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r25358 Monday 16th September, 2013 at 20:49:34 UTC by Angelo Salese
Some useful fatalerrors
[src/emu/cpu/sh4]sh4.c
[src/mame/drivers]naomi.c
[src/mame/video]powervr2.c
[src/mess/drivers]dccons.c

trunk/src/mame/video/powervr2.c
r25357r25358
14761476   ta_yuv_x_size = ((ta_yuv_tex_ctrl & 0x3f)+1)*16;
14771477   ta_yuv_y_size = (((ta_yuv_tex_ctrl>>8) & 0x3f)+1)*16;
14781478   logerror("%s: ta_yuv_tex_ctrl = %08x\n", tag(), ta_yuv_tex_ctrl);
1479   if(ta_yuv_tex_ctrl & 0x01010000)
1480      fatalerror("YUV with setting %08x",ta_yuv_tex_ctrl);
14791481}
14801482
14811483#include "debugger.h"
trunk/src/mame/drivers/naomi.c
r25357r25358
2222Compatibility list (as per 26-jun-2013)
2323- sfz3ugd: currently dies at disclaimer screen (regression);
2424- sprtjam: garbage on initial attract mode screen (regression).
25- puyofev: hangs after pressing start.
25- puyofev: hangs after pressing start (bp 0C03F490, similar if not same snippet as Tetris 4d on DC).
2626- vtennisg: crashes after stage screen.
2727
2828TODO (general):
trunk/src/emu/cpu/sh4/sh4.c
r25357r25358
25172517   UINT32 n = Rn;
25182518
25192519   if (sh4->fpu_pr) { /* PR = 1 */
2520      if(n & 1)
2521         fatalerror("SH-4: FTRC opcode used with n %d",n);
2522
25202523      n = n & 14;
25212524      *((INT32 *)&sh4->fpul) = (INT32)FP_RFD(n);
25222525   } else {              /* PR = 0 */
r25357r25358
25322535   UINT32 n = Rn;
25332536
25342537   if (sh4->fpu_pr) { /* PR = 1 */
2538      if(n & 1)
2539         fatalerror("SH-4: FLOAT opcode used with n %d",n);
2540
25352541      n = n & 14;
25362542      FP_RFD(n) = (double)*((INT32 *)&sh4->fpul);
25372543   } else {              /* PR = 0 */
trunk/src/mess/drivers/dccons.c
r25357r25358
2222    - Inputs doesn't work most of the time;
2323    - Candy Stripe: fills the log with "ATAPI_FEATURES_FLAG_OVL not supported", black screen
2424    - Carrier: Jaleco logo uses YUV, but y size is halved?
25    - Close To: Hangs at FMV
2526    - F355 Challenge: black screen after Sega logo;
27   - Gundam - Side Story 0079: currently hangs at Bandai logo (regression)
2628   - Idol Janshi wo Tsukucchaou: pixel aspect is way wrong (stretched and offsetted horizontally)
2729   - Power Stone: hangs at Capcom logo;
2830   - Sega GT: no cursor on main menu;

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