trunk/src/mame/drivers/tmnt.c
| r25435 | r25436 | |
| 49 | 49 | emulation related. While these common one-pixel lags are very obvious |
| 50 | 50 | on VGA-class displays they're virtually invisible on TV and older |
| 51 | 51 | 15kHz arcade monitors. |
| 52 | | - TMNT2: "BIG APPLE, 3 AM" is not played in the first loop. I believe |
| 53 | | it's a design decision because it'll cut into the last intro dialogue. |
| 54 | | The game looks up sound codes of these prologue lines from two different |
| 55 | | tables. One for the first loop and the other for any loop thereafter. |
| 56 | | The SNES port plays it everytime probably because it has no intro speech. |
| 57 | | If the real board turns out otherwise I have no idea how to fix it except |
| 58 | | patching the first table. |
| 59 | | - TMNT: In the sewer level when purple foot soldiers jump out of the water |
| 60 | | they turn white for a short moment. The color index is copied straight |
| 61 | | form ROM and nothing unusual is found in that part the code. There is no |
| 62 | | known protection in this game so this bug may need reconfirmation. |
| 63 | | (081003AT) |
| 64 | 52 | |
| 65 | 53 | ***************************************************************************/ |
| 66 | 54 | |