trunk/src/osd/sdl/man/mess.6
| r24776 | r24777 | |
| 16 | 16 | .\" http://www.mess.org/ |
| 17 | 17 | .\" |
| 18 | 18 | .\" |
| 19 | | .TH MESS 6 2013-01-28 0.148u1 "The Multiple Emulator Super System (MESS)" |
| 19 | .TH MESS 6 2013-06-12 0.149 "The Multiple Emulator Super System (MESS)" |
| 20 | 20 | .\" |
| 21 | 21 | .\" |
| 22 | 22 | .\" NAME chapter |
| r24776 | r24777 | |
| 154 | 154 | .B \-listsoftware, \-lsoft |
| 155 | 155 | Output the list of known software for the system. |
| 156 | 156 | .TP |
| 157 | | .B \-verifysoftware, \-vsoft |
| 158 | | Verify known software for the system. |
| 157 | .B \-verifysoftware, \-vsoft \fR[\fIgamename\fR|\fIwildcard\fR] |
| 158 | Checks for invalid or missing ROM images in your software lists. |
| 159 | By default all drivers that have valid ZIP files or directories |
| 160 | in the rompath are verified; however, you can limit this list by |
| 161 | specifying a specific driver name or wildcard. |
| 159 | 162 | .TP |
| 160 | 163 | .B \-getsoftlist, \-glist |
| 161 | 164 | Retrieve software list by name. |
| 162 | 165 | .TP |
| 163 | | .B \-verifysoftlist, \-vlist |
| 164 | | Verify software list by name. |
| 166 | .B \-verifysoftlist, \-vlist \fR[\fIsoftwarelistname\fR] |
| 167 | Checks a specified software list for missing ROM images if files exist |
| 168 | for issued softwarelistname. By default, all drivers that have valid |
| 169 | ZIP files or directories in the rompath are verified; however, you can |
| 170 | limit this list by specifying a specific softwarelistname (without .XML). |
| 165 | 171 | .TP |
| 166 | 172 | .B \-listmidi, \-mlist |
| 167 | 173 | List available MIDI I/O devices. |
| r24776 | r24777 | |
| 353 | 359 | (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL |
| 354 | 360 | (no recording). |
| 355 | 361 | .TP |
| 356 | | .B \-snapname \fIname |
| 357 | | Describes how MESS should name files for snapshots. \fIname\fP is a string |
| 358 | | that provides a template that is used to generate a filename. Three |
| 362 | .B \-snapname \fIstring |
| 363 | Describes how MESS should name files for snapshots. \fIstring\fP |
| 364 | provides a template that is used to generate a filename. Three |
| 359 | 365 | simple substitutions are provided: the / character represents the |
| 360 | | path separator on any target platform (even Windows); the string \fI%g\fP |
| 361 | | represents the driver name of the current system; and the string \fI%i\fP |
| 362 | | represents an incrementing index. If \fI%i\fP is omitted, then each |
| 366 | path separator on any target platform (even Windows); the literal \fB%g\fP |
| 367 | represents the driver name of the current system; and the literal \fB%i\fP |
| 368 | represents an incrementing index. If \fB%i\fP is omitted, then each |
| 363 | 369 | snapshot taken will overwrite the previous one; otherwise, MESS will |
| 364 | | find the next empty value for \fI%i\fP and use that for a filename. The |
| 365 | | default is \fI%g/%i\fP, which creates a separate folder for each game, |
| 370 | find the next empty value for \fB%i\fP and use that for a filename. The |
| 371 | default is '%g/%i', which creates a separate folder for each game, |
| 366 | 372 | and names the snapshots under it starting with 0000 and increasing |
| 367 | | from there. |
| 373 | from there. In addition to the above, for drivers using different |
| 374 | media, like carts or floppy disks, you can also use the |
| 375 | \fB%d\fP\fI_[media]\fP indicator. Replace \fI[media]\fP with the media |
| 376 | switch you want to use. A few examples: if you use |
| 377 | .B mess nes \-cart robby \-snapname %g/%d_cart |
| 378 | snapshots will be saved as \fBsnaps/nes/robby.png\fP; if you use |
| 379 | .B mess c64 \-flop1 robby \-snapname %g/%d_flop1/%i |
| 380 | snapshots will be saved as \fBsnaps/c64/robby/0000.png\fP. |
| 368 | 381 | .TP |
| 369 | 382 | .B \-snapsize \fIwidth\fRx\fIheight |
| 370 | 383 | Hard\-codes the size for snapshots and movie recording. By default, |
| r24776 | r24777 | |
| 388 | 401 | \fIviewname\fP can also be 'auto', which selects the first view with all |
| 389 | 402 | screens present. The default value is 'internal'. |
| 390 | 403 | .TP |
| 404 | .B \-statename \fIstring |
| 405 | Describes how MESS should store save state files, relative to the |
| 406 | state_directory path. \fIstring\fP provides a template that |
| 407 | is used to generate a relative path. Two simple substitutions are |
| 408 | provided: the / character represents the path separator on any target |
| 409 | platform (even Windows); the literal \fB%g\fP represents the driver name of |
| 410 | the current game. The default is '%g', which creates a separate folder |
| 411 | for each game. In addition to the above, for drivers using different |
| 412 | media, like carts or floppy disks, you can also use the |
| 413 | \fB%d_\fP\fI[media]\fP indicator. Replace \fI[media]\fP with the media |
| 414 | switch you want to use. A few examples: if you use |
| 415 | .B mess nes \-cart robby \-statename %g/%d_cart |
| 416 | save states will be stored inside \fBsta/nes/robby/\fP; if you use |
| 417 | .B mess c64 \-flop1 robby \-statename %g/%d_flop1 |
| 418 | save states will be stored inside \fBsta/c64/robby/\fP. |
| 419 | .TP |
| 391 | 420 | .B \-mngwrite \fIfilename |
| 392 | 421 | Writes each video frame to the given file in MNG format, producing |
| 393 | 422 | an animation of the system session. |
| r24776 | r24777 | |
| 893 | 922 | The default is 0.85. |
| 894 | 923 | .TP |
| 895 | 924 | .B \-natural, \-nat |
| 896 | | Specifies whether to use a natural keyboard or not. |
| 925 | Allows user to specify whether or not to use a natural keyboard. |
| 926 | This allows you to start your game or system in a 'native' mode, depending |
| 927 | on your region, allowing compatability for non\-"QWERTY" style keyboards. |
| 928 | The default is OFF (-nonatural). |
| 897 | 929 | .TP |
| 898 | 930 | .B \-uimodekey, \-umk |
| 899 | 931 | Specifies the key used to toggle between full and partial UI mode. |
| r24776 | r24777 | |
| 1030 | 1062 | .B \-ui_mouse |
| 1031 | 1063 | Display UI mouse cursor. |
| 1032 | 1064 | .TP |
| 1065 | .B \-autoboot_command, \-ab \fIcommand |
| 1066 | Command string to execute after machine boot (in quotes ""). To issue |
| 1067 | a quote to the emulation, use \fB"""\fP in the string. |
| 1068 | Using \fB\\n\fP will issue a create a new line, issuing what was |
| 1069 | typed prior as a command. Example: |
| 1070 | \fB\-autoboot_command "load """$""",8,1\\n"\fP. |
| 1071 | .TP |
| 1072 | .B \-autoboot_delay \fR[\fIseconds\fP] |
| 1073 | Timer delay (in seconds) to trigger command execution on autoboot. |
| 1074 | Default is 2. |
| 1075 | .TP |
| 1076 | .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP] |
| 1077 | File containing scripting to execute after machine boot. |
| 1078 | .TP |
| 1033 | 1079 | .B \-newui, \-nu |
| 1034 | 1080 | Use the new MESS UI. |
| 1035 | 1081 | .TP |
trunk/src/osd/sdl/man/mame.6
| r24776 | r24777 | |
| 13 | 13 | .\" and updated by Andrew Burton <burtona@gol.com>, July 2003 |
| 14 | 14 | .\" |
| 15 | 15 | .\" |
| 16 | | .TH MAME 6 2013-01-28 0.148u1 "MAME \- The Multiple Arcade Machine Emulator" |
| 16 | .TH MAME 6 2013-06-12 0.149 "MAME \- The Multiple Arcade Machine Emulator" |
| 17 | 17 | .\" |
| 18 | 18 | .\" |
| 19 | 19 | .\" NAME chapter |
| r24776 | r24777 | |
| 155 | 155 | .B \-listsoftware, \-lsoft |
| 156 | 156 | Output the list of known software for the system. |
| 157 | 157 | .TP |
| 158 | | .B \-verifysoftware, \-vsoft |
| 159 | | Verify known software for the system. |
| 158 | .B \-verifysoftware, \-vsoft \fR[\fIgamename\fR|\fIwildcard\fR] |
| 159 | Checks for invalid or missing ROM images in your software lists. |
| 160 | By default all drivers that have valid ZIP files or directories |
| 161 | in the rompath are verified; however, you can limit this list by |
| 162 | specifying a specific driver name or wildcard. |
| 160 | 163 | .TP |
| 161 | 164 | .B \-getsoftlist, \-glist |
| 162 | 165 | Retrieve software list by name. |
| 163 | 166 | .TP |
| 164 | | .B \-verifysoftlist, \-vlist |
| 165 | | Verify software list by name. |
| 167 | .B \-verifysoftlist, \-vlist \fR[\fIsoftwarelistname\fR] |
| 168 | Checks a specified software list for missing ROM images if files exist |
| 169 | for issued softwarelistname. By default, all drivers that have valid |
| 170 | ZIP files or directories in the rompath are verified; however, you can |
| 171 | limit this list by specifying a specific softwarelistname (without .XML). |
| 166 | 172 | .TP |
| 167 | 173 | .B \-listmidi, \-mlist |
| 168 | | List available MIDI I/O devices. |
| 174 | Create a list of list available MIDI I/O devices for use with emulation. |
| 175 | |
| 169 | 176 | .\" |
| 170 | 177 | .\" ******************************************************* |
| 171 | 178 | .SS Configuration options |
| r24776 | r24777 | |
| 179 | 186 | .br |
| 180 | 187 | the main configuration file |
| 181 | 188 | .br |
| 182 | | 2. \fI[name]\fB.ini\fR |
| 189 | 2. \fIname\fB.ini\fR |
| 183 | 190 | .br |
| 184 | 191 | where \fIname\fR is your executable name, i.e. mame unless you changed it |
| 185 | 192 | (e.g. if you renamed mame to mame0137, the parsed file will be |
| r24776 | r24777 | |
| 361 | 368 | (.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL |
| 362 | 369 | (no recording). |
| 363 | 370 | .TP |
| 364 | | .B \-snapname \fIname |
| 365 | | Describes how MAME should name files for snapshots. \fIname\fP is a string |
| 366 | | that provides a template that is used to generate a filename. Three |
| 371 | .B \-snapname \fIstring |
| 372 | Describes how MAME should name files for snapshots. \fIstring\fP |
| 373 | provides a template that is used to generate a filename. Three |
| 367 | 374 | simple substitutions are provided: the / character represents the |
| 368 | | path separator on any target platform (even Windows); the string \fI%g\fP |
| 369 | | represents the driver name of the current game; and the string \fI%i\fP |
| 370 | | represents an incrementing index. If \fI%i\fP is omitted, then each |
| 375 | path separator on any target platform (even Windows); the literal \fB%g\fP |
| 376 | represents the driver name of the current game; and the literal \fB%i\fP |
| 377 | represents an incrementing index. If \fB%i\fP is omitted, then each |
| 371 | 378 | snapshot taken will overwrite the previous one; otherwise, MAME will |
| 372 | | find the next empty value for \fI%i\fP and use that for a filename. The |
| 373 | | default is \fI%g/%i\fP, which creates a separate folder for each game, |
| 379 | find the next empty value for \fB%i\fP and use that for a filename. The |
| 380 | default is \fB%g/%i\fP, which creates a separate folder for each game, |
| 374 | 381 | and names the snapshots under it starting with 0000 and increasing |
| 375 | | from there. |
| 382 | from there. Example: if you use |
| 383 | .B mame robby \-snapname foo/%g%i |
| 384 | snapshots will be saved as \fBsnaps/foo/robby0000.png\fP, |
| 385 | \fBsnaps/foo/robby0001.png\fP and so on. |
| 376 | 386 | .TP |
| 377 | 387 | .B \-snapsize \fIwidth\fPx\fIheight |
| 378 | 388 | Hard\-codes the size for snapshots and movie recording. By default, |
| r24776 | r24777 | |
| 396 | 406 | \fIviewname\fP can also be 'auto', which selects the first view with all |
| 397 | 407 | screens present. The default value is 'internal'. |
| 398 | 408 | .TP |
| 409 | .B \-statename \fIstring |
| 410 | Describes how MAME should store save state files, relative to the |
| 411 | state_directory path. \fIstring\fP provides a template that |
| 412 | is used to generate a relative path. Two simple substitutions are |
| 413 | provided: the / character represents the path separator on any target |
| 414 | platform (even Windows); the literal \fB%g\fP represents the driver name of |
| 415 | the current game. The default is '%g', which creates a separate folder |
| 416 | for each game. Example: if you use |
| 417 | .B mame robby \-statename foo/%g |
| 418 | save states will be stored inside \fBsta/foo/robby/\fP. |
| 419 | .TP |
| 399 | 420 | .B \-mngwrite \fIfilename |
| 400 | 421 | Writes each video frame to the given \fIfilename\fP in MNG format, producing |
| 401 | 422 | an animation of the game session. Note that \-mngwrite only writes video |
| r24776 | r24777 | |
| 913 | 934 | The default is 0.85. |
| 914 | 935 | .TP |
| 915 | 936 | .B \-natural, \-nat |
| 916 | | Specifies whether to use a natural keyboard or not. |
| 937 | Allows user to specify whether or not to use a natural keyboard. |
| 938 | This allows you to start your game or system in a 'native' mode, depending |
| 939 | on your region, allowing compatability for non\-"QWERTY" style keyboards. |
| 940 | The default is OFF (-nonatural). |
| 917 | 941 | .TP |
| 918 | 942 | .B \-joystick_contradictory |
| 919 | 943 | Enable contradictory direction digital joystick input at the same time. |
| r24776 | r24777 | |
| 1055 | 1079 | .TP |
| 1056 | 1080 | .B \-ui_mouse |
| 1057 | 1081 | Display UI mouse cursor. |
| 1082 | .TP |
| 1083 | .B \-autoboot_command, \-ab \fIcommand |
| 1084 | Command string to execute after machine boot (in quotes ""). To issue |
| 1085 | a quote to the emulation, use \fB"""\fP in the string. |
| 1086 | Using \fB\\n\fP will issue a create a new line, issuing what was |
| 1087 | typed prior as a command. Example: |
| 1088 | \fB\-autoboot_command "load """$""",8,1\\n"\fP. |
| 1089 | .TP |
| 1090 | .B \-autoboot_delay \fR[\fIseconds\fP] |
| 1091 | Timer delay (in seconds) to trigger command execution on autoboot. |
| 1092 | Default is 2. |
| 1093 | .TP |
| 1094 | .B \-autoboot_script, \-script \fR[\fIfilename.lua\fP] |
| 1095 | File containing scripting to execute after machine boot. |
| 1058 | 1096 | .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
| 1059 | 1097 | .\" SDL specific |
| 1060 | 1098 | .\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++ |