trunk/src/mame/video/deco_zoomspr.c
| r0 | r31048 | |
| 1 | |
| 2 | /* the sprites used by DragonGun + Lock 'n' Loaded */ |
| 3 | |
| 4 | /* probably 186 + 187 custom chips, although there is a 145 too? */ |
| 5 | |
| 6 | #include "emu.h" |
| 7 | #include "deco_zoomspr.h" |
| 8 | |
| 9 | const device_type DECO_ZOOMSPR = &device_creator<deco_zoomspr_device>; |
| 10 | |
| 11 | deco_zoomspr_device::deco_zoomspr_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) |
| 12 | : device_t(mconfig, DECO_ZOOMSPR, "Data East Zooming Sprites", tag, owner, clock, "deco_zoomspr", __FILE__), |
| 13 | m_palette(*this), |
| 14 | m_gfxdecode(*this) |
| 15 | { |
| 16 | } |
| 17 | |
| 18 | //------------------------------------------------- |
| 19 | // static_set_palette_tag: Set the tag of the |
| 20 | // palette device |
| 21 | //------------------------------------------------- |
| 22 | |
| 23 | void deco_zoomspr_device::static_set_palette_tag(device_t &device, const char *tag) |
| 24 | { |
| 25 | downcast<deco_zoomspr_device &>(device).m_palette.set_tag(tag); |
| 26 | } |
| 27 | |
| 28 | //------------------------------------------------- |
| 29 | // static_set_gfxdecode_tag: Set the tag of the |
| 30 | // gfx decoder |
| 31 | //------------------------------------------------- |
| 32 | |
| 33 | void deco_zoomspr_device::static_set_gfxdecode_tag(device_t &device, const char *tag) |
| 34 | { |
| 35 | downcast<deco_zoomspr_device &>(device).m_gfxdecode.set_tag(tag); |
| 36 | } |
| 37 | |
| 38 | |
| 39 | void deco_zoomspr_device::device_start() |
| 40 | { |
| 41 | } |
| 42 | |
| 43 | void deco_zoomspr_device::device_reset() |
| 44 | { |
| 45 | } |
| 46 | |
| 47 | /******************************************************************************/ |
| 48 | |
| 49 | |
| 50 | inline void deco_zoomspr_device::deco_zoomspr_device::dragngun_drawgfxzoom( |
| 51 | bitmap_rgb32 &dest_bmp,const rectangle &clip,gfx_element *gfx, |
| 52 | UINT32 code,UINT32 color,int flipx,int flipy,int sx,int sy, |
| 53 | int transparent_color, |
| 54 | int scalex, int scaley,bitmap_ind8 *pri_buffer,UINT32 pri_mask, int sprite_screen_width, int sprite_screen_height, UINT8 alpha ) |
| 55 | { |
| 56 | rectangle myclip; |
| 57 | |
| 58 | if (!scalex || !scaley) return; |
| 59 | |
| 60 | /* |
| 61 | scalex and scaley are 16.16 fixed point numbers |
| 62 | 1<<15 : shrink to 50% |
| 63 | 1<<16 : uniform scale |
| 64 | 1<<17 : double to 200% |
| 65 | */ |
| 66 | |
| 67 | /* KW 991012 -- Added code to force clip to bitmap boundary */ |
| 68 | myclip = clip; |
| 69 | myclip &= dest_bmp.cliprect(); |
| 70 | |
| 71 | { |
| 72 | if( gfx ) |
| 73 | { |
| 74 | const pen_t *pal = &m_palette->pen(gfx->colorbase() + gfx->granularity() * (color % gfx->colors())); |
| 75 | const UINT8 *code_base = gfx->get_data(code % gfx->elements()); |
| 76 | |
| 77 | if (sprite_screen_width && sprite_screen_height) |
| 78 | { |
| 79 | /* compute sprite increment per screen pixel */ |
| 80 | int dx = (gfx->width()<<16)/sprite_screen_width; |
| 81 | int dy = (gfx->height()<<16)/sprite_screen_height; |
| 82 | |
| 83 | int ex = sx+sprite_screen_width; |
| 84 | int ey = sy+sprite_screen_height; |
| 85 | |
| 86 | int x_index_base; |
| 87 | int y_index; |
| 88 | |
| 89 | if( flipx ) |
| 90 | { |
| 91 | x_index_base = (sprite_screen_width-1)*dx; |
| 92 | dx = -dx; |
| 93 | } |
| 94 | else |
| 95 | { |
| 96 | x_index_base = 0; |
| 97 | } |
| 98 | |
| 99 | if( flipy ) |
| 100 | { |
| 101 | y_index = (sprite_screen_height-1)*dy; |
| 102 | dy = -dy; |
| 103 | } |
| 104 | else |
| 105 | { |
| 106 | y_index = 0; |
| 107 | } |
| 108 | |
| 109 | if( sx < clip.min_x) |
| 110 | { /* clip left */ |
| 111 | int pixels = clip.min_x-sx; |
| 112 | sx += pixels; |
| 113 | x_index_base += pixels*dx; |
| 114 | } |
| 115 | if( sy < clip.min_y ) |
| 116 | { /* clip top */ |
| 117 | int pixels = clip.min_y-sy; |
| 118 | sy += pixels; |
| 119 | y_index += pixels*dy; |
| 120 | } |
| 121 | /* NS 980211 - fixed incorrect clipping */ |
| 122 | if( ex > clip.max_x+1 ) |
| 123 | { /* clip right */ |
| 124 | int pixels = ex-clip.max_x-1; |
| 125 | ex -= pixels; |
| 126 | } |
| 127 | if( ey > clip.max_y+1 ) |
| 128 | { /* clip bottom */ |
| 129 | int pixels = ey-clip.max_y-1; |
| 130 | ey -= pixels; |
| 131 | } |
| 132 | |
| 133 | if( ex>sx ) |
| 134 | { /* skip if inner loop doesn't draw anything */ |
| 135 | int y; |
| 136 | |
| 137 | /* case 1: no alpha */ |
| 138 | if (alpha == 0xff) |
| 139 | { |
| 140 | if (pri_buffer) |
| 141 | { |
| 142 | for( y=sy; y<ey; y++ ) |
| 143 | { |
| 144 | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 145 | UINT32 *dest = &dest_bmp.pix32(y); |
| 146 | UINT8 *pri = &pri_buffer->pix8(y); |
| 147 | |
| 148 | int x, x_index = x_index_base; |
| 149 | for( x=sx; x<ex; x++ ) |
| 150 | { |
| 151 | int c = source[x_index>>16]; |
| 152 | if( c != transparent_color ) |
| 153 | { |
| 154 | if (((1 << pri[x]) & pri_mask) == 0) |
| 155 | dest[x] = pal[c]; |
| 156 | pri[x] = 31; |
| 157 | } |
| 158 | x_index += dx; |
| 159 | } |
| 160 | |
| 161 | y_index += dy; |
| 162 | } |
| 163 | } |
| 164 | else |
| 165 | { |
| 166 | for( y=sy; y<ey; y++ ) |
| 167 | { |
| 168 | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 169 | UINT32 *dest = &dest_bmp.pix32(y); |
| 170 | |
| 171 | int x, x_index = x_index_base; |
| 172 | for( x=sx; x<ex; x++ ) |
| 173 | { |
| 174 | int c = source[x_index>>16]; |
| 175 | if( c != transparent_color ) dest[x] = pal[c]; |
| 176 | x_index += dx; |
| 177 | } |
| 178 | |
| 179 | y_index += dy; |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | /* alpha-blended */ |
| 185 | else |
| 186 | { |
| 187 | if (pri_buffer) |
| 188 | { |
| 189 | for( y=sy; y<ey; y++ ) |
| 190 | { |
| 191 | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 192 | UINT32 *dest = &dest_bmp.pix32(y); |
| 193 | UINT8 *pri = &pri_buffer->pix8(y); |
| 194 | |
| 195 | int x, x_index = x_index_base; |
| 196 | for( x=sx; x<ex; x++ ) |
| 197 | { |
| 198 | int c = source[x_index>>16]; |
| 199 | if( c != transparent_color ) |
| 200 | { |
| 201 | if (((1 << pri[x]) & pri_mask) == 0) |
| 202 | dest[x] = alpha_blend_r32(dest[x], pal[c], alpha); |
| 203 | pri[x] = 31; |
| 204 | } |
| 205 | x_index += dx; |
| 206 | } |
| 207 | |
| 208 | y_index += dy; |
| 209 | } |
| 210 | } |
| 211 | else |
| 212 | { |
| 213 | for( y=sy; y<ey; y++ ) |
| 214 | { |
| 215 | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 216 | UINT32 *dest = &dest_bmp.pix32(y); |
| 217 | |
| 218 | int x, x_index = x_index_base; |
| 219 | for( x=sx; x<ex; x++ ) |
| 220 | { |
| 221 | int c = source[x_index>>16]; |
| 222 | if( c != transparent_color ) dest[x] = alpha_blend_r32(dest[x], pal[c], alpha); |
| 223 | x_index += dx; |
| 224 | } |
| 225 | |
| 226 | y_index += dy; |
| 227 | } |
| 228 | } |
| 229 | } |
| 230 | } |
| 231 | } |
| 232 | } |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | void deco_zoomspr_device::dragngun_draw_sprites( bitmap_rgb32 &bitmap, const rectangle &cliprect, const UINT32 *spritedata, UINT32* dragngun_sprite_layout_0_ram, UINT32* dragngun_sprite_layout_1_ram, UINT32* dragngun_sprite_lookup_0_ram, UINT32* dragngun_sprite_lookup_1_ram, UINT32 dragngun_sprite_ctrl ) |
| 237 | { |
| 238 | const UINT32 *layout_ram; |
| 239 | const UINT32 *lookup_ram; |
| 240 | int offs; |
| 241 | |
| 242 | /* |
| 243 | Sprites are built from main control ram, which references tile |
| 244 | layout ram, which finally references tile lookup ram which holds |
| 245 | the actual tile indices to draw and index into the banking |
| 246 | control. Tile lookup and tile layout ram are double buffered. |
| 247 | |
| 248 | |
| 249 | Main sprite control ram, 8 * 32 bit words per sprite, so |
| 250 | |
| 251 | Word 0: |
| 252 | 0x0400 - Banking control for tile layout RAM + tile lookup ram |
| 253 | 0x0200 - ? |
| 254 | 0x01ff - Index into tile layout RAM |
| 255 | Word 1 : |
| 256 | Word 2 : X base position |
| 257 | Word 3 : Y base position |
| 258 | Word 4 : |
| 259 | 0x8000: X flip |
| 260 | 0x03ff: X size of block in pixels (for scaling) |
| 261 | Word 5 : |
| 262 | 0x8000: Y flip |
| 263 | 0x03ff: Y size of block in pixels (for scaling) |
| 264 | Word 6 : |
| 265 | 0x1f - colour. |
| 266 | 0x20 - ? Used for background at 'frog' boss and title screen dragon. |
| 267 | 0x40 - ? priority? |
| 268 | 0x80 - Alpha blending enable |
| 269 | Word 7 : |
| 270 | |
| 271 | |
| 272 | Tile layout ram, 4 * 32 bit words per sprite, so |
| 273 | |
| 274 | Word 0: |
| 275 | 0x2000 - Selector for tile lookup bank!?!?!?!?!?!? |
| 276 | 0x1fff - Index into tile lookup ram (16 bit word based, NOT 32) |
| 277 | Word 1: |
| 278 | 0xff00 - ? |
| 279 | 0x00f0 - Width |
| 280 | 0x000f - Height |
| 281 | Word 2: |
| 282 | 0x01ff - X block offset |
| 283 | Word 3: |
| 284 | 0x01ff - Y block offset |
| 285 | */ |
| 286 | |
| 287 | /* Sprite global disable bit */ |
| 288 | if (dragngun_sprite_ctrl&0x40000000) |
| 289 | return; |
| 290 | |
| 291 | for (offs = 0;offs < 0x800;offs += 8) |
| 292 | { |
| 293 | int sx,sy,colour,fx,fy,w,h,x,y,bx,by,alpha,scalex,scaley; |
| 294 | int zoomx,zoomy; |
| 295 | int xpos,ypos; |
| 296 | |
| 297 | scalex=spritedata[offs+4]&0x3ff; |
| 298 | scaley=spritedata[offs+5]&0x3ff; |
| 299 | if (!scalex || !scaley) /* Zero pixel size in X or Y - skip block */ |
| 300 | continue; |
| 301 | |
| 302 | if (spritedata[offs+0]&0x400) |
| 303 | layout_ram = dragngun_sprite_layout_1_ram + ((spritedata[offs+0]&0x1ff)*4); //CHECK! |
| 304 | else |
| 305 | layout_ram = dragngun_sprite_layout_0_ram + ((spritedata[offs+0]&0x1ff)*4); //1ff in drag gun code?? |
| 306 | h = (layout_ram[1]>>0)&0xf; |
| 307 | w = (layout_ram[1]>>4)&0xf; |
| 308 | if (!h || !w) |
| 309 | continue; |
| 310 | |
| 311 | sx = spritedata[offs+2] & 0x3ff; |
| 312 | sy = spritedata[offs+3] & 0x3ff; |
| 313 | bx = layout_ram[2] & 0x1ff; |
| 314 | by = layout_ram[3] & 0x1ff; |
| 315 | if (bx&0x100) bx=1-(bx&0xff); |
| 316 | if (by&0x100) by=1-(by&0xff); /* '1 - ' is strange, but correct for Dragongun 'Winners' screen. */ |
| 317 | if (sx >= 512) sx -= 1024; |
| 318 | if (sy >= 512) sy -= 1024; |
| 319 | |
| 320 | colour = spritedata[offs+6]&0x1f; |
| 321 | |
| 322 | if (spritedata[offs+6]&0x80) |
| 323 | alpha=0x80; |
| 324 | else |
| 325 | alpha=0xff; |
| 326 | |
| 327 | fx = spritedata[offs+4]&0x8000; |
| 328 | fy = spritedata[offs+5]&0x8000; |
| 329 | |
| 330 | // if (spritedata[offs+0]&0x400) |
| 331 | if (layout_ram[0]&0x2000) |
| 332 | lookup_ram = dragngun_sprite_lookup_1_ram + (layout_ram[0]&0x1fff); |
| 333 | else |
| 334 | lookup_ram = dragngun_sprite_lookup_0_ram + (layout_ram[0]&0x1fff); |
| 335 | |
| 336 | zoomx=scalex * 0x10000 / (w*16); |
| 337 | zoomy=scaley * 0x10000 / (h*16); |
| 338 | |
| 339 | if (!fy) |
| 340 | ypos=(sy<<16) - (by*zoomy); /* The block offset scales with zoom, the base position does not */ |
| 341 | else |
| 342 | ypos=(sy<<16) + (by*zoomy) - (16*zoomy); |
| 343 | |
| 344 | for (y=0; y<h; y++) { |
| 345 | if (!fx) |
| 346 | xpos=(sx<<16) - (bx*zoomx); /* The block offset scales with zoom, the base position does not */ |
| 347 | else |
| 348 | xpos=(sx<<16) + (bx*zoomx) - (16*zoomx); |
| 349 | |
| 350 | for (x=0; x<w; x++) { |
| 351 | int bank,sprite; |
| 352 | |
| 353 | sprite = ((*(lookup_ram++))&0x3fff); |
| 354 | |
| 355 | /* High bits of the sprite reference into the sprite control bits for banking */ |
| 356 | switch (sprite&0x3000) { |
| 357 | default: |
| 358 | case 0x0000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0x000f)<<12); break; |
| 359 | case 0x1000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0x00f0)<< 8); break; |
| 360 | case 0x2000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0x0f00)<< 4); break; |
| 361 | case 0x3000: sprite=(sprite&0xfff) | ((dragngun_sprite_ctrl&0xf000)<< 0); break; |
| 362 | } |
| 363 | |
| 364 | /* Because of the unusual interleaved rom layout, we have to mangle the bank bits |
| 365 | even further to suit our gfx decode */ |
| 366 | switch (sprite&0xf000) { |
| 367 | case 0x0000: sprite=0xc000 | (sprite&0xfff); break; |
| 368 | case 0x1000: sprite=0xd000 | (sprite&0xfff); break; |
| 369 | case 0x2000: sprite=0xe000 | (sprite&0xfff); break; |
| 370 | case 0x3000: sprite=0xf000 | (sprite&0xfff); break; |
| 371 | |
| 372 | case 0xc000: sprite=0x0000 | (sprite&0xfff); break; |
| 373 | case 0xd000: sprite=0x1000 | (sprite&0xfff); break; |
| 374 | case 0xe000: sprite=0x2000 | (sprite&0xfff); break; |
| 375 | case 0xf000: sprite=0x3000 | (sprite&0xfff); break; |
| 376 | } |
| 377 | |
| 378 | if (sprite&0x8000) bank=4; else bank=3; |
| 379 | sprite&=0x7fff; |
| 380 | |
| 381 | if (zoomx!=0x10000 || zoomy!=0x10000) |
| 382 | dragngun_drawgfxzoom( |
| 383 | bitmap,cliprect,m_gfxdecode->gfx(bank), |
| 384 | sprite, |
| 385 | colour, |
| 386 | fx,fy, |
| 387 | xpos>>16,ypos>>16, |
| 388 | 15,zoomx,zoomy,NULL,0, |
| 389 | ((xpos+(zoomx<<4))>>16) - (xpos>>16), ((ypos+(zoomy<<4))>>16) - (ypos>>16), alpha ); |
| 390 | else |
| 391 | m_gfxdecode->gfx(bank)->alpha(bitmap,cliprect, |
| 392 | sprite, |
| 393 | colour, |
| 394 | fx,fy, |
| 395 | xpos>>16,ypos>>16, |
| 396 | 15,alpha); |
| 397 | |
| 398 | if (fx) |
| 399 | xpos-=zoomx<<4; |
| 400 | else |
| 401 | xpos+=zoomx<<4; |
| 402 | } |
| 403 | if (fy) |
| 404 | ypos-=zoomy<<4; |
| 405 | else |
| 406 | ypos+=zoomy<<4; |
| 407 | } |
| 408 | } |
| 409 | } |
| 410 | |
trunk/src/mame/video/deco32.c
| r31047 | r31048 | |
| 140 | 140 | } |
| 141 | 141 | } |
| 142 | 142 | |
| 143 | | /******************************************************************************/ |
| 144 | 143 | |
| 145 | | |
| 146 | | INLINE void dragngun_drawgfxzoom(dragngun_state *state, |
| 147 | | bitmap_rgb32 &dest_bmp,const rectangle &clip,gfx_element *gfx, |
| 148 | | UINT32 code,UINT32 color,int flipx,int flipy,int sx,int sy, |
| 149 | | int transparent_color, |
| 150 | | int scalex, int scaley,bitmap_ind8 *pri_buffer,UINT32 pri_mask, int sprite_screen_width, int sprite_screen_height, UINT8 alpha ) |
| 151 | | { |
| 152 | | rectangle myclip; |
| 153 | | |
| 154 | | if (!scalex || !scaley) return; |
| 155 | | |
| 156 | | /* |
| 157 | | scalex and scaley are 16.16 fixed point numbers |
| 158 | | 1<<15 : shrink to 50% |
| 159 | | 1<<16 : uniform scale |
| 160 | | 1<<17 : double to 200% |
| 161 | | */ |
| 162 | | |
| 163 | | /* KW 991012 -- Added code to force clip to bitmap boundary */ |
| 164 | | myclip = clip; |
| 165 | | myclip &= dest_bmp.cliprect(); |
| 166 | | |
| 167 | | { |
| 168 | | if( gfx ) |
| 169 | | { |
| 170 | | const pen_t *pal = &state->m_palette->pen(gfx->colorbase() + gfx->granularity() * (color % gfx->colors())); |
| 171 | | const UINT8 *code_base = gfx->get_data(code % gfx->elements()); |
| 172 | | |
| 173 | | if (sprite_screen_width && sprite_screen_height) |
| 174 | | { |
| 175 | | /* compute sprite increment per screen pixel */ |
| 176 | | int dx = (gfx->width()<<16)/sprite_screen_width; |
| 177 | | int dy = (gfx->height()<<16)/sprite_screen_height; |
| 178 | | |
| 179 | | int ex = sx+sprite_screen_width; |
| 180 | | int ey = sy+sprite_screen_height; |
| 181 | | |
| 182 | | int x_index_base; |
| 183 | | int y_index; |
| 184 | | |
| 185 | | if( flipx ) |
| 186 | | { |
| 187 | | x_index_base = (sprite_screen_width-1)*dx; |
| 188 | | dx = -dx; |
| 189 | | } |
| 190 | | else |
| 191 | | { |
| 192 | | x_index_base = 0; |
| 193 | | } |
| 194 | | |
| 195 | | if( flipy ) |
| 196 | | { |
| 197 | | y_index = (sprite_screen_height-1)*dy; |
| 198 | | dy = -dy; |
| 199 | | } |
| 200 | | else |
| 201 | | { |
| 202 | | y_index = 0; |
| 203 | | } |
| 204 | | |
| 205 | | if( sx < clip.min_x) |
| 206 | | { /* clip left */ |
| 207 | | int pixels = clip.min_x-sx; |
| 208 | | sx += pixels; |
| 209 | | x_index_base += pixels*dx; |
| 210 | | } |
| 211 | | if( sy < clip.min_y ) |
| 212 | | { /* clip top */ |
| 213 | | int pixels = clip.min_y-sy; |
| 214 | | sy += pixels; |
| 215 | | y_index += pixels*dy; |
| 216 | | } |
| 217 | | /* NS 980211 - fixed incorrect clipping */ |
| 218 | | if( ex > clip.max_x+1 ) |
| 219 | | { /* clip right */ |
| 220 | | int pixels = ex-clip.max_x-1; |
| 221 | | ex -= pixels; |
| 222 | | } |
| 223 | | if( ey > clip.max_y+1 ) |
| 224 | | { /* clip bottom */ |
| 225 | | int pixels = ey-clip.max_y-1; |
| 226 | | ey -= pixels; |
| 227 | | } |
| 228 | | |
| 229 | | if( ex>sx ) |
| 230 | | { /* skip if inner loop doesn't draw anything */ |
| 231 | | int y; |
| 232 | | |
| 233 | | /* case 1: no alpha */ |
| 234 | | if (alpha == 0xff) |
| 235 | | { |
| 236 | | if (pri_buffer) |
| 237 | | { |
| 238 | | for( y=sy; y<ey; y++ ) |
| 239 | | { |
| 240 | | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 241 | | UINT32 *dest = &dest_bmp.pix32(y); |
| 242 | | UINT8 *pri = &pri_buffer->pix8(y); |
| 243 | | |
| 244 | | int x, x_index = x_index_base; |
| 245 | | for( x=sx; x<ex; x++ ) |
| 246 | | { |
| 247 | | int c = source[x_index>>16]; |
| 248 | | if( c != transparent_color ) |
| 249 | | { |
| 250 | | if (((1 << pri[x]) & pri_mask) == 0) |
| 251 | | dest[x] = pal[c]; |
| 252 | | pri[x] = 31; |
| 253 | | } |
| 254 | | x_index += dx; |
| 255 | | } |
| 256 | | |
| 257 | | y_index += dy; |
| 258 | | } |
| 259 | | } |
| 260 | | else |
| 261 | | { |
| 262 | | for( y=sy; y<ey; y++ ) |
| 263 | | { |
| 264 | | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 265 | | UINT32 *dest = &dest_bmp.pix32(y); |
| 266 | | |
| 267 | | int x, x_index = x_index_base; |
| 268 | | for( x=sx; x<ex; x++ ) |
| 269 | | { |
| 270 | | int c = source[x_index>>16]; |
| 271 | | if( c != transparent_color ) dest[x] = pal[c]; |
| 272 | | x_index += dx; |
| 273 | | } |
| 274 | | |
| 275 | | y_index += dy; |
| 276 | | } |
| 277 | | } |
| 278 | | } |
| 279 | | |
| 280 | | /* alpha-blended */ |
| 281 | | else |
| 282 | | { |
| 283 | | if (pri_buffer) |
| 284 | | { |
| 285 | | for( y=sy; y<ey; y++ ) |
| 286 | | { |
| 287 | | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 288 | | UINT32 *dest = &dest_bmp.pix32(y); |
| 289 | | UINT8 *pri = &pri_buffer->pix8(y); |
| 290 | | |
| 291 | | int x, x_index = x_index_base; |
| 292 | | for( x=sx; x<ex; x++ ) |
| 293 | | { |
| 294 | | int c = source[x_index>>16]; |
| 295 | | if( c != transparent_color ) |
| 296 | | { |
| 297 | | if (((1 << pri[x]) & pri_mask) == 0) |
| 298 | | dest[x] = alpha_blend_r32(dest[x], pal[c], alpha); |
| 299 | | pri[x] = 31; |
| 300 | | } |
| 301 | | x_index += dx; |
| 302 | | } |
| 303 | | |
| 304 | | y_index += dy; |
| 305 | | } |
| 306 | | } |
| 307 | | else |
| 308 | | { |
| 309 | | for( y=sy; y<ey; y++ ) |
| 310 | | { |
| 311 | | const UINT8 *source = code_base + (y_index>>16) * gfx->rowbytes(); |
| 312 | | UINT32 *dest = &dest_bmp.pix32(y); |
| 313 | | |
| 314 | | int x, x_index = x_index_base; |
| 315 | | for( x=sx; x<ex; x++ ) |
| 316 | | { |
| 317 | | int c = source[x_index>>16]; |
| 318 | | if( c != transparent_color ) dest[x] = alpha_blend_r32(dest[x], pal[c], alpha); |
| 319 | | x_index += dx; |
| 320 | | } |
| 321 | | |
| 322 | | y_index += dy; |
| 323 | | } |
| 324 | | } |
| 325 | | } |
| 326 | | } |
| 327 | | } |
| 328 | | } |
| 329 | | } |
| 330 | | } |
| 331 | | |
| 332 | | void dragngun_state::dragngun_draw_sprites( bitmap_rgb32 &bitmap, const rectangle &cliprect, const UINT32 *spritedata) |
| 333 | | { |
| 334 | | const UINT32 *layout_ram; |
| 335 | | const UINT32 *lookup_ram; |
| 336 | | int offs; |
| 337 | | |
| 338 | | /* |
| 339 | | Sprites are built from main control ram, which references tile |
| 340 | | layout ram, which finally references tile lookup ram which holds |
| 341 | | the actual tile indices to draw and index into the banking |
| 342 | | control. Tile lookup and tile layout ram are double buffered. |
| 343 | | |
| 344 | | |
| 345 | | Main sprite control ram, 8 * 32 bit words per sprite, so |
| 346 | | |
| 347 | | Word 0: |
| 348 | | 0x0400 - Banking control for tile layout RAM + tile lookup ram |
| 349 | | 0x0200 - ? |
| 350 | | 0x01ff - Index into tile layout RAM |
| 351 | | Word 1 : |
| 352 | | Word 2 : X base position |
| 353 | | Word 3 : Y base position |
| 354 | | Word 4 : |
| 355 | | 0x8000: X flip |
| 356 | | 0x03ff: X size of block in pixels (for scaling) |
| 357 | | Word 5 : |
| 358 | | 0x8000: Y flip |
| 359 | | 0x03ff: Y size of block in pixels (for scaling) |
| 360 | | Word 6 : |
| 361 | | 0x1f - colour. |
| 362 | | 0x20 - ? Used for background at 'frog' boss and title screen dragon. |
| 363 | | 0x40 - ? priority? |
| 364 | | 0x80 - Alpha blending enable |
| 365 | | Word 7 : |
| 366 | | |
| 367 | | |
| 368 | | Tile layout ram, 4 * 32 bit words per sprite, so |
| 369 | | |
| 370 | | Word 0: |
| 371 | | 0x2000 - Selector for tile lookup bank!?!?!?!?!?!? |
| 372 | | 0x1fff - Index into tile lookup ram (16 bit word based, NOT 32) |
| 373 | | Word 1: |
| 374 | | 0xff00 - ? |
| 375 | | 0x00f0 - Width |
| 376 | | 0x000f - Height |
| 377 | | Word 2: |
| 378 | | 0x01ff - X block offset |
| 379 | | Word 3: |
| 380 | | 0x01ff - Y block offset |
| 381 | | */ |
| 382 | | |
| 383 | | /* Sprite global disable bit */ |
| 384 | | if (m_dragngun_sprite_ctrl&0x40000000) |
| 385 | | return; |
| 386 | | |
| 387 | | for (offs = 0;offs < 0x800;offs += 8) |
| 388 | | { |
| 389 | | int sx,sy,colour,fx,fy,w,h,x,y,bx,by,alpha,scalex,scaley; |
| 390 | | int zoomx,zoomy; |
| 391 | | int xpos,ypos; |
| 392 | | |
| 393 | | scalex=spritedata[offs+4]&0x3ff; |
| 394 | | scaley=spritedata[offs+5]&0x3ff; |
| 395 | | if (!scalex || !scaley) /* Zero pixel size in X or Y - skip block */ |
| 396 | | continue; |
| 397 | | |
| 398 | | if (spritedata[offs+0]&0x400) |
| 399 | | layout_ram = m_dragngun_sprite_layout_1_ram + ((spritedata[offs+0]&0x1ff)*4); //CHECK! |
| 400 | | else |
| 401 | | layout_ram = m_dragngun_sprite_layout_0_ram + ((spritedata[offs+0]&0x1ff)*4); //1ff in drag gun code?? |
| 402 | | h = (layout_ram[1]>>0)&0xf; |
| 403 | | w = (layout_ram[1]>>4)&0xf; |
| 404 | | if (!h || !w) |
| 405 | | continue; |
| 406 | | |
| 407 | | sx = spritedata[offs+2] & 0x3ff; |
| 408 | | sy = spritedata[offs+3] & 0x3ff; |
| 409 | | bx = layout_ram[2] & 0x1ff; |
| 410 | | by = layout_ram[3] & 0x1ff; |
| 411 | | if (bx&0x100) bx=1-(bx&0xff); |
| 412 | | if (by&0x100) by=1-(by&0xff); /* '1 - ' is strange, but correct for Dragongun 'Winners' screen. */ |
| 413 | | if (sx >= 512) sx -= 1024; |
| 414 | | if (sy >= 512) sy -= 1024; |
| 415 | | |
| 416 | | colour = spritedata[offs+6]&0x1f; |
| 417 | | |
| 418 | | if (spritedata[offs+6]&0x80) |
| 419 | | alpha=0x80; |
| 420 | | else |
| 421 | | alpha=0xff; |
| 422 | | |
| 423 | | fx = spritedata[offs+4]&0x8000; |
| 424 | | fy = spritedata[offs+5]&0x8000; |
| 425 | | |
| 426 | | // if (spritedata[offs+0]&0x400) |
| 427 | | if (layout_ram[0]&0x2000) |
| 428 | | lookup_ram = m_dragngun_sprite_lookup_1_ram + (layout_ram[0]&0x1fff); |
| 429 | | else |
| 430 | | lookup_ram = m_dragngun_sprite_lookup_0_ram + (layout_ram[0]&0x1fff); |
| 431 | | |
| 432 | | zoomx=scalex * 0x10000 / (w*16); |
| 433 | | zoomy=scaley * 0x10000 / (h*16); |
| 434 | | |
| 435 | | if (!fy) |
| 436 | | ypos=(sy<<16) - (by*zoomy); /* The block offset scales with zoom, the base position does not */ |
| 437 | | else |
| 438 | | ypos=(sy<<16) + (by*zoomy) - (16*zoomy); |
| 439 | | |
| 440 | | for (y=0; y<h; y++) { |
| 441 | | if (!fx) |
| 442 | | xpos=(sx<<16) - (bx*zoomx); /* The block offset scales with zoom, the base position does not */ |
| 443 | | else |
| 444 | | xpos=(sx<<16) + (bx*zoomx) - (16*zoomx); |
| 445 | | |
| 446 | | for (x=0; x<w; x++) { |
| 447 | | int bank,sprite; |
| 448 | | |
| 449 | | sprite = ((*(lookup_ram++))&0x3fff); |
| 450 | | |
| 451 | | /* High bits of the sprite reference into the sprite control bits for banking */ |
| 452 | | switch (sprite&0x3000) { |
| 453 | | default: |
| 454 | | case 0x0000: sprite=(sprite&0xfff) | ((m_dragngun_sprite_ctrl&0x000f)<<12); break; |
| 455 | | case 0x1000: sprite=(sprite&0xfff) | ((m_dragngun_sprite_ctrl&0x00f0)<< 8); break; |
| 456 | | case 0x2000: sprite=(sprite&0xfff) | ((m_dragngun_sprite_ctrl&0x0f00)<< 4); break; |
| 457 | | case 0x3000: sprite=(sprite&0xfff) | ((m_dragngun_sprite_ctrl&0xf000)<< 0); break; |
| 458 | | } |
| 459 | | |
| 460 | | /* Because of the unusual interleaved rom layout, we have to mangle the bank bits |
| 461 | | even further to suit our gfx decode */ |
| 462 | | switch (sprite&0xf000) { |
| 463 | | case 0x0000: sprite=0xc000 | (sprite&0xfff); break; |
| 464 | | case 0x1000: sprite=0xd000 | (sprite&0xfff); break; |
| 465 | | case 0x2000: sprite=0xe000 | (sprite&0xfff); break; |
| 466 | | case 0x3000: sprite=0xf000 | (sprite&0xfff); break; |
| 467 | | |
| 468 | | case 0xc000: sprite=0x0000 | (sprite&0xfff); break; |
| 469 | | case 0xd000: sprite=0x1000 | (sprite&0xfff); break; |
| 470 | | case 0xe000: sprite=0x2000 | (sprite&0xfff); break; |
| 471 | | case 0xf000: sprite=0x3000 | (sprite&0xfff); break; |
| 472 | | } |
| 473 | | |
| 474 | | if (sprite&0x8000) bank=4; else bank=3; |
| 475 | | sprite&=0x7fff; |
| 476 | | |
| 477 | | if (zoomx!=0x10000 || zoomy!=0x10000) |
| 478 | | dragngun_drawgfxzoom(this, |
| 479 | | bitmap,cliprect,m_gfxdecode->gfx(bank), |
| 480 | | sprite, |
| 481 | | colour, |
| 482 | | fx,fy, |
| 483 | | xpos>>16,ypos>>16, |
| 484 | | 15,zoomx,zoomy,NULL,0, |
| 485 | | ((xpos+(zoomx<<4))>>16) - (xpos>>16), ((ypos+(zoomy<<4))>>16) - (ypos>>16), alpha ); |
| 486 | | else |
| 487 | | m_gfxdecode->gfx(bank)->alpha(bitmap,cliprect, |
| 488 | | sprite, |
| 489 | | colour, |
| 490 | | fx,fy, |
| 491 | | xpos>>16,ypos>>16, |
| 492 | | 15,alpha); |
| 493 | | |
| 494 | | if (fx) |
| 495 | | xpos-=zoomx<<4; |
| 496 | | else |
| 497 | | xpos+=zoomx<<4; |
| 498 | | } |
| 499 | | if (fy) |
| 500 | | ypos-=zoomy<<4; |
| 501 | | else |
| 502 | | ypos+=zoomy<<4; |
| 503 | | } |
| 504 | | } |
| 505 | | } |
| 506 | | |
| 507 | 144 | /******************************************************************************/ |
| 508 | 145 | |
| 509 | 146 | VIDEO_START_MEMBER(deco32_state,captaven) |
| r31047 | r31048 | |
| 616 | 253 | // multiple layers of alpha, so rendering to a buffer for layer isn't easy (maybe there are multiple sprite |
| 617 | 254 | // chips at work?) |
| 618 | 255 | // |
| 619 | | // really, it needs optimizing .. the raster effects also need fixing properly, they're not correct using |
| 620 | | // partial updates right now but the old buffering of scroll values was a hack and doesn't work properly |
| 621 | | // with the concept of generic tilemap code. |
| 622 | | // |
| 623 | | // for now we only draw these 2 layers on the last update call |
| 256 | // really, it needs optimizing .. |
| 257 | // so for now we only draw these 2 layers on the last update call |
| 624 | 258 | if (cliprect.max_y == 247) |
| 625 | 259 | { |
| 626 | 260 | rectangle clip(cliprect.min_x, cliprect.max_x, 8, 247); |
| 627 | 261 | |
| 628 | | dragngun_draw_sprites(bitmap,clip,m_spriteram->buffer()); |
| 262 | m_sprgenzoom->dragngun_draw_sprites(bitmap,clip,m_spriteram->buffer(), m_dragngun_sprite_layout_0_ram, m_dragngun_sprite_layout_1_ram, m_dragngun_sprite_lookup_0_ram, m_dragngun_sprite_lookup_1_ram, m_dragngun_sprite_ctrl ); |
| 629 | 263 | m_deco_tilegen1->tilemap_1_draw(screen, bitmap, clip, 0, 0); |
| 630 | 264 | |
| 631 | 265 | } |