |
| 576 | | if (BIT(m_u10_a, 7)) |
| 572 | if (BIT(m_u10a, 7)) |
| 577 | 573 | data |= m_io_dsw2->read(); |
| 578 | 574 | |
| 579 | 575 | if (m_u10_cb2) |
| r31671 | r31672 | |
| 584 | 580 | |
| 585 | 581 | WRITE8_MEMBER( st_mp100_state::u10_b_w ) |
| 586 | 582 | { |
| 587 | | m_u10_b = data; |
| 583 | m_u10b = data; |
| 588 | 584 | } |
| 589 | 585 | |
| 590 | 586 | READ8_MEMBER( st_mp100_state::u11_a_r ) |
| 591 | 587 | { |
| 592 | | return m_u11_a; |
| 588 | return m_u11a; |
| 593 | 589 | } |
| 594 | 590 | |
| 595 | 591 | WRITE8_MEMBER( st_mp100_state::u11_a_w ) |
| 596 | 592 | { |
| 597 | | m_u11_a = data; |
| 593 | m_u11a = data; |
| 598 | 594 | |
| 599 | | m_digit = 0xff; |
| 600 | | if BIT(data, 2) |
| 601 | | m_digit = 4; |
| 602 | | else |
| 603 | | if BIT(data, 3) |
| 604 | | m_digit = 3; |
| 605 | | else |
| 606 | | if BIT(data, 4) |
| 607 | | m_digit = 2; |
| 608 | | else |
| 609 | | if BIT(data, 5) |
| 610 | | m_digit = 1; |
| 611 | | else |
| 612 | | if BIT(data, 6) |
| 613 | | m_digit = 0; |
| 614 | | else |
| 615 | | if BIT(data, 7) |
| 616 | | m_digit = 5; |
| 595 | if (!m_u10_ca2) |
| 596 | { |
| 597 | if BIT(data, 2) |
| 598 | m_digit = 5; |
| 599 | else |
| 600 | if BIT(data, 3) |
| 601 | m_digit = 4; |
| 602 | else |
| 603 | if BIT(data, 4) |
| 604 | m_digit = 3; |
| 605 | else |
| 606 | if BIT(data, 5) |
| 607 | m_digit = 2; |
| 608 | else |
| 609 | if BIT(data, 6) |
| 610 | m_digit = 1; |
| 611 | else |
| 612 | if BIT(data, 7) |
| 613 | m_digit = 0; |
| 614 | |
| 615 | m_counter++; |
| 616 | } |
| 617 | 617 | } |
| 618 | 618 | |
| 619 | 619 | WRITE8_MEMBER( st_mp100_state::u11_b_w ) |
| 620 | 620 | { |
| 621 | | m_u11_b = data; |
| 622 | | switch (data & 15) |
| 621 | m_u11b = data; |
| 622 | if (!m_u11_cb2) |
| 623 | 623 | { |
| 624 | | case 0x0: // chime 10 |
| 625 | | m_samples->start(1, 1); |
| 626 | | break; |
| 627 | | case 0x1: // chime 100 |
| 628 | | m_samples->start(2, 2); |
| 629 | | break; |
| 630 | | case 0x2: // chime 1000 |
| 631 | | m_samples->start(3, 3); |
| 632 | | break; |
| 633 | | case 0x3: // chime 10000 |
| 634 | | m_samples->start(0, 4); |
| 635 | | break; |
| 636 | | case 0x4: // chime 10000 |
| 637 | | m_samples->start(0, 4); |
| 638 | | break; |
| 639 | | case 0x5: // knocker |
| 640 | | m_samples->start(0, 6); |
| 641 | | break; |
| 642 | | case 0x6: // outhole |
| 643 | | m_samples->start(0, 5); |
| 644 | | break; |
| 645 | | // from here, vary per game |
| 646 | | case 0x7: |
| 647 | | case 0x8: |
| 648 | | case 0x9: |
| 649 | | //m_samples->start(0, 5); |
| 650 | | break; |
| 651 | | case 0xa: |
| 652 | | m_samples->start(0, 0); |
| 653 | | break; |
| 654 | | case 0xb: |
| 655 | | m_samples->start(0, 0); |
| 656 | | break; |
| 657 | | case 0xc: |
| 658 | | m_samples->start(0, 0); |
| 659 | | break; |
| 660 | | case 0xd: |
| 661 | | //m_samples->start(0, 0); |
| 662 | | break; |
| 663 | | case 0xe: |
| 664 | | //m_samples->start(0, 5); |
| 665 | | break; |
| 666 | | case 0xf: // not used |
| 667 | | break; |
| 624 | switch (data & 15) |
| 625 | { |
| 626 | case 0x0: // chime 10 |
| 627 | m_samples->start(1, 1); |
| 628 | break; |
| 629 | case 0x1: // chime 100 |
| 630 | m_samples->start(2, 2); |
| 631 | break; |
| 632 | case 0x2: // chime 1000 |
| 633 | m_samples->start(3, 3); |
| 634 | break; |
| 635 | case 0x3: // chime 10000 |
| 636 | m_samples->start(0, 4); |
| 637 | break; |
| 638 | case 0x4: // chime 10000 |
| 639 | m_samples->start(0, 4); |
| 640 | break; |
| 641 | case 0x5: // knocker |
| 642 | m_samples->start(0, 6); |
| 643 | break; |
| 644 | case 0x6: // outhole |
| 645 | m_samples->start(0, 5); |
| 646 | break; |
| 647 | // from here, vary per game |
| 648 | case 0x7: |
| 649 | case 0x8: |
| 650 | case 0x9: |
| 651 | //m_samples->start(0, 5); |
| 652 | break; |
| 653 | case 0xa: |
| 654 | m_samples->start(0, 0); |
| 655 | break; |
| 656 | case 0xb: |
| 657 | m_samples->start(0, 0); |
| 658 | break; |
| 659 | case 0xc: |
| 660 | m_samples->start(0, 0); |
| 661 | break; |
| 662 | case 0xd: |
| 663 | //m_samples->start(0, 0); |
| 664 | break; |
| 665 | case 0xe: |
| 666 | //m_samples->start(0, 5); |
| 667 | break; |
| 668 | case 0xf: // not used |
| 669 | break; |
| 670 | } |
| 668 | 671 | } |
| 669 | 672 | } |
| 670 | 673 | |
| 671 | 674 | void st_mp100_state::machine_reset() |
| 672 | 675 | { |
| 673 | | m_u10_a = 0; |
| 674 | | m_u10_b = 0; |
| 676 | m_u10a = 0; |
| 677 | m_u10b = 0; |
| 675 | 678 | m_u10_cb2 = 0; |
| 676 | | m_u11_a = 0; |
| 677 | | m_u11_b = 0; |
| 679 | m_u11a = 0; |
| 680 | m_u11b = 0; |
| 678 | 681 | } |
| 679 | 682 | |
| 680 | | DRIVER_INIT_MEMBER(st_mp100_state,st_mp100) |
| 681 | | { |
| 682 | | } |
| 683 | | |
| 684 | 683 | // zero-cross detection |
| 685 | | TIMER_DEVICE_CALLBACK_MEMBER( st_mp100_state::u10_timer ) |
| 684 | TIMER_DEVICE_CALLBACK_MEMBER( st_mp100_state::timer_x ) |
| 686 | 685 | { |
| 687 | | m_u10_timer ^= 1; |
| 688 | | m_pia_u10->cb1_w(m_u10_timer); |
| 686 | m_timer_x ^= 1; |
| 687 | m_pia_u10->cb1_w(m_timer_x); |
| 689 | 688 | } |
| 690 | 689 | |
| 691 | 690 | // 555 timer for display refresh |
| r31671 | r31672 | |
| 718 | 717 | MCFG_PIA_CB2_HANDLER(WRITELINE(st_mp100_state, u10_cb2_w)) |
| 719 | 718 | MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line)) |
| 720 | 719 | MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line)) |
| 721 | | MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_z", st_mp100_state, u10_timer, attotime::from_hz(120)) // mains freq*2 |
| 720 | MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_x", st_mp100_state, timer_x, attotime::from_hz(120)) // mains freq*2 |
| 722 | 721 | |
| 723 | 722 | MCFG_DEVICE_ADD("pia_u11", PIA6821, 0) |
| 724 | 723 | MCFG_PIA_READPA_HANDLER(READ8(st_mp100_state, u11_a_r)) |
| r31671 | r31672 | |
| 841 | 840 | ROM_END |
| 842 | 841 | |
| 843 | 842 | // chimes |
| 844 | | GAME(1977, pinball, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Pinball", GAME_IS_SKELETON_MECHANICAL) |
| 845 | | GAME(1977, stingray, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Stingray", GAME_IS_SKELETON_MECHANICAL) |
| 846 | | GAME(1978, stars, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Stars", GAME_IS_SKELETON_MECHANICAL) |
| 847 | | GAME(1978, memlane, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Memory Lane", GAME_IS_SKELETON_MECHANICAL) |
| 843 | GAME(1977, pinball, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Pinball", GAME_MECHANICAL) |
| 844 | GAME(1977, stingray, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Stingray", GAME_MECHANICAL) |
| 845 | GAME(1978, stars, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Stars", GAME_MECHANICAL) |
| 846 | GAME(1978, memlane, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Memory Lane", GAME_MECHANICAL) |
| 848 | 847 | |
| 849 | 848 | // sound unit B-521 |
| 850 | | GAME(1978, lectrono, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Lectronamo", GAME_IS_SKELETON_MECHANICAL) |
| 851 | | GAME(1978, wildfyre, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Wildfyre", GAME_IS_SKELETON_MECHANICAL) |
| 852 | | GAME(1978, nugent, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Nugent", GAME_IS_SKELETON_MECHANICAL) |
| 853 | | GAME(1979, dracula, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Dracula", GAME_IS_SKELETON_MECHANICAL) |
| 849 | GAME(1978, lectrono, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Lectronamo", GAME_MECHANICAL | GAME_NO_SOUND ) |
| 850 | GAME(1978, wildfyre, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Wildfyre", GAME_MECHANICAL | GAME_NO_SOUND ) |
| 851 | GAME(1978, nugent, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Nugent", GAME_MECHANICAL | GAME_NO_SOUND ) |
| 852 | GAME(1979, dracula, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Dracula", GAME_MECHANICAL | GAME_NO_SOUND ) |
| 854 | 853 | |
| 855 | 854 | // different inputs |
| 856 | | GAME(1979, trident, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Trident", GAME_IS_SKELETON_MECHANICAL) |
| 857 | | GAME(1979, hothand, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Hot Hand", GAME_IS_SKELETON_MECHANICAL) |
| 858 | | GAME(1979, magic, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Magic", GAME_IS_SKELETON_MECHANICAL) |
| 859 | | GAME(1979, princess, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Cosmic Princess", GAME_IS_SKELETON_MECHANICAL) |
| 855 | GAME(1979, trident, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Trident", GAME_MECHANICAL | GAME_NO_SOUND ) |
| 856 | GAME(1979, hothand, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Hot Hand", GAME_MECHANICAL | GAME_NO_SOUND ) |
| 857 | GAME(1979, magic, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Magic", GAME_MECHANICAL | GAME_NO_SOUND ) |
| 858 | GAME(1979, princess, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Cosmic Princess", GAME_MECHANICAL | GAME_NO_SOUND ) |
trunk/src/mame/layout/st_mp100.lay
| r31671 | r31672 | |
| 37 | 37 | |
| 38 | 38 | <!-- Player 1 Score --> |
| 39 | 39 | |
| 40 | | <bezel name="digit5" element="digit"> |
| 40 | <bezel name="digit0" element="digit"> |
| 41 | 41 | <bounds left="10" top="45" right="44" bottom="84" /> |
| 42 | 42 | </bezel> |
| 43 | | <bezel name="digit4" element="digit"> |
| 43 | <bezel name="digit5" element="digit"> |
| 44 | 44 | <bounds left="54" top="45" right="88" bottom="84" /> |
| 45 | 45 | </bezel> |
| 46 | | <bezel name="digit3" element="digit"> |
| 46 | <bezel name="digit4" element="digit"> |
| 47 | 47 | <bounds left="98" top="45" right="132" bottom="84" /> |
| 48 | 48 | </bezel> |
| 49 | | <bezel name="digit2" element="digit"> |
| 49 | <bezel name="digit3" element="digit"> |
| 50 | 50 | <bounds left="142" top="45" right="176" bottom="84" /> |
| 51 | 51 | </bezel> |
| 52 | | <bezel name="digit1" element="digit"> |
| 52 | <bezel name="digit2" element="digit"> |
| 53 | 53 | <bounds left="186" top="45" right="220" bottom="84" /> |
| 54 | 54 | </bezel> |
| 55 | | <bezel name="digit0" element="digit"> |
| 55 | <bezel name="digit1" element="digit"> |
| 56 | 56 | <bounds left="230" top="45" right="264" bottom="84" /> |
| 57 | 57 | </bezel> |
| 58 | 58 | |
| 59 | 59 | <!-- Player 2 Score --> |
| 60 | | <bezel name="digit13" element="digit"> |
| 60 | <bezel name="digit10" element="digit"> |
| 61 | 61 | <bounds left="10" top="105" right="44" bottom="144" /> |
| 62 | 62 | </bezel> |
| 63 | | <bezel name="digit12" element="digit"> |
| 63 | <bezel name="digit15" element="digit"> |
| 64 | 64 | <bounds left="54" top="105" right="88" bottom="144" /> |
| 65 | 65 | </bezel> |
| 66 | | <bezel name="digit11" element="digit"> |
| 66 | <bezel name="digit14" element="digit"> |
| 67 | 67 | <bounds left="98" top="105" right="132" bottom="144" /> |
| 68 | 68 | </bezel> |
| 69 | | <bezel name="digit10" element="digit"> |
| 69 | <bezel name="digit13" element="digit"> |
| 70 | 70 | <bounds left="142" top="105" right="176" bottom="144" /> |
| 71 | 71 | </bezel> |
| 72 | | <bezel name="digit9" element="digit"> |
| 72 | <bezel name="digit12" element="digit"> |
| 73 | 73 | <bounds left="186" top="105" right="220" bottom="144" /> |
| 74 | 74 | </bezel> |
| 75 | | <bezel name="digit8" element="digit"> |
| 75 | <bezel name="digit11" element="digit"> |
| 76 | 76 | <bounds left="230" top="105" right="264" bottom="144" /> |
| 77 | 77 | </bezel> |
| 78 | 78 | |
| 79 | 79 | <!-- Player 3 Score --> |
| 80 | | <bezel name="digit21" element="digit"> |
| 80 | <bezel name="digit20" element="digit"> |
| 81 | 81 | <bounds left="10" top="165" right="44" bottom="204" /> |
| 82 | 82 | </bezel> |
| 83 | | <bezel name="digit20" element="digit"> |
| 83 | <bezel name="digit25" element="digit"> |
| 84 | 84 | <bounds left="54" top="165" right="88" bottom="204" /> |
| 85 | 85 | </bezel> |
| 86 | | <bezel name="digit19" element="digit"> |
| 86 | <bezel name="digit24" element="digit"> |
| 87 | 87 | <bounds left="98" top="165" right="132" bottom="204" /> |
| 88 | 88 | </bezel> |
| 89 | | <bezel name="digit18" element="digit"> |
| 89 | <bezel name="digit23" element="digit"> |
| 90 | 90 | <bounds left="142" top="165" right="176" bottom="204" /> |
| 91 | 91 | </bezel> |
| 92 | | <bezel name="digit17" element="digit"> |
| 92 | <bezel name="digit22" element="digit"> |
| 93 | 93 | <bounds left="186" top="165" right="220" bottom="204" /> |
| 94 | 94 | </bezel> |
| 95 | | <bezel name="digit16" element="digit"> |
| 95 | <bezel name="digit21" element="digit"> |
| 96 | 96 | <bounds left="230" top="165" right="264" bottom="204" /> |
| 97 | 97 | </bezel> |
| 98 | 98 | |
| 99 | 99 | <!-- Player 4 Score --> |
| 100 | | <bezel name="digit28" element="digit"> |
| 100 | <bezel name="digit35" element="digit"> |
| 101 | 101 | <bounds left="10" top="225" right="44" bottom="264" /> |
| 102 | 102 | </bezel> |
| 103 | | <bezel name="digit27" element="digit"> |
| 103 | <bezel name="digit34" element="digit"> |
| 104 | 104 | <bounds left="54" top="225" right="88" bottom="264" /> |
| 105 | 105 | </bezel> |
| 106 | | <bezel name="digit26" element="digit"> |
| 106 | <bezel name="digit33" element="digit"> |
| 107 | 107 | <bounds left="98" top="225" right="132" bottom="264" /> |
| 108 | 108 | </bezel> |
| 109 | | <bezel name="digit25" element="digit"> |
| 109 | <bezel name="digit32" element="digit"> |
| 110 | 110 | <bounds left="142" top="225" right="176" bottom="264" /> |
| 111 | 111 | </bezel> |
| 112 | | <bezel name="digit24" element="digit"> |
| 112 | <bezel name="digit31" element="digit"> |
| 113 | 113 | <bounds left="186" top="225" right="220" bottom="264" /> |
| 114 | 114 | </bezel> |
| 115 | | <bezel name="digit29" element="digit"> |
| 115 | <bezel name="digit30" element="digit"> |
| 116 | 116 | <bounds left="230" top="225" right="264" bottom="264" /> |
| 117 | 117 | </bezel> |
| 118 | 118 | |
| 119 | 119 | <!-- Credits and Balls --> |
| 120 | | <bezel name="digit35" element="digit"> |
| 120 | <bezel name="digit44" element="digit"> |
| 121 | 121 | <bounds left="10" top="345" right="44" bottom="384" /> |
| 122 | 122 | </bezel> |
| 123 | | <bezel name="digit34" element="digit"> |
| 123 | <bezel name="digit43" element="digit"> |
| 124 | 124 | <bounds left="54" top="345" right="88" bottom="384" /> |
| 125 | 125 | </bezel> |
| 126 | | <bezel name="digit32" element="digit"> |
| 126 | <bezel name="digit41" element="digit"> |
| 127 | 127 | <bounds left="186" top="345" right="220" bottom="384" /> |
| 128 | 128 | </bezel> |
| 129 | | <bezel name="digit37" element="digit"> |
| 129 | <bezel name="digit40" element="digit"> |
| 130 | 130 | <bounds left="230" top="345" right="264" bottom="384" /> |
| 131 | 131 | </bezel> |
| 132 | 132 | |