Previous 199869 Revisions Next

r25494 Wednesday 2nd October, 2013 at 14:00:46 UTC by David Haywood
minor change to carket (nw)
[src/mame/drivers]tumbleb.c

trunk/src/mame/drivers/tumbleb.c
r25493r25494
18741874INPUT_PORTS_END
18751875
18761876
1877
1878static INPUT_PORTS_START( carket )
1879   PORT_START("PLAYERS")
1880   PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
1881   PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
1882   PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
1883   PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
1884   PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
1885   PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
1886   PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
1887   PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
1888   PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
1889   PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
1890   PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
1891   PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
1892   PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
1893   PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
1894   PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
1895   PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
1896
1897   PORT_START("SYSTEM")
1898   PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
1899   PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
1900   PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
1901   PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")       // to be confirmed
1902   PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
1903   PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
1904   PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
1905   PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
1906
1907   PORT_START("DSW")
1908   PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" )
1909   PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
1910   PORT_DIPSETTING(      0x0002, DEF_STR( Off ) )
1911   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1912   PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
1913   PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
1914   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1915   PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
1916   PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
1917   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1918   PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
1919   PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
1920   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1921   PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
1922   PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
1923   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1924   PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
1925   PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
1926   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1927   PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) )      PORT_DIPLOCATION("SW1:1")
1928   PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
1929   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1930
1931   PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
1932   PORT_DIPSETTING(      0x0100, DEF_STR( Off ) )
1933   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1934   PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
1935   PORT_DIPSETTING(      0x0200, DEF_STR( Off ) )
1936   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1937   PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
1938   PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
1939   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1940   PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
1941   PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
1942   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1943   PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
1944   PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
1945   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1946   PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
1947   PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
1948   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1949   PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
1950   PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
1951   PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
1952   PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
1953   PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
1954INPUT_PORTS_END
1955
1956
18771957/******************************************************************************/
18781958
18791959static const gfx_layout tcharlayout =
r25493r25494
34943574GAME( 1995, wlstar,   0,       cookbib_mcu, wlstar, tumbleb_state,   wlstar,   ROT0, "Mijin",   "Wonder League Star - Sok-Magicball Fighting (Korea)", GAME_SUPPORTS_SAVE ) // translates to 'Wonder League Star - Return of Magicball Fighting'
34953575GAME( 1995, htchctch, 0,       htchctch,    htchctch, tumbleb_state, htchctch, ROT0, "SemiCom", "Hatch Catch" , GAME_SUPPORTS_SAVE ) // not 100% sure about gfx offsets
34963576GAME( 1995, cookbib,  0,       cookbib,     cookbib, tumbleb_state,  htchctch, ROT0, "SemiCom", "Cookie & Bibi" , GAME_SUPPORTS_SAVE ) // not 100% sure about gfx offsets
3497GAME( 1996, carket,   0,       chokchok,    chokchok, tumbleb_state, carket,   ROT0, "SemiCom", "Carket Ball", GAME_NOT_WORKING  )
3577GAME( 1996, carket,   0,       htchctch,    carket, tumbleb_state, carket,   ROT0, "SemiCom", "Carket Ball", GAME_NOT_WORKING  ) // we're not using the MCU data from the right game, audio ends up bad after inserting a coin, maybe other issues
34983578GAME( 1996, wondl96,  0,       cookbib_mcu, wondl96, tumbleb_state,  wondl96,  ROT0, "SemiCom", "Wonder League '96 (Korea)", GAME_SUPPORTS_SAVE )
34993579GAME( 1996, sdfight,  0,       sdfight,     sdfight, tumbleb_state,  bcstory,  ROT0, "SemiCom", "SD Fighters (Korea)", GAME_SUPPORTS_SAVE )
35003580GAME( 1997, bcstry,   0,       bcstory,     bcstory, tumbleb_state,  bcstory,  ROT0, "SemiCom", "B.C. Story (set 1)", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) // gfx offsets?

Previous 199869 Revisions Next


© 1997-2024 The MAME Team