trunk/hlsl/bloom.fx
| r29465 | r29466 | |
| 143 | 143 | { |
| 144 | 144 | float4 Position : POSITION; |
| 145 | 145 | float4 Color : COLOR0; |
| 146 | | float2 TexCoord : TEXCOORD0; |
| 146 | float4 TexCoord01 : TEXCOORD0; |
| 147 | float4 TexCoord23 : TEXCOORD1; |
| 148 | float4 TexCoord45 : TEXCOORD2; |
| 149 | float4 TexCoord67 : TEXCOORD3; |
| 150 | float4 TexCoord89 : TEXCOORD4; |
| 151 | float2 TexCoordA : TEXCOORD5; |
| 147 | 152 | }; |
| 148 | 153 | |
| 149 | 154 | struct VS_INPUT |
| r29465 | r29466 | |
| 157 | 162 | struct PS_INPUT |
| 158 | 163 | { |
| 159 | 164 | float4 Color : COLOR0; |
| 160 | | float2 TexCoord : TEXCOORD0; |
| 165 | float4 TexCoord01 : TEXCOORD0; |
| 166 | float4 TexCoord23 : TEXCOORD1; |
| 167 | float4 TexCoord45 : TEXCOORD2; |
| 168 | float4 TexCoord67 : TEXCOORD3; |
| 169 | float4 TexCoord89 : TEXCOORD4; |
| 170 | float2 TexCoordA : TEXCOORD5; |
| 161 | 171 | }; |
| 162 | 172 | |
| 163 | 173 | //----------------------------------------------------------------------------- |
| r29465 | r29466 | |
| 165 | 175 | //----------------------------------------------------------------------------- |
| 166 | 176 | |
| 167 | 177 | uniform float2 TargetSize; |
| 178 | uniform float4 Level01Size; |
| 179 | uniform float4 Level23Size; |
| 180 | uniform float4 Level45Size; |
| 181 | uniform float4 Level67Size; |
| 182 | uniform float4 Level89Size; |
| 183 | uniform float2 LevelASize; |
| 168 | 184 | |
| 169 | 185 | VS_OUTPUT vs_main(VS_INPUT Input) |
| 170 | 186 | { |
| r29465 | r29466 | |
| 176 | 192 | Output.Position.xy -= float2(0.5f, 0.5f); |
| 177 | 193 | Output.Position.xy *= float2(2.0f, 2.0f); |
| 178 | 194 | Output.Color = Input.Color; |
| 179 | | Output.TexCoord = (Input.Position.xy + 0.5f) / TargetSize; |
| 195 | Output.TexCoord01 = Input.Position.xyxy / TargetSize.xyxy - 0.5f / Level01Size; |
| 196 | Output.TexCoord23 = Input.Position.xyxy / TargetSize.xyxy - 0.5f / Level23Size; |
| 197 | Output.TexCoord45 = Input.Position.xyxy / TargetSize.xyxy - 0.5f / Level45Size; |
| 198 | Output.TexCoord67 = Input.Position.xyxy / TargetSize.xyxy - 0.5f / Level67Size; |
| 199 | Output.TexCoord89 = Input.Position.xyxy / TargetSize.xyxy - 0.5f / Level89Size; |
| 200 | Output.TexCoordA = Input.Position.xy / TargetSize - 0.5f / LevelASize; |
| 180 | 201 | |
| 181 | 202 | return Output; |
| 182 | 203 | } |
| r29465 | r29466 | |
| 191 | 212 | |
| 192 | 213 | float4 ps_main(PS_INPUT Input) : COLOR |
| 193 | 214 | { |
| 194 | | float3 texel0 = tex2D(DiffuseSampler0, Input.TexCoord).rgb; |
| 195 | | float3 texel1 = tex2D(DiffuseSampler1, Input.TexCoord).rgb; |
| 196 | | float3 texel2 = tex2D(DiffuseSampler2, Input.TexCoord).rgb; |
| 197 | | float3 texel3 = tex2D(DiffuseSampler3, Input.TexCoord).rgb; |
| 198 | | float3 texel4 = tex2D(DiffuseSampler4, Input.TexCoord).rgb; |
| 199 | | float3 texel5 = tex2D(DiffuseSampler5, Input.TexCoord).rgb; |
| 200 | | float3 texel6 = tex2D(DiffuseSampler6, Input.TexCoord).rgb; |
| 201 | | float3 texel7 = tex2D(DiffuseSampler7, Input.TexCoord).rgb; |
| 202 | | float3 texel8 = tex2D(DiffuseSampler8, Input.TexCoord).rgb; |
| 203 | | float3 texel9 = tex2D(DiffuseSampler9, Input.TexCoord).rgb; |
| 204 | | float3 texelA = tex2D(DiffuseSamplerA, Input.TexCoord).rgb; |
| 215 | float3 texel0 = tex2D(DiffuseSampler0, Input.TexCoord01.xy).rgb; |
| 216 | float3 texel1 = tex2D(DiffuseSampler1, Input.TexCoord01.zw).rgb; |
| 217 | float3 texel2 = tex2D(DiffuseSampler2, Input.TexCoord23.xy).rgb; |
| 218 | float3 texel3 = tex2D(DiffuseSampler3, Input.TexCoord23.zw).rgb; |
| 219 | float3 texel4 = tex2D(DiffuseSampler4, Input.TexCoord45.xy).rgb; |
| 220 | float3 texel5 = tex2D(DiffuseSampler5, Input.TexCoord45.zw).rgb; |
| 221 | float3 texel6 = tex2D(DiffuseSampler6, Input.TexCoord67.xy).rgb; |
| 222 | float3 texel7 = tex2D(DiffuseSampler7, Input.TexCoord67.zw).rgb; |
| 223 | float3 texel8 = tex2D(DiffuseSampler8, Input.TexCoord89.xy).rgb; |
| 224 | float3 texel9 = tex2D(DiffuseSampler9, Input.TexCoord89.zw).rgb; |
| 225 | float3 texelA = tex2D(DiffuseSamplerA, Input.TexCoordA).rgb; |
| 205 | 226 | |
| 206 | 227 | texel0 = texel0 * Level0123Weight.x; |
| 207 | 228 | texel1 = texel1 * Level0123Weight.y; |
trunk/src/osd/windows/d3dhlsl.c
| r29465 | r29466 | |
| 1664 | 1664 | float bloom_height = rt->target_height; |
| 1665 | 1665 | vec2f screendims = d3d->get_dims(); |
| 1666 | 1666 | curr_effect->set_vector("ScreenSize", 2, &screendims.c.x); |
| 1667 | float bloom_dims[11][2]; |
| 1667 | 1668 | for(; bloom_size >= 2.0f && bloom_index < 11; bloom_size *= 0.5f) |
| 1668 | 1669 | { |
| 1669 | | target_size[0] = bloom_width; |
| 1670 | | target_size[1] = bloom_height; |
| 1671 | | curr_effect->set_vector("TargetSize", 2, target_size); |
| 1670 | bloom_dims[bloom_index][0] = bloom_width; |
| 1671 | bloom_dims[bloom_index][1] = bloom_height; |
| 1672 | curr_effect->set_vector("TargetSize", 2, bloom_dims[bloom_index]); |
| 1672 | 1673 | |
| 1673 | 1674 | curr_effect->begin(&num_passes, 0); |
| 1674 | 1675 | |
| r29465 | r29466 | |
| 1698 | 1699 | |
| 1699 | 1700 | curr_effect = bloom_effect; |
| 1700 | 1701 | |
| 1702 | float target_size[2] = { d3d->get_width(), d3d->get_height() }; |
| 1703 | curr_effect->set_vector("TargetSize", 2, target_size); |
| 1701 | 1704 | float weight0123[4] = { options->bloom_level0_weight, options->bloom_level1_weight, options->bloom_level2_weight, options->bloom_level3_weight }; |
| 1702 | 1705 | float weight4567[4] = { options->bloom_level4_weight, options->bloom_level5_weight, options->bloom_level6_weight, options->bloom_level7_weight }; |
| 1703 | 1706 | float weight89A[3] = { options->bloom_level8_weight, options->bloom_level9_weight, options->bloom_level10_weight }; |
| 1704 | 1707 | curr_effect->set_vector("Level0123Weight", 4, weight0123); |
| 1705 | 1708 | curr_effect->set_vector("Level4567Weight", 4, weight4567); |
| 1706 | 1709 | curr_effect->set_vector("Level89AWeight", 3, weight89A); |
| 1707 | | curr_effect->set_vector("TargetSize", 2, &screendims.c.x); |
| 1710 | curr_effect->set_vector("Level01Size", 4, bloom_dims[0]); |
| 1711 | curr_effect->set_vector("Level23Size", 4, bloom_dims[2]); |
| 1712 | curr_effect->set_vector("Level45Size", 4, bloom_dims[4]); |
| 1713 | curr_effect->set_vector("Level67Size", 4, bloom_dims[6]); |
| 1714 | curr_effect->set_vector("Level89Size", 4, bloom_dims[8]); |
| 1715 | curr_effect->set_vector("LevelASize", 2, bloom_dims[10]); |
| 1708 | 1716 | |
| 1709 | 1717 | curr_effect->set_texture("DiffuseA", rt->render_texture[2]); |
| 1710 | 1718 | |
| r29465 | r29466 | |
| 1846 | 1854 | float bloom_height = rt->target_height; |
| 1847 | 1855 | float screen_size[2] = { d3d->get_width(), d3d->get_height() }; |
| 1848 | 1856 | curr_effect->set_vector("ScreenSize", 2, screen_size); |
| 1857 | float bloom_dims[11][2]; |
| 1849 | 1858 | for(; bloom_size >= 2.0f && bloom_index < 11; bloom_size *= 0.5f) |
| 1850 | 1859 | { |
| 1851 | | target_size[0] = bloom_width; |
| 1852 | | target_size[1] = bloom_height; |
| 1853 | | curr_effect->set_vector("TargetSize", 2, target_size); |
| 1860 | bloom_dims[bloom_index][0] = bloom_width; |
| 1861 | bloom_dims[bloom_index][1] = bloom_height; |
| 1862 | curr_effect->set_vector("TargetSize", 2, bloom_dims[bloom_index]); |
| 1854 | 1863 | |
| 1855 | 1864 | curr_effect->begin(&num_passes, 0); |
| 1856 | 1865 | |
| r29465 | r29466 | |
| 1891 | 1900 | curr_effect->set_vector("Level0123Weight", 4, weight0123); |
| 1892 | 1901 | curr_effect->set_vector("Level4567Weight", 4, weight4567); |
| 1893 | 1902 | curr_effect->set_vector("Level89AWeight", 3, weight89A); |
| 1903 | curr_effect->set_vector("Level01Size", 4, bloom_dims[0]); |
| 1904 | curr_effect->set_vector("Level23Size", 4, bloom_dims[2]); |
| 1905 | curr_effect->set_vector("Level45Size", 4, bloom_dims[4]); |
| 1906 | curr_effect->set_vector("Level67Size", 4, bloom_dims[6]); |
| 1907 | curr_effect->set_vector("Level89Size", 4, bloom_dims[8]); |
| 1908 | curr_effect->set_vector("LevelASize", 2, bloom_dims[10]); |
| 1894 | 1909 | |
| 1895 | 1910 | curr_effect->set_texture("DiffuseA", rt->render_texture[0]); |
| 1896 | 1911 | |
| r29465 | r29466 | |
| 3140 | 3155 | m_shader->set_vector("Floor", 3, options->floor); |
| 3141 | 3156 | break; |
| 3142 | 3157 | |
| 3143 | | case CU_BLOOM_TARGET_SIZE: |
| 3144 | | m_shader->set_vector("TargetSize", 2, shadersys->target_size); |
| 3145 | | break; |
| 3146 | 3158 | case CU_BLOOM_RESCALE: |
| 3147 | 3159 | m_shader->set_float("BloomRescale", options->raster_bloom_scale); |
| 3148 | 3160 | break; |