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r25502 Thursday 3rd October, 2013 at 01:39:02 UTC by David Haywood
fix some tilemap dirty marking when bank changes in nmk16.c, was causing some issues on later tdragon2 bosses (nw)
[src/mame/video]nmk16.c

trunk/src/mame/video/nmk16.c
r25501r25502
355355      if (m_bgbank != (data & 0xff))
356356      {
357357         m_bgbank = data & 0xff;
358         m_bg_tilemap0->mark_all_dirty();
358         if (m_bg_tilemap0) m_bg_tilemap0->mark_all_dirty();
359         if (m_bg_tilemap1) m_bg_tilemap1->mark_all_dirty();
360         if (m_bg_tilemap2) m_bg_tilemap2->mark_all_dirty();
361         if (m_bg_tilemap3) m_bg_tilemap3->mark_all_dirty();
359362      }
360363   }
361364}

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