trunk/src/mame/drivers/mrgame.c
| r31323 | r31324 | |
| 18 | 18 | - Press Left shift and Right shift together (game stops responding) |
| 19 | 19 | - Turn the Ram Protect Switch back on |
| 20 | 20 | - Press F3 or reboot |
| 21 | | - The default settings have been loaded and you can insert coins |
| 21 | - The default settings have been saved to nvram and you can insert coins |
| 22 | 22 | - However, the game cannot be played due to missing balls. |
| 23 | 23 | |
| 24 | 24 | ToDo: |
| 25 | 25 | - Support for electronic volume control |
| 26 | 26 | - Audio rom banking |
| 27 | | - Wrong colours |
| 28 | 27 | - Most sounds missing due to unemulated M114 chip |
| 29 | 28 | - wcup90 is different hardware and there's no schematic |
| 30 | 29 | |
| r31323 | r31324 | |
| 84 | 83 | bool m_ack1; |
| 85 | 84 | bool m_ack2; |
| 86 | 85 | bool m_ackv; |
| 86 | bool m_flip; |
| 87 | 87 | UINT8 m_irq_state; |
| 88 | 88 | UINT8 m_row_data; |
| 89 | 89 | UINT8 m_sound_data; |
| r31323 | r31324 | |
| 264 | 264 | else |
| 265 | 265 | if (offset == 4) |
| 266 | 266 | m_gfx_bank = (m_gfx_bank & 3) | (BIT(data, 0) << 2); |
| 267 | else |
| 268 | if (offset == 6) |
| 269 | m_flip = BIT(data, 0); |
| 267 | 270 | } |
| 268 | 271 | |
| 269 | 272 | WRITE8_MEMBER( mrgame_state::ack1_w ) |
| r31323 | r31324 | |
| 307 | 310 | m_ack1 = 0; |
| 308 | 311 | m_ack2 = 0; |
| 309 | 312 | m_ackv = 0; |
| 313 | m_flip = 0; |
| 310 | 314 | m_row_data = 0; |
| 311 | 315 | } |
| 312 | 316 | |
| r31323 | r31324 | |
| 357 | 361 | }; |
| 358 | 362 | |
| 359 | 363 | static GFXDECODE_START( mrgame ) |
| 360 | | GFXDECODE_ENTRY( "chargen", 0, charlayout, 3, 1 ) |
| 361 | | GFXDECODE_ENTRY( "chargen", 0, spritelayout, 3, 1 ) |
| 364 | GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 16 ) |
| 365 | GFXDECODE_ENTRY( "chargen", 0, spritelayout, 0, 16 ) |
| 362 | 366 | GFXDECODE_END |
| 363 | 367 | |
| 364 | 368 | // this gives bad colours although it looks right |
| r31323 | r31324 | |
| 396 | 400 | b = combine_2_weights(bweights, bit0, bit1); |
| 397 | 401 | |
| 398 | 402 | palette.set_pen_color(i, rgb_t(r, g, b)); |
| 403 | palette.set_pen_color(i+32, rgb_t(r, g, b)); |
| 399 | 404 | } |
| 400 | 405 | } |
| 401 | 406 | |
| r31323 | r31324 | |
| 420 | 425 | m_gfxdecode->gfx(0)->opaque(*m_tile_bitmap, m_tile_bitmap->cliprect(), |
| 421 | 426 | chr, |
| 422 | 427 | col, |
| 423 | | 0,0, |
| 428 | m_flip,0, |
| 424 | 429 | x*8,y*8); |
| 425 | 430 | } |
| 426 | 431 | } |
| r31323 | r31324 | |
| 475 | 480 | MCFG_SCREEN_VISIBLE_AREA(0, 255, 8, 247) // If you align with X on test screen some info is chopped off |
| 476 | 481 | MCFG_SCREEN_UPDATE_DRIVER(mrgame_state, screen_update_mrgame) |
| 477 | 482 | MCFG_SCREEN_PALETTE("palette") |
| 478 | | MCFG_PALETTE_ADD_INIT_BLACK("palette", 32) |
| 483 | MCFG_PALETTE_ADD("palette", 64) |
| 479 | 484 | MCFG_PALETTE_INIT_OWNER(mrgame_state, mrgame) |
| 480 | 485 | MCFG_GFXDECODE_ADD("gfxdecode", "palette", mrgame) |
| 481 | 486 | |