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r31065 Saturday 21st June, 2014 at 19:50:55 UTC by David Haywood
fix note (nw)
[src/mame/video]deco_zoomspr.c

trunk/src/mame/video/deco_zoomspr.c
r31064r31065
44/* probably 186 + 187 custom chips, although there is a 145 too? */
55
66// helicopter in lockload is only half drawn? (3rd attract demo)
7// how are we meant to mix these with the tilemaps, parts must go above / behind parts of a single 8bpp tilemap in lockload, could be more priority masking sprites we're missing / not drawing tho?
7// how are we meant to mix these with the tilemaps, parts must go above / behind parts of tilemap '4/7' in lockload, could be more priority masking sprites we're missing / not drawing tho?
88// dragongun also does a masking trick on the dragon during the attract intro, it should not be visible but rather cause the fire to be invisible in the shape of the dragon (see note / hack in code to enable this effect)
99// dragongun 'waterfall' prior to one of the bosses also needs correct priority
1010

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