trunk/src/mame/drivers/mrgame.c
r31323 | r31324 | |
18 | 18 | - Press Left shift and Right shift together (game stops responding) |
19 | 19 | - Turn the Ram Protect Switch back on |
20 | 20 | - Press F3 or reboot |
21 | | - The default settings have been loaded and you can insert coins |
| 21 | - The default settings have been saved to nvram and you can insert coins |
22 | 22 | - However, the game cannot be played due to missing balls. |
23 | 23 | |
24 | 24 | ToDo: |
25 | 25 | - Support for electronic volume control |
26 | 26 | - Audio rom banking |
27 | | - Wrong colours |
28 | 27 | - Most sounds missing due to unemulated M114 chip |
29 | 28 | - wcup90 is different hardware and there's no schematic |
30 | 29 | |
r31323 | r31324 | |
84 | 83 | bool m_ack1; |
85 | 84 | bool m_ack2; |
86 | 85 | bool m_ackv; |
| 86 | bool m_flip; |
87 | 87 | UINT8 m_irq_state; |
88 | 88 | UINT8 m_row_data; |
89 | 89 | UINT8 m_sound_data; |
r31323 | r31324 | |
264 | 264 | else |
265 | 265 | if (offset == 4) |
266 | 266 | m_gfx_bank = (m_gfx_bank & 3) | (BIT(data, 0) << 2); |
| 267 | else |
| 268 | if (offset == 6) |
| 269 | m_flip = BIT(data, 0); |
267 | 270 | } |
268 | 271 | |
269 | 272 | WRITE8_MEMBER( mrgame_state::ack1_w ) |
r31323 | r31324 | |
307 | 310 | m_ack1 = 0; |
308 | 311 | m_ack2 = 0; |
309 | 312 | m_ackv = 0; |
| 313 | m_flip = 0; |
310 | 314 | m_row_data = 0; |
311 | 315 | } |
312 | 316 | |
r31323 | r31324 | |
357 | 361 | }; |
358 | 362 | |
359 | 363 | static GFXDECODE_START( mrgame ) |
360 | | GFXDECODE_ENTRY( "chargen", 0, charlayout, 3, 1 ) |
361 | | GFXDECODE_ENTRY( "chargen", 0, spritelayout, 3, 1 ) |
| 364 | GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 16 ) |
| 365 | GFXDECODE_ENTRY( "chargen", 0, spritelayout, 0, 16 ) |
362 | 366 | GFXDECODE_END |
363 | 367 | |
364 | 368 | // this gives bad colours although it looks right |
r31323 | r31324 | |
396 | 400 | b = combine_2_weights(bweights, bit0, bit1); |
397 | 401 | |
398 | 402 | palette.set_pen_color(i, rgb_t(r, g, b)); |
| 403 | palette.set_pen_color(i+32, rgb_t(r, g, b)); |
399 | 404 | } |
400 | 405 | } |
401 | 406 | |
r31323 | r31324 | |
420 | 425 | m_gfxdecode->gfx(0)->opaque(*m_tile_bitmap, m_tile_bitmap->cliprect(), |
421 | 426 | chr, |
422 | 427 | col, |
423 | | 0,0, |
| 428 | m_flip,0, |
424 | 429 | x*8,y*8); |
425 | 430 | } |
426 | 431 | } |
r31323 | r31324 | |
475 | 480 | MCFG_SCREEN_VISIBLE_AREA(0, 255, 8, 247) // If you align with X on test screen some info is chopped off |
476 | 481 | MCFG_SCREEN_UPDATE_DRIVER(mrgame_state, screen_update_mrgame) |
477 | 482 | MCFG_SCREEN_PALETTE("palette") |
478 | | MCFG_PALETTE_ADD_INIT_BLACK("palette", 32) |
| 483 | MCFG_PALETTE_ADD("palette", 64) |
479 | 484 | MCFG_PALETTE_INIT_OWNER(mrgame_state, mrgame) |
480 | 485 | MCFG_GFXDECODE_ADD("gfxdecode", "palette", mrgame) |
481 | 486 | |